mirror of
https://github.com/gopher64/gopher64.git
synced 2026-09-21 20:06:31 +02:00
219 lines
6.4 KiB
Rust
219 lines
6.4 KiB
Rust
pub mod audio;
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pub mod cheats;
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pub mod config;
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pub mod gui;
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pub mod input;
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pub mod netplay;
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pub mod storage;
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pub mod usb;
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pub mod video;
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pub mod vru;
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pub struct Dirs {
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pub config_dir: std::path::PathBuf,
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pub data_dir: std::path::PathBuf,
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}
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pub struct Audio {
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pub audio_stream: *mut sdl3_sys::audio::SDL_AudioStream,
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pub gain: f32,
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}
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pub struct Input {
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pub joysticks: Vec<sdl3_sys::joystick::SDL_JoystickID>,
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pub keyboard_state: *const bool,
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pub controllers: [input::Controllers; 4],
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}
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pub struct Storage {
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pub save_type: Vec<storage::SaveTypes>,
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pub paths: storage::Paths,
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pub saves: storage::Saves,
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pub save_state_slot: u32,
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}
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pub struct Video {
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pub window: *mut sdl3_sys::video::SDL_Window,
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pub fullscreen: bool,
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}
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pub struct Usb {
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pub usb_tx: Option<tokio::sync::broadcast::Sender<usb::UsbData>>,
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pub cart_rx: Option<tokio::sync::broadcast::Receiver<usb::UsbData>>,
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}
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pub struct Ui {
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pub dirs: Dirs,
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pub config: config::Config,
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pub game_id: String,
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pub game_hash: String,
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pub with_sdl: bool,
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pub audio: Audio,
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pub input: Input,
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pub storage: Storage,
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pub video: Video,
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pub usb: Usb,
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}
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impl Drop for Ui {
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fn drop(&mut self) {
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if self.with_sdl {
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unsafe {
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sdl3_ttf_sys::ttf::TTF_Quit();
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sdl3_sys::init::SDL_Quit();
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}
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}
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}
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}
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pub fn sdl_init(flag: sdl3_sys::init::SDL_InitFlags) {
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unsafe {
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let init = sdl3_sys::init::SDL_WasInit(0);
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if init & flag == 0 && !sdl3_sys::init::SDL_InitSubSystem(flag) {
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let err = std::ffi::CStr::from_ptr(sdl3_sys::error::SDL_GetError())
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.to_str()
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.unwrap();
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panic!("Could not initialize SDL subsystem: {flag}, {err}");
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}
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}
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}
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pub fn ttf_init() {
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unsafe {
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if !sdl3_ttf_sys::ttf::TTF_Init() {
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panic!("Could not initialize TTF");
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}
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}
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}
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pub fn get_dirs() -> Dirs {
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let exe_path = std::env::current_exe().unwrap();
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let portable_dir = exe_path.parent();
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let portable = portable_dir.unwrap().join("portable.txt").exists();
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let config_dir;
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let data_dir;
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if portable {
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config_dir = portable_dir.unwrap().join("portable_data").join("config");
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data_dir = portable_dir.unwrap().join("portable_data").join("data");
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} else {
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config_dir = dirs::config_dir().unwrap().join("gopher64");
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data_dir = dirs::data_dir().unwrap().join("gopher64");
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};
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Dirs {
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config_dir,
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data_dir,
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}
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}
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impl Ui {
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fn construct_ui(joysticks: Vec<u32>, with_sdl: bool) -> Ui {
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let dirs = get_dirs();
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Ui {
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input: Input {
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controllers: [
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input::Controllers {
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game_controller: std::ptr::null_mut(),
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joystick: std::ptr::null_mut(),
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rumble: false,
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},
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input::Controllers {
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game_controller: std::ptr::null_mut(),
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joystick: std::ptr::null_mut(),
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rumble: false,
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},
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input::Controllers {
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game_controller: std::ptr::null_mut(),
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joystick: std::ptr::null_mut(),
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rumble: false,
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},
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input::Controllers {
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game_controller: std::ptr::null_mut(),
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joystick: std::ptr::null_mut(),
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rumble: false,
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},
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],
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keyboard_state: std::ptr::null_mut(),
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joysticks,
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},
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storage: Storage {
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save_state_slot: 0,
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save_type: vec![],
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paths: storage::Paths {
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eep_file_path: std::path::PathBuf::new(),
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fla_file_path: std::path::PathBuf::new(),
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sra_file_path: std::path::PathBuf::new(),
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pak_file_path: std::path::PathBuf::new(),
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sdcard_file_path: std::path::PathBuf::new(),
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romsave_file_path: std::path::PathBuf::new(),
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savestate_file_path: std::path::PathBuf::new(),
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},
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saves: storage::Saves {
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write_to_disk: true,
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eeprom: storage::Save {
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data: Vec::new(),
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written: false,
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},
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sram: storage::Save {
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data: Vec::new(),
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written: false,
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},
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flash: storage::Save {
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data: Vec::new(),
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written: false,
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},
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mempak: storage::Save {
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data: Vec::new(),
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written: false,
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},
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sdcard: storage::Save {
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data: Vec::new(),
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written: false,
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},
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romsave: storage::RomSave {
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data: std::collections::HashMap::new(),
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written: false,
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},
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},
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},
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config: config::Config::new(),
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game_id: String::new(),
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game_hash: String::new(),
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audio: Audio {
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audio_stream: std::ptr::null_mut(),
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gain: 1.0,
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},
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video: Video {
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window: std::ptr::null_mut(),
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fullscreen: false,
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},
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usb: Usb {
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usb_tx: None,
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cart_rx: None,
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},
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dirs,
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with_sdl,
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}
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}
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pub fn default() -> Ui {
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Self::construct_ui(vec![], false)
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}
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pub fn new() -> Ui {
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sdl_init(sdl3_sys::init::SDL_INIT_GAMEPAD);
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let mut num_joysticks = 0;
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let joysticks = unsafe { sdl3_sys::joystick::SDL_GetJoysticks(&mut num_joysticks) };
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if joysticks.is_null() {
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panic!("Could not get joystick list");
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}
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let mut joystick_vec = vec![];
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for i in 0..num_joysticks {
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joystick_vec.push(unsafe { *joysticks.add(i as usize) });
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}
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unsafe { sdl3_sys::stdinc::SDL_free(joysticks as *mut std::ffi::c_void) }
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Self::construct_ui(joystick_vec, true)
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}
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}
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