Files
gopher64/src/netplay.rs
T

356 lines
12 KiB
Rust

use crate::{device, ui};
use std::io::{Read, Write};
//UDP packet formats
const UDP_SEND_KEY_INFO: u8 = 0;
const UDP_RECEIVE_KEY_INFO: u8 = 1;
const UDP_REQUEST_KEY_INFO: u8 = 2;
const UDP_RECEIVE_KEY_INFO_GRATUITOUS: u8 = 3;
const UDP_SYNC_DATA: u8 = 4;
//TCP packet formats
const TCP_SEND_SAVE: u8 = 1;
//const TCP_RECEIVE_SAVE: u8 = 2;
//const TCP_SEND_SETTINGS: u8 = 3;
//const TCP_RECEIVE_SETTINGS: u8 = 4;
const TCP_REGISTER_PLAYER: u8 = 5;
const TCP_GET_REGISTRATION: u8 = 6;
const TCP_DISCONNECT_NOTICE: u8 = 7;
const TCP_RECEIVE_SAVE_WITH_SIZE: u8 = 8;
const TCP_SEND_RTC: u8 = 64;
const TCP_RECEIVE_RTC: u8 = 128;
const TCP_SEND_RNG: u8 = 65;
const TCP_RECEIVE_RNG: u8 = 129;
const CS4: u32 = 32;
pub struct Netplay {
udp_socket: std::net::UdpSocket,
tcp_stream: std::net::TcpStream,
pub player_number: u8,
pub player_data: [PlayerData; 4],
vi_counter: u32,
status: u8,
buffer_target: u8,
pub fast_forward: bool,
}
pub struct PlayerData {
lag: u8,
count: u32,
pub reg_id: u32,
input_events: std::collections::HashMap<u32, InputEvent>,
}
struct InputEvent {
input: u32,
plugin: u8,
}
pub const NETPLAY_ERROR_DESYNC: u32 = 0;
pub const NETPLAY_ERROR_LOST_CONNECTION: u32 = 1;
pub const NETPLAY_ERROR_PLAYER_DISCONNECTED: u32 = 2;
pub const NETPLAY_ERROR_PLAYER_1_DISCONNECTED: u32 = 3;
pub const NETPLAY_ERROR_PLAYER_2_DISCONNECTED: u32 = 4;
pub const NETPLAY_ERROR_PLAYER_3_DISCONNECTED: u32 = 5;
pub const NETPLAY_ERROR_PLAYER_4_DISCONNECTED: u32 = 6;
pub fn send_rtc(netplay: &mut Netplay, rtc: i64) {
let mut request: Vec<u8> = [TCP_SEND_RTC].to_vec();
let size: u32 = 8;
request.extend_from_slice(&size.to_be_bytes());
request.extend_from_slice(&rtc.to_be_bytes());
netplay.tcp_stream.write_all(&request).unwrap();
}
pub fn receive_rtc(netplay: &mut Netplay) -> i64 {
let request: Vec<u8> = [TCP_RECEIVE_RTC].to_vec();
netplay.tcp_stream.write_all(&request).unwrap();
let mut rtc: [u8; 8] = [0; 8];
netplay.tcp_stream.read_exact(&mut rtc).unwrap();
i64::from_be_bytes(rtc)
}
pub fn send_rng(netplay: &mut Netplay, seed: u64) {
let mut request: Vec<u8> = [TCP_SEND_RNG].to_vec();
let size: u32 = 8;
request.extend_from_slice(&size.to_be_bytes());
request.extend_from_slice(&seed.to_be_bytes());
netplay.tcp_stream.write_all(&request).unwrap();
}
pub fn receive_rng(netplay: &mut Netplay) -> u64 {
let request: Vec<u8> = [TCP_RECEIVE_RNG].to_vec();
netplay.tcp_stream.write_all(&request).unwrap();
let mut seed: [u8; 8] = [0; 8];
netplay.tcp_stream.read_exact(&mut seed).unwrap();
u64::from_be_bytes(seed)
}
pub fn send_save(netplay: &mut Netplay, save_type: &str, save_data: &[u8], size: usize) {
let mut request: Vec<u8> = [TCP_SEND_SAVE].to_vec();
request.extend_from_slice(save_type.as_bytes());
request.push(0); // null terminate string
request.extend_from_slice(&(size as u32).to_be_bytes());
if size > 0 {
request.extend(save_data.to_owned());
}
netplay.tcp_stream.write_all(&request).unwrap();
}
pub fn receive_save(netplay: &mut Netplay, save_type: &str, save_data: &mut Vec<u8>) {
let mut request: Vec<u8> = [TCP_RECEIVE_SAVE_WITH_SIZE].to_vec();
request.extend_from_slice(save_type.as_bytes());
request.push(0); // null terminate string
netplay.tcp_stream.write_all(&request).unwrap();
let mut size: [u8; 4] = [0; 4];
netplay.tcp_stream.read_exact(&mut size).unwrap();
let mut response: Vec<u8> = vec![0; u32::from_be_bytes(size) as usize];
netplay.tcp_stream.read_exact(&mut response).unwrap();
*save_data = response;
}
pub fn send_sync_check(device: &mut device::Device) {
let netplay = device.netplay.as_mut().unwrap();
if netplay.vi_counter % 600 == 0 {
let mut request: Vec<u8> = [UDP_SYNC_DATA].to_vec();
request.extend_from_slice(&(netplay.vi_counter).to_be_bytes());
for i in 0..device::cop0::COP0_REGS_COUNT as usize {
request.extend_from_slice(&(device.cpu.cop0.regs[i] as u32).to_be_bytes());
}
netplay.udp_socket.send(&request).unwrap();
}
netplay.vi_counter = netplay.vi_counter.wrapping_add(1);
}
pub fn send_input(netplay: &Netplay, input: ui::input::InputData) {
let mut request: Vec<u8> = [UDP_SEND_KEY_INFO].to_vec();
request.push(netplay.player_number);
request.extend_from_slice(
&(netplay.player_data[netplay.player_number as usize].count).to_be_bytes(),
);
request.extend_from_slice(&(input.data).to_be_bytes());
request.push(input.pak_change_pressed as u8);
netplay.udp_socket.send(&request).unwrap();
}
pub fn get_input(device: &mut device::Device, channel: usize) -> ui::input::InputData {
let netplay = device.netplay.as_mut().unwrap();
let mut input = None;
let timeout = std::time::Instant::now() + std::time::Duration::from_secs(10);
let mut request_timer = std::time::Instant::now() - std::time::Duration::from_millis(5);
while input.is_none() {
process_incoming(netplay, &device.ui); // we execute process_incoming before request_input so that we send an accurate buffer count
if std::time::Instant::now() > request_timer {
// sends a request packet every 5ms
request_input(netplay, channel);
request_timer = std::time::Instant::now() + std::time::Duration::from_millis(5);
}
input = netplay.player_data[channel]
.input_events
.remove(&netplay.player_data[channel].count);
if std::time::Instant::now() > timeout {
ui::audio::play_netplay_audio(&device.ui, NETPLAY_ERROR_LOST_CONNECTION);
input = Some(InputEvent {
input: 0,
plugin: 0,
});
device.cpu.running = false;
}
}
netplay.fast_forward = netplay.player_data[channel].lag > 0
&& netplay.player_data[channel].input_events.len() as u8 > netplay.buffer_target;
netplay.player_data[channel].count = netplay.player_data[channel].count.wrapping_add(1);
ui::input::InputData {
data: input.as_ref().unwrap().input,
pak_change_pressed: input.as_ref().unwrap().plugin != 0,
}
}
fn request_input(netplay: &Netplay, channel: usize) {
let mut request: Vec<u8> = [UDP_REQUEST_KEY_INFO].to_vec();
request.push(channel as u8); //The player we need input for
request.extend_from_slice(
&(netplay.player_data[netplay.player_number as usize].reg_id).to_be_bytes(),
);
request.extend_from_slice(&(netplay.player_data[channel].count).to_be_bytes());
request.push(0); //spectator mode
request.push(netplay.player_data[channel].input_events.len() as u8);
netplay.udp_socket.send(&request).unwrap();
}
fn process_incoming(netplay: &mut Netplay, ui: &ui::Ui) {
let mut buf: [u8; 1024] = [0; 1024];
while let Ok(_incoming) = netplay.udp_socket.recv(&mut buf) {
match buf[0] {
UDP_RECEIVE_KEY_INFO | UDP_RECEIVE_KEY_INFO_GRATUITOUS => {
let player = buf[1] as usize;
//current_status is a status update from the server
//it will let us know if another player has disconnected, or the games have desynced
let current_status = buf[2];
if buf[0] == UDP_RECEIVE_KEY_INFO {
netplay.player_data[player].lag = buf[3];
}
if current_status != netplay.status {
if ((current_status & 0x1) ^ (netplay.status & 0x1)) != 0 {
ui::audio::play_netplay_audio(ui, NETPLAY_ERROR_DESYNC);
}
for dis in 1..5 {
if ((current_status & (0x1 << dis)) ^ (netplay.status & (0x1 << dis))) != 0
{
ui::audio::play_netplay_audio(
ui,
NETPLAY_ERROR_PLAYER_DISCONNECTED + dis,
);
}
}
netplay.status = current_status;
}
let mut buffer_offset = 5;
for _i in 0..buf[4] {
let count = u32::from_be_bytes(
buf[buffer_offset..buffer_offset + 4].try_into().unwrap(),
);
buffer_offset += 4;
if (count.wrapping_sub(netplay.player_data[player].count)) > (u32::MAX / 2) {
//event doesn't need to be recorded
buffer_offset += 5;
continue;
}
let input = u32::from_be_bytes(
buf[buffer_offset..buffer_offset + 4].try_into().unwrap(),
);
buffer_offset += 4;
let plugin = buf[buffer_offset];
buffer_offset += 1;
let input_event = InputEvent { input, plugin };
netplay.player_data[player]
.input_events
.insert(count, input_event);
}
}
_ => {
panic!("unknown UDP packet")
}
}
}
}
pub fn init(
peer_addr: std::net::SocketAddr,
player_number: u8,
) -> Netplay {
let udp_socket;
if peer_addr.is_ipv4() {
udp_socket = std::net::UdpSocket::bind((std::net::Ipv4Addr::UNSPECIFIED, 0))
.expect("couldn't bind to address");
socket2::SockRef::from(&udp_socket)
.set_tos(CS4 << 2)
.unwrap();
} else {
udp_socket = std::net::UdpSocket::bind((std::net::Ipv6Addr::UNSPECIFIED, 0))
.expect("couldn't bind to address");
#[cfg(not(target_os = "windows"))]
socket2::SockRef::from(&udp_socket)
.set_tclass_v6(CS4 << 2)
.unwrap();
};
udp_socket.connect(peer_addr).unwrap();
udp_socket.set_nonblocking(true).unwrap();
let mut stream = std::net::TcpStream::connect(peer_addr).unwrap();
let regid = (player_number + 1) as u32;
let mut request: [u8; 8] = [
TCP_REGISTER_PLAYER,
player_number,
0, //plugin/pak
0, //rawdata
0, //regid (u32)
0, //regid (u32)
0, //regid (u32)
0, //regid (u32)
];
request[4..8].copy_from_slice(&regid.to_be_bytes());
stream.write_all(&request).unwrap();
let mut response: [u8; 2] = [0, 0];
stream.read_exact(&mut response).unwrap();
if response[0] != 1 {
panic!("Failed to register player");
}
let buffer_target = response[1];
let request: [u8; 1] = [TCP_GET_REGISTRATION];
stream.write_all(&request).unwrap();
let mut response: [u8; 24] = [0; 24];
stream.read_exact(&mut response).unwrap();
let mut reg_id: [u32; 4] = [0; 4];
for i in 0..4 {
// reg_id of 0 means no player connected
reg_id[i] = u32::from_be_bytes(response[(i * 6)..(i * 6) + 4].try_into().unwrap());
}
Netplay {
udp_socket,
tcp_stream: stream,
player_number,
vi_counter: 0,
status: 0,
buffer_target,
fast_forward: false,
player_data: [
PlayerData {
lag: 0,
count: 0,
reg_id: reg_id[0],
input_events: std::collections::HashMap::new(),
},
PlayerData {
lag: 0,
count: 0,
reg_id: reg_id[1],
input_events: std::collections::HashMap::new(),
},
PlayerData {
lag: 0,
count: 0,
reg_id: reg_id[2],
input_events: std::collections::HashMap::new(),
},
PlayerData {
lag: 0,
count: 0,
reg_id: reg_id[3],
input_events: std::collections::HashMap::new(),
},
],
}
}
pub fn close(device: &mut device::Device) {
let netplay = device.netplay.as_mut().unwrap();
let regid = (netplay.player_number + 1) as u32;
let mut request: [u8; 5] = [TCP_DISCONNECT_NOTICE, 0, 0, 0, 0];
request[1..5].copy_from_slice(&regid.to_be_bytes());
netplay.tcp_stream.write_all(&request).unwrap();
netplay.tcp_stream.flush().unwrap();
netplay
.tcp_stream
.shutdown(std::net::Shutdown::Both)
.unwrap();
}