Files
gopher64/src/main.rs
T
Logan McNaughton 2289971987 Savestate support (#236)
* add save state support

* bind to f5

* more

* more

* more

* more

* more

* more

* more

* more

* more

* more

* more

* more

* more

* more

* more

* more

* more

* more

* more

* more

* more

* more

* more

* more

* more

* more

* more

* more

* more

* arm

* arm

* arm

* arm

* arm

* more

* more

* more

* more

* more

* more
2025-02-11 15:22:35 +01:00

202 lines
6.2 KiB
Rust

#![deny(warnings)]
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
#[global_allocator]
static GLOBAL: mimalloc::MiMalloc = mimalloc::MiMalloc;
mod device;
mod netplay;
mod savestates;
mod ui;
use clap::Parser;
use ui::gui;
/// N64 emulator
#[derive(Parser, Debug)]
#[command(author, version, about, long_about = None)]
struct Args {
game: Option<String>,
#[arg(short, long)]
fullscreen: bool,
#[arg(
short,
long,
value_name = "PROFILE_NAME",
help = "Create a new input profile (keyboard/gamepad mappings)."
)]
configure_input_profile: Option<String>,
#[arg(
short,
long,
help = "Use DirectInput when configuring a new input profile."
)]
use_dinput: bool,
#[arg(
short,
long,
value_name = "PROFILE_NAME",
help = "Must also specify --port. Used to bind a previously created profile to a port"
)]
bind_input_profile: Option<String>,
#[arg(
short,
long,
help = "Lists connected controllers which can be used in --assign-controller"
)]
list_controllers: bool,
#[arg(
short,
long,
value_name = "CONTROLLER_NUMBER",
help = "Must also specify --port. Used to assign a controller listed in --list-controllers to a port"
)]
assign_controller: Option<i32>,
#[arg(
short,
long,
value_name = "PORT",
help = "Valid values: 1-4. To be used alongside --bind-input-profile and --assign-controller"
)]
port: Option<usize>,
#[arg(
short = 'z',
long,
help = "Clear all input profile bindings and controller assignments"
)]
clear_input_bindings: bool,
}
#[tokio::main]
async fn main() {
let dirs = ui::get_dirs();
let mut result = std::fs::create_dir_all(dirs.config_dir);
if result.is_err() {
panic!("could not create config dir: {}", result.err().unwrap())
}
result = std::fs::create_dir_all(dirs.cache_dir.clone());
if result.is_err() {
panic!("could not create cache dir: {}", result.err().unwrap())
}
result = std::fs::create_dir_all(dirs.data_dir.join("saves"));
if result.is_err() {
panic!("could not create save dir: {}", result.err().unwrap())
}
result = std::fs::create_dir_all(dirs.data_dir.join("states"));
if result.is_err() {
panic!("could not create state dir: {}", result.err().unwrap())
}
let running_file = dirs.cache_dir.join("game_running");
if running_file.exists() {
result = std::fs::remove_file(running_file);
if result.is_err() {
panic!("could not remove running file: {}", result.err().unwrap())
}
}
let args = Args::parse();
let args_as_strings: Vec<String> = std::env::args().collect();
let args_count = args_as_strings.len();
if args_count > 1 && args.game.is_none() {
let mut ui = ui::Ui::new();
if args.clear_input_bindings {
ui::input::clear_bindings(&mut ui);
return;
}
if args.port.is_some() {
let port = args.port.unwrap();
if !(1..=4).contains(&port) {
println!("Port must be betwen 1 and 4");
return;
}
}
if args.list_controllers {
let controllers = gui::get_controller_names(&ui);
for (i, controller) in controllers.iter().enumerate() {
println!("Controller {}: {}", i, controller);
}
return;
}
if args.assign_controller.is_some() {
if args.port.is_none() {
println!("Must specify port number");
return;
}
ui::input::assign_controller(
&mut ui,
args.assign_controller.unwrap(),
args.port.unwrap(),
);
return;
}
if args.bind_input_profile.is_some() {
if args.port.is_none() {
println!("Must specify port number");
return;
}
ui::input::bind_input_profile(
&mut ui,
args.bind_input_profile.unwrap(),
args.port.unwrap(),
);
return;
}
if args.configure_input_profile.is_some() {
ui::input::configure_input_profile(
&mut ui,
args.configure_input_profile.unwrap(),
args.use_dinput,
);
return;
}
} else if args.game.is_some() {
let file_path = std::path::Path::new(args.game.as_ref().unwrap());
let rom_contents = device::get_rom_contents(file_path);
if rom_contents.is_empty() {
println!("Could not read rom file");
return;
}
let handle = std::thread::Builder::new()
.name("n64".to_string())
.stack_size(env!("N64_STACK_SIZE").parse().unwrap())
.spawn(move || {
let mut device = device::Device::new();
device.ui.fullscreen = args.fullscreen;
device::run_game(rom_contents, &mut device);
})
.unwrap();
handle.join().unwrap();
} else {
let options = eframe::NativeOptions {
viewport: eframe::egui::ViewportBuilder::default()
.with_inner_size([640.0, 480.0])
.with_icon(
eframe::icon_data::from_png_bytes(include_bytes!("../data/gopher64.png"))
.unwrap(),
),
..Default::default()
};
let controllers_paths;
let controller_names;
{
let game_ui = ui::Ui::new();
controllers_paths = gui::get_controller_paths(&game_ui);
controller_names = gui::get_controller_names(&game_ui);
}
eframe::run_native(
"gopher64",
options,
Box::new(|cc| {
Ok(Box::new(ui::gui::GopherEguiApp::new(
cc,
controllers_paths,
controller_names,
)))
}),
)
.unwrap();
}
}