Files
gopher64/src/ui.rs
T

217 lines
7.2 KiB
Rust

pub mod audio;
pub mod config;
pub mod gui;
pub mod input;
pub mod storage;
pub mod video;
pub mod vru;
pub struct Dirs {
pub config_dir: std::path::PathBuf,
pub cache_dir: std::path::PathBuf,
pub data_dir: std::path::PathBuf,
}
pub struct Audio {
pub audio_stream: *mut sdl3_sys::audio::SDL_AudioStream,
pub event_audio_stream: *mut sdl3_sys::audio::SDL_AudioStream,
pub audio_device: u32,
pub event_audio: audio::EventAudio,
pub gain: f32,
}
pub struct Input {
pub num_joysticks: i32,
pub joysticks: *mut sdl3_sys::joystick::SDL_JoystickID,
pub keyboard_state: *const bool,
pub controllers: [input::Controllers; 4],
}
pub struct Storage {
pub save_type: Vec<storage::SaveTypes>,
pub paths: storage::Paths,
pub saves: storage::Saves,
}
pub struct Video {
pub window: *mut sdl3_sys::video::SDL_Window,
pub fullscreen: bool,
}
pub struct Ui {
pub dirs: Dirs,
pub config: config::Config,
pub game_id: String,
pub game_hash: String,
pub with_sdl: bool,
pub audio: Audio,
pub input: Input,
pub storage: Storage,
pub video: Video,
}
impl Drop for Ui {
fn drop(&mut self) {
if self.with_sdl {
unsafe {
sdl3_sys::stdinc::SDL_free(self.input.joysticks as *mut std::ffi::c_void);
sdl3_sys::init::SDL_Quit();
}
}
}
}
pub fn sdl_init(flag: sdl3_sys::init::SDL_InitFlags) {
unsafe {
let init = sdl3_sys::init::SDL_WasInit(0);
if init & flag == 0 && !sdl3_sys::init::SDL_InitSubSystem(flag) {
let err = std::ffi::CStr::from_ptr(sdl3_sys::error::SDL_GetError())
.to_str()
.unwrap();
panic!("Could not initialize SDL subsystem: {}, {}", flag, err);
}
}
}
pub fn get_dirs() -> Dirs {
let exe_path = std::env::current_exe().unwrap();
let portable_dir = exe_path.parent();
let portable = portable_dir.unwrap().join("portable.txt").exists();
let config_dir;
let cache_dir;
let data_dir;
if portable {
config_dir = portable_dir.unwrap().join("portable_data").join("config");
cache_dir = portable_dir.unwrap().join("portable_data").join("cache");
data_dir = portable_dir.unwrap().join("portable_data").join("data");
} else {
config_dir = dirs::config_dir().unwrap().join("gopher64");
cache_dir = dirs::cache_dir().unwrap().join("gopher64");
data_dir = dirs::data_dir().unwrap().join("gopher64");
};
Dirs {
config_dir,
cache_dir,
data_dir,
}
}
impl Ui {
fn construct_ui(num_joysticks: i32, joysticks: *mut u32, with_sdl: bool) -> Ui {
let dirs = get_dirs();
Ui {
input: Input {
controllers: [
input::Controllers {
game_controller: std::ptr::null_mut(),
joystick: std::ptr::null_mut(),
rumble: false,
},
input::Controllers {
game_controller: std::ptr::null_mut(),
joystick: std::ptr::null_mut(),
rumble: false,
},
input::Controllers {
game_controller: std::ptr::null_mut(),
joystick: std::ptr::null_mut(),
rumble: false,
},
input::Controllers {
game_controller: std::ptr::null_mut(),
joystick: std::ptr::null_mut(),
rumble: false,
},
],
keyboard_state: std::ptr::null_mut(),
num_joysticks,
joysticks,
},
storage: Storage {
save_type: vec![],
paths: storage::Paths {
eep_file_path: std::path::PathBuf::new(),
fla_file_path: std::path::PathBuf::new(),
sra_file_path: std::path::PathBuf::new(),
pak_file_path: std::path::PathBuf::new(),
sdcard_file_path: std::path::PathBuf::new(),
romsave_file_path: std::path::PathBuf::new(),
savestate_file_path: std::path::PathBuf::new(),
},
saves: storage::Saves {
write_to_disk: true,
eeprom: storage::Save {
data: Vec::new(),
written: false,
},
sram: storage::Save {
data: Vec::new(),
written: false,
},
flash: storage::Save {
data: Vec::new(),
written: false,
},
mempak: storage::Save {
data: Vec::new(),
written: false,
},
sdcard: storage::Save {
data: Vec::new(),
written: false,
},
romsave: storage::RomSave {
data: std::collections::HashMap::new(),
written: false,
},
},
},
config: config::Config::new(),
game_id: String::new(),
game_hash: String::new(),
audio: Audio {
event_audio: audio::EventAudio {
mempak: include_bytes!("../data/mempak.wav").to_vec(),
rumblepak: include_bytes!("../data/rumblepak.wav").to_vec(),
transferpak: include_bytes!("../data/transferpak.wav").to_vec(),
netplay_desync: include_bytes!("../data/netplay_desync.wav").to_vec(),
netplay_lost_connection: include_bytes!("../data/netplay_lost_connection.wav")
.to_vec(),
netplay_disconnected: [
include_bytes!("../data/netplay_p1_disconnected.wav").to_vec(),
include_bytes!("../data/netplay_p2_disconnected.wav").to_vec(),
include_bytes!("../data/netplay_p3_disconnected.wav").to_vec(),
include_bytes!("../data/netplay_p4_disconnected.wav").to_vec(),
],
},
audio_stream: std::ptr::null_mut(),
event_audio_stream: std::ptr::null_mut(),
audio_device: 0,
gain: 1.0,
},
video: Video {
window: std::ptr::null_mut(),
fullscreen: false,
},
dirs,
with_sdl,
}
}
pub fn default() -> Ui {
Self::construct_ui(0, std::ptr::null_mut(), false)
}
pub fn new() -> Ui {
sdl_init(sdl3_sys::init::SDL_INIT_GAMEPAD);
let mut num_joysticks = 0;
let joysticks = unsafe { sdl3_sys::joystick::SDL_GetJoysticks(&mut num_joysticks) };
if joysticks.is_null() {
panic!("Could not get joystick list");
}
Self::construct_ui(num_joysticks, joysticks, true)
}
}