Files
gopher64/retroachievements/retroachievements.c
T
2026-07-01 07:34:48 +00:00

422 lines
14 KiB
C

#include "retroachievements.h"
#include "../parallel-rdp/interface.hpp"
#include <rc_client.h>
#include <rc_consoles.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
void rust_server_call(const char *url, const char *post_data,
const char *content_type,
rc_client_server_callback_t callback,
void *callback_data);
void store_retroachievements_credentials(const char *username,
const char *token, void *userdata);
void notify_load_game(void *userdata);
static rc_client_t *g_client = NULL;
static const uint8_t *g_rdram = NULL;
static size_t g_rdram_size = 0;
static bool g_challenge = false;
static bool g_leaderboard = false;
static rc_client_leaderboard_list_t *g_leaderboard_list = NULL;
static char g_rich_presence_buffer[512];
static uint32_t read_memory(uint32_t address, uint8_t *buffer,
uint32_t num_bytes, rc_client_t *client) {
if (address + num_bytes > g_rdram_size)
memset(buffer, 0, num_bytes);
else
memcpy(buffer, &g_rdram[address], num_bytes);
return num_bytes;
}
static void server_call(const rc_api_request_t *request,
rc_client_server_callback_t callback,
void *callback_data, rc_client_t *client) {
rust_server_call(request->url, request->post_data, request->content_type,
callback, callback_data);
}
void ra_http_callback(const char *content, size_t content_size, int status_code,
void *callback, void *callback_data) {
// Prepare a data object to pass the HTTP response to the callback
rc_api_server_response_t server_response;
memset(&server_response, 0, sizeof(server_response));
server_response.body = content;
server_response.body_length = content_size;
server_response.http_status_code = status_code;
// handle non-http errors (socket timeout, no internet available, etc)
if (status_code == 0) {
// Let rc_client know the error was not catastrophic and could be retried.
// It may decide to retry or just immediately pass the error to the
// callback. To prevent possible retries, use
// RC_API_SERVER_RESPONSE_CLIENT_ERROR.
server_response.http_status_code =
RC_API_SERVER_RESPONSE_RETRYABLE_CLIENT_ERROR;
}
((rc_client_server_callback_t)callback)(&server_response, callback_data);
}
static void log_message(const char *message, const rc_client_t *client) {
printf("RetroAchievements: %s\n", message);
}
static void login_callback(int result, const char *error_message,
rc_client_t *client, void *userdata) {
// If not successful, just report the error and bail.
if (result != RC_OK) {
if (client && !rc_client_get_userdata(client))
rc_client_set_userdata(client, strdup(error_message));
store_retroachievements_credentials(NULL, NULL, userdata);
return;
}
// Login was successful. Capture the token for future logins so we don't have
// to store the password anywhere.
const rc_client_user_t *user = rc_client_get_user_info(client);
store_retroachievements_credentials(user->username, user->token, userdata);
}
const char *ra_get_username() {
const rc_client_user_t *user = rc_client_get_user_info(g_client);
return user ? user->username : NULL;
}
void ra_logout_user() { rc_client_logout(g_client); }
void ra_login_user(const char *username, const char *password, void *userdata) {
// This will generate an HTTP payload and call the server_call chain above.
// Eventually, login_callback will be called to let us know if the login was
// successful.
rc_client_begin_login_with_password(g_client, username, password,
login_callback, userdata);
}
void ra_login_token_user(const char *username, const char *token,
void *userdata) {
// This is exactly the same functionality as
// rc_client_begin_login_with_password, but uses the token captured from the
// first login instead of a password. Note that it uses the same callback.
rc_client_begin_login_with_token(g_client, username, token, login_callback,
userdata);
}
static void load_game_callback(int result, const char *error_message,
rc_client_t *client, void *userdata) {
if (result != RC_OK) {
if (client && !rc_client_get_userdata(client))
rc_client_set_userdata(client, strdup(error_message));
rc_client_set_hardcore_enabled(client, false);
notify_load_game(userdata);
return;
}
if (!rc_client_is_processing_required(client)) {
rc_client_set_hardcore_enabled(client, false);
}
g_leaderboard_list = rc_client_create_leaderboard_list(
client, RC_CLIENT_LEADERBOARD_LIST_GROUPING_NONE);
notify_load_game(userdata);
}
void ra_welcome(const char **game_title, const char **game_image_url) {
if (!g_client) {
*game_title = NULL;
*game_image_url = NULL;
return;
}
char buffer[512];
char *error_message = rc_client_get_userdata(g_client);
if (error_message) {
snprintf(buffer, sizeof(buffer), "RA Error: %s", error_message);
rdp_onscreen_message(buffer, MESSAGE_LONG);
free(error_message);
rc_client_set_userdata(g_client, NULL);
*game_title = NULL;
*game_image_url = NULL;
return;
}
const rc_client_game_t *game = rc_client_get_game_info(g_client);
if (!game) {
*game_title = NULL;
*game_image_url = NULL;
return;
}
rc_client_user_game_summary_t summary;
rc_client_get_user_game_summary(g_client, &summary);
int message_length = snprintf(
buffer, sizeof(buffer), "%s\nMode: %s\n", game->title,
rc_client_get_hardcore_enabled(g_client) ? "Hardcore" : "Casual");
if (summary.num_core_achievements != 0) {
snprintf(buffer + message_length, sizeof(buffer) - message_length,
"%u/%u achievements unlocked", summary.num_unlocked_achievements,
summary.num_core_achievements);
} else {
snprintf(buffer + message_length, sizeof(buffer) - message_length,
"Game has no achievements");
}
rdp_onscreen_message(buffer, MESSAGE_LONG);
*game_title = game->title;
*game_image_url = game->badge_url;
}
void ra_load_game(const uint8_t *rom, size_t rom_size, void *userdata) {
rc_client_begin_identify_and_load_game(g_client, RC_CONSOLE_NINTENDO_64, NULL,
rom, rom_size, load_game_callback,
userdata);
}
void ra_unload_game() {
if (g_leaderboard_list) {
rc_client_destroy_leaderboard_list(g_leaderboard_list);
g_leaderboard_list = NULL;
}
rc_client_unload_game(g_client);
}
void ra_set_rdram(const uint8_t *rdram, size_t rdram_size) {
g_rdram = rdram;
g_rdram_size = rdram_size;
}
static void leaderboard_submitted(const rc_client_leaderboard_t *leaderboard) {
char buffer[512];
snprintf(buffer, sizeof(buffer), "Leaderboard submitted: %s - %s",
leaderboard->title, leaderboard->tracker_value);
rdp_onscreen_message(buffer, MESSAGE_SHORT);
}
static void achievement_triggered(const rc_client_achievement_t *achievement) {
char buffer[512];
snprintf(buffer, sizeof(buffer), "Unlocked: %s", achievement->title);
rdp_onscreen_message(buffer, MESSAGE_SHORT);
}
static void game_completed(rc_client_t *client) {
char buffer[512];
const rc_client_game_t *game = rc_client_get_game_info(client);
snprintf(buffer, sizeof(buffer), "%s: %s",
rc_client_get_hardcore_enabled(client) ? "Mastered" : "Completed",
game->title);
rdp_onscreen_message(buffer, MESSAGE_SHORT);
}
static void subset_completed(const rc_client_subset_t *subset,
rc_client_t *client) {
char buffer[512];
snprintf(buffer, sizeof(buffer), "Subset %s: %s",
rc_client_get_hardcore_enabled(client) ? "mastered" : "completed",
subset->title);
rdp_onscreen_message(buffer, MESSAGE_SHORT);
}
static void server_error(const rc_client_server_error_t *server_error) {
char buffer[512];
snprintf(buffer, sizeof(buffer), "RA server error: %s",
server_error->error_message);
rdp_onscreen_message(buffer, MESSAGE_SHORT);
}
static const char *get_leaderboard_title(const char *display) {
if (g_leaderboard_list == NULL)
return NULL;
for (uint32_t i = 0; i < g_leaderboard_list->num_buckets; i++) {
for (uint32_t j = 0; j < g_leaderboard_list->buckets[i].num_leaderboards;
j++) {
// this looks like a mistake, but it is intentional.
// Leaderboard trackers don't contain the title,
// but we take advantage of the fact that tracker_value and display point
// to the same char* to find a matching leaderboard.
if (g_leaderboard_list->buckets[i].leaderboards[j]->tracker_value ==
display) {
return g_leaderboard_list->buckets[i].leaderboards[j]->title;
}
}
}
return NULL;
}
static void event_handler(const rc_client_event_t *event, rc_client_t *client) {
switch (event->type) {
case RC_CLIENT_EVENT_ACHIEVEMENT_TRIGGERED:
achievement_triggered(event->achievement);
break;
case RC_CLIENT_EVENT_LEADERBOARD_STARTED:
break;
case RC_CLIENT_EVENT_LEADERBOARD_FAILED:
break;
case RC_CLIENT_EVENT_LEADERBOARD_SUBMITTED:
if (g_leaderboard)
leaderboard_submitted(event->leaderboard);
break;
case RC_CLIENT_EVENT_ACHIEVEMENT_CHALLENGE_INDICATOR_SHOW:
if (g_challenge)
achievement_challenge_indicator_add(event->achievement->title);
break;
case RC_CLIENT_EVENT_ACHIEVEMENT_CHALLENGE_INDICATOR_HIDE:
if (g_challenge)
achievement_challenge_indicator_remove(event->achievement->title);
break;
case RC_CLIENT_EVENT_ACHIEVEMENT_PROGRESS_INDICATOR_SHOW:
achievement_progress_add(event->achievement->title,
event->achievement->measured_progress);
break;
case RC_CLIENT_EVENT_ACHIEVEMENT_PROGRESS_INDICATOR_HIDE:
achievement_progress_remove();
break;
case RC_CLIENT_EVENT_ACHIEVEMENT_PROGRESS_INDICATOR_UPDATE:
achievement_progress_add(event->achievement->title,
event->achievement->measured_progress);
break;
case RC_CLIENT_EVENT_LEADERBOARD_TRACKER_SHOW:
if (g_leaderboard)
leaderboard_tracker_add(
event->leaderboard_tracker->id,
get_leaderboard_title(event->leaderboard_tracker->display),
event->leaderboard_tracker->display);
break;
case RC_CLIENT_EVENT_LEADERBOARD_TRACKER_HIDE:
if (g_leaderboard)
leaderboard_tracker_remove(event->leaderboard_tracker->id);
break;
case RC_CLIENT_EVENT_LEADERBOARD_TRACKER_UPDATE:
if (g_leaderboard)
leaderboard_tracker_add(
event->leaderboard_tracker->id,
get_leaderboard_title(event->leaderboard_tracker->display),
event->leaderboard_tracker->display);
break;
case RC_CLIENT_EVENT_LEADERBOARD_SCOREBOARD:
break;
case RC_CLIENT_EVENT_GAME_COMPLETED:
game_completed(client);
break;
case RC_CLIENT_EVENT_SUBSET_COMPLETED:
subset_completed(event->subset, client);
break;
case RC_CLIENT_EVENT_SERVER_ERROR:
server_error(event->server_error);
break;
default:
printf("RetroAchievements: Unhandled event %d\n", event->type);
break;
}
}
void ra_init_client(bool hardcore, bool challenge, bool leaderboard) {
// Create the client instance (using a global variable simplifies this
// example)
if (!g_client)
g_client = rc_client_create(read_memory, server_call);
g_rdram = NULL;
g_rdram_size = 0;
// Provide a logging function to simplify debugging
rc_client_enable_logging(g_client, RC_CLIENT_LOG_LEVEL_WARN, log_message);
rc_client_set_event_handler(g_client, event_handler);
rc_client_set_hardcore_enabled(g_client, hardcore);
g_challenge = challenge;
g_leaderboard = leaderboard;
}
bool ra_get_hardcore() { return rc_client_get_hardcore_enabled(g_client); }
void ra_shutdown_client() {
if (g_client) {
// Release resources associated to the client instance
rc_client_destroy(g_client);
g_client = NULL;
}
}
void ra_do_frame() { rc_client_do_frame(g_client); }
void ra_do_idle() { rc_client_idle(g_client); }
const char *ra_get_rich_presence() {
size_t size = rc_client_get_rich_presence_message(
g_client, g_rich_presence_buffer, sizeof(g_rich_presence_buffer));
if (size == 0) {
return NULL;
}
return g_rich_presence_buffer;
}
size_t ra_state_size() { return rc_client_progress_size(g_client); }
void ra_save_state(uint8_t *state, size_t state_size) {
if (!rc_client_is_game_loaded(g_client))
return;
if (rc_client_serialize_progress_sized(g_client, state, state_size) !=
RC_OK) {
printf("RetroAchievements: Failed to serialize progress\n");
}
}
void ra_load_state(const uint8_t *state, size_t state_size) {
if (!rc_client_is_game_loaded(g_client))
return;
if (rc_client_deserialize_progress_sized(g_client, state, state_size) !=
RC_OK) {
printf("RetroAchievements: Failed to deserialize progress\n");
}
}
void ra_display_inprogress_achievements(void *userdata) {
if (!rc_client_is_game_loaded(g_client))
return;
rc_client_achievement_list_t *list = rc_client_create_achievement_list(
g_client, RC_CLIENT_ACHIEVEMENT_CATEGORY_CORE,
RC_CLIENT_ACHIEVEMENT_LIST_GROUPING_LOCK_STATE);
char buffer[1024] = {0};
size_t buffer_length = 0;
for (uint32_t i = 0; i < list->num_buckets; i++) {
if (list->buckets[i].bucket_type == RC_CLIENT_ACHIEVEMENT_BUCKET_LOCKED) {
for (uint32_t j = 0; j < list->buckets[i].num_achievements; j++) {
const rc_client_achievement_t *achievement =
list->buckets[i].achievements[j];
if (achievement->measured_percent > 0.0f) {
if (buffer_length < sizeof(buffer) - 1) {
buffer_length += snprintf(
buffer + buffer_length, sizeof(buffer) - buffer_length,
"%s: %s\n", achievement->title, achievement->measured_progress);
}
}
}
}
}
if (buffer_length > 0) {
rdp_onscreen_message(buffer, MESSAGE_SHORT);
}
rc_client_destroy_achievement_list(list);
}