mirror of
https://github.com/gopher64/gopher64.git
synced 2026-07-11 01:25:20 +02:00
655 lines
24 KiB
Rust
655 lines
24 KiB
Rust
use std::ops::Neg;
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use crate::ui;
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const X_AXIS_SHIFT: usize = 16;
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const Y_AXIS_SHIFT: usize = 24;
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const MAX_AXIS_VALUE: f64 = 85.0;
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pub const UNKNOWN_CONTROLLER_NAME: &str = "Unknown controller";
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#[derive(Default)]
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pub struct Controllers {
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pub rumble: bool,
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pub game_controller: *mut sdl3_sys::gamepad::SDL_Gamepad,
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pub joystick: *mut sdl3_sys::joystick::SDL_Joystick,
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pub guid: sdl3_sys::guid::SDL_GUID,
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pub last_key_state: u32,
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}
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#[derive(Default, PartialEq, Copy, Clone, serde::Serialize, serde::Deserialize)]
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pub struct InputData {
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pub data: u32,
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pub pak_change_pressed: bool,
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}
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fn bound_axis(x: &mut f64, y: &mut f64) {
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let radius = f64::sqrt(70.0 * 70.0 + 70.0 * 70.0); // this is roughly the maximum diagonal distance of the controller
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// Calculate the distance from the origin (0, 0)
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let distance = f64::sqrt((*x) * (*x) + (*y) * (*y));
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// If the distance is greater than the radius, scale the coordinates
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if distance > radius {
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let scale_factor = radius / distance;
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*x *= scale_factor;
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*y *= scale_factor;
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}
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}
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fn apply_deadzone(x: &mut f64, y: &mut f64, deadzone: i32) {
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let axis_deadzone = MAX_AXIS_VALUE * (deadzone as f64 / 100.0);
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// Calculate the distance from the origin (0, 0)
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let distance = f64::sqrt((*x) * (*x) + (*y) * (*y));
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if distance <= axis_deadzone {
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*x = 0.0;
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*y = 0.0;
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return;
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}
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let new_distance =
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(distance - axis_deadzone) * MAX_AXIS_VALUE / (MAX_AXIS_VALUE - axis_deadzone);
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*x = *x / distance * new_distance;
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*y = *y / distance * new_distance;
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}
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fn normalize_axis_position(axis_position: i16) -> f64 {
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axis_position as f64 * MAX_AXIS_VALUE / i16::MAX as f64
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}
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fn set_axis(
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profile: &ui::config::InputProfile,
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joystick: *mut sdl3_sys::joystick::SDL_Joystick,
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controller: *mut sdl3_sys::gamepad::SDL_Gamepad,
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keyboard_state: *const bool,
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) -> (f64, f64) {
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let mut x = 0.0;
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let mut y = 0.0;
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let axes = [
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ui::input_profile::AXIS_LEFT,
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ui::input_profile::AXIS_RIGHT,
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ui::input_profile::AXIS_DOWN,
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ui::input_profile::AXIS_UP,
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];
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let mut has_deadzone = false;
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for axis in axes {
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for input in profile.inputs[axis].iter() {
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if !controller.is_null()
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&& let Some(ui::config::InputItem::ControllerAxis(controller_axis)) = input
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{
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let axis_position = unsafe {
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sdl3_sys::gamepad::SDL_GetGamepadAxis(
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controller,
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sdl3_sys::gamepad::SDL_GamepadAxis(controller_axis.id),
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)
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};
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if axis_position as isize * controller_axis.axis as isize > 0 {
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let axis_value = if axis == ui::input_profile::AXIS_LEFT
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|| axis == ui::input_profile::AXIS_RIGHT
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{
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&mut x
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} else {
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&mut y
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};
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*axis_value = normalize_axis_position(axis_position);
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has_deadzone = true;
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}
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} else if !joystick.is_null()
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&& let Some(ui::config::InputItem::JoystickAxis(joystick_axis)) = input
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{
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let axis_position =
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unsafe { sdl3_sys::joystick::SDL_GetJoystickAxis(joystick, joystick_axis.id) };
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if axis_position as isize * joystick_axis.axis as isize > 0 {
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let axis_value = if axis == ui::input_profile::AXIS_LEFT
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|| axis == ui::input_profile::AXIS_RIGHT
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{
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&mut x
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} else {
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&mut y
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};
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*axis_value = normalize_axis_position(axis_position);
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has_deadzone = true;
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}
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} else if let Some(ui::config::InputItem::Key(key)) = input
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&& unsafe { *keyboard_state.offset(key.id as isize) }
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{
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match axis {
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ui::input_profile::AXIS_LEFT => x = -MAX_AXIS_VALUE,
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ui::input_profile::AXIS_RIGHT => x = MAX_AXIS_VALUE,
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ui::input_profile::AXIS_DOWN => y = MAX_AXIS_VALUE,
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ui::input_profile::AXIS_UP => y = -MAX_AXIS_VALUE,
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_ => unreachable!(),
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}
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}
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}
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}
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y = y.neg();
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if has_deadzone {
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apply_deadzone(&mut x, &mut y, profile.deadzone);
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}
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(x, y)
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}
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fn is_controller_button_pressed(
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input: &Option<ui::config::InputItem>,
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joystick: *mut sdl3_sys::joystick::SDL_Joystick,
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controller: *mut sdl3_sys::gamepad::SDL_Gamepad,
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) -> bool {
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if !controller.is_null() {
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if let Some(ui::config::InputItem::ControllerButton(controller_button)) = input
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&& unsafe {
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sdl3_sys::gamepad::SDL_GetGamepadButton(
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controller,
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sdl3_sys::gamepad::SDL_GamepadButton(controller_button.id),
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)
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}
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{
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return true;
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}
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if let Some(ui::config::InputItem::ControllerAxis(controller_axis)) = input {
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let axis_position = unsafe {
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sdl3_sys::gamepad::SDL_GetGamepadAxis(
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controller,
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sdl3_sys::gamepad::SDL_GamepadAxis(controller_axis.id),
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)
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};
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if axis_position as isize * controller_axis.axis as isize > 0
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&& axis_position.saturating_abs() > i16::MAX / 2
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{
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return true;
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}
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}
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} else if !joystick.is_null() {
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if let Some(ui::config::InputItem::JoystickButton(joystick_button)) = input
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&& unsafe { sdl3_sys::joystick::SDL_GetJoystickButton(joystick, joystick_button.id) }
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{
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return true;
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}
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if let Some(ui::config::InputItem::JoystickHat(joystick_hat)) = input
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&& (unsafe { sdl3_sys::joystick::SDL_GetJoystickHat(joystick, joystick_hat.id) }
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& joystick_hat.direction)
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!= 0
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{
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return true;
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}
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if let Some(ui::config::InputItem::JoystickAxis(joystick_axis)) = input {
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let axis_position =
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unsafe { sdl3_sys::joystick::SDL_GetJoystickAxis(joystick, joystick_axis.id) };
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if (axis_position as isize * joystick_axis.axis as isize > 0
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|| joystick_axis.initial_state != 0)
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&& axis_position.abs_diff(joystick_axis.initial_state) > (u16::MAX / 4)
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{
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return true;
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}
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}
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}
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false
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}
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fn set_buttons(
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profile: &ui::config::InputProfile,
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joystick: *mut sdl3_sys::joystick::SDL_Joystick,
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controller: *mut sdl3_sys::gamepad::SDL_Gamepad,
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keyboard_state: *const bool,
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alt_pressed: bool,
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) -> u32 {
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let mut keys = 0;
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for i in 0..14 {
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for input in profile.inputs[i].iter() {
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if let Some(ui::config::InputItem::Key(key)) = input
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&& !alt_pressed
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&& unsafe { *keyboard_state.offset(key.id as isize) }
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{
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keys |= 1 << i;
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}
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if is_controller_button_pressed(input, joystick, controller) {
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keys |= 1 << i;
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}
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}
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}
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keys
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}
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pub fn set_rumble(ui: &ui::Ui, channel: usize, rumble: u8) {
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if !ui.input.controllers[channel].rumble {
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return;
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}
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let controller = ui.input.controllers[channel].game_controller;
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let joystick = ui.input.controllers[channel].joystick;
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if !controller.is_null() {
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unsafe {
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sdl3_sys::gamepad::SDL_RumbleGamepad(
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controller,
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(rumble & 1) as u16 * u16::MAX,
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(rumble & 1) as u16 * u16::MAX,
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(rumble & 1) as u32 * sdl3_sys::haptic::SDL_HAPTIC_INFINITY,
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)
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};
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} else if !joystick.is_null() {
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unsafe {
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sdl3_sys::joystick::SDL_RumbleJoystick(
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joystick,
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(rumble & 1) as u16 * u16::MAX,
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(rumble & 1) as u16 * u16::MAX,
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(rumble & 1) as u32 * sdl3_sys::haptic::SDL_HAPTIC_INFINITY,
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)
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};
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}
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}
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fn hotkey_pressed(
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profile: &ui::config::InputProfile,
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joystick: *mut sdl3_sys::joystick::SDL_Joystick,
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controller: *mut sdl3_sys::gamepad::SDL_Gamepad,
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) -> bool {
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for input in profile.inputs[ui::input_profile::HOTKEY].iter() {
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if is_controller_button_pressed(input, joystick, controller) {
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return true;
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}
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}
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false
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}
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pub fn get_controller_names() -> Vec<String> {
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#[cfg(target_os = "android")]
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return ui::android::get_controller_names();
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#[cfg(not(target_os = "android"))]
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{
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let mut controllers: Vec<String> = vec![];
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for joystick in get_joysticks().iter() {
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let name = unsafe { sdl3_sys::joystick::SDL_GetJoystickNameForID(*joystick) };
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controllers.push(if name.is_null() {
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UNKNOWN_CONTROLLER_NAME.to_string()
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} else {
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unsafe { std::ffi::CStr::from_ptr(name).to_str().unwrap() }.to_string()
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});
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}
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controllers.insert(0, "None".into());
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controllers
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}
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}
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#[cfg(feature = "gui")]
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pub fn get_controller_paths() -> Vec<String> {
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#[cfg(target_os = "android")]
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return ui::android::get_controller_paths();
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#[cfg(not(target_os = "android"))]
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{
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let mut controller_paths: Vec<String> = vec![];
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for joystick in get_joysticks().iter() {
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let path = unsafe { sdl3_sys::joystick::SDL_GetJoystickPathForID(*joystick) };
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controller_paths.push(if path.is_null() {
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String::new()
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} else {
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unsafe { std::ffi::CStr::from_ptr(path).to_str().unwrap() }.to_string()
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});
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}
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controller_paths.insert(0, String::new());
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controller_paths
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}
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}
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fn handle_joystick_events(ui: &mut ui::Ui) {
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let joystick_event = unsafe { ui::video::get_joystick_event() };
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if joystick_event.joystick_id != 0 {
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let joystick_id = sdl3_sys::joystick::SDL_JoystickID(joystick_event.joystick_id);
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for (i, controller) in ui.input.controllers.iter_mut().enumerate() {
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if joystick_event.connected {
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if let Some(profile) = ui
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.config
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.input
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.input_profiles
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.get(&ui.config.input.input_profile_binding[i])
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{
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if profile.dinput {
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if controller.joystick.is_null()
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&& controller.guid
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== unsafe {
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sdl3_sys::joystick::SDL_GetJoystickGUIDForID(joystick_id)
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}
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{
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controller.joystick =
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unsafe { sdl3_sys::joystick::SDL_OpenJoystick(joystick_id) };
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}
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} else {
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if controller.game_controller.is_null()
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&& controller.guid
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== unsafe {
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sdl3_sys::gamepad::SDL_GetGamepadGUIDForID(joystick_id)
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}
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{
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controller.game_controller =
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unsafe { sdl3_sys::gamepad::SDL_OpenGamepad(joystick_id) };
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}
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}
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}
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} else {
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if !controller.joystick.is_null()
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&& controller.joystick
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== unsafe { sdl3_sys::joystick::SDL_GetJoystickFromID(joystick_id) }
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{
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unsafe { sdl3_sys::joystick::SDL_CloseJoystick(controller.joystick) };
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controller.joystick = std::ptr::null_mut();
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} else if !controller.game_controller.is_null()
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&& controller.game_controller
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== unsafe { sdl3_sys::gamepad::SDL_GetGamepadFromID(joystick_id) }
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{
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unsafe { sdl3_sys::gamepad::SDL_CloseGamepad(controller.game_controller) };
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controller.game_controller = std::ptr::null_mut();
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}
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}
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}
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}
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}
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fn handle_hotkeys(keys: u32, last_key_state: u32) {
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if keys & (1 << ui::input_profile::L_TRIG) != 0
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&& last_key_state & (1 << ui::input_profile::L_TRIG) == 0
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{
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unsafe {
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sdl3_sys::events::SDL_PushEvent(&mut sdl3_sys::events::SDL_Event {
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user: sdl3_sys::events::SDL_UserEvent {
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r#type: u32::from(sdl3_sys::events::SDL_EVENT_USER),
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code: 1, //save state
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..Default::default()
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},
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})
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};
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}
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if keys & (1 << ui::input_profile::R_TRIG) != 0
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&& last_key_state & (1 << ui::input_profile::R_TRIG) == 0
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{
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unsafe {
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sdl3_sys::events::SDL_PushEvent(&mut sdl3_sys::events::SDL_Event {
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user: sdl3_sys::events::SDL_UserEvent {
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r#type: u32::from(sdl3_sys::events::SDL_EVENT_USER),
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code: 2, //load state
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..Default::default()
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},
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})
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};
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}
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if keys & (1 << ui::input_profile::START_BUTTON) != 0
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&& last_key_state & (1 << ui::input_profile::START_BUTTON) == 0
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{
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unsafe {
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sdl3_sys::events::SDL_PushEvent(&mut sdl3_sys::events::SDL_Event {
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user: sdl3_sys::events::SDL_UserEvent {
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r#type: u32::from(sdl3_sys::events::SDL_EVENT_USER),
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code: 3, //exit game
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..Default::default()
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},
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})
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};
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}
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if keys & (1 << ui::input_profile::Z_TRIG) != 0
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&& last_key_state & (1 << ui::input_profile::Z_TRIG) == 0
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{
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unsafe {
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sdl3_sys::events::SDL_PushEvent(&mut sdl3_sys::events::SDL_Event {
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user: sdl3_sys::events::SDL_UserEvent {
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r#type: u32::from(sdl3_sys::events::SDL_EVENT_USER),
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code: 4, //fast forward
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..Default::default()
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},
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})
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};
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}
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if keys & (1 << ui::input_profile::L_CBUTTON) != 0
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&& last_key_state & (1 << ui::input_profile::L_CBUTTON) == 0
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{
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unsafe {
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sdl3_sys::events::SDL_PushEvent(&mut sdl3_sys::events::SDL_Event {
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user: sdl3_sys::events::SDL_UserEvent {
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r#type: u32::from(sdl3_sys::events::SDL_EVENT_USER),
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code: 5, //load rewind
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..Default::default()
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},
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})
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};
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}
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}
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pub fn get(ui: &mut ui::Ui, channel: usize) -> InputData {
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handle_joystick_events(ui);
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let profile_name = &ui.config.input.input_profile_binding[channel];
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let Some(profile) = ui.config.input.input_profiles.get(profile_name) else {
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eprintln!("Invalid profile name: {profile_name}");
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return InputData {
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data: 0,
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pak_change_pressed: false,
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};
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};
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let controller = ui.input.controllers[channel].game_controller;
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let joystick = ui.input.controllers[channel].joystick;
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let alt_pressed = unsafe {
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// ignore key presses if ALT is pressed
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*ui.input
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.keyboard_state
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.offset(i32::from(sdl3_sys::scancode::SDL_SCANCODE_LALT) as isize)
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|| *ui
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.input
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.keyboard_state
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.offset(i32::from(sdl3_sys::scancode::SDL_SCANCODE_RALT) as isize)
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};
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let mut keys = set_buttons(
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profile,
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joystick,
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controller,
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ui.input.keyboard_state,
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alt_pressed,
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);
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let (mut x, mut y) = set_axis(profile, joystick, controller, ui.input.keyboard_state);
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bound_axis(&mut x, &mut y);
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keys |= (x.round() as i8 as u8 as u32) << X_AXIS_SHIFT;
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keys |= (y.round() as i8 as u8 as u32) << Y_AXIS_SHIFT;
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let last_key_state = ui.input.controllers[channel].last_key_state;
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ui.input.controllers[channel].last_key_state = keys;
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if hotkey_pressed(profile, joystick, controller) {
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handle_hotkeys(keys, last_key_state);
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InputData {
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data: 0,
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pak_change_pressed: keys & (1 << ui::input_profile::B_BUTTON) != 0,
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}
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} else {
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let mut pak_change_pressed = false;
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for input in profile.inputs[ui::input_profile::HOTKEY].iter() {
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if let Some(ui::config::InputItem::Key(key)) = input
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&& unsafe { *ui.input.keyboard_state.offset(key.id as isize) }
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{
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pak_change_pressed = true;
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}
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}
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InputData {
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data: keys,
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pak_change_pressed,
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}
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}
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}
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pub fn assign_controller(config: &mut ui::config::Config, controller: i32, port: usize) {
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let joysticks = get_joysticks();
|
|
if controller < 0 {
|
|
config.input.controller_assignment[port - 1] = None;
|
|
} else if controller < joysticks.len() as i32 {
|
|
let path =
|
|
unsafe { sdl3_sys::joystick::SDL_GetJoystickPathForID(joysticks[controller as usize]) };
|
|
if !path.is_null() {
|
|
config.input.controller_assignment[port - 1] =
|
|
Some(unsafe { std::ffi::CStr::from_ptr(path).to_str().unwrap().to_string() });
|
|
} else {
|
|
eprintln!("Invalid controller path for controller {controller}");
|
|
}
|
|
} else {
|
|
eprintln!("Invalid controller number")
|
|
}
|
|
}
|
|
|
|
pub fn bind_input_profile(config: &mut ui::config::Config, profile: String, port: usize) {
|
|
if config.input.input_profiles.contains_key(&profile) {
|
|
config.input.input_profile_binding[port - 1] = profile;
|
|
} else {
|
|
eprintln!("Invalid profile name")
|
|
}
|
|
}
|
|
|
|
pub fn clear_bindings(config: &mut ui::config::Config) {
|
|
for i in 0..4 {
|
|
config.input.controller_assignment[i] = None;
|
|
config.input.input_profile_binding[i] = "default".to_string();
|
|
}
|
|
}
|
|
|
|
pub fn get_joysticks() -> Vec<sdl3_sys::joystick::SDL_JoystickID> {
|
|
unsafe { sdl3_sys::events::SDL_PumpEvents() };
|
|
let mut num_joysticks = 0;
|
|
let sdl_joysticks = unsafe { sdl3_sys::joystick::SDL_GetJoysticks(&mut num_joysticks) };
|
|
if !sdl_joysticks.is_null() {
|
|
let parts =
|
|
unsafe { std::slice::from_raw_parts(sdl_joysticks, num_joysticks as usize) }.to_vec();
|
|
unsafe { sdl3_sys::stdinc::SDL_free(sdl_joysticks as *mut std::ffi::c_void) };
|
|
parts
|
|
} else {
|
|
eprintln!("Could not get joysticks");
|
|
vec![]
|
|
}
|
|
}
|
|
|
|
pub fn init(ui: &mut ui::Ui) {
|
|
ui::sdl_init(sdl3_sys::init::SDL_INIT_GAMEPAD);
|
|
|
|
ui.input.keyboard_state =
|
|
unsafe { sdl3_sys::keyboard::SDL_GetKeyboardState(std::ptr::null_mut()) };
|
|
if ui.input.keyboard_state.is_null() {
|
|
panic!("Could not get keyboard state");
|
|
}
|
|
|
|
for i in 0..4 {
|
|
if let Some(controller_assignment) = &ui.config.input.controller_assignment[i]
|
|
&& ui.config.input.controller_enabled[i]
|
|
{
|
|
let mut joystick_id = sdl3_sys::everything::SDL_JoystickID(0);
|
|
|
|
for joystick in get_joysticks().iter() {
|
|
let path = if cfg!(target_os = "android") {
|
|
let name = if let name =
|
|
unsafe { sdl3_sys::joystick::SDL_GetJoystickNameForID(*joystick) }
|
|
&& !name.is_null()
|
|
{
|
|
unsafe { std::ffi::CStr::from_ptr(name).to_str().unwrap() }.to_string()
|
|
} else {
|
|
UNKNOWN_CONTROLLER_NAME.to_string()
|
|
};
|
|
|
|
let vendor_id =
|
|
unsafe { sdl3_sys::joystick::SDL_GetJoystickVendorForID(*joystick) };
|
|
let product_id =
|
|
unsafe { sdl3_sys::joystick::SDL_GetJoystickProductForID(*joystick) };
|
|
Some(format!("{}:{}:{}", name, vendor_id, product_id))
|
|
} else {
|
|
let path = unsafe { sdl3_sys::joystick::SDL_GetJoystickPathForID(*joystick) };
|
|
if !path.is_null() {
|
|
Some(
|
|
unsafe { std::ffi::CStr::from_ptr(path).to_str().unwrap() }.to_string(),
|
|
)
|
|
} else {
|
|
None
|
|
}
|
|
};
|
|
if let Some(path) = path
|
|
&& path == *controller_assignment
|
|
&& unsafe { sdl3_sys::joystick::SDL_GetJoystickFromID(*joystick) }.is_null()
|
|
&& unsafe { sdl3_sys::gamepad::SDL_GetGamepadFromID(*joystick) }.is_null()
|
|
{
|
|
joystick_id = *joystick;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if joystick_id != 0
|
|
&& let Some(profile) = ui
|
|
.config
|
|
.input
|
|
.input_profiles
|
|
.get(&ui.config.input.input_profile_binding[i])
|
|
{
|
|
if !profile.dinput {
|
|
let gamepad = unsafe { sdl3_sys::gamepad::SDL_OpenGamepad(joystick_id) };
|
|
if gamepad.is_null() {
|
|
eprintln!("could not connect gamepad: {}", u32::from(joystick_id))
|
|
} else {
|
|
ui.input.controllers[i].game_controller = gamepad;
|
|
ui.input.controllers[i].guid =
|
|
unsafe { sdl3_sys::gamepad::SDL_GetGamepadGUIDForID(joystick_id) };
|
|
let properties =
|
|
unsafe { sdl3_sys::gamepad::SDL_GetGamepadProperties(gamepad) };
|
|
if properties == 0 {
|
|
eprintln!("could not get gamepad properties");
|
|
}
|
|
ui.input.controllers[i].rumble = unsafe {
|
|
sdl3_sys::properties::SDL_GetBooleanProperty(
|
|
properties,
|
|
sdl3_sys::gamepad::SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN,
|
|
false,
|
|
)
|
|
};
|
|
}
|
|
} else {
|
|
let joystick = unsafe { sdl3_sys::joystick::SDL_OpenJoystick(joystick_id) };
|
|
if joystick.is_null() {
|
|
eprintln!("could not connect joystick: {}", u32::from(joystick_id))
|
|
} else {
|
|
ui.input.controllers[i].joystick = joystick;
|
|
ui.input.controllers[i].guid =
|
|
unsafe { sdl3_sys::joystick::SDL_GetJoystickGUIDForID(joystick_id) };
|
|
let properties =
|
|
unsafe { sdl3_sys::joystick::SDL_GetJoystickProperties(joystick) };
|
|
if properties == 0 {
|
|
eprintln!("could not get joystick properties");
|
|
}
|
|
ui.input.controllers[i].rumble = unsafe {
|
|
sdl3_sys::properties::SDL_GetBooleanProperty(
|
|
properties,
|
|
sdl3_sys::joystick::SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN,
|
|
false,
|
|
)
|
|
};
|
|
}
|
|
}
|
|
} else {
|
|
eprintln!("Could not bind assigned controller");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
pub fn close(ui: &mut ui::Ui) {
|
|
for controller in ui.input.controllers.iter_mut() {
|
|
if !controller.joystick.is_null() {
|
|
unsafe { sdl3_sys::joystick::SDL_CloseJoystick(controller.joystick) }
|
|
controller.joystick = std::ptr::null_mut();
|
|
}
|
|
if !controller.game_controller.is_null() {
|
|
unsafe { sdl3_sys::gamepad::SDL_CloseGamepad(controller.game_controller) }
|
|
controller.game_controller = std::ptr::null_mut();
|
|
}
|
|
}
|
|
}
|