Files
gopher64/src/ui/netplay.rs
T
Logan McNaughton 0bb3d2cd5d Slint fixes (#433)
* Slint fixes

* more

* more

* more

* more

* more

* more

* more

* more

* more
2025-06-26 09:00:23 +02:00

912 lines
34 KiB
Rust

#![allow(clippy::too_many_arguments)]
use crate::device;
use crate::ui;
use crate::ui::gui::AppWindow;
use crate::ui::gui::{
GbPaths, NetplayCreate, NetplayDevice, NetplayDialog, NetplayJoin, NetplayWait, VruChannel,
run_rom,
};
use futures::{SinkExt, StreamExt};
use sha2::{Digest, Sha256};
use slint::{ComponentHandle, Model};
use tokio_tungstenite::tungstenite::Bytes;
use tokio_tungstenite::tungstenite::protocol::Message;
const NETPLAY_VERSION: i32 = 17;
const EMU_NAME: &str = "gopher64";
#[derive(serde::Serialize, serde::Deserialize, Clone, Debug)]
pub struct NetplayRoom {
room_name: Option<String>,
password: Option<String>,
protected: Option<bool>,
#[serde(rename = "MD5")]
md5: Option<String>,
game_name: Option<String>,
pub port: Option<i32>,
features: Option<std::collections::HashMap<String, String>>,
buffer_target: Option<i32>,
}
#[derive(serde::Serialize, serde::Deserialize, Clone, Debug)]
pub struct NetplayMessage {
#[serde(rename = "type")]
message_type: String,
player_name: Option<String>,
client_sha: Option<String>,
netplay_version: Option<i32>,
emulator: Option<String>,
room: Option<NetplayRoom>,
accept: Option<i32>,
message: Option<String>,
auth: Option<String>,
player_names: Option<[String; 4]>,
#[serde(rename = "authTime")]
auth_time: Option<String>,
rooms: Option<Vec<NetplayRoom>>,
}
trait NetplayPages {
fn set_server_names(&self, names: slint::ModelRc<slint::SharedString>);
fn set_server_urls(&self, urls: slint::ModelRc<slint::SharedString>);
fn set_ping(&self, ping: slint::SharedString);
fn set_game_name(&self, game_name: slint::SharedString);
fn set_game_hash(&self, game_hash: slint::SharedString);
fn set_rom_path(&self, rom_path: slint::SharedString);
fn set_peer_addr(&self, peer_addr: slint::SharedString);
fn refresh_sessions(&self, _server: slint::SharedString) {
// Default implementation does nothing
}
}
impl NetplayPages for NetplayCreate {
fn set_server_names(&self, names: slint::ModelRc<slint::SharedString>) {
self.set_server_names(names);
}
fn set_server_urls(&self, urls: slint::ModelRc<slint::SharedString>) {
self.set_server_urls(urls);
}
fn set_ping(&self, ping: slint::SharedString) {
self.set_ping(ping);
}
fn set_game_name(&self, game_name: slint::SharedString) {
self.set_game_name(game_name);
}
fn set_game_hash(&self, game_hash: slint::SharedString) {
self.set_game_hash(game_hash);
}
fn set_rom_path(&self, rom_path: slint::SharedString) {
self.set_rom_path(rom_path);
}
fn set_peer_addr(&self, peer_addr: slint::SharedString) {
self.set_peer_addr(peer_addr);
}
}
impl NetplayPages for NetplayJoin {
fn set_server_names(&self, names: slint::ModelRc<slint::SharedString>) {
self.set_server_names(names);
}
fn set_server_urls(&self, urls: slint::ModelRc<slint::SharedString>) {
self.set_server_urls(urls);
}
fn set_ping(&self, ping: slint::SharedString) {
self.set_ping(ping);
}
fn refresh_sessions(&self, server: slint::SharedString) {
self.invoke_refresh_session(server);
}
fn set_game_name(&self, game_name: slint::SharedString) {
self.set_game_name(game_name);
}
fn set_game_hash(&self, game_hash: slint::SharedString) {
self.set_game_hash(game_hash);
}
fn set_rom_path(&self, rom_path: slint::SharedString) {
self.set_rom_path(rom_path);
}
fn set_peer_addr(&self, peer_addr: slint::SharedString) {
self.set_peer_addr(peer_addr);
}
}
fn populate_server_names<T: ComponentHandle + NetplayPages + 'static>(weak: slint::Weak<T>) {
let task = reqwest::get("https://m64p.s3.amazonaws.com/serverstest.json");
tokio::spawn(async move {
let mut local_servers: Vec<(String, String)> = vec![];
let broadcast_sock = tokio::net::UdpSocket::bind((std::net::Ipv4Addr::UNSPECIFIED, 0))
.await
.unwrap();
broadcast_sock.set_broadcast(true).unwrap();
let data: [u8; 1] = [1];
broadcast_sock
.send_to(&data, (std::net::Ipv4Addr::BROADCAST, 45000))
.await
.unwrap();
let mut buffer = [0; 1024];
if let Ok(Ok(result)) = tokio::time::timeout(
std::time::Duration::from_millis(200),
broadcast_sock.recv(&mut buffer),
)
.await
{
let data: std::collections::HashMap<String, String> =
serde_json::from_slice(&buffer[..result]).unwrap();
for server in data.iter() {
local_servers.push((server.0.into(), server.1.into()));
}
}
let response = task.await;
if let Ok(response) = response {
let servers: std::collections::HashMap<String, String> = response.json().await.unwrap();
let weak2 = weak.clone();
weak.upgrade_in_event_loop(move |handle| {
let server_names: slint::VecModel<slint::SharedString> = slint::VecModel::default();
let server_urls: slint::VecModel<slint::SharedString> = slint::VecModel::default();
for local_server in local_servers {
server_names.push(local_server.0.into());
server_urls.push(local_server.1.into());
}
for server in servers {
server_names.push(server.0.into());
server_urls.push(server.1.into());
}
update_ping(weak2, server_urls.row_data(0).unwrap().into());
handle.refresh_sessions(server_urls.row_data(0).unwrap());
let server_names_model: std::rc::Rc<slint::VecModel<slint::SharedString>> =
std::rc::Rc::new(server_names);
let server_urls_model: std::rc::Rc<slint::VecModel<slint::SharedString>> =
std::rc::Rc::new(server_urls);
handle.set_server_names(slint::ModelRc::from(server_names_model));
handle.set_server_urls(slint::ModelRc::from(server_urls_model));
})
.unwrap();
}
});
}
fn select_rom<T: ComponentHandle + NetplayPages + 'static>(weak: slint::Weak<T>) {
let select_rom = rfd::AsyncFileDialog::new()
.set_title("Select ROM")
.pick_file();
tokio::spawn(async move {
if let Some(file) = select_rom.await {
if let Some(rom_contents) = device::get_rom_contents(file.path()) {
let hash = device::cart::rom::calculate_hash(&rom_contents);
let game_name = ui::storage::get_game_name(&rom_contents);
weak.upgrade_in_event_loop(move |handle| {
handle.set_game_name(game_name.into());
handle.set_game_hash(hash.into());
handle.set_rom_path(file.path().to_str().unwrap().into());
})
.unwrap();
} else {
weak.upgrade_in_event_loop(move |handle| {
let message_dialog = NetplayDialog::new().unwrap();
let weak_dialog = message_dialog.as_weak();
message_dialog.on_close_clicked(move || {
weak_dialog.unwrap().window().hide().unwrap();
});
message_dialog.set_text("Could not read ROM".into());
message_dialog.show().unwrap();
handle.set_game_name("".into());
handle.set_game_hash("".into());
handle.set_rom_path("".into());
})
.unwrap();
}
}
});
}
fn update_ping<T: ComponentHandle + NetplayPages + 'static>(
weak: slint::Weak<T>,
server_url: String,
) {
weak.upgrade_in_event_loop(move |handle| {
handle.set_ping("Ping: Unknown".into());
})
.unwrap();
tokio::spawn(async move {
if let Ok(Ok((mut sock, _response))) = tokio::time::timeout(
std::time::Duration::from_secs(1),
tokio_tungstenite::connect_async(server_url),
)
.await
{
sock.send(Message::Ping(Vec::new().into())).await.unwrap();
let start = std::time::Instant::now();
if let Some(Ok(_response)) = sock.next().await {
let elapsed = start.elapsed();
weak.upgrade_in_event_loop(move |handle| {
handle.set_ping(format!("Ping: {:.0} ms", elapsed.as_millis()).into());
})
.unwrap();
}
sock.close(None).await.unwrap();
}
});
}
pub fn setup_create_window(
create_window: &NetplayCreate,
overclock_setting: bool,
fullscreen: bool,
weak_app: slint::Weak<AppWindow>,
) {
let (netplay_read_sender, netplay_read_receiver): (
tokio::sync::broadcast::Sender<NetplayMessage>,
tokio::sync::broadcast::Receiver<NetplayMessage>,
) = tokio::sync::broadcast::channel(5);
let (netplay_write_sender, netplay_write_receiver): (
tokio::sync::broadcast::Sender<Option<NetplayMessage>>,
tokio::sync::broadcast::Receiver<Option<NetplayMessage>>,
) = tokio::sync::broadcast::channel(5);
populate_server_names(create_window.as_weak());
let weak = create_window.as_weak();
create_window.on_get_ping(move |server_url| {
update_ping(weak.clone(), server_url.to_string());
});
let weak = create_window.as_weak();
create_window.on_select_rom(move || {
select_rom(weak.clone());
});
let weak = create_window.as_weak();
create_window.on_create_session(
move |server_url, session_name, player_name, game_name, game_hash, password| {
let _ = netplay_write_sender.send(None); // close current websocket if any
manage_websocket(
server_url.to_string(),
netplay_read_sender.clone(),
netplay_write_receiver.resubscribe(),
weak.clone(),
);
create_session(
netplay_write_sender.clone(),
netplay_read_receiver.resubscribe(),
session_name.to_string(),
player_name.to_string(),
game_name.to_string(),
game_hash.to_string(),
password.to_string(),
overclock_setting,
fullscreen,
weak_app.clone(),
weak.clone(),
);
},
);
create_window.show().unwrap();
}
fn manage_websocket<T: ComponentHandle + NetplayPages + 'static>(
server_url: String,
netplay_read_sender: tokio::sync::broadcast::Sender<NetplayMessage>,
mut netplay_write_receiver: tokio::sync::broadcast::Receiver<Option<NetplayMessage>>,
weak: slint::Weak<T>,
) {
tokio::spawn(async move {
if let Ok(Ok((socket, _response))) = tokio::time::timeout(
std::time::Duration::from_secs(2),
tokio_tungstenite::connect_async(server_url.clone()),
)
.await
{
match socket.get_ref() {
tokio_tungstenite::MaybeTlsStream::Plain(stream) => {
let addr = stream.peer_addr().unwrap().to_string();
weak.upgrade_in_event_loop(move |handle| {
handle.set_peer_addr(addr.into());
})
.unwrap();
}
_ => unimplemented!(),
}
let (mut write, mut read) = socket.split();
tokio::spawn(async move {
while let Some(Ok(response)) = read.next().await {
if let Ok(message) = serde_json::from_slice(&response.into_data()) {
let _ = netplay_read_sender.send(message);
}
}
});
tokio::spawn(async move {
while let Ok(Some(response)) = netplay_write_receiver.recv().await {
write
.send(Message::Binary(Bytes::from(
serde_json::to_vec(&response).unwrap(),
)))
.await
.unwrap();
}
write.close().await.unwrap();
});
}
});
}
fn show_netplay_error(message: String) {
let message_dialog = NetplayDialog::new().unwrap();
let weak_dialog = message_dialog.as_weak();
message_dialog.on_close_clicked(move || {
weak_dialog.unwrap().window().hide().unwrap();
});
message_dialog.set_text(message.into());
message_dialog.show().unwrap();
}
fn clear_sessions(handle: &NetplayJoin, message: Option<String>) {
handle.set_sessions(slint::ModelRc::default());
handle.set_ports(slint::ModelRc::default());
handle.set_current_session(-1);
if let Some(message) = message {
show_netplay_error(message);
}
}
fn update_sessions(
netplay_write_sender: tokio::sync::broadcast::Sender<Option<NetplayMessage>>,
mut netplay_read_receiver: tokio::sync::broadcast::Receiver<NetplayMessage>,
weak: slint::Weak<NetplayJoin>,
) {
tokio::spawn(async move {
let now_utc = chrono::Utc::now().timestamp_millis().to_string();
let hasher = Sha256::new().chain_update(&now_utc).chain_update(EMU_NAME);
let request_rooms = NetplayMessage {
message_type: "request_get_rooms".to_string(),
player_name: None,
client_sha: None,
netplay_version: Some(NETPLAY_VERSION),
player_names: None,
emulator: Some(EMU_NAME.to_string()),
accept: None,
rooms: None,
message: None,
auth_time: Some(now_utc),
auth: Some(format!("{:x}", hasher.finalize())),
room: None,
};
netplay_write_sender.send(Some(request_rooms)).unwrap();
if let Ok(Ok(message)) = tokio::time::timeout(
std::time::Duration::from_secs(2),
netplay_read_receiver.recv(),
)
.await
{
if message.accept.unwrap() == 0 {
if let Some(rooms) = message.rooms {
weak.upgrade_in_event_loop(move |handle| {
let sessions_vec = slint::VecModel::default();
let ports_vec = slint::VecModel::default();
for room in rooms {
let session_vec = slint::VecModel::default();
session_vec.push(slint::StandardListViewItem::from(
slint::SharedString::from(room.room_name.unwrap()),
));
session_vec.push(slint::StandardListViewItem::from(
slint::SharedString::from(room.game_name.unwrap()),
));
session_vec.push(slint::StandardListViewItem::from(
slint::SharedString::from(if room.protected.unwrap() {
"True"
} else {
"False"
}),
));
let session_model: std::rc::Rc<
slint::VecModel<slint::StandardListViewItem>,
> = std::rc::Rc::new(session_vec);
sessions_vec.push(slint::ModelRc::from(session_model));
ports_vec.push(room.port.unwrap());
}
let rooms_model: std::rc::Rc<
slint::VecModel<slint::ModelRc<slint::StandardListViewItem>>,
> = std::rc::Rc::new(sessions_vec);
let ports_model: std::rc::Rc<slint::VecModel<i32>> =
std::rc::Rc::new(ports_vec);
handle.set_sessions(slint::ModelRc::from(rooms_model));
handle.set_ports(slint::ModelRc::from(ports_model));
handle.set_current_session(-1);
})
.unwrap();
} else {
weak.upgrade_in_event_loop(move |handle| {
clear_sessions(&handle, None);
})
.unwrap();
}
} else {
weak.upgrade_in_event_loop(move |handle| {
clear_sessions(&handle, message.message);
})
.unwrap();
}
} else {
weak.upgrade_in_event_loop(move |handle| {
clear_sessions(&handle, Some("Server did not respond".to_string()));
})
.unwrap();
}
});
}
fn create_session(
netplay_write_sender: tokio::sync::broadcast::Sender<Option<NetplayMessage>>,
mut netplay_read_receiver: tokio::sync::broadcast::Receiver<NetplayMessage>,
session_name: String,
player_name: String,
game_name: String,
game_hash: String,
password: String,
overclock: bool,
fullscreen: bool,
weak_app: slint::Weak<AppWindow>,
weak: slint::Weak<NetplayCreate>,
) {
tokio::spawn(async move {
let now_utc = chrono::Utc::now().timestamp_millis().to_string();
let hasher = Sha256::new().chain_update(&now_utc).chain_update(EMU_NAME);
let mut features = std::collections::HashMap::new();
features.insert("overclock".to_string(), overclock.to_string());
let create_room = NetplayMessage {
message_type: "request_create_room".to_string(),
player_name: Some(player_name),
client_sha: Some(env!("GIT_HASH").to_string()),
netplay_version: Some(NETPLAY_VERSION),
emulator: Some(EMU_NAME.to_string()),
accept: None,
message: None,
rooms: None,
auth_time: Some(now_utc),
player_names: None,
auth: Some(format!("{:x}", hasher.finalize())),
room: Some(NetplayRoom {
room_name: Some(session_name),
password: Some(password),
game_name: Some(game_name),
md5: Some(game_hash),
protected: None,
port: None,
features: Some(features),
buffer_target: None,
}),
};
netplay_write_sender.send(Some(create_room)).unwrap();
if let Ok(Ok(message)) = tokio::time::timeout(
std::time::Duration::from_secs(2),
netplay_read_receiver.recv(),
)
.await
{
if message.accept.unwrap() == 0 {
weak.upgrade_in_event_loop(move |handle| {
let session = message.room.as_ref().unwrap();
let overclock = session.features.as_ref().unwrap().get("overclock").unwrap();
setup_wait_window(
netplay_write_sender,
netplay_read_receiver,
session.room_name.as_ref().unwrap().into(),
session.game_name.as_ref().unwrap().into(),
handle.get_rom_path(),
message.player_name.as_ref().unwrap().into(),
session.port.unwrap(),
true,
fullscreen,
overclock == "true",
handle.get_peer_addr(),
weak_app,
);
handle.window().hide().unwrap();
})
.unwrap();
} else {
weak.upgrade_in_event_loop(move |handle| {
handle.set_pending_session(false);
if let Some(message) = message.message {
show_netplay_error(message);
}
})
.unwrap();
}
} else {
weak.upgrade_in_event_loop(move |handle| {
handle.set_pending_session(false);
show_netplay_error("Server did not respond".to_string());
})
.unwrap();
}
});
}
fn join_session(
netplay_write_sender: tokio::sync::broadcast::Sender<Option<NetplayMessage>>,
mut netplay_read_receiver: tokio::sync::broadcast::Receiver<NetplayMessage>,
player_name: String,
game_hash: String,
password: String,
port: i32,
fullscreen: bool,
weak_app: slint::Weak<AppWindow>,
weak: slint::Weak<NetplayJoin>,
) {
tokio::spawn(async move {
let join_room = NetplayMessage {
message_type: "request_join_room".to_string(),
player_name: Some(player_name),
client_sha: Some(env!("GIT_HASH").to_string()),
netplay_version: None,
emulator: None,
accept: None,
message: None,
rooms: None,
auth_time: None,
player_names: None,
auth: None,
room: Some(NetplayRoom {
room_name: None,
password: Some(password),
game_name: None,
md5: Some(game_hash),
protected: None,
port: Some(port),
features: None,
buffer_target: None,
}),
};
netplay_write_sender.send(Some(join_room)).unwrap();
if let Ok(Ok(message)) = tokio::time::timeout(
std::time::Duration::from_secs(2),
netplay_read_receiver.recv(),
)
.await
{
if message.accept.unwrap() == 0 {
weak.upgrade_in_event_loop(move |handle| {
let session = message.room.as_ref().unwrap();
let overclock = session.features.as_ref().unwrap().get("overclock").unwrap();
setup_wait_window(
netplay_write_sender,
netplay_read_receiver,
session.room_name.as_ref().unwrap().into(),
session.game_name.as_ref().unwrap().into(),
handle.get_rom_path(),
message.player_name.as_ref().unwrap().into(),
session.port.unwrap(),
false,
fullscreen,
overclock == "true",
handle.get_peer_addr(),
weak_app,
);
handle.window().hide().unwrap();
})
.unwrap();
} else {
weak.upgrade_in_event_loop(move |handle| {
handle.set_pending_session(false);
if let Some(message) = message.message {
show_netplay_error(message);
}
})
.unwrap();
}
} else {
weak.upgrade_in_event_loop(move |handle| {
handle.set_pending_session(false);
show_netplay_error("Server did not respond".to_string());
})
.unwrap();
}
});
}
fn setup_wait_window(
netplay_write_sender: tokio::sync::broadcast::Sender<Option<NetplayMessage>>,
mut netplay_read_receiver: tokio::sync::broadcast::Receiver<NetplayMessage>,
session_name: slint::SharedString,
game_name: slint::SharedString,
rom_path: slint::SharedString,
player_name: slint::SharedString,
port: i32,
can_start: bool,
fullscreen: bool,
overclock: bool,
peer_addr: slint::SharedString,
weak_app: slint::Weak<AppWindow>,
) {
let local_player = player_name.clone();
let mut socket_addr: std::net::SocketAddr = peer_addr.to_string().parse().unwrap();
socket_addr.set_port(port as u16);
let wait = NetplayWait::new().unwrap();
wait.set_session_name(session_name);
wait.set_game_name(game_name);
wait.set_rom_path(rom_path);
wait.set_port(port);
wait.set_can_start(can_start);
let sender = netplay_write_sender.clone();
wait.on_send_chat_message(move |message| {
let send_chat = NetplayMessage {
message_type: "request_chat_message".to_string(),
player_name: Some(player_name.to_string()),
client_sha: None,
netplay_version: None,
player_names: None,
rooms: None,
emulator: None,
accept: None,
message: Some(message.into()),
auth_time: None,
auth: None,
room: Some(NetplayRoom {
room_name: None,
password: None,
game_name: None,
md5: None,
protected: None,
port: Some(port),
features: None,
buffer_target: None,
}),
};
sender.send(Some(send_chat)).unwrap();
});
let sender = netplay_write_sender.clone();
wait.on_begin_game(move || {
let begin_game = NetplayMessage {
message_type: "request_begin_game".to_string(),
player_name: None,
client_sha: None,
netplay_version: None,
player_names: None,
rooms: None,
emulator: None,
accept: None,
message: None,
auth_time: None,
auth: None,
room: Some(NetplayRoom {
room_name: None,
password: None,
game_name: None,
md5: None,
protected: None,
port: Some(port),
features: None,
buffer_target: None,
}),
};
sender.send(Some(begin_game)).unwrap();
});
let sender = netplay_write_sender.clone();
wait.window().on_close_requested(move || {
let _ = sender.send(None); // close current websocket if any
slint::CloseRequestResponse::HideWindow
});
let motd_message = NetplayMessage {
message_type: "request_motd".to_string(),
player_name: None,
client_sha: None,
netplay_version: None,
emulator: None,
accept: None,
rooms: None,
player_names: None,
message: None,
auth_time: None,
auth: None,
room: None,
};
netplay_write_sender.send(Some(motd_message)).unwrap();
let weak = wait.as_weak();
tokio::spawn(async move {
while let Ok(response) = netplay_read_receiver.recv().await {
match response.message_type.as_str() {
"reply_motd" => {
let request_players = NetplayMessage {
message_type: "request_players".to_string(),
player_name: None,
client_sha: None,
netplay_version: None,
player_names: None,
emulator: None,
rooms: None,
accept: None,
message: None,
auth_time: None,
auth: None,
room: Some(NetplayRoom {
room_name: None,
password: None,
game_name: None,
md5: None,
protected: None,
port: Some(port),
features: None,
buffer_target: None,
}),
};
netplay_write_sender.send(Some(request_players)).unwrap();
weak.upgrade_in_event_loop(move |handle| {
#[allow(clippy::regex_creation_in_loops)]
let re = regex::Regex::new(r"<[^>]*>").unwrap();
let motd = re
.replace_all(response.message.unwrap().as_str(), "")
.into_owned();
handle.set_motd(motd.into());
})
.unwrap();
}
"reply_players" => {
weak.upgrade_in_event_loop(move |handle| {
if let Some(player_names) = response.player_names {
let players_vec: slint::VecModel<slint::SharedString> =
slint::VecModel::default();
for player in player_names {
players_vec.push(player.into());
}
let players_model: std::rc::Rc<slint::VecModel<slint::SharedString>> =
std::rc::Rc::new(players_vec);
handle.set_players(slint::ModelRc::from(players_model));
}
})
.unwrap();
}
"reply_chat_message" => {
weak.upgrade_in_event_loop(move |handle| {
let mut chat_text = handle.get_chat_text();
chat_text.push_str(&format!("{}\n", response.message.unwrap()));
handle.set_chat_text(chat_text);
})
.unwrap();
}
"reply_begin_game" => {
if response.accept.unwrap() == 0 {
weak.upgrade_in_event_loop(move |handle| {
handle.window().hide().unwrap();
let _ = netplay_write_sender.send(None);
let mut player_number = 4;
let players = handle.get_players();
for (i, player) in players.iter().enumerate() {
if player == local_player {
player_number = i;
}
}
if player_number > 3 {
panic!("Could not determine player number");
}
run_rom(
GbPaths {
rom: [None, None, None, None],
ram: [None, None, None, None],
},
handle.get_rom_path().as_str().into(),
fullscreen,
overclock,
VruChannel {
vru_window_notifier: None,
vru_word_receiver: None,
},
Some(NetplayDevice {
peer_addr: socket_addr,
player_number: player_number as u8,
}),
weak_app,
);
})
.unwrap();
return;
} else {
weak.upgrade_in_event_loop(move |handle| {
handle.set_can_start(can_start);
if let Some(message) = response.message {
show_netplay_error(message);
}
})
.unwrap();
}
}
_ => {
println!("Unknown netplay message type: {}", response.message_type);
}
}
}
});
wait.show().unwrap();
}
pub fn setup_join_window(
join_window: &NetplayJoin,
fullscreen: bool,
weak_app: slint::Weak<AppWindow>,
) {
let (netplay_read_sender, netplay_read_receiver): (
tokio::sync::broadcast::Sender<NetplayMessage>,
tokio::sync::broadcast::Receiver<NetplayMessage>,
) = tokio::sync::broadcast::channel(5);
let (netplay_write_sender, netplay_write_receiver): (
tokio::sync::broadcast::Sender<Option<NetplayMessage>>,
tokio::sync::broadcast::Receiver<Option<NetplayMessage>>,
) = tokio::sync::broadcast::channel(5);
populate_server_names(join_window.as_weak());
let weak = join_window.as_weak();
join_window.on_get_ping(move |server_url| {
update_ping(weak.clone(), server_url.to_string());
weak.upgrade_in_event_loop(move |handle| {
handle.invoke_refresh_session(server_url);
})
.unwrap();
});
let weak = join_window.as_weak();
join_window.on_select_rom(move || {
select_rom(weak.clone());
});
let sender = netplay_write_sender.clone();
join_window.window().on_close_requested(move || {
let _ = sender.send(None); // close current websocket if any
slint::CloseRequestResponse::HideWindow
});
let weak = join_window.as_weak();
let sender = netplay_write_sender.clone();
let receiver = netplay_read_receiver.resubscribe();
join_window.on_refresh_session(move |server_url| {
let _ = sender.send(None); // close current websocket if any
manage_websocket(
server_url.to_string(),
netplay_read_sender.clone(),
netplay_write_receiver.resubscribe(),
weak.clone(),
);
update_sessions(sender.clone(), receiver.resubscribe(), weak.clone());
});
let weak = join_window.as_weak();
join_window.on_join_session(move |player_name, game_hash, password, port| {
join_session(
netplay_write_sender.clone(),
netplay_read_receiver.resubscribe(),
player_name.to_string(),
game_hash.to_string(),
password.to_string(),
port,
fullscreen,
weak_app.clone(),
weak.clone(),
);
});
join_window.show().unwrap();
}