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Use SDL3 (#175)
* Use SDL3 * more * more * more * source * more * destory * more * more * more * more * more * more * more * more * more * more * more * more * more * more * more * more * more * more * more * more * more * fix * fix * more * more * more * more * more * more * more
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@@ -1,11 +1,11 @@
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#include "wsi_platform.hpp"
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#include <SDL_vulkan.h>
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#include <SDL3/SDL_vulkan.h>
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VkSurfaceKHR SDL_WSIPlatform::create_surface(VkInstance instance, VkPhysicalDevice gpu)
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{
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VkSurfaceKHR surface = nullptr;
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SDL_bool result = SDL_Vulkan_CreateSurface(window, instance, &surface);
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if (result != SDL_TRUE)
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bool result = SDL_Vulkan_CreateSurface(window, instance, NULL, &surface);
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if (result != true)
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{
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printf("Error creating surface\n");
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}
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@@ -14,18 +14,23 @@ VkSurfaceKHR SDL_WSIPlatform::create_surface(VkInstance instance, VkPhysicalDevi
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void SDL_WSIPlatform::destroy_surface(VkInstance instance, VkSurfaceKHR surface)
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{
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SDL_Vulkan_DestroySurface(instance, surface, NULL);
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}
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std::vector<const char *> SDL_WSIPlatform::get_instance_extensions()
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{
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unsigned int extensionCount = 0;
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SDL_Vulkan_GetInstanceExtensions(window, &extensionCount, nullptr);
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std::vector<const char *> extensionNames(extensionCount);
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SDL_bool result = SDL_Vulkan_GetInstanceExtensions(window, &extensionCount, extensionNames.data());
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if (result != SDL_TRUE)
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char const *const *extensions = SDL_Vulkan_GetInstanceExtensions(&extensionCount);
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if (extensions == NULL)
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{
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printf("Error creating surface\n");
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printf("Error getting instance extensions\n");
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}
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std::vector<const char *> extensionNames;
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for (int i = 0; i < extensionCount; ++i)
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{
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extensionNames.push_back(extensions[i]);
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}
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return extensionNames;
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}
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