FenceManager: Implement async buffer cache flushes on High settings

This commit is contained in:
Fernando Sahmkow committed 2020-04-22 11:36:15 -04:00
1 parent 6092308fe4
commit 967f5cec17
6 files changed
+69 -10

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@@ -81,7 +81,7 @@ void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
}
void ThreadManager::FlushRegion(VAddr addr, u64 size) {
if (!Settings::IsGPULevelExtreme()) {
if (!Settings::IsGPULevelHigh()) {
return;
}
if (system.Renderer().Rasterizer().MustFlushRegion(addr, size)) {