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Async GPU: Correct flushing behavior to be similar to old async GPU behavior.
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@@ -84,6 +84,10 @@ void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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}
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void ThreadManager::FlushRegion(VAddr addr, u64 size) {
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if (!Settings::IsGPULevelHigh()) {
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PushCommand(FlushRegionCommand(addr, size));
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return;
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}
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if (!Settings::IsGPULevelExtreme()) {
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return;
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}
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