mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-07-11 02:16:39 +02:00
[common] merge RenderBackend and ShaderBackend options (#3313)
first of all it makes UI a tad bit more simple and benefits the end user second, it allows to add new backends a bit more easily and also, there was a shader backend option in android... we don't use opengl in android so may as well save ourselves the trouble, aye  Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3313 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: DraVee <dravee@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
@@ -56,7 +56,6 @@ SWITCHABLE(Region, true);
|
||||
SWITCHABLE(RendererBackend, true);
|
||||
SWITCHABLE(ScalingFilter, false);
|
||||
SWITCHABLE(SpirvOptimizeMode, true);
|
||||
SWITCHABLE(ShaderBackend, true);
|
||||
SWITCHABLE(TimeZone, true);
|
||||
SETTING(VSyncMode, true);
|
||||
SWITCHABLE(bool, false);
|
||||
|
||||
Reference in New Issue
Block a user