mirror of
https://github.com/stenzek/duckstation.git
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9275e1ad77
Can't be used for everything.
3882 lines
130 KiB
C++
3882 lines
130 KiB
C++
// SPDX-FileCopyrightText: 2019-2025 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: CC-BY-NC-ND-4.0
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// TODO: Don't poll when booting the game, e.g. Crash Warped freaks out.
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#include "achievements.h"
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#include "achievements_private.h"
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#include "bios.h"
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#include "bus.h"
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#include "cheats.h"
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#include "core.h"
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#include "cpu_core.h"
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#include "fullscreenui.h"
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#include "fullscreenui_private.h"
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#include "game_list.h"
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#include "host.h"
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#include "imgui_overlays.h"
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#include "sound_effect_manager.h"
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#include "system.h"
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#include "video_thread.h"
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#include "scmversion/scmversion.h"
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#include "common/assert.h"
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#include "common/binary_reader_writer.h"
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#include "common/easing.h"
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#include "common/error.h"
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#include "common/file_system.h"
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#include "common/heap_array.h"
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#include "common/log.h"
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#include "common/md5_digest.h"
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#include "common/path.h"
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#include "common/progress_callback.h"
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#include "common/ryml_helpers.h"
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#include "common/scoped_guard.h"
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#include "common/sha256_digest.h"
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#include "common/small_string.h"
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#include "common/string_util.h"
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#include "common/timer.h"
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#include "util/cd_image.h"
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#include "util/http_downloader.h"
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#include "util/imgui_manager.h"
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#include "util/ini_settings_interface.h"
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#include "util/state_wrapper.h"
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#include "IconsEmoji.h"
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#include "IconsFontAwesome.h"
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#include "IconsPromptFont.h"
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#include "fmt/format.h"
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#include "imgui.h"
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#include "imgui_internal.h"
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#include "rc_api_info.h"
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#include "rc_api_runtime.h"
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#include "rc_client.h"
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#include "rc_consoles.h"
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#include <algorithm>
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#include <atomic>
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#include <cstdarg>
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#include <cstdlib>
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#include <ctime>
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#include <functional>
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#include <string>
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#include <unordered_set>
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#include <vector>
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LOG_CHANNEL(Achievements);
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namespace Achievements {
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static constexpr const char* INFO_SOUND_NAME = "sounds/achievements/message.wav";
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static constexpr const char* UNLOCK_SOUND_NAME = "sounds/achievements/unlock.wav";
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static constexpr const char* LBSUBMIT_SOUND_NAME = "sounds/achievements/lbsubmit.wav";
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static constexpr const char* CACHE_SUBDIRECTORY_NAME = "achievement_images";
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constexpr const char* const RA_LOGO_ICON_NAME = "images/ra-icon.webp";
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constexpr const char* const RA_LOGO_SVG_ICON_NAME = "images/ra-icon.svg";
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static constexpr float LOGIN_NOTIFICATION_TIME = 5.0f;
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static constexpr float ACHIEVEMENT_SUMMARY_NOTIFICATION_TIME = 5.0f;
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static constexpr float ACHIEVEMENT_SUMMARY_NOTIFICATION_TIME_HC = 10.0f;
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static constexpr float GAME_COMPLETE_NOTIFICATION_TIME = 20.0f;
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static constexpr float CHALLENGE_STARTED_NOTIFICATION_TIME = 5.0f;
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static constexpr float CHALLENGE_FAILED_NOTIFICATION_TIME = 5.0f;
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static constexpr float LEADERBOARD_STARTED_NOTIFICATION_TIME = 3.0f;
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static constexpr float LEADERBOARD_FAILED_NOTIFICATION_TIME = 3.0f;
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static constexpr u16 LEADERBOARD_NOTIFICATION_MIN_WIDTH = 380;
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// Some API calls are really slow. Set a longer timeout.
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static constexpr float SERVER_CALL_TIMEOUT = 60.0f;
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// Chrome uses 10 server calls per domain, seems reasonable.
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static constexpr u32 MAX_CONCURRENT_SERVER_CALLS = 10;
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namespace {
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struct LoginWithPasswordParameters
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{
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const char* username;
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Error* error;
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rc_client_async_handle_t* request;
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bool result;
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};
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struct FetchGameTitlesParameters
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{
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Error* error;
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rc_client_async_handle_t* request;
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rc_client_game_title_list_t* list;
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bool success;
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};
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} // namespace
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static void ReportError(std::string_view sv);
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template<typename... T>
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static void ReportFmtError(fmt::format_string<T...> fmt, T&&... args);
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template<typename... T>
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static void ReportRCError(int err, fmt::format_string<T...> fmt, T&&... args);
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static void ClearGameInfo();
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static void ClearGameHash();
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static bool HasSavedCredentials();
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static bool TryLoggingInWithToken();
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static void EnableHardcoreMode(bool display_message, bool display_game_summary);
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static void OnHardcoreModeChanged(bool enabled, bool display_message, bool display_game_summary);
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static bool IsRAIntegrationInitializing();
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static void FinishInitialize();
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static void FinishLogin();
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static bool IdentifyGame(CDImage* image);
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static bool IdentifyCurrentGame();
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static void BeginLoadGame();
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static void UpdateGameSummary(bool update_progress_database);
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static void UpdateModeSettings(const Settings& old_config);
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static DynamicHeapArray<u8> SaveStateToBuffer();
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static void LoadStateFromBuffer(std::span<const u8> data, std::unique_lock<std::recursive_mutex>& lock);
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static bool SaveStateToBuffer(std::span<u8> data);
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static std::string GetAchievementBadgeURL(const rc_client_achievement_t* achievement, u32 image_type);
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static std::string GetImageURL(const char* image_name, u32 type);
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static std::string GetLocalImagePath(const std::string_view image_name, u32 type);
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static void DownloadImage(std::string url, std::string cache_path);
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static void PrefetchNextAchievementBadge();
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static void PrefetchNextAchievementBadge(const rc_client_achievement_t* const last_cheevo);
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static void PrefetchAllAchievementBadges();
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static void SendNextPrefetchBadgeRequest();
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static void ClearPrefetchBadgeRequests();
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static TinyString DecryptLoginToken(std::string_view encrypted_token, std::string_view username);
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static TinyString EncryptLoginToken(std::string_view token, std::string_view username);
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static bool CreateClient(rc_client_t** client, std::unique_ptr<HTTPDownloader>* http);
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static void DestroyClient(rc_client_t** client, std::unique_ptr<HTTPDownloader>* http);
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static void ClientMessageCallback(const char* message, const rc_client_t* client);
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static uint32_t ClientReadMemory(uint32_t address, uint8_t* buffer, uint32_t num_bytes, rc_client_t* client);
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static void ClientServerCall(const rc_api_request_t* request, rc_client_server_callback_t callback, void* callback_data,
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rc_client_t* client);
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static rc_api_server_response_t MakeRCAPIServerResponse(s32 status_code, const std::vector<u8>& data);
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static void WaitForHTTPRequestsWithYield(std::unique_lock<std::recursive_mutex>& lock);
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static void ClientEventHandler(const rc_client_event_t* event, rc_client_t* client);
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static void HandleResetEvent(const rc_client_event_t* event);
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static void HandleUnlockEvent(const rc_client_event_t* event);
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static void HandleGameCompleteEvent(const rc_client_event_t* event);
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static void HandleSubsetCompleteEvent(const rc_client_event_t* event);
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static void HandleLeaderboardStartedEvent(const rc_client_event_t* event);
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static void HandleLeaderboardFailedEvent(const rc_client_event_t* event);
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static void HandleLeaderboardSubmittedEvent(const rc_client_event_t* event);
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static void HandleLeaderboardScoreboardEvent(const rc_client_event_t* event);
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static void HandleLeaderboardTrackerShowEvent(const rc_client_event_t* event);
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static void HandleLeaderboardTrackerHideEvent(const rc_client_event_t* event);
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static void HandleLeaderboardTrackerUpdateEvent(const rc_client_event_t* event);
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static void HandleAchievementChallengeIndicatorShowEvent(const rc_client_event_t* event);
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static void HandleAchievementChallengeIndicatorHideEvent(const rc_client_event_t* event);
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static void HandleAchievementProgressIndicatorShowEvent(const rc_client_event_t* event);
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static void HandleAchievementProgressIndicatorHideEvent(const rc_client_event_t* event);
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static void HandleAchievementProgressIndicatorUpdateEvent(const rc_client_event_t* event);
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static void HandleServerErrorEvent(const rc_client_event_t* event);
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static void HandleServerDisconnectedEvent(const rc_client_event_t* event);
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static void HandleServerReconnectedEvent(const rc_client_event_t* event);
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static void ClientLoginWithTokenCallback(int result, const char* error_message, rc_client_t* client, void* userdata);
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static void ClientLoginWithPasswordCallback(int result, const char* error_message, rc_client_t* client, void* userdata);
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static void FetchGameTitlesCallback(int result, const char* error_message, rc_client_game_title_list_t* list,
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rc_client_t* client, void* userdata);
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static void ClientLoadGameCallback(int result, const char* error_message, rc_client_t* client, void* userdata);
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static void DisplayHardcoreDeferredMessage();
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static void DisplayAchievementSummary();
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static void UpdateRichPresence(std::unique_lock<std::recursive_mutex>& lock);
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static std::string GetHashDatabasePath();
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static std::string GetProgressDatabasePath();
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static void PreloadHashDatabase();
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static bool LoadHashDatabase(const std::string& path, Error* error);
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static bool CreateHashDatabaseFromSeedDatabase(const std::string& path, Error* error);
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static void BeginRefreshHashDatabase();
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static void FinishRefreshHashDatabase();
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static void CancelHashDatabaseRequests();
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static void FetchHashLibraryCallback(int result, const char* error_message, rc_client_hash_library_t* list,
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rc_client_t* client, void* callback_userdata);
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static void FetchAllProgressCallback(int result, const char* error_message, rc_client_all_user_progress_t* list,
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rc_client_t* client, void* callback_userdata);
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static void RefreshAllProgressCallback(int result, const char* error_message, rc_client_all_user_progress_t* list,
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rc_client_t* client, void* callback_userdata);
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static void BuildHashDatabase(const rc_client_hash_library_t* hashlib, const rc_client_all_user_progress_t* allprog);
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static bool SortAndSaveHashDatabase(Error* error);
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static FileSystem::ManagedCFilePtr OpenProgressDatabase(bool for_write, bool truncate, Error* error);
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static void BuildProgressDatabase(const rc_client_all_user_progress_t* allprog);
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static void UpdateProgressDatabase();
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static void ClearProgressDatabase();
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static std::string GetPinnedAchievementsPath(u32 game_id);
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static void LoadPinnedAchievements();
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static void SavePinnedAchievements();
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#ifdef RC_CLIENT_SUPPORTS_RAINTEGRATION
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static void BeginLoadRAIntegration();
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static void UnloadRAIntegration();
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#endif
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namespace {
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struct State
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{
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rc_client_t* client = nullptr;
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bool has_achievements = false;
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bool has_leaderboards = false;
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bool has_rich_presence = false;
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bool reload_game_on_reset = false;
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bool hashdb_loaded = false;
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std::recursive_mutex mutex; // large
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std::string user_badge_path;
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std::string rich_presence_string;
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Timer::Value rich_presence_poll_time = 0;
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std::vector<LeaderboardTrackerIndicator> active_leaderboard_trackers;
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std::vector<ActiveChallengeIndicator> active_challenge_indicators;
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std::optional<AchievementProgressIndicator> active_progress_indicator;
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std::vector<PinnedAchievementIndicator> pinned_achievement_indicators;
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rc_client_user_game_summary_t game_summary = {};
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u32 game_id = 0;
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std::unique_ptr<HTTPDownloader> http_downloader;
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std::string game_path;
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std::string game_title;
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std::string game_icon;
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std::string game_icon_url;
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std::optional<GameHash> game_hash;
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rc_client_async_handle_t* login_request = nullptr;
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rc_client_async_handle_t* load_game_request = nullptr;
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std::vector<HashDatabaseEntry> hashdb_entries;
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rc_client_async_handle_t* fetch_hash_library_request = nullptr;
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rc_client_hash_library_t* fetch_hash_library_result = nullptr;
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rc_client_async_handle_t* fetch_all_progress_request = nullptr;
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rc_client_all_user_progress_t* fetch_all_progress_result = nullptr;
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rc_client_async_handle_t* refresh_all_progress_request = nullptr;
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std::vector<std::pair<std::string, std::string>> prefetch_badge_requests; // (path, url)
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#ifdef RC_CLIENT_SUPPORTS_RAINTEGRATION
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rc_client_async_handle_t* load_raintegration_request = nullptr;
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bool using_raintegration = false;
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bool raintegration_loading = false;
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#endif
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};
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} // namespace
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ALIGN_TO_CACHE_LINE static State s_state;
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} // namespace Achievements
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TinyString Achievements::GameHashToString(const std::optional<GameHash>& hash)
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{
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TinyString ret;
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// Use a hash that will never match if we removed the disc. See rc_client_begin_change_media().
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if (!hash.has_value())
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{
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ret = "[NO HASH]";
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}
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else
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{
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ret.format("{:02x}{:02x}{:02x}{:02x}{:02x}{:02x}{:02x}{:02x}{:02x}{:02x}{:02x}{:02x}{:02x}{:02x}{:02x}{:02x}",
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hash.value()[0], hash.value()[1], hash.value()[2], hash.value()[3], hash.value()[4], hash.value()[5],
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hash.value()[6], hash.value()[7], hash.value()[8], hash.value()[9], hash.value()[10], hash.value()[11],
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hash.value()[12], hash.value()[13], hash.value()[14], hash.value()[15]);
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}
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return ret;
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}
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std::unique_lock<std::recursive_mutex> Achievements::GetLock()
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{
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return std::unique_lock(s_state.mutex);
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}
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rc_client_t* Achievements::GetClient()
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{
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return s_state.client;
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}
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const rc_client_user_game_summary_t& Achievements::GetGameSummary()
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{
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return s_state.game_summary;
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}
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std::vector<Achievements::LeaderboardTrackerIndicator>& Achievements::GetLeaderboardTrackerIndicators()
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{
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return s_state.active_leaderboard_trackers;
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}
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std::vector<Achievements::ActiveChallengeIndicator>& Achievements::GetActiveChallengeIndicators()
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{
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return s_state.active_challenge_indicators;
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}
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std::optional<Achievements::AchievementProgressIndicator>& Achievements::GetActiveProgressIndicator()
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{
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return s_state.active_progress_indicator;
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}
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std::vector<Achievements::PinnedAchievementIndicator>& Achievements::GetPinnedAchievementIndicators()
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{
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return s_state.pinned_achievement_indicators;
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}
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void Achievements::ReportError(std::string_view sv)
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{
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ERROR_LOG(sv);
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Host::AddIconOSDMessage(OSDMessageType::Error, std::string(), ICON_EMOJI_WARNING, std::string(sv));
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}
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template<typename... T>
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void Achievements::ReportFmtError(fmt::format_string<T...> fmt, T&&... args)
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{
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TinyString str;
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fmt::vformat_to(std::back_inserter(str), fmt, fmt::make_format_args(args...));
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ReportError(str);
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}
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template<typename... T>
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void Achievements::ReportRCError(int err, fmt::format_string<T...> fmt, T&&... args)
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{
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TinyString str;
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fmt::vformat_to(std::back_inserter(str), fmt, fmt::make_format_args(args...));
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str.append_format("{} ({})", rc_error_str(err), err);
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ReportError(str);
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}
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std::optional<Achievements::GameHash> Achievements::GetGameHash(CDImage* image)
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{
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std::optional<GameHash> ret;
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std::string executable_name;
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std::vector<u8> executable_data;
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if (!System::ReadExecutableFromImage(image, &executable_name, &executable_data))
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return ret;
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return GetGameHash(executable_name, executable_data);
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}
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std::optional<Achievements::GameHash> Achievements::GetGameHash(const std::string_view executable_name,
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std::span<const u8> executable_data)
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{
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std::optional<GameHash> ret;
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// NOTE: Assumes executable_data is aligned to 4 bytes at least.. it should be.
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const BIOS::PSEXEHeader* header = reinterpret_cast<const BIOS::PSEXEHeader*>(executable_data.data());
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if (executable_data.size() < sizeof(BIOS::PSEXEHeader) || !BIOS::IsValidPSExeHeader(*header, executable_data.size()))
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{
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ERROR_LOG("PS-EXE header is invalid in '{}' ({} bytes)", executable_name, executable_data.size());
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return ret;
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}
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const u32 hash_size = std::min(header->file_size + 2048, static_cast<u32>(executable_data.size()));
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MD5Digest digest;
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digest.Update(executable_name.data(), static_cast<u32>(executable_name.size()));
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if (hash_size > 0)
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digest.Update(executable_data.data(), hash_size);
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ret.emplace();
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digest.Final(ret.value());
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INFO_COLOR_LOG(StrongOrange, "RA Hash for '{}': {} ({} bytes hashed)", executable_name, GameHashToString(ret),
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hash_size);
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return ret;
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}
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std::string Achievements::GetImageURL(const char* image_name, u32 type)
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{
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std::string ret;
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const rc_api_fetch_image_request_t image_request = {.image_name = image_name, .image_type = type};
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rc_api_request_t request;
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int result = rc_api_init_fetch_image_request(&request, &image_request);
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if (result == RC_OK)
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ret = request.url;
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rc_api_destroy_request(&request);
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return ret;
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}
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std::string Achievements::GetLocalImagePath(const std::string_view image_name, u32 type)
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{
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std::string_view prefix;
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std::string_view suffix;
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switch (type)
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{
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case RC_IMAGE_TYPE_GAME:
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prefix = "image"; // https://media.retroachievements.org/Images/{}.png
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break;
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case RC_IMAGE_TYPE_USER:
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prefix = "user"; // https://media.retroachievements.org/UserPic/{}.png
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break;
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case RC_IMAGE_TYPE_ACHIEVEMENT: // https://media.retroachievements.org/Badge/{}.png
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prefix = "badge";
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break;
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case RC_IMAGE_TYPE_ACHIEVEMENT_LOCKED:
|
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prefix = "badge";
|
|
suffix = "_lock";
|
|
break;
|
|
|
|
default:
|
|
prefix = "badge";
|
|
break;
|
|
}
|
|
|
|
std::string ret;
|
|
if (!image_name.empty())
|
|
{
|
|
ret = fmt::format("{}" FS_OSPATH_SEPARATOR_STR "{}" FS_OSPATH_SEPARATOR_STR "{}_{}{}.png", EmuFolders::Cache,
|
|
CACHE_SUBDIRECTORY_NAME, prefix, Path::SanitizeFileName(image_name), suffix);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void Achievements::DownloadImage(std::string url, std::string cache_path)
|
|
{
|
|
auto callback = [cache_path = std::move(cache_path)](s32 status_code, const Error& error,
|
|
const std::string& content_type,
|
|
HTTPDownloader::Request::Data data) mutable {
|
|
if (status_code != HTTPDownloader::HTTP_STATUS_OK)
|
|
{
|
|
ERROR_LOG("Failed to download badge '{}': {}", Path::GetFileName(cache_path), error.GetDescription());
|
|
return;
|
|
}
|
|
|
|
Error write_error;
|
|
if (!FileSystem::WriteBinaryFile(cache_path.c_str(), data, &write_error))
|
|
{
|
|
ERROR_LOG("Failed to write badge image to '{}': {}", cache_path, write_error.GetDescription());
|
|
return;
|
|
}
|
|
|
|
VideoThread::RunOnThread(
|
|
[cache_path = std::move(cache_path)]() { FullscreenUI::InvalidateCachedTexture(cache_path); });
|
|
};
|
|
|
|
s_state.http_downloader->CreateRequest(std::move(url), std::move(callback));
|
|
}
|
|
|
|
void Achievements::PrefetchNextAchievementBadge()
|
|
{
|
|
if (!HasAchievements())
|
|
return;
|
|
|
|
// Find most recent unlock.
|
|
rc_client_achievement_list_t* const achievements =
|
|
rc_client_create_achievement_list(Achievements::GetClient(), RC_CLIENT_ACHIEVEMENT_CATEGORY_CORE_AND_UNOFFICIAL,
|
|
RC_CLIENT_ACHIEVEMENT_LIST_GROUPING_PROGRESS);
|
|
const rc_client_achievement_t* most_recent_unlock = nullptr;
|
|
for (u32 i = 0; i < achievements->num_buckets; i++)
|
|
{
|
|
const rc_client_achievement_bucket_t& bucket = achievements->buckets[i];
|
|
if (bucket.bucket_type != RC_CLIENT_ACHIEVEMENT_BUCKET_UNLOCKED &&
|
|
bucket.bucket_type != RC_CLIENT_ACHIEVEMENT_BUCKET_RECENTLY_UNLOCKED)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
for (u32 j = 0; j < bucket.num_achievements; j++)
|
|
{
|
|
const rc_client_achievement_t* const cheevo = bucket.achievements[j];
|
|
if (!most_recent_unlock || cheevo->unlock_time > most_recent_unlock->unlock_time)
|
|
most_recent_unlock = cheevo;
|
|
}
|
|
}
|
|
rc_client_destroy_achievement_list(achievements);
|
|
|
|
if (most_recent_unlock)
|
|
PrefetchNextAchievementBadge(most_recent_unlock);
|
|
}
|
|
|
|
void Achievements::PrefetchNextAchievementBadge(const rc_client_achievement_t* const last_cheevo)
|
|
{
|
|
// Precache badge for the likely next achievement to avoid the badge load time.
|
|
const rc_client_achievement_t* const next_cheevo =
|
|
rc_client_get_next_achievement_info(s_state.client, last_cheevo, RC_CLIENT_ACHIEVEMENT_BUCKET_LOCKED);
|
|
if (!next_cheevo)
|
|
return;
|
|
|
|
VERBOSE_LOG("Prefetching badge for likely next achievement '{}' ({})", next_cheevo->title, next_cheevo->badge_url);
|
|
GetAchievementBadgePath(next_cheevo, false);
|
|
}
|
|
|
|
void Achievements::PrefetchAllAchievementBadges()
|
|
{
|
|
static constexpr u32 PREFETCH_IMAGE_TYPE = RC_IMAGE_TYPE_ACHIEVEMENT;
|
|
|
|
// This is here so that we can hopefully avoid the delay in downloading the badge image on unlock.
|
|
if (!HasAchievements())
|
|
return;
|
|
|
|
rc_client_achievement_list_t* const achievements =
|
|
rc_client_create_achievement_list(Achievements::GetClient(), RC_CLIENT_ACHIEVEMENT_CATEGORY_CORE_AND_UNOFFICIAL,
|
|
RC_CLIENT_ACHIEVEMENT_LIST_GROUPING_LOCK_STATE);
|
|
if (!achievements)
|
|
return;
|
|
|
|
for (u32 i = 0; i < achievements->num_buckets; i++)
|
|
{
|
|
// Ignore unlocked achievements, since we're not going to be showing a notification for them.
|
|
const rc_client_achievement_bucket_t& bucket = achievements->buckets[i];
|
|
if (bucket.bucket_type != RC_CLIENT_ACHIEVEMENT_BUCKET_LOCKED)
|
|
continue;
|
|
|
|
for (u32 j = 0; j < bucket.num_achievements; j++)
|
|
{
|
|
const rc_client_achievement_t* const cheevo = bucket.achievements[j];
|
|
std::string path = GetLocalImagePath(cheevo->badge_name, PREFETCH_IMAGE_TYPE);
|
|
if (path.empty() || FileSystem::FileExists(path.c_str()))
|
|
continue;
|
|
|
|
std::string url = GetAchievementBadgeURL(cheevo, PREFETCH_IMAGE_TYPE);
|
|
VERBOSE_LOG("Prefetching badge for locked achievement '{}' ({})", cheevo->title, cheevo->badge_url);
|
|
s_state.prefetch_badge_requests.emplace_back(std::move(path), std::move(url));
|
|
}
|
|
}
|
|
rc_client_destroy_achievement_list(achievements);
|
|
if (s_state.prefetch_badge_requests.empty())
|
|
return;
|
|
|
|
// reverse the list, fetch the first achievement first since it's the most likely to be unlocked next
|
|
std::ranges::reverse(s_state.prefetch_badge_requests);
|
|
SendNextPrefetchBadgeRequest();
|
|
}
|
|
|
|
void Achievements::SendNextPrefetchBadgeRequest()
|
|
{
|
|
if (s_state.prefetch_badge_requests.empty())
|
|
return;
|
|
|
|
std::string cache_path = std::move(s_state.prefetch_badge_requests.back().first);
|
|
std::string url = std::move(s_state.prefetch_badge_requests.back().second);
|
|
s_state.prefetch_badge_requests.pop_back();
|
|
|
|
// free memory when done
|
|
if (s_state.prefetch_badge_requests.empty())
|
|
s_state.prefetch_badge_requests = {};
|
|
|
|
auto callback = [cache_path = std::move(cache_path)](s32 status_code, const Error& error,
|
|
const std::string& content_type,
|
|
HTTPDownloader::Request::Data data) mutable {
|
|
if (status_code != HTTPDownloader::HTTP_STATUS_OK)
|
|
{
|
|
ERROR_LOG("Failed to download badge '{}': {}", Path::GetFileName(cache_path), error.GetDescription());
|
|
return;
|
|
}
|
|
|
|
Error write_error;
|
|
if (!FileSystem::WriteBinaryFile(cache_path.c_str(), data, &write_error))
|
|
{
|
|
ERROR_LOG("Failed to write badge image to '{}': {}", cache_path, write_error.GetDescription());
|
|
return;
|
|
}
|
|
|
|
VideoThread::RunOnThread(
|
|
[cache_path = std::move(cache_path)]() { FullscreenUI::InvalidateCachedTexture(cache_path); });
|
|
|
|
SendNextPrefetchBadgeRequest();
|
|
};
|
|
|
|
s_state.http_downloader->CreateRequest(std::move(url), std::move(callback));
|
|
if (!s_state.prefetch_badge_requests.empty())
|
|
VERBOSE_LOG("{} badge requests remaining", s_state.prefetch_badge_requests.size());
|
|
}
|
|
|
|
void Achievements::ClearPrefetchBadgeRequests()
|
|
{
|
|
s_state.prefetch_badge_requests = {};
|
|
}
|
|
|
|
bool Achievements::IsActive()
|
|
{
|
|
return (s_state.client != nullptr);
|
|
}
|
|
|
|
bool Achievements::IsHardcoreModeActive()
|
|
{
|
|
if (!s_state.client)
|
|
return false;
|
|
|
|
const auto lock = GetLock();
|
|
return rc_client_get_hardcore_enabled(s_state.client);
|
|
}
|
|
|
|
bool Achievements::HasActiveGame()
|
|
{
|
|
return s_state.game_id != 0;
|
|
}
|
|
|
|
u32 Achievements::GetGameID()
|
|
{
|
|
return s_state.game_id;
|
|
}
|
|
|
|
bool Achievements::HasAchievementsOrLeaderboards()
|
|
{
|
|
return s_state.has_achievements || s_state.has_leaderboards;
|
|
}
|
|
|
|
bool Achievements::HasAchievements()
|
|
{
|
|
return s_state.has_achievements;
|
|
}
|
|
|
|
bool Achievements::HasLeaderboards()
|
|
{
|
|
return s_state.has_leaderboards;
|
|
}
|
|
|
|
bool Achievements::HasRichPresence()
|
|
{
|
|
return s_state.has_rich_presence;
|
|
}
|
|
|
|
const std::string& Achievements::GetGameTitle()
|
|
{
|
|
return s_state.game_title;
|
|
}
|
|
|
|
const std::string& Achievements::GetGamePath()
|
|
{
|
|
return s_state.game_path;
|
|
}
|
|
|
|
const std::string& Achievements::GetGameIconPath()
|
|
{
|
|
return s_state.game_icon;
|
|
}
|
|
|
|
const std::string& Achievements::GetGameIconURL()
|
|
{
|
|
return s_state.game_icon_url;
|
|
}
|
|
|
|
const std::string& Achievements::GetRichPresenceString()
|
|
{
|
|
return s_state.rich_presence_string;
|
|
}
|
|
|
|
bool Achievements::Initialize()
|
|
{
|
|
auto lock = GetLock();
|
|
AssertMsg(g_settings.achievements_enabled, "Achievements are enabled");
|
|
Assert(!s_state.client && !s_state.http_downloader);
|
|
|
|
if (!CreateClient(&s_state.client, &s_state.http_downloader))
|
|
return false;
|
|
|
|
rc_client_set_event_handler(s_state.client, ClientEventHandler);
|
|
rc_client_set_allow_background_memory_reads(s_state.client, true);
|
|
|
|
#ifdef RC_CLIENT_SUPPORTS_RAINTEGRATION
|
|
if (g_settings.achievements_use_raintegration)
|
|
BeginLoadRAIntegration();
|
|
#endif
|
|
|
|
// Hardcore starts off. We enable it on first boot.
|
|
rc_client_set_hardcore_enabled(s_state.client, false);
|
|
rc_client_set_unofficial_enabled(s_state.client, g_settings.achievements_unofficial_test_mode);
|
|
rc_client_set_spectator_mode_enabled(s_state.client, g_settings.achievements_spectator_mode);
|
|
rc_client_set_encore_mode_enabled(s_state.client,
|
|
!g_settings.achievements_spectator_mode && g_settings.achievements_encore_mode);
|
|
|
|
// We can't do an internal client login while using RAIntegration, since the two will conflict.
|
|
if (!IsRAIntegrationInitializing())
|
|
FinishInitialize();
|
|
|
|
return true;
|
|
}
|
|
|
|
void Achievements::FinishInitialize()
|
|
{
|
|
// Start logging in. This can take a while.
|
|
TryLoggingInWithToken();
|
|
|
|
// Are we running a game?
|
|
if (System::IsValid())
|
|
{
|
|
IdentifyCurrentGame();
|
|
BeginLoadGame();
|
|
|
|
// Hardcore mode isn't enabled when achievements first starts, if a game is already running.
|
|
if (IsLoggedInOrLoggingIn() && g_settings.achievements_hardcore_mode)
|
|
DisplayHardcoreDeferredMessage();
|
|
}
|
|
|
|
Host::OnAchievementsActiveChanged(true);
|
|
}
|
|
|
|
bool Achievements::CreateClient(rc_client_t** client, std::unique_ptr<HTTPDownloader>* http)
|
|
{
|
|
rc_client_t* new_client = rc_client_create(ClientReadMemory, ClientServerCall);
|
|
if (!new_client)
|
|
{
|
|
Host::ReportErrorAsync("Achievements Error", "rc_client_create() failed, cannot use achievements");
|
|
return false;
|
|
}
|
|
|
|
rc_client_enable_logging(
|
|
new_client, (Log::GetLogLevel() >= Log::Level::Verbose) ? RC_CLIENT_LOG_LEVEL_VERBOSE : RC_CLIENT_LOG_LEVEL_INFO,
|
|
ClientMessageCallback);
|
|
|
|
char rc_client_user_agent[128];
|
|
rc_client_get_user_agent_clause(new_client, rc_client_user_agent, std::size(rc_client_user_agent));
|
|
*http = HTTPDownloader::Create(fmt::format("{} {}", Core::GetHTTPUserAgent(), rc_client_user_agent));
|
|
if (!*http)
|
|
{
|
|
Host::ReportErrorAsync("Achievements Error", "Failed to create HTTPDownloader, cannot use achievements");
|
|
rc_client_destroy(new_client);
|
|
return false;
|
|
}
|
|
|
|
(*http)->SetTimeout(SERVER_CALL_TIMEOUT);
|
|
(*http)->SetMaxActiveRequests(MAX_CONCURRENT_SERVER_CALLS);
|
|
|
|
rc_client_set_userdata(new_client, http->get());
|
|
|
|
// Allow custom host to be overridden through config.
|
|
if (std::string host = Core::GetBaseStringSettingValue("Cheevos", "Host"); !host.empty())
|
|
{
|
|
// drop trailing slash, rc_client appends its own
|
|
while (!host.empty() && host.back() == '/')
|
|
host.pop_back();
|
|
if (!host.empty())
|
|
{
|
|
INFO_COLOR_LOG(StrongOrange, "Using alternative host for achievements: {}", host);
|
|
rc_client_set_host(new_client, host.c_str());
|
|
}
|
|
}
|
|
|
|
*client = new_client;
|
|
return true;
|
|
}
|
|
|
|
void Achievements::DestroyClient(rc_client_t** client, std::unique_ptr<HTTPDownloader>* http)
|
|
{
|
|
(*http)->WaitForAllRequests();
|
|
|
|
rc_client_destroy(*client);
|
|
*client = nullptr;
|
|
|
|
http->reset();
|
|
}
|
|
|
|
bool Achievements::HasSavedCredentials()
|
|
{
|
|
const TinyString username = Core::GetTinyStringSettingValue("Cheevos", "Username");
|
|
const TinyString api_token = Core::GetTinyStringSettingValue("Cheevos", "Token");
|
|
return (!username.empty() && !api_token.empty());
|
|
}
|
|
|
|
bool Achievements::TryLoggingInWithToken()
|
|
{
|
|
const TinyString username = Core::GetTinyStringSettingValue("Cheevos", "Username");
|
|
const TinyString api_token = Core::GetTinyStringSettingValue("Cheevos", "Token");
|
|
if (username.empty() || api_token.empty())
|
|
return false;
|
|
|
|
INFO_LOG("Attempting token login with user '{}'...", username);
|
|
|
|
// If we can't decrypt the token, it was an old config and we need to re-login.
|
|
if (const TinyString decrypted_api_token = DecryptLoginToken(api_token, username); !decrypted_api_token.empty())
|
|
{
|
|
s_state.login_request = rc_client_begin_login_with_token(
|
|
s_state.client, username.c_str(), decrypted_api_token.c_str(), ClientLoginWithTokenCallback, nullptr);
|
|
if (!s_state.login_request)
|
|
{
|
|
WARNING_LOG("Creating login request failed.");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
WARNING_LOG("Invalid encrypted login token, requesting a new one.");
|
|
Host::OnAchievementsLoginRequested(LoginRequestReason::TokenInvalid);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void Achievements::UpdateSettings(const Settings& old_config)
|
|
{
|
|
if (!g_settings.achievements_enabled)
|
|
{
|
|
// we're done here
|
|
Shutdown();
|
|
return;
|
|
}
|
|
|
|
if (!IsActive())
|
|
{
|
|
// we just got enabled
|
|
Initialize();
|
|
return;
|
|
}
|
|
|
|
#ifdef RC_CLIENT_SUPPORTS_RAINTEGRATION
|
|
if (g_settings.achievements_use_raintegration != old_config.achievements_use_raintegration)
|
|
{
|
|
// RAIntegration requires a full client reload?
|
|
Shutdown();
|
|
Initialize();
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if (g_settings.achievements_hardcore_mode != old_config.achievements_hardcore_mode)
|
|
{
|
|
// Enables have to wait for reset, disables can go through immediately.
|
|
if (!g_settings.achievements_hardcore_mode)
|
|
DisableHardcoreMode(true, true);
|
|
}
|
|
|
|
auto lock = GetLock();
|
|
|
|
// If a game is active and these settings changed, reload the game to apply them.
|
|
// Just unload and reload without destroying the client to preserve hardcore mode.
|
|
// NOTE: Can't change spectator mode while game is loaded.
|
|
if (HasActiveGame() && (g_settings.achievements_encore_mode != old_config.achievements_encore_mode ||
|
|
g_settings.achievements_spectator_mode != old_config.achievements_spectator_mode ||
|
|
g_settings.achievements_unofficial_test_mode != old_config.achievements_unofficial_test_mode))
|
|
{
|
|
// Save and restore state to preserve progress.
|
|
const DynamicHeapArray<u8> state_data = SaveStateToBuffer();
|
|
ClearGameInfo();
|
|
UpdateModeSettings(old_config);
|
|
BeginLoadGame();
|
|
LoadStateFromBuffer(state_data.cspan(), lock);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
UpdateModeSettings(old_config);
|
|
}
|
|
|
|
if (!g_settings.achievements_leaderboard_trackers)
|
|
s_state.active_leaderboard_trackers.clear();
|
|
|
|
if (!g_settings.achievements_progress_indicators)
|
|
s_state.active_progress_indicator.reset();
|
|
}
|
|
|
|
void Achievements::UpdateModeSettings(const Settings& old_config)
|
|
{
|
|
if (g_settings.achievements_encore_mode != old_config.achievements_encore_mode ||
|
|
g_settings.achievements_spectator_mode != old_config.achievements_spectator_mode)
|
|
{
|
|
rc_client_set_encore_mode_enabled(s_state.client,
|
|
!g_settings.achievements_spectator_mode && g_settings.achievements_encore_mode);
|
|
rc_client_set_spectator_mode_enabled(s_state.client, g_settings.achievements_spectator_mode);
|
|
}
|
|
if (g_settings.achievements_unofficial_test_mode != old_config.achievements_unofficial_test_mode)
|
|
rc_client_set_unofficial_enabled(s_state.client, g_settings.achievements_unofficial_test_mode);
|
|
}
|
|
|
|
void Achievements::Shutdown()
|
|
{
|
|
if (!IsActive())
|
|
return;
|
|
|
|
auto lock = GetLock();
|
|
Assert(s_state.client && s_state.http_downloader);
|
|
|
|
ClearGameInfo();
|
|
ClearGameHash();
|
|
DisableHardcoreMode(false, false);
|
|
CancelHashDatabaseRequests();
|
|
|
|
if (s_state.login_request)
|
|
{
|
|
rc_client_abort_async(s_state.client, s_state.login_request);
|
|
s_state.login_request = nullptr;
|
|
}
|
|
|
|
#ifdef RC_CLIENT_SUPPORTS_RAINTEGRATION
|
|
if (s_state.using_raintegration)
|
|
{
|
|
UnloadRAIntegration();
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
DestroyClient(&s_state.client, &s_state.http_downloader);
|
|
Host::OnAchievementsActiveChanged(false);
|
|
}
|
|
|
|
void Achievements::ClientMessageCallback(const char* message, const rc_client_t* client)
|
|
{
|
|
DEV_LOG(message);
|
|
}
|
|
|
|
uint32_t Achievements::ClientReadMemory(uint32_t address, uint8_t* buffer, uint32_t num_bytes, rc_client_t* client)
|
|
{
|
|
if ((address + num_bytes) > 0x200400U) [[unlikely]]
|
|
return 0;
|
|
|
|
const u8* src = (address >= 0x200000U) ? CPU::g_state.scratchpad.data() : Bus::g_ram;
|
|
const u32 offset = (address & Bus::RAM_2MB_MASK); // size guarded by check above
|
|
|
|
switch (num_bytes)
|
|
{
|
|
case 1:
|
|
std::memcpy(buffer, &src[offset], 1);
|
|
break;
|
|
case 2:
|
|
std::memcpy(buffer, &src[offset], 2);
|
|
break;
|
|
case 4:
|
|
std::memcpy(buffer, &src[offset], 4);
|
|
break;
|
|
default:
|
|
[[unlikely]] std::memcpy(buffer, &src[offset], num_bytes);
|
|
break;
|
|
}
|
|
|
|
return num_bytes;
|
|
}
|
|
|
|
void Achievements::ClientServerCall(const rc_api_request_t* request, rc_client_server_callback_t callback,
|
|
void* callback_data, rc_client_t* client)
|
|
{
|
|
HTTPDownloader::Request::Callback hd_callback = [callback, callback_data](s32 status_code, const Error& error,
|
|
const std::string& content_type,
|
|
HTTPDownloader::Request::Data data) {
|
|
if (status_code != HTTPDownloader::HTTP_STATUS_OK)
|
|
ERROR_LOG("Server call failed: {}", error.GetDescription());
|
|
|
|
const rc_api_server_response_t rr = MakeRCAPIServerResponse(status_code, data);
|
|
callback(&rr, callback_data);
|
|
};
|
|
|
|
HTTPDownloader* http = static_cast<HTTPDownloader*>(rc_client_get_userdata(client));
|
|
|
|
// TODO: Content-type for post
|
|
if (request->post_data)
|
|
{
|
|
// const auto pd = std::string_view(request->post_data);
|
|
// Log_DevFmt("Server POST: {}", pd.substr(0, std::min<size_t>(pd.length(), 10)));
|
|
http->CreatePostRequest(request->url, request->post_data, std::move(hd_callback));
|
|
}
|
|
else
|
|
{
|
|
http->CreateRequest(request->url, std::move(hd_callback));
|
|
}
|
|
}
|
|
|
|
rc_api_server_response_t Achievements::MakeRCAPIServerResponse(s32 status_code, const std::vector<u8>& data)
|
|
{
|
|
if (status_code < 0)
|
|
{
|
|
// assume all errors are retryable, except when it's cancelled
|
|
const int rc_http_status_code = (status_code == HTTPDownloader::HTTP_STATUS_CANCELLED) ?
|
|
RC_API_SERVER_RESPONSE_CLIENT_ERROR :
|
|
RC_API_SERVER_RESPONSE_RETRYABLE_CLIENT_ERROR;
|
|
|
|
// rc_client assumes client provides the error message as replacement to the body when the request is cancelled
|
|
// see rc_json_parse_server_response() around RC_API_SERVER_RESPONSE_CLIENT_ERROR.
|
|
const char* error_message;
|
|
if (status_code == HTTPDownloader::HTTP_STATUS_CANCELLED)
|
|
error_message = "Request cancelled";
|
|
else if (status_code == HTTPDownloader::HTTP_STATUS_TIMEOUT)
|
|
error_message = "Request timed out";
|
|
else
|
|
error_message = "Request failed";
|
|
return rc_api_server_response_t{
|
|
.body = error_message,
|
|
.body_length = std::strlen(error_message),
|
|
.http_status_code = rc_http_status_code,
|
|
};
|
|
}
|
|
else
|
|
{
|
|
return rc_api_server_response_t{
|
|
.body = data.empty() ? nullptr : reinterpret_cast<const char*>(data.data()),
|
|
.body_length = data.size(),
|
|
.http_status_code = status_code,
|
|
};
|
|
}
|
|
}
|
|
|
|
void Achievements::WaitForHTTPRequestsWithYield(std::unique_lock<std::recursive_mutex>& lock)
|
|
{
|
|
DebugAssert(s_state.http_downloader);
|
|
s_state.http_downloader->WaitForAllRequestsWithYield([&lock]() { lock.unlock(); }, [&lock]() { lock.lock(); });
|
|
}
|
|
|
|
void Achievements::IdleUpdate()
|
|
{
|
|
if (!IsActive())
|
|
return;
|
|
|
|
const auto lock = GetLock();
|
|
|
|
s_state.http_downloader->PollRequests();
|
|
rc_client_idle(s_state.client);
|
|
}
|
|
|
|
bool Achievements::NeedsIdleUpdate()
|
|
{
|
|
if (!IsActive())
|
|
return false;
|
|
|
|
const auto lock = GetLock();
|
|
return (s_state.http_downloader && s_state.http_downloader->HasAnyRequests());
|
|
}
|
|
|
|
void Achievements::FrameUpdate()
|
|
{
|
|
if (!IsActive())
|
|
return;
|
|
|
|
auto lock = GetLock();
|
|
|
|
s_state.http_downloader->PollRequests();
|
|
rc_client_do_frame(s_state.client);
|
|
|
|
UpdateRichPresence(lock);
|
|
}
|
|
|
|
void Achievements::ClientEventHandler(const rc_client_event_t* event, rc_client_t* client)
|
|
{
|
|
switch (event->type)
|
|
{
|
|
case RC_CLIENT_EVENT_RESET:
|
|
HandleResetEvent(event);
|
|
break;
|
|
|
|
case RC_CLIENT_EVENT_ACHIEVEMENT_TRIGGERED:
|
|
HandleUnlockEvent(event);
|
|
break;
|
|
|
|
case RC_CLIENT_EVENT_GAME_COMPLETED:
|
|
HandleGameCompleteEvent(event);
|
|
break;
|
|
|
|
case RC_CLIENT_EVENT_SUBSET_COMPLETED:
|
|
HandleSubsetCompleteEvent(event);
|
|
break;
|
|
|
|
case RC_CLIENT_EVENT_LEADERBOARD_STARTED:
|
|
HandleLeaderboardStartedEvent(event);
|
|
break;
|
|
|
|
case RC_CLIENT_EVENT_LEADERBOARD_FAILED:
|
|
HandleLeaderboardFailedEvent(event);
|
|
break;
|
|
|
|
case RC_CLIENT_EVENT_LEADERBOARD_SUBMITTED:
|
|
HandleLeaderboardSubmittedEvent(event);
|
|
break;
|
|
|
|
case RC_CLIENT_EVENT_LEADERBOARD_SCOREBOARD:
|
|
HandleLeaderboardScoreboardEvent(event);
|
|
break;
|
|
|
|
case RC_CLIENT_EVENT_LEADERBOARD_TRACKER_SHOW:
|
|
HandleLeaderboardTrackerShowEvent(event);
|
|
break;
|
|
|
|
case RC_CLIENT_EVENT_LEADERBOARD_TRACKER_HIDE:
|
|
HandleLeaderboardTrackerHideEvent(event);
|
|
break;
|
|
|
|
case RC_CLIENT_EVENT_LEADERBOARD_TRACKER_UPDATE:
|
|
HandleLeaderboardTrackerUpdateEvent(event);
|
|
break;
|
|
|
|
case RC_CLIENT_EVENT_ACHIEVEMENT_CHALLENGE_INDICATOR_SHOW:
|
|
HandleAchievementChallengeIndicatorShowEvent(event);
|
|
break;
|
|
|
|
case RC_CLIENT_EVENT_ACHIEVEMENT_CHALLENGE_INDICATOR_HIDE:
|
|
HandleAchievementChallengeIndicatorHideEvent(event);
|
|
break;
|
|
|
|
case RC_CLIENT_EVENT_ACHIEVEMENT_PROGRESS_INDICATOR_SHOW:
|
|
HandleAchievementProgressIndicatorShowEvent(event);
|
|
break;
|
|
|
|
case RC_CLIENT_EVENT_ACHIEVEMENT_PROGRESS_INDICATOR_HIDE:
|
|
HandleAchievementProgressIndicatorHideEvent(event);
|
|
break;
|
|
|
|
case RC_CLIENT_EVENT_ACHIEVEMENT_PROGRESS_INDICATOR_UPDATE:
|
|
HandleAchievementProgressIndicatorUpdateEvent(event);
|
|
break;
|
|
|
|
case RC_CLIENT_EVENT_SERVER_ERROR:
|
|
HandleServerErrorEvent(event);
|
|
break;
|
|
|
|
case RC_CLIENT_EVENT_DISCONNECTED:
|
|
HandleServerDisconnectedEvent(event);
|
|
break;
|
|
|
|
case RC_CLIENT_EVENT_RECONNECTED:
|
|
HandleServerReconnectedEvent(event);
|
|
break;
|
|
|
|
default:
|
|
[[unlikely]] ERROR_LOG("Unhandled event: {}", event->type);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Achievements::UpdateGameSummary(bool update_progress_database)
|
|
{
|
|
rc_client_get_user_game_summary(s_state.client, &s_state.game_summary);
|
|
|
|
if (update_progress_database)
|
|
UpdateProgressDatabase();
|
|
}
|
|
|
|
void Achievements::UpdateRichPresence(std::unique_lock<std::recursive_mutex>& lock)
|
|
{
|
|
if (!s_state.has_rich_presence)
|
|
return;
|
|
|
|
// Limit rich presence updates to once per second, since it could change per frame.
|
|
const Timer::Value now = Timer::GetCurrentValue();
|
|
if (Timer::ConvertValueToSeconds(now - s_state.rich_presence_poll_time) < 1)
|
|
return;
|
|
|
|
s_state.rich_presence_poll_time = now;
|
|
|
|
char buffer[512];
|
|
const size_t res = rc_client_get_rich_presence_message(s_state.client, buffer, std::size(buffer));
|
|
const std::string_view sv(buffer, res);
|
|
if (s_state.rich_presence_string == sv)
|
|
return;
|
|
|
|
s_state.rich_presence_string.assign(sv);
|
|
|
|
INFO_LOG("Rich presence updated: {}", s_state.rich_presence_string);
|
|
|
|
lock.unlock();
|
|
System::UpdateRichPresence(false);
|
|
lock.lock();
|
|
}
|
|
|
|
void Achievements::OnSystemStarting(CDImage* image, bool disable_hardcore_mode)
|
|
{
|
|
std::unique_lock lock(s_state.mutex);
|
|
|
|
if (!IsActive() || IsRAIntegrationInitializing())
|
|
return;
|
|
|
|
// if we're not logged in, and there's no login request, retry logging in
|
|
// this'll happen if we had no network connection on startup, but gained it before starting a game.
|
|
if (!IsLoggedInOrLoggingIn())
|
|
{
|
|
WARNING_LOG("Not logged in on game booting, trying again.");
|
|
TryLoggingInWithToken();
|
|
}
|
|
|
|
// HC should have been disabled, we're now enabling it
|
|
// RAIntegration can enable hardcode mode outside of us, so we need to double-check
|
|
if (rc_client_get_hardcore_enabled(s_state.client))
|
|
{
|
|
WARNING_LOG("Hardcore mode was enabled on system starting.");
|
|
OnHardcoreModeChanged(true, false, false);
|
|
}
|
|
else
|
|
{
|
|
// only enable hardcore mode if we're logged in, or waiting for a login response
|
|
if (image && !disable_hardcore_mode && g_settings.achievements_hardcore_mode && IsLoggedInOrLoggingIn())
|
|
EnableHardcoreMode(false, false);
|
|
}
|
|
|
|
// now we can finally identify the game
|
|
IdentifyGame(image);
|
|
BeginLoadGame();
|
|
}
|
|
|
|
void Achievements::OnSystemDestroyed()
|
|
{
|
|
const auto lock = GetLock();
|
|
ClearGameInfo();
|
|
ClearGameHash();
|
|
DisableHardcoreMode(false, false);
|
|
}
|
|
|
|
void Achievements::OnSystemReset()
|
|
{
|
|
const auto lock = GetLock();
|
|
if (!IsActive() || IsRAIntegrationInitializing())
|
|
return;
|
|
|
|
// Do we need to enable hardcore mode?
|
|
if (System::IsValid() && g_settings.achievements_hardcore_mode && !rc_client_get_hardcore_enabled(s_state.client) &&
|
|
(s_state.load_game_request || s_state.has_achievements || s_state.has_leaderboards))
|
|
{
|
|
// This will raise the silly reset event, but we can safely ignore that since we're immediately resetting the client
|
|
DEV_LOG("Enabling hardcore mode after reset");
|
|
EnableHardcoreMode(true, true);
|
|
}
|
|
|
|
DEV_LOG("Reset client");
|
|
rc_client_reset(s_state.client);
|
|
|
|
// Was there a pending disc change?
|
|
// Ensure the new game is fully loaded after the reset, and not just treated as a disc swap.
|
|
if (s_state.reload_game_on_reset)
|
|
{
|
|
DEV_LOG("Reloading game after reset due to disc change");
|
|
ClearGameInfo();
|
|
BeginLoadGame();
|
|
}
|
|
}
|
|
|
|
void Achievements::GameChanged(CDImage* image)
|
|
{
|
|
std::unique_lock lock(s_state.mutex);
|
|
|
|
if (!IsActive() || IsRAIntegrationInitializing())
|
|
return;
|
|
|
|
// disc changed?
|
|
if (!IdentifyGame(image))
|
|
return;
|
|
|
|
ClearPrefetchBadgeRequests();
|
|
|
|
// cancel previous requests
|
|
if (s_state.load_game_request)
|
|
{
|
|
rc_client_abort_async(s_state.client, s_state.load_game_request);
|
|
s_state.load_game_request = nullptr;
|
|
}
|
|
|
|
s_state.load_game_request =
|
|
rc_client_begin_change_media_from_hash(s_state.client, GameHashToString(s_state.game_hash).c_str(),
|
|
ClientLoadGameCallback, reinterpret_cast<void*>(static_cast<uintptr_t>(1)));
|
|
|
|
// Flag the disc change. That way we reload the game on reset instead of treating it as a swap.
|
|
s_state.reload_game_on_reset = true;
|
|
}
|
|
|
|
bool Achievements::IdentifyGame(CDImage* image)
|
|
{
|
|
std::optional<GameHash> game_hash;
|
|
if (image)
|
|
{
|
|
game_hash = GetGameHash(image);
|
|
|
|
if (!game_hash.has_value() && !rc_client_is_game_loaded(s_state.client))
|
|
{
|
|
// If we are starting with this game and it's bad, notify the user that this is why.
|
|
Host::AddIconOSDMessage(OSDMessageType::Error, "AchievementsHashFailed", ICON_EMOJI_WARNING,
|
|
TRANSLATE_STR("Achievements", "Failed to read executable from disc."),
|
|
TRANSLATE_STR("Achievements", "Achievements have been disabled."));
|
|
}
|
|
}
|
|
|
|
s_state.game_path = image ? image->GetPath() : std::string();
|
|
|
|
if (s_state.game_hash == game_hash)
|
|
{
|
|
// only the path has changed - different format/save state/etc.
|
|
INFO_LOG("Detected path change to '{}'", s_state.game_path);
|
|
return false;
|
|
}
|
|
|
|
s_state.game_hash = game_hash;
|
|
return true;
|
|
}
|
|
|
|
bool Achievements::IdentifyCurrentGame()
|
|
{
|
|
DebugAssert(System::IsValid());
|
|
|
|
// this crap is only needed because we can't grab the image from the reader...
|
|
std::unique_ptr<CDImage> temp_image;
|
|
if (const std::string& disc_path = System::GetGamePath(); !disc_path.empty())
|
|
{
|
|
Error error;
|
|
temp_image = CDImage::Open(disc_path.c_str(), g_settings.cdrom_load_image_patches, &error);
|
|
if (!temp_image)
|
|
ERROR_LOG("Failed to open disc for late game identification: {}", error.GetDescription());
|
|
}
|
|
|
|
return IdentifyGame(temp_image.get());
|
|
}
|
|
|
|
void Achievements::BeginLoadGame()
|
|
{
|
|
if (!s_state.game_hash.has_value())
|
|
{
|
|
// no need to go through ClientLoadGameCallback, just bail out straight away
|
|
DisableHardcoreMode(false, false);
|
|
return;
|
|
}
|
|
|
|
// Clear prefetch requests, since if we're loading state we'll get blocked until they all download otherwise.
|
|
ClearPrefetchBadgeRequests();
|
|
|
|
s_state.load_game_request = rc_client_begin_load_game(s_state.client, GameHashToString(s_state.game_hash).c_str(),
|
|
ClientLoadGameCallback, nullptr);
|
|
}
|
|
|
|
void Achievements::ClientLoadGameCallback(int result, const char* error_message, rc_client_t* client, void* userdata)
|
|
{
|
|
const bool was_disc_change = (userdata != nullptr);
|
|
|
|
s_state.load_game_request = nullptr;
|
|
|
|
if (result == RC_NO_GAME_LOADED)
|
|
{
|
|
// Unknown game.
|
|
INFO_LOG("Unknown game '{}', disabling achievements.", GameHashToString(s_state.game_hash));
|
|
if (was_disc_change)
|
|
ClearGameInfo();
|
|
|
|
DisableHardcoreMode(false, false);
|
|
return;
|
|
}
|
|
else if (result == RC_LOGIN_REQUIRED)
|
|
{
|
|
// We would've asked to re-authenticate, so leave HC on for now.
|
|
// Once we've done so, we'll reload the game.
|
|
if (!HasSavedCredentials())
|
|
{
|
|
DisableHardcoreMode(false, false);
|
|
return;
|
|
}
|
|
|
|
return;
|
|
}
|
|
else if (result == RC_HARDCORE_DISABLED)
|
|
{
|
|
if (error_message)
|
|
ReportError(error_message);
|
|
|
|
OnHardcoreModeChanged(false, true, false);
|
|
return;
|
|
}
|
|
else if (result != RC_OK)
|
|
{
|
|
ReportFmtError("Loading game failed: {}", error_message);
|
|
if (was_disc_change)
|
|
ClearGameInfo();
|
|
|
|
DisableHardcoreMode(false, false);
|
|
return;
|
|
}
|
|
|
|
const rc_client_game_t* info = rc_client_get_game_info(s_state.client);
|
|
if (!info)
|
|
{
|
|
ReportError("rc_client_get_game_info() returned NULL");
|
|
if (was_disc_change)
|
|
ClearGameInfo();
|
|
|
|
DisableHardcoreMode(false, false);
|
|
return;
|
|
}
|
|
|
|
const bool has_achievements = rc_client_has_achievements(client);
|
|
bool has_leaderboards = rc_client_has_leaderboards(client);
|
|
INFO_LOG("Game loaded: '{}' (ID: {}, Achievements: {}, Leaderboards: {})", info->title, info->id,
|
|
has_achievements ? "Yes" : "No", has_leaderboards ? "Yes" : "No");
|
|
|
|
// Only display summary if the game title has changed across discs.
|
|
const bool display_summary = (s_state.game_id != info->id || s_state.game_title != info->title);
|
|
|
|
// If the game has an RA entry but no achievements or leaderboards, we should not enforce hardcore mode.
|
|
if (!has_achievements && !has_leaderboards)
|
|
{
|
|
WARNING_LOG("Game '{}' has no achievements or leaderboards, disabling hardcore mode.", info->title);
|
|
DisableHardcoreMode(false, false);
|
|
}
|
|
|
|
s_state.game_id = info->id;
|
|
s_state.game_title = info->title;
|
|
s_state.has_achievements = has_achievements;
|
|
s_state.has_leaderboards = has_leaderboards;
|
|
s_state.has_rich_presence = rc_client_has_rich_presence(client);
|
|
s_state.game_icon_url =
|
|
info->badge_url ? std::string(info->badge_url) : GetImageURL(info->badge_name, RC_IMAGE_TYPE_GAME);
|
|
s_state.game_icon = GetLocalImagePath(info->badge_name, RC_IMAGE_TYPE_GAME);
|
|
if (!s_state.game_icon.empty() && !s_state.game_icon_url.empty())
|
|
{
|
|
if (!FileSystem::FileExists(s_state.game_icon.c_str()))
|
|
DownloadImage(s_state.game_icon_url, s_state.game_icon);
|
|
|
|
GameList::UpdateAchievementBadgeName(info->id, info->badge_name);
|
|
}
|
|
|
|
// update progress database on first load, in case it was played on another PC
|
|
UpdateGameSummary(true);
|
|
|
|
// Defer starting the prefetch, because otherwise when loading state we'll block until it's all downloaded.
|
|
if (g_settings.achievements_prefetch_badges)
|
|
Host::RunOnCoreThread(&Achievements::PrefetchAllAchievementBadges);
|
|
else
|
|
PrefetchNextAchievementBadge();
|
|
|
|
// needed for notifications
|
|
SoundEffectManager::EnsureInitialized();
|
|
|
|
if (display_summary)
|
|
DisplayAchievementSummary();
|
|
|
|
LoadPinnedAchievements();
|
|
}
|
|
|
|
void Achievements::ClearGameInfo()
|
|
{
|
|
FullscreenUI::ClearAchievementsState();
|
|
|
|
ClearPrefetchBadgeRequests();
|
|
|
|
s_state.active_leaderboard_trackers = {};
|
|
s_state.active_challenge_indicators = {};
|
|
s_state.active_progress_indicator.reset();
|
|
s_state.pinned_achievement_indicators = {};
|
|
|
|
if (s_state.load_game_request)
|
|
{
|
|
rc_client_abort_async(s_state.client, s_state.load_game_request);
|
|
s_state.load_game_request = nullptr;
|
|
}
|
|
rc_client_unload_game(s_state.client);
|
|
|
|
s_state.game_id = 0;
|
|
s_state.game_title = {};
|
|
s_state.game_icon = {};
|
|
s_state.game_icon_url = {};
|
|
s_state.reload_game_on_reset = false;
|
|
s_state.has_achievements = false;
|
|
s_state.has_leaderboards = false;
|
|
s_state.has_rich_presence = false;
|
|
s_state.rich_presence_string = {};
|
|
s_state.game_summary = {};
|
|
}
|
|
|
|
void Achievements::ClearGameHash()
|
|
{
|
|
s_state.game_path = {};
|
|
s_state.game_hash.reset();
|
|
}
|
|
|
|
void Achievements::DisplayAchievementSummary()
|
|
{
|
|
if (g_settings.achievements_notifications)
|
|
{
|
|
SmallString summary;
|
|
if (s_state.game_summary.num_core_achievements > 0)
|
|
{
|
|
summary.format(
|
|
TRANSLATE_FS("Achievements", "{0}, {1}."),
|
|
SmallString::from_format(TRANSLATE_PLURAL_FS("Achievements", "You have unlocked {} of %n achievements",
|
|
"Achievement popup", s_state.game_summary.num_core_achievements),
|
|
s_state.game_summary.num_unlocked_achievements),
|
|
SmallString::from_format(TRANSLATE_PLURAL_FS("Achievements", "and earned {} of %n points", "Achievement popup",
|
|
s_state.game_summary.points_core),
|
|
s_state.game_summary.points_unlocked));
|
|
|
|
summary.append('\n');
|
|
if (IsHardcoreModeActive())
|
|
{
|
|
summary.append(
|
|
TRANSLATE_SV("Achievements", "Hardcore mode is enabled. Cheats and save states are unavailable."));
|
|
}
|
|
else
|
|
{
|
|
summary.append(TRANSLATE_SV("Achievements", "Hardcore mode is disabled. Leaderboards will not be tracked."));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
summary.assign(TRANSLATE_SV("Achievements", "This game has no achievements."));
|
|
}
|
|
|
|
FullscreenUI::AddAchievementNotification("AchievementsSummary",
|
|
IsHardcoreModeActive() ? ACHIEVEMENT_SUMMARY_NOTIFICATION_TIME_HC :
|
|
ACHIEVEMENT_SUMMARY_NOTIFICATION_TIME,
|
|
s_state.game_icon, s_state.game_title, std::string(summary),
|
|
RA_LOGO_ICON_NAME, FullscreenUI::AchievementNotificationNoteType::Image);
|
|
|
|
if (s_state.game_summary.num_unsupported_achievements > 0)
|
|
{
|
|
Host::AddIconOSDMessage(OSDMessageType::Error, "UnsupportedAchievements", ICON_EMOJI_WARNING,
|
|
TRANSLATE_STR("Achievements", "Unsupported Achievements"),
|
|
TRANSLATE_PLURAL_STR("Achievements", "%n achievements are not supported by DuckStation.",
|
|
"Achievement popup",
|
|
s_state.game_summary.num_unsupported_achievements));
|
|
}
|
|
}
|
|
|
|
// Technically not going through the resource API, but since we're passing this to something else, we can't.
|
|
if (g_settings.achievements_sound_effects)
|
|
SoundEffectManager::EnqueueSoundEffect(INFO_SOUND_NAME);
|
|
|
|
// Warn when spectator mode is enabled.
|
|
if (rc_client_get_spectator_mode_enabled(s_state.client))
|
|
{
|
|
Host::AddIconOSDMessage(
|
|
OSDMessageType::Warning, "SpectatorOrEncoreMode", RA_LOGO_SVG_ICON_NAME,
|
|
TRANSLATE_STR("Achievements", "Spectator mode enabled."),
|
|
TRANSLATE_STR("Achievements", "All achievements are locked, and unlocks will not be recorded in your account."));
|
|
}
|
|
else if (rc_client_get_encore_mode_enabled(s_state.client))
|
|
{
|
|
Host::AddIconOSDMessage(
|
|
OSDMessageType::Warning, "SpectatorOrEncoreMode", RA_LOGO_SVG_ICON_NAME,
|
|
TRANSLATE_STR("Achievements", "Encore mode enabled."),
|
|
TRANSLATE_STR("Achievements",
|
|
"All achievements are locked, but unlocks will still be recorded in your account."));
|
|
}
|
|
}
|
|
|
|
void Achievements::DisplayHardcoreDeferredMessage()
|
|
{
|
|
if (g_settings.achievements_hardcore_mode && System::IsValid())
|
|
{
|
|
VideoThread::RunOnThread([]() {
|
|
if (FullscreenUI::HasActiveWindow())
|
|
{
|
|
FullscreenUI::ShowToast(OSDMessageType::Info, {},
|
|
TRANSLATE_STR("Achievements", "Hardcore mode will be enabled on game restart."));
|
|
}
|
|
else
|
|
{
|
|
Host::AddIconOSDMessage(OSDMessageType::Info, "AchievementsHardcoreDeferred", ICON_EMOJI_TROPHY,
|
|
TRANSLATE_STR("Achievements", "Hardcore mode will be enabled on game restart."));
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
void Achievements::HandleResetEvent(const rc_client_event_t* event)
|
|
{
|
|
WARNING_LOG("Ignoring RC_CLIENT_EVENT_RESET.");
|
|
}
|
|
|
|
void Achievements::HandleUnlockEvent(const rc_client_event_t* event)
|
|
{
|
|
const rc_client_achievement_t* const cheevo = event->achievement;
|
|
DebugAssert(cheevo);
|
|
|
|
INFO_LOG("Achievement {} ({}) for game {} unlocked", cheevo->id, cheevo->title, s_state.game_id);
|
|
UpdateGameSummary(true);
|
|
SetAchievementPinned(cheevo->id, false);
|
|
|
|
if (g_settings.achievements_notifications)
|
|
{
|
|
std::string title;
|
|
if (cheevo->category == RC_CLIENT_ACHIEVEMENT_CATEGORY_UNOFFICIAL)
|
|
title = fmt::format(TRANSLATE_FS("Achievements", "{} (Unofficial)"), cheevo->title);
|
|
else
|
|
title = cheevo->title;
|
|
|
|
std::string note;
|
|
if (cheevo->points > 0)
|
|
note = fmt::format(ICON_EMOJI_TROPHY " {}", cheevo->points);
|
|
|
|
FullscreenUI::AddAchievementNotification(
|
|
fmt::format("achievement_unlock_{}", cheevo->id),
|
|
static_cast<float>(g_settings.achievements_notification_duration), GetAchievementBadgePath(cheevo, false),
|
|
std::move(title), std::string(cheevo->description), std::move(note),
|
|
(cheevo->points > 0) ? FullscreenUI::AchievementNotificationNoteType::Text :
|
|
FullscreenUI::AchievementNotificationNoteType::None);
|
|
|
|
PrefetchNextAchievementBadge(cheevo);
|
|
}
|
|
|
|
if (g_settings.achievements_sound_effects)
|
|
SoundEffectManager::EnqueueSoundEffect(UNLOCK_SOUND_NAME);
|
|
}
|
|
|
|
void Achievements::HandleGameCompleteEvent(const rc_client_event_t* event)
|
|
{
|
|
INFO_LOG("Game {} ({}) complete", s_state.game_id, s_state.game_title);
|
|
UpdateGameSummary(false);
|
|
|
|
if (g_settings.achievements_notifications)
|
|
{
|
|
std::string message = fmt::format(
|
|
TRANSLATE_FS("Achievements", "Game complete.\n{0} and {1}."),
|
|
TRANSLATE_PLURAL_STR("Achievements", "%n achievements", "Mastery popup",
|
|
s_state.game_summary.num_unlocked_achievements),
|
|
TRANSLATE_PLURAL_STR("Achievements", "%n points", "Achievement points", s_state.game_summary.points_unlocked));
|
|
|
|
FullscreenUI::AddAchievementNotification("achievement_mastery", GAME_COMPLETE_NOTIFICATION_TIME, s_state.game_icon,
|
|
s_state.game_title, std::move(message), ICON_EMOJI_TROPHY,
|
|
FullscreenUI::AchievementNotificationNoteType::IconText);
|
|
}
|
|
}
|
|
|
|
void Achievements::HandleSubsetCompleteEvent(const rc_client_event_t* event)
|
|
{
|
|
INFO_LOG("Subset {} ({}) complete", event->subset->id, event->subset->title);
|
|
UpdateGameSummary(false);
|
|
|
|
if (g_settings.achievements_notifications && event->subset->badge_name[0] != '\0')
|
|
{
|
|
// Need to grab the icon for the subset.
|
|
std::string badge_path = GetSubsetBadgePath(event->subset);
|
|
|
|
std::string message = fmt::format(
|
|
TRANSLATE_FS("Achievements", "Subset complete.\n{0} and {1}."),
|
|
TRANSLATE_PLURAL_STR("Achievements", "%n achievements", "Mastery popup",
|
|
s_state.game_summary.num_unlocked_achievements),
|
|
TRANSLATE_PLURAL_STR("Achievements", "%n points", "Achievement points", s_state.game_summary.points_unlocked));
|
|
|
|
FullscreenUI::AddAchievementNotification(
|
|
"achievement_mastery", GAME_COMPLETE_NOTIFICATION_TIME, std::move(badge_path), std::string(event->subset->title),
|
|
std::move(message), ICON_EMOJI_CHECKMARK_BUTTON, FullscreenUI::AchievementNotificationNoteType::IconText);
|
|
}
|
|
}
|
|
|
|
void Achievements::HandleLeaderboardStartedEvent(const rc_client_event_t* event)
|
|
{
|
|
DEV_LOG("Leaderboard {} ({}) started", event->leaderboard->id, event->leaderboard->title);
|
|
|
|
if (g_settings.achievements_leaderboard_notifications)
|
|
{
|
|
FullscreenUI::AddAchievementNotification(
|
|
fmt::format("leaderboard_{}", event->leaderboard->id), LEADERBOARD_STARTED_NOTIFICATION_TIME, s_state.game_icon,
|
|
std::string(event->leaderboard->title), TRANSLATE_STR("Achievements", "Leaderboard attempt started."),
|
|
ICON_EMOJI_RED_FLAG, FullscreenUI::AchievementNotificationNoteType::IconText);
|
|
}
|
|
}
|
|
|
|
void Achievements::HandleLeaderboardFailedEvent(const rc_client_event_t* event)
|
|
{
|
|
DEV_LOG("Leaderboard {} ({}) failed", event->leaderboard->id, event->leaderboard->title);
|
|
|
|
if (g_settings.achievements_leaderboard_notifications)
|
|
{
|
|
FullscreenUI::AddAchievementNotification(
|
|
fmt::format("leaderboard_{}", event->leaderboard->id), LEADERBOARD_FAILED_NOTIFICATION_TIME, s_state.game_icon,
|
|
std::string(event->leaderboard->title), TRANSLATE_STR("Achievements", "Leaderboard attempt failed."),
|
|
ICON_EMOJI_CROSS_MARK_BUTTON, FullscreenUI::AchievementNotificationNoteType::IconText);
|
|
}
|
|
}
|
|
|
|
std::string_view Achievements::GetLeaderboardFormatIcon(u32 format)
|
|
{
|
|
static const char* value_strings[NUM_RC_CLIENT_LEADERBOARD_FORMATS] = {
|
|
ICON_EMOJI_CLOCK_FIVE_OCLOCK,
|
|
ICON_EMOJI_DIRECT_HIT,
|
|
ICON_EMOJI_CLIPBOARD,
|
|
};
|
|
|
|
return value_strings[std::min<u32>(format, std::size(value_strings) - 1)];
|
|
}
|
|
|
|
void Achievements::HandleLeaderboardSubmittedEvent(const rc_client_event_t* event)
|
|
{
|
|
DEV_LOG("Leaderboard {} ({}) submitted", event->leaderboard->id, event->leaderboard->title);
|
|
|
|
if (g_settings.achievements_leaderboard_notifications)
|
|
{
|
|
static const char* value_strings[NUM_RC_CLIENT_LEADERBOARD_FORMATS] = {
|
|
TRANSLATE_NOOP("Achievements", "Your Time: {}"),
|
|
TRANSLATE_NOOP("Achievements", "Your Score: {}"),
|
|
TRANSLATE_NOOP("Achievements", "Your Value: {}"),
|
|
};
|
|
|
|
std::string message =
|
|
fmt::format("{} {}", GetLeaderboardFormatIcon(event->leaderboard->format),
|
|
TinyString::from_format(
|
|
fmt::runtime(Host::TranslateToStringView(
|
|
"Achievements",
|
|
value_strings[std::min<u8>(event->leaderboard->format, NUM_RC_CLIENT_LEADERBOARD_FORMATS - 1)])),
|
|
event->leaderboard->tracker_value ? event->leaderboard->tracker_value : "Unknown"));
|
|
|
|
FullscreenUI::AddAchievementNotification(
|
|
fmt::format("leaderboard_{}", event->leaderboard->id),
|
|
static_cast<float>(g_settings.achievements_leaderboard_duration), s_state.game_icon,
|
|
std::string(event->leaderboard->title), std::move(message),
|
|
g_settings.achievements_spectator_mode ? std::string(ICON_EMOJI_CHART_UPWARDS_TREND) : std::string(),
|
|
g_settings.achievements_spectator_mode ? FullscreenUI::AchievementNotificationNoteType::IconText :
|
|
FullscreenUI::AchievementNotificationNoteType::Spinner,
|
|
LEADERBOARD_NOTIFICATION_MIN_WIDTH);
|
|
}
|
|
|
|
if (g_settings.achievements_sound_effects)
|
|
SoundEffectManager::EnqueueSoundEffect(LBSUBMIT_SOUND_NAME);
|
|
}
|
|
|
|
void Achievements::HandleLeaderboardScoreboardEvent(const rc_client_event_t* event)
|
|
{
|
|
DEV_LOG("Leaderboard {} scoreboard rank {} of {}", event->leaderboard_scoreboard->leaderboard_id,
|
|
event->leaderboard_scoreboard->new_rank, event->leaderboard_scoreboard->num_entries);
|
|
|
|
if (g_settings.achievements_leaderboard_notifications)
|
|
{
|
|
static const char* value_strings[NUM_RC_CLIENT_LEADERBOARD_FORMATS] = {
|
|
TRANSLATE_NOOP("Achievements", "Your Time: {0} (Best: {1})"),
|
|
TRANSLATE_NOOP("Achievements", "Your Score: {0} (Best: {1})"),
|
|
TRANSLATE_NOOP("Achievements", "Your Value: {0} (Best: {1})"),
|
|
};
|
|
|
|
std::string message = fmt::format(
|
|
"{} {}\n" ICON_EMOJI_CHART_UPWARDS_TREND " {}", GetLeaderboardFormatIcon(event->leaderboard->format),
|
|
TinyString::from_format(
|
|
fmt::runtime(Host::TranslateToStringView(
|
|
"Achievements",
|
|
value_strings[std::min<u8>(event->leaderboard->format, NUM_RC_CLIENT_LEADERBOARD_FORMATS - 1)])),
|
|
event->leaderboard_scoreboard->submitted_score, event->leaderboard_scoreboard->best_score),
|
|
TinyString::from_format(TRANSLATE_FS("Achievements", "Leaderboard Position: {0} of {1}"),
|
|
event->leaderboard_scoreboard->new_rank, event->leaderboard_scoreboard->num_entries));
|
|
|
|
FullscreenUI::AddAchievementNotification(
|
|
fmt::format("leaderboard_{}", event->leaderboard->id),
|
|
static_cast<float>(g_settings.achievements_leaderboard_duration), s_state.game_icon,
|
|
std::string(event->leaderboard->title), std::move(message), ICON_EMOJI_CHECKMARK_BUTTON,
|
|
FullscreenUI::AchievementNotificationNoteType::IconText, LEADERBOARD_NOTIFICATION_MIN_WIDTH);
|
|
}
|
|
}
|
|
|
|
void Achievements::HandleLeaderboardTrackerShowEvent(const rc_client_event_t* event)
|
|
{
|
|
DEV_LOG("Showing leaderboard tracker: {}: {}", event->leaderboard_tracker->id, event->leaderboard_tracker->display);
|
|
|
|
if (!g_settings.achievements_leaderboard_trackers)
|
|
return;
|
|
|
|
const u32 id = event->leaderboard_tracker->id;
|
|
auto it = std::find_if(s_state.active_leaderboard_trackers.begin(), s_state.active_leaderboard_trackers.end(),
|
|
[id](const auto& it) { return it.tracker_id == id; });
|
|
if (it != s_state.active_leaderboard_trackers.end())
|
|
{
|
|
WARNING_LOG("Leaderboard tracker {} already active", id);
|
|
it->text = event->leaderboard_tracker->display;
|
|
it->active = true;
|
|
return;
|
|
}
|
|
|
|
s_state.active_leaderboard_trackers.push_back(LeaderboardTrackerIndicator{
|
|
.tracker_id = id,
|
|
.text = event->leaderboard_tracker->display,
|
|
.time = 0.0f,
|
|
.active = true,
|
|
});
|
|
}
|
|
|
|
void Achievements::HandleLeaderboardTrackerHideEvent(const rc_client_event_t* event)
|
|
{
|
|
const u32 id = event->leaderboard_tracker->id;
|
|
DEV_LOG("Hiding leaderboard tracker: {}", id);
|
|
|
|
auto it = std::find_if(s_state.active_leaderboard_trackers.begin(), s_state.active_leaderboard_trackers.end(),
|
|
[id](const auto& it) { return it.tracker_id == id; });
|
|
if (it == s_state.active_leaderboard_trackers.end())
|
|
return;
|
|
|
|
it->active = false;
|
|
it->time = std::min(it->time, INDICATOR_FADE_OUT_TIME);
|
|
}
|
|
|
|
void Achievements::HandleLeaderboardTrackerUpdateEvent(const rc_client_event_t* event)
|
|
{
|
|
const u32 id = event->leaderboard_tracker->id;
|
|
DEV_LOG("Updating leaderboard tracker: {}: {}", id, event->leaderboard_tracker->display);
|
|
|
|
auto it = std::find_if(s_state.active_leaderboard_trackers.begin(), s_state.active_leaderboard_trackers.end(),
|
|
[id](const auto& it) { return it.tracker_id == id; });
|
|
if (it == s_state.active_leaderboard_trackers.end())
|
|
return;
|
|
|
|
it->text = event->leaderboard_tracker->display;
|
|
it->active = true;
|
|
}
|
|
|
|
void Achievements::HandleAchievementChallengeIndicatorShowEvent(const rc_client_event_t* event)
|
|
{
|
|
if (const auto it =
|
|
std::find_if(s_state.active_challenge_indicators.begin(), s_state.active_challenge_indicators.end(),
|
|
[event](const ActiveChallengeIndicator& it) { return it.achievement == event->achievement; });
|
|
it != s_state.active_challenge_indicators.end())
|
|
{
|
|
it->active = true;
|
|
return;
|
|
}
|
|
|
|
std::string badge_path = GetAchievementBadgePath(event->achievement, false);
|
|
|
|
// we still track these even if the option is disabled, so that they can be displayed in the pause menu
|
|
if (g_settings.achievements_challenge_indicator_mode == AchievementChallengeIndicatorMode::Notification)
|
|
{
|
|
FullscreenUI::AddAchievementNotification(
|
|
fmt::format("AchievementChallenge{}", event->achievement->id), CHALLENGE_STARTED_NOTIFICATION_TIME, badge_path,
|
|
fmt::format(TRANSLATE_FS("Achievements", "Challenge Started: {}"),
|
|
event->achievement->title ? event->achievement->title : ""),
|
|
fmt::format(ICON_EMOJI_DIRECT_HIT " {}", event->achievement->description ? event->achievement->description : ""),
|
|
{}, FullscreenUI::AchievementNotificationNoteType::None, 0, true);
|
|
}
|
|
|
|
s_state.active_challenge_indicators.push_back(
|
|
ActiveChallengeIndicator{.achievement = event->achievement,
|
|
.badge_path = std::move(badge_path),
|
|
.time_remaining = LEADERBOARD_STARTED_NOTIFICATION_TIME,
|
|
.opacity = 0.0f,
|
|
.active = true});
|
|
|
|
DEV_LOG("Show challenge indicator for {} ({})", event->achievement->id, event->achievement->title);
|
|
}
|
|
|
|
void Achievements::HandleAchievementChallengeIndicatorHideEvent(const rc_client_event_t* event)
|
|
{
|
|
auto it = std::find_if(s_state.active_challenge_indicators.begin(), s_state.active_challenge_indicators.end(),
|
|
[event](const ActiveChallengeIndicator& it) { return it.achievement == event->achievement; });
|
|
if (it == s_state.active_challenge_indicators.end())
|
|
return;
|
|
|
|
DEV_LOG("Hide challenge indicator for {} ({})", event->achievement->id, event->achievement->title);
|
|
|
|
if (g_settings.achievements_challenge_indicator_mode == AchievementChallengeIndicatorMode::Notification &&
|
|
event->achievement->state == RC_CLIENT_ACHIEVEMENT_STATE_ACTIVE)
|
|
{
|
|
FullscreenUI::AddAchievementNotification(
|
|
fmt::format("AchievementChallenge{}", event->achievement->id), CHALLENGE_FAILED_NOTIFICATION_TIME, it->badge_path,
|
|
fmt::format(TRANSLATE_FS("Achievements", "Challenge Failed: {}"),
|
|
event->achievement->title ? event->achievement->title : ""),
|
|
fmt::format(ICON_EMOJI_CROSS_MARK_BUTTON " {}",
|
|
event->achievement->description ? event->achievement->description : ""),
|
|
{}, FullscreenUI::AchievementNotificationNoteType::None, 0, true);
|
|
}
|
|
if (g_settings.achievements_challenge_indicator_mode == AchievementChallengeIndicatorMode::Notification ||
|
|
g_settings.achievements_challenge_indicator_mode == AchievementChallengeIndicatorMode::Disabled)
|
|
{
|
|
// remove it here, because it won't naturally decay
|
|
s_state.active_challenge_indicators.erase(it);
|
|
return;
|
|
}
|
|
|
|
it->active = false;
|
|
}
|
|
|
|
void Achievements::HandleAchievementProgressIndicatorShowEvent(const rc_client_event_t* event)
|
|
{
|
|
DEV_LOG("Showing progress indicator: {} ({}): {}", event->achievement->id, event->achievement->title,
|
|
event->achievement->measured_progress);
|
|
|
|
if (!g_settings.achievements_progress_indicators)
|
|
return;
|
|
|
|
// Don't show pinned achievements.
|
|
if (IsAchievementPinned(event->achievement->id))
|
|
{
|
|
DEV_COLOR_LOG(StrongYellow, "Not showing progress indicator for pinned achievement {}", event->achievement->id);
|
|
return;
|
|
}
|
|
|
|
if (!s_state.active_progress_indicator.has_value())
|
|
s_state.active_progress_indicator.emplace();
|
|
|
|
s_state.active_progress_indicator->achievement = event->achievement;
|
|
s_state.active_progress_indicator->badge_path = GetAchievementBadgePath(event->achievement, false);
|
|
s_state.active_progress_indicator->time = 0.0f;
|
|
s_state.active_progress_indicator->active = true;
|
|
FullscreenUI::UpdateAchievementsLastProgressUpdate(event->achievement);
|
|
}
|
|
|
|
void Achievements::HandleAchievementProgressIndicatorHideEvent(const rc_client_event_t* event)
|
|
{
|
|
if (!s_state.active_progress_indicator.has_value())
|
|
return;
|
|
|
|
DEV_LOG("Hiding progress indicator");
|
|
|
|
if (!g_settings.achievements_progress_indicators)
|
|
{
|
|
s_state.active_progress_indicator.reset();
|
|
return;
|
|
}
|
|
|
|
s_state.active_progress_indicator->active = false;
|
|
s_state.active_progress_indicator->time = std::min(s_state.active_progress_indicator->time, INDICATOR_FADE_OUT_TIME);
|
|
}
|
|
|
|
void Achievements::HandleAchievementProgressIndicatorUpdateEvent(const rc_client_event_t* event)
|
|
{
|
|
DEV_LOG("Updating progress indicator: {} ({}): {}", event->achievement->id, event->achievement->title,
|
|
event->achievement->measured_progress);
|
|
if (!s_state.active_progress_indicator.has_value())
|
|
return;
|
|
|
|
s_state.active_progress_indicator->achievement = event->achievement;
|
|
s_state.active_progress_indicator->active = true;
|
|
FullscreenUI::UpdateAchievementsLastProgressUpdate(event->achievement);
|
|
}
|
|
|
|
void Achievements::HandleServerErrorEvent(const rc_client_event_t* event)
|
|
{
|
|
ERROR_LOG("Server error in {}:\n{}", event->server_error->api ? event->server_error->api : "UNKNOWN",
|
|
event->server_error->error_message ? event->server_error->error_message : "UNKNOWN");
|
|
Host::AddIconOSDMessage(OSDMessageType::Error, {}, ICON_EMOJI_WARNING,
|
|
fmt::format(TRANSLATE_FS("Achievements", "Server error in {}"),
|
|
event->server_error->api ? event->server_error->api : "UNKNOWN"),
|
|
event->server_error->error_message ? event->server_error->error_message : "UNKNOWN");
|
|
}
|
|
|
|
void Achievements::HandleServerDisconnectedEvent(const rc_client_event_t* event)
|
|
{
|
|
WARNING_LOG("Server disconnected.");
|
|
|
|
Host::AddIconOSDMessage(
|
|
OSDMessageType::Error, "AchievementsDisconnected", ICON_EMOJI_WARNING,
|
|
TRANSLATE_STR("Achievements", "Achievements Disconnected"),
|
|
TRANSLATE_STR("Achievements",
|
|
"An unlock request could not be completed.\nWe will keep trying to submit this request."));
|
|
}
|
|
|
|
void Achievements::HandleServerReconnectedEvent(const rc_client_event_t* event)
|
|
{
|
|
WARNING_LOG("Server reconnected.");
|
|
|
|
Host::AddIconOSDMessage(OSDMessageType::Warning, "AchievementsDisconnected", RA_LOGO_SVG_ICON_NAME,
|
|
TRANSLATE_STR("Achievements", "Achievements Reconnected"),
|
|
TRANSLATE_STR("Achievements", "All pending unlock requests have completed."));
|
|
}
|
|
|
|
void Achievements::EnableHardcoreMode(bool display_message, bool display_game_summary)
|
|
{
|
|
DebugAssert(IsActive());
|
|
if (rc_client_get_hardcore_enabled(s_state.client))
|
|
return;
|
|
|
|
rc_client_set_hardcore_enabled(s_state.client, true);
|
|
OnHardcoreModeChanged(true, display_message, display_game_summary);
|
|
}
|
|
|
|
void Achievements::DisableHardcoreMode(bool show_message, bool display_game_summary)
|
|
{
|
|
if (!IsActive())
|
|
return;
|
|
|
|
const auto lock = GetLock();
|
|
if (!rc_client_get_hardcore_enabled(s_state.client))
|
|
return;
|
|
|
|
rc_client_set_hardcore_enabled(s_state.client, false);
|
|
OnHardcoreModeChanged(false, show_message, display_game_summary);
|
|
}
|
|
|
|
void Achievements::OnHardcoreModeChanged(bool enabled, bool display_message, bool display_game_summary)
|
|
{
|
|
INFO_COLOR_LOG(StrongYellow, "Hardcore mode/restrictions are now {}.", enabled ? "ACTIVE" : "inactive");
|
|
|
|
if (System::IsValid() && display_message)
|
|
{
|
|
Host::AddIconOSDMessage(OSDMessageType::Info, "AchievementsHardcoreModeChanged", RA_LOGO_SVG_ICON_NAME,
|
|
enabled ? TRANSLATE_STR("Achievements", "Hardcore mode enabled.") :
|
|
TRANSLATE_STR("Achievements", "Hardcore mode disabled."),
|
|
enabled ? TRANSLATE_STR("Achievements", "Restrictions are now active.") :
|
|
TRANSLATE_STR("Achievements", "Restrictions are no longer active."));
|
|
}
|
|
|
|
if (HasActiveGame() && display_game_summary)
|
|
{
|
|
UpdateGameSummary(true);
|
|
DisplayAchievementSummary();
|
|
}
|
|
|
|
DebugAssert((rc_client_get_hardcore_enabled(s_state.client) != 0) == enabled);
|
|
|
|
// Reload setting to permit cheating-like things if we were just disabled.
|
|
if (System::IsValid())
|
|
{
|
|
// Make sure a pre-existing cheat file hasn't been loaded when resetting after enabling HC mode.
|
|
Cheats::ReloadCheats(true, true, false, true, true);
|
|
|
|
// Defer settings update in case something is using it.
|
|
Host::RunOnCoreThread([]() { System::ApplySettings(false); });
|
|
}
|
|
else if (System::GetState() == System::State::Starting)
|
|
{
|
|
// Initial HC enable, activate restrictions.
|
|
System::ApplySettings(false);
|
|
}
|
|
|
|
// Toss away UI state, because it's invalid now
|
|
FullscreenUI::ClearAchievementsState();
|
|
|
|
Host::OnAchievementsHardcoreModeChanged(enabled);
|
|
}
|
|
|
|
void Achievements::LoadStateFromBuffer(std::span<const u8> data, std::unique_lock<std::recursive_mutex>& lock)
|
|
{
|
|
// if we're active, make sure we've downloaded and activated all the achievements
|
|
// before deserializing, otherwise that state's going to get lost.
|
|
if (s_state.load_game_request)
|
|
{
|
|
// Fallback to game icon if we don't have a cover.
|
|
std::string image = System::GetImageForLoadingScreen(System::GetGamePath());
|
|
FullscreenUI::OpenOrUpdateLoadingScreen(image.empty() ? GetGameIconPath() : image,
|
|
TRANSLATE_SV("Achievements", "Downloading achievements data..."));
|
|
|
|
WaitForHTTPRequestsWithYield(lock);
|
|
|
|
FullscreenUI::CloseLoadingScreen();
|
|
}
|
|
|
|
if (data.empty())
|
|
{
|
|
// reset runtime, no data (state might've been created without cheevos)
|
|
WARNING_LOG("State is missing cheevos data, resetting runtime");
|
|
rc_client_reset(s_state.client);
|
|
return;
|
|
}
|
|
|
|
const int result = rc_client_deserialize_progress_sized(s_state.client, data.data(), data.size());
|
|
if (result != RC_OK)
|
|
ERROR_LOG("Failed to deserialize cheevos state ({}/{}), runtime was reset", rc_error_str(result), result);
|
|
}
|
|
|
|
bool Achievements::SaveStateToBuffer(std::span<u8> data)
|
|
{
|
|
const int result = rc_client_serialize_progress_sized(s_state.client, data.data(), data.size());
|
|
if (result != RC_OK)
|
|
{
|
|
// set data to zero, effectively serializing nothing
|
|
ERROR_LOG("Failed to serialize cheevos state ({}/{})", rc_error_str(result), result);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
DynamicHeapArray<u8> Achievements::SaveStateToBuffer()
|
|
{
|
|
DynamicHeapArray<u8> ret;
|
|
if (const size_t data_size = rc_client_progress_size(s_state.client); data_size > 0)
|
|
{
|
|
ret.resize(data_size);
|
|
if (!SaveStateToBuffer(ret))
|
|
ret.deallocate();
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool Achievements::DoState(StateWrapper& sw)
|
|
{
|
|
static constexpr u32 REQUIRED_VERSION = 56;
|
|
|
|
// if we're inactive, we still need to skip the data (if any)
|
|
if (!IsActive())
|
|
{
|
|
u32 data_size = 0;
|
|
sw.DoEx(&data_size, REQUIRED_VERSION, 0u);
|
|
if (data_size > 0)
|
|
sw.SkipBytes(data_size);
|
|
|
|
return !sw.HasError();
|
|
}
|
|
|
|
std::unique_lock lock(s_state.mutex);
|
|
|
|
if (sw.IsReading())
|
|
{
|
|
u32 data_size = 0;
|
|
sw.DoEx(&data_size, REQUIRED_VERSION, 0u);
|
|
|
|
const std::span<u8> data = sw.GetDeferredBytes(data_size);
|
|
if (sw.HasError())
|
|
return false;
|
|
|
|
LoadStateFromBuffer(data, lock);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
const size_t size_pos = sw.GetPosition();
|
|
|
|
u32 data_size = static_cast<u32>(rc_client_progress_size(s_state.client));
|
|
sw.Do(&data_size);
|
|
|
|
if (data_size > 0)
|
|
{
|
|
const std::span<u8> data = sw.GetDeferredBytes(data_size);
|
|
if (!sw.HasError()) [[likely]]
|
|
{
|
|
if (!SaveStateToBuffer(data))
|
|
{
|
|
// set data to zero, effectively serializing nothing
|
|
data_size = 0;
|
|
sw.SetPosition(size_pos);
|
|
sw.Do(&data_size);
|
|
}
|
|
}
|
|
}
|
|
|
|
return !sw.HasError();
|
|
}
|
|
}
|
|
|
|
std::string Achievements::GetAchievementBadgeURL(const rc_client_achievement_t* achievement, u32 image_type)
|
|
{
|
|
std::string url;
|
|
const char* url_ptr;
|
|
|
|
// RAIntegration doesn't set the URL fields.
|
|
if (IsUsingRAIntegration() ||
|
|
!(url_ptr =
|
|
(image_type == RC_IMAGE_TYPE_ACHIEVEMENT_LOCKED) ? achievement->badge_locked_url : achievement->badge_url))
|
|
{
|
|
return GetImageURL(achievement->badge_name, image_type);
|
|
}
|
|
else
|
|
{
|
|
return std::string(url_ptr);
|
|
}
|
|
}
|
|
|
|
std::string Achievements::GetAchievementBadgePath(const rc_client_achievement_t* achievement, bool locked,
|
|
bool download_if_missing)
|
|
{
|
|
const u32 image_type = locked ? RC_IMAGE_TYPE_ACHIEVEMENT_LOCKED : RC_IMAGE_TYPE_ACHIEVEMENT;
|
|
const std::string path = GetLocalImagePath(achievement->badge_name, image_type);
|
|
if (download_if_missing && !path.empty() && !FileSystem::FileExists(path.c_str()))
|
|
{
|
|
std::string url = GetAchievementBadgeURL(achievement, image_type);
|
|
if (url.empty()) [[unlikely]]
|
|
{
|
|
ReportFmtError("Achievement {} with badge name {} has no badge URL", achievement->id, achievement->badge_name);
|
|
}
|
|
else
|
|
{
|
|
DEV_LOG("Downloading badge for achievement {} from URL: {}", achievement->id, url);
|
|
DownloadImage(std::move(url), path);
|
|
}
|
|
}
|
|
|
|
return path;
|
|
}
|
|
|
|
std::string Achievements::GetLeaderboardUserBadgePath(const rc_client_leaderboard_entry_t* entry)
|
|
{
|
|
const std::string path = GetLocalImagePath(entry->user, RC_IMAGE_TYPE_USER);
|
|
if (!FileSystem::FileExists(path.c_str()))
|
|
{
|
|
std::string url = GetImageURL(entry->user, RC_IMAGE_TYPE_USER);
|
|
if (!url.empty())
|
|
DownloadImage(std::move(url), path);
|
|
}
|
|
|
|
return path;
|
|
}
|
|
|
|
std::string Achievements::GetSubsetBadgePath(const rc_client_subset_t* subset)
|
|
{
|
|
std::string badge_path = GetLocalImagePath(subset->badge_name, RC_IMAGE_TYPE_GAME);
|
|
if (!FileSystem::FileExists(badge_path.c_str()))
|
|
{
|
|
std::string url;
|
|
if (IsUsingRAIntegration() || !subset->badge_url)
|
|
url = GetImageURL(subset->badge_name, RC_IMAGE_TYPE_GAME);
|
|
else
|
|
url = subset->badge_url;
|
|
DownloadImage(std::move(url), badge_path);
|
|
}
|
|
|
|
return badge_path;
|
|
}
|
|
|
|
bool Achievements::IsLoggedIn()
|
|
{
|
|
return (rc_client_get_user_info(s_state.client) != nullptr);
|
|
}
|
|
|
|
bool Achievements::IsLoggedInOrLoggingIn()
|
|
{
|
|
return (IsLoggedIn() || s_state.login_request);
|
|
}
|
|
|
|
bool Achievements::Login(const char* username, const char* password, Error* error)
|
|
{
|
|
auto lock = GetLock();
|
|
|
|
// We need to use a temporary client if achievements aren't currently active.
|
|
rc_client_t* client = s_state.client;
|
|
HTTPDownloader* http = s_state.http_downloader.get();
|
|
const bool is_temporary_client = (client == nullptr);
|
|
std::unique_ptr<HTTPDownloader> temporary_downloader;
|
|
ScopedGuard temporary_client_guard = [&client, is_temporary_client, &temporary_downloader]() {
|
|
if (is_temporary_client)
|
|
DestroyClient(&client, &temporary_downloader);
|
|
};
|
|
if (is_temporary_client)
|
|
{
|
|
if (!CreateClient(&client, &temporary_downloader))
|
|
{
|
|
Error::SetString(error, "Failed to create client.");
|
|
return false;
|
|
}
|
|
http = temporary_downloader.get();
|
|
}
|
|
|
|
LoginWithPasswordParameters params = {username, error, nullptr, false};
|
|
|
|
params.request =
|
|
rc_client_begin_login_with_password(client, username, password, ClientLoginWithPasswordCallback, ¶ms);
|
|
if (!params.request)
|
|
{
|
|
Error::SetString(error, "Failed to create login request.");
|
|
return false;
|
|
}
|
|
|
|
// Wait until the login request completes.
|
|
http->WaitForAllRequestsWithYield([&lock]() { lock.unlock(); }, [&lock]() { lock.lock(); });
|
|
Assert(!params.request);
|
|
|
|
// Success? Assume the callback set the error message.
|
|
if (!params.result)
|
|
return false;
|
|
|
|
// If we were't a temporary client, get the game loaded.
|
|
if (System::IsValid() && !is_temporary_client)
|
|
{
|
|
IdentifyCurrentGame();
|
|
BeginLoadGame();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Achievements::ClientLoginWithPasswordCallback(int result, const char* error_message, rc_client_t* client,
|
|
void* userdata)
|
|
{
|
|
Assert(userdata);
|
|
|
|
LoginWithPasswordParameters* params = static_cast<LoginWithPasswordParameters*>(userdata);
|
|
params->request = nullptr;
|
|
|
|
if (result != RC_OK)
|
|
{
|
|
ERROR_LOG("Login failed: {}: {}", rc_error_str(result), error_message ? error_message : "Unknown");
|
|
Error::SetString(params->error,
|
|
fmt::format("{}: {}", rc_error_str(result), error_message ? error_message : "Unknown"));
|
|
params->result = false;
|
|
return;
|
|
}
|
|
|
|
// Grab the token from the client, and save it to the config.
|
|
const rc_client_user_t* user = rc_client_get_user_info(client);
|
|
if (!user || !user->token)
|
|
{
|
|
ERROR_LOG("rc_client_get_user_info() returned NULL");
|
|
Error::SetString(params->error, "rc_client_get_user_info() returned NULL");
|
|
params->result = false;
|
|
return;
|
|
}
|
|
|
|
params->result = true;
|
|
|
|
// Store configuration.
|
|
Core::SetBaseStringSettingValue("Cheevos", "Username", params->username);
|
|
Core::SetBaseStringSettingValue("Cheevos", "Token", EncryptLoginToken(user->token, params->username));
|
|
Core::SetBaseStringSettingValue("Cheevos", "LoginTimestamp", fmt::format("{}", std::time(nullptr)).c_str());
|
|
Host::CommitBaseSettingChanges();
|
|
|
|
// Will be using temporary client if achievements are not enabled.
|
|
if (client == s_state.client)
|
|
FinishLogin();
|
|
}
|
|
|
|
void Achievements::FetchGameTitlesCallback(int result, const char* error_message, rc_client_game_title_list_t* list,
|
|
rc_client_t* client, void* userdata)
|
|
{
|
|
FetchGameTitlesParameters* params = static_cast<FetchGameTitlesParameters*>(userdata);
|
|
params->request = nullptr;
|
|
|
|
if (result != RC_OK || !list)
|
|
{
|
|
if (error_message)
|
|
Error::SetString(params->error, error_message);
|
|
else
|
|
Error::SetStringFmt(params->error, TRANSLATE_FS("Achievements", "Failed to fetch game titles (code {})."),
|
|
result);
|
|
params->success = false;
|
|
return;
|
|
}
|
|
|
|
params->list = list;
|
|
params->success = true;
|
|
}
|
|
|
|
void Achievements::ClientLoginWithTokenCallback(int result, const char* error_message, rc_client_t* client,
|
|
void* userdata)
|
|
{
|
|
s_state.login_request = nullptr;
|
|
|
|
if (result == RC_INVALID_CREDENTIALS || result == RC_EXPIRED_TOKEN)
|
|
{
|
|
ERROR_LOG("Login failed due to invalid token: {}: {}", rc_error_str(result), error_message);
|
|
Host::OnAchievementsLoginRequested(LoginRequestReason::TokenInvalid);
|
|
return;
|
|
}
|
|
else if (result != RC_OK)
|
|
{
|
|
ERROR_LOG("Login failed: {}: {}", rc_error_str(result), error_message);
|
|
|
|
// only display user error if they've started a game
|
|
if (System::IsValid())
|
|
{
|
|
Host::AddIconOSDMessage(
|
|
OSDMessageType::Error, "AchievementsLoginFailed", ICON_EMOJI_NO_ENTRY_SIGN,
|
|
TRANSLATE_STR("Achievements", "RetroAchievements Login Failed"),
|
|
fmt::format(
|
|
TRANSLATE_FS("Achievements", "Achievement unlocks will not be submitted for this session.\nError: {}"),
|
|
error_message));
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// Should be active here.
|
|
DebugAssert(client == s_state.client);
|
|
FinishLogin();
|
|
}
|
|
|
|
void Achievements::FinishLogin()
|
|
{
|
|
const rc_client_user_t* const user = rc_client_get_user_info(s_state.client);
|
|
if (!user)
|
|
return;
|
|
|
|
s_state.user_badge_path = GetLocalImagePath(user->username, RC_IMAGE_TYPE_USER);
|
|
if (!s_state.user_badge_path.empty() && !FileSystem::FileExists(s_state.user_badge_path.c_str()))
|
|
{
|
|
std::string url;
|
|
if (IsUsingRAIntegration() || !user->avatar_url)
|
|
url = GetImageURL(user->username, RC_IMAGE_TYPE_USER);
|
|
else
|
|
url = user->avatar_url;
|
|
|
|
DownloadImage(std::move(url), s_state.user_badge_path);
|
|
}
|
|
|
|
PreloadHashDatabase();
|
|
|
|
Host::OnAchievementsLoginSuccess(user->username, user->score, user->score_softcore, user->num_unread_messages);
|
|
|
|
if (g_settings.achievements_notifications)
|
|
{
|
|
//: Summary for login notification.
|
|
std::string summary = fmt::format(TRANSLATE_FS("Achievements", "Score: {} ({} softcore)\nUnread messages: {}"),
|
|
user->score, user->score_softcore, user->num_unread_messages);
|
|
|
|
FullscreenUI::AddAchievementNotification("achievements_login", LOGIN_NOTIFICATION_TIME, s_state.user_badge_path,
|
|
user->display_name, std::move(summary), RA_LOGO_ICON_NAME,
|
|
FullscreenUI::AchievementNotificationNoteType::Image);
|
|
}
|
|
}
|
|
|
|
const char* Achievements::GetLoggedInUserName()
|
|
{
|
|
const rc_client_user_t* user = rc_client_get_user_info(s_state.client);
|
|
if (!user) [[unlikely]]
|
|
return nullptr;
|
|
|
|
return user->username;
|
|
}
|
|
|
|
const std::string& Achievements::GetLoggedInUserBadgePath()
|
|
{
|
|
return s_state.user_badge_path;
|
|
}
|
|
|
|
SmallString Achievements::GetLoggedInUserPointsSummary()
|
|
{
|
|
SmallString ret;
|
|
|
|
const rc_client_user_t* user = rc_client_get_user_info(s_state.client);
|
|
if (!user) [[unlikely]]
|
|
return ret;
|
|
|
|
//: Score summary, shown in Big Picture mode.
|
|
ret.format(TRANSLATE_FS("Achievements", "Score: {} ({} softcore)"), user->score, user->score_softcore);
|
|
return ret;
|
|
}
|
|
|
|
std::string Achievements::GetGameBadgePath(std::string_view badge_name)
|
|
{
|
|
return GetLocalImagePath(badge_name, RC_IMAGE_TYPE_GAME);
|
|
}
|
|
|
|
bool Achievements::DownloadGameIcons(ProgressCallback* progress, Error* error)
|
|
{
|
|
// Collect all unique game IDs that don't have icons yet
|
|
std::vector<u32> game_ids;
|
|
{
|
|
const auto lock = GameList::GetLock();
|
|
for (const GameList::Entry& entry : GameList::GetEntries())
|
|
{
|
|
if (entry.achievements_game_id != 0)
|
|
{
|
|
// Check if we already have this badge
|
|
const std::string existing_badge = GameList::GetAchievementGameBadgePath(entry.achievements_game_id);
|
|
if (existing_badge.empty() &&
|
|
std::find(game_ids.begin(), game_ids.end(), entry.achievements_game_id) == game_ids.end())
|
|
{
|
|
game_ids.push_back(entry.achievements_game_id);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (game_ids.empty())
|
|
{
|
|
Error::SetStringView(error, TRANSLATE_SV("Achievements", "All available icons have already been downloaded."));
|
|
return false;
|
|
}
|
|
|
|
progress->FormatStatusText(TRANSLATE_FS("Achievements", "Fetching icon info for {} games..."), game_ids.size());
|
|
|
|
auto lock = GetLock();
|
|
if (!IsActive())
|
|
{
|
|
Error::SetStringView(error, TRANSLATE_SV("Achievements", "Achievements are not enabled."));
|
|
return false;
|
|
}
|
|
|
|
// Fetch game titles (includes badge names) from RetroAchievements
|
|
FetchGameTitlesParameters params = {error, nullptr, nullptr, false};
|
|
params.request = rc_client_begin_fetch_game_titles(s_state.client, game_ids.data(), static_cast<u32>(game_ids.size()),
|
|
FetchGameTitlesCallback, ¶ms);
|
|
if (!params.request)
|
|
{
|
|
Error::SetStringView(error, TRANSLATE_SV("Achievements", "Failed to create game titles request."));
|
|
return false;
|
|
}
|
|
|
|
WaitForHTTPRequestsWithYield(lock);
|
|
|
|
if (!params.success || !params.list)
|
|
return false;
|
|
|
|
const ScopedGuard list_guard([¶ms]() { rc_client_destroy_game_title_list(params.list); });
|
|
if (params.list->num_entries == 0)
|
|
{
|
|
Error::SetStringView(error, TRANSLATE_SV("Achievements", "No image names returned."));
|
|
return false;
|
|
}
|
|
|
|
// Create all download requests in parallel
|
|
u32 badges_to_download = 0;
|
|
for (u32 i = 0; i < params.list->num_entries; i++)
|
|
{
|
|
const rc_client_game_title_entry_t& entry = params.list->entries[i];
|
|
|
|
if (entry.badge_name[0] == '\0')
|
|
continue;
|
|
|
|
std::string path = GetLocalImagePath(entry.badge_name, RC_IMAGE_TYPE_GAME);
|
|
if (FileSystem::FileExists(path.c_str()))
|
|
{
|
|
// Already have this icon, just update the cache
|
|
GameList::UpdateAchievementBadgeName(entry.game_id, entry.badge_name);
|
|
continue;
|
|
}
|
|
|
|
std::string url =
|
|
entry.badge_url ? std::string(entry.badge_url) : GetImageURL(entry.badge_name, RC_IMAGE_TYPE_GAME);
|
|
if (url.empty())
|
|
continue;
|
|
|
|
badges_to_download++;
|
|
s_state.http_downloader->CreateRequest(
|
|
std::move(url), [path = std::move(path), progress](s32 status_code, const Error& http_error, const std::string&,
|
|
HTTPDownloader::Request::Data data) {
|
|
if (status_code == HTTPDownloader::HTTP_STATUS_OK)
|
|
{
|
|
INFO_LOG("Writing badge to {}...", Path::GetFileName(path));
|
|
|
|
Error write_error;
|
|
if (!FileSystem::FileExists(path.c_str()) && !FileSystem::WriteBinaryFile(path.c_str(), data, &write_error))
|
|
{
|
|
ERROR_LOG("Failed to write badge to {}: {}", Path::GetFileName(path), write_error.GetDescription());
|
|
FileSystem::DeleteFile(path.c_str());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG("Failed to download badge: HTTP {}: {}", status_code, http_error.GetDescription());
|
|
}
|
|
|
|
progress->IncrementProgressValue();
|
|
});
|
|
}
|
|
|
|
if (badges_to_download == 0)
|
|
{
|
|
Error::SetStringView(error, TRANSLATE_SV("Achievements", "All icons have already been downloaded."));
|
|
return false;
|
|
}
|
|
|
|
progress->SetProgressRange(badges_to_download);
|
|
progress->FormatStatusText(TRANSLATE_FS("Achievements", "Downloading {} game icons..."), badges_to_download);
|
|
WaitForHTTPRequestsWithYield(lock);
|
|
return true;
|
|
}
|
|
|
|
u32 Achievements::GetPauseThrottleFrames()
|
|
{
|
|
if (!IsActive())
|
|
return 0;
|
|
|
|
const auto lock = GetLock();
|
|
if (!IsHardcoreModeActive())
|
|
return 0;
|
|
|
|
u32 frames_remaining = 0;
|
|
return rc_client_can_pause(s_state.client, &frames_remaining) ? 0 : frames_remaining;
|
|
}
|
|
|
|
u32 Achievements::GetPendingUnlockCount()
|
|
{
|
|
if (!IsActive())
|
|
return 0;
|
|
|
|
const auto lock = GetLock();
|
|
return rc_client_get_award_achievement_pending_count(s_state.client);
|
|
}
|
|
|
|
void Achievements::Logout()
|
|
{
|
|
if (IsActive())
|
|
{
|
|
const auto lock = GetLock();
|
|
|
|
if (HasActiveGame())
|
|
{
|
|
ClearGameInfo();
|
|
DisableHardcoreMode(false, false);
|
|
}
|
|
|
|
CancelHashDatabaseRequests();
|
|
|
|
INFO_LOG("Logging out...");
|
|
rc_client_logout(s_state.client);
|
|
}
|
|
|
|
INFO_LOG("Clearing credentials...");
|
|
Core::DeleteBaseSettingValue("Cheevos", "Username");
|
|
Core::DeleteBaseSettingValue("Cheevos", "Token");
|
|
Core::DeleteBaseSettingValue("Cheevos", "LoginTimestamp");
|
|
Host::CommitBaseSettingChanges();
|
|
ClearProgressDatabase();
|
|
}
|
|
|
|
void Achievements::ConfirmHardcoreModeDisableAsync(std::string_view trigger, std::function<void(bool)> callback)
|
|
{
|
|
Host::ConfirmMessageAsync(
|
|
TRANSLATE_STR("Achievements", "Confirm Hardcore Mode Disable"),
|
|
fmt::format(TRANSLATE_FS("Achievements", "{0} cannot be performed while hardcore mode is active. Do you want to "
|
|
"disable hardcore mode? {0} will be cancelled if you select No."),
|
|
trigger),
|
|
[callback = std::move(callback)](bool res) mutable {
|
|
// don't run the callback in the middle of rendering the UI
|
|
Host::RunOnCoreThread([callback = std::move(callback), res]() {
|
|
if (res)
|
|
DisableHardcoreMode(true, true);
|
|
callback(res);
|
|
});
|
|
});
|
|
}
|
|
|
|
#if defined(_WIN32)
|
|
#include "common/windows_headers.h"
|
|
#elif !defined(__ANDROID__)
|
|
#include <unistd.h>
|
|
#endif
|
|
|
|
#include "common/thirdparty/SmallVector.h"
|
|
#include "common/thirdparty/aes.h"
|
|
|
|
#ifndef __ANDROID__
|
|
|
|
static TinyString GetLoginEncryptionMachineKey()
|
|
{
|
|
TinyString ret;
|
|
|
|
#ifdef _WIN32
|
|
HKEY hKey;
|
|
DWORD error;
|
|
if ((error = RegOpenKeyExW(HKEY_LOCAL_MACHINE, L"SOFTWARE\\Microsoft\\Cryptography", 0, KEY_READ, &hKey)) !=
|
|
ERROR_SUCCESS)
|
|
{
|
|
WARNING_LOG("Open SOFTWARE\\Microsoft\\Cryptography failed for machine key failed: {}", error);
|
|
return ret;
|
|
}
|
|
|
|
DWORD machine_guid_length;
|
|
if ((error = RegGetValueA(hKey, NULL, "MachineGuid", RRF_RT_REG_SZ, NULL, NULL, &machine_guid_length)) !=
|
|
ERROR_SUCCESS)
|
|
{
|
|
WARNING_LOG("Get MachineGuid failed: {}", error);
|
|
RegCloseKey(hKey);
|
|
return ret;
|
|
}
|
|
|
|
ret.resize(machine_guid_length);
|
|
if ((error = RegGetValueA(hKey, NULL, "MachineGuid", RRF_RT_REG_SZ, NULL, ret.data(), &machine_guid_length)) !=
|
|
ERROR_SUCCESS ||
|
|
machine_guid_length <= 1)
|
|
{
|
|
WARNING_LOG("Read MachineGuid failed: {}", error);
|
|
ret = {};
|
|
RegCloseKey(hKey);
|
|
return ret;
|
|
}
|
|
|
|
ret.resize(machine_guid_length);
|
|
RegCloseKey(hKey);
|
|
#else
|
|
#if defined(__linux__)
|
|
// use /etc/machine-id on Linux
|
|
std::optional<std::string> machine_id = FileSystem::ReadFileToString("/etc/machine-id");
|
|
if (machine_id.has_value())
|
|
ret = std::string_view(machine_id.value());
|
|
#elif defined(__APPLE__)
|
|
// use gethostuuid(2) on macOS
|
|
const struct timespec ts{};
|
|
uuid_t uuid{};
|
|
if (gethostuuid(uuid, &ts) == 0)
|
|
ret.append_hex(uuid, sizeof(uuid), false);
|
|
#endif
|
|
|
|
if (ret.empty())
|
|
{
|
|
WARNING_LOG("Falling back to gethostid()");
|
|
|
|
// fallback to POSIX gethostid()
|
|
const long hostid = gethostid();
|
|
ret.format("{:08X}", hostid);
|
|
}
|
|
#endif
|
|
|
|
return ret;
|
|
}
|
|
|
|
#endif
|
|
|
|
static std::array<u8, 32> GetLoginEncryptionKey(std::string_view username)
|
|
{
|
|
// super basic key stretching
|
|
static constexpr u32 EXTRA_ROUNDS = 100;
|
|
|
|
SHA256Digest digest;
|
|
|
|
#ifndef __ANDROID__
|
|
// Only use machine key if we're not running in portable mode.
|
|
if (!EmuFolders::IsRunningInPortableMode())
|
|
{
|
|
const TinyString machine_key = GetLoginEncryptionMachineKey();
|
|
if (!machine_key.empty())
|
|
digest.Update(machine_key.cbspan());
|
|
else
|
|
WARNING_LOG("Failed to get machine key, token will be decipherable.");
|
|
}
|
|
#endif
|
|
|
|
// salt with username
|
|
digest.Update(username.data(), username.length());
|
|
|
|
std::array<u8, 32> key = digest.Final();
|
|
|
|
for (u32 i = 0; i < EXTRA_ROUNDS; i++)
|
|
key = SHA256Digest::GetDigest(key);
|
|
|
|
return key;
|
|
}
|
|
|
|
TinyString Achievements::EncryptLoginToken(std::string_view token, std::string_view username)
|
|
{
|
|
TinyString ret;
|
|
if (token.empty() || username.empty())
|
|
return ret;
|
|
|
|
const auto key = GetLoginEncryptionKey(username);
|
|
std::array<u32, AES_KEY_SCHEDULE_SIZE> key_schedule;
|
|
aes_key_setup(&key[0], key_schedule.data(), 128);
|
|
|
|
// has to be padded to the block size
|
|
llvm::SmallVector<u8, 64> data(reinterpret_cast<const u8*>(token.data()),
|
|
reinterpret_cast<const u8*>(token.data() + token.length()));
|
|
data.resize(Common::AlignUpPow2(token.length(), AES_BLOCK_SIZE), 0);
|
|
aes_encrypt_cbc(data.data(), data.size(), data.data(), key_schedule.data(), 128, &key[16]);
|
|
|
|
// base64 encode it
|
|
const std::span<const u8> data_span(data.data(), data.size());
|
|
ret.resize(static_cast<u32>(StringUtil::EncodedBase64Length(data_span)));
|
|
StringUtil::EncodeBase64(ret.span(), data_span);
|
|
return ret;
|
|
}
|
|
|
|
TinyString Achievements::DecryptLoginToken(std::string_view encrypted_token, std::string_view username)
|
|
{
|
|
TinyString ret;
|
|
if (encrypted_token.empty() || username.empty())
|
|
return ret;
|
|
|
|
const size_t encrypted_data_length = StringUtil::DecodedBase64Length(encrypted_token);
|
|
if (encrypted_data_length == 0 || (encrypted_data_length % AES_BLOCK_SIZE) != 0)
|
|
return ret;
|
|
|
|
const auto key = GetLoginEncryptionKey(username);
|
|
std::array<u32, AES_KEY_SCHEDULE_SIZE> key_schedule;
|
|
aes_key_setup(&key[0], key_schedule.data(), 128);
|
|
|
|
// has to be padded to the block size
|
|
llvm::SmallVector<u8, 64> encrypted_data;
|
|
encrypted_data.resize(encrypted_data_length);
|
|
if (StringUtil::DecodeBase64(std::span<u8>(encrypted_data.data(), encrypted_data.size()), encrypted_token) !=
|
|
encrypted_data_length)
|
|
{
|
|
WARNING_LOG("Failed to base64 decode encrypted login token.");
|
|
return ret;
|
|
}
|
|
|
|
aes_decrypt_cbc(encrypted_data.data(), encrypted_data.size(), encrypted_data.data(), key_schedule.data(), 128,
|
|
&key[16]);
|
|
|
|
// remove any trailing null bytes
|
|
const size_t real_length =
|
|
StringUtil::Strnlen(reinterpret_cast<const char*>(encrypted_data.data()), encrypted_data_length);
|
|
ret.append(reinterpret_cast<const char*>(encrypted_data.data()), static_cast<u32>(real_length));
|
|
return ret;
|
|
}
|
|
|
|
std::string Achievements::GetHashDatabasePath()
|
|
{
|
|
return Path::Combine(EmuFolders::Cache, "achievement_gamedb.cache");
|
|
}
|
|
|
|
std::string Achievements::GetProgressDatabasePath()
|
|
{
|
|
return Path::Combine(EmuFolders::Cache, "achievement_progress.cache");
|
|
}
|
|
|
|
void Achievements::BeginRefreshHashDatabase()
|
|
{
|
|
INFO_LOG("Starting hash database refresh...");
|
|
|
|
// kick off both requests
|
|
CancelHashDatabaseRequests();
|
|
s_state.fetch_hash_library_request =
|
|
rc_client_begin_fetch_hash_library(s_state.client, RC_CONSOLE_PLAYSTATION, FetchHashLibraryCallback, nullptr);
|
|
s_state.fetch_all_progress_request =
|
|
rc_client_begin_fetch_all_user_progress(s_state.client, RC_CONSOLE_PLAYSTATION, FetchAllProgressCallback, nullptr);
|
|
if (!s_state.fetch_hash_library_request || !s_state.fetch_hash_library_request)
|
|
{
|
|
ERROR_LOG("Failed to create hash database refresh requests.");
|
|
CancelHashDatabaseRequests();
|
|
}
|
|
}
|
|
|
|
void Achievements::FetchHashLibraryCallback(int result, const char* error_message, rc_client_hash_library_t* list,
|
|
rc_client_t* client, void* callback_userdata)
|
|
{
|
|
s_state.fetch_hash_library_request = nullptr;
|
|
|
|
if (result != RC_OK)
|
|
{
|
|
ERROR_LOG("Fetch hash library failed: {}: {}", rc_error_str(result), error_message);
|
|
CancelHashDatabaseRequests();
|
|
return;
|
|
}
|
|
|
|
s_state.fetch_hash_library_result = list;
|
|
FinishRefreshHashDatabase();
|
|
}
|
|
|
|
void Achievements::FetchAllProgressCallback(int result, const char* error_message, rc_client_all_user_progress_t* list,
|
|
rc_client_t* client, void* callback_userdata)
|
|
{
|
|
s_state.fetch_all_progress_request = nullptr;
|
|
|
|
if (result != RC_OK)
|
|
{
|
|
ERROR_LOG("Fetch all progress failed: {}: {}", rc_error_str(result), error_message);
|
|
CancelHashDatabaseRequests();
|
|
return;
|
|
}
|
|
|
|
s_state.fetch_all_progress_result = list;
|
|
FinishRefreshHashDatabase();
|
|
}
|
|
|
|
void Achievements::CancelHashDatabaseRequests()
|
|
{
|
|
if (s_state.fetch_all_progress_result)
|
|
{
|
|
rc_client_destroy_all_user_progress(s_state.fetch_all_progress_result);
|
|
s_state.fetch_all_progress_result = nullptr;
|
|
}
|
|
if (s_state.fetch_all_progress_request)
|
|
{
|
|
rc_client_abort_async(s_state.client, s_state.fetch_all_progress_request);
|
|
s_state.fetch_all_progress_request = nullptr;
|
|
}
|
|
|
|
if (s_state.fetch_hash_library_result)
|
|
{
|
|
rc_client_destroy_hash_library(s_state.fetch_hash_library_result);
|
|
s_state.fetch_hash_library_result = nullptr;
|
|
}
|
|
if (s_state.fetch_hash_library_request)
|
|
{
|
|
rc_client_abort_async(s_state.client, s_state.fetch_hash_library_request);
|
|
s_state.fetch_hash_library_request = nullptr;
|
|
}
|
|
}
|
|
|
|
void Achievements::FinishRefreshHashDatabase()
|
|
{
|
|
if (!s_state.fetch_hash_library_result || !s_state.fetch_all_progress_result)
|
|
{
|
|
// not done yet
|
|
return;
|
|
}
|
|
|
|
// build mapping of hashes to game ids and achievement counts
|
|
BuildHashDatabase(s_state.fetch_hash_library_result, s_state.fetch_all_progress_result);
|
|
|
|
// update the progress tracking while we're at it
|
|
BuildProgressDatabase(s_state.fetch_all_progress_result);
|
|
|
|
// tidy up
|
|
rc_client_destroy_all_user_progress(s_state.fetch_all_progress_result);
|
|
s_state.fetch_all_progress_result = nullptr;
|
|
rc_client_destroy_hash_library(s_state.fetch_hash_library_result);
|
|
s_state.fetch_hash_library_result = nullptr;
|
|
|
|
// update game list, we might have some new games that weren't in the seed database
|
|
GameList::UpdateAllAchievementData();
|
|
}
|
|
|
|
bool Achievements::RefreshAllProgressDatabase(ProgressCallback* progress, Error* error)
|
|
{
|
|
auto lock = GetLock();
|
|
if (!IsLoggedIn())
|
|
{
|
|
Error::SetStringView(error, TRANSLATE_SV("Achievements", "User is not logged in."));
|
|
return false;
|
|
}
|
|
|
|
if (s_state.fetch_hash_library_request || s_state.fetch_all_progress_request || s_state.refresh_all_progress_request)
|
|
{
|
|
Error::SetStringView(error, TRANSLATE_SV("Achievements", "Progress is already being updated."));
|
|
return false;
|
|
}
|
|
|
|
// refresh in progress
|
|
progress->SetStatusText(TRANSLATE_SV("Achievements", "Refreshing achievement progress..."));
|
|
progress->SetProgressRange(0);
|
|
progress->SetProgressValue(0);
|
|
|
|
std::pair<bool, Error*> result = {false, error};
|
|
s_state.refresh_all_progress_request = rc_client_begin_fetch_all_user_progress(s_state.client, RC_CONSOLE_PLAYSTATION,
|
|
RefreshAllProgressCallback, &result);
|
|
while (s_state.refresh_all_progress_request)
|
|
WaitForHTTPRequestsWithYield(lock);
|
|
|
|
return true;
|
|
}
|
|
|
|
void Achievements::RefreshAllProgressCallback(int result, const char* error_message,
|
|
rc_client_all_user_progress_t* list, rc_client_t* client,
|
|
void* callback_userdata)
|
|
{
|
|
s_state.refresh_all_progress_request = nullptr;
|
|
|
|
std::pair<bool, Error*>* result_ud = static_cast<std::pair<bool, Error*>*>(callback_userdata);
|
|
if (result != RC_OK)
|
|
{
|
|
if (result_ud)
|
|
{
|
|
result_ud->first = false;
|
|
result_ud->second->SetStringFmt("{}: {}\n{}", TRANSLATE_SV("Achievements", "Refresh all progress failed"),
|
|
rc_error_str(result), error_message);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
BuildProgressDatabase(list);
|
|
rc_client_destroy_all_user_progress(list);
|
|
|
|
GameList::UpdateAllAchievementData();
|
|
|
|
if (result_ud)
|
|
result_ud->first = true;
|
|
}
|
|
|
|
void Achievements::BuildHashDatabase(const rc_client_hash_library_t* hashlib,
|
|
const rc_client_all_user_progress_t* allprog)
|
|
{
|
|
std::vector<HashDatabaseEntry> dbentries;
|
|
dbentries.reserve(hashlib->num_entries);
|
|
|
|
for (const rc_client_hash_library_entry_t& entry :
|
|
std::span<const rc_client_hash_library_entry_t>(hashlib->entries, hashlib->num_entries))
|
|
{
|
|
HashDatabaseEntry dbentry;
|
|
dbentry.game_id = entry.game_id;
|
|
dbentry.num_achievements = 0;
|
|
if (StringUtil::DecodeHex(dbentry.hash, entry.hash) != GAME_HASH_LENGTH)
|
|
{
|
|
WARNING_LOG("Invalid hash '{}' in game ID {}", entry.hash, entry.game_id);
|
|
continue;
|
|
}
|
|
|
|
// Just in case...
|
|
if (std::any_of(dbentries.begin(), dbentries.end(),
|
|
[&dbentry](const HashDatabaseEntry& e) { return (e.hash == dbentry.hash); }))
|
|
{
|
|
WARNING_LOG("Duplicate hash {}", entry.hash);
|
|
continue;
|
|
}
|
|
|
|
dbentries.push_back(dbentry);
|
|
}
|
|
|
|
// fill in achievement counts
|
|
for (const rc_client_all_user_progress_entry_t& entry :
|
|
std::span<const rc_client_all_user_progress_entry_t>(allprog->entries, allprog->num_entries))
|
|
{
|
|
// can have multiple hashes with the same game id, update count on all of them
|
|
bool found_one = false;
|
|
for (HashDatabaseEntry& dbentry : dbentries)
|
|
{
|
|
if (dbentry.game_id == entry.game_id)
|
|
{
|
|
dbentry.num_achievements = entry.num_achievements;
|
|
found_one = true;
|
|
}
|
|
}
|
|
|
|
if (!found_one)
|
|
WARNING_LOG("All progress contained game ID {} without hash", entry.game_id);
|
|
}
|
|
|
|
s_state.hashdb_entries = std::move(dbentries);
|
|
s_state.hashdb_loaded = true;
|
|
|
|
Error error;
|
|
if (!SortAndSaveHashDatabase(&error))
|
|
ERROR_LOG("Failed to sort/save hash database from server: {}", error.GetDescription());
|
|
}
|
|
|
|
bool Achievements::CreateHashDatabaseFromSeedDatabase(const std::string& path, Error* error)
|
|
{
|
|
std::optional<std::string> yaml_data = Host::ReadResourceFileToString("achievement_hashlib.yaml", false, error);
|
|
if (!yaml_data.has_value())
|
|
{
|
|
Error::SetStringView(error, "Seed database is missing.");
|
|
return false;
|
|
}
|
|
|
|
const ryml::Tree yaml =
|
|
ryml::parse_in_place(to_csubstr(path), c4::substr(reinterpret_cast<char*>(yaml_data->data()), yaml_data->size()));
|
|
const ryml::ConstNodeRef root = yaml.rootref();
|
|
if (root.empty())
|
|
{
|
|
Error::SetStringView(error, "Seed database is empty.");
|
|
return false;
|
|
}
|
|
|
|
std::vector<HashDatabaseEntry> dbentries;
|
|
|
|
if (const ryml::ConstNodeRef hashes = root.find_child(to_csubstr("hashes")); hashes.valid())
|
|
{
|
|
dbentries.reserve(hashes.num_children());
|
|
for (const ryml::ConstNodeRef& current : hashes.cchildren())
|
|
{
|
|
const std::string_view hash = to_stringview(current.key());
|
|
const std::optional<u32> game_id = StringUtil::FromChars<u32>(to_stringview(current.val()));
|
|
if (!game_id.has_value())
|
|
{
|
|
WARNING_LOG("Invalid game ID {} in hash {}", to_stringview(current.val()), hash);
|
|
continue;
|
|
}
|
|
|
|
HashDatabaseEntry dbentry;
|
|
dbentry.game_id = game_id.value();
|
|
dbentry.num_achievements = 0;
|
|
if (StringUtil::DecodeHex(dbentry.hash, hash) != GAME_HASH_LENGTH)
|
|
{
|
|
WARNING_LOG("Invalid hash '{}' in game ID {}", hash, game_id.value());
|
|
continue;
|
|
}
|
|
|
|
dbentries.push_back(dbentry);
|
|
}
|
|
}
|
|
|
|
if (const ryml::ConstNodeRef achievements = root.find_child(to_csubstr("achievements")); achievements.valid())
|
|
{
|
|
for (const ryml::ConstNodeRef& current : achievements.cchildren())
|
|
{
|
|
const std::optional<u32> game_id = StringUtil::FromChars<u32>(to_stringview(current.key()));
|
|
const std::optional<u32> num_achievements = StringUtil::FromChars<u32>(to_stringview(current.val()));
|
|
if (!game_id.has_value() || !num_achievements.has_value())
|
|
{
|
|
WARNING_LOG("Invalid achievements entry in game ID {}", to_stringview(current.key()));
|
|
continue;
|
|
}
|
|
|
|
// can have multiple hashes with the same game id, update count on all of them
|
|
bool found_one = false;
|
|
for (HashDatabaseEntry& dbentry : dbentries)
|
|
{
|
|
if (dbentry.game_id == game_id.value())
|
|
{
|
|
dbentry.num_achievements = num_achievements.value();
|
|
found_one = true;
|
|
}
|
|
}
|
|
|
|
if (!found_one)
|
|
WARNING_LOG("Seed database contained game ID {} without hash", game_id.value());
|
|
}
|
|
}
|
|
|
|
if (dbentries.empty())
|
|
{
|
|
Error::SetStringView(error, "Parsed seed database was empty");
|
|
return false;
|
|
}
|
|
|
|
s_state.hashdb_entries = std::move(dbentries);
|
|
s_state.hashdb_loaded = true;
|
|
|
|
Error save_error;
|
|
if (!SortAndSaveHashDatabase(&save_error))
|
|
ERROR_LOG("Failed to sort/save hash database from server: {}", save_error.GetDescription());
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Achievements::SortAndSaveHashDatabase(Error* error)
|
|
{
|
|
// sort hashes for quick lookup
|
|
s_state.hashdb_entries.shrink_to_fit();
|
|
std::sort(s_state.hashdb_entries.begin(), s_state.hashdb_entries.end(),
|
|
[](const HashDatabaseEntry& lhs, const HashDatabaseEntry& rhs) {
|
|
return std::memcmp(lhs.hash.data(), rhs.hash.data(), GAME_HASH_LENGTH) < 0;
|
|
});
|
|
|
|
FileSystem::AtomicRenamedFile fp = FileSystem::CreateAtomicRenamedFile(GetHashDatabasePath().c_str(), error);
|
|
if (!fp)
|
|
{
|
|
Error::AddPrefix(error, "Failed to open cache for writing: ");
|
|
return false;
|
|
}
|
|
|
|
BinaryFileWriter writer(fp.get());
|
|
writer.WriteU32(static_cast<u32>(s_state.hashdb_entries.size()));
|
|
for (const HashDatabaseEntry& entry : s_state.hashdb_entries)
|
|
{
|
|
writer.Write(entry.hash.data(), GAME_HASH_LENGTH);
|
|
writer.WriteU32(entry.game_id);
|
|
writer.WriteU32(entry.num_achievements);
|
|
}
|
|
|
|
if (!writer.Flush(error) || !FileSystem::CommitAtomicRenamedFile(fp, error))
|
|
{
|
|
Error::AddPrefix(error, "Failed to write cache: ");
|
|
return false;
|
|
}
|
|
|
|
INFO_LOG("Wrote {} games to hash database", s_state.hashdb_entries.size());
|
|
return true;
|
|
}
|
|
|
|
bool Achievements::LoadHashDatabase(const std::string& path, Error* error)
|
|
{
|
|
FileSystem::ManagedCFilePtr fp = FileSystem::OpenManagedCFile(path.c_str(), "rb", error);
|
|
if (!fp)
|
|
{
|
|
Error::AddPrefix(error, "Failed to open cache for reading: ");
|
|
return false;
|
|
}
|
|
|
|
BinaryFileReader reader(fp.get());
|
|
const u32 count = reader.ReadU32();
|
|
|
|
// simple sanity check on file size
|
|
constexpr size_t entry_size = (GAME_HASH_LENGTH + sizeof(u32) + sizeof(u32));
|
|
if (static_cast<s64>((count * entry_size) + sizeof(u32)) > FileSystem::FSize64(fp.get()))
|
|
{
|
|
Error::SetStringFmt(error, "Invalid entry count: {}", count);
|
|
return false;
|
|
}
|
|
|
|
s_state.hashdb_entries.resize(count);
|
|
for (HashDatabaseEntry& entry : s_state.hashdb_entries)
|
|
{
|
|
reader.Read(entry.hash.data(), entry.hash.size());
|
|
reader.ReadU32(&entry.game_id);
|
|
reader.ReadU32(&entry.num_achievements);
|
|
}
|
|
if (reader.HasError())
|
|
{
|
|
Error::SetStringView(error, "Error while reading cache");
|
|
s_state.hashdb_entries = {};
|
|
return false;
|
|
}
|
|
|
|
VERBOSE_LOG("Loaded {} entries from cached hash database", s_state.hashdb_entries.size());
|
|
return true;
|
|
}
|
|
|
|
const Achievements::HashDatabaseEntry* Achievements::LookupGameHash(const GameHash& hash)
|
|
{
|
|
if (!s_state.hashdb_loaded) [[unlikely]]
|
|
{
|
|
// loaded by another thread?
|
|
std::unique_lock lock(s_state.mutex);
|
|
if (!s_state.hashdb_loaded)
|
|
{
|
|
Error error;
|
|
std::string path = GetHashDatabasePath();
|
|
const bool hashdb_exists = FileSystem::FileExists(path.c_str());
|
|
if (!hashdb_exists || !LoadHashDatabase(path, &error))
|
|
{
|
|
if (hashdb_exists)
|
|
WARNING_LOG("Failed to load hash database: {}", error.GetDescription());
|
|
|
|
if (!CreateHashDatabaseFromSeedDatabase(path, &error))
|
|
ERROR_LOG("Failed to create hash database from seed database: {}", error.GetDescription());
|
|
}
|
|
}
|
|
|
|
s_state.hashdb_loaded = true;
|
|
}
|
|
|
|
const auto iter = std::lower_bound(s_state.hashdb_entries.begin(), s_state.hashdb_entries.end(), hash,
|
|
[](const HashDatabaseEntry& entry, const GameHash& search) {
|
|
return (std::memcmp(entry.hash.data(), search.data(), GAME_HASH_LENGTH) < 0);
|
|
});
|
|
return (iter != s_state.hashdb_entries.end() && std::memcmp(iter->hash.data(), hash.data(), GAME_HASH_LENGTH) == 0) ?
|
|
&(*iter) :
|
|
nullptr;
|
|
}
|
|
|
|
void Achievements::PreloadHashDatabase()
|
|
{
|
|
const std::string hash_database_path = GetHashDatabasePath();
|
|
const std::string progress_database_path = GetProgressDatabasePath();
|
|
|
|
bool has_hash_database = (s_state.hashdb_loaded && !s_state.hashdb_entries.empty());
|
|
const bool has_progress_database = FileSystem::FileExists(progress_database_path.c_str());
|
|
|
|
// if we don't have a progress database, just redownload everything, it's probably our first login
|
|
if (!has_hash_database && has_progress_database && FileSystem::FileExists(hash_database_path.c_str()))
|
|
{
|
|
// try loading binary cache
|
|
VERBOSE_LOG("Trying to load hash database from {}", hash_database_path);
|
|
|
|
Error error;
|
|
has_hash_database = LoadHashDatabase(hash_database_path, &error);
|
|
if (!has_hash_database)
|
|
ERROR_LOG("Failed to load hash database: {}", error.GetDescription());
|
|
}
|
|
|
|
// don't try to load the hash database from the game list now
|
|
s_state.hashdb_loaded = true;
|
|
|
|
// got everything?
|
|
if (has_hash_database && has_progress_database)
|
|
return;
|
|
|
|
// kick off a new download, game list will be notified when it's done
|
|
BeginRefreshHashDatabase();
|
|
}
|
|
|
|
FileSystem::ManagedCFilePtr Achievements::OpenProgressDatabase(bool for_write, bool truncate, Error* error)
|
|
{
|
|
const std::string path = GetProgressDatabasePath();
|
|
const FileSystem::FileShareMode share_mode =
|
|
for_write ? FileSystem::FileShareMode::DenyReadWrite : FileSystem::FileShareMode::DenyWrite;
|
|
#ifdef _WIN32
|
|
const char* mode = for_write ? (truncate ? "w+b" : "r+b") : "rb";
|
|
#else
|
|
// Always open read/write on Linux, since we need it for flock().
|
|
const char* mode = truncate ? "w+b" : "r+b";
|
|
#endif
|
|
|
|
FileSystem::ManagedCFilePtr fp = FileSystem::OpenManagedSharedCFile(path.c_str(), mode, share_mode, error);
|
|
if (fp)
|
|
return fp;
|
|
|
|
// Doesn't exist? Create it.
|
|
if (errno == ENOENT)
|
|
{
|
|
if (!for_write)
|
|
return nullptr;
|
|
|
|
mode = "w+b";
|
|
fp = FileSystem::OpenManagedSharedCFile(path.c_str(), mode, share_mode, error);
|
|
if (fp)
|
|
return fp;
|
|
}
|
|
|
|
// If there's a sharing violation, try again for 100ms.
|
|
if (errno != EACCES)
|
|
return nullptr;
|
|
|
|
Timer timer;
|
|
while (timer.GetTimeMilliseconds() <= 100.0f)
|
|
{
|
|
fp = FileSystem::OpenManagedSharedCFile(path.c_str(), mode, share_mode, error);
|
|
if (fp)
|
|
return fp;
|
|
|
|
if (errno != EACCES)
|
|
return nullptr;
|
|
}
|
|
|
|
Error::SetStringView(error, "Timed out while trying to open progress database.");
|
|
return nullptr;
|
|
}
|
|
|
|
void Achievements::BuildProgressDatabase(const rc_client_all_user_progress_t* allprog)
|
|
{
|
|
// no point storing it in memory, just write directly to the file
|
|
Error error;
|
|
FileSystem::ManagedCFilePtr fp = OpenProgressDatabase(true, true, &error);
|
|
if (!fp)
|
|
{
|
|
ERROR_LOG("Failed to build progress database: {}", error.GetDescription());
|
|
return;
|
|
}
|
|
|
|
#ifdef HAS_POSIX_FILE_LOCK
|
|
FileSystem::POSIXLock lock(fp.get());
|
|
#endif
|
|
|
|
// save a rewrite at the beginning
|
|
u32 games_with_unlocks = 0;
|
|
for (u32 i = 0; i < allprog->num_entries; i++)
|
|
{
|
|
games_with_unlocks += BoolToUInt32(
|
|
(allprog->entries[i].num_unlocked_achievements + allprog->entries[i].num_unlocked_achievements_hardcore) > 0);
|
|
}
|
|
|
|
BinaryFileWriter writer(fp.get());
|
|
writer.WriteU32(games_with_unlocks);
|
|
if (games_with_unlocks > 0)
|
|
{
|
|
for (const rc_client_all_user_progress_entry_t& entry :
|
|
std::span<const rc_client_all_user_progress_entry_t>(allprog->entries, allprog->num_entries))
|
|
{
|
|
if ((entry.num_unlocked_achievements + entry.num_unlocked_achievements_hardcore) == 0)
|
|
continue;
|
|
|
|
writer.WriteU32(entry.game_id);
|
|
writer.WriteU16(Truncate16(entry.num_unlocked_achievements));
|
|
writer.WriteU16(Truncate16(entry.num_unlocked_achievements_hardcore));
|
|
}
|
|
}
|
|
|
|
if (!writer.Flush(&error))
|
|
ERROR_LOG("Failed to write progress database: {}", error.GetDescription());
|
|
}
|
|
|
|
void Achievements::UpdateProgressDatabase()
|
|
{
|
|
// don't write updates in spectator mode
|
|
if (rc_client_get_spectator_mode_enabled(s_state.client))
|
|
return;
|
|
|
|
// query list to get both hardcore and softcore counts
|
|
rc_client_achievement_list_t* const achievements =
|
|
rc_client_create_achievement_list(s_state.client, RC_CLIENT_ACHIEVEMENT_CATEGORY_CORE, 0);
|
|
u32 num_achievements = 0;
|
|
u32 achievements_unlocked = 0;
|
|
u32 achievements_unlocked_hardcore = 0;
|
|
if (achievements)
|
|
{
|
|
for (const rc_client_achievement_bucket_t& bucket :
|
|
std::span<const rc_client_achievement_bucket_t>(achievements->buckets, achievements->num_buckets))
|
|
{
|
|
for (const rc_client_achievement_t* achievement :
|
|
std::span<const rc_client_achievement_t*>(bucket.achievements, bucket.num_achievements))
|
|
{
|
|
achievements_unlocked += BoolToUInt32((achievement->unlocked & RC_CLIENT_ACHIEVEMENT_UNLOCKED_SOFTCORE) != 0);
|
|
achievements_unlocked_hardcore +=
|
|
BoolToUInt32((achievement->unlocked & RC_CLIENT_ACHIEVEMENT_UNLOCKED_HARDCORE) != 0);
|
|
}
|
|
|
|
num_achievements += bucket.num_achievements;
|
|
}
|
|
rc_client_destroy_achievement_list(achievements);
|
|
}
|
|
|
|
// update the game list, this should be fairly quick
|
|
if (s_state.game_hash.has_value())
|
|
{
|
|
GameList::UpdateAchievementData(s_state.game_hash.value(), s_state.game_id, num_achievements, achievements_unlocked,
|
|
achievements_unlocked_hardcore);
|
|
}
|
|
|
|
// done asynchronously so we don't hitch on disk I/O
|
|
Host::QueueAsyncTask([game_id = s_state.game_id, achievements_unlocked, achievements_unlocked_hardcore]() {
|
|
// no point storing it in memory, just write directly to the file
|
|
Error error;
|
|
FileSystem::ManagedCFilePtr fp = OpenProgressDatabase(true, false, &error);
|
|
const s64 size = fp ? FileSystem::FSize64(fp.get(), &error) : -1;
|
|
if (!fp || size < 0)
|
|
{
|
|
ERROR_LOG("Failed to update progress database: {}", error.GetDescription());
|
|
return;
|
|
}
|
|
|
|
#ifdef HAS_POSIX_FILE_LOCK
|
|
FileSystem::POSIXLock lock(fp.get());
|
|
#endif
|
|
|
|
BinaryFileReader reader(fp.get());
|
|
const u32 game_count = (size > 0) ? reader.ReadU32() : 0;
|
|
|
|
// entry exists?
|
|
s64 found_offset = -1;
|
|
for (u32 i = 0; i < game_count; i++)
|
|
{
|
|
const u32 check_game_id = reader.ReadU32();
|
|
if (check_game_id == game_id)
|
|
{
|
|
// do we even need to change it?
|
|
const u16 current_achievements_unlocked = reader.ReadU16();
|
|
const u16 current_achievements_unlocked_hardcore = reader.ReadU16();
|
|
if (current_achievements_unlocked == achievements_unlocked &&
|
|
current_achievements_unlocked_hardcore == achievements_unlocked_hardcore)
|
|
{
|
|
VERBOSE_LOG("No update to progress database needed for game {}", game_id);
|
|
return;
|
|
}
|
|
|
|
found_offset = FileSystem::FTell64(fp.get()) - sizeof(u16) - sizeof(u16);
|
|
break;
|
|
}
|
|
|
|
if (!FileSystem::FSeek64(fp.get(), sizeof(u16) + sizeof(u16), SEEK_CUR, &error)) [[unlikely]]
|
|
{
|
|
ERROR_LOG("Failed to seek in progress database: {}", error.GetDescription());
|
|
return;
|
|
}
|
|
}
|
|
|
|
// make sure we had no read errors, don't want to make corrupted files
|
|
if (reader.HasError())
|
|
{
|
|
ERROR_LOG("Failed to read in progress database: {}", error.GetDescription());
|
|
return;
|
|
}
|
|
|
|
BinaryFileWriter writer(fp.get());
|
|
|
|
// append/update the entry
|
|
if (found_offset > 0)
|
|
{
|
|
INFO_LOG("Updating game {} with {}/{} unlocked", game_id, achievements_unlocked, achievements_unlocked_hardcore);
|
|
|
|
// need to seek when switching read->write
|
|
if (!FileSystem::FSeek64(fp.get(), found_offset, SEEK_SET, &error))
|
|
{
|
|
ERROR_LOG("Failed to write seek in progress database: {}", error.GetDescription());
|
|
return;
|
|
}
|
|
|
|
writer.WriteU16(Truncate16(achievements_unlocked));
|
|
writer.WriteU16(Truncate16(achievements_unlocked_hardcore));
|
|
}
|
|
else
|
|
{
|
|
// don't write zeros to the file. we could still end up with zeros here after reset, but that's rare
|
|
if (achievements_unlocked == 0 && achievements_unlocked_hardcore == 0)
|
|
return;
|
|
|
|
INFO_LOG("Appending game {} with {}/{} unlocked", game_id, achievements_unlocked, achievements_unlocked_hardcore);
|
|
|
|
if (size == 0)
|
|
{
|
|
// if the file is empty, need to write the header
|
|
writer.WriteU32(1);
|
|
}
|
|
else
|
|
{
|
|
// update the count
|
|
if (!FileSystem::FSeek64(fp.get(), 0, SEEK_SET, &error) || !writer.WriteU32(game_count + 1) ||
|
|
!FileSystem::FSeek64(fp.get(), 0, SEEK_END, &error))
|
|
{
|
|
ERROR_LOG("Failed to write seek/update header in progress database: {}", error.GetDescription());
|
|
return;
|
|
}
|
|
}
|
|
|
|
writer.WriteU32(game_id);
|
|
writer.WriteU16(Truncate16(achievements_unlocked));
|
|
writer.WriteU16(Truncate16(achievements_unlocked_hardcore));
|
|
}
|
|
|
|
if (!writer.Flush(&error))
|
|
{
|
|
ERROR_LOG("Failed to write count in progress database: {}", error.GetDescription());
|
|
return;
|
|
}
|
|
});
|
|
}
|
|
|
|
void Achievements::ClearProgressDatabase()
|
|
{
|
|
std::string path = GetProgressDatabasePath();
|
|
if (FileSystem::FileExists(path.c_str()))
|
|
{
|
|
INFO_LOG("Deleting progress database {}", path);
|
|
|
|
Error error;
|
|
if (!FileSystem::DeleteFile(path.c_str(), &error))
|
|
ERROR_LOG("Failed to delete progress database: {}", error.GetDescription());
|
|
}
|
|
|
|
GameList::UpdateAllAchievementData();
|
|
}
|
|
|
|
Achievements::ProgressDatabase::ProgressDatabase() = default;
|
|
|
|
Achievements::ProgressDatabase::~ProgressDatabase() = default;
|
|
|
|
bool Achievements::ProgressDatabase::Load(Error* error)
|
|
{
|
|
FileSystem::ManagedCFilePtr fp = OpenProgressDatabase(false, false, error);
|
|
if (!fp)
|
|
return false;
|
|
|
|
#ifdef HAS_POSIX_FILE_LOCK
|
|
FileSystem::POSIXLock lock(fp.get());
|
|
#endif
|
|
|
|
BinaryFileReader reader(fp.get());
|
|
const u32 count = reader.ReadU32();
|
|
|
|
// simple sanity check on file size
|
|
constexpr size_t entry_size = (sizeof(u32) + sizeof(u16) + sizeof(u16));
|
|
if (static_cast<s64>((count * entry_size) + sizeof(u32)) > FileSystem::FSize64(fp.get()))
|
|
{
|
|
Error::SetStringFmt(error, "Invalid entry count: {}", count);
|
|
return false;
|
|
}
|
|
|
|
m_entries.reserve(count);
|
|
for (u32 i = 0; i < count; i++)
|
|
{
|
|
const Entry entry = {.game_id = reader.ReadU32(),
|
|
.num_achievements_unlocked = reader.ReadU16(),
|
|
.num_hc_achievements_unlocked = reader.ReadU16()};
|
|
|
|
// Just in case...
|
|
if (std::any_of(m_entries.begin(), m_entries.end(),
|
|
[id = entry.game_id](const Entry& e) { return (e.game_id == id); }))
|
|
{
|
|
WARNING_LOG("Duplicate game ID {}", entry.game_id);
|
|
continue;
|
|
}
|
|
|
|
m_entries.push_back(entry);
|
|
}
|
|
|
|
// sort for quick lookup
|
|
m_entries.shrink_to_fit();
|
|
std::sort(m_entries.begin(), m_entries.end(),
|
|
[](const Entry& lhs, const Entry& rhs) { return (lhs.game_id < rhs.game_id); });
|
|
|
|
return true;
|
|
}
|
|
|
|
const Achievements::ProgressDatabase::Entry* Achievements::ProgressDatabase::LookupGame(u32 game_id) const
|
|
{
|
|
const auto iter = std::lower_bound(m_entries.begin(), m_entries.end(), game_id,
|
|
[](const Entry& entry, u32 search) { return (entry.game_id < search); });
|
|
return (iter != m_entries.end() && iter->game_id == game_id) ? &(*iter) : nullptr;
|
|
}
|
|
|
|
std::string Achievements::GetPinnedAchievementsPath(u32 game_id)
|
|
{
|
|
return Path::Combine(EmuFolders::GameSettings, fmt::format("{}_achievements.ini", game_id));
|
|
}
|
|
|
|
void Achievements::LoadPinnedAchievements()
|
|
{
|
|
s_state.pinned_achievement_indicators = {};
|
|
if (!HasAchievements())
|
|
return;
|
|
|
|
const std::string path = GetPinnedAchievementsPath(s_state.game_id);
|
|
INISettingsInterface ini(path);
|
|
if (!ini.Load())
|
|
return;
|
|
|
|
const std::vector<std::string> ids = ini.GetStringList("PinnedAchievements", "AchievementID");
|
|
for (const std::string& id_str : ids)
|
|
{
|
|
const std::optional<u32> id = StringUtil::FromChars<u32>(id_str);
|
|
if (!id.has_value())
|
|
{
|
|
WARNING_LOG("Invalid pinned achievement ID '{}'", id_str);
|
|
continue;
|
|
}
|
|
|
|
const rc_client_achievement_t* achievement = rc_client_get_achievement_info(s_state.client, id.value());
|
|
if (!achievement)
|
|
{
|
|
WARNING_LOG("Pinned achievement {} not found in game", id.value());
|
|
continue;
|
|
}
|
|
|
|
if (achievement->state != RC_CLIENT_ACHIEVEMENT_STATE_ACTIVE)
|
|
{
|
|
WARNING_LOG("Pinned achievement {} is not unlocked, skipping", id.value());
|
|
continue;
|
|
}
|
|
|
|
PinnedAchievementIndicator indicator;
|
|
indicator.achievement_id = id.value();
|
|
indicator.badge_path = GetAchievementBadgePath(achievement, false);
|
|
s_state.pinned_achievement_indicators.push_back(std::move(indicator));
|
|
std::sort(s_state.pinned_achievement_indicators.begin(), s_state.pinned_achievement_indicators.end(),
|
|
[](const PinnedAchievementIndicator& lhs, const PinnedAchievementIndicator& rhs) {
|
|
return (lhs.achievement_id < rhs.achievement_id);
|
|
});
|
|
}
|
|
|
|
DEV_LOG("Loaded {} pinned achievements for game {}", s_state.pinned_achievement_indicators.size(), s_state.game_id);
|
|
|
|
// If there's nothing, clear out the file.
|
|
if (ids.size() != s_state.pinned_achievement_indicators.size())
|
|
SavePinnedAchievements();
|
|
}
|
|
|
|
void Achievements::SavePinnedAchievements()
|
|
{
|
|
if (!HasAchievements())
|
|
return;
|
|
|
|
std::string path = GetPinnedAchievementsPath(s_state.game_id);
|
|
|
|
if (s_state.pinned_achievement_indicators.empty())
|
|
{
|
|
// Remove the file if there are no pinned achievements.
|
|
if (FileSystem::FileExists(path.c_str()))
|
|
{
|
|
Error error;
|
|
if (!FileSystem::DeleteFile(path.c_str(), &error))
|
|
ERROR_LOG("Failed to remove pinned achievements file: {}", error.GetDescription());
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
INISettingsInterface ini(std::move(path));
|
|
ini.Load();
|
|
|
|
std::vector<std::string> ids;
|
|
ids.reserve(s_state.pinned_achievement_indicators.size());
|
|
for (const PinnedAchievementIndicator& indicator : s_state.pinned_achievement_indicators)
|
|
ids.push_back(StringUtil::ToChars(indicator.achievement_id));
|
|
|
|
ini.SetStringList("PinnedAchievements", "AchievementID", ids);
|
|
|
|
Error error;
|
|
if (!ini.Save(&error))
|
|
ERROR_LOG("Failed to save pinned achievements: {}", error.GetDescription());
|
|
}
|
|
|
|
bool Achievements::IsAchievementPinned(u32 achievement_id)
|
|
{
|
|
const auto it = std::lower_bound(
|
|
s_state.pinned_achievement_indicators.begin(), s_state.pinned_achievement_indicators.end(), achievement_id,
|
|
[](const PinnedAchievementIndicator& ind, u32 search) { return ind.achievement_id < search; });
|
|
return (it != s_state.pinned_achievement_indicators.end() && it->achievement_id == achievement_id);
|
|
}
|
|
|
|
void Achievements::SetAchievementPinned(u32 achievement_id, bool pinned)
|
|
{
|
|
const auto it = std::lower_bound(
|
|
s_state.pinned_achievement_indicators.begin(), s_state.pinned_achievement_indicators.end(), achievement_id,
|
|
[](const PinnedAchievementIndicator& ind, u32 search) { return ind.achievement_id < search; });
|
|
const bool is_pinned = (it != s_state.pinned_achievement_indicators.end() && it->achievement_id == achievement_id);
|
|
if (is_pinned == pinned)
|
|
return;
|
|
|
|
if (is_pinned)
|
|
{
|
|
DEV_LOG("Unpinning achievement {}", achievement_id);
|
|
s_state.pinned_achievement_indicators.erase(it);
|
|
}
|
|
else
|
|
{
|
|
const rc_client_achievement_t* achievement = rc_client_get_achievement_info(s_state.client, achievement_id);
|
|
if (!achievement)
|
|
{
|
|
WARNING_LOG("Achievement {} not found", achievement_id);
|
|
return;
|
|
}
|
|
|
|
DEV_LOG("Pinning achievement {}", achievement_id);
|
|
PinnedAchievementIndicator indicator;
|
|
indicator.achievement_id = achievement_id;
|
|
indicator.badge_path = GetAchievementBadgePath(achievement, false);
|
|
s_state.pinned_achievement_indicators.insert(it, std::move(indicator));
|
|
|
|
// Hide progress indicator if it was set
|
|
if (s_state.active_progress_indicator.has_value() &&
|
|
s_state.active_progress_indicator->achievement->id == achievement_id)
|
|
{
|
|
DEV_COLOR_LOG(StrongYellow, "Clearing progress indicator for achievement {} due to pin", achievement_id);
|
|
s_state.active_progress_indicator.reset();
|
|
}
|
|
}
|
|
|
|
SavePinnedAchievements();
|
|
}
|
|
|
|
#ifdef RC_CLIENT_SUPPORTS_RAINTEGRATION
|
|
|
|
#include "util/input_manager.h" // Host::GetTopLevelWindowInfo()
|
|
|
|
#include "common/windows_headers.h"
|
|
|
|
#include "rc_client_raintegration.h"
|
|
|
|
namespace Achievements {
|
|
|
|
static void FinishLoadRAIntegration();
|
|
static void FinishLoadRAIntegrationOnCoreThread();
|
|
|
|
static void RAIntegrationBeginLoadCallback(int result, const char* error_message, rc_client_t* client, void* userdata);
|
|
static void RAIntegrationEventHandler(const rc_client_raintegration_event_t* event, rc_client_t* client);
|
|
static void RAIntegrationWriteMemoryCallback(uint32_t address, uint8_t* buffer, uint32_t num_bytes,
|
|
rc_client_t* client);
|
|
static void RAIntegrationGetGameNameCallback(char* buffer, uint32_t buffer_size, rc_client_t* client);
|
|
|
|
} // namespace Achievements
|
|
|
|
bool Achievements::IsUsingRAIntegration()
|
|
{
|
|
return s_state.using_raintegration;
|
|
}
|
|
|
|
bool Achievements::IsRAIntegrationAvailable()
|
|
{
|
|
return (FileSystem::FileExists(Path::Combine(EmuFolders::AppRoot, "RA_Integration-x64.dll").c_str()) ||
|
|
FileSystem::FileExists(Path::Combine(EmuFolders::AppRoot, "RA_Integration.dll").c_str()));
|
|
}
|
|
|
|
bool Achievements::IsRAIntegrationInitializing()
|
|
{
|
|
return (s_state.using_raintegration && (s_state.load_raintegration_request || s_state.raintegration_loading));
|
|
}
|
|
|
|
void Achievements::BeginLoadRAIntegration()
|
|
{
|
|
// set the flag so we don't try to log in immediately, need to wait for RAIntegration to load first
|
|
s_state.using_raintegration = true;
|
|
s_state.raintegration_loading = true;
|
|
|
|
const std::wstring wapproot = StringUtil::UTF8StringToWideString(EmuFolders::AppRoot);
|
|
s_state.load_raintegration_request = rc_client_begin_load_raintegration_deferred(
|
|
s_state.client, wapproot.c_str(), RAIntegrationBeginLoadCallback, nullptr);
|
|
}
|
|
|
|
void Achievements::RAIntegrationBeginLoadCallback(int result, const char* error_message, rc_client_t* client,
|
|
void* userdata)
|
|
{
|
|
s_state.load_raintegration_request = nullptr;
|
|
|
|
if (result != RC_OK)
|
|
{
|
|
s_state.raintegration_loading = false;
|
|
|
|
std::string message = fmt::format("Failed to load RAIntegration:\n{}", error_message ? error_message : "");
|
|
Host::ReportErrorAsync("RAIntegration Error", message);
|
|
return;
|
|
}
|
|
|
|
INFO_COLOR_LOG(StrongGreen, "RAIntegration DLL loaded, initializing.");
|
|
Host::RunOnUIThread(&Achievements::FinishLoadRAIntegration);
|
|
}
|
|
|
|
void Achievements::FinishLoadRAIntegration()
|
|
{
|
|
const std::optional<WindowInfo> wi = Host::GetTopLevelWindowInfo();
|
|
const auto lock = GetLock();
|
|
|
|
// disabled externally?
|
|
if (!s_state.using_raintegration)
|
|
return;
|
|
|
|
const char* error_message = nullptr;
|
|
const int res = rc_client_finish_load_raintegration(
|
|
s_state.client, (wi.has_value() && wi->type == WindowInfoType::Win32) ? static_cast<HWND>(wi->window_handle) : NULL,
|
|
"DuckStation", g_scm_tag_str, &error_message);
|
|
if (res != RC_OK)
|
|
{
|
|
std::string message = fmt::format("Failed to initialize RAIntegration:\n{}", error_message ? error_message : "");
|
|
Host::ReportErrorAsync("RAIntegration Error", message);
|
|
s_state.using_raintegration = false;
|
|
Host::RunOnCoreThread(&Achievements::FinishLoadRAIntegrationOnCoreThread);
|
|
return;
|
|
}
|
|
|
|
rc_client_raintegration_set_write_memory_function(s_state.client, RAIntegrationWriteMemoryCallback);
|
|
rc_client_raintegration_set_console_id(s_state.client, RC_CONSOLE_PLAYSTATION);
|
|
rc_client_raintegration_set_get_game_name_function(s_state.client, RAIntegrationGetGameNameCallback);
|
|
rc_client_raintegration_set_event_handler(s_state.client, RAIntegrationEventHandler);
|
|
|
|
Host::OnRAIntegrationMenuChanged();
|
|
|
|
Host::RunOnCoreThread(&Achievements::FinishLoadRAIntegrationOnCoreThread);
|
|
}
|
|
|
|
void Achievements::FinishLoadRAIntegrationOnCoreThread()
|
|
{
|
|
// note: this is executed even for the failure case.
|
|
// we want to finish initializing with internal client if RAIntegration didn't load.
|
|
const auto lock = GetLock();
|
|
s_state.raintegration_loading = false;
|
|
FinishInitialize();
|
|
}
|
|
|
|
void Achievements::UnloadRAIntegration()
|
|
{
|
|
DebugAssert(s_state.using_raintegration && s_state.client);
|
|
|
|
if (s_state.load_raintegration_request)
|
|
{
|
|
rc_client_abort_async(s_state.client, s_state.load_raintegration_request);
|
|
s_state.load_raintegration_request = nullptr;
|
|
}
|
|
|
|
// Have to unload it on the UI thread, otherwise the DLL unload races the UI thread message processing.
|
|
s_state.http_downloader->WaitForAllRequests();
|
|
s_state.http_downloader.reset();
|
|
s_state.raintegration_loading = false;
|
|
s_state.using_raintegration = false;
|
|
Host::RunOnUIThread([client = std::exchange(s_state.client, nullptr)]() {
|
|
rc_client_unload_raintegration(client);
|
|
rc_client_destroy(client);
|
|
});
|
|
|
|
Host::OnRAIntegrationMenuChanged();
|
|
}
|
|
|
|
void Achievements::RAIntegrationEventHandler(const rc_client_raintegration_event_t* event, rc_client_t* client)
|
|
{
|
|
switch (event->type)
|
|
{
|
|
case RC_CLIENT_RAINTEGRATION_EVENT_MENUITEM_CHECKED_CHANGED:
|
|
case RC_CLIENT_RAINTEGRATION_EVENT_MENU_CHANGED:
|
|
{
|
|
Host::OnRAIntegrationMenuChanged();
|
|
}
|
|
break;
|
|
|
|
case RC_CLIENT_RAINTEGRATION_EVENT_HARDCORE_CHANGED:
|
|
{
|
|
// Could get called from a different thread...
|
|
Host::RunOnCoreThread([]() {
|
|
const auto lock = GetLock();
|
|
OnHardcoreModeChanged(rc_client_get_hardcore_enabled(s_state.client) != 0, false, false);
|
|
});
|
|
}
|
|
break;
|
|
|
|
case RC_CLIENT_RAINTEGRATION_EVENT_PAUSE:
|
|
{
|
|
Host::RunOnCoreThread([]() { System::PauseSystem(true); });
|
|
}
|
|
break;
|
|
|
|
default:
|
|
ERROR_LOG("Unhandled RAIntegration event {}", static_cast<u32>(event->type));
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Achievements::RAIntegrationWriteMemoryCallback(uint32_t address, uint8_t* buffer, uint32_t num_bytes,
|
|
rc_client_t* client)
|
|
{
|
|
if ((address + num_bytes) > 0x200400U) [[unlikely]]
|
|
return;
|
|
|
|
// This can be called on the UI thread, so always queue it.
|
|
llvm::SmallVector<u8, 16> data(buffer, buffer + num_bytes);
|
|
Host::RunOnCoreThread([address, data = std::move(data)]() {
|
|
u8* src = (address >= 0x200000U) ? CPU::g_state.scratchpad.data() : Bus::g_ram;
|
|
const u32 offset = (address & Bus::RAM_2MB_MASK); // size guarded by check above
|
|
|
|
switch (data.size())
|
|
{
|
|
case 1:
|
|
std::memcpy(&src[offset], data.data(), 1);
|
|
break;
|
|
case 2:
|
|
std::memcpy(&src[offset], data.data(), 2);
|
|
break;
|
|
case 4:
|
|
std::memcpy(&src[offset], data.data(), 4);
|
|
break;
|
|
default:
|
|
[[unlikely]] std::memcpy(&src[offset], data.data(), data.size());
|
|
break;
|
|
}
|
|
});
|
|
}
|
|
|
|
void Achievements::RAIntegrationGetGameNameCallback(char* buffer, uint32_t buffer_size, rc_client_t* client)
|
|
{
|
|
StringUtil::Strlcpy(buffer, System::GetGameTitle(), buffer_size);
|
|
}
|
|
|
|
#else
|
|
|
|
bool Achievements::IsUsingRAIntegration()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool Achievements::IsRAIntegrationAvailable()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool Achievements::IsRAIntegrationInitializing()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
#endif
|