Stenzek
c5ffc4a978
Data: Add MC_SSAO.fx
2026-10-24 23:01:50 +10:00
Stenzek
48a1028f9a
Data: Add simple-color-adjustments postfx shader
2026-10-21 22:13:02 +10:00
crashGG
e6694d1e23
Fix scanline flicker caused by precision drift at boundaries ( #3758 )
2026-06-23 12:19:15 +10:00
crashGG
6357732c8b
feat(shader): add Scanline Modern 4x2 adaptive retro filter ( #3755 )
2026-06-22 19:24:46 +10:00
crashGG
32af8280ba
optimization scanline-modern shader ( #3742 )
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optimization scanline-modern shader
2026-05-17 18:41:37 +10:00
crashGG
b0c277b10b
optimization scanline-modern-ex.fx ( #3733 )
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For PS1 games:Set to match the original internal resolution for pixel-perfect scanline alignment.
2026-05-11 13:53:54 +10:00
crashGG
2f35493d22
scanline-modern-ex.fx Minor optimizations and adjustments ( #3732 )
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scanline-modern-ex Minor optimizations and adjustments
2026-05-04 00:22:08 +10:00
crashGG
120d049588
Modern Lossless Dynamic Quantization Scanline Shader ( #3731 )
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Update scanline-modern-ex.fx
2026-05-02 11:52:24 +10:00
Stenzek
dae5973121
Data: Remove non-functioning shader
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Depends on includes which are no longer present.
2024-11-04 12:14:45 +10:00
Stenzek
9de5794afe
Data: Add replacement scanlines shader
2024-09-29 17:11:56 +10:00
Stenzek
86bff869bc
dep/reshadefx: Update to 7bdfb03
2024-09-08 19:19:58 +10:00
Stenzek
7df5764835
Data: Remove license-incompatible shaders
2024-09-01 20:01:34 +10:00
24abd108f6
Add CRT-Guest-NTSC ( #3268 )
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* Add ReShade port of CRT-Guest-NTSC
* Reformat CRT-Guest-NTSC
* Organise CRT-Guest-NTSC shader params into categories
* Adapt CRT-Guest-NTSC to Duckstation
- The shader is now native resolution based
- Native height triggered fake interlace/hi-res mode works
- The scaling of all effects (vignette, border, blur, etc.) now work
mostly correctly with all window/viewport sizes and scaling modes
* Further clean up of CRT-Guest-NTSC
* Fix uneven scanline sampling bug in CRT-Guest-NTSC
The bug only manifested at specific window sizes
* Use drop-down controls in CRT-Guest-NTSC
---------
Co-authored-by: HelelSingh <96559140+HelelSingh@users.noreply.github.com >
Co-authored-by: John Novak <john@johnovak.net >
2024-08-02 21:48:14 +10:00
Hyllian
d3dc3ec6d3
Organize crt-royale params in categories. ( #3261 )
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- Organize parameters in categories.
2024-07-26 23:10:07 +10:00
Hyllian
bf1b023f12
Add a new port of crt-royale.fx ( #3260 )
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- A new port of crt-royale. More faithful to original. It uses the same mask textures.
- The only thing not ported is the original geometry pass. It was replaced by geom curvature code.
- It's configured for 1080p displays. 4k displays need to adjust param mask_triad_size_desired from 3.0 to 4.0.
OBS: It's up to you decide if the two versions should be maintained.
2024-07-26 14:33:01 +10:00
user18081972
a6e34fa632
Fix ui_step for crt-consumer.fx ( #3256 )
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For crt-consumer.fx, the ui_step was set to 0, for Scanlines bright/dark.
This commit changes it to 0.05 (same as in Retroarch).
2024-07-21 16:09:27 +10:00
Hyllian
cf15591704
Add crt-hyllian-sinc.fx, crt-geo-zfast.fx and update others ( #3252 )
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* Add crt-hyllian-sinc.fx, crt-geo-zfast.fx and update others
- Add crt-hyllian-sinc.fx;
- Add crt-geo-zfast.fx;
- Updated bicubic.fx and lanczos3.fx to allow prescaling;
- Add include folder and mask.fxh and geom.fxh;
* Update psx.jpg
- No logos anymore.
2024-07-15 22:06:02 +10:00
Hyllian
c1976f4b53
Add ntsc-adaptive-lite.fx shader ( #3248 )
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- A shader that apply NTSC effects. Can be used in a stack with crt shaders.
2024-07-10 15:12:47 +10:00
Hyllian
4bd7256a37
Add Gaussian blur shaders and update psx.jpg ( #3247 )
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- Add gsharp2-resampler.fx shader and a fast version;
- Update Power LED in psx.jpg.
2024-07-09 21:49:17 +10:00
Hyllian
22b273800e
Add geom-overlay and fix other shaders. ( #3245 )
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- Add geom-overlay.fx shader + psx.jpg texture;
- Add crt-consumer.fx and delete crt-consumer.glsl;
- Fix corner parameters from crt-geom.fx and geom.fx;
- Fix coords from super-xbr. Now it works with more aspect ratio options.
2024-07-08 17:22:09 +10:00
Hyllian
91962508fe
Fix crt-cyclon and update others ( #3240 )
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* Fix crt-cyclon and update others
- Fix some crt-cyclon parameters;
- Update bicubic and lanczos3.
* Update crt-geom.fx and geom.fx
- Added image center X and Y to crt-geom.fx and geom.fx.
2024-07-06 19:35:17 +10:00
crashGG
66ba600a36
A super-simple shader ( #3236 )
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A super-simple shader refined from the super-fast
2024-06-30 16:45:31 +10:00
Hyllian
ad27f8bac3
Add some shaders and update others. ( #3234 )
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- Add fxaa.fx, aa-shader-40.fx, bilateral.fx;
- Update geom.fx, crt-geom.fx, bicubic.fx, lanczos3.fx, super-xbr.fx.
2024-06-27 12:37:02 +10:00
Hyllian
9189588554
Shaders: Add new pack of shaders (reshade) ( #3232 )
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- Add crt-geom, super-xbr, geom, multi-LUT, deblur-luma, bicubic and lanczos3. All .fx shaders;
- Added some LUTs.
2024-06-24 10:16:51 +10:00
Hyllian
2a90a88055
Add crt-consumer and crt-cyclon. Update others. ( #3223 )
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- Add crt-consumer.glsl;
- Add crt-cyclon.fx and its bezel.png texture;
- Fix crt-newpixie.fx Frame adjust to game's aspect ratio;
- Update others shaders to the new functions to get uniform values.
2024-06-16 00:02:30 +10:00
Hyllian
edea81d151
Update CRT-HYLLIAN.glsl
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- Small update to cut scanlines when height resolution is above threshold.
2024-06-13 18:34:48 +10:00
Hyllian
7cf7a0a11f
Add some shaders to dolphinfx folder
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This is a first pack of shaders ported to dolphinfx specs.
It includes: crt-hyllian, crt-easymode, zfast-crt, ddt, xbr, jinc2 and pixellate.
2024-06-13 18:34:48 +10:00
Stenzek
e6a11abedc
Shaders: Fix upscaling moire in CRT-Lottes
2024-06-11 23:32:19 +10:00
Michael Prince Sharpe
9d3f328404
Adding crt-guest-advanced-HD shader ( #3189 )
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* Add CRT-Guest-Advanced-HD
* Update CRT-Guest info
* Update CRT-Guest info
* Update CRT-Guest info
* Update CRT-Guest info
* reversion for correction
* Update thirdparty.html
* Update thirdparty.html
* Update thirdparty.html
* Update thirdparty.html
* Add files via upload
* Update source.txt
2024-04-25 01:18:49 +10:00
Stenzek
f4ffaa1e3c
Data: Fix crt-lottes.glsl for D3D renders
2024-03-03 14:03:07 +10:00
Stenzek
3f0aa6b559
Data: Include crt-royale
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From https://github.com/akgunter/crt-royale-reshade
2024-02-04 17:33:25 +10:00
Stenzek
a22eef63b9
Resources: Fix crt-lottes under Direct3D
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And add additional builtin shaders.
2023-12-28 21:01:17 +10:00
Stenzek
c20805f2be
VulkanDevice: Work around some mobile driver issues
2023-12-13 23:01:10 +10:00
Stenzek
720b5c1e9d
Data: Add reshade-shaders (mainly headers)
2023-08-30 00:44:01 +10:00
Connor McLaughlin
69efa0f46f
Shaders: Add crt-lottes.glsl
2022-10-13 17:42:31 +10:00
Connor McLaughlin
e84f38f466
Qt: Fix builtin post shaders
2022-07-23 18:49:18 +10:00