Stenzek
8d9f6e8bf7
Data: Update SDL game controller database
2026-10-25 01:37:45 +10:00
Stenzek
c5ffc4a978
Data: Add MC_SSAO.fx
2026-10-24 23:01:50 +10:00
Stenzek
7200c8ce2f
CPU/PGXP: Add option to normalize depth by GTE matrix scale
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Some games shrink the view transform of distant objects to stay within 16-bit range,
making raw Z incomparable between objects. Divide it by the rotation matrix's Z row scale.
2026-10-24 17:37:41 +10:00
Stenzek
48a1028f9a
Data: Add simple-color-adjustments postfx shader
2026-10-21 22:13:02 +10:00
Stenzek
009d2eb46f
GameDB: Golden Goal 98 apparently doesn't support analog
2026-10-20 19:15:28 +10:00
Stenzek
0e3bcaf584
GameDB: Enable ForceMidFrameScanout for Dreams
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Fixes the black band on the character select screen.
2026-10-20 19:00:07 +10:00
Stenzek
e89a23c54a
FullscreenUI: Fix trails shader starting late
2026-10-17 14:24:01 +10:00
Stenzek
6c7d834eac
FullscreenUI: Make background shader accent dynamic
2026-10-16 21:49:45 +10:00
Stenzek
d7fce2d183
FullscreenUI: Add Waves background shader
2026-10-15 23:32:32 +10:00
Stenzek
cbcbbe1eba
GameDB: Disable auto-analog on Khamrai
2026-10-10 15:37:08 +10:00
Stenzek
898b6a3caa
GameDB: Fix a bunch of incorrect release dates
2026-10-06 17:39:04 +10:00
bl@ck_m@ge
3cb7b06500
Disable auto analog in Trap Gunner; add missing traits for Spyro x Sparx ( #3801 )
2026-09-23 17:24:31 +10:00
Stenzek
12a1bf9f01
GameDB: Add mouse for Panekit - Infinitive Crafting Toy Case
2026-09-19 15:02:24 +10:00
Stenzek
a90f008cd9
GameDB: Fix typo in DisableUpscaledDirectTextures
2026-09-19 14:45:08 +10:00
Stenzek
aaa8a68df5
GameDB: Enable background texture filtering on more games
2026-09-18 15:17:57 +10:00
Stenzek
63d72ac156
GameDB: DisableUpscaledDirectTextures for Fear Effect
2026-09-16 00:41:45 +10:00
ranchodelaluna
390c878f78
GameDB: Persona localizedName
2026-09-14 20:24:02 +10:00
Stenzek
3f5dca5cec
FullscreenUI: Use expand icon for dropdowns
2026-09-06 22:04:13 +10:00
Stenzek
06e6d4c2c8
Data: Update SDL game controller database
2026-08-22 22:41:24 +10:00
Stenzek
e2823b4297
GameDB: Felony 11-79/Runabout
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Needs PGXP CPU mode.
2026-08-22 18:35:02 +10:00
fakkuyuu
a444b1265b
GameDB: Add hashes for multiple games ( #3784 )
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* GameDB: Add HASH for Beyond the Beyond
* Multiple updates
2026-08-20 21:16:27 +10:00
fakkuyuu
8de6b0ac7b
GameDB: Add HASH for Beyond the Beyond ( #3782 )
2026-08-20 02:00:05 +10:00
Stenzek
400c269b40
GameDB: Sentou Kokka - Air Land Battle
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Needs tighter DMA timing to avoid texture corruption.
2026-08-18 22:20:45 +10:00
Stenzek
5ee1d25690
GameDB: Disable PGXP/WS in Vanark
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Crashes in first mission otherwise.
2026-08-11 12:16:58 +10:00
Stenzek
d59fcfb9d5
ImGuiManager: Support rendering Hebrew text
2026-08-10 19:39:43 +10:00
Stenzek
d92fe3dacf
Data: Move all PromptFont glyphs to unallocated range
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They just keep conflicting with the text/emoji fonts otherwise.
Also drop some unused glyphs.
2026-08-08 22:46:22 +10:00
Stenzek
6d0feff2f5
Deps: Update to 20260805
2026-08-06 18:24:58 +10:00
Stenzek
42bf523e89
Data: Update SDL Game Controller DB
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From https://github.com/mdqinc/SDL_GameControllerDB
2026-07-21 20:53:17 +10:00
crashGG
e6694d1e23
Fix scanline flicker caused by precision drift at boundaries ( #3758 )
2026-06-23 12:19:15 +10:00
crashGG
6357732c8b
feat(shader): add Scanline Modern 4x2 adaptive retro filter ( #3755 )
2026-06-22 19:24:46 +10:00
Stenzek
1230c83989
Achievements: Update seed hash database
2026-06-14 16:50:35 +10:00
Stenzek
6efef5b664
GameDB: PGXP-CPU for Digimon World 2
2026-06-13 15:43:25 +10:00
Davide Pesavento
02a41fa063
GameDB: Add metadata to King's Field 3 - Pilot Style ( #3749 )
2026-06-05 11:36:42 +10:00
Stenzek
2f0cd4d4c0
DiscDB: Remove duplicate entries for some multi-disc games
2026-06-02 20:33:24 +10:00
Stenzek
8fe9077ca0
Qt: Store controller images in main data instead of qrc
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Allows FullscreenUI to access it.
Also use SVGWidget for rendering for 1:1 DPR and avoiding scaling.
2026-05-27 17:10:11 +10:00
Stenzek
f0ee834894
FullscreenUI: Optimize SVGs
2026-05-27 17:09:56 +10:00
Davide Pesavento
dc5c5b7c3f
GameDB: A few more fixes ( #3739 )
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* cdromMaxReadSpeedupCycles for Mega Man 8
* display active offset adjustments for CTR, R4, and Yu-Gi-Oh
2026-05-17 18:42:09 +10:00
crashGG
32af8280ba
optimization scanline-modern shader ( #3742 )
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optimization scanline-modern shader
2026-05-17 18:41:37 +10:00
Stenzek
7e98f1717e
GameDB: Force Round Texture Coordinates for Lego Island 2
2026-05-13 13:27:05 +10:00
Davide Pesavento
c71fdd60a1
GameDB: Decrease cdromMaxReadSpeedupCycles for Resident Evil 2 ( #3736 )
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The game hangs with 70k cycles since ForceRecompilerICache was added in 1cb2ad5 .
2026-05-13 12:47:02 +10:00
Davide Pesavento
8dad651a26
GameDB: Add disc set for Persona 2 - Eternal Punishment (USA) ( #3735 )
2026-05-11 13:54:35 +10:00
Davide Pesavento
717424209e
GameDB: Various fixes ( #3734 )
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* Adjust display active offsets for Aconcagua, Echo Night, Persona 2,
and Shin Megami Tensei
* Add sort titles to Persona games
* Drop ForcePGXPCPUMode from Persona 2 bonus disc since it's just FMVs
* Fix release date of Echo Night 2 and Policenauts
* Normalize spelling of "From Software"
2026-05-11 13:54:20 +10:00
crashGG
b0c277b10b
optimization scanline-modern-ex.fx ( #3733 )
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For PS1 games:Set to match the original internal resolution for pixel-perfect scanline alignment.
2026-05-11 13:53:54 +10:00
crashGG
2f35493d22
scanline-modern-ex.fx Minor optimizations and adjustments ( #3732 )
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scanline-modern-ex Minor optimizations and adjustments
2026-05-04 00:22:08 +10:00
Stenzek
38bbc115c5
Data: Add additional fonts
2026-05-04 00:20:43 +10:00
crashGG
120d049588
Modern Lossless Dynamic Quantization Scanline Shader ( #3731 )
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Update scanline-modern-ex.fx
2026-05-02 11:52:24 +10:00
Stenzek
0d60433e99
GameDB: Otona no Asobi again
2026-04-29 02:14:22 +10:00
Davide Pesavento
e3f6b48225
GameDB: Sol Divide does not support analog ( #3716 )
2026-04-22 01:03:07 +10:00
Stenzek
3d6af6b4fc
GameDB: F1 games
2026-04-18 13:06:26 +10:00
bl@ck_m@ge
c4481f5366
GameDB: Max speedup cycles for Monster Rancher 2 and some other fixes ( #3712 )
2026-04-15 13:55:05 +10:00