dep/rcheevos: Bump to dedfe2d

This commit is contained in:
Stenzek
2026-02-01 13:25:51 +10:00
parent c60e3aaf2c
commit fbf4cdd085
6 changed files with 103 additions and 13 deletions
+4
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@@ -1,3 +1,7 @@
# v12.2.1
* fix parsing of leaderboards with comparisons in legacy-formatted values
* fix validation warning on long AddSource chains
# v12.2.0
* add rc_client_create_subset_list
* add rc_client_begin_fetch_game_titles
+5
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@@ -528,6 +528,11 @@ typedef struct rc_client_achievement_t {
*/
RC_EXPORT const rc_client_achievement_t* RC_CCONV rc_client_get_achievement_info(rc_client_t* client, uint32_t id);
/**
* Gets the next achievement after a provided achievement that fits in the specified bucket. Returns NULL if none found.
*/
RC_EXPORT const rc_client_achievement_t * RC_CCONV rc_client_get_next_achievement_info(rc_client_t * client, const rc_client_achievement_t * achievement, int bucket);
/**
* Gets the URL for the achievement image.
* Returns RC_OK on success.
+80 -12
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@@ -4339,6 +4339,62 @@ const rc_client_achievement_t* rc_client_get_achievement_info(rc_client_t* clien
return NULL;
}
const rc_client_achievement_t* rc_client_get_next_achievement_info(rc_client_t* client,
const rc_client_achievement_t* achievement, int bucket)
{
const rc_client_achievement_info_t* after = (const rc_client_achievement_info_t*)achievement;
rc_client_achievement_info_t* achievement_info;
time_t recent_unlock_time;
rc_client_subset_info_t* subset;
if (!client)
return NULL;
#ifdef RC_CLIENT_SUPPORTS_EXTERNAL
if (client->state.external_client && client->state.external_client->get_next_achievement_info)
return client->state.external_client->get_next_achievement_info(achievement ? achievement->id : 0, bucket);
#endif
if (!client->game)
return NULL;
recent_unlock_time = time(NULL) - RC_CLIENT_RECENT_UNLOCK_DELAY_SECONDS;
for (subset = client->game->subsets; subset; subset = subset->next) {
if (subset->active && subset->public_.num_achievements > 0) {
const rc_client_achievement_info_t* start = subset->achievements;
const rc_client_achievement_info_t* stop = start + subset->public_.num_achievements;
if (after == NULL || (after >= start && after <= stop)) {
/* found a subset containing the provided achievement. look for the next
* achievement matching the requested bucket */
uint32_t index = after ? (uint32_t)(after - start) + 1 : 0;
do {
if (index >= subset->public_.num_achievements) {
/* done with this subset. find the next active subset with achievements */
do {
subset = subset->next;
if (!subset)
return NULL;
} while (!subset->active || subset->public_.num_achievements == 0);
index = 0;
}
/* found an achievement. check to see if it matches the requested bucket. */
achievement_info = &subset->achievements[index];
rc_client_update_achievement_display_information(client, achievement_info, recent_unlock_time);
if (achievement_info->public_.bucket == bucket)
return &achievement_info->public_;
++index;
} while (1);
}
}
}
return NULL;
}
int rc_client_achievement_get_image_url(const rc_client_achievement_t* achievement, int state, char buffer[], size_t buffer_size)
{
const int image_type = (state == RC_CLIENT_ACHIEVEMENT_STATE_UNLOCKED) ?
@@ -4924,6 +4980,7 @@ int rc_client_has_leaderboards(rc_client_t* client)
{
rc_client_subset_info_t* subset;
int result;
uint32_t i;
if (!client)
return 0;
@@ -4938,17 +4995,21 @@ int rc_client_has_leaderboards(rc_client_t* client)
rc_mutex_lock(&client->state.mutex);
subset = client->game->subsets;
result = 0;
for (; subset; subset = subset->next)
for (subset = client->game->subsets; subset; subset = subset->next)
{
if (!subset->active)
continue;
if (subset->public_.num_leaderboards > 0) {
result = 1;
break;
for (i = 0; i < subset->public_.num_leaderboards; ++i) {
if (!subset->leaderboards[i].hidden) {
result = 1;
break;
}
}
if (result)
break;
}
rc_mutex_unlock(&client->state.mutex);
@@ -5492,6 +5553,14 @@ static void rc_client_ping(rc_client_scheduled_callback_data_t* callback_data, r
if (client->state.frames_processed != client->state.frames_at_last_ping) {
client->state.frames_at_last_ping = client->state.frames_processed;
memset(&api_params, 0, sizeof(api_params));
api_params.username = client->user.username;
api_params.api_token = client->user.token;
api_params.game_id = client->game->public_.id;
api_params.rich_presence = buffer;
api_params.game_hash = client->game->public_.hash;
api_params.hardcore = client->state.hardcore;
if (!client->callbacks.rich_presence_override ||
!client->callbacks.rich_presence_override(client, buffer, sizeof(buffer))) {
rc_mutex_lock(&client->state.mutex);
@@ -5502,13 +5571,12 @@ static void rc_client_ping(rc_client_scheduled_callback_data_t* callback_data, r
rc_mutex_unlock(&client->state.mutex);
}
memset(&api_params, 0, sizeof(api_params));
api_params.username = client->user.username;
api_params.api_token = client->user.token;
api_params.game_id = client->game->public_.id;
api_params.rich_presence = buffer;
api_params.game_hash = client->game->public_.hash;
api_params.hardcore = client->state.hardcore;
/* there's a miniscule chance the game will be changed out while we're waiting for the lock.
* if that happens, discard this ping. the new game will have scheduled its own ping.
* don't reschedule this one. */
if (!client->game || client->game->public_.id != api_params.game_id) {
return;
}
result = rc_api_init_ping_request_hosted(&request, &api_params, &client->state.host);
if (result != RC_OK) {
+4
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@@ -5,6 +5,8 @@
#include "rc_api_runtime.h"
#ifdef RC_CLIENT_SUPPORTS_EXTERNAL
#define RC_CONVERSION_FILL(obj, obj_type, src_type) memset((uint8_t*)obj + sizeof(src_type), 0, sizeof(obj_type) - sizeof(src_type))
/* https://media.retroachievements.org/Badge/123456_lock.png is 58 with null terminator */
@@ -275,3 +277,5 @@ rc_client_achievement_list_t* rc_client_external_convert_v1_achievement_list(con
return (rc_client_achievement_list_t*)new_list;
}
#endif /* RC_CLIENT_SUPPORTS_EXTERNAL */
+5 -1
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@@ -46,6 +46,7 @@ typedef void (RC_CCONV* rc_client_external_add_game_hash_func_t)(const char* has
struct rc_client_achievement_list_info_t;
typedef struct rc_client_achievement_list_info_t* (RC_CCONV *rc_client_external_create_achievement_list_func_t)(int category, int grouping);
typedef const rc_client_achievement_t* (RC_CCONV *rc_client_external_get_achievement_info_func_t)(uint32_t id);
typedef const rc_client_achievement_t* (RC_CCONV* rc_client_external_get_next_achievement_info_func_t)(uint32_t id, int grouping);
/* NOTE: rc_client_external_create_leaderboard_list_func_t returns an internal wrapper structure which contains the public list
* and a destructor function. */
@@ -152,9 +153,12 @@ typedef struct rc_client_external_t
/* VERSION 6 */
rc_client_external_create_subset_list_func_t create_subset_list;
/* VERSION 7 */
rc_client_external_get_next_achievement_info_func_t get_next_achievement_info;
} rc_client_external_t;
#define RC_CLIENT_EXTERNAL_VERSION 5
#define RC_CLIENT_EXTERNAL_VERSION 7
void rc_client_add_game_hash(rc_client_t* client, const char* hash, uint32_t game_id);
void rc_client_load_unknown_game(rc_client_t* client, const char* hash);
+5
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@@ -263,6 +263,11 @@ rc_condset_t* rc_parse_condset(const char** memaddr, rc_parse_state_t* parse) {
next = &self->conditions;
/* prevent bleedthrough of incomplete conditions from other groups */
parse->addsource_oper = RC_OPERATOR_NONE;
parse->addsource_parent.type = RC_OPERAND_NONE;
parse->indirect_parent.type = RC_OPERAND_NONE;
/* each condition set has a functionally new recall accumulator */
parse->remember.type = RC_OPERAND_NONE;