<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="tr_TR">
<context>
    <name>AboutDialog</name>
    <message>
        <location filename="../aboutdialog.ui" line="14"/>
        <source>About DuckStation</source>
        <translation>Duckstation Hakkında</translation>
    </message>
    <message>
        <location filename="../aboutdialog.ui" line="101"/>
        <source>DuckStation</source>
        <translation>DuckStation</translation>
    </message>
    <message>
        <location filename="../aboutdialog.cpp" line="29"/>
        <source>%1 (%2)</source>
        <translation>%1 (%2)</translation>
    </message>
    <message>
        <source>DuckStation is a free and open-source simulator/emulator of the Sony PlayStation&lt;span style=&quot;vertical-align:super;&quot;&gt;TM&lt;/span&gt; console, focusing on playability, speed, and long-term maintainability.</source>
        <translation type="vanished">Duckstation beadava bir Playstation Emülatörüdür.&lt;span style=&quot;vertical-align:super;&quot;&gt;TM&lt;/span&gt; Kuallanılabilirlik,hız ve uzun vadede sürüdülebilirliği amaçlar.</translation>
    </message>
    <message>
        <location filename="../aboutdialog.cpp" line="45"/>
        <source>DuckStation is a free simulator/emulator of the Sony PlayStation&lt;span style=&quot;vertical-align:super;&quot;&gt;TM&lt;/span&gt; console, focusing on playability, speed, and long-term maintainability.</source>
        <translation>Duckstation özgür bir Playstation Emülatörüdür.&lt;span style=&quot;vertical-align:super;&quot;&gt;TM&lt;/span&gt; Kuallanılabilirlik,hız ve uzun vadede sürüdülebilirliği amaçlar.</translation>
    </message>
    <message>
        <location filename="../aboutdialog.cpp" line="48"/>
        <source>Authors</source>
        <translation>Emeği Geçenler</translation>
    </message>
    <message>
        <location filename="../aboutdialog.cpp" line="49"/>
        <source>Icon by</source>
        <translation>İkonunun Tasarımcısı</translation>
    </message>
    <message>
        <location filename="../aboutdialog.cpp" line="50"/>
        <source>License</source>
        <translation>Lisans</translation>
    </message>
    <message>
        <location filename="../aboutdialog.cpp" line="59"/>
        <source>DuckStation Third-Party Notices</source>
        <translation>DuckStation Üçüncü Parti Bildirgeleri</translation>
    </message>
    <message>
        <location filename="../aboutdialog.cpp" line="79"/>
        <source>Missing thirdparty.html file. You should request it from where-ever you obtained DuckStation.</source>
        <translation>thirdparty.html dosyası kayıp. DuckStation&apos;u nereden aldıysanız oraya sorunuz.</translation>
    </message>
</context>
<context>
    <name>AchievementLoginDialog</name>
    <message>
        <location filename="../achievementlogindialog.ui" line="29"/>
        <source>RetroAchievements Login</source>
        <comment>Window title</comment>
        <translation>RetroAchievemnts Giriş</translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.ui" line="57"/>
        <source>RetroAchievements Login</source>
        <comment>Header text</comment>
        <translation>RetroAchievements Giriş</translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.ui" line="69"/>
        <source>Please enter your user name and password for retroachievements.org below. Your password will not be saved in DuckStation, an access token will be generated and used instead.</source>
        <translation>Lütfen retroachievements.org için kullanıcı adı ve parolanızı giriniz. Şifreniz DuckStation programında saklanmayacak onun yerine token bazlı kimlik doğrulama kodu üretilip kullanılacak.</translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.ui" line="94"/>
        <source>User Name:</source>
        <translation>Kullanıcı Adı:</translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.ui" line="104"/>
        <source>Password:</source>
        <translation>Şifre:</translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.ui" line="122"/>
        <source>Ready...</source>
        <translation>Hazır...</translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="27"/>
        <source>&amp;Login</source>
        <translation>&amp;Giriş</translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="22"/>
        <source>&lt;strong&gt;Your RetroAchievements login token is no longer valid.&lt;/strong&gt; You must re-enter your credentials for achievements to be tracked. Your password will not be saved in DuckStation, an access token will be generated and used instead.</source>
        <translation>&lt;strong&gt;RetroAchievements giriş tokeniniz geçerliliğini yitirmiş&lt;/strong&gt; Başarımlarınızın takip edilebilmesi için giriş bilgilerinizi tekrar girmelisiniz. onun yerine token bazlı kimlik doğrulama kodu üretilip kullanılacak.</translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="40"/>
        <source>Logging in...</source>
        <translation>Giriş Yapılıyor...</translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="71"/>
        <source>Login Error</source>
        <translation>Giriş Hatası</translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="72"/>
        <source>Login failed.
Error: %1

Please check your username and password, and try again.</source>
        <translation>Giriş başarılamadı.
Hata: %1

Lüten kullanıcı adı ve şifrenizi gözden geçirip tekrardan deneyiniz.</translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="79"/>
        <source>Enable Achievements</source>
        <translation>Başarımları Etkinleştir</translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="80"/>
        <source>Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.

Do you want to enable tracking now?</source>
        <translation>Başarım takibi şimdi etkin değil. Girişiniz, başarım takibi etkinleştirilene dek pek bir şey değiştirmeyecek.

Başarım takibini etkinleştirmek ister misiniz?</translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="91"/>
        <source>Enable Hardcore Mode</source>
        <translation>Zor (Hardcore) Modunu Etkinleştir</translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="92"/>
        <source>Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.

However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.

Do you want to enable hardcore mode?</source>
        <translation>Zor (Hardcore) modu şimdi etkin değil. Bunu açmak oyunlara özel lider tahtalarında zaman/skor yarışmalarına katılmanızı sağlayacak

Ama bunu etkinleştirmek durum kayıtlarını, hileleri ve oyun yavaşlatma fonksiyonunu kapayacak..

Zor (Hardcore) modunu açmak ister misiniz?</translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="109"/>
        <source>Reset System</source>
        <translation>Sisteme Reset At</translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="110"/>
        <source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
        <translation>Hardcore (Zor) modu sisteme reset atılmadan önce aktifleştirilmeyecek. Sisteme şimdi reset atmak ister misiniz?</translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="73"/>
        <source>Login failed.</source>
        <translation>Giriş Başarılamadı.</translation>
    </message>
</context>
<context>
    <name>AchievementSettingsWidget</name>
    <message>
        <location filename="../achievementsettingswidget.ui" line="42"/>
        <location filename="../achievementsettingswidget.cpp" line="44"/>
        <source>Enable Achievements</source>
        <translation>Başarımları Etkinleştir</translation>
    </message>
    <message>
        <source>Use First Disc From Playlist</source>
        <translation type="vanished">Oynatma Listesindeki İlk Diski Kullan</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="63"/>
        <location filename="../achievementsettingswidget.cpp" line="46"/>
        <source>Enable Hardcore Mode</source>
        <translation>Zor (Hardcore) Modunu Etkinleştir</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="29"/>
        <source>Settings</source>
        <translation>Ayarlar</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="35"/>
        <location filename="../achievementsettingswidget.cpp" line="62"/>
        <source>Enable Spectator Mode</source>
        <translation>İzleyici Modunu Aç</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="49"/>
        <location filename="../achievementsettingswidget.cpp" line="66"/>
        <source>Test Unofficial Achievements</source>
        <translation>Resmi Olmayan Başarımları Dene</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="56"/>
        <location filename="../achievementsettingswidget.cpp" line="60"/>
        <source>Enable Encore Mode</source>
        <translation>Encore Modunu Aç</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="70"/>
        <location filename="../achievementsettingswidget.cpp" line="112"/>
        <source>Enable RAIntegration (Development Only)</source>
        <translation>RAIntegration aç (Sadece Geliştirme için)</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="80"/>
        <source>Notifications</source>
        <translation>Bildirimler</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="116"/>
        <location filename="../achievementsettingswidget.ui" line="162"/>
        <source>5 seconds</source>
        <translation>5 Saniye</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="125"/>
        <location filename="../achievementsettingswidget.cpp" line="49"/>
        <source>Show Achievement Notifications</source>
        <translation>Başarım Bildirimlerini Göster</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="171"/>
        <location filename="../achievementsettingswidget.cpp" line="52"/>
        <source>Show Leaderboard Notifications</source>
        <translation>Lider Tahtası Bildirimlerini Göster</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="178"/>
        <location filename="../achievementsettingswidget.cpp" line="55"/>
        <source>Enable Sound Effects</source>
        <translation>Ses Efektlerini Aç</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="185"/>
        <location filename="../achievementsettingswidget.cpp" line="58"/>
        <source>Enable In-Game Overlays</source>
        <translation>Oyun İçi Gösterim Katmanlarını Aç</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="195"/>
        <source>Account</source>
        <translation>Hesap</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="201"/>
        <source>Username:
Login token generated at:</source>
        <translation>Kullanıcı Adı:
Giriş Tokeni Oluşturulma Tarihi:</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="221"/>
        <location filename="../achievementsettingswidget.cpp" line="207"/>
        <source>Login...</source>
        <translation>Giriş...</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="214"/>
        <source>View Profile...</source>
        <translation>Profili Göster...</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="239"/>
        <source>Game Info</source>
        <translation>Oyun Bilgisi</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="44"/>
        <location filename="../achievementsettingswidget.cpp" line="46"/>
        <location filename="../achievementsettingswidget.cpp" line="60"/>
        <location filename="../achievementsettingswidget.cpp" line="62"/>
        <location filename="../achievementsettingswidget.cpp" line="66"/>
        <location filename="../achievementsettingswidget.cpp" line="112"/>
        <source>Unchecked</source>
        <translation>Kapalı</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="45"/>
        <source>When enabled and logged in, DuckStation will scan for achievements on startup.</source>
        <translation>Etkinleştirilip Giriş Yapıldığında, Duckstation Başarımları her açılışta tarayacaktır.</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="47"/>
        <source>&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</source>
        <translation>Başarımlar için&quot;Challenge/Meydan Okuma&quot; modu. Lider tahtası takibinide içerir. Durum kaydı,hile ve yavaşlatma fonksiyonlarını kapatır.</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="49"/>
        <location filename="../achievementsettingswidget.cpp" line="52"/>
        <location filename="../achievementsettingswidget.cpp" line="55"/>
        <location filename="../achievementsettingswidget.cpp" line="58"/>
        <source>Checked</source>
        <translation>Seçildi</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="50"/>
        <source>Displays popup messages on events such as achievement unlocks and game completion.</source>
        <translation>Başarım kazanılması ve oyunun bitirlmesi durumlarında ekrana mesaj gönderir.</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="53"/>
        <source>Displays popup messages when starting, submitting, or failing a leaderboard challenge.</source>
        <translation>Lider tahtası challenge/meydan okumalarında ekrana mesaj gönderir.</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="56"/>
        <source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
        <translation>Başarım kazanımları ve lider tahtası girdilerinde ekrana mesaj gönderir.</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="59"/>
        <source>Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.</source>
        <translation>Seçili Challenge/meydan okuma aktifken ekranın sol altında ikon belirtir.</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="61"/>
        <source>When enabled, each session will behave as if no achievements have been unlocked.</source>
        <translation>Aktifleştirildiğinde, başarımlar o oturumda hiç kazanılmamış gibi davranılır.</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="63"/>
        <source>When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server.</source>
        <translation>Etkinleştirildiğinde, Duckstation tüm başarımları kilitli kabul edip sunucuya başarım elde edilme verisi göndermez.</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="67"/>
        <source>When enabled, DuckStation will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.</source>
        <translation>Etkinleştirildiğinde, Duckstation resmi olmayan setlerdeki başarımları listeleyecek. Aklınızda bulunsunki RetroAchievements bu başarımları takip etmez bu yüzden her defasında tekrar bu başarımları kazanıcaksınız.</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="113"/>
        <source>When enabled, DuckStation will load the RAIntegration DLL which allows for achievement development.&lt;br&gt;The RA_Integration.dll file must be placed in the same directory as the DuckStation executable.</source>
        <translation>Aktive edildiğidnde RAIntegration DLL dosyası yüklenir.&lt;br&gt;RA_Integration.dll dosyası Duckstation EXE&apos;si ile aynı yerde olmalıdır.</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="165"/>
        <source>Reset System</source>
        <translation>Sisteme Reset At</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="166"/>
        <source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
        <translation>Hardcore (Zor) modu sisteme reset atılmadan önce aktifleştirilmeyecek. Sisteme şimdi reset atmak ister misiniz?</translation>
    </message>
    <message numerus="yes">
        <location filename="../achievementsettingswidget.cpp" line="179"/>
        <location filename="../achievementsettingswidget.cpp" line="186"/>
        <source>%n seconds</source>
        <translation>
            <numerusform>%n saniye</numerusform>
        </translation>
    </message>
    <message>
        <source>When enabled, the first disc in a playlist will be used for achievements, regardless of which disc is active.</source>
        <translation type="vanished">Etkinleştirildiğinde, oynatma listesindeki ilk disk başarımlar için kullanılacaktır, hangi disk kullanımda olursa olsun.</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="199"/>
        <source>Username: %1
Login token generated on %2.</source>
        <translation>Kullanıcı Adı: %1
Tek kullanımlık giriş kodu (access token) oluşturulma tarihi: %2.</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="202"/>
        <source>Logout</source>
        <translation>Sistem Çıkışı</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="206"/>
        <source>Not Logged In.</source>
        <translation>Giriş Yapılmamış.</translation>
    </message>
</context>
<context>
    <name>Achievements</name>
    <message>
        <location filename="../../core/system.cpp" line="1765"/>
        <location filename="../../core/system.cpp" line="1779"/>
        <source>Overriding executable</source>
        <translation>Exe&apos;nin üstüne geçiliyor</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2849"/>
        <source>Loading state</source>
        <translation>Durum Yükleniyor</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="1766"/>
        <location filename="../../core/system.cpp" line="1780"/>
        <source>Resuming state</source>
        <translation>Durumdan Devam Ediliyor</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1525"/>
        <source>Hardcore mode will be enabled on system reset.</source>
        <translation>Zor (Hardcore) modu sistem resetlenince açılacak.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1548"/>
        <source>{} (Unofficial)</source>
        <translation>{} (Üçüncü Parti)</translation>
    </message>
    <message>
        <source>Mastered {}</source>
        <translation type="vanished">Ustalanmış {}</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1637"/>
        <source>Leaderboard attempt started.</source>
        <translation>Lider tahtası denemesi başladı.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1657"/>
        <source>Leaderboard attempt failed.</source>
        <translation>Lider tahtası denemesi kaybedildi.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1677"/>
        <source>Your Time: {}</source>
        <translation>Süren: {}</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1678"/>
        <source>Your Score: {}</source>
        <translation>Skorun: {}</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1679"/>
        <source>Your Value: {}</source>
        <translation>Puanın: {}</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1688"/>
        <source> (Submitting)</source>
        <translation> (Sisteme Giriliyor)</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1712"/>
        <source>Your Time: {0} (Best: {1})</source>
        <translation>Süren: {0} (Rekorun: {1})</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1713"/>
        <source>Your Score: {0} (Best: {1})</source>
        <translation>Skorun: {0} (Rekorun: {1})</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1714"/>
        <source>Your Value: {0} (Best: {1})</source>
        <translation>Puanın: {0} (Rekorun: {1})</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1719"/>
        <source>Leaderboard Position: {0} of {1}</source>
        <translation>Lider Tahtasındaki Yer : {0} inci {1}</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1853"/>
        <source>Server error in {}:
{}</source>
        <translation>Sunucu Hatası {}:
{}</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1869"/>
        <source>Achievements Disconnected</source>
        <translation>Başarım Ağı Bağlantısı Koptu</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1870"/>
        <source>An unlock request could not be completed. We will keep retrying to submit this request.</source>
        <translation>Kazanım isteği tamamlanamadı. Bu isteği tekrardan yapmayı deneyeceğiz.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1884"/>
        <source>Achievements Reconnected</source>
        <translation>Başarım Ağı Bağlantısı Sağlandı</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1885"/>
        <source>All pending unlock requests have completed.</source>
        <translation>Bekleyen tüm kazanım istekleri tamamlandı.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1985"/>
        <source>Downloading achievements data...</source>
        <translation>Başarım bilgileri indiriliyor...</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2213"/>
        <source>Achievement unlocks will not be submitted for this session.
Error: {}</source>
        <translation>Bu seans için başarım açılmaları yüklenmeyecektir.
Hata: {}</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2220"/>
        <source>RetroAchievements Login Failed</source>
        <translation>RetroAchievements&apos;a Giriş Başarısız Oldu</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2261"/>
        <source>Score: {} ({} softcore)
Unread messages: {}</source>
        <extracomment>Summary for login notification.</extracomment>
        <translation>Skor: {} ({} softcore)
Okunmamış Mesajlar: {}</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2347"/>
        <location filename="../../core/achievements.cpp" line="2361"/>
        <source>Confirm Hardcore Mode Disable</source>
        <translation>Zor (Hardcore) Modu Kapatmayı Onayla</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2674"/>
        <source>Achievements Unlocked</source>
        <comment>Pause Menu</comment>
        <translation>Açılmış Başarımlar</translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/achievements.cpp" line="2706"/>
        <source>%n unlocks have not been confirmed by the server.</source>
        <comment>Pause Menu</comment>
        <translation>
            <numerusform>%n başarım açımı sunucu tarafından onaylanmadı.</numerusform>
        </translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2716"/>
        <source>Most Recent</source>
        <comment>Pause Menu</comment>
        <translation>En Yeni</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2729"/>
        <source>Nearest Completion</source>
        <comment>Pause Menu</comment>
        <translation>Açılmaya En Yakın</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2758"/>
        <source>Active Challenge Achievements</source>
        <comment>Pause Menu</comment>
        <translation>Aktif Challenge/Meydan Okuma Başarımları</translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/achievements.cpp" line="2871"/>
        <source>You have unlocked all achievements and earned %n points!</source>
        <comment>Point count</comment>
        <translation>
            <numerusform>Tüm başarımları kazanıp %n puan aldnız!</numerusform>
        </translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2983"/>
        <source>Missable</source>
        <translation>Kaçırılabilir</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2984"/>
        <source>Progression</source>
        <translation>İlerleme</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2985"/>
        <source>Win Condition</source>
        <translation>Kazanma Gereksinimi</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2992"/>
        <location filename="../../core/achievements.cpp" line="3470"/>
        <location filename="../../core/achievements.cpp" line="3547"/>
        <source>Change Selection</source>
        <translation>Seçimi Değiştir</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2994"/>
        <source>View Details</source>
        <translation>Detaylara Bak</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2996"/>
        <location filename="../../core/achievements.cpp" line="3474"/>
        <location filename="../../core/achievements.cpp" line="3551"/>
        <source>Back</source>
        <translation>Geri</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="3132"/>
        <source>Unlocked: {} | {:.1f}% of players have this achievement</source>
        <translation>Aöıldı: {} | {:.1f}% kadar oyuncular bu başarıma sahip</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="3140"/>
        <source>{:.1f}% of players have this achievement</source>
        <translation>{:.1f}% kadar oyuncular bu başarıma sahip</translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/achievements.cpp" line="3326"/>
        <source>This game has %n leaderboards.</source>
        <comment>Leaderboard count</comment>
        <translation>
            <numerusform>Bu oyunun %n tane başarım tahtası leaderboard&apos;u var.</numerusform>
        </translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="4078"/>
        <source>User is not logged in.</source>
        <translation>Kullanıcı giriş yapmamış.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="4084"/>
        <source>Progress is already being updated.</source>
        <translation>İlerleme zaten şu anda güncelleniyor.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="4103"/>
        <source>Error</source>
        <translation>Hata</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="4104"/>
        <source>Refresh all progress failed</source>
        <translation>İlerleme durumlarını güncelleme başarısız oldu</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="4122"/>
        <source>Updated achievement progress database.</source>
        <translation>Başarımlar ilerleme veritabanı güncellendi.</translation>
    </message>
    <message>
        <source>Confirm Hardcore Mode</source>
        <translation type="vanished">Zor (Hardcore) modunu onayla</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2348"/>
        <location filename="../../core/achievements.cpp" line="2362"/>
        <source>{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.</source>
        <translation>{0} Zor (Hardcore) durumu açıkken kullanılamaz. Zor(Hardcore) modunu kapatmak ister misiniz? {0} Hayır&apos;ı seçerseniz kapatılacak.</translation>
    </message>
    <message>
        <source>Cannot {} while hardcode mode is active.</source>
        <translation type="vanished">Zor (Hardcore) modu aktifken {} olmaz.</translation>
    </message>
    <message>
        <source>Yes</source>
        <translation type="vanished">Evet</translation>
    </message>
    <message>
        <source>No</source>
        <translation type="vanished">Hayır</translation>
    </message>
    <message>
        <source>Active Challenge Achievements</source>
        <translation type="vanished">Aktif Challenge/Meydan Okuma Başarımları</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2859"/>
        <source> (Hardcore Mode)</source>
        <translation> (Hardcore/Zor Modu)</translation>
    </message>
    <message>
        <source>You have unlocked all achievements and earned %n points!</source>
        <translation type="vanished">Tüm başarımları kazanıp %n puan aldnız!</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2876"/>
        <source>You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.</source>
        <translation>Bu kadar başarımı açtınız {0}, {1} adet başarımın içinden ve  {2} puan kazandınız {3} puanın içinden.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2938"/>
        <source>Unknown</source>
        <translation>Bilinmiyor</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2939"/>
        <location filename="../../core/achievements.cpp" line="2986"/>
        <source>Locked</source>
        <translation>Kilitli</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2940"/>
        <location filename="../../core/achievements.cpp" line="2987"/>
        <source>Unlocked</source>
        <translation>Açılı</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2941"/>
        <source>Unsupported</source>
        <translation>Desteklenmeyen</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2942"/>
        <source>Unofficial</source>
        <translation>Üçüncü Parti</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2943"/>
        <source>Recently Unlocked</source>
        <translation>Yakın Zamanda Açılan</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2944"/>
        <source>Active Challenges</source>
        <translation>Aktif Challenge/Meydan Okumalar</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2945"/>
        <source>Almost There</source>
        <translation>Neredeyse</translation>
    </message>
    <message>
        <source>{} points</source>
        <translation type="vanished">{} Puan</translation>
    </message>
    <message>
        <source>{} point</source>
        <translation type="vanished">{} Puan</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="3028"/>
        <source>XXX points</source>
        <translation>XXX Puan</translation>
    </message>
    <message>
        <source>Unlocked: {}</source>
        <translation type="vanished">Açılı:{}</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="3521"/>
        <source>Loading...</source>
        <translation>Yükleniyor...</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="3544"/>
        <source>Change Page</source>
        <translation>Sayfayı Değiştir</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="3549"/>
        <source>View Profile</source>
        <translation>Profili Göster</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="3735"/>
        <location filename="../../core/achievements.cpp" line="3756"/>
        <source>Leaderboard download failed</source>
        <translation>Lider tahtası indirilemedi</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1924"/>
        <source>Hardcore mode is now enabled.</source>
        <translation>Hardcore/Zor modu aktifleştirildi.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1577"/>
        <source>Game complete.
{0}, {1}.</source>
        <translation>Oyun tamamlandı.
{0}, {1}.</translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/achievements.cpp" line="1580"/>
        <location filename="../../core/achievements.cpp" line="1617"/>
        <location filename="../../core/achievements.cpp" line="3070"/>
        <source>%n points</source>
        <comment>Achievement points</comment>
        <translation>
            <numerusform>%n puanlar</numerusform>
        </translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1614"/>
        <source>Subset complete.
{0}, {1}.</source>
        <translation>Alt grup tamamlandı.
{0}, {1}.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1925"/>
        <source>Hardcore mode is now disabled.</source>
        <translation>Hardcore/Zor modu kapatıldı.</translation>
    </message>
    <message>
        <source>{} (Hardcore Mode)</source>
        <translation type="vanished">{} (Zor Hardcore Modu)</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1281"/>
        <source>Failed to read executable from disc. Achievements disabled.</source>
        <translation>Discteki Exe okunulamadı. Başarımlar kapatıldı.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1476"/>
        <source>{0}, {1}.</source>
        <translation>{0}, {1}.</translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/achievements.cpp" line="1477"/>
        <source>You have unlocked {} of %n achievements</source>
        <comment>Achievement popup</comment>
        <translation>
            <numerusform>%n kadar başarımdan {} kadarını açtınız</numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/achievements.cpp" line="1480"/>
        <source>and earned {} of %n points</source>
        <comment>Achievement popup</comment>
        <translation>
            <numerusform>ve %n kadar puandan {} kadarını aldınız</numerusform>
        </translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1488"/>
        <source>Hardcore mode is enabled. Cheats and save states are unavailable.</source>
        <translation>Hardcore/Zor modu açıldı. Hileler ve durum kayıtları kullanılamaz.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1492"/>
        <source>Hardcore mode is disabled. Leaderboards will not be tracked.</source>
        <translation>Hardcore/Zor modu kapatıldı. Lider tahtaları takip edilmeyecek.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1497"/>
        <location filename="../../core/achievements.cpp" line="2884"/>
        <source>This game has no achievements.</source>
        <translation>Bu oyunun başarımları yok.</translation>
    </message>
    <message>
        <source>{0}, {1}</source>
        <translation type="vanished">{0}, {1}</translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/achievements.cpp" line="1578"/>
        <location filename="../../core/achievements.cpp" line="1615"/>
        <source>%n achievements</source>
        <comment>Mastery popup</comment>
        <translation>
            <numerusform>%n başarımlar</numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <source>%n points</source>
        <comment>Mastery popup</comment>
        <translation type="vanished">
            <numerusform>%n puanlar</numerusform>
        </translation>
    </message>
    <message>
        <source>This game has {} leaderboards.</source>
        <translation type="vanished">Bu oyunun {} tane lider sıralaması var.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="3343"/>
        <source>Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.</source>
        <translation>Puanları sisteme geçirmek kapalı çünkü Zor (Hardcore) Modu kapalı. Liderler sıralaması salt okunur.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="3368"/>
        <source>Show Best</source>
        <translation>En İyisini Göster</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="3368"/>
        <source>Show Nearby</source>
        <translation>Yakındakini Göster</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="3402"/>
        <source>Rank</source>
        <translation>Rütbe</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="3407"/>
        <source>Name</source>
        <translation>İsim</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="3411"/>
        <source>Time</source>
        <translation>Zaman</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="3412"/>
        <source>Score</source>
        <translation>Puan</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="3413"/>
        <source>Value</source>
        <translation>Puan</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="3427"/>
        <source>Date Submitted</source>
        <translation>Girildiği Tarih</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="3472"/>
        <source>Open Leaderboard</source>
        <translation>Lider Tahtasını Aç</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="3504"/>
        <source>Downloading leaderboard data, please wait...</source>
        <translation>Liderler sıralaması indirliyor. Bekleyiniz...</translation>
    </message>
</context>
<context>
    <name>AdvancedSettingsWidget</name>
    <message>
        <location filename="../advancedsettingswidget.ui" line="29"/>
        <source>Logging</source>
        <translation>Logging</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="35"/>
        <source>Log Level:</source>
        <translation>Log Level:</translation>
    </message>
    <message>
        <source>Log Filters:</source>
        <translation type="vanished">Log Filters:</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="52"/>
        <source>Log Channels</source>
        <translation>Log Channels</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="64"/>
        <location filename="../advancedsettingswidget.cpp" line="200"/>
        <source>Log To System Console</source>
        <translation>Log To System Console</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="71"/>
        <location filename="../advancedsettingswidget.cpp" line="204"/>
        <source>Log To Window</source>
        <translation>Log To Window</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="78"/>
        <location filename="../advancedsettingswidget.cpp" line="202"/>
        <source>Log To Debug Console</source>
        <translation>Log To Debug Console</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="85"/>
        <location filename="../advancedsettingswidget.cpp" line="206"/>
        <source>Log To File</source>
        <translation>Log To File</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="97"/>
        <source>System Settings</source>
        <translation>System Settings</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="103"/>
        <location filename="../advancedsettingswidget.cpp" line="208"/>
        <source>Show Debug Menu</source>
        <translation>Show Debug Menu</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="113"/>
        <source>Tweaks/Hacks</source>
        <translation>Tweaks/Hacks</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="141"/>
        <source>Option</source>
        <translation>Option</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="146"/>
        <source>Value</source>
        <translation>Value</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="154"/>
        <source>Reset To Default</source>
        <translation>Varsayılanlara Döndür</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="269"/>
        <source>Enable Recompiler Memory Exceptions</source>
        <translation>Enable Recompiler Memory Exceptions</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="271"/>
        <source>Enable Recompiler Block Linking</source>
        <translation>Recompiler ICache Aç</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="273"/>
        <source>Enable Recompiler Fast Memory Access</source>
        <translation>Enable Recompiler Fast Memory Access</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="235"/>
        <source>Apply Compatibility Settings</source>
        <translation>Uyumluluk Ayarlarını Uygula</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="250"/>
        <source>Display Active Start Offset</source>
        <translation>Display Active Start Offset</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="252"/>
        <source>Display Active End Offset</source>
        <translation>Display Active End Offset</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="254"/>
        <source>Display Line Start Offset</source>
        <translation>Display Line Start Offset</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="256"/>
        <source>Display Line End Offset</source>
        <translation>Display Line End Offset</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="260"/>
        <source>DMA Max Slice Ticks</source>
        <translation>DMA Max Slice Ticks</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="262"/>
        <source>DMA Halt Ticks</source>
        <translation>DMA Halt Ticks</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="264"/>
        <source>GPU FIFO Size</source>
        <translation>GPU FIFO Boyutu</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="266"/>
        <source>GPU Max Run-Ahead</source>
        <translation>GPU En Fazla İleri Hesaplama</translation>
    </message>
    <message>
        <source>Increase Timer Resolution</source>
        <translation type="vanished">Increase Timer Resolution</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="237"/>
        <source>Load Devices From Save States</source>
        <translation>Cihazları Durum Kayıtlarından Yükle</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="239"/>
        <source>Save State Compression</source>
        <translation>Durum Kaydı Dosya Sıkıştırması</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="278"/>
        <source>CD-ROM Mechacon Version</source>
        <translation>CD-ROM Mechacon Version</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="290"/>
        <source>CD-ROM Region Check</source>
        <translation>CD-ROM Bölge Kontrolü</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="292"/>
        <source>Allow Booting Without SBI File</source>
        <translation>Allow Booting Without SBI File</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="301"/>
        <source>Enable PCDrv</source>
        <translation>PCDrv Aç</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="302"/>
        <source>Enable PCDrv Writes</source>
        <translation>PCDrv Yazmayı Aç</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="303"/>
        <source>PCDrv Root Directory</source>
        <translation>PCDrv Kök Dizini</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="198"/>
        <source>Log Level</source>
        <translation>Log Level</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="148"/>
        <source>Select folder for %1</source>
        <translation>Şunun için dizin seçiniz %1</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="198"/>
        <source>Information</source>
        <translation>Information</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="199"/>
        <source>Sets the verbosity of messages logged. Higher levels will log more messages.</source>
        <translation>Sets the verbosity of messages logged. Higher levels will log more messages.</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="200"/>
        <location filename="../advancedsettingswidget.cpp" line="202"/>
        <location filename="../advancedsettingswidget.cpp" line="204"/>
        <location filename="../advancedsettingswidget.cpp" line="206"/>
        <source>User Preference</source>
        <translation>User Preference</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="201"/>
        <source>Logs messages to the console window.</source>
        <translation>Logs messages to the console window.</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="203"/>
        <source>Logs messages to the debug console where supported.</source>
        <translation>Logs messages to the debug console where supported.</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="205"/>
        <source>Logs messages to the window.</source>
        <translation>Logs messages to the window.</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="207"/>
        <source>Logs messages to duckstation.log in the user directory.</source>
        <translation>Logs messages to duckstation.log in the user directory.</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="208"/>
        <source>Unchecked</source>
        <translation>Seçilmemiş</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="209"/>
        <source>Shows a debug menu bar with additional statistics and quick settings.</source>
        <translation>Shows a debug menu bar with additional statistics and quick settings.</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="231"/>
        <source>Apply Game Settings</source>
        <translation>Oyun Ayarlarını Uygula</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="245"/>
        <source>Disable Window Rounded Corners</source>
        <translation>Disable Window Rounded Corners</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="261"/>
        <location filename="../advancedsettingswidget.cpp" line="263"/>
        <location filename="../advancedsettingswidget.cpp" line="267"/>
        <location filename="../advancedsettingswidget.cpp" line="286"/>
        <location filename="../advancedsettingswidget.cpp" line="289"/>
        <source> cycles</source>
        <translation> cycles</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="265"/>
        <source> words</source>
        <translation> words</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="282"/>
        <source>CD-ROM Readahead Sectors</source>
        <translation>CD-ROM Readahead Sectors</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="283"/>
        <source> sectors</source>
        <translation> sectors</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="284"/>
        <source>CD-ROM Max Seek Speedup Cycles</source>
        <translation>CD-ROM Max Seek Speedup Cycles</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="287"/>
        <source>CD-ROM Max Read Speedup Cycles</source>
        <translation>CD-ROM Max Read Speedup Cycles</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="291"/>
        <source>CD-ROM SubQ Skew</source>
        <translation>CD-ROM SubQ Skew</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="295"/>
        <source>Enable GDB Server</source>
        <translation>GDB Sunucusunu Aç</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="296"/>
        <source>GDB Server Port</source>
        <translation>GDB Sunucusu Portu</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="299"/>
        <source>Export Shared Memory</source>
        <translation>Paylaşımlı Hafızayı Dışarı Aktar</translation>
    </message>
    <message>
        <source>Enable PINE</source>
        <translation type="vanished">PINE Aktifleştir</translation>
    </message>
    <message>
        <source>PINE Slot</source>
        <translation type="vanished">PINE Slotu</translation>
    </message>
</context>
<context>
    <name>AnalogController</name>
    <message>
        <location filename="../../core/analog_controller.cpp" line="793"/>
        <source>Select</source>
        <translation>Select</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="794"/>
        <source>Start</source>
        <translation>Start</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="789"/>
        <source>Triangle</source>
        <translation>Üçgen</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="791"/>
        <source>Cross</source>
        <translation>Çapraz</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="790"/>
        <source>Circle</source>
        <translation>Halka</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="355"/>
        <location filename="../../core/negcon_rumble.cpp" line="257"/>
        <source>Controller {} is locked to analog mode by the game.</source>
        <translation>Kol {} oyun tarafından analog moduna alındı.</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="356"/>
        <location filename="../../core/negcon_rumble.cpp" line="258"/>
        <source>Controller {} is locked to digital mode by the game.</source>
        <translation>Kol {} oyun tarafından dijital moduna alında.</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="785"/>
        <source>D-Pad Up</source>
        <translation>Yukarı Tuşu</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="786"/>
        <source>D-Pad Right</source>
        <translation>Sağ Tuşu</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="787"/>
        <source>D-Pad Down</source>
        <translation>Aşşağı Tuşu</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="788"/>
        <source>D-Pad Left</source>
        <translation>Sol Tuşu</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="792"/>
        <source>Square</source>
        <translation>Kare</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="795"/>
        <source>Analog Toggle</source>
        <translation>Analog Aç/Kapa</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="796"/>
        <source>L1</source>
        <translation>Sol Üst L1</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="798"/>
        <source>L2</source>
        <translation>Sol Üst L2</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="797"/>
        <source>R1</source>
        <translation>Sağ Üst R2</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="799"/>
        <source>R2</source>
        <translation>Sağ Üst R2</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="800"/>
        <source>L3</source>
        <translation>Sol Analog Tuş L3</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="801"/>
        <source>R3</source>
        <translation>Sağ Analog Tuş R3</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="145"/>
        <location filename="../../core/negcon_rumble.cpp" line="115"/>
        <source>Controller {} switched to analog mode.</source>
        <translation>Kol {} analog moda geçirildi.</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="146"/>
        <location filename="../../core/negcon_rumble.cpp" line="116"/>
        <source>Controller {} switched to digital mode.</source>
        <translation>Kol {} dijital moda geçirildi.</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="803"/>
        <source>Left Stick Left</source>
        <translation>Sol Çubuk Sol</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="804"/>
        <source>Left Stick Right</source>
        <translation>Sol Çubuk Sağ</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="805"/>
        <source>Left Stick Down</source>
        <translation>Sol Çubuk Aşşağı</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="806"/>
        <source>Left Stick Up</source>
        <translation>Sol Çubuk Yukarı</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="807"/>
        <source>Right Stick Left</source>
        <translation>Sağ Çubuk Sol</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="808"/>
        <source>Right Stick Right</source>
        <translation>Sağ Çubuk Sağ</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="809"/>
        <source>Right Stick Down</source>
        <translation>Sağ Çubuk Aşşağı</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="810"/>
        <source>Right Stick Up</source>
        <translation>Sağ Çubuj Yukarı</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="812"/>
        <location filename="../../core/negcon_rumble.cpp" line="745"/>
        <source>Large Motor</source>
        <translation>Büyük Motor</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="813"/>
        <location filename="../../core/negcon_rumble.cpp" line="746"/>
        <source>Small Motor</source>
        <translation>Küçük Motor</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="822"/>
        <source>Not Inverted</source>
        <translation>Terslenmemiş</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="822"/>
        <source>Invert Left/Right</source>
        <translation>Sol/Sağ Terslenme</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="823"/>
        <source>Invert Up/Down</source>
        <translation>Yukarı/Aşşağı Terslenme</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="824"/>
        <source>Invert Left/Right + Up/Down</source>
        <translation>Sol/Sağ ve Yukarı/Aşşağı Terslenme</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="827"/>
        <source>Never</source>
        <translation>Asla</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="827"/>
        <source>Digital Mode Only</source>
        <translation>Sadece Dijital Mod</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="828"/>
        <source>Analog and Digital Modes</source>
        <translation>Analog ve Dijital Modlar</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="831"/>
        <source>Force Analog Mode on Reset</source>
        <translation>Reset Atılınca Analog Modunu Zorla</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="832"/>
        <source>Forces the controller to analog mode when the console is reset/powered on.</source>
        <translation>Konsol resetlenince/açılınca kolu analog moduna alır.</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="835"/>
        <source>Use Left Analog for D-Pad in Digital Mode</source>
        <translation>Dijital moddayken sol analoğu dijital yön tuşları için kullan</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="836"/>
        <source>Allows you to use the left analog stick to control the d-pad in digital mode, as well as the buttons.</source>
        <translation>Dijital moddayken sol analogu dijital yön tuşları için kullanamanızı sağlar ve tuşlarıda destekler.</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="841"/>
        <source>Use Right Analog for Shoulder Buttons</source>
        <translation>Sağ Analogu Shoulder Tuşları İçin Kullan</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="842"/>
        <source>Allows you to use the right analog stick to control the shoulder buttons, as well as the buttons.</source>
        <translation>Sağ analogu omuz tuşları için kullanamanızı sağlar ve shoulder tuşlarınıda destekler.</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="855"/>
        <source>Button/Trigger Deadzone</source>
        <translation>Tuş/Tetik Deadzone/Ölü Bölge</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="856"/>
        <source>Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.</source>
        <translation>Tuş/Tetik temas/kavrama noktası için deadzone/ölü bölge ayarı. Tetiğin nereye kadar kenetlenmeyeceğini ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="860"/>
        <source>Large Motor Vibration Bias</source>
        <translation>Büyük Motor Titreşim Eğilimi</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="861"/>
        <source>Sets the bias value for the large vibration motor. If vibration in some games is too weak or not functioning, try increasing this value. Negative values will decrease the intensity of vibration.</source>
        <translation>Büyük titreşim motoru için eğilim ayarı yapar. Bazı oyunlarda titreşim az veya çalışmıyorsa bunu yükseltin. Eksi değerler titreşimi azaltır.</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="866"/>
        <source>Small Motor Vibration Bias</source>
        <translation>Küçük Motor Titreşim Eğilimi</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="867"/>
        <source>Sets the bias value for the small vibration motor. If vibration in some games is too weak or not functioning, try increasing this value. Negative values will decrease the intensity of vibration.</source>
        <translation>Küçük titreşim motoru için eğilim ayarı yapar. Bazı oyunlarda titreşim az veya çalışmıyorsa bunu yükseltin. Eksi değerler titreşimi azaltır.</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="871"/>
        <source>Invert Left Stick</source>
        <translation>Sol Çubuğu Ters Çevir</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="872"/>
        <source>Inverts the direction of the left analog stick.</source>
        <translation>Sol Çubuğun yönünü ters çevirir.</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="874"/>
        <source>Invert Right Stick</source>
        <translation>Sağ Çubuğu Ters Çevir</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="875"/>
        <source>Inverts the direction of the right analog stick.</source>
        <translation>Sağ çubuğun yönünü ters çevirir.</translation>
    </message>
    <message>
        <source>Use Analog Sticks for D-Pad in Digital Mode</source>
        <translation type="vanished">Dijital Modda Analog Kolları Yön Tuşları Olarak Kullan</translation>
    </message>
    <message>
        <source>Allows you to use the analog sticks to control the d-pad in digital mode, as well as the buttons.</source>
        <translation type="vanished">Analog kolları, dijital moddeyken hem yön tuşları hemde tuşlar olarak kullanmazını sağlar.</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="845"/>
        <source>Analog Deadzone</source>
        <translation>Analog Deadzone/Ölü Bölge</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="846"/>
        <source>Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.</source>
        <translation>Analog kolun deadzone/ölü bölgesini ayarlar. Bu hareketin işlenmesi için minimum hareketi ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="849"/>
        <source>Analog Sensitivity</source>
        <translation>Analog Hassasiyeti</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="850"/>
        <source>Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
        <translation>Analog çubuğun eksen ölçeğini ayarlar. Şu iki değer arası 130% ve 140% günümüz kollarını kullanırken tavsiye edilir mesela DualShock 4 ve Xbox One Kolu.</translation>
    </message>
    <message>
        <source>Vibration Bias</source>
        <translation type="vanished">Titreşim Eğilimi</translation>
    </message>
    <message>
        <source>Sets the rumble bias value. If rumble in some games is too weak or not functioning, try increasing this value.</source>
        <translation type="vanished">Titreşim motoru eğilim değerini ayarlar. Oyunlarda titreşimler az bulursanız bu değeri yükseltmeyi deneyebilirsiniz.</translation>
    </message>
</context>
<context>
    <name>AnalogJoystick</name>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="354"/>
        <source>D-Pad Up</source>
        <translation>Yukarı Tuş</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="355"/>
        <source>D-Pad Right</source>
        <translation>Sağ Tuş</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="356"/>
        <source>D-Pad Down</source>
        <translation>Aşşağı Tüş</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="357"/>
        <source>D-Pad Left</source>
        <translation>Sol Tuşu</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="364"/>
        <source>Mode Toggle</source>
        <translation>Mod Aç/Kapa</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="372"/>
        <source>Left Stick Left</source>
        <translation>Sol Çubuk Sol</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="373"/>
        <source>Left Stick Right</source>
        <translation>Sol Çubuk Sağ</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="374"/>
        <source>Left Stick Down</source>
        <translation>Sol Çubuk Aşşağı</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="375"/>
        <source>Left Stick Up</source>
        <translation>Sol Çubuk Yukarı</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="376"/>
        <source>Right Stick Left</source>
        <translation>Sağ Çubuk Sol</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="377"/>
        <source>Right Stick Right</source>
        <translation>Sağ Çubuk Sağ</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="378"/>
        <source>Right Stick Down</source>
        <translation>Sağ Çubuk Aşşağı</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="379"/>
        <source>Right Stick Up</source>
        <translation>Sağ Çubuk Yukarı</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="387"/>
        <source>Not Inverted</source>
        <translation>Terslenmemiş</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="387"/>
        <source>Invert Left/Right</source>
        <translation>Sol/Sağ Terslenme</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="388"/>
        <source>Invert Up/Down</source>
        <translation>Yukarı/Aşşağı Terslenme</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="388"/>
        <source>Invert Left/Right + Up/Down</source>
        <translation>Sol/Sağ ve Yukarı/Aşşağı Terslenme</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="392"/>
        <source>Analog Deadzone</source>
        <translation>Analog Deadzone/Ölü Bölge</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="393"/>
        <source>Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.</source>
        <translation>Analog kolun ölü bölgesini ayarlar. Bu hareketin işlenmesi için minimum hareketi ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="396"/>
        <source>Analog Sensitivity</source>
        <translation>Analog Hassasiyeti</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="397"/>
        <source>Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
        <translation>Analog çubuğun eksen ölçeğini ayarlar. Şu iki değer arası 130% ve 140% günümüz kollarını kullanırken tavsiye edilir mesela DualShock 4 ve Xbox One Kolu.</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="402"/>
        <source>Invert Left Stick</source>
        <translation>Sol Çubuğu Ters Çevir</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="403"/>
        <source>Inverts the direction of the left analog stick.</source>
        <translation>Sol Çubuğun yönünü ters çevirir.</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="405"/>
        <source>Invert Right Stick</source>
        <translation>Sağ Çubuğu Ters Çevir</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="406"/>
        <source>Inverts the direction of the right analog stick.</source>
        <translation>Sağ çubuğun yönünü ters çevirir.</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="362"/>
        <source>Select</source>
        <translation>Select</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="363"/>
        <source>Start</source>
        <translation>Start</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="358"/>
        <source>Triangle</source>
        <translation>Üçgen</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="360"/>
        <source>Cross</source>
        <translation>Çapraz</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="359"/>
        <source>Circle</source>
        <translation>Halka</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="361"/>
        <source>Square</source>
        <translation>Kare</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="365"/>
        <source>L1</source>
        <translation>Sol Üst L1</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="367"/>
        <source>L2</source>
        <translation>Sol Üst L2</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="366"/>
        <source>R1</source>
        <translation>Sağ Üst R2</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="368"/>
        <source>R2</source>
        <translation>Sağ Üst R2</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="369"/>
        <source>L3</source>
        <translation>L3</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="370"/>
        <source>R3</source>
        <translation>R3</translation>
    </message>
</context>
<context>
    <name>AudioExpansionSettingsDialog</name>
    <message>
        <source>Audio Expansion Settings</source>
        <translation type="vanished">Surround Ses Sahnesi Genişletme Ayarları</translation>
    </message>
    <message>
        <source>Circular Wrap:</source>
        <translation type="vanished">Circular Wrap:</translation>
    </message>
    <message>
        <source>30</source>
        <translation type="vanished">30</translation>
    </message>
    <message>
        <source>Shift:</source>
        <translation type="vanished">Shift:</translation>
    </message>
    <message>
        <source>20</source>
        <translation type="vanished">20</translation>
    </message>
    <message>
        <source>Depth:</source>
        <translation type="vanished">Depth:</translation>
    </message>
    <message>
        <source>10</source>
        <translation type="vanished">10</translation>
    </message>
    <message>
        <source>Focus:</source>
        <translation type="vanished">Focus:</translation>
    </message>
    <message>
        <source>Center Image:</source>
        <translation type="vanished">Center Image:</translation>
    </message>
    <message>
        <source>Front Separation:</source>
        <translation type="vanished">Front Separation:</translation>
    </message>
    <message>
        <source>Rear Separation:</source>
        <translation type="vanished">Rear Separation:</translation>
    </message>
    <message>
        <source>Low Cutoff:</source>
        <translation type="vanished">Low Cutoff:</translation>
    </message>
    <message>
        <source>High Cutoff:</source>
        <translation type="vanished">High Cutoff:</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Audio Expansion Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior of the FreeSurround-based channel expander.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Ses Sahnesi Genişletme Ayarları&lt;/span&gt;&lt;br/&gt;Bu ayarlar, FreeSound bazlı surround sahne genişletmeyi ayarlar.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Block Size:</source>
        <translation type="vanished">Block Size:</translation>
    </message>
</context>
<context>
    <name>AudioSettingsWidget</name>
    <message>
        <location filename="../audiosettingswidget.ui" line="29"/>
        <source>Configuration</source>
        <translation>Kurulum</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="35"/>
        <source>Backend:</source>
        <translation>Arayüz:</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="113"/>
        <source>Buffer Size:</source>
        <translation>Tampon Bellek Boyutu:</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="197"/>
        <source>Maximum latency: 0 frames (0.00ms)</source>
        <translation>Maksimum Gecikme: 0 Kare (0.00ms)</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="258"/>
        <source>Reset Output Volume</source>
        <translation>Çıkış Gücünü Resetle</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="188"/>
        <source>Minimal</source>
        <translation>Minimal</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="153"/>
        <source>Output Latency:</source>
        <translation>Çıkış Gecikmesi:</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="52"/>
        <source>Driver:</source>
        <translation>Sürücü:</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="86"/>
        <source>Stretch Mode:</source>
        <translation>Germe Modu:</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="69"/>
        <source>Output Device:</source>
        <translation>Çıkış Cihazı:</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="144"/>
        <location filename="../audiosettingswidget.ui" line="181"/>
        <source>0 ms</source>
        <translation>0 ms</translation>
    </message>
    <message>
        <source>Expansion Mode:</source>
        <translation type="vanished">Genişletme Modu:</translation>
    </message>
    <message>
        <source>Expansion Settings</source>
        <translation type="vanished">Genişletme Ayarları</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="103"/>
        <location filename="../audiosettingswidget.cpp" line="103"/>
        <source>Stretch Settings</source>
        <translation>Gerdirme Ayarları</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="210"/>
        <source>Controls</source>
        <translation>Kontroller</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="216"/>
        <source>Output Volume:</source>
        <translation>Çıkış Gücü:</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="248"/>
        <location filename="../audiosettingswidget.ui" line="300"/>
        <source>100%</source>
        <translation>100%</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="106"/>
        <source>Reset Volume</source>
        <translation>Ses Şiddeti Reset</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="268"/>
        <source>Fast Forward Volume:</source>
        <translation>İleri Sarma Ses Şiddeti:</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="310"/>
        <location filename="../audiosettingswidget.cpp" line="109"/>
        <source>Reset Fast Forward Volume</source>
        <translation>İleri Sarma Ses Şiddeti Reset</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="322"/>
        <location filename="../audiosettingswidget.cpp" line="94"/>
        <source>Mute All Sound</source>
        <translation>Tüm Sesleri Sustur</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="329"/>
        <location filename="../audiosettingswidget.cpp" line="96"/>
        <source>Mute CD Audio</source>
        <translation>CD Müziğini Kapat</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="80"/>
        <source>Audio Backend</source>
        <translation>Ses Arayüzü</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="81"/>
        <source>The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.</source>
        <translation>Ses arayüzü karelerin emülatör tarafından nasıl sisteme aktarılacağını belirler. Cubeb en az gecikeyi verir. Sorun yaşarsanız SDL arayüzünü seçiniz. Null sisteme ses aktarımını kapatır.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="86"/>
        <source>The buffer size determines the size of the chunks of audio which will be pulled by the host. Smaller values reduce the output latency, but may cause hitches if the emulation speed is inconsistent. Note that the Cubeb backend uses smaller chunks regardless of this value, so using a low value here may not significantly change latency.</source>
        <translation>Tampon bellek boyutu, sistem tarafından alınacak ses parçalarının boyutunu belirler. Düşük sayılar çıkış gecikmesini düşürür ama emülasyon hızı dengesiz olursa anlık donmalara yol açar. Aklınızda bulunsunki Cubeb arayüzü bu değere bakmaksızın düşük parça boyutu kullanır ve burada düşük değer ayarlamak gecikmelere fark edilebilir sonuçlar doğurmayabilir.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="85"/>
        <source>Output Latency</source>
        <translation>Çıkış Gecikmesi</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="94"/>
        <location filename="../audiosettingswidget.cpp" line="96"/>
        <source>Unchecked</source>
        <translation>Seçilmemiş</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="70"/>
        <location filename="../audiosettingswidget.cpp" line="73"/>
        <location filename="../audiosettingswidget.cpp" line="349"/>
        <source>%</source>
        <translation>%</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="85"/>
        <location filename="../audiosettingswidget.cpp" line="218"/>
        <location filename="../audiosettingswidget.cpp" line="219"/>
        <source>%1 ms</source>
        <translation>%1 ms</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="90"/>
        <source>Output Volume</source>
        <translation>Ses Çıkış Şiddeti</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="91"/>
        <source>Controls the volume of the audio played on the host.</source>
        <translation>Sistemde çalınacak sesin şiddetini ayarlar.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="92"/>
        <source>Fast Forward Volume</source>
        <translation>İleri Sarma Ses Şiddeti</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="93"/>
        <source>Controls the volume of the audio played on the host when fast forwarding.</source>
        <translation>İleri sarma işlemi sırasında çalınacak sesin şiddetini ayarlar.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="95"/>
        <source>Prevents the emulator from producing any audible sound.</source>
        <translation>Emülatörün duyulabilecek şiddette ses çıkarmasını engeller.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="97"/>
        <source>Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable background music in some games.</source>
        <translation>Hem müzik CD&apos;si formatındaki sesleri hem Playstation XA formatindeki sesleri zorla kapatır. Bazı oyunlardaki müzikleri kapatmak için işe yarayabilir.</translation>
    </message>
    <message>
        <source>Expansion Mode</source>
        <translation type="vanished">Genişletme Modu</translation>
    </message>
    <message>
        <source>Disabled (Stereo)</source>
        <translation type="vanished">Kapalı (Stereo)</translation>
    </message>
    <message>
        <source>Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II.</source>
        <translation type="vanished">Sesin stereodan surrounda nasıl genişletileceğini ayarlar. Bu Dolby Pro Logic/Pro Logic II destekli oyunlarıda içerir.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="103"/>
        <location filename="../audiosettingswidget.cpp" line="106"/>
        <location filename="../audiosettingswidget.cpp" line="109"/>
        <location filename="../audiosettingswidget.cpp" line="218"/>
        <source>N/A</source>
        <extracomment>Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language&apos;s ruleset.</extracomment>
        <translation>N/A</translation>
    </message>
    <message>
        <source>These settings fine-tune the behavior of the FreeSurround-based channel expander.</source>
        <translation type="vanished">Bu ayarlar, FreeSurround bazlı ses kanalı genişletmeyi ayarlar.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="100"/>
        <source>Stretch Mode</source>
        <translation>Germe Modu</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="100"/>
        <source>Time Stretching</source>
        <translation>Zamana Gerdirme</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="101"/>
        <source>When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast forward/slowdown audio at a small cost to performance.</source>
        <translation>Oyun 100% hızda emülasyon edilemediğinde, kare kaybetmek yerine küçük bir performans kaybıyla sesin temposunu ayarlar. Daha hoş ileri sarma/yavaşlama sağlar.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="104"/>
        <source>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</source>
        <translation>Bu ayarlar SoundTouch ses gerdiricinin oyun 100% hız dışında nasıl işleyeceğini ayarlar.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="107"/>
        <location filename="../audiosettingswidget.cpp" line="110"/>
        <source>Resets volume back to the global/inherited setting.</source>
        <translation>Ses şiddetini evrensel/ayarlı sese geri döndürür.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="108"/>
        <location filename="../audiosettingswidget.cpp" line="111"/>
        <source>Resets volume back to the default, i.e. full.</source>
        <translation>Ses şiddetini varsayılana ayarlar (tam şiddete).</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="146"/>
        <location filename="../audiosettingswidget.cpp" line="177"/>
        <source>Default</source>
        <translation>Varsayılan</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="197"/>
        <source>Unknown Device &quot;%1&quot;</source>
        <translation>Bilinmeyen Cihaz &quot;%1&quot;</translation>
    </message>
    <message>
        <source>Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output)</source>
        <translation type="vanished">Maksimum Gecikme: %1 ms (%2 ms buffer/tampon + %3 ms expand/genişletme + %4 ms output/çıktı)</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="226"/>
        <source>Maximum Latency: %1 ms (%2 ms buffer + %3 ms output)</source>
        <translation>Maksimum Gecikme: %1 ms (%2 ms buffer/tampon + %3 ms output/çıktı)</translation>
    </message>
    <message>
        <source>Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown)</source>
        <translation type="vanished">Maksimum Gecikme: %1 ms (%2 ms expand/genişletme, minimum output/çıktı latency/gecikme bilinmiyor)</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="233"/>
        <source>Maximum Latency: %1 ms (minimum output latency unknown)</source>
        <translation>Maksimum Gecikme: %1 ms (minimum çıktı latency/gecikme bilinmiyor)</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="239"/>
        <location filename="../audiosettingswidget.cpp" line="240"/>
        <source>%1%</source>
        <translation>%1%</translation>
    </message>
</context>
<context>
    <name>AudioStream</name>
    <message>
        <source>Null (No Output)</source>
        <translation type="vanished">Null (Ses Kapalı)</translation>
    </message>
    <message>
        <source>Cubeb</source>
        <translation type="vanished">Cubeb</translation>
    </message>
    <message>
        <source>SDL</source>
        <translation type="vanished">SDL</translation>
    </message>
    <message>
        <source>Disabled (Stereo)</source>
        <translation type="vanished">Kapalı (Stereo)</translation>
    </message>
    <message>
        <source>Stereo with LFE</source>
        <translation type="vanished">LFE&apos;li Stereo</translation>
    </message>
    <message>
        <source>Quadraphonic</source>
        <translation type="vanished">Quadrophonic</translation>
    </message>
    <message>
        <source>Quadraphonic with LFE</source>
        <translation type="vanished">LFE&apos;li Quadrophonic</translation>
    </message>
    <message>
        <source>5.1 Surround</source>
        <translation type="vanished">5.1 Surround</translation>
    </message>
    <message>
        <source>7.1 Surround</source>
        <translation type="vanished">7.1 Surround</translation>
    </message>
    <message>
        <source>Off (Noisy)</source>
        <translation type="vanished">Kapalı (Gürültülü)</translation>
    </message>
    <message>
        <source>Resampling (Pitch Shift)</source>
        <translation type="vanished">Tekrar Örnekleme (Ses Perdesi/Pitch Kaydırma)</translation>
    </message>
    <message>
        <source>Time Stretch (Tempo Change, Best Sound)</source>
        <translation type="vanished">Zamana Gerdirme (Tempo Değiştirme. En İyi Ses)</translation>
    </message>
    <message>
        <location filename="../../util/cubeb_audio_stream.cpp" line="262"/>
        <location filename="../../util/cubeb_audio_stream.cpp" line="273"/>
        <source>Default</source>
        <translation>Varsayılan</translation>
    </message>
</context>
<context>
    <name>AudioStretchSettingsDialog</name>
    <message>
        <location filename="../audiostretchsettingsdialog.ui" line="14"/>
        <source>Audio Stretch Settings</source>
        <translation>Ses Gerdirme Ayarları</translation>
    </message>
    <message>
        <location filename="../audiostretchsettingsdialog.ui" line="68"/>
        <source>Sequence Length:</source>
        <translation>Sekans Uzunluğu:</translation>
    </message>
    <message>
        <location filename="../audiostretchsettingsdialog.ui" line="97"/>
        <source>30</source>
        <translation>30</translation>
    </message>
    <message>
        <location filename="../audiostretchsettingsdialog.ui" line="104"/>
        <source>Seekwindow Size:</source>
        <translation>Seekwindow İşleme Geçirme Alanı Boyutu:</translation>
    </message>
    <message>
        <location filename="../audiostretchsettingsdialog.ui" line="133"/>
        <source>20</source>
        <translation>20</translation>
    </message>
    <message>
        <location filename="../audiostretchsettingsdialog.ui" line="140"/>
        <source>Overlap:</source>
        <translation>Overlap Bindirme:</translation>
    </message>
    <message>
        <location filename="../audiostretchsettingsdialog.ui" line="169"/>
        <source>10</source>
        <translation>10</translation>
    </message>
    <message>
        <location filename="../audiostretchsettingsdialog.ui" line="50"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Audio Stretch Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Ses Sahnesi Genişletme Ayarları&lt;/span&gt;&lt;br/&gt;Bu ayarlar, SoundTouch bazlı surround sahne genişletmenin Tam Hızda emülasyon yapılamadığında nasıl çalışacağını ayarlar.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../audiostretchsettingsdialog.ui" line="176"/>
        <source>Use Quickseek</source>
        <translation>Quickseek Hızlı İşleme Almayı Kullan</translation>
    </message>
    <message>
        <location filename="../audiostretchsettingsdialog.ui" line="183"/>
        <source>Use Anti-Aliasing Filter</source>
        <translation>Ses Anti-Aliasing Kenar Yumuşatma Filtresi Kullan</translation>
    </message>
</context>
<context>
    <name>AutoUpdaterDialog</name>
    <message>
        <location filename="../autoupdaterdialog.ui" line="17"/>
        <location filename="../autoupdaterdialog.cpp" line="376"/>
        <location filename="../autoupdaterdialog.cpp" line="565"/>
        <source>Automatic Updater</source>
        <translation>Otomatik Güncelleştirme</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.ui" line="51"/>
        <source>Update Available</source>
        <translation>Güncelleştirme Var</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.ui" line="60"/>
        <source>Current Version: </source>
        <translation>Kullandığınız Sürüm: </translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.ui" line="67"/>
        <source>New Version: </source>
        <translation>Yeni Sürüm: </translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.ui" line="95"/>
        <source>Download and Install...</source>
        <translation>İndir ve kur...</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.ui" line="102"/>
        <source>Skip This Update</source>
        <translation>Bu Güncellemeyi Atla</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.ui" line="109"/>
        <source>Remind Me Later</source>
        <translation>Sonra Hatırlat</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="175"/>
        <source>Do not show again</source>
        <translation>Tekrar Gösterme</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="238"/>
        <location filename="../autoupdaterdialog.cpp" line="804"/>
        <source>Updater Error</source>
        <translation>Güncelleştirme Hatası</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="377"/>
        <source>No updates are currently available. Please try again later.</source>
        <translation>Şimdilik bir güncelleştirme yok. Sonra tekrar deneyiniz.</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="416"/>
        <source>Current Version: %1 (%2)</source>
        <translation>Kullandığınız Sürüm: %1 (%2)</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="417"/>
        <source>New Version: %1 (%2)</source>
        <translation>Yeni Sürüm: %1 (%2)</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="444"/>
        <source>Download...</source>
        <translation>İndir...</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="448"/>
        <source>Loading...</source>
        <translation>Yükleniyor...</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="493"/>
        <source>&lt;h2&gt;Changes:&lt;/h2&gt;</source>
        <translation>&lt;h2&gt;Değişiklikler:&lt;/h2&gt;</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="526"/>
        <source>&lt;h2&gt;Save State Warning&lt;/h2&gt;&lt;p&gt;Installing this update will make your save states &lt;b&gt;incompatible&lt;/b&gt;. Please ensure you have saved your games to memory card before installing this update or you will lose progress.&lt;/p&gt;</source>
        <translation>&lt;h2&gt;Durum Kaydı İkazı&lt;/h2&gt;&lt;p&gt;Bu güncellemeyi kurmak durum kayıtlarınızı &lt;b&gt;uyumsuz kılar&lt;/b&gt;. Lütfen güncellemeyi kurmadan önce oyunlarınızı hafıza kartına kayıt ettiğinizden emin olun ki ilerleyişinizi kayıp olmasın.&lt;/p&gt;</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="534"/>
        <source>&lt;h2&gt;Settings Warning&lt;/h2&gt;&lt;p&gt;Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.&lt;/p&gt;</source>
        <translation>&lt;h2&gt;Ayarlar İkazı&lt;/h2&gt;&lt;p&gt;Bu güncelleştirmeyi kurmak ayarlarınızı silecek. Lütfen güncelleştirmeden sonra ayarlarınızı tekrar ayarlamayı unutmayınız..&lt;/p&gt;</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="538"/>
        <source>&lt;h4&gt;Installing this update will download %1 MB through your internet connection.&lt;/h4&gt;</source>
        <translation>&lt;h4&gt;Bu güncellemeyi kurmak %1 Megabyte tutacak..&lt;/h4&gt;</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="566"/>
        <source>Downloading %1...</source>
        <translation>İndiriliyor %1...</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="805"/>
        <source>Failed to remove updater exe after update:
%1</source>
        <translation>Güncelleme/Update&apos;den sonra updater.exe silinemedi:
%1</translation>
    </message>
    <message>
        <source>Failed to remove updater exe after update.</source>
        <translation type="vanished">Güncelleyici EXE&apos;si güncellemden sonra silinemedi.</translation>
    </message>
</context>
<context>
    <name>BIOSSettingsWidget</name>
    <message>
        <location filename="../biossettingswidget.ui" line="29"/>
        <source>BIOS Selection</source>
        <translation>Bios Seçimi</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="52"/>
        <source>PAL (Europe, Australia):</source>
        <translation>PAL (Avrupa Türkiye Avustrulya):</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="69"/>
        <source>NTSC-J (Japan):</source>
        <translation>NTSC-J (Japonya):</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="45"/>
        <source>NTSC-U/C (US/Canada):</source>
        <translation>NTSC-U/C (ABD/Kanada):</translation>
    </message>
    <message>
        <source>Open in Explorer...</source>
        <translation type="vanished">Dosya gezgininde aç...</translation>
    </message>
    <message>
        <source>Refresh List</source>
        <translation type="vanished">Listeyi Tazele</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="89"/>
        <source>BIOS Directory</source>
        <translation>BIOS  Dizini</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="95"/>
        <source>DuckStation will search for BIOS images in this directory.</source>
        <translation>Duckstation BIOS dosyalarını bu dizinde tarayacak.</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="105"/>
        <source>Refresh BIOS List</source>
        <translation>BIOS Listesini Yenile</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="120"/>
        <location filename="../biossettingswidget.ui" line="179"/>
        <source>Browse...</source>
        <translation>Ara...</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="127"/>
        <source>Open...</source>
        <translation>Aç...</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="134"/>
        <source>Reset</source>
        <translation>Reset</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="146"/>
        <source>Parallel Port</source>
        <translation>Parallel Port</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="152"/>
        <source>Device Type:</source>
        <translation>Cihaz Tipi:</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="169"/>
        <source>Image Path:</source>
        <translation>Dosya Dizini:</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="188"/>
        <location filename="../biossettingswidget.cpp" line="99"/>
        <source>Cartridge Switch On</source>
        <translation>Cartridge Switch On/Açma</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="195"/>
        <location filename="../biossettingswidget.cpp" line="103"/>
        <source>Allow Image Writes</source>
        <translation>Dosyalara Write/Yazmaya İzin Ver</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="207"/>
        <source>Options</source>
        <translation>Ayarlar</translation>
    </message>
    <message>
        <source>Options and Patches</source>
        <translation type="vanished">Ayarlar ve Yamalar</translation>
    </message>
    <message>
        <source>Fast Boot</source>
        <translation type="vanished">Hızlı Açılış</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="213"/>
        <location filename="../biossettingswidget.cpp" line="106"/>
        <source>Enable TTY Logging</source>
        <translation>TTY Kaydını Aç</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="107"/>
        <source>Logs BIOS calls to printf(). Not all games contain debugging messages.</source>
        <translation>BIOS çağrılarını printf()&apos;e kaydet. Her oyunda hata ayıklama mesajları yoktur.</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="76"/>
        <source>Select BIOS Directory</source>
        <translation>BIOS Dizini Seç</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="94"/>
        <source>Device Type</source>
        <translation>Cihaz Tipi</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="94"/>
        <source>None</source>
        <translation>Hiç</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="95"/>
        <source>Simulates a device plugged into the console&apos;s parallel port. Usually these are flash cartridges, and require some sort of image dump to function.</source>
        <translation>Konsolun parallel portuna takılmış cihazlarıın simülasyonunu sağlar. Genellike flash kartuşlarıdır ve bir çeşit dosya kopyasına ihtiyaç duyarlar.</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="97"/>
        <source>Image Path</source>
        <translation>Dosya Dizini</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="97"/>
        <source>Empty</source>
        <translation>Boş</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="98"/>
        <source>Sets the path to the image used for flash cartridges.</source>
        <translation>Flash Cartridge&apos;lar için dosya dizinini seçer.</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="99"/>
        <source>Checked</source>
        <translation>Seçili</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="100"/>
        <source>Simulates the position of the switch on the cartridge. Most cartridges require the switch to be on for it to activate on startup.</source>
        <translation>Cartridge&apos;deki switch&apos;in konumunu belirler. Çoğu kartuşta ON açık konumunda olmalıdır.</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="104"/>
        <source>Stores any images made to the cartridge&apos;s flash storage back to the host&apos;s file system. &lt;strong&gt;This will overwrite your cartridge dump,&lt;/strong&gt; you should ensure you have a backup first.</source>
        <translation>Cartridge&apos;deki depolamayı cartridge dosyasına işler. &lt;strong&gt;Cartridge dosyanızın üzerine yazar,&lt;/strong&gt; orijinal dosyanın yedeğine sahip olduğunuzdan emin olun.</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="137"/>
        <source>Auto-Detect</source>
        <translation>Otomatikmen Algıla</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="155"/>
        <source>Unknown</source>
        <translation>Bilinmiyor</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="206"/>
        <source>Select PIO Image</source>
        <translation>PIO Dosyasını Seç</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="103"/>
        <location filename="../biossettingswidget.cpp" line="106"/>
        <source>Unchecked</source>
        <translation>Seçilmemiş</translation>
    </message>
    <message>
        <source>Patches the BIOS to skip the console&apos;s boot animation. Does not work with all games, but usually safe to enable.</source>
        <translation type="vanished">BIOS&apos;u, konsolun açılış animasyonunu kapatacak şekilde yamalar. Tüm oyunlarla uyumlu değildir ama genellikle zarar gelmez.</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="135"/>
        <source>Use Global Setting</source>
        <translation>Evrensel Ayarı Kullan</translation>
    </message>
</context>
<context>
    <name>CDImageHasher</name>
    <message>
        <location filename="../../util/cd_image_hasher.cpp" line="28"/>
        <source>Computing hash for Track {}/Index {}...</source>
        <translation>Hash Hesaplanıyor Track {}/Index {}...</translation>
    </message>
</context>
<context>
    <name>CPUExecutionMode</name>
    <message>
        <source>Interpreter (Slowest)</source>
        <translation type="vanished">Yorumlayıcı (En Yavaş)</translation>
    </message>
    <message>
        <source>Cached Interpreter (Faster)</source>
        <translation type="vanished">Önbellekli Yorumlayıcı (Daha Hızlı)</translation>
    </message>
    <message>
        <source>Recompiler (Fastest)</source>
        <translation type="vanished">Derleyici (En Hızlı)</translation>
    </message>
    <message>
        <source>New Recompiler (Experimental)</source>
        <translation type="vanished">Yeni Derleyici (Deneyimsel)</translation>
    </message>
</context>
<context>
    <name>CPUFastmemMode</name>
    <message>
        <source>Disabled (Slowest)</source>
        <translation type="vanished">Kapalı (En Yavaş)</translation>
    </message>
    <message>
        <source>MMap (Hardware, Fastest, 64-Bit Only)</source>
        <translation type="vanished">MMap (Donanım, En Hızlı, Sadece 64-Bit)</translation>
    </message>
    <message>
        <source>LUT (Faster)</source>
        <translation type="vanished">LUT (Daha Hızlı)</translation>
    </message>
</context>
<context>
    <name>CheatCodeEditorDialog</name>
    <message>
        <source>Cheat Code Editor</source>
        <translation type="vanished">Hile Kodu Editörü</translation>
    </message>
    <message>
        <source>Description:</source>
        <translation type="vanished">Açıklama:</translation>
    </message>
    <message>
        <source>Group:</source>
        <translation type="vanished">Grup:</translation>
    </message>
    <message>
        <source>Type:</source>
        <translation type="vanished">Tip:</translation>
    </message>
    <message>
        <source>Activation:</source>
        <translation type="vanished">Aktifleştirme:</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="836"/>
        <source>Enter Group Name</source>
        <translation>Grup İsmini Yazın</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="836"/>
        <source>Enter name for the code group. Using backslashes (\) will create sub-trees.</source>
        <translation>Kod grubu için isim yazın. \ kullanmak sub-tree oluşturur.</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="864"/>
        <location filename="../gamecheatsettingswidget.cpp" line="871"/>
        <location filename="../gamecheatsettingswidget.cpp" line="886"/>
        <location filename="../gamecheatsettingswidget.cpp" line="925"/>
        <source>Error</source>
        <translation>Hata</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="864"/>
        <source>Name cannot be empty.</source>
        <translation>İsim boş olamaz.</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="871"/>
        <source>Instructions cannot be empty.</source>
        <translation>Komutlar boş olamaz.</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="887"/>
        <source>A code with the name &apos;%1&apos; already exists.</source>
        <translation>&apos;%1&apos; adında bir kod zaten var.</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="926"/>
        <source>Failed to save cheat code:
%1</source>
        <translation>Hile kodu kaydedilemedi:
%1</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="969"/>
        <source>Ungrouped</source>
        <translation>Grupsuz</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="974"/>
        <source>New...</source>
        <translation>Yeni...</translation>
    </message>
    <message>
        <source>Description cannot be empty.</source>
        <translation type="vanished">Açıklama boş bırakılamaz.</translation>
    </message>
    <message>
        <source>Instructions are invalid.</source>
        <translation type="vanished">Komutlar Geçersiz.</translation>
    </message>
</context>
<context>
    <name>CheatManagerWindow</name>
    <message>
        <source>Cheat Manager</source>
        <translation type="vanished">Hile Yöneticisi</translation>
    </message>
    <message>
        <source>&amp;Add Group...</source>
        <translation type="vanished">&amp;Grup Ekle...</translation>
    </message>
    <message>
        <source>&amp;Add Code...</source>
        <translation type="vanished">&amp;Kod Ekle...</translation>
    </message>
    <message>
        <source>&amp;Edit Code...</source>
        <translation type="vanished">&amp;Kod Düzenle...</translation>
    </message>
    <message>
        <source>&amp;Delete Code</source>
        <translation type="vanished">&amp;Kod Sil</translation>
    </message>
    <message>
        <source>Activate</source>
        <translation type="vanished">Etkinleştir</translation>
    </message>
    <message>
        <source>Import...</source>
        <translation type="vanished">İçeri Aktar...</translation>
    </message>
    <message>
        <source>Export...</source>
        <translation type="vanished">Dışarı Aktar...</translation>
    </message>
    <message>
        <source>Clear</source>
        <translation type="vanished">Temizle</translation>
    </message>
    <message>
        <source>Reset</source>
        <translation type="vanished">Reset</translation>
    </message>
    <message>
        <source>Name</source>
        <translation type="vanished">İsim</translation>
    </message>
    <message>
        <source>Type</source>
        <translation type="vanished">Tip</translation>
    </message>
    <message>
        <source>Activation</source>
        <translation type="vanished">Aktifleştirme</translation>
    </message>
    <message>
        <source>Instructions</source>
        <translation type="vanished">Komutlar</translation>
    </message>
    <message>
        <source>Toggle</source>
        <translation type="vanished">Değiştir</translation>
    </message>
    <message>
        <source>Add Group</source>
        <translation type="vanished">Grup Ekle</translation>
    </message>
    <message>
        <source>Group Name:</source>
        <translation type="vanished">Grup Adı:</translation>
    </message>
    <message>
        <source>Error</source>
        <translation type="vanished">Hata</translation>
    </message>
    <message>
        <source>This group name already exists.</source>
        <translation type="vanished">Bu grup adı zaten var.</translation>
    </message>
    <message>
        <source>Delete Code</source>
        <translation type="vanished">Kodu Sil</translation>
    </message>
    <message>
        <source>Are you sure you wish to delete the selected code? This action is not reversible.</source>
        <translation type="vanished">Seçilmiş kodu silmek istediğinizden emin misiniz? Geri alamazsınız.</translation>
    </message>
    <message>
        <source>From File...</source>
        <translation type="vanished">Dosyadan...</translation>
    </message>
    <message>
        <source>From Text...</source>
        <translation type="vanished">Yazıdan...</translation>
    </message>
    <message>
        <source>PCSXR/Libretro Cheat Files (*.cht *.txt);;All Files (*.*)</source>
        <translation type="vanished">PCSXR/Libretro Hile Dosyaları (*.cht *.txt);;Tüm Dosyalar (*.*)</translation>
    </message>
    <message>
        <source>Import Cheats</source>
        <translation type="vanished">İçeri Hile Aktar</translation>
    </message>
    <message>
        <source>Failed to parse cheat file. The log may contain more information.</source>
        <translation type="vanished">Hile kodu anlaşılamadı. İşlem Kaydı detaylı bilgi içeriyor olabilir.</translation>
    </message>
    <message>
        <source>Cheat File Text:</source>
        <translation type="vanished">Hile Dosyası Yazısı:</translation>
    </message>
    <message>
        <source>PCSXR Cheat Files (*.cht);;All Files (*.*)</source>
        <translation type="vanished">PCSXR Hile Dosyaları (*.cht);;Tüm Dosyalar (*.*)</translation>
    </message>
    <message>
        <source>Export Cheats</source>
        <translation type="vanished">Hileleri Dışarı Aktar</translation>
    </message>
    <message>
        <source>Failed to save cheat file. The log may contain more information.</source>
        <translation type="vanished">Hile dosyası kayıt edilemedi. İşlem kaydı daha detaylı bilgi içerebilir.</translation>
    </message>
    <message>
        <source>Confirm Clear</source>
        <translation type="vanished">Temizlemeyi Onayla</translation>
    </message>
    <message>
        <source>Are you sure you want to remove all cheats? This is not reversible.</source>
        <translation type="vanished">Tüm hileleri kaldırmak istediğinizden emin misiniz? Bu geri alınamaz.</translation>
    </message>
    <message>
        <source>Confirm Reset</source>
        <translation type="vanished">Resetlemeyi Onayla</translation>
    </message>
    <message>
        <source>Are you sure you want to reset the cheat list? Any cheats not in the DuckStation database WILL BE LOST.</source>
        <translation type="vanished">Hile listesine resetlemek istediğinizden emin misiniz? Duckstation veritabanında olmayan tüm hileler YOK OLACAK.</translation>
    </message>
</context>
<context>
    <name>Cheats</name>
    <message>
        <location filename="../../core/cheats.cpp" line="305"/>
        <source>Gameshark</source>
        <translation>Gameshark</translation>
    </message>
    <message>
        <location filename="../../core/cheats.cpp" line="330"/>
        <source>Manual</source>
        <translation>Manel</translation>
    </message>
    <message>
        <location filename="../../core/cheats.cpp" line="330"/>
        <source>Automatic (Frame End)</source>
        <translation>Otomatik (Kare Sonu)</translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/cheats.cpp" line="1020"/>
        <source>%n game patches are active.</source>
        <comment>OSD Message</comment>
        <translation>
            <numerusform>%n tane oyun yamaları aktif.</numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/cheats.cpp" line="1027"/>
        <source>%n cheats are enabled. This may crash games.</source>
        <comment>OSD Message</comment>
        <translation>
            <numerusform>%n tane hile açık. Bu oyunları çökertebilir.</numerusform>
        </translation>
    </message>
    <message>
        <location filename="../../core/cheats.cpp" line="1035"/>
        <source>No cheats/patches are found or enabled.</source>
        <translation>Hiçbir hile/yama bulunamadı yada açılamadı.</translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/cheats.cpp" line="1054"/>
        <source>%n cheats</source>
        <comment>Cheats blocked by hardcore mode</comment>
        <translation>
            <numerusform>%n hileler</numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/cheats.cpp" line="1056"/>
        <source>%n patches</source>
        <comment>Patches blocked by hardcore mode</comment>
        <translation>
            <numerusform>%n yamalar</numerusform>
        </translation>
    </message>
    <message>
        <location filename="../../core/cheats.cpp" line="1059"/>
        <source>{0} and {1} disabled by achievements hardcore mode/safe mode.</source>
        <translation>{0} ve {1} başarımların safe güvenli/hardcore zor modu tarafından kapatıldı.</translation>
    </message>
    <message>
        <location filename="../../core/cheats.cpp" line="1061"/>
        <source>{} disabled by achievements hardcore mode/safe mode.</source>
        <translation>{} başarımların safe güvenli/hardcore zor modu tarafından kapatıldı.</translation>
    </message>
    <message>
        <location filename="../../core/cheats.cpp" line="1094"/>
        <source>Cheat &apos;{}&apos; applied.</source>
        <translation>Hile &apos;{}&apos; uygulandı.</translation>
    </message>
</context>
<context>
    <name>ColorPickerButton</name>
    <message>
        <location filename="../colorpickerbutton.cpp" line="41"/>
        <source>Select LED Color</source>
        <translation>LED Rengi Seç</translation>
    </message>
</context>
<context>
    <name>ConsoleRegion</name>
    <message>
        <source>Auto-Detect</source>
        <translation type="vanished">Otomatik Algıla</translation>
    </message>
    <message>
        <source>NTSC-J (Japan)</source>
        <translation type="vanished">NTSC-J (Japonya)</translation>
    </message>
    <message>
        <source>NTSC-U/C (US, Canada)</source>
        <translation type="vanished">NTSC-U/C (ABD Kanada)</translation>
    </message>
    <message>
        <source>PAL (Europe, Australia)</source>
        <translation type="vanished">PAL (Avrupa Türkiye Avustralya)</translation>
    </message>
</context>
<context>
    <name>ConsoleSettingsWidget</name>
    <message>
        <location filename="../consolesettingswidget.ui" line="29"/>
        <source>Console</source>
        <translation>Konsol</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="35"/>
        <source>Region:</source>
        <translation>Bölge:</translation>
    </message>
    <message>
        <source>Disable All Enhancements</source>
        <translation type="vanished">Tüm İyileştirmeleri Kapat</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="78"/>
        <location filename="../consolesettingswidget.cpp" line="100"/>
        <source>Enable 8MB RAM (Dev Console)</source>
        <translation>8MB RAM&apos;i etkinleştir (Yapımcı Konsolu)</translation>
    </message>
    <message>
        <source>Enable Cheats</source>
        <translation type="vanished">Hileleri Etkinleştir</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="90"/>
        <source>CPU Emulation</source>
        <translation>CPU Emülasyonu</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="140"/>
        <source>Execution Mode:</source>
        <translation>CPU Tipi:</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="108"/>
        <location filename="../consolesettingswidget.cpp" line="112"/>
        <source>Enable Clock Speed Control (Overclocking/Underclocking)</source>
        <translation>İşlemci devrini ayarla (Hız Aşırtma/Hız Düşürme)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="128"/>
        <source>100% (effective 33.3mhz)</source>
        <translation>100% (konsol 33.3mhz)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="99"/>
        <location filename="../consolesettingswidget.cpp" line="116"/>
        <source>Enable Recompiler ICache</source>
        <translation>Derleyici Komut Önbelleğini Aç</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="45"/>
        <source>Frame Rate:</source>
        <translation>Kare Hızı:</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="57"/>
        <location filename="../consolesettingswidget.cpp" line="94"/>
        <source>Fast Boot</source>
        <translation>Hızlı Açılış</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="64"/>
        <location filename="../consolesettingswidget.cpp" line="96"/>
        <source>Fast Forward Boot</source>
        <translation>İleri Sarma Başlangıç</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="71"/>
        <location filename="../consolesettingswidget.cpp" line="105"/>
        <source>Fast Forward Memory Card Access</source>
        <translation>Hafıza Kartı Yazma/Okuma Hızlandırması</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="172"/>
        <source>CD-ROM Emulation</source>
        <translation>CD-ROM Emülasyonu</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="178"/>
        <source>Read Speedup:</source>
        <translation>CD Okuma Hızlandırma:</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="186"/>
        <location filename="../consolesettingswidget.cpp" line="122"/>
        <source>None (Double Speed)</source>
        <translation>Hiç (2x)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="191"/>
        <source>2x (Quad Speed)</source>
        <translation>2x (4x)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="196"/>
        <source>3x (6x Speed)</source>
        <translation>3x (6x)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="201"/>
        <source>4x (8x Speed)</source>
        <translation>4x (8x)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="206"/>
        <source>5x (10x Speed)</source>
        <translation>5x (10x)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="211"/>
        <source>6x (12x Speed)</source>
        <translation>6x (12x)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="216"/>
        <source>7x (14x Speed)</source>
        <translation>7x (14x)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="221"/>
        <source>8x (16x Speed)</source>
        <translation>8x (16x)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="226"/>
        <source>9x (18x Speed)</source>
        <translation>9x (18x)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="231"/>
        <source>10x (20x Speed)</source>
        <translation>10x (20x)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="236"/>
        <location filename="../consolesettingswidget.ui" line="305"/>
        <source>Maximum</source>
        <translation>Maksimum</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="315"/>
        <source>Preload Image To RAM</source>
        <translation>CD&apos;yi RAM&apos;a Kopyala</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="322"/>
        <location filename="../consolesettingswidget.cpp" line="133"/>
        <source>Apply Image Patches</source>
        <translation>CD Yamalarını Uygula</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="336"/>
        <location filename="../consolesettingswidget.cpp" line="137"/>
        <source>Switch to Next Disc on Stop</source>
        <translation>Duraklatmada Sonraki CD&apos;ye Geç</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="244"/>
        <source>Seek Speedup:</source>
        <translation>CD Dosya Arama Hızlandırması:</translation>
    </message>
    <message>
        <source>Infinite/Instantaneous</source>
        <translation type="vanished">Hemen/Anında</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="251"/>
        <location filename="../consolesettingswidget.ui" line="255"/>
        <location filename="../consolesettingswidget.cpp" line="126"/>
        <source>None (Normal Speed)</source>
        <translation>Hiç (Normal Hız)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="260"/>
        <source>2x</source>
        <translation>2x</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="265"/>
        <source>3x</source>
        <translation>3x</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="270"/>
        <source>4x</source>
        <translation>4x</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="275"/>
        <source>5x</source>
        <translation>5x</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="280"/>
        <source>6x</source>
        <translation>6x</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="285"/>
        <source>7x</source>
        <translation>7x</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="290"/>
        <source>8x</source>
        <translation>8x</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="295"/>
        <source>9x</source>
        <translation>9x</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="300"/>
        <source>10x</source>
        <translation>10x</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="329"/>
        <location filename="../consolesettingswidget.cpp" line="141"/>
        <source>Ignore Drive Subcode</source>
        <translation>Cihaz Subcode esgeç</translation>
    </message>
    <message>
        <source>Async Readahead:</source>
        <translation type="vanished">Asenkronize Önden Okuma:</translation>
    </message>
    <message>
        <source>Disabled (Synchronous)</source>
        <translation type="vanished">Kapalı (Senkronize)</translation>
    </message>
    <message>
        <source>%1 sectors (%2 KB / %3 ms)</source>
        <translation type="vanished">%1 sektör (%2 KB / %3 ms)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="86"/>
        <source>Region</source>
        <translation>Bölge</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="86"/>
        <source>Auto-Detect</source>
        <translation>Oto-Algıla</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="87"/>
        <source>Determines the emulated hardware type.</source>
        <translation>Konsolun Bölgesini Seçer.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="89"/>
        <source>Force Video Timing</source>
        <translation>Video Zamanlamarını Zorla</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="89"/>
        <source>Disabled</source>
        <translation>Kapalı</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="90"/>
        <source>Utilizes the chosen frame timing regardless of the active region. This feature can be used to force PAL games to run at 60Hz and NTSC games to run at 50Hz. For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster or slower. For variable frame rate games, it may not affect the speed.</source>
        <translation>Bölgeleri önemsemeden seçili kare zamanlamalırını seçer. NTSC oyunlarını 50hz&apos;ye ve PAL oyunlarını 60hz&apos;ye sabitlemek için kullanılabilir. Çoğu oyun sabit hızda çalıştığından yüzde 17 yavaşlama/hızlanma olabilir. Kare hızını ayarlayan oyunlarda oyunun hızı değişmeyebilir.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="95"/>
        <source>Skips the boot animation. Safe to enable.</source>
        <translation>Açılış animasyonunu atlar. Animasyonu atlamak sorun çıkarmaz.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="97"/>
        <source>Fast forwards through the early loading process when fast booting, saving time. Results may vary between games.</source>
        <translation>Hızlı açılış sırasındaki yüklemeyi ileri sarar ve yüklemeyi hızlandırır. Her oyun için farklı bir sonuç çıkabilir.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="106"/>
        <source>Fast forwards through memory card access, both loading and saving. Can reduce waiting times in games that frequently access memory cards.</source>
        <translation>Hafıza kartlarında okuma yazma işlemini ileri sarar. Sık sık hafıza kartına erişen oyunlardaki beklemeleri azaltabilir.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="109"/>
        <source>Execution Mode</source>
        <translation>CPU Tipi</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="109"/>
        <source>Recompiler (Fastest)</source>
        <translation>Derleyici (En Hızlı)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="110"/>
        <source>Determines how the emulated CPU executes instructions.</source>
        <translation>İşlemcinin türünü belirler.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="94"/>
        <location filename="../consolesettingswidget.cpp" line="96"/>
        <location filename="../consolesettingswidget.cpp" line="100"/>
        <location filename="../consolesettingswidget.cpp" line="105"/>
        <location filename="../consolesettingswidget.cpp" line="112"/>
        <location filename="../consolesettingswidget.cpp" line="116"/>
        <location filename="../consolesettingswidget.cpp" line="130"/>
        <location filename="../consolesettingswidget.cpp" line="133"/>
        <location filename="../consolesettingswidget.cpp" line="137"/>
        <location filename="../consolesettingswidget.cpp" line="141"/>
        <source>Unchecked</source>
        <translation>Seçilmemiş</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="113"/>
        <source>When this option is chosen, the clock speed set below will be used.</source>
        <translation>Bu ayar açılınca, Aşağıdaki hız değeri kullanılır.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="114"/>
        <source>Overclocking Percentage</source>
        <translation>Hız Aşırtma Yüzdesi</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="114"/>
        <source>100%</source>
        <translation>100%</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="115"/>
        <source>Selects the percentage of the normal clock speed the emulated hardware will run at.</source>
        <translation>Konsolun işlemci hızını belirler.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="117"/>
        <source>Simulates stalls in the recompilers when the emulated CPU would have to fetch instructions into its cache. Makes games run closer to their console framerate, at a small cost to performance. Interpreter mode always simulates the instruction cache.</source>
        <translation>Derleyici modda emülasyondaki işlemcinin komutları önbelleğine geçirme gecikmesini emülasyon eder. Küçük bir performans kaybıyla oyunları gerçek konsoldaki kare hızlarına yaklaştırır. Yorumlayıcı bu işlemi her zaman emülasyon eder.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="101"/>
        <source>Enables an additional 6MB of RAM to obtain a total of 2+6 = 8MB, usually present on dev consoles. Games have to use a larger heap size for this additional RAM to be usable. Titles which rely on memory mirrors may break, so it should only be used with compatible mods.</source>
        <translation>Emülasyon yapılan konsola fazladan 6 MB RAM ekleyerek toplam 8 MB RAM olur ve bu genellikle yapımcı konsollarında olur. Oyunların daha fazla RAM&apos;ı kullanabilmesi için oyunun buna göre kodlanmış olması gereklidir. Hafıza kopyaları kullanan oyunlar bozulabilir ve bu yüzden sadece uyumlu olan modifikasyonlu oyunlarda kullanılmalıdır.</translation>
    </message>
    <message>
        <source>Disables all enhancement options, simulating the system as accurately as possible. Use to quickly determine whether an enhancement is responsible for game bugs.</source>
        <translation type="vanished">Tüm iyileştirmeleri kapayıp sistemi gerçeğe en yakın şekilde emülasyon eder. Hangi iyileştirmenin oyunu bozduğunu hızlıca keşfetmek için kullanın.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="130"/>
        <source>Preload Image to RAM</source>
        <translation>CD&apos;yi RAM&apos;a Kopyala</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="131"/>
        <source>Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. In some cases also eliminates stutter when games initiate audio track playback.</source>
        <translation>Oyunu RAM&apos;a kopyalar. Yavaş dosya sistemleri için ve oyunlarda oluşabilen anlık donmalar için tavsiye edilir.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="122"/>
        <source>CD-ROM Read Speedup</source>
        <translation>CD-ROM Okuma Hızlandırma</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="123"/>
        <source>Speeds up CD-ROM reads by the specified factor. Only applies to double-speed reads, and is ignored when audio is playing. May improve loading speeds in some games, at the cost of breaking others.</source>
        <translation>CD-ROM&apos;u belirlenen çarpanla hızlandırır. sadece 2x hızındaki okuma işlemleri için kullanılır ve ses çalınırken kullanılmaz. Yükleme ekranlarını azaltır ve bazı oyunları bozabilir.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="126"/>
        <source>CD-ROM Seek Speedup</source>
        <translation>CD-ROM Arama Hızlandırma</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="127"/>
        <source>Reduces the simulated time for the CD-ROM sled to move to different areas of the disc. Can improve loading times, but crash games which do not expect the CD-ROM to operate faster.</source>
        <translation>Emülasyondaki CD-ROM&apos;un hareketlerini hızlandırır. Yükleme sürelerini iyileştirebilir ama CD-ROM&apos;un hızlı çalışmasına uyarlanamayan oyunları çökertebilir.</translation>
    </message>
    <message>
        <source>Asynchronous Readahead</source>
        <translation type="vanished">Asenkronize Önden Okuma</translation>
    </message>
    <message>
        <source>8 Sectors</source>
        <translation type="vanished">8 Sektör</translation>
    </message>
    <message>
        <source>Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread. Higher sector numbers can reduce spikes when streaming FMVs or audio on slower storage or when using compression formats such as CHD.</source>
        <translation type="vanished">Emülasyondaki anlık duraklamaları azaltır. Bunun için CD imaj dosyasını ayrı bir işlemde asenkronize olarak okur/işler. Yüksek sektör sayıları seçilirse video yada sesleri yavaş depolama ortamları yada CHD gibi sıkıştırılmış imaj formatlarında oluşturabileceği yavaşlıkları azaltır.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="134"/>
        <source>Automatically applies patches to disc images when they are present in the same directory. Currently only PPF patches are supported with this option.</source>
        <translation>Aynı dizindeki yama dosyalarını otomatik olarak yükler. Şimdilik sadece PPF yamaları desteklenmekte.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="138"/>
        <source>Automatically switches to the next disc in the game when the game stops the CD-ROM motor. No switch will occur if the last disc in the game is already selected. &lt;strong&gt;Does not work for all games.&lt;/strong&gt;</source>
        <translation>Oyun CD okuyucunun motorunu durdurduğunda emülator bir sonraki CD&apos;ye otomatik geçer. Eğer oyunun son CD&apos;si zaten seçiliyse birşey olmaz.&lt;strong&gt;Tüm oyunlar için çalışmaz.&lt;/strong&gt;</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="142"/>
        <source>Ignores the subchannel provided by the drive when using physical discs, instead always generating subchannel data. Won&apos;t work with libcrypt games, but can improve read reliability on some drives.</source>
        <translation>Cihazın Disclerin içindeki Subcode verisini esgeçer ve her zaman oluşturulmuş subchannel verisini ukllanır. Libcrypt&apos;li oyunlarada çalışmaz ama bazı cihazların Discleri okumaktaki tutarlılığını iyileştirebilir.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="187"/>
        <source>Enabling CPU overclocking will break games, cause bugs, reduce performance and can significantly increase system requirements.

By enabling this option you are agreeing to not create any bug reports unless you have confirmed the bug also occurs with overclocking disabled.

This warning will only be shown once.</source>
        <translation>İşlemci hız aşırtması oyunları bozarak yavaşlamalarına ve sistem gereksinimlerinin yükselmesine sebep olabilir.

Bu ayar açıkken oluşabilecek oyun hatalarını bize bildirmeyiniz eğer aynı hatalar işlemci orijinal hızda çalışıyorken olmuyorsa.

Bu son uyarıdır.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="194"/>
        <source>Yes, I will confirm bugs without overclocking before reporting.</source>
        <translation>Evet, oyundaki bozulmaları ihbar etmeden önce orijinal işlemci hızında deneyeceğim.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="195"/>
        <source>No, take me back to safety.</source>
        <translation>Hayır. Eski güvenli hale getir.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="191"/>
        <source>CPU Overclocking Warning</source>
        <translation>İşlemci Hız Aşırtma İkazı</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="237"/>
        <source>%1% (%2MHz)</source>
        <translation>%1% (%2MHz)</translation>
    </message>
</context>
<context>
    <name>Controller</name>
    <message>
        <location filename="../../core/analog_controller.cpp" line="341"/>
        <location filename="../../core/analog_joystick.cpp" line="71"/>
        <location filename="../../core/analog_joystick.cpp" line="246"/>
        <location filename="../../core/negcon_rumble.cpp" line="243"/>
        <source>Controller {} switched to analog mode.</source>
        <translation>Kol {} analog moda geçirildi.</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="342"/>
        <location filename="../../core/analog_joystick.cpp" line="72"/>
        <location filename="../../core/analog_joystick.cpp" line="247"/>
        <location filename="../../core/negcon_rumble.cpp" line="244"/>
        <source>Controller {} switched to digital mode.</source>
        <translation>Kol {} dijital moda geçirildi.</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="192"/>
        <source>Controller {} switched to JogCon mode.</source>
        <translation>Kol {} JogCon moduna alındı..</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="193"/>
        <source>Controller {} switched to Digital mode.</source>
        <translation>Kol {} dijital moda alındı.</translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget</name>
    <message>
        <location filename="../controllerbindingwidget.ui" line="29"/>
        <source>Controller Type</source>
        <translation>Kol Tipi</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget.ui" line="40"/>
        <source>Bindings</source>
        <translation>Tuş Atamaları</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget.ui" line="60"/>
        <source>Settings</source>
        <translation>Ayarlar</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget.ui" line="80"/>
        <source>Macros</source>
        <translation>Tuş Makroları</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget.ui" line="117"/>
        <location filename="../controllerbindingwidgets.cpp" line="344"/>
        <location filename="../controllerbindingwidgets.cpp" line="430"/>
        <location filename="../controllerbindingwidgets.cpp" line="445"/>
        <source>Automatic Mapping</source>
        <translation>Otomatik Tuş Atama</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget.ui" line="131"/>
        <location filename="../controllerbindingwidgets.cpp" line="293"/>
        <source>Clear Mapping</source>
        <translation>Tuş Atamalarını Sil</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="278"/>
        <source>Multiple devices...</source>
        <translation>Birden Çok Cihaz...</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="283"/>
        <source>No devices available</source>
        <translation>Cihaz Yok</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="294"/>
        <source>Are you sure you want to clear all mappings for this controller? This action cannot be undone.</source>
        <translation>Tüm tuş atamalarını silmek istediğinizden emin misiniz? Bu işlem Geri Alınamaz.</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="345"/>
        <location filename="../controllerbindingwidgets.cpp" line="431"/>
        <source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
        <translation>&apos;%1&apos; Cihazı için genel tuş atamaları yapılamadı. Bu kol/kaynak otomatik tuş ataması desteklemiyor olabilir.</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="381"/>
        <source>Select the devices from the list below that you want to bind to this controller.</source>
        <translation>Bu kola atamak istediğiniz cihazları seçiniz.</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="445"/>
        <source>No devices were selected.</source>
        <translation>Hiçbir Cihaz Seçilmedi.</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="502"/>
        <source>Axes</source>
        <translation>Eksenler</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="537"/>
        <source>Buttons</source>
        <translation>Tuşlar</translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_AnalogController</name>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="43"/>
        <source>D-Pad</source>
        <translation>Yön Tuşları</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="49"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="218"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="861"/>
        <source>Down</source>
        <translation>Aşağı</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="79"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="119"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="159"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="199"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="248"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="288"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="328"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="368"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="411"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="462"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="496"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="530"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="564"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="598"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="632"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="682"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="722"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="762"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="802"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="851"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="891"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="931"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="971"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="1014"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="1126"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="1161"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="1201"/>
        <source>PushButton</source>
        <translation>Tuşa Bas</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="89"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="258"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="821"/>
        <source>Left</source>
        <translation>Sol</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="129"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="298"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="941"/>
        <source>Up</source>
        <translation>Yukarı</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="169"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="338"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="901"/>
        <source>Right</source>
        <translation>Sağ</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="212"/>
        <source>Left Analog</source>
        <translation>Sol Çubuk</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="381"/>
        <source>Large Motor</source>
        <translation>Büyük Motor</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="472"/>
        <source>Select</source>
        <translation>Select</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="608"/>
        <source>L1</source>
        <translation>Sol Üst L1</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="574"/>
        <source>R1</source>
        <translation>Sağ Üst R1</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="438"/>
        <source>R2</source>
        <translation>Sağ Üst R2</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="506"/>
        <source>L2</source>
        <translation>Sol Üst L2</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="540"/>
        <source>Start</source>
        <translation>Start</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="646"/>
        <source>Face Buttons</source>
        <translation>Ana Önyüz Tuşları</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="652"/>
        <source>Cross</source>
        <translation>Çarpı</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="692"/>
        <source>Square</source>
        <translation>Kare</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="732"/>
        <source>Triangle</source>
        <translation>Üçgen</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="772"/>
        <source>Circle</source>
        <translation>Halka</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="815"/>
        <source>Right Analog</source>
        <translation>Sağ Çubuk</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="984"/>
        <source>Small Motor</source>
        <translation>Küçük Motor</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="1096"/>
        <source>R3</source>
        <translation>Sağ Analog R3</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="1149"/>
        <source>Analog</source>
        <translation>Analog</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="1171"/>
        <source>L3</source>
        <translation>Sol Analog L3</translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_AnalogJoystick</name>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="43"/>
        <source>D-Pad</source>
        <translation>Yön Tuşları</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="49"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="218"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="821"/>
        <source>Down</source>
        <translation>Aşağı</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="79"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="119"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="159"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="199"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="248"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="288"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="328"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="368"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="422"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="456"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="490"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="524"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="558"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="592"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="642"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="682"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="722"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="762"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="811"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="851"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="891"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="931"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="1046"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="1086"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="1121"/>
        <source>PushButton</source>
        <translation>Tuşa Bas</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="89"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="258"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="781"/>
        <source>Left</source>
        <translation>Sol</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="129"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="298"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="901"/>
        <source>Up</source>
        <translation>Yukarı</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="169"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="338"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="861"/>
        <source>Right</source>
        <translation>Sağ</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="212"/>
        <source>Left Analog</source>
        <translation>Sol Çubuk</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="466"/>
        <source>L2</source>
        <translation>Sol Üst L2</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="432"/>
        <source>L1</source>
        <translation>Sol Üst L1</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="500"/>
        <source>R2</source>
        <translation>Sağ Üst R2</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="534"/>
        <source>Start</source>
        <translation>Start</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="398"/>
        <source>R1</source>
        <translation>Sağ Üst R1</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="568"/>
        <source>Select</source>
        <translation>Select</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="606"/>
        <source>Face Buttons</source>
        <translation>Ana Önyüz Tuşları</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="612"/>
        <source>Cross</source>
        <translation>Çarpı</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="652"/>
        <source>Square</source>
        <translation>Kare</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="692"/>
        <source>Triangle</source>
        <translation>Üçgen</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="732"/>
        <source>Circle</source>
        <translation>Halka</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="775"/>
        <source>Right Analog</source>
        <translation>Sağ Çubuk</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="1016"/>
        <source>R3</source>
        <translation>Sağ Analog R3</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="1056"/>
        <source>L3</source>
        <translation>Sol Analog L3</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="1109"/>
        <source>Mode</source>
        <translation>Mod</translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_DigitalController</name>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="43"/>
        <source>L1</source>
        <translation>Sol Üst L1</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="67"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="101"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="135"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="169"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="232"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="272"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="312"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="352"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="503"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="543"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="583"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="623"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="677"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="711"/>
        <source>PushButton</source>
        <translation>Tuşunu Ata</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="77"/>
        <source>L2</source>
        <translation>Sol Üst L2</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="111"/>
        <source>R2</source>
        <translation>Sağ Üst R2</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="145"/>
        <source>R1</source>
        <translation>Sağ Üst R1</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="196"/>
        <source>Face Buttons</source>
        <translation>Ana Önyüz Tuşları</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="202"/>
        <source>Cross</source>
        <translation>Çarpı</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="242"/>
        <source>Square</source>
        <translation>Kare</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="282"/>
        <source>Triangle</source>
        <translation>Üçgen</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="322"/>
        <source>Circle</source>
        <translation>Halka</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="467"/>
        <source>D-Pad</source>
        <translation>Yön Tuşları</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="473"/>
        <source>Down</source>
        <translation>Aşağı</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="513"/>
        <source>Left</source>
        <translation>Sol</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="553"/>
        <source>Up</source>
        <translation>Yukarı</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="593"/>
        <source>Right</source>
        <translation>Sağ</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="653"/>
        <source>Select</source>
        <translation>Select</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="687"/>
        <source>Start</source>
        <translation>Start</translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_GunCon</name>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="461"/>
        <source>Side Buttons</source>
        <translation>Yan Tuşlar</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="467"/>
        <source>B</source>
        <translation>B</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="65"/>
        <source>Relative Aiming</source>
        <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
        <translation>Göreceli Nişan Alma</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="49"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;By default, lightguns will use the mouse pointer. To use the mouse, you &lt;span style=&quot; font-weight:700;&quot;&gt;do not&lt;/span&gt; need to configure any bindings apart from the trigger and buttons. Aiming only needs to be set when you want to use multiple mice.&lt;/p&gt;&lt;p&gt;If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be &lt;span style=&quot; font-weight:700;&quot;&gt;left unbound&lt;/span&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Varsayılana göre lightgun&apos;lar fare imlecinizi kullanır. Eğer farenizi kullanacaksanız &lt;span style=&quot; font-weight:700;&quot;&gt;ASLA&lt;/span&gt; tuşlar dışında bir atama yapmayın. Nişan alma ayarı eğer birden çok fare kullanacaksanız gereklidir.&lt;/p&gt;&lt;p&gt;Eğer bir kol kullanacaksanız yada bir kol gibi çalışan türden bir lightgun kullanacaksaınz Göreceli Nişan Almalısınız onun dışında Göreceli Nişan Alma &lt;span style=&quot; font-weight:700;&quot;&gt;Atanmamış Kalmalıdır&lt;/span&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="71"/>
        <source>Down</source>
        <translation>Aşağı</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="151"/>
        <source>Left</source>
        <translation>Sol</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="111"/>
        <source>Up</source>
        <translation>Yukarı</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="191"/>
        <source>Right</source>
        <translation>Sağ</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="43"/>
        <source>Pointer Setup</source>
        <translation>İmleç Ayarı</translation>
    </message>
    <message>
        <source>&lt;p&gt;By default, lightguns will use the mouse pointer. To use the mouse, you &lt;strong&gt;do not&lt;/strong&gt; need to configure any bindings apart from the trigger and buttons.&lt;/p&gt;

&lt;p&gt;If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be &lt;strong&gt;left unbound&lt;/strong&gt;.&lt;/p&gt;</source>
        <translation type="vanished">&lt;p&gt;Varsayılana göre lightgun&apos;lar fare imlecini kullanır. Fareyi kullanmak için, tetik ve tuşlar dışında &lt;strong&gt;hiçbir&lt;/strong&gt;şey atamanıza gerek yoktur&lt;/p&gt;

&lt;p&gt;Eğer bir kol kullanmak yada bir kolu simülasyon yapan bir lightgun kullanmak istiyorsanız, Relative/Göreceli nişan almaya atamalısınız &lt;strong&gt;Gerek yoksa Relative/Göreceli nişan alma atanmamış olmalı&lt;/strong&gt;.&lt;/p&gt;</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="362"/>
        <location filename="../controllerbindingwidget_guncon.ui" line="408"/>
        <location filename="../controllerbindingwidget_guncon.ui" line="448"/>
        <location filename="../controllerbindingwidget_guncon.ui" line="497"/>
        <location filename="../controllerbindingwidget_guncon.ui" line="537"/>
        <source>PushButton</source>
        <translation>Tuşunu Ata</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="507"/>
        <source>A</source>
        <translation>A</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="372"/>
        <source>Trigger</source>
        <translation>Tetik</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="332"/>
        <source>Aiming</source>
        <translation>Nişan Alma</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="378"/>
        <source>Fire Offscreen</source>
        <translation>Ekran Dışına Ateşle</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="418"/>
        <source>Fire</source>
        <translation>Ateş</translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_Justifier</name>
    <message>
        <location filename="../controllerbindingwidget_justifier.ui" line="372"/>
        <source>Trigger</source>
        <translation>Tetik</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_justifier.ui" line="378"/>
        <source>Fire Offscreen</source>
        <translation>Ekran Dışına Ateşle</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_justifier.ui" line="362"/>
        <location filename="../controllerbindingwidget_justifier.ui" line="408"/>
        <location filename="../controllerbindingwidget_justifier.ui" line="448"/>
        <location filename="../controllerbindingwidget_justifier.ui" line="497"/>
        <location filename="../controllerbindingwidget_justifier.ui" line="537"/>
        <source>PushButton</source>
        <translation>Tuşa Bas</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_justifier.ui" line="49"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;By default, lightguns will use the mouse pointer. To use the mouse, you &lt;span style=&quot; font-weight:700;&quot;&gt;do not&lt;/span&gt; need to configure any bindings apart from the trigger and buttons. Aiming only needs to be set when you want to use multiple mice.&lt;/p&gt;&lt;p&gt;If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be &lt;span style=&quot; font-weight:700;&quot;&gt;left unbound&lt;/span&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Varsayılana göre lightgun&apos;lar fare imlecinizi kullanır. Eğer farenizi kullanacaksanız &lt;span style=&quot; font-weight:700;&quot;&gt;ASLA&lt;/span&gt; tuşlar dışında bir atama yapmayın. Nişan alma ayarı eğer birden çok fare kullanacaksanız gereklidir.&lt;/p&gt;&lt;p&gt;Eğer bir kol kullanacaksanız yada bir kol gibi çalışan türden bir lightgun kullanacaksaınz Göreceli Nişan Almalısınız onun dışında Göreceli Nişan Alma &lt;span style=&quot; font-weight:700;&quot;&gt;Atanmamış Kalmalıdır&lt;/span&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_justifier.ui" line="332"/>
        <source>Aiming</source>
        <translation>Nişan Alma</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_justifier.ui" line="418"/>
        <source>Fire</source>
        <translation>Ateş</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_justifier.ui" line="461"/>
        <source>Side Buttons</source>
        <translation>Yan Tuşlar</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_justifier.ui" line="467"/>
        <source>Back</source>
        <translation>Geri</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_justifier.ui" line="507"/>
        <source>Start</source>
        <translation>Start</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_justifier.ui" line="65"/>
        <source>Relative Aiming</source>
        <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
        <translation>Göreceli Nişan Alma</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_justifier.ui" line="71"/>
        <source>Down</source>
        <translation>Aşağı</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_justifier.ui" line="151"/>
        <source>Left</source>
        <translation>Sol</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_justifier.ui" line="111"/>
        <source>Up</source>
        <translation>Yukarı</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_justifier.ui" line="191"/>
        <source>Right</source>
        <translation>Sağ</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_justifier.ui" line="43"/>
        <source>Pointer Setup</source>
        <translation>İmleç Ayarı</translation>
    </message>
    <message>
        <source>&lt;p&gt;By default, lightguns will use the mouse pointer. To use the mouse, you &lt;strong&gt;do not&lt;/strong&gt; need to configure any bindings apart from the trigger and buttons.&lt;/p&gt;

&lt;p&gt;If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be &lt;strong&gt;left unbound&lt;/strong&gt;.&lt;/p&gt;</source>
        <translation type="vanished">&lt;p&gt;Varsayılana göre lightgun&apos;lar fare imlecini kullanır. Fareyi kullanmak için, tetik ve tuşlar dışında &lt;strong&gt;hiçbir&lt;/strong&gt;şey atamanıza gerek yoktur&lt;/p&gt;

&lt;p&gt;Eğer bir kol kullanmak yada bir kolu simülasyon yapan bir lightgun kullanmak istiyorsanız, Relative/Göreceli nişan almaya atamalısınız &lt;strong&gt;Gerek yoksa Relative/Göreceli nişan alma atanmamış olmalı&lt;/strong&gt;.&lt;/p&gt;</translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_Mouse</name>
    <message>
        <location filename="../controllerbindingwidget_mouse.ui" line="164"/>
        <source>Buttons</source>
        <translation>Tuşlar</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_mouse.ui" line="170"/>
        <source>Left</source>
        <translation>Sol</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_mouse.ui" line="140"/>
        <location filename="../controllerbindingwidget_mouse.ui" line="200"/>
        <location filename="../controllerbindingwidget_mouse.ui" line="240"/>
        <source>PushButton</source>
        <translation>Tuşa Bas</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_mouse.ui" line="110"/>
        <source>Pointer</source>
        <translation>İmleç</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_mouse.ui" line="210"/>
        <source>Right</source>
        <translation>Sağ</translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_NeGcon</name>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="56"/>
        <source>D-Pad</source>
        <translation>Yön Tuşları</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="62"/>
        <source>Down</source>
        <translation>Aşağı</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="92"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="132"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="172"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="212"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="249"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="300"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="334"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="397"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="437"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="477"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="517"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="638"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="678"/>
        <source>PushButton</source>
        <translation>Tuşa Bas</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="102"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="648"/>
        <source>Left</source>
        <translation>Sol</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="142"/>
        <source>Up</source>
        <translation>Yukarı</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="182"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="608"/>
        <source>Right</source>
        <translation>Sağ</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="225"/>
        <source>Start</source>
        <translation>Start</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="276"/>
        <source>L</source>
        <translation>L (Sol)</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="310"/>
        <source>R</source>
        <translation>R (Sağ)</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="361"/>
        <source>Face Buttons</source>
        <translation>Ana Önyüz Tuşları</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="367"/>
        <source>I</source>
        <translation>I</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="407"/>
        <source>II</source>
        <translation>II</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="447"/>
        <source>B</source>
        <translation>B</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="487"/>
        <source>A</source>
        <translation>A</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="602"/>
        <source>Steering/Twist</source>
        <translation>Direksiyon/Çevirme</translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_NeGconRumble</name>
    <message>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="56"/>
        <source>D-Pad</source>
        <translation>Yön Tuşları</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="62"/>
        <source>Down</source>
        <translation>Aşağı</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="92"/>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="132"/>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="172"/>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="212"/>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="249"/>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="300"/>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="334"/>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="397"/>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="437"/>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="477"/>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="517"/>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="638"/>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="678"/>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="716"/>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="756"/>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="796"/>
        <source>PushButton</source>
        <translation>Tuşa Bas</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="102"/>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="648"/>
        <source>Left</source>
        <translation>Sol</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="142"/>
        <source>Up</source>
        <translation>Yukarı</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="182"/>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="608"/>
        <source>Right</source>
        <translation>Sağ</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="225"/>
        <source>Start</source>
        <translation>Start</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="276"/>
        <source>L</source>
        <translation>L (Sol)</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="310"/>
        <source>R</source>
        <translation>R (Sağ)</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="361"/>
        <source>Face Buttons</source>
        <translation>Ana Önyüz Tuşları</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="367"/>
        <source>I</source>
        <translation>I</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="407"/>
        <source>II</source>
        <translation>II</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="447"/>
        <source>B</source>
        <translation>B</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="487"/>
        <source>A</source>
        <translation>A</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="602"/>
        <source>Steering/Twist</source>
        <translation>Direksiyon/Çevirme</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="704"/>
        <source>Analog</source>
        <translation>Analog</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="726"/>
        <source>Large Motor</source>
        <translation>Büyük Motor</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="766"/>
        <source>Small Motor</source>
        <translation>Küçük Motor</translation>
    </message>
</context>
<context>
    <name>ControllerCustomSettingsWidget</name>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="979"/>
        <source>Restore Default Settings</source>
        <translation>Varsayılan Ayarlara Dön</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="951"/>
        <source>Browse...</source>
        <translation>Ara...</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="955"/>
        <source>Select File</source>
        <translation>Dosya Seç</translation>
    </message>
</context>
<context>
    <name>ControllerGlobalSettingsWidget</name>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="80"/>
        <source>Controller Multitap</source>
        <translation>Kol Multitap Aksesuarı</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="86"/>
        <source>The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.</source>
        <translation>Multitap aksesuarı 8 tane kolu aynı anda konsola bağlamayı sağlar. Her Multitap 4 tane porta sahiptir. Tüm oyunlar Multitap&apos;ı desteklemez.</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="96"/>
        <source>Multitap Mode:</source>
        <translation>Multitap Modu:</translation>
    </message>
    <message>
        <source>Disabled</source>
        <translation type="vanished">Kapalı</translation>
    </message>
    <message>
        <source>Enable on Port 1 Only</source>
        <translation type="vanished">Sadece Port 1&apos;de</translation>
    </message>
    <message>
        <source>Enable on Port 2 Only</source>
        <translation type="vanished">Sadece Port 2&apos;de</translation>
    </message>
    <message>
        <source>Enable on Ports 1 and 2</source>
        <translation type="vanished">Port 1 Ve Port 2&apos;de</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="29"/>
        <source>DInput Source</source>
        <translation>DInput Kaynağı</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="35"/>
        <source>The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended.</source>
        <translation>DInput kaynağı, XInput desteği olmayan külüstür kolları bağlamaya yarar. Bu kollara SDL ile arayüzlemek daha iyi olur.</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="45"/>
        <source>Enable DInput Input Source</source>
        <translation>DInput Kaynak Girdisini Aç</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="109"/>
        <source>SDL Input Source</source>
        <translation>SDL Girdi Kaynağı</translation>
    </message>
    <message>
        <source>The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).</source>
        <translation type="vanished">SDL girdi kaynağı çoğu kolu destekler ve DualShock 4/DualSense için gelişmiş özellikleri BlueTooth ile bağlamada modunda destekler. (Titreşim/LED Kontrolü).</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="129"/>
        <source>Enable SDL Input Source</source>
        <translation>SDL Girdi Kaynağı Aç</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="153"/>
        <source>DualShock 4 / DualSense Enhanced Mode</source>
        <translation>DualShock 4 / DualSense Geliştirilmiş Modu</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="55"/>
        <source>Detected Devices</source>
        <translation>Görülen Cihazlar</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="136"/>
        <source>The SDL input source supports most controllers, and provides Vibration/LED functionality for DualShock 4 / DualSense pads in Bluetooth mode.</source>
        <translation>SDL girdi kaynağı çoğu kolu destekler ve DualShock4/DualSense kollarında titreşim ve LED sistemini destekler.</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="146"/>
        <source>Enable Touchpad</source>
        <translation>TouchPad Aç</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="168"/>
        <source>Enable DualSense Player LED</source>
        <translation>DualSense Kol Işığı Aç</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="196"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The XInput source provides support for controllers that use the XInput protocol. This source should &lt;span style=&quot; font-weight:700;&quot;&gt;only&lt;/span&gt; be used if you are using a XInput wrapper library.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;XInput kaynağı XInput protokolünü destekleyen kolları destekler Bu kaynak&lt;span style=&quot; font-weight:700;&quot;&gt;sadece&lt;/span&gt; XInput Wrapper kütüphanelerini kullanıyorsanız açık olmalıdır.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="242"/>
        <source>Mouse/Pointer Source</source>
        <translation>Fare/İmleç Kaynağı</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="304"/>
        <location filename="../controllerglobalsettingswidget.ui" line="377"/>
        <source>10</source>
        <translation>10</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="248"/>
        <source>Using raw input improves precision when you bind controller sticks to the mouse pointer. Also enables multiple mice to be used.</source>
        <translation>Saf girdiyi açmak çubukları fare imlecine bağlayınca keskinliği arttırır ve birden çok fareyi kullanmayı sağlar.</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="331"/>
        <source>Vertical Sensitivity:</source>
        <translation>Dikey Hassasiyet:</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="258"/>
        <source>Horizontal Sensitivity:</source>
        <translation>Yatay Hassasiyet:</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="315"/>
        <source>Enable Mouse Mapping</source>
        <translation>Fare Atamayı Aç</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="322"/>
        <source>Use Raw Input</source>
        <translation>Saf Girdiyi Kullan</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="190"/>
        <source>XInput Source</source>
        <translation>XInput Girdisi</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="175"/>
        <source>Controller LED Settings</source>
        <translation>Kol LED Ayarları</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="122"/>
        <source>Enable IOKit Driver</source>
        <translation>IOKit Sürücüsünü Etkinleştir</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="115"/>
        <source>Enable MFI Driver</source>
        <translation>MFI Sürücüsünü Etkinleştir</translation>
    </message>
    <message>
        <source>The XInput source provides support for XBox 360 / XBox One / XBox Series controllers, and third party controllers which implement the XInput protocol.</source>
        <translation type="vanished">XInput girdisini açmak X360/One/Series kollarını ve XInput destekleyen yan sanayi kolları kullanmayı sağlar.</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="206"/>
        <source>Enable XInput Input Source</source>
        <translation>XInput Girdi Kaynağını Aç</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="216"/>
        <source>Profile Settings</source>
        <translation>Profil Ayarları</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="222"/>
        <source>When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.</source>
        <translation>Bu açıkken kısayol tuşları tuş atama profilinde kullanılabilir ve evrensel kısayollar yerine kullanılırlar. Varsayılana göre kısayol tuşları her zaman profiller arası paylaşılır.</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="232"/>
        <source>Use Per-Profile Hotkeys</source>
        <translation>Profile Özel Kısayol Tuşlarını Kullan</translation>
    </message>
</context>
<context>
    <name>ControllerLEDSettingsDialog</name>
    <message>
        <location filename="../controllerledsettingsdialog.ui" line="14"/>
        <source>Controller LED Settings</source>
        <translation>Kol LED Ayarları</translation>
    </message>
    <message>
        <location filename="../controllerledsettingsdialog.ui" line="20"/>
        <source>SDL-0 LED</source>
        <translation>SDL-0 LED</translation>
    </message>
    <message>
        <location filename="../controllerledsettingsdialog.ui" line="44"/>
        <source>SDL-1 LED</source>
        <translation>SDL-1 LED</translation>
    </message>
    <message>
        <source>Enable DualSense Player LED</source>
        <translation type="vanished">DualSense Kol Işığı Aç</translation>
    </message>
    <message>
        <location filename="../controllerledsettingsdialog.ui" line="56"/>
        <source>SDL-2 LED</source>
        <translation>SDL-2 LED</translation>
    </message>
    <message>
        <location filename="../controllerledsettingsdialog.ui" line="32"/>
        <source>SDL-3 LED</source>
        <translation>SDL-3 LED</translation>
    </message>
</context>
<context>
    <name>ControllerMacroEditWidget</name>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="29"/>
        <source>Binds/Buttons</source>
        <translation>Atamalar/Tuşlar</translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="38"/>
        <source>Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.</source>
        <translation>Bu tuş makrosunu aktive eden tuşları seçin. Makrodaki tüm tuşlar aynı anda basılacak.</translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="51"/>
        <source>Pressure</source>
        <translation>Basınç</translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="57"/>
        <source>For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.</source>
        <translation>Bu ayar, makro seçiliyken basınca duyarlı tuşlarda ne kadar baskı yapılacağını ayarlar.</translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="91"/>
        <location filename="../controllermacroeditwidget.ui" line="171"/>
        <source>100%</source>
        <translation>100%</translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="103"/>
        <source>Trigger</source>
        <translation>Tetik</translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="111"/>
        <source>Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.</source>
        <translation>Bu tuş makrosunu aktive edecek tetiği seçiniz. Bu tek bir tuş yada tuş kombinasyonu olabilir. Birden çok tetik seçmek için Shift ile seçim yapınız.</translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="124"/>
        <source>Press To Toggle</source>
        <translation>Aç/Kapa İçin Bas</translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="142"/>
        <source>Deadzone:</source>
        <translation>Analog Deadzone/Ölü Bölge:</translation>
    </message>
    <message>
        <source>PushButton</source>
        <translation type="vanished">Tuşunu Ata</translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="183"/>
        <source>Frequency</source>
        <translation>Frekans</translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="191"/>
        <source>Macro will toggle every N frames.</source>
        <translation>Her X tane karede tuş makrosu aç/kapa olacak.</translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="198"/>
        <source>Set...</source>
        <translation>Ayarla...</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="721"/>
        <source>Not Configured</source>
        <translation>Ayarlanmamış</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="726"/>
        <location filename="../controllerbindingwidgets.cpp" line="731"/>
        <source>%1%</source>
        <translation>%1%</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="737"/>
        <source>Set Frequency</source>
        <translation>Frekans Ayarla</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="737"/>
        <source>Frequency: </source>
        <translation>Frekans: </translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="766"/>
        <source>Macro will not repeat.</source>
        <translation>Tuş makrosu tekrarlanmayacak.</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="768"/>
        <source>Macro will toggle buttons every %1 frames.</source>
        <translation>Tuş makrosu tuşları her %1 karede aç kapa yapacak.</translation>
    </message>
</context>
<context>
    <name>ControllerMacroWidget</name>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="610"/>
        <source>Controller Port %1 Macros</source>
        <translation>Kol Portu %1 Tuş Makroları</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="619"/>
        <source>Macro %1
%2</source>
        <translation>Tuş Makro %1
%2</translation>
    </message>
</context>
<context>
    <name>ControllerSettingsWindow</name>
    <message>
        <location filename="../controllersettingswindow.ui" line="20"/>
        <location filename="../controllersettingswindow.cpp" line="320"/>
        <source>DuckStation Controller Settings</source>
        <translation>DuckStation Kol Ayarları</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.ui" line="75"/>
        <source>Editing Preset:</source>
        <translation>Profil Ayarlama:</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.ui" line="92"/>
        <source>New Preset</source>
        <translation>Yeni Profil</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.ui" line="102"/>
        <source>Apply Preset</source>
        <translation>Profil Uygula</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.ui" line="112"/>
        <source>Delete Preset</source>
        <translation>Profil Sil</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.ui" line="122"/>
        <source>Copy Global Settings</source>
        <translation>Evrensel Ayarları Kopyala</translation>
    </message>
    <message>
        <source>New Profile</source>
        <translation type="vanished">Yeni Profil</translation>
    </message>
    <message>
        <source>Editing Profile:</source>
        <translation type="vanished">Profil Ayarlanıyor:</translation>
    </message>
    <message>
        <source>Apply Profile</source>
        <translation type="vanished">Profil Uygula</translation>
    </message>
    <message>
        <source>Delete Profile</source>
        <translation type="vanished">Profil Sil</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="291"/>
        <source>Restore Defaults</source>
        <translation>Varsayılan Ayarlara Geri Döndür</translation>
    </message>
    <message>
        <source>Create Input Profile</source>
        <translation type="vanished">Tuş Atama Profili Oluştur</translation>
    </message>
    <message>
        <source>Enter the name for the new input profile:</source>
        <translation type="vanished">Yeni tuş atama profili için isim girin:</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="179"/>
        <location filename="../controllersettingswindow.cpp" line="233"/>
        <location filename="../controllersettingswindow.cpp" line="280"/>
        <location filename="../controllersettingswindow.cpp" line="583"/>
        <source>Error</source>
        <translation>Hata</translation>
    </message>
    <message>
        <source>A profile with the name &apos;%1&apos; already exists.</source>
        <translation type="vanished">Şu isimde bir profil zaten var &apos;%1&apos;.</translation>
    </message>
    <message>
        <source>Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.</source>
        <translation type="vanished">Şimdi seçili olan profildeki tuş atamalarını yeni profile geçirmek ister misiniz? Hayırı seçerseniz yeni profil boş olacak.</translation>
    </message>
    <message>
        <source>Do you want to copy the current hotkey bindings from global settings to the new input profile?</source>
        <translation type="vanished">Şimdiki kısayol tuş atamalarını evrensel ayarlardan yeni tuş atama profiline kopyalamak istiyor musunuz?</translation>
    </message>
    <message>
        <source>Failed to save the new profile to &apos;%1&apos;.</source>
        <translation type="vanished">Yeni profil şuraya kaydedilemedi &apos;%1&apos;.</translation>
    </message>
    <message>
        <source>Load Input Profile</source>
        <translation type="vanished">Tuş Atama Profili Yükle</translation>
    </message>
    <message>
        <source>Are you sure you want to load the input profile named &apos;%1&apos;?

All current global bindings will be removed, and the profile bindings loaded.

You cannot undo this action.</source>
        <translation type="vanished">Şu isimdeki tuş atama profilini yüklemek istiyor musunuz &apos;%1&apos;?

Şimdiki tüm evrensel tuş atamaları kaldırılıp profildekiler yüklenecek.

Bunu geri alamazsınız.</translation>
    </message>
    <message>
        <source>Delete Input Profile</source>
        <translation type="vanished">Tuş Atama Profilini Sil</translation>
    </message>
    <message>
        <source>Are you sure you want to delete the input profile named &apos;%1&apos;?

You cannot undo this action.</source>
        <translation type="vanished">Şu tuş atama profilini yüklemekten emin misiniz &apos;%1&apos;?

Bunu geri alamazsınız.</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="280"/>
        <source>Failed to delete &apos;%1&apos;.</source>
        <translation>Şu silinemedi &apos;%1&apos;.</translation>
    </message>
    <message>
        <source>Are you sure you want to restore the default controller configuration?

All shared bindings and configuration will be lost, but your input profiles will remain.

You cannot undo this action.</source>
        <translation type="vanished">Varsayılan kol ayarını yüklemek istiyor musunuz?

Tüm paylaşılan atamalar be ayarlar silinecek ama tuş atama profilleri kalacak.

Bunu geri alamazsınız.</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="440"/>
        <source>Global Settings</source>
        <translation>Evrensel Ayarlar</translation>
    </message>
    <message>
        <source>Controller Port %1%2
%3</source>
        <translation type="vanished">Kol Portu %1%2
%3</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="74"/>
        <source>DuckStation Controller Presets</source>
        <translation>DuckStation Kol Hazır Ayarları</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="171"/>
        <location filename="../controllersettingswindow.cpp" line="184"/>
        <location filename="../controllersettingswindow.cpp" line="198"/>
        <source>Create Controller Preset</source>
        <translation>Kol Profili Oluştur</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="171"/>
        <source>Enter the name for the new controller preset:</source>
        <translation>Yeni kol profili için isim girin:</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="180"/>
        <source>A preset with the name &apos;%1&apos; already exists.</source>
        <translation>Şu adda bir profil zaten var &apos;%1&apos; .</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="185"/>
        <source>Do you want to copy all bindings from the currently-selected preset to the new preset? Selecting No will create a completely empty preset.</source>
        <translation>Şimdi seçili olan profildeki tuş atamalarını yeni profile geçirmek ister misiniz? Hayırı seçerseniz yeni profil boş olacak.</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="199"/>
        <source>Do you want to copy the current hotkey bindings from global settings to the new controller preset?</source>
        <translation>Şimdiki kısayol tuş atamalarını evrensel ayarlardan yeni tuş atama profiline kopyalamak istiyor musunuz?</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="234"/>
        <source>Failed to save the new preset to &apos;%1&apos;.</source>
        <translation>Yeni profil şuraya kaydedilemedi &apos;%1&apos;.</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="244"/>
        <source>Load Controller Preset</source>
        <translation>Kol Profili Yükle</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="245"/>
        <source>Are you sure you want to apply the controller preset named &apos;%1&apos;?

All current global bindings will be removed, and the preset bindings loaded.

You cannot undo this action.</source>
        <translation>Şu addaki kol profilini uygulamak istiyor musunz &apos;%1&apos;?

Tüm evrensel tuş atamaları kaldırılıp profildeki tuş atamaları yüklenecek.

Bu işlemi geri alamazsınız.</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="269"/>
        <source>Delete Controller Preset</source>
        <translation>Kol Profilini Sil</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="270"/>
        <source>Are you sure you want to delete the controller preset named &apos;%1&apos;?

You cannot undo this action.</source>
        <translation>Şu addaki kol profilini silmek istediğinizden emin misiniz &apos;%1&apos;?

Bu işlemi geri alamazsınız.</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="292"/>
        <source>Are you sure you want to restore the default controller configuration?

All bindings and configuration will be lost. You cannot undo this action.</source>
        <translation>Varsayılan kol profilini yüklemek istiyormusunuz?

Tüm atamalar ve ayarlar silinecek bunu geri alamazsınız.</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="321"/>
        <source>Per-game controller configuration reset to global settings.</source>
        <translation>Oyuna özel kol profili ayarları evrensel ayarlara döndürüldü.</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="322"/>
        <source>Controller preset reset to global settings.</source>
        <translation>Kol profili evrensel ayarları evrensel ayarlara döndürüldü.</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="466"/>
        <location filename="../controllersettingswindow.cpp" line="515"/>
        <source>Controller Port %1
%2</source>
        <translation>Kol Portu %1
%2</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="479"/>
        <source>Hotkeys</source>
        <translation>Kısayol Tuşları</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="583"/>
        <source>The controller preset named &apos;%1&apos; cannot be found.</source>
        <translation>&apos;%1&apos; adındaki kol profili bulunamadı.</translation>
    </message>
    <message>
        <source>Shared</source>
        <translation type="vanished">Paylaşılan</translation>
    </message>
    <message>
        <source>The input profile named &apos;%1&apos; cannot be found.</source>
        <translation type="vanished">Şu isimdeki tuş atama profili &apos;%1&apos; bulunamadı.</translation>
    </message>
</context>
<context>
    <name>ControllerType</name>
    <message>
        <location filename="../../core/digital_controller.cpp" line="185"/>
        <source>Digital Controller</source>
        <translation>Dijital Kol</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="210"/>
        <source>Pop&apos;n Controller</source>
        <translation>Pop&apos;n Controller</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="412"/>
        <source>Analog Joystick</source>
        <translation>Analog Joystick</translation>
    </message>
    <message>
        <source>PlayStation Mouse</source>
        <translation type="vanished">PlayStation Fare</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="330"/>
        <source>NeGcon</source>
        <translation>NeGcon</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="881"/>
        <source>Analog Controller</source>
        <translation>Analog Kol</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="307"/>
        <source>GunCon</source>
        <translation>GunCon</translation>
    </message>
    <message>
        <location filename="../../core/controller.cpp" line="25"/>
        <source>Not Connected</source>
        <translation>Bağlı Değil</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="402"/>
        <source>Justifier</source>
        <translation>Justifier</translation>
    </message>
    <message>
        <source>NeGcon with Rumble</source>
        <translation type="vanished">Titreşimli NeGcon</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="360"/>
        <source>Densha de Go! Controller</source>
        <translation>Densha de Go! Controller</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="682"/>
        <source>JogCon</source>
        <translation>JogCon</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="775"/>
        <source>NeGcon (Rumble)</source>
        <translation>Negcon (Rumble Titreşimli)</translation>
    </message>
    <message>
        <location filename="../../core/playstation_mouse.cpp" line="220"/>
        <source>Mouse</source>
        <translation>Fare</translation>
    </message>
</context>
<context>
    <name>CoverDownloadDialog</name>
    <message>
        <location filename="../coverdownloaddialog.ui" line="14"/>
        <source>Download Covers</source>
        <translation>Oyun Kapaklarını İndir</translation>
    </message>
    <message>
        <location filename="../coverdownloaddialog.ui" line="32"/>
        <source>DuckStation can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.</source>
        <translation>DuckStation otomatik olarak oyun kapağı görseli olmayan oyunların oyun kapaklar görsellerini indirebilir. Biz oyun kapaklarını sağlamıyoruz. Siz bunu bir yerden sağlamalısınız.</translation>
    </message>
    <message>
        <location filename="../coverdownloaddialog.ui" line="50"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; Title of the game.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; Name component of the game&apos;s filename.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; Serial of the game.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Example:&lt;/span&gt; https://www.example-not-a-real-domain.com/covers/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Aşağıdaki kutuda kapak görseli indirilecek sitelerin linklerini yazabilirsiniz, Her satır için bir satır şablon link olacak şekilde. Şu değişkenler ayarlanabilir:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; Oyunun ismi&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; Oyunun dosya ismi.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; Oyunun seri numarası.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Örnek:&lt;/span&gt; https://www.ornek/kapaklar/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../coverdownloaddialog.ui" line="69"/>
        <source>By default, the downloaded covers will be saved with the game&apos;s title. If this is not desired, you can check the &quot;Use Serial File Names&quot; box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used.</source>
        <translation>Varsayılana göre indirilenen kapaklar oyunun adına göre kaydedilir. Bu istenmiyorsa Seri Numara Dosya İsimleri kutusunu seçebilirsiniz. Oyun isimleri yerine seri numaralarını kullanmak bir oyunun birden çok ülkedeki sürümü varsa çakışmaları önleyebilir.</translation>
    </message>
    <message>
        <location filename="../coverdownloaddialog.ui" line="79"/>
        <source>Use Serial File Names</source>
        <translation>Seri Numara Dosya İsimleri</translation>
    </message>
    <message>
        <location filename="../coverdownloaddialog.ui" line="86"/>
        <source>Waiting to start...</source>
        <translation>Başlanması Bekleniyor...</translation>
    </message>
    <message>
        <location filename="../coverdownloaddialog.ui" line="101"/>
        <location filename="../coverdownloaddialog.cpp" line="87"/>
        <source>Start</source>
        <translation>Başla</translation>
    </message>
    <message>
        <location filename="../coverdownloaddialog.ui" line="111"/>
        <source>Close</source>
        <translation>Kapat</translation>
    </message>
    <message>
        <location filename="../coverdownloaddialog.cpp" line="65"/>
        <source>Download complete.</source>
        <translation>İndirme Tamamlandı.</translation>
    </message>
    <message>
        <location filename="../coverdownloaddialog.cpp" line="87"/>
        <source>Stop</source>
        <translation>Durdur</translation>
    </message>
</context>
<context>
    <name>DDGoController</name>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="308"/>
        <source>Select</source>
        <translation>Select</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="309"/>
        <source>Start</source>
        <translation>Start</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="310"/>
        <source>A</source>
        <translation>A</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="311"/>
        <source>B</source>
        <translation>B</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="312"/>
        <source>C</source>
        <translation>C</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="313"/>
        <source>Power Off</source>
        <translation>Güç Kes</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="314"/>
        <source>Power 1</source>
        <translation>Güç 1</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="315"/>
        <source>Power 2</source>
        <translation>Güç 2</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="316"/>
        <source>Power 3</source>
        <translation>Güç 3</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="317"/>
        <source>Power 4</source>
        <translation>Güç 4</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="318"/>
        <source>Power 5</source>
        <translation>Güç 5</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="319"/>
        <source>Brake Released</source>
        <translation>Fren Kes</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="320"/>
        <source>Brake 1</source>
        <translation>Fren 1</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="321"/>
        <source>Brake 2</source>
        <translation>Fren 2</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="322"/>
        <source>Brake 3</source>
        <translation>Fren 3</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="323"/>
        <source>Brake 4</source>
        <translation>Fren 4</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="324"/>
        <source>Brake 5</source>
        <translation>Fren 5</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="325"/>
        <source>Brake 6</source>
        <translation>Fren 6</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="326"/>
        <source>Brake 7</source>
        <translation>Fren 7</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="327"/>
        <source>Brake 8</source>
        <translation>Fren 8</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="328"/>
        <source>Brake Emergency</source>
        <translation>Acil Fren</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="330"/>
        <source>Power</source>
        <translation>Güç</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="331"/>
        <source>Brake</source>
        <translation>Fren</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="339"/>
        <source>Analog Deadzone</source>
        <translation>Analog Deadzone/Ölü Bölge</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="340"/>
        <source>Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.</source>
        <translation>Analog kolun deadzone/ölü bölgesini ayarlar. Bu hareketin işlenmesi için minimum hareketi ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="343"/>
        <source>Analog Sensitivity</source>
        <translation>Analog Hassasiyeti</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="344"/>
        <source>Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
        <translation>Analog çubuğun eksen ölçeğini ayarlar. Şu iki değer arası 130% ve 140% günümüz kollarını kullanırken tavsiye edilir mesela DualShock 4 ve Xbox One Kolu.</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="349"/>
        <source>Power Transition Frames</source>
        <translation>Güç Ayarları Arası Kareler</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="350"/>
        <source>Sets the number of frames that the controller will report the transitioning/inbetween state when changing power level.</source>
        <translation>Güç ayarları değiştirilirken kaç karede yapılacağını ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="353"/>
        <source>Brake Transition Frames</source>
        <translation>Fren Ayarları Arası Kareler</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="354"/>
        <source>Sets the number of frames that the controller will report the transitioning/inbetween state when changing brake level.</source>
        <translation>Fren ayarları değiştirilirken kaç karede yapılacağını ayarlar.</translation>
    </message>
</context>
<context>
    <name>DebuggerAddBreakpointDialog</name>
    <message>
        <location filename="../debuggeraddbreakpointdialog.ui" line="14"/>
        <source>Add Breakpoint</source>
        <translation>Add Breakpoint</translation>
    </message>
    <message>
        <location filename="../debuggeraddbreakpointdialog.ui" line="20"/>
        <source>Address:</source>
        <translation>Address:</translation>
    </message>
    <message>
        <location filename="../debuggeraddbreakpointdialog.ui" line="30"/>
        <source>Type:</source>
        <translation>Tip:</translation>
    </message>
    <message>
        <location filename="../debuggeraddbreakpointdialog.ui" line="39"/>
        <source>Execute</source>
        <translation>Execute</translation>
    </message>
    <message>
        <location filename="../debuggeraddbreakpointdialog.ui" line="49"/>
        <source>Read</source>
        <translation>Read</translation>
    </message>
    <message>
        <location filename="../debuggeraddbreakpointdialog.ui" line="56"/>
        <source>Write</source>
        <translation>Write</translation>
    </message>
</context>
<context>
    <name>DebuggerCodeModel</name>
    <message>
        <location filename="../debuggermodels.cpp" line="89"/>
        <location filename="../debuggermodels.cpp" line="99"/>
        <location filename="../debuggermodels.cpp" line="114"/>
        <source>&lt;invalid&gt;</source>
        <translation>&lt;invalid&gt;</translation>
    </message>
    <message>
        <location filename="../debuggermodels.cpp" line="182"/>
        <source>Address</source>
        <translation>Adres</translation>
    </message>
    <message>
        <location filename="../debuggermodels.cpp" line="184"/>
        <source>Bytes</source>
        <translation>Bytelar</translation>
    </message>
    <message>
        <location filename="../debuggermodels.cpp" line="186"/>
        <source>Instruction</source>
        <translation>Komut</translation>
    </message>
    <message>
        <location filename="../debuggermodels.cpp" line="188"/>
        <source>Comment</source>
        <translation>Yorum</translation>
    </message>
</context>
<context>
    <name>DebuggerRegistersModel</name>
    <message>
        <location filename="../debuggermodels.cpp" line="367"/>
        <source>Register</source>
        <translation>Register</translation>
    </message>
    <message>
        <location filename="../debuggermodels.cpp" line="369"/>
        <source>Value</source>
        <translation>Value</translation>
    </message>
</context>
<context>
    <name>DebuggerStackModel</name>
    <message>
        <location filename="../debuggermodels.cpp" line="425"/>
        <source>&lt;invalid&gt;</source>
        <translation>&lt;invalid&gt;</translation>
    </message>
    <message>
        <location filename="../debuggermodels.cpp" line="441"/>
        <source>Address</source>
        <translation>Address</translation>
    </message>
    <message>
        <location filename="../debuggermodels.cpp" line="443"/>
        <source>Value</source>
        <translation>Value</translation>
    </message>
</context>
<context>
    <name>DebuggerWindow</name>
    <message>
        <location filename="../debuggerwindow.ui" line="14"/>
        <source>CPU Debugger</source>
        <translation>CPU Debugger</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="31"/>
        <source>&amp;Debug</source>
        <translation>&amp;Debug</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="50"/>
        <location filename="../debuggerwindow.ui" line="244"/>
        <source>Breakpoints</source>
        <translation>Breakpoints</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="62"/>
        <source>toolBar</source>
        <translation>toolBar</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="92"/>
        <source>Disassembly</source>
        <translation>Disassembly</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="114"/>
        <source>Registers</source>
        <translation>Registers</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="145"/>
        <source>Memory</source>
        <translation>Memory</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="167"/>
        <source>RAM</source>
        <translation>RAM</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="177"/>
        <source>Scratchpad</source>
        <translation>Scratchpad</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="184"/>
        <source>EXP1</source>
        <translation>EXP1</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="191"/>
        <source>BIOS</source>
        <translation>BIOS</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="216"/>
        <source>Search</source>
        <translation>Search</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="264"/>
        <source>#</source>
        <translation>#</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="269"/>
        <source>Address</source>
        <translation>Address</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="274"/>
        <source>Type</source>
        <translation>Tip</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="279"/>
        <source>Hit Count</source>
        <translation>Hit Count</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="289"/>
        <source>Stack</source>
        <translation>Stack</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="314"/>
        <source>Pause/Continue</source>
        <translation>Pause/Continue</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="311"/>
        <source>&amp;Pause/Continue</source>
        <translation>&amp;Pause/Continue</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="317"/>
        <source>F5</source>
        <translation>F5</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="328"/>
        <source>Step Into</source>
        <translation>Step Into</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="325"/>
        <source>&amp;Step Into</source>
        <translation>&amp;Step Into</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="331"/>
        <source>F11</source>
        <translation>F11</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="342"/>
        <source>Step Over</source>
        <translation>Step Over</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="339"/>
        <source>Step &amp;Over</source>
        <translation>Step &amp;Over</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="345"/>
        <source>F10</source>
        <translation>F10</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="356"/>
        <source>Toggle Breakpoint</source>
        <translation>Toggle Breakpoint</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="353"/>
        <location filename="../debuggerwindow.cpp" line="313"/>
        <source>Toggle &amp;Breakpoint</source>
        <translation>Toggle &amp;Breakpoint</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="359"/>
        <source>F9</source>
        <translation>F9</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="364"/>
        <source>&amp;Close</source>
        <translation>&amp;Close</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="375"/>
        <source>Step Out</source>
        <translation>Step Out</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="372"/>
        <source>Step O&amp;ut</source>
        <translation>Step O&amp;ut</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="378"/>
        <source>Ctrl+F11</source>
        <translation>Ctrl+F11</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="389"/>
        <source>Run To Cursor</source>
        <translation>Run To Cursor</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="386"/>
        <location filename="../debuggerwindow.cpp" line="316"/>
        <source>&amp;Run To Cursor</source>
        <translation>&amp;Run To Cursor</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="392"/>
        <source>Ctrl+F10</source>
        <translation>Ctrl+F10</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="403"/>
        <source>Clear Breakpoints</source>
        <translation>Clear Breakpoints</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="400"/>
        <source>&amp;Clear Breakpoints</source>
        <translation>&amp;Clear Breakpoints</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="406"/>
        <source>Ctrl+Del</source>
        <translation>Ctrl+Del</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="417"/>
        <source>Add Breakpoint</source>
        <translation>Add Breakpoint</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="420"/>
        <source>Ctrl+F9</source>
        <translation>Ctrl+F9</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="431"/>
        <source>Go To PC</source>
        <translation>Go To PC</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="428"/>
        <source>&amp;Go To PC</source>
        <translation>&amp;Go To PC</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="434"/>
        <source>Ctrl+P</source>
        <translation>Ctrl+P</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="445"/>
        <source>Go To Address</source>
        <translation>Go To Address</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="442"/>
        <source>Go To &amp;Address</source>
        <translation>Go To &amp;Address</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="414"/>
        <source>&amp;Add Breakpoint</source>
        <translation>&amp;Add Breakpoint</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="448"/>
        <source>Ctrl+G</source>
        <translation>Ctrl+G</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="456"/>
        <source>&amp;Dump Address</source>
        <translation>&amp;Dump Address</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="459"/>
        <source>Ctrl+D</source>
        <translation>Ctrl+D</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="470"/>
        <source>Trace</source>
        <translation>Trace</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="467"/>
        <source>&amp;Trace</source>
        <translation>&amp;Trace</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="473"/>
        <source>Ctrl+T</source>
        <translation>Ctrl+T</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="132"/>
        <source>No address selected.</source>
        <translation>No address selected.</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="148"/>
        <source>Enter code address:</source>
        <translation>Enter code address:</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="158"/>
        <location filename="../qtutils.cpp" line="170"/>
        <source>Enter memory address:</source>
        <translation>Enter memory address:</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="171"/>
        <source>Trace logging started to cpu_log.txt.
This file can be several gigabytes, so be aware of SSD wear.</source>
        <translation>Trace logging started to cpu_log.txt.
This file can be several gigabytes, so be aware of SSD wear.</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="177"/>
        <source>Trace logging to cpu_log.txt stopped.</source>
        <translation>Trace logging to cpu_log.txt stopped.</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="220"/>
        <source>&amp;Remove</source>
        <translation>&amp;Remove</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="328"/>
        <source>&amp;Follow Load/Store</source>
        <translation>&amp;Follow Load/Store</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="750"/>
        <source>Failed to add breakpoint. A breakpoint may already exist at this address.</source>
        <translation>Failed to add breakpoint. A breakpoint may already exist at this address.</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="769"/>
        <source>Failed to remove breakpoint. This breakpoint may not exist.</source>
        <translation>Failed to remove breakpoint. This breakpoint may not exist.</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="268"/>
        <source>Debugger</source>
        <translation>Debugger</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="268"/>
        <source>Failed to add step-out breakpoint, are you in a valid function?</source>
        <translation>Failed to add step-out breakpoint, are you in a valid function?</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="325"/>
        <source>View in &amp;Dump</source>
        <translation>View in &amp;Dump</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="380"/>
        <location filename="../debuggerwindow.cpp" line="407"/>
        <source>Invalid search pattern. It should contain hex digits or question marks.</source>
        <translation>Invalid search pattern. It should contain hex digits or question marks.</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="419"/>
        <source>Pattern not found.</source>
        <translation>Pattern not found.</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="435"/>
        <source>Pattern found at 0x%1 (passed the end of memory).</source>
        <translation>Pattern found at 0x%1 (passed the end of memory).</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="441"/>
        <source>Pattern found at 0x%1.</source>
        <translation>Pattern found at 0x%1.</translation>
    </message>
    <message>
        <location filename="../debuggermodels.cpp" line="480"/>
        <source>Error</source>
        <translation>error</translation>
    </message>
    <message>
        <location filename="../debuggermodels.cpp" line="481"/>
        <location filename="../qtutils.cpp" line="187"/>
        <source>Invalid address. It should be in hex (0x12345678 or 12345678)</source>
        <translation>Invalid address. It should be in hex (0x12345678 or 12345678)</translation>
    </message>
</context>
<context>
    <name>DigitalController</name>
    <message>
        <location filename="../../core/digital_controller.cpp" line="172"/>
        <source>Select</source>
        <translation>Select</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="173"/>
        <source>Start</source>
        <translation>Start</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="168"/>
        <source>Triangle</source>
        <translation>Üçgen</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="170"/>
        <source>Cross</source>
        <translation>Çarpı</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="169"/>
        <source>Circle</source>
        <translation>Halka</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="164"/>
        <source>D-Pad Up</source>
        <translation>Yukarı Tuş</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="165"/>
        <source>D-Pad Right</source>
        <translation>Sağ Tuş</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="166"/>
        <source>D-Pad Down</source>
        <translation>Aşağı Tuş</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="167"/>
        <source>D-Pad Left</source>
        <translation>Sol Tuş</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="171"/>
        <source>Square</source>
        <translation>Kare</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="174"/>
        <source>L1</source>
        <translation>Sol Üst L1</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="176"/>
        <source>L2</source>
        <translation>Sol Üst L2</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="175"/>
        <source>R1</source>
        <translation>Sağ Üst R1</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="177"/>
        <source>R2</source>
        <translation>Sağ Üst R2</translation>
    </message>
    <message>
        <source>Force Pop&apos;n Controller Mode</source>
        <translation type="vanished">Pop&apos;n Kontrolcüsü Modunda Çalıştır</translation>
    </message>
    <message>
        <source>Forces the Digital Controller to act as a Pop&apos;n Controller.</source>
        <translation type="vanished">Dijital Kolu Pop&apos;n Kontrolcüsü Omaya Zorlar.</translation>
    </message>
</context>
<context>
    <name>DiscRegion</name>
    <message>
        <source>NTSC-J (Japan)</source>
        <translation type="vanished">NTSC-J (Japonya)</translation>
    </message>
    <message>
        <source>NTSC-U/C (US, Canada)</source>
        <translation type="vanished">NTSC-U/C (ABD, Kanada)</translation>
    </message>
    <message>
        <source>PAL (Europe, Australia)</source>
        <translation type="vanished">PAL (Avrupa Türkiye Avustralya)</translation>
    </message>
    <message>
        <source>Other</source>
        <translation type="vanished">Diğer</translation>
    </message>
    <message>
        <source>Non-PS1</source>
        <translation type="vanished">PS1-Dışı</translation>
    </message>
</context>
<context>
    <name>DisplayAlignment</name>
    <message>
        <source>Left / Top</source>
        <translation type="vanished">Sol / Tepe</translation>
    </message>
    <message>
        <source>Center</source>
        <translation type="vanished">Orta</translation>
    </message>
    <message>
        <source>Right / Bottom</source>
        <translation type="vanished">Sağ / Dip</translation>
    </message>
</context>
<context>
    <name>DisplayAspectRatio</name>
    <message>
        <source>Auto (Game Native)</source>
        <translation type="vanished">Otomatik (Oyuna Göre)</translation>
    </message>
    <message>
        <source>Stretch To Fill</source>
        <translation type="vanished">Gererek Pencere Doldurma</translation>
    </message>
    <message>
        <source>Custom</source>
        <translation type="vanished">Özel</translation>
    </message>
</context>
<context>
    <name>DisplayCropMode</name>
    <message>
        <source>None</source>
        <translation type="vanished">Yok</translation>
    </message>
    <message>
        <source>Only Overscan Area</source>
        <translation type="vanished">Sadece Aşırı Tarama Bölgesi</translation>
    </message>
    <message>
        <source>All Borders</source>
        <translation type="vanished">Tüm Kenarlar</translation>
    </message>
</context>
<context>
    <name>DisplayDeinterlacingMode</name>
    <message>
        <source>Disabled (Flickering)</source>
        <translation type="vanished">Kapalı (Titreşimli Video)</translation>
    </message>
    <message>
        <source>Weave (Combing)</source>
        <translation type="vanished">Weave (Combing)</translation>
    </message>
    <message>
        <source>Blend (Blur)</source>
        <translation type="vanished">Blend (Blur)</translation>
    </message>
    <message>
        <source>Adaptive (FastMAD)</source>
        <translation type="vanished">Adaptive (FastMAD)</translation>
    </message>
</context>
<context>
    <name>DisplayScalingMode</name>
    <message>
        <source>Nearest-Neighbor</source>
        <translation type="vanished">Nearest-Neighbour</translation>
    </message>
    <message>
        <source>Bilinear (Smooth)</source>
        <translation type="vanished">Bilinear (Yumuşak)</translation>
    </message>
    <message>
        <source>Bilinear (Integer)</source>
        <translation type="vanished">Bilinear (Integer/Tam Katsayılı)</translation>
    </message>
    <message>
        <source>Nearest-Neighbor (Integer)</source>
        <translation type="vanished">Nearest Neighbor (Tam Sayı)</translation>
    </message>
    <message>
        <source>Bilinear (Sharp)</source>
        <translation type="vanished">Bilinear (Keskin)</translation>
    </message>
</context>
<context>
    <name>EmptyGameListWidget</name>
    <message>
        <location filename="../emptygamelistwidget.ui" line="30"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;No games in supported formats were found.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Please add a directory with games to begin.&lt;/p&gt;&lt;p&gt;Game dumps in the following formats will be scanned and listed:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Desteklenen format/dosya uzantılarında oyun bulunamadı.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Lütfen oyun içeren bir dizin ekleyiniz.&lt;/p&gt;&lt;p&gt;Şu format/dosya uzantılı oyun dosyaları taranıp listelenecektir:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../emptygamelistwidget.ui" line="40"/>
        <source>TextLabel</source>
        <translation>Yazı Etiketi</translation>
    </message>
    <message>
        <location filename="../emptygamelistwidget.ui" line="65"/>
        <source>Add Game Directory...</source>
        <translation>Oyun Dizini Ekle...</translation>
    </message>
    <message>
        <location filename="../emptygamelistwidget.ui" line="102"/>
        <source>Scan For New Games</source>
        <translation>Yeni Oyunlar İçin Tara</translation>
    </message>
</context>
<context>
    <name>CoreThread</name>
    <message>
        <location filename="../qthost.cpp" line="835"/>
        <location filename="../qthost.cpp" line="849"/>
        <location filename="../qthost.cpp" line="876"/>
        <location filename="../qthost.cpp" line="1266"/>
        <location filename="../qthost.cpp" line="1500"/>
        <location filename="../qthost.cpp" line="1521"/>
        <location filename="../qthost.cpp" line="1643"/>
        <source>Error</source>
        <translation>Hata</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="836"/>
        <source>Failed to boot system: %1</source>
        <translation>Sistem Başlatılamadı: %1</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="850"/>
        <source>Failed to load state: %1</source>
        <translation>Durum kaydı yüklenemedi: %1</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="876"/>
        <source>No resume save state found.</source>
        <translation>Devam Durum Kayıdı Bulunamadı.</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1154"/>
        <source>Memory Card Busy</source>
        <translation>Hafıza Kartı Meşgul</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1155"/>
        <source>WARNING: Your game is still saving to the memory card. Continuing to %1 may IRREVERSIBLY DESTROY YOUR MEMORY CARD. We recommend resuming your game and waiting 5 seconds for it to finish saving.

Do you want to %1 anyway?</source>
        <translation>UYARI: Oyun hafıza kartına kayıt veriyor. İşleme Devam etmek %1 Hafıza kartınızı TEMELLİ BOZABİLİR. Oyunu 5 saniyeliğine devam ettirip kaydınızın bitmesini tavsiye ederiz..

Yinede işleminize devam etmek istiyor musunuz %1 ?</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1179"/>
        <source>shut down</source>
        <translation>Sistemi Kapat</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1201"/>
        <source>reset</source>
        <translation>Reset</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1235"/>
        <source>change disc</source>
        <translation>CD Değiştir</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1266"/>
        <source>Failed to switch to subimage %1</source>
        <translation>Subimage&apos;e geçilemedi %1</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1383"/>
        <source>Confirm Download</source>
        <translation>İndirmeyi Onayla</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1384"/>
        <source>Your DuckStation installation does not have the padtest application available.

This file is approximately 206KB, do you want to download it now?</source>
        <translation>DuckStation&apos;da şu anda PadTest programı yok.

Bu dosya aşşağı yukarı 206KB&apos;dır. Şimdi indirmek ister misiniz?</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1390"/>
        <source>File Download</source>
        <translation>Dosya İndirme</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1500"/>
        <location filename="../qthost.cpp" line="1521"/>
        <source>Failed to save state: %1</source>
        <translation>Durum Kaydı Kaydedilemedi: %1</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1668"/>
        <source>Game: %1 (%2)
</source>
        <translation>Oyun  %1 (%2)
</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1676"/>
        <source>Rich presence inactive or unsupported.</source>
        <translation>Durum Raporlama (Rich Presence) kapalı ya da desteklenmiyor.</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1680"/>
        <source>Game not loaded or no RetroAchievements available.</source>
        <translation>Oyun açık değil ya da RetroAchievements başarımları yok.</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="2467"/>
        <source>%1x%2</source>
        <translation>%1x%2</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="2467"/>
        <source>No Image</source>
        <translation>Dosya Yok</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="2478"/>
        <source>Game: %1 FPS</source>
        <translation>Oyun: %1 FPS</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="2488"/>
        <source>Video: %1 FPS (%2%)</source>
        <translation>Video: %1 FPS (%2%)</translation>
    </message>
</context>
<context>
    <name>EmulationSettingsWidget</name>
    <message>
        <location filename="../emulationsettingswidget.ui" line="29"/>
        <source>Speed Control</source>
        <translation>Hız Kontrolü</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="35"/>
        <source>Emulation Speed:</source>
        <translation>Emülasyon Hızı:</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="45"/>
        <source>Fast Forward Speed:</source>
        <translation>İleri Sarma Hızı:</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="55"/>
        <source>Turbo Speed:</source>
        <translation>Turbo Hız:</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="68"/>
        <source>Latency Control</source>
        <translation>Gecikme Kontrolü</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="74"/>
        <location filename="../emulationsettingswidget.cpp" line="120"/>
        <source>Reduce Input Latency</source>
        <translation>Girdi Gecikmesini Azalt</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="81"/>
        <location filename="../emulationsettingswidget.cpp" line="108"/>
        <source>Sync To Host Refresh Rate</source>
        <translation>Bilgisayar Siteminin Ekran Tazeleme Hızına Eşitle</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="88"/>
        <location filename="../emulationsettingswidget.cpp" line="103"/>
        <source>Vertical Sync (VSync)</source>
        <translation>V-Sync</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="95"/>
        <location filename="../emulationsettingswidget.cpp" line="115"/>
        <source>Optimal Frame Pacing</source>
        <translation>Kare Zamanlama Optimasyonu</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="102"/>
        <location filename="../emulationsettingswidget.cpp" line="129"/>
        <source>Skip Duplicate Frame Display</source>
        <translation>Aynı Kareleri Göstermeyi Geç</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="111"/>
        <source>Frame Time Buffer:</source>
        <translation>Frame Time Buffer:</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="118"/>
        <source> Milliseconds</source>
        <translation> Milisaniye</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="136"/>
        <source>Rewind/Runahead</source>
        <translation>Geri Sarma/İleriyi Hesaplama</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="142"/>
        <source>Enable Rewinding</source>
        <translation>Geri Sarmayı Aç</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="149"/>
        <source>Rewind Save Frequency:</source>
        <translation>Geri Sarma Kayıt Aralığı:</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="156"/>
        <source> Seconds</source>
        <translation> Saniyeler</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="169"/>
        <source>Rewind Buffer Size:</source>
        <translation>Geri Sarma Tampon Hafıza Boyutu:</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="176"/>
        <source> Frames</source>
        <translation> Kareler</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="189"/>
        <source>Runahead:</source>
        <translation>İleriyi Hesaplama:</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="197"/>
        <location filename="../emulationsettingswidget.cpp" line="141"/>
        <source>Disabled</source>
        <translation>Kapalı</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="202"/>
        <source>1 Frame</source>
        <translation>1 Kare</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="207"/>
        <source>2 Frames</source>
        <translation>2 Kare</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="212"/>
        <source>3 Frames</source>
        <translation>3 Kare</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="217"/>
        <source>4 Frames</source>
        <translation>4 Kare</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="222"/>
        <source>5 Frames</source>
        <translation>5 Kare</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="227"/>
        <source>6 Frames</source>
        <translation>6 Kare</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="232"/>
        <source>7 Frames</source>
        <translation>7 Kare</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="237"/>
        <source>8 Frames</source>
        <translation>8 Kare</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="242"/>
        <source>9 Frames</source>
        <translation>9 Kare</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="247"/>
        <source>10 Frames</source>
        <translation>10 Kare</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="255"/>
        <source>TextLabel</source>
        <translation>Yazı Etiketi</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="92"/>
        <source>Emulation Speed</source>
        <translation>Emülasyon Hızı</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="93"/>
        <source>Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.</source>
        <translation>Hedef emülasyon hızını ayarlar. Bu hıza ulaşılabilmesi garanti değildir ve olursa emülatör elinden geldiği kadar hızlı çalışacaktır.</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="96"/>
        <source>Fast Forward Speed</source>
        <translation>İleri Sarma Hızı</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="96"/>
        <location filename="../emulationsettingswidget.cpp" line="99"/>
        <source>User Preference</source>
        <translation>Kullanıcı Tercihi</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="97"/>
        <source>Sets the fast forward speed. This speed will be used when the fast forward hotkey is pressed/toggled.</source>
        <translation>İleri sarma hızını ayarlar. Bu hız ileri sarma kısayol tuşu basıldığında yada geçiş yapıldığında kullanılır.</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="99"/>
        <source>Turbo Speed</source>
        <translation>Turbo Hız</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="100"/>
        <source>Sets the turbo speed. This speed will be used when the turbo hotkey is pressed/toggled. Turboing will take priority over fast forwarding if both hotkeys are pressed/toggled.</source>
        <translation>Turbo hızını ayarlar. Bu hız turbo hız kısayol tuşu basıldığında yada geçiş yapıldığında kullanılır. Turboya geçiş yapmak ileri sarmaya göre önceliklidir.ve iki mod aynı anda açılırsa öncelik alır.</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="103"/>
        <location filename="../emulationsettingswidget.cpp" line="108"/>
        <location filename="../emulationsettingswidget.cpp" line="115"/>
        <location filename="../emulationsettingswidget.cpp" line="120"/>
        <location filename="../emulationsettingswidget.cpp" line="129"/>
        <location filename="../emulationsettingswidget.cpp" line="134"/>
        <source>Unchecked</source>
        <translation>Seçilmemiş</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="104"/>
        <source>Synchronizes presentation of the console&apos;s frames to the host. Enabling may result in smoother animations, at the cost of increased input lag. &lt;strong&gt;GSync/FreeSync users should enable Optimal Frame Pacing instead.&lt;/strong&gt;</source>
        <translation>Konsolun çizdiği kareleri bilgisayarınız monitörüne çizimini senkronize eder. Bu ayarı açmak animasyonları akıcılaştırabilir ama bunun karşılığında tuş girdilerini geciktirebilir. &lt;strong&gt;GSync/FreeSync kullanıcıları bunun yerine Kare Zamanlama Optimzasyonunu açsa daha iyi olur.&lt;/strong&gt;</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="109"/>
        <source>Adjusts the emulation speed so the console&apos;s refresh rate matches the host&apos;s refresh rate when VSync is enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync To Host Refresh Rate will not take effect if the console&apos;s refresh rate is too far from the host&apos;s refresh rate. Users with variable refresh rate displays should disable this option.</source>
        <translation>V-Sync açılıyken emülasyonu yapılan konsolun ekran tazeleme hızını bilgisayarınızın ekranına sabitler böylece küçücük bir perfromans kaybıyla en akıcı animasyonlara ulaşılır. Bilgisayar Siteminin Ekran Tazeleme Hızına Eşitle ayarı emülasyonu yapılan konsolun tazeleme hızıyla ekranınınız tazeleme hızıyla çok fark varsa çalışmaz. VRR değişken tazeleme hızı olan monitöre sahipseniz bu ayarı kapayınız.</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="116"/>
        <source>Enabling this option will ensure every frame the console renders is displayed to the screen, at a consistent rate, for optimal frame pacing. If you have a GSync/FreeSync display, enable this option. If you are having difficulties maintaining full speed, or are getting audio glitches, try disabling this option.</source>
        <translation>Bu ayarı açmak konsolun çizdiği her bir karenin ekranınıza sabit bir hızda gönderilmesini sağlar. G-Sync/FreeSync&apos;li monitörünüz varsa bu ayarı açın. Eğer emülasyon hızı tam hızda gitmiyorsa yada ses ile ilgili sorunlar çıkıyorsa bu ayarı kapayınız.</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="121"/>
        <source>Reduces input latency by delaying the start of frame until closer to the presentation time. This may cause dropped frames on slower systems with higher frame time variance, if the buffer size is not sufficient.</source>
        <translation>Karenin başlama zamanını gösterim zamanına geciktirerek girdi gecikmesini azaltmaya çalışır. Frame time farkı yüksek olan güçsüz sistemlerde frame buffer/kare tampon bölgesi yetersizse karelerin düşmesine/kaybolmasına yol açabilir.</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="123"/>
        <source>Frame Time Buffer</source>
        <translation>Frame Time Buffer</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="124"/>
        <source>%1 ms</source>
        <translation>%1 ms</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="125"/>
        <source>Specifies the amount of buffer time added, which reduces the additional sleep time introduced. Higher values increase input latency, but decrease the risk of overrun, or missed frames. Lower values require faster hardware.</source>
        <translation>Eklenecek Buffer/Tampon zamanını ayarlar böylece bekleme zamanını azaltır. Yüksek değerler girdi gecikmesini arttırır ama kayıp boşa giden kareleri azaltır. Düşük değerler güçlü donanım gerektirir.</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="130"/>
        <source>Skips the presentation/display of frames that are not unique. Can be combined with driver-level frame generation to increase perceptible frame rate. Can result in worse frame pacing, and is not compatible with syncing to host refresh.</source>
        <translation>Bir öncekinden farklı olmayan kareleri göstermeyi es geçer. GPU Driver sürücüsü kare oluşturma teknikleriyle birleştirilip hissedilen FPS kare sayısını yükseltebilir. Kare zamanlama Frame/Pacing kötüleştirebilir ve Bilgisayar Siteminin Ekran Tazeleme Hızına Eşitle ayarıyla çakışır birlikte kullanılamaz.</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="134"/>
        <source>Rewinding</source>
        <translation>Geri Sarma</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="135"/>
        <source>&lt;b&gt;Enable Rewinding:&lt;/b&gt; Saves state periodically so you can rewind any mistakes while playing.&lt;br&gt; &lt;b&gt;Rewind Save Frequency:&lt;/b&gt; How often a rewind state will be created. Higher frequencies have greater system requirements.&lt;br&gt; &lt;b&gt;Rewind Buffer Size:&lt;/b&gt; How many saves will be kept for rewinding. Higher values have greater memory requirements.</source>
        <translation>&lt;b&gt;Geri Sarmayı Aç:&lt;/b&gt; Belli aralıklarla durum kayıdı yapar ki hata yaparsanız oyunu geri sarabilirsiniz.&lt;br&gt; &lt;b&gt;Geri Sarma Kayıt Aralığı:&lt;/b&gt; Hangi aralıkla geri sarma durum kayıtları oluşturulacağını ayarlar.Ne kadar üyksek ise o kadar performans düşüşü olur&lt;br&gt; &lt;b&gt;Geri sarma tampon bellek boyutu:&lt;/b&gt; Hafızada kaç tane geri sarma durum kayıdı tutulacağını ayarlar. Ne kadar fazla ise o kadar hafıza gerekir.</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="141"/>
        <source>Runahead</source>
        <translation>İleriyi Hesaplamak</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="142"/>
        <source>Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements.</source>
        <translation>Konsolun gelecekte ne yapacağını hesaplayarak girdi gecikmesini düşürür. Çok güçlü bir sistem gerektirir.</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="157"/>
        <source>Use Global Setting [Unlimited]</source>
        <translation>Use Global Setting [Sınırsız]</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="159"/>
        <source>Use Global Setting [%1%]</source>
        <translation>Evrensel Ayarı Kullan [%1%]</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="162"/>
        <source>Unlimited</source>
        <translation>Sınrısız</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="168"/>
        <source>%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</source>
        <translation>%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</translation>
    </message>
    <message numerus="yes">
        <location filename="../emulationsettingswidget.cpp" line="252"/>
        <source>Rewind for %n frame(s), lasting %1 second(s) will require up to %2MB of RAM and %3MB of VRAM.</source>
        <translation>
            <numerusform>%n kare geri sar, %1 saniyesi %2MB hafıza ve %3MB video hafızası gerektirir.</numerusform>
        </translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="263"/>
        <source>Rewind is disabled because runahead is enabled. Runahead will significantly increase system requirements.</source>
        <translation>Geri sarma, ileriyi hesaplama açıldığı için kapatıldı. İleri sarma sistem gereksinimlerini bayağı yükseltir.</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="269"/>
        <source>Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements.</source>
        <translation>Geri sarma açık değil. Aklınızda olsun ki geri sarma, sistem gereksinimlerini yükseltebilir.</translation>
    </message>
</context>
<context>
    <name>FolderSettingsWidget</name>
    <message>
        <location filename="../foldersettingswidget.ui" line="29"/>
        <source>Cache Directory</source>
        <translation>Önbellek Dizini</translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.ui" line="38"/>
        <location filename="../foldersettingswidget.ui" line="78"/>
        <location filename="../foldersettingswidget.ui" line="118"/>
        <location filename="../foldersettingswidget.ui" line="169"/>
        <location filename="../foldersettingswidget.ui" line="209"/>
        <source>Browse...</source>
        <translation>Ara...</translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.ui" line="45"/>
        <location filename="../foldersettingswidget.ui" line="85"/>
        <location filename="../foldersettingswidget.ui" line="125"/>
        <location filename="../foldersettingswidget.ui" line="155"/>
        <location filename="../foldersettingswidget.ui" line="195"/>
        <source>Open...</source>
        <translation>Aç...</translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.ui" line="52"/>
        <location filename="../foldersettingswidget.ui" line="92"/>
        <location filename="../foldersettingswidget.ui" line="132"/>
        <location filename="../foldersettingswidget.ui" line="179"/>
        <location filename="../foldersettingswidget.ui" line="219"/>
        <source>Reset</source>
        <translation>Reset</translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.ui" line="59"/>
        <source>Used for storing shaders and game list data.</source>
        <translation>Shader ve oyun listesi verisi saklamak için kullanılır.</translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.ui" line="69"/>
        <source>Covers Directory</source>
        <translation>Kapaklar Dizini</translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.ui" line="99"/>
        <source>Used for storing covers in the game grid/Big Picture UIs.</source>
        <translation>Oyun kapaklarını Izgara/Tam Ekran Arayüzünde kullanmak için kullanılır.</translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.ui" line="149"/>
        <source>Screenshots Directory</source>
        <translation>Ekran Görüntüleri Dizini</translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.ui" line="162"/>
        <source>Used for screenshots.</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.ui" line="189"/>
        <source>Videos Directory</source>
        <translation>Video Dizini</translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.ui" line="202"/>
        <source>Used for media capture, regardless of whether audio and/or video is enabled.</source>
        <translation>Medya kaydı için kullanılır. Ses/Video açık olsun olmasın.</translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.ui" line="109"/>
        <source>Save States Directory</source>
        <translation>Durum Kayıtları Dizini</translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.ui" line="139"/>
        <source>Used for storing save states.</source>
        <translation>Durum Kayıtlarını Saklamak İçin Kullanılır.</translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.cpp" line="17"/>
        <source>Select Cache Directory</source>
        <translation>Cache/Önbellek Dizini Seç</translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.cpp" line="20"/>
        <source>Select Covers Directory</source>
        <translation>Kapaklar Dizini Seç</translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.cpp" line="24"/>
        <source>Select Save States Directory</source>
        <translation>Durum Kaydı Dizini Seç</translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.cpp" line="27"/>
        <source>Select Screenshots Directory</source>
        <translation>Ekran Görüntüleri Dizini Seç</translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.cpp" line="29"/>
        <source>Select Videos Directory</source>
        <translation>Videolar Dizini Seç</translation>
    </message>
</context>
<context>
    <name>FullscreenUI</name>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9068"/>
        <source>-</source>
        <translation>-</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9069"/>
        <source>1 Frame</source>
        <translation>1 Kare</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9070"/>
        <source>10 Frames</source>
        <translation>10 Kare</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9071"/>
        <source>100% [60 FPS (NTSC) / 50 FPS (PAL)]</source>
        <translation>100% [60 FPS (NTSC) / 50 FPS (PAL)]</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9072"/>
        <source>1000% [600 FPS (NTSC) / 500 FPS (PAL)]</source>
        <translation>1000% [600 FPS (NTSC) / 500 FPS (PAL)]</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9073"/>
        <source>10x</source>
        <translation>10 Katı</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9074"/>
        <source>10x (20x Speed)</source>
        <translation>10x (20x Hız)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9075"/>
        <source>11x</source>
        <translation>11 Katı</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9076"/>
        <source>125% [75 FPS (NTSC) / 62 FPS (PAL)]</source>
        <translation>125% [75 FPS (NTSC) / 62 FPS (PAL)]</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9077"/>
        <source>12x</source>
        <translation>12 Katı</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9078"/>
        <source>13x</source>
        <translation>13 Katı</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9079"/>
        <source>14x</source>
        <translation>14 Katı</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9080"/>
        <source>150% [90 FPS (NTSC) / 75 FPS (PAL)]</source>
        <translation>150% [90 FPS (NTSC) / 75 FPS (PAL)]</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9081"/>
        <source>15x</source>
        <translation>15 Katı</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9082"/>
        <source>16x</source>
        <translation>16 Katı</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9083"/>
        <source>175% [105 FPS (NTSC) / 87 FPS (PAL)]</source>
        <translation>175% [105 FPS (NTSC) / 87 FPS (PAL)]</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9084"/>
        <source>1x</source>
        <translation>1 Katı</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9085"/>
        <source>2 Frames</source>
        <translation>2 Kare</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9086"/>
        <source>20% [12 FPS (NTSC) / 10 FPS (PAL)]</source>
        <translation>20% [12 FPS (NTSC) / 10 FPS (PAL)]</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9087"/>
        <source>200% [120 FPS (NTSC) / 100 FPS (PAL)]</source>
        <translation>200% [120 FPS (NTSC) / 100 FPS (PAL)]</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9088"/>
        <source>250% [150 FPS (NTSC) / 125 FPS (PAL)]</source>
        <translation>250% [150 FPS (NTSC) / 125 FPS (PAL)]</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9089"/>
        <source>2x</source>
        <translation>2 Katı</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9090"/>
        <source>2x (Quad Speed)</source>
        <translation>2 Katı (4 Katı Hız)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9091"/>
        <source>3 Frames</source>
        <translation>3 Kare</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9092"/>
        <source>30% [18 FPS (NTSC) / 15 FPS (PAL)]</source>
        <translation>30% [18 FPS (NTSC) / 15 FPS (PAL)]</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9093"/>
        <source>300% [180 FPS (NTSC) / 150 FPS (PAL)]</source>
        <translation>300% [180 FPS (NTSC) / 150 FPS (PAL)]</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9094"/>
        <source>350% [210 FPS (NTSC) / 175 FPS (PAL)]</source>
        <translation>350% [210 FPS (NTSC) / 175 FPS (PAL)]</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9095"/>
        <source>3x</source>
        <translation>3 Katı</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9096"/>
        <source>3x (6x Speed)</source>
        <translation>3 Katı (6 Katı Hız)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9097"/>
        <source>3x (for 720p)</source>
        <translation>3 Katı (720p)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9098"/>
        <source>4 Frames</source>
        <translation>4 Kare</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9099"/>
        <source>40% [24 FPS (NTSC) / 20 FPS (PAL)]</source>
        <translation>40% [24 FPS (NTSC) / 20 FPS (PAL)]</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9100"/>
        <source>400% [240 FPS (NTSC) / 200 FPS (PAL)]</source>
        <translation>400% [240 FPS (NTSC) / 200 FPS (PAL)]</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9101"/>
        <source>450% [270 FPS (NTSC) / 225 FPS (PAL)]</source>
        <translation>450% [270 FPS (NTSC) / 225 FPS (PAL)]</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9102"/>
        <source>4x</source>
        <translation>4 Katı</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9103"/>
        <source>4x (8x Speed)</source>
        <translation>4 Katı (8 Katı Hız)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9104"/>
        <source>5 Frames</source>
        <translation>5 Kare</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9105"/>
        <source>50% [30 FPS (NTSC) / 25 FPS (PAL)]</source>
        <translation>50% [30 FPS (NTSC) / 25 FPS (PAL)]</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9106"/>
        <source>500% [300 FPS (NTSC) / 250 FPS (PAL)]</source>
        <translation>500% [300 FPS (NTSC) / 250 FPS (PAL)]</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9107"/>
        <source>5x</source>
        <translation>5 Katı</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9108"/>
        <source>5x (10x Speed)</source>
        <translation>5 Katı (10 Katı Hız)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9109"/>
        <source>5x (for 1080p)</source>
        <translation>5 Katı (1080p)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9110"/>
        <source>6 Frames</source>
        <translation>6 Kare</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9111"/>
        <source>60% [36 FPS (NTSC) / 30 FPS (PAL)]</source>
        <translation>60% [36 FPS (NTSC) / 30 FPS (PAL)]</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9112"/>
        <source>600% [360 FPS (NTSC) / 300 FPS (PAL)]</source>
        <translation>600% [360 FPS (NTSC) / 300 FPS (PAL)]</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9113"/>
        <source>6x</source>
        <translation>6 Katı</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9114"/>
        <source>6x (12x Speed)</source>
        <translation>6 Katı (12 Katı)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9115"/>
        <source>6x (for 1440p)</source>
        <translation>6 Katı (1440p)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9116"/>
        <source>7 Frames</source>
        <translation>7 Kare</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9117"/>
        <source>70% [42 FPS (NTSC) / 35 FPS (PAL)]</source>
        <translation>70% [42 FPS (NTSC) / 35 FPS (PAL)]</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9118"/>
        <source>700% [420 FPS (NTSC) / 350 FPS (PAL)]</source>
        <translation>700% [420 FPS (NTSC) / 350 FPS (PAL)]</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9119"/>
        <source>7x</source>
        <translation>7 Katı</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9120"/>
        <source>7x (14x Speed)</source>
        <translation>7 Katı (14 Katı Hız)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9121"/>
        <source>8 Frames</source>
        <translation>8 Kare</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9122"/>
        <source>80% [48 FPS (NTSC) / 40 FPS (PAL)]</source>
        <translation>80% [48 FPS (NTSC) / 40 FPS (PAL)]</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9123"/>
        <source>800% [480 FPS (NTSC) / 400 FPS (PAL)]</source>
        <translation>800% [480 FPS (NTSC) / 400 FPS (PAL)]</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9124"/>
        <source>8x</source>
        <translation>8 Katı</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9125"/>
        <source>8x (16x Speed)</source>
        <translation>8 Katı (16 Katı)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9126"/>
        <source>9 Frames</source>
        <translation>9 Kare</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9127"/>
        <source>90% [54 FPS (NTSC) / 45 FPS (PAL)]</source>
        <translation>90% [54 FPS (NTSC) / 45 FPS (PAL)]</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9128"/>
        <source>900% [540 FPS (NTSC) / 450 FPS (PAL)]</source>
        <translation>900% [540 FPS (NTSC) / 450 FPS (PAL)]</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9129"/>
        <source>9x</source>
        <translation>9 Katı</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9130"/>
        <source>9x (18x Speed)</source>
        <translation>9 Katı (18 Katı)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9131"/>
        <source>9x (for 4K)</source>
        <translation>9 Katı (4K Çözünürlük)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9132"/>
        <source>A cover already exists for this game. Are you sure that you want to overwrite it?</source>
        <translation>Bu oyunun zaten kapağı var. Üstüne yazılsın mı?</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9133"/>
        <source>A resume save state created at %s was found.

Do you want to load this save and continue?</source>
        <translation>Şu zamanda oluşturulmuş bir durum devam kaydı bulundu %s 

Bu kayıdı yükleyip devam etmek istermisiniz?</translation>
    </message>
    <message>
        <source>About DuckStation</source>
        <translation type="vanished">Duckstation Hakkında</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9136"/>
        <source>Account</source>
        <translation>Hesap</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9137"/>
        <source>Achievement Notifications</source>
        <translation>Başarım Bildirimleri</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9139"/>
        <source>Achievements</source>
        <translation>Başarımlar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9140"/>
        <source>Achievements Settings</source>
        <translation>Başarım Ayarları</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9141"/>
        <source>Achievements are not enabled.</source>
        <translation>Başarımlar Etkinleştirilmedi.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9143"/>
        <source>Add Search Directory</source>
        <translation>Arama Dizini Ekle</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9144"/>
        <source>Add Shader</source>
        <translation>Shader/Efekt Ekle</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9145"/>
        <source>Adds a new directory to the game search list.</source>
        <translation>Oyun arama listesine yeni dizin ekler.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9146"/>
        <source>Adds a new shader to the chain.</source>
        <translation>Sıralamaya Yeni Efekt/Shader ekler.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9147"/>
        <source>Adds additional precision to PGXP data post-projection. May improve visuals in some games.</source>
        <translation>PGXP sisteminin hassasiyetini yükseltir. Bazı oyunlar için işe yarayabilir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9150"/>
        <source>Advanced Settings</source>
        <translation>Gelişmiş Ayarlar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9151"/>
        <source>All Time: {}</source>
        <translation>Tüm Zamanlar: {}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9152"/>
        <source>Allow Booting Without SBI File</source>
        <translation>SBI Dosyası Olmadan Başlatmayı Etkinleştir</translation>
    </message>
    <message>
        <source>Allows loading protected games without subchannel information.</source>
        <translation type="vanished">Kopya korumalı oyunları. Alt kanal/Subchannel verisi olmadan başlatmaya izin verir.</translation>
    </message>
    <message>
        <source>Applies modern dithering techniques to further smooth out gradients when true color is enabled.</source>
        <translation type="vanished">Kalite renk çizimi açık ise modern  dithering tekniklerini kullanarak gradyanları yumuşatır.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9160"/>
        <source>Apply Image Patches</source>
        <translation>CD Yamalarını Uygula</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9161"/>
        <source>Are you sure you want to clear all mappings for this controller?

You cannot undo this action.</source>
        <translation>Bu kol için tüm tuş atamalarını silmek istediğinizden emin misiniz ?

Bu işlem geri alınamaz.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9162"/>
        <source>Are you sure you want to clear the current post-processing chain? All configuration will be lost.</source>
        <translation>Şimdiki shader/görsel efekt listesini sıfırlamak ister misiniz? Tüm ayarlar kaybolacak.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9163"/>
        <source>Are you sure you want to restore the default controller configuration?

All bindings and configuration will be lost. You cannot undo this action.</source>
        <translation>Varsayılan kol profilini yüklemek istediğinizden emin misiniz?

Tüm atamalar ve ayarlar silinecek. Bu işlem geri alınamaz.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9164"/>
        <source>Are you sure you want to restore the default settings? Any preferences will be lost.

You cannot undo this action.</source>
        <translation>Varsayılan ayarları yüklemek istediğinizden emin misiniz? Ayarlarınız kaybolacak.

Bu işlemi geri alamazsınız.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9165"/>
        <source>Aspect Ratio</source>
        <translation>En Boy Oranı</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9167"/>
        <source>Attempts to map the selected port to a chosen controller.</source>
        <translation>Seçili portu seçtiğiniz kola atamayı dener.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9168"/>
        <source>Audio Backend</source>
        <translation>Ses Arayüzü</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9169"/>
        <source>Audio Control</source>
        <translation>Ses Ayarı</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9170"/>
        <source>Audio Settings</source>
        <translation>Ses Ayarları</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9171"/>
        <source>Auto-Detect</source>
        <translation>Otomatik Algılama</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9172"/>
        <source>Automatic</source>
        <translation>Otomatik</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9173"/>
        <source>Automatic Mapping</source>
        <translation>Otomatik Tuş Atama</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9174"/>
        <source>Automatic based on window size</source>
        <translation>Pencere boyutuna göre otomatik</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9175"/>
        <source>Automatic mapping completed for {}.</source>
        <translation>Şunun için otomatik atama tamamlandı {}.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9176"/>
        <source>Automatic mapping failed for {}.</source>
        <translation>Şunun için otomatik atama yapılamadı {}.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9177"/>
        <source>Automatic mapping failed, no devices are available.</source>
        <translation>Otomatik atama yapılamadı. Hiçbir cihaz/kol yok.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9178"/>
        <source>Automatically Resize Window</source>
        <translation>Pencereyi Otomatik Boyutlandır</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9179"/>
        <source>Automatically applies patches to disc images when they are present, currently only PPF is supported.</source>
        <translation>Bulunduğunda, yamaları otomatik olarak CD dosyalarına uygular. Şimdilik sadece PPF desteği var.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9180"/>
        <source>Automatically resizes the window to match the internal resolution.</source>
        <translation>Pencereyi konsolun çözünürlüğüne otomatik ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9181"/>
        <source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
        <translation>Oyun kapatılınca durum kayıdı alınıp alınmayacağını ayarlar. Böylece kalınan yerden devam edilebilir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9182"/>
        <source>Automatically switches to fullscreen mode when the program is started.</source>
        <translation>Program başlayınca tam ekrana geçilir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9183"/>
        <source>Automatically switches to the next disc in the game when the game stops the CD-ROM motor. Does not work for all games.</source>
        <translation>Oyun CD okuyucunun motorunu durdurduğunda emülator bir sonraki CD&apos;ye otomatik geçer. Tüm oyunlar için çalışmaz.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9184"/>
        <source>Avoids calls to C++ code, significantly speeding up the recompiler.</source>
        <translation>C++ Koduna çağrılardan sakınılır. Yeniden derleyiciyi bayağı bir hızlandırı.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9185"/>
        <source>BIOS Directory</source>
        <translation>BIOS  Dizini</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9186"/>
        <source>BIOS Selection</source>
        <translation>BIOS Seçimi</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9187"/>
        <source>BIOS Settings</source>
        <translation>BIOS Ayarları</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9188"/>
        <source>BIOS for {}</source>
        <translation>Şunun için BIOS {}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9189"/>
        <source>BIOS to use when emulating {} consoles.</source>
        <translation>Şu konsolları emülasyon ederken kullanılacak BIOS {}.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9191"/>
        <source>Back To Pause Menu</source>
        <translation>Duraklama Menüsüne Geri Dönme</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9192"/>
        <source>Backend Settings</source>
        <translation>Arkayüz Ayarları</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9193"/>
        <source>Behavior</source>
        <translation>Davranış</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9194"/>
        <source>Border Overlay</source>
        <translation>Kenar Çerçeve Çizimi</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9195"/>
        <source>Borderless Fullscreen</source>
        <translation>Kenarsız Tam Ekran</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9196"/>
        <source>Buffer Size</source>
        <translation>Tampon Hafıza Boyutu</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9197"/>
        <source>Buttons</source>
        <translation>Tuşlar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9198"/>
        <source>CD-ROM Emulation</source>
        <translation>CD-ROM Emülasyonu</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9199"/>
        <source>CPU Emulation</source>
        <translation>CPU Emülasyonu</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9200"/>
        <source>CPU Mode</source>
        <translation>İşlemci Modu</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9201"/>
        <source>Cancel</source>
        <translation>İptal</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9203"/>
        <source>Change Disc</source>
        <translation>CD&apos;yi Değiştir</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9208"/>
        <source>Changes the aspect ratio used to display the console&apos;s output to the screen.</source>
        <translation>Konsolun görüntü çıkışına monitöre yansıtırken kullanılan en boy oranını değiştirir.</translation>
    </message>
    <message>
        <source>Cheat List</source>
        <translation type="vanished">Hile Listesi</translation>
    </message>
    <message>
        <source>Chooses the backend to use for rendering the console/game visuals.</source>
        <translation type="vanished">Oyunun görüntülerini çizerken kullanılacak arkayüzü seçer.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9210"/>
        <source>Chooses the language used for UI elements.</source>
        <translation>Arayüz için kullanılan dili seçer.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9211"/>
        <source>Clean Boot</source>
        <translation>Temiz Boot/Başlatma</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9213"/>
        <source>Clear Settings</source>
        <translation>Ayarları Temizle</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9214"/>
        <source>Clear Shaders</source>
        <translation>Shaderleri/Görsel Efektleri Temizle</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9215"/>
        <source>Clears a shader from the chain.</source>
        <translation>Sıradan bir shader/görsel efekti kaldırır.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9216"/>
        <source>Clears all settings set for this game.</source>
        <translation>Bu oyun için tüm ayarları temizleri.</translation>
    </message>
    <message>
        <source>Clears the mask/transparency bit in VRAM write dumps.</source>
        <translation type="vanished">Şeffaflık bitini VRAM yazma kayıtlarından temizler.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9217"/>
        <source>Close</source>
        <translation>Kapat</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9218"/>
        <source>Close Game</source>
        <translation>Oyunu Kapat</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9219"/>
        <source>Close Menu</source>
        <translation>Menüyü Kapat</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9221"/>
        <source>Compatibility Rating</source>
        <translation>Uyumluluk Puanı</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9222"/>
        <source>Compatibility: </source>
        <translation>Uyumluluk: </translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9224"/>
        <source>Configuration</source>
        <translation>Kurulum</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9225"/>
        <source>Confirm Power Off</source>
        <translation>Kapatmayı Onaylayın</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9226"/>
        <source>Console Settings</source>
        <translation>Konsol Ayarları</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9228"/>
        <source>Controller Port {}</source>
        <translation>Kol Portu {}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9230"/>
        <source>Controller Port {} Macros</source>
        <translation>Kol Portu {} Makroları</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9231"/>
        <source>Controller Port {} Settings</source>
        <translation>Kol Portu {} Ayarları</translation>
    </message>
    <message>
        <source>Controller Port {}{}</source>
        <translation type="vanished">Kol Portu {}{}</translation>
    </message>
    <message>
        <source>Controller Port {}{} Macros</source>
        <translation type="vanished">Kol Portu {}{} Makroları</translation>
    </message>
    <message>
        <source>Controller Port {}{} Settings</source>
        <translation type="vanished">Kol Portu {}{} Ayarları</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9232"/>
        <source>Controller Settings</source>
        <translation>Kol Ayarları</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9233"/>
        <source>Controller Type</source>
        <translation>Kol Tipi</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9234"/>
        <source>Controller mapping cleared.</source>
        <translation>Kol Tuş Atamaları Silindi.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9235"/>
        <source>Controller preset &apos;{}&apos; loaded.</source>
        <translation>Kol profili &apos;{}&apos; yüklendi.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9236"/>
        <source>Controller preset &apos;{}&apos; saved.</source>
        <translation>Kol profili&apos;{}&apos; kaydedildi.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9237"/>
        <source>Controller settings reset to default.</source>
        <translation>Kol Ayarları Varsayılana Ayarlanır.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9238"/>
        <source>Controls</source>
        <translation>Kontroller</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9239"/>
        <source>Controls how dithering is applied in the emulated GPU. True Color disables dithering and produces the nicest looking gradients.</source>
        <translation>Dither işleminin emülasyonu yapılan konsolda nasıl işleneceğini ayarlar. Kaliteli Renk Çizimi ditheringi kapar ve en iyi renk geçişlerini çizer.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9240"/>
        <source>Controls the volume of the audio played on the host when fast forwarding.</source>
        <translation>İleri sarma işlemi sırasında çalınacak sesin şiddetini ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9241"/>
        <source>Controls the volume of the audio played on the host.</source>
        <translation>Sistemde çalınacak sesin şiddetini ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9242"/>
        <source>Copies the current global settings to this game.</source>
        <translation>Şimdiki evrensel ayarları bu oyuna kopyalar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9243"/>
        <source>Copies the global controller configuration to this game.</source>
        <translation>Evrensel kol ayarlarını bu oyuna kopyalar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9244"/>
        <source>Copy Global Settings</source>
        <translation>Evrensel Ayarları Kopyala</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9245"/>
        <source>Copy Settings</source>
        <translation>Ayarları Kopyala</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9247"/>
        <source>Cover Settings</source>
        <translation>Oyun Kapağı Ayarları</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9248"/>
        <source>Cover set.</source>
        <translation>Kapak Ayarlandı.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9249"/>
        <source>Covers Directory</source>
        <translation>Kapaklar Dizini</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9250"/>
        <source>Create</source>
        <translation>Oluştur</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9252"/>
        <source>Create Save State Backups</source>
        <translation>Durum Kaydı Yedekleri Oluştur</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9253"/>
        <source>Crop Mode</source>
        <translation>Kırpma Modu</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9254"/>
        <source>Culling Correction</source>
        <translation>Model Es Geçmeyi Kapat</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9255"/>
        <source>Current Game</source>
        <translation>Şimdiki Oyun</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9256"/>
        <source>Custom</source>
        <translation>Özel</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9257"/>
        <source>Dark</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9258"/>
        <source>Dark Ruby</source>
        <translation>Dark Ruby</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9259"/>
        <source>Deadzone</source>
        <translation>Deadzone/Ölü Bölge</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9260"/>
        <source>Debugging Settings</source>
        <translation>Hata Ayıklama Ayarları</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9261"/>
        <source>Default</source>
        <translation>Varsayılan</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9262"/>
        <source>Default Boot</source>
        <translation>Varsayılan Başlatma</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9263"/>
        <source>Default View</source>
        <translation>Varsayılan Görünüm</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9264"/>
        <source>Default: Disabled</source>
        <translation>Varsayılan: Kapalı</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9265"/>
        <source>Default: Enabled</source>
        <translation>Varsayılan: Açık</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9267"/>
        <source>Delete Save</source>
        <translation>Kaydı Sil</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9268"/>
        <source>Delete State</source>
        <translation>Durum Kaydını Sil</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9270"/>
        <source>Depth Test Transparent Polygons</source>
        <translation>Depth Test Transparent Polygons</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9272"/>
        <source>Destination Alpha Blending</source>
        <translation>Destination Alpha Blending</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9273"/>
        <source>Details</source>
        <translation>Detaylar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9274"/>
        <source>Details unavailable for game not scanned in game list.</source>
        <translation>Detaylar oyun listesinde taranmaış bir oyun için bulunamaz.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9275"/>
        <source>Determines how large the on-screen messages and monitor are.</source>
        <translation>Ekrandaki mesajları ve göstergeleri ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9276"/>
        <source>Determines how much button pressure is ignored before activating the macro.</source>
        <translation>Macro etkinleştirilmeden önce ne kadar basıncın görmezden gelineceğini ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9277"/>
        <source>Determines how much latency there is between the audio being picked up by the host API, and played through speakers.</source>
        <translation>Makine arayüzünden yakalanan sesin hoparlörlerden çıkana kadar süren gecikmeyi ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9278"/>
        <source>Determines how much of the area typically not visible on a consumer TV set to crop/hide.</source>
        <translation>Televizyonda genelde görünmeyen kısmın ne kadarının kırpılacağını ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9279"/>
        <source>Determines how much pressure is simulated when macro is active.</source>
        <translation>Macro açılmadan önce ne kadar basıncın uygulanacağını belirler.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9280"/>
        <source>Determines how the emulated CPU executes instructions.</source>
        <translation>İşlemcinin türünü belirler.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9281"/>
        <source>Determines how the emulated console&apos;s output is upscaled or downscaled to your monitor&apos;s resolution.</source>
        <translation>Emülasyonu edilen konsoldan çıkan görüntünün ekranınıza nasıl büyütüleceğini/küçültüleciğini ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9282"/>
        <source>Determines quality of audio when not running at 100% speed.</source>
        <translation>Oyun tam hızda emülasyon edilemediğinde sesin nasıl çıkacağını belirler.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9283"/>
        <source>Determines that field that the game list will be sorted by.</source>
        <translation>Oyun listesinin sıralanması için kullanılacak veri grubunu/sütununu seçer.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9284"/>
        <source>Determines the amount of audio buffered before being pulled by the host API.</source>
        <translation>Emülasyondaki sesin sizin bilgisayarınız tarafından yakalanmadan önce ne kadar tampon bölgeye alınacağını belirler.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9285"/>
        <source>Determines the area of the overlay image that the display will be drawn within.</source>
        <translation>Ekranın üstüne çizilecek görselin bölgesini ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9286"/>
        <source>Determines the emulated hardware type.</source>
        <translation>Konsolun Bölgesini Seçer.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9288"/>
        <source>Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).</source>
        <translation>Makronun tuşları aç kapa yapma sıklığını ayarlar. (Autofire diye geçer).</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9289"/>
        <source>Determines the margin between the edge of the screen and on-screen messages.</source>
        <translation>Ekranın kenarı ile ekranda beliren mesajların arasını ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9290"/>
        <source>Determines the position on the screen when black borders must be added.</source>
        <translation>Görüntünün etrafına siyah çerçeve eklenmesi gerektiğinde ekranın pozisyonunu ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9293"/>
        <source>Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.</source>
        <translation>Kısayol tuşuna basılınca oyunu kapatmak için onay penceresinin açılıp açılmayacağını ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9295"/>
        <source>Device Settings</source>
        <translation>Cihaz Ayarları</translation>
    </message>
    <message>
        <source>Disable All Enhancements</source>
        <translation type="vanished">Tüm İyileştirmeleri Kapat</translation>
    </message>
    <message>
        <source>Disable Interlacing</source>
        <translation type="vanished">Interlacing Kapat</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9297"/>
        <source>Disable Subdirectory Scanning</source>
        <translation>Alt Dizin Taramayı Kapat</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9299"/>
        <source>Disabled</source>
        <translation>Kapalı</translation>
    </message>
    <message>
        <source>Disables dithering and uses the full 8 bits per channel of color information.</source>
        <translation type="vanished">Ditheringi kapatır ve her kanal için 8 bit rengi açar.</translation>
    </message>
    <message>
        <source>Disables interlaced rendering and display in the GPU. Some games can render in 480p this way, but others will break.</source>
        <translation type="vanished">Interlacing görüntü çizimini kapatır. Bazı oyunlar bu yolla 480 Progressive çalışabilir ama öbürleri bozulur.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9301"/>
        <source>Discord Server</source>
        <translation>Discord Sunucusu</translation>
    </message>
    <message>
        <source>Display Settings</source>
        <translation type="vanished">Ekran Ayarları</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9304"/>
        <source>Displays popup messages on events such as achievement unlocks and leaderboard submissions.</source>
        <translation>Başarım kazanımları ve lider tahtası girdilerinde ekranda mesaj gösterir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9305"/>
        <source>Displays popup messages when starting, submitting, or failing a leaderboard challenge.</source>
        <translation>Lider tahtası challenge/meydan okumalarını başlatırken, başaramayınca ve sisteme girdi yapınca mesaj gösterir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9307"/>
        <source>Double-Click Toggles Fullscreen</source>
        <translation>Çift Tıkla Tam Ekranı Aç/Kapa</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9308"/>
        <source>Download Covers</source>
        <translation>Oyun Kapaklarını İndir</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9309"/>
        <source>Downloads covers from a user-specified URL template.</source>
        <translation>Seçtiğiniz bir link şablonunu kullanarak oyun kapaklarını indirir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9310"/>
        <source>Downsamples the rendered image prior to displaying it. Can improve overall image quality in mixed 2D/3D games.</source>
        <translation>Çizilmiş bir kareyi ekrana göndermeden önce downsampling yapar. 2D ve 3D karışık kullanan oyunlarda görüntü kalitesini iyileştirebilir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9311"/>
        <source>Downsampling</source>
        <translation>Downsampling</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9312"/>
        <source>Downsampling Display Scale</source>
        <translation>Downsampling Oranı</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9314"/>
        <source>Duck icon by icons8 (https://icons8.com/icon/74847/platforms.undefined.short-title)</source>
        <translation>Ördek ikonunu yapan icons8 (https://icons8.com/icon/74847/platforms.undefined.short-title)</translation>
    </message>
    <message>
        <source>DuckStation is a free and open-source simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability.</source>
        <translation type="vanished">Duckstation beadava bir Playstation Emülatörüdür.&lt;span style=&quot;vertical-align:super;&quot;&gt;TM&lt;/span&gt; Kuallanılabilirlik,hız ve uzun vadede sürüdülebilirliği amaçlar.</translation>
    </message>
    <message>
        <source>Dump Replaceable VRAM Writes</source>
        <translation type="vanished">Dump Replaceable VRAM Writes</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9318"/>
        <source>Emulation Settings</source>
        <translation>Emülasyon Ayarları</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9319"/>
        <source>Emulation Speed</source>
        <translation>Emülasyon Hızı</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9320"/>
        <source>Enable 8MB RAM</source>
        <translation>8 Megabayt RAM Aç</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9321"/>
        <source>Enable Achievements</source>
        <translation>Başarımları Etkinleştir</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9323"/>
        <source>Enable Discord Presence</source>
        <translation>Oyun bilgisini Discord&apos;a gönder</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9324"/>
        <source>Enable Fast Boot</source>
        <translation>Hızlı Açılışı Aç</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9327"/>
        <source>Enable In-Game Overlays</source>
        <translation>Oyun İçi Gösterim Katmanlarını Aç</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9328"/>
        <source>Enable Overclocking</source>
        <translation>Hız Aşırtmayı Aç</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9329"/>
        <source>Enable Post Processing</source>
        <translation>Görsel Efektleri Aç</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9330"/>
        <source>Enable Recompiler Block Linking</source>
        <translation>Recompiler Block Linking Aç</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9331"/>
        <source>Enable Recompiler ICache</source>
        <translation>Derleyici Komut Önbelleğini Aç</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9332"/>
        <source>Enable Recompiler Memory Exceptions</source>
        <translation>Enable Recompiler Memory Exceptions</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9333"/>
        <source>Enable Region Check</source>
        <translation>Bölge Kontrolünü Aç</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9334"/>
        <source>Enable Rewinding</source>
        <translation>Geri Sarmayı Aç</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9335"/>
        <source>Enable SDL Input Source</source>
        <translation>SDL Girdi Kaynağı Aç</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9336"/>
        <source>Enable Subdirectory Scanning</source>
        <translation>Alt Dizin Taramayı Aç</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9337"/>
        <source>Enable TTY Logging</source>
        <translation>TTY Kaydını Aç</translation>
    </message>
    <message>
        <source>Enable VRAM Write Texture Replacement</source>
        <translation type="vanished">Enable VRAM Write Texture Replacement</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9343"/>
        <source>Enable XInput Input Source</source>
        <translation>XInput Girdi Kaynağını Aç</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9344"/>
        <source>Enable debugging when supported by the host&apos;s renderer API. Only for developer use.</source>
        <translation>Bilgisayarın çizicisi deskteklediğindi hata ayıklamayı aç. Sadece geliştiriciler iin.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9346"/>
        <source>Enables alignment and bus exceptions. Not needed for any known games.</source>
        <translation>Veri hizalama ve veri yolu istisnalarını açar. Bilinen hiçbir oyunda gerekli değildir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9347"/>
        <source>Enables an additional 6MB of RAM to obtain a total of 2+6 = 8MB, usually present on dev consoles.</source>
        <translation>Konsola 6 Megabayt RAM ekler. Genellikle geliştirici konsollarında bulunur.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9348"/>
        <source>Enables an additional three controller slots on each port. Not supported in all games.</source>
        <translation>Her port için 3 kol daha takılmasını sağlar. Her oyun desteklemez.</translation>
    </message>
    <message>
        <source>Enables more precise frame pacing at the cost of battery life.</source>
        <translation type="vanished">Daha hassas kare ritmini sağlar ama pili biraz daha yer.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9357"/>
        <source>Enables the replacement of background textures in supported games.</source>
        <translation>Desteklenen oyunlarda arkaplan dokularını değiştirmeyi sağlar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9358"/>
        <source>Encore Mode</source>
        <translation>Encore Modu</translation>
    </message>
    <message>
        <source>Enter the name of the input profile you wish to create.</source>
        <translation type="vanished">Oluşturacağınz tuş atama profili için isim giriniz.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9363"/>
        <source>Execution Mode</source>
        <translation>CPU Tipi</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9364"/>
        <source>Exit</source>
        <translation>Çık</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9365"/>
        <source>Exit And Save State</source>
        <translation>Durum Kaydı Kaydedip Çık</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9367"/>
        <source>Exit Without Saving</source>
        <translation>Kaydetmeden Çık</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9371"/>
        <source>Failed to copy text to clipboard.</source>
        <translation>Yazı panoya kaydedilemedi.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9373"/>
        <source>Failed to delete save state.</source>
        <translation>Durum kaydı silinemedi.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9374"/>
        <source>Failed to delete {}.</source>
        <translation>Silinemedi {}.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9375"/>
        <source>Failed to load &apos;{}&apos;.</source>
        <translation>Yüklenemedi &apos;{}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9376"/>
        <source>Failed to load shader {}. It may be invalid.
Error was:</source>
        <translation>Shader/Görsel Filtre yüklenemedi {}. Uyumsuz olabilir.
Hata şuydu:</translation>
    </message>
    <message>
        <source>Failed to save input profile &apos;{}&apos;.</source>
        <translation type="vanished">Tuş atama profili kaydedilemedi &apos;{}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9379"/>
        <source>Fast Boot</source>
        <translation>Tazeden Başlat</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9382"/>
        <source>Fast Forward Speed</source>
        <translation>İleri Sarma Hızı</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9383"/>
        <source>Fast Forward Volume</source>
        <translation>İleri Sarma Ses Şiddeti</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9386"/>
        <source>File Size</source>
        <translation>Dosya Boyutu</translation>
    </message>
    <message>
        <source>File Size: %.2f MB</source>
        <translation type="vanished">Dosya Boyutu: %.2f MB</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9388"/>
        <source>File Title</source>
        <translation>Dosya İsmi</translation>
    </message>
    <message>
        <source>Force NTSC Timings</source>
        <translation type="vanished">NTSC Zamanlamalarını Zorla</translation>
    </message>
    <message>
        <source>Forces PAL games to run at NTSC timings, i.e. 60hz. Some PAL games will run at their &quot;normal&quot; speeds, while others will break.</source>
        <translation type="vanished">PAL oyunlarının NTSC zamanlamasında oynamasını sağla yani 60 Hz&apos;de. Bazı PAL oyunları &quot;normal/orijinal&quot; hızlarında oynayacak. Öbürleri bozulacak.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9390"/>
        <source>Forces a full rescan of all games previously identified.</source>
        <translation>Eklenen tüm oyunların tekrardan taranmasını zorlar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9393"/>
        <source>Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable background music in some games.</source>
        <translation>Hem müzik CD&apos;si formatındaki sesleri hem Playstation XA formatindeki sesleri zorla kapatır. Bazı oyunlardaki müzikleri kapatmak için işe yarayabilir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9397"/>
        <source>From File...</source>
        <translation>Dosyadan...</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9398"/>
        <source>Fullscreen Resolution</source>
        <translation>Tam Ekran Çözünürlüğü</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9399"/>
        <source>GPU Adapter</source>
        <translation>Görüntü Adaptörü</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9400"/>
        <source>GPU Renderer</source>
        <translation>Çizici</translation>
    </message>
    <message>
        <source>GPU adapter will be applied after restarting.</source>
        <translation type="vanished">Görüntü adaptörü yeniden başlatmadan sonra uygulanacak.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9402"/>
        <source>Game Grid</source>
        <translation>Oyun Izgarası</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9403"/>
        <source>Game List</source>
        <translation>Oyun Listesi</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9404"/>
        <source>Game List Settings</source>
        <translation>Oyun Listesi Ayarları</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9406"/>
        <source>Game Properties</source>
        <translation>Oyun Bilgileri</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9407"/>
        <source>Game Quick Save</source>
        <translation>Oyun QuickSave</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9408"/>
        <source>Game Slot {0}##game_slot_{0}</source>
        <translation>Oyun Slotu {0}##game_slot_{0}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9409"/>
        <source>Game compatibility rating copied to clipboard.</source>
        <translation>Oyun uyumluluk skoru panoya kopyalandı.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9410"/>
        <source>Game not loaded or no RetroAchievements available.</source>
        <translation>Oyun açık değil ya da RetroAchievements başarımları yok.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9411"/>
        <source>Game path copied to clipboard.</source>
        <translation>Oyun dizini panoya kopyalandı.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9412"/>
        <source>Game region copied to clipboard.</source>
        <translation>Oyun bölgesi (PAL/NTSC vb.) panoya kopyalandı.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9413"/>
        <source>Game serial copied to clipboard.</source>
        <translation>Oyun seri no panoya kopyalandı.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9414"/>
        <source>Game settings have been cleared for &apos;{}&apos;.</source>
        <translation>Şunun için oyun ayarları silindi &apos;{}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9415"/>
        <source>Game settings initialized with global settings for &apos;{}&apos;.</source>
        <translation>Evrensel ayarlar kullanılarak oyun ayarları şunun için ayarlandı &apos;{}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9416"/>
        <source>Game title copied to clipboard.</source>
        <translation>Oyun ismi panoya kopyalandı.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9417"/>
        <source>Game type copied to clipboard.</source>
        <translation>Oyun türü panoya kopyalandı.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9418"/>
        <source>Game: {} ({})</source>
        <translation>Oyun: {} ({})</translation>
    </message>
    <message>
        <source>Genre: %s</source>
        <translation type="vanished">Tarz: %s</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9421"/>
        <source>GitHub Repository</source>
        <translation>GitHub Repository/Dizini</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9422"/>
        <source>Global Slot {0} - {1}##global_slot_{0}</source>
        <translation>Evrensel Slot {0} - {1}##global_slot_{0}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9423"/>
        <source>Global Slot {0}##global_slot_{0}</source>
        <translation>Evrensel Slot {0}##global_slot_{0}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9427"/>
        <source>Hardcore Mode</source>
        <translation>Hardcore/Zor Modu</translation>
    </message>
    <message>
        <source>Hardcore mode will be enabled on next game restart.</source>
        <translation type="vanished">Hardcore/Zor modu oyun yeniden başlatılınca açılacak.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9429"/>
        <source>Hide Cursor In Fullscreen</source>
        <translation>Tam Ekran iken İmleci Gizle</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9430"/>
        <source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
        <translation>Emülatör tam ekran olunca imleci gizler.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9431"/>
        <source>Hotkey Settings</source>
        <translation>Kısayol Tuşu Ayarları</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9432"/>
        <source>How many saves will be kept for rewinding. Higher values have greater memory requirements.</source>
        <translation>Geri sarma için kaç tane kayıt tutulacağını ayarlar. Yüksek ayarlar daha fazla hafıza gerektirir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9433"/>
        <source>How often a rewind state will be created. Higher frequencies have greater system requirements.</source>
        <translation>Ne sıklıkla geri sarma durum kaydı oluşturulacak. Yüsek sıklıklar daha fazla sistem gereksinimi oluşturur.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9434"/>
        <source>Identifies any new files added to the game directories.</source>
        <translation>Oyun dizinlerine eklenen yeni dosyaları tarar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9437"/>
        <source>If not enabled, the current post processing chain will be ignored.</source>
        <translation>Açılmazsa şimdiki shader/görself efekt zinciri kullanılmaz.</translation>
    </message>
    <message>
        <source>Increase Timer Resolution</source>
        <translation type="vanished">Increase Timer Resolution</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9439"/>
        <source>Increases the field of view from 4:3 to the chosen display aspect ratio in 3D games.</source>
        <translation>3D Oyunlarda Görüş alanını 4:3&apos;ten seçili ekran en boy oranına değiştirir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9440"/>
        <source>Increases the precision of polygon culling, reducing the number of holes in geometry.</source>
        <translation>Model es geçme çözünürlüğünü yükselterek modellerdeki yarık sorunlarını çözer.</translation>
    </message>
    <message>
        <source>Infinite/Instantaneous</source>
        <translation type="vanished">Hemen/Anında</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9441"/>
        <source>Inhibit Screensaver</source>
        <translation>İşletim sisteminin ekran korucusunu engelle</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9442"/>
        <source>Input Sources</source>
        <translation>Tuş Girdi Kaynakları</translation>
    </message>
    <message>
        <source>Input profile &apos;{}&apos; loaded.</source>
        <translation type="vanished">Tuş atama profili &apos;{}&apos; yüklendi.</translation>
    </message>
    <message>
        <source>Input profile &apos;{}&apos; saved.</source>
        <translation type="vanished">Tuş atama profili &apos;{}&apos; kaydedildi.</translation>
    </message>
    <message>
        <source>Integration</source>
        <translation type="vanished">Entegrasyon</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9443"/>
        <source>Interface Settings</source>
        <translation>Arayüz Ayarları</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9447"/>
        <source>Last Played</source>
        <translation>En Son Oynanma</translation>
    </message>
    <message>
        <source>Last Played: %s</source>
        <translation type="vanished">En Son Oynanma: %s</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9451"/>
        <source>Launch a game by selecting a file/disc image.</source>
        <translation>Dosya/CD imajı seçerek oyun başlat.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9453"/>
        <source>Launch a game from images scanned from your game directories.</source>
        <translation>Oyun dizinlerinizden bulunan dosyalardan bir oyun başlat.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9454"/>
        <source>Leaderboard Notifications</source>
        <translation>Lider Tahtası Bildirimleri</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9455"/>
        <source>Leaderboards</source>
        <translation>Lider Tahtaları</translation>
    </message>
    <message>
        <source>Leaderboards are not enabled.</source>
        <translation type="vanished">Lider tahtaları açık değil.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9460"/>
        <source>Load Devices From Save States</source>
        <translation>Cihazları Durum Kayıtlarından Yükle</translation>
    </message>
    <message>
        <source>Load Profile</source>
        <translation type="vanished">Profil Yükle</translation>
    </message>
    <message>
        <source>Load Resume State</source>
        <translation type="vanished">Devam Kaydını Yükle</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9463"/>
        <source>Load State</source>
        <translation>Durum Kaydı Yükle</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9464"/>
        <source>Loads all replacement texture to RAM, reducing stuttering at runtime.</source>
        <translation>Tüm doku paketlerini RAM&apos;e yükler. Oyun çalışırken takılamaları azaltır.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9465"/>
        <source>Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay.</source>
        <translation>Oyun dosyasını RAM&apos;e yükler. Özellikle ağ üzerinden bağlanılan dizinlerde oluşabilecek takılmalardan korur.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9466"/>
        <source>Log Level</source>
        <translation>Log Level</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9467"/>
        <source>Log To Debug Console</source>
        <translation>Log To Debug Console</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9468"/>
        <source>Log To File</source>
        <translation>Log To File</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9469"/>
        <source>Log To System Console</source>
        <translation>Log To System Console</translation>
    </message>
    <message>
        <source>Logging</source>
        <translation type="vanished">Logging</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9470"/>
        <source>Logging Settings</source>
        <translation>Logging Settings</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9472"/>
        <source>Login</source>
        <translation>Giriş</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9474"/>
        <source>Login token generated on {}</source>
        <translation>{} Tarihli Tek kullanımlık giriş kodu</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9475"/>
        <source>Logout</source>
        <translation>Sistem Çıkışı</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9476"/>
        <source>Logs BIOS calls to printf(). Not all games contain debugging messages.</source>
        <translation>BIOS çağrılarını printf()&apos;e kaydet. Her oyunda hata ayıklama mesajları yoktur.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9477"/>
        <source>Logs in to RetroAchievements.</source>
        <translation>RetroAchievements&apos;e giriş yapar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9478"/>
        <source>Logs messages to duckstation.log in the user directory.</source>
        <translation>Logs messages to duckstation.log in the user directory.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9479"/>
        <source>Logs messages to the console window.</source>
        <translation>Logs messages to the console window.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9480"/>
        <source>Logs messages to the debug console where supported.</source>
        <translation>Logs messages to the debug console where supported.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9481"/>
        <source>Logs out of RetroAchievements.</source>
        <translation>RetroAchievements&apos;den çıkış yapar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9494"/>
        <source>Merge Multi-Disc Games</source>
        <translation>Çoklu CD Kullanan Oyunları Birleştir</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9495"/>
        <source>Merges multi-disc games into one item in the game list.</source>
        <translation>Birden çok CD kullanan oyunları listede tek olacak şekilde birleştirir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9508"/>
        <source>No Vibration</source>
        <translation>Titreşimsiz</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9509"/>
        <source>No cheats are available for this game.</source>
        <translation>Bu oyun için hiç bir hile yok.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9510"/>
        <source>No devices with vibration motors were detected.</source>
        <translation>Titreşim özellikli bir cihaz bulunamadı.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9536"/>
        <source>PGXP Depth Buffer</source>
        <translation>PGXP Derinlik Bilgisi</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9538"/>
        <source>Parent Directory</source>
        <translation>Ana Dizin</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9543"/>
        <source>Pause On Controller Disconnection</source>
        <translation>Oyun Kol Çıkınca Duraklat</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9546"/>
        <source>Pauses the emulator when a controller with bindings is disconnected.</source>
        <translation>Tuş atamaları yapılmış bir kol çıkarılınca emülasyonu duraklatır.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9564"/>
        <source>Press To Toggle</source>
        <translation>Aç/Kapa İçin Bas</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9565"/>
        <source>Pressure</source>
        <translation>Basınç</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9569"/>
        <source>Purple Rain</source>
        <translation>Purple Rain</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9583"/>
        <source>Release Date: </source>
        <translation>Çıkış Tarihi: </translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9589"/>
        <source>Removes all bindings for this controller port.</source>
        <translation>Bu kol portundaki atamaları siler.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9593"/>
        <source>Replaces these settings with a previously saved controller preset.</source>
        <translation>Ayarları bundan önce kayıtlı olan kol profiliyle değiştirir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9595"/>
        <source>Reset Controller Settings</source>
        <translation>Kol Ayarlarını Resetle</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9601"/>
        <source>Resets all settings to the defaults.</source>
        <translation>Tüm ayarları varsayılanlara çevirir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9604"/>
        <source>Restore Defaults</source>
        <translation>Varsayılan Ayarlara Geri Döndür</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9607"/>
        <source>Resume Last Session</source>
        <translation>Kaldığın Yerden Devam Et</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9608"/>
        <source>Return To Game</source>
        <translation>Oyuna Dön</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9609"/>
        <source>Return to desktop mode, or exit the application.</source>
        <translation>Masaüstü moduna geç ya da uygulamadan çık.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9610"/>
        <source>Return to the previous menu.</source>
        <translation>Önceki menüye dön.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9614"/>
        <source>Rewind for {0} frames, lasting {1:.2f} seconds will require up to {2} MB of RAM and {3} MB of VRAM.</source>
        <translation>{0} kare geri sarılacak. {1:.2f} saniye sürecek ve {2} MB RAM ile  {3} MB VRAM kullanılacak.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9615"/>
        <source>Rewind is disabled because runahead is enabled. Runahead will significantly increase system requirements.</source>
        <translation>Geri sarma, ileriyi hesaplama açıldığı için kapatıldı. İleri sarma sistem gereksinimlerini bayağı yükseltir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9616"/>
        <source>Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements.</source>
        <translation>Geri sarma açık değil. Aklınızda olsun ki geri sarma, sistem gereksinimlerini yükseltebilir.</translation>
    </message>
    <message>
        <source>Macro {} Buttons</source>
        <translation type="vanished">Makro {} Tuşları</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9062"/>
        <source>%.2f Seconds</source>
        <translation>%.2f Saniye</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9063"/>
        <source>%d Frames</source>
        <translation>%d Kare</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9065"/>
        <source>%d ms</source>
        <translation>%d milisaniye</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9066"/>
        <source>%d sectors</source>
        <translation>%d sektör</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9135"/>
        <source>About</source>
        <translation>Hakkında</translation>
    </message>
    <message>
        <source>Accurate Blending</source>
        <translation type="vanished">Gerçeğiyle Birebir Renk Karıştırma</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9148"/>
        <source>Adjusts the emulation speed so the console&apos;s refresh rate matches the host when VSync is enabled.</source>
        <translation>V-Sync açık ise emülasyonunun hızını konsolun tazeleme hızına eşitler.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9149"/>
        <source>Advanced</source>
        <translation>Gelişmiş</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9156"/>
        <source>An error occurred while deleting empty game settings:
{}</source>
        <translation>Boş oyun ayarlarını silerken bir hata oluştu:
{}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9157"/>
        <source>An error occurred while saving game settings:
{}</source>
        <translation>Oyun ayarlarını kaydederken bir hata oluştu:
{}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9166"/>
        <source>Attempts to detect one pixel high/wide lines that rely on non-upscaled rasterization behavior, filling in gaps introduced by upscaling.</source>
        <translation>Çözünürlük iyileştirmesi yapılırken oluşan bazı boş piksellerini tespit edip doldurmaya çalışır.</translation>
    </message>
    <message>
        <source>Automatically loads and applies cheats on game start. Cheats can break games and saves.</source>
        <translation type="vanished">Oyun başlangıcında otomatik olarak hileleri yükler. Hileler oyunları ve kayıtları bozabilir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9190"/>
        <source>Back</source>
        <translation>Geri</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9202"/>
        <source>Capture</source>
        <translation>Yakala</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9204"/>
        <source>Change Page</source>
        <translation>Sayfayı Değiştir</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9205"/>
        <source>Change Selection</source>
        <translation>Seçimi Değiştir</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9206"/>
        <source>Change View</source>
        <translation>Görünümü Değiştir</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9207"/>
        <source>Changes settings for the application.</source>
        <translation>Uygulamanın ayarlarını değiştirir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9223"/>
        <source>Completely exits the application, returning you to your desktop.</source>
        <translation>Uygulamadan tamamen çıkar. Masaüstünüze dönersiniz.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9227"/>
        <source>Contributor List</source>
        <translation>Emeği Geçenler</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9246"/>
        <source>Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</source>
        <translation>Bilgisayarınızda CD/DVD cihazı bulunamadı. Bağlı olduğundan ve erişim yetkiniz olduğundan emin olunuz.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9251"/>
        <source>Create New...</source>
        <translation>Yeni Bir...</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9266"/>
        <source>Deinterlacing Mode</source>
        <translation>Deinterlacing Modu</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9269"/>
        <source>Depth Clear Threshold</source>
        <translation>Derinlik Bilgisi Silme Sınırı</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9271"/>
        <source>Desktop Mode</source>
        <translation>Masaüstü Modu</translation>
    </message>
    <message>
        <source>Determines how audio is expanded from stereo to surround for supported games.</source>
        <translation type="vanished">Destekli oyunlarda sesin stereodan surrounda nasıl genişletileceğini ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9287"/>
        <source>Determines the format that screenshots will be saved/compressed with.</source>
        <translation>Ekran görüntülerinin hangi formatta kayıt ve sıkıştırma yapılacağını ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9291"/>
        <source>Determines the rotation of the simulated TV screen.</source>
        <translation>Simülasyonu yapılan TV ekranının eğriliğini ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9292"/>
        <source>Determines the size of screenshots created by DuckStation.</source>
        <translation>DuckStation tarafından alınan ekran görüntülerinin boyutunu ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9294"/>
        <source>Determines which algorithm is used to convert interlaced frames to progressive for display on your system.</source>
        <translation>Interlace çizilien karelerin Progressive scan&apos;a nasıl çevirileceğini ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9296"/>
        <source>Disable Mailbox Presentation</source>
        <translation>Mailbox Presentation Modunu Kapat</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9298"/>
        <source>Disable on 2D Polygons</source>
        <translation>2D Poligonlarda Kapat</translation>
    </message>
    <message>
        <source>Disc {} | {}</source>
        <translation type="vanished">Disc {} | {}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9322"/>
        <source>Enable Cheats</source>
        <translation>Hileleri Aç</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9345"/>
        <source>Enable/Disable the Player LED on DualSense controllers.</source>
        <translation>DualSense kollardaki LED ışığı aç kapa.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9356"/>
        <source>Enables the older, less accurate MDEC decoding routines. May be required for old replacement backgrounds to match/load.</source>
        <translation>Eski MDEC decode metodlarını açar. Eski texture pack&apos;leri kullanmak için gerekli olabilir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9359"/>
        <source>Ensures every frame generated is displayed for optimal pacing. Enable for variable refresh displays, such as GSync/FreeSync. Disable if you are having speed or sound issues.</source>
        <translation>Her oluşturulan karenin kare zamanlama optimizasyonuna uyumlu olmasını sağlar. VRR monitörünüz varsa açın Gsync/FreeSync gibi. Hız veya ses sorunlarınız varsa kapayın.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9360"/>
        <source>Enter Value</source>
        <translation>Değer Girin</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9362"/>
        <source>Error</source>
        <translation>Hata</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9366"/>
        <source>Exit DuckStation</source>
        <translation>DuckStation&apos;dan Çık</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9368"/>
        <source>Exits Big Picture mode, returning to the desktop interface.</source>
        <translation>Tam Ekran modundan çıkar. Masaüstü arayüzüne döner.</translation>
    </message>
    <message>
        <source>Expansion Mode</source>
        <translation type="vanished">Genişletme Modu</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9369"/>
        <source>FMV Chroma Smoothing</source>
        <translation>FMV Video Ara Sahne Renk Yumuşatma</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9389"/>
        <source>Force 4:3 For FMVs</source>
        <translation>FMV Video Ara Sahneleri İçin 4:3 En Boy Oranını Zorla</translation>
    </message>
    <message>
        <source>Forces blending to be done in the shader at 16-bit precision, when not using true color. Non-trivial performance impact, and unnecessary for most games.</source>
        <translation type="vanished">Gerçek renk karıştırma kapalıyken renk karıştırmanın shaderda 16-bit hassasiyetle yapılmasını sağlar. Bir miktar performans kaybı olur ve çoğu oyun için gereksizdir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9392"/>
        <source>Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.</source>
        <translation>Malibox presentation yerine FIFO kullanır. Triple buffering yerine Double Buffering kullanır. Genellikle daha kötü kare zamanlamasına sebep olur.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9395"/>
        <source>Frame Time Buffer</source>
        <translation>Frame Time Buffer</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9420"/>
        <source>Geometry Tolerance</source>
        <translation>Geometri Toleransı</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9424"/>
        <source>Graphics Settings</source>
        <translation>Grafik Ayarları</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9444"/>
        <source>Internal Resolution</source>
        <translation>Çözünürlük Ayarı</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9449"/>
        <source>Latency Control</source>
        <translation>Gecikme Kontrolü</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9450"/>
        <source>Launch Options</source>
        <translation>Başlatma Ayarları</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9452"/>
        <source>Launch a game from a file, disc, or starts the console without any disc inserted.</source>
        <translation>Bir oyunu dosyadan yada CD&apos;den başlatır yada konsolu direk içi boş başlatır.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9457"/>
        <source>Line Detection</source>
        <translation>Çizgi Tespit Etme</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9458"/>
        <source>List Settings</source>
        <translation>Ayarları Listele</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9461"/>
        <source>Load Global State</source>
        <translation>Everensel Durum Kaydı Yükle</translation>
    </message>
    <message>
        <source>Macro {} Frequency</source>
        <translation type="vanished">Makro {} Sıklığı</translation>
    </message>
    <message>
        <source>Macro {} Press To Toggle</source>
        <translation type="vanished">Macro {} Aç/Kapa İçin Bas</translation>
    </message>
    <message>
        <source>Macro {} Trigger</source>
        <translation type="vanished">Makro {} Tetikleyici</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9483"/>
        <source>Makes games run closer to their console framerate, at a small cost to performance.</source>
        <translation>Küçük bir performans kaybıyla oyunları konsoldaki kare sayısına yaklaştırır.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9487"/>
        <source>Memory Card Busy</source>
        <translation>Hafıza Kartı Meşgul</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9488"/>
        <source>Memory Card Directory</source>
        <translation>Hafıza Kartı Dizini</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9489"/>
        <source>Memory Card Port {}</source>
        <translation>Hafıza Kartı Portu {}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9490"/>
        <source>Memory Card Settings</source>
        <translation>Hafıza Kartı Ayarları</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9491"/>
        <source>Memory Card {} Type</source>
        <translation>Hafıza Kartı {} Türü</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9622"/>
        <source>Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater performance when using graphical enhancements with the hardware renderer.</source>
        <translation>Readback VRAM tekrar okumaları için yazılımsal çiziciyi kullanır. Bazı sistemlerde donanımsal çizicilere performans verebilir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9625"/>
        <source>Safe Mode</source>
        <translation>Güvenli Mod</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9626"/>
        <source>Save Controller Preset</source>
        <translation>Kol Profilini Kaydet</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9627"/>
        <source>Save Preset</source>
        <translation>Profili Kaydet</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9631"/>
        <source>Save State On Shutdown</source>
        <translation>Kapanışta Durum Kaydı Al</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9634"/>
        <source>Scaled Interlacing</source>
        <translation>Orantılı Interlacing</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9635"/>
        <source>Scales line skipping in interlaced rendering to the internal resolution, making it less noticeable. Usually safe to enable.</source>
        <translation>Interlaced çizimde hat atlama çözünürlüğünü oyunun çözünrülüğüne ayarlar ve daha az belirgin yapar. Açmak genellikle sorun çıkarmaz.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9639"/>
        <source>Screen Margins</source>
        <translation>Ekran Payları</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9640"/>
        <source>Screen Position</source>
        <translation>Ekran Pozisyonu</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9641"/>
        <source>Screen Rotation</source>
        <translation>Ekran Eğriltme</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9642"/>
        <source>Screenshot Format</source>
        <translation>Ekran Görüntüsü Formatı</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9643"/>
        <source>Screenshot Quality</source>
        <translation>Ekran Görüntüsü Kalitesi</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9644"/>
        <source>Screenshot Size</source>
        <translation>Ekran Görüntüsü Boyutu</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9652"/>
        <source>Select Disc for {}</source>
        <translation>{} İçin CD Seçin</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9656"/>
        <source>Select from the list of preset borders, or manually specify a custom configuration.</source>
        <translation>Listedeki kenar profillerinden birini seçin yada özel bir ayar yapın.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9657"/>
        <source>Selected Preset</source>
        <translation>Seçili Profil</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9659"/>
        <source>Selects the backend to use for rendering the console/game visuals.</source>
        <translation>Oyunun görüntülerini çizerken kullanılacak arkayüzü seçer.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9660"/>
        <source>Selects the color style to be used for Big Picture UI.</source>
        <translation>Tam Ekran Arayüz İçin Renk Stili Seçin.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9665"/>
        <source>Selects the type of emulated controller for this port.</source>
        <translation>Seçili port için kullanılacak kol tipini ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9669"/>
        <source>Set Cover Image</source>
        <translation>Kapak Seç</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9711"/>
        <source>Shows the host&apos;s CPU usage of each system thread in the top-right corner of the display.</source>
        <translation>İşlemci kullanımınızı iş parçaları göz önüne alınarak ekranınızın sağ üstünde gösterir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9714"/>
        <source>Shows trophy icons in game grid when games have achievements or have been mastered.</source>
        <translation>Başarımlarda ustalaşınca ödüllerini oyunlar tablosunda göster.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9720"/>
        <source>Smooth Scrolling</source>
        <translation>Yumuşak Sürükleme</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9721"/>
        <source>Smooths out blockyness between colour transitions in 24-bit content, usually FMVs.</source>
        <translation>24-Bit formatındaki içeriklerdeki (genellikle fmv ara sahneler) renkler arası kareleşmeyi yumuşatır.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9722"/>
        <source>Smooths out the blockiness of magnified textures on 2D objects.</source>
        <translation>Büyütülmüş 2 Boyutlu objelerdeki kaplamaları yumuşatır.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9724"/>
        <source>Sort Alphabetically</source>
        <translation>Alfabetik Sırala</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9727"/>
        <source>Sorts the cheat list alphabetically by the name of the code.</source>
        <translation>Hile listesini hilenin ismine göre alfabetik sıralar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9743"/>
        <source>Stores the current settings to a controller preset.</source>
        <translation>Şimdiki ayarları kol profiline kaydeder.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9746"/>
        <source>Support for controllers that use the XInput protocol. XInput should only be used if you are using a XInput wrapper library.</source>
        <translation>XInput protokolünü destekleyen kollara destek verir. Bu kaynak XInput Wrapper kütüphanelerini kullanıyorsanız açık olmalıdır.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9747"/>
        <source>Switch to Next Disc on Stop</source>
        <translation>Duraklatmada Sonraki CD&apos;ye Geç</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9751"/>
        <source>Synchronizes presentation of the console&apos;s frames to the host. GSync/FreeSync users should enable Optimal Frame Pacing instead.</source>
        <translation>Konsolun karelerini bilgisayar monitörünüze senkronize eder. Gsync/FreeSync kullanıcıları bunun yerine Kare Zamanlaması Optimizasyonunu açmalıdır.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9756"/>
        <source>Textures Directory</source>
        <translation>Texture/Kaplamalar Dizini</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9760"/>
        <source>Theme</source>
        <translation>Tema</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9765"/>
        <source>Time Played: </source>
        <translation>Oynanan Süre: </translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9772"/>
        <source>Toggles the macro when the button is pressed, instead of held.</source>
        <translation>Makroyu tuşa basılınca aç/kapa yap basılı tutulunca değil.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9773"/>
        <source>Trigger</source>
        <translation>Tetik</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9779"/>
        <source>Ungrouped</source>
        <translation>Grupsuz</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9783"/>
        <source>Update Progress</source>
        <translation>İlerlemeyi Güncelle</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9784"/>
        <source>Updates the progress database for achievements shown in the game list.</source>
        <translation>Oyun listesindeki başarımların ilerleme veri tabanını günceller.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9785"/>
        <source>Upscales the game&apos;s rendering by the specified multiplier.</source>
        <translation>Oyunun çözünürlüğünü belirtilen çarpanla yükseltir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9788"/>
        <source>Use DualShock/DualSense Button Icons</source>
        <translation>DualShock/DualSense Tuş İkonlarını Kullan</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9791"/>
        <source>Use Separate Disc Settings</source>
        <translation>Ayrı CD Ayarlarını kullan</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9794"/>
        <source>User Name</source>
        <translation>Kullanıcı İsmi</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9798"/>
        <source>Uses a second thread for drawing graphics. Provides a significant speed improvement particularly with the software renderer, and is safe to use.</source>
        <translation>Grafikleri çizmek için ikinci bir iş parçacığı kullanır. Şimdilik sadece yazılımsal çizici tarafından desteklenir ama performansı yükseltir ve bunu kullanmaktan zarar gelmez.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9804"/>
        <source>Uses separate game settings for each disc of multi-disc games. Can only be set on the first/main disc.</source>
        <translation>Birden çok CD kullanan oyunlar için her CD&apos;ye özel oyun ayarları kullanır. Bu ayar sadece ana/ilk CD&apos;de ayarlanabilir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9805"/>
        <source>Utilizes the chosen frame rate regardless of the game&apos;s setting.</source>
        <translation>Oyunun kendi sistemini esgeçip seçtiğiniz kare hızını ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9809"/>
        <source>WARNING: Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</source>
        <translation>DİKKAT: Hileleri açmak oyunun çökmesine, görevlerin buglanmasına ve kayıtlı oyunların bozuk çıkmasına sebep olabilir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9810"/>
        <source>WARNING: Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</source>
        <translation>DİKKAT: Yamaları uygulamak oyunun çökmesine, görevlerin buglanmasına ve kayıtlı oyunların bozuk çıkmasına sebep olabilir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9812"/>
        <source>When Big Picture mode is started, the game list will be displayed instead of the main menu.</source>
        <translation>Tam Ekran Modu başlatıldığında ana menü yerine oyun listesi gösterilir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9821"/>
        <source>Widescreen Rendering</source>
        <translation>Geniş Ekran Çizim</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9496"/>
        <source>Minimal Output Latency</source>
        <translation>Minimum Çıktı Gecikmesi</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9060"/>
        <source> (%u MB on disk)</source>
        <translation> (%u MB diskte)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9061"/>
        <source>%.1f ms</source>
        <translation>%.1f ms</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9064"/>
        <source>%d cycles</source>
        <translation>%d cycles</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9067"/>
        <source>%u MB</source>
        <translation>%u MB</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9134"/>
        <source>AMOLED</source>
        <translation>AMOLED</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9138"/>
        <source>Achievement Unlock/Count</source>
        <translation>Başarım Açma/Sayımı</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9142"/>
        <source>Achievements: </source>
        <translation>Başarımlar: </translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9153"/>
        <source>Allows booting to continue even without a required SBI file. These games will not run correctly.</source>
        <translation>SBI dosyası olmasada oyunun açılmasına izin verir. Bu şekilde oyunlar doğru çalışmaz.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9154"/>
        <source>Alpha Blending</source>
        <translation>Alpha Blending/Saydamlık Karıştırma</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9155"/>
        <source>Always Track Uploads</source>
        <translation>Yüklemeleri Hep Takip Et</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9158"/>
        <source>Animates windows opening/closing and changes between views in the Big Picture UI.</source>
        <translation>Tam Ekran modundayken pencerelerin açılıp kapanması gibi animasyonları açar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9159"/>
        <source>Appearance</source>
        <translation>Görünüm</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9209"/>
        <source>Cheats</source>
        <translation>Hileler</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9212"/>
        <source>Clear Mappings</source>
        <translation>Atamaları Sil</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9220"/>
        <source>Cobalt Sky</source>
        <translation>Cobalt Sky</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9229"/>
        <source>Controller Port {} Bindings</source>
        <translation>Kol Portu {} Atamaları</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9300"/>
        <source>Disc</source>
        <translation>Disc</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9302"/>
        <source>Display Area</source>
        <translation>Ekran Bölgesi</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9303"/>
        <source>Displays DualShock/DualSense button icons in the footer and input binding, instead of Xbox buttons.</source>
        <translation>Tuş atamalarında DualShock/DualSense tuş ikonlarını gösterir Xbox tuşları yerine.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9306"/>
        <source>Dithering</source>
        <translation>Dithering</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9313"/>
        <source>Draws a border around the currently-selected item for readability.</source>
        <translation>Seçili nesne etrafına çerçeve çizerek okunurluğu artırır.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9315"/>
        <source>DuckStation is a free simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability.</source>
        <translation>Duckstation özgür bir Sony Playstation (TM) Emülatörüdür. Kuallanılabilirlik,hız ve uzun vadede sürüdülebilirliği amaçlar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9316"/>
        <source>Dump Replaced Textures</source>
        <translation>Üstüne Yazılan Kaplamaları Kaydet</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9317"/>
        <source>Dumps textures that have replacements already loaded.</source>
        <translation>Üzerine yazılacak textureları yüklenen textureları kaydeder.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9325"/>
        <source>Enable GPU-Based Validation</source>
        <translation>Enable GPU-Based Validation</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9326"/>
        <source>Enable GPU-based validation when supported by the host&apos;s renderer API. Only for developer use.</source>
        <translation>Enable GPU-based validation when supported by the host&apos;s renderer API. Only for developer use.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9338"/>
        <source>Enable Texture Cache</source>
        <translation>Texture/Kaplama Önbelleği Aç</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9339"/>
        <source>Enable Texture Dumping</source>
        <translation>Texture/Kaplama Kaydetmeyi Aç</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9340"/>
        <source>Enable Texture Replacements</source>
        <translation>Texture/Kaplama Değiştirmeyi Aç</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9341"/>
        <source>Enable VRAM Write Dumping</source>
        <translation>Enable VRAM Write Dumping</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9342"/>
        <source>Enable VRAM Write Replacement</source>
        <translation>Enable VRAM Write Texture Replacement</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9349"/>
        <source>Enables caching of guest textures, required for texture replacement.</source>
        <translation>Yüklenecek textureları önbelleğe alır, texture değiştirmek için gereklidir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9350"/>
        <source>Enables depth testing for semi-transparent polygons. Usually these include shadows, and tend to clip through the ground when depth testing is enabled.</source>
        <translation>Yarı saydam poligonlar için derinlik testini açar. Genellikle gölgeler için işe yarar ve zeminde kaybolabilirler bu ayar açılıysa.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9351"/>
        <source>Enables dumping of textures to image files, which can be replaced. Not compatible with all games.</source>
        <translation>Texture/Kaplamaları resim dosyalarına kaydeder ve değiştirilebilrmelerini sağlar. Tüm oyunlarla uyumlu değildir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9352"/>
        <source>Enables loading of cheats for this game from DuckStation&apos;s database.</source>
        <translation>DuckStation veri tabanındaki hilelerin oyuna yüklenmesine izin verir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9353"/>
        <source>Enables loading of replacement textures. Not compatible with all games.</source>
        <translation>Texture/Kaplama paketlerinin yüklenmesine izin verir. Tüm oyunlarla uyumlu olmayabilir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9354"/>
        <source>Enables smooth scrolling of menus in the Big Picture UI.</source>
        <translation>Menülerin Tam Ekran Modunda akışkan bir şekilde kaymasına izin verir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9355"/>
        <source>Enables the cheats that are selected below.</source>
        <translation>Aşağıda seçili hileleri açar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9361"/>
        <source>Enter the name of the controller preset you wish to create.</source>
        <translation>Oluşturmak istediğiniz kol profilinin ismini girin.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9370"/>
        <source>Failed to copy cover: {}</source>
        <translation>Kapak kopyalanamadı: {}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9372"/>
        <source>Failed to delete existing cover: {}</source>
        <translation>Varolan kapak silinemedi {}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9377"/>
        <source>Failed to save controller preset &apos;{}&apos;.</source>
        <translation>Kol profili kaydedilemedi &apos;{}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9378"/>
        <source>Failed to update progress database</source>
        <translation>İlerleme veritabanı güncellenemedi</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9380"/>
        <source>Fast Forward Boot</source>
        <translation>İleri Sarma Başlangıç</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9381"/>
        <source>Fast Forward Memory Card Access</source>
        <translation>Hafıza Kartı Yazma/Okuma Hızlandırması</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9384"/>
        <source>Fast forwards through memory card access, both loading and saving. Can reduce waiting times in games that frequently access memory cards.</source>
        <translation>Hafıza kartlarında okuma yazma işlemini ileri sarar. Sık sık hafıza kartına erişen oyunlardaki beklemeleri azaltabilir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9385"/>
        <source>Fast forwards through the early loading process when fast booting, saving time. Results may vary between games.</source>
        <translation>Hızlı açılış sırasındaki yüklemeyi ileri sarar ve yüklemeyi hızlandırır. Her oyun için farklı bir sonuç çıkabilir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9387"/>
        <source>File Size: </source>
        <translation>Dosya Boyutu: </translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9391"/>
        <source>Forces texture upload tracking to be enabled regardless of whether it is needed.</source>
        <translation>Gerekli olsun olmasın texture/kaplama takibini açar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9394"/>
        <source>Frame Rate</source>
        <translation>Kare Hızı</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9396"/>
        <source>Frequency</source>
        <translation>Frekans</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9401"/>
        <source>Game Display</source>
        <translation>Oyun Görünümü</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9405"/>
        <source>Game Patches</source>
        <translation>Oyun Yamaları</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9419"/>
        <source>Genre: </source>
        <translation>Tür: </translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9425"/>
        <source>Green Giant</source>
        <translation>Green Giant</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9426"/>
        <source>Grey Matter</source>
        <translation>Grey Matter</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9428"/>
        <source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
        <translation>Hardcore (Zor) modu sisteme reset atılmadan önce aktifleştirilmeyecek. Sisteme şimdi reset atmak ister misiniz?</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9435"/>
        <source>If enabled, the display will be blended with the transparency of the overlay image.</source>
        <translation>Açılıysa. Ekran ve üstüne çizilecek resim birlikte çzilir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9436"/>
        <source>If enabled, the transparency of the overlay image will be applied.</source>
        <translation>Açılıysa. Ekran ve üstüne çizilecek resim birlikte çzilir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9438"/>
        <source>Image Path</source>
        <translation>Dosya Dizini</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9445"/>
        <source>Language</source>
        <translation>Dil</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9446"/>
        <source>Language: </source>
        <translation>Dil: </translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9448"/>
        <source>Last Played: </source>
        <translation>En Son Oynanma: </translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9456"/>
        <source>Light</source>
        <translation>Light</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9459"/>
        <source>Load Database Cheats</source>
        <translation>Veritabanı Hilelerini Yükle</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9462"/>
        <source>Load Preset</source>
        <translation>Profili Yükle</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9471"/>
        <source>Logging in to RetroAchievements...</source>
        <translation>RetroAchievemnts&apos;a giriş yapılıyor...</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9473"/>
        <source>Login Failed.
Error: {}
Please check your username and password, and try again.</source>
        <translation>Giriş Başarısız Oldu.
Hata: {}
İsim ve şifrenizi kontrol edin ve tekrar deneyin.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9482"/>
        <source>Macro Button {}</source>
        <translation>Makro Tuşu {}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9484"/>
        <source>Maximum</source>
        <translation>Maksimum</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9485"/>
        <source>Maximum Read Speedup Cycles</source>
        <translation>CD-ROM Max Read Speedup Cycles</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9486"/>
        <source>Maximum Seek Speedup Cycles</source>
        <translation>Maximum Seek Speedup Cycles</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9492"/>
        <source>Menu Background</source>
        <translation>Menu Arkaplanı</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9493"/>
        <source>Menu Borders</source>
        <translation>Menu Kenarları</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9497"/>
        <source>Move Down</source>
        <translation>Aşağı İndir</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9498"/>
        <source>Move Up</source>
        <translation>Yukarı Çıkar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9499"/>
        <source>Moves this shader higher in the chain, applying it earlier.</source>
        <translation>Shader/Görsel Efekti zincirde yukarı çıkarır. Önce o işlenir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9500"/>
        <source>Moves this shader lower in the chain, applying it later.</source>
        <translation>Shader/Görsel Efekti zincirde aşağı indirir. Sonra o işlenir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9501"/>
        <source>Multitap</source>
        <translation>Multitap</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9502"/>
        <source>Multitap Mode</source>
        <translation>Multitap Modu</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9503"/>
        <source>Mute All Sound</source>
        <translation>Tüm Sesleri Sustur</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9504"/>
        <source>Mute CD Audio</source>
        <translation>CD Müziğini Kapat</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9505"/>
        <source>Navigate</source>
        <translation>Gez</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9506"/>
        <source>No Binding</source>
        <translation>Hiçbir Tuş Ataması</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9507"/>
        <source>No Game Selected</source>
        <translation>Hiçbir Oyun Seçilmedi</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9824"/>
        <source>Writes backgrounds that can be replaced to the dump directory.</source>
        <translation>Modifiye edilebilecek arkaplanları kopya klasörüne kopyalar.</translation>
    </message>
    <message>
        <source>No cheats found for {}.</source>
        <translation type="vanished">{} İçin hiç hile bulunamadı.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9511"/>
        <source>No input profiles available.</source>
        <translation>Hiçbir Tuş atama profili yok.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9512"/>
        <source>No patches are available for this game.</source>
        <translation>Bu oyun için hiçbir yama yok.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9513"/>
        <source>No resume save state found.</source>
        <translation>Devam Durum Kayıdı Bulunamadı.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9514"/>
        <source>No save present in this slot.</source>
        <translation>Bu slotta hiçbir kayıt yok.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9515"/>
        <source>No save states found.</source>
        <translation>Hiçbir durum kaydı bulunamadı.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9516"/>
        <source>No, resume the game.</source>
        <translation>Hayır, oyuna devam et.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9517"/>
        <source>None</source>
        <translation>Hiç</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9518"/>
        <source>None (Double Speed)</source>
        <translation>Hiç (2x)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9519"/>
        <source>None (Normal Speed)</source>
        <translation>Hiç (Normal Hız)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9520"/>
        <source>Not Logged In</source>
        <translation>Giriş Yapılmamış</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9521"/>
        <source>Not Scanning Subdirectories</source>
        <translation>Alt Dizinler Taranmıyor</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9522"/>
        <source>OK</source>
        <translation>OK</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9523"/>
        <source>OSD Scale</source>
        <translation>Ekran Gösterge Boyutu</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9524"/>
        <source>On-Screen Display</source>
        <translation>Ekran Göstergeleri</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9525"/>
        <source>Open Containing Directory</source>
        <translation>İçeren Dizini Aç</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9526"/>
        <source>Open To Game List</source>
        <translation>Oyun Listesini Aç</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9527"/>
        <source>Open in File Browser</source>
        <translation>Dosya Gezgininde Aç</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9528"/>
        <source>Operations</source>
        <translation>Operasyonlar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9529"/>
        <source>Optimal Frame Pacing</source>
        <translation>Kare Zamanlama Optimasyonu</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9530"/>
        <source>Options</source>
        <translation>Ayarlar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9531"/>
        <source>Output Latency</source>
        <translation>Çıkış Gecikmesi</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9532"/>
        <source>Output Volume</source>
        <translation>Ses Çıkış Şiddeti</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9533"/>
        <source>Overclocking Percentage</source>
        <translation>Hız Aşırtma Yüzdesi</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9534"/>
        <source>Overlays or replaces normal triangle drawing with a wireframe/line view.</source>
        <translation>Normal model çiziminin üstüne wireframe çizer yada direk değiştirir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9535"/>
        <source>PGXP (Precision Geometry Transform Pipeline)</source>
        <translation>PGXP (Çarpık Yamuk Şekil Düzeltme Sistemi)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9537"/>
        <source>PGXP Geometry Correction</source>
        <translation>PGXP Geometri Düzeltmesi</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9539"/>
        <source>Password</source>
        <translation>Şifre</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9540"/>
        <source>Patches</source>
        <translation>Yamalar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9541"/>
        <source>Patches the BIOS to skip the boot animation. Safe to enable.</source>
        <translation>BIOS&apos;u açılış animasyonunu geçecek şekilde yamalar. Açmak sorun çıkarmaz.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9542"/>
        <source>Path</source>
        <translation>Dizin</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9544"/>
        <source>Pause On Focus Loss</source>
        <translation>Başka Pencere Seçiliyken Durdur</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9545"/>
        <source>Pause On Start</source>
        <translation>Başlangıçta Durdur</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9547"/>
        <source>Pauses the emulator when a game is started.</source>
        <translation>Oyun başlatılınca emülatörü duraklatır.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9548"/>
        <source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
        <translation>Pencere küçültülünce yada başka bir uygulamaya geçilince oyun otomatik duraklatılır ve geri gelinince otomatik başlatılır.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9549"/>
        <source>Per-Game Configuration</source>
        <translation>Oyuna Özel Ayarlar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9550"/>
        <source>Per-game controller configuration initialized with global settings.</source>
        <translation>Oyuna özel tuş atamaları evrensel ayarlar kullanılarak atandı.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9551"/>
        <source>Performance enhancement - jumps directly between blocks instead of returning to the dispatcher.</source>
        <translation>Performans iyileştirmesi - görevlendiriciyi kullanmadan kodsal bloklar arası direk atlar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9552"/>
        <source>Perspective Correct Colors</source>
        <translation>Perspektif Düzeltmeli Renkler</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9553"/>
        <source>Perspective Correct Textures</source>
        <translation>Perspektif Düzelmeli Dokular</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9554"/>
        <source>Pinky Pals</source>
        <translation>Pinky Pals</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9555"/>
        <source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
        <translation>Başarım kazanmaları ve lider tahtası girdilerinde ses efektleri çalar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9556"/>
        <source>Please enter your user name and password for retroachievements.org below. Your password will not be saved in DuckStation, an access token will be generated and used instead.</source>
        <translation>Lütfen retroachievements.org için kullanıcı adı ve parolanızı giriniz. Şifreniz DuckStation programında saklanmayacak onun yerine token bazlı kimlik doğrulama kodu üretilip kullanılacak.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9557"/>
        <source>Port {} Controller Type</source>
        <translatorcomment>Port {} Kol Tipi</translatorcomment>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9558"/>
        <source>Post-Processing Settings</source>
        <translation>Görsel Efekt Ayarları</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9559"/>
        <source>Post-processing chain cleared.</source>
        <translation>Görsel efekt zinciri temizlendi.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9560"/>
        <source>Post-processing shaders reloaded.</source>
        <translation>Görsel efekt shaderları tekrar yüklendi.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9561"/>
        <source>Preload Images to RAM</source>
        <translation>CD&apos;yi RAM&apos;a Kopyala</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9562"/>
        <source>Preload Replacement Textures</source>
        <translation>Doku Paketlerini RAM&apos;e Yükle</translation>
    </message>
    <message>
        <source>Presents frames on a background thread when fast forwarding or vsync is disabled.</source>
        <translation type="vanished">İleri sarma yapılırken veya V-Sync kapatılınca kareleri göstermeyi arkaplan iş parçasında işler.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9563"/>
        <source>Preserve Projection Precision</source>
        <translation>Model Döşeme Kalitesini Koru</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9566"/>
        <source>Prevents the emulator from producing any audible sound.</source>
        <translation>Emülatörün duyulabilecek şiddette ses çıkarmasını engeller.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9567"/>
        <source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
        <translation>Emülasyon sırasında ekran koruyucusunun ve bilgisayarın uyku moduna geçmesini engeller.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9568"/>
        <source>Provides vibration and LED control support over Bluetooth.</source>
        <translation>Bluetooth üzerinden titreşim ve LED kontrolünü etkinleştirir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9570"/>
        <source>Push a controller button or axis now.</source>
        <translation>Koldaki bir tuşa basın veya ekseni oynatın.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9571"/>
        <source>Quick Save</source>
        <translation>Quick Save</translation>
    </message>
    <message>
        <source>RAIntegration is being used instead of the built-in achievements implementation.</source>
        <translation type="vanished">Halihazırdaki başarım sistemi kullanılmak yerine RAIntegration kullanılıyor.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9572"/>
        <source>Read Speedup</source>
        <translation>CD Okuma Hızlandırma</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9573"/>
        <source>Readahead Sectors</source>
        <translation>Önden CD Okuma Sektörleri</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9574"/>
        <source>Recompiler Fast Memory Access</source>
        <translation>Enable Recompiler Fast Memory Access</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9575"/>
        <source>Reduce Input Latency</source>
        <translation>Girdi Gecikmesini Azalt</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9576"/>
        <source>Reduces &quot;wobbly&quot; polygons by attempting to preserve the fractional component through memory transfers.</source>
        <translation>Hafıza arasındaki koordinat küsüratlarını koruyarak modellerin titremesini azaltır.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9577"/>
        <source>Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread.</source>
        <translation>CD&apos;yi ayrı bir iş parçacığı olarak ele alır ve anlık donmaları azaltır.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9578"/>
        <source>Reduces input latency by delaying the start of frame until closer to the presentation time.</source>
        <translation>Karenin başlama zamanını gösterim zamanına geciktirerek girdi gecikmesini azaltmaya çalışır.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9579"/>
        <source>Reduces polygon Z-fighting through depth testing. Low compatibility with games.</source>
        <translation>Derinlik testi kullanarak üst üste binmiş modellerin çarpışmasını önler. Çoğu oyunla iyi çalışmaz.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9580"/>
        <source>Reduces the size of save states by compressing the data before saving.</source>
        <translation>Durum kayıtlarını kaydetmeden önce sıkıştırarak boyutlarını azaltmaya çalışır.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9581"/>
        <source>Region</source>
        <translation>Bölge</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9582"/>
        <source>Region: </source>
        <translation>Bölge: </translation>
    </message>
    <message>
        <source>Release Date: %s</source>
        <translation type="vanished">Çıkış Tarihi: %s</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9584"/>
        <source>Reload Shaders</source>
        <translation>Tekrar Yükle Shaderları</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9585"/>
        <source>Reloads the shaders from disk, applying any changes.</source>
        <translation>Shaderleri/görsel efektleri bilgisayarınızdan tekrar yükler. Değişiklikler hemen işlenir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9586"/>
        <source>Remove From Chain</source>
        <translation>Zincirden Çıkar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9587"/>
        <source>Remove From List</source>
        <translation>Listeden Çıkar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9588"/>
        <source>Removed stage {} ({}).</source>
        <translation>Şu aşama kaldırıldı {} ({}).</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9590"/>
        <source>Removes this shader from the chain.</source>
        <translation>Bu shaderı/görsel efekti zincirden çıkarır.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9591"/>
        <source>Renames existing save states when saving to a backup file.</source>
        <translation>Yedek dosyaya kayıt yapılırken eldeki durum kayıtlarını tekrardan isimlendirir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9592"/>
        <source>Rendering</source>
        <translation>Çizim</translation>
    </message>
    <message>
        <source>Replaces these settings with a previously saved input profile.</source>
        <translation type="vanished">Ayarları bundan önce kayıtlı olan tuş atama profiliyle değiştirir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9594"/>
        <source>Rescan All Games</source>
        <translation>Tüm Oyunları Tekrar Tara</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9596"/>
        <source>Reset Memory Card Directory</source>
        <translation>Hafıza Kartı Dizinini Resetle</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9597"/>
        <source>Reset Play Time</source>
        <translation>Oynama Süresini Resetle</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9598"/>
        <source>Reset Settings</source>
        <translation>Ayarları Resetle</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9599"/>
        <source>Reset System</source>
        <translation>Sisteme Reset At</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9600"/>
        <source>Resets all configuration to defaults (including bindings).</source>
        <translation>Tüm ayarları varsayılanlara resetler (tuş atamaları dahil).</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9602"/>
        <source>Resets memory card directory to default (user directory).</source>
        <translation>Hafıza kartı dizinini varsayılana ayarlar (Kullanıcılar Kullanıcı dizini).</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9603"/>
        <source>Resolution change will be applied after restarting.</source>
        <translation>Çözünürlük değişimi yeniden başlatmadan sonra etkili olacak.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9605"/>
        <source>Restores the state of the system prior to the last state loaded.</source>
        <translation>Sistemin durumunu en son durum kaydından önceki şekile getirecek.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9606"/>
        <source>Resume Game</source>
        <translation>Oyuna Devam Et</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9611"/>
        <source>Reverses the game list sort order from the default (usually ascending to descending).</source>
        <translation>Oyun listesi sıralamsını varsayılandan değiştirir. (Genellikle yükseleni azalana çevirir).</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9612"/>
        <source>Rewind Save Frequency</source>
        <translation>Geri Sarma Kayıt Aralığı</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9613"/>
        <source>Rewind Save Slots</source>
        <translation>Geri Sarma Kayıt Slotları</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9617"/>
        <source>Rich presence inactive or unsupported.</source>
        <translation>Durum Raporlama (Rich Presence) kapalı ya da desteklenmiyor.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9618"/>
        <source>Round Upscaled Texture Coordinates</source>
        <translation>Büyütülmüş Kaplama Koordinatlarını Yuvarla</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9619"/>
        <source>Rounds texture coordinates instead of flooring when upscaling. Can fix misaligned textures in some games, but break others, and is incompatible with texture filtering.</source>
        <translation>Kaplama koordinatlarını yuvarlayarak işler. Bazı oyunlardaki hizası kayıp kaplamaları düzeltirken bazılarında bozabilir ve Kaplama Süzme ayarıyla çakışır.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9620"/>
        <source>Runahead</source>
        <translation>İleriyi Hesaplamak</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9621"/>
        <source>Runahead/Rewind</source>
        <translation>İleri Hesaplama/Geri Sarma</translation>
    </message>
    <message>
        <source>Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater performance.</source>
        <translation type="vanished">Readback VRAM tekrar okumaları için yazılımsal çiziciyi paralellinde kullanır. Bazı sistemlerde daha iyi performans verebilir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9623"/>
        <source>SDL DualSense Player LED</source>
        <translation>SDL DualSense Oyuncu LED&apos;i</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9624"/>
        <source>SDL DualShock 4 / DualSense Enhanced Mode</source>
        <translation>SDL DualShock 4 / DualSense Geliştirilmiş Modu</translation>
    </message>
    <message>
        <source>Save Profile</source>
        <translation type="vanished">Profil Kaydet</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9628"/>
        <source>Save Screenshot</source>
        <translation>Ekran Görüntüsü Kaydet</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9629"/>
        <source>Save State</source>
        <translation>Durum Kaydı Kaydet</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9630"/>
        <source>Save State Compression</source>
        <translation>Durum Kaydı Sıkıştırma</translation>
    </message>
    <message>
        <source>Save State On Exit</source>
        <translation type="vanished">Çıkışta Durum Kayıdı Kaydet</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9632"/>
        <source>Saved {}</source>
        <translation>Kaydedildi {}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9633"/>
        <source>Saves state periodically so you can rewind any mistakes while playing.</source>
        <translation>Periyodik olarak durum kaydı alır böylece hata yaptığınızda geri sarabilirsiniz.</translation>
    </message>
    <message>
        <source>Scaled Dithering</source>
        <translation type="vanished">Orantılı Dithering</translation>
    </message>
    <message>
        <source>Scales internal VRAM resolution by the specified multiplier. Some games require 1x VRAM resolution.</source>
        <translation type="vanished">VRAM çözünürlüğünü seçilen oranda katlar. Bazı oyunlar bunun 1 katında olmasını gerektirir.</translation>
    </message>
    <message>
        <source>Scales the dithering pattern with the internal rendering resolution, making it less noticeable. Usually safe to enable.</source>
        <translation type="vanished">Dithering desenini çizici çözünürlüğünde orantılar ve daha az belirgin yapar. Genellike açmakta sorun olmaz.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9636"/>
        <source>Scaling</source>
        <translation>Büyütme</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9637"/>
        <source>Scan For New Games</source>
        <translation>Yeni Oyunlar İçin Tara</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9638"/>
        <source>Scanning Subdirectories</source>
        <translation>Alt Dizinler Taranıyor</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9645"/>
        <source>Search Directories</source>
        <translation>Aranacak Dizinler</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9646"/>
        <source>Seek Speedup</source>
        <translation>CD Dosya Araması Hızlandırması</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9647"/>
        <source>Select</source>
        <translation>Seç</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9648"/>
        <source>Select Device</source>
        <translation>Cihaz Seç</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9649"/>
        <source>Select Disc</source>
        <translation>CD Seç</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9650"/>
        <source>Select Disc Drive</source>
        <translation>Disc Okuyucu Seç</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9651"/>
        <source>Select Disc Image</source>
        <translation>Dosya Seç</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9653"/>
        <source>Select Game</source>
        <translation>Oyun Seç</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9654"/>
        <source>Select Macro {} Binds</source>
        <translation>Makro {} Atamaları Seç</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9655"/>
        <source>Select State</source>
        <translation>Durum Kaydı Seç</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9658"/>
        <source>Selects the GPU to use for rendering.</source>
        <translation>Çizim için kullanılacak grafik kartını seçer.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9661"/>
        <source>Selects the percentage of the normal clock speed the emulated hardware will run at.</source>
        <translation>Konsolun işlemci hızını belirler.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9662"/>
        <source>Selects the quality at which screenshots will be compressed.</source>
        <translation>Ekran görüntülerinin ne kalitede kaydedileceğini seçer.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9663"/>
        <source>Selects the resolution scale that will be applied to the final image. 1x will downsample to the original console resolution.</source>
        <translation>Son çıktıya uygulanan downsamplingi seçer. 1x oyunun orijinal çözünürlüğüne ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9664"/>
        <source>Selects the resolution to use in fullscreen modes.</source>
        <translation>Tam ekran modlarında kullanılacak çözünürlüğü belirler.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9666"/>
        <source>Selects the view that the game list will open to.</source>
        <translation>Oyun listesinin açılacağı görünüm tipini seçer.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9667"/>
        <source>Serial</source>
        <translation>Seri No</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9668"/>
        <source>Session: {}</source>
        <translation>Oturum: {}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9670"/>
        <source>Set Input Binding</source>
        <translation>Girdi Tuş Atamasını Ayarla</translation>
    </message>
    <message>
        <source>Set VRAM Write Dump Alpha Channel</source>
        <translation type="vanished">Set Dumped VRAM Write Alpha Channel</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9671"/>
        <source>Sets a threshold for discarding precise values when exceeded. May help with glitches in some games.</source>
        <translation>Küsüratları kırpma toleransını ayarlar. Bazı oyunlarda işe yarayabilir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9672"/>
        <source>Sets a threshold for discarding the emulated depth buffer. May help in some games.</source>
        <translation>Derinlik verisindeki küsüratları kırpma toleransını ayarlar. Bazı oyunlarda işe yarayabilir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9673"/>
        <source>Sets the fast forward speed. It is not guaranteed that this speed will be reached on all systems.</source>
        <translation>İleri sarma hızını ayarlar. Sisteminizin bu hıza ulaşılabileceğinin garantisini veremeyiz.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9674"/>
        <source>Sets the minimum delay for the &apos;Maximum&apos; read speedup level.</source>
        <translation>&apos;Maximum&apos; okuma hızlandırması için minimum gecikme ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9675"/>
        <source>Sets the minimum delay for the &apos;Maximum&apos; seek speedup level.</source>
        <translation>&apos;Maximum&apos; dosya arama hızlandırması için minimum gecikme ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9676"/>
        <source>Sets the target emulation speed. It is not guaranteed that this speed will be reached on all systems.</source>
        <translation>Hedef emülasyon hızını ayarlar. Sisteminizin bu hıza ulaşılabileceğinin garantisini veremeyiz.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9677"/>
        <source>Sets the turbo speed. It is not guaranteed that this speed will be reached on all systems.</source>
        <translation>Turbo hızını ayarlar. Sisteminizin bu hıza ulaşılabileceğinin garantisini veremeyiz.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9678"/>
        <source>Sets the verbosity of messages logged. Higher levels will log more messages.</source>
        <translation>Sets the verbosity of messages logged. Higher levels will log more messages.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9679"/>
        <source>Sets which sort of memory card image will be used for slot {}.</source>
        <translation>{} slotu için ne tür bir hafıza kartı dosya tipinin kullanılacağını belirler.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9680"/>
        <source>Setting {} binding {}.</source>
        <translation>Ayar {} Atama {}.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9681"/>
        <source>Settings</source>
        <translation>Ayarlar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9682"/>
        <source>Settings and Operations</source>
        <translation>Ayarlar Ve Operasyonlar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9683"/>
        <source>Settings reset to default.</source>
        <translation>Ayarlar varsayılana sıfırlandı.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9684"/>
        <source>Shader {} added as stage {}.</source>
        <translation>Shader/Görsel Efekt {} Şu aşama için eklendi {}.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9685"/>
        <source>Shared Card Name</source>
        <translation>Paylaşımlı Kart Adı</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9686"/>
        <source>Show Achievement Trophy Icons</source>
        <translation>Başarım Kupa Resimlerini Göster</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9687"/>
        <source>Show CPU Usage</source>
        <translation>İşlemci Kullanımını Göster</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9688"/>
        <source>Show Controller Input</source>
        <translation>Kol Girişlerini Göster</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9689"/>
        <source>Show Enhancement Settings</source>
        <translation>İyileştirme Ayarlarını Göster</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9690"/>
        <source>Show FPS</source>
        <translation>FPS Göster</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9691"/>
        <source>Show Frame Times</source>
        <translation>Frametime Göster</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9692"/>
        <source>Show GPU Statistics</source>
        <translation>GPU İstatistiklerini Göster</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9693"/>
        <source>Show GPU Usage</source>
        <translation>Grafik Kartı Kullanımını Göster</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9694"/>
        <source>Show Latency Statistics</source>
        <translation>Gecikme İstatistiklerini Göster</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9695"/>
        <source>Show OSD Messages</source>
        <translation>Ekrandaki Göstergeleri Göster</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9696"/>
        <source>Show Resolution</source>
        <translation>Çözünürlüğü Göster</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9697"/>
        <source>Show Speed</source>
        <translation>Hızı Göster</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9698"/>
        <source>Show Status Indicators</source>
        <translation>Durum Göstergelerini Göster</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9699"/>
        <source>Shows a background image or shader when a game isn&apos;t running. Backgrounds are located in resources/fullscreenui/backgrounds in the data directory.</source>
        <translation>Bir oyun çalıştırılmadığında bir arkaplan ya da shader gösterir. Arkaplanlar veri dizinindeki resources/fullscreenui/backgrounds dizindedir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9700"/>
        <source>Shows a visual history of frame times in the upper-left corner of the display.</source>
        <translation>Frametime geçmişini ekranın sol üst köşesinde gösterir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9701"/>
        <source>Shows enhancement settings in the bottom-right corner of the screen.</source>
        <translation>İyileştirme ayarlarını ekranın sağ alt köşesinde gösterir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9702"/>
        <source>Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.</source>
        <translation>Challenge/Meydan okuma ve seçili başarımlar aktifken ekranın sol alt köşesinde ikon olarak gösterir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9703"/>
        <source>Shows information about input and audio latency in the top-right corner of the display.</source>
        <translation>Girdi ve ses gecikmelerini ekranın sağ üst köşesinde gösterir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9704"/>
        <source>Shows information about the emulated GPU in the top-right corner of the display.</source>
        <translation>Emülasyonu yapılan GPU&apos;nun istatistiklerini ekranın sağ üstünde gösterir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9705"/>
        <source>Shows on-screen-display messages when events occur.</source>
        <translation>Bilgilendirme mesajları ve olaylar tetiklendiğinde ekranda mesaj oluşturur.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9706"/>
        <source>Shows persistent icons when turbo is active or when paused.</source>
        <translation>Turbo açık veya durdurulmuşken hep ikon olarak gösterge gösterir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9707"/>
        <source>Shows the current controller state of the system in the bottom-left corner of the display.</source>
        <translation>Anlık kol durumunu (Basılan tuşlar) sol alt köşede gösterir..</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9708"/>
        <source>Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</source>
        <translation>Emülasyonun hızını sağ üstte yüzde olarak gösterir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9709"/>
        <source>Shows the current rendering resolution of the system in the top-right corner of the display.</source>
        <translation>Şimdiki çizim çözünürlüğünü ekranın sağ üstünde gösterir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9710"/>
        <source>Shows the game you are currently playing as part of your profile in Discord.</source>
        <translation>Oynadığınız oyun ile ilgili bilgileri Discord hesabınızda gösterir.</translation>
    </message>
    <message>
        <source>Shows the host&apos;s CPU usage based on threads in the top-right corner of the display.</source>
        <translation type="vanished">İşlemci kullanımınızı iş parçaları göz önüne alınarak ekranınızın sağ üstünde gösterir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9712"/>
        <source>Shows the host&apos;s GPU usage in the top-right corner of the display.</source>
        <translation>Bilgisayarınızn grafik kartı kullanımını ekranınınız sağ üstünde gösterir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9713"/>
        <source>Shows the number of frames (or v-syncs) displayed per second by the system in the top-right corner of the display.</source>
        <translation>Sitemde saniyede olan kare sayısını (ya da dikey senkronları) sağ üstte gösterir.</translation>
    </message>
    <message>
        <source>Simulates the CPU&apos;s instruction cache in the recompiler. Can help with games running too fast.</source>
        <translation type="vanished">Konsolun işlemci önbelleğinin derleyici modunda simülasyon eder. Fazla hızlı çalışan oyunlardı düzeltebilir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9715"/>
        <source>Simulates the region check present in original, unmodified consoles.</source>
        <translation>Orijinal olan konsollardaki bölge kontrolünü simüle eder.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9716"/>
        <source>Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements.</source>
        <translation>Konsolun gelecekte ne yapacağını hesaplayarak girdi gecikmesini düşürür. Çok güçlü bir sistem gerektirir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9717"/>
        <source>Skip Duplicate Frame Display</source>
        <translation>Aynı Kareleri Göstermeyi Geç</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9718"/>
        <source>Skips the presentation/display of frames that are not unique. Can result in worse frame pacing.</source>
        <translation>Bir öncekinden farklı olmayan kareleri göstermeyi es geçer. Kare zamanlama Frame/Pacing kötüleştirebilir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9719"/>
        <source>Slow Boot</source>
        <translation>Yavaş Açılış</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9723"/>
        <source>Smooths out the blockiness of magnified textures on 3D objects.</source>
        <translation>Modellerdeki kare kare olan dokuları doku süzme kullanarak yumuşatır.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9725"/>
        <source>Sort By</source>
        <translation>Sıralama</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9726"/>
        <source>Sort Reversed</source>
        <translation>Tersine Sırala</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9728"/>
        <source>Sound Effects</source>
        <translation>Ses Efektleri</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9729"/>
        <source>Specifies the amount of buffer time added, which reduces the additional sleep time introduced.</source>
        <translation>Eklenecek Buffer/Tampon zamanını ayarlar böylece bekleme zamanını azaltır.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9730"/>
        <source>Spectator Mode</source>
        <translation>İzleyici Modu</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9731"/>
        <source>Speed Control</source>
        <translation>Hız Kontrolü</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9732"/>
        <source>Speeds up CD-ROM reads by the specified factor. May improve loading speeds in some games, and break others.</source>
        <translation>CD okuma hızlarını seçilen ayarda hızlandırır. Bazı oyunlarda yükleme sahnelerini kısaltabilir bazılarını bozabilir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9733"/>
        <source>Speeds up CD-ROM seeks by the specified factor. May improve loading speeds in some games, and break others.</source>
        <translation>CD dosya arama hızlarını seçilen ayarda hızlandırır. Bazı oyunlarda yükleme sahnelerini kısaltabilir bazılarını bozabilir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9734"/>
        <source>Sprite Texture Filtering</source>
        <translation>Sprite Doku Süzme</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9735"/>
        <source>Stage {}: {}</source>
        <translation>Aşama {}: {}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9736"/>
        <source>Start BIOS</source>
        <translation>BIOS Başlat</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9737"/>
        <source>Start Disc</source>
        <translation>Disk Başlat</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9738"/>
        <source>Start File</source>
        <translation>Dosya Başlat</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9739"/>
        <source>Start Fullscreen</source>
        <translation>Tam Ekran Başlat</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9740"/>
        <source>Start Game</source>
        <translation>Oyun Başlat</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9741"/>
        <source>Start a game from a disc in your PC&apos;s DVD drive.</source>
        <translation>Bilgisayarınızın CD/DVD okuyucusundaki oyunu başlatır.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9742"/>
        <source>Start the console without any disc inserted.</source>
        <translation>Konsolu CD takmadan başlat.</translation>
    </message>
    <message>
        <source>Stores the current settings to an input profile.</source>
        <translation type="vanished">Şimdiki ayarları tuş atama profiline kaydeder.</translation>
    </message>
    <message>
        <source>Stretch Display Vertically</source>
        <translation type="vanished">Ekranı Dikey Olarak Ger</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9744"/>
        <source>Stretch Mode</source>
        <translation>Germe Modu</translation>
    </message>
    <message>
        <source>Stretches the display to match the aspect ratio by multiplying vertically instead of horizontally.</source>
        <translation type="vanished">Ekrandaki görüntüyü en boy oranınıza uydurmak için yatay olarak değilde dikey olarak germeye yarar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9745"/>
        <source>Summary</source>
        <translation>Özet</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9748"/>
        <source>Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs.</source>
        <translation>24 Bit içerik gösterilince 4:3 en boy oranına geçer. Genellike video ara sahneler gibi.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9749"/>
        <source>Switches between full screen and windowed when the window is double-clicked.</source>
        <translation>Çift tıklama yapıldığında tam ekran ve pencere modunu değiştirir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9750"/>
        <source>Sync To Host Refresh Rate</source>
        <translation>Bilgisayar Sisteminin Ekran Tazeleme Hızına Eşitle</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9752"/>
        <source>Temporarily disables all enhancements, useful when testing.</source>
        <translation>Tüm iyileştiremleri geçici olarak kapar. Deneme yaparken işe yarar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9753"/>
        <source>Test Unofficial Achievements</source>
        <translation>Resmi Olmayan Başarımları Dene</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9754"/>
        <source>Texture Filtering</source>
        <translation>Doku Süzme</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9755"/>
        <source>Texture Replacements</source>
        <translation>Doku Paketleri</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9757"/>
        <source>The SDL input source supports most controllers.</source>
        <translation>SDL Girdi kaynağı çoğu kolu destekler.</translation>
    </message>
    <message>
        <source>The XInput source provides support for XBox 360/XBox One/XBox Series controllers.</source>
        <translation type="vanished">XInput girdi kaynağı XBox 360/Xbox One/Xbox Series kollarını destekler.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9758"/>
        <source>The audio backend determines how frames produced by the emulator are submitted to the host.</source>
        <translation>Ses arkayüzü çizilen karelerin bilgisayarınza nasıl verileceğini belirler.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9759"/>
        <source>The selected memory card image will be used in shared mode for this slot.</source>
        <translation>Seçili hafıza kartı dosyası paylaşımlı modda bu slot için kullanılacak.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9761"/>
        <source>This game has no achievements.</source>
        <translation>Bu oyunun başarımları yok.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9762"/>
        <source>This game has no leaderboards.</source>
        <translation>Bu oyunun lider tahtaları yok.</translation>
    </message>
    <message>
        <source>Threaded Presentation</source>
        <translation type="vanished">Parçacık İşli Gösterme</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9763"/>
        <source>Threaded Rendering</source>
        <translation>Ayrı İş Parçacıklı Çizim</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9764"/>
        <source>Time Played</source>
        <translation>Oynanan Süre</translation>
    </message>
    <message>
        <source>Time Played: %s</source>
        <translation type="vanished">Oynanan Süre: %s</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9766"/>
        <source>Timing out in {:.0f} seconds...</source>
        <translation>{:.0f} saniyede time out olacaksınız...</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9767"/>
        <source>Title</source>
        <translation>İsim</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9768"/>
        <source>Toggle Analog</source>
        <translation>Analog Aç Kapat</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9769"/>
        <source>Toggle Fast Forward</source>
        <translation>İleri Sarmayı Aç/Kapa</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9770"/>
        <source>Toggle Fullscreen</source>
        <translation>Tam Ekranı Aç/Kapat</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9771"/>
        <source>Toggle every %d frames</source>
        <translation>Her %d karede aç kapa</translation>
    </message>
    <message>
        <source>True Color Debanding</source>
        <translation type="vanished">Kalite Renk Gradyan Ayarı (Debanding)</translation>
    </message>
    <message>
        <source>True Color Rendering</source>
        <translation type="vanished">Kaliteli Renk Çizim</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9774"/>
        <source>Turbo Speed</source>
        <translation>Turbo Hız</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9775"/>
        <source>Type</source>
        <translation>Tip</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9776"/>
        <source>UI Language</source>
        <translation>Arayüz Dili</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9777"/>
        <source>Uncompressed Size</source>
        <translation>Sıkıştırılmamış Boyut</translation>
    </message>
    <message>
        <source>Uncompressed Size: %.2f MB</source>
        <translation type="vanished">Sıkıştırılmamış Boyut: %.2f MB</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9778"/>
        <source>Undo Load State</source>
        <translation>Durum Kaydını Geri Al</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9780"/>
        <source>Unknown</source>
        <translation>Bilinmiyor</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9781"/>
        <source>Unknown File Size</source>
        <translation>Bilinmeyen Dosya Boyutu</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9782"/>
        <source>Unlimited</source>
        <translation>Sınrısız</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9786"/>
        <source>Use Blit Swap Chain</source>
        <translation>Blit Swaip Chain Sistemini Kullan</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9787"/>
        <source>Use Debug GPU Device</source>
        <translation>Hata Ayıklama GPU Kullan</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9789"/>
        <source>Use Global Setting</source>
        <translation>Evrensel Ayarı Kullan</translation>
    </message>
    <message>
        <source>Use Light Theme</source>
        <translation type="vanished">Açık Temayı Kullan</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9790"/>
        <source>Use Old MDEC Routines</source>
        <translation>Use Old MDEC Routines</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9792"/>
        <source>Use Single Card For Multi-Disc Games</source>
        <translation>Çoklu CD Kullanan Oyunlarda Tek Kart Kullan</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9793"/>
        <source>Use Software Renderer For Readbacks</source>
        <translation>Readbackler İçin Yazılımsal Çiziciyi Kullan</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9795"/>
        <source>Username: {}</source>
        <translation>Kullanıcı Adı: {}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9796"/>
        <source>Uses PGXP for all instructions, not just memory operations.</source>
        <translation>Tüm komutlar için PGXP kullan sadece hafıza işlemleri için değil.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9797"/>
        <source>Uses a blit presentation model instead of flipping. This may be needed on some systems.</source>
        <translation>Flipping yerine blit gösterim modunu kullan. Bu bazı sistemlerde gerekli olabilir.</translation>
    </message>
    <message>
        <source>Uses a light coloured theme instead of the default dark theme.</source>
        <translation type="vanished">Varsayılan koyu tema yerine açık renkli temayı kullan.</translation>
    </message>
    <message>
        <source>Uses a second thread for drawing graphics. Speed boost, and safe to use.</source>
        <translation type="vanished">Grafik çizimleri için ikinci iş parçacığını kullan. Perfromansı arttırır ve güvenlidir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9799"/>
        <source>Uses game-specific settings for controllers for this game.</source>
        <translation>Bu oyun için oyuna özel kol ayarları kullan.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9800"/>
        <source>Uses native resolution coordinates for 2D polygons, instead of precise coordinates. Can fix misaligned UI in some games, but otherwise should be left disabled.</source>
        <translation>2D poligonların 1x olan yani çözünürlük iyileştirmesi olmadan olan koordinatlarını kullanır. Hizası kayık arayüzleri düzeltebilir yoksa kapalı kalmalıdır.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9801"/>
        <source>Uses perspective-correct interpolation for colors, which can improve visuals in some games.</source>
        <translation>Renkler için perspektif düzeltmeli renkler kullanır. Bazı oyunlar için işe yarayabilir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9802"/>
        <source>Uses perspective-correct interpolation for texture coordinates, straightening out warped textures.</source>
        <translation>Perspektif düzeltmeli doku koordinatlarını kullanır. Eğri büğrü dokuları düzeltir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9803"/>
        <source>Uses screen positions to resolve PGXP data. May improve visuals in some games.</source>
        <translation>PGXP verisini düzeltmek için ekran konumlarını kullanır. Bazı oyunlarda görüntüyü iyileştirebilir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9806"/>
        <source>Value: {} | Default: {} | Minimum: {} | Maximum: {}</source>
        <translation>Deper: {} | Varsayılan: {} | Minimum: {} | Maksimum: {}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9807"/>
        <source>Vertex Cache</source>
        <translation>Vertex Cache</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9808"/>
        <source>Vertical Sync (VSync)</source>
        <translation>V-Sync</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9811"/>
        <source>WARNING: Your game is still saving to the memory card. Continuing to {0} may IRREVERSIBLY DESTROY YOUR MEMORY CARD. We recommend resuming your game and waiting 5 seconds for it to finish saving.

Do you want to {0} anyway?</source>
        <translation>UYARI: Oyun hafıza kartına kayıt veriyor. İşleme Devam etmek {0} Hafıza kartınızı TEMELLİ BOZABİLİR. Oyunu 5 saniyeliğine devam ettirip kaydınızın bitmesini tavsiye ederiz..

Yinede işleminize {0} devam etmek istiyor musunuz?</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9813"/>
        <source>When enabled and logged in, DuckStation will scan for achievements on startup.</source>
        <translation>Etkinleştirilip Giriş Yapıldığında, Duckstation Başarımları her açılışta tarayacaktır.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9814"/>
        <source>When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server.</source>
        <translation>Etkinleştirildiğinde, Duckstation tüm başarımları kilitli kabul edip sunucuya başarım elde edilme verisi göndermez.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9815"/>
        <source>When enabled, DuckStation will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.</source>
        <translation>Açıldığında DuckStation gayriresmi başarımlarıda takip eder. Bu başarımlar Retro Achievements&apos;te geçerli değildir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9816"/>
        <source>When enabled, each session will behave as if no achievements have been unlocked.</source>
        <translation>Bu açıldığında her oturum sanki hiçbir başarım açılmamış gibi değerlendirilir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9817"/>
        <source>When enabled, memory cards and controllers will be overwritten when save states are loaded.</source>
        <translation>Açıldığında kollar ve hafıza kartları durum kaydı yüklendiğinde üzerlerine yazılır.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9818"/>
        <source>When enabled, the minimum supported output latency will be used for the host API.</source>
        <translation>Açıldığında bilgisayarınız desteklediği en düşük ses çıktı gecikmesi seçilir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9819"/>
        <source>When playing a multi-disc game and using per-game (title) memory cards, use a single memory card for all discs.</source>
        <translation>Çoklu CD oyunlar açık ve her oyuna özel (isme göre) hafıza kartları kullanılıyorsa her CD için aynı hafıza kartı kullanılır.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9820"/>
        <source>When this option is chosen, the clock speed set below will be used.</source>
        <translation>Bu ayar açılınca, Aşağıdaki hız değeri kullanılır.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9822"/>
        <source>Window Animations</source>
        <translation>Pencere Animasyonları</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9823"/>
        <source>Wireframe Rendering</source>
        <translation>Wireframe/Ayrıt Çizimi</translation>
    </message>
    <message>
        <source>Writes textures which can be replaced to the dump directory.</source>
        <translation type="vanished">Modifiye edilebilecek dokuları kopya klasörüne kopyalar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9825"/>
        <source>Yes, {} now and risk memory card corruption.</source>
        <translation>Evet, Hemen şimdi {} ve hafıza kartını bozmayı göze al.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9826"/>
        <source>&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</source>
        <translation>Başarımlar için&quot;Challenge/Meydan Okuma&quot; modu. Lider tahtası takibinide içerir. Durum kaydı,hile ve yavaşlatma fonksiyonlarını kapatır.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9827"/>
        <source>&quot;PlayStation&quot; and &quot;PSX&quot; are registered trademarks of Sony Interactive Entertainment Europe Limited. This software is not affiliated in any way with Sony Interactive Entertainment.</source>
        <translation>&quot;PlayStation&quot; ve &quot;PSX&quot; Sony Interactive Entartainment Europe Limited&apos;in kayıtlı markalarıdır. Bu yazılım hiçbir şekilde Sony Interactive Entartainment ile bağlantılı değildir.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9828"/>
        <source>change disc</source>
        <translation>CD Değiştir</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9829"/>
        <source>reset</source>
        <translation>Reset</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9830"/>
        <source>shut down</source>
        <translation>Sistemi Kapat</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9831"/>
        <source>{:%H:%M}</source>
        <translation>{:%H:%M}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9832"/>
        <source>{:%Y-%m-%d %H:%M:%S}</source>
        <translation>{:%Y-%m-%d %H:%M:%S}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9833"/>
        <source>{} Frames</source>
        <translation>{} Kare</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9834"/>
        <source>{} deleted.</source>
        <translation>{} Silindi.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9835"/>
        <source>{} does not exist.</source>
        <translation>{} var değil.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="9836"/>
        <source>{} is not a valid disc image.</source>
        <translation>{} geçerli bir CD imajı değil.</translation>
    </message>
</context>
<context>
    <name>GPU</name>
    <message>
        <location filename="../../core/gpu_backend.cpp" line="725"/>
        <location filename="../../core/gpu_backend.cpp" line="743"/>
        <source>Failed to save screenshot:
{}</source>
        <translation>Ekran kaydı kaydedilemedi:
{}</translation>
    </message>
    <message>
        <location filename="../../core/gpu_backend.cpp" line="753"/>
        <source>Saving screenshot to &apos;{}&apos;.</source>
        <translation>Ekran görüntüsü şuraya keydediliyor &apos;{}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/gpu_backend.cpp" line="793"/>
        <source>Saved screenshot to &apos;{}&apos;.</source>
        <translation>Ekran görüntüsü şuraya kaydedildi &apos;{}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/gpu_backend.cpp" line="794"/>
        <source>Failed to save screenshot to &apos;{}&apos;.</source>
        <translation>Ekran görüntüsü şuraya kayıt EDİLEMEDİ &apos;{}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/gpu.cpp" line="2156"/>
        <source>Failed to start GPU trace:</source>
        <translation>Failed to start GPU trace:</translation>
    </message>
    <message>
        <location filename="../../core/gpu.cpp" line="2164"/>
        <source>Saving {0} frame GPU trace to &apos;{1}&apos;.</source>
        <translation>Saving {0} frame GPU trace to &apos;{1}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/gpu.cpp" line="2165"/>
        <source>Saving multi-frame frame GPU trace to &apos;{1}&apos;.</source>
        <translation>Saving multi-frame frame GPU trace to &apos;{1}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/gpu.cpp" line="2185"/>
        <source>Failed to close GPU trace:</source>
        <translation>Failed to close GPU trace:</translation>
    </message>
    <message>
        <location filename="../../core/gpu.cpp" line="2199"/>
        <location filename="../../core/gpu.cpp" line="2218"/>
        <source>Saved GPU trace to &apos;{}&apos;.</source>
        <translation>Saved GPU trace to &apos;{}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/gpu.cpp" line="2211"/>
        <source>Compressing GPU trace &apos;{}&apos;...</source>
        <translation>Compressing GPU trace &apos;{}&apos;...</translation>
    </message>
    <message>
        <location filename="../../core/gpu.cpp" line="2226"/>
        <source>Failed to save GPU trace to &apos;{}&apos;:</source>
        <translation>Failed to save GPU trace to &apos;{}&apos;:</translation>
    </message>
</context>
<context>
    <name>GPUDevice</name>
    <message>
        <source>Error</source>
        <translation type="vanished">Hata</translation>
    </message>
    <message>
        <source>OpenGL renderer unavailable, your driver or hardware is not recent enough. OpenGL 3.1 or OpenGL ES 3.1 is required.</source>
        <translation type="vanished">OpenGL çizici yok, sürücünüz yada donanımınız aşırı eski. OpenGL 3.1 ya da OPENGL ES 3.1 gerekiyor.</translation>
    </message>
</context>
<context>
    <name>GPUDownsampleMode</name>
    <message>
        <source>Disabled</source>
        <translation type="vanished">Disabled</translation>
    </message>
    <message>
        <source>Box (Downsample 3D/Smooth All)</source>
        <translation type="vanished">Box (Downsample 3D/Herşeyi Yumuşat)</translation>
    </message>
    <message>
        <source>Adaptive (Preserve 3D/Smooth 2D)</source>
        <translation type="vanished">Adaptive (3D Olduğu Gibi Bırak/2D Yumuşat)</translation>
    </message>
</context>
<context>
    <name>GPULineDetectMode</name>
    <message>
        <source>Disabled</source>
        <translation type="vanished">Kapalı</translation>
    </message>
    <message>
        <source>Quads</source>
        <translation type="vanished">Quad</translation>
    </message>
    <message>
        <source>Triangles (Basic)</source>
        <translation type="vanished">Üçgenler (Basit)</translation>
    </message>
    <message>
        <source>Triangles (Aggressive)</source>
        <translation type="vanished">Üçgenler (Agresif)</translation>
    </message>
</context>
<context>
    <name>GPURenderer</name>
    <message>
        <source>Automatic</source>
        <translation type="vanished">Otomatik</translation>
    </message>
    <message>
        <source>Direct3D 11</source>
        <translation type="vanished">Direct3D 11</translation>
    </message>
    <message>
        <source>Direct3D 12</source>
        <translation type="vanished">Direct3D 12</translation>
    </message>
    <message>
        <source>Metal</source>
        <translation type="vanished">Metal</translation>
    </message>
    <message>
        <source>Vulkan</source>
        <translation type="vanished">Vulkan</translation>
    </message>
    <message>
        <source>OpenGL</source>
        <translation type="vanished">OpenGL</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="2458"/>
        <source>Software</source>
        <translation>Yazılımsal</translation>
    </message>
</context>
<context>
    <name>GPUTextureFilter</name>
    <message>
        <source>Nearest-Neighbor</source>
        <translation type="vanished">Nearest-Neighbour</translation>
    </message>
    <message>
        <source>Bilinear</source>
        <translation type="vanished">Bilinear</translation>
    </message>
    <message>
        <source>Bilinear (No Edge Blending)</source>
        <translation type="vanished">Bilinear (Kenar Yumuşatmasız)</translation>
    </message>
    <message>
        <source>JINC2 (Slow)</source>
        <translation type="vanished">JINC2 (Yavaş)</translation>
    </message>
    <message>
        <source>JINC2 (Slow, No Edge Blending)</source>
        <translation type="vanished">JINC2 (Yavaş, Kenar Yumuşatmasız)</translation>
    </message>
    <message>
        <source>xBR (Very Slow)</source>
        <translation type="vanished">xBR (Çok Yavaş)</translation>
    </message>
    <message>
        <source>xBR (Very Slow, No Edge Blending)</source>
        <translation type="vanished">xBR (Çok Yavaş, Kenar Yumuşatmasız)</translation>
    </message>
</context>
<context>
    <name>GPUWireframeMode</name>
    <message>
        <source>Disabled</source>
        <translation type="vanished">Kapalı</translation>
    </message>
    <message>
        <source>Overlay Wireframe</source>
        <translation type="vanished">Wireframe/Ayrıtlari Üst Katmana Çiz</translation>
    </message>
    <message>
        <source>Only Wireframe</source>
        <translation type="vanished">Sadece Wireframe/Ayrıtlar</translation>
    </message>
</context>
<context>
    <name>GPU_HW</name>
    <message>
        <source>Resolution scale set to {0}x (display {1}x{2}, VRAM {3}x{4})</source>
        <translation type="vanished">Çözünürlük Ayarı {0}x (Ekran {1}x{2}, VRAM {3}x{4})</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="510"/>
        <source>Internal resolution set to {0}x ({1}x{2}).</source>
        <translation>Çizim çözünürlüğü ayarlandı {0}x ({1}x{2}).</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="522"/>
        <source>Multisample anti-aliasing set to {}x (SSAA).</source>
        <translation>Kenar Yumuşatma Ayarı {}x (SSAA).</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="529"/>
        <source>Multisample anti-aliasing set to {}x.</source>
        <translation>Kenar Yumuşatma Ayarı {}x.</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="659"/>
        <source>{}x MSAA is not supported, using {}x instead.</source>
        <translation>{}x MSAA desteklenmiyor, onu yerine {}x ayarlandı.</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="671"/>
        <source>SSAA is not supported, using MSAA instead.</source>
        <translation>SSAA desteklenmiyor, MSAA kullanılacak.</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="679"/>
        <source>Texture filter &apos;{}/{}&apos; is not supported with the current renderer.</source>
        <translation>Kaplama filtresi &apos;{}/{}&apos; şimdi kullanılan çiziciyle uyumlu değil.</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="693"/>
        <source>Shader blending is not supported by your current GPU.
It requires framebuffer fetch, feedback loops, or rasterizer order views.</source>
        <translation>Shader Blending/Karıştırma grafik kartınız tarafından desteklenmiyor.
framebuffer fetch, feedback loops, yada rasterizer order views desteği lazım.</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="703"/>
        <source>Multisample anti-aliasing is not supported when using shader blending.</source>
        <translation>MSAA kenar yumuşatma shader blending/karıştırma açıkken kullanılamaz.</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="1164"/>
        <source>Compiling Pipelines...</source>
        <translation>Compiling Pipelines...</translation>
    </message>
    <message>
        <source>Accurate blending is not supported by your current GPU.
It requires framebuffer fetch, feedback loops, or rasterizer order views.</source>
        <translation type="vanished">Gerçeğiyle birebir renk karıştırma şimdi seçili grafik kartınızla uyumsuz
Framebuffer Fetch/Feedback Loop ya da Rasterizer Order View lazım.</translation>
    </message>
    <message>
        <source>Multisample anti-aliasing is not supported when using ROV blending.</source>
        <translation type="vanished">ROV karıştırma kullanılırken MSAA kullanılamaz.</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="712"/>
        <source>PGXP depth buffer is not supported by your current GPU or renderer.
It requires framebuffer fetch, feedback loops, or rasterizer order views.</source>
        <translation>PGXP derinlik verisi şimdi seçili grafik kartınız yada çiziciyle uyumsuz.
Framebuffer fetch, feedback loops, yada rasterizer order view lazım.</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="725"/>
        <source>Geometry shaders are not supported by your GPU, and are required for wireframe rendering.</source>
        <translation>Geometry Shaderleri ekran kartınız tarafından desteklenmiyor ve ayrıt/wireframe çizimi için lazım.</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="741"/>
        <source>Resolution scale {0}x is not divisible by downsample scale {1}x, downsampling disabled.</source>
        <translation>Çözünürlük ayarı {0}x şu downsampling ayarıyla bölünemez bir katsayı {1}x, downsampling kapatıldı.</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="750"/>
        <source>Resolution scale {0}x is not divisible by downsample scale {1}x, using {2}x instead.</source>
        <translation>Çözünürlük ayarı {0}x Downsampling ayarı {1}x, ile uyumsuz. Onun yerine {2}x kullanılıyor.</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="776"/>
        <source>Resolution scale {0}x not supported for adaptive downsampling, using {1}x.</source>
        <translation>Çözünürlük ayarı {0}x adaptive downsampling ile uyumlu değil, şu kullanılıyor {1}x.</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw_texture_cache.cpp" line="1444"/>
        <source>Failed to allocate {}x{} texture for cache:
{}</source>
        <translation>Failed to allocate {}x{} texture for cache:
{}</translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/gpu_hw_texture_cache.cpp" line="3705"/>
        <source>%n replacement textures found.</source>
        <comment>Replacement texture count</comment>
        <translation>
            <numerusform>%n tane texture/kaplama dosyası bulundu.</numerusform>
        </translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw_texture_cache.cpp" line="3707"/>
        <source>No replacement textures found.</source>
        <translation>Tane texture/kaplama dosyası bulundu.</translation>
    </message>
</context>
<context>
    <name>GameCheatCodeChoiceEditorDialog</name>
    <message>
        <location filename="../gamecheatcodechoiceeditordialog.ui" line="14"/>
        <source>Cheat Choice Editor</source>
        <translation>Hile Ayarlama Editörü</translation>
    </message>
    <message>
        <location filename="../gamecheatcodechoiceeditordialog.ui" line="21"/>
        <source>Name</source>
        <translation>Ad</translation>
    </message>
    <message>
        <location filename="../gamecheatcodechoiceeditordialog.ui" line="26"/>
        <source>Value</source>
        <translation>Değer</translation>
    </message>
    <message>
        <location filename="../gamecheatcodechoiceeditordialog.ui" line="42"/>
        <source>Add Cheat</source>
        <translation>Hile Ekle</translation>
    </message>
    <message>
        <location filename="../gamecheatcodechoiceeditordialog.ui" line="61"/>
        <source>Remove Cheat</source>
        <translation>Hile Kaldır</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="1070"/>
        <location filename="../gamecheatsettingswidget.cpp" line="1085"/>
        <location filename="../gamecheatsettingswidget.cpp" line="1094"/>
        <source>Error</source>
        <translation>Hata</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="1070"/>
        <source>At least one option must be defined.</source>
        <translation>En az bir ayar seçilmeli.</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="1085"/>
        <source>The option &apos;%1&apos; is defined twice.</source>
        <translation>Ayar &apos;%1&apos; iki kere ayarlanmış.</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="1095"/>
        <source>The option &apos;%1&apos; does not have a valid value. It must be a number.</source>
        <translation>Ayar &apos;%1&apos; geçerli bir değere sahip değil. Bir sayı olmalı.</translation>
    </message>
</context>
<context>
    <name>GameCheatCodeEditorDialog</name>
    <message>
        <location filename="../gamecheatcodeeditordialog.ui" line="14"/>
        <source>Cheat Code Editor</source>
        <translation>Hile Kodu Editörü</translation>
    </message>
    <message>
        <location filename="../gamecheatcodeeditordialog.ui" line="23"/>
        <source>Name:</source>
        <translation>Ad:</translation>
    </message>
    <message>
        <location filename="../gamecheatcodeeditordialog.ui" line="33"/>
        <source>Description:</source>
        <translation>Açıklama:</translation>
    </message>
    <message>
        <location filename="../gamecheatcodeeditordialog.ui" line="50"/>
        <source>Group:</source>
        <translation>Grup:</translation>
    </message>
    <message>
        <location filename="../gamecheatcodeeditordialog.ui" line="60"/>
        <source>Type:</source>
        <translation>Tip:</translation>
    </message>
    <message>
        <location filename="../gamecheatcodeeditordialog.ui" line="70"/>
        <source>Activation:</source>
        <translation>Aktifleştirme:</translation>
    </message>
    <message>
        <location filename="../gamecheatcodeeditordialog.ui" line="90"/>
        <source>Options:</source>
        <translation>Ayarlar:</translation>
    </message>
    <message>
        <location filename="../gamecheatcodeeditordialog.ui" line="100"/>
        <source>None</source>
        <translation>Hiç</translation>
    </message>
    <message>
        <location filename="../gamecheatcodeeditordialog.ui" line="105"/>
        <source>Choice</source>
        <translation>Seçim</translation>
    </message>
    <message>
        <location filename="../gamecheatcodeeditordialog.ui" line="110"/>
        <source>Range</source>
        <translation>Aralık</translation>
    </message>
    <message>
        <location filename="../gamecheatcodeeditordialog.ui" line="132"/>
        <source>Edit Choices...</source>
        <translation>Ayarları Düzenle...</translation>
    </message>
</context>
<context>
    <name>GameCheatSettingsWidget</name>
    <message>
        <location filename="../gamecheatsettingswidget.ui" line="31"/>
        <source>Enable Cheats</source>
        <translation>Hileleri Etkinleştir</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.ui" line="44"/>
        <source>Search...</source>
        <translation>Ara...</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.ui" line="54"/>
        <source>Sort Alphabetically</source>
        <translation>Alfabetik Sırala</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.ui" line="73"/>
        <source>Add Cheat</source>
        <translation>Hile Ekle</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.ui" line="92"/>
        <location filename="../gamecheatsettingswidget.cpp" line="353"/>
        <source>Remove Cheat</source>
        <translation>Hile Kaldır</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.ui" line="105"/>
        <location filename="../gamecheatsettingswidget.cpp" line="358"/>
        <source>Disable All Cheats</source>
        <translation>Tüm Hileleri Kapat</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.ui" line="115"/>
        <location filename="../gamecheatsettingswidget.cpp" line="361"/>
        <source>Reload Cheats</source>
        <translation>Hileleri Yeniden Yükle</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.ui" line="154"/>
        <source>Load Database Cheats</source>
        <translation>Veritabanı Hilelerini Yükle</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.ui" line="180"/>
        <source>Clear List</source>
        <translation>Listeyi Temizle</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.ui" line="190"/>
        <source>Import...</source>
        <translation>İçeri Aktar...</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.ui" line="200"/>
        <source>Export...</source>
        <translation>Dışarı Aktar...</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="348"/>
        <source>Add Cheat...</source>
        <translation>Hile Ekle...</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="350"/>
        <source>Edit Cheat...</source>
        <translation>Hile Düzenle...</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="398"/>
        <source>Confirm Game Settings Enable</source>
        <translation>Oyun Ayarlarını Açmayı Onayla</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="402"/>
        <source>&lt;h3&gt;Game settings are currently disabled.&lt;/h3&gt;&lt;p&gt;This is &lt;strong&gt;not&lt;/strong&gt; the default. Enabling this cheat will not have any effect until game settings are enabled. Do you want to do this now?</source>
        <translation>&lt;h3&gt;Oyun ayarları şu anda kapalı.&lt;/h3&gt;&lt;p&gt;Bu &lt;strong&gt;değildir&lt;/strong&gt; varsayılan. Bu hileyi açmak oyun ayarları seçilene kadar açılmaz. Şimdi yapmak ister misiniz?</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="409"/>
        <location filename="../gamecheatsettingswidget.cpp" line="439"/>
        <source>Do not show again</source>
        <translation>Tekrar Gösterme</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="429"/>
        <source>Confirm Cheat Enable</source>
        <translation>Hile Açmayı Onayla</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="432"/>
        <source>&lt;h3&gt;Cheats are not currently enabled for this game.&lt;/h3&gt;&lt;p&gt;Enabling this cheat will not have any effect until cheats are enabled for this game. Do you want to do this now?</source>
        <translation>&lt;h3&gt;Hileler bu oyun için şimdi açık değil..&lt;/h3&gt;&lt;p&gt;Bu hileyi açmak bu oyun için hileler açılmadan işe yaramaz. Bunu şimdi yapmak ister misiniz?</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="577"/>
        <source>From File...</source>
        <translation>Dosyadan...</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="579"/>
        <source>From Text...</source>
        <translation>Yazıdan...</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="586"/>
        <source>PCSXR/Libretro Cheat Files (*.cht *.txt);;All Files (*.*)</source>
        <translation>PCSXR/Libretro Hile Dosyaları (*.cht *.txt);;Tüm Dosyalar (*.*)</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="588"/>
        <location filename="../gamecheatsettingswidget.cpp" line="606"/>
        <source>Import Cheats</source>
        <translation>Hileleri İçeri Akatar</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="596"/>
        <location filename="../gamecheatsettingswidget.cpp" line="619"/>
        <location filename="../gamecheatsettingswidget.cpp" line="626"/>
        <location filename="../gamecheatsettingswidget.cpp" line="674"/>
        <location filename="../gamecheatsettingswidget.cpp" line="691"/>
        <location filename="../gamecheatsettingswidget.cpp" line="711"/>
        <source>Error</source>
        <translation>Hata</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="597"/>
        <source>Failed to read file:
%1</source>
        <translation>Dosya okunamadı:
%1</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="606"/>
        <source>Cheat File Text:</source>
        <translation>Hile Dosyası Yazısı:</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="620"/>
        <source>Failed to parse file:
%1</source>
        <translation>Dosya anlaşılamadı:
%1</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="627"/>
        <location filename="../gamecheatsettingswidget.cpp" line="692"/>
        <source>Failed to save file:
%1</source>
        <translation>Dosya kaydedilemedi:
%1</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="675"/>
        <source>This code is from the built-in cheat database, and cannot be removed. To hide this code, uncheck the &quot;Load Database Cheats&quot; option.</source>
        <translation>Bu hile DuckStation&apos;ın içindeki hile veritabanındandır ve silinemez. Bu hileyi saklamak için &quot;Veritabanı Hilelerini Yükle&quot; ayarını kapayın.</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="680"/>
        <location filename="../gamecheatsettingswidget.cpp" line="718"/>
        <source>Confirm Removal</source>
        <translation>Silmeyi Onayla</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="681"/>
        <source>You are removing the code named &apos;%1&apos;. You cannot undo this action, are you sure you wish to delete this code?</source>
        <translation>Şu isimdeki hileyi siliyorsunuz&apos;%1&apos;. Bu işlemi geri alamazsınız. Bu hileyi silmekten emin misiniz?</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="702"/>
        <source>PCSXR Cheat Files (*.cht);;All Files (*.*)</source>
        <translation>PCSXR Hile Dosyaları (*.cht);;Tüm Dosyalar (*.*)</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="704"/>
        <source>Export Cheats</source>
        <translation>Hileleri Dışarı Aktar</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="712"/>
        <source>Failed to save cheat file:
%1</source>
        <translation>Hile dosyası kaydedilemedi:
%1</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="719"/>
        <source>You are removing all cheats manually added for this game. This action cannot be reversed.

Any database cheats will still be loaded and present unless you uncheck the &quot;Load Database Cheats&quot; option.

Are you sure you want to continue?</source>
        <translation>Bu oyun için elle eklenmiş tüm hileleri sileceksiniz. Bu işlem geri alınamaz

Veritabanındaki hileler hala yüklü olacak. Bunu da istemiyorsanız &quot;Veritabanı Hilelerini Yükle&quot; ayarını kapayın.

Devam etmekten emin misiniz?</translation>
    </message>
</context>
<context>
    <name>GameDatabase</name>
    <message>
        <location filename="../../core/game_database.cpp" line="356"/>
        <source>Unknown</source>
        <translation>Bilinmiyor</translation>
    </message>
    <message>
        <source>Doesn&apos;t Boot</source>
        <translation type="vanished">Başlamıyor Bile</translation>
    </message>
    <message>
        <source>Crashes In Intro</source>
        <translation type="vanished">Jenerikte Çöküyor</translation>
    </message>
    <message>
        <source>Crashes In-Game</source>
        <translation type="vanished">Oynarken Çöküyor</translation>
    </message>
    <message>
        <source>Graphical/Audio Issues</source>
        <translation type="vanished">Grafik/Ses Sorunları</translation>
    </message>
    <message>
        <source>No Issues</source>
        <translation type="vanished">Sorunsuz Çalışıyor</translation>
    </message>
    <message>
        <source>Force Interpreter</source>
        <translation type="vanished">Yorumlayıcı Zorla</translation>
    </message>
    <message>
        <source>Force Software Renderer</source>
        <translation type="vanished">Yazılımsal Çizici Aç</translation>
    </message>
    <message>
        <source>Force Software Renderer For Readbacks</source>
        <translation type="vanished">Readbacklere Yazılımsal Çizici Zorla</translation>
    </message>
    <message>
        <source>Force Round Texture Coordinates</source>
        <translation type="vanished">Kaplama Koordinatlarını Zorla Yuvarla</translation>
    </message>
    <message>
        <source>Force Accurate Blending</source>
        <translation type="vanished">Gerçeğiyle Birebir Renk Karıştırma Zorla</translation>
    </message>
    <message>
        <source>Force Interlacing</source>
        <translation type="vanished">Interlacing Zorla</translation>
    </message>
    <message>
        <source>Disable True Color</source>
        <translation type="vanished">True Color Kapat</translation>
    </message>
    <message>
        <source>Disable Upscaling</source>
        <translation type="vanished">Çözünürlük İyileştirmesi Kapat</translation>
    </message>
    <message>
        <source>Disable Texture Filtering</source>
        <translation type="vanished">Doku Süzmeyi Kapat</translation>
    </message>
    <message>
        <source>Disable Scaled Dithering</source>
        <translation type="vanished">Orantılı Dithering Kapat</translation>
    </message>
    <message>
        <source>Disable Force NTSC Timings</source>
        <translation type="vanished">NTSC Zamanlamalarını Kapat</translation>
    </message>
    <message>
        <source>Disable Widescreen</source>
        <translation type="vanished">Geniş Ekran Kapat</translation>
    </message>
    <message>
        <source>Disable PGXP</source>
        <translation type="vanished">PGXP Kapat</translation>
    </message>
    <message>
        <source>Disable PGXP Culling</source>
        <translation type="vanished">PGXP Model Esgeçmeyi Kapat</translation>
    </message>
    <message>
        <source>Disable PGXP Texture Correction</source>
        <translation type="vanished">PGXP Doku Düzeltmeyi Kapat</translation>
    </message>
    <message>
        <source>Disable PGXP Color Correction</source>
        <translation type="vanished">PGXP Renk Düzeltmesi Kapat</translation>
    </message>
    <message>
        <source>Disable PGXP Depth Buffer</source>
        <translation type="vanished">PGXP Derinlik Verisi Kapat</translation>
    </message>
    <message>
        <source>Disable PGXP Preserve Projection Floating Point</source>
        <translation type="vanished">PGXP Model Döşeme Sayısal Hassasiyetini Kapat</translation>
    </message>
    <message>
        <source>Disable PGXP on 2D Polygons</source>
        <translation type="vanished">2D Poligonlarda PGXP Kullanma</translation>
    </message>
    <message>
        <source>Force PGXP Vertex Cache</source>
        <translation type="vanished">PGXP Vertec Cache Zorla</translation>
    </message>
    <message>
        <source>Force PGXP CPU Mode</source>
        <translation type="vanished">PGXP CPU Modunu Zorla</translation>
    </message>
    <message>
        <source>Force Recompiler Memory Exceptions</source>
        <translation type="vanished">Recompiler Memory Exceptions Zorla</translation>
    </message>
    <message>
        <source>Force Recompiler ICache</source>
        <translation type="vanished">Recompiler Komut Önbelleğini Zorla</translation>
    </message>
    <message>
        <source>Force Recompiler LUT Fastmem</source>
        <translation type="vanished">Yeniden Derleyici LUT Hızlı Hafızayı Zorla</translation>
    </message>
    <message>
        <source>Is LibCrypt Protected</source>
        <translation type="vanished">LibCrypt Koruma</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="503"/>
        <source>Display cropping set to {}.</source>
        <translation>Ekran Kırpma Ayarı {}.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="540"/>
        <location filename="../../core/game_database.cpp" line="553"/>
        <source>Deinterlacing set to {}.</source>
        <translation>Deinterlacing Ayarı {}.</translation>
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        <source>CPU recompiler disabled.</source>
        <translation>CPU Yeniden Derleyici Kapatıldı.</translation>
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    <message>
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        <source>Hardware rendering disabled.</source>
        <translation>Donanımsal Çizici Kapatıldı.</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="521"/>
        <source>Software renderer readbacks enabled.</source>
        <translation>Readback işlemlerinde yazılımsal çizici açıldı.</translation>
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    <message>
        <source>Accurate blending enabled.</source>
        <translation type="vanished">Gerçeğiyle Birebir Renk Karıştırma Açıldı.</translation>
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    <message>
        <source>Interlaced rendering enabled.</source>
        <translation type="vanished">Interlacing çizim açıldı.</translation>
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    <message>
        <source>True color disabled.</source>
        <translation type="vanished">True Color kapatıldı.</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="603"/>
        <source>Upscaling disabled.</source>
        <translation>Çözünürlük İyileştirilmesi Kapatıldı.</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="618"/>
        <source>Texture filtering disabled.</source>
        <translation>Doku Süzme Kapatıldı.</translation>
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    <message>
        <source>Scaled dithering.</source>
        <translation type="vanished">Orantılı Dithering.</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="649"/>
        <source>Widescreen rendering disabled.</source>
        <translation>Geniş Ekram Çizim Kapatıldı.</translation>
    </message>
    <message>
        <source>Force NTSC timings disabled.</source>
        <translation type="vanished">NTSC zamanlamaları kapatıldı.</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="657"/>
        <source>PGXP geometry correction disabled.</source>
        <translation>PGXP geometri düzeltmesi kapatıldı.</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="665"/>
        <source>PGXP culling correction disabled.</source>
        <translation>PGXP model es geçme düzeltmesi kapatıldı.</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="673"/>
        <source>PGXP perspective correct textures disabled.</source>
        <translation>PGXP perspektif düzeltmeli dokular kapatıldı.</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="683"/>
        <source>PGXP perspective correct colors disabled.</source>
        <translation>PGXP perspektif düzeltmeli renkler kapatıldı.</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="755"/>
        <source>PGXP preserve projection precision disabled.</source>
        <translation>PGXP model döşeme hassasiyeti kapatıldı.</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="692"/>
        <source>PGXP vertex cache enabled.</source>
        <translation>PGXP vertec cache açıldı.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="69"/>
        <source>Unknown</source>
        <comment>CompatibilityRating</comment>
        <translation>Bilinmiyor</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="70"/>
        <source>Doesn&apos;t Boot</source>
        <comment>CompatibilityRating</comment>
        <translation>Başlamıyor Bile</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="71"/>
        <source>Crashes In Intro</source>
        <comment>CompatibilityRating</comment>
        <translation>Jenerikte Çöküyor</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="72"/>
        <source>Crashes In-Game</source>
        <comment>CompatibilityRating</comment>
        <translation>Oynarken Çöküyor</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="73"/>
        <source>Graphical/Audio Issues</source>
        <comment>CompatibilityRating</comment>
        <translation>Grafik/Ses Sorunları</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="74"/>
        <source>No Issues</source>
        <comment>CompatibilityRating</comment>
        <translation>Sorunsuz Çalışıyor</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="113"/>
        <source>Force Interpreter</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Yorumlayıcı Zorla</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="114"/>
        <source>Force Software Renderer</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Yazılımsal Çizici Aç</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="115"/>
        <source>Force Software Renderer For Readbacks</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Readbacklere Yazılımsal Çizici Zorla</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="116"/>
        <source>Force Round Texture Coordinates</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Kaplama Koordinatlarını Zorla Yuvarla</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="117"/>
        <source>Force Shader Blending</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Shader Karıştırma/Blending Zorla</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="118"/>
        <source>Force Full True Color</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Kaliteli Renk Çizimini Zorla</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="119"/>
        <source>Force Deinterlacing</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Deinterlacing Zorla</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="120"/>
        <source>Force Full Boot</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Tam Başlatmayı Zorla</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="121"/>
        <source>Disable Automatic Analog Mode</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Otomatik Analog Modunu Kapat</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="122"/>
        <source>Disable Multitap</source>
        <comment>GameDatabase::Trait</comment>
        <translation>MultiTap Kapat</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="123"/>
        <source>Disable CD-ROM Read Speedup</source>
        <comment>GameDatabase::Trait</comment>
        <translation>CD-ROM Okuma Hızını Kapat</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="124"/>
        <source>Disable CD-ROM Seek Speedup</source>
        <comment>GameDatabase::Trait</comment>
        <translation>CD-ROM Dosya Arama Hızlandırmayı Kapat</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="125"/>
        <source>Disable True Color</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Kaliteli Renk Çizimi Kapat</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="126"/>
        <source>Disable Full True Color</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Tam Doğru Renk Çizimini Kapat</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="127"/>
        <source>Disable Upscaling</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Çözünürlük İyileştirmesi Kapat</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="128"/>
        <source>Disable Texture Filtering</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Doku Süzmeyi Kapat</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="129"/>
        <source>Disable Sprite Texture Filtering</source>
        <comment>GameDatabase::Trait</comment>
        <translation>2D Sprite Doku Süzmeyi Kapat</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="130"/>
        <source>Disable Scaled Dithering</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Orantılı Dithering Kapat</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="131"/>
        <source>Disable Scaled Interlacing</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Orantılı Interlacing Kapat</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="132"/>
        <source>Disable Widescreen</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Geniş Ekran Kapat</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="133"/>
        <source>Disable PGXP</source>
        <comment>GameDatabase::Trait</comment>
        <translation>PGXP Kapat</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="134"/>
        <source>Disable PGXP Culling</source>
        <comment>GameDatabase::Trait</comment>
        <translation>PGXP Model Esgeçmeyi Kapat</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="135"/>
        <source>Disable PGXP Texture Correction</source>
        <comment>GameDatabase::Trait</comment>
        <translation>PGXP Doku Düzeltmeyi Kapat</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="136"/>
        <source>Disable PGXP Color Correction</source>
        <comment>GameDatabase::Trait</comment>
        <translation>PGXP Renk Düzeltmesi Kapat</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="137"/>
        <source>Disable PGXP Depth Buffer</source>
        <comment>GameDatabase::Trait</comment>
        <translation>PGXP Derinlik Verisi Kapat</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="138"/>
        <source>Disable PGXP on 2D Polygons</source>
        <comment>GameDatabase::Trait</comment>
        <translation>2D Poligonlarda PGXP Kullanma</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="139"/>
        <source>Force PGXP Vertex Cache</source>
        <comment>GameDatabase::Trait</comment>
        <translation>PGXP Vertec Cache Zorla</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="140"/>
        <source>Force PGXP CPU Mode</source>
        <comment>GameDatabase::Trait</comment>
        <translation>PGXP CPU Modunu Zorla</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="141"/>
        <source>Force Recompiler ICache</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Recompiler Komut Önbelleğini Zorla</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="142"/>
        <source>Force CD-ROM SubQ Skew</source>
        <comment>GameDatabase::Trait</comment>
        <translation>CD-ROM SubQ Skew Zorla</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="143"/>
        <source>Is LibCrypt Protected</source>
        <comment>GameDatabase::Trait</comment>
        <translation>LibCrypt Korumalı</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="470"/>
        <source>Fast boot disabled.</source>
        <translation>Hızlı Başlangıç Kapatıldı.</translation>
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    <message>
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        <source>Multitap disabled.</source>
        <translation>Multitap Kapatıldı.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="486"/>
        <source>CD-ROM read speedup disabled.</source>
        <translation>CD-ROM okuma hızı hızlandırma kapatıldı.</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="494"/>
        <source>CD-ROM seek speedup disabled.</source>
        <translation>CD-ROM Dosya arama hızı kapatıldı.</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="593"/>
        <source>Dithering set to {}.</source>
        <translation>Dithering şuna ayarlandı {}.</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="605"/>
        <source>MSAA disabled.</source>
        <translation>MSAA Kapatıldı.</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="629"/>
        <source>Sprite texture filtering disabled.</source>
        <translation>2D Sprite doku süzme kapatıldı.</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="640"/>
        <source>Scaled interlacing disabled.</source>
        <translation>Orantılı interlacing kapatıldı.</translation>
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    <message>
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        <source>PGXP Vertex Cache is enabled, but it is not required for this game. This may cause rendering errors.</source>
        <translation>PGXP Vertex Cache açıldı, her ne kadar bu oyun için gerekli olmasada. Bu çizim hatalarına sebep olabilir.</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="711"/>
        <source>PGXP CPU mode enabled.</source>
        <translation>PGXP CPU modu açıldı.</translation>
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    <message>
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        <source>PGXP CPU mode is enabled, but it is not required for this game. This may cause rendering errors.</source>
        <translation>PGXP CPU modu açıldı, her ne kadar bu oyun için gerekli olmasada. Bu çizim hatalarına sebep olabilir.</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="734"/>
        <source>PGXP depth buffer disabled.</source>
        <translation>PGXP derinlik verisi kapatıldı.</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="742"/>
        <source>PGXP disabled on 2D polygons.</source>
        <translation>PGXP 2D poligonlarda kapatıldı.</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="777"/>
        <source>Compatibility settings for this game have been applied.</source>
        <translation>Bu oyun için uyumluluk ayarları uygulandı.</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="823"/>
        <source>Controller in Port {0} ({1}) is not supported for this game.
Supported controllers: {2}
Please configure a supported controller from the list above.</source>
        <translation>Şu porttaki kol {0} ({1}) bu oyunda desteklenmiyor.
Desteklenen kollar: {2}
Yukarıdaki listeden bir kolu ayarlayınız.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="834"/>
        <source>This game does not support multitap, but multitap is enabled.
       This may result in dropped controller inputs.</source>
        <translation>Bu oyun multitap desteklemiyor ama multitap seçilmiş.
       Bu bazı tuş girdilerinin algılanmamasına sebep olabilir.</translation>
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    <message>
        <source>Compatibility settings for this game have been applied:</source>
        <translation type="vanished">Bu oyun için uyumluluk ayarları uygulandı:</translation>
    </message>
    <message>
        <source>Controller in port {0} ({1}) is not supported for {2}.
Supported controllers: {3}
Please configure a supported controller from the list above.</source>
        <translation type="vanished">Şu porttaki kol {0} ({1}) Şunun için desteklenmiyor {2}.
Desteklenen kollar: {3}
Yukarıdaki listeden desteklenen bir kol seçiniz.</translation>
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    <message>
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        <location filename="../../core/game_database.cpp" line="869"/>
        <location filename="../../core/game_database.cpp" line="885"/>
        <source>Settings</source>
        <translation>Ayarlar</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="894"/>
        <source>Title</source>
        <translation>İsim</translation>
    </message>
    <message>
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        <source>Serial</source>
        <translation>Seri No</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="898"/>
        <source>Languages</source>
        <translation>Diller</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="900"/>
        <source>Rating</source>
        <translation>Puanlama</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="904"/>
        <source>Version Tested</source>
        <translation>Denenen Sürüm</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="907"/>
        <source>Comments</source>
        <translation>Yorumlar</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="911"/>
        <source>Supported Controllers</source>
        <translation>Desteklenen Kollar</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="929"/>
        <source>Traits</source>
        <translation>Özellikler</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="939"/>
        <source>Display Active Start Offset</source>
        <translation>Display Active Start Offset</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="941"/>
        <source>Display Active End Offset</source>
        <translation>Display Active End Offset</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="943"/>
        <source>Display Line Start Offset</source>
        <translation>Display Line Start Offset</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="945"/>
        <source>Display Line End Offset</source>
        <translation>Display Line End Offset</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="947"/>
        <source>Display Crop Mode</source>
        <translation>Ekran Kırpma modu</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="949"/>
        <source>Display Deinterlacing Mode</source>
        <translation>Ekran Deinterlacing Modu</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="951"/>
        <source>DMA Max Slice Ticks</source>
        <translation>DMA Max Slice Ticks</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="952"/>
        <source>DMA Halt Ticks</source>
        <translation>DMA Halt Ticks</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="953"/>
        <source>GPU FIFO Size</source>
        <translation>GPU FIFO Boyutu</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="954"/>
        <source>GPU Max Runahead</source>
        <translation>GPU En Fazla İleri Hesaplama</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="955"/>
        <source>GPU PGXP Tolerance</source>
        <translation>GPU PGXP Toleransı</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="956"/>
        <source>GPU PGXP Depth Threshold</source>
        <translation>GPU PGXP Derinlik Sınırı</translation>
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    <message>
        <location filename="../../core/game_database.cpp" line="958"/>
        <source>GPU Line Detect Mode</source>
        <translation>GPU Çizgi Tespit Etme Modu</translation>
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    <message>
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        <source>Disc Set</source>
        <translation>Disc Seç</translation>
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</context>
<context>
    <name>GameList</name>
    <message>
        <source>Disc</source>
        <translation type="vanished">Disk</translation>
    </message>
    <message>
        <source>PS-EXE</source>
        <translation type="vanished">PS-EXE</translation>
    </message>
    <message>
        <source>Disc Set</source>
        <translation type="vanished">Disc Seti</translation>
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    <message>
        <source>Playlist</source>
        <translation type="vanished">Oynatma Listesi</translation>
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    <message>
        <source>PSF</source>
        <translation type="vanished">PSF</translation>
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    <message>
        <location filename="../../core/game_list.cpp" line="161"/>
        <source>Disc</source>
        <comment>EntryType</comment>
        <translation>Disc</translation>
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    <message>
        <location filename="../../core/game_list.cpp" line="162"/>
        <source>Disc Set</source>
        <comment>EntryType</comment>
        <translation>Disc Seç</translation>
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    <message>
        <location filename="../../core/game_list.cpp" line="163"/>
        <source>PS-EXE</source>
        <comment>EntryType</comment>
        <translation>PS-EXE</translation>
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    <message>
        <location filename="../../core/game_list.cpp" line="164"/>
        <source>Playlist</source>
        <comment>EntryType</comment>
        <translation>Oynatma Listesi</translation>
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    <message>
        <location filename="../../core/game_list.cpp" line="165"/>
        <source>PSF</source>
        <comment>EntryType</comment>
        <translation>PSF</translation>
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    <message>
        <location filename="../../core/game_list.cpp" line="535"/>
        <source>Scanning directory &apos;{}&apos;...</source>
        <translation>Dizin Aranıyor &apos;{}&apos;...</translation>
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    <message>
        <location filename="../../core/game_list.cpp" line="566"/>
        <source>Scanning &apos;{}&apos;...</source>
        <translation>Taranıyor &apos;{}&apos;...</translation>
    </message>
    <message>
        <location filename="../../core/game_list.cpp" line="1274"/>
        <source>Unknown</source>
        <translation>Bilinmiyor</translation>
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    <message>
        <location filename="../../core/game_list.cpp" line="1511"/>
        <source>Never</source>
        <translation>Asla</translation>
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    <message>
        <location filename="../../core/game_list.cpp" line="1528"/>
        <source>Today</source>
        <translation>Bugün</translation>
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    <message>
        <location filename="../../core/game_list.cpp" line="1533"/>
        <source>Yesterday</source>
        <translation>Dün</translation>
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    <message>
        <location filename="../../core/game_list.cpp" line="1556"/>
        <source>{}h {}m</source>
        <translation>{}Saat {}Dakika</translation>
    </message>
    <message>
        <location filename="../../core/game_list.cpp" line="1558"/>
        <source>{}h {}m {}s</source>
        <translation>{}Saat {}Dakika {}Saniye</translation>
    </message>
    <message>
        <location filename="../../core/game_list.cpp" line="1560"/>
        <source>{}m {}s</source>
        <translation>{}Dakika {}Saniye</translation>
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    <message>
        <location filename="../../core/game_list.cpp" line="1562"/>
        <source>{}s</source>
        <translation>{}Saniye</translation>
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    <message>
        <location filename="../../core/game_list.cpp" line="1564"/>
        <source>None</source>
        <translation>Hiç</translation>
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    <message numerus="yes">
        <location filename="../gamelistwidget.cpp" line="359"/>
        <location filename="../../core/game_list.cpp" line="1569"/>
        <source>%n hours</source>
        <translation>
            <numerusform>%n saat</numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <location filename="../gamelistwidget.cpp" line="361"/>
        <location filename="../../core/game_list.cpp" line="1571"/>
        <source>%n minutes</source>
        <translation>
            <numerusform>%n dakika</numerusform>
        </translation>
    </message>
</context>
<context>
    <name>GameListModel</name>
    <message>
        <location filename="../gamelistwidget.cpp" line="559"/>
        <source>Unknown</source>
        <translation>Bilinmiyor</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="909"/>
        <source>Icon</source>
        <translation>Simge</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="910"/>
        <source>Serial</source>
        <translation>Seri No</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="911"/>
        <source>Title</source>
        <translation>İsim</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="912"/>
        <source>File Title</source>
        <translation>Dosya İsmi</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="913"/>
        <source>Developer</source>
        <translation>Yapımcı</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="914"/>
        <source>Publisher</source>
        <translation>Yayımcı</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="915"/>
        <source>Genre</source>
        <translation>Tür</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="916"/>
        <source>Year</source>
        <translation>Yıl</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="917"/>
        <source>Players</source>
        <translation>Oyuncu Sayısı</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="918"/>
        <source>Achievements</source>
        <translation>Başarımlar</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="919"/>
        <source>Time Played</source>
        <translation>Oynanan Süre</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="920"/>
        <source>Last Played</source>
        <translation>En Son Oynama</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="921"/>
        <source>Size</source>
        <translation>Dosya Boyutu</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="922"/>
        <source>Raw Size</source>
        <translation>RAW Ham Dosya Boyutu</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="923"/>
        <source>Region</source>
        <translation>Bölge Kodu</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="924"/>
        <source>Compatibility</source>
        <translation>Uyumluluk</translation>
    </message>
</context>
<context>
    <name>GameListSettingsWidget</name>
    <message>
        <location filename="../gamelistsettingswidget.ui" line="31"/>
        <source>Search Directories (will be scanned for games)</source>
        <translation>Arama Dizinleri (Oyunlar için taranacak)</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.ui" line="57"/>
        <source>Add</source>
        <translation>Ekle</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.ui" line="76"/>
        <location filename="../gamelistsettingswidget.ui" line="171"/>
        <location filename="../gamelistsettingswidget.cpp" line="184"/>
        <source>Remove</source>
        <translation>Kaldır</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.ui" line="92"/>
        <source>Search Directory</source>
        <translation>Dizin Arama</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.ui" line="97"/>
        <source>Scan Recursively</source>
        <translation>Alt Klasörleri Ara</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.ui" line="107"/>
        <source>Excluded Paths (will not be scanned)</source>
        <translation>Dışlanacak Dizinler (Taranmayacak)</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.ui" line="133"/>
        <source>File...</source>
        <translation>Dosya...</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.ui" line="152"/>
        <source>Folder...</source>
        <translation>Dizin...</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.ui" line="210"/>
        <source>Scan For New Games</source>
        <translation>Yeni Oyunlar İçin Tara</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.ui" line="226"/>
        <source>Rescan All Games</source>
        <translation>Tüm Oyunları Tekrar Tara</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.cpp" line="186"/>
        <source>Open Directory...</source>
        <translation>Dizin Aç...</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.cpp" line="195"/>
        <source>Select Search Directory</source>
        <translation>Arama Dizinini Seç</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.cpp" line="201"/>
        <source>Scan Recursively?</source>
        <translation>Alt Klasörleride Ara?</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.cpp" line="202"/>
        <source>Would you like to scan the directory &quot;%1&quot; recursively?

Scanning recursively takes more time, but will identify files in subdirectories.</source>
        <translation>Şu dizinin &quot;%1&quot; alt klasörleriyle birlikte arar mıydınız?

Alt klasörlerle birlikte aramak daha çok zaman alır ama alt klasörleride tarar.</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.cpp" line="237"/>
        <source>Select Path</source>
        <translation>Dizin Seç</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.cpp" line="247"/>
        <source>Select Directory</source>
        <translation>Dizin Seç</translation>
    </message>
</context>
<context>
    <name>GameListWidget</name>
    <message>
        <location filename="../gamelistwidget.ui" line="55"/>
        <source>Game List</source>
        <translation>Oyun Listesi</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.ui" line="77"/>
        <source>Game Grid</source>
        <translation>Oyun Izgarası</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.ui" line="99"/>
        <source>Merge Multi-Disc Games</source>
        <translation>Çoklu CD Kullanan Oyunları Birleştir</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.ui" line="121"/>
        <source>Show Titles</source>
        <translation>İsimleri Göster</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.ui" line="170"/>
        <source>All Types</source>
        <translation>Tüm Tipler</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.ui" line="182"/>
        <source>All Regions</source>
        <translation>Tüm Bölgeler</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.ui" line="199"/>
        <source>Search...</source>
        <translation>Ara...</translation>
    </message>
</context>
<context>
    <name>GamePatchDetailsWidget</name>
    <message>
        <location filename="../gamepatchdetailswidget.ui" line="29"/>
        <source>Enabled</source>
        <translation>Açık</translation>
    </message>
    <message>
        <location filename="../gamepatchdetailswidget.ui" line="48"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Author: &lt;/span&gt;Patch Author&lt;/p&gt;&lt;p&gt;Description would go here&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Yapımcı: &lt;/span&gt;Yama Yapımcısı&lt;/p&gt;&lt;p&gt;Açıklama buraya gitmeli&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../gamepatchdetailswidget.ui" line="67"/>
        <source>Patch Title</source>
        <translation>Yama İsmi</translation>
    </message>
    <message>
        <location filename="../gamepatchsettingswidget.cpp" line="30"/>
        <source>&lt;strong&gt;Author: &lt;/strong&gt;%1%2&lt;br&gt;%3</source>
        <translation>&lt;strong&gt;Yapımcı: &lt;/strong&gt;%1%2&lt;br&gt;%3</translation>
    </message>
    <message>
        <location filename="../gamepatchsettingswidget.cpp" line="31"/>
        <source>Unknown</source>
        <translation>Bilinmiyor</translation>
    </message>
    <message>
        <location filename="../gamepatchsettingswidget.cpp" line="32"/>
        <source>&lt;br&gt;&lt;strong&gt;Not permitted in RetroAchievements hardcore mode.&lt;/strong&gt;</source>
        <translation>&lt;br&gt;&lt;strong&gt;RetroAchievements Zor/Hardcore modunda izin verilmiyor.&lt;/strong&gt;</translation>
    </message>
    <message>
        <location filename="../gamepatchsettingswidget.cpp" line="34"/>
        <source>No description provided.</source>
        <translation>Açıklama verilmedi.</translation>
    </message>
</context>
<context>
    <name>GamePatchSettingsWidget</name>
    <message>
        <location filename="../gamepatchsettingswidget.ui" line="44"/>
        <source>Disable All Patches</source>
        <translation>Tüm Yamaları Kapat</translation>
    </message>
    <message>
        <location filename="../gamepatchsettingswidget.ui" line="67"/>
        <source>Reload Patches</source>
        <translation>Yamaları Yeniden Yükle</translation>
    </message>
    <message>
        <location filename="../gamepatchsettingswidget.cpp" line="127"/>
        <source>No patches are available for this game.</source>
        <translation>Bu oyun için hiçbir yama yok.</translation>
    </message>
</context>
<context>
    <name>GameSummaryWidget</name>
    <message>
        <location filename="../gamesummarywidget.ui" line="14"/>
        <source>Dialog</source>
        <translation>Diyalog</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="57"/>
        <source>Clear the line to restore the original title...</source>
        <translation>Kutucuğu silip orijinal başlığı geri getir...</translation>
    </message>
    <message>
        <source>Restore</source>
        <translation type="vanished">Geri Getir</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="36"/>
        <source>Image Path:</source>
        <translation>Dosya Dizini:</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="67"/>
        <source>Restore Title</source>
        <translation>İsmi Geri Getir</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="77"/>
        <source>Serial:</source>
        <translation>Seri No:</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="107"/>
        <source>Uses separate game settings for each disc of multi-disc games. Can only be set on the first/main disc.</source>
        <translation>Birden çok CD kullanan oyunlar için her CD&apos;ye özel oyun ayarları kullanır. Bu ayar sadece ana/ilk CD&apos;de ayarlanabilir.</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="110"/>
        <source>Use Separate Disc Settings</source>
        <translation>Ayrı CD Ayarlarını kullan</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="139"/>
        <source>Restore Region</source>
        <translation>Bölgeyi Geri Getir</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="149"/>
        <source>Languages:</source>
        <translation>Diller:</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="251"/>
        <source>Controller Preset:</source>
        <translation>Kol Profili:</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="263"/>
        <source>Edit...</source>
        <translation>Düzenle...</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="326"/>
        <source>#</source>
        <translation>#</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="331"/>
        <source>Mode</source>
        <translation>Mod</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="336"/>
        <source>Start</source>
        <translation>Başlat</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="341"/>
        <source>Length</source>
        <translation>Uzunluk</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="346"/>
        <source>Hash</source>
        <translation>Hashcheck</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="351"/>
        <source>Status</source>
        <translation>Durum</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="119"/>
        <source>Region:</source>
        <translation>Bölge:</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="209"/>
        <source>Developer:</source>
        <translation>Yapımcı:</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="237"/>
        <source>Controllers:</source>
        <translation>Kollar:</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="272"/>
        <source>Tracks:</source>
        <translation>Disk Sektörleri:</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="223"/>
        <source>Release Info:</source>
        <translation>Yayım Bilgisi:</translation>
    </message>
    <message>
        <source>Input Profile:</source>
        <translation type="vanished">Tuş Girdi Profili:</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="195"/>
        <source>Genre:</source>
        <translation>Tür:</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="307"/>
        <source>Verify</source>
        <translation>Onayla</translation>
    </message>
    <message>
        <source>Comments</source>
        <translation type="vanished">Yorumla</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="91"/>
        <source>Type:</source>
        <translation>Tip:</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="50"/>
        <source>Title:</source>
        <translation>İsim:</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="170"/>
        <source>Compatibility:</source>
        <translation>Uyumluluk:</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="148"/>
        <location filename="../gamesummarywidget.cpp" line="158"/>
        <location filename="../gamesummarywidget.cpp" line="185"/>
        <location filename="../gamesummarywidget.cpp" line="203"/>
        <location filename="../gamesummarywidget.cpp" line="210"/>
        <location filename="../gamesummarywidget.cpp" line="211"/>
        <location filename="../gamesummarywidget.cpp" line="212"/>
        <location filename="../gamesummarywidget.cpp" line="213"/>
        <location filename="../gamesummarywidget.cpp" line="214"/>
        <source>Unknown</source>
        <translation>Bilinmiyor</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="150"/>
        <source>%1 (Published by %2)</source>
        <translation>%1 (Şunun tarafından yayımlandı %2)</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="156"/>
        <source>Published by %1</source>
        <translation>Şu yayımladı %1</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="163"/>
        <source>Released %1</source>
        <translation>Yayımlandı %1</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="169"/>
        <source>%1-%2 players</source>
        <translation>%1-%2 oyunculu</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="171"/>
        <source>%1 players</source>
        <translation>%1 Oyuncular</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="178"/>
        <source>%1-%2 memory card blocks</source>
        <translation>%1-%2 Hafıza kartı blokları</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="180"/>
        <source>%1 memory card blocks</source>
        <translation>%1 Hafıza kartı blokları</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="248"/>
        <source>Use Global Settings</source>
        <translation>Evrensel Ayarları Kullan</translation>
    </message>
    <message>
        <source>%1 [%2]</source>
        <translation type="vanished">%1 [%2]</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="58"/>
        <source>Show Default Flag</source>
        <translation>Varsayılan Flag Göster</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="250"/>
        <source>Game Specific Configuration</source>
        <translation>Oyuna Özel Ayar</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="365"/>
        <source>%1 tracks covering %2 MB (%3 MB on disk)</source>
        <translation>%1 track şu kadar yer kaplıyor %2 MB (%3 MB Diskte Kapladığı Yer)</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="378"/>
        <source>Track %1</source>
        <translation>Sektör %1</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="386"/>
        <source>&lt;not computed&gt;</source>
        <translation>Hesaplanmamış</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="402"/>
        <source>Compatibility Report</source>
        <translation>Uyumluluk Raporu</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="444"/>
        <source>Per-game controller configuration initialized with global settings.</source>
        <translation>Oyuna özel tuş atamaları evrensel ayarlar kullanılarak atandı.</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="488"/>
        <source>Error</source>
        <translation>Hata</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="488"/>
        <source>Failed to open CD image for hashing.</source>
        <translation>Hashlanmak için CD dosyası açılamadı.</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="534"/>
        <source>Verifying hashes...</source>
        <translation>Hashler Hesaplanıyor...</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="593"/>
        <source>Revision: %1</source>
        <translation>Revizyon: %1</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="593"/>
        <source>N/A</source>
        <translation>Yok</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="599"/>
        <source>No known dump found that matches this hash.</source>
        <translation>Bu hash&apos;a ait hiçbir oyun dosyası bulunamadı.</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="604"/>
        <source>Serial Mismatch: %1 vs %2</source>
        <translation>Seri No Tutuşmuyor: %1 vs %2</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="635"/>
        <source>Search on Redump.org</source>
        <translation>Dosya sağlamasını Redump.org&apos;da karşılaştır</translation>
    </message>
</context>
<context>
    <name>GraphicsSettingsWidget</name>
    <message>
        <location filename="../graphicssettingswidget.ui" line="14"/>
        <source>Form</source>
        <translation>Form</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="38"/>
        <source>Renderer:</source>
        <translation>Çizici:</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="48"/>
        <source>Adapter:</source>
        <translation>Adaptör:</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="68"/>
        <source>Rendering</source>
        <translation>Çizim</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="95"/>
        <source>Internal Resolution:</source>
        <translation>Çözünürlük Ayarı:</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="105"/>
        <source>Down-Sampling:</source>
        <translation>Down-Sampling:</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="117"/>
        <location filename="../graphicssettingswidget.ui" line="1049"/>
        <source>x</source>
        <translation>x</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="132"/>
        <source>Texture Filtering:</source>
        <translation>Doku Filtreleme:</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="152"/>
        <source>Dithering:</source>
        <translation>Dithering:</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="172"/>
        <source>Aspect Ratio:</source>
        <translation>En Boy Oranı:</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="194"/>
        <source>:</source>
        <translation>:</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="162"/>
        <source>Deinterlacing:</source>
        <translation>Deinterlacing:</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="213"/>
        <source>Crop:</source>
        <translation>Kırpma:</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="223"/>
        <source>Scaling:</source>
        <translation>Büyütme:</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="242"/>
        <source>PGXP Depth Buffer (Low Compatibility)</source>
        <translation>PGXP Derinlik Verisi (Düşük Uyumluluk)</translation>
    </message>
    <message>
        <source>Disable Interlacing</source>
        <translation type="vanished">Interlacing Kapat</translation>
    </message>
    <message>
        <source>Force NTSC Timings</source>
        <translation type="vanished">NTSC Zamanlamalarını Zorla</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="235"/>
        <location filename="../graphicssettingswidget.cpp" line="414"/>
        <source>Force 4:3 For FMVs</source>
        <translation>FMV Video Ara Sahneleri İçin 4:3 En Boy Oranını Zorla</translation>
    </message>
    <message>
        <source>True Color Rendering</source>
        <translation type="vanished">Kaliteli Renk Çizim</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="249"/>
        <location filename="../graphicssettingswidget.cpp" line="416"/>
        <source>FMV Chroma Smoothing</source>
        <translation>FMV Video Ara Sahne Renk Yumuşatma</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="263"/>
        <location filename="../graphicssettingswidget.cpp" line="402"/>
        <source>Widescreen Rendering</source>
        <translation>Geniş Ekran Çizim</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="256"/>
        <location filename="../graphicssettingswidget.cpp" line="406"/>
        <source>PGXP Geometry Correction</source>
        <translation>PGXP Geometri Düzeltmesi</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="142"/>
        <source>Sprite Texture Filtering:</source>
        <translation>Sprite Doku Süzme:</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="289"/>
        <source>Advanced</source>
        <translation>Gelişmiş</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="307"/>
        <source>Display Options</source>
        <translation>Ekran Ayarları</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="313"/>
        <source>Exclusive Fullscreen:</source>
        <translation>Exclusive Fullscreen:</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="330"/>
        <source>Screen Position:</source>
        <translation>Ekran Pozisyonu:</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="349"/>
        <location filename="../graphicssettingswidget.cpp" line="433"/>
        <source>Automatically Resize Window</source>
        <translation>Pencereyi Otomatik Boyutlandır</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="356"/>
        <location filename="../graphicssettingswidget.cpp" line="430"/>
        <source>Disable Mailbox Presentation</source>
        <translation>Mailbox Presentation Modunu Kapat</translation>
    </message>
    <message>
        <source>Threaded Presentation</source>
        <translation type="vanished">Parçacık İşli Gösterme</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="363"/>
        <location filename="../graphicssettingswidget.cpp" line="437"/>
        <source>Use Blit Swap Chain</source>
        <translation>Blit Swaip Chain Sistemini Kullan</translation>
    </message>
    <message>
        <source>Stretch Vertically</source>
        <translation type="vanished">Dikey Gerdir</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="382"/>
        <source>Rendering Options</source>
        <translation>Çizim Ayarları</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="398"/>
        <source>Line Detection:</source>
        <translation>Çizgi Tespit Etme:</translation>
    </message>
    <message>
        <source>Scaled Dithering</source>
        <translation type="vanished">Orantılı Dithering</translation>
    </message>
    <message>
        <source>True Color Debanding</source>
        <translation type="vanished">Kalite Renk Gradyan Ayarı (Debanding)</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="370"/>
        <location filename="../graphicssettingswidget.cpp" line="462"/>
        <source>Software Renderer Readbacks</source>
        <translation>Readbackler İçin Yazılımsal Çiziciyi Kullan</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="427"/>
        <location filename="../graphicssettingswidget.cpp" line="466"/>
        <source>Round Upscaled Texture Coordinates</source>
        <translation>Büyütülmüş Kaplama Koordinatlarını Yuvarla</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="434"/>
        <location filename="../graphicssettingswidget.cpp" line="455"/>
        <source>Threaded Rendering</source>
        <translation>Ayrı İş Parçacıklı Çizim</translation>
    </message>
    <message>
        <source>Accurate Blending</source>
        <translation type="vanished">Gerçeğiyle Birebir Renk Karıştırma</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="388"/>
        <source>Multi-Sampling:</source>
        <translation>Multi-Sampling:</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="420"/>
        <location filename="../graphicssettingswidget.cpp" line="458"/>
        <source>Scaled Interlacing</source>
        <translation>Orantılı Interlacing</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="443"/>
        <source>Max Queued Frames:</source>
        <translation>En Fazla Sıraya Konulacak Kareler:</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="478"/>
        <source>PGXP</source>
        <translation>PGXP</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="505"/>
        <source>Geometry Tolerance:</source>
        <translation>Geometri Toleransı:</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="515"/>
        <location filename="../graphicssettingswidget.ui" line="679"/>
        <source>px</source>
        <translation>px</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="534"/>
        <source>Depth Clear Threshold:</source>
        <translation>Derinlik Bilgisi Silme Sınırı:</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="550"/>
        <location filename="../graphicssettingswidget.cpp" line="484"/>
        <source>Perspective Correct Colors</source>
        <translation>Perspektif Düzeltmeli Renkler</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="557"/>
        <location filename="../graphicssettingswidget.cpp" line="497"/>
        <source>Vertex Cache</source>
        <translation>Vertex Cache</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="564"/>
        <location filename="../graphicssettingswidget.cpp" line="480"/>
        <source>Perspective Correct Textures</source>
        <translation>Perspektif Düzeltmeli Renkler</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="571"/>
        <location filename="../graphicssettingswidget.cpp" line="493"/>
        <source>CPU Mode</source>
        <translation>İşlemci Modu</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="578"/>
        <location filename="../graphicssettingswidget.cpp" line="491"/>
        <source>Preserve Projection Precision</source>
        <translation>Model Döşeme Kalitesini Koru</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="585"/>
        <location filename="../graphicssettingswidget.cpp" line="487"/>
        <source>Culling Correction</source>
        <translation>Model Es Geçmeyi Kapat</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="592"/>
        <location filename="../graphicssettingswidget.cpp" line="500"/>
        <source>Disable on 2D Polygons</source>
        <translation>2D Poligonlarda Kapat</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="599"/>
        <location filename="../graphicssettingswidget.cpp" line="504"/>
        <source>Depth Test Transparent Polygons</source>
        <translation>Depth Test Transparent Polygons</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="625"/>
        <source>OSD</source>
        <translation>Ekran Gösterge</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="652"/>
        <source>OSD Scale:</source>
        <translation>Ekran Gösterge Boyutu:</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="659"/>
        <location filename="../graphicssettingswidget.ui" line="850"/>
        <source>%</source>
        <translation>%</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="672"/>
        <source>Screen Margins:</source>
        <translation>Ekran Payları:</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="689"/>
        <source>Theme:</source>
        <translation>Tema:</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="701"/>
        <location filename="../graphicssettingswidget.cpp" line="524"/>
        <source>Show FPS</source>
        <translation>FPS Göster</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="708"/>
        <location filename="../graphicssettingswidget.cpp" line="516"/>
        <source>Show OSD Messages</source>
        <translation>Ekrandaki Göstergeleri Göster</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="715"/>
        <location filename="../graphicssettingswidget.cpp" line="527"/>
        <source>Show CPU Usage</source>
        <translation>İşlemci Kullanımını Göster</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="722"/>
        <location filename="../graphicssettingswidget.cpp" line="531"/>
        <source>Show GPU Statistics</source>
        <translation>GPU İstatistiklerini Göster</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="729"/>
        <location filename="../graphicssettingswidget.cpp" line="522"/>
        <source>Show Emulation Speed</source>
        <translation>Emülasyon Hızını Göster</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="736"/>
        <location filename="../graphicssettingswidget.cpp" line="529"/>
        <source>Show GPU Usage</source>
        <translation>Grafik Kartı Kullanımını Göster</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="743"/>
        <location filename="../graphicssettingswidget.cpp" line="542"/>
        <source>Show Settings</source>
        <translation>Ayarları Göster</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="750"/>
        <location filename="../graphicssettingswidget.cpp" line="544"/>
        <source>Show Status Indicators</source>
        <translation>Durum Göstergelerini Göster</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="757"/>
        <location filename="../graphicssettingswidget.cpp" line="540"/>
        <source>Show Controller Input</source>
        <translation>Kol Girişlerini Göster</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="764"/>
        <location filename="../graphicssettingswidget.cpp" line="537"/>
        <source>Show Frame Times</source>
        <translation>Frametime Göster</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="771"/>
        <location filename="../graphicssettingswidget.cpp" line="519"/>
        <source>Show Resolution</source>
        <translation>Çözünürlüğü Göster</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="778"/>
        <location filename="../graphicssettingswidget.cpp" line="534"/>
        <source>Show Latency Statistics</source>
        <translation>Gecikme İstatistiklerini Göster</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="804"/>
        <source>Capture</source>
        <translation>Yakala</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="822"/>
        <source>Screenshots</source>
        <translation>Ekran Görüntüleri</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="828"/>
        <source>Screenshot Size:</source>
        <translation>Ekran Görüntüsü Boyutu:</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="843"/>
        <source>Quality:</source>
        <translation>Kalite:</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="868"/>
        <source>Media Capture</source>
        <translation>Medya Yakalama</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="874"/>
        <source>Backend:</source>
        <translation>Arayüz:</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="884"/>
        <source>Container:</source>
        <translation>Container:</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="917"/>
        <location filename="../graphicssettingswidget.ui" line="988"/>
        <source>Codec:</source>
        <translation>Codec:</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="927"/>
        <location filename="../graphicssettingswidget.ui" line="998"/>
        <source>Bitrate:</source>
        <translation>Bitrate:</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="934"/>
        <location filename="../graphicssettingswidget.ui" line="1005"/>
        <source> kbps</source>
        <extracomment>Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language.</extracomment>
        <translation> kbps</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="953"/>
        <location filename="../graphicssettingswidget.ui" line="1084"/>
        <source>Extra Arguments</source>
        <translation>Ekstra Ayarlar</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="966"/>
        <location filename="../graphicssettingswidget.cpp" line="586"/>
        <source>Capture Audio</source>
        <translation>Ses Yakala</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1024"/>
        <source>Resolution:</source>
        <translation>Çözünürlük:</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1072"/>
        <source>Auto</source>
        <translation>Otomatik</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1094"/>
        <location filename="../graphicssettingswidget.cpp" line="566"/>
        <source>Capture Video</source>
        <translation>Görüntü Yakala</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1413"/>
        <location filename="../graphicssettingswidget.cpp" line="660"/>
        <source>Disable Compute Shaders</source>
        <translation>Compute Shaderları Kapat</translation>
    </message>
    <message>
        <source>Texture Replacements</source>
        <translation type="vanished">Doku Paketleri</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1138"/>
        <source>General Settings</source>
        <translation>Genel Ayarlar</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1215"/>
        <location filename="../graphicssettingswidget.cpp" line="622"/>
        <source>Enable VRAM Write Replacement</source>
        <translation>Enable VRAM Write Texture Replacement</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1151"/>
        <location filename="../graphicssettingswidget.cpp" line="606"/>
        <source>Preload Texture Replacements</source>
        <translation>Doku Paketlerini RAM&apos;e Yükle</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1229"/>
        <location filename="../graphicssettingswidget.cpp" line="626"/>
        <source>Use Old MDEC Routines</source>
        <translation>Use Old MDEC Routines</translation>
    </message>
    <message>
        <source>VRAM Write Dumping</source>
        <translation type="vanished">VRAM Write Dumping</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1222"/>
        <location filename="../graphicssettingswidget.cpp" line="624"/>
        <source>Enable VRAM Write Dumping</source>
        <translation>Enable VRAM Write Dumping</translation>
    </message>
    <message>
        <source>Set Alpha Channel</source>
        <translation type="vanished">Set Alpha Channel</translation>
    </message>
    <message>
        <source>Dump Size Threshold:</source>
        <translation type="vanished">Dump Size Threshold:</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1293"/>
        <source>Debugging</source>
        <translation>Debugging</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="408"/>
        <source>Wireframe Mode:</source>
        <translation>Wireframe Mode:</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1337"/>
        <source>Device Options</source>
        <translation>Aygıt Ayarları</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1392"/>
        <source>Disable Texture Copy To Self</source>
        <translation>Kapat  Texture Copy To Self</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1343"/>
        <location filename="../graphicssettingswidget.cpp" line="633"/>
        <source>Use Debug Device</source>
        <translation>Use Debug Device</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1120"/>
        <location filename="../graphicssettingswidget.ui" line="1161"/>
        <source>Texture Replacement</source>
        <translation>Doku Paketi Açma</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1144"/>
        <location filename="../graphicssettingswidget.cpp" line="603"/>
        <source>Enable Texture Cache</source>
        <translation>Texture/Kaplama Önbelleği Aç</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1167"/>
        <source>Enable Texture Replacement</source>
        <translation>Doku Değiştirmeyi Aç</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1176"/>
        <location filename="../graphicssettingswidget.cpp" line="617"/>
        <source>Enable Texture Dumping</source>
        <translation>Texture/Kaplama Kaydetmeyi Aç</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1192"/>
        <location filename="../graphicssettingswidget.cpp" line="612"/>
        <source>Always Track Uploads</source>
        <translation>Yüklemeleri Hep Takip Et</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1199"/>
        <location filename="../graphicssettingswidget.cpp" line="619"/>
        <source>Dump Replaced Textures</source>
        <translation>Üstüne Yazılan Kaplamaları Kaydet</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1209"/>
        <source>VRAM Write (Background) Replacement</source>
        <translation>Enable VRAM Write Texture Replacement</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1239"/>
        <source>Textures Directory</source>
        <translation>Texture/Doku Dizini</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1245"/>
        <source>Open...</source>
        <translation>Aç...</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1252"/>
        <source>Directory to load replacement textures from, and save dumps to.</source>
        <translation>Doku paketlerinin yüklenme ve kaplamaların kaydedileceği yer.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1259"/>
        <source>Browse...</source>
        <translation>Ara...</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1269"/>
        <source>Reset</source>
        <translation>Reset</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1311"/>
        <source>GPU Dump Recording/Playback</source>
        <translation>GPU Dump Recording/Playback</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1317"/>
        <source>Dump Compression Mode:</source>
        <translation>Dump Compression Mode:</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1327"/>
        <source>Fast Dump Playback</source>
        <translation>Fast Dump Playback</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1350"/>
        <location filename="../graphicssettingswidget.cpp" line="636"/>
        <source>Use GPU-Based Validation</source>
        <translation>Use GPU-Based Validation</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1364"/>
        <location filename="../graphicssettingswidget.cpp" line="663"/>
        <source>Disable Compressed Textures</source>
        <translation>Disable Compressed Textures</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1371"/>
        <location filename="../graphicssettingswidget.cpp" line="641"/>
        <source>Disable Dual-Source Blending</source>
        <translation>Disable Dual-Source Blending</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1378"/>
        <location filename="../graphicssettingswidget.cpp" line="644"/>
        <source>Disable Framebuffer Fetch</source>
        <translation>Framebuffer Fetch kapat</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1385"/>
        <location filename="../graphicssettingswidget.cpp" line="648"/>
        <source>Disable Texture Buffers</source>
        <translation>Texture Buffers Kapat</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1357"/>
        <location filename="../graphicssettingswidget.cpp" line="639"/>
        <source>Disable Shader Cache</source>
        <translation>Disable Shader Cache</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1399"/>
        <location filename="../graphicssettingswidget.cpp" line="654"/>
        <source>Disable Memory Import</source>
        <translation>Disable Memory Import</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1406"/>
        <location filename="../graphicssettingswidget.cpp" line="657"/>
        <source>Disable Rasterizer Order Views</source>
        <translation>Disable Rasterizer Order Views</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="344"/>
        <source>Renderer</source>
        <translation>Çizici</translation>
    </message>
    <message>
        <source>Chooses the backend to use for rendering the console/game visuals. &lt;br&gt;Depending on your system and hardware, Direct3D 11 and OpenGL hardware backends may be available. &lt;br&gt;The software renderer offers the best compatibility, but is the slowest and does not offer any enhancements.</source>
        <translation type="vanished">Emülasyon için kullanılacak çizim arayüzünü seçer. &lt;br&gt;Sisteminiz ve donanımınıza göre donanımsal Direct3D 11 ve OpenGL arayüzleri kullanılabilir . &lt;br&gt;Yazılımsal çizici en uyumlu olandır ama en yavaş olanıdır ve iyileştirmeleri desteklemez.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="349"/>
        <source>Adapter</source>
        <translation>Adaptör</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="349"/>
        <source>(Default)</source>
        <translation>(Varsayılan)</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="350"/>
        <source>If your system contains multiple GPUs or adapters, you can select which GPU you wish to use for the hardware renderers. &lt;br&gt;This option is only supported in Direct3D and Vulkan. OpenGL will always use the default device.</source>
        <translation>Sisteminizde birden fazla grafik kartınız varsa hangisini donanımsal çizici için kullanacağınızı seçebilirsiniz. &lt;br&gt;Bu ayar sadece Direct3D ve Vulkan tarafından desteklenir. OpenGL her zaman varsayılan cihazı kullanır.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="354"/>
        <source>Internal Resolution</source>
        <translation>Çözünürlük Ayarı</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="355"/>
        <source>Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies to the hardware backends. &lt;br&gt;This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU.</source>
        <translation>Bunu yükseltmek 3D modellerin çizimini iyileştirir. Sadece donanım çizicilerinde çalışır. &lt;br&gt;Genellike zarar gelmez ve oyunlar çok daha güzel gözükür. Çözünürlük yükseltmek güçlü bir grafik kartı gerektirir.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="359"/>
        <source>Down-Sampling</source>
        <translation>Down-Sampling</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="359"/>
        <location filename="../graphicssettingswidget.cpp" line="449"/>
        <location filename="../graphicssettingswidget.cpp" line="452"/>
        <location filename="../graphicssettingswidget.cpp" line="966"/>
        <source>Disabled</source>
        <translation>Kapalı</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="360"/>
        <source>Downsamples the rendered image prior to displaying it. Can improve overall image quality in mixed 2D/3D games, but should be disabled for pure 3D games.</source>
        <translation>Çizilmiş bir kareyi ekrana göndermeden önce downsampling yapar. 2D ve 3D karışık kullanan oyunlarda görüntü kalitesini iyileştirebilir ama sadece 3D kullanan oyunlarda kapatılmalıdır.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="362"/>
        <source>Down-Sampling Display Scale</source>
        <translation>Down-Sampling Oranı</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="362"/>
        <source>1x</source>
        <translation>1 Katı</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="363"/>
        <source>Selects the resolution scale that will be applied to the final image. 1x will downsample to the original console resolution.</source>
        <translation>Son çıktıya uygulanan downsamplingi seçer. 1x oyunun orijinal çözünürlüğüne ayarlar.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="366"/>
        <source>Texture Filtering</source>
        <translation>Doku Süzme</translation>
    </message>
    <message>
        <source>Smooths out the blockiness of magnified textures on 3D objects by using filtering. &lt;br&gt;Will have a greater effect on higher resolution scales. &lt;br&gt;The JINC2 and especially xBR filtering modes are very demanding, and may not be worth the speed penalty.</source>
        <translation type="vanished">Yakında görünen modellerdeki kare kare çıkan kaplamaları filtreler aracılığıyla yumuşatır. &lt;br&gt;Yüksek çözünürlüklerde performansa daha çok etki eder. &lt;br&gt;JINC2 ve xBR filtreleri sistemi iyi zorlar ve performans kaybına değmeyebilir.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="371"/>
        <source>Sprite Texture Filtering</source>
        <translation>Sprite Doku Süzme</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="373"/>
        <source>Smooths out the blockiness of magnified textures on 2D objects by using filtering. This filter only applies to sprites and other 2D elements, such as the HUD.</source>
        <translation>Yakında görünen 2D spritelerda kare kare çıkan kaplamaları filtreler aracılığıyla yumuşatır. Bu sadece spriteler ve başka 2D elementleri etkiler mesela HUD&apos;ları.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="383"/>
        <source>Aspect Ratio</source>
        <translation>En Boy Oranı</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="385"/>
        <source>Changes the aspect ratio used to display the console&apos;s output to the screen. The default is Auto (Game Native) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.</source>
        <translation>Konsolun hangi en boy oranını kullanacağını seçer. Varsayılan Otomatik (Oyun Bazlı)&apos;dır ve oyunun zamanının televizyonlarında nasıl gözükeceğine göre seçilir.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="388"/>
        <source>Deinterlacing</source>
        <translation>Deinterlacing</translation>
    </message>
    <message>
        <source>Determines which algorithm is used to convert interlaced frames to progressive for display on your system. Generally, the &quot;Disable Interlacing&quot; enhancement provides better quality output, but some games require interlaced rendering.</source>
        <translation type="vanished">Interlace çizilien karelerin Progressive scan&apos;a nasıl çevirileceğini ayarlar. Genelde Deinterlacing Kapama iyileştirmesi kaliteyi yükseltir ama bazı oyunlar interlaced çizim gerektirir.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="393"/>
        <source>Crop</source>
        <translation>Kırpma</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="395"/>
        <source>Determines how much of the area typically not visible on a consumer TV set to crop/hide. Some games display content in the overscan area, or use it for screen effects. May not display correctly with the &quot;All Borders&quot; setting. &quot;Only Overscan&quot; offers a good compromise between stability and hiding black borders.</source>
        <translation>Konsolun çizdiği ama sıradan bir TV&apos;nin gösteremeyeceği alanın ne kadarının kırpılacağını ayarlar. Bazı oyunlar bu overscan bölgesinde birşeyler gösterir ya da ekran efektleri için kullanır. &quot;Tüm Kenarlar&quot; ayarı açıkken doğru gösteremeyebilir. &quot;Sadece Aşırı Tarama Bölgesi&quot; denge/stabilite ve siyah çerçeveyi saklama arasında bir dengeli bir feragatlık sağlar.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="399"/>
        <source>Scaling</source>
        <translation>Büyütme</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="399"/>
        <source>Bilinear (Smooth)</source>
        <translation>Bilinear (Yumuşak)</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="400"/>
        <source>Determines how the emulated console&apos;s output is upscaled or downscaled to your monitor&apos;s resolution.</source>
        <translation>Emülasyonu edilen konsoldan çıkan görüntünün ekranınıza nasıl büyütüleceğini/küçültüleciğini ayarlar.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="455"/>
        <location filename="../graphicssettingswidget.cpp" line="458"/>
        <location filename="../graphicssettingswidget.cpp" line="480"/>
        <location filename="../graphicssettingswidget.cpp" line="487"/>
        <location filename="../graphicssettingswidget.cpp" line="516"/>
        <location filename="../graphicssettingswidget.cpp" line="544"/>
        <location filename="../graphicssettingswidget.cpp" line="566"/>
        <location filename="../graphicssettingswidget.cpp" line="586"/>
        <source>Checked</source>
        <translation>Seçili</translation>
    </message>
    <message>
        <source>Forces the precision of colours output to the console&apos;s framebuffer to use the full 8 bits of precision per channel. This produces nicer looking gradients at the cost of making some colours look slightly different. Disabling the option also enables dithering, which makes the transition between colours less sharp by applying a pattern around those pixels. Most games are compatible with this option, but there is a number which aren&apos;t and will have broken effects with it enabled.</source>
        <translation type="vanished">Emülasyonu yapılan konsolun renkleri her kanal için 8-Bit olarak çizmesini sağlar ve böylece renk geçişleri daha güzel olur orijinalinden küçücük renk farklarıyla. Bu ayarı kapamak dithering açarak desen yoluyla gradyan yapmaya çalışır. Çoğu oyun bu ayarla iyi uyumlu değildir ve bu ayarı açmak efektleri bozar.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="402"/>
        <location filename="../graphicssettingswidget.cpp" line="406"/>
        <location filename="../graphicssettingswidget.cpp" line="410"/>
        <location filename="../graphicssettingswidget.cpp" line="414"/>
        <location filename="../graphicssettingswidget.cpp" line="416"/>
        <location filename="../graphicssettingswidget.cpp" line="430"/>
        <location filename="../graphicssettingswidget.cpp" line="433"/>
        <location filename="../graphicssettingswidget.cpp" line="437"/>
        <location filename="../graphicssettingswidget.cpp" line="462"/>
        <location filename="../graphicssettingswidget.cpp" line="466"/>
        <location filename="../graphicssettingswidget.cpp" line="484"/>
        <location filename="../graphicssettingswidget.cpp" line="491"/>
        <location filename="../graphicssettingswidget.cpp" line="493"/>
        <location filename="../graphicssettingswidget.cpp" line="497"/>
        <location filename="../graphicssettingswidget.cpp" line="500"/>
        <location filename="../graphicssettingswidget.cpp" line="504"/>
        <location filename="../graphicssettingswidget.cpp" line="519"/>
        <location filename="../graphicssettingswidget.cpp" line="522"/>
        <location filename="../graphicssettingswidget.cpp" line="524"/>
        <location filename="../graphicssettingswidget.cpp" line="527"/>
        <location filename="../graphicssettingswidget.cpp" line="529"/>
        <location filename="../graphicssettingswidget.cpp" line="531"/>
        <location filename="../graphicssettingswidget.cpp" line="534"/>
        <location filename="../graphicssettingswidget.cpp" line="537"/>
        <location filename="../graphicssettingswidget.cpp" line="540"/>
        <location filename="../graphicssettingswidget.cpp" line="542"/>
        <location filename="../graphicssettingswidget.cpp" line="576"/>
        <location filename="../graphicssettingswidget.cpp" line="580"/>
        <location filename="../graphicssettingswidget.cpp" line="594"/>
        <location filename="../graphicssettingswidget.cpp" line="603"/>
        <location filename="../graphicssettingswidget.cpp" line="606"/>
        <location filename="../graphicssettingswidget.cpp" line="609"/>
        <location filename="../graphicssettingswidget.cpp" line="612"/>
        <location filename="../graphicssettingswidget.cpp" line="617"/>
        <location filename="../graphicssettingswidget.cpp" line="619"/>
        <location filename="../graphicssettingswidget.cpp" line="622"/>
        <location filename="../graphicssettingswidget.cpp" line="624"/>
        <location filename="../graphicssettingswidget.cpp" line="626"/>
        <location filename="../graphicssettingswidget.cpp" line="633"/>
        <location filename="../graphicssettingswidget.cpp" line="636"/>
        <location filename="../graphicssettingswidget.cpp" line="639"/>
        <location filename="../graphicssettingswidget.cpp" line="641"/>
        <location filename="../graphicssettingswidget.cpp" line="644"/>
        <location filename="../graphicssettingswidget.cpp" line="648"/>
        <location filename="../graphicssettingswidget.cpp" line="651"/>
        <location filename="../graphicssettingswidget.cpp" line="654"/>
        <location filename="../graphicssettingswidget.cpp" line="657"/>
        <location filename="../graphicssettingswidget.cpp" line="660"/>
        <location filename="../graphicssettingswidget.cpp" line="663"/>
        <source>Unchecked</source>
        <translation>Seçili Değil</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="403"/>
        <source>Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to the chosen display aspect ratio in 3D games. &lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source>
        <translation>Ekrandaki vertex koordinatlarını geniş ekrana uyarlar ve böylece 3D 4:3 oranındaki görüntüyü seçili en boy oranına ayarlar. &lt;b&gt;&lt;u&gt;Tüm oyunlarla uyumlu olmayabilir.&lt;/u&gt;&lt;/b&gt;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="407"/>
        <source>Reduces &quot;wobbly&quot; polygons and &quot;warping&quot; textures that are common in PS1 games. &lt;strong&gt;May not be compatible with all games.&lt;/strong&gt;</source>
        <translation>Sallanan modelleri ve eğilip büzülen kaplamaları düzeltmeye çalışır. &lt;strong&gt;Tüm oyunlarla uyumlu olmayabilir.&lt;/strong&gt;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="410"/>
        <source>PGXP Depth Buffer</source>
        <translation>PGXP Derinlik Verisi</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="411"/>
        <source>Attempts to reduce polygon Z-fighting by testing pixels against the depth values from PGXP. Low compatibility, but can work well in some games. Other games may need a threshold adjustment.</source>
        <translation>Modellerin üst üste binip yanıp sönme yapmasını PGXP sisteminin koordinat verilerini kullanarak durdurmaya çalışır. Çoğu oyunla tam uyumlu değildir ama bazı oyunlar iyi yararlanır ve bazı oyunlar ise ince ayar ister.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="415"/>
        <source>Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs.</source>
        <translation>24 Bit içerik gösterilince 4:3 en boy oranına geçer. Genellike video ara sahneler gibi.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="417"/>
        <source>Smooths out blockyness between colour transitions in 24-bit content, usually FMVs.</source>
        <translation>24-Bit formatındaki içeriklerdeki (genellikle fmv ara sahneler) renkler arası kareleşmeyi yumuşatır.</translation>
    </message>
    <message>
        <source>Forces the rendering and display of frames to progressive mode. &lt;br&gt;This removes the &quot;combing&quot; effect seen in 480i games by rendering them in 480p. Usually safe to enable.&lt;br&gt;&lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source>
        <translation type="vanished">Ekrandaki görüntüyü Progressive çizmeye çalışır. &lt;br&gt;480i oyunlardaki tarak gibi olan efekti 480p çizime dönüştürerek düzeltmeye çalışır ve genellike sorun çıkarmaz&lt;br&gt;&lt;b&gt;&lt;u&gt;Tüm oyunlarla uyumlu olmayabilir.&lt;/u&gt;&lt;/b&gt;</translation>
    </message>
    <message>
        <source>Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz. &lt;br&gt;For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster. &lt;br&gt;For variable frame rate games, it may not affect the speed.</source>
        <translation type="vanished">Konsol PAL modunda çalışırken NTSC 60 Hertz kare zamanlamalarını kullanır. &lt;br&gt;Hızını kare saniye değerine göre ayarlayan oyunlar 17% daha hızlı çalışır. &lt;br&gt;Değişken kare saniye hızı olan oyunlarda oyunun hızını etkileyemeyebilir.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="421"/>
        <source>Fullscreen Mode</source>
        <translation>Tam Ekran Modu</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="421"/>
        <location filename="../graphicssettingswidget.cpp" line="916"/>
        <source>Borderless Fullscreen</source>
        <translation>Kenarsız Tam Ekran</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="422"/>
        <source>Chooses the fullscreen resolution and frequency.</source>
        <translation>Tam ekranın çözünürlüğünü ve frekansını seçin.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="423"/>
        <source>Exclusive Fullscreen Control</source>
        <translation>Exclusive Fullscreen Kontrolü</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="423"/>
        <location filename="../graphicssettingswidget.cpp" line="514"/>
        <source>Automatic</source>
        <translation>Otomatik</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="424"/>
        <source>Controls whether exclusive fullscreen can be utilized by Vulkan drivers.</source>
        <translation>Exclusive Fullscreen&apos;in Vulkan sürücülerinde kullanılabileceğini ayarlar.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="426"/>
        <source>Position</source>
        <translation>Pozisyon</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="428"/>
        <source>Determines the position on the screen when black borders must be added.</source>
        <translation>Görüntünün etrafına siyah çerçeve eklenmesi gerektiğinde ekranın pozisyonunu ayarlar.</translation>
    </message>
    <message>
        <source>Uses a second thread for drawing graphics. Currently only available for the software renderer, but can provide a significant speed improvement, and is safe to use.</source>
        <translation type="vanished">Grafikleri çizmek için ikinci bir iş parçacığı kullanır. Şimdilik sadece yazılımsal çizici tarafından desteklenir ama performansı yükseltir ve bunu kullanmaktan zarar gelmez.</translation>
    </message>
    <message>
        <source>Presents frames on a background thread when fast forwarding or vsync is disabled. This can measurably improve performance in the Vulkan renderer.</source>
        <translation type="vanished">İleri sarma yada dikey senkron kapalı iken çizilen kareleri arkaplan iş parçacığında gösterir. Bu ayar Vulkan çizicisinde performansı yükseltir.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="431"/>
        <source>Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.</source>
        <translation>Malibox presentation yerine FIFO kullanır. Triple buffering yerine Double Buffering kullanır. Genellikle daha kötü kare zamanlamasına sebep olur.</translation>
    </message>
    <message>
        <source>Prefers stretching the display vertically instead of horizontally, when applying the display aspect ratio.</source>
        <translation type="vanished">Ekrandaki görüntüyü en boy oranınıza uydurmak için yatay olarak değilde dikey olarak germeye yarar.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="438"/>
        <source>Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.</source>
        <translation>Direct3D 11 çizicisinde flipping modeli yerine blit gösterim yöntemini kullanır. Performansı düşürebilir ama bazı yayın (Streaming) programları için gerekli ve bazı sistemlerdeki kare hızlarının kilidinin sınırını için gereklidir.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="444"/>
        <source>Line Detection</source>
        <translation>Çizgi Tespit Etme</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="446"/>
        <source>Attempts to detect one pixel high/wide lines that rely on non-upscaled rasterization behavior, filling in gaps introduced by upscaling.</source>
        <translation>Çözünürlük iyileştirmesi yapılırken oluşan bazı boş piksellerini tespit edip doldurmaya çalışır.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="449"/>
        <source>Multi-Sampling</source>
        <translation>Multi-Sampling</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="450"/>
        <source>Uses multi-sampled anti-aliasing when rendering 3D polygons. Can improve visuals with a lower performance requirement compared to upscaling, &lt;strong&gt;but often introduces rendering errors.&lt;/strong&gt;</source>
        <translation>3D Poligonları çizerken Multi-Sampled Anti-Aliasing kullan. Çözünürlük iyileştirmesine oranla daha düşük performans kaybı yaşatır &lt;strong&gt; ama genellikle çizim hatalarına sebep olur.&lt;./strong&gt;</translation>
    </message>
    <message>
        <source>Applies modern dithering techniques to further smooth out gradients when true color is enabled. This debanding is performed during rendering (as opposed to a post-processing step), which allows it to be fast while preserving detail. Debanding increases the file size of screenshots due to the subtle dithering pattern present in screenshots.</source>
        <translation type="vanished">Modern dithering tekniklerini kullanarak, Kaliteli Renk Çizimi açıksa gradyanları yumuşatır. Bu debanding çizim sırasında yapılır (Görsel efekt filtre aşamasında değil) ve böylece detaylar kaybolmadan ve hızlıca yapılmasını sağlar. Debanding ekran görüntülerinin dosya boyutunu arttırır dithering deseni içerdiği için.</translation>
    </message>
    <message>
        <source>Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less obvious at higher resolutions. Usually safe to enable.</source>
        <translation type="vanished">Dithering desenini emülasyonu yapılan GPU&apos;ya oranlar ve böylece yüksek çözünürlüklerde dithering desenini daha az belirgin yapar bunu yapmak genellikle soruna yol açmaz.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="463"/>
        <source>Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater performance when using graphical enhancements with the hardware renderer.</source>
        <translation>Readback VRAM tekrar okumaları için yazılımsal çiziciyi kullanır. Bazı sistemlerde donanımsal çizicilere performans verebilir.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="467"/>
        <source>Rounds texture coordinates instead of flooring when upscaling. Can fix misaligned textures in some games, but break others, and is incompatible with texture filtering.</source>
        <translation>Kaplama koordinatlarını yuvarlayarak işler. Bazı oyunlardaki hizası kayıp kaplamaları düzeltirken bazılarında bozabilir ve Kaplama Süzme ayarıyla çakışır.</translation>
    </message>
    <message>
        <source>Forces blending to be done in the shader at 16-bit precision, when not using true color. Very few games actually require this, and there is a &lt;strong&gt;non-trivial&lt;/strong&gt; performance cost.</source>
        <translation type="vanished">Gerçek renk karıştırma kapalıyken renk karıştırmanın shaderda 16-bit hassasiyetle yapılmasını sağlar. Bir miktar performans kaybı olur ve çoğu oyun için gereksizdir.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="473"/>
        <source>Geometry Tolerance</source>
        <translation>Geometri Toleransı</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="473"/>
        <source>-1.00px (Disabled)</source>
        <translation>-1.00px (Kapalı)</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="474"/>
        <source>Discards precise geometry when it is found to be offset past the specified threshold. This can help with games that have vertices significantly moved by PGXP, but is still a hack/workaround.</source>
        <translation>Tolerans ayarına göre hassas geometri koordinatı farklıysa işlemi esgeçer. PGXP nin aşırı etkilediği oyunlara düzeltme yapabilir ama yine bir hack/yamalama dikme türü işlemdir.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="476"/>
        <source>Depth Clear Threshold</source>
        <translation>Derinlik Bilgisi Silme Sınırı</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="478"/>
        <source>Determines the increase in depth that will result in the depth buffer being cleared. Can help with depth issues in some games, but is still a hack/workaround.</source>
        <translation>Derinlik verisinin ulaşacağı sınırı belirler. Bazı oyunlardaki derinlik verisi sorunlarını düzeltebilir ama yinede hack/yama tarzı bir şeydir.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="481"/>
        <source>Uses perspective-correct interpolation for texture coordinates, straightening out warped textures. Requires geometry correction enabled.</source>
        <translation>Perspektif odaklı olarak doku koordinatları ve renkleri hesaplanarak eğik ve büzük dokular düzeltilir. Geometri düzeltmesi açık olmalıdır.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="485"/>
        <source>Uses perspective-correct interpolation for vertex colors, which can improve visuals in some games, but cause rendering errors in others. Requires geometry correction enabled.</source>
        <translation>Perspektif düzeltmeli hesaplama yapılıp vertex renkler iyileştirilir ve bazı oyunlar daha iyi kalitede çıkabilir ama bazı oyunları bozabilir. Geometri düzeltmesi açık olmalıdır.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="488"/>
        <source>Increases the precision of polygon culling, reducing the number of holes in geometry. Requires geometry correction enabled.</source>
        <translation>Model es geçme çözünürlüğünü yükselterek modellerdeki yarık sorunlarını çözer. Geometri düzeltme açık olmalıdır.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="492"/>
        <source>Adds additional precision to PGXP data post-projection. May improve visuals in some games.</source>
        <translation>PGXP Model döşemeye ayrıyetten daha çok hassasiyet ekler. Bazı oyunlarda grafikleri iyileştirebilir.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="494"/>
        <source>Uses PGXP for all instructions, not just memory operations. Required for PGXP to correct wobble in some games, but has a high performance cost.</source>
        <translation>PGXP tüm işlemlerde kullan, sadece hafıza bazlı işlemlerde değil. Bazı oyunlarda PGXP&apos;nin bu şekilde herşeye çalışması gerekir ve bu yüksek performans gerektirir.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="498"/>
        <source>Uses screen-space vertex positions to obtain precise positions, instead of tracking memory accesses. Can provide PGXP compatibility for some games, but &lt;strong&gt;generally provides no benefit.&lt;/strong&gt;</source>
        <translation>PGXP&apos;nin hafıza adresleri yerine tüm ekranı takip etmesini sağlar. Bazı oyunlarda PGXP uyumluluğu için gereklidir ama &lt;strong&gt;genelde pek bir şey fark etmez&lt;strong&gt;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="501"/>
        <source>Uses native resolution coordinates for 2D polygons, instead of precise coordinates. Can fix misaligned UI in some games, but otherwise should be left disabled. The game database will enable this automatically when needed.</source>
        <translation>2D poligonların 1x olan yani çözünürlük iyileştirmesi olmadan olan koordinatlarını kullanır. Hizası kayık arayüzleri düzeltebilir yoksa kapalı kalmalıdır. Oyun veritabanı bu ayar gerekince otomatik açar.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="512"/>
        <source>OSD Scale</source>
        <translation>Ekran Gösterge Boyutu</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="512"/>
        <source>100%</source>
        <translation>100%</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="513"/>
        <source>Changes the size at which on-screen elements, including status and messages are displayed.</source>
        <translation>Ekrandaki göstergelerin mesela bilgi mesajları ve durumların boyutunu ayarlar.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="517"/>
        <source>Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</source>
        <translation>Durum kayıtları, ekran görüntüleri gibi olaylarda ekran göstergelerini gösterir.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="520"/>
        <source>Shows the resolution of the game in the top-right corner of the display.</source>
        <translation>Oyunun çözünürlüğünü sağ üstte gösterir.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="523"/>
        <source>Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</source>
        <translation>Emülasyonun hızını sağ üstte yüzde olarak gösterir.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="525"/>
        <source>Shows the internal frame rate of the game in the top-right corner of the display.</source>
        <translation>Oyunun kendi kare hızını sağ üstte gösterir.</translation>
    </message>
    <message>
        <source>Shows the host&apos;s CPU usage based on threads in the top-right corner of the display. This does not display the emulated system CPU&apos;s usage. If a value close to 100% is being displayed, this means your host&apos;s CPU is likely the bottleneck. In this case, you should reduce enhancement-related settings such as overclocking.</source>
        <translation type="vanished">Thread/iş parçacığı baz alınarak işlemcinizin kullanım oranını gösterir. Eğer bu değer 100% e yakın ise işlemciniz darboğaz yapıyor demektir ve overclock/hız aşırtma gibi ayarları kapasanız iyi edersiniz.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="530"/>
        <source>Shows the host&apos;s GPU usage in the top-right corner of the display.</source>
        <translation>Bilgisayarınızn grafik kartı kullanımını ekranınınız sağ üstünde gösterir.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="532"/>
        <source>Shows information about the emulated GPU in the top-right corner of the display.</source>
        <translation>Emülasyonu yapılan GPU&apos;nun istatistiklerini ekranın sağ üstünde gösterir.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="535"/>
        <source>Shows information about input and audio latency in the top-right corner of the display.</source>
        <translation>Tuş girdileri ve ses gecikmesi hakkındaki bilgileri ekranınınz sağ üstünde gösterir.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="538"/>
        <source>Shows the history of frame rendering times as a graph in the top-right corner of the display.</source>
        <translation>Kare çizim sürelerini grafik şeklinde ekranın sağ üstünde gösterir.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="541"/>
        <source>Shows the current controller state of the system in the bottom-left corner of the display.</source>
        <translation>Sistemin kol tuş durumunu sol alt köşede gösterir.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="543"/>
        <source>Shows a summary of current settings in the bottom-right corner of the display.</source>
        <translation>Geçerli ayarların özetini sağ alt köşede gösterir.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="545"/>
        <source>Shows indicators on screen when the system is not running in its &quot;normal&quot; state. For example, fast forwarding, or being paused.</source>
        <translation>Sistem anormal bir şekilde çalışıyorsa simgelerle belirtir (duraklatma/ileri sarma gibi).</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="550"/>
        <source>Screenshot Size</source>
        <translation>Ekran Görüntüsü Boyutu</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="550"/>
        <source>Screen Resolution</source>
        <translation>Ekran Çözünürlüğü</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="551"/>
        <source>Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.</source>
        <translation>Ekran görüntülerinin yakalancağı büyüklüğü belirtir. Ne kadar büyükse o kadar detaylı olur ama dosya boyutu yükselir.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="554"/>
        <source>Screenshot Format</source>
        <translation>Ekran Görüntüsü Formatı</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="554"/>
        <source>PNG</source>
        <translation>PNG</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="555"/>
        <source>Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.</source>
        <translation>Ekran görüntülerinin kaydedileceği formatı ayarlar. JPEG düşük dosya boyutu verir ama görüntüdeki detayları kaybeder.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="556"/>
        <source>Screenshot Quality</source>
        <translation>Ekran Görüntüsü Kalitesi</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="558"/>
        <source>Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.</source>
        <translation>Ekran görüntülerinin hangi kalitede kaydedileceğini ayarlar. Yüksek değerler JPEG için kaliteyi arttırır ve PNG için boyutu düşürür.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="561"/>
        <source>Backend</source>
        <translation>Arayüz</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="563"/>
        <source>Selects the framework that is used to encode video/audio.</source>
        <translation>Video/Ses için hangi sistemin kullanılacağını ayarlar.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="564"/>
        <source>Container</source>
        <translation>Container</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="564"/>
        <source>MP4</source>
        <translation>MP4</translation>
    </message>
    <message>
        <source>Determines the file format used to contain the captured audio/video</source>
        <translation type="vanished">Yakalanacak video/ses&apos;in hangi container&apos;da saklanacağını ayarlar</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="570"/>
        <source>Video Codec</source>
        <translation>Video Codec</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="570"/>
        <location filename="../graphicssettingswidget.cpp" line="590"/>
        <location filename="../graphicssettingswidget.cpp" line="879"/>
        <location filename="../graphicssettingswidget.cpp" line="1150"/>
        <location filename="../graphicssettingswidget.cpp" line="1164"/>
        <source>Default</source>
        <translation>Varsayılan</translation>
    </message>
    <message>
        <source>Selects which Video Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
        <translation type="vanished">Video yakalamak için hangi Codec&apos;in kullanılacağını ayarlar &lt;b&gt;bilmiyorsanız varsayılanda bırakın.&lt;b&gt;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="572"/>
        <source>Video Bitrate</source>
        <translation>Video Bitrate</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="572"/>
        <source>6000 kbps</source>
        <translation>6000 kbps</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="573"/>
        <source>Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.</source>
        <translation>Hangi video bitrate&apos;inin kullanılacağını ayarlar. Yüksek bitrate yüksek kalitede görüntü kaydeder ama dosya boyutunu yükseltir.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="576"/>
        <source>Automatic Resolution</source>
        <translation>Otomatik Çözünürlük</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="577"/>
        <source>When checked, the video capture resolution will follows the internal resolution of the running game. &lt;b&gt;Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can cause system slowdown.&lt;/b&gt;</source>
        <translation>Seçildiğinde video emülasyondaki sistemin çözünürlük ayarıyla kaydedilecek. &lt;b&gt;Çözünürlük iyileştirmesi yaparken dikkatli olun çünkü yüksek çözünürlükler (4x ve katları) sistemi yavaşlatabilir.&lt;/b&gt;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="580"/>
        <source>Enable Extra Video Arguments</source>
        <translation>Ekstra Video Ayarlarını Aç</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="581"/>
        <source>Allows you to pass arguments to the selected video codec.</source>
        <translation>Seçili video codec&apos;ine daha başka ayarlar vermenize izin verir.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="583"/>
        <source>Extra Video Arguments</source>
        <translation>Ekstra Video Ayarları</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="583"/>
        <location filename="../graphicssettingswidget.cpp" line="597"/>
        <source>Empty</source>
        <translation>Boş</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="584"/>
        <source>Parameters passed to the selected video codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;crf = 21 : preset = veryfast&quot;</source>
        <translation>Video codec&apos;ine verilecek ayarlar.&lt;br&gt;&lt;b&gt;&apos;=&apos; işareti ile ayar ismini ve değeri ayrıştırıp &apos;:&apos; her ayrı ayarı ayırmalısınız.&lt;/b&gt;&lt;br&gt;Mesela: &quot;crf = 21 : preset = veryfast&quot;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="590"/>
        <source>Audio Codec</source>
        <translation>Ses Codec</translation>
    </message>
    <message>
        <source>Selects which Audio Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
        <translation type="vanished">Video kaydı için hangi ses codec&apos;inin kullanılacağını ayarlar &lt;b&gt;bilmiyorsanız varsayılanda bırakın.&lt;b&gt;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="592"/>
        <source>Audio Bitrate</source>
        <translation>Ses Bitrate</translation>
    </message>
    <message>
        <source>160 kbps</source>
        <translation type="vanished">160 kbps</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="593"/>
        <source>Sets the audio bitrate to be used.</source>
        <translation>Ses bitrate&apos;ini ayarlar.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="594"/>
        <source>Enable Extra Audio Arguments</source>
        <translation>Ekstra Ses Ayarlarını Aç</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="595"/>
        <source>Allows you to pass arguments to the selected audio codec.</source>
        <translation>Seçili ses codec&apos;ine daha başka ayarlar vermenize izin verir.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="597"/>
        <source>Extra Audio Arguments</source>
        <translation>Ektsra Ses Ayarları</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="598"/>
        <source>Parameters passed to the selected audio codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;compression_level = 4 : joint_stereo = 1&quot;</source>
        <translation>Ses codec&apos;ine verilecek ayarlar.&lt;br&gt;&lt;b&gt;&apos;=&apos; işareti ile ayar ismini ve değeri ayrıştırıp &apos;:&apos; her ayrı ayarı ayırmalısınız.&lt;/b&gt;&lt;br&gt;Mesela: &quot;compression_level = 4 : joint_stereo = 1&quot;</translation>
    </message>
    <message>
        <source>Enables the replacement of background textures in supported games. &lt;strong&gt;This is not general texture replacement.&lt;/strong&gt;</source>
        <translation type="vanished">Desteklenen oyunlarda arkaplan dokularını değiştirmeyi sağlar.&lt;strong&gt;Bu genel bir doku değiştirme sistemi değildir.&lt;/strong&gt;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="607"/>
        <source>Loads all replacement texture to RAM, reducing stuttering at runtime.</source>
        <translation>Tüm doku paketlerini RAM&apos;e yükler. Oyun çalışırken takılamaları azaltır.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="627"/>
        <source>Enables the older, less accurate MDEC decoding routines. May be required for old replacement backgrounds to match/load.</source>
        <translation>Eski MDEC decode metodlarını açar. Eski arka plan texture pack&apos;leri kullanmak için gerekli olabilir.</translation>
    </message>
    <message>
        <source>Clears the mask/transparency bit in VRAM write dumps.</source>
        <translation type="vanished">Şeffaflık bitini VRAM yazma kayıtlarından temizler.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="625"/>
        <source>Writes backgrounds that can be replaced to the dump directory.</source>
        <translation>Modifiye edilebilecek arkaplanları kopya klasörüne kopyalar.</translation>
    </message>
    <message>
        <source>Dump Size Threshold</source>
        <translation type="vanished">Dump Size Threshold</translation>
    </message>
    <message>
        <source>128px</source>
        <translation type="vanished">128px</translation>
    </message>
    <message>
        <source>Determines the threshold that triggers a VRAM write to be dumped.</source>
        <translation type="vanished">VRAM yazmalarını kopyalamak için kullanılacak sınırı ayarlar.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="452"/>
        <source>Wireframe Mode</source>
        <translation>Wireframe/Ayrıt Modu</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="453"/>
        <source>Draws a wireframe outline of the triangles rendered by the console&apos;s GPU, either as a replacement or an overlay.</source>
        <translation>Konsolun grafik kartının çizdiği üçgenlerin ayrıtlarını çizer. Modelleri değiştirerek yada üstlerine yazarak.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="456"/>
        <source>Uses a second thread for drawing graphics. Provides a significant speed improvement particularly with the software renderer, and is safe to use.</source>
        <translation>Grafikleri çizmek için ikinci bir iş parçacığı kullanır. Şimdilik sadece yazılımsal çizici tarafından desteklenir ama performansı yükseltir ve bunu kullanmaktan zarar gelmez.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="459"/>
        <source>Scales line skipping in interlaced rendering to the internal resolution. This makes the combing less obvious at higher resolutions. Usually safe to enable.</source>
        <translation>Interlaced çizimde hat atlama çözünürlüğünü oyunun çözünrülüğüne ayarlar ve daha az belirgin yapar. Açmak genellikle sorun çıkarmaz.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="505"/>
        <source>Enables depth testing for semi-transparent polygons. Usually these include shadows, and tend to clip through the ground when depth testing is enabled. Depth writes for semi-transparent polygons are disabled regardless of this setting.</source>
        <translation>Yarı saydam poligonlar için derinlik testini açar. Genellikle gölgeler için işe yarar ve zeminde kaybolabilirler bu ayar açılıysa.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="514"/>
        <source>Theme</source>
        <translation>Tema</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="515"/>
        <source>Determines the theme to use for on-screen display elements and the Big Picture UI.</source>
        <translation>Tam Ekran Modu ve ekran üstü göstergeler için kullanılacak temayı ayarlar.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="528"/>
        <source>Shows the host&apos;s CPU usage of each system thread in the top-right corner of the display.</source>
        <translation>İşlemci kullanımınızı iş parçaları göz önüne alınarak ekranınızın sağ üstünde gösterir.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="565"/>
        <source>Determines the file format used to contain the captured audio/video.</source>
        <translation>Yakalanacak video/ses&apos;in hangi container&apos;da saklanacağını ayarlar.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="567"/>
        <source>Captures video to the chosen file when media capture is started. If unchecked, the file will only contain audio.</source>
        <translation>Medya kaydı başlatılınca video kaydetmeye başlar. Seçili değilse sadece ses kaydı yapılır.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="571"/>
        <source>Selects which Video Codec to be used for media capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
        <translation>Medya kaydı için kullanılacak codec&apos;i seçer. &lt;b&gt;Emin değilseniz varsayılanda bırakın&lt;b&gt;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="587"/>
        <source>Captures audio to the chosen file when media capture is started. If unchecked, the file will only contain video.</source>
        <translation>Medya kaydı başlatılınca ses  kaydetmeye başlar. Seçili değilse sadece video kaydı yapılır.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="591"/>
        <source>Selects which Audio Codec to be used for media capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
        <translation>Medya kaydı için hangi ses codec&apos;inin kullanılacağını ayarlar &lt;b&gt;bilmiyorsanız varsayılanda bırakın.&lt;b&gt;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="592"/>
        <source>128 kbps</source>
        <translation>128 kbps</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="604"/>
        <source>Enables caching of guest textures, required for texture replacement. &lt;strong&gt;The texture cache is currently experimental, and may cause rendering errors in some games.&lt;/strong&gt;</source>
        <translation>Yüklenecek textureları önbelleğe alır, texture değiştirmek için gereklidir. &lt;strong&gt;Daha deneme aşamasında. Çizim hataları oluşturabilir.&lt;/strong&gt;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="609"/>
        <source>Enable Texture Replacements</source>
        <translation>Doku Değiştirmeyi Aç</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="610"/>
        <source>Enables loading of replacement textures. Not compatible with all games.</source>
        <translation>Texture/Kaplama paketlerinin yüklenmesine izin verir. Tüm oyunlarla uyumlu olmayabilir.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="613"/>
        <source>Forces texture upload tracking to be enabled regardless of whether it is needed. Reduces performance, but allows toggling replacements on and off. &lt;strong&gt;Not required for replacements to load, &lt;/strong&gt;normally tracking is automatically enabled when needed.</source>
        <translation>Gerekli olsun olmasın texture/kaplama takibini açar. Performans düşürür ama doku değiştirmeyi aç kapa yapmak için kullanılabilir. &lt;strong&gt;Doku paketlerinin yüklenmesi için gerekli değildir.&lt;/strong&gt;normalde takip gerektiğinde kendiliğinden seçilir.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="618"/>
        <source>Enables dumping of textures to image files, which can be replaced. Not compatible with all games.</source>
        <translation>Texture/Kaplamaları resim dosyalarına kaydeder ve değiştirilebilrmelerini sağlar. Tüm oyunlarla uyumlu değildir.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="620"/>
        <source>Dumps textures that have replacements already loaded.</source>
        <translation>Üzerine yazılacak textureları yüklenen textureları kaydeder.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="623"/>
        <source>Enables the replacement of background textures in supported games.</source>
        <translation>Desteklenen oyunlarda arkaplan dokularını değiştirmeyi sağlar.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="634"/>
        <source>Enable debugging when supported by the host&apos;s renderer API. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</source>
        <translation>Enable debugging when supported by the host&apos;s renderer API. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="637"/>
        <source>Enable GPU-based validation when supported by the renderer API. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</source>
        <translation>Enable GPU-based validation when supported by the host&apos;s renderer API. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="640"/>
        <source>Forces shaders to be compiled for every run of the program. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</source>
        <translation>Forces shaders to be compiled for every run of the program. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="642"/>
        <source>Prevents dual-source blending from being used. Useful for testing broken graphics drivers. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</source>
        <translation>Prevents dual-source blending from being used. Useful for testing broken graphics drivers. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="645"/>
        <source>Prevents the framebuffer fetch extensions from being used. Useful for testing broken graphics drivers. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</source>
        <translation>Prevents the framebuffer fetch extensions from being used. Useful for testing broken graphics drivers. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="649"/>
        <source>Forces VRAM updates through texture updates, instead of texture buffers and draws. Useful for testing broken graphics drivers. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</source>
        <translation>Forces VRAM updates through texture updates, instead of texture buffers and draws. Useful for testing broken graphics drivers. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="651"/>
        <source>Disable Texture Copies To Self</source>
        <translation>Disable Texture Copies To Self</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="652"/>
        <source>Disables the use of self-copy updates for the VRAM texture. Useful for testing broken graphics drivers. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</source>
        <translation>Disables the use of self-copy updates for the VRAM texture. Useful for testing broken graphics drivers. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="655"/>
        <source>Disables the use of host memory importing. Useful for testing broken graphics drivers. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</source>
        <translation>Disables the use of host memory importing. Useful for testing broken graphics drivers. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="658"/>
        <source>Disables the use of rasterizer order views. Useful for testing broken graphics drivers. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</source>
        <translation>Disables the use of rasterizer order views. Useful for testing broken graphics drivers. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="661"/>
        <source>Disables the use of compute shaders. Useful for testing broken graphics drivers. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</source>
        <translation>Disables the use of compute shaders. Useful for testing broken graphics drivers. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="664"/>
        <source>Disables the use of compressed textures. Useful for testing broken graphics drivers. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</source>
        <translation>Disables the use of compressed textures. Useful for testing broken graphics drivers. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="1008"/>
        <source>Automatic (Based on Window Size)</source>
        <translation>Otomatik (Pencere Boyutuna Göre)</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="1009"/>
        <source>1x Native (Default)</source>
        <translation>1x (Varsayılan)</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="1010"/>
        <source>3x Native (for 720p)</source>
        <translation>3x (720p)</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="1011"/>
        <source>5x Native (for 1080p)</source>
        <translation>5x (1080p)</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="1012"/>
        <source>6x Native (for 1440p)</source>
        <translation>6x (1440p)</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="1013"/>
        <source>9x Native (for 4K)</source>
        <translation>9x (4K)</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="1020"/>
        <source>%1x Native</source>
        <translation>%1x</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="1328"/>
        <source>Texture Replacement Configuration</source>
        <translation>Doku Değiştirme Ayarı</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="1331"/>
        <source>Texture Replacement Configuration (config.yaml)</source>
        <translation>Doku Değiştirme Ayarı (config.yaml)</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="1333"/>
        <source>Save</source>
        <translation>Kaydet</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="1336"/>
        <source>Save Configuration</source>
        <translation>Ayarı Kaydet</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="1337"/>
        <source>Configuration Files (config.yaml)</source>
        <translation>Ayar Dosyaları (config.yaml)</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="1345"/>
        <source>Write Failed</source>
        <translation>Yazma Başarısız Oldu</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="963"/>
        <source>Use Global Setting</source>
        <translation>Evrensel Ayarı Kullan</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="275"/>
        <source>Select Textures Directory</source>
        <translation>Doku Dizinini Seç</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="345"/>
        <source>Selects the backend to use for rendering the console/game visuals. &lt;br&gt;Depending on your system and hardware, Direct3D 11 and OpenGL hardware backends may be available. &lt;br&gt;The software renderer offers the best compatibility, but is the slowest and does not offer any enhancements.</source>
        <translation>Emülasyon için kullanılacak çizim arayüzünü seçer. &lt;br&gt;Sisteminiz ve donanımınıza göre donanımsal Direct3D 11 ve OpenGL arayüzleri kullanılabilir . &lt;br&gt;Yazılımsal çizici en uyumlu olandır ama en yavaş olanıdır ve iyileştirmeleri desteklemez.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="368"/>
        <source>Smooths out the blockiness of magnified textures on 3D objects by using filtering. &lt;br&gt;Will have a greater effect on higher resolution scales.</source>
        <translation>3D objelerdeki dokuları filtreleyerek yumuşatır. &lt;br&gt;Yüksek çözünürlük ayarlarında daha belirgin olur.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="376"/>
        <source>Dithering</source>
        <translation>Dithering</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="378"/>
        <source>Controls how dithering is applied in the emulated GPU. True Color disables dithering and produces the nicest looking gradients. Scaled options make the dither pattern less noticeable at higher resolutions. Shader Blending options perform blending in software, and are more accurate but have a &lt;strong&gt;significant&lt;/strong&gt; performance penalty.</source>
        <translation>Dither işleminin emülasyonu yapılan konsolda nasıl işleneceğini ayarlar. Kaliteli Renk Çizimi ditheringi kapar ve en iyi renk geçişlerini çizer. Orantılı ayarlar deseni yüksek çözünürlüklerde daha az belirgin yapar. Shader Blending/Karıştırma modları yazılımsal olarak çalışır ve daha gerçeğe birdir ama &lt;strong&gt;çok&lt;/strong&gt; performans kaybına yol açar.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="390"/>
        <source>Determines which algorithm is used to convert interlaced frames to progressive for display on your system. Using progressive rendering provides the best quality output, but some games require interlaced rendering.</source>
        <translation>Interlace çizilien karelerin Progressive scan&apos;a nasıl çevirileceğini ayarlar. Genelde Deinterlacing Kapama iyileştirmesi kaliteyi yükseltir ama bazı oyunlar interlaced çizim gerektirir.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="434"/>
        <source>Automatically resizes the window to match the internal resolution. &lt;strong&gt;For high internal resolutions, this will create very large windows.&lt;/strong&gt;</source>
        <translation>Automatically resizes the window to match the internal resolution. &lt;strong&gt;Çok yüksek çözünürlükler için çok büyük pencereler oluşturur.&lt;/strong&gt;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="968"/>
        <source>%1x MSAA</source>
        <translation>%1x MSAA</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="970"/>
        <source>%1x SSAA</source>
        <translation>%1x SSAA</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="1123"/>
        <location filename="../graphicssettingswidget.cpp" line="1155"/>
        <location filename="../graphicssettingswidget.cpp" line="1169"/>
        <source>%1 (%2)</source>
        <translation>%1 (%2)</translation>
    </message>
</context>
<context>
    <name>GunCon</name>
    <message>
        <location filename="../../core/guncon.cpp" line="270"/>
        <source>Pointer/Aiming</source>
        <translation>İmleç/Nişan Alma</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="271"/>
        <source>Trigger</source>
        <translation>Tetik</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="272"/>
        <source>Shoot Offscreen</source>
        <translation>Ekran Dışına Atış</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="273"/>
        <source>A</source>
        <translation>A</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="274"/>
        <source>B</source>
        <translation>B</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="276"/>
        <source>Relative Left</source>
        <translation>Göreceli Sol</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="277"/>
        <source>Relative Right</source>
        <translation>Göreceli Sağ</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="278"/>
        <source>Relative Up</source>
        <translation>Göreceli Yukarı</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="279"/>
        <source>Relative Down</source>
        <translation>Göreceli Aşağı</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="292"/>
        <source>Crosshair Image Path</source>
        <translation>Nişangah Dosyası Dizini</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="293"/>
        <source>Path to an image to use as a crosshair/cursor.</source>
        <translation>Nişangah Olarak Kullanılacak Çizimin Dizini.</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="295"/>
        <source>Crosshair Image Scale</source>
        <translation>Nişangah Boyutu</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="296"/>
        <source>Scale of crosshair image on screen.</source>
        <translation>Nişangahın ekrandaki boyutu.</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="298"/>
        <source>Cursor Color</source>
        <translation>İmleç Rengi</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="299"/>
        <source>Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)</source>
        <translation>Seçilen nişangah görseline renk atar. Birden çok oyuncu için kullanılabilir. HTML/CSS formatında olmalı (Mesela #FEBD16)</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="302"/>
        <source>X Scale</source>
        <translation>X Eksen Kaydırması</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="303"/>
        <source>Scales X coordinates relative to the center of the screen.</source>
        <translation>X koordinatlarını ekranın ortasına göre oranlar.</translation>
    </message>
</context>
<context>
    <name>HotkeySettingsWidget</name>
    <message>
        <location filename="../hotkeysettingswidget.cpp" line="30"/>
        <source>Search...</source>
        <translation>Ara...</translation>
    </message>
</context>
<context>
    <name>Hotkeys</name>
    <message>
        <source>General</source>
        <translation type="vanished">Genel</translation>
    </message>
    <message>
        <source>Fast Forward</source>
        <translation type="vanished">İleri Sar</translation>
    </message>
    <message>
        <source>Toggle Fast Forward</source>
        <translation type="vanished">İleri Sarmayı Aç/Kapa</translation>
    </message>
    <message>
        <source>Turbo</source>
        <translation type="vanished">Turbo</translation>
    </message>
    <message>
        <source>Toggle Turbo</source>
        <translation type="vanished">Turboyu Aç/Kapat</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="206"/>
        <source>Toggle Fullscreen</source>
        <translation>Tam Ekranı Aç/Kapat</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="200"/>
        <source>Toggle Pause</source>
        <translation>Duraklatmayı Aç/Kapat</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="237"/>
        <source>Power Off System</source>
        <translation>Sistemi Kapat</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="242"/>
        <source>Reset System</source>
        <translation>Sisteme Reset At</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="194"/>
        <source>Save Screenshot</source>
        <translation>Ekran Görüntüsü Kaydet</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="170"/>
        <source>Open Pause Menu</source>
        <translation>Duraklama Menüsünü Aç</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="286"/>
        <source>Toggle Media Capture</source>
        <translation>Medya Yakalama Aç/Kapa</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="182"/>
        <source>Open Achievement List</source>
        <translation>Başarımlar Listesini Aç</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="188"/>
        <source>Open Leaderboard List</source>
        <translation>Liderler Sıralaması Listesini Aç</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="211"/>
        <location filename="../../core/hotkeys.cpp" line="218"/>
        <location filename="../../core/hotkeys.cpp" line="224"/>
        <location filename="../../core/hotkeys.cpp" line="230"/>
        <location filename="../../core/hotkeys.cpp" line="236"/>
        <location filename="../../core/hotkeys.cpp" line="242"/>
        <location filename="../../core/hotkeys.cpp" line="247"/>
        <location filename="../../core/hotkeys.cpp" line="253"/>
        <location filename="../../core/hotkeys.cpp" line="260"/>
        <location filename="../../core/hotkeys.cpp" line="267"/>
        <location filename="../../core/hotkeys.cpp" line="273"/>
        <location filename="../../core/hotkeys.cpp" line="279"/>
        <location filename="../../core/hotkeys.cpp" line="285"/>
        <location filename="../../core/hotkeys.cpp" line="296"/>
        <location filename="../../core/hotkeys.cpp" line="326"/>
        <location filename="../../core/hotkeys.cpp" line="340"/>
        <location filename="../../core/hotkeys.cpp" line="355"/>
        <source>System</source>
        <translation>Sistem</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="247"/>
        <source>Change Disc</source>
        <translation>CD&apos;yi Değiştir</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="280"/>
        <source>Swap Memory Card Slots</source>
        <translation>Hafıza Kartı Slotlarını Birbirleriyle Değiştir</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="273"/>
        <source>Frame Step</source>
        <translation>Kare İleri Sar</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="267"/>
        <source>Rewind</source>
        <translation>Geri Sar</translation>
    </message>
    <message>
        <source>Toggle Cheats</source>
        <translation type="vanished">Hileleri Aç/Kapat</translation>
    </message>
    <message>
        <source>Toggle Patch Codes</source>
        <translation type="vanished">Yama Kodlarını Aç/Kapat</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="297"/>
        <source>Toggle Clock Speed Control (Overclocking)</source>
        <translation>İşlemci Hız Aşırtmayı Aç/Kapat</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="327"/>
        <source>Increase Emulation Speed</source>
        <translation>Emülasyon Hızını Arttır</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="341"/>
        <source>Decrease Emulation Speed</source>
        <translation>Emülasyon Hızını Azalt</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="356"/>
        <source>Reset Emulation Speed</source>
        <translation>Emülasyon Hızını Resetle</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="370"/>
        <location filename="../../core/hotkeys.cpp" line="379"/>
        <location filename="../../core/hotkeys.cpp" line="391"/>
        <location filename="../../core/hotkeys.cpp" line="397"/>
        <location filename="../../core/hotkeys.cpp" line="403"/>
        <location filename="../../core/hotkeys.cpp" line="440"/>
        <location filename="../../core/hotkeys.cpp" line="460"/>
        <location filename="../../core/hotkeys.cpp" line="466"/>
        <location filename="../../core/hotkeys.cpp" line="472"/>
        <location filename="../../core/hotkeys.cpp" line="478"/>
        <location filename="../../core/hotkeys.cpp" line="484"/>
        <location filename="../../core/hotkeys.cpp" line="490"/>
        <location filename="../../core/hotkeys.cpp" line="496"/>
        <location filename="../../core/hotkeys.cpp" line="502"/>
        <source>Graphics</source>
        <translation>Grafikler</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="398"/>
        <source>Toggle Software Rendering</source>
        <translation>Yazılımsal Çizmeyi Aç/Kapat</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="403"/>
        <source>Toggle PGXP</source>
        <translation>PGXP&apos;yi Aç/Kapat</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="485"/>
        <source>Increase Resolution Scale</source>
        <translation>Çözünürlüğü Yükselt</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="491"/>
        <source>Decrease Resolution Scale</source>
        <translation>Çözünürlüğü Azalt</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="467"/>
        <source>Toggle Post-Processing</source>
        <translation>Görsel Efektleri Aç/Kapat</translation>
    </message>
    <message>
        <source>Toggle Internal Post-Processing</source>
        <translation type="vanished">İçsel Görsel Efektleri Aç/Kapat</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="473"/>
        <source>Reload Post Processing Shaders</source>
        <translation>Görsel Efekt Shaderlarını Tekrar Yükle</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="479"/>
        <source>Reload Texture Replacements</source>
        <translation>Doku Paketlerini Tekrar Yükle</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="460"/>
        <source>Toggle Widescreen</source>
        <translation>Geniş Ekranı Aç/Kapat</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="441"/>
        <source>Toggle PGXP Depth Buffer</source>
        <translation>PGXP Derinlik Verisini Aç/Kapat</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="770"/>
        <location filename="../../core/hotkeys.cpp" line="798"/>
        <location filename="../../core/hotkeys.cpp" line="816"/>
        <source>Debugging</source>
        <translation>Debugging</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="771"/>
        <source>Toggle PGXP CPU Mode</source>
        <translation>PGXP CPU Modunu Aç/Kapat</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="391"/>
        <source>Toggle On-Screen Display</source>
        <translation>Ekran Göstergelerini Aç/Kapat</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="169"/>
        <location filename="../../core/hotkeys.cpp" line="175"/>
        <location filename="../../core/hotkeys.cpp" line="181"/>
        <location filename="../../core/hotkeys.cpp" line="187"/>
        <location filename="../../core/hotkeys.cpp" line="193"/>
        <location filename="../../core/hotkeys.cpp" line="199"/>
        <location filename="../../core/hotkeys.cpp" line="205"/>
        <source>Interface</source>
        <translation>Arayüz</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="176"/>
        <source>Open Cheat Settings</source>
        <translation>Hile Ayarlarını Aç</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="211"/>
        <source>Fast Forward (Hold)</source>
        <translation>İleri Sarma (Basılı Tutarak)</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="219"/>
        <source>Fast Forward (Toggle)</source>
        <translation>İleri Sarma (Aç/Kapa)</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="224"/>
        <source>Turbo (Hold)</source>
        <translation>Turbo (Basılı Tut)</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="230"/>
        <source>Turbo (Toggle)</source>
        <translation>Turbo (Aç/Kapa)</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="254"/>
        <source>Switch to Previous Disc</source>
        <translation>Bir Önceki CD&apos;ye Geç</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="260"/>
        <source>Switch to Next Disc</source>
        <translation>Bir Sonraki CD&apos;ye Geç.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="371"/>
        <source>Rotate Display Clockwise</source>
        <translation>Ekranı Saat Yönünde Çevir</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="380"/>
        <source>Rotate Display Counterclockwise</source>
        <translation>Ekranı Saat Yönünün Tersine Çevir</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="497"/>
        <source>Record Single Frame GPU Trace</source>
        <translation>Record Single Frame GPU Trace</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="503"/>
        <source>Record Multi-Frame GPU Trace</source>
        <translation>Record Multi-Frame GPU Trace</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="513"/>
        <location filename="../../core/hotkeys.cpp" line="518"/>
        <location filename="../../core/hotkeys.cpp" line="523"/>
        <location filename="../../core/hotkeys.cpp" line="530"/>
        <location filename="../../core/hotkeys.cpp" line="537"/>
        <location filename="../../core/hotkeys.cpp" line="544"/>
        <location filename="../../core/hotkeys.cpp" line="551"/>
        <location filename="../../core/hotkeys.cpp" line="558"/>
        <location filename="../../core/hotkeys.cpp" line="565"/>
        <location filename="../../core/hotkeys.cpp" line="572"/>
        <location filename="../../core/hotkeys.cpp" line="579"/>
        <location filename="../../core/hotkeys.cpp" line="586"/>
        <location filename="../../core/hotkeys.cpp" line="593"/>
        <location filename="../../core/hotkeys.cpp" line="600"/>
        <source>Free Camera</source>
        <translation>Özgür/Free Camera</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="513"/>
        <source>Freecam Toggle</source>
        <translation>Özgür/Freecam Aç/Kapa</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="518"/>
        <source>Freecam Reset</source>
        <translation>Özgür/Freecam Resetleme</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="524"/>
        <source>Freecam Move Left</source>
        <translation>Özgür/Freecam Sol Gitme</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="531"/>
        <source>Freecam Move Right</source>
        <translation>Özgür/Freecam Sağ Gitme</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="537"/>
        <source>Freecam Move Up</source>
        <translation>Özgür/Freecam Yukarı Gitme</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="545"/>
        <source>Freecam Move Down</source>
        <translation>Özgür/Freecam Aşağı Gitme</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="552"/>
        <source>Freecam Move Forward</source>
        <translation>Özgür/Freecam İleri Gitme</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="559"/>
        <source>Freecam Move Backward</source>
        <translation>Özgür/Freecam Geri Gitme</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="566"/>
        <source>Freecam Rotate Left</source>
        <translation>Özgür/Freecam Sol Döndürme</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="573"/>
        <source>Freecam Rotate Right</source>
        <translation>Özgür/Freecam Sağ Döndürme</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="580"/>
        <source>Freecam Rotate Forward</source>
        <translation>Özgür/Freecam İleri Döndürme</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="587"/>
        <source>Freecam Rotate Backward</source>
        <translation>Özgür/Freecam Geri Döndürme</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="594"/>
        <source>Freecam Roll Left</source>
        <translation>Özgür/Freecam Sola Yatırma</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="601"/>
        <source>Freecam Roll Right</source>
        <translation>Özgür/Freecam Sağ Yatırma</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="673"/>
        <location filename="../../core/hotkeys.cpp" line="678"/>
        <location filename="../../core/hotkeys.cpp" line="683"/>
        <location filename="../../core/hotkeys.cpp" line="688"/>
        <location filename="../../core/hotkeys.cpp" line="693"/>
        <location filename="../../core/hotkeys.cpp" line="704"/>
        <location filename="../../core/hotkeys.cpp" line="711"/>
        <location filename="../../core/hotkeys.cpp" line="717"/>
        <source>Save States</source>
        <translation>Durum Kayıtları</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="674"/>
        <source>Load From Selected Slot</source>
        <translation>Seçili Slotu Yükle</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="679"/>
        <source>Save To Selected Slot</source>
        <translation>Seçili Slota Kaydet</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="684"/>
        <source>Select Previous Save Slot</source>
        <translation>Önceki Durum Kaydı Slotunu Seç</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="689"/>
        <source>Select Next Save Slot</source>
        <translation>Sonraki Durum Kayıtı Slotunu Seç</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="694"/>
        <source>Save State and Select Next Slot</source>
        <translation>Durum Kaydı Al ve Sonraki Slotu Seç</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="704"/>
        <source>Undo Load State</source>
        <translation>Durum Kaydı Geri Al</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="724"/>
        <source>Load Game State 1</source>
        <translation>Durum Kaydı 1 Yükle</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="726"/>
        <source>Load Game State 2</source>
        <translation>Durum Kaydı 2 Yükle</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="728"/>
        <source>Load Game State 3</source>
        <translation>Durum Kaydı 3 Yükle</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="730"/>
        <source>Load Game State 4</source>
        <translation>Durum Kaydı 4 Yükle</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="732"/>
        <source>Load Game State 5</source>
        <translation>Durum Kaydı 5 Yükle</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="734"/>
        <source>Load Game State 6</source>
        <translation>Durum Kaydı 6 Yükle</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="736"/>
        <source>Load Game State 7</source>
        <translation>Durum Kaydı 7 Yükle</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="738"/>
        <source>Load Game State 8</source>
        <translation>Durum Kaydı 8 Yükle</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="740"/>
        <source>Load Game State 9</source>
        <translation>Durum Kaydı 9 Yükle</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="742"/>
        <source>Load Game State 10</source>
        <translation>Durum Kaydı 10 Yükle</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="799"/>
        <source>Toggle PGXP Preserve Projection Precision</source>
        <translation>PGXP Model Döşeme Hassasiyeti Aç/Kapa</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="816"/>
        <source>Toggle VRAM View</source>
        <translation>Toggle VRAM View</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="725"/>
        <source>Save Game State 1</source>
        <translation>Durum Kaydı 1 Kaydet</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="727"/>
        <source>Save Game State 2</source>
        <translation>Durum Kaydı 2 Kaydet</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="729"/>
        <source>Save Game State 3</source>
        <translation>Durum Kaydı 3 Kaydet</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="731"/>
        <source>Save Game State 4</source>
        <translation>Durum Kaydı 4 Kaydet</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="733"/>
        <source>Save Game State 5</source>
        <translation>Durum Kaydı 5 Kaydet</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="735"/>
        <source>Save Game State 6</source>
        <translation>Durum Kaydı 6 Kaydet</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="737"/>
        <source>Save Game State 7</source>
        <translation>Durum Kaydı 7 Kaydet</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="739"/>
        <source>Save Game State 8</source>
        <translation>Durum Kaydı 8 Kaydet</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="741"/>
        <source>Save Game State 9</source>
        <translation>Durum Kaydı 9 Kaydet</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="743"/>
        <source>Save Game State 10</source>
        <translation>Durum Kaydı 10 Kaydet</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="745"/>
        <source>Load Global State 1</source>
        <translation>Evrensel Kayıt 1 Yükle</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="747"/>
        <source>Load Global State 2</source>
        <translation>Evrensel Kayıt 2 Yükle</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="749"/>
        <source>Load Global State 3</source>
        <translation>Evrensel Kayıt 3 Yükle</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="751"/>
        <source>Load Global State 4</source>
        <translation>Evrensel Kayıt 5 Yükle</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="753"/>
        <source>Load Global State 5</source>
        <translation>Evrensel Kayıt 5 Yükle</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="755"/>
        <source>Load Global State 6</source>
        <translation>Evrensel Kayıt 6 Yükle</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="757"/>
        <source>Load Global State 7</source>
        <translation>Evrensel Kayıt 7 Yükle</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="759"/>
        <source>Load Global State 8</source>
        <translation>Evrensel Kayıt 8 Yükle</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="761"/>
        <source>Load Global State 9</source>
        <translation>Evrensel Kayıt 9 Yükle</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="763"/>
        <source>Load Global State 10</source>
        <translation>Evrensel Kayıt 10 Yükle</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="746"/>
        <source>Save Global State 1</source>
        <translation>Evrensel Kayıt 1 Kaydet</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="748"/>
        <source>Save Global State 2</source>
        <translation>Evrensel Kayıt 2 Kaydet</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="750"/>
        <source>Save Global State 3</source>
        <translation>Evrensel Kayıt 3 Kaydet</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="752"/>
        <source>Save Global State 4</source>
        <translation>Evrensel Kayıt 4 Kaydet</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="754"/>
        <source>Save Global State 5</source>
        <translation>Evrensel Kayıt 5 Kaydet</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="756"/>
        <source>Save Global State 6</source>
        <translation>Evrensel Kayıt 6 Kaydet</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="758"/>
        <source>Save Global State 7</source>
        <translation>Evrensel Kayıt 7 Kaydet</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="760"/>
        <source>Save Global State 8</source>
        <translation>Evrensel Kayıt 8 Kaydet</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="762"/>
        <source>Save Global State 9</source>
        <translation>Evrensel Kayıt 9 Kaydet</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="764"/>
        <source>Save Global State 10</source>
        <translation>Evrensel Kayıt 10 Kaydet</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="610"/>
        <location filename="../../core/hotkeys.cpp" line="629"/>
        <location filename="../../core/hotkeys.cpp" line="642"/>
        <location filename="../../core/hotkeys.cpp" line="657"/>
        <source>Audio</source>
        <translation>Ses</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="610"/>
        <source>Toggle Mute</source>
        <translation>Sesi Sustur Aç/Kapat</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="629"/>
        <source>Toggle CD Audio Mute</source>
        <translation>CD-Müzik Sustur Aç/Kapat</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="642"/>
        <source>Volume Up</source>
        <translation>Ses Yükselt</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="657"/>
        <source>Volume Down</source>
        <translation>Ses Azalt</translation>
    </message>
</context>
<context>
    <name>ISOBrowserWindow</name>
    <message>
        <location filename="../isobrowserwindow.ui" line="14"/>
        <source>ISO Browser</source>
        <translation>ISO Arayıcı</translation>
    </message>
    <message>
        <location filename="../isobrowserwindow.ui" line="26"/>
        <source>File:</source>
        <translation>Dosya:</translation>
    </message>
    <message>
        <location filename="../isobrowserwindow.ui" line="40"/>
        <source>...</source>
        <translation>...</translation>
    </message>
    <message>
        <location filename="../isobrowserwindow.ui" line="63"/>
        <location filename="../isobrowserwindow.ui" line="79"/>
        <source>Name</source>
        <translation>İsim</translation>
    </message>
    <message>
        <location filename="../isobrowserwindow.ui" line="84"/>
        <source>Date</source>
        <translation>Tarih</translation>
    </message>
    <message>
        <location filename="../isobrowserwindow.ui" line="89"/>
        <source>Size</source>
        <translation>Dosya Boyutu</translation>
    </message>
    <message>
        <location filename="../isobrowserwindow.ui" line="113"/>
        <source>Extract</source>
        <translation>Dışarı Aktar</translation>
    </message>
    <message>
        <location filename="../isobrowserwindow.ui" line="120"/>
        <source>Extract (XA)</source>
        <translation>Dışarı Aktar (XA)</translation>
    </message>
    <message>
        <location filename="../isobrowserwindow.ui" line="127"/>
        <source>Extract (Raw)</source>
        <translation>Dışarı Aktar (RAW/Ham)</translation>
    </message>
    <message>
        <location filename="../isobrowserwindow.ui" line="134"/>
        <source>Close</source>
        <translation>Kapat</translation>
    </message>
    <message>
        <location filename="../isobrowserwindow.cpp" line="52"/>
        <location filename="../isobrowserwindow.cpp" line="105"/>
        <location filename="../isobrowserwindow.cpp" line="227"/>
        <source>Error</source>
        <translation>Hata</translation>
    </message>
    <message>
        <location filename="../isobrowserwindow.cpp" line="53"/>
        <location filename="../isobrowserwindow.cpp" line="106"/>
        <source>Failed to open %1:
%2</source>
        <translation>Açılamadı %1:
%2</translation>
    </message>
    <message>
        <location filename="../isobrowserwindow.cpp" line="75"/>
        <source>ISO Browser - %1</source>
        <translation>ISO Arayıcı - %1</translation>
    </message>
    <message>
        <location filename="../isobrowserwindow.cpp" line="97"/>
        <source>Select File</source>
        <translation>Dosya Seç</translation>
    </message>
    <message>
        <location filename="../isobrowserwindow.cpp" line="171"/>
        <source>&amp;Open</source>
        <translation>&amp;Oaç</translation>
    </message>
    <message>
        <location filename="../isobrowserwindow.cpp" line="176"/>
        <source>&amp;Extract</source>
        <translation>&amp;EDışarı Çıkar</translation>
    </message>
    <message>
        <location filename="../isobrowserwindow.cpp" line="178"/>
        <source>Extract (&amp;XA)</source>
        <translation>Dışarı Çıkar (&amp;XA)</translation>
    </message>
    <message>
        <location filename="../isobrowserwindow.cpp" line="180"/>
        <source>Extract (&amp;Raw)</source>
        <translation>Dışarı Çıkar (&amp;Raw/Ham)</translation>
    </message>
    <message>
        <location filename="../isobrowserwindow.cpp" line="197"/>
        <source>Extract File</source>
        <translation>Dosyayı Dışarı Çıkar</translation>
    </message>
    <message>
        <location filename="../isobrowserwindow.cpp" line="211"/>
        <source>Extracting %1...</source>
        <translation>Dışarı Çıkarılıyor %1...</translation>
    </message>
    <message>
        <location filename="../isobrowserwindow.cpp" line="228"/>
        <source>Failed to save %1:
%2</source>
        <translation>Kaydedilemedi %1:
%2</translation>
    </message>
    <message>
        <location filename="../isobrowserwindow.cpp" line="336"/>
        <source>%1 KB</source>
        <translation>%1 KB</translation>
    </message>
    <message>
        <location filename="../isobrowserwindow.cpp" line="344"/>
        <source>&lt;Parent Directory&gt;</source>
        <translation>&lt;Parent Dizin&gt;</translation>
    </message>
</context>
<context>
    <name>InputBindingDialog</name>
    <message>
        <location filename="../inputbindingdialog.ui" line="17"/>
        <source>Edit Bindings</source>
        <translation>Tuş Atamalarını Düzenle</translation>
    </message>
    <message>
        <location filename="../inputbindingdialog.ui" line="26"/>
        <source>Bindings for Controller0/ButtonCircle</source>
        <translation>Kol 0 için tuş atamaları/Halka Tuş</translation>
    </message>
    <message>
        <location filename="../inputbindingdialog.ui" line="92"/>
        <source>Sensitivity:</source>
        <translation>Hassasiyet:</translation>
    </message>
    <message>
        <location filename="../inputbindingdialog.ui" line="99"/>
        <location filename="../inputbindingdialog.ui" line="113"/>
        <source>100%</source>
        <translation>100%</translation>
    </message>
    <message>
        <location filename="../inputbindingdialog.ui" line="106"/>
        <source>Deadzone:</source>
        <translation>Analog Deadzone/Ölü Bölge:</translation>
    </message>
    <message>
        <location filename="../inputbindingdialog.ui" line="120"/>
        <source>Reset Sensitivity</source>
        <translation>Hassasiyeti Resetle</translation>
    </message>
    <message>
        <location filename="../inputbindingdialog.ui" line="130"/>
        <source>Reset Deadzone</source>
        <translation>Deadzone/Ölü Bölge Resetle</translation>
    </message>
    <message>
        <source>Reset Volume</source>
        <translation type="vanished">Sesi Resetle</translation>
    </message>
    <message>
        <source>Reset Fast Forward Volume</source>
        <translation type="vanished">İleri Sarma Ses Şiddeti Reset</translation>
    </message>
    <message>
        <location filename="../inputbindingdialog.ui" line="152"/>
        <source>Add Binding</source>
        <translation>Tuş Ataması Ata</translation>
    </message>
    <message>
        <location filename="../inputbindingdialog.ui" line="159"/>
        <source>Remove Binding</source>
        <translation>Tuş Ataması Kaldır</translation>
    </message>
    <message>
        <location filename="../inputbindingdialog.ui" line="166"/>
        <source>Clear Bindings</source>
        <translation>Tuş Atamalarını Kaldır</translation>
    </message>
    <message>
        <location filename="../inputbindingdialog.cpp" line="27"/>
        <source>Bindings for %1 %2</source>
        <translation>Şunlar için tuş atamaları %1 %2</translation>
    </message>
    <message>
        <location filename="../inputbindingdialog.cpp" line="28"/>
        <source>Close</source>
        <translation>Kapat</translation>
    </message>
    <message>
        <location filename="../inputbindingdialog.cpp" line="169"/>
        <location filename="../inputbindingdialog.cpp" line="185"/>
        <source>Push Button/Axis... [%1]</source>
        <translation>Bas Tuşa/Eksene... [%1]</translation>
    </message>
    <message>
        <location filename="../inputbindingdialog.cpp" line="348"/>
        <location filename="../inputbindingdialog.cpp" line="373"/>
        <source>%1%</source>
        <translation>%1%</translation>
    </message>
</context>
<context>
    <name>InputBindingWidget</name>
    <message>
        <location filename="../inputbindingwidgets.cpp" line="66"/>
        <source>Left-click to change binding.
Shift-click to set multiple bindings.</source>
        <translation>Sol tıkla atama değiştirin
Shift&apos;e basılı tutarak birden çok atama yapın.</translation>
    </message>
    <message>
        <location filename="../inputbindingwidgets.cpp" line="67"/>
        <source>Right-click to remove binding.</source>
        <translation>Sağ tık ile atama kaldır.</translation>
    </message>
    <message>
        <location filename="../inputbindingwidgets.cpp" line="72"/>
        <source>No binding set.</source>
        <translation>Hiç atama atılamdı.</translation>
    </message>
    <message numerus="yes">
        <location filename="../inputbindingwidgets.cpp" line="76"/>
        <source>%n bindings</source>
        <translation>
            <numerusform>%n tuş atama</numerusform>
        </translation>
    </message>
    <message>
        <location filename="../inputbindingwidgets.cpp" line="292"/>
        <location filename="../inputbindingwidgets.cpp" line="308"/>
        <source>Push Button/Axis... [%1]</source>
        <translation>Tuşa Bas/Yöne Kaydır... [%1]</translation>
    </message>
</context>
<context>
    <name>InputManager</name>
    <message>
        <location filename="../../util/input_manager.cpp" line="1624"/>
        <source>Multiple Devices</source>
        <translation>Birden Çok Cihaz</translation>
    </message>
    <message>
        <location filename="../../util/input_manager.cpp" line="1632"/>
        <source>None</source>
        <translation>Hiç</translation>
    </message>
    <message>
        <location filename="../../util/input_manager.cpp" line="2061"/>
        <source>Keyboard</source>
        <translation>Klavye</translation>
    </message>
    <message>
        <location filename="../../util/input_manager.cpp" line="2062"/>
        <source>Mouse</source>
        <translation>Fare</translation>
    </message>
</context>
<context>
    <name>InputVibrationBindingWidget</name>
    <message>
        <location filename="../inputbindingwidgets.cpp" line="461"/>
        <source>Error</source>
        <translation>Hata</translation>
    </message>
    <message>
        <location filename="../inputbindingwidgets.cpp" line="462"/>
        <source>No devices with vibration motors were detected.</source>
        <translation>Titreşim özellikli bir cihaz bulunamadı.</translation>
    </message>
    <message>
        <location filename="../inputbindingwidgets.cpp" line="468"/>
        <source>Select vibration motor for %1.</source>
        <translation>Şunun için titreşim motorunu seçin%1.</translation>
    </message>
</context>
<context>
    <name>InterfaceSettingsWidget</name>
    <message>
        <location filename="../interfacesettingswidget.ui" line="29"/>
        <source>Behavior</source>
        <translation>Davranış</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="35"/>
        <location filename="../interfacesettingswidget.cpp" line="124"/>
        <source>Create Save State Backups</source>
        <translation>Durum Kaydı Yedekleri Oluştur</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="42"/>
        <location filename="../interfacesettingswidget.cpp" line="126"/>
        <source>Enable Discord Presence</source>
        <translation>Oyun Bilgisini Discord&apos;a Gönder</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="49"/>
        <location filename="../interfacesettingswidget.cpp" line="120"/>
        <source>Pause On Controller Disconnection</source>
        <translation>Oyun Kol Çıkınca Duraklat</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="56"/>
        <location filename="../interfacesettingswidget.cpp" line="98"/>
        <source>Confirm Power Off</source>
        <translation>Kapatmayı Onaylayın</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="63"/>
        <location filename="../interfacesettingswidget.cpp" line="109"/>
        <source>Inhibit Screensaver</source>
        <translation>İşletim sisteminin ekran korucusunu engelle</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="70"/>
        <location filename="../interfacesettingswidget.cpp" line="101"/>
        <source>Save State On Shutdown</source>
        <translation>Kapanışta Durum Kaydı Al</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="77"/>
        <location filename="../interfacesettingswidget.cpp" line="115"/>
        <source>Pause On Start</source>
        <translation>Başlangıçta Durdur</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="84"/>
        <location filename="../interfacesettingswidget.cpp" line="117"/>
        <source>Pause On Focus Loss</source>
        <translation>Başka Pencere Seçiliyken Durdur</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="94"/>
        <source>Game Display</source>
        <translation>Oyun Görünümü</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="100"/>
        <location filename="../interfacesettingswidget.cpp" line="104"/>
        <source>Start Fullscreen</source>
        <translation>Tam Ekran Başlat</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="107"/>
        <source>Double-Click Toggles Fullscreen</source>
        <translation>Çift Tıkla Tam Ekranı Aç/Kapa</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="114"/>
        <location filename="../interfacesettingswidget.cpp" line="112"/>
        <source>Render To Separate Window</source>
        <translation>Görüntüyü Ayrı Ekrana Çiz</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="121"/>
        <source>Hide Main Window When Running</source>
        <translation>Oyun Çalışırken Ana Pencereyi Gizle</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="128"/>
        <source>Disable Window Resizing</source>
        <translation>Pencere Boyutu Değiştirmeyi Engelle</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="135"/>
        <location filename="../interfacesettingswidget.cpp" line="106"/>
        <source>Hide Cursor In Fullscreen</source>
        <translation>Tam Ekran iken İmleci Gizle</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="145"/>
        <source>Appearance</source>
        <translation>Görünüm</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="154"/>
        <source>Language:</source>
        <translation>Dil:</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="161"/>
        <source>Theme:</source>
        <translation>Tema:</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="174"/>
        <source>Updates</source>
        <translation>Güncellemeler</translation>
    </message>
    <message>
        <source>Automatic Updater</source>
        <translation type="vanished">Otomatik Güncelleştirici</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="180"/>
        <source>Update Channel:</source>
        <translation>Güncelleme Kanalı:</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="190"/>
        <source>Current Version:</source>
        <translation>Şimdiki Sürüm:</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="206"/>
        <location filename="../interfacesettingswidget.cpp" line="131"/>
        <source>Enable Automatic Update Check</source>
        <translation>Otomak Güncelleme Kontrolünü Aç</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="226"/>
        <source>Check for Updates...</source>
        <translation>Güncellemeleri Kontrol Et...</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="98"/>
        <location filename="../interfacesettingswidget.cpp" line="101"/>
        <location filename="../interfacesettingswidget.cpp" line="106"/>
        <location filename="../interfacesettingswidget.cpp" line="109"/>
        <location filename="../interfacesettingswidget.cpp" line="112"/>
        <location filename="../interfacesettingswidget.cpp" line="124"/>
        <location filename="../interfacesettingswidget.cpp" line="131"/>
        <source>Checked</source>
        <translation>Seçili</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="99"/>
        <source>Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.</source>
        <translation>Kısayol tuşuna basılınca oyunu kapatmak için onay penceresinin açılıp açılmayacağını ayarlar.</translation>
    </message>
    <message>
        <source>Save State On Exit</source>
        <translation type="vanished">Çıkışta Durum Kayıdı Kaydet</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="102"/>
        <source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
        <translation>Oyun kapatılınca durum kayıdı alınıp alınmayacağını ayarlar. Böylece kalınan yerden devam edilebilir.</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="104"/>
        <location filename="../interfacesettingswidget.cpp" line="115"/>
        <location filename="../interfacesettingswidget.cpp" line="117"/>
        <location filename="../interfacesettingswidget.cpp" line="121"/>
        <location filename="../interfacesettingswidget.cpp" line="126"/>
        <source>Unchecked</source>
        <translation>Seçilmemiş</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="105"/>
        <source>Automatically switches to fullscreen mode when a game is started.</source>
        <translation>Oyun başlayınca tam ekrana geçilir.</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="107"/>
        <source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
        <translation>Emülatör tam ekran olunca imleci gizler.</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="110"/>
        <source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
        <translation>Emülasyon sırasında ekran koruyucusunun ve bilgisayarın uyku moduna geçmesini engeller.</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="113"/>
        <source>Renders the display of the simulated console to the main window of the application, over the game list. If checked, the display will render in a separate window.</source>
        <translation>Emülasyondaki konsolun görüntüsünü ana ekrandaki kapak resimlerinin üstüne çizer. Seçiliyse görüntü ayrı pencereye çizilir.</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="116"/>
        <source>Pauses the emulator when a game is started.</source>
        <translation>Oyun başlatılınca emülatörü duraklatır.</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="118"/>
        <source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
        <translation>Pencere küçültülünce yada başka bir uygulamaya geçilince oyun otomatik duraklatılır ve geri gelinince otomatik başlatılır.</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="122"/>
        <source>Pauses the emulator when a controller with bindings is disconnected.</source>
        <translation>Tuş atamaları yapılmış bir kol çıkarılınca emülasyonu duraklatır.</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="125"/>
        <source>Backs up any previous save state when creating a new save state, with a .bak extension.</source>
        <translation>Yeni bir durum kaydı alınınca bir önceki durum kaydını .bak formatı olarak yedekle.</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="127"/>
        <source>Shows the game you are currently playing as part of your profile in Discord.</source>
        <translation>Oynadığınız oyun ile ilgili bilgileri Discord hesabınızda gösterir.</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="132"/>
        <source>Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.</source>
        <translation>Program başlangıcında güncelleştirmeleri denetler. İsterseniz uygulamaları indirip kurabilir yada es geçebilirsiniz.</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="148"/>
        <source>Unavailable</source>
        <translation>Yok</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="92"/>
        <source>%1 (%2)</source>
        <translation>%1 (%2)</translation>
    </message>
</context>
<context>
    <name>JogCon</name>
    <message>
        <location filename="../../core/jogcon.cpp" line="603"/>
        <source>Failed to create force feedback device for Port {}:
{}</source>
        <translation>Şu port için Force Feedback cihaz oluşturulamadı {}:
{}</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="629"/>
        <source>D-Pad Up</source>
        <translation>Yukarı Tuşu</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="630"/>
        <source>D-Pad Right</source>
        <translation>Sağ Tuşu</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="631"/>
        <source>D-Pad Down</source>
        <translation>Aşağı Tuşu</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="632"/>
        <source>D-Pad Left</source>
        <translation>Sol Tuşu</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="633"/>
        <source>Triangle</source>
        <translation>Üçgen</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="634"/>
        <source>Circle</source>
        <translation>Halka</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="635"/>
        <source>Cross</source>
        <translation>Çarpı</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="636"/>
        <source>Square</source>
        <translation>Kare</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="637"/>
        <source>Select</source>
        <translation>Select</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="638"/>
        <source>Start</source>
        <translation>Start</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="639"/>
        <source>L1</source>
        <translation>Sol Üst L1</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="640"/>
        <source>R1</source>
        <translation>Sağ Üst R1</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="641"/>
        <source>L2</source>
        <translation>Sol Üst L2</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="642"/>
        <source>R2</source>
        <translation>Sağ Üst R2</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="643"/>
        <source>Mode</source>
        <translation>Mod</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="645"/>
        <source>Steering Left</source>
        <translation>Direksiyon Sol</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="646"/>
        <source>Steering Right</source>
        <translation>Direksiyon Sağ</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="650"/>
        <source>Vibration Motor</source>
        <translation>Titreşim Motoru</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="653"/>
        <source>Force Feedback Device</source>
        <translation>Force Feedback Cihazı</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="662"/>
        <source>Analog Deadzone</source>
        <translation>Analog Deadzone/Ölü Bölge</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="663"/>
        <source>Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.</source>
        <translation>Analog kolun deadzone/ölü bölgesini ayarlar. Bu hareketin işlenmesi için minimum hareketi ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="666"/>
        <source>Analog Sensitivity</source>
        <translation>Analog Hassasiyeti</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="667"/>
        <source>Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
        <translation>Analog çubuğun eksen ölçeğini ayarlar. Şu iki değer arası 130% ve 140% günümüz kollarını kullanırken tavsiye edilir mesela DualShock 4 ve Xbox One Kolu.</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="670"/>
        <source>Button/Trigger Deadzone</source>
        <translation>Tuş/Tetik Deadzone/Ölü Bölge</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="671"/>
        <source>Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.</source>
        <translation>Tuş/Tetik temas/kavrama noktası için deadzone/ölü bölge ayarı. Tetiğin nereye kadar kenetlenmeyeceğini ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="675"/>
        <source>Steering Hold Deadzone</source>
        <translation>Direksiyon Düz Yapma Ölü Bölgesi</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="676"/>
        <source>Sets the deadzone for holding the wheel at the set position, i.e. when it will not trigger an effect.</source>
        <translation>Direksiyonun sıfır noktasında düz kalacağı yerin deadzone/ölü bölgesini ayarlar.</translation>
    </message>
</context>
<context>
    <name>Justifier</name>
    <message>
        <location filename="../../core/justifier.cpp" line="343"/>
        <source>Pointer/Aiming</source>
        <translation>İmleç/Nişan Alma</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="344"/>
        <source>Trigger</source>
        <translation>Tetik</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="345"/>
        <source>Shoot Offscreen</source>
        <translation>Ekran Dışına Atış</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="346"/>
        <source>Start</source>
        <translation>Start</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="347"/>
        <source>Back</source>
        <translation>Geri</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="349"/>
        <source>Relative Left</source>
        <translation>Göreceli Sol</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="350"/>
        <source>Relative Right</source>
        <translation>Göreceli Sağ</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="351"/>
        <source>Relative Up</source>
        <translation>Göreceli Yukarı</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="352"/>
        <source>Relative Down</source>
        <translation>Göreceli Aşağı</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="365"/>
        <source>Crosshair Image Path</source>
        <translation>Nişangah Dosyası Dizini</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="366"/>
        <source>Path to an image to use as a crosshair/cursor.</source>
        <translation>Nişangah Olarak Kullanılacak Çizimin Dizini.</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="368"/>
        <source>Crosshair Image Scale</source>
        <translation>Nişangah Boyutu</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="369"/>
        <source>Scale of crosshair image on screen.</source>
        <translation>Nişangahın ekrandaki boyutu.</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="371"/>
        <source>Cursor Color</source>
        <translation>İmleç Rengi</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="372"/>
        <source>Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)</source>
        <translation>Seçilen nişangah görseline renk atar. Birden çok oyuncu için kullanılabilir. HTML/CSS formatında olmalı (Mesela #aabbcc)</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="376"/>
        <source>X Scale</source>
        <translation>X Eksen Kaydırması</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="377"/>
        <source>Scales X coordinates relative to the center of the screen.</source>
        <translation>X koordinatlarını ekranın ortasına göre oranlar.</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="379"/>
        <source>Line Start Offset</source>
        <translation>Display Line Start Offset</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="380"/>
        <source>Offset applied to lightgun vertical position that the Justifier will first trigger on.</source>
        <translation>Tabancanın en başta nişan alabileceği yeri dikey olarak kaydır.</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="383"/>
        <source>Line End Offset</source>
        <translation>Display Line End Offset</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="384"/>
        <source>Offset applied to lightgun vertical position that the Justifier will last trigger on.</source>
        <translation>Tabancanın en son nişan alabileceği yeri dikey olarak kaydır.</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="386"/>
        <source>Tick Offset</source>
        <translation>Tick Offset</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="387"/>
        <source>Offset applied to lightgun horizontal position that the Justifier will trigger on.</source>
        <translation>Tabancanın nişan alabileceği yeri yataysal olarak kaydır.</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="389"/>
        <source>Off-Screen Out-Of-Bounds Frames</source>
        <translation>Ekran Dışına Nişan Alınacak Kare Sayısı</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="390"/>
        <source>Number of frames that the Justifier is pointed out-of-bounds for an off-screen shot.</source>
        <translation>Tabancanın ekran dışı atış için kaç kare dışarı nişan alacak.</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="392"/>
        <location filename="../../core/justifier.cpp" line="395"/>
        <source>Off-Screen Trigger Frames</source>
        <translation>Ekran Dışı Atış Tetik Kareleri</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="393"/>
        <source>Number of frames that the trigger is held for an off-screen shot.</source>
        <translation>Kaç kare tetiğin ekran dışı atış için sıkılacağı.</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="396"/>
        <source>Number of frames that the Justifier is pointed out-of-bounds after the trigger is released, for an off-screen shot.</source>
        <translation>Tabancanın ekran dışı ateş için ateşlendikten sonra kaç kare daha ekran dışında kalacağı.</translation>
    </message>
</context>
<context>
    <name>LogLevel</name>
    <message>
        <source>None</source>
        <translation type="vanished">None</translation>
    </message>
    <message>
        <source>Error</source>
        <translation type="vanished">Error</translation>
    </message>
    <message>
        <source>Warning</source>
        <translation type="vanished">Warning</translation>
    </message>
    <message>
        <source>Information</source>
        <translation type="vanished">Information</translation>
    </message>
    <message>
        <source>Verbose</source>
        <translation type="vanished">Verbose</translation>
    </message>
    <message>
        <source>Developer</source>
        <translation type="vanished">Developer</translation>
    </message>
    <message>
        <source>Debug</source>
        <translation type="vanished">Debug</translation>
    </message>
    <message>
        <source>Trace</source>
        <translation type="vanished">Trace</translation>
    </message>
</context>
<context>
    <name>LogWindow</name>
    <message>
        <location filename="../logwindow.cpp" line="99"/>
        <source>Log Window - %1 [%2]</source>
        <translation>Log Window - %1 [%2]</translation>
    </message>
    <message>
        <location filename="../logwindow.cpp" line="103"/>
        <source>Log Window</source>
        <translation>Log Window</translation>
    </message>
    <message>
        <location filename="../logwindow.cpp" line="124"/>
        <source>&amp;Clear</source>
        <translation>&amp;Clear</translation>
    </message>
    <message>
        <location filename="../logwindow.cpp" line="126"/>
        <source>&amp;Save...</source>
        <translation>&amp;Save...</translation>
    </message>
    <message>
        <location filename="../logwindow.cpp" line="131"/>
        <source>Cl&amp;ose</source>
        <translation>Cl&amp;ose</translation>
    </message>
    <message>
        <location filename="../logwindow.cpp" line="134"/>
        <source>&amp;Settings</source>
        <translation>&amp;Settings</translation>
    </message>
    <message>
        <location filename="../logwindow.cpp" line="136"/>
        <source>Log To &amp;System Console</source>
        <translation>Log To &amp;System Console</translation>
    </message>
    <message>
        <location filename="../logwindow.cpp" line="140"/>
        <source>Log To &amp;Debug Console</source>
        <translation>Log To &amp;Debug Console</translation>
    </message>
    <message>
        <location filename="../logwindow.cpp" line="144"/>
        <source>Log To &amp;File</source>
        <translation>Log To &amp;File</translation>
    </message>
    <message>
        <location filename="../logwindow.cpp" line="150"/>
        <source>Attach To &amp;Main Window</source>
        <translation>Attach To &amp;Main Window</translation>
    </message>
    <message>
        <location filename="../logwindow.cpp" line="154"/>
        <source>Show &amp;Timestamps</source>
        <translation>Show &amp;Timestamps</translation>
    </message>
    <message>
        <location filename="../logwindow.cpp" line="160"/>
        <source>&amp;Log Level</source>
        <translation>&amp;Log Level</translation>
    </message>
    <message>
        <location filename="../logwindow.cpp" line="169"/>
        <source>&amp;Channels</source>
        <translation>&amp;Channels</translation>
    </message>
    <message>
        <location filename="../logwindow.cpp" line="326"/>
        <source>Dropped %1 log messages, please use file or system console logging.
</source>
        <translation>Dropped %1 log messages, please use file or system console logging.
</translation>
    </message>
    <message>
        <source>&amp;Filters</source>
        <translation type="vanished">&amp;Filters</translation>
    </message>
    <message>
        <location filename="../logwindow.cpp" line="241"/>
        <source>Select Log File</source>
        <translation>Select Log File</translation>
    </message>
    <message>
        <location filename="../logwindow.cpp" line="241"/>
        <source>Log Files (*.txt)</source>
        <translation>Log Files (*.txt)</translation>
    </message>
    <message>
        <location filename="../logwindow.cpp" line="248"/>
        <source>Error</source>
        <translation>Error</translation>
    </message>
    <message>
        <location filename="../logwindow.cpp" line="248"/>
        <source>Failed to open file for writing.</source>
        <translation>Failed to open file for writing.</translation>
    </message>
    <message>
        <location filename="../logwindow.cpp" line="256"/>
        <source>Log was written to %1.
</source>
        <translation>Log was written to %1.
</translation>
    </message>
</context>
<context>
    <name>MAC_APPLICATION_MENU</name>
    <message>
        <location filename="../qttranslations.cpp" line="40"/>
        <source>Services</source>
        <translation>Servisler</translation>
    </message>
    <message>
        <location filename="../qttranslations.cpp" line="41"/>
        <source>Hide %1</source>
        <translation>Gizle %1</translation>
    </message>
    <message>
        <location filename="../qttranslations.cpp" line="42"/>
        <source>Hide Others</source>
        <translation>Öbürlerini Gizle</translation>
    </message>
    <message>
        <location filename="../qttranslations.cpp" line="43"/>
        <source>Show All</source>
        <translation>Hepsini Göster</translation>
    </message>
    <message>
        <location filename="../qttranslations.cpp" line="44"/>
        <source>Preferences...</source>
        <translation>Tercihler...</translation>
    </message>
    <message>
        <location filename="../qttranslations.cpp" line="45"/>
        <source>Quit %1</source>
        <translation>Çık %1</translation>
    </message>
    <message>
        <location filename="../qttranslations.cpp" line="46"/>
        <source>About %1</source>
        <translation>Hakkında %1</translation>
    </message>
</context>
<context>
    <name>MainWindow</name>
    <message>
        <location filename="../mainwindow.ui" line="17"/>
        <source>DuckStation</source>
        <translation>DuckStation</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="38"/>
        <source>&amp;System</source>
        <translation>&amp;System</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="42"/>
        <location filename="../mainwindow.cpp" line="1215"/>
        <location filename="../mainwindow.cpp" line="1520"/>
        <source>Change Disc</source>
        <translation>CD Değiştir</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="50"/>
        <location filename="../mainwindow.ui" line="494"/>
        <source>Cheats</source>
        <translation>Hileler</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="58"/>
        <location filename="../mainwindow.cpp" line="837"/>
        <location filename="../mainwindow.cpp" line="1086"/>
        <source>Load State</source>
        <translation>Durum Kaydı Yükle</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="66"/>
        <source>Save State</source>
        <translation>Durum Kaydı Kaydet</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="94"/>
        <source>S&amp;ettings</source>
        <translation>A&amp;yarlar</translation>
    </message>
    <message>
        <source>Theme</source>
        <translation type="vanished">Tema</translation>
    </message>
    <message>
        <source>Language</source>
        <translation type="vanished">Dil</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="121"/>
        <source>&amp;Help</source>
        <translation>&amp;Bilgi</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="134"/>
        <source>&amp;Debug</source>
        <translation>&amp;Debug</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="138"/>
        <source>Switch GPU Renderer</source>
        <translation>Çiziciyi Değiştir</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="143"/>
        <source>Switch CPU Emulation Mode</source>
        <translation>İşlemci Modunu Değiştir</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="148"/>
        <source>Switch Crop Mode</source>
        <translation>Kırpma Modunu Seç</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="192"/>
        <source>&amp;View</source>
        <translation>&amp;Göster</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="196"/>
        <source>&amp;Window Size</source>
        <translation>&amp;Pencere Boyutu</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="223"/>
        <source>&amp;Tools</source>
        <translation>&amp;Aletler</translation>
    </message>
    <message>
        <source>toolBar</source>
        <translation type="vanished">toolBar</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="277"/>
        <source>Start &amp;File...</source>
        <translation>Start &amp;Dosya...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="285"/>
        <source>Start &amp;Disc...</source>
        <translation>Başlat &amp;CD...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="293"/>
        <source>Start &amp;BIOS</source>
        <translation>Başlat &amp;BIOS</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="301"/>
        <source>&amp;Scan For New Games</source>
        <translation>&amp;Yeni Oyunlar İçin Arat</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="309"/>
        <source>&amp;Rescan All Games</source>
        <translation>&amp;Tüm Oyunları Tekrar Ara</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="317"/>
        <source>Power &amp;Off</source>
        <translation>Gücü &amp;Kes</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="325"/>
        <source>&amp;Reset</source>
        <translation>&amp;Reset</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="336"/>
        <source>&amp;Pause</source>
        <translation>&amp;Duraklat</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="344"/>
        <source>&amp;Load State</source>
        <translation>&amp;Durumu Kaydını Yükle</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="352"/>
        <source>&amp;Save State</source>
        <translation>&amp;Durum Kaydını Kaydet</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="360"/>
        <source>E&amp;xit</source>
        <translation>Ç&amp;ık</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="368"/>
        <source>B&amp;IOS</source>
        <translation>B&amp;IOS</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="376"/>
        <source>C&amp;onsole</source>
        <translation>C&amp;onsole</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="384"/>
        <source>E&amp;mulation</source>
        <translation>E&amp;mülasyon</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="392"/>
        <source>&amp;Controllers</source>
        <translation>&amp;CKollar</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="400"/>
        <source>&amp;Hotkeys</source>
        <translation>&amp;HKısayollar</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="634"/>
        <source>Enable Safe Mode</source>
        <translation>Güvenli Mod Aç</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="724"/>
        <source>Resumes the last save state created</source>
        <translation>En son kaydedilen durum kaydından devam eder</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="886"/>
        <source>Memory &amp;Scanner</source>
        <translation>Hafıza &amp;sTarayıcı</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="897"/>
        <source>Show Game Icons (List View)</source>
        <translation>Show Game Icons (List View)</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="905"/>
        <source>Media Ca&amp;pture</source>
        <translation>Medya Ya&amp;kalama</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="910"/>
        <source>Open Texture Directory...</source>
        <translation>Doku Dizinini Aç...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="915"/>
        <source>Reload Texture Replacements</source>
        <translation>Doku Paketlerini Tekrar Yükle</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="920"/>
        <source>Capture GPU Frame</source>
        <translation>Capture GPU Frame</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="928"/>
        <source>Log Timestamps</source>
        <translation>Log Timestamps</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="936"/>
        <source>Log To System Console</source>
        <translation>Log To System Console</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="944"/>
        <source>Log To Window</source>
        <translation>Log To Window</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="952"/>
        <source>Log To File</source>
        <translation>Log To File</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="957"/>
        <source>ISO Browser</source>
        <translation>ISO Arayıcı</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="965"/>
        <source>Free Camera</source>
        <translation>Özgür/Free Camera</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="970"/>
        <source>Controller Test</source>
        <translation>Kol Testi</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="978"/>
        <source>Controller Presets</source>
        <translation>Kol Profilleri</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="983"/>
        <source>Change List Background...</source>
        <translation>Liste Arkaplanını Değiştir...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="988"/>
        <source>Clear List Background</source>
        <translation>Liste Arkaplanını Temizle</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="996"/>
        <source>Refresh Achievement &amp;Progress</source>
        <translation>Başarım İlerlemesini &amp;PTazele</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="416"/>
        <source>&amp;Post-Processing</source>
        <translation>&amp;PGörsel Efektler</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="153"/>
        <source>Log Level</source>
        <translation>Log Level</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="158"/>
        <source>Log Channels</source>
        <translation>Log Channels</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="460"/>
        <source>View Third-Party Notices...</source>
        <translation>DuckStation Üçüncü Parti Bildirgelerini Görüntüle...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="502"/>
        <source>Audio</source>
        <translation>Ses</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="510"/>
        <source>Achievements</source>
        <translation>Başarımlar</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="518"/>
        <source>Folders</source>
        <translation>Dizinler</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="526"/>
        <source>Game List</source>
        <translation>Oyun Listesi</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="542"/>
        <source>Advanced</source>
        <translation>Gelişmiş</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="558"/>
        <location filename="../mainwindow.ui" line="569"/>
        <source>&amp;Settings</source>
        <translation>&amp;Ayarlar</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="713"/>
        <source>&amp;Memory Cards</source>
        <translation>&amp;MHafıza Kartları</translation>
    </message>
    <message>
        <source>Enable GDB Server</source>
        <translation type="vanished">GDB Sunucusunu Aç</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="868"/>
        <location filename="../mainwindow.cpp" line="1283"/>
        <source>Start Big Picture Mode</source>
        <translation>Tam Ekran Modunu Başlat</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="876"/>
        <location filename="../mainwindow.cpp" line="1284"/>
        <source>Big Picture</source>
        <translation>Tam Ekran Modu</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="881"/>
        <source>Cover Downloader</source>
        <translation>Oyun Kapağı İndiricisi</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="424"/>
        <source>Fullscreen</source>
        <translation>Tam Ekran</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="408"/>
        <source>&amp;Graphics</source>
        <translation>&amp;Grafikler</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="429"/>
        <source>Resolution Scale</source>
        <translation>Çözünürlük Ayarı</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="438"/>
        <source>&amp;GitHub Repository...</source>
        <translation>&amp;GitHub Repository...</translation>
    </message>
    <message>
        <source>&amp;Issue Tracker...</source>
        <translation type="vanished">&amp;Issue Tracker...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="447"/>
        <source>&amp;Discord Server...</source>
        <translation>&amp;Discord Server...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="455"/>
        <source>Check for &amp;Updates...</source>
        <translation>&amp;Güncelleştirmeleri Kontrol Et...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="469"/>
        <source>About &amp;Qt...</source>
        <translation>Hakkında &amp;Qt...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="478"/>
        <source>&amp;About DuckStation...</source>
        <translation>&amp;Hakkında DuckStation...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="486"/>
        <source>Change Disc...</source>
        <translation>CD&apos;yi Değiştir...</translation>
    </message>
    <message>
        <source>Cheats...</source>
        <translation type="vanished">Hileler...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="534"/>
        <source>&amp;Interface</source>
        <translation>&amp;iArayüz</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="550"/>
        <source>Add Game Directory...</source>
        <translation>Oyun Dizini Ekle...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="577"/>
        <source>From File...</source>
        <translation>Dosyadan...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="582"/>
        <source>From Device...</source>
        <translation>Cihazdan...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="587"/>
        <source>From Game List...</source>
        <translation>Oyun Listesinden...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="592"/>
        <source>Remove Disc</source>
        <translation>CD&apos;yi Çıkar</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="597"/>
        <source>Resume State</source>
        <translation>Durum Kaydından Devam</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="602"/>
        <source>Global State</source>
        <translation>Evrensel Durum Kaydı</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="610"/>
        <source>Show VRAM</source>
        <translation>Show VRAM</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="618"/>
        <source>Dump CPU to VRAM Copies</source>
        <translation>Dump CPU to VRAM Copies</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="626"/>
        <source>Dump VRAM to CPU Copies</source>
        <translation>Dump VRAM to CPU Copies</translation>
    </message>
    <message>
        <source>Disable All Enhancements</source>
        <translation type="vanished">Tüm İyileştirmeleri Kapat</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="639"/>
        <source>Dump RAM...</source>
        <translation>Dump RAM...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="644"/>
        <source>Dump VRAM...</source>
        <translation>Dump VRAM...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="649"/>
        <source>Dump SPU RAM...</source>
        <translation>Dump SPU RAM...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="657"/>
        <source>Show GPU State</source>
        <translation>Show GPU State</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="665"/>
        <source>Show CD-ROM State</source>
        <translation>Show CD-ROM State</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="673"/>
        <source>Show SPU State</source>
        <translation>Show SPU State</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="681"/>
        <source>Show Timers State</source>
        <translation>Show Timers State</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="689"/>
        <source>Show MDEC State</source>
        <translation>Show MDEC State</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="697"/>
        <source>Show DMA State</source>
        <translation>Show DMA State</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="705"/>
        <source>&amp;Screenshot</source>
        <translation>&amp;Ekran Görüntüsü</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="721"/>
        <location filename="../mainwindow.cpp" line="834"/>
        <source>Resume</source>
        <translation>Devam Et</translation>
    </message>
    <message>
        <source>Resumes the last save state created.</source>
        <translation type="vanished">En son kaydedilen durum kaydından devam eder.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="735"/>
        <source>&amp;Toolbar</source>
        <translation>&amp;Toolbar</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="746"/>
        <source>Lock Toolbar</source>
        <translation>Toolbar&apos;ı Kilitle</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="757"/>
        <source>&amp;Status Bar</source>
        <translation>&amp;Status Bar</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="765"/>
        <source>Game &amp;List</source>
        <translation>Oyun &amp;Listesi</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="776"/>
        <source>System &amp;Display</source>
        <translation>Konsolu &amp;Göster</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="787"/>
        <source>Game &amp;Properties</source>
        <translation>Oyun &amp;Ayarları</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="792"/>
        <source>Memory &amp;Card Editor</source>
        <translation>Hafıza &amp;Kartı Düzenleyicisi</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="797"/>
        <source>CPU D&amp;ebugger</source>
        <translation>CPU D&amp;ebugger</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="805"/>
        <source>Game &amp;Grid</source>
        <translation>Oyun Listesi &amp;Grid</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="816"/>
        <source>Merge Multi-Disc Games</source>
        <translation>Çoklu CD Kullanan Oyunları Birleştir</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="827"/>
        <source>Show Titles (Grid View)</source>
        <translation>İsimleri Göster (Grid Görünümü)</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="832"/>
        <source>Zoom &amp;In (Grid View)</source>
        <translation>Zum &amp;Gir (Grid Görünümü)</translation>
    </message>
    <message>
        <source>Ctrl++</source>
        <translation type="vanished">Ctrl++</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="837"/>
        <source>Zoom &amp;Out (Grid View)</source>
        <translation>Zum &amp;Çık (Grid Görünümü)</translation>
    </message>
    <message>
        <source>Ctrl+-</source>
        <translation type="vanished">Ctrl+-</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="842"/>
        <source>Refresh &amp;Covers (Grid View)</source>
        <translation>Tazele &amp;Kapakları (Grid Görünümü)</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="847"/>
        <source>Open Memory Card Directory...</source>
        <translation>Hafıza Kartı Dizinini Aç...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="852"/>
        <source>Open Data Directory...</source>
        <translation>Veri Dizinini Aç...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="860"/>
        <source>Power Off &amp;Without Saving</source>
        <translation>Sistemi Kapat &amp;Kaydetmeden</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="661"/>
        <location filename="../mainwindow.cpp" line="1200"/>
        <source>Select Disc Image</source>
        <translation>Dosya Seç</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1185"/>
        <source>Start Disc</source>
        <translation>Disk Başlat</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="676"/>
        <source>Could not find any CD-ROM devices. Please ensure you have a CD-ROM drive connected and sufficient permissions to access it.</source>
        <translation>Hiç bir CD-ROM cihazı bulunamadı. CD-ROM cihazı takılı olduğundan ve erişim yetkileriniz olduğundan emin olun.</translation>
    </message>
    <message>
        <source>All File Types (*.bin *.img *.iso *.cue *.chd *.ecm *.mds *.pbp *.exe *.psexe *.ps-exe *.psf *.minipsf *.m3u);;Single-Track Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;Error Code Modeler Images (*.ecm);;Media Descriptor Sidecar Images (*.mds);;PlayStation EBOOTs (*.pbp *.PBP);;PlayStation Executables (*.exe *.psexe *.ps-exe);;Portable Sound Format Files (*.psf *.minipsf);;Playlists (*.m3u)</source>
        <translation type="vanished">Tüm Dosya Türleri/Uzantıları (*.bin *.img *.iso *.cue *.chd *.ecm *.mds *.pbp *.exe *.psexe *.ps-exe *.psf *.minipsf *.m3u);;Single-Track Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Dosyaları (*.chd);;Error Code Modeler Dosyaları (*.ecm);;Media Descriptor Sidecar Dosyaları (*.mds);;PlayStation EBOOT&apos;ları (*.pbp.*.PBP);;PlayStation Executables (*.exe *.psexe *.ps-exe);;Portable Sound Format Dosyaları (*.psf *.minipsf);;Oynatma Listeleri (*.m3u)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="317"/>
        <location filename="../mainwindow.cpp" line="1106"/>
        <location filename="../mainwindow.cpp" line="1422"/>
        <source>Error</source>
        <translation>Hata</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="317"/>
        <source>Failed to get window info from widget</source>
        <translation>Widget/Ekran Aracından pencere bilgisi alınamadı</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="545"/>
        <source>Paused</source>
        <translation>Duraklatıldı</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="690"/>
        <source>%1 (%2)</source>
        <translation>%1 (%2)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="694"/>
        <source>Select disc drive:</source>
        <translation>CD-ROM cihazı seçin:</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="856"/>
        <source>Resume (%1)</source>
        <translation>Devam Et (%1)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="862"/>
        <location filename="../mainwindow.cpp" line="949"/>
        <location filename="../mainwindow.cpp" line="990"/>
        <source>Game Save %1 (%2)</source>
        <translation>Oyun Kayıt Dosyası %1 (%2)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="872"/>
        <source>Edit Memory Cards...</source>
        <translation>Hafıza Kartlarını Düzenle...</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="884"/>
        <source>Delete Save States...</source>
        <translation>Durum Kayıtlarını Sil...</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="890"/>
        <source>Confirm Save State Deletion</source>
        <translation>Durum Kayıdı Silinişini Onayla</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="891"/>
        <source>Are you sure you want to delete all save states for %1?

The saves will not be recoverable.</source>
        <translation>Şu için tüm durum kayıtlarını silmek istediğinizden emin misiniz %1?

Durum kayıtları kurtarılamayacak.</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="930"/>
        <source>Load From File...</source>
        <translation>Dosyadan Yükle...</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="932"/>
        <location filename="../mainwindow.cpp" line="979"/>
        <source>Select Save State File</source>
        <translation>Durum Kaydı Dosyasını Seç</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="932"/>
        <location filename="../mainwindow.cpp" line="979"/>
        <source>Save States (*.sav)</source>
        <translation>Durum Kayıtları (*.sav)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="940"/>
        <source>Undo Load State (%1)</source>
        <translation>Durum Kaydını Geri Al (%1)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="941"/>
        <source>Undo Load State</source>
        <translation>Durum Kaydı Yüklemeden Önceye Geri Sar</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="949"/>
        <location filename="../mainwindow.cpp" line="990"/>
        <source>Game Save %1 (Empty)</source>
        <translation>Oyun Kayıdı %1 (Boş)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="956"/>
        <location filename="../mainwindow.cpp" line="997"/>
        <source>Global Save %1 (%2)</source>
        <translation>Evrensel Kayıt %1 (%2)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="956"/>
        <location filename="../mainwindow.cpp" line="997"/>
        <source>Global Save %1 (Empty)</source>
        <translation>Evrensel Kayıt %1 (Boş)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="974"/>
        <source>Save To File...</source>
        <translation>Dosyaya Kaydet...</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2416"/>
        <source>Select Background Image</source>
        <translation>Arkaplan Dosyasını Seç</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2874"/>
        <source>Media Capture</source>
        <translation>Medya Yakalama</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2956"/>
        <source>&lt;p&gt;Sorry, you are trying to update a DuckStation version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.&lt;/p&gt;&lt;p&gt;Please download an official release from from &lt;a href=&quot;https://www.duckstation.org/&quot;&gt;duckstation.org&lt;/a&gt;.&lt;/p&gt;</source>
        <translatorcomment>&lt;p&gt;Üzgünüz. Bizim resmi DuckStation sürümü yerine elle hazırlanmış bir Duckstation sürümünü güncelleştirmeyi deniyorsunuz. Sorun ve uyumsuzluk olmasın diye otomatik güncelleştirici sadece resmi DuckStation sürümlerini güncellemektedir.&lt;/p&gt;&lt;p&gt;Resmi bir Duckstation sürümü için şuraya gidin:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/stenzek/duckstation/releases&quot;&gt;https://github.com/stenzek/duckstation/releases&lt;/a&gt;&lt;/p&gt;</translatorcomment>
        <translation>&lt;p&gt;Üzgünüz. Bizim resmi DuckStation sürümü yerine elle hazırlanmış bir Duckstation sürümünü güncelleştirmeyi deniyorsunuz. Sorun ve uyumsuzluk olmasın diye otomatik güncelleştirici sadece resmi DuckStation sürümlerini güncellemektedir..&lt;/p&gt;&lt;p&gt;Resmi bir Duckstation sürümü için şuraya gidin &lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/stenzek/duckstation/releases&quot;&gt;https://github.com/stenzek/duckstation/releases&lt;/a&gt;&lt;/p&gt;</translation>
    </message>
    <message>
        <source>Enable Cheats</source>
        <translation type="vanished">Hileleri Aç</translation>
    </message>
    <message>
        <source>Enable For All Games</source>
        <translation type="vanished">Tüm Oyunlar İçin Aç</translation>
    </message>
    <message>
        <source>Enable For This Game</source>
        <translation type="vanished">Bu Oyun İçin Aç</translation>
    </message>
    <message>
        <source>Failed to enable cheats for %1.</source>
        <translation type="vanished">%1 için hileler açılamadı.</translation>
    </message>
    <message>
        <source>&amp;Enabled Cheats</source>
        <translation type="vanished">&amp;EAçık Hileler</translation>
    </message>
    <message>
        <source>&amp;Apply Cheats</source>
        <translation type="vanished">&amp;AHileleri Uygula</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1080"/>
        <source>Load Resume State</source>
        <translation>Devam Kaydını Yükle</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1082"/>
        <source>A resume save state was found for this game, saved at:

%1.

Do you want to load this state, or start from a fresh boot?</source>
        <translation>Bir devam etme durum kaydı bulundu. Şurada kayıtlı:

%1.

Bu durumu yüklemeyi mi isterseniz ya da sıfırdan bootlamayı mı?</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1087"/>
        <source>Fresh Boot</source>
        <translation>Tazeden Başlat</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1088"/>
        <source>Delete And Boot</source>
        <translation>Sil Ve Bootla</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1107"/>
        <source>Failed to delete save state file &apos;%1&apos;.</source>
        <translation>Şu durum kaydı silinemedi%1&apos;.</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1163"/>
        <source>Confirm Disc Change</source>
        <translation>Disk Değiştirmeyi Onayla</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1164"/>
        <source>Do you want to swap discs or boot the new image (via system reset)?</source>
        <translation>Diskleri değiştirmek mi istersiniz yoksa yeni diskten bootlamayı mı (Reset Atarak)?</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1166"/>
        <source>Swap Disc</source>
        <translation>Disk Değiştir</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1167"/>
        <source>Reset</source>
        <translation>Reset</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1168"/>
        <source>Cancel</source>
        <translation>İptal</translation>
    </message>
    <message>
        <source>Cheat Manager</source>
        <translation type="vanished">Hile Yöneticisi</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1283"/>
        <source>Stop Big Picture Mode</source>
        <translation>Tam Ekran Modunu Durdur</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1284"/>
        <source>Exit Big Picture</source>
        <translation>Tam Ekran Modundan Çık</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1422"/>
        <source>You must select a disc to change discs.</source>
        <translation>Disk değiştirmek için disk seçmelisiniz.</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1615"/>
        <source>Failed to remove &apos;%1&apos;</source>
        <translation>Şu kaldırılamadı &apos;%1&apos;</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1624"/>
        <source>Confirm Reset</source>
        <translation>Resetlemeyi Onayla</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1625"/>
        <source>Are you sure you want to reset the play time for &apos;%1&apos;?

This action cannot be undone.</source>
        <translation>Şunun için oynama sürenizi resetlemek istiyormusunuz &apos;%1&apos;?

Bu geri alınamaz.</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1460"/>
        <location filename="../mainwindow.cpp" line="1537"/>
        <source>Properties...</source>
        <translation>Bilgiler...</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="92"/>
        <source>All File Types (*.bin *.img *.iso *.cue *.chd *.cpe *.ecm *.mds *.pbp *.elf *.exe *.psexe *.ps-exe *.psx *.psf *.minipsf *.m3u *.psxgpu);;Single-Track Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;Error Code Modeler Images (*.ecm);;Media Descriptor Sidecar Images (*.mds);;PlayStation EBOOTs (*.pbp *.PBP);;PlayStation Executables (*.cpe *.elf *.exe *.psexe *.ps-exe, *.psx);;Portable Sound Format Files (*.psf *.minipsf);;Playlists (*.m3u);;PSX GPU Dumps (*.psxgpu *.psxgpu.zst *.psxgpu.xz)</source>
        <translation>Tüm Dosya Türleri/Uzantıları (*.bin *.img *.iso *.cue *.chd *.cpe *.ecm *.mds *.pbp *.elf *.exe *.psexe *.ps-exe *.psx *.psf *.minipsf *.m3u *.psxgpu);;Single-Track Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;Error Code Modeler Images (*.ecm);;Media Descriptor Sidecar Dosyaları (*.mds);;PlayStation EBOOT&apos;ları (*.pbp *.PBP);;PlayStation Executables (*.cpe *.elf *.exe *.psexe *.ps-exe, *.psx);;Portable Sound Format Dosyaları (*.psf *.minipsf);;Playlists (*.m3u);;PSX GPU Dumps (*.psxgpu *.psxgpu.zst *.psxgpu.xz)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="100"/>
        <source>Images (*.jpg *.jpeg *.png *.webp)</source>
        <translation>Görseller (*.jpg *.jpeg *.png *.webp)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1008"/>
        <source>Select Cheats...</source>
        <translation>Dosyaları Seç...</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1027"/>
        <source>Cheats are not enabled.</source>
        <translation>Hileler açık değil.</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1032"/>
        <source>&amp;Apply Cheat</source>
        <translation>&amp;AHile Uygula</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1464"/>
        <source>Open Containing Directory...</source>
        <translation>İçeren Dizini Aç...</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1471"/>
        <source>Browse ISO...</source>
        <translation>ISO&apos;yu Aç...</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1481"/>
        <location filename="../mainwindow.cpp" line="1548"/>
        <source>Set Cover Image...</source>
        <translation>Kapak Seç...</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1491"/>
        <source>Default Boot</source>
        <translation>Varsayılan Başlatma</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1494"/>
        <source>Fast Boot</source>
        <translation>Hızlı Başlatma</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1500"/>
        <source>Full Boot</source>
        <translation>Tam Başlatma</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1508"/>
        <source>Boot and Debug</source>
        <translation>Boot and Debug</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1529"/>
        <location filename="../mainwindow.cpp" line="1561"/>
        <source>Exclude From List</source>
        <translation>Listeden Dışla</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1532"/>
        <source>Reset Play Time</source>
        <translation>Oynama Süresini Resetle</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1557"/>
        <source>Select Disc</source>
        <translation>CD Seç</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1568"/>
        <source>Add Search Directory...</source>
        <translation>Arama Dizini Ekle...</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1577"/>
        <source>Select Cover Image</source>
        <translation>Kapak Dosyası Seç</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1595"/>
        <source>Cover Already Exists</source>
        <translation>Kapak Zaten Var</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1596"/>
        <source>A cover image for this game already exists, do you wish to replace it?</source>
        <translation>Bu oyunun zaten kapağı var. Üstüne yazılsın mı?</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1591"/>
        <location filename="../mainwindow.cpp" line="1605"/>
        <location filename="../mainwindow.cpp" line="1610"/>
        <location filename="../mainwindow.cpp" line="1615"/>
        <source>Copy Error</source>
        <translation>Kopyalama Hatası</translation>
    </message>
    <message>
        <source>All Cover Image Types (*.jpg *.jpeg *.png *.webp)</source>
        <translation type="vanished">Tüm Oyun Kapağı Resim Türleri (*.jpg *.jpeg *.png *.webp)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1591"/>
        <source>You must select a different file to the current cover image.</source>
        <translation>Oyun kapağı için başka bir dosya seçmelisiniz.</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1605"/>
        <source>Failed to remove existing cover &apos;%1&apos;</source>
        <translation>Varolan kapak kaldırılamadı &apos;%1&apos;</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1610"/>
        <source>Failed to copy &apos;%1&apos; to &apos;%2&apos;</source>
        <translation>Şu&apos;%1&apos; şuna kopyalanamadı &apos;%2&apos;</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1684"/>
        <source>%1x Scale</source>
        <translation>%1x Katı</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2201"/>
        <location filename="../mainwindow.cpp" line="2209"/>
        <location filename="../mainwindow.cpp" line="2217"/>
        <source>Destination File</source>
        <translation>Hedef Dosya</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2201"/>
        <location filename="../mainwindow.cpp" line="2217"/>
        <source>Binary Files (*.bin)</source>
        <translation>Binary Dosyalar (*.bin)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2209"/>
        <source>Binary Files (*.bin);;PNG Images (*.png)</source>
        <translation>Binary Dosyalar (*.bin);;PNG Görüntüler (*.png)</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="13"/>
        <source>Native</source>
        <translation>Olağan</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="15"/>
        <source>Classic Windows</source>
        <translation>Classic Windows</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="17"/>
        <source>Fusion</source>
        <translation>Fusion</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="18"/>
        <source>Dark Fusion (Gray)</source>
        <translation>Koyu Fusion (Gri)</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="19"/>
        <source>Dark Fusion (Blue)</source>
        <translation>Koyu Fusion (Mavi)</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="20"/>
        <source>AMOLED</source>
        <translation>AMOLED</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="21"/>
        <source>Cobalt Sky</source>
        <translation>Cobalt Sky</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="22"/>
        <source>Grey Matter</source>
        <translation>Grey Matter</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="23"/>
        <source>Green Giant</source>
        <translation>Green Giant</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="24"/>
        <source>Pinky Pals</source>
        <translation>Pinky Pals</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="25"/>
        <source>Dark Ruby</source>
        <translation>Dark Ruby</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="26"/>
        <source>Purple Rain</source>
        <translation>Purple Rain</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="27"/>
        <source>QDarkStyle</source>
        <translation>QDarkStyle</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2623"/>
        <source>Confirm Shutdown</source>
        <translation>Sistemi Kapatmayı Onayla</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2625"/>
        <source>Are you sure you want to shut down the virtual machine?</source>
        <translation>Sanal makineyi kapamayı onaylıyormusunuz?</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2627"/>
        <source>Save State For Resume</source>
        <translation>Devam Etmek İçin Durum Kaydı</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2716"/>
        <location filename="../mainwindow.cpp" line="2723"/>
        <location filename="../mainwindow.cpp" line="2742"/>
        <location filename="../mainwindow.cpp" line="2751"/>
        <source>Memory Card Not Found</source>
        <translation>Hafıza Kartı Bulunamadı</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2717"/>
        <source>Memory card &apos;%1&apos; does not exist. Do you want to create an empty memory card?</source>
        <translation>Hafıza kartı &apos;%1&apos; diye bir kart yok Boş bir hafıza kartı oluşturmak istermisiniz?</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2743"/>
        <location filename="../mainwindow.cpp" line="2752"/>
        <source>Memory card &apos;%1&apos; could not be found. Try starting the game and saving to create it.</source>
        <translation>Hafıza kartı &apos;%1&apos; bulunamadı. Oyunu açıp oyunu kaydetmeyi deneyin.</translation>
    </message>
    <message>
        <source>Using cheats can have unpredictable effects on games, causing crashes, graphical glitches, and corrupted saves. By using the cheat manager, you agree that it is an unsupported configuration, and we will not provide you with any assistance when games break.

Cheats persist through save states even after being disabled, please remember to reset/reboot the game after turning off any codes.

Are you sure you want to continue?</source>
        <translation type="vanished">Hileler öngörülemez sorunlara yol açabilir, çökmeler, grafiksel hatalar, hatta bozuk kayıt dosyalarına bile. Hile yöneticisini kullanarak, destek alamayacağınız bir düzen kurduğunuzu kabul etmiş olursunuz ve oyunlarınız bozulursa size yardım etmeyiz.

Hileler durum kayıtlarına bulaşır ve kapansa bile kalır. Hileleri kapadıktan sonra konsola aç/kapa yapmayı unutmayın.

Devam etmeye emin misiniz?</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2724"/>
        <source>Failed to create memory card &apos;%1&apos;: %2</source>
        <translation>Hafıza kartı oluşturulamadı &apos;%1&apos; %2</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2768"/>
        <source>RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.</source>
        <translation>RA: Şöyle giriş yapıldı %1 (%2, %3 softcore). %4 okunmamış mesaj.</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2802"/>
        <source>RA: Updated achievement progress database.</source>
        <translation>RA: İlerleme veritabanı güncellendi.</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2870"/>
        <source>%1 Files (*.%2)</source>
        <translation>%1 Dosyalar (*.%2)</translation>
    </message>
    <message>
        <source>Video Capture</source>
        <translation type="vanished">Video Yakalama</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2948"/>
        <source>Updater Error</source>
        <translation>Güncelleştirme Hatası</translation>
    </message>
    <message>
        <source>&lt;p&gt;Sorry, you are trying to update a DuckStation version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.&lt;/p&gt;&lt;p&gt;To obtain an official build, please follow the instructions under &quot;Downloading and Running&quot; at the link below:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/stenzek/duckstation/&quot;&gt;https://github.com/stenzek/duckstation/&lt;/a&gt;&lt;/p&gt;</source>
        <translation type="vanished">&lt;p&gt;Üzgünüz. Bizim resmi DuckStation sürümü yerine elle hazırlanmış bir Duckstation sürümünü güncelleştirmeyi deniyorsunuz. Sorun ve uyumsuzluk olmasın diye otomatik güncelleştirici sadece resmi DuckStation sürümlerini güncellemektedir.&lt;/p&gt;&lt;p&gt;Resmi bir Duckstation sürümü için şuraya gidin:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/stenzek/duckstation/releases&quot;&gt;https://github.com/stenzek/duckstation/releases&lt;/a&gt;&lt;/p&gt;</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2963"/>
        <source>Automatic updating is not supported on the current platform.</source>
        <translation>Otomatik güncelleme sistemi işletim sisteminizde desteklenmemektedir.</translation>
    </message>
</context>
<context>
    <name>MediaCapture</name>
    <message>
        <location filename="../../util/media_capture.cpp" line="795"/>
        <source>Failed to load Media Foundation libraries: </source>
        <translation>Media Foundation Library kütüphaneleri yüklenemedi: </translation>
    </message>
    <message>
        <location filename="../../util/media_capture.cpp" line="2009"/>
        <source>You may be missing one or more files, or are using the incorrect version. This build of DuckStation requires:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}
</source>
        <translation>Ya eksik dosyalarınız var ya da yanlış sürümü çalıştırıyorsunuz. Duckstation&apos;ın bu sürümü şunları gerektiri:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}
</translation>
    </message>
    <message>
        <source>Media Foundation</source>
        <translation type="vanished">Media Foundation</translation>
    </message>
    <message>
        <source>FFmpeg</source>
        <translation type="vanished">FFmpeg</translation>
    </message>
</context>
<context>
    <name>MemoryCard</name>
    <message>
        <location filename="../../core/memory_card.cpp" line="313"/>
        <source>{} could not be read:
{}
The memory card will NOT be saved.
You must delete the memory card manually if you want to save.</source>
        <translation>{} okunamadı:
{}
Hafıza kartınız KAYDEDİLMEYECEK.
Kayıt yapmak istiyorsanız hafıza kartını elle silmeniz lazım.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card.cpp" line="359"/>
        <source>Failed to save memory card to &apos;{}&apos;: {}</source>
        <translation>Hafıza kartı şuraya kaydedilemedi &apos;{}&apos;: {}</translation>
    </message>
    <message>
        <location filename="../../core/memory_card.cpp" line="371"/>
        <source>Saved memory card to &apos;{}&apos;.</source>
        <translation>Hafıza kartı şuraya kaydedildi&apos;{}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="333"/>
        <source>Buffer is empty.</source>
        <translation>Tampon Bellek Boş.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="342"/>
        <source>Insufficient free blocks, {} blocks are needed, but only have {}.</source>
        <translation>yeteri kadar boş blok yok, {} blok lazım, ama sadece şu kadar var {}.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="491"/>
        <source>File name must be at maximum {} characters long.</source>
        <translation>Dosya adı en fazla {} karakter uzunluğunda olmalı.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="501"/>
        <location filename="../../core/memory_card_image.cpp" line="750"/>
        <location filename="../../core/memory_card_image.cpp" line="798"/>
        <source>Save file with the same name &apos;{}&apos; already exists in memory card.</source>
        <translation>Aynı addaki şu kayıt dosyası zaten kartta var &apos;{}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="520"/>
        <location filename="../../core/memory_card_image.cpp" line="592"/>
        <location filename="../../core/memory_card_image.cpp" line="615"/>
        <source>File is incorrect size, expected {} bytes, got {} bytes.</source>
        <translation>Dosya yanlış dosya boyutunda {} byte bekleniyordu, ama şu kadar byte {}.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="554"/>
        <source>File is incorrect size, expected at least {} bytes, got {} bytes.</source>
        <translation>Dosya yanlış dosya boyutunda {} byte minimum bekleniyordu, ama şu kadar byte {}.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="600"/>
        <location filename="../../core/memory_card_image.cpp" line="623"/>
        <source>Incorrect header.</source>
        <translation>Yanlış Başlık.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="636"/>
        <source>File must have an extension.</source>
        <translation>Dosya bir uzantıya sahip olmalı.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="661"/>
        <source>Unknown extension &apos;{}&apos;.</source>
        <translation>Bilinmeyen uzantı &apos;{}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="704"/>
        <source>Invalid size for save file.</source>
        <translation>Kayıt dosyası için geçersiz dosya boyutu.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="715"/>
        <source>Failed to read directory frame: </source>
        <translation>Dizin çerçevesi okunamadı: </translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="722"/>
        <source>Invalid size ({} bytes) reported by directory frame.</source>
        <translation>Geçersiz dosya boyutu ({} bytes) dizin çerçevesi tarafından raporlandı.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="730"/>
        <source>Failed to read block bytes: </source>
        <translation>Blok byte&apos;ları okunamadı: </translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="737"/>
        <source>Insufficient free blocks.</source>
        <translation>Yeteri kadar boş blok yok.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="768"/>
        <source>Invalid filename.</source>
        <translation>Geçersiz dosya adı.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="784"/>
        <source>Insufficient free blocks, needs {} blocks, but only have {}.</source>
        <translation>Yetersiz boş blok, {} blok lazım, ama sadece şu kadar var {}.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="816"/>
        <source>File does not exist, or is empty.</source>
        <translation>Dosya yok yada boş.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="830"/>
        <source>Unknown save format.</source>
        <translation>Bilinmeyen kayıt formatı.</translation>
    </message>
</context>
<context>
    <name>MemoryCardEditorDialog</name>
    <message>
        <location filename="../memorycardeditorwindow.ui" line="14"/>
        <source>Memory Card Editor</source>
        <translation>Hafıza Kartı Düzenleyicisi</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.ui" line="51"/>
        <location filename="../memorycardeditorwindow.ui" line="208"/>
        <source>Title</source>
        <translation>İsim</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.ui" line="56"/>
        <location filename="../memorycardeditorwindow.ui" line="213"/>
        <source>File Name</source>
        <translation>Dosya İsmi</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.ui" line="61"/>
        <location filename="../memorycardeditorwindow.ui" line="218"/>
        <source>Blocks</source>
        <translation>Bloklar</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.ui" line="71"/>
        <location filename="../memorycardeditorwindow.ui" line="147"/>
        <source>Memory Card:</source>
        <translation>Hafıza Kartı:</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.ui" line="85"/>
        <location filename="../memorycardeditorwindow.ui" line="157"/>
        <source>New...</source>
        <translation>Yeni...</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.ui" line="96"/>
        <location filename="../memorycardeditorwindow.ui" line="168"/>
        <source>Open...</source>
        <translation>Aç...</translation>
    </message>
</context>
<context>
    <name>MemoryCardEditorWindow</name>
    <message>
        <source>All Memory Card Types (*.mcd *.mcr *.mc *.srm *.psm *.ps *.ddf *.mem *.vgs *.psx)</source>
        <translation type="vanished">Tüm hafıza kartı türleri (*.mcd *.mcr *.mc *.srm *.psm *.ps *.ddf *.mem *.vgs *.psx)</translation>
    </message>
    <message>
        <source>All Importable Memory Card Types (*.mcd *.mcr *.mc *.gme)</source>
        <translation type="vanished">İçeri aktarılabilinecek Hafıza Kartı Çeşitleri (*.mcd *.mcr *.mc *.gme)</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="27"/>
        <source>Single Save Files (*.mcs);;All Files (*.*)</source>
        <translation>Tekli kayıt dosyası (*.mcs);;Tüm dosyalar (*.*)</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="39"/>
        <location filename="../memorycardeditorwindow.cpp" line="651"/>
        <source>Delete File</source>
        <translation>Dosya Sil</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="40"/>
        <location filename="../memorycardeditorwindow.cpp" line="654"/>
        <source>Undelete File</source>
        <translation>Silinmiş Dosyayı Kurtar</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="41"/>
        <location filename="../memorycardeditorwindow.cpp" line="657"/>
        <source>Rename File</source>
        <translation>Dosyaı Yeniden Adlandır</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="42"/>
        <location filename="../memorycardeditorwindow.cpp" line="660"/>
        <source>Export File</source>
        <translation>Dosyayı Dışarı Aktar</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="43"/>
        <source>&lt;&lt;</source>
        <translation>&lt;&lt;</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="44"/>
        <source>&gt;&gt;</source>
        <translation>&gt;&gt;</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="61"/>
        <source>New Card...</source>
        <translation>Yeni Kart...</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="62"/>
        <source>Open Card...</source>
        <translation>Kart Aç...</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="129"/>
        <source>Format Card</source>
        <translation>Kartı Formatla</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="130"/>
        <source>Import File...</source>
        <translation>İçeri Dosya Aktar...</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="131"/>
        <source>Import Card...</source>
        <translation>İçeri Kart Aktar...</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="132"/>
        <source>Save</source>
        <translation>Kaydet</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="252"/>
        <location filename="../memorycardeditorwindow.cpp" line="364"/>
        <location filename="../memorycardeditorwindow.cpp" line="391"/>
        <location filename="../memorycardeditorwindow.cpp" line="430"/>
        <location filename="../memorycardeditorwindow.cpp" line="440"/>
        <location filename="../memorycardeditorwindow.cpp" line="451"/>
        <location filename="../memorycardeditorwindow.cpp" line="460"/>
        <location filename="../memorycardeditorwindow.cpp" line="482"/>
        <location filename="../memorycardeditorwindow.cpp" line="502"/>
        <location filename="../memorycardeditorwindow.cpp" line="530"/>
        <location filename="../memorycardeditorwindow.cpp" line="551"/>
        <location filename="../memorycardeditorwindow.cpp" line="578"/>
        <location filename="../memorycardeditorwindow.cpp" line="628"/>
        <source>Error</source>
        <translation>Hata</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="253"/>
        <location filename="../memorycardeditorwindow.cpp" line="365"/>
        <source>Failed to load memory card: %1</source>
        <translation>Hafıza kartı yüklenemedi: %1</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="392"/>
        <source>Failed to save memory card: %1</source>
        <translation>Hafıza kartı kaydedilemedi: %1</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="452"/>
        <source>Failed to read file %1:
%2</source>
        <translation>Dosya okunamadı %1:
%2</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="461"/>
        <source>Failed to write file %1:
%2</source>
        <translation>Dosya yazılamadı %1:
%2</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="531"/>
        <source>Failed to export save file %1:
%2</source>
        <translation>Kayıt dosyası dışarı aktarılamadı %1:
%2</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="552"/>
        <source>Failed to rename save file %1:
%2</source>
        <translation>Kayıt dosyası yeniden adlandırılamadı %1:
%2</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="579"/>
        <source>Failed to import memory card from %1:
%2</source>
        <translation>Hafıza kartı şuradan içe aktarılamadı %1:
%2</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="620"/>
        <source>Select Save File</source>
        <translation>Kayıt Dosyası Seç</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="629"/>
        <source>Failed to import save from %1:
%2</source>
        <translation>Şuradan kayıt dosyası içe alınamadı %1:
%2</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="662"/>
        <source>Copy File</source>
        <translation>Dosyayı Kopyala</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="297"/>
        <source> (Deleted)</source>
        <translation> (Deleted)</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="22"/>
        <source>DuckStation Memory Card (*.mcd)</source>
        <translation>DuckStation Hafıza Kartı (*.mcd)</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="23"/>
        <source>All Importable Memory Card Types (*.mcd *.mcr *.mc *.gme *.srm *.psm *.ps *.ddf *.mem *.vgs *.psx)</source>
        <translation>İçeri alınabilecek tüm hafıza kartı türleri (*.mcd *.mcr *.mc *.gme *.srm *.psm *.ps *.ddf *.mem *.vgs *.psx)</translation>
    </message>
    <message numerus="yes">
        <location filename="../memorycardeditorwindow.cpp" line="317"/>
        <source>%n block(s) free%1</source>
        <translation>
            <numerusform>%n blok boş%1</numerusform>
        </translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="331"/>
        <location filename="../memorycardeditorwindow.cpp" line="357"/>
        <source>Select Memory Card</source>
        <translation>Hafıza Kartı Seç</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="406"/>
        <source>Save memory card?</source>
        <translation>Hafıza Kartını Kaydet?</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="407"/>
        <source>Memory card &apos;%1&apos; is not saved, do you want to save before closing?</source>
        <translation>Hafıza Kartı &apos;%1&apos; kaydedilmedi, çıkmadan önce kayıt etmek istermiydiniz?</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="431"/>
        <source>Destination memory card already contains a save file with the same name (%1) as the one you are attempting to copy. Please delete this file from the destination memory card before copying.</source>
        <translation>Hedef hafıza kartı aynı adda bir kayıt dosyası içeriyor (%1) Kopyalama işleminden önce o dosyayı siliniz.</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="441"/>
        <source>Insufficient blocks, this file needs %1 but only %2 are available.</source>
        <translation>Yetersiz Blok,Bu dosya %1 blok istiyor ama sadece boşta %2 blok var.</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="482"/>
        <source>Failed to delete file %1</source>
        <translation>Dosya silinemedi %1</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="503"/>
        <source>Failed to undelete file %1. The file may have been partially overwritten by another save.</source>
        <translation>Şu dosya kurtarılamadı %1. Başka bir kayıt dosyası tarafından üstüne yazılmış olunulabilir.</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="518"/>
        <source>Select Single Savefile</source>
        <translation>Tekli Kayıt Dosyası Seç</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="570"/>
        <source>Select Import File</source>
        <translation>İçeri Aktarılacak Dosyayı Seç</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="598"/>
        <source>Format memory card?</source>
        <translation>Hafıza kartına format at?</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="599"/>
        <source>Formatting the memory card will destroy all saves, and they will not be recoverable. The memory card which will be formatted is located at &apos;%1&apos;.</source>
        <translation>Hafıza kartına format atmak tüm kayıtları kurtarılamayacak şekilde silecek. Format atılacak hafıza kartı şurada olacak &apos;%1&apos;.</translation>
    </message>
</context>
<context>
    <name>MemoryCardRenameFileDialog</name>
    <message>
        <location filename="../memorycardrenamefiledialog.ui" line="14"/>
        <source>Rename Memory Card File</source>
        <translation>Hafıza Kartı Dosyasını Tekrardan Adlandır</translation>
    </message>
    <message>
        <location filename="../memorycardrenamefiledialog.ui" line="44"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;WARNING: &lt;/span&gt;Renaming memory card files may result in saves becoming inaccessible or corrupted. Be sure to make backups first.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;UYARI: &lt;/span&gt;Hafıza kartı dosyalarını yeniden adlandırmak kayıtların kullanılamaz yada bozuk hale gelmesine sebep olabilir, önceden bir yedek kaydını alın.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../memorycardrenamefiledialog.ui" line="62"/>
        <source>Original Name:</source>
        <translation>Orijinal İsim:</translation>
    </message>
    <message>
        <location filename="../memorycardrenamefiledialog.ui" line="76"/>
        <source>Region:</source>
        <translation>Bölge:</translation>
    </message>
    <message>
        <location filename="../memorycardrenamefiledialog.ui" line="86"/>
        <source>Serial:</source>
        <translation>Seri No:</translation>
    </message>
    <message>
        <location filename="../memorycardrenamefiledialog.ui" line="96"/>
        <source>File Name:</source>
        <translation>Dosya Adı:</translation>
    </message>
    <message>
        <location filename="../memorycardrenamefiledialog.ui" line="106"/>
        <source>Full File Name:</source>
        <translation>Tam Dosya Adı:</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="784"/>
        <source>Unknown (%1)</source>
        <translation>Bilinmiyor (%1)</translation>
    </message>
</context>
<context>
    <name>MemoryCardSettingsWidget</name>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="31"/>
        <source>All Memory Card Types (*.mcd *.mcr *.mc)</source>
        <translation>Tüm Hafıza Kartı Tipleri (*.mcd *.mcr *.mc)</translation>
    </message>
    <message>
        <source>Shared Settings</source>
        <translation type="vanished">Paylaşılan Ayarlar</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="57"/>
        <source>Open...</source>
        <translation>Aç...</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="61"/>
        <source>Memory Card Directory:</source>
        <translation>Hafıza Kartı Dizini:</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="56"/>
        <location filename="../memorycardsettingswidget.cpp" line="144"/>
        <source>Browse...</source>
        <translation>Ara...</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="58"/>
        <location filename="../memorycardsettingswidget.cpp" line="149"/>
        <source>Reset</source>
        <translation>Reset</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="80"/>
        <source>Checked</source>
        <translation>Seçili</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="75"/>
        <location filename="../memorycardsettingswidget.cpp" line="80"/>
        <source>Use Single Card For Multi-Disc Games</source>
        <translation>Birden Çok CD&apos;li Oyunlar İçin Tek Kart Kullan</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="54"/>
        <source>Game-Specific Card Settings</source>
        <translation>Oyuna Özel Kart Ayarları</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="81"/>
        <source>When playing a multi-disc game and using per-game (title) memory cards, a single memory card will be used for all discs. If unchecked, a separate card will be used for each disc.</source>
        <translation>Birden çok CD kullanan oyunlar oynanırken. Her oyun için ayrı hafıza kartı ayarı açıksa her CD için ayrı hafıza kartı kullanılacak. Seçili değilse her CD için ayrı bir hafıza kartı kullanılacak.</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="89"/>
        <source>The memory card editor enables you to move saves between cards, as well as import cards of other formats.</source>
        <translation>Hafıza kartı düzenleyicisi kayıtları kartlar arası taşıma ve kartları içeri aktarmaya yarar.</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="94"/>
        <source>Memory Card Editor...</source>
        <translation>Hafıza Kartı Düzenleyicisi...</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="103"/>
        <source>Select Memory Card Directory</source>
        <translation>Hafıza Kartı Dizini Seç</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="114"/>
        <source>Memory Card %1</source>
        <translation>Hafıza Kartı %1</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="130"/>
        <source>Memory Card Type:</source>
        <translation>Hafıza Kartı Türü:</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="154"/>
        <source>Shared Memory Card Path:</source>
        <translation>Paylaşılan Hafıza Kartı Dizini:</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="181"/>
        <source>Select path to memory card image</source>
        <translation>Hafıza kartı dosyası için dizin seçin</translation>
    </message>
</context>
<context>
    <name>MemoryCardType</name>
    <message>
        <source>No Memory Card</source>
        <translation type="vanished">Hafıza Kartı Yok</translation>
    </message>
    <message>
        <source>Shared Between All Games</source>
        <translation type="vanished">Tüm Oyunlarla Ortak</translation>
    </message>
    <message>
        <source>Separate Card Per Game (Serial)</source>
        <translation type="vanished">Her Oyun İçin Ayrı Kart (Seri No)</translation>
    </message>
    <message>
        <source>Separate Card Per Game (Title)</source>
        <translation type="vanished">Her Oyun İçin Ayrı Kart (İsim)</translation>
    </message>
    <message>
        <source>Separate Card Per Game (File Title)</source>
        <translation type="vanished">Her Oyuna Ayrı (Dosya İsmine Göre)</translation>
    </message>
    <message>
        <source>Non-Persistent Card (Do Not Save)</source>
        <translation type="vanished">Kullan At Kart (Kartı Kayıt Etme)</translation>
    </message>
</context>
<context>
    <name>MemoryScannerWindow</name>
    <message>
        <location filename="../memoryscannerwindow.ui" line="14"/>
        <source>Memory Scanner</source>
        <translation>Hafıza Tarayıcı</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="46"/>
        <location filename="../memoryscannerwindow.ui" line="384"/>
        <source>Address</source>
        <translation>Adres</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="51"/>
        <location filename="../memoryscannerwindow.ui" line="394"/>
        <source>Value</source>
        <translation>Değer</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="56"/>
        <source>Previous Value</source>
        <translation>Önceki Veri</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="64"/>
        <source>Search Parameters</source>
        <translation>Arama Parametreleri</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="70"/>
        <source>Value:</source>
        <translation>Veri:</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="86"/>
        <source>Signed</source>
        <translation>İmzalı</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="91"/>
        <source>Unsigned</source>
        <translation>İmzasız</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="103"/>
        <source>Decimal</source>
        <translation>On Haneli</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="108"/>
        <source>Hex</source>
        <translation>On Altılı</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="118"/>
        <source>Data Size:</source>
        <translation>Veri Boyutu:</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="129"/>
        <source>Byte (1 byte)</source>
        <translation>Byte (1 Byte)</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="134"/>
        <source>Halfword (2 bytes)</source>
        <translation>Halfowrd (2 byte)</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="139"/>
        <source>Word (4 bytes)</source>
        <translation>Word (4 byte)</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="147"/>
        <source>Operator:</source>
        <translation>Operatör:</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="155"/>
        <source>Any Value (&apos;New Search&apos; or &apos;Reset Result Value&apos;)</source>
        <translation>Herhangi Bir Değer</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="160"/>
        <source>Less Than Previous Result</source>
        <translation>Öncekinden Az</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="165"/>
        <source>Less or Equal to Previous Result</source>
        <translation>Öncekinden Eşit yada Az</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="170"/>
        <source>Greater Than Previous Result</source>
        <translation>Öncekinden Büyük</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="175"/>
        <source>Greater or Equal to Previous Result</source>
        <translation>Öncekinden Eşit yada Büyük</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="180"/>
        <source>Not Equal to Previous Result (Changed Value)</source>
        <translation>Öncekine Eşit Değil (Değişmiş Veri)</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="185"/>
        <source>Equal to Previous Result (Unchanged Value)</source>
        <translation>Öncekine Eşit: (Değişmemiş Veri)</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="190"/>
        <source>Decreased By Value</source>
        <translation>Azalır dan</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="195"/>
        <source>Increased By Value</source>
        <translation>Yükselir Den</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="200"/>
        <source>Changed By Value</source>
        <translation>Değiştirilir den</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="205"/>
        <source>Equal to Value</source>
        <translation>Eşittir Şuna</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="210"/>
        <source>Not Equal to Value</source>
        <translation>Eşit Değildir Şuna</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="215"/>
        <source>Less Than Value</source>
        <translation>Azdır</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="220"/>
        <source>Less or Equal to Value</source>
        <translation>Az yada Eşittir</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="225"/>
        <source>Greater Than Value</source>
        <translation>Büyüktür Den</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="230"/>
        <source>Greater or Equal to Value</source>
        <translation>Büyük yada Eşittir</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="238"/>
        <source>Start Address:</source>
        <translation>Başlama Adresi:</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="248"/>
        <source>End Address:</source>
        <translation>Bitiş Adresi:</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="258"/>
        <source>Preset Range:</source>
        <translation>Önceden Belirli Aralık:</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="266"/>
        <source>RAM</source>
        <translation>RAM</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="271"/>
        <source>Scratchpad</source>
        <translation>Scratchpad</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="276"/>
        <source>BIOS</source>
        <translation>BIOS</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="284"/>
        <source>Result Count:</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="291"/>
        <source>0</source>
        <translation>0</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="300"/>
        <source>New Search</source>
        <translation>Yeni Arama</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="310"/>
        <source>Search Again</source>
        <translation>Tekrar Ara</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="320"/>
        <source>Clear Results</source>
        <translation>Sonuçları Temizle</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="332"/>
        <source>Add Selected Results To Watch List</source>
        <translation>Seçilen Sonuçların Takip Edilenler Listesine Ekle</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="379"/>
        <source>Simple Cheat Code or Description</source>
        <translation>Sadece Hile Kodu yada Açıklama</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="389"/>
        <source>Type</source>
        <translation>Tip</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="399"/>
        <source>Freeze</source>
        <translation>Dondur</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="415"/>
        <source>Load Watch</source>
        <translation>Takip Yükle</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="428"/>
        <source>Save Watch</source>
        <translation>Takip Kaydet</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="435"/>
        <source>Add Manual Address</source>
        <translation>Manuel Adres Ekle</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="445"/>
        <source>Freeze Selected Entries</source>
        <translation>Freeze Selected Entries</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="455"/>
        <source>Remove Selected Entries</source>
        <translation>Remove Selected Entries</translation>
    </message>
    <message>
        <source>Remove Selected Entries from Watch List</source>
        <translation type="vanished">Seçilen Girdileri Takip Edilenler Listesine Ekle</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.cpp" line="29"/>
        <source>Byte</source>
        <translation>Byte</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.cpp" line="29"/>
        <source>Halfword</source>
        <translation>Halfword</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.cpp" line="30"/>
        <source>Word</source>
        <translation>Word</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.cpp" line="30"/>
        <source>Signed Byte</source>
        <translation>İmzalı Byte</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.cpp" line="31"/>
        <source>Signed Halfword</source>
        <translation>İmzalı Halfword</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.cpp" line="31"/>
        <source>Signed Word</source>
        <translation>İmzalı Word</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.cpp" line="99"/>
        <source>Address of RAM for HxD Usage: 0x%1</source>
        <translation>HxD kullanımı için RAM&apos;ın addresi: 0x%1</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.cpp" line="311"/>
        <source>Enter manual address:</source>
        <translation>Manuel Adresi Gir:</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.cpp" line="320"/>
        <source>Select data size:</source>
        <translation>Veri boyutunu seç:</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.cpp" line="509"/>
        <source>%1 (only showing first %2)</source>
        <translation>%1 (İlk şu kadarı gösteriliyor %2)</translation>
    </message>
</context>
<context>
    <name>MultitapMode</name>
    <message>
        <source>Disabled</source>
        <translation type="vanished">Kapalı</translation>
    </message>
    <message>
        <source>Enable on Port 1 Only</source>
        <translation type="vanished">Sadece Port 1&apos;de</translation>
    </message>
    <message>
        <source>Enable on Port 2 Only</source>
        <translation type="vanished">Sadece Port 2&apos;de</translation>
    </message>
    <message>
        <source>Enable on Ports 1 and 2</source>
        <translation type="vanished">Port 1 Ve Port 2&apos;de</translation>
    </message>
</context>
<context>
    <name>NeGcon</name>
    <message>
        <location filename="../../core/negcon.cpp" line="275"/>
        <source>D-Pad Up</source>
        <translation>Yukarı Tuş</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="276"/>
        <source>D-Pad Right</source>
        <translation>Sağ Tuşu</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="277"/>
        <source>D-Pad Down</source>
        <translation>Aşşağı Tüş</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="278"/>
        <source>D-Pad Left</source>
        <translation>Sol Tuşu</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="279"/>
        <source>Start</source>
        <translation>Start</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="280"/>
        <source>A Button</source>
        <translation>A Tuşu</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="281"/>
        <source>B Button</source>
        <translation>B Tuşu</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="282"/>
        <source>I Button</source>
        <translation>I Tuşu</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="283"/>
        <source>II Button</source>
        <translation>II Tuşu</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="284"/>
        <source>Left Trigger</source>
        <translation>Sol Tetik</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="285"/>
        <source>Right Trigger</source>
        <translation>Sol Tetik</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="286"/>
        <source>Steering (Twist) Left</source>
        <translation>Direksiyon (Çevirme) Sol</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="287"/>
        <source>Steering (Twist) Right</source>
        <translation>Direksiyon (Çevirme) Sağ</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="295"/>
        <source>Steering Axis Deadzone</source>
        <translation>Direksiyon Ekseni Deadzone</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="296"/>
        <source>Sets deadzone for steering axis.</source>
        <translation>Direksiyon ekseni için ölü bölge (deadzone) ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="297"/>
        <source>Steering Axis Saturation</source>
        <translation>Direksiyon Ekseni Saturation (Etkin Bölge Sıkılaştırma)</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="298"/>
        <source>Sets saturation for steering axis.</source>
        <translation>Direksiyon ekseni için Saturation ayarı yapar. Etkin bölgeyi sıkılaştırır.</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="299"/>
        <source>Steering Axis Linearity</source>
        <translation>Direksiyon Ekseni Düzlüğü (Linearity)</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="300"/>
        <source>Sets linearity for steering axis.</source>
        <translation>Direksiyon ekseni için düzlüğü (linearity) ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="301"/>
        <source>Steering Scaling</source>
        <translation>Direksiyon Hassaslığı</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="302"/>
        <source>Sets scaling for steering axis.</source>
        <translation>Direksiyon hassaslığı için hassasiyet oranını ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="303"/>
        <source>I Button Deadzone</source>
        <translation>I Tuşu Ölü Bölge (Deadzone)</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="304"/>
        <source>Sets deadzone for button I.</source>
        <translation>I butonu için ölü bölge (deadzone) ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="305"/>
        <source>I Button Saturation</source>
        <translation>I Tuşu Ekseni Saturation (Sıkılaştırma)</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="306"/>
        <source>Sets saturation for button I.</source>
        <translation>I tuşu ekseni için saturation (sıkılaştırma) ayarı yapar.</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="307"/>
        <source>I Button Linearity</source>
        <translation>I Tuşu Düzlüğü (Linearity)</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="308"/>
        <source>Sets linearity for button I.</source>
        <translation>I Tuşu için düzleştirme (Linearity) ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="309"/>
        <source>I Scaling</source>
        <translation>I Hassaslığı</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="310"/>
        <source>Sets scaling for button I.</source>
        <translation>I tuşu için hassaslığı ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="311"/>
        <source>II Button Deadzone</source>
        <translation>II Tuşu Ölü Bölge (Deadzone)</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="312"/>
        <source>Sets deadzone for button II.</source>
        <translation>II butonu için ölü bölge (deadzone) ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="313"/>
        <source>II Button Saturation</source>
        <translation>II Tuşu Ekseni Saturation (Sıkılaştırma)</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="314"/>
        <source>Sets saturation for button II.</source>
        <translation>II tuşu ekseni için saturation (sıkılaştırma) ayarı yapar.</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="315"/>
        <source>II Button Linearity</source>
        <translation>II Tuşu Düzlüğü (Linearity)</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="316"/>
        <source>Sets linearity for button II.</source>
        <translation>II Tuşu için düzleştirme (Linearity) ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="317"/>
        <source>II Scaling</source>
        <translation>II Hassaslığı</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="318"/>
        <source>Sets scaling for button II.</source>
        <translation>II Tuşu için hassaslığı ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="319"/>
        <source>Left Trigger Deadzone</source>
        <translation>Sol Tetik Ölü Bölge (Deadzone)</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="320"/>
        <source>Sets deadzone for left trigger.</source>
        <translation>Sol tetik için ölü bölge (deadzone) ayarı yapar.</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="321"/>
        <source>Left Trigger Saturation</source>
        <translation>Sol Tetik Saturation (Etkin Bölge Sıkılaştırma)</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="322"/>
        <source>Sets saturation for left trigger.</source>
        <translation>Sol tetik için Saturation ayarı yapar. Etkin Bölgeyi Sıkılaştırır.</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="323"/>
        <source>Left Trigger Linearity</source>
        <translation>Sol Tetik Düzlüğü (Linearity)</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="324"/>
        <source>Sets linearity for left trigger.</source>
        <translation>Sol tetik için düzlüğü (linearity) ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="325"/>
        <source>Left Trigger Scaling</source>
        <translation>Sol Tetik Hassaslığı</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="326"/>
        <source>Sets scaling for left trigger.</source>
        <translation>Sol tetik için hassaslığı ayarlar.</translation>
    </message>
</context>
<context>
    <name>NeGconRumble</name>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="730"/>
        <source>D-Pad Up</source>
        <translation>Yukarı Tuşı</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="731"/>
        <source>D-Pad Right</source>
        <translation>Sağ Tuşu</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="732"/>
        <source>D-Pad Down</source>
        <translation>Aşşağı Tuşu</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="733"/>
        <source>D-Pad Left</source>
        <translation>Sol Tuşu</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="734"/>
        <source>Start</source>
        <translation>Start</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="735"/>
        <source>A Button</source>
        <translation>A Tuşu</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="736"/>
        <source>B Button</source>
        <translation>B Tuşu</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="737"/>
        <source>I Button</source>
        <translation>I Tuşu</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="738"/>
        <source>II Button</source>
        <translation>II Tuşu</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="739"/>
        <source>Left Trigger</source>
        <translation>Sol Tetik</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="740"/>
        <source>Right Trigger</source>
        <translation>Sol Tetik</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="741"/>
        <source>Steering (Twist) Left</source>
        <translation>Direksiyon (Çevirme) Sol</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="742"/>
        <source>Steering (Twist) Right</source>
        <translation>Direksiyon (Çevirme) Sağ</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="743"/>
        <source>Analog Toggle</source>
        <translation>Analog Aç/Kapa</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="755"/>
        <source>Steering Axis Deadzone</source>
        <translation>Direksiyon Ekseni Deadzone</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="756"/>
        <source>Sets deadzone size for steering axis.</source>
        <translation>Direksiyon ekseni için ölü bölge (deadzone) ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="758"/>
        <source>Steering Axis Sensitivity</source>
        <translation>Direksiyon Ekseni Hassasiyeti</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="759"/>
        <source>Sets the steering axis scaling factor.</source>
        <translation>Direksiyon ekseni için eğri ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="761"/>
        <source>Large Motor Vibration Bias</source>
        <translation>Büyük Motor Titreşim Eğilimi</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="762"/>
        <source>Sets the bias value for the large vibration motor. If vibration in some games is too weak or not functioning, try increasing this value. Negative values will decrease the intensity of vibration.</source>
        <translation>Büyük titreşim motoru için eğilim ayarı yapar. Bazı oyunlarda titreşim az veya çalışmıyorsa bunu yükseltin. Eksi değerler titreşimi azaltır.</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="766"/>
        <source>Small Motor Vibration Bias</source>
        <translation>Küçük Motor Titreşim Eğilimi</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="767"/>
        <source>Sets the bias value for the small vibration motor. If vibration in some games is too weak or not functioning, try increasing this value. Negative values will decrease the intensity of vibration.</source>
        <translation>Küçük titreşim motoru için eğilim ayarı yapar. Bazı oyunlarda titreşim az veya çalışmıyorsa bunu yükseltin. Eksi değerler titreşimi azaltır.</translation>
    </message>
</context>
<context>
    <name>OSDMessage</name>
    <message>
        <source>Analog mode forcing is disabled by game settings. Controller will start in digital mode.</source>
        <translation type="vanished">Analog mod zorlaması, oyun bazlı ayarlar tarafından kapatılıyor. Kol dijital olarak başlayacak.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="1578"/>
        <source>System reset.</source>
        <translation>Sistem Resetlendi.</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1036"/>
        <source>Disabling PCDrv because no root directory is specified.</source>
        <translation>PCDrv kapatılıyor çünkü kök dizin seçilmedi.</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1047"/>
        <source>PGXP is incompatible with the software renderer, disabling PGXP.</source>
        <translation>PGXP Yazılımsal çiziciyle uyumsuz. PGXP kapatılıyor.</translation>
    </message>
    <message>
        <source>Rewind is not supported on 32-bit ARM for Android.</source>
        <translation type="vanished">Geri sarma işlemi 32 Bit ARM Android cihazlarda desteklenmez.</translation>
    </message>
    <message>
        <source>Runahead is not supported on 32-bit ARM for Android.</source>
        <translation type="vanished">Runahead/Sonrayı Hesaplama Android 32 Bit ARM&apos;da desteklenmiyor.</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1093"/>
        <source>Rewind is disabled because runahead is enabled.</source>
        <translation>Geri sarma kapatıldı çünkü Runahead/İleriyi Göre açıldı.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4497"/>
        <source>Recompiler options changed, flushing all blocks.</source>
        <translation>Recompiler options changed, flushing all blocks.</translation>
    </message>
    <message>
        <source>Widescreen hack is now enabled, and aspect ratio is set to {}.</source>
        <translation type="vanished">Geniş ekran hilesi şimdi açıldı ve ekran oranı şuna ayarlandı {}.</translation>
    </message>
    <message>
        <source>Widescreen hack is now disabled, and aspect ratio is set to {}.</source>
        <translation type="vanished">Geniş ekran hilesi şimdi kapatıldı ve ekran oranı şuna ayarlandı {}.</translation>
    </message>
    <message>
        <source>Memory card &apos;{}&apos; does not exist, creating.</source>
        <translation type="vanished">Hafıza kartı &apos;{}&apos; yok. oluşturuluyor.</translation>
    </message>
    <message>
        <source>Memory card &apos;{}&apos; could not be read: {}</source>
        <translation type="vanished">Hafıza kartı &apos;{}&apos; okunamadı: {}</translation>
    </message>
    <message>
        <source>Failed to save memory card to &apos;{}&apos;: {}</source>
        <translation type="vanished">Hafıza kartı şuraya kaydedilemedi &apos;{}&apos;: {}</translation>
    </message>
    <message>
        <source>Saved memory card to &apos;{}&apos;.</source>
        <translation type="vanished">Hafıza kartı şuraya kaydedildi&apos;{}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/cdrom.cpp" line="1013"/>
        <source>CD image preloading not available for multi-disc image &apos;{}&apos;</source>
        <translation>Disk dosyası şu çoklu CD kullanan oyun için önyüklenemez. &apos;{}&apos;</translation>
    </message>
    <message>
        <location filename="../../core/cdrom.cpp" line="1022"/>
        <source>Precaching CD image failed, it may be unreliable.</source>
        <translation>Disk Dosyası önyüklenemedi. sorun çıkartabilir.</translation>
    </message>
    <message>
        <location filename="../../core/cdrom.cpp" line="3275"/>
        <source>Failed to read sector from disc image. The game will probably crash now.
Your dump may be corrupted, or the physical disc is scratched.</source>
        <translation>CD&apos;deki sektör okunamadı. Oyun şimdi çökebilir
Oyununuz bozuk olabilir yada CD çizik olabilir.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2872"/>
        <source>Loading state from &apos;{}&apos;...</source>
        <translation>Şuradaki durum kaydı yükleniyor &apos;{}&apos;...</translation>
    </message>
    <message>
        <source>State saved to &apos;{}&apos;.</source>
        <translation type="vanished">Durum kaydı şuraya kaydedildi &apos;{}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2923"/>
        <source>Failed to open CD image from save state &apos;{}&apos;: {}.
Using existing image &apos;{}&apos;, this may result in instability.</source>
        <translation>Şu durum kaydındaki CD açılamadı&apos;{}&apos;: {}.
Var olan CD imajı kullanılacak &apos;{}&apos;, Bu dengesizliğie sebep olabilir.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4073"/>
        <source>Failed to open disc image &apos;{}&apos;: {}.</source>
        <translation>CD Dosyası Açılamadı &apos;{}&apos;: {}.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4084"/>
        <source>Inserted disc &apos;{}&apos; ({}).</source>
        <translation>Disk Takıldı &apos;{}&apos; ({}).</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4535"/>
        <source>Switching to {}{} GPU renderer.</source>
        <translation>{}{} GPU Çiziciye Geçiliyor.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4461"/>
        <source>Switching to {} audio backend.</source>
        <translation>{} Ses arkayüzüne geçiliyor.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4482"/>
        <source>Switching to {} CPU execution mode.</source>
        <translation>{} İşlemci moduna geçiliyor.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="5312"/>
        <source>Failed to save undo load state:
{}</source>
        <translation>Durum kaydından eski duruma dönülemedi:
{}</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="5843"/>
        <source>Widescreen rendering is now enabled, and aspect ratio is set to {}.</source>
        <translation>Geniş ekran hilesi şimdi açıldı ve ekran oranı şuna ayarlandı {}.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="5851"/>
        <source>Widescreen rendering is now disabled, and aspect ratio is set to {}.</source>
        <translation>Geniş ekran hilesi şimdi kapatıldı ve ekran oranı şuna ayarlandı {}.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="5868"/>
        <source>Switching to {} renderer...</source>
        <translation>{} Çiziciye geçiliyor...</translation>
    </message>
    <message>
        <source>No cheats are loaded.</source>
        <translation type="vanished">Hiç bir hile yüklenmedi.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3672"/>
        <source>Rewinding is not enabled.</source>
        <translation>Geri sarma etkinleştirilmemiş.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="76"/>
        <source>Cannot load state for game without serial.</source>
        <translation>Seri numarası olmayan oyun için durum kaydı yüklenemedi.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="86"/>
        <source>No save state found in slot {}.</source>
        <translation>Şu slotta durum kaydı bulunamadı {}.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="96"/>
        <location filename="../../core/imgui_overlays.cpp" line="1304"/>
        <source>Failed to load state from slot {0}:
{1}</source>
        <translation>Şu slottan durum kaydı yüklenemedi {0}:
{1}</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="108"/>
        <source>Cannot save state for game without serial.</source>
        <translation>Seri numarası olmayan oyun için durum kaydı kaydedilemez.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="120"/>
        <location filename="../../core/imgui_overlays.cpp" line="1333"/>
        <source>Failed to save state to slot {0}:
{1}</source>
        <translation>Şu slota durum kaydı kaydedilemedi {0}:
{1}</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="311"/>
        <source>CPU clock speed control enabled ({:.3f} MHz).</source>
        <translation>İşlemci saat ayarı açıldı ({:.3f} MHz).</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="319"/>
        <source>CPU clock speed control disabled ({:.3f} MHz).</source>
        <translation>İşlemci saat ayarı kapatıldı ({:.3f} MHz).</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="334"/>
        <location filename="../../core/hotkeys.cpp" line="349"/>
        <location filename="../../core/hotkeys.cpp" line="364"/>
        <source>Emulation speed set to {}%.</source>
        <translation>Emülasyon Hızı Ayarı {}%.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="423"/>
        <source>PGXP is now enabled.</source>
        <translation>PGXP Açıldı.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="424"/>
        <source>PGXP is now disabled.</source>
        <translation>PGXP Kapatıldı.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="811"/>
        <source>PGXP Preserve Projection Precision is now enabled.</source>
        <translation>PGXP model döşeme hassasiyeti açıldı.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="812"/>
        <source>PGXP Preserve Projection Precision is now disabled.</source>
        <translation>PGXP model döşeme hassasiyeti kapatıldı.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="828"/>
        <source>Now showing VRAM.</source>
        <translation>Now showing VRAM.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="829"/>
        <source>Now showing display.</source>
        <translation>Now showing display.</translation>
    </message>
    <message>
        <source>Texture replacements reloaded.</source>
        <translation type="vanished">Doku paketleri tekrar yüklendi.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="454"/>
        <source>PGXP Depth Buffer is now enabled.</source>
        <translation>PGXP Derinlik Bilgisi Açıldı.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="455"/>
        <source>PGXP Depth Buffer is now disabled.</source>
        <translation>PGXP Derinlik Bilgisi Kapatıldı.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="784"/>
        <source>PGXP CPU mode is now enabled.</source>
        <translation>PGXP CPU Modu Açıldı.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="785"/>
        <source>PGXP CPU mode is now disabled.</source>
        <translation>PGXP CPU Modu kapatıldı.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="620"/>
        <source>Volume: Muted</source>
        <translation>Ses: Susturuldu</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="625"/>
        <location filename="../../core/hotkeys.cpp" line="654"/>
        <location filename="../../core/hotkeys.cpp" line="668"/>
        <source>Volume: {}%</source>
        <translation>Ses: {}%</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="637"/>
        <source>CD Audio Muted.</source>
        <translation>CD Müziği Susturuldu.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="638"/>
        <source>CD Audio Unmuted.</source>
        <translation>CD Müziğü Açıldı.</translation>
    </message>
    <message>
        <location filename="../../util/postprocessing.cpp" line="398"/>
        <source>Failed to load post-processing chain: {}</source>
        <translation>Görsel efekt sırası yüklenemedi: {}</translation>
    </message>
    <message>
        <location filename="../../util/postprocessing.cpp" line="558"/>
        <source>No post-processing shaders are selected.</source>
        <translation>Hiçbir görsel efekt shaderleri seçilmedi.</translation>
    </message>
    <message>
        <location filename="../../util/postprocessing.cpp" line="565"/>
        <source>Post-processing is now enabled.</source>
        <translation>Görsel efektler şimdi açıldı.</translation>
    </message>
    <message>
        <location filename="../../util/postprocessing.cpp" line="566"/>
        <source>Post-processing is now disabled.</source>
        <translation>Görsel efektler şimdi kapatıldı.</translation>
    </message>
    <message>
        <location filename="../../core/gpu_presenter.cpp" line="1347"/>
        <source>Post-processing shaders reloaded.</source>
        <translation>Görsel efekt shaderları tekrar yüklendi.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3962"/>
        <source>Swapped memory card ports. Both ports have a memory card.</source>
        <translation>Hafıza kartı portları birbiriyle değiştirildi. Her iki porttada hafıza kartı var.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3968"/>
        <source>Swapped memory card ports. Port 2 has a memory card, Port 1 is empty.</source>
        <translation>Hafıza kartı portları birbiriyle değiştirildi. Port 2 dolu ve Port 1 Boş.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3973"/>
        <source>Swapped memory card ports. Port 1 has a memory card, Port 2 is empty.</source>
        <translation>Hafıza kartı portları birbiriyle değiştirildi. Port 1 dolu ve Port 2 Boş.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3977"/>
        <source>Swapped memory card ports. Neither port has a memory card.</source>
        <translation></translation>
    </message>
    <message>
        <source>Save state contains controller type {0} in port {1}, but {2} is used. Switching.</source>
        <translation type="vanished">Durum kaydı şu kolu {0} şu portta kullanıyor {1} ama {2} kullanımda. Değiştiriliyor.</translation>
    </message>
    <message>
        <source>Ignoring mismatched controller type {0} in port {1}.</source>
        <translation type="vanished">Uyuşmayan kol türü {0} şu portta {1} ama görmezden geliniyor.</translation>
    </message>
    <message>
        <location filename="../../core/pad.cpp" line="220"/>
        <source>Save state contains controller type {0} in port {1}.
       Leaving {2} connected.</source>
        <translation>Durum kaydı şu kolu {0} şu portta kaydetmiş {1}.
        {2} bağlı bırakılıyor.</translation>
    </message>
    <message>
        <location filename="../../core/pad.cpp" line="255"/>
        <source>Memory card {} present in save state but not in system. Creating temporary card.</source>
        <translation>Hafıza kartı {} durum kaydında var ama sistemde yok. Geçici kart oluşturuluyor.</translation>
    </message>
    <message>
        <location filename="../../core/pad.cpp" line="293"/>
        <source>Memory card {} from save state does not match current card data. Simulating replugging.</source>
        <translation>Durum kaydındaki şu hafıza kartı {} şimdiki kart verisiyle uyuşmuyor. Tekrar takılıyor.</translation>
    </message>
    <message>
        <location filename="../../core/pad.cpp" line="307"/>
        <source>Memory card {} present in save state but not in system. Ignoring card.</source>
        <translation>Hafıza kartı {} durum kaydında var ama sistemde yok. Kart görmezden geliniyor.</translation>
    </message>
    <message>
        <location filename="../../core/pad.cpp" line="321"/>
        <source>Memory card {} present in system but not in save state. Removing card.</source>
        <translation>Hafıza kartı {} sistemde var ama durum kaydında yok. Kart çıkarılıyor.</translation>
    </message>
    <message>
        <location filename="../../core/pad.cpp" line="330"/>
        <source>Memory card {} present in system but not in save state. Replugging card.</source>
        <translation>Hafıza kartı {} sistemde var ama durum kaydında yok. Kart tekrardan takılyor.</translation>
    </message>
    <message>
        <location filename="../../core/gpu_thread.cpp" line="750"/>
        <source>Failed to initialize {} renderer, falling back to software renderer.</source>
        <translation>{} Çizici ayarlanamadı. Software/Yazılımsal çiziciye dönülüyor.</translation>
    </message>
    <message>
        <location filename="../../core/gpu_thread.cpp" line="830"/>
        <source>Failed to create {} GPU device, reverting to {}.
{}</source>
        <translation>{} Grafik kartı oluşturulamadı şuna dönülüyor {}.
{}</translation>
    </message>
    <message>
        <location filename="../../core/gpu_thread.cpp" line="1255"/>
        <source>Failed to switch to exclusive fullscreen, using borderless instead.</source>
        <translation>Exclusive Fullscreen elde edilemedi. Borderless fullscreen&apos;e geçiliyor.</translation>
    </message>
</context>
<context>
    <name>PlayStationMouse</name>
    <message>
        <location filename="../../core/playstation_mouse.cpp" line="203"/>
        <source>Left Button</source>
        <translation>Sol Tuş</translation>
    </message>
    <message>
        <location filename="../../core/playstation_mouse.cpp" line="204"/>
        <source>Right Button</source>
        <translation>Sağ Tuş</translation>
    </message>
    <message>
        <location filename="../../core/playstation_mouse.cpp" line="210"/>
        <source>Horizontal Sensitivity</source>
        <translation>Yatay Hassasiyet</translation>
    </message>
    <message>
        <location filename="../../core/playstation_mouse.cpp" line="211"/>
        <location filename="../../core/playstation_mouse.cpp" line="214"/>
        <source>Adjusts the correspondance between physical and virtual mouse movement.</source>
        <translation>Fiziksel ve sanal fare arasındaki bağdaşmayı ayarlar.</translation>
    </message>
    <message>
        <location filename="../../core/playstation_mouse.cpp" line="213"/>
        <source>Vertical Sensitivity</source>
        <translation>Dikey Hassasiyet</translation>
    </message>
</context>
<context>
    <name>PlaystationMouse</name>
    <message>
        <location filename="../../core/playstation_mouse.cpp" line="202"/>
        <source>Pointer</source>
        <translation>İmleç</translation>
    </message>
</context>
<context>
    <name>PopnController</name>
    <message>
        <location filename="../../core/digital_controller.cpp" line="195"/>
        <source>Left White</source>
        <translation>Sol Beyaz</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="196"/>
        <source>Left Yellow</source>
        <translation>Sol Sarı</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="197"/>
        <source>Left Green</source>
        <translation>Sol Yeşil</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="198"/>
        <source>Left Blue/Sel</source>
        <translation>Sol Mavi/Select</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="199"/>
        <source>Middle Red/Okay</source>
        <translation>Orta Kırmızı/Okay</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="200"/>
        <source>Right Blue/Sel</source>
        <translation>Sağ Mavi/Select</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="201"/>
        <source>Right Green</source>
        <translation>Sağ Yeşil</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="202"/>
        <source>Right Yellow</source>
        <translation>Sağ Sarı</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="203"/>
        <source>Right White</source>
        <translation>Sağ Beyaz</translation>
    </message>
</context>
<context>
    <name>PostProcessing</name>
    <message>
        <location filename="../../util/postprocessing.cpp" line="164"/>
        <source>{} [GLSL]</source>
        <translation>{} [GLSL]</translation>
    </message>
    <message>
        <location filename="../../util/postprocessing.cpp" line="193"/>
        <source>{} [ReShade]</source>
        <translation>{} [ReShade]</translation>
    </message>
    <message>
        <location filename="../../util/postprocessing.cpp" line="399"/>
        <source>Unknown Error</source>
        <translation>Bilinmeyen Hata</translation>
    </message>
    <message>
        <location filename="../../util/postprocessing.cpp" line="617"/>
        <source>Failed to compile post-processing shader &apos;{}&apos;. Disabling post-processing.
{}</source>
        <translation>Post Process görüntü işleme shaderi oluşturulamadı&apos;{}&apos;. Post process görüntü işleme kapatılıyor.
{}</translation>
    </message>
</context>
<context>
    <name>PostProcessingChainConfigWidget</name>
    <message>
        <location filename="../postprocessingchainconfigwidget.ui" line="19"/>
        <source>Enable Post Processing</source>
        <translation>Görsel Efektleri Aç</translation>
    </message>
    <message>
        <location filename="../postprocessingchainconfigwidget.ui" line="39"/>
        <source>&amp;Reload Shaders</source>
        <translation>&amp;Tekrar Yükle Shaderları</translation>
    </message>
    <message>
        <location filename="../postprocessingchainconfigwidget.ui" line="51"/>
        <source>Post Processing Chain</source>
        <translation>Görsel Efekt Sırası</translation>
    </message>
    <message>
        <location filename="../postprocessingchainconfigwidget.ui" line="81"/>
        <source>Add</source>
        <translation>Ekle</translation>
    </message>
    <message>
        <location filename="../postprocessingchainconfigwidget.ui" line="100"/>
        <source>Remove</source>
        <translation>Kaldır</translation>
    </message>
    <message>
        <location filename="../postprocessingchainconfigwidget.ui" line="119"/>
        <source>Clear</source>
        <translation>Temizle</translation>
    </message>
    <message>
        <location filename="../postprocessingchainconfigwidget.ui" line="138"/>
        <source>Move Up</source>
        <translation>Yukarı Çıkar</translation>
    </message>
    <message>
        <location filename="../postprocessingchainconfigwidget.ui" line="157"/>
        <source>Move Down</source>
        <translation>Aşağı İndir</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="178"/>
        <source>No Shaders Available</source>
        <translation>Shader Yok</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="193"/>
        <source>Error</source>
        <translation>Hata</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="194"/>
        <source>Failed to add shader: %1</source>
        <translation>Shader eklenemedi: %1</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="230"/>
        <source>Question</source>
        <translation>Soru</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="230"/>
        <source>Are you sure you want to clear all shader stages?</source>
        <translation>Tüm shader sıralamalarını kaldırmak istiyormusunuz?</translation>
    </message>
</context>
<context>
    <name>PostProcessingOverlayConfigWidget</name>
    <message>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="14"/>
        <source>Form</source>
        <translation>Form</translation>
    </message>
    <message>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="20"/>
        <source>Basic Configuration</source>
        <translation>Basit Ayarlar</translation>
    </message>
    <message>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="26"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;A border overlay is an image that is drawn around the system display. Border overlays are applied after post-processing. You can choose from the border list below, or manually configure a custom border.&lt;/p&gt;&lt;p&gt;Additional preset borders can be added to the &lt;span style=&quot; font-weight:700;&quot;&gt;resources\overlays&lt;/span&gt; folder within in the data directory.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Kenar çerçevesi sistem görüntüsünün etrafına çizilen bir görseldir. Bunlar post process görüntü işlemeden sonra eklenir. Aşağıdaki bir listeden seçebilir yada kendinize özel bir tane ayarlayabilirizsiniz&lt;/p&gt;&lt;p&gt;Başka kenar çerçeve profilleri şuraya &lt;span style=&quot; font-weight:700;&quot;&gt;resources\overlays&lt;/span&gt; dizinine atılabilir veri klasörünün.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="36"/>
        <source>Selected Preset:</source>
        <translation>Seçili Profil:</translation>
    </message>
    <message>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="49"/>
        <source>Custom Configuration</source>
        <translation>Özel Ayar</translation>
    </message>
    <message>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="55"/>
        <source>Image Path:</source>
        <translation>Dosya Dizini:</translation>
    </message>
    <message>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="67"/>
        <source>Browse...</source>
        <translation>Ara...</translation>
    </message>
    <message>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="76"/>
        <source>Display Start:</source>
        <translation>Ekran Başlama:</translation>
    </message>
    <message>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="85"/>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="130"/>
        <source>X:</source>
        <translation>X:</translation>
    </message>
    <message>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="92"/>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="109"/>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="137"/>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="154"/>
        <source> pixels</source>
        <translation> Piksel</translation>
    </message>
    <message>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="102"/>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="147"/>
        <source>Y:</source>
        <translation>Y:</translation>
    </message>
    <message>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="121"/>
        <source>Display End:</source>
        <translation>Ekran Bitişi:</translation>
    </message>
    <message>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="168"/>
        <location filename="../postprocessingsettingswidget.cpp" line="572"/>
        <source>Destination Alpha Blending</source>
        <translation>Destination Alpha Blending</translation>
    </message>
    <message>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="175"/>
        <location filename="../postprocessingsettingswidget.cpp" line="569"/>
        <source>Alpha Blending</source>
        <translation>Alpha Blending</translation>
    </message>
    <message>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="197"/>
        <source>Export</source>
        <translation>Dışarı Aktar</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="511"/>
        <source>None</source>
        <translation>Hiç</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="512"/>
        <source>Custom...</source>
        <translation>Özel...</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="559"/>
        <source>Image Path</source>
        <translation>Dosya Dizini</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="559"/>
        <location filename="../postprocessingsettingswidget.cpp" line="562"/>
        <source>Unspecified</source>
        <translation>Seçilmemiş</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="560"/>
        <source>Defines the path of the custom overlay image that will be loaded.</source>
        <translation>Seçilecek özel kenar çerçeve dosyasının dizinini ayarlar.</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="561"/>
        <source>Display Rectangle</source>
        <translation>Ekran Çerçevesi</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="563"/>
        <source>Defines the area in the overlay image that the game image will be drawn into.</source>
        <translation>Ekran kenar çerçevesinin neresine oyunun çizileceğini ayarlar.</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="569"/>
        <location filename="../postprocessingsettingswidget.cpp" line="572"/>
        <source>Unchecked</source>
        <translation>Seçilmemiş</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="570"/>
        <source>If checked, the overlay image will be alpha blended with the framebuffer, i.e. transparency will be applied.</source>
        <translation>Seçiliyse çerçeve saydamlıkla ayarlanır.</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="573"/>
        <source>If checked, the game image will be blended with the inverse amount of alpha in the overlay image. For example, an image with alpha of 0.75 will draw the game image at 25% brightness.</source>
        <translation>Seçiliyse oyun görüntüsü ters hesaplanarak çizilir mesela 0.75 Alpha ile oyun yüzde 25 parlaklıkla çizilir.</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="593"/>
        <source>Select Image</source>
        <translation>Dosya Seç</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="595"/>
        <source>All Cover Image Types (*.jpg *.jpeg *.png *.webp)</source>
        <translation>Tüm Kapak Resim Türleri (*.jpg *.jpeg *.png *.webp)</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="605"/>
        <source>Export to YAML</source>
        <translation>YAML Dışarı Aktar</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="606"/>
        <source>YAML Files (*.yml)</source>
        <translation>YAML Dosyaları (*.yml)</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="629"/>
        <source>Export Error</source>
        <translation>Dışarı Aktarma Hatası</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="630"/>
        <source>Failed to save file: %1</source>
        <translation>Dosya Kaydedilemedi: %1</translation>
    </message>
</context>
<context>
    <name>PostProcessingSettingsWidget</name>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="27"/>
        <source>Display</source>
        <translation>Görüntü</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="29"/>
        <source>Internal</source>
        <translation>İçsel</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="30"/>
        <source>Border Overlay</source>
        <translation>Kenar Çerçeve Çizimi</translation>
    </message>
</context>
<context>
    <name>PostProcessingShaderConfigWidget</name>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="427"/>
        <source>Red</source>
        <translation>Kırmızı</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="427"/>
        <source>Green</source>
        <translation>Yeşil</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="427"/>
        <source>Blue</source>
        <translation>Mavi</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="427"/>
        <source>Alpha</source>
        <translation>Saydamlık (Alpha)</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="428"/>
        <source>%1 (%2)</source>
        <translation>%1 (%2)</translation>
    </message>
</context>
<context>
    <name>QObject</name>
    <message>
        <location filename="../qtutils.cpp" line="156"/>
        <source>Failed to open URL</source>
        <translation>URL açılamadı</translation>
    </message>
    <message>
        <location filename="../qtutils.cpp" line="157"/>
        <source>Failed to open URL.

The URL was: %1</source>
        <translation>URL Açılamadı.

Açılamayan URL: %1</translation>
    </message>
</context>
<context>
    <name>QtAsyncProgressThread</name>
    <message>
        <location filename="../qtprogresscallback.cpp" line="154"/>
        <source>Error</source>
        <translation>Hata</translation>
    </message>
    <message>
        <location filename="../qtprogresscallback.cpp" line="159"/>
        <source>Question</source>
        <translation>Soru</translation>
    </message>
    <message>
        <location filename="../qtprogresscallback.cpp" line="165"/>
        <source>Information</source>
        <translation>Bilgi</translation>
    </message>
</context>
<context>
    <name>QtHost</name>
    <message>
        <location filename="../qthost.cpp" line="278"/>
        <location filename="../qthost.cpp" line="296"/>
        <location filename="../qthost.cpp" line="318"/>
        <location filename="../qthost.cpp" line="343"/>
        <location filename="../qthost.cpp" line="353"/>
        <location filename="../qthost.cpp" line="392"/>
        <location filename="../qthost.cpp" line="414"/>
        <location filename="../qthost.cpp" line="424"/>
        <location filename="../qthost.cpp" line="437"/>
        <location filename="../qthost.cpp" line="452"/>
        <location filename="../qthost.cpp" line="465"/>
        <location filename="../qthost.cpp" line="1081"/>
        <location filename="../qthost.cpp" line="2916"/>
        <location filename="../qthost.cpp" line="2942"/>
        <location filename="../qthost.cpp" line="2958"/>
        <source>Error</source>
        <translation>Hata</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="279"/>
        <source>An error occurred while deleting empty game settings:
{}</source>
        <translation>Boş oyun ayarlarını silerken bir hata oluştu:
{}</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="297"/>
        <source>An error occurred while saving game settings:
{}</source>
        <translation>Oyun ayarlarını kaydederken bir hata oluştu:
{}</translation>
    </message>
    <message>
        <source>Failed to create HTTPDownloader.</source>
        <translation type="vanished">HTTPDownloader Oluşturulamadı.</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="327"/>
        <source>Downloading %1...</source>
        <translation>İndiriliyor %1...</translation>
    </message>
    <message>
        <source>Download failed with HTTP status code %1.</source>
        <translation type="vanished">İndirme başarılı olamadı. HTTP Durum Kodu %1.</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="354"/>
        <source>Download failed: Data is empty.</source>
        <translation>İndirme başarılı olamadı: Veri boş.</translation>
    </message>
    <message>
        <source>Failed to write &apos;%1&apos;.</source>
        <translation type="vanished">Yazılamadı &apos;%1&apos;.</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="415"/>
        <source>Failed to open downloaded zip file.</source>
        <translation>İndirilen zip dosyası açılamadı.</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="425"/>
        <source>Failed to locate &apos;%1&apos; in zip.</source>
        <translation>Zip dosyasında &apos;%1&apos; bulunulamadı.</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="438"/>
        <source>Failed to open &apos;%1&apos;: %2.</source>
        <translation>Açılınamadı &apos;%1&apos;: %2.</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="453"/>
        <source>Failed to read &apos;%1&apos; from zip.</source>
        <translation>Zip dosyasında &apos;%1&apos; bulunulamadı.</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="466"/>
        <source>Failed to write to &apos;%1&apos;.</source>
        <translation>Yazılınamadı &apos;%1&apos;.</translation>
    </message>
    <message>
        <source>RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.</source>
        <translation type="vanished">RA: Şöyle giriş yapıldı %1 (%2, %3 softcore). %4 okunmamış mesaj.</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="319"/>
        <source>Failed to create HTTPDownloader:
%1</source>
        <translation>HTTPDownloader Oluşturulamadı:
%1</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="344"/>
        <source>Download failed with HTTP status code %1:
%2</source>
        <translation>Download başarısız oldu, HTTP durum kodu %1:
%2</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="393"/>
        <source>Failed to write &apos;%1&apos;:
%2</source>
        <translation>Yazılamadı &apos;%1&apos;:
%2</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1083"/>
        <source>Unfortunately, the virtual machine has abnormally shut down and cannot be recovered. Please use the available support options for further assistance, and provide information about what you were doing when the error occurred, as well as the details below:

{}</source>
        <translation>Maalesef sanal makine ters bir şekilde kapatıldı ve geri kurtarılamadı. Lütfen desteğe ulaşınız ve arıza sırasında neyi nasıl yapıyordunuz anlatın detaylıca olanları aşağı yazın:

{}</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="2077"/>
        <source>Yes</source>
        <translation>Evet</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="2079"/>
        <source>No</source>
        <translation>Hayır</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="2349"/>
        <source>Controller {} connected.</source>
        <translation>Kol {} takıldı.</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="2364"/>
        <source>System paused because controller {} was disconnected.</source>
        <translation>Sistem duraklatıldı çünkü kol {} çıktı.</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="2377"/>
        <source>Controller {} disconnected.</source>
        <translation>Kol {} çıkarıldı.</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="2917"/>
        <source>File &apos;%1&apos; does not exist.</source>
        <translation>Dosya &apos;%1&apos; yok.</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="2943"/>
        <source>The specified save state does not exist.</source>
        <translation>Gösterilen durum kaydı yok.</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="2959"/>
        <source>Cannot use no-gui mode, because no boot filename was specified.</source>
        <translation>(No-Gui) Arayüzsüz mod kullanılamıyor çünkü bir dosya seçilmedi.</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="2960"/>
        <source>Cannot use batch mode, because no boot filename was specified.</source>
        <translation>(Batch) Toplu mod kullanılamıyor çünki bir dosya seçilmedi.</translation>
    </message>
    <message>
        <location filename="../qttranslations.cpp" line="337"/>
        <source>Missing Font File</source>
        <translation>Kayıp Font Dosyası</translation>
    </message>
    <message>
        <location filename="../qttranslations.cpp" line="344"/>
        <source>The font file &apos;%1&apos; is required for the On-Screen Display and Big Picture Mode to show messages in your language.&lt;br&gt;&lt;br&gt;Do you want to download this file now? These files are usually less than 10 megabytes in size.&lt;br&gt;&lt;br&gt;&lt;strong&gt;If you do not download this file, on-screen messages will not be readable.&lt;/strong&gt;</source>
        <translation>Font dosyası &apos;%1&apos; Bilgi katmanında ve büyük ekran modundaki mesajları dilinizde göstermek için gereklidir..&lt;br&gt;&lt;br&gt;İndirmek istermisiniz? Bu dosyalar genellikle 10 megabayttan küçüktür.&lt;br&gt;&lt;br&gt;&lt;strong&gt;Eğer bu dosyayı indirmezseniz ekrandaki mesajlar okunulmaz olacak.&lt;/strong&gt;</translation>
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    <message>
        <location filename="../qttranslations.cpp" line="356"/>
        <source>Downloading Files</source>
        <translation>Dosyalar İndiriliyor</translation>
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</context>
<context>
    <name>QtModalProgressCallback</name>
    <message>
        <location filename="../qtprogresscallback.cpp" line="17"/>
        <source>DuckStation</source>
        <translation>DuckStation</translation>
    </message>
    <message>
        <location filename="../qtprogresscallback.cpp" line="38"/>
        <source>Cancel</source>
        <translation>İptal</translation>
    </message>
    <message>
        <location filename="../qtprogresscallback.cpp" line="75"/>
        <source>Error</source>
        <translation>Hata</translation>
    </message>
    <message>
        <location filename="../qtprogresscallback.cpp" line="80"/>
        <source>Question</source>
        <translation>Soru</translation>
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    <message>
        <location filename="../qtprogresscallback.cpp" line="86"/>
        <source>Information</source>
        <translation>Bilgi</translation>
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</context>
<context>
    <name>SPU</name>
    <message>
        <location filename="../../core/spu.cpp" line="517"/>
        <source>Failed to create or configure audio stream, falling back to null output. The error was:
{}</source>
        <translation>Ses sistemi oluşturulamadı null boş sisteme geçildi. Hata şuydu:
{}</translation>
    </message>
</context>
<context>
    <name>SaveStateSelectorUI</name>
    <message>
        <location filename="../../core/imgui_overlays.cpp" line="852"/>
        <source>Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.</source>
        <translation>Kayıt Yapıldı. Saat {0:%H:%M} Tarih {0:%a} {0:%Y/%m/%d}.</translation>
    </message>
    <message>
        <location filename="../../core/imgui_overlays.cpp" line="1009"/>
        <source>Load</source>
        <translation>Yükle</translation>
    </message>
    <message>
        <location filename="../../core/imgui_overlays.cpp" line="1011"/>
        <source>Save</source>
        <translation>Kaydet</translation>
    </message>
    <message>
        <location filename="../../core/imgui_overlays.cpp" line="1013"/>
        <source>Select Previous</source>
        <translation>Öncekini Seç</translation>
    </message>
    <message>
        <location filename="../../core/imgui_overlays.cpp" line="1015"/>
        <source>Select Next</source>
        <translation>Sonrakini Seç</translation>
    </message>
    <message>
        <location filename="../../core/imgui_overlays.cpp" line="1071"/>
        <source>{} ({})</source>
        <translation>{} ({})</translation>
    </message>
    <message>
        <location filename="../../core/imgui_overlays.cpp" line="1096"/>
        <source>No save present in this slot.</source>
        <translation>Bu slotta hiçbir kayıt yok.</translation>
    </message>
    <message>
        <location filename="../../core/imgui_overlays.cpp" line="1203"/>
        <source>Global Slot {}</source>
        <translation>Evrensel Slotu {}</translation>
    </message>
    <message>
        <location filename="../../core/imgui_overlays.cpp" line="1204"/>
        <source>Game Slot {}</source>
        <translation>Oyun Slotu {}</translation>
    </message>
    <message>
        <location filename="../../core/imgui_overlays.cpp" line="1315"/>
        <source>No save state found in Global Slot {}.</source>
        <translation>Şu Evrensel Slotta durum kaydı bulunulamadı {}.</translation>
    </message>
    <message>
        <location filename="../../core/imgui_overlays.cpp" line="1316"/>
        <source>No save state found in Slot {}.</source>
        <translation>Şu slotta durum kaydı bulunamadı {}.</translation>
    </message>
    <message>
        <location filename="../../core/imgui_overlays.cpp" line="1351"/>
        <source>no save yet</source>
        <translation>Daha Bir Kayıt Yok</translation>
    </message>
    <message>
        <location filename="../../core/imgui_overlays.cpp" line="1356"/>
        <source>Global Save Slot {0} selected ({1}).</source>
        <translation>Evrensel Kayıt Slotu {0} seçildi ({1}).</translation>
    </message>
    <message>
        <location filename="../../core/imgui_overlays.cpp" line="1357"/>
        <source>Save Slot {0} selected ({1}).</source>
        <translation>Kayıt Slotu {0} Seçildi ({1}).</translation>
    </message>
</context>
<context>
    <name>SelectDiscDialog</name>
    <message>
        <location filename="../selectdiscdialog.ui" line="14"/>
        <source>Dialog</source>
        <translation>Diyalog</translation>
    </message>
    <message>
        <location filename="../selectdiscdialog.ui" line="20"/>
        <source>Select the disc that you want to boot.</source>
        <translation>Başlatmak istediğiniz CD&apos;yi seçin.</translation>
    </message>
    <message>
        <location filename="../selectdiscdialog.ui" line="31"/>
        <source>Disc</source>
        <translation>Disc</translation>
    </message>
    <message>
        <location filename="../selectdiscdialog.ui" line="36"/>
        <source>File Name</source>
        <translation>Dosya İsmi</translation>
    </message>
    <message>
        <location filename="../selectdiscdialog.ui" line="41"/>
        <source>Last Played</source>
        <translation>En Son Oynanma</translation>
    </message>
    <message>
        <location filename="../selectdiscdialog.ui" line="64"/>
        <source>Select</source>
        <translation>Select</translation>
    </message>
    <message>
        <location filename="../selectdiscdialog.ui" line="74"/>
        <source>Cancel</source>
        <translation>İptal</translation>
    </message>
    <message>
        <location filename="../selectdiscdialog.cpp" line="88"/>
        <source>Select Disc for %1</source>
        <translation>Şunun İçin Disc Seçin %1</translation>
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</context>
<context>
    <name>SettingWidgetBinder</name>
    <message>
        <location filename="../settingwidgetbinder.h" line="406"/>
        <location filename="../settingwidgetbinder.h" line="538"/>
        <source>Default: </source>
        <translation>Varsayılan: </translation>
    </message>
    <message>
        <location filename="../settingwidgetbinder.h" line="377"/>
        <location filename="../settingwidgetbinder.h" line="505"/>
        <location filename="../settingwidgetbinder.h" line="637"/>
        <source>Reset</source>
        <translation>Reset</translation>
    </message>
    <message>
        <location filename="../settingwidgetbinder.h" line="1388"/>
        <source>Confirm Folder</source>
        <translation>Klasörü Onayla</translation>
    </message>
    <message>
        <location filename="../settingwidgetbinder.h" line="1390"/>
        <source>The chosen directory does not currently exist:

%1

Do you want to create this directory?</source>
        <translation>Seçili dizin yok:

%1

Bu dizini oluşturmak istiyor musunuz?</translation>
    </message>
    <message>
        <location filename="../settingwidgetbinder.h" line="1413"/>
        <source>Error</source>
        <translation>Hata</translation>
    </message>
    <message>
        <location filename="../settingwidgetbinder.h" line="1414"/>
        <source>Folder path cannot be empty.</source>
        <translation>Klasör dizini boş kalamaz.</translation>
    </message>
    <message>
        <location filename="../settingwidgetbinder.h" line="1471"/>
        <location filename="../settingwidgetbinder.h" line="1475"/>
        <source>Incompatible with this game.</source>
        <translation>Bu oyunla uyumsuz.</translation>
    </message>
    <message>
        <location filename="../settingwidgetbinder.h" line="1479"/>
        <source> [incompatible]</source>
        <translation> [Uyumsuz]</translation>
    </message>
</context>
<context>
    <name>Settings</name>
    <message>
        <source>No Rotation</source>
        <translation type="vanished">Döndürme Yok</translation>
    </message>
    <message>
        <source>Rotate 90° (Clockwise)</source>
        <translation type="vanished">90 Derece Döndür (Saat Yönünde)</translation>
    </message>
    <message>
        <source>Rotate 180° (Vertical Flip)</source>
        <translation type="vanished">180 Derece Döndür (Tepe Taklak Et)</translation>
    </message>
    <message>
        <source>Rotate 270° (Clockwise)</source>
        <translation type="vanished">270 Derece Döndür (Saat Yönünde)</translation>
    </message>
    <message>
        <source>Automatic</source>
        <translation type="vanished">Otomatik</translation>
    </message>
    <message>
        <source>Disallowed</source>
        <translation type="vanished">İzin Verilmeyen</translation>
    </message>
    <message>
        <source>Allowed</source>
        <translation type="vanished">İzin Verilen</translation>
    </message>
    <message>
        <source>Screen Resolution</source>
        <translation type="vanished">Ekran Çözünürlüğü</translation>
    </message>
    <message>
        <source>Internal Resolution</source>
        <translation type="vanished">Emülasyön Çözünürlüğünde</translation>
    </message>
    <message>
        <source>Internal Resolution (Aspect Uncorrected)</source>
        <translation type="vanished">Emülasyön Çözünürlüğünde (En Boy Düzeltmesiz)</translation>
    </message>
    <message>
        <source>PNG</source>
        <translation type="vanished">PNG</translation>
    </message>
    <message>
        <source>JPEG</source>
        <translation type="vanished">JPEG</translation>
    </message>
    <message>
        <source>WebP</source>
        <translation type="vanished">WebP</translation>
    </message>
    <message>
        <source>Uncompressed</source>
        <translation type="vanished">Sıkıştırmasız</translation>
    </message>
    <message>
        <source>Deflate (Low)</source>
        <translation type="vanished">Deflate (Low)</translation>
    </message>
    <message>
        <source>Deflate (Default)</source>
        <translation type="vanished">Deflate (Default)</translation>
    </message>
    <message>
        <source>Deflate (High)</source>
        <translation type="vanished">Deflate (High)</translation>
    </message>
    <message>
        <source>Zstandard (Low)</source>
        <translation type="vanished">Zstandard (Low)</translation>
    </message>
    <message>
        <source>Zstandard (Default)</source>
        <translation type="vanished">Zstandard (Default)</translation>
    </message>
    <message>
        <source>Zstandard (High)</source>
        <translation type="vanished">Zstandard (High)</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="1231"/>
        <source>None</source>
        <comment>LogLevel</comment>
        <translation>Hiç</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1232"/>
        <source>Error</source>
        <comment>LogLevel</comment>
        <translation>Hata</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1233"/>
        <source>Warning</source>
        <comment>LogLevel</comment>
        <translation>Uyarı</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1234"/>
        <source>Information</source>
        <comment>LogLevel</comment>
        <translation>Bilgi</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1235"/>
        <source>Verbose</source>
        <comment>LogLevel</comment>
        <translation>Verbose</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1236"/>
        <source>Developer</source>
        <comment>LogLevel</comment>
        <translation>Developer</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1237"/>
        <source>Debug</source>
        <comment>LogLevel</comment>
        <translation>Debug</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1238"/>
        <source>Trace</source>
        <comment>LogLevel</comment>
        <translation>Trace</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1272"/>
        <source>Auto-Detect</source>
        <comment>ConsoleRegion</comment>
        <translation>Otomatik Algıla</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1273"/>
        <source>NTSC-J (Japan)</source>
        <comment>ConsoleRegion</comment>
        <translation>NTSC-J (Japonya)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1274"/>
        <source>NTSC-U/C (US, Canada)</source>
        <comment>ConsoleRegion</comment>
        <translation>NTSC-U/C (ABD/Kanada)</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="1275"/>
        <source>PAL (Europe, Australia)</source>
        <comment>ConsoleRegion</comment>
        <translation>PAL (Avrupa Türkiye Avustralya)</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="1307"/>
        <source>NTSC-J (Japan)</source>
        <comment>DiscRegion</comment>
        <translation>NTSC-J (Japonya)</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="1308"/>
        <source>NTSC-U/C (US, Canada)</source>
        <comment>DiscRegion</comment>
        <translation>NTSC-U/C (ABD/Kanada)</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="1309"/>
        <source>PAL (Europe, Australia)</source>
        <comment>DiscRegion</comment>
        <translation>PAL (Avrupa Türkiye Avustralya)</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="1310"/>
        <source>Other</source>
        <comment>DiscRegion</comment>
        <translation>Diğer</translation>
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    <message>
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        <source>Non-PS1</source>
        <comment>DiscRegion</comment>
        <translation>PS1-Dışı</translation>
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    <message>
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        <source>Interpreter (Slowest)</source>
        <comment>CPUExecutionMode</comment>
        <translation>Yorumlayıcı (En Yavaş)</translation>
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    <message>
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        <source>Cached Interpreter (Faster)</source>
        <comment>CPUExecutionMode</comment>
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        <source>Recompiler (Fastest)</source>
        <comment>CPUExecutionMode</comment>
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        <comment>CPUFastmemMode</comment>
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    <message>
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        <source>MMap (Hardware, Fastest, 64-Bit Only)</source>
        <comment>CPUFastmemMode</comment>
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    <message>
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        <source>LUT (Faster)</source>
        <comment>CPUFastmemMode</comment>
        <translation>LUT (Daha Hızlı)</translation>
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    <message>
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        <source>Automatic</source>
        <comment>GPURenderer</comment>
        <translation>Otomatik</translation>
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    <message>
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        <source>Direct3D 11</source>
        <comment>GPURenderer</comment>
        <translation>Direct3D 11</translation>
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    <message>
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        <source>Direct3D 12</source>
        <comment>GPURenderer</comment>
        <translation>Direct3D 12</translation>
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    <message>
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        <source>Metal</source>
        <comment>GPURenderer</comment>
        <translation>Metal</translation>
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    <message>
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        <source>Vulkan</source>
        <comment>GPURenderer</comment>
        <translation>Vulkan</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="1439"/>
        <source>OpenGL</source>
        <comment>GPURenderer</comment>
        <translation>OpenGL</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="1441"/>
        <source>Software</source>
        <comment>GPURenderer</comment>
        <translation>Yazılımsal</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="1540"/>
        <source>Nearest-Neighbor</source>
        <comment>GPUTextureFilter</comment>
        <translation>Nearest-Neighbour</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="1541"/>
        <source>Bilinear</source>
        <comment>GPUTextureFilter</comment>
        <translation>Bilinear</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="1542"/>
        <source>Bilinear (No Edge Blending)</source>
        <comment>GPUTextureFilter</comment>
        <translation>Bilinear (Kenar Yumuşatmasız)</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="1543"/>
        <source>JINC2 (Slow)</source>
        <comment>GPUTextureFilter</comment>
        <translation>JINC2 (Yavaş)</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="1544"/>
        <source>JINC2 (Slow, No Edge Blending)</source>
        <comment>GPUTextureFilter</comment>
        <translation>JINC2 (Yavaş, Kenar Yumuşatmasız)</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="1545"/>
        <source>xBR (Very Slow)</source>
        <comment>GPUTextureFilter</comment>
        <translation>xBR (Çok Yavaş)</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="1546"/>
        <source>xBR (Very Slow, No Edge Blending)</source>
        <comment>GPUTextureFilter</comment>
        <translation>xBR (Çok Yavaş, Kenar Yumuşatmasız)</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="1547"/>
        <source>Scale2x (EPX)</source>
        <comment>GPUTextureFilter</comment>
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    <message>
        <location filename="../../core/settings.cpp" line="1548"/>
        <source>Scale3x (Slow)</source>
        <comment>GPUTextureFilter</comment>
        <translation>Scale3x (Yavaş)</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="1549"/>
        <source>MMPX (Slow)</source>
        <comment>GPUTextureFilter</comment>
        <translation>MMPX (Yavaş)</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="1550"/>
        <source>MMPX Enhanced (Slow)</source>
        <comment>GPUTextureFilter</comment>
        <translation>MMPX Enhanced/İyileştirilimiş (Yavaş)</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="1584"/>
        <source>Unscaled</source>
        <comment>GPUDitheringMode</comment>
        <translation>Unscaled/Orantılanmamış</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="1585"/>
        <source>Unscaled (Shader Blending)</source>
        <comment>GPUDitheringMode</comment>
        <translation>Unscaled/Orantılanmamış (Shader Blending/Karıştırmalı)</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="1586"/>
        <source>Scaled</source>
        <comment>GPUDitheringMode</comment>
        <translation>Orantılı</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="1587"/>
        <source>Scaled (Shader Blending)</source>
        <comment>GPUDitheringMode</comment>
        <translation>Orantılı (Shader Blending/Karıştırmalı)</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="1588"/>
        <source>True Color</source>
        <comment>GPUDitheringMode</comment>
        <translation>Kaliteli Renk</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="1589"/>
        <source>True Color (Full)</source>
        <comment>GPUDitheringMode</comment>
        <translation>Kaliteli Renk (Tam)</translation>
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    <message>
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        <source>Disabled</source>
        <comment>GPULineDetectMode</comment>
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    <message>
        <location filename="../../core/settings.cpp" line="1627"/>
        <source>Quads</source>
        <comment>GPULineDetectMode</comment>
        <translation>Quad</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="1628"/>
        <source>Triangles (Basic)</source>
        <comment>GPULineDetectMode</comment>
        <translation>Üçgenler (Basit)</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="1629"/>
        <source>Triangles (Aggressive)</source>
        <comment>GPULineDetectMode</comment>
        <translation>Üçgenler (Agresif)</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="1659"/>
        <source>Disabled</source>
        <comment>GPUDownsampleMode</comment>
        <translation>Kapalı</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="1660"/>
        <source>Box (Downsample 3D/Smooth All)</source>
        <comment>GPUDownsampleMode</comment>
        <translation>Box (Downsample 3D/Herşeyi Yumuşat)</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="1661"/>
        <source>Adaptive (Preserve 3D/Smooth 2D)</source>
        <comment>GPUDownsampleMode</comment>
        <translation>Adaptive (3D Olduğu Gibi Bırak/2D Yumuşat)</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="1690"/>
        <source>Disabled</source>
        <comment>GPUWireframeMode</comment>
        <translation>Kapalı</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="1691"/>
        <source>Overlay Wireframe</source>
        <comment>GPUWireframeMode</comment>
        <translation>Wireframe/Ayrıtlari Üst Katmana Çiz</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="1692"/>
        <source>Only Wireframe</source>
        <comment>GPUWireframeMode</comment>
        <translation>Sadece Wireframe/Ayrıtlar</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="1722"/>
        <source>Disabled</source>
        <comment>GPUDumpCompressionMode</comment>
        <translation>Kapalı</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="1723"/>
        <source>Zstandard (Low)</source>
        <comment>GPUDumpCompressionMode</comment>
        <translation>Zstandard (Low)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1724"/>
        <source>Zstandard (Default)</source>
        <comment>GPUDumpCompressionMode</comment>
        <translation>Zstandard (Default)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1725"/>
        <source>Zstandard (High)</source>
        <comment>GPUDumpCompressionMode</comment>
        <translation>Zstandard (High)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1726"/>
        <source>XZ (Low)</source>
        <comment>GPUDumpCompressionMode</comment>
        <translation>XZ (Düşük)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1727"/>
        <source>XZ (Default)</source>
        <comment>GPUDumpCompressionMode</comment>
        <translation>XZ (Default)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1728"/>
        <source>XZ (High)</source>
        <comment>GPUDumpCompressionMode</comment>
        <translation>XZ (High)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1763"/>
        <source>Disabled (Flickering)</source>
        <comment>DisplayDeinterlacingMode</comment>
        <translation>Kapalı (Titreşimli Video)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1764"/>
        <source>Weave (Combing)</source>
        <comment>DisplayDeinterlacingMode</comment>
        <translation>Weave (Combing)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1765"/>
        <source>Blend (Blur)</source>
        <comment>DisplayDeinterlacingMode</comment>
        <translation>Blend (Blur)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1766"/>
        <source>Adaptive (FastMAD)</source>
        <comment>DisplayDeinterlacingMode</comment>
        <translation>Adaptive (FastMAD)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1767"/>
        <source>Progressive (Optimal)</source>
        <comment>DisplayDeinterlacingMode</comment>
        <translation>Agresif (Optimal)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1799"/>
        <source>None</source>
        <comment>DisplayCropMode</comment>
        <translation>Hiç</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1800"/>
        <source>Only Overscan Area</source>
        <comment>DisplayCropMode</comment>
        <translation>Sadece Aşırı Tarama Bölgesi</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1801"/>
        <source>Only Overscan Area (Aspect Uncorrected)</source>
        <comment>DisplayCropMode</comment>
        <translation>Sadece Aşırı Tarama Bölgesi (Aspect Düzeltmesiz)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1802"/>
        <source>All Borders</source>
        <comment>DisplayCropMode</comment>
        <translation>Tüm Kenarlar</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1803"/>
        <source>All Borders (Aspect Uncorrected)</source>
        <comment>DisplayCropMode</comment>
        <translation>Tüm Kenarlar (Orantı Düzeltmesiz)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1833"/>
        <source>Auto (Game Native)</source>
        <comment>DisplayAspectRatio</comment>
        <translation>Otomatik (Oyuna Göre)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1834"/>
        <source>Stretch To Fill</source>
        <comment>DisplayAspectRatio</comment>
        <translation>Gererek Pencere Doldurma</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1835"/>
        <source>Custom</source>
        <comment>DisplayAspectRatio</comment>
        <translation>Özel</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1881"/>
        <source>Left / Top</source>
        <comment>DisplayAlignment</comment>
        <translation>Sol / Tepe</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1882"/>
        <source>Center</source>
        <comment>DisplayAlignment</comment>
        <translation>Orta</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1883"/>
        <source>Right / Bottom</source>
        <comment>DisplayAlignment</comment>
        <translation>Sağ / Dip</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1913"/>
        <source>No Rotation</source>
        <comment>DisplayRotation</comment>
        <translation>Döndürme Yok</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1914"/>
        <source>Rotate 90° (Clockwise)</source>
        <comment>DisplayRotation</comment>
        <translation>90 Derece Döndür (Saat Yönünde)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1915"/>
        <source>Rotate 180° (Vertical Flip)</source>
        <comment>DisplayRotation</comment>
        <translation>180 Derece Döndür (Tepe Taklak Et)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1916"/>
        <source>Rotate 270° (Clockwise)</source>
        <comment>DisplayRotation</comment>
        <translation>270 Derece Döndür (Saat Yönünde)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1951"/>
        <source>Auto-Detect</source>
        <comment>ForceVideoTiming</comment>
        <translation>Otomatik Algıla</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1952"/>
        <source>NTSC (60hz)</source>
        <comment>ForceVideoTiming</comment>
        <translation>NTSC (60hz)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1953"/>
        <source>PAL (50hz)</source>
        <comment>ForceVideoTiming</comment>
        <translation>PAL (50hz)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1985"/>
        <source>Nearest-Neighbor</source>
        <comment>DisplayScalingMode</comment>
        <translation>Nearest-Neighbour</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1986"/>
        <source>Nearest-Neighbor (Integer)</source>
        <comment>DisplayScalingMode</comment>
        <translation>Nearest Neighbor (Tam Sayı)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1987"/>
        <source>Bilinear (Smooth)</source>
        <comment>DisplayScalingMode</comment>
        <translation>Bilinear (Yumuşak)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1988"/>
        <source>Bilinear (Sharp)</source>
        <comment>DisplayScalingMode</comment>
        <translation>Bilinear (Keskin)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1989"/>
        <source>Bilinear (Integer)</source>
        <comment>DisplayScalingMode</comment>
        <translation>Bilinear (Integer/Tam Katsayılı)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1990"/>
        <source>Lanczos (Sharp)</source>
        <comment>DisplayScalingMode</comment>
        <translation>Lanczos (Keskin)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="2024"/>
        <source>Automatic</source>
        <comment>DisplayExclusiveFullscreenControl</comment>
        <translation>Otomatik</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="2025"/>
        <source>Disallowed</source>
        <comment>DisplayExclusiveFullscreenControl</comment>
        <translation>İzin Verilmeyen</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="2026"/>
        <source>Allowed</source>
        <comment>DisplayExclusiveFullscreenControl</comment>
        <translation>İzin Verilen</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="2061"/>
        <source>Screen Resolution</source>
        <comment>DisplayScreenshotMode</comment>
        <translation>Ekran Çözünürlüğü</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="2062"/>
        <source>Internal Resolution</source>
        <comment>DisplayScreenshotMode</comment>
        <translation>Çizim Çözünürlüğü</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="2063"/>
        <source>Internal Resolution (Aspect Uncorrected)</source>
        <comment>DisplayScreenshotMode</comment>
        <translation>Çizim Çözünürlüğü (En Boy Düzeltmesiz)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="2097"/>
        <source>PNG</source>
        <comment>DisplayScreenshotFormat</comment>
        <translation>PNG</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="2098"/>
        <source>JPEG</source>
        <comment>DisplayScreenshotFormat</comment>
        <translation>JPEG</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="2099"/>
        <source>WebP</source>
        <comment>DisplayScreenshotFormat</comment>
        <translation>WebP</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="2156"/>
        <source>No Memory Card</source>
        <comment>MemoryCardType</comment>
        <translation>Hafıza Kartı Yok</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="2157"/>
        <source>Shared Between All Games</source>
        <comment>MemoryCardType</comment>
        <translation>Tüm Oyunlarla Ortak</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="2158"/>
        <source>Separate Card Per Game (Serial)</source>
        <comment>MemoryCardType</comment>
        <translation>Her Oyun İçin Ayrı Kart (Seri No)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="2159"/>
        <source>Separate Card Per Game (Title)</source>
        <comment>MemoryCardType</comment>
        <translation>Her Oyun İçin Ayrı Kart (İsim)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="2160"/>
        <source>Separate Card Per Game (File Title)</source>
        <comment>MemoryCardType</comment>
        <translation>Her Oyuna Ayrı (Dosya İsmine Göre)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="2161"/>
        <source>Non-Persistent Card (Do Not Save)</source>
        <comment>MemoryCardType</comment>
        <translation>Kullan At Kart (Kartı Kayıt Etme)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="2220"/>
        <source>Disabled</source>
        <comment>MultitapMode</comment>
        <translation>Kapalı</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="2221"/>
        <source>Enable on Port 1 Only</source>
        <comment>MultitapMode</comment>
        <translation>Sadece Port 1&apos;de</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="2222"/>
        <source>Enable on Port 2 Only</source>
        <comment>MultitapMode</comment>
        <translation>Sadece Port 2&apos;de</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="2223"/>
        <source>Enable on Ports 1 and 2</source>
        <comment>MultitapMode</comment>
        <translation>Port 1 Ve Port 2&apos;de</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="2286"/>
        <source>Uncompressed</source>
        <comment>SaveStateCompressionMode</comment>
        <translation>Sıkıştırmasız</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="2287"/>
        <source>Deflate (Low)</source>
        <comment>SaveStateCompressionMode</comment>
        <translation>Deflate (Low)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="2288"/>
        <source>Deflate (Default)</source>
        <comment>SaveStateCompressionMode</comment>
        <translation>Deflate (Default)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="2289"/>
        <source>Deflate (High)</source>
        <comment>SaveStateCompressionMode</comment>
        <translation>Deflate (High)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="2290"/>
        <source>Zstandard (Low)</source>
        <comment>SaveStateCompressionMode</comment>
        <translation>Zstandard (Low)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="2291"/>
        <source>Zstandard (Default)</source>
        <comment>SaveStateCompressionMode</comment>
        <translation>Zstandard (Default)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="2292"/>
        <source>Zstandard (High)</source>
        <comment>SaveStateCompressionMode</comment>
        <translation>Zstandard (High)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="2328"/>
        <source>None</source>
        <comment>PIODeviceType</comment>
        <translation>Hiç</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="2329"/>
        <source>Xplorer/Xploder Cartridge</source>
        <comment>PIODeviceType</comment>
        <translation>Xplorer/Xploder Kartuşu</translation>
    </message>
    <message>
        <location filename="../../util/audio_stream.cpp" line="213"/>
        <source>Null (No Output)</source>
        <comment>AudioBackend</comment>
        <translation>Null (Ses Kapalı)</translation>
    </message>
    <message>
        <location filename="../../util/audio_stream.cpp" line="215"/>
        <source>Cubeb</source>
        <comment>AudioBackend</comment>
        <translation>Cubeb</translation>
    </message>
    <message>
        <location filename="../../util/audio_stream.cpp" line="216"/>
        <source>SDL</source>
        <comment>AudioBackend</comment>
        <translation>SDL</translation>
    </message>
    <message>
        <location filename="../../util/audio_stream.cpp" line="253"/>
        <source>Off (Noisy)</source>
        <comment>AudioStretchMode</comment>
        <translation>Kapalı (Gürültülü)</translation>
    </message>
    <message>
        <location filename="../../util/audio_stream.cpp" line="254"/>
        <source>Resampling (Pitch Shift)</source>
        <comment>AudioStretchMode</comment>
        <translation>Tekrar Örnekleme (Ses Perdesi/Pitch Kaydırma)</translation>
    </message>
    <message>
        <location filename="../../util/audio_stream.cpp" line="255"/>
        <source>Time Stretch (Tempo Change, Best Sound)</source>
        <comment>AudioStretchMode</comment>
        <translation>Zamana Gerdirme (Tempo Değiştirme. En İyi Ses)</translation>
    </message>
    <message>
        <location filename="../../util/media_capture.cpp" line="2917"/>
        <source>Media Foundation</source>
        <comment>MediaCaptureBackend</comment>
        <translation>Media Foundation</translation>
    </message>
    <message>
        <location filename="../../util/media_capture.cpp" line="2920"/>
        <source>FFmpeg</source>
        <comment>MediaCaptureBackend</comment>
        <translation>FFmpeg</translation>
    </message>
</context>
<context>
    <name>SettingsDialog</name>
    <message>
        <location filename="../settingwidgetbinder.h" line="138"/>
        <source>Use Global Setting [Enabled]</source>
        <translation>Evrensel Ayarı Kullan [Açık]</translation>
    </message>
    <message>
        <location filename="../settingwidgetbinder.h" line="139"/>
        <source>Use Global Setting [Disabled]</source>
        <translation>Evrensel Ayarı Kullan [Kapalı]</translation>
    </message>
    <message>
        <location filename="../settingwidgetbinder.h" line="147"/>
        <location filename="../settingwidgetbinder.h" line="163"/>
        <source>Use Global Setting [%1]</source>
        <translation>Evrensel Ayarı Kullan [%1]</translation>
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</context>
<context>
    <name>SettingsWindow</name>
    <message>
        <location filename="../settingswindow.ui" line="20"/>
        <location filename="../settingswindow.cpp" line="313"/>
        <location filename="../settingswindow.cpp" line="331"/>
        <location filename="../settingswindow.cpp" line="339"/>
        <location filename="../settingswindow.cpp" line="352"/>
        <source>DuckStation Settings</source>
        <translation>DuckStation Ayarları</translation>
    </message>
    <message>
        <location filename="../settingswindow.ui" line="73"/>
        <location filename="../settingswindow.cpp" line="242"/>
        <source>Safe Mode</source>
        <translation>Güvenli Mod</translation>
    </message>
    <message>
        <location filename="../settingswindow.ui" line="93"/>
        <source>Restore Defaults</source>
        <translation>Varsayılan Ayarlara Geri Döndür</translation>
    </message>
    <message>
        <location filename="../settingswindow.ui" line="100"/>
        <source>Copy Global Settings</source>
        <translation>Evrensel Ayarları Kopyala</translation>
    </message>
    <message>
        <location filename="../settingswindow.ui" line="107"/>
        <source>Clear Settings</source>
        <translation>Ayarları Temizle</translation>
    </message>
    <message>
        <location filename="../settingswindow.ui" line="114"/>
        <source>Close</source>
        <translation>Kapat</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="61"/>
        <source>Summary</source>
        <translation>Özet</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="62"/>
        <source>&lt;strong&gt;Summary&lt;/strong&gt;&lt;hr&gt;This page shows information about the selected game, and allows you to validate your disc was dumped correctly.</source>
        <translation>&lt;strong&gt;Özet&lt;/strong&gt;&lt;hr&gt;Bu sayfa, seçilen oyun hakkında bilgi verir ve elinizdeki diskin doğru bir şekilde kopyalandığını onaylamanızı sağlar.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="94"/>
        <source>Game List</source>
        <translation>Oyun Listesi</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="96"/>
        <source>&lt;strong&gt;Game List Settings&lt;/strong&gt;&lt;hr&gt;The list above shows the directories which will be searched by DuckStation to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.</source>
        <translation>&lt;strong&gt;Oyun Listesi Ayarları&lt;/strong&gt;&lt;hr&gt;Oyunların listesini ayarlar. Oyunların aranacağı dizinler seçilir.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="101"/>
        <source>BIOS</source>
        <translation>BIOS</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="103"/>
        <source>&lt;strong&gt;BIOS Settings&lt;/strong&gt;&lt;hr&gt;These options control which BIOS and expansion port is used.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
        <translation>&lt;strong&gt;BIOS Ayarları&lt;/strong&gt;&lt;hr&gt;Bu ayarlar hangi BIOS&apos;un kullanılacağını ve hangi portun kullanılacağını belirler.&lt;br&gt;&lt;br&gt;Detaylı bilgi için imleci ayarların üstüne getirebilir ve Shift + Fare tekeri ile bu paneli kaydırabilirsiniz.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="106"/>
        <source>Console</source>
        <translation>Konsol</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="111"/>
        <source>Emulation</source>
        <translation>Emülasyon</translation>
    </message>
    <message>
        <source>&lt;strong&gt;BIOS Settings&lt;/strong&gt;&lt;hr&gt;These options control which BIOS is used and how it will be patched.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
        <translation type="vanished">&lt;strong&gt;BIOS Ayarları&lt;/strong&gt;&lt;hr&gt;Bu ayarlar hangi BIOS&apos;un kullanılacağını ve yamalanacağını belirler.&lt;br&gt;&lt;br&gt;Detaylı bilgi için imleci ayarların üstüne getirebilir ve Shift + Fare tekeri ile bu paneli kaydırabilirsiniz.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="108"/>
        <source>&lt;strong&gt;Console Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of the simulated console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
        <translation>&lt;strong&gt;Konsol Ayarları&lt;/strong&gt;&lt;hr&gt;Bu ayarlar simülasyonu yapılan konsolu ayarlar.&lt;br&gt;&lt;br&gt;Detaylı bilgi için imleci ayarların üstüne getirebilir ve Shift + Fare tekeri ile bu paneli kaydırabilirsiniz.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="113"/>
        <source>&lt;strong&gt;Emulation Settings&lt;/strong&gt;&lt;hr&gt;These options determine the speed and runahead behavior of the system.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
        <translation>&lt;strong&gt;Emülasyon Ayarları&lt;/strong&gt;&lt;hr&gt;Bu ayarlar sistemin ileriyi hesaplama davranışını ayarlar.&lt;br&gt;&lt;br&gt;Detaylı bilgi için imleci ayarların üstüne getirebilir ve Shift + Fare tekeri ile bu paneli kaydırabilirsiniz.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="118"/>
        <source>Patches</source>
        <translation>Yamalar</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="120"/>
        <source>&lt;strong&gt;Patches&lt;/strong&gt;&lt;hr&gt;This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, no support will be provided to users who have enabled game patches.</source>
        <translation>&lt;strong&gt;Yamalar&lt;/strong&gt;&lt;hr&gt;Bu ayarlar hangi yamaların oyuna uygulanacağını belirler. Performans görsel veya oynanış iyileştirmeleri sağlar. Oyunlarda arıza oluşturabilir. Size kalmış. Oyun yaması kullanan kişilere destek verilmez.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="124"/>
        <source>Cheats</source>
        <translation>Hileler</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="126"/>
        <source>&lt;strong&gt;Cheats&lt;/strong&gt;&lt;hr&gt;This section allows you to select which cheats you wish to enable. &lt;strong&gt;Using cheats can have unpredictable effects on games, causing crashes, graphical glitches, and corrupted saves.&lt;/strong&gt; Cheats also persist through save states even after being disabled, please remember to reset/reboot the game after turning off any codes.</source>
        <translation>&lt;strong&gt;Hileler&lt;/strong&gt;&lt;hr&gt;Bu ayarlar hangi hileleri açacağınızı seçmenizi ayarlar. &lt;strong&gt;Oyunlar bozulabilir kayıtlar bozulabilir.&lt;/strong&gt; Hileler kapatılsa bile durum kayıtlarında etkilerini silmez. Hileleri kapadıktan sonra oyunu aç kapa yapmayı unutmayın.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="133"/>
        <source>Memory Cards</source>
        <translation>Hafıza Kartları</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="135"/>
        <source>&lt;strong&gt;Memory Card Settings&lt;/strong&gt;&lt;hr&gt;This page lets you control what mode the memory card emulation will function in, and where the images for these cards will be stored on disk.</source>
        <translation>&lt;strong&gt;Hafıza Kartı Ayarları&lt;/strong&gt;&lt;hr&gt;Hafıza kartı tipi ve dizinleri seçilir.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="145"/>
        <source>&lt;strong&gt;Post-Processing Settings&lt;/strong&gt;&lt;hr&gt;Post processing allows you to alter the appearance of the image displayed on the screen with various filters. Shaders will be executed in sequence. Additional shaders can be downloaded from &lt;a href=&quot;%1&quot;&gt;%1&lt;/a&gt;.</source>
        <translation>&lt;strong&gt;Görsel Efekt ayarları&lt;/strong&gt;&lt;hr&gt;Filtreler seçilerek görüntüye efekt yapılır. Filtreler/Shaderler sırayla yapılır. Başka shaderlar şuradan indirilebilir &lt;a href=&quot;%1&quot;&gt;%1&lt;/a&gt;.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="178"/>
        <source>&lt;strong&gt;Advanced Settings&lt;/strong&gt;&lt;hr&gt;These options control logging and internal behavior of the emulator. Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
        <translation>&lt;strong&gt;Gelişmiş Ayarlar&lt;/strong&gt;&lt;hr&gt;Bu ayarlar günlük dosyalarını (logging) ve emülatörün iç ayarlarını ayarlar. Detaylı bilgi için imleci ayarların üstüne getirebilir ve Shift + Fare tekeri ile bu paneli kaydırabilirsiniz.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="297"/>
        <source>Are you sure you want to restore the default settings? Any preferences will be lost.

You cannot undo this action.</source>
        <translation>Varsayılan ayarları yüklemek istediğinizden emin misiniz? Ayarlarınız kaybolacak.

Bu işlemi geri alamazsınız.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="654"/>
        <source>%1 [%2]</source>
        <translation>%1 [%2]</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="143"/>
        <source>Post-Processing</source>
        <translation>Görsel Efektler</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="86"/>
        <source>Interface</source>
        <translation>Arayüz</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="88"/>
        <source>&lt;strong&gt;Interface Settings&lt;/strong&gt;&lt;hr&gt;These options control how the emulator looks and behaves.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
        <translation>&lt;strong&gt;Arayüz Ayarları&lt;/strong&gt;&lt;hr&gt;Bu ayarların emülatörün görünümünü ve çalışmasını ayarlar.&lt;br&gt;&lt;br&gt;Bir ayar hakkında bilgi edinmek için imleci üstüne getirin ve bu paneli Shift+Fare tekeriyle kaydırın.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="137"/>
        <source>Graphics</source>
        <translation>Grafikler</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="139"/>
        <source>&lt;strong&gt;Graphics Settings&lt;/strong&gt;&lt;hr&gt;These options control how the graphics of the emulated console are rendered. Not all options are available for the software renderer. Mouse over each option for additional information, and Shift+Wheel to scroll this panel.</source>
        <translation>&lt;strong&gt;Grafik Ayarları&lt;/strong&gt;&lt;hr&gt;Bu ayarlar emülasyonu yapılan konsolun çizimi nasıl yapacağını belirler. Tüm ayarlar yazılımsal çizici için ayarlanamaz&lt;br&gt;&lt;br&gt;Detaylı bilgi için imleci ayarların üstüne getirebilir ve Shift + Fare tekeri ile bu paneli kaydırabilirsiniz.</translation>
    </message>
    <message>
        <source>&lt;strong&gt;Post-Processing Settings&lt;/strong&gt;&lt;hr&gt;Post processing allows you to alter the appearance of the image displayed on the screen with various filters. Shaders will be executed in sequence.</source>
        <translation type="vanished">&lt;strong&gt;Görsel Efekt ayarları&lt;/strong&gt;&lt;hr&gt;Filtreler seçilerek görüntüye efekt yapılır. Filtreler/Shaderler sırayla yapılır.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="150"/>
        <source>Audio</source>
        <translation>Ses</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="152"/>
        <source>&lt;strong&gt;Audio Settings&lt;/strong&gt;&lt;hr&gt;These options control the audio output of the console. Mouse over an option for additional information.</source>
        <translation>&lt;strong&gt;Ses Ayarları&lt;/strong&gt;&lt;hr&gt;Ses ayarları seçilir.Fareyi ayarların üstüne sürükleyerek açıklama okuyun.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="155"/>
        <source>Achievements</source>
        <translation>Başarımlar</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="158"/>
        <source>&lt;strong&gt;Achievement Settings&lt;/strong&gt;&lt;hr&gt;DuckStation uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at retroachievements.org. To view the achievement list in-game, press the hotkey for &lt;strong&gt;Open Pause Menu&lt;/strong&gt; and select &lt;strong&gt;Achievements&lt;/strong&gt; from the menu. Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
        <translation>&lt;strong&gt;Başarım Ayarları&lt;/strong&gt;&lt;hr&gt;DuckStation başarımlar için RetroAchievements veritabanını kullanır. Başarım takibi için hesap açıp buraya bilgileri giriniz. Oyundayken başarımları görmek için &lt;strong&gt;Duraklama Menüsünü Aç&lt;/strong&gt; a basın ve &lt;strong&gt;Başarımları&lt;/strong&gt; menüden seçin. Detaylı bilgi için imleci ayarların üstüne getirebilir ve Shift + Fare tekeri ile bu paneli kaydırabilirsiniz.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="171"/>
        <source>Folders</source>
        <translation>Dizinler</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="173"/>
        <source>&lt;strong&gt;Folder Settings&lt;/strong&gt;&lt;hr&gt;These options control where DuckStation will save runtime data files.</source>
        <translation>&lt;strong&gt;Dizin Ayarları&lt;/strong&gt;&lt;hr&gt;Bu ayarlar DuckStation&apos;un çalışırken verileri nereye işleyeceğini belirler.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="176"/>
        <source>Advanced</source>
        <translation>Gelişmiş</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="242"/>
        <source>Unchecked</source>
        <translation>Seçili Değil</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="243"/>
        <source>Disables all enhancement options, simulating the system as accurately as possible. Use to quickly determine whether an enhancement is responsible for game bugs.</source>
        <translation>Tüm iyileştirmeleri kapayıp sistemi gerçeğe en yakın şekilde emülasyon eder. Hangi iyileştirmenin oyunu bozduğunu hızlıca keşfetmek için kullanın.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="296"/>
        <source>Confirm Restore Defaults</source>
        <translation>Varsayılan Ayarlara Geri Dönmeyi Onayla</translation>
    </message>
    <message>
        <source>Are you sure you want to restore the default settings? Any preferences will be lost.</source>
        <translation type="vanished">Varsayılan ayarlara geri dönmeye emin misiniz? Özel ayarlarınız kaybolacak.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="314"/>
        <source>The configuration for this game will be replaced by the current global settings.

Any current setting values will be overwritten.

Do you want to continue?</source>
        <translation>Bu oyun için yapılmış ayarlar, evrensel ayarlarla değiştirilecek.

Ayarlı tüm ayarların üstüne yazılacak.

Devam etmek istiyor musunuz?</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="331"/>
        <source>Per-game configuration copied from global settings.</source>
        <translation>Evrensel ayarlar oyuna özel ayarların üstüne geçirildi.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="340"/>
        <source>The configuration for this game will be cleared.

Any current setting values will be lost.

Do you want to continue?</source>
        <translation>Bu oyun için ayarlar silinecek.

Ayarlı tüm ayarlar silinecek.

Devam etmek istiyor musunuz?</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="352"/>
        <source>Per-game configuration cleared.</source>
        <translation>Oyuna özel ayarlar silindi.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="362"/>
        <source>Recommended Value</source>
        <translation>Tavsiye Edilen Değer</translation>
    </message>
</context>
<context>
    <name>SetupWizardDialog</name>
    <message>
        <location filename="../setupwizarddialog.ui" line="14"/>
        <source>DuckStation Setup Wizard</source>
        <translation>DuckStation Kurulum Sihirbazı</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Welcome to DuckStation!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing DuckStation that you view the setup guide at &lt;a href=&quot;https://github.com/stenzek/duckstation#downloading-and-running&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0000ff;&quot;&gt;https://github.com/stenzek/duckstation#downloading-and-running&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;By default, DuckStation will connect to the server at &lt;a href=&quot;https://github.com/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0000ff;&quot;&gt;github.com&lt;/span&gt;&lt;/a&gt; to check for updates, and if available and confirmed, download update packages from &lt;a href=&quot;https://github.com/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0000ff;&quot;&gt;github.com&lt;/span&gt;&lt;/a&gt;. If you do not wish for DuckStation to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.&lt;/p&gt;&lt;p&gt;Please choose a language and theme to begin.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;DuckStation&apos;a Hoş Geldiniz!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;Bu sihirbaz DuckStation kurulumunda size yol gösterecek. Bu, DuckStation&apos;u ilk kurulumunuz ise kullanım kılavuzunu okumanızı şiddetle tavsiye ederiz &lt;a href=&quot;https://github.com/stenzek/duckstation#downloading-and-running&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0000ff;&quot;&gt;https://github.com/stenzek/duckstation#downloading-and-running&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Varsayılana göre DuckStation şu sunucuya bağlanacak &lt;a href=&quot;https://github.com/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0000ff;&quot;&gt;github.com&lt;/span&gt;&lt;/a&gt; Ve müsait ve var ise güncellemeleri indirip kuracak &lt;a href=&quot;https://github.com/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0000ff;&quot;&gt;github.com&lt;/span&gt;&lt;/a&gt;. Eğer her başlatmada DuckStation&apos;un internete bağlanmasını istemiyorsanız otomatik güncelleştirmeleri şimdi kapatmalısınız. Otomatik güncelleştirme ayarı arayayüzden her istediğiniz zaman değiştirilebilir.&lt;/p&gt;&lt;p&gt;Lütfen bir tema ve dil seçiniz.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="216"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Welcome to DuckStation!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing DuckStation that you view the setup guide at &lt;a href=&quot;https://github.com/stenzek/duckstation#downloading-and-running&quot;&gt;https://github.com/stenzek/duckstation#downloading-and-running&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;By default, DuckStation will connect to the server at &lt;a href=&quot;https://github.com/&quot;&gt;github.com&lt;/a&gt; to check for updates, and if available and confirmed, download update packages from &lt;a href=&quot;https://github.com/&quot;&gt;github.com&lt;/a&gt;. If you do not wish for DuckStation to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.&lt;/p&gt;&lt;p&gt;Please choose a language and theme to begin.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;DuckStation&apos;a Hoş Geldiniz!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;Bu sihirbaz DuckStation kurulumunda size yol gösterecek. Bu, DuckStation&apos;u ilk kurulumunuz ise kullanım kılavuzunu okumanızı şiddetle tavsiye ederiz &lt;a href=&quot;https://github.com/stenzek/duckstation#downloading-and-running&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0000ff;&quot;&gt;https://github.com/stenzek/duckstation#downloading-and-running&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Varsayılana göre DuckStation şu sunucuya bağlanacak &lt;a href=&quot;https://github.com/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0000ff;&quot;&gt;github.com&lt;/span&gt;&lt;/a&gt; Ve müsait ve var ise güncellemeleri indirip kuracak &lt;a href=&quot;https://github.com/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0000ff;&quot;&gt;github.com&lt;/span&gt;&lt;/a&gt;. Eğer her başlatmada DuckStation&apos;un internete bağlanmasını istemiyorsanız otomatik güncelleştirmeleri şimdi kapatmalısınız. Otomatik güncelleştirme ayarı arayayüzden her istediğiniz zaman değiştirilebilir.&lt;/p&gt;&lt;p&gt;Lütfen bir tema ve dil seçiniz.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="237"/>
        <source>Language:</source>
        <translation>Dil:</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="254"/>
        <source>Theme:</source>
        <translation>Tema:</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="277"/>
        <source>Enable Automatic Updates</source>
        <translation>Otomatik Güncelleştirmeleri Aç</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="302"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;DuckStation requires a PS1 or PS2 BIOS in order to run.&lt;/p&gt;&lt;p&gt;For legal reasons, you must obtain a BIOS &lt;span style=&quot; font-weight:700;&quot;&gt;from an actual PS1 unit that you own&lt;/span&gt; (borrowing doesn&apos;t count). You should use Caetla or another utility to create an image from your console&apos;s BIOS ROM on your PC.&lt;/p&gt;&lt;p&gt;Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct DuckStation to scan an alternative directory.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;DuckStation PS1 yada PS2 BIOS&apos;una ihtiyaç duyar.&lt;/p&gt;&lt;p&gt;Yasal sebeplerden ötürü bir BIOS dosyasını &lt;span style=&quot; font-weight:700;&quot;&gt;gerçekten sahip olduğunuz gerçek bir PS1&apos;den almalısınız&lt;/span&gt; (kiralamalar/ödünç almalar sayılmaz). Caetla ya da başka bir programla BIOS ROM&apos;unu bilgisayarınıza aktarmalısınız.&lt;/p&gt;&lt;p&gt;Elde edilince BIOS dosyası, veri dizinin bios klasörüne koyulmalı ya da DuckStation&apos;a başka bir dizinde araması için ayarlanmalı.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="317"/>
        <source>BIOS Directory:</source>
        <translation>BIOS Dizini:</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="327"/>
        <source>Browse...</source>
        <translation>Ara...</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="334"/>
        <source>Reset</source>
        <translation>Reset</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="345"/>
        <source>NTSC-J (Japan):</source>
        <translation>NTSC-J (Japonya):</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="362"/>
        <source>NTSC-U/C (US/Canada):</source>
        <translation>NTSC-U/C (ABD/Kanada):</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="379"/>
        <source>PAL (Europe, Australia):</source>
        <translation>PAL (Avrupa Türkiye Avustrulya):</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="413"/>
        <source>Open in Explorer...</source>
        <translation>Dosya Gezgininde Aç...</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="420"/>
        <source>Refresh List</source>
        <translation>Listeyi Tazele</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="458"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;DuckStation will automatically scan and identify games from the selected directories below, and populate the game list. These games should be dumped from discs you own. Utilities such as ImgBurn can be used to create images of game discs in .bin/.cue format.&lt;/p&gt;&lt;p&gt;Supported formats for dumps include: &lt;span style=&quot; font-weight:700;&quot;&gt;.cue&lt;/span&gt; (Cue Sheets), &lt;span style=&quot; font-weight:700;&quot;&gt;.iso/.img&lt;/span&gt; (Single Track Image), &lt;span style=&quot; font-weight:700;&quot;&gt;.ecm&lt;/span&gt; (Error Code Modeling Image), &lt;span style=&quot; font-weight:700;&quot;&gt;.mds&lt;/span&gt; (Media Descriptor Sidecar), &lt;span style=&quot; font-weight:700;&quot;&gt;.chd&lt;/span&gt; (Compressed Hunks of Data), &lt;span style=&quot; font-weight:700;&quot;&gt;.pbp&lt;/span&gt; (PlayStation Portable, Only Decrypted).&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;DuckStation otomatik olarak aşağıdaki dizinlerdeki oyunları tarayıp belirleyebilir. Bunlar sizin sahip olduğunuz oyunlar olmalıdır. ImgBurn gibi programlar .bin/.cue formatında imajlar oluşturabilir.&lt;/p&gt;&lt;p&gt;Oyun kopyaları için desteklenen formatlar şunlar gibidir: &lt;span style=&quot; font-weight:700;&quot;&gt;.cue&lt;/span&gt; (Cue Sheets), &lt;span style=&quot; font-weight:700;&quot;&gt;.iso/.img&lt;/span&gt; (Single Track Image), &lt;span style=&quot; font-weight:700;&quot;&gt;.ecm&lt;/span&gt; (Error Code Modeling Image), &lt;span style=&quot; font-weight:700;&quot;&gt;.mds&lt;/span&gt; (Media Descriptor Sidecar), &lt;span style=&quot; font-weight:700;&quot;&gt;.chd&lt;/span&gt; (Compressed Hunks of Data), &lt;span style=&quot; font-weight:700;&quot;&gt;.pbp&lt;/span&gt; (PlayStation Portable, SADECE SIFRESI KIRILMIS/DECRYPTED).&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="473"/>
        <source>Search Directories (will be scanned for games)</source>
        <translation>Arama Dizinleri (Oyunlar için taranacak)</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="499"/>
        <source>Add...</source>
        <translation>Ekle...</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="518"/>
        <location filename="../setupwizarddialog.cpp" line="281"/>
        <source>Remove</source>
        <translation>Kaldır</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="534"/>
        <source>Search Directory</source>
        <translation>Dizin Arama</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="539"/>
        <source>Scan Recursively</source>
        <translation>Alt Klasörleri Ara</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="566"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;By default, DuckStation will map your keyboard to the virtual controller.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;To use an external controller, you must map it first. &lt;/span&gt;On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.&lt;/p&gt;&lt;p&gt;To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Varsayılana göre, DuckStation klavyenizi sanal kola tuş ataması yapar&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Harici kol kullanmak istiyorsanız kullanacağınız kolun tuşlarını vb. atamalısınız. &lt;/span&gt;Bu ekranda, bağlamış olduğunuz bir kola otomatik tuş ataması yapabilirsiniz. Kol bağlı değil ise şimdi bağlayabilirsiniz.&lt;/p&gt;&lt;p&gt;Detaylı bir şekilde kol ataması yapmak ya da multi yap kullanmak istiyorsanız. Kurulum sihirbazi işlerini bitirdikten sonra ayarlar menüsünden kollar menüsünden atama yapabilirsiniz.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="576"/>
        <source>Controller Port 1</source>
        <translation>Kol Portu 1</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="585"/>
        <location filename="../setupwizarddialog.ui" line="655"/>
        <source>Controller Mapped To:</source>
        <translation>Kol Şuna Atama Yapılmış:</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="592"/>
        <location filename="../setupwizarddialog.ui" line="645"/>
        <source>Controller Type:</source>
        <translation>Kol Tipi:</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="601"/>
        <location filename="../setupwizarddialog.ui" line="664"/>
        <source>Default (Keyboard)</source>
        <translation>Varsayılan (Klavye)</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="621"/>
        <location filename="../setupwizarddialog.ui" line="684"/>
        <source>Automatic Mapping</source>
        <translation>Otomatik Tuş Atama</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="639"/>
        <source>Controller Port 2</source>
        <translation>Kol Portu 2</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="734"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This page includes some of the commonly set graphics options in DuckStation.&lt;/p&gt;&lt;p&gt;These options are generally safe to enable, and compatible with most games. Changing the internal resolution and enabling PGXP geometry correction will significantly improve the graphical fidelity of most games.&lt;/p&gt;&lt;p&gt;It is recommended to use the &lt;span style=&quot; font-weight:700;&quot;&gt;Automatic &lt;/span&gt;renderer. You can change these options and others in &lt;span style=&quot; font-weight:700;&quot;&gt;Graphics Settings &lt;/span&gt;after completing setup.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Bu sayfa DuckStation grafik ayarlarını ayarlamanızı sağlar&lt;/p&gt;&lt;p&gt;Bunları ayarlamak genelde sorun çıkarmaz. Çizim çözünürlüğünü artırmak ve PGXP geometri iyileştirlmelerini açmak oyunları daha güzel yapar..&lt;/p&gt;&lt;p&gt;Çiziciyi &lt;span style=&quot; font-weight:700;&quot;&gt;Otomatik &lt;/span&gt;modda bırakmak tavsiye edilir. Bu ve bu ayarları &lt;span style=&quot; font-weight:700;&quot;&gt;Grafik Ayarları &lt;/span&gt;menüsünden tekrardan ayarlayabilirsiniz.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="758"/>
        <source>Renderer:</source>
        <translation>Çizici:</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="765"/>
        <source>Selects the backend to use for rendering the console/game visuals.</source>
        <translation>Oyunun görüntülerini çizerken kullanılacak arkayüzü seçer.</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="772"/>
        <source>Internal Resolution:</source>
        <translation>Çözünürlük Ayarı:</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="779"/>
        <source>Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies to the hardware backends. &lt;br&gt;This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU.</source>
        <translation>Bunu yükseltmek 3D modellerin çizimini iyileştirir. Sadece donanım çizicilerinde çalışır. &lt;br&gt;Genellike zarar gelmez ve oyunlar çok daha güzel gözükür. Çözünürlük yükseltmek güçlü bir grafik kartı gerektirir.</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="786"/>
        <source>Texture Filtering:</source>
        <translation>Doku Filtreleme:</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="793"/>
        <source>Smooths out the blockiness of magnified textures on 3D objects by using filtering. &lt;br&gt;Will have a greater effect on higher resolution scales.</source>
        <translation>3D objelerdeki dokuları filtreleyerek yumuşatır. &lt;br&gt;Yüksek çözünürlük ayarlarında daha belirgin olur.</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="800"/>
        <source>Sprite Texture Filtering:</source>
        <translation>Sprite Doku Süzme:</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="807"/>
        <source>Smooths out the blockiness of magnified textures on 2D objects by using filtering. This filter only applies to sprites and other 2D elements, such as the HUD.</source>
        <translation>Yakında görünen 2D spritelerda kare kare çıkan kaplamaları filtreler aracılığıyla yumuşatır. Bu sadece spriteler ve başka 2D elementleri etkiler mesela HUD&apos;ları.</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="814"/>
        <source>Aspect Ratio:</source>
        <translation>En Boy Oranı:</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="823"/>
        <source>Changes the aspect ratio used to display the console&apos;s output to the screen. The default is Auto (Game Native) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.</source>
        <translation>Konsolun hangi en boy oranını kullanacağını seçer. Varsayılan Otomatik (Oyun Bazlı)&apos;dır ve oyunun zamanının televizyonlarında nasıl gözükeceğine göre seçilir.</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="840"/>
        <source>:</source>
        <translation>:</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="859"/>
        <source>Crop:</source>
        <translation>Kırpma:</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="866"/>
        <source>Determines how much of the area typically not visible on a consumer TV set to crop/hide. Some games display content in the overscan area, or use it for screen effects. May not display correctly with the &quot;All Borders&quot; setting. &quot;Only Overscan&quot; offers a good compromise between stability and hiding black borders.</source>
        <translation>Konsolun çizdiği ama sıradan bir TV&apos;nin gösteremeyeceği alanın ne kadarının kırpılacağını ayarlar. Bazı oyunlar bu overscan bölgesinde birşeyler gösterir ya da ekran efektleri için kullanır. &quot;Tüm Kenarlar&quot; ayarı açıkken doğru gösteremeyebilir. &quot;Sadece Aşırı Tarama Bölgesi&quot; denge/stabilite ve siyah çerçeveyi saklama arasında bir dengeli bir feragatlık sağlar.</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="873"/>
        <source>Scaling:</source>
        <translation>Büyütme:</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="880"/>
        <source>Determines how the emulated console&apos;s output is upscaled or downscaled to your monitor&apos;s resolution.</source>
        <translation>Emülasyonu edilen konsoldan çıkan görüntünün ekranınıza nasıl büyütüleceğini/küçültüleciğini ayarlar.</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="889"/>
        <source>Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to the chosen display aspect ratio in 3D games. &lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source>
        <translation>Ekrandaki vertex koordinatlarını geniş ekrana uyarlar ve böylece 3D 4:3 oranındaki görüntüyü seçili en boy oranına ayarlar. &lt;b&gt;&lt;u&gt;Tüm oyunlarla uyumlu olmayabilir.&lt;/u&gt;&lt;/b&gt;</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="892"/>
        <source>Widescreen Rendering</source>
        <translation>Geniş Ekran Çizim</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="899"/>
        <source>Reduces &quot;wobbly&quot; polygons and &quot;warping&quot; textures that are common in PS1 games. &lt;strong&gt;May not be compatible with all games.&lt;/strong&gt;</source>
        <translation>Sallanan modelleri ve eğilip büzülen kaplamaları düzeltmeye çalışır. &lt;strong&gt;Tüm oyunlarla uyumlu olmayabilir.&lt;/strong&gt;</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="902"/>
        <source>PGXP Geometry Correction</source>
        <translation>PGXP Geometri Düzeltmesi</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="911"/>
        <source>Dithering:</source>
        <translation>Dithering:</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="918"/>
        <source>Controls how dithering is applied in the emulated GPU. True Color disables dithering and produces the nicest looking gradients. Scaled options make the dither pattern less noticeable at higher resolutions. Shader Blending options perform blending in software, and are more accurate but have a &lt;strong&gt;significant&lt;/strong&gt; performance penalty.</source>
        <translation>Dither işleminin emülasyonu yapılan konsolda nasıl işleneceğini ayarlar. Kaliteli Renk Çizimi ditheringi kapar ve en iyi renk geçişlerini çizer. Orantılı ayarlar deseni yüksek çözünürlüklerde daha az belirgin yapar. Shader Blending/Karıştırma modları yazılımsal olarak çalışır ve daha gerçeğe birdir ama &lt;strong&gt;çok&lt;/strong&gt; performans kaybına yol açar.</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="959"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;DuckStation supports earning achievements and leaderboard tracking with RetroAchievements.&lt;/p&gt;&lt;p&gt;If you have a RetroAchievements account, you can use the form below to log in. If not, you can register at &lt;a href=&quot;https://retroachievements.org/createaccount.php&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#99ebff;&quot;&gt;https://retroachievements.org/createaccount.php&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;A RetroAchievements account is &lt;span style=&quot; font-weight:700;&quot;&gt;not&lt;/span&gt; required to use DuckStation.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;DuckStation, RetroAchievements aracılığıyla başarım ve lider tahtası takibini destekler&lt;/p&gt;&lt;p&gt;RetroAchievements hesabınız varsa aşağıdaki formu doldurarak giriş yapabilir yoksa ise şuradan üye olabilirsiniz &lt;a href=&quot;https://retroachievements.org/createaccount.php&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#99ebff;&quot;&gt;https://retroachievements.org/createaccount.php&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Bir RetroAchievements hesabına ihtiyaç &lt;span style=&quot; font-weight:700;&quot;&gt;yoktur&lt;/span&gt; DuckStation&apos;u kullanmak için.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="969"/>
        <source>Settings</source>
        <translation>Ayarlar</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="975"/>
        <source>Enable Achievements</source>
        <translation>Başarımları Etkinleştir</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="982"/>
        <source>Enable Hardcore Mode</source>
        <translation>Zor (Hardcore) Modunu Etkinleştir</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="992"/>
        <source>Account</source>
        <translation>Hesap</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="998"/>
        <source>Username:
Login token generated at:</source>
        <translation>Kullanıcı Adı:
Giriş Tokeni Oluşturulma Tarihi:</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="1011"/>
        <source>View Profile...</source>
        <translation>Profili Göster...</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="1018"/>
        <location filename="../setupwizarddialog.cpp" line="678"/>
        <source>Login...</source>
        <translation>Giriş...</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="1059"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Setup Complete!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;You are now ready to run games.&lt;/p&gt;&lt;p&gt;Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.&lt;/p&gt;&lt;p&gt;We hope you enjoy using DuckStation.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Kurulum Tamamlandı!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;Oyun oynamaya hazırsınız.&lt;/p&gt;&lt;p&gt;İleri aşama ayarlar, ayarlar menüsünden ulaşılabilir. Sadece oyun kolu kullanarak Büyük Ekran modundada bu programı kullanabilirsiniz.&lt;/p&gt;&lt;p&gt;Umarız DuckStation size zevk verir.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="84"/>
        <source>Language</source>
        <translation>Dil</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="91"/>
        <source>BIOS Image</source>
        <translation>BIOS Dosyası</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="98"/>
        <source>Game Directories</source>
        <translation>Oyun Dizinleri</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="105"/>
        <source>Controller Setup</source>
        <translation>Kol Ayarlama</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="112"/>
        <source>Graphics Setup</source>
        <translation>Grafik Ayarları</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="119"/>
        <source>RetroAchievements</source>
        <translation>RetroAchievements</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="126"/>
        <source>Complete</source>
        <translation>Tamamlanma</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="168"/>
        <source>&amp;Back</source>
        <translation>&amp;BGeri</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="175"/>
        <location filename="../setupwizarddialog.cpp" line="147"/>
        <source>&amp;Next</source>
        <translation>&amp;Nİleri</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="185"/>
        <source>&amp;Cancel</source>
        <translation>&amp;İptal</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="53"/>
        <location filename="../setupwizarddialog.cpp" line="68"/>
        <source>Warning</source>
        <translation>Uyarı</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="54"/>
        <source>No BIOS images were found. DuckStation WILL NOT be able to run games without a BIOS image.

Are you sure you wish to continue without selecting a BIOS image?</source>
        <translation>Hiçbir BIOS dosyası bulunamadı. DuckStation BIOS dosyası olmadan OYUN ÇALIŞTIRAMAZ.

BIOS dosyası seçmeden devam etmek istediğinizden emin misiniz?</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="69"/>
        <source>No game directories have been selected. You will have to manually open any game dumps you want to play, DuckStation&apos;s list will be empty.

Are you sure you want to continue?</source>
        <translation>Hiçbir oyun dizini seçilmedi. Oynayacağınız oyun dosyalarınızı kendiniz seçmek zorunda kalacaksınız. DuckStation oyun listesi boş kalacak

Devam etmek istediğinizden emin misiniz?</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="147"/>
        <source>&amp;Finish</source>
        <translation>&amp;FBitir</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="153"/>
        <source>Cancel Setup</source>
        <translation>Kurulumu İptal Et</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="154"/>
        <source>Are you sure you want to cancel DuckStation setup?

Any changes have been saved, and the wizard will run again next time you start DuckStation.</source>
        <translation>DuckStation kurulumunu kapatmak istediğinizden emin misiniz?

Şimdiye kadar ne ayar yaptıysanız kaydedildi. Bir Sonraki DuckStation açılışında bu sihirbaz tekrar çalışacak.</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="227"/>
        <source>Select BIOS Directory</source>
        <translation>BIOS Dizini Seçin</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="283"/>
        <source>Open Directory...</source>
        <translation>Dizin Aç...</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="291"/>
        <source>Select Search Directory</source>
        <translation>Arama Dizinini Seç</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="297"/>
        <source>Scan Recursively?</source>
        <translation>Alt Klasörleride Ara?</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="298"/>
        <source>Would you like to scan the directory &quot;%1&quot; recursively?

Scanning recursively takes more time, but will identify files in subdirectories.</source>
        <translation>Şu dizinin &quot;%1&quot; alt klasörleriyle birlikte arar mıydınız?

Alt klasörlerle birlikte aramak daha çok zaman alır ama alt klasörleride tarar.</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="471"/>
        <source>Multiple Devices...</source>
        <translation>Birden Çok Cihaz...</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="670"/>
        <source>Username: %1
Login token generated on %2.</source>
        <translation>Kullanıcı Adı: %1
Tek kullanımlık giriş kodu (access token) oluşturulma tarihi: %2.</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="673"/>
        <source>Logout</source>
        <translation>Sistem Çıkışı</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="677"/>
        <source>Not Logged In.</source>
        <translation>Giriş Yapılmamış.</translation>
    </message>
    <message>
        <source>Default (None)</source>
        <translation type="vanished">Varsayılan (Yok)</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="477"/>
        <source>No devices available</source>
        <translation>Cihaz Yok</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="491"/>
        <source>Automatic Binding</source>
        <translation>Otomatik Tuş Atama</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="492"/>
        <source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
        <translation>&apos;%1&apos; Cihazı için genel tuş atamaları yapılamadı. Bu kol/kaynak otomatik tuş ataması desteklemiyor olabilir.</translation>
    </message>
</context>
<context>
    <name>System</name>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="1511"/>
        <location filename="../../core/system.cpp" line="5247"/>
        <source>Error</source>
        <translation>Hata</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="1512"/>
        <source>Failed to boot system: {}</source>
        <translation>Sistem Başlatılamadı: {}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7278"/>
        <source>Failed to undo load state.</source>
        <translation>Durum kaydından eski hale getirilemedi.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7287"/>
        <source>Failed to load state: {}</source>
        <translation>Durum kaydı yüklenemedi: {}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7314"/>
        <source>Failed to save state: {}</source>
        <translation>Durum Kaydı Kaydedilemedi: {}</translation>
    </message>
    <message>
        <source>Failed to initialize {} renderer, falling back to software renderer.</source>
        <translation type="vanished">{} Çizici ayarlanamadı. Software/Yazılımsal çiziciye dönülüyor.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2412"/>
        <source>This save state was created with a different BIOS. This may cause stability issues.</source>
        <translation>Bu durum kaydı farklı bir BIOS ile oluşturulmuş. Bu stabilite/kararlılık sonuçlarına sebep olabilir.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2481"/>
        <source>WARNING: CPU overclock ({}%) was different in save state ({}%).</source>
        <translation>UYARI:İşlemci overclock ({}%) durum kaydınınkiyle farklı. ({}%).</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2931"/>
        <source>Failed to open CD image &apos;{}&apos; used by save state:
</source>
        <translation>Durum kaydının kullandığı CD Dosyası &apos;{}&apos; açılamadı:
</translation>
    </message>
    <message>
        <source>Failed to switch to subimage {} in CD image &apos;{}&apos; used by save state:
</source>
        <translation type="vanished">Durum kaydının kullandığı Şu subimage dosyasına ulaşılamadı {} şu CD dosyasındaki &apos;{}&apos;:
</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3005"/>
        <source>Save state is incompatible: minimum version is {0} but state is version {1}.</source>
        <translation>Durum kaydı uyumsuz: Minimum sürüm bu {0} ama durum kaydı sürümü şu {1}.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3013"/>
        <source>Save state is incompatible: maximum version is {0} but state is version {1}.</source>
        <translation>Durum kaydı uyumsuz: maksimum sürüm bu {0} ama durum kaydı şu {1}.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3166"/>
        <source>Cannot save state while memory card is being saved.</source>
        <translation>Hafıza kartı kaydedilirken durum kaydı kaydedilemez.</translation>
    </message>
    <message numerus="yes">
        <source>%n cheat(s) are now active.</source>
        <translation type="vanished">
            <numerusform>%n adet hile aktif.</numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <source>%n cheat(s) are now inactive.</source>
        <translation type="vanished">
            <numerusform>%n adet hile şimdi kapalı.</numerusform>
        </translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3773"/>
        <source>Per-game memory card cannot be used for slot {} as the running game has no code. Using shared card instead.</source>
        <translation>Her oyuna özel hafıza kartı u slot için kullanılamıyor {} Çünkü oynatılan oyunun kodu yok. Şimdi paylaşımlı kart kullanılıyor.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3792"/>
        <source>Per-game memory card cannot be used for slot {} as the running game has no title. Using shared card instead.</source>
        <translation>Her oyuna özel hafıza kartı u slot için kullanılamıyor {} Çünkü oynatılan oyunun dizini yok. Şimdi paylaşımlı kart kullanılıyor.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3830"/>
        <source>Using disc-specific memory card &apos;{}&apos; instead of per-game card.</source>
        <translation>CD&apos;ye özel hafıza kartı kullanıyor şu kart. &apos;{}&apos; Her oyun için ayrı kart kullanılmıyor şimdi.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3852"/>
        <source>Per-game memory card cannot be used for slot {} as the running game has no path. Using shared card instead.</source>
        <translation>Her oyuna özel hafıza kartı u slot için kullanılamıyor {} Çünkü oynatılan oyunun dizini yok. Şimdi paylaşımlı kart kullanılıyor.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4242"/>
        <source>You are attempting to run a libcrypt protected game without an SBI file:

{0}: {1}

The game will likely not run properly.

Please check the README for instructions on how to add an SBI file.

Do you wish to continue?</source>
        <translation>Libcrypt korumalı bir oyunu çalıştırmayı deniyorsunuz SBI dosyası olmadan:

{0}: {1}

Oyun büyük ihtimalle doğru düzgün çalışmayacak.

SBI dosyası eklemek için lütfen README dosyasını okuyun.

Devam etmek istiyor musunuz?</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4253"/>
        <source>You are attempting to run a libcrypt protected game without an SBI file:

{0}: {1}

Your dump is incomplete, you must add the SBI file to run this game. 

The name of the SBI file must match the name of the disc image.</source>
        <translation>Libcrypt korumalı bir oyunu çalıştırmayı deniyorsunuz SBI dosyası olmadan.:

{0}: {1}

Oyun kopyanız eksiltili. 

SBI dosyasının ismi oyununuzun disk imajı dosyasıyla aynı adda olmalı.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4329"/>
        <source>Failed to switch to subimage {} in &apos;{}&apos;: {}.</source>
        <translation>Subimage&apos;e geçilemedi. {} şuradaki &apos;{}&apos;: {}.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4344"/>
        <source>Switched to sub-image {} ({}) in &apos;{}&apos;.</source>
        <translation>Subimage&apos;e geçildi {} ({}) şuardaki &apos;{}&apos;.</translation>
    </message>
    <message numerus="yes">
        <source>%n cheat(s) are enabled. This may crash games.</source>
        <translation type="vanished">
            <numerusform>%n Adet hile açıldı. Bu oyunlarda crash yemeye/çökmeye sebep olabilir.</numerusform>
        </translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4855"/>
        <source>CPU clock speed is set to {}% ({} / {}). This may crash games.</source>
        <translation>CPU Devir saati ayarı şimdi {}% ({} / {}). Bu oyunları çökertebilir.</translation>
    </message>
    <message>
        <source>CD-ROM read speedup set to {}x (effective speed {}x). This may crash games.</source>
        <translation type="vanished">CD-ROM okuma hızlandırması ayarı şimdi {}x ({}x Hız Modu). Bu oyunları çökertebilir.</translation>
    </message>
    <message>
        <source>CD-ROM seek speedup set to {}. This may crash games.</source>
        <translation type="vanished">CD-ROM arama hızı şimdi {}. Bu oyunları çökertebilir.</translation>
    </message>
    <message>
        <source>Instant</source>
        <translation type="vanished">Anında</translation>
    </message>
    <message>
        <source>Force NTSC timings is enabled. Games may run at incorrect speeds.</source>
        <translation type="vanished">NTSC Zamanlamalarını zorlama açıldı. Oyunlar yanlış hızlarda çalışabilir.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4871"/>
        <source>Multisample anti-aliasing is enabled, some games may not render correctly.</source>
        <translation>MSAA kenar yumuşatma açıldı. Bazı oyunlar yanlış çizilebilir.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4877"/>
        <source>Round upscaled texture coordinates is enabled. This may cause rendering errors.</source>
        <translation>Büyütülmüş Kaplama Koordinatlarını Yuvarlama açıldı. Bu çizim hatalarına sebep olabilir.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4883"/>
        <source>8MB RAM is enabled, this may be incompatible with some games.</source>
        <translation>8MB RAM açıldı. Bu bazı oyunlarla uyumsuz olabilir.</translation>
    </message>
    <message>
        <source>All enhancements are currently disabled.</source>
        <translation type="vanished">Tüm iyileştirmeler kapatıldı.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="686"/>
        <source>CPU Overclock</source>
        <comment>Taint</comment>
        <translation>İşlemci Hız Aşırtma</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="687"/>
        <source>CD-ROM Read Speedup</source>
        <comment>Taint</comment>
        <translation>CD-ROM Okuma Hızlandırma</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="688"/>
        <source>CD-ROM Seek Speedup</source>
        <comment>Taint</comment>
        <translation>CD-ROM Arama Hızlandırma</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="689"/>
        <source>Force Frame Timings</source>
        <comment>Taint</comment>
        <translation>Kare Zamanlamalarını Zorla</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="690"/>
        <source>8MB RAM</source>
        <comment>Taint</comment>
        <translation>8MB RAM</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="691"/>
        <source>Cheats</source>
        <comment>Taint</comment>
        <translation>Hileler</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="692"/>
        <source>Game Patches</source>
        <comment>Taint</comment>
        <translation>Oyun Yamaları</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2842"/>
        <location filename="../../core/system.cpp" line="3161"/>
        <source>System is not in correct state.</source>
        <translation>Sistem doğru durum kaydında değil.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3180"/>
        <source>Saving state to &apos;{}&apos;.</source>
        <translation>Durum kaydı şuraya kaydediliyor &apos;{}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3228"/>
        <source>State saved to &apos;{}&apos;.</source>
        <translation>Durum kaydı şuraya kaydedildi &apos;{}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3234"/>
        <source>Failed to save state to &apos;{0}&apos;:
{1}</source>
        <translation>Şuraya durum kaydı kaydedilemedi &apos;{0}&apos;:
{1}</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4356"/>
        <source>Current game does not have multiple discs.</source>
        <translation>Şimdiki oyunun birden çok CD&apos;si yok.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4378"/>
        <source>Could not determine current disc for switching.</source>
        <translation>CD değiştirme işlemi için hangi CD seçileceği anlaşılamadı.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4391"/>
        <source>There is no previous disc to switch to.</source>
        <translation>Bir önceki CD yok değiştirmeye.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4392"/>
        <source>There is no next disc to switch to.</source>
        <translation>Bir sonraki CD yok değiştirmeye.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4407"/>
        <source>No disc found for serial {}.</source>
        <translation>Şu seri no için CD bulunamadı {}.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4822"/>
        <source>This save state was created with the following tainted options, and may
       be unstable. You will need to reset the system to clear any effects.</source>
        <translation>Bu durum kaydı şu &quot;lekeli&quot; ayarlar oluşturuldu ve 
       sıkıntılı olabilir. Sistemi resetleyerek etkilerini temizlemeneiz gerekecek.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4861"/>
        <source>CD-ROM read/seek speedup is enabled. This may crash games.</source>
        <translation>CD-ROM okuma/arama hızı açık. Bu oyunları çökertebilir.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4865"/>
        <source>Frame rate is not set to automatic. Games may run at incorrect speeds.</source>
        <translation>Kare hızı otomatiğe ayarlanamadı. Oyunlar yanlış hızlarda çalışabilir.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4888"/>
        <source>Cached interpreter is being used, this may be incompatible with some games.</source>
        <translation>Önbellekli yorumlayıcı kullanılıyor. Bu bazı oyunlarla uyumsuz olabilir.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4896"/>
        <source>Texture cache is enabled. This feature is experimental, some games may not render correctly.</source>
        <translation>Texture/Doku önbelleği açık. Bu deneme aşamasındaki bir ayar. Bazı oyunlar bozuk çiziliebilir.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4904"/>
        <source>Fastmem mode is set to {}, this will reduce performance.</source>
        <translation>Fastmem modu şuna ayarlandı{}, bu performansı düşürebilir.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4911"/>
        <source>Safe mode is enabled.</source>
        <translation>Safe mode açıldı.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4922"/>
        <source>Overclock disabled.</source>
        <translation>Hız aşırtma kapatıldı.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4924"/>
        <source>8MB RAM disabled.</source>
        <translation>8MB RAM Kapatıldı.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4926"/>
        <source>Resolution scale set to 1x.</source>
        <translation>Çözünürlük ayarı 1x&apos;e ayarlandı.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4928"/>
        <source>Multisample anti-aliasing disabled.</source>
        <translation>MSAA Kapatıldı.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4930"/>
        <source>Dithering set to unscaled.</source>
        <translation>Dithering Orantısıza ayarlandı.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4934"/>
        <source>Texture filtering disabled.</source>
        <translation>Doku Süzme Kapatıldı.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4937"/>
        <source>Interlaced rendering enabled.</source>
        <translation>Interlacing çizim açıldı.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4939"/>
        <source>Video timings set to default.</source>
        <translation>Video zamanlamaları varsayılana alındı.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4941"/>
        <source>Widescreen rendering disabled.</source>
        <translation>Geniş Ekram Çizim Kapatıldı.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4943"/>
        <source>PGXP disabled.</source>
        <translation>PGXP Kapatıldı.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4945"/>
        <source>GPU texture cache disabled.</source>
        <translation>GPU Doku/Kaplama önbelleği kapatıldı.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4947"/>
        <source>FMV chroma smoothing disabled.</source>
        <translation>FMV Video ara sahne renk yumuşatma kapatıldı.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4949"/>
        <source>CD-ROM read speedup disabled.</source>
        <translation>CD-ROM okuma hızı hızlandırma kapatıldı.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4951"/>
        <source>CD-ROM seek speedup disabled.</source>
        <translation>CD-ROM Dosya arama hızı kapatıldı.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4953"/>
        <source>Mute CD-ROM audio disabled.</source>
        <translation>CD-ROM Ses susturma kapatıldı.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4955"/>
        <source>VRAM write texture replacements disabled.</source>
        <translation>VRAM doku paketleri kapatıldı.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4957"/>
        <source>Use old MDEC routines disabled.</source>
        <translation>Eski MDEC rutinleri kullanma kapatıldı.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4959"/>
        <source>PIO device removed.</source>
        <translation>PIO Cihazı Söküldü.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4961"/>
        <source>PCDrv disabled.</source>
        <translation>PCDrv Kapatıldı.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4963"/>
        <source>Fast boot disabled.</source>
        <translation>Hızlı Başlangıç Kapatıldı.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4971"/>
        <source>Compatibility settings are not enabled. Some games may not function correctly.</source>
        <translation>Uyumluluk ayarları açık değil. Bazı oyunlar doğru düzgün çalışmayabilir.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4975"/>
        <source>CD-ROM SubQ Skew is enabled. This will break games.</source>
        <translation>CD-ROM SubQ Skew is açıldı. Bu oyunları çökertecek.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="5248"/>
        <source>Failed to save resume state: {}</source>
        <translation>Devam durum kaydı kaydedilemedi: {}</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="5417"/>
        <source>capturing audio and video</source>
        <translation>Ses ve video yakalanıyor</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="5418"/>
        <source>capturing video</source>
        <translation>Video yakalanıyor</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="5419"/>
        <source>capturing audio</source>
        <translation>Ses yakalanıyor</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="5532"/>
        <source>Failed to create media capture: {0}</source>
        <translation>Medya yakalama oluşturulamadı: {0}</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="5540"/>
        <source>Starting {0} to &apos;{1}&apos;.</source>
        <translation>Şu {0} şuraya kadar başlatılıyor &apos;{1}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="5581"/>
        <source>Stopped {0} to &apos;{1}&apos;.</source>
        <translation>Şu {0} şuraya kadar durduruldu &apos;{1}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="5589"/>
        <source>Stopped {0}: {1}.</source>
        <translation>Şu {0}: durduruldu {1}.</translation>
    </message>
    <message>
        <source>Failed to load cheats from &apos;{}&apos;.</source>
        <translation type="vanished">Şuradan hileler yüklenemedi &apos;{}&apos;.</translation>
    </message>
    <message>
        <source>Failed to save cheat list to &apos;{}&apos;.</source>
        <translation type="vanished">Hile listesi şuraya kaydedilemedi &apos;{}&apos;.</translation>
    </message>
    <message>
        <source>Deleted cheat list &apos;{}&apos;.</source>
        <translation type="vanished">Hile listesi silinemedi &apos;{}&apos;.</translation>
    </message>
    <message>
        <source>Cheat &apos;{}&apos; enabled.</source>
        <translation type="vanished">Hile &apos;{}&apos; açıldı.</translation>
    </message>
    <message>
        <source>Cheat &apos;{}&apos; disabled.</source>
        <translation type="vanished">Hile &apos;{}&apos; kapatıldı.</translation>
    </message>
    <message>
        <source>Applied cheat &apos;{}&apos;.</source>
        <translation type="vanished">Hile uygulandı &apos;{}&apos;.</translation>
    </message>
    <message>
        <source>Cheat &apos;{}&apos; is already enabled.</source>
        <translation type="vanished">Hile &apos;{}&apos; zaten açık.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4091"/>
        <source>Game changed, reloading memory cards.</source>
        <translation>Oyun değişti, tüm hafıza kartları tekrardan yükleniyor.</translation>
    </message>
    <message>
        <location filename="../../core/bios.cpp" line="436"/>
        <source>No BIOS image found for {} region.

DuckStation requires a PS1 or PS2 BIOS in order to run.

For legal reasons, you *must* obtain a BIOS from an actual PS1 unit that you own (borrowing doesn&apos;t count).

Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -&gt; Open Data Directory).</source>
        <translation>Şu bölge için BIOS dosyası bulunamadı {}.

DuckStation çalışmak için PS1 yada PS2 BIOS&apos;una ihtiyaç duyar.

Yasal sebeplerden ötürü gerçek bir PS1 sisteminden BIOS sahibi *olmalısınız* (Ödünç almalar kiralamalar sayılmaz).

Elde edilince BIOS dosyası, veri dizinin bios klasörüne koyulmalı (Aletler Menu -&gt; Veri Dizinini Aç).</translation>
    </message>
    <message>
        <location filename="../../core/bios.cpp" line="442"/>
        <source>No BIOS image found for {} region.</source>
        <translation>Şu bölge için BIOS dosyası bulunamadı {} .</translation>
    </message>
    <message>
        <location filename="../../core/gpu_thread.cpp" line="652"/>
        <source>Failed to create render device:

{0}

This may be due to your GPU not supporting the chosen renderer ({1}), or because your graphics drivers need to be updated.</source>
        <translation>Çizim cihazı oluşturulamadı:

{0}

Grafik kartınızın çiziciyi desteklememesinden ({1}), yada grafik kartı sürücülerinizin güncellenmesi gerektiğinden olabilir.</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="205"/>
        <location filename="../../core/system.cpp" line="1918"/>
        <source>Startup was cancelled.</source>
        <translation>Başlangıç İptal Edilidi.</translation>
    </message>
</context>
<context>
    <name>TextureReplacementSettingsDialog</name>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="14"/>
        <source>Texture Replacement Settings</source>
        <translation>Texture/Doku Paketleri Ayarları</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="44"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Texture Replacement Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior of the texture replacement system. You can also export a game-specific configuration file. Each of the options is explained in the configuration file, and at &lt;a href=&quot;https://github.com/stenzek/duckstation/wiki/Texture-Replacement&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0078d4;&quot;&gt;https://github.com/stenzek/duckstation/wiki/Texture-Replacement&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Texture/Doku Paketi ayarları&lt;/span&gt;&lt;br/&gt;Bu ayarlar doku paketi/texture modları sistemini ayarlar. Her oyuna özel ayar dosyasıda dışarı akatarabilirsiniz. Her bir ayar ayar dosyasında anlatılmaktadır ve şuradan okunabilir &lt;a href=&quot;https://github.com/stenzek/duckstation/wiki/Texture-Replacement&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0078d4;&quot;&gt;https://github.com/stenzek/duckstation/wiki/Texture-Replacement&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="65"/>
        <source>Texture Dumping Mode</source>
        <translation>Texture Dumping Mode</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="71"/>
        <source>Reduce Palette Range</source>
        <translation>Reduce Palette Range</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="78"/>
        <source>Dump Texture Pages</source>
        <translation>Dump Texture Pages</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="85"/>
        <source>Dump C16 Textures</source>
        <translation>Dump C16 Textures</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="92"/>
        <source>Dump Full Texture Pages</source>
        <translation>Dump Full Texture Pages</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="99"/>
        <source>The texture dumping system can either operate in page mode, or write-tracking mode. Replacements can be loaded from either dump method.</source>
        <translation>The texture dumping system can either operate in page mode, or write-tracking mode. Replacements can be loaded from either dump method.</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="112"/>
        <source>Write Tracking Options</source>
        <translation>Write Tracking Options</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="118"/>
        <source>Maximum Write Coalesce Size:</source>
        <translation>Maximum Write Coalesce Size:</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="127"/>
        <location filename="../texturereplacementsettingsdialog.ui" line="150"/>
        <location filename="../texturereplacementsettingsdialog.ui" line="221"/>
        <location filename="../texturereplacementsettingsdialog.ui" line="241"/>
        <location filename="../texturereplacementsettingsdialog.ui" line="291"/>
        <location filename="../texturereplacementsettingsdialog.ui" line="311"/>
        <source>px</source>
        <translation>px</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="143"/>
        <location filename="../texturereplacementsettingsdialog.ui" line="234"/>
        <location filename="../texturereplacementsettingsdialog.ui" line="304"/>
        <source>x</source>
        <translation>x</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="168"/>
        <source>Maximum Write Splits:</source>
        <translation>Maximum Write Splits:</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="187"/>
        <source>Convert Copies To Writes</source>
        <translation>Convert Copies To Writes</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="194"/>
        <source>Bilinear Replacement Scaling</source>
        <translation>Bilinear Replacement Scaling</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="206"/>
        <source>Texture Dumping Options</source>
        <translation>Texture Dumping Options</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="212"/>
        <location filename="../texturereplacementsettingsdialog.ui" line="282"/>
        <source>Dump Size Threshold:</source>
        <translation>Dump Size Threshold:</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="254"/>
        <location filename="../texturereplacementsettingsdialog.ui" line="324"/>
        <source>Set Alpha Channel</source>
        <translation>Set Alpha Channel</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="263"/>
        <source>Determines the minimum size of a texture that will be dumped. Textures with a size smaller than this value will be ignored.</source>
        <translation>Determines the minimum size of a texture that will be dumped. Textures with a size smaller than this value will be ignored.</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="276"/>
        <source>Background Dumping Options</source>
        <translation>Background Dumping Options</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="333"/>
        <source>Determines the minimum size of a VRAM write that will be dumped, in background dumping mode. Uploads smaller than this size will be ignored.</source>
        <translation>Determines the minimum size of a VRAM write that will be dumped, in background dumping mode. Uploads smaller than this size will be ignored.</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="374"/>
        <source>Export...</source>
        <translation>Dışarı Aktar...</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="381"/>
        <source>Close</source>
        <translation>Kapat</translation>
    </message>
</context>
</TS>
