<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="pt_BR">
<context>
    <name>AboutDialog</name>
    <message>
        <location filename="../aboutdialog.ui" line="14"/>
        <source>About DuckStation</source>
        <translation>Sobre o emulador</translation>
    </message>
    <message>
        <location filename="../aboutdialog.ui" line="53"/>
        <source>DuckStation</source>
        <translation>Duckstation</translation>
    </message>
    <message>
        <location filename="../aboutdialog.cpp" line="36"/>
        <source>%1 (%2)</source>
        <translation>%1 (%2)</translation>
    </message>
    <message>
        <source>DuckStation is a free and open-source simulator/emulator of the Sony PlayStation&lt;span style=&quot;vertical-align:super;&quot;&gt;TM&lt;/span&gt; console, focusing on playability, speed, and long-term maintainability.</source>
        <translation type="vanished">O Duckstation é um emulador de código aberto do console Playstation 1 &lt;span style=&quot;vertical-align:super;&quot;&gt;&lt;/span&gt;focado na velocidade, jogabilidade e suporte a longo prazo.</translation>
    </message>
    <message>
        <location filename="../aboutdialog.cpp" line="50"/>
        <source>DuckStation is a free simulator/emulator of the Sony PlayStation&lt;span style=&quot;vertical-align:super;&quot;&gt;TM&lt;/span&gt; console, focusing on playability, speed, and long-term maintainability.</source>
        <translation>O Duckstation é um emulador de código aberto do console Playstation 1 &lt;span style=&quot;vertical-align:super;&quot;&gt;&lt;/span&gt;focado na velocidade, jogabilidade e suporte a longo prazo.</translation>
    </message>
    <message>
        <location filename="../aboutdialog.cpp" line="53"/>
        <source>Authors</source>
        <translation>Autores</translation>
    </message>
    <message>
        <location filename="../aboutdialog.cpp" line="54"/>
        <source>and other contributors</source>
        <translation>e demais colaboradores</translation>
    </message>
    <message>
        <location filename="../aboutdialog.cpp" line="55"/>
        <source>Icon by</source>
        <translation>Ícone</translation>
    </message>
    <message>
        <location filename="../aboutdialog.cpp" line="56"/>
        <source>License</source>
        <translation>Licença</translation>
    </message>
    <message>
        <location filename="../aboutdialog.cpp" line="68"/>
        <source>DuckStation Third-Party Notices</source>
        <translation>Créditos de terceiros do DuckStation</translation>
    </message>
    <message>
        <location filename="../aboutdialog.cpp" line="83"/>
        <source>Missing thirdparty.html file. You should request it from where-ever you obtained DuckStation.</source>
        <translation>Arquivo com conteúdo dos créditos de terceiros thirdparty.html ausente. Você deve solicitá-lo de onde quer que tenha obtido este emulador.</translation>
    </message>
</context>
<context>
    <name>AchievementLoginDialog</name>
    <message>
        <location filename="../achievementlogindialog.ui" line="26"/>
        <source>RetroAchievements Login</source>
        <comment>Window title</comment>
        <translation>Credenciais do RetroAchievements</translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.ui" line="92"/>
        <source>RetroAchievements Login</source>
        <comment>Header text</comment>
        <translation>Credenciais do RetroAchievements</translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.ui" line="107"/>
        <source>Please enter your user name and password for retroachievements.org below. Your password will not be saved in DuckStation, an access token will be generated and used instead.</source>
        <translation>Digite seu nome de usuário e senha para o retroachievements.org abaixo. Sua senha não será salva no DuckStation; será gerado e usado um token de acesso no lugar.</translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.ui" line="32"/>
        <source>User Name:</source>
        <translation>Nome de usuário:</translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.ui" line="39"/>
        <source>Password:</source>
        <translation>Senha:</translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.ui" line="46"/>
        <source>Ready...</source>
        <translation>Pronto...</translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="29"/>
        <source>&lt;strong&gt;Your RetroAchievements login token is no longer valid.&lt;/strong&gt; You must re-enter your credentials for achievements to be tracked. Your password will not be saved in DuckStation, an access token will be generated and used instead.</source>
        <translation>&lt;strong&gt;Seu token de login do RetroAchievements não é mais válido.&lt;/strong&gt; Você deve inserir novamente suas credenciais para que as conquistas sejam registradas. Sua senha não será salva no DuckStation; Um token de acesso será gerado e usado no lugar.</translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="34"/>
        <source>&amp;Login</source>
        <translation>&amp;Entrar</translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="78"/>
        <source>Login failed.
Error: %1

Please check your username and password, and try again.</source>
        <translation>Falha na conexão.
Erro: %1

Verifique seu nome de usuário e senha e tente novamente.</translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="103"/>
        <source>Enable Achievements</source>
        <translation>Ativar conquistas</translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="104"/>
        <source>Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.

Do you want to enable tracking now?</source>
        <translation>O registro de conquistas não está ativado no momento. Sua conexão não terá efeito até que o registro seja ativado.

Deseja ativar o registro agora?</translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="126"/>
        <source>Enable Hardcore Mode</source>
        <translation>Ativar modo hardcore</translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="127"/>
        <source>Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.

However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.

Do you want to enable hardcore mode?</source>
        <translation>O modo hardcore não está ativado no momento. Ativando o modo hardcore você poderá definir tempos, pontuações e participar dos placares de líderes específicos do jogo.

No entanto, o modo hardcore também impede o uso de salvamentos rápidos, trapaças e funcionalidades de desaceleração.

Deseja ativar o modo hardcore?</translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="150"/>
        <source>Restart Game</source>
        <translation>Reinicializar jogo</translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="151"/>
        <source>Hardcore mode will not be enabled until the game is restarted. Do you want to restart the game now?</source>
        <translation>O modo hardcore não será ativado até que o jogo seja reiniciado. Você quer reinicializar o jogo agora?</translation>
    </message>
    <message>
        <source>Reset System</source>
        <translation type="vanished">Reiniciar o sistema</translation>
    </message>
    <message>
        <source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
        <translation type="vanished">O modo hardcore não será ativado até que o sistema seja reiniciado. Deseja reiniciar o sistema agora?</translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="77"/>
        <source>Login Error</source>
        <translation>Erro ao iniciar sessão</translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="47"/>
        <source>Logging in...</source>
        <translation>Entrando...</translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="79"/>
        <source>Login failed.</source>
        <translation>Falha na entrada.</translation>
    </message>
</context>
<context>
    <name>AchievementSettingsWidget</name>
    <message>
        <location filename="../achievementsettingswidget.ui" line="98"/>
        <location filename="../achievementsettingswidget.cpp" line="75"/>
        <source>Enable Achievements</source>
        <translation>Ativar conquistas</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="253"/>
        <location filename="../achievementsettingswidget.cpp" line="97"/>
        <source>Enable Sound Effects</source>
        <translation>Ativar efeitos sonoros</translation>
    </message>
    <message>
        <source>Use First Disc From Playlist</source>
        <translation type="vanished">Usar o primeiro disco da lista de reprodução</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="92"/>
        <source>Settings</source>
        <translation>Configurações</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="112"/>
        <location filename="../achievementsettingswidget.cpp" line="82"/>
        <source>Enable Spectator Mode</source>
        <translation>Ativar o modo espectador</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="126"/>
        <location filename="../achievementsettingswidget.cpp" line="86"/>
        <source>Test Unofficial Achievements</source>
        <translation>Testar as conquistas não oficiais</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="133"/>
        <location filename="../achievementsettingswidget.cpp" line="99"/>
        <source>Prefetch Badges</source>
        <translation>Recuperar emblemas</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="272"/>
        <source>Notification Location:</source>
        <translation>Local da notificação:</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="282"/>
        <source>Notification Size:</source>
        <translation>Tamanho da notificação:</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="294"/>
        <location filename="../achievementsettingswidget.ui" line="360"/>
        <source>%</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="328"/>
        <source>Progress Indicators:</source>
        <translation>Indicadores de progresso:</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="338"/>
        <source>Indicator Location:</source>
        <translation>Localização do indicador:</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="348"/>
        <source>Indicator Size:</source>
        <translation>Tamanho do indicador:</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="241"/>
        <location filename="../achievementsettingswidget.cpp" line="94"/>
        <source>Show Leaderboard Trackers</source>
        <translation>Mostrar tabelas de classificação registradas</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="312"/>
        <source>Progress Tracking</source>
        <translation>Registro de progresso</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="318"/>
        <source>Challenge Indicators:</source>
        <translation>Indicadores de desafios:</translation>
    </message>
    <message>
        <source>Show Progress Indicators</source>
        <translation type="vanished">Mostrar indicadores de progresso</translation>
    </message>
    <message>
        <source>Account</source>
        <translation type="vanished">Conta</translation>
    </message>
    <message>
        <source>Refresh Progress</source>
        <translation type="vanished">Atualizar o andamento</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="78"/>
        <location filename="../achievementsettingswidget.cpp" line="325"/>
        <source>Login...</source>
        <translation>Entrar...</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="67"/>
        <source>View Profile...</source>
        <translation>Ver perfil...</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="119"/>
        <location filename="../achievementsettingswidget.cpp" line="80"/>
        <source>Enable Encore Mode</source>
        <translation>Ativar modo de repetição</translation>
    </message>
    <message>
        <source>Enable RAIntegration (Development Only)</source>
        <translation type="vanished">Ativar integração com RA (somente para desenvolvimento)</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="143"/>
        <source>Notifications</source>
        <translation>Notificações</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="183"/>
        <location filename="../achievementsettingswidget.ui" line="229"/>
        <source>5 seconds</source>
        <translation>5 segundos</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="149"/>
        <location filename="../achievementsettingswidget.cpp" line="89"/>
        <source>Show Achievement Notifications</source>
        <translation>Mostrar notificações de conquistas</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="195"/>
        <location filename="../achievementsettingswidget.cpp" line="92"/>
        <source>Show Leaderboard Notifications</source>
        <translation>Mostrar notificações de placar</translation>
    </message>
    <message>
        <source>Enable In-Game Overlays</source>
        <translation type="vanished">Ativar molduras no jogo</translation>
    </message>
    <message>
        <source>Username:
Login token generated at:</source>
        <translation type="vanished">Nome de usuário:
Token de login gerado em:</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="105"/>
        <location filename="../achievementsettingswidget.cpp" line="77"/>
        <source>Enable Hardcore Mode</source>
        <translation>Ativar modo hardcore</translation>
    </message>
    <message>
        <source>Game Info</source>
        <translation type="vanished">Informações do jogo</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="73"/>
        <source>(Customize)</source>
        <translation>(Personalizar)</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="75"/>
        <location filename="../achievementsettingswidget.cpp" line="77"/>
        <location filename="../achievementsettingswidget.cpp" line="80"/>
        <location filename="../achievementsettingswidget.cpp" line="82"/>
        <location filename="../achievementsettingswidget.cpp" line="86"/>
        <source>Unchecked</source>
        <translation>Desmarcado</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="76"/>
        <source>When enabled and logged in, DuckStation will scan for achievements on startup.</source>
        <translation>Quando ativado e conectado o DuckStation irá buscar por conquistas assim que o jogo for iniciado.</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="90"/>
        <source>Displays popup messages on events such as achievement unlocks and game completion.</source>
        <translation>Exibe mensagens de alerta em eventos como no desbloqueio de conquistas e na conclusão de jogos.</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="93"/>
        <source>Displays popup messages when starting, submitting, or failing a leaderboard challenge.</source>
        <translation>Exibe mensagens de alerta ao iniciar, enviar ou em caso de falha em um desafio da tabela de líderes.</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="95"/>
        <source>Shows a timer in the selected location when leaderboard challenges are active.</source>
        <translation>Mostra um cronômetro no local selecionado quando os desafios da tabela de classificação estão ativos.</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="100"/>
        <source>Downloads all locked achievement badges while starting the game. This will reduce delays in the images being shown when unlocking achievements.</source>
        <translation>Baixa todos os ícones de conquistas bloqueadas ao iniciar o jogo. Isso reduzirá os atrasos para exibir as imagens ao desbloquear conquistas.</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="102"/>
        <source>Notification Location</source>
        <translation>Local da notificação</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="102"/>
        <source>Top Left</source>
        <translation>Canto superior esquerdo</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="103"/>
        <source>Selects the screen location for achievement and leaderboard notifications.</source>
        <translation>Seleciona o local da tela para notificações de conquistas e placares.</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="104"/>
        <source>Notification Size</source>
        <translation>Tamanho da notificação</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="104"/>
        <location filename="../achievementsettingswidget.cpp" line="115"/>
        <location filename="../achievementsettingswidget.cpp" line="167"/>
        <location filename="../achievementsettingswidget.cpp" line="170"/>
        <source>Automatic</source>
        <translation>Automático</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="105"/>
        <source>Determines the size of achievement notification popups. Automatic will use the same scaling as the Big Picture UI.</source>
        <translation>Define o tamanho dos pop-ups de notificação de conquistas. Automático usará a mesma escala da interface no modo tela cheia.</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="107"/>
        <source>Custom Notification Scale</source>
        <translation>Escala personalizada das notificações</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="107"/>
        <location filename="../achievementsettingswidget.cpp" line="118"/>
        <source>100%</source>
        <translation>100%</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="108"/>
        <source>Sets the custom scale percentage for achievement notifications.</source>
        <translation>Define a porcentagem de escala personalizada para as notificações de conquistas.</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="111"/>
        <source>Shows a notification or icons in the selected location when a challenge/primed achievement is active.</source>
        <translation>Mostra uma notificação ou ícones no local selecionado quando um desafio/conquista foi ativada.</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="113"/>
        <source>Indicator Location</source>
        <translation>Localização do indicador</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="113"/>
        <source>Bottom Right</source>
        <translation>Canto inferior direito</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="114"/>
        <source>Selects the screen location for challenge/progress indicators, and leaderboard trackers.</source>
        <translation>Seleciona a localização na tela para indicadores de desafio/progresso e registros de placares.</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="115"/>
        <source>Indicator Size</source>
        <translation>Tamanho do indicador</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="116"/>
        <source>Determines the size of challenge/progress indicators. Automatic will use the same scaling as the Big Picture UI.</source>
        <translation>Define o tamanho dos indicadores de desafio/progresso. Automático usará a mesma escala da interface no modo tela cheia.</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="118"/>
        <source>Custom Indicator Scale</source>
        <translation>Escala personalizada dos indicadores</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="119"/>
        <source>Sets the custom scale percentage for challenge/progress indicators.</source>
        <translation>Define a porcentagem de escala personalizada para os indicadores de desafio/progresso.</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="121"/>
        <source>Progress Indicators</source>
        <translation>Indicadores de progresso</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="122"/>
        <source>Shows a popup in the selected location when progress towards a measured achievement changes.</source>
        <translation>Mostra um pop-up no local selecionado quando o progresso em direção a uma conquista muda.</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="167"/>
        <location filename="../achievementsettingswidget.cpp" line="171"/>
        <source>Use OSD Scale</source>
        <translation>Usar escalonamento do OSD</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="167"/>
        <location filename="../achievementsettingswidget.cpp" line="172"/>
        <source>Custom</source>
        <translation>Personalizado</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="270"/>
        <source>Restart Game</source>
        <translation>Reiniciar o jogo</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="271"/>
        <source>Hardcore mode will not be enabled until the game is restarted. Do you want to restart the game now?</source>
        <translation>O modo hardcore não será ativado até que o jogo seja reiniciado. Deseja reiniciar o jogo agora?</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="319"/>
        <source>Logged in as %1
Token generated at %2</source>
        <translation>Conectado como %1
Token gerado em %2</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="81"/>
        <source>When enabled, each session will behave as if no achievements have been unlocked.</source>
        <translation>Quando ativada, cada sessão se comportará como se nenhuma conquista tivesse sido desbloqueada.</translation>
    </message>
    <message>
        <source>Change Sounds</source>
        <translation type="vanished">Alterar sons</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="83"/>
        <source>When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server.</source>
        <translation>Quando ativado, o DuckStation entenderá que todas as conquistas deverão ficar travadas e não enviará nenhuma notificação de desbloqueio ao servidor.</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="87"/>
        <source>When enabled, DuckStation will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.</source>
        <translation>Quando ativado, DuckStation irá listar conquistas não oficiais. Por favor saiba que essas conquistas não são rastreadas pelo RetroAchievements, portanto serão desbloqueadas sempre.</translation>
    </message>
    <message>
        <source>When enabled, the first disc in a playlist will be used for achievements, regardless of which disc is active.</source>
        <translation type="vanished">Quando ativado, o primeiro disco em uma lista de reprodução será usado para conquistas, independente de qual disco está ativo.</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="78"/>
        <source>&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</source>
        <translation>Desativa salvamentos rápidos, carregamento de trapaças e funções de velocidade.</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="89"/>
        <location filename="../achievementsettingswidget.cpp" line="92"/>
        <location filename="../achievementsettingswidget.cpp" line="94"/>
        <location filename="../achievementsettingswidget.cpp" line="97"/>
        <location filename="../achievementsettingswidget.cpp" line="99"/>
        <location filename="../achievementsettingswidget.cpp" line="121"/>
        <source>Checked</source>
        <translation>Marcado</translation>
    </message>
    <message>
        <source>Shows a timer in the bottom-right corner of the screen when leaderboard challenges are active.</source>
        <translation type="vanished">Mostra um cronômetro no canto inferior direito da tela quando os desafios da tabela de classificação estiverem ativos.</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="98"/>
        <source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
        <translation>Reproduz efeitos sonoros para eventos como desbloqueios de conquistas e envios de placar.</translation>
    </message>
    <message>
        <source>Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.</source>
        <translation type="vanished">Mostra ícones no canto inferior direito da tela quando um desafio/conquista está ativa.</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="110"/>
        <source>Challenge Indicators</source>
        <translation>Indicadores de desafios</translation>
    </message>
    <message>
        <source>Show Persistent Icons</source>
        <translation type="vanished">Mostrar ícones persistentes</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="110"/>
        <source>Show Notifications</source>
        <translation>Mostrar notificações</translation>
    </message>
    <message>
        <source>Shows a notification or icons in the lower-right corner of the screen when a challenge/primed achievement is active.</source>
        <translation type="vanished">Mostra uma notificação ou ícones no canto inferior direito da tela quando um desafio/conquista está ativada.</translation>
    </message>
    <message>
        <source>Shows a popup in the lower-right corner of the screen when progress towards a measured achievement changes.</source>
        <translation type="vanished">Mostra um pop-up no canto inferior direito da tela a medida que o progresso da conquista muda.</translation>
    </message>
    <message>
        <source>When enabled, DuckStation will load the RAIntegration DLL which allows for achievement development.&lt;br&gt;The RA_Integration.dll file must be placed in the same directory as the DuckStation executable.</source>
        <translation type="vanished">Quando ativado, o DuckStation carregará a DLL, que permite o desenvolvimento de conquistas.&lt;br&gt; O arquivo RA_Integration.dll deve ser colocado no mesmo diretório que o executável do DuckStation.</translation>
    </message>
    <message>
        <source>Reset System</source>
        <translation type="vanished">Reiniciar o sistema</translation>
    </message>
    <message>
        <source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
        <translation type="vanished">O modo dificílimo não será ativado até que o sistema seja reiniciado. Deseja reiniciar o sistema agora?</translation>
    </message>
    <message numerus="yes">
        <location filename="../achievementsettingswidget.cpp" line="281"/>
        <location filename="../achievementsettingswidget.cpp" line="288"/>
        <source>%n seconds</source>
        <translation>
            <numerusform>%n segundos</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <source>Username: %1
Login token generated on %2.</source>
        <translation type="vanished">Usuário: %1
Token gerado %2.</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="320"/>
        <source>Logout</source>
        <translation>Sair</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="324"/>
        <source>Not Logged In.</source>
        <translation>Não conectado.</translation>
    </message>
</context>
<context>
    <name>Achievements</name>
    <message>
        <location filename="../../core/system.cpp" line="1643"/>
        <source>Overriding executable</source>
        <translation>Substituindo o executável</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2780"/>
        <source>Loading state</source>
        <translation>Carregando estado</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="1642"/>
        <source>Resuming state</source>
        <translation>Retomando estado</translation>
    </message>
    <message>
        <source>Hardcore mode will be enabled on system reset.</source>
        <translation type="vanished">Modo dificílimo será ligado assim que o sistema for reiniciado.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1485"/>
        <source>{} (Unofficial)</source>
        <translation>{} (Não oficial)</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1516"/>
        <source>Game complete.
{0} and {1}.</source>
        <translation>Jogo concluído.
{0} e {1}.</translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/achievements.cpp" line="1519"/>
        <location filename="../../core/achievements.cpp" line="1541"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2367"/>
        <source>%n points</source>
        <comment>Achievement points</comment>
        <translation>
            <numerusform>%n pontos</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1538"/>
        <source>Subset complete.
{0} and {1}.</source>
        <translation>Subgrupo concluído.
{0} e {1}.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1558"/>
        <source>Leaderboard attempt started.</source>
        <translation>Placar de líderes inciado.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1572"/>
        <source>Leaderboard attempt failed.</source>
        <translation>Placar de líderes falhou.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1630"/>
        <source>Your Time: {0} (Best: {1})</source>
        <translation>Seu tempo: {0} (melhor: {1})</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1631"/>
        <source>Your Score: {0} (Best: {1})</source>
        <translation>Sua pontuação: {0} (melhor: {1})</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1632"/>
        <source>Your Value: {0} (Best: {1})</source>
        <translation>Sua pontuação: {0} (melhor: {1})</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1642"/>
        <source>Leaderboard Position: {0} of {1}</source>
        <translation>Posição na tabela de classificação: {0} de {1}</translation>
    </message>
    <message>
        <source>Server error in {}:
{}</source>
        <translation type="vanished">Erro no servidor {}:
{}</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1834"/>
        <source>Achievements Disconnected</source>
        <translation>Conquistas desconectadas</translation>
    </message>
    <message>
        <source>An unlock request could not be completed. We will keep retrying to submit this request.</source>
        <translation type="vanished">Não foi possível concluir sua solicitação de desbloqueio. Continuaremos tentando enviar esta solicitação.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1844"/>
        <source>Achievements Reconnected</source>
        <translation>Conquistas reconectadas</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1845"/>
        <source>All pending unlock requests have completed.</source>
        <translation>Todas as solicitações de desbloqueio pendentes foram concluídas.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1922"/>
        <source>Downloading achievements data...</source>
        <translation>Baixando informações de conquistas...</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2171"/>
        <source>Achievement unlocks will not be submitted for this session.
Error: {}</source>
        <translation>Conquistas desbloqueadas não serão enviados para esta sessão.
Erro: {}</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2169"/>
        <source>RetroAchievements Login Failed</source>
        <translation>Falha na conexão no RetroAchievements</translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/achievements.cpp" line="504"/>
        <source>Prefetching achievement badges (%n remaining)...</source>
        <comment>Achievement badge prefetch count</comment>
        <translation>
            <numerusform>Carregando antecipadamente as etiquetas de conquistas (%n restantes)...</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1185"/>
        <source>Failed to read executable from disc.</source>
        <translation>Não foi possível ler o executável do disco.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1186"/>
        <source>Achievements have been disabled.</source>
        <translation>Conquistas desativadas.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2202"/>
        <source>Score: {} ({} softcore)
Unread messages: {}</source>
        <extracomment>Summary for login notification.</extracomment>
        <translation>Pontuação: {} ({} normal)
Mensagens não lidas: {}</translation>
    </message>
    <message>
        <source>Confirm Hardcore Mode</source>
        <translation type="vanished">Confirmar modo dificílimo</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2294"/>
        <source>{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.</source>
        <translation>{0} não é possível no momento enquanto o modo dificílimo estiver ligado. Deseja desativar o dificílimo? {0} será cancelado se você escolher Não.</translation>
    </message>
    <message>
        <source>Cannot {} while hardcode mode is active.</source>
        <translation type="vanished">Não é possível registrar {} enquanto o modo hardcore estiver ativo.</translation>
    </message>
    <message>
        <source>Yes</source>
        <translation type="vanished">Sim</translation>
    </message>
    <message>
        <source>No</source>
        <translation type="vanished">Não</translation>
    </message>
    <message>
        <source>Active Challenge Achievements</source>
        <translation type="vanished">Conquistas ativadas</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="1882"/>
        <source> (Hardcore Mode)</source>
        <translation> (Modo hardcore)</translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/fullscreenui_achievements.cpp" line="1897"/>
        <source>You have unlocked all achievements and earned %n points!</source>
        <comment>Point count</comment>
        <translation>
            <numerusform>Você desbloqueou todas as conquistas e ganhou %n pontos!</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="1903"/>
        <source>You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.</source>
        <translation>Você desbloqueou {0} de {1} conquistas, ganhando {2} de {3} pontos possíveis.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2043"/>
        <source>Unknown</source>
        <translation>Desconhecido</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2044"/>
        <source>Locked</source>
        <translation>Bloqueado</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2045"/>
        <source>Unlocked</source>
        <translation>Desbloqueado</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2046"/>
        <source>Unsupported</source>
        <translation>Sem suporte</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2047"/>
        <source>Unofficial</source>
        <translation>Não oficial</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2048"/>
        <source>Recently Unlocked</source>
        <translation>Desbloqueado recentemente</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2049"/>
        <source>Active Challenges</source>
        <translation>Desafios ativos</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2050"/>
        <source>Almost There</source>
        <translation>Quase lá</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2051"/>
        <source>Not Confirmed</source>
        <translation>Não confirmado</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2052"/>
        <source>Unlocked in Softcore</source>
        <translation>Desbloqueado no modo Softcore</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2106"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2114"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2126"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2133"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2707"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2714"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2725"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2732"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2892"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2900"/>
        <source>Change Selection</source>
        <translation>Alterar seleção</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2107"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2115"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2134"/>
        <source>Pin Achievement</source>
        <translation>Fixar conquista</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2108"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2116"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2127"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2135"/>
        <source>View Details</source>
        <translation>Ver detalhes</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2109"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2117"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2128"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2136"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2709"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2716"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2727"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2734"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2894"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2902"/>
        <source>Back</source>
        <translation>Voltar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2209"/>
        <source>XXX points</source>
        <translation>XXX pontos</translation>
    </message>
    <message>
        <source>Unlocked: {}</source>
        <translation type="vanished">Desbloqueado: {}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2708"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2715"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2726"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2733"/>
        <source>Open Leaderboard</source>
        <translation>Abrir lista de classificação</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="3004"/>
        <source>Loading...</source>
        <translation>Carregando...</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2891"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2899"/>
        <source>Change Page</source>
        <translation>Mudar de página</translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/fullscreenui_achievements.cpp" line="2579"/>
        <source>This game has %n leaderboards.</source>
        <comment>Leaderboard count</comment>
        <translation>
            <numerusform>Este jogo tem %n placares de líderes.</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2893"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2901"/>
        <source>View Profile</source>
        <translation>Ver perfil</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="3044"/>
        <source>Just now</source>
        <translation>Agora</translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/fullscreenui_achievements.cpp" line="3049"/>
        <source>%n minutes ago</source>
        <comment>Relative time</comment>
        <translation>
            <numerusform>%n minutos atrás</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/fullscreenui_achievements.cpp" line="3055"/>
        <source>%n hours ago</source>
        <comment>Relative time</comment>
        <translation>
            <numerusform>%n horas atrás</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="3065"/>
        <source>Today</source>
        <translation>Hoje</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="3068"/>
        <source>Yesterday</source>
        <translation>Ontem</translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/fullscreenui_achievements.cpp" line="3074"/>
        <source>%n days ago</source>
        <comment>Relative time</comment>
        <translation>
            <numerusform>%n dias atrás</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/fullscreenui_achievements.cpp" line="3089"/>
        <source>%n weeks ago</source>
        <comment>Relative time</comment>
        <translation>
            <numerusform>%n semanas atrás</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/fullscreenui_achievements.cpp" line="3093"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="3105"/>
        <source>%n months ago</source>
        <comment>Relative time</comment>
        <translation>
            <numerusform>%n meses atrás</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/fullscreenui_achievements.cpp" line="3107"/>
        <source>%n years ago</source>
        <comment>Relative time</comment>
        <translation>
            <numerusform>%n anos atrás</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="3158"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="3181"/>
        <source>Leaderboard download failed</source>
        <translation>Falha ao baixar os placares de líderes</translation>
    </message>
    <message>
        <source>Hardcore mode is now enabled.</source>
        <translation type="vanished">O modo Hardcore está ativado.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1401"/>
        <source>Hardcore mode is disabled. Leaderboards will not be tracked.</source>
        <translation>O modo hardcore está desativado. As tabelas de classificação não serão rastreadas.</translation>
    </message>
    <message>
        <source>Game complete.
{0}, {1}.</source>
        <translation type="vanished">Jogo concluído.
{0}, {1}.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1595"/>
        <source>Your Time: {}</source>
        <translation>Seu tempo: {}</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1596"/>
        <source>Your Score: {}</source>
        <translation>Sua pontuação: {}</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1597"/>
        <source>Your Value: {}</source>
        <translation>Sua pontuação: {}</translation>
    </message>
    <message>
        <source> (Submitting)</source>
        <translation type="vanished"> (enviando)</translation>
    </message>
    <message>
        <source>Hardcore mode is now disabled.</source>
        <translation type="vanished">O modo Hardcore está desligado.</translation>
    </message>
    <message>
        <source>{} (Hardcore Mode)</source>
        <translation type="vanished">{} (Modo dificílimo)</translation>
    </message>
    <message>
        <source>Failed to read executable from disc. Achievements disabled.</source>
        <translation type="vanished">Falha ao ler o executável do disco. Conquistas desativadas.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1385"/>
        <source>{0}, {1}.</source>
        <translation></translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/achievements.cpp" line="1386"/>
        <source>You have unlocked {} of %n achievements</source>
        <comment>Achievement popup</comment>
        <translation>
            <numerusform>Você desbloqueou {} de %n conquistas</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/achievements.cpp" line="1389"/>
        <source>and earned {} of %n points</source>
        <comment>Achievement popup</comment>
        <translation>
            <numerusform>e ganhou {} de %n pontos</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1397"/>
        <source>Hardcore mode is enabled. Cheats and save states are unavailable.</source>
        <translation>O modo hardcore está ativado. Trapaças e save states não ficam disponíveis.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1406"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="1559"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="1930"/>
        <source>This game has no achievements.</source>
        <translation>Este jogo não possui conquistas.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1418"/>
        <source>Unsupported Achievements</source>
        <translation>Conquistas não suportadas</translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/achievements.cpp" line="1419"/>
        <source>%n achievements are not supported by DuckStation.</source>
        <comment>Achievement popup</comment>
        <translation>
            <numerusform>%n conquistas não suportadas pelo DuckStation.</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1434"/>
        <source>Spectator mode enabled.</source>
        <translation>Modo espectador ativado.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1435"/>
        <source>All achievements are locked, and unlocks will not be recorded in your account.</source>
        <translation>Todas as conquistas estão bloqueadas, e os desbloqueios não serão registrados na sua conta.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1441"/>
        <source>Encore mode enabled.</source>
        <translation>Modo de repetição ativado.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1442"/>
        <source>All achievements are locked, but unlocks will still be recorded in your account.</source>
        <translation>Todas as conquistas estão bloqueadas, mas os desbloqueios continuarão sendo registrados na sua conta.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1455"/>
        <location filename="../../core/achievements.cpp" line="1460"/>
        <source>Hardcore mode will be enabled on game restart.</source>
        <translation>Modo hardcore será ativado ao iniciar o jogo.</translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/achievements.cpp" line="1517"/>
        <location filename="../../core/achievements.cpp" line="1539"/>
        <source>%n achievements</source>
        <comment>Mastery popup</comment>
        <translation>
            <numerusform>%n conquistas</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <source>Subset complete.
{0}, {1}.</source>
        <translation type="vanished">Subconjunto concluído.
{0}, {1}.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1726"/>
        <source>Challenge Started: {}</source>
        <translation>Desafio iniciado: {}</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1756"/>
        <source>Challenge Failed: {}</source>
        <translation>Falha no desafio: {}</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1823"/>
        <source>Server error in {}</source>
        <translation>Erro do servidor em {}</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1835"/>
        <source>An unlock request could not be completed.
We will keep trying to submit this request.</source>
        <translation>Não foi possível concluir a solicitação de desbloqueio.
Continuaremos tentando enviar essa solicitação.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1878"/>
        <source>Hardcore mode enabled.</source>
        <translation>Modo hardcore ativado.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1879"/>
        <source>Hardcore mode disabled.</source>
        <translation>Modo Hardcore desligado.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1880"/>
        <source>Restrictions are now active.</source>
        <translation>As restrições estão em vigor.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1881"/>
        <source>Restrictions are no longer active.</source>
        <translation>As restrições já não estão em vigor.</translation>
    </message>
    <message>
        <source>Failed to fetch game titles (code {}).</source>
        <translation type="vanished">Erro ao carregar os títulos dos jogos (código {}).</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2233"/>
        <source>Score: {} ({} softcore)</source>
        <extracomment>Score summary, shown in Big Picture mode.</extracomment>
        <translation>Pontuação: {} ({} softcore)</translation>
    </message>
    <message>
        <source>All available icons have already been downloaded.</source>
        <translation type="vanished">Todos os ícones disponiveis foram baixados.</translation>
    </message>
    <message>
        <source>Fetching icon info for {} games...</source>
        <translation type="vanished">Buscando informações para {} jogos...</translation>
    </message>
    <message>
        <source>Achievements are not enabled.</source>
        <translation type="vanished">As conquistas não estão ativadas.</translation>
    </message>
    <message>
        <source>Failed to create game titles request.</source>
        <translation type="vanished">Não foi possível iniciar a busca pelos títulos dos jogos.</translation>
    </message>
    <message>
        <source>No image names returned.</source>
        <translation type="vanished">Nenhum nome encontrado.</translation>
    </message>
    <message>
        <source>All icons have already been downloaded.</source>
        <translation type="vanished">Todos os ícones disponíveis foram baixados.</translation>
    </message>
    <message>
        <source>Downloading {} game icons...</source>
        <translation type="vanished">Baixando ícones dos jogos...</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2293"/>
        <source>Confirm Hardcore Mode Disable</source>
        <translation>Confirmar desligamento do modo hardcore</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2480"/>
        <source>Refreshing game database...</source>
        <translation>Atualizando banco de dados dos jogos...</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2508"/>
        <source>Game database is already being updated.</source>
        <translation>O banco de dados dos jogos já está sendo atualizado.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2541"/>
        <source>Refresh game list failed</source>
        <translation>Falha ao atualizar a lista de jogos</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2561"/>
        <source>Refreshing achievement progress...</source>
        <translation>Atualizando o progresso das conquistas...</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="1148"/>
        <source>Achievements Unlocked</source>
        <comment>Pause Menu</comment>
        <translation>Conquistas desbloqueadas</translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/fullscreenui_achievements.cpp" line="1186"/>
        <source>%n unlocks have not been confirmed by the server.</source>
        <comment>Pause Menu</comment>
        <translation>
            <numerusform>%n não foram confirmados pelo servidor.</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="1349"/>
        <source>Most Recent</source>
        <comment>Pause Menu</comment>
        <translation>Mais recente</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="1365"/>
        <source>Nearest Completion</source>
        <comment>Pause Menu</comment>
        <translation>Próxima de completar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="1381"/>
        <source>Last Progress Update</source>
        <comment>Pause Menu</comment>
        <translation>Última atualização do progresso</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="1424"/>
        <source>Active Challenge Achievements</source>
        <comment>Pause Menu</comment>
        <translation>Conquistas ativas</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="1492"/>
        <source>Active Leaderboard Attempts</source>
        <comment>Pause Menu</comment>
        <translation>Tentativas ativas no placar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="1557"/>
        <source>Achievements are not available.</source>
        <translation>As conquistas não estão disponíveis.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="1560"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2457"/>
        <source>Achievements are disabled in settings.</source>
        <translation>As conquistas estão desativadas nas configurações.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="1585"/>
        <source>Core</source>
        <translation>Núcleo</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="1598"/>
        <source>{0} - {1}</source>
        <translation>{0} - {1}</translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/fullscreenui_achievements.cpp" line="1913"/>
        <source>You have unlocked all achievements in this subset and earned %n points!</source>
        <comment>Point count</comment>
        <translation>
            <numerusform>Você desbloqueou todas as conquistas neste subconjunto e ganhou %n pontos!</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="1920"/>
        <source>You have unlocked {0} of {1} achievements in this subset, earning {2} of {3} possible points.</source>
        <translation>Você desbloqueou {0} de {1} conquistas neste subconjunto, ganhando {2} de {3} pontos possíveis.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="1931"/>
        <source>This subset has no achievements.</source>
        <translation>Este subgrupo não possui conquistas.</translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/fullscreenui_achievements.cpp" line="1943"/>
        <source>%n achievements are not supported by DuckStation and cannot be unlocked.</source>
        <comment>Unsupported achievement count</comment>
        <translation>
            <numerusform>%n conquistas não são compatíveis com o DuckStation e não podem ser desbloqueadas.</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="1970"/>
        <source>Game was beaten on {0}, and completed on {1}.</source>
        <translation>O jogo foi zerado em {0} e concluído em {1}.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="1975"/>
        <source>Subset was beaten on {0}, and completed on {1}.</source>
        <translation>Subgrupo foi zerado em {0}, e concluído em {1}.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="1982"/>
        <source>Game was beaten on {0}.</source>
        <translation>O jogo foi zerado em {0}.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="1984"/>
        <source>Subset was beaten on {0}.</source>
        <translation>Subgrupo zerado em {0}.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="1992"/>
        <source>Game was completed on {0}.</source>
        <translation>O jogo foi concluído em {0}.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="1994"/>
        <source>Subset was completed on {0}.</source>
        <translation>Subgrupo concluído em {0}.</translation>
    </message>
    <message>
        <source>Unsynchronized</source>
        <translation type="vanished">Não sincronizado</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2172"/>
        <source>Missable</source>
        <translation>Perdível</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2177"/>
        <source>Progression</source>
        <translation>Progressão</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2182"/>
        <source>Win Condition</source>
        <translation>Condição de vitória</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2105"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2125"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2706"/>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2724"/>
        <source>Change Subset</source>
        <translation>Mudar subgrupo</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2321"/>
        <source>Unlocked: {} | {:.1f}% of players have this achievement</source>
        <translation>Desbloqueado: {} | {:.1f}% dos jogadores têm esta conquista</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2329"/>
        <source>{:.1f}% of players have this achievement</source>
        <translation>{:.1f}% dos jogadores têm esta conquista</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2454"/>
        <source>Leaderboards are not available.</source>
        <translation>Os placares não estão disponíveis.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2456"/>
        <source>This game has no leaderboards.</source>
        <translation>Este jogo não tem tabelas de classificação.</translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/fullscreenui_achievements.cpp" line="2581"/>
        <source>This subset has %n leaderboards.</source>
        <comment>Leaderboard count</comment>
        <translation>
            <numerusform>Este subgrupo tem %n placares.</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2599"/>
        <source>Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.</source>
        <translation>O envio de pontuações está desligado porque o modo dificílimo está desativado. As tabelas de classificação são somente leitura.</translation>
    </message>
    <message>
        <source>Show Best</source>
        <translation type="vanished">Mostrar melhor</translation>
    </message>
    <message>
        <source>Show Nearby</source>
        <translation type="vanished">Mostrar nas redondezas</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2774"/>
        <source>Rank</source>
        <translation>Classificação</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2780"/>
        <source>Name</source>
        <translation>Nome</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2785"/>
        <source>Time</source>
        <translation>Tempo</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2786"/>
        <source>Score</source>
        <translation>Placar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2787"/>
        <source>Value</source>
        <translation>Valor</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="2801"/>
        <source>Date Submitted</source>
        <translation>Data do envio</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_achievements.cpp" line="3005"/>
        <source>Downloading leaderboard data, please wait...</source>
        <translation>Baixando informações de placares, por favor aguarde...</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2502"/>
        <location filename="../../core/achievements.cpp" line="2583"/>
        <source>User is not logged in.</source>
        <translation>Usuário não está conectado.</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2589"/>
        <source>Progress is already being updated.</source>
        <translation>O progresso já está sendo atualizado.</translation>
    </message>
    <message>
        <source>Error</source>
        <translation type="vanished">Erro</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2622"/>
        <source>Refresh all progress failed</source>
        <translation>Falha na atualização de todo o progresso</translation>
    </message>
    <message>
        <source>Updated achievement progress database.</source>
        <translation type="vanished">Banco de dados de progresso de conquistas atualizado.</translation>
    </message>
</context>
<context>
    <name>AdvancedSettingsWidget</name>
    <message>
        <location filename="../advancedsettingswidget.ui" line="29"/>
        <source>Logging</source>
        <translation>Registro</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="35"/>
        <source>Log Level:</source>
        <translation>Nível do registro:</translation>
    </message>
    <message>
        <source>Log Filters:</source>
        <translation type="vanished">Filtros do regisro:</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="52"/>
        <source>Log Channels</source>
        <translation>Canais do registro</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="65"/>
        <location filename="../advancedsettingswidget.cpp" line="66"/>
        <source>Log To System Console</source>
        <translation>Carregar para console</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="79"/>
        <location filename="../advancedsettingswidget.cpp" line="70"/>
        <source>Log To Window</source>
        <translation>Carregar para janela</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="72"/>
        <location filename="../advancedsettingswidget.cpp" line="68"/>
        <source>Log To Debug Console</source>
        <translation>Carregar para console de depuração</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="86"/>
        <location filename="../advancedsettingswidget.cpp" line="72"/>
        <source>Log To File</source>
        <translation>Carregar para arquivo</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="93"/>
        <location filename="../advancedsettingswidget.cpp" line="74"/>
        <source>Log Timestamps</source>
        <translation>Marcações de registros</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="100"/>
        <location filename="../advancedsettingswidget.cpp" line="76"/>
        <source>Log File Timestamps</source>
        <translation>Marcações de registro de arquivo</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="112"/>
        <source>Interface Settings</source>
        <translation>Configurações de interface</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="125"/>
        <source>Enable RAIntegration</source>
        <translation>Ativar integração com o RetroAchievements</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="135"/>
        <location filename="../advancedsettingswidget.cpp" line="81"/>
        <source>Cache Directory</source>
        <translation>Diretório de cache</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="141"/>
        <source>Used for storing compiled shaders and game list data.</source>
        <translation>Utilizado para armazenar sombreadores compilados e dados da lista de jogos.</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="151"/>
        <location filename="../advancedsettingswidget.ui" line="203"/>
        <source>Browse...</source>
        <translation>Buscar...</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="162"/>
        <location filename="../advancedsettingswidget.ui" line="214"/>
        <source>Open...</source>
        <translation>Abrir...</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="173"/>
        <location filename="../advancedsettingswidget.ui" line="225"/>
        <source>Reset</source>
        <translation>Redefinir</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="187"/>
        <location filename="../advancedsettingswidget.cpp" line="83"/>
        <source>Covers Directory</source>
        <translation>Diretório de capas</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="193"/>
        <source>Used for storing covers in the game grid/Big Picture UIs.</source>
        <translation>Usado para armazenar capas no modo grade e no modo tela grande.</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="239"/>
        <source>Web Cache</source>
        <translation>Cachê da Web</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="252"/>
        <source>Refresh</source>
        <translation>Atualizar</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="263"/>
        <source>Clear</source>
        <translation>Limpar</translation>
    </message>
    <message>
        <source>Tweaks/Hacks</source>
        <translation type="vanished">Ajustes e hacks</translation>
    </message>
    <message>
        <source>Option</source>
        <translation type="vanished">Opção</translation>
    </message>
    <message>
        <source>Value</source>
        <translation type="vanished">Valor</translation>
    </message>
    <message>
        <source>Enable Recompiler Block Linking</source>
        <translation type="vanished">Ativar conexão de bloco recompilador</translation>
    </message>
    <message>
        <source>Enable Recompiler Fast Memory Access</source>
        <translation type="vanished">Ativar recompilador de acesso a RAM</translation>
    </message>
    <message>
        <source>DMA Max Slice Ticks</source>
        <translation type="vanished">DMA Max Slice Ticks</translation>
    </message>
    <message>
        <source>DMA Halt Ticks</source>
        <translation type="vanished">DMA Halt Ticks</translation>
    </message>
    <message>
        <source>GPU FIFO Size</source>
        <translation type="vanished">Tamanho de FIFO da GPU</translation>
    </message>
    <message>
        <source>GPU Max Run-Ahead</source>
        <translation type="vanished">Execução máxima antecipada da GPU</translation>
    </message>
    <message>
        <source>Increase Timer Resolution</source>
        <translation type="vanished">Aumentar resolução em tempo real</translation>
    </message>
    <message>
        <source>Reset To Default</source>
        <translation type="vanished">Redefinir para o padrão</translation>
    </message>
    <message>
        <source>Enable Recompiler Memory Exceptions</source>
        <translation type="vanished">Habilitar exceções de memória</translation>
    </message>
    <message>
        <source>System Settings</source>
        <translation type="vanished">Configurações do sistema</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="118"/>
        <location filename="../advancedsettingswidget.cpp" line="78"/>
        <source>Show Debug Menu</source>
        <translation>Mostrar menu de depuração</translation>
    </message>
    <message>
        <source>Apply Compatibility Settings</source>
        <translation type="vanished">Aplicar configurações de compatibilidade</translation>
    </message>
    <message>
        <source>Pause On Start</source>
        <translation type="vanished">Pausar ao iniciar</translation>
    </message>
    <message>
        <source>Save State Compression</source>
        <translation type="vanished">Compressão de dados de estado salvo</translation>
    </message>
    <message>
        <source>Display Active Start Offset</source>
        <translation type="vanished">Exibir desvio inicial ativo</translation>
    </message>
    <message>
        <source>Display Active End Offset</source>
        <translation type="vanished">Exibir desvio final ativo</translation>
    </message>
    <message>
        <source>Display Line Start Offset</source>
        <translation type="vanished">Exibir desvio inicial da linha</translation>
    </message>
    <message>
        <source>Display Line End Offset</source>
        <translation type="vanished">Exibir desvio final da linha</translation>
    </message>
    <message>
        <source>CD-ROM Readahead Sectors</source>
        <translation type="vanished">Pré-leitura de setores do CD-ROM</translation>
    </message>
    <message>
        <source> sectors</source>
        <translation type="vanished"> setores</translation>
    </message>
    <message>
        <source>CD-ROM Max Seek Speedup Cycles</source>
        <translation type="vanished">Ciclos de aceleração máxima de busca de CD-ROM</translation>
    </message>
    <message>
        <source>CD-ROM Max Read Speedup Cycles</source>
        <translation type="vanished">Ciclos de velocidade máxima de leitura de CD-ROM</translation>
    </message>
    <message>
        <source>Allow Booting Without SBI File</source>
        <translation type="vanished">Inicializar jogos sem arquivo SBI</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="64"/>
        <source>Log Level</source>
        <translation>Nivel do registro</translation>
    </message>
    <message>
        <source>Select folder for %1</source>
        <translation type="vanished">Escolha a pasta para %1</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="53"/>
        <source>Select Cache Directory</source>
        <translation>Selecione o diretório de cache</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="56"/>
        <source>Select Covers Directory</source>
        <translation>Selecione o diretório de capas</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="64"/>
        <source>Information</source>
        <translation>Informação</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="65"/>
        <source>Sets the verbosity of messages logged. Higher levels will log more messages.</source>
        <translation>Configura o nível detalhado de mensagens que serão armazenadas. Níveis mais altos terão mensagens maiores.</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="66"/>
        <location filename="../advancedsettingswidget.cpp" line="68"/>
        <location filename="../advancedsettingswidget.cpp" line="70"/>
        <location filename="../advancedsettingswidget.cpp" line="72"/>
        <location filename="../advancedsettingswidget.cpp" line="74"/>
        <location filename="../advancedsettingswidget.cpp" line="76"/>
        <source>User Preference</source>
        <translation>Preferência do usuário</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="67"/>
        <source>Logs messages to the console window.</source>
        <translation>Mostra mensagens na janela de console.</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="69"/>
        <source>Logs messages to the debug console where supported.</source>
        <translation>Mostra mensagens no console de depuração quando suportado.</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="71"/>
        <source>Logs messages to the window.</source>
        <translation>Mostra o registro em tela.</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="73"/>
        <source>Logs messages to duckstation.log in the user directory.</source>
        <translation>Cria um arquivo de registro (duckstation.log) no diretório do usuário.</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="75"/>
        <source>Includes the elapsed time since the application start in window and console logs.</source>
        <translation>Inclui o tempo decorrido desde o início do aplicativo nos registros da janela e do console.</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="77"/>
        <source>Includes the elapsed time since the application start in file logs.</source>
        <translation>Inclui o tempo decorrido desde o início do aplicativo nos registros de arquivo.</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="78"/>
        <location filename="../advancedsettingswidget.cpp" line="95"/>
        <source>Unchecked</source>
        <translation>Desmarcado</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="79"/>
        <source>Shows a debug menu bar with additional statistics and quick settings.</source>
        <translation>Mosta a opção depuração com estatísticas adicionais e configurações rápidas.</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="81"/>
        <location filename="../advancedsettingswidget.cpp" line="83"/>
        <source>Default</source>
        <translation>Padrão</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="82"/>
        <source>Specifies the directory where compiled shaders and game list data will be stored.</source>
        <translation>Especifica o diretório onde os sombreadores compilados e os dados da lista de jogos serão armazenados.</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="84"/>
        <source>Specifies the directory where game cover images that are used in the game grid and Big Picture UI will be stored.</source>
        <translation>Especifica o diretório onde serão armazenadas as imagens de capa dos jogos utilizadas na grade de jogos e na interface Big Picture.</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="95"/>
        <source>Enable RAIntegration (Development Only)</source>
        <translation>Ativar integração com RA (somente para desenvolvimento)</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="96"/>
        <source>When enabled, DuckStation will load the RAIntegration DLL which allows for achievement development.&lt;br&gt;The RA_Integration.dll file must be placed in the same directory as the DuckStation executable.</source>
        <translation>Quando ativado, o DuckStation carregará a DLL, que permite o desenvolvimento de conquistas.&lt;br&gt; O arquivo RA_Integration.dll deve ser colocado no mesmo diretório que o executável do DuckStation.</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="139"/>
        <source>Current Cache Size: %1 MB (%2 MB in %3 objects)</source>
        <translation>Tamanho atual do cache: %1 MB (%2 MB em %3 objetos)</translation>
    </message>
    <message>
        <source>Apply Game Settings</source>
        <translation type="vanished">Aplicar configurações por jogo</translation>
    </message>
    <message>
        <source>Load Devices From Save States</source>
        <translation type="vanished">Carregar a partir do estado salvo</translation>
    </message>
    <message>
        <source>Disable Window Rounded Corners</source>
        <translation type="vanished">Desativar cantos arredondados da janela</translation>
    </message>
    <message>
        <source>Use Fractional Window Scale</source>
        <translation type="vanished">Usar dimensionamento fracionário da janela</translation>
    </message>
    <message>
        <source> cycles</source>
        <translation type="vanished"> ciclos</translation>
    </message>
    <message>
        <source> words</source>
        <translation type="vanished"> palavras</translation>
    </message>
    <message>
        <source>GPU Max Runahead</source>
        <translation type="vanished">Execução máxima antecipada da GPU</translation>
    </message>
    <message>
        <source>CD-ROM Mechacon Version</source>
        <translation type="vanished">Versão do Mechacon CD-Rom</translation>
    </message>
    <message>
        <source>CD-ROM Disable Speedup on MDEC</source>
        <translation type="vanished">Desativar aceleração do CD-ROM no MDEC</translation>
    </message>
    <message>
        <source>Redirect SIO to TTY</source>
        <translation type="vanished">Redirecionar SIO para TTY</translation>
    </message>
    <message>
        <source>CD-ROM Max Speedup Read/Seek Cycles</source>
        <translation type="vanished">Velocidade máxima de leitura/busca de CD-ROM</translation>
    </message>
    <message>
        <source>CD-ROM Region Check</source>
        <translation type="vanished">Verificação da região do CD-ROM</translation>
    </message>
    <message>
        <source>CD-ROM SubQ Skew</source>
        <translation type="vanished">Derivação do CD-ROM no canal SubQ</translation>
    </message>
    <message>
        <source>Enable GDB Server</source>
        <translation type="vanished">Ativar servidor GDB</translation>
    </message>
    <message>
        <source>GDB Server Port</source>
        <translation type="vanished">Porta do servidor GDB</translation>
    </message>
    <message>
        <source>Export Shared Memory</source>
        <translation type="vanished">Exportação de memória compartilhada</translation>
    </message>
    <message>
        <source>Enable PINE</source>
        <translation type="vanished">Ativar PINE</translation>
    </message>
    <message>
        <source>PINE Slot</source>
        <translation type="vanished">Compartimento do PINE</translation>
    </message>
    <message>
        <source>Enable PCDrv</source>
        <translation type="vanished">Ativar PCDrv</translation>
    </message>
    <message>
        <source>Enable PCDrv Writes</source>
        <translation type="vanished">Ativar escrita PCDrv</translation>
    </message>
    <message>
        <source>PCDrv Root Directory</source>
        <translation type="vanished">Diretório raiz PCDrv</translation>
    </message>
</context>
<context>
    <name>AnalogController</name>
    <message>
        <location filename="../../core/analog_controller.cpp" line="141"/>
        <location filename="../../core/negcon_rumble.cpp" line="111"/>
        <source>Controller {} switched to analog mode.</source>
        <translation>Controle {} alterado para o modo analógico.</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="142"/>
        <location filename="../../core/negcon_rumble.cpp" line="112"/>
        <source>Controller {} switched to digital mode.</source>
        <translation>Controle {} alterado para o modo digital.</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="331"/>
        <location filename="../../core/negcon_rumble.cpp" line="258"/>
        <source>Controller {} is locked to analog mode by the game.</source>
        <translation>Controle {} está travado no modo analógico pelo jogo.</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="332"/>
        <location filename="../../core/negcon_rumble.cpp" line="259"/>
        <source>Controller {} is locked to digital mode by the game.</source>
        <translation>Controle {} está travado no modo digital pelo jogo.</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="767"/>
        <source>D-Pad Up</source>
        <translation>D-Pad para cima</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="768"/>
        <source>D-Pad Right</source>
        <translation>D-Pad para a direita</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="769"/>
        <source>D-Pad Down</source>
        <translation>D-Pad para baixo</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="770"/>
        <source>D-Pad Left</source>
        <translation>D-Pad para a esquerda</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="777"/>
        <source>Analog Toggle</source>
        <translation>Alternância do analógico</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="785"/>
        <source>Left Stick Left</source>
        <translation>Analógico esquerdo (esquerda)</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="786"/>
        <source>Left Stick Right</source>
        <translation>Analógico esquerdo (direita)</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="787"/>
        <source>Left Stick Down</source>
        <translation>Analógico esquerdo(baixo)</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="788"/>
        <source>Left Stick Up</source>
        <translation>Analógico para cima</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="789"/>
        <source>Right Stick Left</source>
        <translation>Analógico direito (direita)</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="790"/>
        <source>Right Stick Right</source>
        <translation>Analógico esquerdo (esquerda)</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="791"/>
        <source>Right Stick Down</source>
        <translation>Analógico para baixo</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="792"/>
        <source>Right Stick Up</source>
        <translation>Analógico direito(cima)</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="794"/>
        <location filename="../../core/negcon_rumble.cpp" line="744"/>
        <source>Large Motor</source>
        <translation>Motor maior</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="795"/>
        <location filename="../../core/negcon_rumble.cpp" line="745"/>
        <source>Small Motor</source>
        <translation>Motor menor</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="797"/>
        <source>Analog LED</source>
        <translation>LED analógico</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="808"/>
        <source>Not Inverted</source>
        <translation>Não invertido</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="808"/>
        <source>Invert Left/Right</source>
        <translation>Inverter Esquerda/Direita</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="809"/>
        <source>Invert Up/Down</source>
        <translation>Inverter para cima/para baixo</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="810"/>
        <source>Invert Left/Right + Up/Down</source>
        <translation>Inverter Esquerda/Direita + Cima/Baixo</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="813"/>
        <source>Never</source>
        <translation>Nunca</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="813"/>
        <source>Digital Mode Only</source>
        <translation>Somente modo digital</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="814"/>
        <source>Analog and Digital Modes</source>
        <translation>Modos analógico e digital</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="818"/>
        <source>Automatically Enable Analog Mode</source>
        <translation>Ativar modo analógico automaticamente</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="819"/>
        <source>Forces the controller to analog mode when the game is started/restarted.</source>
        <translation>Força o controle para o modo analógico quando o jogo é iniciado/reiniciado.</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="829"/>
        <source>Allows you to use the right analog stick to control the shoulder buttons (L1/R1), as well as the buttons.</source>
        <translation>Permite usar o analógico direito para controlar os botões de ombro (L1/R1), bem como os botões.</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="834"/>
        <source>Use Right Analog for Trigger Buttons</source>
        <translation>Usar analógico direito para botões de gatilho</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="835"/>
        <source>Allows you to use the right analog stick to control the trigger buttons (L2/R2), as well as the buttons.</source>
        <translation>Permite usar o analógico esquerdo para controlar os botões de ombro (L2/R2), bem como os botões.</translation>
    </message>
    <message>
        <source>Forces the controller to analog mode when the console is reset/powered on.</source>
        <translation type="vanished">Força o controle a entrar no modo analógico quando o console é reiniciado/ligado.</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="822"/>
        <source>Use Left Analog for D-Pad in Digital Mode</source>
        <translation>Use o analógico esquerdo para o D-Pad no modo digital</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="823"/>
        <source>Allows you to use the left analog stick to control the d-pad in digital mode, as well as the buttons.</source>
        <translation>Permite que você use o analógico esquerdo para controlar o d-pad no modo digital, bem como os botões.</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="828"/>
        <source>Use Right Analog for Shoulder Buttons</source>
        <translation>Use o analógico direito para os botões de ombro</translation>
    </message>
    <message>
        <source>Allows you to use the right analog stick to control the shoulder buttons, as well as the buttons.</source>
        <translation type="vanished">Permite que você use o analógico direito para controlar os botões de ombro, bem como os botões frontais.</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="839"/>
        <source>Analog Deadzone</source>
        <translation>Zona morta do analógico</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="840"/>
        <source>Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.</source>
        <translation>Define a zona morta do analógico, por exemplo:. a fração do movimento do analógico que será ignorada.</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="843"/>
        <source>Analog Sensitivity</source>
        <translation>Sensibilidade do analógico</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="844"/>
        <source>Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
        <translation>Define o fator de escala do eixo do analógico. Um valor entre 130% e 140% é recomendável quando estiver usando controles mais recentes, por exemplo: Dualshock 4 e controles de Xbox One.</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="849"/>
        <source>Button/Trigger Deadzone</source>
        <translation>Botão/Gatilho zona morta</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="850"/>
        <source>Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.</source>
        <translation>Define a zona morta para acionamento de botões e gatilhos, ou seja, a fração do gatilho que será ignorada.</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="854"/>
        <source>Large Motor Vibration Bias</source>
        <translation>Direção de vibração do motor grande</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="855"/>
        <source>Sets the bias value for the large vibration motor. If vibration in some games is too weak or not functioning, try increasing this value. Negative values will decrease the intensity of vibration.</source>
        <translation>Define o valor de direcionamento para o motor grande. Se a vibração em alguns jogos estiver muito fraca ou não estiver funcionando, tente aumentar esse valor. Valores negativos diminuirão a intensidade da vibração.</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="860"/>
        <source>Small Motor Vibration Bias</source>
        <translation>Direção de vibração do motor pequeno</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="861"/>
        <source>Sets the bias value for the small vibration motor. If vibration in some games is too weak or not functioning, try increasing this value. Negative values will decrease the intensity of vibration.</source>
        <translation>Define o valor de direcionamento para o motor pequeno. Se a vibração em alguns jogos estiver muito fraca ou não estiver funcionando, tente aumentar esse valor. Valores negativos diminuirão a intensidade da vibração.</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="865"/>
        <source>Invert Left Stick</source>
        <translation>Inverter analógico esquerdo</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="866"/>
        <source>Inverts the direction of the left analog stick.</source>
        <translation>Inverte a direção do controle analógico esquerdo.</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="868"/>
        <source>Invert Right Stick</source>
        <translation>Inverter analógico direito</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="869"/>
        <source>Inverts the direction of the right analog stick.</source>
        <translation>Inverte a direção do controle analógico direito.</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="775"/>
        <source>Select</source>
        <translation>Select</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="776"/>
        <source>Start</source>
        <translation>Start</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="771"/>
        <source>Triangle</source>
        <translation>Triângulo</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="773"/>
        <source>Cross</source>
        <translation>Cruz</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="772"/>
        <source>Circle</source>
        <translation>Círculo</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="774"/>
        <source>Square</source>
        <translation>Quadrado</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="778"/>
        <source>L1</source>
        <translation>L1</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="780"/>
        <source>L2</source>
        <translation>L2</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="779"/>
        <source>R1</source>
        <translation>R1</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="781"/>
        <source>R2</source>
        <translation>R2</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="782"/>
        <source>L3</source>
        <translation>L3</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="783"/>
        <source>R3</source>
        <translation>R3</translation>
    </message>
    <message>
        <source>Force Analog Mode on Reset</source>
        <translation type="vanished">Forçar modo analógico ao reiniciar</translation>
    </message>
    <message>
        <source>Use Analog Sticks for D-Pad in Digital Mode</source>
        <translation type="vanished">Usar analógicos como D-Pad no modo digital</translation>
    </message>
    <message>
        <source>Allows you to use the analog sticks to control the d-pad in digital mode, as well as the buttons.</source>
        <translation type="vanished">Te permite usar os analógicos como um direcional (D-Pad) no modo digital, assim como os botões.</translation>
    </message>
    <message>
        <source>Vibration Bias</source>
        <translation type="vanished">Vibração</translation>
    </message>
    <message>
        <source>Sets the rumble bias value. If rumble in some games is too weak or not functioning, try increasing this value.</source>
        <translation type="vanished">Define valores de vibração. Se a vibração em alguns jogos estiver fraca ou não funcionar, tente aumentar estes valores.</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="747"/>
        <source>Mode LED</source>
        <translation>Modo do LED</translation>
    </message>
</context>
<context>
    <name>AnalogJoystick</name>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="344"/>
        <source>D-Pad Up</source>
        <translation>D-Pad para cima</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="345"/>
        <source>D-Pad Right</source>
        <translation>D-Pad para a direita</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="346"/>
        <source>D-Pad Down</source>
        <translation>D-Pad para baixo</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="347"/>
        <source>D-Pad Left</source>
        <translation>D-Pad para a esquerda</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="354"/>
        <source>Mode Toggle</source>
        <translation>Modo de alternância</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="362"/>
        <source>Left Stick Left</source>
        <translation>Analógico esquerdo (esquerda)</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="363"/>
        <source>Left Stick Right</source>
        <translation>Analógico esquerdo (direita)</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="364"/>
        <source>Left Stick Down</source>
        <translation>Analógico esquerdo (baixo)</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="365"/>
        <source>Left Stick Up</source>
        <translation>Analógico para cima</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="366"/>
        <source>Right Stick Left</source>
        <translation>Analógico direito (direita)</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="367"/>
        <source>Right Stick Right</source>
        <translation>Analógico esquerdo (esquerda)</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="368"/>
        <source>Right Stick Down</source>
        <translation>Analógico para baixo</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="369"/>
        <source>Right Stick Up</source>
        <translation>Analógico direito (cima)</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="371"/>
        <source>Mode LED</source>
        <translation>Modo do LED</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="380"/>
        <source>Not Inverted</source>
        <translation>Não invertido</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="380"/>
        <source>Invert Left/Right</source>
        <translation>Inverter Esquerda/Direita</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="381"/>
        <source>Invert Up/Down</source>
        <translation>Inverter para cima/para baixo</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="381"/>
        <source>Invert Left/Right + Up/Down</source>
        <translation>Inverter Esquerda/Direita + Cima/Baixo</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="385"/>
        <source>Analog Deadzone</source>
        <translation>Zona morta do analógico</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="386"/>
        <source>Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.</source>
        <translation>Define a zona morta do analógico, por exemplo:. a fração do movimento do analógico que será ignorada.</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="389"/>
        <source>Analog Sensitivity</source>
        <translation>Sensibilidade do analógico</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="390"/>
        <source>Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
        <translation>Define o fator de escala do eixo do analógico. Um valor entre 130% e 140% é recomendável quando estiver usando controles mais recentes, por exemplo: Dualshock 4 e controles de Xbox One.</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="395"/>
        <source>Invert Left Stick</source>
        <translation>Inverter analógico Esquerdo</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="396"/>
        <source>Inverts the direction of the left analog stick.</source>
        <translation>Inverte a direção do analógico esquerdo.</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="398"/>
        <source>Invert Right Stick</source>
        <translation>Inverter analógico direito</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="399"/>
        <source>Inverts the direction of the right analog stick.</source>
        <translation>Inverte a direção do analógico direito.</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="352"/>
        <source>Select</source>
        <translation>Select</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="353"/>
        <source>Start</source>
        <translation>Start</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="348"/>
        <source>Triangle</source>
        <translation>Triângulo</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="350"/>
        <source>Cross</source>
        <translation>Cruz</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="349"/>
        <source>Circle</source>
        <translation>Círculo</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="351"/>
        <source>Square</source>
        <translation>Quadrado</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="355"/>
        <source>L1</source>
        <translation>L1</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="357"/>
        <source>L2</source>
        <translation>L2</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="356"/>
        <source>R1</source>
        <translation>R1</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="358"/>
        <source>R2</source>
        <translation>R2</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="359"/>
        <source>L3</source>
        <translation>L3</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="360"/>
        <source>R3</source>
        <translation>R3</translation>
    </message>
</context>
<context>
    <name>AudioExpansionSettingsDialog</name>
    <message>
        <source>Audio Expansion Settings</source>
        <translation type="vanished">Configurações de expansão de áudio</translation>
    </message>
    <message>
        <source>Circular Wrap:</source>
        <translation type="vanished">Raio de distorção:</translation>
    </message>
    <message>
        <source>Shift:</source>
        <translation type="vanished">Deslocamento:</translation>
    </message>
    <message>
        <source>Depth:</source>
        <translation type="vanished">Profundidade:</translation>
    </message>
    <message>
        <source>10</source>
        <translation type="vanished">10</translation>
    </message>
    <message>
        <source>Focus:</source>
        <translation type="vanished">Foco:</translation>
    </message>
    <message>
        <source>Center Image:</source>
        <translation type="vanished">Centralização:</translation>
    </message>
    <message>
        <source>Front Separation:</source>
        <translation type="vanished">Separação dianteira:</translation>
    </message>
    <message>
        <source>Rear Separation:</source>
        <translation type="vanished">Separação traseira:</translation>
    </message>
    <message>
        <source>Low Cutoff:</source>
        <translation type="vanished">Corte inferior:</translation>
    </message>
    <message>
        <source>High Cutoff:</source>
        <translation type="vanished">Corte superior:</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Audio Expansion Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior of the FreeSurround-based channel expander.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">Essas configurações ajustam o comportamento do expansor de canais baseado no decodificador surround.</translation>
    </message>
    <message>
        <source>Block Size:</source>
        <translation type="vanished">Tamanho do bloco:</translation>
    </message>
</context>
<context>
    <name>AudioSettingsWidget</name>
    <message>
        <location filename="../audiosettingswidget.ui" line="162"/>
        <source>Configuration</source>
        <translation>Configuração</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="168"/>
        <source>Backend:</source>
        <translation>Saída de Som:</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="229"/>
        <source>Buffer Size:</source>
        <translation>Tamanho do buffer:</translation>
    </message>
    <message>
        <source>Maximum latency: 0 frames (0.00ms)</source>
        <translation type="vanished">Latência máxima: 0 quadros (0.00ms)</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="327"/>
        <source>Minimal</source>
        <translation>Mínimo</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="286"/>
        <source>Output Latency:</source>
        <translation>Latência de saída:</translation>
    </message>
    <message>
        <source>Driver:</source>
        <translation type="vanished">Driver:</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="212"/>
        <source>Stretch Mode:</source>
        <translation>Modo de alongamento:</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="195"/>
        <source>Output Device:</source>
        <translation>Dispositivo de saída:</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="266"/>
        <location filename="../audiosettingswidget.ui" line="320"/>
        <location filename="../audiosettingswidget.ui" line="390"/>
        <location filename="../audiosettingswidget.ui" line="446"/>
        <location filename="../audiosettingswidget.ui" line="502"/>
        <source>0 ms</source>
        <translation></translation>
    </message>
    <message>
        <source>Expansion Mode:</source>
        <translation type="vanished">Modo de expansão:</translation>
    </message>
    <message>
        <source>Expansion Settings</source>
        <translation type="vanished">Configurações de expansão</translation>
    </message>
    <message>
        <source>Stretch Settings</source>
        <translation type="vanished">Configurações de alongamento</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="29"/>
        <source>Controls</source>
        <translation>Controles</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="35"/>
        <source>Output Volume:</source>
        <translation>Volume de saída:</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="77"/>
        <source>Reset Output Volume</source>
        <translation>Redefinir volume de saída</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="88"/>
        <source>Fast Forward Volume:</source>
        <translation>Volume do avanço rápido:</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="143"/>
        <location filename="../audiosettingswidget.cpp" line="114"/>
        <source>Mute All Sound</source>
        <translation>Silenciar tudo</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="150"/>
        <location filename="../audiosettingswidget.cpp" line="116"/>
        <source>Mute CD Audio</source>
        <translation>Silenciar áudio CDs</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="273"/>
        <source>Reset Buffer Size</source>
        <translation>Redefinir tamanho do buffer</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="336"/>
        <source>Maximum Latency: 0 ms (0 ms stretch + 0 ms buffer + 0 ms output)</source>
        <translation>Latência máxima: 0 ms (2 ms de expansão + 0 ms de buffer + 0 ms de saída)</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="355"/>
        <source>Sequence Length:</source>
        <translation>Comprimento da sequência:</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="400"/>
        <location filename="../audiosettingswidget.cpp" line="149"/>
        <source>Reset Sequence Length</source>
        <translation>Redefinir comprimento da sequência</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="411"/>
        <source>Seek Window:</source>
        <translation>Janela de busca:</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="456"/>
        <location filename="../audiosettingswidget.cpp" line="152"/>
        <source>Reset Seek Window</source>
        <translation>Redefinir janela de busca</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="467"/>
        <source>Overlap:</source>
        <translation>Sobreposição:</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="512"/>
        <location filename="../audiosettingswidget.cpp" line="155"/>
        <source>Reset Overlap</source>
        <translation>Redefinir sobreposição</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="525"/>
        <source>Use Quick Seek</source>
        <translation>Usar a Pesquisa rápida</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="532"/>
        <source>Use Anti-Aliasing Filter</source>
        <translation>Usar filtro anti-serrilhamento</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="67"/>
        <location filename="../audiosettingswidget.ui" line="120"/>
        <source>100%</source>
        <translation>100%</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="94"/>
        <source>Audio Backend</source>
        <translation>Opção de áudio</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="95"/>
        <source>The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.</source>
        <translation>As opções disponíveis determinam como o jogo irá reproduzir os sons; Cubed, fornece menor latência ou seja, atraso no áudio, se estiver tendo problemas tente usar a opção SDL. A opção nulo desativa o som do jogo completamente no emulador.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="105"/>
        <source>Output Latency</source>
        <translation>Latência de saída</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="100"/>
        <source>The buffer size determines the size of the chunks of audio which will be pulled by the host. Smaller values reduce the output latency, but may cause hitches if the emulation speed is inconsistent. Note that the Cubeb backend uses smaller chunks regardless of this value, so using a low value here may not significantly change latency.</source>
        <translation>O tamanho do buffer determina o quão preciso será o som no emulador. Valores menores reduzem a latência de saída, mas podem causar problemas se a velocidade da emulação for inconsistente. Usar a opção cubed implica em valores menores independentemente da latência o que não fará muita diferença no final.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="110"/>
        <source>Output Volume</source>
        <translation>Volume de saída</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="111"/>
        <source>Controls the volume of the audio played on the host.</source>
        <translation>Controla o volume do áudio do emulador.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="113"/>
        <source>Controls the volume of the audio played on the host when fast forwarding.</source>
        <translation>Controla o volume do áudio quando o avanço rápido é usado. Caso não queira escutar o som do jogo muito rápido ou distorcido diminua o volume. Valores medidos em porcentagem.</translation>
    </message>
    <message>
        <source>Expansion Mode</source>
        <translation type="vanished">Modo de expansão</translation>
    </message>
    <message>
        <source>Disabled (Stereo)</source>
        <translation type="vanished">Desativado (estéreo)</translation>
    </message>
    <message>
        <source>Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II.</source>
        <translation type="vanished">Define como o áudio é expandido de estéreo para surround nos jogos compatíveis. Inclui jogos compatíveis com Dolby Pro Logic/Pro Logic II.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="123"/>
        <location filename="../audiosettingswidget.cpp" line="126"/>
        <location filename="../audiosettingswidget.cpp" line="149"/>
        <location filename="../audiosettingswidget.cpp" line="152"/>
        <location filename="../audiosettingswidget.cpp" line="155"/>
        <location filename="../audiosettingswidget.cpp" line="283"/>
        <source>N/A</source>
        <translation></translation>
    </message>
    <message>
        <source>These settings fine-tune the behavior of the FreeSurround-based channel expander.</source>
        <translation type="vanished">Essas configurações ajustam o comportamento do expansor de canais baseado no FreeSurround.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="120"/>
        <source>Stretch Mode</source>
        <translation>Modo de alongamento</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="349"/>
        <location filename="../audiosettingswidget.cpp" line="120"/>
        <source>Time Stretching</source>
        <translation>Tempo de alongamento</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="121"/>
        <source>When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast forward/slowdown audio at a small cost to performance.</source>
        <translation>Ao executar fora da velocidade de 100%, será ajustado o andamento do áudio em vez de descartar quadros. Produz áudio de avanço/desaceleração muito mais agradável com um pequeno custo no desempenho.</translation>
    </message>
    <message>
        <source>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</source>
        <translation type="vanished">Essas configurações ajustam o comportamento do expansor de tempo de áudio ao ser executado fora da velocidade de 100%.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="123"/>
        <source>Reset Volume</source>
        <translation>Redefinir nível do volume</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="124"/>
        <location filename="../audiosettingswidget.cpp" line="127"/>
        <source>Resets volume back to the global/inherited setting.</source>
        <translation>Redefine o volume de volta para a configuração global.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="125"/>
        <location filename="../audiosettingswidget.cpp" line="128"/>
        <source>Resets volume back to the default, i.e. full.</source>
        <translation>Redefine o volume de volta para o padrão, ou seja, no máximo.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="130"/>
        <location filename="../audiosettingswidget.cpp" line="126"/>
        <source>Reset Fast Forward Volume</source>
        <translation>Redefine o volume do avanço rápido</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="193"/>
        <location filename="../audiosettingswidget.cpp" line="240"/>
        <source>Default</source>
        <translation>Padrão</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="108"/>
        <location filename="../audiosettingswidget.cpp" line="114"/>
        <location filename="../audiosettingswidget.cpp" line="116"/>
        <location filename="../audiosettingswidget.cpp" line="142"/>
        <location filename="../audiosettingswidget.cpp" line="146"/>
        <source>Unchecked</source>
        <translation>Desmarcado</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="112"/>
        <source>Fast Forward Volume</source>
        <translation>Volume do avanço rápido</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="79"/>
        <location filename="../audiosettingswidget.cpp" line="82"/>
        <location filename="../audiosettingswidget.cpp" line="406"/>
        <source>%</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="34"/>
        <location filename="../audiosettingswidget.cpp" line="41"/>
        <location filename="../audiosettingswidget.cpp" line="44"/>
        <location filename="../audiosettingswidget.cpp" line="47"/>
        <location filename="../audiosettingswidget.cpp" line="99"/>
        <location filename="../audiosettingswidget.cpp" line="105"/>
        <location filename="../audiosettingswidget.cpp" line="130"/>
        <location filename="../audiosettingswidget.cpp" line="134"/>
        <location filename="../audiosettingswidget.cpp" line="138"/>
        <location filename="../audiosettingswidget.cpp" line="283"/>
        <location filename="../audiosettingswidget.cpp" line="427"/>
        <location filename="../audiosettingswidget.cpp" line="443"/>
        <location filename="../audiosettingswidget.cpp" line="459"/>
        <location filename="../audiosettingswidget.cpp" line="471"/>
        <source>%1 ms</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="99"/>
        <source>Buffer Size</source>
        <translation>Tamanho do buffer</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="106"/>
        <source>Determines how much latency there is between the audio being picked up by the host API, and played through speakers.</source>
        <translation>Determina a latência entre a captação do áudio pela API do host e sua reprodução pelos alto-falantes.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="108"/>
        <source>Minimal Output Latency</source>
        <translation>Latência de saída mínima</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="109"/>
        <source>When enabled, the minimum supported output latency will be used for the host API.</source>
        <translation>Quando ativada, a latência mínima de saída suportada será usada para a API do host.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="115"/>
        <source>Prevents the emulator from producing any audible sound.</source>
        <translation>Silencia totalmente o emulador.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="117"/>
        <source>Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable background music in some games.</source>
        <translation>Opção útil para silenciar tanto CDs de áudio quanto sons de fundo em alguns jogos.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="129"/>
        <source>Stretch Sequence Length</source>
        <translation>Comprimento da sequência de alongamento</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="131"/>
        <source>Determines how long individual sequences are when the time-stretch algorithm chops the audio. Longer sequences can improve quality but increase latency.</source>
        <translation>Determina a duração das sequências individuais quando o algoritmo de tempo corta o áudio. Sequências mais longas podem melhorar a qualidade, mas aumentam a latência.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="134"/>
        <source>Stretch Seek Window</source>
        <translation>Janela de busca estendida</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="135"/>
        <source>Controls how wide a window the algorithm searches for the best overlap position when joining consecutive sequences. Larger windows may yield better joins at the cost of increased CPU work.</source>
        <translation>Controla a largura da janela que o algoritmo busca para encontrar a melhor posição de sobreposição ao unir sequências consecutivas. Janelas maiores podem produzir melhores resultados, mas aumentam a carga de trabalho do CPU.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="137"/>
        <source>Stretch Overlap Length</source>
        <translation>Comprimento da sobreposição</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="139"/>
        <source>Specifies how long two consecutive sequences are overlapped when mixed back together. Greater overlap can make transitions smoother but increases latency.</source>
        <translation>Especifica por quanto tempo duas sequências consecutivas se sobrepõem quando misturadas. Uma sobreposição maior pode tornar as transições mais suaves, mas aumenta a latência.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="141"/>
        <source>Enable Quick Seek</source>
        <translation>Ativar a Pesquisa rápida</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="142"/>
        <location filename="../audiosettingswidget.cpp" line="146"/>
        <source>Checked</source>
        <translation>Marcado</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="143"/>
        <source>Enables the quick seeking algorithm in the time-stretch routine. Reduces CPU usage at a minor cost to audio quality.</source>
        <translation>Ativa o algoritmo de busca rápida na rotina de alongamento de tempo. Reduz o uso do CPU com um custo mínimo para a qualidade do áudio.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="145"/>
        <source>Enable Anti-Alias Filter</source>
        <translation>Atiavar filtro anti-serrilhado</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="147"/>
        <source>Enables an anti-aliasing filter used by the pitch transposer. Disabling it may reduce quality when pitch shifting but can slightly reduce CPU usage.</source>
        <translation>Ativa um filtro anti-aliasing usado pelo transpositor de tom. Desativá-lo pode reduzir a qualidade ao alterar o tom, mas pode reduzir ligeiramente o uso do CPU.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="150"/>
        <location filename="../audiosettingswidget.cpp" line="153"/>
        <location filename="../audiosettingswidget.cpp" line="156"/>
        <source>Resets value back to the global/inherited setting.</source>
        <translation>Retorna o valor à configuração global/herdada.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="151"/>
        <location filename="../audiosettingswidget.cpp" line="154"/>
        <location filename="../audiosettingswidget.cpp" line="157"/>
        <source>Resets value back to the default.</source>
        <translation>Redefinir valor para o padrão.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="261"/>
        <source>%1 [Unavailable]</source>
        <translation>%1 [Indisponível]</translation>
    </message>
    <message>
        <source>Unknown Device &quot;%1&quot;</source>
        <translation type="vanished">Dispositivo desconhecido &quot;%1&quot;</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="316"/>
        <source>Maximum Latency: %1 ms (%2 ms stretch + %3 ms buffer + %4 ms output)</source>
        <translation>Latência máxima: %1 ms (%2 ms de expansão + %3 ms de buffer + %4 ms de saída)</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="335"/>
        <source>Maximum Latency: %1 ms (%2 ms stretch + %3 ms buffer, minimum output latency unknown)</source>
        <translation>Latência máxima: %1 ms (%2 ms de expansão + %3 ms de buffer; latência mínima de saída desconhecida)</translation>
    </message>
    <message>
        <source>Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output)</source>
        <translation type="vanished">Latência máxima: %1 ms (%2 ms buffer + %3 ms expand + %4 ms saída)</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="324"/>
        <source>Maximum Latency: %1 ms (%2 ms buffer + %3 ms output)</source>
        <translation>Latência máxima: %1 ms (%2 ms buffer + %3 ms output)</translation>
    </message>
    <message>
        <source>Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown)</source>
        <translation type="vanished">Latência máxima: %1 ms (%2 ms expand, latência de saída mínima desconhecida)</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="342"/>
        <source>Maximum Latency: %1 ms (minimum output latency unknown)</source>
        <translation>Latência máxima: %1 ms (latência de saída mínima desconhecida)</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="349"/>
        <location filename="../audiosettingswidget.cpp" line="350"/>
        <source>%1%</source>
        <translation>%1%</translation>
    </message>
</context>
<context>
    <name>AudioStream</name>
    <message>
        <source>Null (No Output)</source>
        <translation type="vanished">Silenciado</translation>
    </message>
    <message>
        <source>Cubeb</source>
        <translation type="vanished">Cubed</translation>
    </message>
    <message>
        <source>Disabled (Stereo)</source>
        <translation type="vanished">Desativado (estéreo)</translation>
    </message>
    <message>
        <source>Stereo with LFE</source>
        <translation type="vanished">Estéreo com LFE</translation>
    </message>
    <message>
        <source>Quadraphonic</source>
        <translation type="vanished">Quadrafônico</translation>
    </message>
    <message>
        <source>Quadraphonic with LFE</source>
        <translation type="vanished">Quadrafônico com LFE</translation>
    </message>
    <message>
        <source>Off (Noisy)</source>
        <translation type="vanished">Desligado (ruídos)</translation>
    </message>
    <message>
        <source>Resampling (Pitch Shift)</source>
        <translation type="vanished">Reajuste (mudança de tom)</translation>
    </message>
    <message>
        <source>Time Stretch (Tempo Change, Best Sound)</source>
        <translation type="vanished">Extensão do tempo (mudança de tempo, melhor qualidade)</translation>
    </message>
    <message>
        <location filename="../../util/cubeb_audio_stream.cpp" line="338"/>
        <location filename="../../util/cubeb_audio_stream.cpp" line="351"/>
        <location filename="../../util/xaudio2_audio_stream.cpp" line="248"/>
        <source>Default</source>
        <translation>Padrão</translation>
    </message>
</context>
<context>
    <name>AudioStretchSettingsDialog</name>
    <message>
        <source>Audio Stretch Settings</source>
        <translation type="vanished">Configurações de extensão de áudio</translation>
    </message>
    <message>
        <source>Sequence Length:</source>
        <translation type="vanished">Comprimento da sequência:</translation>
    </message>
    <message>
        <source>Seekwindow Size:</source>
        <translation type="vanished">Tamanho da janela:</translation>
    </message>
    <message>
        <source>Overlap:</source>
        <translation type="vanished">Sobreposição:</translation>
    </message>
    <message>
        <source>10</source>
        <translation type="vanished">10</translation>
    </message>
    <message>
        <source>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</source>
        <translation type="vanished">Essas configurações ajustam o comportamento do expansor de tempo de áudio ao ser executado fora da velocidade de 100%.</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Audio Stretch Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Configurações de extensão de áudio&lt;/span&gt;&lt;br/&gt;Essas configurações ajustam o comportamento da extensão de tempo de áudio quando executado fora da velocidade de 100%.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Use Quickseek</source>
        <translation type="vanished">Usar a busca rápida</translation>
    </message>
    <message>
        <source>Use Anti-Aliasing Filter</source>
        <translation type="vanished">Usar filtro anti-serrilhamento</translation>
    </message>
</context>
<context>
    <name>AutoUpdaterDialog</name>
    <message>
        <location filename="../autoupdaterdialog.ui" line="14"/>
        <location filename="../autoupdaterdialog.cpp" line="382"/>
        <source>Automatic Updater</source>
        <translation>Atualizador automático</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.ui" line="58"/>
        <source>Update Available</source>
        <translation>Atualização Disponível</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.ui" line="77"/>
        <source>Current Version: </source>
        <translation>Versão atual: </translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.ui" line="92"/>
        <source>New Version: </source>
        <translation>Nova versão: </translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.ui" line="107"/>
        <source>Download Size:</source>
        <translation>Tamanho do arquivo baixado:</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.ui" line="144"/>
        <source>Download and Install...</source>
        <translation>Baixar e instalar...</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.ui" line="151"/>
        <source>Skip This Update</source>
        <translation>Pular esta atualização</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.ui" line="158"/>
        <source>Remind Me Later</source>
        <translation>Lembre-me mais tarde</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="192"/>
        <source>Do not show again</source>
        <translation>Não mostrar novamente</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="286"/>
        <source>Failed to retrieve or download update:

%1

You can manually update DuckStation by re-downloading the latest release. Do you want to open the download page now?</source>
        <translation>Falha ao obter ou baixar a atualização:

%1

Você pode atualizar manualmente o DuckStation baixando novamente a versão mais recente. Deseja abrir a página de download agora?</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="289"/>
        <location filename="../autoupdaterdialog.cpp" line="831"/>
        <source>Updater Error</source>
        <translation>Erro na atualização</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="383"/>
        <source>No updates are currently available. Please try again later.</source>
        <translation>Não há novas atualizações no momento.</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="453"/>
        <location filename="../autoupdaterdialog.cpp" line="457"/>
        <source>%1 (%2)</source>
        <translation>%1 (%2)</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="458"/>
        <source>%1 MB</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="461"/>
        <source>Loading...</source>
        <translation>Carregando...</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="508"/>
        <source>&lt;h2&gt;Changes:&lt;/h2&gt;</source>
        <translation>&lt;h2&gt;Mudanças:&lt;/h2&gt;</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="537"/>
        <source>&lt;h2&gt;Save State Warning&lt;/h2&gt;&lt;p&gt;Installing this update will make your save states &lt;b&gt;incompatible&lt;/b&gt;. Please ensure you have saved your games to memory card before installing this update or you will lose progress.&lt;/p&gt;</source>
        <translation>&lt;h2&gt;Alerta para ESTADOS SALVOS&lt;/h2&gt;&lt;p&gt;Ao instalar esta atualização, seus ESTADOS SALVOS se tornarão&lt;b&gt; incompativeis&lt;/b&gt;. Tenha absoluta certeza de ter salvo todo o seu progresso no seu CARTÃO DE MEMÓRIA antes de instalar esta atualização ou você perderá todo o seu progresso.&lt;/p&gt;</translation>
    </message>
    <message>
        <source>&lt;h2&gt;Settings Warning&lt;/h2&gt;&lt;p&gt;Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.&lt;/p&gt;</source>
        <translation type="vanished">&lt;h2&gt;Alerta sobre suas configurações&lt;/h2&gt;&lt;p&gt;Ao instalar esta atualização todas as suas configurações serão REDEFINIDAS para o padrão sendo assim, você terá de refazê-las novamente.&lt;/p&gt;</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="727"/>
        <source>Updater Warning</source>
        <translation>Alerta do atualizador</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="728"/>
        <source>&lt;h1&gt;Inconsistent Application State&lt;/h1&gt;&lt;h3&gt;The update zip is missing the current executable:&lt;/h3&gt;&lt;div align=&quot;center&quot;&gt;&lt;pre&gt;%1&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;This is usually a result of manually renaming the file.&lt;/strong&gt; Continuing to install this update may result in a broken installation if the renamed executable is used. The DuckStation executable should be named:&lt;div align=&quot;center&quot;&gt;&lt;pre&gt;%2&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Do you want to continue anyway?&lt;/p&gt;</source>
        <translation>&lt;h1&gt;Estado inconsistente da aplicação&lt;/h1&gt;&lt;h3&gt; O zip de atualização não contém o executável atual:&lt;/h3&gt;&lt;div&gt;align=&quot;center&quot;&lt;pre&gt;%1&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt; isso geralmente ocorre quando o arquivo é renomeado manualmente.&lt;/strong&gt; Continuar a instalar esta atualização pode resultar em uma instalação corrompida se o executável renomeado for usado. O executável do DuckStation deve ser nomeado:&lt;div align=&quot;center&quot;&gt;&lt;pre&gt;%2&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Deseja continuar mesmo assim?&lt;/p&gt;</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="832"/>
        <source>Failed to remove updater exe after update:
%1</source>
        <translation>Falha ao remover o executável do atualizador após esta atualização:
%1</translation>
    </message>
    <message>
        <source>New Version: %1 (%2)</source>
        <translation type="vanished">Nova versão: %1 (%2)</translation>
    </message>
    <message>
        <source>Download Size: %1 MB</source>
        <translation type="vanished">Tamanho do arquivo %1 MB</translation>
    </message>
    <message>
        <source>Download...</source>
        <translation type="vanished">Baixando...</translation>
    </message>
    <message>
        <source>&lt;h4&gt;Installing this update will download %1 MB through your internet connection.&lt;/h4&gt;</source>
        <translation type="vanished">&lt;h4&gt;Esta atualização irá baixar %1 MB.&lt;/h4&gt;</translation>
    </message>
    <message>
        <source>Downloading %1...</source>
        <translation type="vanished">Baixando %1...</translation>
    </message>
    <message>
        <source>Failed to remove updater exe after update.</source>
        <translation type="vanished">Falha ao remover o arquivo executável do atualizador após a atualização.</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="107"/>
        <source>Stable Releases</source>
        <translation>Lançamentos estáveis</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="108"/>
        <source>Preview Releases</source>
        <translation>Lançamentos em fase de teste</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="573"/>
        <source>Downloading Update...</source>
        <translation>Baixando atualização...</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="586"/>
        <source>Processing Update...</source>
        <translation>Processando a atualização...</translation>
    </message>
</context>
<context>
    <name>BIOSSettingsWidget</name>
    <message>
        <location filename="../biossettingswidget.ui" line="29"/>
        <source>BIOS Selection</source>
        <translation>Seleção de BIOS</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="69"/>
        <source>PAL (Europe, Australia):</source>
        <translation>PAL (Europa, Austrália):</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="35"/>
        <source>NTSC-J (Japan):</source>
        <translation>NTSC-J (Japão):</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="62"/>
        <source>NTSC-U/C (US/Canada):</source>
        <translation>NTSC-U/C (EUA, Canadá):</translation>
    </message>
    <message>
        <source>Open in Explorer...</source>
        <translation type="vanished">Abrir pasta...</translation>
    </message>
    <message>
        <source>Refresh List</source>
        <translation type="vanished">Atualizar lista</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="89"/>
        <source>BIOS Directory</source>
        <translation>Diretório do BIOS</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="95"/>
        <source>DuckStation will search for BIOS images in this directory.</source>
        <translation>Duckstation procurará o BIOS no seguinte diretório.</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="111"/>
        <source>Refresh BIOS List</source>
        <translation>Atualizar lista de BIOS</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="127"/>
        <location filename="../biossettingswidget.ui" line="198"/>
        <source>Browse...</source>
        <translation>Buscar...</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="138"/>
        <source>Open...</source>
        <translation>Abrir...</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="149"/>
        <source>Reset</source>
        <translation>Redefinir</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="226"/>
        <source>Options</source>
        <translation>Opções</translation>
    </message>
    <message>
        <source>Options and Patches</source>
        <translation type="vanished">Opções e ajustes</translation>
    </message>
    <message>
        <source>Fast Boot</source>
        <translation type="vanished">Início rápido</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="232"/>
        <location filename="../biossettingswidget.cpp" line="110"/>
        <source>Enable TTY Logging</source>
        <translation>Habilitar registro TTY</translation>
    </message>
    <message>
        <source>Fast Forward Boot</source>
        <translation type="vanished">Inicialização rápida</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="165"/>
        <source>Parallel Port</source>
        <translation>Porta paralela</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="171"/>
        <source>Device Type:</source>
        <translation>Tipo de dispositivo:</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="188"/>
        <source>Image Path:</source>
        <translation>Caminho da imagem:</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="207"/>
        <location filename="../biossettingswidget.cpp" line="103"/>
        <source>Cartridge Switch On</source>
        <translation>Chave do cartucho ligada</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="214"/>
        <location filename="../biossettingswidget.cpp" line="107"/>
        <source>Allow Image Writes</source>
        <translation>Permitir gravação de imagens</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="111"/>
        <source>Logs BIOS calls to printf(). Not all games contain debugging messages.</source>
        <translation>Registra chamadas do BIOS no console. Nem todos os jogos contêm mensagens de depuração.</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="98"/>
        <source>Device Type</source>
        <translation>Tipo de dispositivo</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="98"/>
        <source>None</source>
        <translation>Nenhum</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="99"/>
        <source>Simulates a device plugged into the console&apos;s parallel port. Usually these are flash cartridges, and require some sort of image dump to function.</source>
        <translation>Simula um dispositivo conectado à porta paralela do console. Geralmente são cartuchos que exigem algum tipo de despejo de imagem para funcionar.</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="101"/>
        <source>Image Path</source>
        <translation>Caminho da imagem</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="101"/>
        <source>Empty</source>
        <translation>Vazio</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="102"/>
        <source>Sets the path to the image used for flash cartridges.</source>
        <translation>Define o caminho para a imagem usada nos cartuchos.</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="103"/>
        <source>Checked</source>
        <translation>Marcado</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="104"/>
        <source>Simulates the position of the switch on the cartridge. Most cartridges require the switch to be on for it to activate on startup.</source>
        <translation>Simula a posição do interruptor no cartucho. A maioria dos cartuchos exige que o interruptor esteja ligado para ser ativado na inicialização.</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="108"/>
        <source>Stores any images made to the cartridge&apos;s flash storage back to the host&apos;s file system. &lt;strong&gt;This will overwrite your cartridge dump,&lt;/strong&gt; you should ensure you have a backup first.</source>
        <translation>Armazena todas as imagens feitas no cartucho de volta no sistema de arquivos do PC. &lt;strong&gt;Despejo do cartucho, atual será sobrescrito,&lt;/strong&gt;tenha certeza de que tem uma cópia de segurança.</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="80"/>
        <source>Select BIOS Directory</source>
        <translation>Selecione o diretório do BIOS</translation>
    </message>
    <message>
        <source>Patches the BIOS to skip the boot animation. Safe to enable.</source>
        <translation type="vanished">Modifica o BIOS para ignorar a animação de inicialização.</translation>
    </message>
    <message>
        <source>Fast forwards through the early loading process when fast booting, saving time. Results may vary between games.</source>
        <translation type="vanished">Avança rapidamente durante o processo de carregamento inicial, economizando tempo. Os resultados podem variar entre os jogos.</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="141"/>
        <source>Auto-Detect</source>
        <translation>Detectar automaticamente</translation>
    </message>
    <message>
        <source>Unknown</source>
        <translation type="vanished">Desconhecido</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="185"/>
        <source>%1 (Missing)</source>
        <translation>%1 (Faltando)</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="210"/>
        <source>Select PIO Image</source>
        <translation>Selecionar imagem PIO</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="107"/>
        <location filename="../biossettingswidget.cpp" line="110"/>
        <source>Unchecked</source>
        <translation>Desmarcado</translation>
    </message>
    <message>
        <source>Patches the BIOS to skip the console&apos;s boot animation. Does not work with all games, but usually safe to enable.</source>
        <translation type="vanished">Pula a animação clássica de início do console ficando em tela preta por alguns segundos. Não funciona com todos os jogos, mas é seguro deixar marcado.</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="139"/>
        <source>Use Global Setting</source>
        <translation>Usar configuração global</translation>
    </message>
</context>
<context>
    <name>CDImage</name>
    <message>
        <location filename="../../util/cd_image_cue.cpp" line="626"/>
        <source>{0} uses a sample rate of {1}hz and has {2} channels.
WAV files must be stereo and use a sample rate of 44100hz.</source>
        <translation>{0} usa uma taxa de amostragem de {1}hz e tem {2} canais.
Os arquivos WAV devem ser estéreo e usar uma taxa de amostragem de 44100hz.</translation>
    </message>
</context>
<context>
    <name>CDImageHasher</name>
    <message>
        <source>Computing hash for Track {}/Index {}...</source>
        <translation type="vanished">Calculando valores para a faixa {}/índice {}...</translation>
    </message>
    <message>
        <location filename="../../util/cd_image_hasher.cpp" line="68"/>
        <source>Computing hash for Track {}...</source>
        <translation>Calculando valores para a faixa {}...</translation>
    </message>
</context>
<context>
    <name>CDROM</name>
    <message>
        <location filename="../../core/cdrom.cpp" line="3371"/>
        <source>Disc Read Error</source>
        <translation>Erro na leitura do disco</translation>
    </message>
    <message>
        <location filename="../../core/cdrom.cpp" line="3372"/>
        <source>The game will probably crash now.
Your dump may be corrupted, or the physical disc is scratched.</source>
        <translation>O jogo provavelmente irá travar.
Seu despejo pode estar corrompido ou o disco físico pode estar riscado.</translation>
    </message>
</context>
<context>
    <name>CPUExecutionMode</name>
    <message>
        <source>Interpreter (Slowest)</source>
        <translation type="vanished">Interpretador (mais lento)</translation>
    </message>
    <message>
        <source>Cached Interpreter (Faster)</source>
        <translation type="vanished">Interpretador armazenado (rápido)</translation>
    </message>
    <message>
        <source>Recompiler (Fastest)</source>
        <translation type="vanished">Recompilador (mais rápido)</translation>
    </message>
    <message>
        <source>New Recompiler (Experimental)</source>
        <translation type="vanished">Novo recompilador (experimental)</translation>
    </message>
</context>
<context>
    <name>CPUFastmemMode</name>
    <message>
        <source>Disabled (Slowest)</source>
        <translation type="vanished">Desativado (Lento)</translation>
    </message>
    <message>
        <source>MMap (Hardware, Fastest, 64-Bit Only)</source>
        <translation type="vanished">MMap (hardware, mais rápido)</translation>
    </message>
    <message>
        <source>LUT (Faster)</source>
        <translation type="vanished">LUT (rápido)</translation>
    </message>
</context>
<context>
    <name>CaptureSettingsWidget</name>
    <message>
        <location filename="../capturesettingswidget.ui" line="29"/>
        <source>Screenshots</source>
        <translation>Captura de tela</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.ui" line="35"/>
        <source>Screenshot Size:</source>
        <translation>Tamanho da captura de tela:</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.ui" line="50"/>
        <source>Quality:</source>
        <translation>Qualidade:</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.ui" line="57"/>
        <source>%</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.ui" line="72"/>
        <location filename="../capturesettingswidget.ui" line="158"/>
        <source>File Name Format:</source>
        <translation>Formato do nome do arquivo:</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.ui" line="82"/>
        <location filename="../capturesettingswidget.ui" line="168"/>
        <source>Save Location:</source>
        <translation>Localização do arquivo:</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.ui" line="94"/>
        <location filename="../capturesettingswidget.ui" line="180"/>
        <source>Browse...</source>
        <translation>Buscar...</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.ui" line="105"/>
        <location filename="../capturesettingswidget.ui" line="191"/>
        <source>Open...</source>
        <translation>Abrir...</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.ui" line="116"/>
        <location filename="../capturesettingswidget.ui" line="202"/>
        <source>Reset</source>
        <translation>Redefinir</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.ui" line="132"/>
        <source>Media Capture</source>
        <translation>Mídia e captura</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.ui" line="138"/>
        <source>Backend:</source>
        <translation>Saída de Som:</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.ui" line="148"/>
        <source>Container:</source>
        <translation>Contêiner:</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.ui" line="262"/>
        <location filename="../capturesettingswidget.ui" line="383"/>
        <source>Bitrate:</source>
        <translation>Bitrate:</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.ui" line="269"/>
        <location filename="../capturesettingswidget.ui" line="390"/>
        <source> kbps</source>
        <extracomment>Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language.</extracomment>
        <translation></translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.ui" line="348"/>
        <location filename="../capturesettingswidget.ui" line="409"/>
        <source>Extra Arguments</source>
        <translation>Argumentos adicionais</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.ui" line="252"/>
        <location filename="../capturesettingswidget.ui" line="373"/>
        <source>Codec:</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.ui" line="230"/>
        <location filename="../capturesettingswidget.cpp" line="168"/>
        <source>Capture Audio</source>
        <translation>Capturar áudio</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.ui" line="288"/>
        <source>Resolution:</source>
        <translation>Resolução:</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.ui" line="313"/>
        <source>x</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.ui" line="336"/>
        <source>Auto</source>
        <translation>Automático</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.ui" line="223"/>
        <location filename="../capturesettingswidget.cpp" line="147"/>
        <source>Capture Video</source>
        <translation>Capturar vídeo</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="116"/>
        <source>Screenshot Size</source>
        <translation>Tamanho da captura de tela</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="116"/>
        <source>Screen Resolution</source>
        <translation>Resolução da tela</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="117"/>
        <source>Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.</source>
        <translation>Determina a resolução na qual as capturas de tela serão salvas. As resoluções internas preservam mais detalhes ao custo do tamanho do arquivo.</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="127"/>
        <source>Screenshot Format</source>
        <translation>Formato de captura de tela</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="129"/>
        <source>Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.</source>
        <translation>Seleciona o formato que será usado para salvar as capturas de tela. O JPEG produz arquivos menores, mas perde detalhes.</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="130"/>
        <source>Screenshot Quality</source>
        <translation>Qualidade da captura de tela</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="132"/>
        <source>Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.</source>
        <translation>Seleciona a qualidade na qual as capturas de tela serão compactadas. Valores mais altos preservam mais detalhes para JPEG e reduzem o tamanho do arquivo para PNG.</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="135"/>
        <source>Backend</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="137"/>
        <source>Selects the framework that is used to encode video/audio.</source>
        <translation>Seleciona a estrutura que será usada para codificar vídeo/áudio.</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="138"/>
        <source>Container</source>
        <translation>Contêiner</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="139"/>
        <source>Determines the file format used to contain the captured audio/video.</source>
        <translation>Determina o formato de arquivo usado para conter o áudio/vídeo capturado.</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="147"/>
        <location filename="../capturesettingswidget.cpp" line="168"/>
        <source>Checked</source>
        <translation>Marcado</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="148"/>
        <source>Captures video to the chosen file when media capture is started. If unchecked, the file will only contain audio.</source>
        <translation>Captura o vídeo no arquivo escolhido quando a captura de mídia for iniciada. Se desmarcada, o arquivo conterá apenas áudio.</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="151"/>
        <source>Video Codec</source>
        <translation>Codec de vídeo</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="119"/>
        <location filename="../capturesettingswidget.cpp" line="140"/>
        <location filename="../capturesettingswidget.cpp" line="151"/>
        <location filename="../capturesettingswidget.cpp" line="172"/>
        <location filename="../capturesettingswidget.cpp" line="232"/>
        <location filename="../capturesettingswidget.cpp" line="246"/>
        <source>Default</source>
        <translation>Padrão</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="67"/>
        <source>Select Screenshots Directory</source>
        <translation>Selecionar diretório de capturas de tela</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="71"/>
        <source>Select Media Capture Directory</source>
        <translation>Selecione o diretório de captura de mídia</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="119"/>
        <location filename="../capturesettingswidget.cpp" line="140"/>
        <source>Save Location</source>
        <translation>Localização do arquivo</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="120"/>
        <source>Specifies the directory where screenshots will be saved.</source>
        <translation>Especifica o diretório onde a captura de tela será salva.</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="122"/>
        <location filename="../capturesettingswidget.cpp" line="143"/>
        <source>Save Name</source>
        <translation>Nome do arquivo de save</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="124"/>
        <location filename="../capturesettingswidget.cpp" line="145"/>
        <source>Determines the format of the filename used when saving screenshots, and whether a subdirectory is created per-game.</source>
        <translation>Define o formato do nome do arquivo usado ao salvar capturas de tela e se um subdiretório é criado para cada jogo.</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="141"/>
        <source>Specifies the directory where media capture (video/audio) will be saved.</source>
        <translation>Especifica o diretório onde a captura de mídia (vídeo/áudio) será salva.</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="152"/>
        <source>Selects which Video Codec to be used for media capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
        <translation>Seleciona o codec de vídeo usado para a captura de vídeo. &lt;b&gt; Se não tiver certeza, deixe no padrão.&lt;b&gt;</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="153"/>
        <source>Video Bitrate</source>
        <translation>Taxa de bits do vídeo</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="154"/>
        <location filename="../capturesettingswidget.cpp" line="175"/>
        <source>%1 kbps</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="155"/>
        <source>Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.</source>
        <translation>Define a taxa de bits de vídeo a ser usada. Uma taxa de bits maior geralmente produz melhor qualidade de vídeo ao custo de um tamanho de arquivo maior.</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="158"/>
        <source>Automatic Resolution</source>
        <translation>Resolução automática</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="158"/>
        <location filename="../capturesettingswidget.cpp" line="162"/>
        <location filename="../capturesettingswidget.cpp" line="177"/>
        <source>Unchecked</source>
        <translation>Desmarcado</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="159"/>
        <source>When checked, the video capture resolution will follows the internal resolution of the running game. &lt;b&gt;Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can cause system slowdown.&lt;/b&gt;</source>
        <translation>Quando marcada, a resolução da captura de vídeo seguirá a resolução interna do jogo em execução. &lt;b&gt;Tenha cuidado ao usar essa configuração, especialmente quando estiver usando aumento de resolução, pois resoluções internas mais altas (acima de 4x) podem causar lentidão no sistema.&lt;b&gt;</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="162"/>
        <source>Enable Extra Video Arguments</source>
        <translation>Ativar argumentos de vídeo adicionais</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="163"/>
        <source>Allows you to pass arguments to the selected video codec.</source>
        <translation>Permite que você passe argumentos para o codec de vídeo selecionado.</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="165"/>
        <source>Extra Video Arguments</source>
        <translation>Argumentos de vídeo adicionais</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="165"/>
        <location filename="../capturesettingswidget.cpp" line="180"/>
        <source>Empty</source>
        <translation>Vazio</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="166"/>
        <source>Parameters passed to the selected video codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;crf = 21 : preset = veryfast&quot;</source>
        <translation>Parâmetros passados para o codec de vídeo escolhido.&lt;br&gt;&lt;br&gt;Você deve usar &apos;=&apos; para separar os valores e &apos;:&apos; para separar dois pares de valores um do outro. Por exemplo: &quot;compression_level = 4 : joint_stereo = 1&quot;</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="169"/>
        <source>Captures audio to the chosen file when media capture is started. If unchecked, the file will only contain video.</source>
        <translation>Captura o áudio no arquivo escolhido quando a captura de mídia é iniciada. Se desmarcada, o arquivo conterá apenas vídeo.</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="172"/>
        <source>Audio Codec</source>
        <translation>Codec de áudio</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="173"/>
        <source>Selects which Audio Codec to be used for media capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
        <translation>Seleciona o codec de áudio a ser usado para a captura de mídia. &lt;b&gt;Se não tiver certeza, deixe-o no padrão.&lt;b&gt;</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="174"/>
        <source>Audio Bitrate</source>
        <translation>Taxa de bits de áudio</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="176"/>
        <source>Sets the audio bitrate to be used.</source>
        <translation>Define a taxa de bits de áudio a ser usada.</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="177"/>
        <source>Enable Extra Audio Arguments</source>
        <translation>Ativar argumentos de áudio adicionais</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="178"/>
        <source>Allows you to pass arguments to the selected audio codec.</source>
        <translation>Permite que você passe argumentos para o codec de áudio selecionado.</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="180"/>
        <source>Extra Audio Arguments</source>
        <translation>Argumentos de áudio adicionais</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="181"/>
        <source>Parameters passed to the selected audio codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;compression_level = 4 : joint_stereo = 1&quot;</source>
        <translation>Parâmetros passados para o codec de áudio escolhido.&lt;br&gt;&lt;br&gt;Você deve usar &apos;=&apos; para separar os valores e &apos;:&apos; para separar dois pares de valor um do outro. Por exemplo: &quot;compression_level = 4 : joint_stereo = 1&quot;</translation>
    </message>
    <message>
        <location filename="../capturesettingswidget.cpp" line="205"/>
        <location filename="../capturesettingswidget.cpp" line="237"/>
        <location filename="../capturesettingswidget.cpp" line="251"/>
        <source>%1 (%2)</source>
        <translation>%1 (%2)</translation>
    </message>
</context>
<context>
    <name>CheatCodeEditorDialog</name>
    <message>
        <source>Cheat Code Editor</source>
        <translation type="vanished">Editor de trapaças</translation>
    </message>
    <message>
        <source>Description:</source>
        <translation type="vanished">Descrição:</translation>
    </message>
    <message>
        <source>Group:</source>
        <translation type="vanished">Grupo:</translation>
    </message>
    <message>
        <source>Type:</source>
        <translation type="vanished">Tipo:</translation>
    </message>
    <message>
        <source>Activation:</source>
        <translation type="vanished">Ativação:</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="825"/>
        <source>Enter Group Name</source>
        <translation>Inserir nome do grupo</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="825"/>
        <source>Enter name for the code group. Using backslashes (\) will create sub-trees.</source>
        <translation>Digite o nome do grupo de códigos. O uso de barras invertidas (\) criará subárvores.</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="853"/>
        <location filename="../gamecheatsettingswidget.cpp" line="860"/>
        <location filename="../gamecheatsettingswidget.cpp" line="872"/>
        <location filename="../gamecheatsettingswidget.cpp" line="892"/>
        <location filename="../gamecheatsettingswidget.cpp" line="933"/>
        <source>Error</source>
        <translation>Erro</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="853"/>
        <source>Name cannot be empty.</source>
        <translation>O nome não pode ser vazio.</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="860"/>
        <source>Instructions cannot be empty.</source>
        <translation>As instruções não podem ser vazias.</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="873"/>
        <source>The entered cheat code is not valid:

%1

Trying to use this cheat will not work as expected. Do you want to continue?</source>
        <translation>O código inserido não é válido.

%1

Usar esta trapaça não funcionará como esperado. Deseja continuar?</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="893"/>
        <source>A code with the name &apos;%1&apos; already exists.</source>
        <translation>Já existe um código com o nome &apos;%1&apos;.</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="934"/>
        <source>Failed to save cheat code:
%1</source>
        <translation>Falha ao salvar o código de trapaça:
%1</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="982"/>
        <source>Ungrouped</source>
        <translation>Não agrupado</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="987"/>
        <source>New...</source>
        <translation>Novo...</translation>
    </message>
    <message>
        <source>Description cannot be empty.</source>
        <translation type="vanished">A descrição não pode ser Vazia.</translation>
    </message>
    <message>
        <source>Instructions are invalid.</source>
        <translation type="vanished">Instruções inválidas.</translation>
    </message>
</context>
<context>
    <name>CheatManagerWindow</name>
    <message>
        <source>Cheat Manager</source>
        <translation type="vanished">Gerenciador de trapaças</translation>
    </message>
    <message>
        <source>&amp;Add Group...</source>
        <translation type="vanished">&amp;Adicionar grupo...</translation>
    </message>
    <message>
        <source>&amp;Add Code...</source>
        <translation type="vanished">&amp;Adicionar código...</translation>
    </message>
    <message>
        <source>&amp;Edit Code...</source>
        <translation type="vanished">&amp;Editar código...</translation>
    </message>
    <message>
        <source>&amp;Delete Code</source>
        <translation type="vanished">&amp;Apagar código</translation>
    </message>
    <message>
        <source>Activate</source>
        <translation type="vanished">Ativar</translation>
    </message>
    <message>
        <source>Import...</source>
        <translation type="vanished">Importar...</translation>
    </message>
    <message>
        <source>Export...</source>
        <translation type="vanished">Exportar...</translation>
    </message>
    <message>
        <source>Clear</source>
        <translation type="vanished">Limpar</translation>
    </message>
    <message>
        <source>Reset</source>
        <translation type="vanished">Redefinir</translation>
    </message>
    <message>
        <source>Name</source>
        <translation type="vanished">Nome</translation>
    </message>
    <message>
        <source>Type</source>
        <translation type="vanished">Tipo</translation>
    </message>
    <message>
        <source>Activation</source>
        <translation type="vanished">Ativação</translation>
    </message>
    <message>
        <source>Instructions</source>
        <translation type="vanished">Instruções</translation>
    </message>
    <message>
        <source>Toggle</source>
        <translation type="vanished">Alternar</translation>
    </message>
    <message>
        <source>Add Group</source>
        <translation type="vanished">Adicionar grupo</translation>
    </message>
    <message>
        <source>Group Name:</source>
        <translation type="vanished">Nome do grupo:</translation>
    </message>
    <message>
        <source>Error</source>
        <translation type="vanished">Erro</translation>
    </message>
    <message>
        <source>This group name already exists.</source>
        <translation type="vanished">Nome do grupo já existe.</translation>
    </message>
    <message>
        <source>Delete Code</source>
        <translation type="vanished">Apagar código</translation>
    </message>
    <message>
        <source>Are you sure you wish to delete the selected code? This action is not reversible.</source>
        <translation type="vanished">Apagar o código. selecionado? Esta ação não poderá ser desfeita.</translation>
    </message>
    <message>
        <source>From File...</source>
        <translation type="vanished">Do arquivo...</translation>
    </message>
    <message>
        <source>From Text...</source>
        <translation type="vanished">Do texto...</translation>
    </message>
    <message>
        <source>PCSXR/Libretro Cheat Files (*.cht *.txt);;All Files (*.*)</source>
        <translation type="vanished">PCSXR/Libretro arquivos de trapaça (*.cht);;Todos os arquivos (*.*)</translation>
    </message>
    <message>
        <source>Import Cheats</source>
        <translation type="vanished">Importar trapaças</translation>
    </message>
    <message>
        <source>Failed to parse cheat file. The log may contain more information.</source>
        <translation type="vanished">Falha ao analisar arquivo de trapaça. O registro pode conter mais informações.</translation>
    </message>
    <message>
        <source>Cheat File Text:</source>
        <translation type="vanished">Texto da trapaça:</translation>
    </message>
    <message>
        <source>PCSXR Cheat Files (*.cht);;All Files (*.*)</source>
        <translation type="vanished">Arquivos suportados (*.cht *.txt);;Todos os tipos de arquivo (*.*)</translation>
    </message>
    <message>
        <source>Export Cheats</source>
        <translation type="vanished">Exportar trapaças</translation>
    </message>
    <message>
        <source>Failed to save cheat file. The log may contain more information.</source>
        <translation type="vanished">Falha ao salvar arquivo de trapaça. o registro pode conter mais informações.</translation>
    </message>
    <message>
        <source>Confirm Clear</source>
        <translation type="vanished">Confirmar limpeza</translation>
    </message>
    <message>
        <source>Are you sure you want to remove all cheats? This is not reversible.</source>
        <translation type="vanished">Tem certeza de que quer remover todas as trapaças? esta ação não poderá ser desfeita.</translation>
    </message>
    <message>
        <source>Confirm Reset</source>
        <translation type="vanished">Confirmar reinicio</translation>
    </message>
    <message>
        <source>Are you sure you want to reset the cheat list? Any cheats not in the DuckStation database WILL BE LOST.</source>
        <translation type="vanished">Tem certeza de que deseja redefinir a lista de trapaças? Qualquer trapaça não nativa do emulador SERÁ PERDIDA.</translation>
    </message>
</context>
<context>
    <name>Cheats</name>
    <message>
        <location filename="../../core/cheats.cpp" line="326"/>
        <source>Gameshark</source>
        <translation>Gameshark</translation>
    </message>
    <message>
        <location filename="../../core/cheats.cpp" line="326"/>
        <source>Assembly</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/cheats.cpp" line="351"/>
        <source>Manual</source>
        <translation>Manual</translation>
    </message>
    <message>
        <location filename="../../core/cheats.cpp" line="351"/>
        <source>Automatic (Frame End)</source>
        <translation>Automático (quadro final)</translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/cheats.cpp" line="1127"/>
        <source>%n game patches are active.</source>
        <comment>OSD Message</comment>
        <translation>
            <numerusform>%n modificações foram ativadas.</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <source>%n cheats are enabled. This may crash games.</source>
        <comment>OSD Message</comment>
        <translation type="vanished">
            <numerusform>%n trapaças ativadas. Travamentos podem ocorrer.</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/cheats.cpp" line="1134"/>
        <source>%n cheats are enabled.</source>
        <comment>OSD Message</comment>
        <translation>
            <numerusform>%n trapaças ativadas.</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <location filename="../../core/cheats.cpp" line="1135"/>
        <source>This may crash games.</source>
        <translation>Travamentos em alguns jogos poderão ocorrer.</translation>
    </message>
    <message>
        <location filename="../../core/cheats.cpp" line="1141"/>
        <source>No cheats/patches are found or enabled.</source>
        <translation>Não há trapaças ou modificações para serem ativadas.</translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/cheats.cpp" line="1160"/>
        <source>%n cheats</source>
        <comment>Cheats blocked by hardcore mode</comment>
        <translation>
            <numerusform>%n trapaças</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/cheats.cpp" line="1162"/>
        <source>%n patches</source>
        <comment>Patches blocked by hardcore mode</comment>
        <translation>
            <numerusform>%n modificações</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <location filename="../../core/cheats.cpp" line="1165"/>
        <source>{0} and {1} disabled by achievements hardcore mode/safe mode.</source>
        <translation>{0} e {1} desativados pelas conquistas do modo hardcore/modo de segurança.</translation>
    </message>
    <message>
        <location filename="../../core/cheats.cpp" line="1167"/>
        <source>{} disabled by achievements hardcore mode/safe mode.</source>
        <translation>{} desativado pelas conquistas no modo hardcore/modo de segurança.</translation>
    </message>
    <message>
        <location filename="../../core/cheats.cpp" line="1240"/>
        <source>Cheat &apos;{}&apos; applied.</source>
        <translation>Trapaça &apos;{}&apos; aplicada.</translation>
    </message>
    <message>
        <location filename="../../core/cheats.cpp" line="1550"/>
        <source>Failed to parse cheat code</source>
        <translation>Falha ao analisar o código de trapaça</translation>
    </message>
</context>
<context>
    <name>ColorPickerButton</name>
    <message>
        <location filename="../colorpickerbutton.cpp" line="74"/>
        <source>Select LED Color</source>
        <translation>Escolha a cor do LED</translation>
    </message>
</context>
<context>
    <name>ConsoleRegion</name>
    <message>
        <source>Auto-Detect</source>
        <translation type="vanished">Detectar automaticamente</translation>
    </message>
    <message>
        <source>NTSC-J (Japan)</source>
        <translation type="vanished">NTSC-J (Japão)</translation>
    </message>
    <message>
        <source>NTSC-U/C (US, Canada)</source>
        <translation type="vanished">NTSC-U/C (US, Canadá)</translation>
    </message>
    <message>
        <source>PAL (Europe, Australia)</source>
        <translation type="vanished">PAL (Europeu, Austrália)</translation>
    </message>
</context>
<context>
    <name>ConsoleSettingsWidget</name>
    <message>
        <location filename="../consolesettingswidget.ui" line="29"/>
        <source>Console</source>
        <translation>Console</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="35"/>
        <source>Region:</source>
        <translation>Região:</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="57"/>
        <location filename="../consolesettingswidget.cpp" line="87"/>
        <source>Fast Boot</source>
        <translation>Início rápido</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="71"/>
        <location filename="../consolesettingswidget.cpp" line="89"/>
        <source>Fast Forward Boot</source>
        <translation>Inicialização rápida</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="64"/>
        <location filename="../consolesettingswidget.cpp" line="92"/>
        <source>Fast Forward Memory Card Access</source>
        <translation>Acesso rápido ao cartão de memória</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="45"/>
        <source>Frame Rate:</source>
        <translation>Taxa de quadros:</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="90"/>
        <source>CPU Emulation</source>
        <translation>Emulação de CPU</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="96"/>
        <source>Execution Mode:</source>
        <translation>Modo de execução:</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="78"/>
        <location filename="../consolesettingswidget.cpp" line="96"/>
        <source>Enable 8MB RAM (Dev Console)</source>
        <translation>Ativar modo 8MB RAM (console desenvolvedor)</translation>
    </message>
    <message>
        <source>Disable All Enhancements</source>
        <translation type="vanished">Desativar todas as melhorias</translation>
    </message>
    <message>
        <source>Enable Cheats</source>
        <translation type="vanished">Ativar trapaças</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="108"/>
        <location filename="../consolesettingswidget.cpp" line="105"/>
        <source>Enable Clock Speed Control (Overclocking/Underclocking)</source>
        <translation>Ativar aumento de velocidade do CPU</translation>
    </message>
    <message>
        <source>100% (effective 33.3mhz)</source>
        <translation type="vanished">100% (eficaz 33.3mhz)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="128"/>
        <source>100% (33.87MHz)</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="168"/>
        <location filename="../consolesettingswidget.cpp" line="109"/>
        <source>Enable Recompiler ICache</source>
        <translation>Ativar recompilador ICache</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="178"/>
        <source>CD-ROM Emulation</source>
        <translation>Emulação do CD-ROM</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="184"/>
        <source>Read Speedup:</source>
        <translation>Velocidade de leitura:</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="192"/>
        <location filename="../consolesettingswidget.cpp" line="115"/>
        <source>None (Double Speed)</source>
        <translation>Nenhuma</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="197"/>
        <source>2x (Quad Speed)</source>
        <translation>2x (4x velocidade)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="202"/>
        <source>3x (6x Speed)</source>
        <translation>3x (6X velocidade)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="207"/>
        <source>4x (8x Speed)</source>
        <translation>4x (8X velocidade)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="212"/>
        <source>5x (10x Speed)</source>
        <translation>5x (10X velocidade)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="217"/>
        <source>6x (12x Speed)</source>
        <translation>6x (12X velocidade)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="222"/>
        <location filename="../consolesettingswidget.ui" line="271"/>
        <source>Maximum (Safer)</source>
        <translation>Máximo (mais seguro)</translation>
    </message>
    <message>
        <source>7x (14x Speed)</source>
        <translation type="vanished">7x (14X velocidade)</translation>
    </message>
    <message>
        <source>8x (16x Speed)</source>
        <translation type="vanished">8x (16X velocidade)</translation>
    </message>
    <message>
        <source>9x (18x Speed)</source>
        <translation type="vanished">9x (18X velocidade)</translation>
    </message>
    <message>
        <source>10x (20x Speed)</source>
        <translation type="vanished">10x (20X velocidade)</translation>
    </message>
    <message>
        <source>Maximum</source>
        <translation type="vanished">Máximo</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="295"/>
        <location filename="../consolesettingswidget.cpp" line="126"/>
        <source>Apply Image Patches</source>
        <translation>Aplicar modificações (PPF)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="302"/>
        <location filename="../consolesettingswidget.cpp" line="130"/>
        <source>Switch to Next Disc on Stop</source>
        <translation>Alternar para o próximo disco ao parar</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="230"/>
        <source>Seek Speedup:</source>
        <translation>Velocidade de busca:</translation>
    </message>
    <message>
        <source>Infinite/Instantaneous</source>
        <translation type="vanished">Infinita/Instantânea</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="237"/>
        <location filename="../consolesettingswidget.ui" line="241"/>
        <location filename="../consolesettingswidget.cpp" line="119"/>
        <source>None (Normal Speed)</source>
        <translation>Nenhuma (velocidade normal)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="246"/>
        <source>2x</source>
        <translation>2 vezes</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="251"/>
        <source>3x</source>
        <translation>3 vezes</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="256"/>
        <source>4x</source>
        <translation>4 vezes</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="261"/>
        <source>5x</source>
        <translation>5 vezes</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="266"/>
        <source>6x</source>
        <translation>6 vezes</translation>
    </message>
    <message>
        <source>7x</source>
        <translation type="vanished">7 vezes</translation>
    </message>
    <message>
        <source>8x</source>
        <translation type="vanished">8 vezes</translation>
    </message>
    <message>
        <source>9x</source>
        <translation type="vanished">9 vezes</translation>
    </message>
    <message>
        <source>10x</source>
        <translation type="vanished">10 vezes</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="288"/>
        <location filename="../consolesettingswidget.cpp" line="134"/>
        <source>Ignore Drive Subcode</source>
        <translation>Ignorar subfaixa de unidade óptica</translation>
    </message>
    <message>
        <source>Async Readahead:</source>
        <translation type="vanished">Antecipação de leitura assíncrona:</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="281"/>
        <source>Preload Image To RAM</source>
        <translation>Carregar jogo para RAM</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="87"/>
        <location filename="../consolesettingswidget.cpp" line="89"/>
        <location filename="../consolesettingswidget.cpp" line="92"/>
        <location filename="../consolesettingswidget.cpp" line="96"/>
        <location filename="../consolesettingswidget.cpp" line="105"/>
        <location filename="../consolesettingswidget.cpp" line="109"/>
        <location filename="../consolesettingswidget.cpp" line="123"/>
        <location filename="../consolesettingswidget.cpp" line="126"/>
        <location filename="../consolesettingswidget.cpp" line="130"/>
        <location filename="../consolesettingswidget.cpp" line="134"/>
        <source>Unchecked</source>
        <translation>Desmarcado</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="123"/>
        <source>Preload Image to RAM</source>
        <translation>Pré-carregar jogo para RAM</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="124"/>
        <source>Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. In some cases also eliminates stutter when games initiate audio track playback.</source>
        <translation>Carrega o jogo na memória RAM. útil para evitar certas instabilidades durante o jogo. Também pode evitar certas instabilidades de áudio.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="116"/>
        <source>Speeds up CD-ROM reads by the specified factor. Only applies to double-speed reads, and is ignored when audio is playing. May improve loading speeds in some games, at the cost of breaking others.</source>
        <translation>Aumenta a velocidade de leitura do CD-ROM. Só se aplica a velocidade de leitura em 2x para cima, a configuração será ignorada quando usado para tocar CDs de música. Pode aumentar a velocidade de leitura em telas de carregamento em alguns jogos ao custo de quebrar outros.</translation>
    </message>
    <message>
        <source>Disabled (Synchronous)</source>
        <translation type="vanished">Desativado (Síncrona)</translation>
    </message>
    <message>
        <source>%1 sectors (%2 KB / %3 ms)</source>
        <translation type="vanished">%1 setor (%2 KB / %3 ms)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="79"/>
        <source>Region</source>
        <translation>Região</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="79"/>
        <location filename="../consolesettingswidget.cpp" line="82"/>
        <source>Auto-Detect</source>
        <translation>Detectar automaticamente</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="80"/>
        <source>Determines the emulated hardware type.</source>
        <translation>Determina o tipo de hardware emulado.</translation>
    </message>
    <message>
        <source>Force Video Timing</source>
        <translation type="vanished">Forçar a temporização do vídeo</translation>
    </message>
    <message>
        <source>Disabled</source>
        <translation type="vanished">Desativado</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="83"/>
        <source>Utilizes the chosen frame timing regardless of the active region. This feature can be used to force PAL games to run at 60Hz and NTSC games to run at 50Hz. For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster or slower. For variable frame rate games, it may not affect the speed.</source>
        <translation>Utiliza o tempo de quadro escolhido, independentemente da região ativa. Esse recurso pode ser usado para forçar os jogos Europeus a serem executados a 60 Hz e os jogos NTSC a serem executados a 50 Hz. Para a maioria dos jogos que têm uma velocidade vinculada à taxa de quadros, isso fará com que o jogo seja executado mais rápido ou mais lento. Para jogos com taxa de quadros variável, pode não afetar a velocidade.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="88"/>
        <source>Skips the boot animation. Safe to enable.</source>
        <translation>Pula a animação de inicialização.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="90"/>
        <source>Fast forwards through the early loading process when fast booting, saving time. Results may vary between games.</source>
        <translation>Avança rapidamente durante o processo de carregamento inicial, economizando tempo. Os resultados podem variar entre os jogos.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="93"/>
        <source>Fast forwards through memory card access, both loading and saving. Can reduce waiting times in games that frequently access memory cards.</source>
        <translation>Avança rapidamente no acesso ao cartão de memória, tanto para carregar quanto para salvar. Pode reduzir o tempo de espera em jogos que acessam cartões de memória com frequência.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="102"/>
        <source>Execution Mode</source>
        <translation>Modo de execução</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="102"/>
        <source>Recompiler (Fastest)</source>
        <translation>Recompilador (Mais rápido)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="103"/>
        <source>Determines how the emulated CPU executes instructions.</source>
        <translation>Determina como o CPU emulado executa suas instruções.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="106"/>
        <source>When this option is chosen, the clock speed set below will be used.</source>
        <translation>Quando ativado, a velocidade escolhida será usada.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="107"/>
        <source>Overclocking Percentage</source>
        <translation>Porcentagem de sobrecarga do CPU</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="107"/>
        <source>100%</source>
        <translation>100%</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="108"/>
        <source>Selects the percentage of the normal clock speed the emulated hardware will run at.</source>
        <translation>Escolhe a porcentagem de velocidade na qual o console emulado será executado.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="110"/>
        <source>Simulates stalls in the recompilers when the emulated CPU would have to fetch instructions into its cache. Makes games run closer to their console framerate, at a small cost to performance. Interpreter mode always simulates the instruction cache.</source>
        <translation>Simula travas nos recompiladores quando o CPU emulado precisa buscar instruções em seu cache. Faz os jogos rodarem mais perto da taxa de quadros do console, com um pequeno custo no desempenho. O modo interpretador sempre simula as instruções do cache.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="97"/>
        <source>Enables an additional 6MB of RAM to obtain a total of 2+6 = 8MB, usually present on dev consoles. Games have to use a larger heap size for this additional RAM to be usable. Titles which rely on memory mirrors may break, so it should only be used with compatible mods.</source>
        <translation>Ativa mais 6MB de memória RAM, normalmente usado em consoles de desenvolvimento. Os jogos precisam ser modificados para usar tamanha quantidade de memória adicional, podendo quebrar em jogos que não possuem tal característica portanto só ative esta opção com jogos já modificados para este fim.</translation>
    </message>
    <message>
        <source>Disables all enhancement options, simulating the system as accurately as possible. Use to quickly determine whether an enhancement is responsible for game bugs.</source>
        <translation type="vanished">Desativa todas as opções de aprimoramento, simulando o sistema com a maior precisão possível. Use para determinar rapidamente se um aprimoramento é responsável por bugs do jogo.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="115"/>
        <source>CD-ROM Read Speedup</source>
        <translation>Velocidade de leitura CD-ROM</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="119"/>
        <source>CD-ROM Seek Speedup</source>
        <translation>Velocidade de busca CD-ROM</translation>
    </message>
    <message>
        <source>Asynchronous Readahead</source>
        <translation type="vanished">Antecipação de escrita assíncrona</translation>
    </message>
    <message>
        <source>8 Sectors</source>
        <translation type="vanished">8 setores</translation>
    </message>
    <message>
        <source>Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread. Higher sector numbers can reduce spikes when streaming FMVs or audio on slower storage or when using compression formats such as CHD.</source>
        <translation type="vanished">Reduz os engasgos na emulação lendo / descompactando dados do CD de forma assíncrona sequencialmente. Configurar valores muito altos de setores pode reduzir picos ao fazer transmissões de cenas em FMVs ou até mesmo no áudio em dispositivos de armazenamento mais lentos ou quando estiver usando formatos de jogos comprimidos no formato CHD.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="120"/>
        <source>Reduces the simulated time for the CD-ROM sled to move to different areas of the disc. Can improve loading times, but crash games which do not expect the CD-ROM to operate faster.</source>
        <translation>Pode melhorar o tempo de carregamento reduzindo o tempo de leitura nas diferentes áreas do CD-ROM mas em contra partida, pode quebrar jogos em que esse aumento de leitura não é esperado.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="127"/>
        <source>Automatically applies patches to disc images when they are present in the same directory. Currently only PPF patches are supported with this option.</source>
        <translation>Aplica automaticamente &apos;modificações&apos; em jogos quando presentes no mesmo diretório. Atualmente só são aceitos modificações do tipo PPF arquivos comumente usados em tradução de jogos.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="131"/>
        <source>Automatically switches to the next disc in the game when the game stops the CD-ROM motor. No switch will occur if the last disc in the game is already selected. &lt;strong&gt;Does not work for all games.&lt;/strong&gt;</source>
        <translation>Alterna automaticamente para o próximo disco quando o jogo parar o motor do CD-ROM. Não haverá troca se o último disco do jogo já tiver sido escolhido. &lt;strong&gt;Não funciona com todos os jogos.&lt;/strong&gt;</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="135"/>
        <source>Ignores the subchannel provided by the drive when using physical discs, instead always generating subchannel data. Won&apos;t work with libcrypt games, but can improve read reliability on some drives.</source>
        <translation>Ignora o subcanal gerado pela unidade leitora de CD-rom ao usar discos físicos, e sempre gera dados de subcanal. Não funciona com jogos libcrypt (PAL/Europeus), mas pode melhorar a confiabilidade da leitura em algumas unidades.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="192"/>
        <source>Enabling CPU overclocking will break games, cause bugs, reduce performance and can significantly increase system requirements.

By enabling this option you are agreeing to not create any bug reports unless you have confirmed the bug also occurs with overclocking disabled.

This warning will only be shown once.</source>
        <translation>Ativar o aumento de velocidade do CPU quebra a experiência em alguns jogos, causa problemas, reduz o desempenho e pode aumentar muito o uso do computador. CPU e GPU como um todo! Ativando esta opção você concorda em não reportar nenhum bug relacionado sem ANTES confirmar que não foi causado por conta da ativação desta opção.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="199"/>
        <source>Yes, I will confirm bugs without overclocking before reporting.</source>
        <translation>Sim! e confirmo que não irei reportar problemas por conta de overclock.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="200"/>
        <source>No, take me back to safety.</source>
        <translation>Não, deixa pra lá.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="196"/>
        <source>CPU Overclocking Warning</source>
        <translation>Alerta de aumento de velocidade do CPU</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="82"/>
        <source>Frame Rate</source>
        <translation>Taxa de quadro</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="242"/>
        <source>%1% (%2MHz)</source>
        <translation>%1% (%2MHz)</translation>
    </message>
</context>
<context>
    <name>Controller</name>
    <message>
        <location filename="../../core/analog_controller.cpp" line="319"/>
        <location filename="../../core/analog_joystick.cpp" line="70"/>
        <location filename="../../core/analog_joystick.cpp" line="234"/>
        <location filename="../../core/negcon_rumble.cpp" line="244"/>
        <source>Controller {} switched to analog mode.</source>
        <translation>Controle {} alterado para o modo analógico.</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="320"/>
        <location filename="../../core/analog_joystick.cpp" line="71"/>
        <location filename="../../core/analog_joystick.cpp" line="235"/>
        <location filename="../../core/negcon_rumble.cpp" line="245"/>
        <source>Controller {} switched to digital mode.</source>
        <translation>Controle {} alterado para o modo digital.</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="182"/>
        <source>Controller {} switched to JogCon mode.</source>
        <translation>O controle {} mudou para o modo JogCon.</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="183"/>
        <source>Controller {} switched to Digital mode.</source>
        <translation>O controle {} mudou para o modo digital.</translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget</name>
    <message>
        <location filename="../controllerbindingwidget.ui" line="29"/>
        <source>Controller Type</source>
        <translation>Tipo de controle</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget.ui" line="40"/>
        <source>Bindings</source>
        <translation>Atribuições</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget.ui" line="60"/>
        <source>Settings</source>
        <translation>Configurações</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget.ui" line="80"/>
        <source>Macros</source>
        <translation>Macros</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget.ui" line="117"/>
        <source>Automatic Mapping</source>
        <translation>Mapeamento automático</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget.ui" line="128"/>
        <location filename="../controllerbindingwidgets.cpp" line="308"/>
        <source>Clear Mapping</source>
        <translation>Limpar mapeamento</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="293"/>
        <source>Multiple devices...</source>
        <translation>Múltiplos dispositivos...</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="298"/>
        <source>No devices available</source>
        <translation>Nenhum dispositivo disponível</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="309"/>
        <source>Are you sure you want to clear all mappings for this controller? This action cannot be undone.</source>
        <translation>Tem certeza de que deseja limpar todos as atribuições para este controle? Essa ação não pode ser desfeita.</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="359"/>
        <source>Automatic Mapping Failed</source>
        <translation>Falha no mapeamento automático</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="360"/>
        <source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
        <translation>Nenhuma atribuição genérica foi gerada para o dispositivo &apos;%1&apos;. O controle pode não suportar o mapeamento automático gerado pelo emulador.</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="521"/>
        <source>Controller %1 %2</source>
        <translation>Controle %1 %2</translation>
    </message>
    <message>
        <source>Select the devices from the list below that you want to bind to this controller.</source>
        <translation type="vanished">Selecione a partir da lista abaixo os dispositivos que você deseja vincular a este controle.</translation>
    </message>
    <message>
        <source>No devices were selected.</source>
        <translation type="vanished">Nenhum dispositivo foi selecionado.</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="431"/>
        <source>Axes</source>
        <translation>Eixo</translation>
    </message>
    <message>
        <source>Large Motor</source>
        <translation type="vanished">Motor maior</translation>
    </message>
    <message>
        <source>Vibration</source>
        <translation type="vanished">Vibração</translation>
    </message>
    <message>
        <source>Small Motor</source>
        <translation type="vanished">Motor menor</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="462"/>
        <source>Buttons</source>
        <translation>Botões</translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_AnalogController</name>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="43"/>
        <source>D-Pad</source>
        <translation>Direcionais</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="49"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="206"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="795"/>
        <source>Down</source>
        <translation>Baixo</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="86"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="243"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="758"/>
        <source>Left</source>
        <translation>Esquerda</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="123"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="280"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="869"/>
        <source>Up</source>
        <translation>Cima</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="160"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="317"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="832"/>
        <source>Right</source>
        <translation>Direita</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="200"/>
        <source>Left Analog</source>
        <translation>Analógico</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="357"/>
        <source>Large Motor</source>
        <translation>Motor maior</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="436"/>
        <source>Select</source>
        <translation>Select</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="560"/>
        <source>L1</source>
        <translation>L1</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="529"/>
        <source>R1</source>
        <translation>R1</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="405"/>
        <source>R2</source>
        <translation>R2</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="467"/>
        <source>L2</source>
        <translation>L2</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="498"/>
        <source>Start</source>
        <translation>Start</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="595"/>
        <source>Face Buttons</source>
        <translation>Botões frontais</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="601"/>
        <source>Cross</source>
        <translation>Cruz</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="638"/>
        <source>Square</source>
        <translation>Quadrado</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="675"/>
        <source>Triangle</source>
        <translation>Triângulo</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="712"/>
        <source>Circle</source>
        <translation>Círculo</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="752"/>
        <source>Right Analog</source>
        <translation>Analógico direito</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="909"/>
        <source>Small Motor</source>
        <translation>Motor menor</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="1071"/>
        <source>R3</source>
        <translation>R3</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="1102"/>
        <source>Analog LED</source>
        <translation>LED analógico</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="1040"/>
        <source>Analog</source>
        <translation>Analógico</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="1009"/>
        <source>L3</source>
        <translation>L3</translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_AnalogJoystick</name>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="43"/>
        <source>D-Pad</source>
        <translation>Direcionais</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="49"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="206"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="764"/>
        <source>Down</source>
        <translation>Baixo</translation>
    </message>
    <message>
        <source>PushButton</source>
        <translation type="vanished">Pressione um botão</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="86"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="243"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="727"/>
        <source>Left</source>
        <translation>Esquerda</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="123"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="280"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="838"/>
        <source>Up</source>
        <translation>Cima</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="160"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="317"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="801"/>
        <source>Right</source>
        <translation>Direita</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="200"/>
        <source>Left Analog</source>
        <translation>Analógico esquerdo</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="436"/>
        <source>L2</source>
        <translation>L2</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="405"/>
        <source>L1</source>
        <translation>L1</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="467"/>
        <source>R2</source>
        <translation>R2</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="498"/>
        <source>Start</source>
        <translation>Start</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="374"/>
        <source>R1</source>
        <translation>R1</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="529"/>
        <source>Select</source>
        <translation>Select</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="564"/>
        <source>Face Buttons</source>
        <translation>Botões frontais</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="570"/>
        <source>Cross</source>
        <translation>Cruz</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="607"/>
        <source>Square</source>
        <translation>Quadrado</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="644"/>
        <source>Triangle</source>
        <translation>Triângulo</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="681"/>
        <source>Circle</source>
        <translation>Círculo</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="721"/>
        <source>Right Analog</source>
        <translation>Analógico direito</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="947"/>
        <source>R3</source>
        <translation>R3</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="984"/>
        <source>L3</source>
        <translation>L3</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="1034"/>
        <source>Mode</source>
        <translation>Modo</translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_DigitalController</name>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="43"/>
        <source>L1</source>
        <translation>L1</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="74"/>
        <source>L2</source>
        <translation>L2</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="105"/>
        <source>R2</source>
        <translation>R2</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="136"/>
        <source>R1</source>
        <translation>R1</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="184"/>
        <source>Face Buttons</source>
        <translation>Botões frontais</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="190"/>
        <source>Cross</source>
        <translation>Cruz</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="227"/>
        <source>Square</source>
        <translation>Quadrado</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="264"/>
        <source>Triangle</source>
        <translation>Triângulo</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="301"/>
        <source>Circle</source>
        <translation>Círculo</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="440"/>
        <source>D-Pad</source>
        <translation>Direcionais</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="446"/>
        <source>Down</source>
        <translation>Baixo</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="483"/>
        <source>Left</source>
        <translation>Esquerda</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="520"/>
        <source>Up</source>
        <translation>Cima</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="557"/>
        <source>Right</source>
        <translation>Direita</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="614"/>
        <source>Select</source>
        <translation>Select</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="645"/>
        <source>Start</source>
        <translation>Start</translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_GunCon</name>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="450"/>
        <source>Side Buttons</source>
        <translation>Botões frontais</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="456"/>
        <source>B</source>
        <translation>B</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="65"/>
        <source>Relative Aiming</source>
        <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
        <translation>Mira relativa</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;By default, lightguns will use the mouse pointer. To use the mouse, you &lt;span style=&quot; font-weight:700;&quot;&gt;do not&lt;/span&gt; need to configure any bindings apart from the trigger and buttons. Aiming only needs to be set when you want to use multiple mice.&lt;/p&gt;&lt;p&gt;If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be &lt;span style=&quot; font-weight:700;&quot;&gt;left unbound&lt;/span&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Por padrão, as pistolas de luz o ponteiro do mouse. Para usar o mouse,&lt;span style=&quot; font-weight:700;&quot;&gt;não é preciso&lt;/span&gt;configurar quaisquer vínculos além do gatilho e dos botões. A mira só precisa ser configurada quando quiser usar vários mouses.&lt;/p&gt;&lt;p&gt;Se você quiser usar um controle ou arma que simule um controle em vez de um mouse, você deve vinculá-lo à Mira Relativa. Caso contrário, a Mira Relativa deve ser&lt;span style=&quot; font-weight:700;&quot;&gt;deixada sem nenhum vínculo&lt;/span&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="71"/>
        <source>Down</source>
        <translation>Baixo</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="145"/>
        <source>Left</source>
        <translation>Esquerda</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="108"/>
        <source>Up</source>
        <translation>Cima</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="182"/>
        <source>Right</source>
        <translation>Direita</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="43"/>
        <source>Pointer Setup</source>
        <translation>Configuração do ponteiro</translation>
    </message>
    <message>
        <source>PushButton</source>
        <translation type="vanished">Pressione um botão</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="493"/>
        <source>A</source>
        <translation>A</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="367"/>
        <source>Trigger</source>
        <translation>Gatilho</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="49"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;By default, lightguns will use the mouse pointer. To use the mouse, you &lt;span style=&quot; font-weight:700;&quot;&gt;do not&lt;/span&gt; need to configure any bindings apart from the trigger and buttons. Aiming only needs to be set when you want to use multiple mice.&lt;/p&gt;&lt;p&gt;If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be &lt;span style=&quot; font-weight:700;&quot;&gt;left unbound&lt;/span&gt;.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;NOTE: &lt;/span&gt;Mouse mapping must be enabled in Global Settings to bind your PC&apos;s mouse.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Por padrão, as pistolas de luz usarão o ponteiro do mouse. Para usar o mouse, você&lt;span style=&quot; font-weight:700;&quot;&gt;não&lt;/span&gt; precisa configurar nenhum mapeamento além do gatilho e dos botões. A mira só precisa ser configurada quando você quiser usar vários mouses.&lt;/p&gt;&lt;p&gt;Se você quiser usar um controle ou uma pistola de luz que simula um controle em vez de um mouse, então você deve mapeá-la para Mira relativa. Caso contrário, &lt;span style=&quot; font-weight:700;&quot;&gt;sem mapeamento.&lt;/span&gt;.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;NOTA: &lt;/span&gt;O mapeamento do mouse deve estar ativado nas Configurações globais para mapear o mouse do seu PC.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="330"/>
        <source>Aiming</source>
        <translation>Mira</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="373"/>
        <source>Fire Offscreen</source>
        <translation>Atirar fora da tela</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="410"/>
        <source>Fire</source>
        <translation>Atirar</translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_Justifier</name>
    <message>
        <location filename="../controllerbindingwidget_justifier.ui" line="367"/>
        <source>Trigger</source>
        <translation>Gatilho</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_justifier.ui" line="373"/>
        <source>Fire Offscreen</source>
        <translation>Atirar fora da tela</translation>
    </message>
    <message>
        <source>PushButton</source>
        <translation type="vanished">Pressione um botão</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;By default, lightguns will use the mouse pointer. To use the mouse, you &lt;span style=&quot; font-weight:700;&quot;&gt;do not&lt;/span&gt; need to configure any bindings apart from the trigger and buttons. Aiming only needs to be set when you want to use multiple mice.&lt;/p&gt;&lt;p&gt;If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be &lt;span style=&quot; font-weight:700;&quot;&gt;left unbound&lt;/span&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Por padrão, as pistolas de luz usarão o ponteiro do mouse. Para usar o mouse,&lt;span style=&quot; font-weight:700;&quot;&gt;não é preciso&lt;/span&gt;configurar quaisquer vínculos além do gatilho e dos botões. A mira só precisa ser configurada quando quiser usar vários mouses.&lt;/p&gt;&lt;p&gt;Se você quiser usar um controle ou arma que simule um controle em vez de um mouse, você deve vinculá-lo à Mira Relativa. Caso contrário, a Mira Relativa deve ser&lt;span style=&quot; font-weight:700;&quot;&gt;deixada sem nenhum vínculo&lt;/span&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_justifier.ui" line="330"/>
        <source>Aiming</source>
        <translation>Mira</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_justifier.ui" line="410"/>
        <source>Fire</source>
        <translation>Atirar</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_justifier.ui" line="450"/>
        <source>Side Buttons</source>
        <translation>Botões frontais</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_justifier.ui" line="456"/>
        <source>Back</source>
        <translation>Voltar</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_justifier.ui" line="493"/>
        <source>Start</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_justifier.ui" line="65"/>
        <source>Relative Aiming</source>
        <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
        <translation>Mira relativa</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_justifier.ui" line="49"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;By default, lightguns will use the mouse pointer. To use the mouse, you &lt;span style=&quot; font-weight:700;&quot;&gt;do not&lt;/span&gt; need to configure any bindings apart from the trigger and buttons. Aiming only needs to be set when you want to use multiple mice.&lt;/p&gt;&lt;p&gt;If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be &lt;span style=&quot; font-weight:700;&quot;&gt;left unbound&lt;/span&gt;.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;NOTE: &lt;/span&gt;Mouse mapping must be enabled in Global Settings to bind your PC&apos;s mouse.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Por padrão, as pistolas de luz usarão o ponteiro do mouse. Para usar o mouse, você&lt;span style=&quot; font-weight:700;&quot;&gt; não&lt;/span&gt; precisa configurar nenhum mapeamento além do gatilho e dos botões. A mira só precisa ser configurada quando você quiser usar vários mouses.&lt;/p&gt;&lt;p&gt;Se você quiser usar um controle ou uma pistola de luz que simula um controle em vez de um mouse, então você deve mapeá-la para Mira relativa. Caso contrário, &lt;span style=&quot; font-weight:700;&quot;&gt;sem mapeamento.&lt;/span&gt;.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;NOTA: &lt;/span&gt;O mapeamento do mouse deve estar ativado nas Configurações globais para mapear o mouse do seu PC.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_justifier.ui" line="71"/>
        <source>Down</source>
        <translation>Baixo</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_justifier.ui" line="145"/>
        <source>Left</source>
        <translation>Esquerda</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_justifier.ui" line="108"/>
        <source>Up</source>
        <translation>Cima</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_justifier.ui" line="182"/>
        <source>Right</source>
        <translation>Direita</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_justifier.ui" line="43"/>
        <source>Pointer Setup</source>
        <translation>Configuração do ponteiro</translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_Mouse</name>
    <message>
        <location filename="../controllerbindingwidget_mouse.ui" line="113"/>
        <source>Buttons</source>
        <translation>Botões</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_mouse.ui" line="119"/>
        <source>Left</source>
        <translation>Esquerda</translation>
    </message>
    <message>
        <source>PushButton</source>
        <translation type="vanished">Pressione um botão</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_mouse.ui" line="53"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;NOTE: &lt;/span&gt;Mouse mapping must be enabled in Global Settings to bind your PC&apos;s mouse.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;NOTA: &lt;/span&gt;O mapeamento do mouse deve estar habilitado nas configurações globais para vincular o mouse do PC.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_mouse.ui" line="62"/>
        <source>Pointer</source>
        <translation>Ponteiro</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_mouse.ui" line="156"/>
        <source>Right</source>
        <translation>Direita</translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_NeGcon</name>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="56"/>
        <source>D-Pad</source>
        <translation>Direcionais</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="62"/>
        <source>Down</source>
        <translation>Baixo</translation>
    </message>
    <message>
        <source>PushButton</source>
        <translation type="vanished">Pressione um botão</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="99"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="609"/>
        <source>Left</source>
        <translation>Esquerda</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="136"/>
        <source>Up</source>
        <translation>Cima</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="173"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="572"/>
        <source>Right</source>
        <translation>Direita</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="213"/>
        <source>Start</source>
        <translation>Start</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="261"/>
        <source>L</source>
        <translation>L</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="292"/>
        <source>R</source>
        <translation>R</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="340"/>
        <source>Face Buttons</source>
        <translation>Botões frontais</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="346"/>
        <source>I</source>
        <translation>I</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="383"/>
        <source>II</source>
        <translation>II</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="420"/>
        <source>B</source>
        <translation>B</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="457"/>
        <source>A</source>
        <translation>A</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="566"/>
        <source>Steering/Twist</source>
        <translation>Direção/Giro</translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_NeGconRumble</name>
    <message>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="56"/>
        <source>D-Pad</source>
        <translation>Direcionais</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="62"/>
        <source>Down</source>
        <translation>Baixo</translation>
    </message>
    <message>
        <source>PushButton</source>
        <translation type="vanished">Pressione um botão</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="99"/>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="609"/>
        <source>Left</source>
        <translation>Esquerda</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="136"/>
        <source>Up</source>
        <translation>Cima</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="173"/>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="572"/>
        <source>Right</source>
        <translation>Direita</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="213"/>
        <source>Start</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="261"/>
        <source>L</source>
        <translation>L</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="292"/>
        <source>R</source>
        <translation>R</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="340"/>
        <source>Face Buttons</source>
        <translation>Botões frontais</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="346"/>
        <source>I</source>
        <translation>I</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="383"/>
        <source>II</source>
        <translation>II</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="420"/>
        <source>B</source>
        <translation>B</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="457"/>
        <source>A</source>
        <translation>A</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="566"/>
        <source>Steering/Twist</source>
        <translation>Direção/Giro</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="662"/>
        <source>Analog</source>
        <translation>Analógico</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="681"/>
        <source>Large Motor</source>
        <translation>Motor maior</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negconrumble.ui" line="718"/>
        <source>Small Motor</source>
        <translation>Motor menor</translation>
    </message>
</context>
<context>
    <name>ControllerCustomSettingsWidget</name>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="976"/>
        <source>Restore Default Settings</source>
        <translation>Restaurar a configuração original</translation>
    </message>
    <message>
        <source>Browse...</source>
        <translation type="vanished">Buscar...</translation>
    </message>
    <message>
        <source>Select File</source>
        <translation type="vanished">Escolha o arquivo</translation>
    </message>
</context>
<context>
    <name>ControllerGlobalSettingsWidget</name>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="350"/>
        <source>Controller Multitap</source>
        <translation>Controle múltiplo</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="356"/>
        <source>The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.</source>
        <translation>Permite que até 8 controles sejam conectados ao console. Cada multitap fornece 4 portas. Multitap não é suportado por todos os jogos.</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="366"/>
        <source>Multitap Mode:</source>
        <translation>Modo multitap:</translation>
    </message>
    <message>
        <source>Disabled</source>
        <translation type="vanished">Desligado</translation>
    </message>
    <message>
        <source>Enable on Port 1 Only</source>
        <translation type="vanished">Ativar somente na porta 1</translation>
    </message>
    <message>
        <source>Enable on Port 2 Only</source>
        <translation type="vanished">Ativar somente na porta 2</translation>
    </message>
    <message>
        <source>Enable on Ports 1 and 2</source>
        <translation type="vanished">Ativar nas portas 1 e 2</translation>
    </message>
    <message>
        <source>DInput Source</source>
        <translation type="vanished">Fonte DInput</translation>
    </message>
    <message>
        <source>The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended.</source>
        <translation type="vanished">A fonte DInput fornece suporte para controles legados que não suportam XInput. Acessar esses controladores via SDL é mais recomendado.</translation>
    </message>
    <message>
        <source>Enable DInput Input Source</source>
        <translation type="vanished">Ativar fonte de entrada DInput</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="31"/>
        <source>SDL Input Source</source>
        <translation>Fonte de entrada SDL</translation>
    </message>
    <message>
        <source>The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).</source>
        <translation type="vanished">A fonte de entrada SDL suporta a maioria dos controles e fornece funcionalidade avançada para DualShock 4 / DualSense no modo Bluetooth (Vibração / controle do LED).</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="77"/>
        <source>Enable SDL Input Source</source>
        <translation>Ativar fonte de entrada SDL</translation>
    </message>
    <message>
        <source>DualShock 4 / DualSense Enhanced Mode</source>
        <translation type="vanished">DualShock 4 / Modo Aprimorado DualSense</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="427"/>
        <source>Detected Devices</source>
        <translation>Dispositivos encontrados</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The SDL input source supports most controllers, and provides Vibration/LED functionality for DualShock 4 / DualSense pads in Bluetooth mode. You can also edit &lt;a href=&quot;ADVANCED_SDL_OPTIONS&quot;&gt;advanced options&lt;/a&gt; which control device-specific behavior.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;A fonte de entrada SDL é compatível com a maioria dos controles e oferece funcionalidade de vibração/LED para os controles DualShock 4/DualSense no modo Bluetooth. Você também pode editar nas&lt;a href=&quot;ADVANCED_SDL_OPTIONS&quot;&gt;opções avançadas&lt;/a&gt; que controlam o comportamento específico do dispositivo.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="123"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The XInput source provides support for controllers that use the XInput protocol. This source should &lt;span style=&quot; font-weight:700;&quot;&gt;only&lt;/span&gt; be used if you are using a XInput wrapper library.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;A fonte XInput oferece suporte a controles que usam o protocolo XInput. Essa fonte deve &lt;span style=&quot; font-weight:700;&quot;&gt;somente&lt;/span&gt; ser usada caso esteja usando o protocolo XInput.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="169"/>
        <source>Mouse/Pointer Source</source>
        <translation>Fonte do Ponteiro do mouse</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="221"/>
        <location filename="../controllerglobalsettingswidget.ui" line="276"/>
        <source>10</source>
        <translation>10</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="298"/>
        <source>Using raw input improves precision when you bind controller sticks to the mouse pointer. Also enables multiple mice to be used.</source>
        <translation>O uso de entrada legada melhora a precisão quando você vincula os analógicos do controle ao ponteiro do mouse. Também permite que vários mouses sejam usados.</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="230"/>
        <source>Vertical Sensitivity:</source>
        <translation>Sensibilidade Vertical:</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="175"/>
        <source>Horizontal Sensitivity:</source>
        <translation>Sensibilidade horizontal:</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="45"/>
        <source>Enables the player LED on DualSense controllers.</source>
        <translation>Ativa o LED correspondente ao jogador nos controles DualSense.</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="61"/>
        <source>Adjusts LED settings for controllers with configurable LEDs.</source>
        <translation>Ajusta as configurações de LED em controles com LEDs configuráveis.</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="74"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables the SDL input source and detection of controllers.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Ativa a fonte de entrada SDL e a detecção de controles.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="84"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Allows rumble and LED effects for DualShock 4 / DualSense controllers in Bluetooth mode. This option is not required for wired connections.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Enabling enhanced reports may result in your controller being unusable in other applications until it is turned off and on again.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Permite vibração e efeitos de LED nos controles DualShock 4/DualSense via Bluetooth. Não é necessário para conexões com fio.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Ativar relatórios aprimorados pode fazer com que seu controle não funcione em outros aplicativos até que você o desligue e ligue novamente.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="87"/>
        <source>DualShock 4 / DualSense Enhanced Mode (Bluetooth Only)</source>
        <translation>Modo aprimorado do DualShock 4 / DualSense (somente Bluetooth)</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="94"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The SDL input source supports most controllers, and is the preferred option. Enhanced mode may be required for the Vibration/LED functionality of DualShock 4 / DualSense pads in Bluetooth mode. You can also edit &lt;a href=&quot;ADVANCED_SDL_OPTIONS&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#99ebff;&quot;&gt;advanced options&lt;/span&gt;&lt;/a&gt; which control device-specific behavior.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;A fonte de entrada SDL oferece suporte à maioria dos controles e é a opção recomendada. O Modo aprimorado pode ser necessário para o uso da função de vibração e os LEDs dos controles DualShock 4/DualSense quando conectados via Bluetooth. Você também pode editar &lt;a href=&quot;ADVANCED_SDL_OPTIONS&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#99ebff;&quot;&gt;as opções avançadas, &lt;/span&gt;&lt;/a&gt; que controlam o comportamento específico de cada dispositivo.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Allows use of the touchpad for DualShock 4 / DualSense controllers.</source>
        <translation type="vanished">Permite o uso do painel tátil nos controles DualShock 4/DualSense.</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="133"/>
        <source>Enable XInput Source</source>
        <translation>Ativar fonte XInput</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="143"/>
        <source>DirectInput Source</source>
        <translation>Fonte DirectInput</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="149"/>
        <source>The DirectInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL is recommended instead.</source>
        <translation>A fonte DInput fornece suporte para controles legados que não suportam XInput. O uso do modo SDL é mais recomendado.</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="159"/>
        <source>Enable DirectInput Source</source>
        <translation>Ativar fonte DirectInput</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="311"/>
        <source>Mapping Settings</source>
        <translation>Configurações de mapeamento</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="317"/>
        <source>By default, mapping mouse movement and device sensors is disabled to avoid accidential bindings when manually mapping.</source>
        <translation>Por padrão, o mapeamento do movimento do mouse e dos sensores do dispositivo fica desativado para evitar atribuições acidentais ao fazer o mapeamento manualmente.</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="327"/>
        <source>Allows the mouse to be mapped to emulated controls. By default movement of the mouse will be ignored.</source>
        <translation>Permite que o mouse seja mapeado para emular controles. Por padrão, o movimento do mouse será ignorado.</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="330"/>
        <source>Enable Mouse Mapping</source>
        <translation>Ativar mapeamento do mouse</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="337"/>
        <source>Allows sensors such as accelerometers to be mapped to emulated controls. By default sensors will be ignored.</source>
        <translation>Permite que sensores, como acelerômetros, sejam mapeados para controles emulados. Por padrão, os sensores serão ignorados.</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="285"/>
        <source>Uses raw input for mice input. Enable if you wish to use multiple mice/lightguns.</source>
        <translation>Detecção independente de mouses. Ative esta opção se quiser usar mais de um mouse ou controles/armas (lightguns).</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="104"/>
        <source>Allows use of the touchpad for DualShock 4 / DualSense controllers as a pointer, for use with lightguns.</source>
        <translation>Permite usar o sensor de toque dos controles DualShock 4 / DualSense como um ponteiro, para uso com pistolas de luz.</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="288"/>
        <source>Use Raw Input</source>
        <translation>Usar entrada legada</translation>
    </message>
    <message>
        <source>Allows sensors such as accelerometers to be mapped to emulated controls. By default movement of the mouse will be ignored.</source>
        <translation type="vanished">Permite que sensores, como acelerômetros, sejam mapeados para controles emulados. Por padrão, o movimento do mouse será ignorado.</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="340"/>
        <source>Enable Sensor Mapping</source>
        <translation>Ativar mapeamento de sensores</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="385"/>
        <source>When these options are enabled, input sources and hotkeys can be set in this input profile, and will be used instead of the global source/hotkey configuration. By default, sources and hotkeys are always shared between all profiles.</source>
        <translation>Quando essas opções estão ativadas, as fontes de entrada e teclas de atalho podem ser definidas neste perfil e serão usadas em vez da configuração global. Por padrão, as fontes e teclas de atalho são sempre compartilhadas entre todos os perfis.</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="395"/>
        <source>Use Profile Input Sources</source>
        <translation>Usar fontes de entrada do perfil</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="402"/>
        <source>Use Profile Hotkeys</source>
        <translation>Use teclas de atalho do perfil</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="117"/>
        <source>XInput Source</source>
        <translation>Fonte de entrada XInput</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.cpp" line="221"/>
        <source>Controller LED Settings</source>
        <translation>Configurações de LED do controle</translation>
    </message>
    <message>
        <source>Enable IOKit Driver</source>
        <translation type="vanished">Ativar driver IOKit</translation>
    </message>
    <message>
        <source>Enable MFI Driver</source>
        <translation type="vanished">Ativar driver MFI</translation>
    </message>
    <message>
        <source>The SDL input source supports most controllers, and provides Vibration/LED functionality for DualShock 4 / DualSense pads in Bluetooth mode.</source>
        <translation type="vanished">A fonte de entrada SDL é compatível com a maioria dos controles e oferece a funcionalidade de vibração/LED para os direcionais DualShock 4/DualSense no modo Bluetooth.</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="107"/>
        <source>Enable Touchpad</source>
        <translation>Ativar painel de toque</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="48"/>
        <source>Enable DualSense Player LED</source>
        <translation>Ativar o LED do DualSense</translation>
    </message>
    <message>
        <source>The XInput source provides support for XBox 360 / XBox One / XBox Series controllers, and third party controllers which implement the XInput protocol.</source>
        <translation type="vanished">A fonte de entrada XInput fornece suporte para controles XBox 360 / XBox One / XBox Series e controles de terceiros que implementam o protocolo XInput.</translation>
    </message>
    <message>
        <source>Enable XInput Input Source</source>
        <translation type="vanished">Ativar fonte de entrada XInput</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="379"/>
        <source>Profile Settings</source>
        <translation>Configurações de perfil</translation>
    </message>
    <message>
        <source>When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.</source>
        <translation type="vanished">Quando esta opção está ligada, as teclas de atalho podem ser definidas para este perfil de entrada e serão usadas no lugar das teclas de atalho globais. Por padrão, as teclas de atalho são sempre compartilhadas entre todos os perfis.</translation>
    </message>
    <message>
        <source>Use Per-Profile Hotkeys</source>
        <translation type="vanished">Usar teclas de atalho por perfil</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.cpp" line="186"/>
        <source>Advanced SDL Options</source>
        <translation>Opções avançadas do SDL</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.cpp" line="215"/>
        <source>Error</source>
        <translation>Erro</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.cpp" line="215"/>
        <source>No SDL devices are currently connected.</source>
        <translation>Nenhum dispositivo está conectado no momento.</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.cpp" line="231"/>
        <source>&lt;strong&gt;Controller LED Settings&lt;/strong&gt;&lt;br&gt;
The &quot;alternate&quot; color is used when analog mode is active.</source>
        <translation>&lt;strong&gt;Configurações do LED do controle&lt;/strong&gt;&lt;br&gt;
A cor &quot;alternativa&quot; é usada quando o modo analógico está ativo.</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.cpp" line="259"/>
        <source>Alternate Mode:</source>
        <translation>Modo alternativo:</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.cpp" line="259"/>
        <source>Normal Mode:</source>
        <translation>Modo normal:</translation>
    </message>
</context>
<context>
    <name>ControllerLEDSettingsDialog</name>
    <message>
        <source>Controller LED Settings</source>
        <translation type="vanished">Configurações de LED do controle</translation>
    </message>
    <message>
        <source>SDL-0 LED</source>
        <translation type="vanished">SDL-0 LED</translation>
    </message>
    <message>
        <source>SDL-1 LED</source>
        <translation type="vanished">SDL-1 LED</translation>
    </message>
    <message>
        <source>Enable DualSense Player LED</source>
        <translation type="vanished">Ativar o LED do DualSense</translation>
    </message>
    <message>
        <source>SDL-2 LED</source>
        <translation type="vanished">SDL-2 LED</translation>
    </message>
    <message>
        <source>SDL-3 LED</source>
        <translation type="vanished">SDL-3 LED</translation>
    </message>
</context>
<context>
    <name>ControllerMacroEditWidget</name>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="29"/>
        <source>Binds/Buttons</source>
        <translation>Atribuir botões</translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="35"/>
        <source>Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.</source>
        <translation>Selecione os botões que você deseja acionar com este macro. Todos os botões são ativados simultaneamente.</translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="51"/>
        <source>Pressure</source>
        <translation>Pressão</translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="57"/>
        <source>For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.</source>
        <translation>Para botões sensíveis à pressão, esse controle deslizante controla a força que será simulada quando a macro estiver ativa.</translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="91"/>
        <location filename="../controllermacroeditwidget.ui" line="171"/>
        <source>100%</source>
        <translation>100%</translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="103"/>
        <source>Trigger</source>
        <translation>Gatilho</translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="111"/>
        <source>Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.</source>
        <translation>Selecione a tecla para ativar este macro. Pode ser um único botão ou uma combinação de botões. Mantenha a tecla shift pressionada para múltiplos botões.</translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="124"/>
        <source>Press To Toggle</source>
        <translation>Pressione para alternar</translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="142"/>
        <source>Deadzone:</source>
        <translation>Zona morta:</translation>
    </message>
    <message>
        <source>PushButton</source>
        <translation type="vanished">Pressione um botão</translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="183"/>
        <source>Frequency</source>
        <translation>Frequência</translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="191"/>
        <source>Macro will toggle every N frames.</source>
        <translation>O macro alternará a cada N quadros.</translation>
    </message>
    <message>
        <source>Set...</source>
        <translation type="vanished">Definir...</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="640"/>
        <source>Controller %1 Macro %2</source>
        <translation>Controle %1 Macro %2</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="659"/>
        <source>Not Configured</source>
        <translation>Não configurado</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="664"/>
        <location filename="../controllerbindingwidgets.cpp" line="669"/>
        <source>%1%</source>
        <translation>%1%</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="675"/>
        <source>Set Frequency</source>
        <translation>Definir frequência</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="675"/>
        <source>Frequency: </source>
        <translation>Frequência: </translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="704"/>
        <source>Macro will not repeat.</source>
        <translation>O macro não se repetirá.</translation>
    </message>
    <message numerus="yes">
        <location filename="../controllerbindingwidgets.cpp" line="706"/>
        <source>Macro will toggle buttons every %n frame(s).</source>
        <translation>
            <numerusform>O macro alternará os botões a cada %n quadro(s).</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <source>Macro will toggle buttons every %1 frames.</source>
        <translation type="vanished">O macro alternará os botões a cada %1 quadros.</translation>
    </message>
</context>
<context>
    <name>ControllerMacroWidget</name>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="533"/>
        <source>Controller Port %1 Macros</source>
        <translation>Porta do controle %1 Macros</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="543"/>
        <source>Macro %1
%2</source>
        <translation>Macro %1
%2</translation>
    </message>
</context>
<context>
    <name>ControllerSettingsWindow</name>
    <message>
        <location filename="../controllersettingswindow.ui" line="20"/>
        <location filename="../controllersettingswindow.cpp" line="327"/>
        <source>DuckStation Controller Settings</source>
        <translation>Configurações de controle do emulador</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.ui" line="78"/>
        <source>Editing Preset:</source>
        <translation>Edição de predefinições:</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.ui" line="95"/>
        <source>New Preset</source>
        <translation>Nova predefinição</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.ui" line="106"/>
        <source>Apply Preset</source>
        <translation>Aplicar predefinição</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.ui" line="117"/>
        <source>Delete Preset</source>
        <translation>Apagar predefinição</translation>
    </message>
    <message>
        <source>New Profile</source>
        <translation type="vanished">Novo perfil</translation>
    </message>
    <message>
        <source>Apply Profile</source>
        <translation type="vanished">Aplicar perfil</translation>
    </message>
    <message>
        <source>Editing Profile:</source>
        <translation type="vanished">Edição de perfil:</translation>
    </message>
    <message>
        <source>Delete Profile</source>
        <translation type="vanished">Apagar perfil</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.ui" line="128"/>
        <source>Copy Global Settings</source>
        <translation>Copiar configurações globais</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="299"/>
        <source>Restore Defaults</source>
        <translation>Restaurar padrões</translation>
    </message>
    <message>
        <source>Create Input Profile</source>
        <translation type="vanished">Criar perfil de entrada</translation>
    </message>
    <message>
        <source>Enter the name for the new input profile:</source>
        <translation type="vanished">Digite o nome para o novo perfil de entrada:</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="185"/>
        <location filename="../controllersettingswindow.cpp" line="590"/>
        <source>Error</source>
        <translation>Erro</translation>
    </message>
    <message>
        <source>A profile with the name &apos;%1&apos; already exists.</source>
        <translation type="vanished">Já existe um perfil com o nome &apos;%1&apos;.</translation>
    </message>
    <message>
        <source>Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.</source>
        <translation type="vanished">Deseja copiar todas as atribuições do perfil atual escolhido para o novo perfil? Escolhendo não, criará um perfil completamente vazio.</translation>
    </message>
    <message>
        <source>Do you want to copy the current hotkey bindings from global settings to the new input profile?</source>
        <translation type="vanished">Deseja copiar as teclas de atalho atuais das configurações globais para o novo perfil de entrada?</translation>
    </message>
    <message>
        <source>Failed to save the new profile to &apos;%1&apos;.</source>
        <translation type="vanished">Falha ao salvar o novo perfil em &apos;%1&apos;.</translation>
    </message>
    <message>
        <source>Load Input Profile</source>
        <translation type="vanished">Carregar perfil de entrada</translation>
    </message>
    <message>
        <source>Are you sure you want to load the input profile named &apos;%1&apos;?

All current global bindings will be removed, and the profile bindings loaded.

You cannot undo this action.</source>
        <translation type="vanished">Tem certeza de que deseja carregar o perfil de entrada &apos;%1&apos;?
Todas as atribuições globais atuais serão removidas e as atribuições de perfil carregadas.

Esta ação não poderá ser desfeita.</translation>
    </message>
    <message>
        <source>Delete Input Profile</source>
        <translation type="vanished">Apagar perfil de entrada</translation>
    </message>
    <message>
        <source>Are you sure you want to delete the input profile named &apos;%1&apos;?

You cannot undo this action.</source>
        <translation type="vanished">Tem certeza de que deseja apagar o perfil de entrada &apos;%1&apos;?

Esta ação não poderá ser desfeita.</translation>
    </message>
    <message>
        <source>Failed to delete &apos;%1&apos;.</source>
        <translation type="vanished">Falha ao apagar &apos;%1&apos;.</translation>
    </message>
    <message>
        <source>Are you sure you want to restore the default controller configuration?

All shared bindings and configuration will be lost, but your input profiles will remain.

You cannot undo this action.</source>
        <translation type="vanished">Tem certeza de que deseja restaurar a configuração padrão do controle?

Todas as atribuições e configurações compartilhadas serão perdidas, mas seus perfis de entrada permanecerão.

Esta ação não poderá ser desfeita.</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="328"/>
        <source>Per-game controller configuration reset to global settings.</source>
        <translation>Redefine a configuração global de controle para a padrão.</translation>
    </message>
    <message>
        <source>Per-game controller configuration reset to default settings.</source>
        <translation type="vanished">Redefine a configuração global de controle para a padrão.</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="446"/>
        <source>Global Settings</source>
        <translation>Configurações globais</translation>
    </message>
    <message>
        <source>Controller Port %1%2
%3</source>
        <translation type="vanished">Porta do controle %1%2
%3</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="77"/>
        <source>DuckStation Controller Presets</source>
        <translation>Predefinições de controle do Duckstation</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="176"/>
        <location filename="../controllersettingswindow.cpp" line="191"/>
        <location filename="../controllersettingswindow.cpp" line="205"/>
        <source>Create Controller Preset</source>
        <translation>Criar predefinição de controle</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="176"/>
        <source>Enter the name for the new controller preset:</source>
        <translation>Digite o nome da nova predefinição do controle:</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="186"/>
        <source>A preset with the name &apos;%1&apos; already exists.</source>
        <translation>Já existe uma predefinição com o nome “%1”.</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="192"/>
        <source>Do you want to copy all bindings from the currently-selected preset to the new preset? Selecting No will create a completely empty preset.</source>
        <translation>Deseja copiar todos os vínculos da predefinição atualmente selecionada para uma nova? Escolhendo não criará uma predefinição completamente vazia.</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="206"/>
        <source>Do you want to copy the current hotkey bindings from global settings to the new controller preset?</source>
        <translation>Deseja copiar os vínculos de teclas de atalho atuais das configurações globais para a nova predefinição do controle?</translation>
    </message>
    <message>
        <source>Failed to save the new preset to &apos;%1&apos;.</source>
        <translation type="vanished">Falha ao salvar a nova predefinição em &apos;%1&apos;.</translation>
    </message>
    <message>
        <source>Failed to save the new preset to &apos;%1&apos;:
%2</source>
        <translation type="vanished">Falha ao salvar a nova predefinição em &apos;%1&apos;:
%2</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="249"/>
        <source>Load Controller Preset</source>
        <translation>Carregar predefinição do controle</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="250"/>
        <source>Are you sure you want to apply the controller preset named &apos;%1&apos;?

All current global bindings will be removed, and the preset bindings loaded.

You cannot undo this action.</source>
        <translation>Tem certeza de que deseja aplicar a predefinição do controle chamada &apos;%1&apos;?

Todos os vínculos globais atuais serão removidos e os vínculos predefinidos serão carregados.

Esta ação não poderá ser desfeita.</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="276"/>
        <source>Delete Controller Preset</source>
        <translation>Excluir predefinição do controle</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="277"/>
        <source>Are you sure you want to delete the controller preset named &apos;%1&apos;?

You cannot undo this action.</source>
        <translation>Tem certeza de que deseja excluir a predefinição do controle chamada &apos;%1&apos;?

Não é possível desfazer essa ação.</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="300"/>
        <source>Are you sure you want to restore the default controller configuration?

All bindings and configuration will be lost. You cannot undo this action.</source>
        <translation>Tem certeza de que deseja restaurar a configuração padrão do controle?

Todos os vínculos e configurações serão perdidos. Não é possível desfazer essa ação.</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="329"/>
        <source>Controller preset reset to global settings.</source>
        <translation>Redefinição da predefinição do controle para as configurações globais.</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="472"/>
        <location filename="../controllersettingswindow.cpp" line="523"/>
        <source>Controller Port %1
%2</source>
        <translation>Porta do controle %1
%2</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="485"/>
        <source>Hotkeys</source>
        <translation>Atalhos</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="591"/>
        <source>The controller preset named &apos;%1&apos; cannot be found.</source>
        <translation>A predefinição do controle denominada &apos;%1&apos; não pôde ser encontrada.</translation>
    </message>
    <message>
        <source>Shared</source>
        <translation type="vanished">Compartilhado</translation>
    </message>
    <message>
        <source>The input profile named &apos;%1&apos; cannot be found.</source>
        <translation type="vanished">O perfil de entrada &apos;%1&apos; não pôde ser encontrado.</translation>
    </message>
</context>
<context>
    <name>ControllerType</name>
    <message>
        <location filename="../../core/digital_controller.cpp" line="185"/>
        <source>Digital Controller</source>
        <translation>Controle digital</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="214"/>
        <source>Pop&apos;n Controller</source>
        <translation>Controle Pop&apos;n</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="360"/>
        <source>Densha de Go! Controller</source>
        <translation>Controle Densha de Go!</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="405"/>
        <source>Analog Joystick</source>
        <translation>Controle analógico</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="332"/>
        <source>NeGcon</source>
        <translation>NeGcon</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="875"/>
        <source>Analog Controller</source>
        <translation>Controle analógico</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="320"/>
        <source>GunCon</source>
        <translation>GunCon</translation>
    </message>
    <message>
        <location filename="../../core/controller.cpp" line="26"/>
        <source>Not Connected</source>
        <translation>Não conectado</translation>
    </message>
    <message>
        <source>NeGcon with Rumble</source>
        <translation type="vanished">NeGcon com vibração</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="400"/>
        <source>Justifier</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/playstation_mouse.cpp" line="220"/>
        <source>Mouse</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="776"/>
        <source>NeGcon (Rumble)</source>
        <translation>NeGcon (vibração)</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="673"/>
        <source>JogCon</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>CoreThread</name>
    <message>
        <location filename="../qthost.cpp" line="1091"/>
        <location filename="../qthost.cpp" line="1116"/>
        <location filename="../qthost.cpp" line="1141"/>
        <location filename="../qthost.cpp" line="1523"/>
        <location filename="../qthost.cpp" line="1655"/>
        <location filename="../qthost.cpp" line="1686"/>
        <location filename="../qthost.cpp" line="1798"/>
        <source>Error</source>
        <translation>Erro</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1092"/>
        <source>Failed to boot system: %1</source>
        <translation>Falha ao iniciar o sistema: %1</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1116"/>
        <source>Cannot change GPU dump state without restarting the system.</source>
        <translation>Não é possível alterar o estado do despejo da GPU sem que o sistema seja reinicializado.</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1142"/>
        <source>Failed to load state: %1</source>
        <translation>Falha ao carregar o estado: %1</translation>
    </message>
    <message>
        <source>No resume save state found.</source>
        <translation type="vanished">Salvamento rápido não encontrado.</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1401"/>
        <source>Memory Card Busy</source>
        <translation>Cartão de memória em uso</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1402"/>
        <source>WARNING: Your game is still saving to the memory card. Continuing to %1 may IRREVERSIBLY DESTROY YOUR MEMORY CARD. We recommend resuming your game and waiting 5 seconds for it to finish saving.

Do you want to %1 anyway?</source>
        <translation>AVISO: seu jogo ainda está sendo salvo no cartão de memória. continuar em %1 pode DESTRUIR SEU CARTÃO DE MEMÓRIA. Recomendamos retomar o jogo e aguardar 5 segundos para que ele termine de salvar.

Deseja continuar para %1 mesmo assim?</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1411"/>
        <source>Achievement Unlocks Unconfirmed</source>
        <translation>Desbloqueios de conquistas não confirmados</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1412"/>
        <source>%1 achievement unlocks have not been confirmed by the server. Continuing to %2 will result in loss of these unlocks. Once network connectivity has been re-established, these unlocks will be confirmed automatically.

Do you want to %2 anyway?</source>
        <translation>%1 desbloqueios de conquistas não foram confirmados pelo servidor. Continuar para %2 resultará na perda desses desbloqueios. Assim que a conexão de rede for restabelecida, esses desbloqueios serão confirmados automaticamente.

Deseja %2 mesmo assim?</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1438"/>
        <source>shut down</source>
        <translation>encerrar</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1460"/>
        <source>reset</source>
        <translation>reiniciar</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1492"/>
        <source>change disc</source>
        <translation>mudar disco</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1523"/>
        <source>Failed to switch to subimage %1</source>
        <translation>Falha ao alternar para a subimagem %1</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1645"/>
        <source>Confirm Download</source>
        <translation>Confirmar download</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1646"/>
        <source>Your DuckStation installation does not have the padtest application available.

This file is approximately 206KB, do you want to download it now?</source>
        <translation>Sua instalação do DuckStation não tem o aplicativo padtest disponível.

Esse arquivo tem aproximadamente 206 KB. Deseja baixa-lo agora?</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1656"/>
        <source>Failed to download padtest application: %1</source>
        <translation>Falha ao baixar o aplicativo padtest: %1</translation>
    </message>
    <message>
        <source>File Download</source>
        <translation type="vanished">Baixar arquivo</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1796"/>
        <source>State saved to %1.</source>
        <translation>Estado salvo em %1.</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1798"/>
        <source>Failed to save state: %1</source>
        <translation>Falha ao salvar o estado: %1</translation>
    </message>
    <message>
        <source>Game: %1 (%2)
</source>
        <translation type="vanished">Jogo: %1 (%2)
</translation>
    </message>
    <message>
        <source>Rich presence inactive or unsupported.</source>
        <translation type="vanished">Presença rica do Discord inativa ou não suportada.</translation>
    </message>
    <message>
        <source>Game not loaded or no RetroAchievements available.</source>
        <translation type="vanished">Jogo não carregado ou sem conquistas disponíveis.</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="3176"/>
        <source>%1x%2</source>
        <translation>%1x%2</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="3176"/>
        <source>No Image</source>
        <translation>Sem imagem</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="3186"/>
        <source>Game: %1 FPS</source>
        <translation>Jogo: %1 FPS</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="3195"/>
        <source>Video: %1 FPS (%2%)</source>
        <translation>Vídeo: %1 FPS (%2%)</translation>
    </message>
</context>
<context>
    <name>CoverDownloadDialog</name>
    <message>
        <source>Download Covers</source>
        <translation type="vanished">Baixar capas</translation>
    </message>
    <message>
        <source>DuckStation can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.</source>
        <translation type="vanished">O DuckStation pode baixar automaticamente capas para jogos que ainda não possuem suas capas definidas. Não hospedamos nenhuma imagem de capa, o usuário deve fornecer sua própria fonte de imagens.</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; Title of the game.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; Name component of the game&apos;s filename.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; Serial of the game.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Example:&lt;/span&gt; https://www.example-not-a-real-domain.com/covers/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Na caixa abaixo, especifique os links para download de capas, sendo um link por linha. As seguintes variáveis ​​estão disponíveis:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;&lt;/span&gt;- Título do jogo.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;&lt;/span&gt;- Nome do arquivo do jogo.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;&lt;/span&gt; - Número de série do jogo.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Exemplo:&lt;/span&gt; https://www.dominio.de.exemplo.com/capas/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>By default, the downloaded covers will be saved with the game&apos;s title. If this is not desired, you can check the &quot;Use Serial File Names&quot; box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used.</source>
        <translation type="vanished">Por padrão, as capas baixadas serão salvas com o título do jogo. Se não quiser desta forma, você pode marcar a caixa &quot;Usar nomes de arquivos seriais&quot; abaixo. O uso de número de séries em vez de títulos de jogos evitará conflitos quando várias regiões do mesmo jogo forem usadas.</translation>
    </message>
    <message>
        <source>Use Serial File Names</source>
        <translation type="vanished">Usar nomes de arquivos seriais</translation>
    </message>
    <message>
        <source>Waiting to start...</source>
        <translation type="vanished">Esperando para iniciar...</translation>
    </message>
    <message>
        <source>Start</source>
        <translation type="vanished">Iniciar</translation>
    </message>
    <message>
        <source>Close</source>
        <translation type="vanished">Fechar</translation>
    </message>
    <message>
        <source>Download complete.</source>
        <translation type="vanished">Download terminado.</translation>
    </message>
    <message>
        <source>Stop</source>
        <translation type="vanished">Parar</translation>
    </message>
</context>
<context>
    <name>CoverDownloadWindow</name>
    <message>
        <location filename="../coverdownloadwindow.ui" line="14"/>
        <source>Download Covers</source>
        <translation>Baixar capas</translation>
    </message>
    <message>
        <location filename="../coverdownloadwindow.ui" line="36"/>
        <source>DuckStation can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.</source>
        <translation>O DuckStation pode baixar automaticamente capas para jogos que ainda não possuem suas capas definidas. Não hospedamos nenhuma imagem de capa, o usuário deve fornecer sua própria fonte de imagens.</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; Title of the game.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; Name component of the game&apos;s filename.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; Serial of the game.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Example:&lt;/span&gt; https://www.example-not-a-real-domain.com/covers/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Na caixa abaixo, especifique os links para download de capas, sendo um link por linha. As seguintes variáveis ​​estão disponíveis:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;&lt;/span&gt;- Título do jogo.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;&lt;/span&gt;- Nome do arquivo do jogo.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;&lt;/span&gt; - Número de série do jogo.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Exemplo:&lt;/span&gt; https://www.dominio.de.exemplo.com/capas/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; Title of the game.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${savetitle}:&lt;/span&gt; Title of the game including the region.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${localizedtitle}:&lt;/span&gt; Localized (native language) title of the game.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; Name component of the game&apos;s filename.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; Serial of the game.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Example:&lt;/span&gt; https://www.example-not-a-real-domain.com/covers/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Na caixa abaixo, especifique os links para download de capas, sendo um link por linha. As seguintes variáveis ​​estão disponíveis:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;&lt;/span&gt;- Título do jogo.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;&lt;/span&gt;- Nome do arquivo do jogo.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;&lt;/span&gt; - Número de série do jogo.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Exemplo:&lt;/span&gt; https://www.dominio.de.exemplo.com/capas/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../coverdownloadwindow.ui" line="54"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Depending on your jurisdiction, &lt;span style=&quot; font-weight:700;&quot;&gt;game covers may be copyrighted&lt;/span&gt;. You are only authorized to use this tool with &lt;span style=&quot; font-weight:700;&quot;&gt;your own servers and images&lt;/span&gt;.&lt;/p&gt;&lt;p&gt;In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; Title of the game.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${savetitle}:&lt;/span&gt; Title of the game including the region.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${localizedtitle}:&lt;/span&gt; Localized (native language) title of the game.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; Name component of the game&apos;s filename.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; Serial of the game.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Example:&lt;/span&gt; https://www.example-not-a-real-domain.com/covers/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Dependendo da sua jurisdição, &lt;span style=&quot; font-weight:700;&quot;&gt;capas de jogos podem ter direitos autorais&lt;/span&gt;. Você só está autorizado a usar esta ferramenta com &lt;span style=&quot; font-weight:700;&quot;&gt;seus próprios servidores e imagens&lt;/span&gt;.&lt;/p&gt;&lt;p&gt;Na caixa abaixo, especifique as URLs de onde baixar as capas, com uma URL de modelo por linha. As seguintes variáveis estão disponíveis:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; Título do jogo.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${savetitle}:&lt;/span&gt; Título do jogo incluindo a região.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${localizedtitle}:&lt;/span&gt; Título localizado (idioma nativo) do jogo.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; Parte do nome do arquivo do jogo.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; Número de série do jogo.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Exemplo:&lt;/span&gt; https://www.example-not-a-real-domain.com/covers/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../coverdownloadwindow.ui" line="73"/>
        <source>By default, the downloaded covers will be saved with the game&apos;s title. If this is not desired, you can check the &quot;Use Serial File Names&quot; box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used.</source>
        <translation>Por padrão, as capas baixadas serão salvas com o título do jogo. Se não quiser desta forma, você pode marcar a caixa &quot;Usar nomes de arquivos seriais&quot; abaixo. O uso de número de séries em vez de títulos de jogos evitará conflitos quando várias regiões do mesmo jogo forem usadas.</translation>
    </message>
    <message>
        <location filename="../coverdownloadwindow.ui" line="83"/>
        <source>Use Serial File Names</source>
        <translation>Usar números de série</translation>
    </message>
    <message>
        <location filename="../coverdownloadwindow.ui" line="90"/>
        <source>Waiting to start...</source>
        <translation>Esperando para iniciar...</translation>
    </message>
    <message>
        <location filename="../coverdownloadwindow.ui" line="105"/>
        <location filename="../coverdownloadwindow.cpp" line="107"/>
        <source>Start</source>
        <translation>Iniciar</translation>
    </message>
    <message>
        <location filename="../coverdownloadwindow.ui" line="119"/>
        <source>Close</source>
        <translation>Fechar</translation>
    </message>
    <message>
        <location filename="../coverdownloadwindow.cpp" line="93"/>
        <source>Download complete.</source>
        <translation>Download terminado.</translation>
    </message>
    <message>
        <location filename="../coverdownloadwindow.cpp" line="107"/>
        <source>Stop</source>
        <translation>Parar</translation>
    </message>
</context>
<context>
    <name>DDGoController</name>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="308"/>
        <source>Select</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="309"/>
        <source>Start</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="310"/>
        <source>A</source>
        <translation>A</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="311"/>
        <source>B</source>
        <translation>B</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="312"/>
        <source>C</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="313"/>
        <source>Power Off</source>
        <translation>Desligar</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="314"/>
        <source>Power 1</source>
        <translation>Potência 1</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="315"/>
        <source>Power 2</source>
        <translation>Potência 2</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="316"/>
        <source>Power 3</source>
        <translation>Potência 3</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="317"/>
        <source>Power 4</source>
        <translation>Potência 4</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="318"/>
        <source>Power 5</source>
        <translation>Potência 5</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="319"/>
        <source>Brake Released</source>
        <translation>Liberar freio</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="320"/>
        <source>Brake 1</source>
        <translation>Freio 1</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="322"/>
        <source>Brake 3</source>
        <translation>Freio 3</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="324"/>
        <source>Brake 5</source>
        <translation>Freio 5</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="325"/>
        <source>Brake 6</source>
        <translation>Freio 6</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="326"/>
        <source>Brake 7</source>
        <translation>Freio 7</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="327"/>
        <source>Brake 8</source>
        <translation>Freio 8</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="328"/>
        <source>Brake Emergency</source>
        <translation>Freio de emergência</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="330"/>
        <source>Power</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="331"/>
        <source>Brake</source>
        <translation>Freio</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="339"/>
        <source>Analog Deadzone</source>
        <translation>Zona morta do analógico</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="340"/>
        <source>Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.</source>
        <translation>Define a zona morta do analógico, por exemplo:. a fração do movimento do analógico que será ignorada.</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="343"/>
        <source>Analog Sensitivity</source>
        <translation>Sensibilidade do analógico</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="344"/>
        <source>Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
        <translation>Define o fator de escala do eixo do analógico. Um valor entre 130% e 140% é recomendável quando estiver usando controles mais recentes, por exemplo: Dualshock 4 e controles de Xbox One.</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="349"/>
        <source>Power Transition Frames</source>
        <translation>Quadros de transição de potência</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="350"/>
        <source>Sets the number of frames that the controller will report the transitioning/inbetween state when changing power level.</source>
        <translation>Define o número de quadros em que o controle informará o estado de transição ao alterar o nível de força.</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="353"/>
        <source>Brake Transition Frames</source>
        <translation>Quadros de transição de freio</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="354"/>
        <source>Sets the number of frames that the controller will report the transitioning/inbetween state when changing brake level.</source>
        <translation>Define o número de quadros em que o controle informará o estado de transição ao alterar o nível de freio.</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="321"/>
        <source>Brake 2</source>
        <translation>Freio 2</translation>
    </message>
    <message>
        <location filename="../../core/ddgo_controller.cpp" line="323"/>
        <source>Brake 4</source>
        <translation>Freio 4</translation>
    </message>
</context>
<context>
    <name>DebugSettingsWidget</name>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Changing these settings may cause games to become unstable or crash.&lt;/span&gt; Do not change any settings on this page if you do not know what you are doing, or understand what the impact of the change will be.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Alterar estas configurações pode fazer com que os jogos fiquem instáveis ou travem.&lt;/span&gt; Não altere nenhuma configuração nesta página se você não souber o que está fazendo ou não entender qual será o impacto da alteração.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Reset To Default</source>
        <translation type="vanished">Redefinir para o padrão</translation>
    </message>
    <message>
        <source>Option</source>
        <translation type="vanished">Opção</translation>
    </message>
    <message>
        <source>Value</source>
        <translation type="vanished">Valor</translation>
    </message>
</context>
<context>
    <name>DebuggerAddBreakpointDialog</name>
    <message>
        <location filename="../debuggeraddbreakpointdialog.ui" line="14"/>
        <source>Add Breakpoint</source>
        <translation>Adicionar ponto de interrupção</translation>
    </message>
    <message>
        <location filename="../debuggeraddbreakpointdialog.ui" line="20"/>
        <source>Address:</source>
        <translation>Endereço:</translation>
    </message>
    <message>
        <location filename="../debuggeraddbreakpointdialog.ui" line="30"/>
        <source>Type:</source>
        <translation>Tipo:</translation>
    </message>
    <message>
        <location filename="../debuggeraddbreakpointdialog.ui" line="42"/>
        <source>Execute</source>
        <translation>Executar</translation>
    </message>
    <message>
        <location filename="../debuggeraddbreakpointdialog.ui" line="52"/>
        <source>Read</source>
        <translation>Ler</translation>
    </message>
    <message>
        <location filename="../debuggeraddbreakpointdialog.ui" line="59"/>
        <source>Write</source>
        <translation>Escrever</translation>
    </message>
    <message>
        <location filename="../debuggermodels.cpp" line="204"/>
        <source>Error</source>
        <translation>Erro</translation>
    </message>
    <message>
        <location filename="../debuggermodels.cpp" line="205"/>
        <source>DebuggerWindow</source>
        <comment>Invalid address. It should be in hex (0x12345678 or 12345678)</comment>
        <translation>Endereço inválido. Deveria estar em hexadecimal (0x12345678 ou 12345678)</translation>
    </message>
</context>
<context>
    <name>DebuggerCodeModel</name>
    <message>
        <source>&lt;invalid&gt;</source>
        <translation type="vanished">&lt;inválido&gt;</translation>
    </message>
    <message>
        <source>Address</source>
        <translation type="vanished">Endereço</translation>
    </message>
    <message>
        <source>Bytes</source>
        <translation type="vanished">Bytes</translation>
    </message>
    <message>
        <source>Instruction</source>
        <translation type="vanished">Instrução</translation>
    </message>
    <message>
        <source>Comment</source>
        <translation type="vanished">Comentário</translation>
    </message>
</context>
<context>
    <name>DebuggerRegistersModel</name>
    <message>
        <location filename="../debuggermodels.cpp" line="93"/>
        <source>Register</source>
        <translation>Registrador</translation>
    </message>
    <message>
        <location filename="../debuggermodels.cpp" line="95"/>
        <source>Value</source>
        <translation>Valor</translation>
    </message>
</context>
<context>
    <name>DebuggerStackModel</name>
    <message>
        <location filename="../debuggermodels.cpp" line="151"/>
        <source>&lt;invalid&gt;</source>
        <translation>&lt;inválido&gt;</translation>
    </message>
    <message>
        <location filename="../debuggermodels.cpp" line="167"/>
        <source>Address</source>
        <translation>Endereço</translation>
    </message>
    <message>
        <location filename="../debuggermodels.cpp" line="169"/>
        <source>Value</source>
        <translation>Valor</translation>
    </message>
</context>
<context>
    <name>DebuggerWindow</name>
    <message>
        <location filename="../debuggerwindow.ui" line="14"/>
        <source>CPU Debugger</source>
        <translation>Depurador do CPU</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="35"/>
        <source>&amp;Debug</source>
        <translation>&amp;Depurar</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="54"/>
        <location filename="../debuggerwindow.ui" line="259"/>
        <source>Breakpoints</source>
        <translation>Pontos de interrupção</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="66"/>
        <source>toolBar</source>
        <translation>#</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="96"/>
        <source>Disassembly</source>
        <translation>Desmontar</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="115"/>
        <source>Registers</source>
        <translation>Registros</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="146"/>
        <source>Memory</source>
        <translation>Memória</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="168"/>
        <source>RAM</source>
        <translation>RAM</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="178"/>
        <source>Scratchpad</source>
        <translation>Rascunho</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="185"/>
        <source>EXP1</source>
        <translation>EXP1</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="192"/>
        <source>BIOS</source>
        <translation>BIOS</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="199"/>
        <source>VRAM</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="206"/>
        <source>SPU RAM</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="231"/>
        <source>Search</source>
        <translation>Procurar</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="279"/>
        <source>#</source>
        <translation>#</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="284"/>
        <source>Address</source>
        <translation>Endereço</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="289"/>
        <source>Type</source>
        <translation>Tipo</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="294"/>
        <source>Hit Count</source>
        <translation>Contador</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="304"/>
        <source>Stack</source>
        <translation>Pilha</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="330"/>
        <source>Pause/Continue</source>
        <translation>Pausar/continuar</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="327"/>
        <source>&amp;Pause/Continue</source>
        <translation>&amp;Pausar/continuar</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="333"/>
        <source>F5</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="345"/>
        <source>Step Into</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="342"/>
        <source>&amp;Step Into</source>
        <translation>&amp;Entrar</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="348"/>
        <source>F11</source>
        <translation>F11</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="360"/>
        <source>Step Over</source>
        <translation>Pular</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="357"/>
        <source>Step &amp;Over</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="363"/>
        <source>F10</source>
        <translation>F10</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="375"/>
        <source>Toggle Breakpoint</source>
        <translation>Alternar ponto de interrupção</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="372"/>
        <location filename="../debuggerwindow.cpp" line="307"/>
        <source>Toggle &amp;Breakpoint</source>
        <translation>&amp;Alternar ponto de interrupção</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="378"/>
        <source>F9</source>
        <translation>F9</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="387"/>
        <source>&amp;Close</source>
        <translation>&amp;Fechar</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="399"/>
        <source>Step Out</source>
        <translation>Sair</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="396"/>
        <source>Step O&amp;ut</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="402"/>
        <source>Ctrl+F11</source>
        <translation>Ctrl+F11</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="414"/>
        <source>Run To Cursor</source>
        <translation>Ir para o cursor</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="411"/>
        <location filename="../debuggerwindow.cpp" line="310"/>
        <source>&amp;Run To Cursor</source>
        <translation>&amp;Executar para cursores</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="417"/>
        <source>Ctrl+F10</source>
        <translation>Ctrl+F10</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="429"/>
        <source>Clear Breakpoints</source>
        <translation>Limpar pontos de interrupção</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="426"/>
        <source>&amp;Clear Breakpoints</source>
        <translation>&amp;Limpar pontos de interrupção</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="432"/>
        <source>Ctrl+Del</source>
        <translation>Ctrl+Del</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="444"/>
        <source>Add Breakpoint</source>
        <translation>Adicionar ponto de interrupção</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="447"/>
        <source>Ctrl+F9</source>
        <translation>Ctrl+F9</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="459"/>
        <source>Go To PC</source>
        <translation>Ir para (próxima instrução)</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="456"/>
        <source>&amp;Go To PC</source>
        <translation>&amp;Ir para (próxima instrução)</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="462"/>
        <source>Ctrl+P</source>
        <translation>Ctrl+P</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="474"/>
        <source>Go To Address</source>
        <translation>Ir para endereço</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="471"/>
        <source>Go To &amp;Address</source>
        <translation>Ir para &amp;endereço</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="441"/>
        <source>&amp;Add Breakpoint</source>
        <translation>Adicionar ponto de interrupção</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="477"/>
        <source>Ctrl+G</source>
        <translation>Ctrl+G</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="486"/>
        <source>&amp;Dump Address</source>
        <translation>&amp;Endereço de despejo</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="489"/>
        <source>Ctrl+D</source>
        <translation>Ctrl+D</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="501"/>
        <source>Trace</source>
        <translation>Rastreio</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="498"/>
        <source>&amp;Trace</source>
        <translation>&amp;Rastrear</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="504"/>
        <source>Ctrl+T</source>
        <translation>Ctrl+T</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="125"/>
        <source>No address selected.</source>
        <translation>Nenhum endereço selecionado.</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="141"/>
        <source>Enter code address:</source>
        <translation>Digite o código do endereço:</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="151"/>
        <source>Enter memory address:</source>
        <translation>Insira o endereço de memória:</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="176"/>
        <source>Trace logging started to cpu_log.txt.
This file can be several gigabytes, so be aware of SSD wear.</source>
        <translation>Rastreamento iniciado. este arquivo pode ter vários gigabytes, portanto, fique atento quanto ao desgaste do SSD.</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="181"/>
        <source>Trace logging to cpu_log.txt stopped.</source>
        <translation>O registro de rastreamento foi interrompido.</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="220"/>
        <source>&amp;Remove</source>
        <translation>Remover</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="272"/>
        <source>Debugger</source>
        <translation>Depurador</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="273"/>
        <source>Failed to add step-out breakpoint, are you in a valid function?</source>
        <translation>Falha ao adicionar ponto de interrupção de saída, você está em uma função válida?</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="321"/>
        <source>&amp;Patch Instruction</source>
        <translation>Instrução modificada</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="325"/>
        <source>&amp;Nop Instruction</source>
        <translation>Instrução nop</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="330"/>
        <source>View in &amp;Dump</source>
        <translation>Ver no &amp;despejo</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="333"/>
        <source>&amp;Follow Load/Store</source>
        <translation>Carregar/armazenar</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="346"/>
        <source>Failed to read the instruction at 0x%1.</source>
        <translation>Falha ao ler a instrução em 0x%1.</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="357"/>
        <source>Patch Instruction</source>
        <translation>Instrução modificada</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="358"/>
        <source>Enter replacement instruction for 0x%1:</source>
        <translation>Digite a instrução de substituição para 0x%1:</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="373"/>
        <source>Invalid Instruction</source>
        <translation>Instrução inválida</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="393"/>
        <source>Failed to write patched instruction to 0x%1.</source>
        <translation>Falha ao gravar a instrução modificada em 0x%1.</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="399"/>
        <source>Patched instruction at 0x%1.</source>
        <translation>Instrução modificada em 0x%1.</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="450"/>
        <location filename="../debuggerwindow.cpp" line="477"/>
        <source>Invalid search pattern. It should contain hex digits or question marks.</source>
        <translation>Padrão de busca inválido! Os valores devem conter digitos em hexadecimal ou pontos de exclamação.</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="489"/>
        <source>Pattern not found.</source>
        <translation>Padrão não encontrado.</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="505"/>
        <source>Pattern found at 0x%1 (passed the end of memory).</source>
        <translation>Padrão encontrado em 0x%1. (além do endereço de memória).</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="511"/>
        <source>Pattern found at 0x%1.</source>
        <translation>Padrão encontrado em 0x%1.</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="809"/>
        <source>Failed to add breakpoint. A breakpoint may already exist at this address.</source>
        <translation>Falha ao adicionar ponto de interrupção. Pode ser que já exista algum neste endereço.</translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="830"/>
        <source>Failed to remove breakpoint. This breakpoint may not exist.</source>
        <translation>Falha ao remover ponto de interrupção. O mesmo pode não existir.</translation>
    </message>
    <message>
        <source>Error</source>
        <translation type="vanished">Erro</translation>
    </message>
    <message>
        <source>Invalid address. It should be in hex (0x12345678 or 12345678)</source>
        <translation type="vanished">Endereço inválido! Valores devem ser em hexadecimal (0x12345678 ou 12345678)</translation>
    </message>
</context>
<context>
    <name>DebuggingSettingsWidget</name>
    <message>
        <location filename="../debuggingsettingswidget.cpp" line="182"/>
        <source>Apply Game Settings</source>
        <translation>Aplicar configurações por jogo</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.cpp" line="186"/>
        <source>Apply Compatibility Settings</source>
        <translation>Aplicar configurações de compatibilidade</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.cpp" line="188"/>
        <source>Load Devices From Save States</source>
        <translation>Carregar a partir do estado salvo</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.cpp" line="190"/>
        <source>Pause On Start</source>
        <translation>Pausar ao iniciar</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.cpp" line="191"/>
        <source>Save State Compression</source>
        <translation>Compressão de dados de estado salvo</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.cpp" line="199"/>
        <source>Display Active Start Offset</source>
        <translation>Exibir desvio inicial ativo</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.cpp" line="201"/>
        <source>Display Active End Offset</source>
        <translation>Exibir desvio final ativo</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.cpp" line="203"/>
        <source>Display Line Start Offset</source>
        <translation>Exibir desvio inicial da linha</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.cpp" line="205"/>
        <source>Display Line End Offset</source>
        <translation>Exibir desvio final da linha</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.cpp" line="209"/>
        <source>DMA Max Slice Ticks</source>
        <translation>DMA Max Slice Ticks</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.cpp" line="210"/>
        <location filename="../debuggingsettingswidget.cpp" line="212"/>
        <location filename="../debuggingsettingswidget.cpp" line="216"/>
        <location filename="../debuggingsettingswidget.cpp" line="235"/>
        <location filename="../debuggingsettingswidget.cpp" line="238"/>
        <source> cycles</source>
        <translation> ciclos</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.cpp" line="211"/>
        <source>DMA Halt Ticks</source>
        <translation>DMA Halt Ticks</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.cpp" line="213"/>
        <source>GPU FIFO Size</source>
        <translation>Tamanho de FIFO da GPU</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.cpp" line="214"/>
        <source> words</source>
        <translation> palavras</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.cpp" line="215"/>
        <source>GPU Max Runahead</source>
        <translation>Execução máxima antecipada da GPU</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.cpp" line="218"/>
        <source>Enable Recompiler Memory Exceptions</source>
        <translation>Habilitar exceções de memória</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.cpp" line="220"/>
        <source>Enable Recompiler Block Linking</source>
        <translation>Ativar conexão de bloco recompilador</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.cpp" line="222"/>
        <source>Enable Recompiler Fast Memory Access</source>
        <translation>Ativar recompilador de acesso a RAM</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.cpp" line="227"/>
        <source>CD-ROM Mechacon Version</source>
        <translation>Versão do Mechacon CD-Rom</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.cpp" line="231"/>
        <source>CD-ROM Readahead Sectors</source>
        <translation>Pré-leitura de setores do CD-ROM</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.cpp" line="232"/>
        <source> sectors</source>
        <translation> setores</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.cpp" line="233"/>
        <source>CD-ROM Max Read Speedup Cycles</source>
        <translation>Ciclos de velocidade máxima de leitura de CD-ROM</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.cpp" line="236"/>
        <source>CD-ROM Max Seek Speedup Cycles</source>
        <translation>Ciclos de aceleração máxima de busca de CD-ROM</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.cpp" line="239"/>
        <source>CD-ROM Disable Speedup on MDEC</source>
        <translation>Desativar aceleração do CD-ROM no MDEC</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.cpp" line="241"/>
        <source>CD-ROM Region Check</source>
        <translation>Verificação da região do CD-ROM</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.cpp" line="242"/>
        <source>CD-ROM SubQ Skew</source>
        <translation>Derivação do CD-ROM no canal SubQ</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.cpp" line="243"/>
        <source>Allow Booting Without SBI File</source>
        <translation>Inicializar jogos sem arquivo SBI</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.cpp" line="246"/>
        <source>Enable GDB Server</source>
        <translation>Ativar servidor GDB</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.cpp" line="247"/>
        <source>GDB Server Port</source>
        <translation>Porta do servidor GDB</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.cpp" line="250"/>
        <source>Enable PCSX Expansion Region</source>
        <translation>Habilitar Região de expansão do playstation</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.cpp" line="252"/>
        <source>Export Shared Memory</source>
        <translation>Exportação de memória compartilhada</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.cpp" line="254"/>
        <source>Redirect SIO to TTY</source>
        <translation>Redirecionar SIO para TTY</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.cpp" line="255"/>
        <source>Enable PCDrv</source>
        <translation>Ativar PCDrv</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.cpp" line="256"/>
        <source>Enable PCDrv Writes</source>
        <translation>Ativar escrita PCDrv</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.cpp" line="257"/>
        <source>PCDrv Root Directory</source>
        <translation>Diretório raiz PCDrv</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.ui" line="51"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Changing these settings may cause games to become unstable or crash.&lt;/span&gt; Do not change any settings on this page if you do not know what you are doing, or understand what the impact of the change will be.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Alterar estas configurações pode fazer com que os jogos fiquem instáveis ou travem.&lt;/span&gt; Não altere nenhuma configuração nesta página se você não souber o que está fazendo ou não entender qual será o impacto da alteração.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.ui" line="64"/>
        <source>Reset To Default</source>
        <translation>Redefinir para o padrão</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.ui" line="85"/>
        <source>Option</source>
        <translation>Opção</translation>
    </message>
    <message>
        <location filename="../debuggingsettingswidget.ui" line="90"/>
        <source>Value</source>
        <translation>Valor</translation>
    </message>
</context>
<context>
    <name>DigitalController</name>
    <message>
        <location filename="../../core/digital_controller.cpp" line="172"/>
        <source>Select</source>
        <translation>Select</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="173"/>
        <source>Start</source>
        <translation>Start</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="168"/>
        <source>Triangle</source>
        <translation>Triângulo</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="170"/>
        <source>Cross</source>
        <translation>Cruz</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="169"/>
        <source>Circle</source>
        <translation>Círculo</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="164"/>
        <source>D-Pad Up</source>
        <translation>D-Pad para cima</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="165"/>
        <source>D-Pad Right</source>
        <translation>D-Pad para a direita</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="166"/>
        <source>D-Pad Down</source>
        <translation>D-Pad para baixo</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="167"/>
        <source>D-Pad Left</source>
        <translation>D-Pad para a esquerda</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="171"/>
        <source>Square</source>
        <translation>Quadrado</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="174"/>
        <source>L1</source>
        <translation>L1</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="176"/>
        <source>L2</source>
        <translation>L2</translation>
    </message>
    <message>
        <source>Left White</source>
        <translation type="vanished">Botão branco direito</translation>
    </message>
    <message>
        <source>Left Yellow</source>
        <translation type="vanished">Botão amarelo esquerdo</translation>
    </message>
    <message>
        <source>Left Green</source>
        <translation type="vanished">Botão verde esquerdo</translation>
    </message>
    <message>
        <source>Left Blue/Sel</source>
        <translation type="vanished">Botão azul esquerdo/select</translation>
    </message>
    <message>
        <source>Middle Red/Okay</source>
        <translation type="vanished">Botão do meio vermelho/ok</translation>
    </message>
    <message>
        <source>Right Blue/Sel</source>
        <translation type="vanished">Botão azul direito/select</translation>
    </message>
    <message>
        <source>Right Green</source>
        <translation type="vanished">Botão verde direito</translation>
    </message>
    <message>
        <source>Right Yellow</source>
        <translation type="vanished">Botão amarelo direito</translation>
    </message>
    <message>
        <source>Right White</source>
        <translation type="vanished">Botão branco direito</translation>
    </message>
    <message>
        <source>A</source>
        <translation type="vanished">A</translation>
    </message>
    <message>
        <source>B</source>
        <translation type="vanished">B</translation>
    </message>
    <message>
        <source>Power 1</source>
        <translation type="vanished">Potência 1</translation>
    </message>
    <message>
        <source>Power 2</source>
        <translation type="vanished">Potência 2</translation>
    </message>
    <message>
        <source>Power 3</source>
        <translation type="vanished">Potência 3</translation>
    </message>
    <message>
        <source>Brake 1</source>
        <translation type="vanished">Freio 1</translation>
    </message>
    <message>
        <source>Brake 3</source>
        <translation type="vanished">Freio 3</translation>
    </message>
    <message>
        <source>Brake 2</source>
        <translation type="vanished">Freio 2</translation>
    </message>
    <message>
        <source>Brake 4</source>
        <translation type="vanished">Freio 4</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="175"/>
        <source>R1</source>
        <translation>R1</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="177"/>
        <source>R2</source>
        <translation>R2</translation>
    </message>
    <message>
        <source>Force Pop&apos;n Controller Mode</source>
        <translation type="vanished">Forçar controle em modo &apos;Pop n&apos;</translation>
    </message>
    <message>
        <source>Forces the Digital Controller to act as a Pop&apos;n Controller.</source>
        <translation type="vanished">Fooça o controle digital a agir como um controle &quot;Playstation Pop&apos;n&quot;.</translation>
    </message>
</context>
<context>
    <name>DiscRegion</name>
    <message>
        <source>NTSC-J (Japan)</source>
        <translation type="vanished">NTSC-J (Japão)</translation>
    </message>
    <message>
        <source>NTSC-U/C (US, Canada)</source>
        <translation type="vanished">NTSC-U/C (US, Canadá)</translation>
    </message>
    <message>
        <source>PAL (Europe, Australia)</source>
        <translation type="vanished">PAL (Europeu, Austrália)</translation>
    </message>
    <message>
        <source>Other</source>
        <translation type="vanished">Outros</translation>
    </message>
</context>
<context>
    <name>DisplayAlignment</name>
    <message>
        <source>Left / Top</source>
        <translation type="vanished">Topo superior</translation>
    </message>
    <message>
        <source>Center</source>
        <translation type="vanished">Centro</translation>
    </message>
    <message>
        <source>Right / Bottom</source>
        <translation type="vanished">Esquerda inferior</translation>
    </message>
</context>
<context>
    <name>DisplayAspectRatio</name>
    <message>
        <source>Auto (Game Native)</source>
        <translation type="vanished">Auto (resolução nativa)</translation>
    </message>
    <message>
        <source>Stretch To Fill</source>
        <translation type="vanished">Esticar para preencher</translation>
    </message>
    <message>
        <source>Custom</source>
        <translation type="vanished">Personalizado</translation>
    </message>
</context>
<context>
    <name>DisplayCropMode</name>
    <message>
        <source>None</source>
        <translation type="vanished">Nenhuma</translation>
    </message>
    <message>
        <source>Only Overscan Area</source>
        <translation type="vanished">Somente área renderizada</translation>
    </message>
    <message>
        <source>All Borders</source>
        <translation type="vanished">Todas as bordas</translation>
    </message>
</context>
<context>
    <name>DisplayDeinterlacingMode</name>
    <message>
        <source>Disabled (Flickering)</source>
        <translation type="vanished">Oscilação (desativada)</translation>
    </message>
    <message>
        <source>Weave (Combing)</source>
        <translation type="vanished">Ondulação</translation>
    </message>
    <message>
        <source>Blend (Blur)</source>
        <translation type="vanished">Desfoque</translation>
    </message>
    <message>
        <source>Adaptive (FastMAD)</source>
        <translation type="vanished">Adaptativo (rápido)</translation>
    </message>
</context>
<context>
    <name>DisplayScalingMode</name>
    <message>
        <source>Nearest-Neighbor</source>
        <translation type="vanished">Nearest-Neighbor</translation>
    </message>
    <message>
        <source>Bilinear (Smooth)</source>
        <translation type="vanished">Bilinear (suave)</translation>
    </message>
    <message>
        <source>Bilinear (Integer)</source>
        <translation type="vanished">Bilinear (inteiro)</translation>
    </message>
    <message>
        <source>Nearest-Neighbor (Integer)</source>
        <translation type="vanished">Nearest-Neighbor (integro)</translation>
    </message>
    <message>
        <source>Bilinear (Sharp)</source>
        <translation type="vanished">Bilinear (forte)</translation>
    </message>
</context>
<context>
    <name>EditGameSerialDialog</name>
    <message>
        <location filename="../editgameserialdialog.ui" line="14"/>
        <source>Edit Game Serial</source>
        <translation>Editar número de série do jogo</translation>
    </message>
    <message>
        <location filename="../editgameserialdialog.ui" line="53"/>
        <source>Changing the serial for a game will make it appear as a different game, and will not share save data or settings with the original game.

Clicking Reset will restore the serial back to the value scanned from in the disc image.</source>
        <translation>Alterar o número de série de um jogo fará com que ele apareça como um jogo diferente e não compartilhará dados de salvamento nem configurações com o jogo original.

Clicar em Redefinir restaurará o número de série para o valor lido da imagem do disco.</translation>
    </message>
    <message>
        <location filename="../editgameserialdialog.ui" line="73"/>
        <source>Path:</source>
        <translation>Caminho:</translation>
    </message>
    <message>
        <location filename="../editgameserialdialog.ui" line="87"/>
        <source>New Serial:</source>
        <translation>Novo número de série:</translation>
    </message>
    <message>
        <location filename="../editgameserialdialog.ui" line="97"/>
        <source>This game currently has a custom serial set.</source>
        <translation>Este jogo já tem um número de série personalizado.</translation>
    </message>
</context>
<context>
    <name>EmptyGameListWidget</name>
    <message>
        <location filename="../emptygamelistwidget.ui" line="82"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;No games in supported formats were found.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Please add a directory with games to begin.&lt;/p&gt;&lt;p&gt;Game dumps in the following formats will be scanned and listed:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Nenhum jogo nos formatos suportados foi encontrado.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Por favor adicione um diretório com jogos para começar.&lt;/p&gt;&lt;p&gt;Os seguintes formatos abaixo são suportados e serão lidos:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../emptygamelistwidget.ui" line="114"/>
        <source>Add Game Directory...</source>
        <translation>Adicionar diretório de jogos...</translation>
    </message>
    <message>
        <location filename="../emptygamelistwidget.ui" line="155"/>
        <source>Scan For New Games</source>
        <translation>Examinar por novos jogos</translation>
    </message>
</context>
<context>
    <name>EmulationSettingsWidget</name>
    <message>
        <location filename="../emulationsettingswidget.ui" line="29"/>
        <source>Speed Control</source>
        <translation>Controle de velocidade</translation>
    </message>
    <message>
        <source>Emulation Speed:</source>
        <translation type="vanished">Velocidade da emulação:</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="42"/>
        <source>Fast Forward Speed:</source>
        <translation>Velocidade do avanço rápido:</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="49"/>
        <source>Turbo Speed:</source>
        <translation>Velocidade do turbo:</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="164"/>
        <source>Latency Control</source>
        <translation>Controle de latência</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="170"/>
        <location filename="../emulationsettingswidget.cpp" line="178"/>
        <source>Vertical Sync (VSync)</source>
        <translation>Sincronização vertical (Vsync)</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="177"/>
        <location filename="../emulationsettingswidget.cpp" line="183"/>
        <source>Sync To Host Refresh Rate</source>
        <translation>Sincronizar taxa de atualização</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="184"/>
        <location filename="../emulationsettingswidget.cpp" line="190"/>
        <source>Optimal Frame Pacing</source>
        <translation>Otimização de quadros</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="191"/>
        <location filename="../emulationsettingswidget.cpp" line="196"/>
        <source>Reduce Input Latency</source>
        <translation>Redução da latência de entrada</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="198"/>
        <location filename="../emulationsettingswidget.cpp" line="205"/>
        <source>Skip Duplicate Frame Display</source>
        <translation>Ignorar exibição de quadro duplicado</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="213"/>
        <source>Frame Time Buffer:</source>
        <translation>Armazenamento temporal de quadro:</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="220"/>
        <source> Milliseconds</source>
        <translation> Milissegundos</translation>
    </message>
    <message>
        <source>Rewind/Runahead</source>
        <translation type="vanished">Retroceder/Avançar</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="291"/>
        <source>Enable Rewinding</source>
        <translation>Ativar retrocesso</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="244"/>
        <source>Rewind Save Frequency:</source>
        <translation>Frequência do retrocesso:</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="278"/>
        <source> Seconds</source>
        <translation> Segundos</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="271"/>
        <source>Rewind Buffer Size:</source>
        <translation>Tamanho do retrocesso:</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="35"/>
        <source>Normal Speed:</source>
        <translation>Velocidade normal:</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="58"/>
        <location filename="../emulationsettingswidget.ui" line="93"/>
        <location filename="../emulationsettingswidget.ui" line="128"/>
        <source>%</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="78"/>
        <source>Reset Normal Speed</source>
        <translation>Redefinir para a velocidade normal</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="113"/>
        <source>Reset Fast Forward Speed</source>
        <translation>Redefinir velocidade de avanço rápido</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="148"/>
        <source>Reset Turbo Speed</source>
        <translation>Redefinir velocidade turbo</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="238"/>
        <source>Rewind</source>
        <translation>Rebobinar</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="251"/>
        <source> Frames</source>
        <translation> Quadro(s)</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="298"/>
        <location filename="../emulationsettingswidget.cpp" line="216"/>
        <source>Use Software Renderer (Low VRAM Mode)</source>
        <translation>Usar renderizador de software (baixo uso de VRAM)</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="314"/>
        <source>Runahead:</source>
        <translation>Pulo de quadro(s):</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="322"/>
        <location filename="../emulationsettingswidget.cpp" line="223"/>
        <source>Disabled</source>
        <translation>Desativado</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="327"/>
        <source>1 Frame</source>
        <translation>1 quadro</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="332"/>
        <source>2 Frames</source>
        <translation>2 quadros</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="337"/>
        <source>3 Frames</source>
        <translation>3 quadros</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="342"/>
        <source>4 Frames</source>
        <translation>4 quadros</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="347"/>
        <source>5 Frames</source>
        <translation>5 quadros</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="352"/>
        <source>6 Frames</source>
        <translation>6 quadros</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="357"/>
        <source>7 Frames</source>
        <translation>7 quadros</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="362"/>
        <source>8 Frames</source>
        <translation>8 quadros</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="367"/>
        <source>9 Frames</source>
        <translation>9 quadros</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="372"/>
        <source>10 Frames</source>
        <translation>10 quadros</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="380"/>
        <location filename="../emulationsettingswidget.cpp" line="227"/>
        <source>Enable for Analog Input</source>
        <translation>Ativar para entrada analógica</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="308"/>
        <location filename="../emulationsettingswidget.cpp" line="223"/>
        <source>Runahead</source>
        <translation>Avançar</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="167"/>
        <source>Emulation Speed</source>
        <translation>Velocidade da emulação</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="168"/>
        <source>Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.</source>
        <translation>Ajusta a velocidade da emulação. Não é garantido que a velocidade será alcançada sendo assim o emulador irá tentar rodar o mais rápido que puder.</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="171"/>
        <source>Fast Forward Speed</source>
        <translation>Velocidade do avanço rápido</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="171"/>
        <location filename="../emulationsettingswidget.cpp" line="174"/>
        <source>User Preference</source>
        <translation>Preferência do usuário</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="172"/>
        <source>Sets the fast forward speed. This speed will be used when the fast forward hotkey is pressed/toggled.</source>
        <translation>Será usado quando o atalho de avanço rápido for pressionado ou alternado.</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="174"/>
        <source>Turbo Speed</source>
        <translation>Velocidade do turbo</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="175"/>
        <source>Sets the turbo speed. This speed will be used when the turbo hotkey is pressed/toggled. Turboing will take priority over fast forwarding if both hotkeys are pressed/toggled.</source>
        <translation>Será usado quando o atalho para o turbo for pressionado ou alternado. O modo turbo terá prioridade caso já exista um atalho atribuído ao avanço rápido.</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="178"/>
        <location filename="../emulationsettingswidget.cpp" line="183"/>
        <location filename="../emulationsettingswidget.cpp" line="191"/>
        <location filename="../emulationsettingswidget.cpp" line="196"/>
        <location filename="../emulationsettingswidget.cpp" line="205"/>
        <location filename="../emulationsettingswidget.cpp" line="210"/>
        <location filename="../emulationsettingswidget.cpp" line="217"/>
        <location filename="../emulationsettingswidget.cpp" line="227"/>
        <source>Unchecked</source>
        <translation>Desmarcado</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="179"/>
        <source>Synchronizes presentation of the console&apos;s frames to the host. Enabling may result in smoother animations, at the cost of increased input lag. &lt;strong&gt;GSync/FreeSync users should enable Optimal Frame Pacing instead.&lt;/strong&gt;</source>
        <translation>Sincroniza a apresentação dos quadros do console para o monitor. A ativação pode resultar em animações mais suaves, ao custo de maior atraso de entrada.&lt;strong&gt;Aos que utiizam GSync/FreeSync devem ativar a opção otimização de quadros.&lt;/strong&gt;</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="184"/>
        <source>Adjusts the emulation speed so the console&apos;s refresh rate matches the host&apos;s refresh rate when VSync is enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync To Host Refresh Rate will not take effect if the console&apos;s refresh rate is too far from the host&apos;s refresh rate. Users with variable refresh rate displays should disable this option.</source>
        <translation>Ajusta a velocidade de emulação para que a taxa de atualização do console corresponda à taxa de atualização do monitor quando o V-Sync estiver ativado. Resultando em animações mais suaves, ao custo de aumentar potencialmente a velocidade de emulação em menos de 1%. A opção Sincronização de taxa de atualização não terá efeito se a taxa de atualização do console estiver muito distante da taxa de atualização do monitor. Usuários com monitores com taxa de atualização variável devem desativar essa opção.</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="191"/>
        <source>Checked</source>
        <translation>Marcado</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="192"/>
        <source>Enabling this option will ensure every frame the console renders is displayed to the screen, at a consistent rate, for optimal frame pacing. If you have a GSync/FreeSync display, enable this option. If you are having difficulties maintaining full speed, or are getting audio glitches, try disabling this option.</source>
        <translation>A ativação dessa opção garantirá que todos os quadros renderizados pelo console sejam exibidos na tela, a uma taxa consistente, para otimizar o ritmo dos quadros. Se você tiver um monitor com função GSync/FreeSync, ative essa opção. Se estiver tendo dificuldades para manter a velocidade total ou estiver recebendo falhas de áudio, tente desativar essa opção.</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="197"/>
        <source>Reduces input latency by delaying the start of frame until closer to the presentation time. This may cause dropped frames on slower systems with higher frame time variance, if the buffer size is not sufficient.</source>
        <translation>Reduz a latência de entrada atrasando o início do quadro para mais perto do tempo de apresentação. Pode causar queda de quadros em sistemas mais lentos com maior variação de tempo por quadro, se o tamanho do buffer não for suficiente.</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="199"/>
        <source>Frame Time Buffer</source>
        <translation>Armazenamento temporal de quadro</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="200"/>
        <source>%1 ms</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="201"/>
        <source>Specifies the amount of buffer time added, which reduces the additional sleep time introduced. Higher values increase input latency, but decrease the risk of overrun, or missed frames. Lower values require faster hardware.</source>
        <translation>Especifica a quantidade de tempo de armazenamento será adicionado, o que reduz o tempo de suspensão adicional. Valores mais altos aumentam a latência de entrada, mas diminuem o risco de excesso ou de quadros perdidos. Valores mais baixos exigem hardware mais rápido.</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="206"/>
        <source>Skips the presentation/display of frames that are not unique. Can be combined with driver-level frame generation to increase perceptible frame rate. Can result in worse frame pacing, and is not compatible with syncing to host refresh.</source>
        <translation>Ignora a exibição de quadros não exclusivos. Em conjunto com o gerador de quadros por nível de driver pode aumentar a taxa de quadros perceptível. Também pode resultar em um ritmo de quadros pior e não é compatível com a sincronização vertical do PC.</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="210"/>
        <source>Rewinding</source>
        <translation>Retrocedendo</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="211"/>
        <source>&lt;b&gt;Enable Rewinding:&lt;/b&gt; Saves state periodically so you can rewind any mistakes while playing.&lt;br&gt; &lt;b&gt;Rewind Save Frequency:&lt;/b&gt; How often a rewind state will be created. Higher frequencies have greater system requirements.&lt;br&gt; &lt;b&gt;Rewind Buffer Size:&lt;/b&gt; How many saves will be kept for rewinding. Higher values have greater memory requirements.</source>
        <translation>&lt;b&gt;Ativar retrocesso:&lt;/b&gt; salva o estado do jogo periodicamente para que possa retroceder qualquer erro que tenha cometido enquanto joga. &lt;br&gt; &lt;b&gt;Frequência do retrocesso:&lt;/b&gt; Com que frequência o retrocesso será criado. Frequências muito altas exigem maiores requisitos operacionais. &lt;br&gt; &lt;b&gt;Tamanho do retrocesso:&lt;/b&gt; Número de gravações as quais serão mantidas para o retrocesso. Valores mais altos têm requisitos de memória maiores.</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="218"/>
        <source>Uses the software renderer when creating rewind states to prevent additional VRAM usage. Especially useful when upscaling, as this will significantly reduce the system requirements for rewinding.</source>
        <translation>Utiliza o renderizador de software ao criar estados de retrocesso para evitar o uso adicional de memória de vídeo. É útil ao aumentar a resolução, pois reduz significativamente os requisitos do sistema para retrocesso.</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="224"/>
        <source>Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements.</source>
        <translation>Simula o pulo de quadros para tentar reduzir atrasos. Requisitos de sistema muito altos.</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="228"/>
        <source>Activates runahead when analog input changes, which significantly increases system requirements.</source>
        <translation>Ativa o pulo de quadro quando o controle muda para o modo analógico, o que aumenta significativamente os requisitos do sistema.</translation>
    </message>
    <message>
        <source>Use Global Setting [Unlimited]</source>
        <translation type="vanished">Usar configuração global [Sem limite]</translation>
    </message>
    <message>
        <source>Use Global Setting [%1%]</source>
        <translation type="vanished">Usar configuração global [%1]</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="71"/>
        <location filename="../emulationsettingswidget.ui" line="106"/>
        <location filename="../emulationsettingswidget.ui" line="141"/>
        <source>Unlimited</source>
        <translation>Sem limite</translation>
    </message>
    <message>
        <source>%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</source>
        <translation type="vanished">%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</translation>
    </message>
    <message numerus="yes">
        <location filename="../emulationsettingswidget.cpp" line="286"/>
        <source>Rewind for %n frame(s), lasting %1 second(s) will require %2MB of RAM and %3MB of VRAM.</source>
        <translation>
            <numerusform>Retroceder por %n quadro, durará %1 segundo o que exigirá pouco mais de %2MB de RAM e %3MB de V-RAM.</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <location filename="../emulationsettingswidget.cpp" line="290"/>
        <source>Rewind for %n frame(s), lasting %1 second(s) will require %2MB of RAM.</source>
        <translation>
            <numerusform>Retroceder por %n quadro(s), duração %1 segundo(s) exigirá %2MB de RAM.</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <source>Rewind for %n frame(s), lasting %1 second(s) will require up to %2MB of RAM and %3MB of VRAM.</source>
        <translation type="vanished">
            <numerusform>Retroceder por %n quadro, durará %1 segundo o que exigirá pouco mais de %2MB de RAM e %3MB de V-RAM.</numerusform>
            <numerusform>Retroceder por %n quadros, durará %1 segundo(s) que exigirá pouco mais de %2MB de RAM e %3MB de V-RAM.</numerusform>
        </translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="300"/>
        <source>Rewind is disabled because runahead is enabled. Runahead will significantly increase system requirements.</source>
        <translation>O retrocesso não está ativado porque o pulo de quadros está ativado; Tenha em mente que ativando esta função poderá aumentar muito os requisitos do sistema. (Uso de RAM e V-RAM).</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="306"/>
        <source>Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements.</source>
        <translation>Retrocesso não está ativado. Tenha em mente que ativando esta função poderá aumentar muito os requisitos do sistema.</translation>
    </message>
</context>
<context>
    <name>FolderSettingsWidget</name>
    <message>
        <source>Cache Directory</source>
        <translation type="vanished">Diretório de cache</translation>
    </message>
    <message>
        <source>Browse...</source>
        <translation type="vanished">Buscar...</translation>
    </message>
    <message>
        <source>Open...</source>
        <translation type="vanished">Abrir...</translation>
    </message>
    <message>
        <source>Reset</source>
        <translation type="vanished">Redefinir</translation>
    </message>
    <message>
        <source>Used for storing shaders and game list data.</source>
        <translation type="vanished">Usado para armazenar shaders e dados da lista de jogos.</translation>
    </message>
    <message>
        <source>Covers Directory</source>
        <translation type="vanished">Diretório de capas</translation>
    </message>
    <message>
        <source>Used for storing covers in the game grid/Big Picture UIs.</source>
        <translation type="vanished">Usado para armazenar capas no modo grade e no modo tela grande.</translation>
    </message>
    <message>
        <source>Screenshots Directory</source>
        <translation type="vanished">Diretório de capturas de tela</translation>
    </message>
    <message>
        <source>Used for screenshots.</source>
        <translation type="vanished">Usado para capturas de tela.</translation>
    </message>
    <message>
        <source>Videos Directory</source>
        <translation type="vanished">Diretório de vídeos</translation>
    </message>
    <message>
        <source>Used for media capture, regardless of whether audio and/or video is enabled.</source>
        <translation type="vanished">Usado para captura de mídia, independentemente de o áudio e/ou vídeo estar ativado.</translation>
    </message>
    <message>
        <source>Save States Directory</source>
        <translation type="vanished">Diretório dos estados salvos</translation>
    </message>
    <message>
        <source>Used for storing save states.</source>
        <translation type="vanished">Usado para armazenar estados salvos.</translation>
    </message>
    <message>
        <source>Select Cache Directory</source>
        <translation type="vanished">Selecione o diretório de cache</translation>
    </message>
    <message>
        <source>Select Covers Directory</source>
        <translation type="vanished">Selecione o diretório de capas</translation>
    </message>
    <message>
        <source>Select Save States Directory</source>
        <translation type="vanished">Selecione o diretório de estados salvos</translation>
    </message>
    <message>
        <source>Select Screenshots Directory</source>
        <translation type="vanished">Selecionar diretório de capturas de tela</translation>
    </message>
    <message>
        <source>Select Videos Directory</source>
        <translation type="vanished">Selecione o diretório de vídeos</translation>
    </message>
</context>
<context>
    <name>FullscreenUI</name>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="29"/>
        <source>-</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="30"/>
        <source>1 Frame</source>
        <translation>1 quadro</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="31"/>
        <source>10 Frames</source>
        <translation>10 quadros</translation>
    </message>
    <message>
        <source>100% [60 FPS (NTSC) / 50 FPS (PAL)]</source>
        <translation type="vanished">100% [60 FPS (NTSC) / 50 FPS (PAL)]</translation>
    </message>
    <message>
        <source>1000% [600 FPS (NTSC) / 500 FPS (PAL)]</source>
        <translation type="vanished">1000% [600 FPS (NTSC) / 500 FPS (PAL)]</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="32"/>
        <source>10x</source>
        <translation>10x</translation>
    </message>
    <message>
        <source>10x (20x Speed)</source>
        <translatorcomment>(x velocidade)</translatorcomment>
        <translation type="vanished">10x (20x velocidade)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="33"/>
        <source>11x</source>
        <translation>11x</translation>
    </message>
    <message>
        <source>125% [75 FPS (NTSC) / 62 FPS (PAL)]</source>
        <translation type="vanished">125% [75 FPS (NTSC) / 62 FPS (PAL)]</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="34"/>
        <source>12x</source>
        <translation>12x</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="35"/>
        <source>13x</source>
        <translation>13x</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="36"/>
        <source>14x</source>
        <translation>14x</translation>
    </message>
    <message>
        <source>150% [90 FPS (NTSC) / 75 FPS (PAL)]</source>
        <translation type="vanished">150% [90 FPS (NTSC) / 75 FPS (PAL)]</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="37"/>
        <source>15x</source>
        <translation>15x</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="38"/>
        <source>16x</source>
        <translation>16x</translation>
    </message>
    <message>
        <source>175% [105 FPS (NTSC) / 87 FPS (PAL)]</source>
        <translation type="vanished">175% [105 FPS (NTSC) / 87 FPS (PAL)]</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="39"/>
        <source>1x</source>
        <translation>1x</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="40"/>
        <source>2 Frames</source>
        <translation>2 Quadros</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="41"/>
        <source>2x</source>
        <translation>2x</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="42"/>
        <source>2x (Quad Speed)</source>
        <translation>2x (4x velocidade)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="43"/>
        <source>3 Frames</source>
        <translation>3 quadros</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="44"/>
        <source>3x</source>
        <translation>3x</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="45"/>
        <source>3x (6x Speed)</source>
        <translation>3x (6X velocidade)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="46"/>
        <source>3x (for 720p)</source>
        <translation>3x (720p)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="47"/>
        <source>4 Frames</source>
        <translation>4 Quadros</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="48"/>
        <source>4x</source>
        <translation>4x</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="49"/>
        <source>4x (8x Speed)</source>
        <translation>4x (8X velocidade)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="50"/>
        <source>5 Frames</source>
        <translation>5 Quadros</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="51"/>
        <source>5x</source>
        <translation>5x</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="52"/>
        <source>5x (10x Speed)</source>
        <translation>5x (10x velocidade)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="53"/>
        <source>5x (for 1080p)</source>
        <translation>5x (1080p)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="54"/>
        <source>6 Frames</source>
        <translation>6 Quadros</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="55"/>
        <source>6x</source>
        <translation>6x</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="56"/>
        <source>6x (12x Speed)</source>
        <translation>6x (12x velocidade)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="57"/>
        <source>6x (for 1440p)</source>
        <translation>6x (1440p)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="58"/>
        <source>7 Frames</source>
        <translation>7 Quadros</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="59"/>
        <source>7x</source>
        <translation>7x</translation>
    </message>
    <message>
        <source>7x (14x Speed)</source>
        <translation type="vanished">7x (14x velocidade)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="60"/>
        <source>8 Frames</source>
        <translation>8 Quadros</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="61"/>
        <source>8x</source>
        <translation>8x</translation>
    </message>
    <message>
        <source>8x (16x Speed)</source>
        <translation type="vanished">8x (16x velocidade)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="62"/>
        <source>9 Frames</source>
        <translation>9 Quadros</translation>
    </message>
    <message>
        <source>9x</source>
        <translation type="vanished">9x</translation>
    </message>
    <message>
        <source>9x (18x Speed)</source>
        <translation type="vanished">9x (18x velocidade)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="63"/>
        <source>9x (for 4K)</source>
        <translation>9x (4K)</translation>
    </message>
    <message>
        <source>&lt;Parent Directory&gt;</source>
        <translation type="vanished">&lt;Diretório pai&gt;</translation>
    </message>
    <message>
        <source>&lt;Use This Directory&gt;</source>
        <translation type="vanished">&lt;Usar este diretório&gt;</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="64"/>
        <source>A cover already exists for this game. Are you sure that you want to overwrite it?</source>
        <translation>Já existe uma capa para esse jogo. Tem certeza de que deseja substituí-la?</translation>
    </message>
    <message>
        <source>A resume save state created at %s was found.

Do you want to load this save and continue?</source>
        <translation type="vanished">Foi encontrado um estado de salvamento criado em %s.

Deseja carregar e continuar a partir desde dado ?</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="66"/>
        <source>AMOLED</source>
        <translation>Amoled</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="91"/>
        <source>Animate Messages</source>
        <translation>Animar mensagens</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="94"/>
        <source>Applies a blur effect to the background behind on-screen messages to improve readability.</source>
        <translation>Aplica um efeito de desfoque ao fundo atrás das mensagens na tela para melhorar a legibilidade.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="95"/>
        <source>Applies a blur effect to the background when a menu is open to improve readability.</source>
        <translation>Aplica um efeito de desfoque ao fundo quando um menu está aberto para melhorar a legibilidade.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="117"/>
        <source>Automatically saves the system state when closing the game or exiting. You can then resume directly from where you left off next time.</source>
        <translation>Salva automaticamente o estado do sistema ao fechar o jogo ou sair. Podendo assim retomar diretamente de onde parou na próxima vez.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="119"/>
        <source>Automatically switches to the next disc in the game when the game stops the CD-ROM motor. Does not work for all games.</source>
        <translation>Alterna automaticamente para o próximo disco quando o jogo interrompe o motor do CD-ROM. Não funciona em todos os jogos.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="156"/>
        <source>Clear Web Cache</source>
        <translation>Cachê da Web</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="158"/>
        <source>Clears all cached images in the web cache.</source>
        <translation>Limpa todas as imagens armazenadas no cache da web.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="252"/>
        <source>Determines whether a prompt will be displayed to confirm closing the game.</source>
        <translation>Define se será exibida uma mensagem solicitando confirmação para fechar o jogo.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="255"/>
        <source>Disable Background Input</source>
        <translation>Desativar interações em segundo plano</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="257"/>
        <source>Disable Speedup on MDEC</source>
        <translation>Desativar aceleração no MDEC</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="259"/>
        <source>Disable Textures</source>
        <translation>Desativar texturas</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="260"/>
        <source>Disable Vertex Lighting</source>
        <translation>Desativar iluminação por Vértice</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="261"/>
        <source>Disable Window Resizing</source>
        <translation>Desativar o redimensionamento da janela</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="264"/>
        <source>Disables texture emulation in the GPU, forcing all primitives to only show vertex colours.</source>
        <translation>Desativa a emulação de texturas na GPU forçando a exibição apenas das cores da textura.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="265"/>
        <source>Disables vertex lighting in the GPU, forcing all primitives to only show raw texture colours.</source>
        <translation>Desativa a iluminação por vértice na GPU, forçando a exibição apenas das cores brutas da textura serem exibidas.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="266"/>
        <source>Disc</source>
        <translation>Disco</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="281"/>
        <source>Draws a border around the currently-selected item for readability.</source>
        <translation>Desenha uma borda ao redor do item atual selecionado para facilitar a leitura.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="297"/>
        <source>Enable Global Save States</source>
        <translation>Ativar save states globais</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="326"/>
        <source>Enables manual fine cropping of the display area, while preserving the aspect ratio of the image. Useful for removing black borders in certain games.</source>
        <translation>Permite o recorte manual preciso da área de exibição, preservando a proporção da imagem. Útil para remover bordas pretas em determinados jogos.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="327"/>
        <source>Enables smooth scrolling of menus in the Big Picture UI.</source>
        <translation>Permite a rolagem suave dos menus na interface do usuário no modo tela cheia.</translation>
    </message>
    <message>
        <source>Failed to update progress database</source>
        <translation type="vanished">Falha ao atualizar o banco de dados de progresso</translation>
    </message>
    <message>
        <source>File Size: </source>
        <translation type="vanished">Tamanho do arquivo: </translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="394"/>
        <source>Genre: </source>
        <translation>Genêro: </translation>
    </message>
    <message>
        <source>About DuckStation</source>
        <translation type="vanished">Sobre o emulador</translation>
    </message>
    <message>
        <source>Account</source>
        <translation type="vanished">Conta</translation>
    </message>
    <message>
        <source>Accurate Blending</source>
        <translation type="vanished">Combinação precisa</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="68"/>
        <source>Achievement Notifications</source>
        <translation>Notificações de conquistas</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="69"/>
        <source>Achievement Unlock/Count</source>
        <translation>Desbloqueio/contagem das conquistas</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="71"/>
        <source>Achievements</source>
        <translation>Conquistas</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="72"/>
        <source>Achievements Settings</source>
        <translation>Configurações de conquistas</translation>
    </message>
    <message>
        <source>Achievements: %u (%u) / %u</source>
        <translation type="vanished">Conquistas: %u (%u) / %u</translation>
    </message>
    <message>
        <source>Achievements: %u / %u</source>
        <translation type="vanished">Conquistas: %u / %u</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="75"/>
        <source>Add Search Directory</source>
        <translation>Adicionar diretório de busca</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="76"/>
        <source>Add Shader</source>
        <translation>Adicionar shader</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="77"/>
        <source>Adds a new directory to the game search list.</source>
        <translation>Adiciona um novo diretório à lista de pesquisa de jogos.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="78"/>
        <source>Adds a new shader to the chain.</source>
        <translation>Adiciona um novo shader à lista.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="79"/>
        <source>Adds additional precision to PGXP data post-projection. May improve visuals in some games.</source>
        <translation>Precisão adicional ao PGXP dados pós-projeção. Pode melhorar visualmente alguns jogos.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="92"/>
        <source>Animates windows opening/closing and changes between views in the Big Picture UI.</source>
        <translation>Anima a abertura/fechamento de janelas e as alterações entre exibições na interface do usuário no modo tela cheia.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="93"/>
        <source>Appearance</source>
        <translation>Aparência</translation>
    </message>
    <message>
        <source>Achievements are not enabled.</source>
        <translation type="vanished">As conquistas não estão ativadas.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="19"/>
        <source> (%u MB on disk)</source>
        <translation> (%u MB em disco)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="20"/>
        <source>${title}: Title of the game.
${filetitle}: Name component of the game&apos;s filename.
${serial}: Serial of the game.</source>
        <translation>${title}: Título do jogo.
${filetitle}: Nome do arquivo do jogo.
${serial}: Serial do jogo.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="67"/>
        <source>About</source>
        <translation>Sobre</translation>
    </message>
    <message>
        <source>Advanced</source>
        <translation type="vanished">Avançado</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="83"/>
        <source>Advanced Settings</source>
        <translation>Configurações avançadas</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="84"/>
        <source>All Time: {}</source>
        <translation>Todos os tempos: {}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="85"/>
        <source>Allow Booting Without SBI File</source>
        <translation>Inicializar jogos sem arquivo SBI</translation>
    </message>
    <message>
        <source>Allows loading protected games without subchannel information.</source>
        <translation type="vanished">Permite carregar jogos protegidos sem informações de subcanal.</translation>
    </message>
    <message>
        <source>Applies modern dithering techniques to further smooth out gradients when true color is enabled.</source>
        <translation type="vanished">Aplica técnicas modernas de dithering para suavizar ainda mais os gradientes quando a opção cor verdadeira está ativada.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="96"/>
        <source>Apply Image Patches</source>
        <translation>Aplicar modificações (PPF)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="97"/>
        <source>Are you sure you want to clear all mappings for this controller?

You cannot undo this action.</source>
        <translation>Tem certeza de que deseja limpar todos os mapeamentos desse controle?

Essa ação não pode ser desfeita.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="98"/>
        <source>Are you sure you want to clear the current post-processing chain? All configuration will be lost.</source>
        <translation>Tem certeza de que deseja limpar a cadeia de pós-processamento atual? Toda a configuração será perdida.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="99"/>
        <source>Are you sure you want to restore the default controller configuration?

All bindings and configuration will be lost. You cannot undo this action.</source>
        <translation>Tem certeza de que deseja restaurar a configuração padrão do controle?

Todos os vínculos e configurações serão perdidos. Não é possível desfazer essa ação.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="100"/>
        <source>Are you sure you want to restore the default settings? Any preferences will be lost.

You cannot undo this action.</source>
        <translation>Tem a certeza de que deseja redefinir todas as configurações? Todas as preferências serão perdidas.

Esta ação não pode ser desfeita.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="101"/>
        <source>Aspect Ratio</source>
        <translation>Proporção</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="102"/>
        <source>Attempts to detect one pixel high/wide lines that rely on non-upscaled rasterization behavior, filling in gaps introduced by upscaling.</source>
        <translation>Tenta detectar linhas de um pixel de altura/largura que dependem do comportamento de rasterização sem aumento de escala, preenchendo as lacunas introduzidas pelo aumento de escala.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="103"/>
        <source>Attempts to map the selected port to a chosen controller.</source>
        <translation>Tenta mapear a porta selecionada para o controle escolhido.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="104"/>
        <source>Audio Backend</source>
        <translation>Opção de áudio</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="105"/>
        <source>Audio Control</source>
        <translation>Controle de áudio</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="106"/>
        <source>Audio Settings</source>
        <translation>Configurações de áudio</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="107"/>
        <source>Auto-Detect</source>
        <translation>Detectar automaticamente</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="108"/>
        <source>Automatic</source>
        <translation>Automático</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="109"/>
        <source>Automatic Mapping</source>
        <translation>Mapeamento automático</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="110"/>
        <source>Automatic based on window size</source>
        <translation>Automático, baseado no tamanho da janela</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="111"/>
        <source>Automatic mapping completed for {}.</source>
        <translation>Mapeamento automático concluído para {}.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="112"/>
        <source>Automatic mapping failed for {}.</source>
        <translation>Falha ao realizar o mapeamento automático para {}.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="113"/>
        <source>Automatic mapping failed, no devices are available.</source>
        <translation>Falha ao realizar o mapeamento automático, nenhum dispositivo está disponível.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="114"/>
        <source>Automatically Resize Window</source>
        <translation>Redimensionar janela automaticamente</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="115"/>
        <source>Automatically applies patches to disc images when they are present, currently only PPF is supported.</source>
        <translation>Aplica automaticamente correções a imagens de disco quando existirem; atualmente, somente arquivos PPF são compatíveis.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="116"/>
        <source>Automatically resizes the window to match the internal resolution.</source>
        <translation>Redimensiona automaticamente a janela para corresponder à resolução interna.</translation>
    </message>
    <message>
        <source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
        <translation type="vanished">Salva automaticamente o estado do emulador ao desligar ou sair do jogo. Você pode então continuar diretamente de onde parou na próxima vez.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="118"/>
        <source>Automatically switches to fullscreen mode when the program is started.</source>
        <translation>Muda para o modo tela cheia assim que um jogo é iniciado.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="120"/>
        <source>Avoids calls to C++ code, significantly speeding up the recompiler.</source>
        <translation>Evita invocações de código C++, acelerando significativamente o recompilador.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="121"/>
        <source>BIOS Directory</source>
        <translation>Diretório do BIOS</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="122"/>
        <source>BIOS Selection</source>
        <translation>Seleção de BIOS</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="123"/>
        <source>BIOS Settings</source>
        <translation>Configurações de BIOS</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="124"/>
        <source>BIOS for {}</source>
        <translation>BIOS para {}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="125"/>
        <source>BIOS to use when emulating {} consoles.</source>
        <translation>BIOS usada na emulação de consoles {}.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="126"/>
        <source>Back</source>
        <translation>Voltar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="127"/>
        <source>Back To Pause Menu</source>
        <translation>Voltar ao menu Pausa</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="128"/>
        <source>Backend Settings</source>
        <translation>Configurações de backend</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="129"/>
        <source>Behavior</source>
        <translation>Comportamento</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="130"/>
        <source>Bindings</source>
        <translation>Atribuições</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="131"/>
        <source>Blur Backgrounds</source>
        <translation>Desfocar fundos</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="132"/>
        <source>Blur Message Backgrounds</source>
        <translation>Desfocar o fundo das mensagens</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="133"/>
        <source>Border Overlay</source>
        <translation>Sobreposição de borda</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="134"/>
        <source>Borderless Fullscreen</source>
        <translation>Tela cheia sem bordas</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="135"/>
        <source>Bottom: </source>
        <translation>Parte inferior: </translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="136"/>
        <source>Buffer Size</source>
        <translation>Tamanho do buffer</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="137"/>
        <source>Buttons</source>
        <translation>Botões</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="138"/>
        <source>CD-ROM Emulation</source>
        <translation>Emulação do CD-ROM</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="139"/>
        <source>CPU Emulation</source>
        <translation>Emulação de CPU</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="140"/>
        <source>CPU Mode</source>
        <translation>Modo CPU</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="141"/>
        <source>Cancel</source>
        <translation>Cancelar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="142"/>
        <source>Capture</source>
        <translation>Captura</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="143"/>
        <source>Challenge Indicators</source>
        <translation>Indicadores de desafios</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="144"/>
        <source>Change Disc</source>
        <translation>Mudar disco</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="149"/>
        <source>Changes the aspect ratio used to display the console&apos;s output to the screen.</source>
        <translation>Altera a proporção de aspecto usada para exibir a saída do console na tela.</translation>
    </message>
    <message>
        <source>Cheat List</source>
        <translation type="vanished">Lista de trapaças</translation>
    </message>
    <message>
        <source>Chooses the backend to use for rendering the console/game visuals.</source>
        <translation type="vanished">Escolhe o backend a ser usado para renderizar os visuais do console/jogo.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="151"/>
        <source>Chooses the language used for UI elements.</source>
        <translation>Escolhe o idioma usado para os elementos da interface do usuário.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="152"/>
        <source>Clean Boot</source>
        <translation>Inicialização padrão</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="154"/>
        <source>Clear Settings</source>
        <translation>Limpar configurações</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="155"/>
        <source>Clear Shaders</source>
        <translation>Limpar shaders</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="157"/>
        <source>Clears a shader from the chain.</source>
        <translation>Limpa um shader da lista.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="159"/>
        <source>Clears all settings set for this game.</source>
        <translation>Limpa todas as configurações definidas para esse jogo.</translation>
    </message>
    <message>
        <source>Clears the mask/transparency bit in VRAM write dumps.</source>
        <translation type="vanished">Limpa o bit de máscara/transparência nos despejos de gravação de VRAM.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="160"/>
        <source>Close</source>
        <translation>Fechar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="161"/>
        <source>Close Game</source>
        <translation>Fechar o jogo</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="162"/>
        <source>Close Menu</source>
        <translation>Fechar menu</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="166"/>
        <source>Compatibility Rating</source>
        <translation>Classificação de compatibilidade</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="167"/>
        <source>Compatibility: </source>
        <translation>Compatibilidade: </translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="169"/>
        <source>Configuration</source>
        <translation>Configuração</translation>
    </message>
    <message>
        <source>Confirm Power Off</source>
        <translation type="vanished">Confirmar ao fechar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="171"/>
        <source>Console Settings</source>
        <translation>Configurações do console</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="173"/>
        <source>Controller Port {}</source>
        <translation>Porta de controle {}</translation>
    </message>
    <message>
        <source>Controller Port {} Macros</source>
        <translation type="vanished">Porta de controle {} macros</translation>
    </message>
    <message>
        <source>Controller Port {} Settings</source>
        <translation type="vanished">Portal de controle {} configurações</translation>
    </message>
    <message>
        <source>Controller Port {}{}</source>
        <translation type="vanished">Porta de controle {}{}</translation>
    </message>
    <message>
        <source>Controller Port {}{} Macros</source>
        <translation type="vanished">Porta de controle {}{} macros</translation>
    </message>
    <message>
        <source>Controller Port {}{} Settings</source>
        <translation type="vanished">Portal de controle {}{} configurações</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="174"/>
        <source>Controller Settings</source>
        <translation>Configurações de controle</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="175"/>
        <source>Controller Type</source>
        <translation>Tipo de controle</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="176"/>
        <source>Controller mapping cleared.</source>
        <translation>O mapeamento do controle foi redefinido.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="177"/>
        <source>Controller preset &apos;{}&apos; loaded.</source>
        <translation>Predefinição do controle &apos;{}&apos; carregada.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="178"/>
        <source>Controller preset &apos;{}&apos; saved.</source>
        <translation>Predefinição do controle.“{}” salva.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="179"/>
        <source>Controller settings reset to default.</source>
        <translation>As configurações do controle foram redefinidas para o padrão.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="180"/>
        <source>Controls</source>
        <translation>Controles</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="181"/>
        <source>Controls how dithering is applied in the emulated GPU. True Color disables dithering and produces the nicest looking gradients.</source>
        <translation>Controla como o dithering é aplicado na GPU emulada. A função cores reais desativa o dithering e produz gradientes de melhor aparência.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="182"/>
        <source>Controls the volume of the audio played on the host when fast forwarding.</source>
        <translation>Controla o volume do áudio quando o avanço rápido é usado. Caso não queira escutar o som do jogo muito rápido ou distorcido diminua o volume. Valores medidos em porcentagem.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="183"/>
        <source>Controls the volume of the audio played on the host.</source>
        <translation>Controla o volume do áudio do emulador.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="184"/>
        <source>Copies the current global settings to this game.</source>
        <translation>Copia as configurações globais atuais para este jogo.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="185"/>
        <source>Copies the global controller configuration to this game.</source>
        <translation>Copia a configuração do controle global para esse jogo.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="186"/>
        <source>Copy Global Settings</source>
        <translation>Copiar configurações globais</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="187"/>
        <source>Copy Settings</source>
        <translation>Copiar configurações</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="189"/>
        <source>Cover Download Error</source>
        <translation>Erro ao baixar capa</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="190"/>
        <source>Cover Downloader</source>
        <translation>Baixar capas</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="191"/>
        <source>Cover Settings</source>
        <translation>Configurações da capa</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="192"/>
        <source>Cover set.</source>
        <translation>Conjunto de capas.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="193"/>
        <source>Covers Directory</source>
        <translation>Diretório de capas</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="194"/>
        <source>Create</source>
        <translation>Criar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="196"/>
        <source>Create Save State Backups</source>
        <translation>Criar cópia de segurança de save states</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="197"/>
        <source>Crop Mode</source>
        <translation>Modo de corte</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="198"/>
        <source>Crops vertex colours to 5:5:5 before modulating with the texture colour, which typically results in more visible banding.</source>
        <translation>Corta as cores dos vértices para 5:5:5 antes de modular com a cor da textura, o que normalmente resulta em faixas mais visíveis.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="199"/>
        <source>Culling Correction</source>
        <translation>Correção de curvas</translation>
    </message>
    <message>
        <source>Current Game</source>
        <translation type="vanished">Jogo atual</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="200"/>
        <source>Custom</source>
        <translation>Personalizado</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="201"/>
        <source>Custom Indicator Scale</source>
        <translation>Escala personalizada dos indicadores</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="202"/>
        <source>Custom Notification Scale</source>
        <translation>Escala personalizada das notificações</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="203"/>
        <source>Dark</source>
        <translation>Escuro</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="204"/>
        <source>Dark Ocean</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="205"/>
        <source>Dark Ruby</source>
        <translation>Rubi escuro</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="206"/>
        <source>Database updated.</source>
        <translation>Banco de dados atualizado.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="207"/>
        <source>Deadzone</source>
        <translation>Zona morta</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="208"/>
        <source>Debugging Settings</source>
        <translation>Configurações de depuração</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="209"/>
        <source>Default</source>
        <translation>Padrão</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="210"/>
        <source>Default Boot</source>
        <translation>Inicialização padrão</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="211"/>
        <source>Default Value</source>
        <translation>Valor padrão</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="212"/>
        <source>Default View</source>
        <translation>Exibição padrão</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="213"/>
        <source>Default: Disabled</source>
        <translation>Padrão: desativado</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="214"/>
        <source>Default: Enabled</source>
        <translation>Padrão: ativado</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="216"/>
        <source>Delete And Boot</source>
        <translation>Excluir e inicializar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="217"/>
        <source>Delete Save</source>
        <translation>Apagar salvar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="218"/>
        <source>Delete State</source>
        <translation>Apagar estado salvo</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="219"/>
        <source>Depending on your jurisdiction, game covers may be copyrighted. You are only authorized to use this tool with your own servers and images.</source>
        <translation>Dependendo da sua jurisdição local, as capas de jogos podem estar protegidas por direitos autorais. Você só está autorizado a usar esta ferramenta com seus próprios servidores e imagens.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="221"/>
        <source>Depth Test Transparent Polygons</source>
        <translation>Teste de profundidade de polígonos transparentes</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="222"/>
        <source>Desktop Mode</source>
        <translation>Modo desktop</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="223"/>
        <source>Destination Alpha Blending</source>
        <translation>Destino da combinação alfa</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="224"/>
        <source>Details</source>
        <translation>Detalhes</translation>
    </message>
    <message>
        <source>Details unavailable for game not scanned in game list.</source>
        <translation type="vanished">Detalhes indisponíveis para o jogo não verificado na lista de jogos.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="225"/>
        <source>Determines how large the on-screen messages and monitor are.</source>
        <translation>Determina o tamanho das mensagens na tela e do monitor.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="226"/>
        <source>Determines how long action confirmation messages are displayed on screen.</source>
        <translation>Define por quanto tempo as mensagens de confirmação de ação são exibidas na tela.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="227"/>
        <source>Determines how long error messages are displayed on screen.</source>
        <translation>Define por quanto tempo as mensagens de erro são exibidas na tela.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="228"/>
        <source>Determines how long informational messages are displayed on screen.</source>
        <translation>Define por quanto tempo as mensagens de informação são exibidas na tela.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="229"/>
        <source>Determines how long warning messages are displayed on screen.</source>
        <translation>Define por quanto tempo as mensagens de alerta são exibidas na tela.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="230"/>
        <source>Determines how much button pressure is ignored before activating the macro.</source>
        <translation>Determina o quanto a pressão do botão é ignorada antes de ativar a macro.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="231"/>
        <source>Determines how much latency there is between the audio being picked up by the host API, and played through speakers.</source>
        <translation>Determina a latência entre a captação do áudio pela API do host e sua reprodução pelos alto-falantes.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="232"/>
        <source>Determines how much of the area typically not visible on a consumer TV set to crop/hide.</source>
        <translation>Determina quanto da área normalmente não visível em um aparelho de TV deve ser cortada/oculta.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="233"/>
        <source>Determines how much pressure is simulated when macro is active.</source>
        <translation>Determina a quantidade de pressão será emulada quando a macro está ativa.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="234"/>
        <source>Determines how much to crop the display area.</source>
        <translation>Determina o quanto cortar a área de exibição.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="235"/>
        <source>Determines how the emulated CPU executes instructions.</source>
        <translation>Determina como o CPU emulado executa suas instruções.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="236"/>
        <source>Determines how the emulated console&apos;s output is upscaled or downscaled to your monitor&apos;s resolution.</source>
        <translation>Determina como a imagem do console emulado é aumentada ou reduzida de acordo com a resolução do seu monitor.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="237"/>
        <source>Determines quality of audio when not running at 100% speed.</source>
        <translation>Determina a qualidade do áudio quando não está sendo executado a 100% da velocidade.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="238"/>
        <source>Determines that field that the game list will be sorted by.</source>
        <translation>Determina como a lista de jogos será classificada.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="239"/>
        <source>Determines the amount of audio buffered before being pulled by the host API.</source>
        <translation>Determina a quantidade de áudio armazenada antes de ser extraída pela API do host.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="240"/>
        <source>Determines the area of the overlay image that the display will be drawn within.</source>
        <translation>Determina a área da imagem de sobreposição na qual a moldura será desenhada.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="241"/>
        <source>Determines the emulated hardware type.</source>
        <translation>Determina o tipo de hardware emulado.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="242"/>
        <source>Determines the format of the screenshot file names.</source>
        <translation>Define o formato dos nomes dos arquivos das capturas de tela.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="243"/>
        <source>Determines the format that screenshots will be saved/compressed with.</source>
        <translation>Determina o formato em que as capturas de tela serão salvas/comprimidas.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="244"/>
        <source>Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).</source>
        <translation>Determina a frequência com que a macro ativará e desativará os botões (também conhecida como disparo automático).</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="245"/>
        <source>Determines the margin between the edge of the screen and on-screen messages.</source>
        <translation>Determina a margem entre a borda da tela e as mensagens na tela.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="246"/>
        <source>Determines the position on the screen when black borders must be added.</source>
        <translation>Determina a posição na tela quando as bordas pretas devem ser adicionadas.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="248"/>
        <source>Determines the scaling algorithm used when 24-bit content is active, typically FMVs.</source>
        <translation>Determina o algoritmo de escala usado quando o conteúdo de 24 bits está ativo, normalmente FMVs.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="249"/>
        <source>Determines the size of achievement notification popups.</source>
        <translation>Define o tamanho dos pop-ups de notificação de conquistas.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="250"/>
        <source>Determines the size of challenge/progress indicators.</source>
        <translation>Define o tamanho dos indicadores de desafio/progresso.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="251"/>
        <source>Determines the size of screenshots created by DuckStation.</source>
        <translation>Determina o tamanho das capturas de tela criadas pelo DuckStation.</translation>
    </message>
    <message>
        <source>Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.</source>
        <translation type="vanished">Mostra uma janela de confirmação ao tentar fechar o emulador ou jogo quando atalho é pressionado.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="254"/>
        <source>Device Settings</source>
        <translation>Configurações do dispositivo</translation>
    </message>
    <message>
        <source>Disable All Enhancements</source>
        <translation type="vanished">Desativar todas as melhorias</translation>
    </message>
    <message>
        <source>Disable Interlacing</source>
        <translation type="vanished">Desativar entrelaçamento</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="256"/>
        <source>Disable Mailbox Presentation</source>
        <translation>Desativar apresentação de entrada</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="258"/>
        <source>Disable Subdirectory Scanning</source>
        <translation>Desativar a verificação de subdiretórios</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="262"/>
        <source>Disable on 2D Polygons</source>
        <translation>Desativa PGXP em jogos com polígonos 2D</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="263"/>
        <source>Disabled</source>
        <translation>Desativado</translation>
    </message>
    <message>
        <source>Disables dithering and uses the full 8 bits per channel of color information.</source>
        <translation type="vanished">Desativa o dithering e usa 8 bits completos por canal de informações de cor.</translation>
    </message>
    <message>
        <source>Disables interlaced rendering and display in the GPU. Some games can render in 480p this way, but others will break.</source>
        <translation type="vanished">Desativa a renderização entrelaçada e a exibição na GPU. Alguns jogos podem ser renderizados em 480p, mas outros não funcionarão.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="267"/>
        <source>Discord Server</source>
        <translation>Servidor no Discord</translation>
    </message>
    <message>
        <source>Display Settings</source>
        <translation type="vanished">Opções de vídeo</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="270"/>
        <source>Displays popup messages on events such as achievement unlocks and leaderboard submissions.</source>
        <translation>Exibe mensagens de alerta em eventos como desbloqueios de conquistas e envios de placar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="271"/>
        <source>Displays popup messages when starting, submitting, or failing a leaderboard challenge.</source>
        <translation>Exibe mensagens de alerta ao iniciar, enviar ou na falha em um desafio da tabela de classificação de líderes.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="274"/>
        <source>Double-Click Toggles Fullscreen</source>
        <translation>Duplo clique para alternar para tela cheia</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="275"/>
        <source>Download Covers</source>
        <translation>Baixar capas</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="277"/>
        <source>Downloads covers from a user-specified URL template.</source>
        <translation>Baixa capas de um modelo de URL especificado pelo usuário.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="278"/>
        <source>Downsamples the rendered image prior to displaying it. Can improve overall image quality in mixed 2D/3D games.</source>
        <translation>Reduz a amostragem da imagem renderizada antes de exibi-la. Pode melhorar a qualidade geral da imagem em jogos 2D/3D mistos.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="279"/>
        <source>Downsampling</source>
        <translation>Suavização</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="280"/>
        <source>Downsampling Display Scale</source>
        <translation>Escala de suavização da imagem</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="282"/>
        <source>Duck icon by icons8 (https://icons8.com/icon/74847/platforms.undefined.short-title)</source>
        <translation>Ícone do pato por : icons8 (https://icons8.com/icon/74847/platforms.undefined.short-title)</translation>
    </message>
    <message>
        <source>DuckStation is a free and open-source simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability.</source>
        <translation type="vanished">O Duckstation é um emulador de código aberto do console Playstation 1 focado na velocidade, jogabilidade e suporte a longo prazo.</translation>
    </message>
    <message>
        <source>Dump Replaceable VRAM Writes</source>
        <translation type="vanished">Despejar texturas</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="287"/>
        <source>Emulation Settings</source>
        <translation>Configurações de emulação</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="288"/>
        <source>Emulation Speed</source>
        <translation>Velocidade da emulação</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="289"/>
        <source>Enable 8MB RAM</source>
        <translation>Ativar 8 MB de RAM</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="290"/>
        <source>Enable Achievements</source>
        <translation>Ativar conquistas</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="291"/>
        <source>Enable Achievements to see your user summary.</source>
        <translation>Ative as conquistas para ver o seu índice.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="293"/>
        <source>Enable Discord Presence</source>
        <translation>Ativar presença rica do Discord</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="294"/>
        <source>Enable Fast Boot</source>
        <translation>Ativar inicialização rápida</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="295"/>
        <source>Enable GPU-Based Validation</source>
        <translation>Habilitar validação baseada em GPU</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="296"/>
        <source>Enable GPU-based validation when supported by the host&apos;s renderer API. Only for developer use.</source>
        <translation>Habilita a validação baseada em GPU quando suportada pela API. &lt;strong&gt;do renderizador. Somente para uso do desenvolvedor.</translation>
    </message>
    <message>
        <source>Enable In-Game Overlays</source>
        <translation type="vanished">Ativar molduras no jogo</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="298"/>
        <source>Enable Overclocking</source>
        <translation>Ativar overclocking</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="299"/>
        <source>Enable Post Processing</source>
        <translation>Ativar pós-processamento</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="300"/>
        <source>Enable Recompiler Block Linking</source>
        <translation>Ativar conexão de bloco recompilador</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="301"/>
        <source>Enable Recompiler ICache</source>
        <translation>Ativar recompilador ICache</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="302"/>
        <source>Enable Recompiler Memory Exceptions</source>
        <translation>Habilitar exceções de memória</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="303"/>
        <source>Enable Region Check</source>
        <translation>Ativar verificaçao de região</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="304"/>
        <source>Enable Rewinding</source>
        <translation>Ativar retrocesso</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="305"/>
        <source>Enable SDL Input Source</source>
        <translation>Ativar fonte de entrada SDL</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="306"/>
        <source>Enable Stage</source>
        <translation>Ativar camada</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="307"/>
        <source>Enable Subdirectory Scanning</source>
        <translation>Ativar a verificação de subdiretórios</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="308"/>
        <source>Enable TTY Logging</source>
        <translation>Habilitar registro TTY</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="309"/>
        <source>Enable Texture Cache</source>
        <translation>Ativar armazenamento de textura</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="310"/>
        <source>Enable Texture Dumping</source>
        <translation>Ativar o despejo de textura</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="311"/>
        <source>Enable Texture Replacements</source>
        <translation>Ativar substituições de textura</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="312"/>
        <source>Enable VRAM Write Dumping</source>
        <translation>Ativar o despejo de gravação da VRAM</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="313"/>
        <source>Enable VRAM Write Replacement</source>
        <translation>Ativar a substituição de gravação na VRAM</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="316"/>
        <source>Enable/Disable the Player LED on DualSense controllers.</source>
        <translation>Ativar/desativar o LED indicador de jogador nos controladores DualSense.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="320"/>
        <source>Enables animation for on-screen messages when they appear and disappear.</source>
        <translation>Ativa a animação das mensagens na tela quando elas aparecem e desaparecem.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="321"/>
        <source>Enables caching of guest textures, required for texture replacement.</source>
        <translation>Permite o armazenamento em lote de texturas, necessário para a substituição de texturas.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="322"/>
        <source>Enables depth testing for semi-transparent polygons. Usually these include shadows, and tend to clip through the ground when depth testing is enabled.</source>
        <translation>Ativa o teste de profundidade para polígonos semitransparentes. Normalmente, esses polígonos incluem sombras e tendem a atravessar o solo quando o teste de profundidade está ativado.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="323"/>
        <source>Enables dumping of textures to image files, which can be replaced. Not compatible with all games.</source>
        <translation>Permite o despejo de texturas em arquivos de imagem, que podem ser substituídos. Não é compatível com todos os jogos.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="324"/>
        <source>Enables loading of cheats for this game from DuckStation&apos;s database.</source>
        <translation>Ativa o carregamento de trapaças para este jogo a partir do banco de dados do DuckStation.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="325"/>
        <source>Enables loading of replacement textures. Not compatible with all games.</source>
        <translation>Permite o carregamento de texturas de personalizadas. Não é compatível com todos os jogos.</translation>
    </message>
    <message>
        <source>Enables smooth scrolling of menus in Big Picture UI.</source>
        <translation type="vanished">Ativa rolagem suave dos menus no modo tela cheia.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="328"/>
        <source>Enables the cheats that are selected below.</source>
        <translation>Ativa as trapaças selecionadas abaixo.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="329"/>
        <source>Enables the older, less accurate MDEC decoding routines. May be required for old replacement backgrounds to match/load.</source>
        <translation>Ativa as rotinas de decodificação MDEC mais antigas e menos precisas. Pode ser necessário para que os fundos de substituição antigos sejam compatíveis/carregados.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="331"/>
        <source>Encore Mode</source>
        <translation>Modo de repetição</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="332"/>
        <source>Ensures every frame generated is displayed for optimal pacing. Enable for variable refresh displays, such as GSync/FreeSync. Disable if you are having speed or sound issues.</source>
        <translation>Garante que todos os quadros gerados sejam exibidos para otimizar o ritmo da emulação. Ative esta opção caso tenha monitores com função de  atualização variável, como GSync/FreeSync. Desative se estiver tendo problemas de velocidade ou de som.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="333"/>
        <source>Enter Value</source>
        <translation>Insira um valor</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="334"/>
        <source>Enter the name of the controller preset you wish to create.</source>
        <translation>Digite o nome da predefinição do controle que deseja criar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="336"/>
        <source>Error Message Duration</source>
        <translation>Duração da mensagem de erro</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="337"/>
        <source>Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg</source>
        <translation>Exemplo: https://www.exemplo-nao-eh-um-site.com/capas/${serial}.jpg</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="340"/>
        <source>Exit DuckStation</source>
        <translation>Sair do Duckstation</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="341"/>
        <source>Exits Big Picture mode, returning to the desktop interface.</source>
        <translation>Sai do modo Tela cheia, retornando à interface de área de trabalho.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="342"/>
        <source>FMV Chroma Smoothing</source>
        <translation>Suavização de croma do FMV</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="343"/>
        <source>FMV Scaling</source>
        <translation>Escalonamento FMV</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="344"/>
        <source>Failed to copy cover: {}</source>
        <translation>Falha ao copiar a capa: {}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="346"/>
        <source>Failed to delete existing cover: {}</source>
        <translation>Falha ao excluir a capa existente: {}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="350"/>
        <source>Failed to load resume save state info.</source>
        <translation>Falha ao carregar as informações do save state.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="351"/>
        <source>Failed to load shader {}. It may be invalid.
Error was:</source>
        <translation>Falha ao carregar o shader {}. Erro:</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="352"/>
        <source>Failed to save controller preset &apos;{}&apos;.</source>
        <translation>Falha ao salvar a predefinição do controle &apos;{}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="354"/>
        <source>Fast Forward Boot</source>
        <translation>Inicialização rápida</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="355"/>
        <source>Fast Forward Memory Card Access</source>
        <translation>Acesso rápido ao cartão de memória</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="358"/>
        <source>Fast forwards through memory card access, both loading and saving. Can reduce waiting times in games that frequently access memory cards.</source>
        <translation>Avança rapidamente no acesso ao cartão de memória, tanto para carregar quanto para salvar. Pode reduzir o tempo de espera em jogos que acessam cartões de memória com frequência.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="359"/>
        <source>Fast forwards through the early loading process when fast booting, saving time. Results may vary between games.</source>
        <translation>Avança rapidamente durante o processo de carregamento inicial, economizando tempo. Os resultados podem variar entre os jogos.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="360"/>
        <source>File Size</source>
        <translation>Tamanho do arquivo</translation>
    </message>
    <message>
        <source>File Size: %.2f MB</source>
        <translation type="vanished">Tamanho do arquivo: %.2f MB</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="365"/>
        <source>Force 4:3 For FMVs</source>
        <translation>Forçar 4:3 para FMVs</translation>
    </message>
    <message>
        <source>Force Video Timing</source>
        <translation type="vanished">Forçar modo NTSC</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="367"/>
        <source>Forces texture upload tracking to be enabled regardless of whether it is needed.</source>
        <translation>Força o carregamento de textura para o modo sempre ativado, independentemente se for preciso ou não.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="372"/>
        <source>Frequency</source>
        <translation>Frequência</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="377"/>
        <source>Game Display</source>
        <translation>Exibição</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="381"/>
        <source>Game Patches</source>
        <translation>Modificações de jogos</translation>
    </message>
    <message>
        <source>Genre: %.*s</source>
        <translation type="vanished">Genêro: %.*s</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="401"/>
        <source>Graphics Settings</source>
        <translation>Configurações gráficas</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="402"/>
        <source>Green Giant</source>
        <translation>Gigante verde</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="403"/>
        <source>Grey Matter</source>
        <translation>Matéria cinza</translation>
    </message>
    <message>
        <source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
        <translation type="vanished">O modo hardcore não será ativado até que o sistema seja reiniciado. Deseja reiniciar o sistema agora?</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="408"/>
        <source>Hotkeys</source>
        <translation>Atalhos</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="412"/>
        <source>If disabled, the shader in this stage will not be applied.</source>
        <translation>Caso desatibado, o sombreador na camada atual não será aplicado.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="413"/>
        <source>If enabled, the display will be blended with the transparency of the overlay image.</source>
        <translation>Se ativada, a exibição será mesclada com a transparência da imagem de sobreposição de moldura.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="414"/>
        <source>If enabled, the transparency of the overlay image will be applied.</source>
        <translation>Se ativado, a transparência da imagem de sobreposição será aplicada.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="416"/>
        <source>Ignore Drive Subcode</source>
        <translation>Ignorar subfaixa de unidade óptica</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="417"/>
        <source>Ignores the subchannel provided by the drive when using physical discs, instead always generating subchannel data. Can improve read reliability on some drives.</source>
        <translation>Ignora o subcanal gerado pela unidade leitora de CD-rom ao usar discos físicos, e sempre gera dados de subcanal. Não funciona com jogos libcrypt (PAL/Europeus), mas pode melhorar a confiabilidade da leitura em algumas unidades.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="418"/>
        <source>Image Path</source>
        <translation>Caminho da imagem</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="419"/>
        <source>In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</source>
        <translation>No formulário abaixo, especifique os endereços dos quais deseja baixar as capas, sendo uma URL por linha. As seguintes variáveis estão disponíveis:</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="420"/>
        <source>Includes the elapsed time since the application start in file logs.</source>
        <translation>Inclui o tempo decorrido desde o início do aplicativo nos registros de arquivo.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="421"/>
        <source>Includes the elapsed time since the application start in window and console logs.</source>
        <translation>Inclui o tempo decorrido desde o início do aplicativo nos registros da janela do console.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="424"/>
        <source>Indicator Location</source>
        <translation>Localização do indicador</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="426"/>
        <source>Informational Message Duration</source>
        <translation>Duração da mensagem de informação</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="430"/>
        <source>Internal Resolution</source>
        <translation>Resolução interna</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="431"/>
        <source>Language</source>
        <translation>Idioma</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="432"/>
        <source>Language: </source>
        <translation>Idioma: </translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="434"/>
        <source>Last Played: </source>
        <translation>Jogou pela última vez: </translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="436"/>
        <source>Launch Options</source>
        <translation>Opções de inicialização</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="438"/>
        <source>Launch a game from a file, disc, or starts the console without any disc inserted.</source>
        <translation>Inicie um jogo a partir de um arquivo, disco ou inicie o console sem nenhum disco inserido.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="441"/>
        <source>Leaderboard Trackers</source>
        <translation>Tabelas de classificação</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="443"/>
        <source>Left: </source>
        <translation>Esquerdo: </translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="444"/>
        <source>Light</source>
        <translation>Claro</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="445"/>
        <source>Line Detection</source>
        <translation>Detecção de linha</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="446"/>
        <source>List Compact Mode</source>
        <translation>Modo de lista compacta</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="448"/>
        <source>Load Database Cheats</source>
        <translation>Carregar banco de dados de trapaças</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="450"/>
        <source>Load Global State</source>
        <translation>Carregar estado global</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="451"/>
        <source>Load Preset</source>
        <translation>Carregar predefinição</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="456"/>
        <source>Log File Timestamps</source>
        <translation>Marcações de registro de arquivo</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="458"/>
        <source>Log Timestamps</source>
        <translation>Marcações de registros</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="462"/>
        <source>Logging In...</source>
        <translation>Entrando...</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="464"/>
        <source>Logging in to RetroAchievements...</source>
        <translation>Conectando-se ao RetroAchievements...</translation>
    </message>
    <message>
        <source>Login Error</source>
        <translation type="vanished">Erro ao iniciar sessão</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="466"/>
        <source>Login Failed.
Error: {}
Please check your username and password, and try again.</source>
        <translation>Falha na conexão:
Erro: {}
Por favor verifique seu nome de usuário e senha, e tente novamente.</translation>
    </message>
    <message>
        <source>Maximum</source>
        <translation type="vanished">Máximo</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="483"/>
        <source>Menu Background</source>
        <translation>Plano de fundo do menu</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="498"/>
        <source>Navigate</source>
        <translation>Navegar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="499"/>
        <source>No</source>
        <translation>Não</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="501"/>
        <source>No LED</source>
        <translation>Sem LED</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="502"/>
        <source>No Vibration</source>
        <translation>Sem vibração</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="503"/>
        <source>No cheats are available for this game.</source>
        <translation>Não há trapaças disponíveis para este jogo.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="506"/>
        <source>No devices with vibration motors were detected.</source>
        <translation>Nenhum dispositivo com motores de vibração foi detectado.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="507"/>
        <source>No patches are available for this game.</source>
        <translation>Não há modificações disponíveis para este jogo.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="512"/>
        <source>None</source>
        <translation>Nenhum</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="538"/>
        <source>PGXP Depth Buffer</source>
        <translation>PGXP Buffer de profundidade</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="540"/>
        <source>Parent Directory</source>
        <translation>Diretório raiz</translation>
    </message>
    <message>
        <source>Password: </source>
        <translation type="vanished">Senha: </translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="561"/>
        <source>Please enter your user name and password for retroachievements.org below. Your password will not be saved in DuckStation, an access token will be generated and used instead.</source>
        <translation>Digite seu nome de usuário e senha para o retroachievements.org abaixo. Sua senha não será salva no DuckStation; será gerado e usado um token de acesso no lugar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="571"/>
        <source>Press To Toggle</source>
        <translation>Pressione para alternar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="572"/>
        <source>Pressure</source>
        <translation>Pressão</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="605"/>
        <source>Removes all bindings for this controller port.</source>
        <translation>Remove todos os vínculos dessa porta do controle.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="609"/>
        <source>Replaces these settings with a previously saved controller preset.</source>
        <translation>Substitui essas configurações por uma predefinição do controle salva anteriormente.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="612"/>
        <source>Reset Controller Settings</source>
        <translation>Redefinir as configurações do controle</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="618"/>
        <source>Restart Game</source>
        <translation>Reinicializar o jogo</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="621"/>
        <source>Resume Last Session</source>
        <translation>Retomar a última sessão</translation>
    </message>
    <message>
        <source>RetroAchievements Login</source>
        <translation type="vanished">Credenciais do RetroAchievements</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="622"/>
        <source>Return To Game</source>
        <translation>Retornar ao jogo</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="623"/>
        <source>Return to desktop mode, or exit the application.</source>
        <translation>Retornar ao modo de área de trabalho ou sair do aplicativo.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="624"/>
        <source>Return to the previous menu.</source>
        <translation>Retornar ao menu anterior.</translation>
    </message>
    <message>
        <source>Rewind for {0} frames, lasting {1:.2f} seconds will require up to {2} MB of RAM and {3} MB of VRAM.</source>
        <translation type="vanished">Rebobinar para {0} quadros, com duração de {1:.2f} segundos, exigirá até {2} MB de RAM e {3} MB de VRAM.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="630"/>
        <source>Rewind is disabled because runahead is enabled. Runahead will significantly increase system requirements.</source>
        <translation>O retrocesso não está ativado porque o pulo de quadros está ativado; Tenha em mente que ativando esta função poderá aumentar muito os requisitos do sistema. (Uso de RAM e V-RAM).</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="631"/>
        <source>Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements.</source>
        <translation>Retrocesso não está ativado. Tenha em mente que ativando esta função poderá aumentar muito os requisitos do sistema.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="634"/>
        <source>Rounds texture coordinates instead of flooring when upscaling. Can fix misaligned textures in some games, but break others, and is incompatible with texture filtering.</source>
        <translation>Arredonda as coordenadas da textura em vez de arredondar a parte inferior ao subir a resolução. Pode corrigir texturas desalinhadas em alguns jogos, mas quebrar outras, é incompatível com a filtragem de texturas.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="638"/>
        <source>Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater performance when using graphical enhancements with the hardware renderer.</source>
        <translation>Executa o modo software em paralelo para releituras na memória de vídeo. Em alguns sistemas, pode resultar em maior desempenho ao usar aprimoramentos gráficos com o renderizador por hardware.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="642"/>
        <source>Save Controller Preset</source>
        <translation>Salvar predefinição do controle</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="644"/>
        <source>Save Preset</source>
        <translation>Salvar predefinição</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="649"/>
        <source>Save State On Game Close</source>
        <translation>Salvar estado ao fechar jogo</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="651"/>
        <source>Save state deleted.</source>
        <translation>Save state excluído.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="659"/>
        <source>Screen Margins</source>
        <translation>Margens da tela</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="660"/>
        <source>Screen Position</source>
        <translation>Posição da tela</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="664"/>
        <source>Screenshot Format</source>
        <translation>Formato de captura de tela</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="665"/>
        <source>Screenshot Quality</source>
        <translation>Qualidade da captura de tela</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="666"/>
        <source>Screenshot Size</source>
        <translation>Tamanho da captura de tela</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="667"/>
        <source>Scroll Page</source>
        <translation>Rolar página</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="671"/>
        <source>Select</source>
        <translation>Select</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="674"/>
        <source>Select Disc Drive</source>
        <translation>Selecionar unidade de disco</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="677"/>
        <source>Select Game</source>
        <translation>Selecionar jogo</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="679"/>
        <source>Select State</source>
        <translation>Selecionar dado salvo</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="680"/>
        <source>Select from the list of preset borders, or manually specify a custom configuration.</source>
        <translation>Selecione a partir da lista de bordas predefinidas ou especifique manualmente uma configuração personalizada.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="681"/>
        <source>Selected Preset</source>
        <translation>Predefinição selecionada</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="682"/>
        <source>Selects between Xbox/PlayStation button icons in the footer and input binding.</source>
        <translation>Escolha entre ícones de botões do Xbox/PlayStation no rodapé e no mapeamento de entradas.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="689"/>
        <source>Selects the quality at which screenshots will be compressed.</source>
        <translation>Seleciona a qualidade na qual as capturas de tela serão compactadas.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="692"/>
        <source>Selects the screen location for achievement and leaderboard notifications.</source>
        <translation>Seleciona o local da tela para notificações de conquistas e placares.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="693"/>
        <source>Selects the screen location for challenge/progress indicators, and leaderboard trackers.</source>
        <translation>Seleciona a localização na tela para indicadores de desafio/progresso e registros de placares.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="694"/>
        <source>Selects the type of emulated controller for this port.</source>
        <translation>Seleciona o tipo de controle emulado para essa porta.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="696"/>
        <source>Selects which location on the screen messages are displayed.</source>
        <translation>Seleciona em que local da tela as mensagens são exibidas.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="699"/>
        <source>Set Cover Image</source>
        <translation>Definir imagem de capa</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="703"/>
        <source>Sets the custom scale percentage for achievement notifications.</source>
        <translation>Define a porcentagem de escala personalizada para as notificações de conquistas.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="704"/>
        <source>Sets the custom scale percentage for challenge/progress indicators.</source>
        <translation>Define a porcentagem de escala personalizada para os indicadores de desafio/progresso.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="734"/>
        <source>Shows a background image or shader when a game isn&apos;t running. Backgrounds are located in resources/fullscreenui/backgrounds in the data directory.</source>
        <translation>Mostra uma imagem de fundo ou um sombreador quando um jogo não está em execução. Os planos de fundo estão localizados na pasta raiz, resources/fullscreenui/backgrounds.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="735"/>
        <source>Shows a notification or icons in the selected location when a challenge/primed achievement is active.</source>
        <translation>Mostra uma notificação ou ícones no local selecionado quando um desafio/conquista foi ativada.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="736"/>
        <source>Shows a popup in the selected location when progress towards a measured achievement changes.</source>
        <translation>Mostra um pop-up no local selecionado quando o progresso de uma conquista muda.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="737"/>
        <source>Shows a timer in the selected location when leaderboard challenges are active.</source>
        <translation>Mostra um cronômetro no local selecionado quando os desafios da tabela de classificação estão ativos.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="748"/>
        <source>Shows the host&apos;s CPU usage of each system thread in the top-right corner of the display.</source>
        <translation>Mostra o uso do CPU sequencialmente por sistema no topo superior direito da tela.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="760"/>
        <source>Smooths out blockyness between colour transitions in 24-bit content, usually FMVs.</source>
        <translation>Suaviza a imagem entre as transições de cores em conteúdo de 24 bits, geralmente FMVs.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="761"/>
        <source>Smooths out the blockiness of magnified textures on 2D objects.</source>
        <translation>Suaviza artefatos de texturas ampliadas em objetos 2D.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="763"/>
        <source>Sort Alphabetically</source>
        <translation>Ordenar alfabeticamente</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="766"/>
        <source>Sorts the cheat list alphabetically by the name of the code.</source>
        <translation>Ordena a lista de trapaças em ordem alfabética pelo nome do código.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="773"/>
        <source>Sprite Texture Filtering</source>
        <translation>Filtro de textura de sprites</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="776"/>
        <source>Start Disc</source>
        <translation>Iniciar disco</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="780"/>
        <source>Start Game</source>
        <translation>Iniciar jogo</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="782"/>
        <source>Start a game from a disc in your PC&apos;s DVD drive.</source>
        <translation>Inicie um jogo a partir de um disco na unidade de DVD do seu PC.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="785"/>
        <source>Stores the current settings to a controller preset.</source>
        <translation>Armazena as configurações atuais em uma predefinição de controle.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="789"/>
        <source>Swap Gamepad Confirm/Cancel Buttons</source>
        <translation>Trocar botões de Confirmar/Cancelar do controle</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="790"/>
        <source>Swaps the confirm/cancel buttons on the gamepad, using {0} for confirming and {1} for cancelling.</source>
        <translation>Troca os botões de confirmar/cancelar no controle, usando {0} para confirmar e {1} para cancelar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="795"/>
        <source>Synchronizes presentation of the console&apos;s frames to the host. GSync/FreeSync users should enable Optimal Frame Pacing instead.</source>
        <translation>Sincroniza a apresentação dos quadros do console para o monitor. Quem faz o uso de GSync/FreeSync deve ativar o Otimização de quadros.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="801"/>
        <source>Textures Directory</source>
        <translation>Diretório de texturas</translation>
    </message>
    <message>
        <source>The texture cache is currently experimental, and may cause rendering errors in some games.</source>
        <translation type="vanished">O armazenamento de textura é atualmente experimental e pode causar erros de renderização em alguns jogos.</translation>
    </message>
    <message>
        <source>This game has no achievements.</source>
        <translation type="vanished">Este jogo não possui conquistas.</translation>
    </message>
    <message>
        <source>This game has no leaderboards.</source>
        <translation type="vanished">Este jogo não possui placares de líderes.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="810"/>
        <source>Timing out in {:.0f} seconds...</source>
        <translation>Tempo limite em {:.0f} segundos...</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="815"/>
        <source>Toggle Fullscreen</source>
        <translation>Alternar para o modo tela cheia</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="817"/>
        <source>Toggles the macro when the button is pressed, instead of held.</source>
        <translation>Alterna a macro quando o botão é pressionado, em vez de pressionado.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="820"/>
        <source>Trigger</source>
        <translation>Gatilho</translation>
    </message>
    <message>
        <source>UI Language</source>
        <translation type="vanished">Idioma da interface</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="823"/>
        <source>Uncompressed Size</source>
        <translation>Tamanho sem compressão</translation>
    </message>
    <message>
        <source>Uncompressed Size: %.2f MB</source>
        <translation type="vanished">Tamanho sem compressão: %.2f MB</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="825"/>
        <source>Ungrouped</source>
        <translation>Não agrupado</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="827"/>
        <source>Unknown File Size</source>
        <translation>Tamanho de arquivo desconhecido</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="838"/>
        <source>Use Old MDEC Routines</source>
        <translation>Usar rotinas MDEC antigas</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="841"/>
        <source>Use Separate Disc Settings</source>
        <translation>Usar configurações de disco separadas</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="842"/>
        <source>Use Single Card For Multi-Disc Games</source>
        <translation>Use cartão único para jogos com vários discos</translation>
    </message>
    <message>
        <source>User Name: </source>
        <translation type="vanished">Nome de usuário: </translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="859"/>
        <source>Uses separate game settings for each disc of multi-disc games. Can only be set on the first/main disc.</source>
        <translation>Usa configurações de jogo separadas para cada disco de jogos multi-discos. Só pode ser definido para o primeiro disco/principal.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="864"/>
        <source>Vertex Cache</source>
        <translation>Cache de vértices</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="865"/>
        <source>Vertical Sync (VSync)</source>
        <translation>Sincronização vertical (Vsync)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="866"/>
        <source>WARNING: Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</source>
        <translation>AVISO: a ativação de modificações de jogos pode causar comportamentos imprevisíveis, travamentos, corrupção de dados de jogos já salvos.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="867"/>
        <source>WARNING: Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</source>
        <translation>AVISO: a ativação de modificações de jogos pode causar comportamentos imprevisíveis, travamentos, corrupção de dados de jogos já salvos.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="884"/>
        <source>Wireframe Rendering</source>
        <translation>Modo de renderização Wireframe</translation>
    </message>
    <message>
        <source>Enable VRAM Write Texture Replacement</source>
        <translation type="vanished">Ativar texturas personalizadas</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="21"/>
        <source>%.1f ms</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="22"/>
        <source>%.2f Seconds</source>
        <translation>%.2f Segundos</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="23"/>
        <source>%d Frames</source>
        <translation>%d Quadros</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="24"/>
        <source>%d cycles</source>
        <translation>%d ciclos</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="26"/>
        <source>%d sectors</source>
        <translation>%d setores</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="27"/>
        <source>%g seconds</source>
        <translation>%g segundos</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="28"/>
        <source>%u MB</source>
        <translation></translation>
    </message>
    <message>
        <source>10% [6 FPS (NTSC) / 5 FPS (PAL)]</source>
        <translation type="vanished">10% [6 FPS (NTSC) / 5 FPS (PAL)]</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="65"/>
        <source>A resume save state was found for this game, but it is corrupted and cannot be loaded:

{}

Do you want to delete the save state and boot the game anyway?</source>
        <translation>Foi encontrado um save state para este jogo, mas ele está corrompido e não pôde ser carregado:

{}

Deseja excluir o save state e iniciar o jogo mesmo assim?</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="70"/>
        <source>Achievement Unlocks Unconfirmed</source>
        <translation>Desbloqueios de conquistas não confirmados</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="73"/>
        <source>Achievements: </source>
        <translation>Conquistas: </translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="74"/>
        <source>Activates runahead when analog input changes, which significantly increases system requirements.</source>
        <translation>Ativa o pulo de quadro quando o controle muda para o modo analógico, o que aumenta significativamente os requisitos do sistema.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="80"/>
        <source>Adjusts the emulation speed so the console&apos;s refresh rate matches the host when VSync is enabled.</source>
        <translation>Ajusta a velocidade de emulação para que a taxa de atualização do console corresponda à do monitor do usuário quando o VSync estiver ativado.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="81"/>
        <source>Advanced Display Options</source>
        <translation>Opções avançadas de exibição</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="82"/>
        <source>Advanced Rendering Options</source>
        <translation>Opções avançadas de renderização</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="86"/>
        <source>Allows booting to continue even without a required SBI file. These games will not run correctly.</source>
        <translation>Permite que o jogo inicialize mesmo sem o arquivo SBI necessário. Esses jogos não serão executados corretamente.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="87"/>
        <source>Alpha Blending</source>
        <translation>Combinação de alfa</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="88"/>
        <source>Always Track Uploads</source>
        <translation>Máximo de quadros na fila</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="89"/>
        <source>An error occurred while deleting empty game settings:
{}</source>
        <translation>Ocorreu um erro ao excluir configurações por jogo vazias:
{}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="90"/>
        <source>An error occurred while saving game settings:
{}</source>
        <translation>Ocorreu um erro ao salvar as configurações por jogo:
{}</translation>
    </message>
    <message>
        <source>Automatically loads and applies cheats on game start. Cheats can break games and saves.</source>
        <translation type="vanished">Carrega e aplica automaticamente as trapaças no início do jogo. Trapaças podem quebrar jogos e salvamentos.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="145"/>
        <source>Change Page</source>
        <translation>Mudar de página</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="146"/>
        <source>Change Selection</source>
        <translation>Alterar seleção</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="147"/>
        <source>Change View</source>
        <translation>Alterar visualização</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="148"/>
        <source>Changes settings for the application.</source>
        <translation>Altera as configurações do aplicativo.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="150"/>
        <source>Cheats</source>
        <translation>Trapaças</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="153"/>
        <source>Clear Mappings</source>
        <translation>Limpar mapeamentos</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="163"/>
        <source>Close Without Saving</source>
        <translation>Fechar janela e salvar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="164"/>
        <source>Close and Save State</source>
        <translation>Fechar e salvar estado</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="165"/>
        <source>Cobalt Sky</source>
        <translation>Cobalto (azul)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="168"/>
        <source>Completely exits the application, returning you to your desktop.</source>
        <translation>Sai completamente do aplicativo, retornando-o à área de trabalho.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="170"/>
        <source>Confirm Game Close</source>
        <translation>Confirmar fechar ao salvar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="172"/>
        <source>Contributor List</source>
        <translation>Lista de colaboradores</translation>
    </message>
    <message>
        <source>Controller Port {} Bindings</source>
        <translation type="vanished">Porta do controle {} vínculos</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="188"/>
        <source>Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</source>
        <translation>Não foi possível encontrar nenhum dispositivo de CD/DVD-ROM. Verifique se há uma unidade conectada e se há permissões suficientes para acessá-la.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="195"/>
        <source>Create New...</source>
        <translation>Criar novo...</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="215"/>
        <source>Deinterlacing Mode</source>
        <translation>Modo de desentrelaçamento</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="220"/>
        <source>Depth Clear Threshold</source>
        <translation>Limite de compensação de profundidade</translation>
    </message>
    <message>
        <source>Determines how audio is expanded from stereo to surround for supported games.</source>
        <translation type="vanished">Define como o áudio é expandido de estéreo para surround nos jogos compatíveis.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="247"/>
        <source>Determines the rotation of the simulated TV screen.</source>
        <translation>Determina a rotação da tela de TV emulada.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="253"/>
        <source>Determines which algorithm is used to convert interlaced frames to progressive for display on your system.</source>
        <translation>Determina qual algoritmo é usado para converter quadros entrelaçados em  progressivos para exibição em seu sistema.</translation>
    </message>
    <message>
        <source>Disc {} | {}</source>
        <translation type="vanished">Disco {} | {}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="268"/>
        <source>Display Area</source>
        <translation>Área de exibição</translation>
    </message>
    <message>
        <source>Displays DualShock/DualSense button icons in the footer and input binding, instead of Xbox buttons.</source>
        <translation type="vanished">Exibe os ícones dos botões DualShock/DualSense no rodapé e na atribuição de entrada, em vez dos botões do Xbox.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="269"/>
        <source>Displays only the game title in the list, instead of the title and serial/file name.</source>
        <translation>Exibe apenas o título do jogo na lista, em vez do título e do número de série ou arquivo.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="272"/>
        <source>Dithering</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="273"/>
        <source>Do you want to continue from the automatic save created at {}?</source>
        <translation>Deseja continuar a partir do salvamento automático criado em {}?</translation>
    </message>
    <message>
        <source>Download Game Icons</source>
        <translation type="vanished">Baixar ícones dos jogos</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="276"/>
        <source>Downloads all locked achievement badges while starting the game. This will reduce delays in the images being shown when unlocking achievements.</source>
        <translation>Baixa todos os ícones de conquistas bloqueadas ao iniciar o jogo. Isso reduzirá os atrasos para exibir as imagens ao desbloquear conquistas.</translation>
    </message>
    <message>
        <source>Downloads icons for all games from RetroAchievements.</source>
        <translation type="vanished">Baixar ícones para todos os jogos do RetroAchievements.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="283"/>
        <source>DuckStation can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.</source>
        <translation>O DuckStation pode baixar automaticamente capas para jogos que ainda não possuem suas capas definidas. Não hospedamos nenhuma imagem de capa, o usuário deve fornecer sua própria fonte de imagens.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="284"/>
        <source>DuckStation is a free simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability.</source>
        <translation>O Duckstation é um emulador de código aberto do console Playstation 1 focado na velocidade, jogabilidade e suporte a longo prazo.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="285"/>
        <source>Dump Replaced Textures</source>
        <translation>Despejar texturas personalizadas</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="286"/>
        <source>Dumps textures that have replacements already loaded.</source>
        <translation>Despeja texturas que já foram carregadas.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="292"/>
        <source>Enable Cheats</source>
        <translation>Ativar trapaças</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="314"/>
        <source>Enable XInput Input Source</source>
        <translation>Ativar fonte de entrada XInput</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="315"/>
        <source>Enable debugging when supported by the host&apos;s renderer API. Only for developer use.</source>
        <translation>Habilita a depuração quando suportada pela API do renderizador do host. somente para uso do desenvolvedor.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="317"/>
        <source>Enables alignment and bus exceptions. Not needed for any known games.</source>
        <translation>Ativa o alinhamento e as exceções de barramento. Não é necessário para nenhum jogo conhecido.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="318"/>
        <source>Enables an additional 6MB of RAM to obtain a total of 2+6 = 8MB, usually present on dev consoles.</source>
        <translation>Permite um adicional de 6 MB de RAM para obter um total de 2+6 = 8 MB, geralmente presente em consoles de desenvolvimento.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="319"/>
        <source>Enables an additional three controller slots on each port. Not supported in all games.</source>
        <translation>Permite três compartimentos de controle adicionais em cada porta. Não é compatível com todos os jogos.</translation>
    </message>
    <message>
        <source>Enables more precise frame pacing at the cost of battery life.</source>
        <translation type="vanished">Permite um ritmo de quadros mais preciso ao custo da duração da bateria.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="330"/>
        <source>Enables the replacement of background textures in supported games.</source>
        <translation>Permite a substituição de texturas de fundo em jogos compatíveis.</translation>
    </message>
    <message>
        <source>Enter the name of the input profile you wish to create.</source>
        <translation type="vanished">Digite o nome do perfil de entrada que você deseja criar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="335"/>
        <source>Error</source>
        <translation>Erro</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="338"/>
        <source>Execution Mode</source>
        <translation>Modo de execução</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="339"/>
        <source>Exit</source>
        <translation>Sair</translation>
    </message>
    <message>
        <source>Exit And Save State</source>
        <translation type="vanished">Sair e salvar estado</translation>
    </message>
    <message>
        <source>Exit Without Saving</source>
        <translation type="vanished">Sair sem salvar</translation>
    </message>
    <message>
        <source>Expansion Mode</source>
        <translation type="vanished">Modo de expansão</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="345"/>
        <source>Failed to copy text to clipboard.</source>
        <translation>Falha ao copiar o texto para a área de transferência.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="347"/>
        <source>Failed to delete save state.</source>
        <translation>Falha ao excluir o estado salvo.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="348"/>
        <source>Failed to delete {}.</source>
        <translation>Falha ao excluir {}.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="349"/>
        <source>Failed to load &apos;{}&apos;.</source>
        <translation>Falha ao carregar &apos;{}&apos;.</translation>
    </message>
    <message>
        <source>Failed to save input profile &apos;{}&apos;.</source>
        <translation type="vanished">Falha ao salvar o perfil de entrada &apos;{}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="353"/>
        <source>Fast Boot</source>
        <translation>Início rápido</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="356"/>
        <source>Fast Forward Speed</source>
        <translation>Velocidade do avanço rápido</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="357"/>
        <source>Fast Forward Volume</source>
        <translation>Volume do avanço rápido</translation>
    </message>
    <message>
        <source>File Size: %u MB (%u MB on disk)</source>
        <translation type="vanished">Tamanho do arquivo: %u MB (%u MB no disco)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="361"/>
        <source>File Title</source>
        <translation>Título do jogo (na pasta)</translation>
    </message>
    <message>
        <source>Force NTSC Timings</source>
        <translation type="vanished">Forçar modo NTSC</translation>
    </message>
    <message>
        <source>Forces PAL games to run at NTSC timings, i.e. 60hz. Some PAL games will run at their &quot;normal&quot; speeds, while others will break.</source>
        <translation type="vanished">Força os jogos Europeus a serem executados como se fossem NTSC, ou seja, 60hz. Alguns jogos Europeus serão executados em suas velocidades &quot;normais&quot;, enquanto outros serão interrompidos.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="366"/>
        <source>Forces a full rescan of all games previously identified.</source>
        <translation>Força uma nova varredura completa de todos os jogos identificados anteriormente.</translation>
    </message>
    <message>
        <source>Forces blending to be done in the shader at 16-bit precision, when not using true color. Non-trivial performance impact, and unnecessary for most games.</source>
        <translation type="vanished">Força a mistura no sombreador com precisão de 16 bits, quando não estiver usando cores reais. Impacto não comum no desempenho e desnecessário para a maioria dos jogos.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="368"/>
        <source>Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.</source>
        <translation>Força o uso do FIFO em vez de apresentação de entrada, ou seja, buffer duplo em vez de buffer triplo. Geralmente resulta em um ritmo de quadros pior.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="369"/>
        <source>Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable background music in some games.</source>
        <translation>Opção útil para silenciar tanto CDs de áudio quanto sons de fundo em alguns jogos.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="370"/>
        <source>Frame Rate</source>
        <translation>Taxa de quadro</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="371"/>
        <source>Frame Time Buffer</source>
        <translation>Armazenamento temporal de quadro</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="373"/>
        <source>From File...</source>
        <translation>Do arquivo...</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="374"/>
        <source>Fullscreen Resolution</source>
        <translation>Resolução de tela cheia</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="375"/>
        <source>GPU Adapter</source>
        <translation>Adaptador de GPU</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="376"/>
        <source>GPU Renderer</source>
        <translation>Renderizador de GPU</translation>
    </message>
    <message>
        <source>GPU adapter will be applied after restarting.</source>
        <translation type="vanished">O adaptador de GPU será usado após a reinicialização.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="378"/>
        <source>Game Grid</source>
        <translation>Grade de jogos</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="379"/>
        <source>Game List</source>
        <translation>Lista de jogos</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="380"/>
        <source>Game List Settings</source>
        <translation>Configurar lista de jogos</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="382"/>
        <source>Game Properties</source>
        <translation>Propriedades do jogo</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="383"/>
        <source>Game Quick Save</source>
        <translation>Salvamento rápido do jogo</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="384"/>
        <source>Game Slot {0}##game_slot_{0}</source>
        <translation>Compartimento de jogo {0}##game_slot_{0}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="385"/>
        <source>Game compatibility rating copied to clipboard.</source>
        <translation>Classificação de compatibilidade do jogo copiada para a área de transferência.</translation>
    </message>
    <message>
        <source>Game not loaded or no RetroAchievements available.</source>
        <translation type="vanished">Jogo não carregado ou sem conquistas disponíveis.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="386"/>
        <source>Game path copied to clipboard.</source>
        <translation>Caminho do jogo copiado para a área de transferência.</translation>
    </message>
    <message>
        <source>Game properties is only available for scanned games.</source>
        <translation type="vanished">Propriedades do jogo estão disponíveis apenas para jogos já listados.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="387"/>
        <source>Game region copied to clipboard.</source>
        <translation>Região do jogo copiada para a área de transferência.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="388"/>
        <source>Game serial copied to clipboard.</source>
        <translation>Número de série do jogo copiada para a área de transferência.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="389"/>
        <source>Game settings have been cleared for &apos;{}&apos;.</source>
        <translation>As configurações do jogo foram apagadas para &apos;{}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="390"/>
        <source>Game settings initialized with global settings for &apos;{}&apos;.</source>
        <translation>Configurações do jogo inicializadas com configurações globais para &apos;{}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="391"/>
        <source>Game title copied to clipboard.</source>
        <translation>Título do jogo copiado para a área de transferência.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="392"/>
        <source>Game type copied to clipboard.</source>
        <translation>Tipo de jogo copiado para a área de transferência.</translation>
    </message>
    <message>
        <source>Game: {} ({})</source>
        <translation type="vanished">Jogo: {} ({})</translation>
    </message>
    <message>
        <source>Genre: %s</source>
        <translation type="vanished">Genêro: %s</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="395"/>
        <source>Geometry Tolerance</source>
        <translation>Tolerância de geometria</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="396"/>
        <source>GitHub Repository</source>
        <translation>Repositório no Github</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="398"/>
        <source>Global Settings</source>
        <translation>Configurações globais</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="399"/>
        <source>Global Slot {0} - {1}##global_slot_{0}</source>
        <translation>Compartimento de jogo {0} - {1}##global_slot_{0}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="400"/>
        <source>Global Slot {0}##global_slot_{0}</source>
        <translation>Compartimento de jogo {0}##global_slot_{0}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="404"/>
        <source>Hardcore Mode</source>
        <translation>Modo hardcore</translation>
    </message>
    <message>
        <source>Hardcore mode will be enabled on next game restart.</source>
        <translation type="vanished">O modo hardcore será ativado na próxima reinicialização do jogo.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="406"/>
        <source>Hide Cursor In Fullscreen</source>
        <translation>Esconder cursor em tela cheia</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="407"/>
        <source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
        <translation>Oculta o cursor do mouse quando o emulador está no modo de tela cheia.</translation>
    </message>
    <message>
        <source>Hotkey Settings</source>
        <translation type="vanished">Configurações de atalhos</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="409"/>
        <source>How many saves will be kept for rewinding. Higher values have greater memory requirements.</source>
        <translation>Quantas gravações serão mantidas para retrocesso. Valores mais altos exigem mais memória.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="410"/>
        <source>How often a rewind state will be created. Higher frequencies have greater system requirements.</source>
        <translation>Com que frequência um estado de retrocesso será criado. Frequências mais altas têm requisitos de sistema maiores.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="411"/>
        <source>Identifies any new files added to the game directories.</source>
        <translation>Identifica todos os novos arquivos adicionados aos diretórios do jogo.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="415"/>
        <source>If not enabled, the current post processing chain will be ignored.</source>
        <translation>Se não estiver ativado, a cadeia de pós-processamento atual será ignorada.</translation>
    </message>
    <message>
        <source>Increase Timer Resolution</source>
        <translation type="vanished">Aumentar resolução em tempo real</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="422"/>
        <source>Increases the field of view from 4:3 to the chosen display aspect ratio in 3D games.</source>
        <translation>Aumenta o campo de visão de 4:3 para a proporção de tela escolhida em jogos 3D.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="423"/>
        <source>Increases the precision of polygon culling, reducing the number of holes in geometry.</source>
        <translation>Aumenta a precisão das curvas nos polígonos, reduzindo o número de buracos na geometria do mesmo. Requer a Correção geometrica ativada.</translation>
    </message>
    <message>
        <source>Infinite/Instantaneous</source>
        <translation type="vanished">Infinita/Instantânea</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="427"/>
        <source>Inhibit Screensaver</source>
        <translation>Inibir proteção de tela</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="428"/>
        <source>Input Sources</source>
        <translation>Fontes de entrada</translation>
    </message>
    <message>
        <source>Input profile &apos;{}&apos; loaded.</source>
        <translation type="vanished">Perfil de entrada &apos;{}&apos; carregado.</translation>
    </message>
    <message>
        <source>Input profile &apos;{}&apos; saved.</source>
        <translation type="vanished">Perfil de entrada &apos;{}&apos; salvo.</translation>
    </message>
    <message>
        <source>Integration</source>
        <translation type="vanished">Integração</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="429"/>
        <source>Interface Settings</source>
        <translation>Configurações de interface</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="433"/>
        <source>Last Played</source>
        <translation>Jogou pela última vez</translation>
    </message>
    <message>
        <source>Last Played: %s</source>
        <translation type="vanished">Jogou pela última vez</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="435"/>
        <source>Latency Control</source>
        <translation>Controle de latência</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="437"/>
        <source>Launch a game by selecting a file/disc image.</source>
        <translation>Inicie um jogo selecionando uma imagem de arquivo/disco.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="439"/>
        <source>Launch a game from images scanned from your game directories.</source>
        <translation>Inicie um jogo a partir de arquivos de imagens (.chd .iso) armazenados nos diretórios de jogos.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="440"/>
        <source>Leaderboard Notifications</source>
        <translation>Notificações do placar de líderes</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="442"/>
        <source>Leaderboards</source>
        <translation>Classificações</translation>
    </message>
    <message>
        <source>Leaderboards are not enabled.</source>
        <translation type="vanished">Os placares não estão ativadas.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="447"/>
        <source>List Settings</source>
        <translation>Configurações de lista</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="449"/>
        <source>Load Devices From Save States</source>
        <translation>Carregar a partir do estado salvo</translation>
    </message>
    <message>
        <source>Load Profile</source>
        <translation type="vanished">Carregar perfil</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="452"/>
        <source>Load Resume State</source>
        <translation>Carregar estado salvo</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="453"/>
        <source>Load State</source>
        <translation>Carregar estado</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="454"/>
        <source>Loads all replacement texture to RAM, reducing stuttering at runtime.</source>
        <translation>Carrega todas as texturas de substituição na RAM, reduzindo engasgos no tempo de execução.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="455"/>
        <source>Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay.</source>
        <translation>Carrega o jogo na memória RAM. Útil para evitar certas instabilidades durante o jogo.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="457"/>
        <source>Log Level</source>
        <translation>Nivel do registro</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="459"/>
        <source>Log To Debug Console</source>
        <translation>Carregar para console de depuração</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="460"/>
        <source>Log To File</source>
        <translation>Carregar para arquivo</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="461"/>
        <source>Log To System Console</source>
        <translation>Carregar para console</translation>
    </message>
    <message>
        <source>Logging</source>
        <translation type="vanished">Registro</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="463"/>
        <source>Logging Settings</source>
        <translation>Configurações de registro</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="465"/>
        <source>Login</source>
        <translation>Entrar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="467"/>
        <source>Login token generated on {}</source>
        <translation>Token de conexão gerado em {}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="468"/>
        <source>Logout</source>
        <translation>Sair</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="469"/>
        <source>Logs BIOS calls to printf(). Not all games contain debugging messages.</source>
        <translation>Registra chamadas do BIOS no console. Nem todos os jogos contêm mensagens de depuração.</translation>
    </message>
    <message>
        <source>Logs in to RetroAchievements.</source>
        <translation type="vanished">Conecta-se ao RetroAchievements.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="470"/>
        <source>Logs messages to duckstation.log in the user directory.</source>
        <translation>Cria um arquivo de registro (duckstation.log) no diretório do usuário.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="471"/>
        <source>Logs messages to the console window.</source>
        <translation>Mostra mensagens na janela de console.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="472"/>
        <source>Logs messages to the debug console where supported.</source>
        <translation>Mostra mensagens no console de depuração quando suportado.</translation>
    </message>
    <message>
        <source>Logs out of RetroAchievements.</source>
        <translation type="vanished">Desconecta-se do RetroAchievements.</translation>
    </message>
    <message>
        <source>Macro Button {}</source>
        <translation type="vanished">Botões de macro {}</translation>
    </message>
    <message>
        <source>Macro {} Buttons</source>
        <translation type="vanished">Botões de macro {}</translation>
    </message>
    <message>
        <source>Macro {} Frequency</source>
        <translation type="vanished">Frequência do macro {}</translation>
    </message>
    <message>
        <source>Macro {} Press To Toggle</source>
        <translation type="vanished">Macro {} pressionar para alternar</translation>
    </message>
    <message>
        <source>Macro {} Trigger</source>
        <translation type="vanished">Gatilho do macro {}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="474"/>
        <source>Makes games run closer to their console framerate, at a small cost to performance.</source>
        <translation>Faz com que os jogos sejam executados mais próximos da taxa de quadros do console, com um pequeno custo para o desempenho.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="475"/>
        <source>Maximum (Safer)</source>
        <translation>Máximo (mais seguro)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="476"/>
        <source>Maximum Read Speedup Cycles</source>
        <translation>Ciclos de velocidade máxima de leitura de CD-ROM</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="477"/>
        <source>Maximum Seek Speedup Cycles</source>
        <translation>Ciclos de aceleração máxima de busca de CD-ROM</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="478"/>
        <source>Memory Card Busy</source>
        <translation>Cartão de memória em uso</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="479"/>
        <source>Memory Card Directory</source>
        <translation>Diretório de cartão de memória</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="480"/>
        <source>Memory Card Port {}</source>
        <translation>Porta de cartão de memória {}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="481"/>
        <source>Memory Card Settings</source>
        <translation>Cartões de memória</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="482"/>
        <source>Memory Card {} Type</source>
        <translation>Tipo de cartão de memória {}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="484"/>
        <source>Menu Borders</source>
        <translation>Bordas do menu</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="485"/>
        <source>Merge Multi-Disc Games</source>
        <translation>Mesclar jogos com múltiplos discos</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="486"/>
        <source>Merges multi-disc games into one item in the game list.</source>
        <translation>Mescla jogos com vários discos em um único item na lista de jogos.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="488"/>
        <source>Minimal Output Latency</source>
        <translation>Latência de saída mínima</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="489"/>
        <source>Move Down</source>
        <translation>Para baixo</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="490"/>
        <source>Move Up</source>
        <translation>Para cima</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="491"/>
        <source>Moves this shader higher in the chain, applying it earlier.</source>
        <translation>Move shader para um nível mais alto na lista, aplicando-o antes dos demais.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="492"/>
        <source>Moves this shader lower in the chain, applying it later.</source>
        <translation>Move shader para um nível mais abaixo na lista, aplicando-o depois dos demais.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="493"/>
        <source>Multitap</source>
        <translation>Multitap</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="494"/>
        <source>Multitap Mode</source>
        <translation>Modo multitap</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="495"/>
        <source>Mute All Sound</source>
        <translation>Silenciar tudo</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="496"/>
        <source>Mute CD Audio</source>
        <translation>Silenciar áudio CDs</translation>
    </message>
    <message>
        <source>No Binding</source>
        <translation type="vanished">Sem atribuição</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="500"/>
        <source>No Game Selected</source>
        <translation>Nenhum jogo selecionado</translation>
    </message>
    <message>
        <source>No cheats found for {}.</source>
        <translation type="vanished">Não foram encontradas trapaças para {}.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="362"/>
        <source>Fine Crop Amount</source>
        <translation>Ajuste fino do recorte</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="363"/>
        <source>Fine Crop Mode</source>
        <translation>Modo do ajuste fino</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="364"/>
        <source>Font</source>
        <translation>Fonte</translation>
    </message>
    <message>
        <source>Game icons downloaded.</source>
        <translation type="vanished">Ícones baixados.</translation>
    </message>
    <message>
        <source>No input profiles available.</source>
        <translation type="vanished">Não há perfis de entrada disponíveis.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="393"/>
        <source>Gamepad Button Type</source>
        <translation>Tipo de botão do controle</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="397"/>
        <source>Global</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="405"/>
        <source>Hardcore mode will not be enabled until the game is restarted. Do you want to restart the game now?</source>
        <translation>O modo hardcore não será ativado até que o jogo seja reiniciado. Deseja reinicializar o jogo agora?</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="425"/>
        <source>Indicator Scale</source>
        <translation>Tamanho dos indicadores</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="473"/>
        <source>Macro {}</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="487"/>
        <source>Message Location</source>
        <translation>Localização da mensagem</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="497"/>
        <source>N/A</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="504"/>
        <source>No controller presets available.</source>
        <translation>Sem predefinições de controle disponíveis.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="505"/>
        <source>No devices with LEDs were detected.</source>
        <translation>Nenhum dispositivo com LEDS foi detectado.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="508"/>
        <source>No resume save state found.</source>
        <translation>Salvamento rápido não encontrado.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="509"/>
        <source>No save present in this slot.</source>
        <translation>Não há salvamento presente nesse compartimento.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="510"/>
        <source>No save states found.</source>
        <translation>Não foram encontrados estados salvos.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="511"/>
        <source>No, resume the game.</source>
        <translation>Não, retomar ao jogo.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="513"/>
        <source>None (Double Speed)</source>
        <translation>Nenhuma</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="514"/>
        <source>None (Normal Speed)</source>
        <translation>Nenhuma (velocidade normal)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="515"/>
        <source>Not Logged In</source>
        <translation>Não conectado</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="516"/>
        <source>Not Scanning Subdirectories</source>
        <translation>Não está verificando subdiretórios</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="517"/>
        <source>Notification Location</source>
        <translation>Local da notificação</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="518"/>
        <source>Notification Size</source>
        <translation>Tamanho da notificação</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="519"/>
        <source>Notifications</source>
        <translation>Notificações</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="520"/>
        <source>OK</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="521"/>
        <source>OSD Scale</source>
        <translation>Tamanho das mensagens em tela</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="522"/>
        <source>On-Screen Display</source>
        <translation>Mensagens em tela</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="523"/>
        <source>On-Screen Display Message Durations</source>
        <translation>Duração da mensagem em tela</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="524"/>
        <source>Only measured achievements can be pinned.</source>
        <translation>Apenas conquistas com progresso podem ser fixadas.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="525"/>
        <source>Open Containing Directory</source>
        <translation>Abrir diretório de conteúdo</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="526"/>
        <source>Open To Game List</source>
        <translation>Abrir lista de jogos</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="527"/>
        <source>Open in File Browser</source>
        <translation>Abrir no navegador de arquivos</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="528"/>
        <source>Open on RetroAchievements</source>
        <translation>Abrir no RetroAchievements</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="529"/>
        <source>Operations</source>
        <translation>Operações</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="530"/>
        <source>Optimal Frame Pacing</source>
        <translation>Otimização de quadros</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="531"/>
        <source>Options</source>
        <translation>Opções</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="532"/>
        <source>Output Latency</source>
        <translation>Latência de saída</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="533"/>
        <source>Output Volume</source>
        <translation>Volume de saída</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="534"/>
        <source>Overclocking Percentage</source>
        <translation>Porcentagem de sobrecarga do CPU</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="535"/>
        <source>Overlay Font</source>
        <translation>Fonte da sobreposição</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="536"/>
        <source>Overlays or replaces normal triangle drawing with a wireframe/line view.</source>
        <translation>Sobrepõe os gráficos do jogo por linhas triangulares para visualização dos gráficos em forma de esboço.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="537"/>
        <source>PGXP (Precision Geometry Transform Pipeline)</source>
        <translation>PGXP (correção geométrica)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="539"/>
        <source>PGXP Geometry Correction</source>
        <translation>PGXP correção geométrica</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="541"/>
        <source>Password</source>
        <translation>Senha</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="542"/>
        <source>Patches</source>
        <translation>Modificações</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="543"/>
        <source>Patches the BIOS to skip the boot animation. Safe to enable.</source>
        <translation>Modifica o BIOS para ignorar a animação de inicialização. É seguro ativar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="544"/>
        <source>Path</source>
        <translation>Caminho</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="545"/>
        <source>Pause On Controller Disconnection</source>
        <translation>Pausar na desconexão do controle</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="546"/>
        <source>Pause On Focus Loss</source>
        <translation>Pausar quando inativo</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="547"/>
        <source>Pause On Start</source>
        <translation>Pausar ao iniciar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="548"/>
        <source>Pauses the emulator when a controller with bindings is disconnected.</source>
        <translation>Pausa o emulador quando um controle já configurado é desconectado.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="549"/>
        <source>Pauses the emulator when a game is started.</source>
        <translation>Pausa a emulação quando um jogo é iniciado.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="550"/>
        <source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
        <translation>Pausa o emulador quando a janela é minimizada ou na mudança de foco para outro aplicativo aberto, e retoma quando volta ao foco.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="551"/>
        <source>Per-Game Configuration</source>
        <translation>Configuração por jogo</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="552"/>
        <source>Per-game controller configuration initialized with global settings.</source>
        <translation>Configuração do controle por jogo carregada com as configurações globais.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="553"/>
        <source>Performance enhancement - jumps directly between blocks instead of returning to the dispatcher.</source>
        <translation>Aprimoramento do desempenho - salta diretamente entre blocos antes de renderiza-los na tela.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="554"/>
        <source>Perspective Correct Colors</source>
        <translation>Perspectiva de correção de cores</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="555"/>
        <source>Perspective Correct Textures</source>
        <translation>Perspectiva de correção de texturas</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="556"/>
        <source>Pin to OSD</source>
        <translation>Fixar em tela</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="557"/>
        <source>Pinky Pals</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="558"/>
        <source>PlayStation</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="559"/>
        <source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
        <translation>Reproduz efeitos sonoros para eventos como desbloqueios de conquistas e envios de placar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="560"/>
        <source>Plays sound effects when navigating and activating menus.</source>
        <translation>Reproduz efeitos sonoros ao navegar e ativar menus.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="562"/>
        <source>Port {} Controller Type</source>
        <translation>Porta do controle do tipo{}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="563"/>
        <source>Post-Processing Settings</source>
        <translation>Ajustes de pós-processamento</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="564"/>
        <source>Post-processing chain cleared.</source>
        <translation>Lista de pós-processamento limpa.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="565"/>
        <source>Post-processing shaders reloaded.</source>
        <translation>Texturas de pós-processamento recarregadas.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="566"/>
        <source>Prefer OpenGL ES Context</source>
        <translation>Contexto OpenGL ES adequado</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="567"/>
        <source>Prefetch Badges</source>
        <translation>Recuperar emblemas</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="568"/>
        <source>Preload Images to RAM</source>
        <translation>Carregar jogo para RAM</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="569"/>
        <source>Preload Replacement Textures</source>
        <translation>Pré-carregar texturas personalizadas</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="573"/>
        <source>Prevents inputs from being processed when another application is active.</source>
        <translation>Impede que as entradas sejam processadas quando outro aplicativo estiver em foco.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="574"/>
        <source>Prevents resizing of the window while a game is running.</source>
        <translation>Impede o redimensionamento da janela enquanto um jogo está em execução.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="577"/>
        <source>Progress Indicators</source>
        <translation>Indicadores de progresso</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="578"/>
        <source>Progress Tracking</source>
        <translation>Registro de progresso</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="579"/>
        <source>Progress database updated.</source>
        <translation>Progresso do banco de dados atualizada.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="581"/>
        <source>Purple Rain</source>
        <translation>Purple Rain (roxo)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="583"/>
        <source>Quick Message Duration</source>
        <translation>Duração da mensagem rápida</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="594"/>
        <source>Refresh Achievement Database</source>
        <translation>Atualizar banco de dados de conquistas</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="595"/>
        <source>Refresh Achievement Progress</source>
        <translation>Atualizar progresso de conquistas</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="596"/>
        <source>Refreshes the list of unlocked achievements.</source>
        <translation>Atualiza a lista de conquistas desbloqueadas.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="599"/>
        <source>Release Date: </source>
        <translation>Data de lançamento: </translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="611"/>
        <source>Reset</source>
        <translation>Redefinir</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="615"/>
        <source>Reset To Default</source>
        <translation>Redefinir para o padrão</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="643"/>
        <source>Save Locations</source>
        <translation>Local dos saves</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="648"/>
        <source>Save State Directory</source>
        <translation>Diretório dos salvamentos rápidos</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="662"/>
        <source>Screenshot Directory</source>
        <translation>Diretório de capturas de tela</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="663"/>
        <source>Screenshot File Name Format</source>
        <translation>Formato do nome do arquivo das capturas de tela</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="668"/>
        <source>Search</source>
        <translation>Procurar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="686"/>
        <source>Selects the font used for UI text.</source>
        <translation>Seleciona a fonte usada no texto da interface do usuário.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="687"/>
        <source>Selects the font used for the performance overlay.</source>
        <translation>Seleciona a fonte usada na sobreposição de desempenho.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="781"/>
        <source>Start In Big Picture Mode</source>
        <translation>Iniciar o aplicativo no modo tela cheia</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="784"/>
        <source>Starts the application in Big Picture Mode instead of the desktop interface.</source>
        <translation>Inicia o aplicativo no modo tela cheia em vez da interface de desktop.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="830"/>
        <source>Update Database</source>
        <translation>Atualizar banco de dados</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="832"/>
        <source>Updates the database for achievements shown in the game list.</source>
        <translation>Atualiza o banco de dados das conquistas exibidas na lista de jogos.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="845"/>
        <source>Use This Directory</source>
        <translation>Usar este diretório</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="870"/>
        <source>Web Cache Size: {0} MB ({1} MB in {2} objects)</source>
        <translation>Tamanho do cachê da Web: {0} MB ({1} MB em {2} objetos)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="871"/>
        <source>Web cache cleared.</source>
        <translation>Cachê da Web limpo.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="878"/>
        <source>When enabled, the legacy global save state slots will be available. These slots are independent of the current game.</source>
        <translation>Quando ativado, os compartimentos de arquivos de save state globais estarão disponíveis. Esses compartimentos são independentes do jogo atual.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="900"/>
        <source>{} pinned.</source>
        <translation>{} fixado.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="901"/>
        <source>{} unpinned.</source>
        <translation>{} desafixado.</translation>
    </message>
    <message>
        <source>Reset Game</source>
        <translation type="vanished">Reiniciar jogo</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="617"/>
        <source>Resets all settings to the defaults.</source>
        <translation>Redefine todas as configurações para os padrões.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="619"/>
        <source>Restore Defaults</source>
        <translation>Restaurar padrões</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="628"/>
        <source>Rewind for {0} frames, lasting {1:.2f} seconds will require {2} MB of RAM and {3} MB of VRAM.</source>
        <translation>Rebobinar para {0} quadros, com duração de {1:.2f} segundos, exigirá até {2} MB de RAM e {3} MB de VRAM.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="629"/>
        <source>Rewind for {0} frames, lasting {1:.2f} seconds will require {2} MB of RAM.</source>
        <translation>Rebobinar para {0} quadros, com duração de {1:.2f} segundos, exigirá até {2} MB de RAM.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="632"/>
        <source>Right: </source>
        <translation>Direito: </translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="636"/>
        <source>Runahead for Analog Input</source>
        <translation>Pulo de quadro para modo analógico</translation>
    </message>
    <message>
        <source>Save State On Shutdown</source>
        <translation type="vanished">Salvar estado ao sair</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="650"/>
        <source>Save as Serial File Names</source>
        <translation>Salvar como nomes de arquivos seriais</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="654"/>
        <source>Scaled Interlacing</source>
        <translation>Entrelaçamento dimensionado</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="655"/>
        <source>Scales line skipping in interlaced rendering to the internal resolution, making it less noticeable. Usually safe to enable.</source>
        <translation>Dimensiona o salto na renderização entrelaçada para a resolução interna, tornando-o menos perceptível. Normalmente, é seguro ativá-lo.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="676"/>
        <source>Select Disc for {}</source>
        <translation>Selecionar disco para {}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="684"/>
        <source>Selects the backend to use for rendering the console/game visuals.</source>
        <translation>Seleciona o backend a ser usado para renderizar os visuais do console/jogo.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="685"/>
        <source>Selects the color style to be used for Big Picture UI.</source>
        <translation>Escolha o estilo de cor a ser usado no modo de tela grande.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="706"/>
        <source>Sets the minimum delay for the &apos;Maximum&apos; read speedup level.</source>
        <translation>Define o atraso mínimo para o nível de aceleração de busca “Máxima”.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="707"/>
        <source>Sets the minimum delay for the &apos;Maximum&apos; seek speedup level.</source>
        <translation>Define o atraso mínimo para o nível de aceleração de busca “Máxima”.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="714"/>
        <source>Settings reset to default.</source>
        <translation>Configurações redefinidas para o padrão.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="717"/>
        <source>Show Achievement Trophy Icons</source>
        <translation>Exibir ícones de troféus e conquistas</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="718"/>
        <source>Show All</source>
        <translation>Mostrar tudo</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="726"/>
        <source>Show Grid View Titles</source>
        <translation>Mostrar títulos da visualização em grade</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="728"/>
        <source>Show Localized Titles</source>
        <translation>Mostrar títulos localizados</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="729"/>
        <source>Show Messages</source>
        <translation>Mostrar mensagens</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="730"/>
        <source>Show Nearby</source>
        <translation>Mostrar nas redondezas</translation>
    </message>
    <message>
        <source>Shows a notification or icons in the lower-right corner of the screen when a challenge/primed achievement is active.</source>
        <translation type="vanished">Mostra uma notificação ou ícones no canto inferior direito da tela quando um desafio/conquista está ativada.</translation>
    </message>
    <message>
        <source>Shows a popup in the lower-right corner of the screen when progress towards a measured achievement changes.</source>
        <translation type="vanished">Mostra um pop-up no canto inferior direito da tela a medida que o progresso da conquista muda.</translation>
    </message>
    <message>
        <source>Shows a timer in the bottom-right corner of the screen when leaderboard challenges are active.</source>
        <translation type="vanished">Mostra um cronômetro no canto inferior direito da tela quando os desafios da tabela de classificação estiverem ativos.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="742"/>
        <source>Shows on-screen-display messages when events occur. Errors and warnings are still displayed regardless of this setting.</source>
        <translation>Mostra mensagens na tela quando ocorrem eventos. Erros e avisos continuam sendo exibidos independentemente dessa configuração.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="751"/>
        <source>Shows titles underneath the images in the game grid view.</source>
        <translation>Mostra os títulos abaixo das imagens na visualização da grade do jogo.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="752"/>
        <source>Shows trophy icons in game grid when games have achievements or have been mastered.</source>
        <translation>Mostra ícones de troféus na grade de jogos quando os jogos têm conquistas ou foram terminados 100%.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="755"/>
        <source>Size: </source>
        <translation>Tamanho: </translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="777"/>
        <source>Start Download</source>
        <translation>Iniciar download</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="788"/>
        <source>Support for controllers that use the XInput protocol. XInput should only be used if you are using a XInput wrapper library.</source>
        <translation>Suporte para controles que usam o protocolo XInput. O XInput só deve ser usado se você estiver usando uma biblioteca encapsulamento XInput.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="791"/>
        <source>Switch to Next Disc on Stop</source>
        <translation>Alternar para o próximo disco ao parar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="799"/>
        <source>Texture Modulation Cropping (&quot;Old/v0&quot; GPU)</source>
        <translation>Recorte da modulação de textura (GPU &quot;Antigo/v0&quot;)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="805"/>
        <source>Theme</source>
        <translation>Tema</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="806"/>
        <source>This game was not scanned by DuckStation. Some functionality is not available.</source>
        <translation>Este jogo não foi digitalizado pelo DuckStation. Algumas funcionalidades não estão disponíveis.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="809"/>
        <source>Time Played: </source>
        <translation>Tempo de jogo: </translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="812"/>
        <source>To use achievements, please log in with your retroachievements.org account.</source>
        <translation>Para usar as conquistas, conecte-se com sua conta retroachievements.org.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="818"/>
        <source>Top: </source>
        <translation>Superior: </translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="819"/>
        <source>Tries to detect FMVs and disable read speedup during games that don&apos;t use XA streaming audio.</source>
        <translation>Tenta detectar FMVs e desativar o aumento da velocidade de leitura durante jogos que não utilizam áudio streaming XA.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="829"/>
        <source>Unpin from OSD</source>
        <translation>Desafixar da tela</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="831"/>
        <source>Update Progress</source>
        <translation>Atualização do progresso</translation>
    </message>
    <message>
        <source>Updates the progress database for achievements shown in the game list.</source>
        <translation type="vanished">Atualiza o banco de dados de progresso das conquistas exibidas na lista de jogos.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="833"/>
        <source>Upscales the game&apos;s rendering by the specified multiplier.</source>
        <translation>Aumenta a escala da renderização do jogo pelo multiplicador especificado.</translation>
    </message>
    <message>
        <source>Use DualShock/DualSense Button Icons</source>
        <translation type="vanished">Use os ícones dos botões DualShock/DualSense</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="837"/>
        <source>Use OSD Scale</source>
        <translation>Usar escalonamento do OSD</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="839"/>
        <source>Use Per-Game Hotkeys</source>
        <translation>Usar teclas de atalho por perfil</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="840"/>
        <source>Use Per-Game Input Sources</source>
        <translation>Usar fontes de entrada por jogo</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="843"/>
        <source>Use Software Renderer (Low VRAM Mode)</source>
        <translation>Usar renderizador de software (baixo uso de VRAM)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="846"/>
        <source>User Name</source>
        <translation>Nome de usuário</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="847"/>
        <source>Uses OpenGL ES even when desktop OpenGL is supported. May improve performance on some SBC drivers.</source>
        <translation>Utiliza OpenGL ES mesmo quando o mesmo Opengl padrão de desktop é suportado. Pode melhorar o desempenho em alguns drivers SBC.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="850"/>
        <source>Uses a second thread for drawing graphics. Provides a significant speed improvement particularly with the software renderer, and is safe to use.</source>
        <translation>Usa um segundo thread para desenhar gráficos. Proporciona uma melhora significativa na velocidade, especialmente com o renderizador em modo software, e é seguro de usar.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="851"/>
        <source>Uses game-specific configuration for hotkeys. If disabled, global hotkeys will be used.</source>
        <translation>Utiliza configuração específica do jogo para atalhos. Se desativado, será utilizada a configuração global.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="852"/>
        <source>Uses game-specific configuration for input sources. If disabled, the global configuration will be used.</source>
        <translation>Utiliza configuração específica do jogo para fontes de entrada. Se desativado, será utilizada a configuração global.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="854"/>
        <source>Uses localized (native language) titles in the game list.</source>
        <translation>Utiliza títulos localizados (idioma nativo) na lista de jogos.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="860"/>
        <source>Uses the software renderer when creating rewind states to prevent additional VRAM usage. Especially useful when upscaling.</source>
        <translation>Utiliza o renderizador de software ao criar estados de retrocesso para evitar o uso adicional de memória de vídeo. Útil ao aumentar a resolução.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="861"/>
        <source>Utilizes the chosen frame rate regardless of the game&apos;s setting.</source>
        <translation>Utiliza a taxa de quadros escolhida, independentemente da configuração do jogo.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="862"/>
        <source>Value Range</source>
        <translation>Intervalo de valores</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="869"/>
        <source>Warning Message Duration</source>
        <translation>Duração da mensagem de alerta</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="872"/>
        <source>When Big Picture mode is started, the game list will be displayed instead of the main menu.</source>
        <translation>Quando o modo Tela cheia for iniciado, a lista de jogos será exibida em vez do menu principal.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="883"/>
        <source>Window Animations</source>
        <translation>Animações de janela</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="885"/>
        <source>Writes backgrounds that can be replaced to the dump directory.</source>
        <translation>Grava os planos de fundo que podem ser substituídos no diretório de despejo.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="886"/>
        <source>Xbox</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="887"/>
        <source>Yes</source>
        <translation>Sim</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="892"/>
        <source>restart</source>
        <translation>reiniciar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="894"/>
        <source>{0} achievement unlocks have not been confirmed by the server. Continuing to {1} will result in loss of these unlocks. Once network connectivity has been re-established, these unlocks will be confirmed automatically.

Do you want to {1} anyway?</source>
        <translation>{0} desbloqueios de conquistas não foram confirmados pelo servidor. Continuar para {1} resultará na perda desses desbloqueios. Assim que a conexão de rede for restabelecida, esses desbloqueios serão confirmados automaticamente.

Deseja {1} mesmo assim?</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="899"/>
        <source>{} of {}</source>
        <translation>{} de {}</translation>
    </message>
    <message>
        <source>Presents frames on a background thread when fast forwarding or vsync is disabled.</source>
        <translation type="vanished">Apresenta quadros em segundo plano quando o avanço rápido ou vsync está desativado.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="570"/>
        <source>Preserve Projection Precision</source>
        <translation>Preservar precisão e projeção</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="575"/>
        <source>Prevents the emulator from producing any audible sound.</source>
        <translation>Silencia totalmente o emulador.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="576"/>
        <source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
        <translation>Evita que a proteção de tela seja ativada enquanto a emulação está em execução.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="580"/>
        <source>Provides vibration and LED control support over Bluetooth.</source>
        <translation>Fornece vibração e suporte de controle de LED por Bluetooth.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="582"/>
        <source>Push a controller button or axis now.</source>
        <translation>Pressione um botão ou eixo do controle agora.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="584"/>
        <source>Quick Save</source>
        <translation>Salvamento rápido</translation>
    </message>
    <message>
        <source>RAIntegration is being used instead of the built-in achievements implementation.</source>
        <translation type="vanished">A integração com o Retroachievements está sendo usada em vez da implementação de conquistas incorporadas.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="585"/>
        <source>Read Speedup</source>
        <translation>Velocidade de leitura</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="586"/>
        <source>Readahead Sectors</source>
        <translation>Pré-leitura de setores</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="587"/>
        <source>Recompiler Fast Memory Access</source>
        <translation>Acesso rápido à memória do recompilador</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="588"/>
        <source>Reduce Input Latency</source>
        <translation>Redução da latência de entrada</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="589"/>
        <source>Reduces &quot;wobbly&quot; polygons by attempting to preserve the fractional component through memory transfers.</source>
        <translation>Reduz polígonos &quot;trepidantes&quot;, tentando preservar o componente por meio de transferências de memória.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="590"/>
        <source>Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread.</source>
        <translation>Reduz engasgos na emulação lendo / descomprimindo os arquivos da mídia de forma assincrona.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="591"/>
        <source>Reduces input latency by delaying the start of frame until closer to the presentation time.</source>
        <translation>Reduz a latência de entrada atrasando o início do quadro o mais próximo ao tempo de apresentação.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="592"/>
        <source>Reduces polygon Z-fighting through depth testing. Low compatibility with games.</source>
        <translation>Reduz o conflito de polígonos Z por meio de testes de profundidade. Tem baixa compatibilidade com jogos.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="593"/>
        <source>Reduces the size of save states by compressing the data before saving.</source>
        <translation>Reduz o tamanho dos estados salvos comprimindo os dados antes de salvá-los.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="597"/>
        <source>Region</source>
        <translation>Região</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="598"/>
        <source>Region: </source>
        <translation>Região: </translation>
    </message>
    <message>
        <source>Release Date: %s</source>
        <translation type="vanished">Data de lançamento: %s</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="600"/>
        <source>Reload Shaders</source>
        <translation>Recarregar shaders</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="601"/>
        <source>Reloads the shaders from disk, applying any changes.</source>
        <translation>Recarrega os shaders do disco, aplicando todas as alterações.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="602"/>
        <source>Remove From Chain</source>
        <translation>Remover da lista</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="603"/>
        <source>Remove From List</source>
        <translation>Remover da lista</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="604"/>
        <source>Removed stage {} ({}).</source>
        <translation>Removido do estágio {} ({}).</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="606"/>
        <source>Removes this shader from the chain.</source>
        <translation>Remove esse shader da lista.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="607"/>
        <source>Renames existing save states when saving to a backup file.</source>
        <translation>Renomeia os estados salvos existentes ao salvar em um arquivo de backup.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="608"/>
        <source>Rendering</source>
        <translation>Renderizador</translation>
    </message>
    <message>
        <source>Replaces these settings with a previously saved input profile.</source>
        <translation type="vanished">Substitui essas configurações por um perfil de entrada salvo anteriormente.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="610"/>
        <source>Rescan All Games</source>
        <translation>Examinar tudo</translation>
    </message>
    <message>
        <source>Reset Memory Card Directory</source>
        <translation type="vanished">Redefinir diretório do cartão de memória</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="613"/>
        <source>Reset Play Time</source>
        <translation>Redefinir tempo de jogo</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="614"/>
        <source>Reset Settings</source>
        <translation>Redefinir configurações</translation>
    </message>
    <message>
        <source>Reset System</source>
        <translation type="vanished">Reiniciar o sistema</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="616"/>
        <source>Resets all configuration to defaults (including bindings).</source>
        <translation>Redefine todas as configurações para os padrões (inclusive as atribuições).</translation>
    </message>
    <message>
        <source>Resets memory card directory to default (user directory).</source>
        <translation type="vanished">Redefine o diretório do cartão de memória para o padrão (diretório do usuário).</translation>
    </message>
    <message>
        <source>Resolution change will be applied after restarting.</source>
        <translation type="vanished">A alteração da resolução será aplicada após a reinicialização.</translation>
    </message>
    <message>
        <source>Restores the state of the system prior to the last state loaded.</source>
        <translation type="vanished">Restaura o estado do sistema antes do último estado carregado.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="620"/>
        <source>Resume Game</source>
        <translation>Continuar jogo</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="625"/>
        <source>Reverses the game list sort order from the default (usually ascending to descending).</source>
        <translation>Inverte a ordem de classificação da lista de jogos do padrão (geralmente crescente para decrescente).</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="626"/>
        <source>Rewind Save Frequency</source>
        <translation>Frequência do retrocesso</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="627"/>
        <source>Rewind Save Slots</source>
        <translation>Retrocede espaços de salvamento</translation>
    </message>
    <message>
        <source>Rich presence inactive or unsupported.</source>
        <translation type="vanished">Presença rica do Discord inativa ou não suportada.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="633"/>
        <source>Round Upscaled Texture Coordinates</source>
        <translation>Coordenadas de textura ampliada</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="635"/>
        <source>Runahead</source>
        <translation>Avançar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="637"/>
        <source>Runahead/Rewind</source>
        <translation>Retroceder/Avançar</translation>
    </message>
    <message>
        <source>Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater performance.</source>
        <translation type="vanished">Executa o renderizador de software em paralelo para leituras de VRAM. Em alguns sistemas, isso pode resultar em melhor desempenho.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="639"/>
        <source>SDL DualSense Player LED</source>
        <translation>LED indicador de jogador Dualsense</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="640"/>
        <source>SDL DualShock 4 / DualSense Enhanced Mode</source>
        <translation>SDL DualShock 4 / Modo aprimorado DualSense</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="641"/>
        <source>Safe Mode</source>
        <translation>Modo seguro</translation>
    </message>
    <message>
        <source>Save Profile</source>
        <translation type="vanished">Salvar perfil</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="645"/>
        <source>Save Screenshot</source>
        <translation>Salvar captura de tela</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="646"/>
        <source>Save State</source>
        <translation>Salvar estado</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="647"/>
        <source>Save State Compression</source>
        <translation>Compressão de dados de estado salvo</translation>
    </message>
    <message>
        <source>Save State On Exit</source>
        <translation type="vanished">Salvar ao fechar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="652"/>
        <source>Saved {}</source>
        <translation>Salvo {}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="653"/>
        <source>Saves state periodically so you can rewind any mistakes while playing.</source>
        <translation>Salva o estado periodicamente para que você possa retroceder qualquer erro durante a reprodução.</translation>
    </message>
    <message>
        <source>Scaled Dithering</source>
        <translation type="vanished">Escala do pontilhado (dithering)</translation>
    </message>
    <message>
        <source>Scales internal VRAM resolution by the specified multiplier. Some games require 1x VRAM resolution.</source>
        <translation type="vanished">Dimensiona a resolução interna da VRAM de acordo com o multiplicador especificado. Alguns jogos exigem resolução de 1x na VRAM.</translation>
    </message>
    <message>
        <source>Scales the dithering pattern with the internal rendering resolution, making it less noticeable. Usually safe to enable.</source>
        <translation type="vanished">Dimensiona o padrão de pontilhamento (dithering) com a resolução de renderização interna, tornando-o menos perceptível. Normalmente, é seguro ativá-lo.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="656"/>
        <source>Scaling</source>
        <translation>Dimensionamento</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="657"/>
        <source>Scan For New Games</source>
        <translation>Examinar por novos jogos</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="658"/>
        <source>Scanning Subdirectories</source>
        <translation>Verificação de subdiretórios</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="661"/>
        <source>Screen Rotation</source>
        <translation>Rotação da tela</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="669"/>
        <source>Search Directories</source>
        <translation>Pesquisar diretórios</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="670"/>
        <source>Seek Speedup</source>
        <translation>Velocidade de busca</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="672"/>
        <source>Select Device</source>
        <translation>Selecionar dispositivo</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="673"/>
        <source>Select Disc</source>
        <translation>Escolher disco</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="675"/>
        <source>Select Disc Image</source>
        <translation>Escolha uma imagem de disco</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="678"/>
        <source>Select Macro {} Binds</source>
        <translation>Selecionar macro {} atribuições</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="683"/>
        <source>Selects the GPU to use for rendering.</source>
        <translation>Seleciona a GPU a ser usada na renderização.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="688"/>
        <source>Selects the percentage of the normal clock speed the emulated hardware will run at.</source>
        <translation>Escolhe a porcentagem de velocidade na qual o console emulado será executado.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="690"/>
        <source>Selects the resolution scale that will be applied to the final image. 1x will downsample to the original console resolution.</source>
        <translation>Escolha a escala de resolução que será aplicada à imagem final. 1x reduzirá a resolução original do console.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="691"/>
        <source>Selects the resolution to use in fullscreen modes.</source>
        <translation>Seleciona a resolução a ser usada nos modos de tela cheia.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="695"/>
        <source>Selects the view that the game list will open to.</source>
        <translation>Seleciona o modo de exibição na qual a lista de jogos será aberta.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="697"/>
        <source>Serial</source>
        <translation>Serial</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="698"/>
        <source>Session: {}</source>
        <translation>Sessão: {}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="700"/>
        <source>Set Input Binding</source>
        <translation>Definir atribuição de entrada</translation>
    </message>
    <message>
        <source>Set VRAM Write Dump Alpha Channel</source>
        <translation type="vanished">Definir canal alfa de despejo de gravação VRAM</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="701"/>
        <source>Sets a threshold for discarding precise values when exceeded. May help with glitches in some games.</source>
        <translation>Define um limite para descartar valores quando excedido. Pode ajudar com falhas em alguns jogos.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="702"/>
        <source>Sets a threshold for discarding the emulated depth buffer. May help in some games.</source>
        <translation>Define um limite para descartar o buffer de profundidade emulado. Pode ajudar em alguns jogos.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="705"/>
        <source>Sets the fast forward speed. It is not guaranteed that this speed will be reached on all systems.</source>
        <translation>Define a velocidade de avanço rápido. Não é garantido que essa velocidade seja alcançada em todos os sistemas.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="708"/>
        <source>Sets the target emulation speed. It is not guaranteed that this speed will be reached on all systems.</source>
        <translation>Define a velocidade de emulação. Não é garantido que essa velocidade seja atingida em todos os sistemas.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="709"/>
        <source>Sets the turbo speed. It is not guaranteed that this speed will be reached on all systems.</source>
        <translation>Define a velocidade do turbo. Não é garantido que essa velocidade seja atingida em todos os sistemas.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="710"/>
        <source>Sets the verbosity of messages logged. Higher levels will log more messages.</source>
        <translation>Configura o nível detalhado de mensagens que serão armazenadas. Níveis mais altos terão mensagens maiores.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="711"/>
        <source>Sets which sort of memory card image will be used for slot {}.</source>
        <translation>Define o tipo de imagem do cartão de memória a ser usado no compartimento {}.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="712"/>
        <source>Setting {} binding {}.</source>
        <translation>Configurando {} atribuição {}.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="713"/>
        <source>Settings</source>
        <translation>Configurações</translation>
    </message>
    <message>
        <source>Settings and Operations</source>
        <translation type="vanished">Configurações e operações</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="715"/>
        <source>Shader {} added as stage {}.</source>
        <translation>Shader {} adicionado {}.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="716"/>
        <source>Shared Card Name</source>
        <translation>Nome do cartão compartilhado</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="719"/>
        <source>Show CPU Usage</source>
        <translation>Mostrar uso do CPU</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="720"/>
        <source>Show Controller Input</source>
        <translation>Mostrar controles na tela</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="721"/>
        <source>Show Enhancement Settings</source>
        <translation>Mostrar configurações de aprimoramento</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="722"/>
        <source>Show FPS</source>
        <translation>Mostrar FPS</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="723"/>
        <source>Show Frame Times</source>
        <translation>Mostrar tempos por quadro</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="724"/>
        <source>Show GPU Statistics</source>
        <translation>Mostrar estatísticas da GPU</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="725"/>
        <source>Show GPU Usage</source>
        <translation>Mostrar uso da GPU</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="727"/>
        <source>Show Latency Statistics</source>
        <translation>Exibir estatísticas de latência</translation>
    </message>
    <message>
        <source>Show OSD Messages</source>
        <translation type="vanished">Mostrar mensagens na tela</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="731"/>
        <source>Show Resolution</source>
        <translation>Mostrar resolução</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="732"/>
        <source>Show Speed</source>
        <translation>Mostrar Velocidade</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="733"/>
        <source>Show Status Indicators</source>
        <translation>Mostrar indicadores de situação</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="738"/>
        <source>Shows a visual history of frame times in the upper-left corner of the display.</source>
        <translation>Mostra o histórico dos tempos de quadro no canto superior esquerdo da tela.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="739"/>
        <source>Shows enhancement settings in the bottom-right corner of the screen.</source>
        <translation>Mostra as configurações de aprimoramento no canto inferior direito da tela.</translation>
    </message>
    <message>
        <source>Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.</source>
        <translation type="vanished">Mostra ícones no canto inferior direito da tela quando um desafio/conquista está ativa.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="740"/>
        <source>Shows information about input and audio latency in the top-right corner of the display.</source>
        <translation>Mostra informações sobre a latência de entrada e de áudio no canto superior direito da tela.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="741"/>
        <source>Shows information about the emulated GPU in the top-right corner of the display.</source>
        <translation>Mostra informações sobre a GPU no canto superior direito da tela.</translation>
    </message>
    <message>
        <source>Shows on-screen-display messages when events occur.</source>
        <translation type="vanished">Mostra mensagens na tela quando ocorrem eventos.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="743"/>
        <source>Shows persistent icons when turbo is active or when paused.</source>
        <translation>Mostra ícones quando o turbo está ativo ou em pausa.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="744"/>
        <source>Shows the current controller state of the system in the bottom-left corner of the display.</source>
        <translation>Mostra quais botões estão sendo pressionados no canto inferior esquerdo da tela.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="745"/>
        <source>Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</source>
        <translation>Mostra a velocidade de emulação atual do sistema no canto superior direito da tela registrado em porcentagem.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="746"/>
        <source>Shows the current rendering resolution of the system in the top-right corner of the display.</source>
        <translation>Mostra a resolução de renderização atual do sistema no canto superior direito da tela.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="747"/>
        <source>Shows the game you are currently playing as part of your profile in Discord.</source>
        <translation>Mostra o jogo que estiver jogando no seu perfil no Discord quando conectado.</translation>
    </message>
    <message>
        <source>Shows the host&apos;s CPU usage based on threads in the top-right corner of the display.</source>
        <translation type="vanished">Mostra o uso da CPU do host com base em threads no canto superior direito da tela.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="749"/>
        <source>Shows the host&apos;s GPU usage in the top-right corner of the display.</source>
        <translation>Mostra o uso da GPU do host no canto superior direito da tela.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="750"/>
        <source>Shows the number of frames (or v-syncs) displayed per second by the system in the top-right corner of the display.</source>
        <translation>Mostra o número de quadros (ou v-syncs) por segundo pelo sistema no canto superior direito da tela.</translation>
    </message>
    <message>
        <source>Simulates the CPU&apos;s instruction cache in the recompiler. Can help with games running too fast.</source>
        <translation type="vanished">Simula o cache de instruções da CPU no recompilador. Pode ajudar com jogos executados muito rapidamente.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="753"/>
        <source>Simulates the region check present in original, unmodified consoles.</source>
        <translation>Simula a verificação de região conforme no console sem nenhum tipo de modificação.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="754"/>
        <source>Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements.</source>
        <translation>Simula o pulo de quadros para tentar reduzir atrasos. Requisitos de sistema muito altos.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="756"/>
        <source>Skip Duplicate Frame Display</source>
        <translation>Ignorar exibição de quadro duplicado</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="757"/>
        <source>Skips the presentation/display of frames that are not unique. Can result in worse frame pacing.</source>
        <translation>Pula a exibição de quadros que não são exclusivos. Pode resultar em um ritmo de quadros pior.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="758"/>
        <source>Slow Boot</source>
        <translation>Inicialização lenta</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="759"/>
        <source>Smooth Scrolling</source>
        <translation>Rolagem suave</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="762"/>
        <source>Smooths out the blockiness of magnified textures on 3D objects.</source>
        <translation>Suaviza as texturas em objetos 3D.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="764"/>
        <source>Sort By</source>
        <translation>Classificar por</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="765"/>
        <source>Sort Reversed</source>
        <translation>Classificação invertida</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="767"/>
        <source>Sound Effects</source>
        <translation>Efeitos sonoros</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="768"/>
        <source>Specifies the amount of buffer time added, which reduces the additional sleep time introduced.</source>
        <translation>Especifica a quantidade de tempo de buffer adicionado, o que reduz o tempo adicional de suspensão.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="769"/>
        <source>Spectator Mode</source>
        <translation>Modo espectador</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="770"/>
        <source>Speed Control</source>
        <translation>Controle de Velocidade</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="771"/>
        <source>Speeds up CD-ROM reads by the specified factor. May improve loading speeds in some games, and break others.</source>
        <translation>Acelera a leitura de CD-ROM pelo valor configurado. Pode melhorar a velocidade de carregamento em alguns jogos e prejudicar outros.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="772"/>
        <source>Speeds up CD-ROM seeks by the specified factor. May improve loading speeds in some games, and break others.</source>
        <translation>Acelera a leitura de CD-ROM pelo valor configurado. Pode melhorar a velocidade de carregamento em alguns jogos e prejudicar outros.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="774"/>
        <source>Stage {}: {}</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="775"/>
        <source>Start BIOS</source>
        <translation>Iniciar o BIOS</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="778"/>
        <source>Start File</source>
        <translation>Iniciar arquivo</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="779"/>
        <source>Start Fullscreen</source>
        <translation>Iniciar em tela cheia</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="783"/>
        <source>Start the console without any disc inserted.</source>
        <translation>Ligue o console sem nenhum disco inserido.</translation>
    </message>
    <message>
        <source>Stores the current settings to an input profile.</source>
        <translation type="vanished">Armazena as configurações atuais em um perfil de entrada.</translation>
    </message>
    <message>
        <source>Stretch Display Vertically</source>
        <translation type="vanished">Esticar imagem verticalmente</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="786"/>
        <source>Stretch Mode</source>
        <translation>Modo de alongamento</translation>
    </message>
    <message>
        <source>Stretches the display to match the aspect ratio by multiplying vertically instead of horizontally.</source>
        <translation type="vanished">Estica a tela para corresponder à proporção de aspecto, multiplicando verticalmente em vez de horizontalmente.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="787"/>
        <source>Summary</source>
        <translation>Índice</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="792"/>
        <source>Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs.</source>
        <translation>Muda para o formato 4:3 quando FMV&apos;s são iniciados.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="793"/>
        <source>Switches between full screen and windowed when the window is double-clicked.</source>
        <translation>Alterna entre tela cheia e janela quando a janela é clicada duas vezes.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="794"/>
        <source>Sync To Host Refresh Rate</source>
        <translation>Sincronizar taxa de atualização</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="796"/>
        <source>Temporarily disables all enhancements, useful when testing.</source>
        <translation>Desativa temporariamente todos os aprimoramentos, útil para testes.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="797"/>
        <source>Test Unofficial Achievements</source>
        <translation>Testar as conquistas não oficiais</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="798"/>
        <source>Texture Filtering</source>
        <translation>Filtro de textura</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="800"/>
        <source>Texture Replacements</source>
        <translation>Texturas personalizadas</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="802"/>
        <source>The SDL input source supports most controllers.</source>
        <translation>A fonte de entrada SDL é compatível com a maioria dos controles.</translation>
    </message>
    <message>
        <source>The XInput source provides support for XBox 360/XBox One/XBox Series controllers.</source>
        <translation type="vanished">A fonte XInput oferece suporte para os controles XBox 360/XBox One/XBox Series.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="803"/>
        <source>The audio backend determines how frames produced by the emulator are submitted to the host.</source>
        <translation>O backend de áudio determina como os quadros produzidos pelo emulador são enviados ao host.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="804"/>
        <source>The selected memory card image will be used in shared mode for this slot.</source>
        <translation>A imagem do cartão de memória escolhida será usada no modo compartilhado para esse compartimento.</translation>
    </message>
    <message>
        <source>Threaded Presentation</source>
        <translation type="vanished">Apresentação sequencial</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="807"/>
        <source>Threaded Rendering</source>
        <translation>Renderização sequencial</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="808"/>
        <source>Time Played</source>
        <translation>Tempo de jogo</translation>
    </message>
    <message>
        <source>Time Played: %s</source>
        <translation type="vanished">Jogou pela última vez: %s</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="811"/>
        <source>Title</source>
        <translation>Título</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="813"/>
        <source>Toggle Analog</source>
        <translation>Alternância do analógico</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="814"/>
        <source>Toggle Fast Forward</source>
        <translation>Alternar pulo de quadros</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="816"/>
        <source>Toggle every %d frames</source>
        <translation>Alternar a cada %d quadros</translation>
    </message>
    <message>
        <source>True Color Debanding</source>
        <translation type="vanished">Suavização de gradientes</translation>
    </message>
    <message>
        <source>True Color Rendering</source>
        <translation type="vanished">Renderização com cores reais</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="821"/>
        <source>Turbo Speed</source>
        <translation>Velocidade do Turbo</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="822"/>
        <source>Type</source>
        <translation>Tipo</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="824"/>
        <source>Undo Load State</source>
        <translation>Desfazer carregar estado</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="826"/>
        <source>Unknown</source>
        <translation>Desconhecido</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="828"/>
        <source>Unlimited</source>
        <translation>ilimitado</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="834"/>
        <source>Use Blit Swap Chain</source>
        <translation>Usar cadeia de troca</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="835"/>
        <source>Use Debug GPU Device</source>
        <translation>Usar dispositivo de depuração</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="836"/>
        <source>Use Global Setting</source>
        <translation>Usar configuração global</translation>
    </message>
    <message>
        <source>Use Light Theme</source>
        <translation type="vanished">Usar tema claro</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="844"/>
        <source>Use Software Renderer For Readbacks</source>
        <translation>Usar modo software para releituras</translation>
    </message>
    <message>
        <source>Username: {}</source>
        <translation type="vanished">Nome de usuário: {}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="848"/>
        <source>Uses PGXP for all instructions, not just memory operations.</source>
        <translation>Usa PGXP para todas as instruções, não apenas para operações de memória.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="849"/>
        <source>Uses a blit presentation model instead of flipping. This may be needed on some systems.</source>
        <translation>Usa um modelo de apresentação blit em vez de flipping.</translation>
    </message>
    <message>
        <source>Uses a light coloured theme instead of the default dark theme.</source>
        <translation type="vanished">Usa um tema de cor clara em vez do tema escuro padrão.</translation>
    </message>
    <message>
        <source>Uses a second thread for drawing graphics. Speed boost, and safe to use.</source>
        <translation type="vanished">Usa um segundo thread para desenhar gráficos. Aumento de velocidade e uso seguro.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="853"/>
        <source>Uses game-specific settings for controllers for this game.</source>
        <translation>Usa configurações específicas do jogo para os controles deste jogo.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="855"/>
        <source>Uses native resolution coordinates for 2D polygons, instead of precise coordinates. Can fix misaligned UI in some games, but otherwise should be left disabled.</source>
        <translation>Usa coordenadas de resolução nativa para jogos com polígonos 2D, em vez de coordenadas precisas. Pode corrigir interfaces de usuário desalinhadas em alguns jogos, caso contrário, deve ser desativada.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="856"/>
        <source>Uses perspective-correct interpolation for colors, which can improve visuals in some games.</source>
        <translation>Usa interpolação com correção de perspectiva para cores, o que pode melhorar o visual em alguns jogos.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="857"/>
        <source>Uses perspective-correct interpolation for texture coordinates, straightening out warped textures.</source>
        <translation>Usa interpolação com correção de perspectiva para coordenadas de textura, endireitando texturas distorcidas.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="858"/>
        <source>Uses screen positions to resolve PGXP data. May improve visuals in some games.</source>
        <translation>Usa as posições da tela para resolver os dados do PGXP. Pode melhorar o visual em alguns jogos.</translation>
    </message>
    <message>
        <source>Utilizes the chosen video timing regardless of the game&apos;s setting.</source>
        <translation type="vanished">Utiliza o tempo de vídeo escolhido, independentemente da configuração do jogo.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="863"/>
        <source>Value: {} | Default: {} | Minimum: {} | Maximum: {}</source>
        <translation>Valor: {} | Padrão: {} | Mínimo: {} | Máximo: {}</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="868"/>
        <source>WARNING: Your game is still saving to the memory card. Continuing to {0} may IRREVERSIBLY DESTROY YOUR MEMORY CARD. We recommend resuming your game and waiting 5 seconds for it to finish saving.

Do you want to {0} anyway?</source>
        <translation>AVISO: O jogo ainda está sendo salvo no cartão de memória. Continuar em {0} pode DESTRUIR  SEU CARTÃO DE MEMÓRIA. Recomendamos retomar o jogo e aguardar 5 segundos para que ele termine de salvar.

Deseja fazer {0} mesmo assim?</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="873"/>
        <source>When enabled and logged in, DuckStation will scan for achievements on startup.</source>
        <translation>Quando ativado e conectado o DuckStation irá buscar por conquistas assim que o jogo for iniciado.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="874"/>
        <source>When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server.</source>
        <translation>Quando ativado, o DuckStation entenderá que todas as conquistas deverão ficar travadas e não enviará nenhuma notificação de desbloqueio ao servidor.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="875"/>
        <source>When enabled, DuckStation will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.</source>
        <translation>Quando ativado, o DuckStation listará as conquistas não oficiais. Essas conquistas não são monitoradas pelo RetroAchievements.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="876"/>
        <source>When enabled, each session will behave as if no achievements have been unlocked.</source>
        <translation>Quando ativada, cada sessão se comportará como se nenhuma conquista tivesse sido desbloqueada.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="877"/>
        <source>When enabled, memory cards and controllers will be overwritten when save states are loaded.</source>
        <translation>Quando ativado, os cartões de memória e os controles serão sobrescritos quando os estados de salvamento forem carregados.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="879"/>
        <source>When enabled, the minimum supported output latency will be used for the host API.</source>
        <translation>Quando ativada, a latência mínima de saída suportada será usada para a API do host.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="880"/>
        <source>When playing a multi-disc game and using per-game (title) memory cards, use a single memory card for all discs.</source>
        <translation>Ao jogar um jogo com vários discos usando cartões de memória independente por jogo, use um único cartão de memória para todos os discos.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="881"/>
        <source>When this option is chosen, the clock speed set below will be used.</source>
        <translation>Quando ativado, a velocidade escolhida será usada.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="882"/>
        <source>Widescreen Rendering</source>
        <translation>Renderização em tela panorâmica</translation>
    </message>
    <message>
        <source>Writes textures which can be replaced to the dump directory.</source>
        <translation type="vanished">Grava texturas que podem ser substituídas no diretório de despejo.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="888"/>
        <source>Yes, {} now and risk memory card corruption.</source>
        <translation>Sim, {} aceitar que o cartão de memória será corrompido.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="889"/>
        <source>&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</source>
        <translation>Desativa salvamentos rápidos, carregamento de trapaças e funções de velocidade.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="890"/>
        <source>&quot;PlayStation&quot; and &quot;PSX&quot; are registered trademarks of Sony Interactive Entertainment Europe Limited. This software is not affiliated in any way with Sony Interactive Entertainment.</source>
        <translation>&quot;PlayStation&quot; e &quot;PSX&quot; são marcas registradas da Sony Interactive Entertainment Europe Limited. Este software não é afiliado de forma alguma à Sony Interactive Entertainment.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="891"/>
        <source>change disc</source>
        <translation>mudar disco</translation>
    </message>
    <message>
        <source>reset</source>
        <translation type="vanished">reiniciar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="893"/>
        <source>shut down</source>
        <translation>desligar</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="895"/>
        <source>{} Frames</source>
        <translation>{} Quadros</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="896"/>
        <source>{} deleted.</source>
        <translation>{} Apagado.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="897"/>
        <source>{} does not exist.</source>
        <translation>{} não existe.</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="898"/>
        <source>{} is not a valid disc image.</source>
        <translation>{} não é uma imagem de disco válida.</translation>
    </message>
    <message>
        <source>Version: %s</source>
        <translation type="vanished">Versão: %s</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui_strings.h" line="25"/>
        <source>%d ms</source>
        <translation></translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/fullscreenui_widgets.cpp" line="6614"/>
        <source>%n seconds remaining</source>
        <comment>Loading time</comment>
        <translation>
            <numerusform>%n segundos restantes</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/fullscreenui_widgets.cpp" line="6619"/>
        <source>%n minutes remaining</source>
        <comment>Loading time</comment>
        <translation>
            <numerusform>%n minutos restantes</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
</context>
<context>
    <name>GPU</name>
    <message>
        <location filename="../../core/gpu_backend.cpp" line="761"/>
        <location filename="../../core/gpu_backend.cpp" line="779"/>
        <source>Failed to save screenshot:
{}</source>
        <translation>Falha ao salvar a captura de tela:
{}</translation>
    </message>
    <message>
        <location filename="../../core/gpu_backend.cpp" line="788"/>
        <source>Saving screenshot to &apos;{}&apos;.</source>
        <translation>Salvando a captura de tela em &apos;{}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/gpu_backend.cpp" line="828"/>
        <source>Saved screenshot to &apos;{}&apos;.</source>
        <translation>Captura de tela salva em &apos;{}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/gpu_backend.cpp" line="829"/>
        <source>Failed to save screenshot to &apos;{}&apos;.</source>
        <translation>Falha ao salvar a captura de tela &apos;{}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/gpu.cpp" line="3958"/>
        <source>Failed to start GPU trace:</source>
        <translation>Falha ao salvar o rastreio da GPU:</translation>
    </message>
    <message>
        <location filename="../../core/gpu.cpp" line="3965"/>
        <source>Saving {0} frame GPU trace to &apos;{1}&apos;.</source>
        <translation>Salvando o rastreamento da GPU do quadro {0} em &apos;{1}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/gpu.cpp" line="3966"/>
        <source>Saving multi-frame frame GPU trace to &apos;{1}&apos;.</source>
        <translation>Salvando o rastreamento da GPU de quadros múltiplos em &apos;{1}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/gpu.cpp" line="3985"/>
        <source>Failed to close GPU trace:</source>
        <translation>Falha ao fechar o rastreio da GPU:</translation>
    </message>
    <message>
        <location filename="../../core/gpu.cpp" line="3998"/>
        <location filename="../../core/gpu.cpp" line="4015"/>
        <source>Saved GPU trace to &apos;{}&apos;.</source>
        <translation>Rastreamento da GPU salvo em &apos;{}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/gpu.cpp" line="4008"/>
        <source>Compressing GPU trace &apos;{}&apos;...</source>
        <translation>Comprimindo o rastreamento da GPU &apos;{}&apos;...</translation>
    </message>
    <message>
        <location filename="../../core/gpu.cpp" line="4022"/>
        <source>Failed to save GPU trace to &apos;{}&apos;:</source>
        <translation>Falha ao salvar o rastreio da GPU em &apos;{}&apos;:</translation>
    </message>
</context>
<context>
    <name>GPUDevice</name>
    <message>
        <source>Error</source>
        <translation type="vanished">Erro</translation>
    </message>
    <message>
        <source>OpenGL renderer unavailable, your driver or hardware is not recent enough. OpenGL 3.1 or OpenGL ES 3.1 is required.</source>
        <translation type="vanished">Renderizador openGL não disponível, driver ou hardware não compatíveis. OpenGL 3.1 ou OpenGLES 3.0 são obrigatórios.</translation>
    </message>
</context>
<context>
    <name>GPUDownsampleMode</name>
    <message>
        <source>Disabled</source>
        <translation type="vanished">Desativado</translation>
    </message>
    <message>
        <source>Box (Downsample 3D/Smooth All)</source>
        <translation type="vanished">Misto (Reduz 3D / Suaviza tudo)</translation>
    </message>
    <message>
        <source>Adaptive (Preserve 3D/Smooth 2D)</source>
        <translation type="vanished">Adaptativo (Preserva o 3D / Suaviza 2D)</translation>
    </message>
</context>
<context>
    <name>GPULineDetectMode</name>
    <message>
        <source>Disabled</source>
        <translation type="vanished">Desativado</translation>
    </message>
    <message>
        <source>Quads</source>
        <translation type="vanished">Quadrantes</translation>
    </message>
    <message>
        <source>Triangles (Basic)</source>
        <translation type="vanished">Triângulos (básico)</translation>
    </message>
    <message>
        <source>Triangles (Aggressive)</source>
        <translation type="vanished">Triângulos (agressivo)</translation>
    </message>
</context>
<context>
    <name>GPURenderer</name>
    <message>
        <source>Automatic</source>
        <translation type="vanished">Automático</translation>
    </message>
    <message>
        <source>Software</source>
        <translation type="vanished">Software</translation>
    </message>
</context>
<context>
    <name>GPUTextureFilter</name>
    <message>
        <source>Nearest-Neighbor</source>
        <translation type="vanished">Nearest-Neighbor</translation>
    </message>
    <message>
        <source>Bilinear</source>
        <translation type="vanished">Bi-linear</translation>
    </message>
    <message>
        <source>JINC2 (Slow)</source>
        <translation type="vanished">JINC2 (lento)</translation>
    </message>
    <message>
        <source>JINC2 (Slow, No Edge Blending)</source>
        <translation type="vanished">JINC2 (lento, sem AA)</translation>
    </message>
    <message>
        <source>xBR (Very Slow)</source>
        <translation type="vanished">xBR (muito lento)</translation>
    </message>
    <message>
        <source>xBR (Very Slow, No Edge Blending)</source>
        <translation type="vanished">xBR (muito lento sem AA)</translation>
    </message>
    <message>
        <source>Bilinear (No Edge Blending)</source>
        <translation type="vanished">Bi-linear (sem AA)</translation>
    </message>
</context>
<context>
    <name>GPUWireframeMode</name>
    <message>
        <source>Disabled</source>
        <translation type="vanished">Desativado</translation>
    </message>
    <message>
        <source>Overlay Wireframe</source>
        <translation type="vanished">Sobreposição</translation>
    </message>
    <message>
        <source>Only Wireframe</source>
        <translation type="vanished">Esboço</translation>
    </message>
</context>
<context>
    <name>GPU_HW</name>
    <message>
        <source>Resolution scale set to {0}x (display {1}x{2}, VRAM {3}x{4})</source>
        <translation type="vanished">Escala de resolução definida para {0}x (tela {1}x{2}, VRAM {3}x{4})</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="229"/>
        <source>Compiling Shaders...</source>
        <translation>Compilando sombreadores...</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="230"/>
        <source>{} of {} pipelines</source>
        <translation>{} de {} pipelines</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="574"/>
        <source>Internal resolution set to {0}x ({1}x{2}).</source>
        <translation>Resolução interna definida para {0}x ({1}x{2}).</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="581"/>
        <source>Internal resolution set to {0}x.</source>
        <translation>Resolução interna definida para {0}x.</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="591"/>
        <source>Multisample anti-aliasing set to {}x (SSAA).</source>
        <translation>Anti serrilhado múltiplo definido para {}x (SSAA).</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="597"/>
        <source>Multisample anti-aliasing set to {}x.</source>
        <translation>Suavização de serrilhado definido para {}x.</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="727"/>
        <source>{}x MSAA is not supported, using {}x instead.</source>
        <translation>{}x MSAA não é compatível. Use {}x.</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="738"/>
        <source>SSAA is not supported, using MSAA instead.</source>
        <translation>Filtro SSAA não suportado, usando filtro MSAA.</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="745"/>
        <source>Texture filter &apos;{}/{}&apos; is not supported with the current renderer.</source>
        <translation>O filtro de textura &apos;{}/{}&apos; não é compatível com o renderizador atual.</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="759"/>
        <source>Shader blending is not supported by your current GPU.</source>
        <translation>Sua placa de vídeo atual não suporta mesclagem de sombreadores.</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="760"/>
        <location filename="../../core/gpu_hw.cpp" line="777"/>
        <source>It requires framebuffer fetch, feedback loops, or rasterizer order views.</source>
        <translation>Armazenamento profundo, busca e retorno de loops e rasterizadores são exigidos pela configuração atual.</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="776"/>
        <source>PGXP depth buffer is not supported by your current GPU or renderer.</source>
        <translation>Armazenamento profundo do PGXP não suportado pela sua placa de vídeo ou renderizador atual.</translation>
    </message>
    <message>
        <source>Shader blending is not supported by your current GPU.
It requires framebuffer fetch, feedback loops, or rasterizer order views.</source>
        <translation type="vanished">A combinação de sombreadores não é compatível com sua GPU atual.
Requer a busca de armazenamento, retornos e ou visualizações de ordem do rasterizador.</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="768"/>
        <source>Multisample anti-aliasing is not supported when using shader blending.</source>
        <translation>A suavização de serrilhado de múltipla amostragem não é compatível com o uso de combinação de sombreamento.</translation>
    </message>
    <message>
        <source>Compiling Pipelines...</source>
        <translation type="vanished">Compilando mapas...</translation>
    </message>
    <message>
        <source>Accurate blending is not supported by your current GPU.
It requires framebuffer fetch, feedback loops, or rasterizer order views.</source>
        <translation type="vanished">A combinação precisa não é suportada pela sua placa de vídeo.
As funções de fetch, loops e exibição de rasterização são obrigatórias.</translation>
    </message>
    <message>
        <source>Multisample anti-aliasing is not supported when using ROV blending.</source>
        <translation type="vanished">A suavização de serrilhado múltiplo não é compatível em conjunto com a função ROV.</translation>
    </message>
    <message>
        <source>PGXP depth buffer is not supported by your current GPU or renderer.
It requires framebuffer fetch, feedback loops, or rasterizer order views.</source>
        <translation type="vanished">PGXP em modo de buffer de profundidade não é compatível com sua GPU.
As funções de fetch, loops e exibição de rasterização são obrigatórias.</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="788"/>
        <source>Geometry shaders are not supported by your GPU, and are required for wireframe rendering.</source>
        <translation>Os sombreadores não são compatíveis com sua GPU e são obrigatórios para a renderização no modo de wireframe.</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="803"/>
        <source>Resolution scale {0}x is not divisible by downsample scale {1}x, downsampling disabled.</source>
        <translation>A escala de resolução {0}x não é divisível pela escala de redução de resolução {1}x, downsampling desativado.</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="811"/>
        <source>Resolution scale {0}x is not divisible by downsample scale {1}x, using {2}x instead.</source>
        <translation>A escala de resolução {0}x não é divisível pela escala de redução da resolução {1}x, usando {2}x.</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="836"/>
        <source>Resolution scale {0}x not supported for adaptive downsampling, using {1}x.</source>
        <translation>A escala de resolução {0}x não é compatível com a redução de amostra adaptável, usando {1}x.</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw_texture_cache.cpp" line="1443"/>
        <source>Failed to allocate {}x{} texture for cache:
{}</source>
        <translation>Falha ao alocar textura  {}x{} para cache
{}</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw_texture_cache.cpp" line="3462"/>
        <source>Preloading replacement textures...</source>
        <translation>Pré-carregando texturas...</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw_texture_cache.cpp" line="3463"/>
        <source>{0} of {1} textures</source>
        <translation>{0} de {1} texturas</translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/gpu_hw_texture_cache.cpp" line="3736"/>
        <source>%n replacement textures found.</source>
        <comment>Replacement texture count</comment>
        <translation>
            <numerusform>%n texturas personalidas encontradas.</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw_texture_cache.cpp" line="3738"/>
        <source>No replacement textures found.</source>
        <translation>Não foram encontradas texturas personalizadas.</translation>
    </message>
</context>
<context>
    <name>GameCheatCodeChoiceEditorDialog</name>
    <message>
        <location filename="../gamecheatcodechoiceeditordialog.ui" line="14"/>
        <source>Cheat Choice Editor</source>
        <translation>Editor de opções de trapaça</translation>
    </message>
    <message>
        <location filename="../gamecheatcodechoiceeditordialog.ui" line="21"/>
        <source>Name</source>
        <translation>Nome</translation>
    </message>
    <message>
        <location filename="../gamecheatcodechoiceeditordialog.ui" line="26"/>
        <source>Value</source>
        <translation>Valor</translation>
    </message>
    <message>
        <location filename="../gamecheatcodechoiceeditordialog.ui" line="42"/>
        <source>Add Cheat</source>
        <translation>Adicionar trapaça</translation>
    </message>
    <message>
        <location filename="../gamecheatcodechoiceeditordialog.ui" line="59"/>
        <source>Remove Cheat</source>
        <translation>Remover trapaça</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="1081"/>
        <location filename="../gamecheatsettingswidget.cpp" line="1096"/>
        <location filename="../gamecheatsettingswidget.cpp" line="1106"/>
        <source>Error</source>
        <translation>Erro</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="1081"/>
        <source>At least one option must be defined.</source>
        <translation>Pelo menos uma opção deve ser definida.</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="1097"/>
        <source>The option &apos;%1&apos; is defined twice.</source>
        <translation>A opção “%1” foi definida duas vezes.</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="1107"/>
        <source>The option &apos;%1&apos; does not have a valid value. It must be a number.</source>
        <translation>A opção &apos;%1&apos; não tem um valor válido. Ela deve ser um número.</translation>
    </message>
</context>
<context>
    <name>GameCheatCodeEditorDialog</name>
    <message>
        <location filename="../gamecheatcodeeditordialog.ui" line="14"/>
        <source>Cheat Code Editor</source>
        <translation>Editor de trapaças</translation>
    </message>
    <message>
        <location filename="../gamecheatcodeeditordialog.ui" line="23"/>
        <source>Name:</source>
        <translation>Nome:</translation>
    </message>
    <message>
        <location filename="../gamecheatcodeeditordialog.ui" line="33"/>
        <source>Description:</source>
        <translation>Descrição:</translation>
    </message>
    <message>
        <location filename="../gamecheatcodeeditordialog.ui" line="56"/>
        <source>Group:</source>
        <translation>Grupo:</translation>
    </message>
    <message>
        <location filename="../gamecheatcodeeditordialog.ui" line="66"/>
        <source>Type:</source>
        <translation>Tipo:</translation>
    </message>
    <message>
        <location filename="../gamecheatcodeeditordialog.ui" line="76"/>
        <source>Activation:</source>
        <translation>Ativação:</translation>
    </message>
    <message>
        <location filename="../gamecheatcodeeditordialog.ui" line="86"/>
        <source>Options:</source>
        <translation>Opções:</translation>
    </message>
    <message>
        <location filename="../gamecheatcodeeditordialog.ui" line="96"/>
        <source>None</source>
        <translation>Nenhum</translation>
    </message>
    <message>
        <location filename="../gamecheatcodeeditordialog.ui" line="101"/>
        <source>Choice</source>
        <translation>Escolha</translation>
    </message>
    <message>
        <location filename="../gamecheatcodeeditordialog.ui" line="106"/>
        <source>Range</source>
        <translation>Intervalo</translation>
    </message>
    <message>
        <location filename="../gamecheatcodeeditordialog.ui" line="128"/>
        <source>Edit Choices...</source>
        <translation>Editar escolhas...</translation>
    </message>
</context>
<context>
    <name>GameCheatSettingsWidget</name>
    <message>
        <location filename="../gamecheatsettingswidget.ui" line="31"/>
        <location filename="../gamecheatsettingswidget.cpp" line="424"/>
        <source>Enable Cheats</source>
        <translation>Ativar trapaças</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.ui" line="57"/>
        <source>Search...</source>
        <translation>Buscar...</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.ui" line="67"/>
        <source>Sort Alphabetically</source>
        <translation>Ordenar alfabeticamente</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.ui" line="81"/>
        <source>Add Cheat</source>
        <translation>Adicionar trapaça</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.ui" line="92"/>
        <location filename="../gamecheatsettingswidget.cpp" line="359"/>
        <source>Remove Cheat</source>
        <translation>Remover trapaça</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.ui" line="103"/>
        <location filename="../gamecheatsettingswidget.cpp" line="364"/>
        <source>Disable All Cheats</source>
        <translation>Desativar todas as trapaças</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.ui" line="114"/>
        <location filename="../gamecheatsettingswidget.cpp" line="367"/>
        <source>Reload Cheats</source>
        <translation>Recarregar trapaças</translation>
    </message>
    <message>
        <source>Name</source>
        <translation type="vanished">Nome</translation>
    </message>
    <message>
        <source>Value</source>
        <translation type="vanished">Valor</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.ui" line="157"/>
        <source>Load Database Cheats</source>
        <translation>Carregar banco de dados de trapaças</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.ui" line="183"/>
        <source>Clear List</source>
        <translation>Limpar lista</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.ui" line="194"/>
        <source>Import...</source>
        <translation>Importar...</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.ui" line="205"/>
        <source>Export...</source>
        <translation>Exportar...</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="352"/>
        <source>Add Cheat...</source>
        <translation>Adicionar trapaça...</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="355"/>
        <source>Edit Cheat...</source>
        <translation>Editar trapaça...</translation>
    </message>
    <message>
        <source>Confirm Cheat Enable</source>
        <translation type="vanished">Confirmar a ativação de trapaças</translation>
    </message>
    <message>
        <source>&lt;h3&gt;Cheats are not currently enabled for this game.&lt;/h3&gt;&lt;p&gt;Enabling this cheat will not have any effect until cheats are enabled for this game. Do you want to do this now?</source>
        <translation type="vanished">&lt;h3&gt;A caixa de marcação &quot;Ativar trapaças&quot; não está ativa no momento.&lt;/h3&gt;&lt;p&gt;Marcar esta(s) trapaça(s) não terá nenhum efeito no jogo até que a caixa principal seja marcada. Deseja mesmo continuar?</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="408"/>
        <location filename="../gamecheatsettingswidget.cpp" line="429"/>
        <source>Do not show again</source>
        <translation>Não mostrar novamente</translation>
    </message>
    <message>
        <source>Confirm Game Settings Enable</source>
        <translation type="vanished">Confirmar ativação das configurações para este jogo</translation>
    </message>
    <message>
        <source>&lt;h3&gt;Game settings are currently disabled.&lt;/h3&gt;&lt;p&gt;This is &lt;strong&gt;not&lt;/strong&gt; the default. Enabling this cheat will not have any effect until game settings are enabled. Do you want to do this now?</source>
        <translation type="vanished">&lt;h3&gt;As configurações do foram desativadas.&lt;/h3&gt;&lt;p&gt;Este não é o&lt;strong&gt;comportamento padrão.&lt;/strong&gt;Ativar esta trapaça só funcionará depois que as configurações do jogo forem ativadas. Quer ativá-las agora?</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="403"/>
        <source>Enable Game Settings</source>
        <translation>Ativar configurações do jogo</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="404"/>
        <source>Game settings are currently disabled. This is NOT the default. Enabling this cheat will not have any effect until game settings are enabled.

Do you want to enable game settings now?</source>
        <translation>As configurações do jogo estão desativadas no momento. Isso NÃO é o padrão. Esta trapaça só terá efeito quando as configurações do jogo estiverem ativadas.

Deseja ativar as configurações do jogo agora?</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="425"/>
        <source>Cheats are not currently enabled for this game. Enabling this cheat will not have any effect until cheats are enabled for this game.

Do you want to enable cheats now?</source>
        <translation>As trapaças estão desativadas para este jogo. Esta trapaça só funcionará depois que você ativá-las.

Deseja ativar as trapaças agora?</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="564"/>
        <source>From File...</source>
        <translation>Do arquivo...</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="565"/>
        <source>From Text...</source>
        <translation>Do texto...</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="571"/>
        <source>PCSXR/Libretro Cheat Files (*.cht *.txt);;All Files (*.*)</source>
        <translation>PCSXR/Libretro arquivos de trapaça (*.cht);;Todos os arquivos (*.*)</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="573"/>
        <location filename="../gamecheatsettingswidget.cpp" line="591"/>
        <source>Import Cheats</source>
        <translation>Importar trapaças</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="581"/>
        <location filename="../gamecheatsettingswidget.cpp" line="661"/>
        <location filename="../gamecheatsettingswidget.cpp" line="679"/>
        <location filename="../gamecheatsettingswidget.cpp" line="699"/>
        <source>Error</source>
        <translation>Erro</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="582"/>
        <source>Failed to read file:
%1</source>
        <translation>Falha ao ler o arquivo:
%1</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="591"/>
        <source>Cheat File Text:</source>
        <translation>Texto da trapaça:</translation>
    </message>
    <message>
        <source>Failed to parse file:
%1</source>
        <translation type="vanished">Falha ao analisar o arquivo:
%1</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="680"/>
        <source>Failed to save file:
%1</source>
        <translation>Falha ao salvar arquivo:
%1</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="662"/>
        <source>This code is from the built-in cheat database, and cannot be removed. To hide this code, uncheck the &quot;Load Database Cheats&quot; option.</source>
        <translation>Esse código é do banco de dados de trapaças incorporado e não pode ser removido. Para ocultar esse código, desmarque a opção Carregar trapaças do banco de dados.</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="668"/>
        <location filename="../gamecheatsettingswidget.cpp" line="707"/>
        <source>Confirm Removal</source>
        <translation>Confirmar remoção</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="669"/>
        <source>You are removing the code named &apos;%1&apos;. You cannot undo this action, are you sure you wish to delete this code?</source>
        <translation>Você está removendo o código &apos;%1&apos;. Esta ação não pode ser desfeita. Tem certeza de que deseja excluir esse código?</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="690"/>
        <source>PCSXR Cheat Files (*.cht);;All Files (*.*)</source>
        <translation>Arquivos suportados (*.cht *.txt);;Todos os tipos de arquivo (*.*)</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="692"/>
        <source>Export Cheats</source>
        <translation>Exportar trapaças</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="700"/>
        <source>Failed to save cheat file:
%1</source>
        <translation>Falha ao salvar o código de trapaça:
%1</translation>
    </message>
    <message>
        <location filename="../gamecheatsettingswidget.cpp" line="708"/>
        <source>You are removing all cheats manually added for this game. This action cannot be reversed.

Any database cheats will still be loaded and present unless you uncheck the &quot;Load Database Cheats&quot; option.

Are you sure you want to continue?</source>
        <translation>Você está removendo todas as trapaças adicionadas manualmente para este jogo. Essa ação não pode ser desfeita.

Todas as trapaças do banco de dados ainda serão carregadas e ficarão disponíveis, a menos que você desmarque a opção “Carregar trapaças do banco de dados”.

Tem certeza de que deseja continuar?</translation>
    </message>
</context>
<context>
    <name>GameDatabase</name>
    <message>
        <location filename="../../core/game_database.cpp" line="384"/>
        <source>Unknown</source>
        <translation>Desconhecido</translation>
    </message>
    <message>
        <source>Doesn&apos;t Boot</source>
        <translation type="vanished">Não inicia</translation>
    </message>
    <message>
        <source>Crashes In Intro</source>
        <translation type="vanished">Quebra logo no início</translation>
    </message>
    <message>
        <source>Crashes In-Game</source>
        <translation type="vanished">Quebra durante o jogo</translation>
    </message>
    <message>
        <source>Graphical/Audio Issues</source>
        <translation type="vanished">Problemas de áudio e vídeo</translation>
    </message>
    <message>
        <source>No Issues</source>
        <translation type="vanished">Sem problemas</translation>
    </message>
    <message>
        <source>Force Interpreter</source>
        <translation type="vanished">Forçar interpretador</translation>
    </message>
    <message>
        <source>Force Software Renderer</source>
        <translation type="vanished">Forçar renderizador por software</translation>
    </message>
    <message>
        <source>Force Software Renderer For Readbacks</source>
        <translation type="vanished">Forçar renderizador por software e releituras</translation>
    </message>
    <message>
        <source>Force Round Texture Coordinates</source>
        <translation type="vanished">Forçar coordenadas de textura arredondada</translation>
    </message>
    <message>
        <source>Force Accurate Blending</source>
        <translation type="vanished">Forçar a combinação precisa</translation>
    </message>
    <message>
        <source>Force Interlacing</source>
        <translation type="vanished">Forçar modo entrelaçado</translation>
    </message>
    <message>
        <source>Disable Automatic Analog Mode</source>
        <translation type="vanished">Desativar o modo analógico automático</translation>
    </message>
    <message>
        <source>Disable True Color</source>
        <translation type="vanished">Desativar cores reais</translation>
    </message>
    <message>
        <source>Disable Upscaling</source>
        <translation type="vanished">Desativar aumento de resolução</translation>
    </message>
    <message>
        <source>Disable Texture Filtering</source>
        <translation type="vanished">Desativar filtro de textura</translation>
    </message>
    <message>
        <source>Disable Sprite Texture Filtering</source>
        <translation type="vanished">Desativar filtragem de textura em sprites</translation>
    </message>
    <message>
        <source>Disable Scaled Dithering</source>
        <translation type="vanished">Desativar dithering escalonado</translation>
    </message>
    <message>
        <source>Disable Force NTSC Timings</source>
        <translation type="vanished">Desativar forçar temporizadores NTSC</translation>
    </message>
    <message>
        <source>Disable Widescreen</source>
        <translation type="vanished">Desativar aprimoramento de tela panorâmica (widescreen)</translation>
    </message>
    <message>
        <source>Disable PGXP</source>
        <translation type="vanished">Desativar PGXP</translation>
    </message>
    <message>
        <source>Disable PGXP Culling</source>
        <translation type="vanished">Desativar preenchimento do PGXP</translation>
    </message>
    <message>
        <source>Disable PGXP Texture Correction</source>
        <translation type="vanished">Desativar correção de textura do PGXP</translation>
    </message>
    <message>
        <source>Disable PGXP Color Correction</source>
        <translation type="vanished">Desativar correção de cores do PGXP</translation>
    </message>
    <message>
        <source>Disable PGXP Depth Buffer</source>
        <translation type="vanished">Desativar armazenamento profundo do PGXP</translation>
    </message>
    <message>
        <source>Disable PGXP Preserve Projection Floating Point</source>
        <translation type="vanished">Desativar projeção de ponto flutuante do PGXP</translation>
    </message>
    <message>
        <source>Disable PGXP on 2D Polygons</source>
        <translation type="vanished">Desativa PGXP em jogos com polígonos 2D</translation>
    </message>
    <message>
        <source>Force PGXP Vertex Cache</source>
        <translation type="vanished">Forçar armazenamento de vetores sombreados do PGXP</translation>
    </message>
    <message>
        <source>Force PGXP CPU Mode</source>
        <translation type="vanished">Forçar modo CPU do PGXP</translation>
    </message>
    <message>
        <source>Force Recompiler Memory Exceptions</source>
        <translation type="vanished">Forçar exceções de recompilação de memória</translation>
    </message>
    <message>
        <source>Force Recompiler ICache</source>
        <translation type="vanished">Forçar recompilação em modo ICache</translation>
    </message>
    <message>
        <source>Force Recompiler LUT Fastmem</source>
        <translation type="vanished">Forçar recompilação em modo LUT fastmen</translation>
    </message>
    <message>
        <source>Is LibCrypt Protected</source>
        <translation type="vanished">Possui criptografia</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="608"/>
        <location filename="../../core/game_database.cpp" line="620"/>
        <source>Display cropping set to {}.</source>
        <translation>Recorte de exibição ajustado para {}.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="657"/>
        <location filename="../../core/game_database.cpp" line="670"/>
        <source>Deinterlacing set to {}.</source>
        <translation>Desentrelaçamento ajustado para {}.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="546"/>
        <source>CPU recompiler disabled.</source>
        <translation>Recompilador de CPU desativado.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="128"/>
        <source>Force Deinterlacing</source>
        <comment>GameDatabase::Trait</comment>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="129"/>
        <source>Force Full Boot</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Forçar inicialização completa</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="630"/>
        <source>Hardware rendering disabled.</source>
        <translation>Renderização por hardware desativada.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="638"/>
        <source>Software renderer readbacks enabled.</source>
        <translation>Releituras do renderizador por software ativados.</translation>
    </message>
    <message>
        <source>Accurate blending enabled.</source>
        <translation type="vanished">Combinação de precisão ativada.</translation>
    </message>
    <message>
        <source>Interlaced rendering enabled.</source>
        <translation type="vanished">Renderização entrelaçada ativada.</translation>
    </message>
    <message>
        <source>True color disabled.</source>
        <translation type="vanished">Cor real desativada.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="720"/>
        <source>Upscaling disabled.</source>
        <translation>Aumento da escala desativado.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="735"/>
        <source>Texture filtering disabled.</source>
        <translation>Filtro de textura desativado.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="746"/>
        <source>Sprite texture filtering disabled.</source>
        <translation>Filtragem de textura sprite desativada.</translation>
    </message>
    <message>
        <source>Scaled dithering.</source>
        <translation type="vanished">Dithering escalonado.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="766"/>
        <source>Widescreen rendering disabled.</source>
        <translation>Renderização em tela panorâmica desativada.</translation>
    </message>
    <message>
        <source>Force NTSC timings disabled.</source>
        <translation type="vanished">Forçar temporizadores NTSC desativado.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="75"/>
        <source>Unknown</source>
        <comment>CompatibilityRating</comment>
        <translation>Desconhecido</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="76"/>
        <source>Doesn&apos;t Boot</source>
        <comment>CompatibilityRating</comment>
        <translation>Não inicia</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="77"/>
        <source>Crashes In Intro</source>
        <comment>CompatibilityRating</comment>
        <translation>Quebra logo no início</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="78"/>
        <source>Crashes In-Game</source>
        <comment>CompatibilityRating</comment>
        <translation>Quebra durante o jogo</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="79"/>
        <source>Graphical/Audio Issues</source>
        <comment>CompatibilityRating</comment>
        <translation>Problemas de áudio e vídeo</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="80"/>
        <source>No Issues</source>
        <comment>CompatibilityRating</comment>
        <translation>Sem problemas</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="122"/>
        <source>Force Interpreter</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Forçar interpretador</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="123"/>
        <source>Force Software Renderer</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Forçar renderizador por software</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="124"/>
        <source>Force Software Renderer For Readbacks</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Forçar renderizador por software e releituras</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="125"/>
        <source>Force Round Texture Coordinates</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Forçar coordenadas de textura arredondada</translation>
    </message>
    <message>
        <source>Force Accurate Blending</source>
        <comment>GameDatabase::Trait</comment>
        <translation type="vanished">Forçar a combinação precisa</translation>
    </message>
    <message>
        <source>Force Interlacing</source>
        <comment>GameDatabase::Trait</comment>
        <translation type="vanished">Forçar modo entrelaçado</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="130"/>
        <source>Disable Automatic Analog Mode</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Desativar o modo analógico automático</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="131"/>
        <source>Disable Multitap</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Desativar Multitap</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="133"/>
        <source>Disable CD-ROM Read Speedup</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Desativar a aceleração de leitura de CD-ROM</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="134"/>
        <source>Disable CD-ROM Seek Speedup</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Desativar a aceleração de busca de CD-ROM</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="135"/>
        <source>Disable CD-ROM Speedup on MDEC</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Desativar aceleração no MDEC</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="136"/>
        <source>Disable True Color</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Desativar cores reais</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="137"/>
        <source>Disable Full True Color</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Desativar cores reais completas</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="138"/>
        <source>Disable Upscaling</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Desativar aumento de resolução</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="139"/>
        <source>Disable Texture Filtering</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Desativar filtro de textura</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="140"/>
        <source>Disable Sprite Texture Filtering</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Desativar filtragem de textura em sprites</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="141"/>
        <source>Disable Scaled Dithering</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Desativar dithering escalonado</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="142"/>
        <source>Disable Scaled Interlacing</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Desativar dithering escalonado</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="144"/>
        <source>Disable Widescreen</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Desativar aprimoramento de tela panorâmica (widescreen)</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="145"/>
        <source>Disable PGXP</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Desativar PGXP</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="146"/>
        <source>Disable PGXP Culling</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Desativar preenchimento do PGXP</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="147"/>
        <source>Disable PGXP Texture Correction</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Desativar correção de textura do PGXP</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="148"/>
        <source>Disable PGXP Color Correction</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Desativar correção de cores do PGXP</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="149"/>
        <source>Disable PGXP Depth Buffer</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Desativar armazenamento profundo do PGXP</translation>
    </message>
    <message>
        <source>Disable PGXP Preserve Projection Floating Point</source>
        <comment>GameDatabase::Trait</comment>
        <translation type="vanished">Desativar projeção de ponto flutuante do PGXP</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="150"/>
        <source>Disable PGXP on 2D Polygons</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Desativa PGXP em jogos com polígonos 2D</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="151"/>
        <source>Force PGXP Vertex Cache</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Forçar armazenamento de vetores sombreados do PGXP</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="152"/>
        <source>Force PGXP CPU Mode</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Forçar modo CPU do PGXP</translation>
    </message>
    <message>
        <source>Force Recompiler Memory Exceptions</source>
        <comment>GameDatabase::Trait</comment>
        <translation type="vanished">Forçar exceções de recompilação de memória</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="153"/>
        <source>Force Recompiler ICache</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Forçar recompilação em modo ICache</translation>
    </message>
    <message>
        <source>Force Recompiler LUT Fastmem</source>
        <comment>GameDatabase::Trait</comment>
        <translation type="vanished">Forçar recompilação em modo LUT fastmen</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="154"/>
        <source>Force CD-ROM SubQ Skew</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Forçar a derivação do CD-ROM no canal SubQ</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="155"/>
        <source>Is LibCrypt Protected</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Possui criptografia</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="554"/>
        <source>Fast boot disabled.</source>
        <translation>Inicialização rápida desativada.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="562"/>
        <source>Multitap disabled.</source>
        <translation>Multitap desativado.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="775"/>
        <source>PGXP geometry correction disabled.</source>
        <translation>Correção da geometria PGXP desativada.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="783"/>
        <source>PGXP culling correction disabled.</source>
        <translation>Correção de preenchimento do PGXP desativada.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="791"/>
        <source>PGXP perspective correct textures disabled.</source>
        <translation>Correção de perspectiva de texturas desativadas.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="801"/>
        <source>PGXP perspective correct colors disabled.</source>
        <translation>Correção de perspectiva de cores desativadas.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="871"/>
        <source>PGXP preserve projection precision disabled.</source>
        <translation>Correção de projeção precisa desativado.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="810"/>
        <source>PGXP vertex cache enabled.</source>
        <translation>Cache de vértices PGXP ativado.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="126"/>
        <source>Force Shader Blending</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Forçar combinação de sombreamento</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="127"/>
        <source>Force Full True Color</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Forçar cores reais completas</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="578"/>
        <source>CD-ROM read speedup disabled.</source>
        <translation>Velocidade de leitura CD-ROM desligada.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="586"/>
        <source>CD-ROM seek speedup disabled.</source>
        <translation>Velocidade de busca CD-ROM desligada.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="600"/>
        <source>Disable CD-ROM speedup on MDEC is enabled, but it is not required for this game.</source>
        <translation>A opção Desativar aceleração do CD-ROM no MDEC está ativada, mas não é necessária para este jogo.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="710"/>
        <source>Dithering set to {}.</source>
        <translation>Dithering ajustado para {}.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="722"/>
        <source>MSAA disabled.</source>
        <translation>MSAA desativado.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="757"/>
        <source>Scaled interlacing disabled.</source>
        <translation>Entrelaçamento escalonado desativado.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="818"/>
        <source>PGXP Vertex Cache is enabled, but it is not required for this game. This may cause rendering errors.</source>
        <translation>PGXP em modo cache de vértice está ativado, mas não é necessário para este jogo. Erros de renderização podem acontecer.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="828"/>
        <source>PGXP CPU mode enabled.</source>
        <translation>PGXP em modo CPU ativado.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="842"/>
        <source>PGXP CPU mode is enabled, but it is not required for this game. This may cause rendering errors.</source>
        <translation>PGXP no modo de CPU está ativado, mas não é necessário para este jogo. Erros de renderização podem acontecer.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="850"/>
        <source>PGXP depth buffer disabled.</source>
        <translation>Buffer de profundidade do PGXP desativado.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="858"/>
        <source>PGXP disabled on 2D polygons.</source>
        <translation>PGXP desativado em polígonos 2D.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="895"/>
        <source>Compatibility settings for this game have been applied.</source>
        <translation>As configurações de compatibilidade para este jogo foram aplicadas.</translation>
    </message>
    <message>
        <source>Controller in Port {0} ({1}) is not supported for this game.
Supported controllers: {2}
Please configure a supported controller from the list above.</source>
        <translation type="vanished">O controle na porta {0} ({1}) não é compatível com este jogo.
Controles compativeis: {2}
Configure um controle compatível da lista acima.</translation>
    </message>
    <message>
        <source>This game does not support multitap, but multitap is enabled.
       This may result in dropped controller inputs.</source>
        <translation type="vanished">Este jogo não é compatível com multitap, mas o multitap está ativado.
Pode resultar em quedas e atrasos no controle.</translation>
    </message>
    <message>
        <source>Controller in port {0} ({1}) is not supported for {2}.
Supported controllers: {3}
Please configure a supported controller from the list above.</source>
        <translation type="vanished">O controle na porta {0} ({1}) não é compatível com {2}.
Controles compatíveis: {3}
Configure um controle compatível da lista acima.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="959"/>
        <source>Settings</source>
        <translation>Configurações</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="1009"/>
        <source>Title</source>
        <translation>Título</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="1008"/>
        <source>Serial</source>
        <translation>Nº de série</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="132"/>
        <source>Disable Fast Forward Memory Card Access</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Desativar acesso rápido ao cartão de memória</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="143"/>
        <source>Disable All Borders Crop</source>
        <comment>GameDatabase::Trait</comment>
        <translation>Banco de dados::Comportamento</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="570"/>
        <source>Fast forward memory card access disabled.</source>
        <translation>Acesso ao cartão de memória desativado.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="922"/>
        <source>Please configure a supported controller from the following list:</source>
        <translation>Configure um controle compatível da lista a seguir:</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="936"/>
        <source>Controller in Port {0} ({1}) is not supported for this game.</source>
        <translation>Porta de controle {0} ({1}) não suportada para este jogo.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="946"/>
        <source>This game does not support multitap, but multitap is enabled.</source>
        <translation>Multitap não suportado para este jogo, mas o multitap está ativado.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="947"/>
        <source>This may result in dropped controller inputs.</source>
        <translation>Alguns comandos do controle podem não ser reconhecidos.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="1011"/>
        <source>Sort Title</source>
        <translation>Ordernar título</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="1013"/>
        <source>Localized Title</source>
        <translation>Título localizado</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="1015"/>
        <source>Save Title</source>
        <translation>Salvar título</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="1018"/>
        <source>Languages</source>
        <translation>Idiomas</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="1020"/>
        <source>Rating</source>
        <translation>Classificação</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="1024"/>
        <source>Version Tested</source>
        <translation>Versão testada</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="1027"/>
        <source>Comments</source>
        <translation>Comentários</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="1031"/>
        <source>Supported Controllers</source>
        <translation>Controles suportados</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="1049"/>
        <source>Traits</source>
        <translation>Traços</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="1059"/>
        <source>Display Active Start Offset</source>
        <translation>Exibir desvio inicial ativo</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="1061"/>
        <source>Display Active End Offset</source>
        <translation>Exibir desvio final ativo</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="1063"/>
        <source>Display Line Start Offset</source>
        <translation>Exibir desvio inicial da linha</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="1065"/>
        <source>Display Line End Offset</source>
        <translation>Exibir desvio final da linha</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="1067"/>
        <source>Display Crop Mode</source>
        <translation>Modo de corte da tela</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="1069"/>
        <source>Display Deinterlacing Mode</source>
        <translation>Modo de desentrelaçamento do monitor</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="1071"/>
        <source>CPU Overclock Percent</source>
        <translation>Porcentagem de overclock da CPU</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="1072"/>
        <source>DMA Max Slice Ticks</source>
        <translation>DMA Max Slice Ticks</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="1073"/>
        <source>DMA Halt Ticks</source>
        <translation>DMA Halt Ticks</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="1074"/>
        <source>CD-ROM Max Seek Speedup Cycles</source>
        <translation>Ciclos de aceleração máxima de busca de CD-ROM</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="1076"/>
        <source>CD-ROM Max Read Speedup Cycles</source>
        <translation>Ciclos de velocidade máxima de leitura de CD-ROM</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="1078"/>
        <source>GPU FIFO Size</source>
        <translation>Tamanho de FIFO da GPU</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="1079"/>
        <source>GPU Max Runahead</source>
        <translation>Execução máxima antecipada da GPU</translation>
    </message>
    <message>
        <source>GPU PGXP Tolerance</source>
        <translation type="vanished">Tolerância da GPU/PGXP</translation>
    </message>
    <message>
        <source>GPU PGXP Depth Threshold</source>
        <translation type="vanished">Limite de profundidade do PGXP</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="1080"/>
        <source>GPU Line Detect Mode</source>
        <translation>Modo de detecção de liha da GPU</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="1082"/>
        <source>PGXP Tolerance</source>
        <translation>Tolerância do PGXP</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="1083"/>
        <source>PGXP Depth Clear Threshold</source>
        <translation>Limite de profundidade do PGXP</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="1085"/>
        <source>PGXP Preserve Projection Precision</source>
        <translation>PGXP Preservar precisão e projeção</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="1093"/>
        <source>Disc Set</source>
        <translation>Conjunto de discos</translation>
    </message>
</context>
<context>
    <name>GameList</name>
    <message>
        <source>Disc</source>
        <translation type="vanished">Disco</translation>
    </message>
    <message>
        <source>Disc Set</source>
        <translation type="vanished">Conjunto de discos</translation>
    </message>
    <message>
        <source>Playlist</source>
        <translation type="vanished">Lista de reprodução</translation>
    </message>
    <message>
        <location filename="../../core/game_list.cpp" line="184"/>
        <source>Disc</source>
        <comment>EntryType</comment>
        <translation>Disco</translation>
    </message>
    <message>
        <location filename="../../core/game_list.cpp" line="185"/>
        <source>Disc Set</source>
        <comment>EntryType</comment>
        <translation>Conjunto de discos</translation>
    </message>
    <message>
        <location filename="../../core/game_list.cpp" line="186"/>
        <source>PS-EXE</source>
        <comment>EntryType</comment>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/game_list.cpp" line="187"/>
        <source>Playlist</source>
        <comment>EntryType</comment>
        <translation>Lista de reprodução</translation>
    </message>
    <message>
        <location filename="../../core/game_list.cpp" line="188"/>
        <source>PSF</source>
        <comment>EntryType</comment>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/game_list.cpp" line="559"/>
        <source>Scanning directory &apos;{}&apos;...</source>
        <translation>Varrendo diretório &apos;{}&apos;...</translation>
    </message>
    <message>
        <location filename="../../core/game_list.cpp" line="609"/>
        <source>Scanning &apos;{}&apos;...</source>
        <translation>Varredura &apos;{}&apos;...</translation>
    </message>
    <message>
        <location filename="../../core/game_list.cpp" line="1447"/>
        <source>Unknown</source>
        <translation>Desconhecido</translation>
    </message>
    <message>
        <location filename="../../core/game_list.cpp" line="1832"/>
        <source>URL template must contain at least one of ${title}, ${savetitle}, ${filetitle}, or ${serial}.</source>
        <translation>O modelo de URL deve conter pelo menos um dos seguintes elementos: ${title}, ${savetitle}, ${filetitle} ou ${serial}.</translation>
    </message>
    <message>
        <location filename="../../core/game_list.cpp" line="1866"/>
        <source>No URLs to download enumerated.</source>
        <translation>Nenhuma URL para download listado.</translation>
    </message>
    <message>
        <source>Failed to create HTTP downloader:
{}</source>
        <translation type="vanished">Falha ao criar protocolo HTTP:
{}</translation>
    </message>
    <message>
        <location filename="../../core/game_list.cpp" line="1698"/>
        <source>Never</source>
        <translation>Nunca</translation>
    </message>
    <message>
        <location filename="../../core/game_list.cpp" line="1712"/>
        <source>Today</source>
        <translation>Hoje</translation>
    </message>
    <message>
        <location filename="../../core/game_list.cpp" line="1719"/>
        <source>Yesterday</source>
        <translation>Ontem</translation>
    </message>
    <message>
        <location filename="../../core/game_list.cpp" line="1736"/>
        <source>{}h {}m</source>
        <translation>{}h {}m</translation>
    </message>
    <message>
        <location filename="../../core/game_list.cpp" line="1738"/>
        <source>{}h {}m {}s</source>
        <translation>{}h {}m {}s</translation>
    </message>
    <message>
        <location filename="../../core/game_list.cpp" line="1740"/>
        <source>{}m {}s</source>
        <translation>{}m {}s</translation>
    </message>
    <message>
        <location filename="../../core/game_list.cpp" line="1742"/>
        <source>{}s</source>
        <translation>{}s</translation>
    </message>
    <message>
        <location filename="../../core/game_list.cpp" line="1744"/>
        <location filename="../../core/game_list.cpp" line="1755"/>
        <source>None</source>
        <translation>Nenhum</translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/game_list.cpp" line="1749"/>
        <source>%n hours</source>
        <translation>
            <numerusform>%n horas</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/game_list.cpp" line="1751"/>
        <source>%n minutes</source>
        <translation>
            <numerusform>%n minutos</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/game_list.cpp" line="1753"/>
        <source>%n seconds</source>
        <translation>
            <numerusform>%n segundos</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
</context>
<context>
    <name>GameListListView</name>
    <message>
        <location filename="../gamelistwidget.cpp" line="2504"/>
        <source>Unknown</source>
        <translation>Desconhecido</translation>
    </message>
</context>
<context>
    <name>GameListModel</name>
    <message>
        <source>Unknown</source>
        <translation type="vanished">Desconhecido</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="1080"/>
        <source>No Achievements</source>
        <translation>Sem conquistas</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="1082"/>
        <source>%1/%2 achievements unlocked</source>
        <translation>%1/%2 conquistas desbloqueadas</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="1086"/>
        <source>%1 unlocked in hardcore mode</source>
        <translation>%1 desbloqueado no modo hardcore</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="87"/>
        <source>Icon</source>
        <translation>Ícone</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="87"/>
        <source>Serial</source>
        <translation>Serial</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="88"/>
        <source>Title</source>
        <translation>Título</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="88"/>
        <source>File Title</source>
        <translation>Título do jogo (na pasta)</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="89"/>
        <source>Developer</source>
        <translation>Desenvolvido por</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="89"/>
        <source>Publisher</source>
        <translation>Publicado por</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="90"/>
        <source>Genre</source>
        <translation>Genêro</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="90"/>
        <source>Year</source>
        <translation>Ano</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="91"/>
        <source>Players</source>
        <translation>Jogadores</translation>
    </message>
    <message>
        <source>File Size</source>
        <translation type="vanished">Tamanho do arquivo</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="94"/>
        <source>Achievements</source>
        <translation>Conquistas</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="91"/>
        <source>Time Played</source>
        <translation>Tempo de jogo</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="92"/>
        <source>Last Played</source>
        <translation>Jogou pela última vez</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="92"/>
        <source>Size</source>
        <translation>Tamanho</translation>
    </message>
    <message>
        <source>Raw Size</source>
        <translation type="vanished">Tamanho bruto</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="93"/>
        <source>Region</source>
        <translation>Região</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="93"/>
        <source>Data Size</source>
        <translation>Tamanho</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="94"/>
        <source>Compatibility</source>
        <translation>Compatibilidade</translation>
    </message>
</context>
<context>
    <name>GameListSettingsWidget</name>
    <message>
        <location filename="../gamelistsettingswidget.ui" line="31"/>
        <source>Search Directories (will be scanned for games)</source>
        <translation>Examinar diretórios (serão examinados por jogos)</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.ui" line="57"/>
        <source>Add</source>
        <translation>Adicionar</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.ui" line="74"/>
        <location filename="../gamelistsettingswidget.ui" line="181"/>
        <location filename="../gamelistsettingswidget.cpp" line="177"/>
        <source>Remove</source>
        <translation>Remover</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.ui" line="106"/>
        <source>Search Directory</source>
        <translation>Diretório de pesquisa</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.ui" line="111"/>
        <source>Scan Recursively</source>
        <translation>Pesquisar recursivamente</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.ui" line="121"/>
        <source>Excluded Paths (will not be scanned)</source>
        <translation>Caminhos excluídos (não será feita busca por jogos)</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.ui" line="147"/>
        <source>File...</source>
        <translation>Arquivo...</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.ui" line="164"/>
        <source>Folder...</source>
        <translation>Pasta...</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.ui" line="225"/>
        <source>Scan For New Games</source>
        <translation>Examinar por novos jogos</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.ui" line="242"/>
        <source>Rescan All Games</source>
        <translation>Examinar tudo</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.cpp" line="180"/>
        <source>Open Directory...</source>
        <translation>Abrir diretório...</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.cpp" line="191"/>
        <source>Select Search Directory</source>
        <translation>Escolha o diretório de busca</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.cpp" line="197"/>
        <source>Scan Recursively?</source>
        <translation>Verificar recursivamente?</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.cpp" line="198"/>
        <source>Would you like to scan the directory &quot;%1&quot; recursively?

Scanning recursively takes more time, but will identify files in subdirectories.</source>
        <translatorcomment>Better term for scan in English would be in Portuguese, To scan = Verificar</translatorcomment>
        <translation>Você gostaria de analisar o diretório &quot;%1&quot; recursivamente?
Escanear o diretório desta forma demora mais tempo porém, identificará arquivos em sub-pastas.</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.cpp" line="227"/>
        <source>Select Path</source>
        <translation>Selecione o caminho</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.cpp" line="236"/>
        <source>Select Directory</source>
        <translation>Escolher diretório</translation>
    </message>
</context>
<context>
    <name>GameListWidget</name>
    <message>
        <location filename="../gamelistwidget.ui" line="55"/>
        <source>Game List</source>
        <translation>Lista de jogos</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.ui" line="74"/>
        <source>Game Grid</source>
        <translation>Grade de jogos</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.ui" line="93"/>
        <source>Merge Multi-Disc Games</source>
        <translation>Mesclar jogos multidiscos</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.ui" line="112"/>
        <source>Show Localized Icons</source>
        <translation>Mostrar títulos localizados</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.ui" line="131"/>
        <source>Show Game Icons</source>
        <translation>Mostrar ícones dos jogos</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.ui" line="150"/>
        <source>Show Titles</source>
        <translation>Mostrar títulos</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.ui" line="205"/>
        <source>All Types</source>
        <translation>Todos os tipos</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.ui" line="218"/>
        <source>All Regions</source>
        <translation>Todas as regiões</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.ui" line="236"/>
        <source>Search...</source>
        <translation>Buscar...</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="2318"/>
        <source>Cover scale: %1%</source>
        <translation>Tamanho da capa: %1%</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.cpp" line="2320"/>
        <source>Icon size: %1%</source>
        <translation>Tamanho do ícone: %1%</translation>
    </message>
    <message>
        <source>Download Game Icons</source>
        <translation type="vanished">Baixar ícones dos jogos</translation>
    </message>
    <message>
        <source>Downloading game icons...</source>
        <translation type="vanished">Baixando ícones dos jogos...</translation>
    </message>
</context>
<context>
    <name>GamePatchDetailsWidget</name>
    <message>
        <location filename="../gamepatchdetailswidget.ui" line="67"/>
        <source>Patch Title</source>
        <translation>Título da modificação</translation>
    </message>
    <message>
        <location filename="../gamepatchdetailswidget.ui" line="29"/>
        <source>Enabled</source>
        <translation>Ativado</translation>
    </message>
    <message>
        <location filename="../gamepatchdetailswidget.ui" line="48"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Author: &lt;/span&gt;Patch Author&lt;/p&gt;&lt;p&gt;Description would go here&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Autor: &lt;/span&gt;Autor da modificação&lt;/p&gt;&lt;p&gt;A descrição deve ser feita aqui&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;strong&gt;Author: &lt;/strong&gt;%1&lt;br&gt;%2</source>
        <translation type="vanished">&lt;strong&gt;Autor: &lt;/strong&gt;%1&lt;br&gt;%2</translation>
    </message>
    <message>
        <location filename="../gamepatchsettingswidget.cpp" line="33"/>
        <source>&lt;strong&gt;Author: &lt;/strong&gt;%1%2&lt;br&gt;%3</source>
        <translation>&lt;strong&gt;Autor: &lt;/strong&gt;%1%2&lt;br&gt;%3</translation>
    </message>
    <message>
        <location filename="../gamepatchsettingswidget.cpp" line="34"/>
        <source>Unknown</source>
        <translation>Desconhecido</translation>
    </message>
    <message>
        <location filename="../gamepatchsettingswidget.cpp" line="35"/>
        <source>&lt;br&gt;&lt;strong&gt;Not permitted in RetroAchievements hardcore mode.&lt;/strong&gt;</source>
        <translation>&lt;br&gt;&lt;strong&gt;Não permitido no modo hardcore do RetroAchievements.&lt;/strong&gt;</translation>
    </message>
    <message>
        <location filename="../gamepatchsettingswidget.cpp" line="37"/>
        <source>No description provided.</source>
        <translation>Não foi fornecida nenhuma descrição.</translation>
    </message>
</context>
<context>
    <name>GamePatchSettingsWidget</name>
    <message>
        <location filename="../gamepatchsettingswidget.ui" line="47"/>
        <source>Disable All Patches</source>
        <translation>Desativar todas as modificações</translation>
    </message>
    <message>
        <location filename="../gamepatchsettingswidget.ui" line="71"/>
        <source>Reload Patches</source>
        <translation>Carregar todas as correções</translation>
    </message>
    <message>
        <source>There are no patches available for this game.</source>
        <translation type="vanished">Não há modificações disponíveis para este jogo.</translation>
    </message>
    <message>
        <location filename="../gamepatchsettingswidget.cpp" line="127"/>
        <source>No patches are available for this game.</source>
        <translation>Não há modificações disponíveis para este jogo.</translation>
    </message>
</context>
<context>
    <name>GameSummaryWidget</name>
    <message>
        <source>Clear the line to restore the original title...</source>
        <translation type="vanished">Limpe a linha para restaurar o título original...</translation>
    </message>
    <message>
        <source>Restore</source>
        <translation type="vanished">Restaurar</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="29"/>
        <source>Image Path:</source>
        <translation>Caminho da imagem:</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="56"/>
        <source>Restore Title</source>
        <translation>Restaurar título</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="67"/>
        <source>Disc Set Title:</source>
        <translation>Título do conjunto de discos:</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="80"/>
        <source>Restore Disc Set Title</source>
        <translation>Restaurar título do conjunto de discos</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="91"/>
        <source>Serial:</source>
        <translation>Serial:</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="105"/>
        <source>Change Serial</source>
        <translation>Alterar númro de série</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="136"/>
        <source>Restore Region</source>
        <translation>Restaurar região</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="218"/>
        <source>Hashes:</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="232"/>
        <source>Metadata:</source>
        <translation>Metadados:</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="274"/>
        <source>Controller Preset:</source>
        <translation>Predefinições de controle:</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="341"/>
        <source>#</source>
        <translation>#</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="346"/>
        <source>Mode</source>
        <translation>Modo</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="351"/>
        <source>Start</source>
        <translation>Início</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="356"/>
        <source>Length</source>
        <translation>Comprimento</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="361"/>
        <source>Hash</source>
        <translation>Valores</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="366"/>
        <source>Status</source>
        <translation>Situação</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="116"/>
        <source>Region:</source>
        <translation>Região:</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="147"/>
        <source>Languages:</source>
        <translation>Idiomas:</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="206"/>
        <source>Uses separate game settings for each disc of multi-disc games. Can only be set on the first/main disc.</source>
        <translation>Usa configurações de jogo separadas para cada disco de jogos multi-discos. Só pode ser definido para o primeiro disco/principal.</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="209"/>
        <source>Use Separate Disc Settings</source>
        <translation>Usar configurações de disco separadas</translation>
    </message>
    <message>
        <source>Developer:</source>
        <translation type="vanished">Desenvolvedora:</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="260"/>
        <source>Controllers:</source>
        <translation>Controles:</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="299"/>
        <source>Tracks:</source>
        <translation>Faixas:</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="246"/>
        <source>Release Info:</source>
        <translation>Notas de lançamento:</translation>
    </message>
    <message>
        <source>Input Profile:</source>
        <translation type="vanished">Perfil de controle:</translation>
    </message>
    <message>
        <source>Genre:</source>
        <translation type="vanished">Genêro:</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="315"/>
        <source>Verify</source>
        <translation>Verificar</translation>
    </message>
    <message>
        <source>Comments</source>
        <translation type="vanished">Comentários</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="286"/>
        <source>Edit...</source>
        <translation>Editar...</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="190"/>
        <source>Type:</source>
        <translation>Tipo:</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="43"/>
        <source>Title:</source>
        <translation>Título:</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="168"/>
        <source>Compatibility:</source>
        <translation>Compatibilidade:</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="143"/>
        <location filename="../gamesummarywidget.cpp" line="215"/>
        <location filename="../gamesummarywidget.cpp" line="245"/>
        <location filename="../gamesummarywidget.cpp" line="263"/>
        <location filename="../gamesummarywidget.cpp" line="270"/>
        <location filename="../gamesummarywidget.cpp" line="271"/>
        <location filename="../gamesummarywidget.cpp" line="272"/>
        <source>Unknown</source>
        <translation>Desconhecido</translation>
    </message>
    <message>
        <source>%1 (Published by %2)</source>
        <translation type="vanished">%1 (Publicado por %2)</translation>
    </message>
    <message>
        <source>Published by %1</source>
        <translation type="vanished">Publicado por %1</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="222"/>
        <source>Released %1</source>
        <translation>Lançado %1</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="229"/>
        <source>%1-%2 players</source>
        <translation>%1-%2 Jogadores</translation>
    </message>
    <message numerus="yes">
        <location filename="../gamesummarywidget.cpp" line="231"/>
        <source>%n player(s)</source>
        <translation>
            <numerusform>%n jogador(es)</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <location filename="../gamesummarywidget.cpp" line="240"/>
        <source>%n memory card block(s)</source>
        <translation>
            <numerusform>%n bloco(s) de cartão de memória</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <source>%1 players</source>
        <translation type="vanished">%1 Jogadores</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="238"/>
        <source>%1-%2 memory card blocks</source>
        <translation>%1-%2 blocos de cartão de memória</translation>
    </message>
    <message>
        <source>%1 memory card blocks</source>
        <translation type="vanished">%1 blocos de cartão de memória</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="142"/>
        <source>%1 (Custom)</source>
        <translation>%1 (Personalizado)</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="151"/>
        <source>N/A</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="195"/>
        <source> by </source>
        <translation> por </translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="196"/>
        <source>%1 (published by %2)</source>
        <translation>%1 (publicado por %2)</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="210"/>
        <source>published by %1</source>
        <translation>publicado por %1</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="299"/>
        <source>Use Global Settings</source>
        <translation>Usar configuração global</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="301"/>
        <source>Game Specific Configuration</source>
        <translation>Configuração específica do jogo</translation>
    </message>
    <message numerus="yes">
        <location filename="../gamesummarywidget.cpp" line="471"/>
        <source>%n track(s) covering %1 MB (%2 MB on disk)</source>
        <translation>
            <numerusform>%n faixa(s) totalizando %1 MB (%2 MB no disco)</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="504"/>
        <source>This game was not scanned by DuckStation. Some functionality is not available.</source>
        <translation>Este jogo não foi digitalizado pelo DuckStation. Algumas funcionalidades não estão disponíveis.</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="600"/>
        <source>Verifying Image</source>
        <translation>Verificando imagem</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="651"/>
        <source>Hash Calculation Failed</source>
        <translation>Falha no cálculo do hash</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="731"/>
        <source>Serial Mismatch: Disc %1 vs Hash %2</source>
        <translation>Incompatibilidade de número serial: disco %1 vs hash %2</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="768"/>
        <source>Search on redump.info</source>
        <translation>Pesquisar no redump.info</translation>
    </message>
    <message>
        <source>%1 [%2]</source>
        <translation type="vanished">%1 [%2]</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="65"/>
        <source>Show Default Flag</source>
        <translation>Mostrar bandeira padrão</translation>
    </message>
    <message>
        <source>%1 tracks covering %2 MB (%3 MB on disk)</source>
        <translation type="vanished">%1 faixa(s) totalizando %2 MB (%3 MB no disco)</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="485"/>
        <source>Track %1</source>
        <translation>Faixa %1</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="489"/>
        <source>&lt;not computed&gt;</source>
        <translation>&lt;Não calculado&gt;</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="513"/>
        <source>Compatibility Report</source>
        <translation>Relatório de compatibilidade</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="554"/>
        <source>Per-game controller configuration initialized with global settings.</source>
        <translation>Configuração do controle por jogo carregada com as configurações globais.</translation>
    </message>
    <message>
        <source>Error</source>
        <translation type="vanished">Erro</translation>
    </message>
    <message>
        <source>Failed to open CD image for hashing.</source>
        <translation type="vanished">Falha ao abrir a imagem do CD.</translation>
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    <message>
        <source>Verifying hashes...</source>
        <translation type="vanished">Calculando valores...</translation>
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    <message>
        <location filename="../gamesummarywidget.cpp" line="721"/>
        <source>Revision: %1</source>
        <translation>Revisão: %1</translation>
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    <message>
        <location filename="../gamesummarywidget.cpp" line="727"/>
        <source>No known dump found that matches this hash.</source>
        <translation>Nenhum despejo de jogo conhecido encontrado que corresponda a esse hash.</translation>
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    <message>
        <source>Serial Mismatch: %1 vs %2</source>
        <translation type="vanished">Número de série incompatível: %1 vs %2 {1 ?}</translation>
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    <message>
        <source>Search on Redump.org</source>
        <translation type="vanished">Procurar em Redump.org</translation>
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<context>
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        <source>Renderer:</source>
        <translation>Renderizador:</translation>
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    <message>
        <location filename="../graphicssettingswidget.ui" line="45"/>
        <source>Adapter:</source>
        <translation>Adaptador:</translation>
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    <message>
        <location filename="../graphicssettingswidget.ui" line="65"/>
        <source>Rendering</source>
        <translation>Renderizador</translation>
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    <message>
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        <source>Aspect Ratio:</source>
        <translation>Proporção:</translation>
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    <message>
        <location filename="../graphicssettingswidget.ui" line="191"/>
        <source>:</source>
        <translation>:</translation>
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    <message>
        <location filename="../graphicssettingswidget.ui" line="149"/>
        <source>Dithering:</source>
        <translation></translation>
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    <message>
        <location filename="../graphicssettingswidget.ui" line="210"/>
        <source>Crop:</source>
        <translation>Corte:</translation>
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    <message>
        <location filename="../graphicssettingswidget.ui" line="220"/>
        <source>Scaling:</source>
        <translation>Dimensionamento:</translation>
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    <message>
        <location filename="../graphicssettingswidget.ui" line="92"/>
        <source>Internal Resolution:</source>
        <translation>Resolução interna:</translation>
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    <message>
        <location filename="../graphicssettingswidget.cpp" line="357"/>
        <source>1x</source>
        <translation>1x</translation>
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    <message>
        <location filename="../graphicssettingswidget.ui" line="510"/>
        <source>Multi-Sampling:</source>
        <translation>Multi-amostragem:</translation>
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    <message>
        <location filename="../graphicssettingswidget.ui" line="129"/>
        <source>Texture Filtering:</source>
        <translation>Filtro de textura:</translation>
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    <message>
        <location filename="../graphicssettingswidget.ui" line="242"/>
        <location filename="../graphicssettingswidget.cpp" line="404"/>
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    <message>
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        <source>PGXP Depth Buffer (Low Compatibility)</source>
        <translation>PGXP armazenamento de profundidade (baixa compatibilidade)</translation>
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        <location filename="../graphicssettingswidget.cpp" line="412"/>
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    <message>
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        <location filename="../graphicssettingswidget.cpp" line="414"/>
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    <message>
        <source>True Color Rendering</source>
        <translation type="vanished">Renderização com cores reais</translation>
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    <message>
        <source>Force NTSC Timings</source>
        <translation type="vanished">Forçar temporizações NTSC</translation>
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    <message>
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        <translation type="vanished">Desativar entrelaçamento</translation>
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    <message>
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        <location filename="../graphicssettingswidget.cpp" line="400"/>
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    <message>
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    <message>
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        <source>x</source>
        <translation></translation>
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    <message>
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        <source>Display Options</source>
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    <message>
        <location filename="../graphicssettingswidget.ui" line="327"/>
        <source>Exclusive Fullscreen:</source>
        <translation>Tela cheia exclusiva:</translation>
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    <message>
        <location filename="../graphicssettingswidget.ui" line="344"/>
        <source>Screen Position:</source>
        <translation>Posição da tela:</translation>
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    <message>
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        <location filename="../graphicssettingswidget.cpp" line="461"/>
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        <location filename="../graphicssettingswidget.ui" line="684"/>
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    <message>
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        <location filename="../graphicssettingswidget.ui" line="815"/>
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    <message>
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        <location filename="../graphicssettingswidget.cpp" line="510"/>
        <source>Enable Texture Cache</source>
        <translation>Ativar armazenamento de textura</translation>
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    <message>
        <source>The texture cache is currently experimental, and may cause rendering errors in some games.</source>
        <translation type="vanished">O armazenamento de textura é atualmente experimental e pode causar erros de renderização em alguns jogos.</translation>
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    <message>
        <location filename="../graphicssettingswidget.cpp" line="516"/>
        <source>Enable Texture Replacements</source>
        <translation>Ativar substituições de textura</translation>
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    <message>
        <location filename="../graphicssettingswidget.ui" line="830"/>
        <location filename="../graphicssettingswidget.cpp" line="524"/>
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    <message>
        <location filename="../graphicssettingswidget.ui" line="860"/>
        <location filename="../graphicssettingswidget.cpp" line="526"/>
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    <message>
        <location filename="../graphicssettingswidget.ui" line="870"/>
        <source>VRAM Write (Background) Replacement</source>
        <translation>Substituição de texturas (Fundos)</translation>
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    <message>
        <location filename="../graphicssettingswidget.ui" line="900"/>
        <source>Textures Directory</source>
        <translation>Diretório de texturas</translation>
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    <message>
        <location filename="../graphicssettingswidget.ui" line="927"/>
        <source>Open...</source>
        <translation>Abrir...</translation>
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    <message>
        <location filename="../graphicssettingswidget.ui" line="906"/>
        <source>Directory to load replacement textures from, and save dumps to.</source>
        <translation>Diretório para carregar texturas de personalizadas e de despejos armazenados.</translation>
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    <message>
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        <source>Browse...</source>
        <translation>Buscar...</translation>
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    <message>
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        <source>Reset</source>
        <translation>Redefinir</translation>
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    <message>
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        <location filename="../graphicssettingswidget.cpp" line="454"/>
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        <translation>Renderização sequencial</translation>
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    <message>
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        <translation type="vanished">Apresentação sequencial</translation>
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    <message>
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        <translation>Usar cadeia de troca</translation>
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    <message>
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        <translation type="vanished">Alongamento vertical</translation>
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    <message>
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    <message>
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        <translation type="vanished">Escala do pontilhado (dithering)</translation>
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    <message>
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    <message>
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        <location filename="../graphicssettingswidget.cpp" line="465"/>
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    <message>
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        <translation>Detecção de linha:</translation>
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    <message>
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        <translation>Ativar substituição de textura</translation>
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    <message>
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        <translation>Modo esboço:</translation>
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    <message>
        <location filename="../graphicssettingswidget.ui" line="597"/>
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        <translation></translation>
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    <message>
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        <translation>Automático (baseado no tamanho da janela)</translation>
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    <message>
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        <translation>1x Nativo (padrão)</translation>
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    <message>
        <location filename="../graphicssettingswidget.cpp" line="846"/>
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        <translation>3x nativo (para 720p)</translation>
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    <message>
        <location filename="../graphicssettingswidget.cpp" line="847"/>
        <source>5x Native (for 1080p)</source>
        <translation>5x nativo (para 1080p)</translation>
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    <message>
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        <source>6x Native (for 1440p)</source>
        <translation>6x nativo (para 1440p)</translation>
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    <message>
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    <message>
        <location filename="../graphicssettingswidget.ui" line="139"/>
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        <location filename="../graphicssettingswidget.cpp" line="435"/>
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        <location filename="../graphicssettingswidget.cpp" line="417"/>
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    <message>
        <location filename="../graphicssettingswidget.ui" line="408"/>
        <location filename="../graphicssettingswidget.ui" line="428"/>
        <location filename="../graphicssettingswidget.ui" line="448"/>
        <location filename="../graphicssettingswidget.ui" line="468"/>
        <location filename="../graphicssettingswidget.ui" line="636"/>
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        <translation></translation>
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        <location filename="../graphicssettingswidget.ui" line="668"/>
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        <location filename="../graphicssettingswidget.cpp" line="479"/>
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        <location filename="../graphicssettingswidget.cpp" line="483"/>
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        <location filename="../graphicssettingswidget.cpp" line="486"/>
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        <location filename="../graphicssettingswidget.cpp" line="490"/>
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        <location filename="../graphicssettingswidget.cpp" line="492"/>
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    <message>
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        <location filename="../graphicssettingswidget.cpp" line="496"/>
        <source>Vertex Cache</source>
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        <source>OSD Scale:</source>
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    <message>
        <source>Show Controller Input</source>
        <translation type="vanished">Mostrar controles na tela</translation>
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    <message>
        <source>Show Status Indicators</source>
        <translation type="vanished">Mostrar indicadores de situação</translation>
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    <message>
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        <translation type="vanished">Mostrar FPS</translation>
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    <message>
        <source>Show OSD Messages</source>
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    <message>
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    <message>
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    <message>
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    <message>
        <source>Show Emulation Speed</source>
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    <message>
        <source>Show Frame Times</source>
        <translation type="vanished">Mostrar tempos por quadro</translation>
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    <message>
        <source>Show GPU Usage</source>
        <translation type="vanished">Mostrar uso da GPU</translation>
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    <message>
        <source>Force Video Timing:</source>
        <translation type="vanished">Forçar temporizadores de vídeo:</translation>
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    <message>
        <source>Automatically Resize Window</source>
        <translation type="vanished">Redimensionar janela automaticamente</translation>
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        <source>Accurate Blending</source>
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        <location filename="../graphicssettingswidget.cpp" line="499"/>
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        <location filename="../graphicssettingswidget.cpp" line="503"/>
        <source>Depth Test Transparent Polygons</source>
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        <location filename="../graphicssettingswidget.ui" line="361"/>
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        <location filename="../graphicssettingswidget.ui" line="379"/>
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        <translation type="vanished">Tema:</translation>
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        <translation type="vanished">Localização da mensagem:</translation>
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        <translation type="vanished">Erro:</translation>
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        <source> seconds</source>
        <translation type="vanished"> segundos</translation>
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        <translation type="vanished">Alerta:</translation>
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        <translation type="vanished">Informação:</translation>
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        <source>Quick:</source>
        <translation type="vanished">Rápido:</translation>
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    <message>
        <source>Capture</source>
        <translation type="vanished">Captura</translation>
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    <message>
        <source>Screenshots</source>
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    <message>
        <source>Screenshot Size:</source>
        <translation type="vanished">Tamanho da captura de tela:</translation>
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    <message>
        <source>Quality:</source>
        <translation type="vanished">Qualidade:</translation>
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    <message>
        <source>Media Capture</source>
        <translation type="vanished">Mídia e captura</translation>
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        <source>Backend:</source>
        <translation type="vanished">Saída de Som:</translation>
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        <source>Container:</source>
        <translation type="vanished">Contêiner:</translation>
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        <source>Bitrate:</source>
        <translation type="vanished">Velocidade:</translation>
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    <message>
        <source>Extra Arguments</source>
        <translation type="vanished">Argumentos adicionais</translation>
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    <message>
        <source>Capture Audio</source>
        <translation type="vanished">Capturar áudio</translation>
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        <source>Resolution:</source>
        <translation type="vanished">Resolução:</translation>
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    <message>
        <source>Auto</source>
        <translation type="vanished">Automático</translation>
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    <message>
        <source>Capture Video</source>
        <translation type="vanished">Capturar vídeo</translation>
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        <location filename="../graphicssettingswidget.cpp" line="519"/>
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        <location filename="../graphicssettingswidget.cpp" line="555"/>
        <source>Prefer OpenGL ES Context</source>
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        <location filename="../graphicssettingswidget.cpp" line="579"/>
        <source>Disable Compute Shaders</source>
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        <location filename="../graphicssettingswidget.cpp" line="582"/>
        <source>Disable Compressed Textures</source>
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        <location filename="../graphicssettingswidget.cpp" line="552"/>
        <source>Use GPU-Based Validation</source>
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    <message>
        <source>Texture Replacements</source>
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    <message>
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        <location filename="../graphicssettingswidget.cpp" line="529"/>
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    <message>
        <location filename="../graphicssettingswidget.ui" line="805"/>
        <location filename="../graphicssettingswidget.cpp" line="513"/>
        <source>Preload Texture Replacements</source>
        <translation>Pré-carregar texturas personalizadas</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="890"/>
        <location filename="../graphicssettingswidget.cpp" line="533"/>
        <source>Use Old MDEC Routines</source>
        <translation>Usar rotinas MDEC antigas</translation>
    </message>
    <message>
        <source>VRAM Write Dumping</source>
        <translation type="vanished">Despejo de gravação de VRAM</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="883"/>
        <location filename="../graphicssettingswidget.cpp" line="531"/>
        <source>Enable VRAM Write Dumping</source>
        <translation>Ativar o despejo de gravação da VRAM</translation>
    </message>
    <message>
        <source>Set Alpha Channel</source>
        <translation type="vanished">Definir canal alfa</translation>
    </message>
    <message>
        <source>Dump Size Threshold:</source>
        <translation type="vanished">Limite de tamanho de despejo:</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="966"/>
        <source>Debugging</source>
        <translation>Depurando</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1002"/>
        <location filename="../graphicssettingswidget.cpp" line="543"/>
        <source>Disable Textures</source>
        <translation>Desativar texturas</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1009"/>
        <location filename="../graphicssettingswidget.cpp" line="546"/>
        <source>Disable Vertex Lighting</source>
        <translation>Desativar iluminação por Vértice</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1021"/>
        <source>GPU Dump Recording/Playback</source>
        <translation>Registro de gravação/reprodução de despejo de GPU</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1027"/>
        <source>Dump Compression Mode:</source>
        <translation>Modo de compressão de despejo:</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1037"/>
        <source>Fast Dump Playback</source>
        <translation>Reprodução rápida de despejos</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1047"/>
        <source>Device Options</source>
        <translation>Opções do dispositivo</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1095"/>
        <location filename="../graphicssettingswidget.cpp" line="563"/>
        <source>Disable Framebuffer Fetch</source>
        <translation>Desativar a busca de buffer por quadros</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1116"/>
        <location filename="../graphicssettingswidget.cpp" line="573"/>
        <source>Disable Memory Import</source>
        <translation>Desativar importação de memória</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1123"/>
        <location filename="../graphicssettingswidget.cpp" line="576"/>
        <source>Disable Rasterizer Order Views</source>
        <translation>Desativar exibição de rasterização</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1109"/>
        <source>Disable Texture Copy To Self</source>
        <translation>Desativar cópia de textura</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1088"/>
        <location filename="../graphicssettingswidget.cpp" line="560"/>
        <source>Disable Dual-Source Blending</source>
        <translation>Desativar mesclagem de fonte dupla</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1053"/>
        <location filename="../graphicssettingswidget.cpp" line="549"/>
        <source>Use Debug Device</source>
        <translation>Usar dispositivo de depuração</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1074"/>
        <location filename="../graphicssettingswidget.cpp" line="558"/>
        <source>Disable Shader Cache</source>
        <translation>Desativar cache do sombreador</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.ui" line="1102"/>
        <location filename="../graphicssettingswidget.cpp" line="567"/>
        <source>Disable Texture Buffers</source>
        <translation>Desativar texturas armazenadas</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="339"/>
        <source>Renderer</source>
        <translation>Renderizador</translation>
    </message>
    <message>
        <source>Chooses the backend to use for rendering the console/game visuals. &lt;br&gt;Depending on your system and hardware, Direct3D 11 and OpenGL hardware backends may be available. &lt;br&gt;The software renderer offers the best compatibility, but is the slowest and does not offer any enhancements.</source>
        <translation type="vanished">Escolhe o backend a ser usado para renderizar os gráficos do console/jogo.&lt;br&gt;Dependendo do seu sistema e hardware, os backends de hardware Direct3D 11 e OpenGL podem estar disponíveis.&lt;br&gt; O renderizador de software oferece a melhor compatibilidade, mas é o mais lento e não oferece nenhum aprimoramento.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="344"/>
        <source>Adapter</source>
        <translation>Adaptador</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="344"/>
        <source>(Default)</source>
        <translation>(Padrão)</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="345"/>
        <source>If your system contains multiple GPUs or adapters, you can select which GPU you wish to use for the hardware renderers. &lt;br&gt;This option is only supported in Direct3D and Vulkan. OpenGL will always use the default device.</source>
        <translation>Se o seu sistema contém várias placas de vídeo, você pode selecionar qual delas deseja usar para os renderizadores de hardware. Esta opção é suportada apenas no uso com Direct3D e no Vulkan, OpenGL sempre usará o dispositivo padrão.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="355"/>
        <source>Downsamples the rendered image prior to displaying it. Can improve overall image quality in mixed 2D/3D games, but should be disabled for pure 3D games.</source>
        <translation>Suaviza a imagem renderizada antes de renderizada. Pode melhorar a qualidade geral da imagem em jogos 2D/3D mistos, mas deve ser desativado para jogos 3D puros.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="383"/>
        <source>Deinterlacing</source>
        <translation>Desentrelaçamento</translation>
    </message>
    <message>
        <source>Determines which algorithm is used to convert interlaced frames to progressive for display on your system. Generally, the &quot;Disable Interlacing&quot; enhancement provides better quality output, but some games require interlaced rendering.</source>
        <translation type="vanished">Determina qual algoritmo é usado para converter quadros entrelaçados em progressivos para exibição em seu sistema. Em geral, o aprimoramento (Desativar entrelaçamento) oferece melhor qualidade de saída da imagem, mas alguns jogos exigem renderização entrelaçada.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="388"/>
        <source>Crop</source>
        <translation>Corte</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="400"/>
        <location filename="../graphicssettingswidget.cpp" line="404"/>
        <location filename="../graphicssettingswidget.cpp" line="408"/>
        <location filename="../graphicssettingswidget.cpp" line="412"/>
        <location filename="../graphicssettingswidget.cpp" line="414"/>
        <location filename="../graphicssettingswidget.cpp" line="417"/>
        <location filename="../graphicssettingswidget.cpp" line="435"/>
        <location filename="../graphicssettingswidget.cpp" line="439"/>
        <location filename="../graphicssettingswidget.cpp" line="458"/>
        <location filename="../graphicssettingswidget.cpp" line="465"/>
        <location filename="../graphicssettingswidget.cpp" line="483"/>
        <location filename="../graphicssettingswidget.cpp" line="490"/>
        <location filename="../graphicssettingswidget.cpp" line="492"/>
        <location filename="../graphicssettingswidget.cpp" line="496"/>
        <location filename="../graphicssettingswidget.cpp" line="499"/>
        <location filename="../graphicssettingswidget.cpp" line="503"/>
        <location filename="../graphicssettingswidget.cpp" line="510"/>
        <location filename="../graphicssettingswidget.cpp" line="513"/>
        <location filename="../graphicssettingswidget.cpp" line="516"/>
        <location filename="../graphicssettingswidget.cpp" line="519"/>
        <location filename="../graphicssettingswidget.cpp" line="524"/>
        <location filename="../graphicssettingswidget.cpp" line="526"/>
        <location filename="../graphicssettingswidget.cpp" line="529"/>
        <location filename="../graphicssettingswidget.cpp" line="531"/>
        <location filename="../graphicssettingswidget.cpp" line="533"/>
        <location filename="../graphicssettingswidget.cpp" line="543"/>
        <location filename="../graphicssettingswidget.cpp" line="546"/>
        <location filename="../graphicssettingswidget.cpp" line="549"/>
        <location filename="../graphicssettingswidget.cpp" line="552"/>
        <location filename="../graphicssettingswidget.cpp" line="555"/>
        <location filename="../graphicssettingswidget.cpp" line="558"/>
        <location filename="../graphicssettingswidget.cpp" line="560"/>
        <location filename="../graphicssettingswidget.cpp" line="563"/>
        <location filename="../graphicssettingswidget.cpp" line="567"/>
        <location filename="../graphicssettingswidget.cpp" line="570"/>
        <location filename="../graphicssettingswidget.cpp" line="573"/>
        <location filename="../graphicssettingswidget.cpp" line="576"/>
        <location filename="../graphicssettingswidget.cpp" line="579"/>
        <location filename="../graphicssettingswidget.cpp" line="582"/>
        <source>Unchecked</source>
        <translation>Desmarcado</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="378"/>
        <source>Aspect Ratio</source>
        <translation>Proporção</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="380"/>
        <source>Changes the aspect ratio used to display the console&apos;s output to the screen. The default is Auto (Game Native) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.</source>
        <translation>Altera a proporção de aspecto exibida na tela. O padrão é automático (resolução nativa), que se ajusta a proporção da imagem para como o jogo seria em uma TV típica da época.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="390"/>
        <source>Determines how much of the area typically not visible on a consumer TV set to crop/hide. Some games display content in the overscan area, or use it for screen effects. May not display correctly with the &quot;All Borders&quot; setting. &quot;Only Overscan&quot; offers a good compromise between stability and hiding black borders.</source>
        <translation>Determina quanto da área normalmente não visível em um aparelho de TV deve ser cortada/oculta. Alguns jogos exibem conteúdo na área de sangria  ou a utilizam para efeitos posteriores de carregamento de tela. Pode não ser exibido corretamente com a configuração (Todas as bordas &quot;Somente área renderizada)&quot; oferece um bom resultado entre estabilidade quando preciso ocultar as bordas pretas.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="394"/>
        <source>Scaling</source>
        <translation>Dimensionamento</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="394"/>
        <location filename="../graphicssettingswidget.cpp" line="397"/>
        <source>Bilinear (Smooth)</source>
        <translation>Bilinear (suave)</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="395"/>
        <source>Determines how the emulated console&apos;s output is upscaled or downscaled to your monitor&apos;s resolution.</source>
        <translation>Determina como a imagem do console emulado é aumentada ou reduzida de acordo com a resolução do seu monitor.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="349"/>
        <source>Internal Resolution</source>
        <translation>Resolução interna</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="350"/>
        <source>Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies to the hardware backends. &lt;br&gt;This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU.</source>
        <translation>Aumentar a resolução para mais de 1x aumentará a resolução dos polígonos e linhas em jogos 3D. Só é utilizável quando usado com placas de vídeo dedicadas. Geralmente é seguro ativar esta opção deixando assim a maior parte dos jogos com visual muito melhor em resoluções mais altas porém utiliza mais da sua placa de vídeo.</translation>
    </message>
    <message>
        <source>Forces the precision of colours output to the console&apos;s framebuffer to use the full 8 bits of precision per channel. This produces nicer looking gradients at the cost of making some colours look slightly different. Disabling the option also enables dithering, which makes the transition between colours less sharp by applying a pattern around those pixels. Most games are compatible with this option, but there is a number which aren&apos;t and will have broken effects with it enabled.</source>
        <translation type="vanished">Força a precisão da saída de cores para o armazenamento de quadros do console para usar os 8 bits completos de precisão por canal. Isso produz gradientes de aparência mais agradável ao custo de fazer com que algumas cores pareçam ligeiramente diferentes. Desativando esta opção também ativa o dithering, que torna a transição entre as cores menos nítida ao aplicar um padrão em torno desses pixels. A maioria dos jogos é compatível com essa opção, mas há alguns que não são e que terão efeitos inesperados com ela ativada.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="405"/>
        <source>Reduces &quot;wobbly&quot; polygons and &quot;warping&quot; textures that are common in PS1 games. &lt;strong&gt;May not be compatible with all games.&lt;/strong&gt;</source>
        <translation>Reduz os polígonos &quot;instáveis&quot; e as texturas &quot;deformadas&quot; comuns nos jogos de PS1.&lt;strong&gt;Pode não ser compatível com todos os jogos&lt;/strong&gt;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="415"/>
        <source>Smooths out blockyness between colour transitions in 24-bit content, usually FMVs.</source>
        <translation>Suaviza a imagem entre as transições de cores em conteúdo de 24 bits, geralmente FMVs.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="451"/>
        <source>Multi-Sampling</source>
        <translation>Multi-amostragem</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="354"/>
        <location filename="../graphicssettingswidget.cpp" line="451"/>
        <location filename="../graphicssettingswidget.cpp" line="539"/>
        <location filename="../graphicssettingswidget.cpp" line="789"/>
        <source>Disabled</source>
        <translation>Desativado</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="452"/>
        <source>Uses multi-sampled anti-aliasing when rendering 3D polygons. Can improve visuals with a lower performance requirement compared to upscaling, &lt;strong&gt;but often introduces rendering errors.&lt;/strong&gt;</source>
        <translation>Usa suavização de serrilhado em diversos pontos ao renderizar polígonos 3D. Pode melhorar o visual com um requisito de desempenho mais baixo em comparação com o escalonamento,&lt;strong&gt; mas geralmente gera erros &lt;/strong&gt;de renderização.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="354"/>
        <source>Down-Sampling</source>
        <translation>Suavização</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="264"/>
        <source>Select Textures Directory</source>
        <translation>Selecione o diretório Texturas</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="340"/>
        <source>Selects the backend to use for rendering the console/game visuals. &lt;br&gt;Depending on your system and hardware, Direct3D 11 and OpenGL hardware backends may be available. &lt;br&gt;The software renderer offers the best compatibility, but is the slowest and does not offer any enhancements.</source>
        <translation>Seleciona o backend a ser usado para renderizar os visuais do console/jogo. &lt;br&gt;Dependendo de seu sistema e hardware, os backends de hardware Direct3D 11 e OpenGL podem estar disponíveis. &lt;br&gt;O renderizador de software oferece a melhor compatibilidade, mas é o mais lento e não oferece nenhum aprimoramento.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="357"/>
        <source>Down-Sampling Display Scale</source>
        <translation>Escala de suavização da imagem</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="358"/>
        <source>Selects the resolution scale that will be applied to the final image. 1x will downsample to the original console resolution.</source>
        <translation>Escolha a escala de resolução que será aplicada à imagem final. 1x reduzirá a resolução original do console.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="361"/>
        <source>Texture Filtering</source>
        <translation>Filtro de textura</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="363"/>
        <source>Smooths out the blockiness of magnified textures on 3D objects by using filtering. &lt;br&gt;Will have a greater effect on higher resolution scales.</source>
        <translation>Suaviza artefatos de texturas ampliadas em objetos 2D. Esse filtro se aplica somente a sprites e outros elementos 2D, como o HUD (elementos exibidos em tela).</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="371"/>
        <source>Dithering</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="373"/>
        <source>Controls how dithering is applied in the emulated GPU. True Color disables dithering and produces the nicest looking gradients. Scaled options make the dither pattern less noticeable at higher resolutions. Shader Blending options perform blending in software, and are more accurate but have a &lt;strong&gt;significant&lt;/strong&gt; performance penalty.</source>
        <translation>Controla como o pontilhamento na imagem é aplicado na GPU emulada. A opção Cores reais desativa o pontilhamento e produz os gradientes de aparência mais agradável. As opções em escala tornam o padrão de pontilhamento menos perceptível em resoluções mais altas. As opções Mistura e Sombreamento realizam a mistura no software e são mais precisas, mas têm uma penalidade de desempenho significativa.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="397"/>
        <source>FMV Scaling</source>
        <translation>Escalonamento FMV</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="398"/>
        <source>Determines the scaling algorithm used when 24-bit content is active, typically FMVs.</source>
        <translation>Determina o algoritmo de escala usado quando o conteúdo de 24 bits está ativo, normalmente FMVs.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="431"/>
        <source>Fine Crop Mode</source>
        <translation>Modo do ajuste fino</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="431"/>
        <source>None</source>
        <translation>Nenhum</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="432"/>
        <source>Enables manual fine cropping of the display area, while preserving the aspect ratio of the image. Useful for removing black borders in certain games.</source>
        <translation>Permite o recorte manual preciso da área de exibição, preservando a proporção da imagem. Útil para remover bordas pretas em determinados jogos.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="454"/>
        <location filename="../graphicssettingswidget.cpp" line="461"/>
        <location filename="../graphicssettingswidget.cpp" line="479"/>
        <location filename="../graphicssettingswidget.cpp" line="486"/>
        <source>Checked</source>
        <translation>Marcado</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="544"/>
        <source>Disables texture emulation in the GPU, forcing all primitives to only show vertex colours.</source>
        <translation>Desativa a emulação de texturas na GPU forçando a exibição apenas das cores da textura.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="547"/>
        <source>Disables vertex lighting in the GPU, forcing all primitives to only show raw texture colours.</source>
        <translation>Desativa a iluminação por vértice na GPU, forçando a exibição apenas das cores brutas da textura serem exibidas.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="725"/>
        <source>%1 [Unavailable]</source>
        <translation>%1 [Indisponível]</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="1037"/>
        <source>&lt;h3&gt;Changing the renderer is not recommended!&lt;/h3&gt;&lt;p&gt;The &lt;strong&gt;Automatic&lt;/strong&gt; option provides the best experience, selecting the optimal renderer for your graphics adapter. There is &lt;strong&gt;no visual or performance advantage&lt;/strong&gt; to using a different renderer, and you risk the application breaking due to driver bugs.&lt;br&gt;&lt;br&gt;If you continue with changing the renderer, &lt;strong&gt;do not ask for support&lt;/strong&gt;.&lt;br&gt;&lt;br&gt;Are you sure you want to change the renderer?&lt;/p&gt;</source>
        <translation>&lt;h3&gt;Alterar o renderizador não é recomendado!&lt;/h3&gt;&lt;p&gt;A opção &lt;strong&gt;Automático&lt;/strong&gt; oferece a melhor experiência, selecionando o renderizador ideal para a sua placa de vídeo. Não há &lt;strong&gt;nenhuma vantagem visual ou de desempenho&lt;/strong&gt; em usar um renderizador diferente, e você corre o risco do aplicativo apresentar problemas devido a problemas de driver.&lt;br&gt;&lt;br&gt;Se você continuar e alterar o renderizador, &lt;strong&gt;não peça suporte&lt;/strong&gt;.&lt;br&gt;&lt;br&gt;Tem certeza de que deseja alterar o renderizador?&lt;/p&gt;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="401"/>
        <source>Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to the chosen display aspect ratio in 3D games. &lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source>
        <translation>Dimensiona as posições dos vértices no espaço da tela para uma proporção de tela panorâmica (widescreen), essencialmente aumentando o campo de visão de 4:3 para a proporção de tela escolhida em jogos 3D.&lt;b&gt;&lt;u&gt;Pode não ser compatível com todos os jogos.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="408"/>
        <source>PGXP Depth Buffer</source>
        <translation>PGXP Buffer de profundidade</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="409"/>
        <source>Attempts to reduce polygon Z-fighting by testing pixels against the depth values from PGXP. Low compatibility, but can work well in some games. Other games may need a threshold adjustment.</source>
        <translation>Tenta reduzir os poligonos no eixo Z (parte inferior ou cantos em alguns casos) ajustando os limites dos valores para que não haja conflitos na renderização de poligonos 3D, gerando um efeito de buracos ou quadrados piscando. Tem pouca compatibilidade no geral mas pode funcionar bem em alguns jogos, outros precisam ser ajustados via limitador.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="413"/>
        <source>Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs.</source>
        <translation>Volta para a proporção de aspecto de exibição 4:3 ao exibir conteúdo de 24 bits, geralmente FMVs.</translation>
    </message>
    <message>
        <source>Forces the rendering and display of frames to progressive mode. &lt;br&gt;This removes the &quot;combing&quot; effect seen in 480i games by rendering them in 480p. Usually safe to enable.&lt;br&gt;&lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source>
        <translation type="vanished">Força a renderização e a exibição de quadros no modo progressivo. Isso remove o efeito de &quot;oscilação horizontal&quot; visto em jogos 480i, renderizando-os em 480p. Geralmente é seguro ativar. &lt;br&gt;&lt;b&gt;&lt;u&gt;Pode não ser compatível com todos os jogos.&lt;/u&gt;&lt;/b&gt;</translation>
    </message>
    <message>
        <source>Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz. &lt;br&gt;For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster. &lt;br&gt;For variable frame rate games, it may not affect the speed.</source>
        <translation type="vanished">Usa temporizações de quadros NTSC quando o console está no modo PAL, forçando os jogos Europeus a serem executados a 60 Hz. &lt;br&gt;Para a maioria dos jogos que têm uma velocidade vinculada à taxa de quadros, isso fará com que o jogo seja executado aproximadamente 17% mais rápido. &lt;br&gt;Para jogos com taxa de quadros variável, isso pode não afetar a velocidade.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="423"/>
        <source>Fullscreen Mode</source>
        <translation>Modo tela cheia</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="423"/>
        <location filename="../graphicssettingswidget.cpp" line="741"/>
        <source>Borderless Fullscreen</source>
        <translation>Tela cheia sem bordas</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="424"/>
        <source>Chooses the fullscreen resolution and frequency.</source>
        <translation>Escolhe a resolução da tela cheia e a frequência.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="425"/>
        <source>Exclusive Fullscreen Control</source>
        <translation>Controle exclusivo de tela cheia</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="425"/>
        <source>Automatic</source>
        <translation>Automático</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="426"/>
        <source>Controls whether exclusive fullscreen can be utilized by Vulkan drivers.</source>
        <translation>Controla se a tela cheia exclusiva pode ser utilizada pelos drivers Vulkan.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="428"/>
        <source>Position</source>
        <translation>Posição</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="430"/>
        <source>Determines the position on the screen when black borders must be added.</source>
        <translation>Determina a posição na tela e quando as bordas pretas devem ser adicionadas.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="458"/>
        <source>Texture Modulation Cropping (&quot;Old/v0&quot; GPU)</source>
        <translation>Recorte da modulação de textura (GPU &quot;Antigo/v0&quot;)</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="459"/>
        <source>Crops vertex colours to 5:5:5 before modulating with the texture colour, which typically results in more visible banding. This is a characteristic of the &quot;old&quot; GPUs found in early model consoles.</source>
        <translation>Corta as cores dos vértices para 5:5:5 antes de modular com a cor da textura, o que normalmente resulta em faixas mais visíveis. Esta é uma característica das GPUs “antigas” encontradas nos primeiros modelos de consoles.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="462"/>
        <source>Scales line skipping in interlaced rendering to the internal resolution. This makes the combing less obvious at higher resolutions. Usually safe to enable.</source>
        <translation>Dimensiona a renderização entrelaçada para a resolução interna. Isso torna a combinação menos óbvia em resoluções mais altas. Normalmente, é seguro ativá-lo.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="504"/>
        <source>Enables depth testing for semi-transparent polygons. Usually these include shadows, and tend to clip through the ground when depth testing is enabled. Depth writes for semi-transparent polygons are disabled regardless of this setting.</source>
        <translation>Ativa o teste de profundidade para polígonos semitransparentes. Normalmente, eles incluem sombras e tendem a atravessar o solo quando está ativado. As gravações de profundidade para polígonos semitransparentes são desativadas independentemente dessa configuração.</translation>
    </message>
    <message>
        <source>Display Scale</source>
        <translation type="vanished">Escala de exibição</translation>
    </message>
    <message>
        <source>Display Margins</source>
        <translation type="vanished">Exibir margens</translation>
    </message>
    <message>
        <source>Determines the margin between the edge of the screen and on-screen messages.</source>
        <translation type="vanished">Determina a margem entre a borda da tela e as mensagens na tela.</translation>
    </message>
    <message>
        <source>Message Location</source>
        <translation type="vanished">Localização da mensagem</translation>
    </message>
    <message>
        <source>Selects which location on the screen messages are displayed.</source>
        <translation type="vanished">Seleciona em que local da tela as mensagens são exibidas.</translation>
    </message>
    <message>
        <source>Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Errors and warnings are still displayed regardless of this setting.</source>
        <translation type="vanished">Mostra mensagens na tela quando ocorrem eventos como criação/carregamento de estados salvos, captura de telas, etc. Erros e avisos continuam sendo exibidos independentemente dessa configuração.</translation>
    </message>
    <message>
        <source>Shows the host&apos;s CPU usage of each system thread in the top-right corner of the display.</source>
        <translation type="vanished">Mostra o uso do CPU do sistema no canto superior direito da tela.</translation>
    </message>
    <message>
        <source>Enables caching of guest textures, required for texture replacement.</source>
        <translation type="vanished">Permite o armazenamento em lote de texturas, necessário para a substituição de texturas.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="517"/>
        <source>Enables loading of replacement textures. Not compatible with all games.</source>
        <translation>Permite o carregamento de texturas de personalizadas. Não é compatível com todos os jogos.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="525"/>
        <source>Enables dumping of textures to image files, which can be replaced. Not compatible with all games.</source>
        <translation>Permite o despejo de texturas em arquivos de imagem, que podem ser substituídos. Não é compatível com todos os jogos.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="527"/>
        <source>Dumps textures that have replacements already loaded.</source>
        <translation>Despeja texturas que já foram carregadas.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="530"/>
        <source>Enables the replacement of background textures in supported games.</source>
        <translation>Permite a substituição de texturas de fundo em jogos compatíveis.</translation>
    </message>
    <message>
        <source>Uses a second thread for drawing graphics. Currently only available for the software renderer, but can provide a significant speed improvement, and is safe to use.</source>
        <translation type="vanished">Usa um segundo processo para desenhar gráficos em tela. Atualmente só disponível para renderizadores por software, pode fornecer uma melhoria significativa na velocidade, pode ser usado a vontade.</translation>
    </message>
    <message>
        <source>Presents frames on a background thread when fast forwarding or vsync is disabled. This can measurably improve performance in the Vulkan renderer.</source>
        <translation type="vanished">Apresenta quadros sequêncialmente em segundo plano quando o avanço rápido ou a sincronia vertical (v-sync) está desativada pode melhorar o desempenho no renderizador Vulkan.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="440"/>
        <source>Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.</source>
        <translation>Usado para transferir modelos de blocos ao invés de invertê-los. Normalmente em modo Dx11. Resulta em uma desempenho mais lento, pode ser útil para alguns aplicativos como Discord com a função de transmissão de tela ou ainda liberar taxas de quadros em alguns sistemas.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="446"/>
        <source>Line Detection</source>
        <translation>Detecção de linha</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="448"/>
        <source>Attempts to detect one pixel high/wide lines that rely on non-upscaled rasterization behavior, filling in gaps introduced by upscaling.</source>
        <translation>Tenta detectar linhas de um pixel de altura/largura que dependentes do comportamento de rasterização sem aumento de escala, preenchendo as lacunas introduzidas pelo aumento de escala.</translation>
    </message>
    <message>
        <source>Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less obvious at higher resolutions. Usually safe to enable.</source>
        <translation type="vanished">Dimensiona o padrão de dither para a escala de resolução da GPU emulada. Isso torna o padrão de dither muito menos visível em resoluções mais altas. Normalmente, é seguro ativá-lo.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="539"/>
        <source>Wireframe Mode</source>
        <translation>Mod de esboço</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="540"/>
        <source>Draws a wireframe outline of the triangles rendered by the console&apos;s GPU, either as a replacement or an overlay.</source>
        <translation>Desenha um contorno de esboço dos triângulos renderizados pela GPU, seja como substituição ou sobreposição.</translation>
    </message>
    <message>
        <source>Applies modern dithering techniques to further smooth out gradients when true color is enabled. This debanding is performed during rendering (as opposed to a post-processing step), which allows it to be fast while preserving detail. Debanding increases the file size of screenshots due to the subtle dithering pattern present in screenshots.</source>
        <translation type="vanished">Aplica técnicas modernas de dithering para suavizar ainda mais os gradientes quando a cor verdadeira está ativada. Essa suavização é realizada durante a renderização (em vez de uma etapa de pós-processamento), o que permite que ela seja rápida e preserve os detalhes. A suavização aumenta o tamanho do arquivo das capturas de tela devido ao padrão sutil de pontilhamento presente nas capturas de tela.</translation>
    </message>
    <message>
        <source>Smooths out the blockiness of magnified textures on 3D objects by using filtering. &lt;br&gt;Will have a greater effect on higher resolution scales. &lt;br&gt;The JINC2 and especially xBR filtering modes are very demanding, and may not be worth the speed penalty.</source>
        <translation type="vanished">Suaviza artefatos de texturas ampliadas em objetos 3D usando filtragem. &lt;br&gt;Terá um efeito maior em escalas de resolução mais altas. &lt;br&gt;Os modos de filtragem JINC2 e, especialmente, xBR são muito exigentes e podem não valer a pena a penalidade de velocidade.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="366"/>
        <source>Sprite Texture Filtering</source>
        <translation>Filtro de textura de sprites</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="368"/>
        <source>Smooths out the blockiness of magnified textures on 2D objects by using filtering. This filter only applies to sprites and other 2D elements, such as the HUD.</source>
        <translation>Suaviza artefatos de texturas ampliadas em objetos 2D. Esse filtro se aplica somente a sprites e outros elementos 2D, como o HUD (elementos exibidos em tela).</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="385"/>
        <source>Determines which algorithm is used to convert interlaced frames to progressive for display on your system. Using progressive rendering provides the best quality output, but some games require interlaced rendering.</source>
        <translation>Determina qual algoritmo é usado para converter quadros entrelaçados em progressivos para exibição. O uso da renderização progressiva proporciona a melhor qualidade de saída, mas alguns jogos exigem a renderização entrelaçada.</translation>
    </message>
    <message>
        <source>Force Video Timing</source>
        <translation type="vanished">Forçar temporizadores de vídeo</translation>
    </message>
    <message>
        <source>Utilizes the chosen frame timing regardless of the active region. This feature can be used to force PAL games to run at 60Hz and NTSC games to run at 50Hz. For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster or slower. For variable frame rate games, it may not affect the speed.</source>
        <translation type="vanished">Utiliza o tempo de quadro escolhido, independentemente da região ativa. Esse recurso pode ser usado para forçar os jogos Europeus a serem executados a 60 Hz e os jogos NTSC a serem executados a 50 Hz. Para a maioria dos jogos que têm uma velocidade vinculada à taxa de quadros, isso fará com que o jogo seja executado mais rápido ou mais lento. Para jogos com taxa de quadros variável, pode não afetar a velocidade.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="436"/>
        <source>Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.</source>
        <translation>Força o uso do FIFO em vez de apresentação de entrada, ou seja, buffer duplo em vez de buffer triplo. Geralmente resulta em um ritmo de quadros pior.</translation>
    </message>
    <message>
        <source>Prefers stretching the display vertically instead of horizontally, when applying the display aspect ratio.</source>
        <translation type="vanished">Preferencialmente estica a imagem verticalmente em vez de horizontalmente, ao usar a opção de proporção de tela.</translation>
    </message>
    <message>
        <source>Automatically resizes the window to match the internal resolution. &lt;strong&gt;For high internal resolutions, this will create very large windows.&lt;/strong&gt;</source>
        <translation type="vanished">Redimensiona a janela automaticamente para corresponder à resolução interna. &lt;strong&gt;Para resoluções maiores, serão geradas janelas muito grandes.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="455"/>
        <source>Uses a second thread for drawing graphics. Provides a significant speed improvement particularly with the software renderer, and is safe to use.</source>
        <translation>Usa um segundo thread para desenhar gráficos. Proporciona uma melhora significativa na velocidade, especialmente com o renderizador em modo software, e é seguro de usar.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="466"/>
        <source>Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater performance when using graphical enhancements with the hardware renderer.</source>
        <translation>Executa o modo software em paralelo para releituras na memória de vídeo. Em alguns sistemas, pode resultar em maior desempenho ao usar aprimoramentos gráficos com o renderizador por hardware.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="418"/>
        <source>Rounds texture coordinates instead of flooring when upscaling. Can fix misaligned textures in some games, but break others, and is incompatible with texture filtering.</source>
        <translation>Arredonda as coordenadas da textura em vez de arredondar a parte inferior ao subir a resolução. Pode corrigir texturas desalinhadas em alguns jogos, mas quebrar outras, é incompatível com a filtragem de texturas.</translation>
    </message>
    <message>
        <source>Forces blending to be done in the shader at 16-bit precision, when not using true color. Very few games actually require this, and there is a &lt;strong&gt;non-trivial&lt;/strong&gt; performance cost.</source>
        <translation type="vanished">Força a mistura no sombreador com precisão de 16 bits, quando a opção de cores reais não estiver sendo usada. Impacto não comum no desempenho sendo desnecessário para a maioria dos jogos.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="472"/>
        <source>Geometry Tolerance</source>
        <translation>Tolerância de geometria</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="472"/>
        <source>-1.00px (Disabled)</source>
        <translation>-1.00px (Desativado)</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="473"/>
        <source>Discards precise geometry when it is found to be offset past the specified threshold. This can help with games that have vertices significantly moved by PGXP, but is still a hack/workaround.</source>
        <translation>Descarta a geometria precisa quando aparenta estar deslocada além do limite especificado. Isso pode ajudar nos jogos que têm vértices significativamente movidos pelo PGXP, mas ainda é um hack/contorno.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="475"/>
        <source>Depth Clear Threshold</source>
        <translation>Limite de compensação de profundidade</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="477"/>
        <source>Determines the increase in depth that will result in the depth buffer being cleared. Can help with depth issues in some games, but is still a hack/workaround.</source>
        <translation>Determina o aumento de profundidade que fará com que o buffer de profundidade seja limpo. Pode ajudar com problemas de profundidade em alguns jogos, mas ainda é um hack/contorno.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="480"/>
        <source>Uses perspective-correct interpolation for texture coordinates, straightening out warped textures. Requires geometry correction enabled.</source>
        <translation>Usa interpolação de perspectiva para coordenadas de textura, endireitando texturas distorcidas. Requer correção geométrica habilitada.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="484"/>
        <source>Uses perspective-correct interpolation for vertex colors, which can improve visuals in some games, but cause rendering errors in others. Requires geometry correction enabled.</source>
        <translation>Usa interpolação de perspectiva para cores de vértice, pode melhorar o visual em alguns jogos, mas causar erros de renderização em outros. Requer correção geométrica habilitada.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="487"/>
        <source>Increases the precision of polygon culling, reducing the number of holes in geometry. Requires geometry correction enabled.</source>
        <translation>Aumenta a precisão das curvas nos polígonos reduzindo o número de buracos na geometria do mesmo requer ativada a opção: correção geométrica.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="491"/>
        <source>Adds additional precision to PGXP data post-projection. May improve visuals in some games.</source>
        <translation>Precisão adicional ao PGXP dados pós-projeção. Pode melhorar visualmente alguns jogos.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="493"/>
        <source>Uses PGXP for all instructions, not just memory operations. Required for PGXP to correct wobble in some games, but has a high performance cost.</source>
        <translation>Usa o PGXP para todas as instruções, não apenas para operações de memória. Necessário para que o PGXP corrija a oscilação em alguns jogos, mas tem um alto custo de desempenho.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="497"/>
        <source>Uses screen-space vertex positions to obtain precise positions, instead of tracking memory accesses. Can provide PGXP compatibility for some games, but &lt;strong&gt;generally provides no benefit.&lt;/strong&gt;</source>
        <translation>Usa as posições dos vértices no espaço da tela para obter posições precisas, em vez de fazer a busca na memória. Pode fornecer compatibilidade com PGXP para alguns jogos, &lt;strong&gt;mas geralmente não oferece nenhum benefício.&lt;/strong&gt;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="500"/>
        <source>Uses native resolution coordinates for 2D polygons, instead of precise coordinates. Can fix misaligned UI in some games, but otherwise should be left disabled. The game database will enable this automatically when needed.</source>
        <translation>Usa coordenadas de resolução nativa para jogos com polígonos 2D, em vez de coordenadas precisas. Pode corrigir a interface do usuário desalinhada em alguns jogos, caso contrário, deve ser desativada. O banco de dados do jogo ativará automaticamente quando for preciso.</translation>
    </message>
    <message>
        <source>Enables depth testing for semi-transparent polygons. Usually these include shadows, and tend to clip through the ground when depth testing is enabled. Depth writes for semi-transparent polygons are disabled regardless of this setting..</source>
        <translation type="vanished">Ativa o teste de profundidade para polígonos semitransparentes. Normalmente, incluem sombras e tendem a atravessar o solo quando ativado. As gravações de profundidade para polígonos semitransparentes são desativadas independentemente dessa configuração.</translation>
    </message>
    <message>
        <source>OSD Scale</source>
        <translation type="vanished">Tamanho das mensagens em tela</translation>
    </message>
    <message>
        <source>100%</source>
        <translation type="vanished">100%</translation>
    </message>
    <message>
        <source>Changes the size at which on-screen elements, including status and messages are displayed.</source>
        <translation type="vanished">Altera o tamanho em que os elementos na tela, incluindo status e mensagens, são exibidos.</translation>
    </message>
    <message>
        <source>Theme</source>
        <translation type="vanished">Tema</translation>
    </message>
    <message>
        <source>Determines the theme to use for on-screen display elements and the Big Picture UI.</source>
        <translation type="vanished">Determina o tema a ser usado nos elementos de exibição na tela e na interface do usuário do modo Tela cheia.</translation>
    </message>
    <message>
        <source>Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</source>
        <translation type="vanished">Mostra mensagens de alerta na tela quando eventos ocorrerem, como salvar estados, carregar estados, ativar trapaças, capturas de tela sendo tiradas, etc.</translation>
    </message>
    <message>
        <source>Shows the resolution of the game in the top-right corner of the display.</source>
        <translation type="vanished">Mostra resolução do jogo no canto superior esquerdo da tela.</translation>
    </message>
    <message>
        <source>Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</source>
        <translation type="vanished">Mostra a velocidade de emulação atual do sistema no canto superior direito da tela registrado em porcentagem.</translation>
    </message>
    <message>
        <source>Shows the internal frame rate of the game in the top-right corner of the display.</source>
        <translation type="vanished">Mostra o FPS atual do jogo no topo superior direito da tela.</translation>
    </message>
    <message>
        <source>Shows the host&apos;s CPU usage based on threads in the top-right corner of the display. This does not display the emulated system CPU&apos;s usage. If a value close to 100% is being displayed, this means your host&apos;s CPU is likely the bottleneck. In this case, you should reduce enhancement-related settings such as overclocking.</source>
        <translation type="vanished">Mostra o uso do CPU baseando na resolução interna. Não diz respeito ao uso do CPU emulado. se um valor próximo a 100% aparecer, significa que seu CPU está tendo gargalos. Neste caso, reduza as configurações de aprimoramento, como por exemplo o overclock.</translation>
    </message>
    <message>
        <source>Shows the host&apos;s GPU usage in the top-right corner of the display.</source>
        <translation type="vanished">Mostra o uso da GPU do PC no canto superior direito da tela.</translation>
    </message>
    <message>
        <source>Shows information about the emulated GPU in the top-right corner of the display.</source>
        <translation type="vanished">Mostra informações sobre a GPU no canto superior direito da tela.</translation>
    </message>
    <message>
        <source>Shows information about input and audio latency in the top-right corner of the display.</source>
        <translation type="vanished">Mostra informações sobre a latência de entrada e de áudio no canto superior direito da tela.</translation>
    </message>
    <message>
        <source>Shows the history of frame rendering times as a graph in the top-right corner of the display.</source>
        <translation type="vanished">Mostra o histórico dos tempos de renderização de quadros como um gráfico no canto superior direito da tela.</translation>
    </message>
    <message>
        <source>Shows the current controller state of the system in the bottom-left corner of the display.</source>
        <translation type="vanished">Mostra quais botões estão sendo pressionados no canto inferior esquerdo da tela.</translation>
    </message>
    <message>
        <source>Shows a summary of current settings in the bottom-right corner of the display.</source>
        <translation type="vanished">Mostra um resumo das configurações atuais no canto inferior direito da tela.</translation>
    </message>
    <message>
        <source>Shows indicators on screen when the system is not running in its &quot;normal&quot; state. For example, fast forwarding, or being paused.</source>
        <translation type="vanished">Mostra indicadores na tela quando o sistema não está sendo executado em seu estado &quot;normal&quot;. Por exemplo, avanço rápido ou pausa.</translation>
    </message>
    <message>
        <source>Screenshot Size</source>
        <translation type="vanished">Tamanho da captura de tela</translation>
    </message>
    <message>
        <source>Screen Resolution</source>
        <translation type="vanished">Resolução da tela</translation>
    </message>
    <message>
        <source>Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.</source>
        <translation type="vanished">Determina a resolução na qual as capturas de tela serão salvas. As resoluções internas preservam mais detalhes ao custo do tamanho do arquivo.</translation>
    </message>
    <message>
        <source>Screenshot Format</source>
        <translation type="vanished">Formato de captura de tela</translation>
    </message>
    <message>
        <source>Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.</source>
        <translation type="vanished">Seleciona o formato que será usado para salvar as capturas de tela. O JPEG produz arquivos menores, mas perde detalhes.</translation>
    </message>
    <message>
        <source>Screenshot Quality</source>
        <translation type="vanished">Qualidade da captura de tela</translation>
    </message>
    <message>
        <source>Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.</source>
        <translation type="vanished">Seleciona a qualidade na qual as capturas de tela serão compactadas. Valores mais altos preservam mais detalhes para JPEG e reduzem o tamanho do arquivo para PNG.</translation>
    </message>
    <message>
        <source>Selects the framework that is used to encode video/audio.</source>
        <translation type="vanished">Seleciona a estrutura é usada para codificar vídeo/áudio.</translation>
    </message>
    <message>
        <source>Container</source>
        <translation type="vanished">Contêiner</translation>
    </message>
    <message>
        <source>Determines the file format used to contain the captured audio/video</source>
        <translation type="vanished">Determina o formato de arquivo usado para conter o áudio e o vídeo capturado</translation>
    </message>
    <message>
        <source>Captures video to the chosen file when media capture is started. If unchecked, the file will only contain audio.</source>
        <translation type="vanished">Captura o vídeo no arquivo escolhido quando a captura de mídia for iniciada. Se desmarcada, o arquivo conterá apenas áudio.</translation>
    </message>
    <message>
        <source>Video Codec</source>
        <translation type="vanished">Codec de vídeo</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="700"/>
        <source>Default</source>
        <translation>Padrão</translation>
    </message>
    <message>
        <source>Selects which Video Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
        <translation type="vanished">Seleciona o codec de vídeo usado para a captura de vídeo. &lt;b&gt; Se não tiver certeza, deixe-o como padrão.&lt;b&gt;</translation>
    </message>
    <message>
        <source>Video Bitrate</source>
        <translation type="vanished">Taxa de bits do vídeo</translation>
    </message>
    <message>
        <source>Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.</source>
        <translation type="vanished">Define a taxa de bits de vídeo a ser usada. Uma taxa de bits maior geralmente produz melhor qualidade de vídeo ao custo de um tamanho de arquivo maior.</translation>
    </message>
    <message>
        <source>Automatic Resolution</source>
        <translation type="vanished">Resolução automática</translation>
    </message>
    <message>
        <source>When checked, the video capture resolution will follows the internal resolution of the running game. &lt;b&gt;Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can cause system slowdown.&lt;/b&gt;</source>
        <translation type="vanished">Quando marcada, a resolução da captura de vídeo seguirá a resolução interna do jogo em execução. &lt;b&gt;Tenha cuidado ao usar essa configuração, especialmente quando estiver usando aumento de resolução, pois resoluções internas mais altas (acima de 4x) podem causar lentidão no sistema.&lt;b&gt;</translation>
    </message>
    <message>
        <source>Enable Extra Video Arguments</source>
        <translation type="vanished">Ativar argumentos de vídeo adicionais</translation>
    </message>
    <message>
        <source>Allows you to pass arguments to the selected video codec.</source>
        <translation type="vanished">Permite que você passe argumentos para o codec de vídeo selecionado.</translation>
    </message>
    <message>
        <source>Extra Video Arguments</source>
        <translation type="vanished">Argumentos de vídeo adicionais</translation>
    </message>
    <message>
        <source>Empty</source>
        <translation type="vanished">Vazio</translation>
    </message>
    <message>
        <source>Parameters passed to the selected video codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;crf = 21 : preset = veryfast&quot;</source>
        <translation type="vanished">Parâmetros passados para o codec de vídeo escolhido.&lt;br&gt;&lt;br&gt;Você deve usar &apos;=&apos; para separar os valores e &apos;:&apos; para separar dois pares de valores um do outro. Por exemplo: &quot;compression_level = 4 : joint_stereo = 1&quot;</translation>
    </message>
    <message>
        <source>Captures audio to the chosen file when media capture is started. If unchecked, the file will only contain video.</source>
        <translation type="vanished">Captura o áudio no arquivo escolhido quando a captura de mídia é iniciada. Se desmarcada, o arquivo conterá apenas vídeo.</translation>
    </message>
    <message>
        <source>Audio Codec</source>
        <translation type="vanished">Codec de áudio</translation>
    </message>
    <message>
        <source>Selects which Audio Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
        <translation type="vanished">Seleciona o codec de áudio usado para a captura de vídeo. &lt;b&gt; Se não tiver certeza, deixe-o como padrão.&lt;b&gt;</translation>
    </message>
    <message>
        <source>Audio Bitrate</source>
        <translation type="vanished">Taxa de bits de áudio</translation>
    </message>
    <message>
        <source>Sets the audio bitrate to be used.</source>
        <translation type="vanished">Define a taxa de bits de áudio a ser usada.</translation>
    </message>
    <message>
        <source>Enable Extra Audio Arguments</source>
        <translation type="vanished">Ativar argumentos de áudio adicionais</translation>
    </message>
    <message>
        <source>Allows you to pass arguments to the selected audio codec.</source>
        <translation type="vanished">Permite que você passe argumentos para o codec de áudio selecionado.</translation>
    </message>
    <message>
        <source>Extra Audio Arguments</source>
        <translation type="vanished">Argumentos de áudio adicionais</translation>
    </message>
    <message>
        <source>Parameters passed to the selected audio codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;compression_level = 4 : joint_stereo = 1&quot;</source>
        <translation type="vanished">Parâmetros passados para o codec de áudio escolhido.&lt;br&gt;&lt;br&gt;Você deve usar &apos;=&apos; para separar os valores e &apos;:&apos; para separar dois pares de valor um do outro. Por exemplo: &quot;compression_level = 4 : joint_stereo = 1&quot;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="511"/>
        <source>Enables caching of guest textures, required for texture replacement. &lt;strong&gt;The texture cache is currently experimental, and may cause rendering errors in some games.&lt;/strong&gt;</source>
        <translation>Ativa o armazenamento de texturas, necessário para a substituição das texturas. &lt;strong&gt;Este armazenamento está em fase experimental, podendo causar problemas de renderização em alguns jogos. &lt;/strong&gt;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="520"/>
        <source>Forces texture upload tracking to be enabled regardless of whether it is needed. Reduces performance, but allows toggling replacements on and off. &lt;strong&gt;Not required for replacements to load, &lt;/strong&gt;normally tracking is automatically enabled when needed.</source>
        <translation>Força o carregamento de textura para o modo sempre ativado, independentemente se for preciso ou não. Reduz o desempenho, mas permite ativar e desativar as substituições. &lt;strong&gt;Não obrigatório para texturas personalizadas serem carregadas, &lt;/strong&gt;normalmente o controle será ativado quando for preciso.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="553"/>
        <source>Enable GPU-based validation when supported by the renderer API. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</source>
        <translation>Habilita a validação baseada em GPU quando suportada pela API. &lt;strong&gt;do renderizador. Somente para uso do desenvolvedor.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="556"/>
        <source>Uses OpenGL ES even when desktop OpenGL is supported. May improve performance on some SBC drivers.</source>
        <translation>Utiliza OpenGL ES mesmo quando o mesmo Opengl padrão de desktop é suportado. Pode melhorar o desempenho em alguns drivers SBC.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="580"/>
        <source>Disables the use of compute shaders. Useful for testing broken graphics drivers. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</source>
        <translation>Desativa o uso de sombreadores já calculados. Útil para testar drivers gráficos corrompidos.&lt;strong&gt;Somente para desenvolvedores.&lt;/strong&gt;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="583"/>
        <source>Disables the use of compressed textures. Useful for testing broken graphics drivers. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</source>
        <translation>Desativa o uso de texturas compactadas. Útil para testar drivers gráficos quebrados. &lt;strong&gt;Uso apenas para desenvolvedores.&lt;/strong&gt;Desativa o uso de texturas compactadas.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="891"/>
        <source>Custom</source>
        <translation>Personalizado</translation>
    </message>
    <message>
        <source>Texture Replacement Configuration</source>
        <translation type="vanished">Configuração de substituição de textura</translation>
    </message>
    <message>
        <source>Texture Replacement Configuration (config.yaml)</source>
        <translation type="vanished">Configuração de substituição de textura (config.yaml)</translation>
    </message>
    <message>
        <source>Save</source>
        <translation type="vanished">Salvar</translation>
    </message>
    <message>
        <source>Save Configuration</source>
        <translation type="vanished">Salvar configuração</translation>
    </message>
    <message>
        <source>Configuration Files (config.yaml)</source>
        <translation type="vanished">Arquivos de configuração (config.yaml)</translation>
    </message>
    <message>
        <source>Write Failed</source>
        <translation type="vanished">Erro de gravação</translation>
    </message>
    <message>
        <source>Enables the replacement of background textures in supported games. &lt;strong&gt;This is not general texture replacement.&lt;/strong&gt;</source>
        <translation type="vanished">Permite a substituição de texturas de fundo em jogos compatíveis, &lt;strong&gt; não se trata de uma substituição geral de textura.&lt;/strong&gt;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="514"/>
        <source>Loads all replacement texture to RAM, reducing stuttering at runtime.</source>
        <translation>Carrega todas as texturas de substituição na RAM, reduzindo engasgos no tempo de execução.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="534"/>
        <source>Enables the older, less accurate MDEC decoding routines. May be required for old replacement backgrounds to match/load.</source>
        <translation>Habilita as rotinas de decodificação MDEC mais antigas e menos precisas. Pode ser necessário para que os fundos de substituição antigos sejam compatíveis/carregados.</translation>
    </message>
    <message>
        <source>Clears the mask/transparency bit in VRAM write dumps.</source>
        <translation type="vanished">Limpa o bit de máscara/transparência nos despejos de gravação de VRAM.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="532"/>
        <source>Writes backgrounds that can be replaced to the dump directory.</source>
        <translation>Grava os planos de fundo que podem ser substituídos no diretório de despejo.</translation>
    </message>
    <message>
        <source>Dump Size Threshold</source>
        <translation type="vanished">Limite de tamanho de despejo</translation>
    </message>
    <message>
        <source>Determines the threshold that triggers a VRAM write to be dumped.</source>
        <translation type="vanished">Determina o limite que aciona o despejo de uma gravação em VRAM.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="550"/>
        <source>Enable debugging when supported by the host&apos;s renderer API. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</source>
        <translation>Habilita a depuração quando suportada pela API &lt;strong&gt;do renderizador do PC. &lt;/strong&gt;Somente para uso do desenvolvedor.</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="559"/>
        <source>Forces shaders to be compiled for every run of the program. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</source>
        <translation>Força os sombreadores a serem compilados em cada execução do programa. &lt;strong&gt;Somente para uso do desenvolvedor.&lt;/strong&gt;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="561"/>
        <source>Prevents dual-source blending from being used. Useful for testing broken graphics drivers. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</source>
        <translation>Impede que a combinação de duas fontes seja usada. Útil para testar drivers gráficos corrompidos.&lt;strong&gt;Somente para uso do desenvolvedor.&lt;/strong&gt;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="564"/>
        <source>Prevents the framebuffer fetch extensions from being used. Useful for testing broken graphics drivers. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</source>
        <translation>Impede que as extensões de busca do quadro armazenado sejam usadas. Útil para testar drivers gráficos corrompidos.&lt;strong&gt;Somente para uso do desenvolvedor&lt;/strong&gt;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="568"/>
        <source>Forces VRAM updates through texture updates, instead of texture buffers and draws. Useful for testing broken graphics drivers. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</source>
        <translation>Força as atualizações de VRAM por meio de atualizações de textura, em vez de buffers de textura e desenhos. Útil para testar drivers gráficos corrompidos.&lt;strong&gt;Somente para uso do desenvolvedor.&lt;/strong&gt;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="570"/>
        <source>Disable Texture Copies To Self</source>
        <translation>Desativar cópias de textura idênticas</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="571"/>
        <source>Disables the use of self-copy updates for the VRAM texture. Useful for testing broken graphics drivers. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</source>
        <translation>Desativa o uso de atualizações de autocópia para a textura VRAM. Útil para testar drivers gráficos corrompidos.&lt;strong&gt;Somente para uso do desenvolvedor.&lt;/strong&gt;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="574"/>
        <source>Disables the use of host memory importing. Useful for testing broken graphics drivers. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</source>
        <translation>Desativa o uso da importação de memória do PC. Útil para testar drivers gráficos danificados. &lt;strong&gt;Somente para uso do desenvolvedor.&lt;/strong&gt;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="577"/>
        <source>Disables the use of rasterizer order views. Useful for testing broken graphics drivers. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</source>
        <translation>Desativa o uso do rasterizador. Útil para testar drivers gráficos danificados. &lt;strong&gt;Somente para uso do desenvolvedor.&lt;/strong&gt;</translation>
    </message>
    <message>
        <source>%1x Native</source>
        <translation type="vanished">%1x Nativa</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="786"/>
        <source>Use Global Setting</source>
        <translation>Usar configuração global</translation>
    </message>
    <message>
        <source>Determines the file format used to contain the captured audio/video.</source>
        <translation type="vanished">Determina o formato de arquivo usado para conter o áudio/vídeo capturado.</translation>
    </message>
    <message>
        <source>Selects which Video Codec to be used for media capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
        <translation type="vanished">Seleciona o codec de vídeo usado para a captura de vídeo. &lt;b&gt; Se não tiver certeza, deixe no padrão.&lt;b&gt;</translation>
    </message>
    <message>
        <source>Selects which Audio Codec to be used for media capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
        <translation type="vanished">Seleciona o codec de áudio a ser usado para a captura de mídia. &lt;b&gt;Se não tiver certeza, deixe-o no padrão.&lt;b&gt;</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="791"/>
        <source>%1x MSAA</source>
        <translation>%1x MSAA</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="793"/>
        <source>%1x SSAA</source>
        <translation>%1x SSAA</translation>
    </message>
    <message>
        <source>%1 (%2)</source>
        <translation type="vanished">%1 (%2)</translation>
    </message>
</context>
<context>
    <name>GunCon</name>
    <message>
        <location filename="../../core/guncon.cpp" line="275"/>
        <source>Pointer/Aiming</source>
        <translation>Ponteiro/Mira</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="276"/>
        <source>Trigger</source>
        <translation>Gatilho</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="277"/>
        <source>Shoot Offscreen</source>
        <translation>Atirar para fora da tela</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="278"/>
        <source>A</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="279"/>
        <source>B</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="281"/>
        <source>Relative Left</source>
        <translation>Relativo para esquerda</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="282"/>
        <source>Relative Right</source>
        <translation>Relativo para direita</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="283"/>
        <source>Relative Up</source>
        <translation>Relativo para cima</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="284"/>
        <source>Relative Down</source>
        <translation>Relativo para baixo</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="297"/>
        <source>Crosshair Image Path</source>
        <translation>Caminho da imagem da mira</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="298"/>
        <source>Path to an image to use as a crosshair/cursor.</source>
        <translation>Caminho para imagem a ser usada como cursor.</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="300"/>
        <source>Crosshair Image Scale</source>
        <translation>Escala de mira</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="301"/>
        <source>Scale of crosshair image on screen.</source>
        <translation>Escala da mira em tela.</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="303"/>
        <source>Cursor Color</source>
        <translation>Cor do cursor</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="304"/>
        <source>Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)</source>
        <translation>Aplica uma cor às imagens de mira escolhidas, pode ser usado por vários jogadores. Especifique no formato HTML/CSS (por exemplo, #aabbcc)</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="307"/>
        <source>X Scale</source>
        <translation>Dimensão X (verticalmente)</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="308"/>
        <source>Scales X coordinates relative to the center of the screen.</source>
        <translation>Dimensionar coordenadas X em relação ao centro da tela .</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="310"/>
        <source>Line Offset</source>
        <translation>Deslocamento vertical (linha)</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="311"/>
        <source>Offset applied to lightgun vertical position.</source>
        <translation>Deslocamento aplicado à posição vertical.</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="313"/>
        <source>Tick Offset</source>
        <translation>Deslocamento de tique (gatilho)</translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="314"/>
        <source>Offset applied to lightgun horizontal position.</source>
        <translation>Deslocamento aplicado à posição horizontal.</translation>
    </message>
</context>
<context>
    <name>HotkeySettingsWidget</name>
    <message>
        <source>Search...</source>
        <translation type="vanished">Buscar...</translation>
    </message>
</context>
<context>
    <name>Hotkeys</name>
    <message>
        <source>General</source>
        <translation type="vanished">Geral</translation>
    </message>
    <message>
        <source>Fast Forward</source>
        <translation type="vanished">Avanço rápido</translation>
    </message>
    <message>
        <source>Toggle Fast Forward</source>
        <translation type="vanished">Alternar pulo de quadros</translation>
    </message>
    <message>
        <source>Turbo</source>
        <translation type="vanished">Turbo</translation>
    </message>
    <message>
        <source>Toggle Turbo</source>
        <translation type="vanished">Alternar turbo</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="167"/>
        <source>Toggle Fullscreen</source>
        <translation>Alternar para o modo tela cheia</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="161"/>
        <source>Toggle Pause</source>
        <translation>Alternar pausa</translation>
    </message>
    <message>
        <source>Toggle Cheats</source>
        <translation type="vanished">Alternar trapaças</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="201"/>
        <source>Power Off System</source>
        <translation>Desligar o sistema</translation>
    </message>
    <message>
        <source>Toggle Patch Codes</source>
        <translation type="vanished">Alternar códigos de trapaça</translation>
    </message>
    <message>
        <source>Reset System</source>
        <translation type="vanished">Reiniciar o sistema</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="155"/>
        <source>Save Screenshot</source>
        <translation>Salvar captura de tela</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="214"/>
        <source>Change Disc</source>
        <translation>Mudar disco</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="246"/>
        <source>Frame Step</source>
        <translation>Pulo de quadro</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="235"/>
        <source>Rewind</source>
        <translation>Rebobinar</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="272"/>
        <source>Toggle Clock Speed Control (Overclocking)</source>
        <translation>Alternar controle de velocidade CPU</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="337"/>
        <location filename="../../core/hotkeys.cpp" line="347"/>
        <location filename="../../core/hotkeys.cpp" line="360"/>
        <location filename="../../core/hotkeys.cpp" line="366"/>
        <location filename="../../core/hotkeys.cpp" line="373"/>
        <location filename="../../core/hotkeys.cpp" line="408"/>
        <location filename="../../core/hotkeys.cpp" line="427"/>
        <location filename="../../core/hotkeys.cpp" line="433"/>
        <location filename="../../core/hotkeys.cpp" line="447"/>
        <location filename="../../core/hotkeys.cpp" line="453"/>
        <location filename="../../core/hotkeys.cpp" line="460"/>
        <location filename="../../core/hotkeys.cpp" line="467"/>
        <location filename="../../core/hotkeys.cpp" line="474"/>
        <location filename="../../core/hotkeys.cpp" line="481"/>
        <location filename="../../core/hotkeys.cpp" line="488"/>
        <source>Graphics</source>
        <translation>Gráficos</translation>
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    <message>
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        <source>Toggle Software Rendering</source>
        <translation>Alternar para renderizador por software</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="373"/>
        <source>Toggle PGXP</source>
        <translation>Alternar PGXP</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="408"/>
        <source>Toggle PGXP Depth Buffer</source>
        <translation>Alternar PGXP modo eixo Z</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="468"/>
        <source>Increase Resolution Scale</source>
        <translation>Aumentar escala de resolução</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="131"/>
        <source>Open Pause Menu</source>
        <translation>Abrir menu rápido</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="143"/>
        <source>Open Achievement List</source>
        <translation>Abrir lista de conquistas</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="149"/>
        <source>Open Leaderboard List</source>
        <translation>Abrir lista de classificação</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="175"/>
        <location filename="../../core/hotkeys.cpp" line="182"/>
        <location filename="../../core/hotkeys.cpp" line="188"/>
        <location filename="../../core/hotkeys.cpp" line="195"/>
        <location filename="../../core/hotkeys.cpp" line="201"/>
        <location filename="../../core/hotkeys.cpp" line="207"/>
        <location filename="../../core/hotkeys.cpp" line="214"/>
        <location filename="../../core/hotkeys.cpp" line="221"/>
        <location filename="../../core/hotkeys.cpp" line="228"/>
        <location filename="../../core/hotkeys.cpp" line="235"/>
        <location filename="../../core/hotkeys.cpp" line="246"/>
        <location filename="../../core/hotkeys.cpp" line="252"/>
        <location filename="../../core/hotkeys.cpp" line="265"/>
        <location filename="../../core/hotkeys.cpp" line="271"/>
        <location filename="../../core/hotkeys.cpp" line="299"/>
        <location filename="../../core/hotkeys.cpp" line="311"/>
        <location filename="../../core/hotkeys.cpp" line="324"/>
        <source>System</source>
        <translation>Sistema</translation>
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    <message>
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        <source>Swap Memory Card Slots</source>
        <translation>Trocar portas do cartão de memória</translation>
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    <message>
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        <source>Increase Emulation Speed</source>
        <translation>Aumentar a velocidade da emulação</translation>
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    <message>
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        <source>Decrease Emulation Speed</source>
        <translation>Diminuir a velocidade da emulação</translation>
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    <message>
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        <source>Reset Emulation Speed</source>
        <translation>Redefinir a velocidade de emulação</translation>
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    <message>
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        <source>Toggle Media Capture</source>
        <translation>Alternar captura de mídia (gravação)</translation>
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    <message>
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        <source>Open Cheat Settings</source>
        <translation>Abrir as configurações de trapaça</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="482"/>
        <source>Record Single Frame GPU Trace</source>
        <translation>Gravar rastreamento de GPU de quadro único</translation>
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    <message>
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        <source>Record Multi-Frame GPU Trace</source>
        <translation>Gravar rastreamento de GPU de vários quadros</translation>
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    <message>
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        <source>Decrease Resolution Scale</source>
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    <message>
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        <source>Toggle Post-Processing</source>
        <translation>Alternar pós-processamento</translation>
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    <message>
        <source>Toggle Internal Post-Processing</source>
        <translation type="vanished">Alternar pós-processamento interno</translation>
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    <message>
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        <source>Reload Post Processing Shaders</source>
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    <message>
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        <source>Reload Texture Replacements</source>
        <translation>Recarregar texturas personalizadas</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="427"/>
        <source>Toggle Widescreen</source>
        <translation>Alternar tela panorâmica</translation>
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    <message>
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        <location filename="../../core/hotkeys.cpp" line="762"/>
        <location filename="../../core/hotkeys.cpp" line="780"/>
        <source>Debugging</source>
        <translation>Depurando</translation>
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    <message>
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        <source>Toggle PGXP CPU Mode</source>
        <translation>Alternar PGXP modo CPU</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="360"/>
        <source>Toggle On-Screen Display</source>
        <translation>Alternar textos de exibição em tela</translation>
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    <message>
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        <location filename="../../core/hotkeys.cpp" line="137"/>
        <location filename="../../core/hotkeys.cpp" line="143"/>
        <location filename="../../core/hotkeys.cpp" line="149"/>
        <location filename="../../core/hotkeys.cpp" line="155"/>
        <location filename="../../core/hotkeys.cpp" line="161"/>
        <location filename="../../core/hotkeys.cpp" line="167"/>
        <source>Interface</source>
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    <message>
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        <source>Fast Forward (Hold)</source>
        <translation>Avanço rápido (Segurar)</translation>
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    <message>
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        <source>Fast Forward (Toggle)</source>
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    <message>
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        <source>Turbo (Hold)</source>
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    <message>
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        <source>Turbo (Toggle)</source>
        <translation>Turbo (Alternar)</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="207"/>
        <source>Restart Game</source>
        <translation>Reinicializar jogo</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="221"/>
        <source>Switch to Previous Disc</source>
        <translation>Alternar para o disco anterior</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="228"/>
        <source>Switch to Next Disc</source>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="337"/>
        <source>Rotate Display Clockwise</source>
        <translation>Girar a tela no sentido horário</translation>
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    <message>
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        <source>Rotate Display Counterclockwise</source>
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    <message>
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        <source>Toggle Texture Modulation Cropping</source>
        <translation>Alternar recorte da modulação de textura</translation>
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        <source>Freecam Toggle</source>
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    <message>
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        <location filename="../../core/hotkeys.cpp" line="506"/>
        <location filename="../../core/hotkeys.cpp" line="512"/>
        <location filename="../../core/hotkeys.cpp" line="520"/>
        <location filename="../../core/hotkeys.cpp" line="528"/>
        <location filename="../../core/hotkeys.cpp" line="536"/>
        <location filename="../../core/hotkeys.cpp" line="544"/>
        <location filename="../../core/hotkeys.cpp" line="552"/>
        <location filename="../../core/hotkeys.cpp" line="560"/>
        <location filename="../../core/hotkeys.cpp" line="568"/>
        <location filename="../../core/hotkeys.cpp" line="576"/>
        <location filename="../../core/hotkeys.cpp" line="585"/>
        <location filename="../../core/hotkeys.cpp" line="594"/>
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    <message>
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    <message>
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        <source>Freecam Move Left</source>
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    <message>
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        <source>Freecam Move Right</source>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="528"/>
        <source>Freecam Move Up</source>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="536"/>
        <source>Freecam Move Down</source>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="544"/>
        <source>Freecam Move Forward</source>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="552"/>
        <source>Freecam Move Backward</source>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="560"/>
        <source>Freecam Rotate Left</source>
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    <message>
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        <source>Freecam Rotate Right</source>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="577"/>
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    <message>
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        <location filename="../../core/hotkeys.cpp" line="690"/>
        <location filename="../../core/hotkeys.cpp" line="697"/>
        <location filename="../../core/hotkeys.cpp" line="704"/>
        <location filename="../../core/hotkeys.cpp" line="716"/>
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        <translation>Estados salvos</translation>
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    <message>
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        <source>Load From Selected Slot</source>
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    <message>
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    <message>
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    <message>
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    <message>
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    <message>
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    <message>
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    <message>
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        <source>Toggle PGXP Preserve Projection Precision</source>
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    <message>
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        <source>Toggle VRAM View</source>
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    <message>
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    <message>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="814"/>
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    <message>
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    <message>
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        <source>Save Game State 7</source>
        <translation>Salvar estado 7</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="824"/>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="826"/>
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    <message>
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    <message>
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        <source>Load Global State 1</source>
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    <message>
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<context>
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        <translation>Navegador de ISO</translation>
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    <message>
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        <location filename="../isobrowserwindow.ui" line="80"/>
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        <translation>Nome</translation>
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    <message>
        <location filename="../isobrowserwindow.ui" line="85"/>
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        <translation>Data</translation>
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    <message>
        <location filename="../isobrowserwindow.ui" line="90"/>
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        <translation>Tamanho</translation>
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    <message>
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        <source>Extract (XA)</source>
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        <translation>Extrair (Raw)</translation>
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        <source>Close</source>
        <translation>Fechar</translation>
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        <translation type="vanished">Erro</translation>
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    <message>
        <source>Failed to open %1:
%2</source>
        <translation type="vanished">Falha ao abrir %1:
%2</translation>
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    <message>
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        <source>ISO Browser - %1</source>
        <translation>Navegador de imagem - %1</translation>
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    <message>
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        <translation>Escolha o arquivo</translation>
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        <translation>Extrair</translation>
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    <message>
        <location filename="../isobrowserwindow.cpp" line="175"/>
        <source>Extract (&amp;XA)</source>
        <translation>Extrair (XA)</translation>
    </message>
    <message>
        <location filename="../isobrowserwindow.cpp" line="177"/>
        <source>Extract (&amp;Raw)</source>
        <translation>Extrair (Raw)</translation>
    </message>
    <message>
        <location filename="../isobrowserwindow.cpp" line="189"/>
        <source>Extract File</source>
        <translation>Extrair arquivo</translation>
    </message>
    <message>
        <location filename="../isobrowserwindow.cpp" line="194"/>
        <source>Extracting {}...</source>
        <translation>Extraindo {}...</translation>
    </message>
    <message>
        <source>Extracting %1...</source>
        <translation type="vanished">Extraindo %1...</translation>
    </message>
    <message>
        <source>Failed to save %1:
%2</source>
        <translation type="vanished">Falha ao salvar %1:
%2</translation>
    </message>
    <message>
        <location filename="../isobrowserwindow.cpp" line="337"/>
        <source>%1 KB</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../isobrowserwindow.cpp" line="345"/>
        <source>&lt;Parent Directory&gt;</source>
        <translation>&lt;Diretório pai&gt;</translation>
    </message>
</context>
<context>
    <name>InputBindingDialog</name>
    <message>
        <location filename="../inputbindingdialog.ui" line="14"/>
        <source>Edit Bindings</source>
        <translation>Editar atribuições</translation>
    </message>
    <message>
        <location filename="../inputbindingdialog.ui" line="20"/>
        <source>Bindings for Controller0/ButtonCircle</source>
        <translation>Atribuições para o primeiro controle/botão círculo</translation>
    </message>
    <message>
        <location filename="../inputbindingdialog.ui" line="74"/>
        <source>Sensitivity:</source>
        <translation>Sensibilidade:</translation>
    </message>
    <message>
        <location filename="../inputbindingdialog.ui" line="87"/>
        <location filename="../inputbindingdialog.ui" line="107"/>
        <source>100%</source>
        <translation>100%</translation>
    </message>
    <message>
        <location filename="../inputbindingdialog.ui" line="94"/>
        <source>Deadzone:</source>
        <translation>Zona morta:</translation>
    </message>
    <message>
        <location filename="../inputbindingdialog.ui" line="114"/>
        <source>Reset Sensitivity</source>
        <translation>Redefinir sensibilidade</translation>
    </message>
    <message>
        <location filename="../inputbindingdialog.ui" line="125"/>
        <source>Reset Deadzone</source>
        <translation>Redefinir zona morta</translation>
    </message>
    <message>
        <source>Reset</source>
        <translation type="vanished">Redefinir</translation>
    </message>
    <message>
        <source>Reset Volume</source>
        <translation type="vanished">Redefinir volume</translation>
    </message>
    <message>
        <source>Reset Fast Forward Volume</source>
        <translation type="vanished">Redefinir o volume do avanço rápido</translation>
    </message>
    <message>
        <location filename="../inputbindingdialog.ui" line="148"/>
        <source>Add Binding</source>
        <translation>Adicionar atribuição</translation>
    </message>
    <message>
        <location filename="../inputbindingdialog.ui" line="159"/>
        <source>Remove Binding</source>
        <translation>Remover atribuição</translation>
    </message>
    <message>
        <location filename="../inputbindingdialog.ui" line="170"/>
        <source>Clear Bindings</source>
        <translation>Limpar atribuições</translation>
    </message>
    <message>
        <source>Bindings for %1 %2</source>
        <translation type="vanished">Atribuições para %1 %2</translation>
    </message>
    <message>
        <source>Close</source>
        <translation type="vanished">Fechar</translation>
    </message>
    <message>
        <location filename="../inputbindingdialog.cpp" line="33"/>
        <source>Bindings for %1:</source>
        <translation>Atribuições para %1:</translation>
    </message>
    <message>
        <location filename="../inputbindingdialog.cpp" line="176"/>
        <location filename="../inputbindingdialog.cpp" line="193"/>
        <source>Push Button/Axis... [%1]</source>
        <translation>Aperte botão/analógicos... [%1]</translation>
    </message>
    <message>
        <location filename="../inputbindingdialog.cpp" line="365"/>
        <location filename="../inputbindingdialog.cpp" line="390"/>
        <source>%1%</source>
        <translation>%1%</translation>
    </message>
</context>
<context>
    <name>InputBindingWidget</name>
    <message>
        <location filename="../inputbindingwidgets.cpp" line="116"/>
        <source>Left-click to change binding.
Shift-click to set multiple bindings.</source>
        <translation>Clique com o botão esquerdo do mouse para alterar a vinculação.
Segure a tecla shift pressionada para definir vários vínculos.</translation>
    </message>
    <message>
        <location filename="../inputbindingwidgets.cpp" line="117"/>
        <source>Right-click to remove binding.</source>
        <translation>Clique com o botão direito do mouse para remover a atribuição.</translation>
    </message>
    <message>
        <location filename="../inputbindingwidgets.cpp" line="123"/>
        <source>No binding set.</source>
        <translation>Nada atribuído ainda.</translation>
    </message>
    <message numerus="yes">
        <location filename="../inputbindingwidgets.cpp" line="145"/>
        <source>%n bindings</source>
        <translation>
            <numerusform></numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <location filename="../inputbindingwidgets.cpp" line="367"/>
        <location filename="../inputbindingwidgets.cpp" line="384"/>
        <source>Push Button/Axis... [%1]</source>
        <translation>Aperte botão/analógicos... [%1]</translation>
    </message>
    <message>
        <location filename="../inputbindingwidgets.cpp" line="505"/>
        <source>Error</source>
        <translation>Erro</translation>
    </message>
    <message>
        <location filename="../inputbindingwidgets.cpp" line="507"/>
        <source>No devices with vibration motors were detected.</source>
        <translation>Nenhum dispositivo com motores de vibração foi detectado.</translation>
    </message>
    <message>
        <location filename="../inputbindingwidgets.cpp" line="508"/>
        <source>No devices with LEDs were detected.</source>
        <translation>Nenhum dispositivo com LEDS foi detectado.</translation>
    </message>
    <message>
        <location filename="../inputbindingwidgets.cpp" line="525"/>
        <source>&lt;strong&gt;%1&lt;/strong&gt;&lt;br&gt;Select the device and effect to map this bind to.</source>
        <translation>&lt;strong&gt;%1&lt;/strong&gt;&lt;br&gt;Selecione o dispositivo e o efeito ao qual deseja criar o vinculo.</translation>
    </message>
</context>
<context>
    <name>InputManager</name>
    <message>
        <location filename="../../util/input_manager.cpp" line="195"/>
        <source>X</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../util/input_manager.cpp" line="196"/>
        <source>Y</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../util/input_manager.cpp" line="197"/>
        <source>WheelX</source>
        <translation>Rolagem horizontal</translation>
    </message>
    <message>
        <location filename="../../util/input_manager.cpp" line="198"/>
        <source>WheelY</source>
        <translation>Rolagem vertical</translation>
    </message>
    <message>
        <location filename="../../util/input_manager.cpp" line="201"/>
        <source>LeftButton</source>
        <translation>Botão esquerdo</translation>
    </message>
    <message>
        <location filename="../../util/input_manager.cpp" line="202"/>
        <source>RightButton</source>
        <translation>Botão direito</translation>
    </message>
    <message>
        <location filename="../../util/input_manager.cpp" line="203"/>
        <source>MiddleButton</source>
        <translation>Botão do meio</translation>
    </message>
    <message>
        <location filename="../../util/input_manager.cpp" line="566"/>
        <source>Keyboard/{}</source>
        <translation>teclado/{}</translation>
    </message>
    <message>
        <location filename="../../util/input_manager.cpp" line="592"/>
        <location filename="../../util/input_manager.cpp" line="602"/>
        <source>Pointer-{0}/{1}</source>
        <translation>Ponteiro-{0}/{1}</translation>
    </message>
    <message>
        <location filename="../../util/input_manager.cpp" line="1856"/>
        <source>Multiple Devices</source>
        <translation>Múltiplos dispositivos</translation>
    </message>
    <message>
        <location filename="../../util/input_manager.cpp" line="1864"/>
        <source>None</source>
        <translation>Nenhum</translation>
    </message>
    <message>
        <location filename="../../util/input_manager.cpp" line="1902"/>
        <source>Controller {} connected.</source>
        <translation>Controle {} conectado.</translation>
    </message>
    <message>
        <location filename="../../util/input_manager.cpp" line="1949"/>
        <source>System paused because controller {} was disconnected.</source>
        <translation>O sistema foi pausado porque o controle {} foi desconectado.</translation>
    </message>
    <message>
        <location filename="../../util/input_manager.cpp" line="2419"/>
        <source>Keyboard</source>
        <translation>Teclado</translation>
    </message>
    <message>
        <location filename="../../util/input_manager.cpp" line="2421"/>
        <location filename="../../util/win32_raw_input_source.cpp" line="72"/>
        <source>Mouse</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>InputVibrationBindingWidget</name>
    <message>
        <source>Error</source>
        <translation type="vanished">Erro</translation>
    </message>
    <message>
        <source>No devices with vibration motors were detected.</source>
        <translation type="vanished">Nenhum dispositivo com motores de vibração foi detectado.</translation>
    </message>
    <message>
        <source>Select vibration motor for %1.</source>
        <translation type="vanished">Escolha o motor de vibração para %1.</translation>
    </message>
</context>
<context>
    <name>InterfaceSettingsWidget</name>
    <message>
        <location filename="../interfacesettingswidget.ui" line="29"/>
        <source>Behavior</source>
        <translation>Comportamento</translation>
    </message>
    <message>
        <source>Confirm Power Off</source>
        <translation type="vanished">Confirmar ao fechar</translation>
    </message>
    <message>
        <source>Save State On Shutdown</source>
        <translation type="vanished">Salvar estado ao desligar</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="63"/>
        <location filename="../interfacesettingswidget.cpp" line="171"/>
        <source>Pause On Focus Loss</source>
        <translation>Pausar na perda do foco</translation>
    </message>
    <message>
        <source>Create Save State Backups</source>
        <translation type="vanished">Criar cópia de segurança de save states</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="49"/>
        <location filename="../interfacesettingswidget.cpp" line="167"/>
        <source>Inhibit Screensaver</source>
        <translation>Inibir proteção de tela</translation>
    </message>
    <message>
        <source>Pause On Start</source>
        <translation type="vanished">Pausar ao iniciar</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="84"/>
        <location filename="../interfacesettingswidget.cpp" line="179"/>
        <source>Enable Discord Presence</source>
        <translation>Ativar presença rica do Discord</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="56"/>
        <location filename="../interfacesettingswidget.cpp" line="174"/>
        <source>Pause On Controller Disconnection</source>
        <translation>Pausar na desconexão do controle</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="35"/>
        <location filename="../interfacesettingswidget.cpp" line="161"/>
        <source>Confirm Game Close</source>
        <translation>Confirmar ao fechar jogo</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="42"/>
        <location filename="../interfacesettingswidget.cpp" line="163"/>
        <source>Save State On Game Close</source>
        <translation>Salvar estado ao fechar</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="77"/>
        <location filename="../interfacesettingswidget.cpp" line="177"/>
        <source>Start In Big Picture Mode</source>
        <translation>Iniciar o aplicativo no modo tela cheia</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="94"/>
        <source>Game Display</source>
        <translation>Exibição</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="100"/>
        <location filename="../interfacesettingswidget.cpp" line="182"/>
        <source>Start Fullscreen</source>
        <translation>Iniciar em tela cheia</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="107"/>
        <location filename="../interfacesettingswidget.cpp" line="184"/>
        <source>Double-Click Toggles Fullscreen</source>
        <translation>Duplo clique para alternar para tela cheia</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="114"/>
        <location filename="../interfacesettingswidget.cpp" line="187"/>
        <source>Render To Separate Window</source>
        <translation>Renderizar para uma janela separada</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="128"/>
        <location filename="../interfacesettingswidget.cpp" line="193"/>
        <source>Hide Main Window When Running</source>
        <translation>Ocultar a janela principal ao executar</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="135"/>
        <location filename="../interfacesettingswidget.cpp" line="195"/>
        <source>Display System Log In Main Window</source>
        <translation>Exibir o registro do sistema na janela principal</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="142"/>
        <location filename="../interfacesettingswidget.cpp" line="197"/>
        <source>Disable Window Resizing</source>
        <translation>Desativar o redimensionamento da janela</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="121"/>
        <location filename="../interfacesettingswidget.cpp" line="190"/>
        <source>Hide Cursor In Fullscreen</source>
        <translation>Esconder cursor em tela cheia</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="70"/>
        <location filename="../interfacesettingswidget.cpp" line="169"/>
        <source>Disable Background Input</source>
        <translation>Desativar interações em segundo plano</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="149"/>
        <location filename="../interfacesettingswidget.cpp" line="199"/>
        <source>Automatically Resize Window</source>
        <translation>Redimensionar janela automaticamente</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="159"/>
        <source>Appearance</source>
        <translation>Apresentação</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="165"/>
        <source>Language:</source>
        <translation>Idioma:</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="175"/>
        <source>Theme:</source>
        <translation>Tema:</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="79"/>
        <location filename="../interfacesettingswidget.cpp" line="205"/>
        <source>Disable Window Rounded Corners</source>
        <translation>Desativar cantos arredondados da janela</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="85"/>
        <location filename="../interfacesettingswidget.cpp" line="210"/>
        <source>Use Fractional Window Scale</source>
        <translation>Usar dimensionamento fracionário da janela</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="188"/>
        <source>Updates</source>
        <translation>Atualizações</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="194"/>
        <source>Update Channel:</source>
        <translation>Canal de atualização:</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="204"/>
        <source>Current Version:</source>
        <translation>Versão atual:</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="220"/>
        <location filename="../interfacesettingswidget.cpp" line="238"/>
        <source>Enable Automatic Update Check</source>
        <translation>Ativar verificação de atualização automática</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.ui" line="240"/>
        <source>Check for Updates...</source>
        <translation>Verificar atualizações...</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="161"/>
        <location filename="../interfacesettingswidget.cpp" line="163"/>
        <location filename="../interfacesettingswidget.cpp" line="167"/>
        <location filename="../interfacesettingswidget.cpp" line="184"/>
        <location filename="../interfacesettingswidget.cpp" line="187"/>
        <location filename="../interfacesettingswidget.cpp" line="190"/>
        <location filename="../interfacesettingswidget.cpp" line="238"/>
        <source>Checked</source>
        <translation>Marcado</translation>
    </message>
    <message>
        <source>Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.</source>
        <translation type="vanished">Mostra uma janela de confirmação ao tentar fechar o emulador ou jogo quando uma tecla de atalho é pressionada.</translation>
    </message>
    <message>
        <source>Save State On Exit</source>
        <translation type="vanished">Salvar estado ao fechar</translation>
    </message>
    <message>
        <source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
        <translation type="vanished">Salva automaticamente o estado do emulador ao desligar ou sair. Assim, você pode retomar diretamente de onde parou na próxima vez.</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="110"/>
        <location filename="../interfacesettingswidget.cpp" line="119"/>
        <location filename="../interfacesettingswidget.cpp" line="169"/>
        <location filename="../interfacesettingswidget.cpp" line="171"/>
        <location filename="../interfacesettingswidget.cpp" line="175"/>
        <location filename="../interfacesettingswidget.cpp" line="177"/>
        <location filename="../interfacesettingswidget.cpp" line="179"/>
        <location filename="../interfacesettingswidget.cpp" line="182"/>
        <location filename="../interfacesettingswidget.cpp" line="193"/>
        <location filename="../interfacesettingswidget.cpp" line="195"/>
        <location filename="../interfacesettingswidget.cpp" line="197"/>
        <location filename="../interfacesettingswidget.cpp" line="199"/>
        <location filename="../interfacesettingswidget.cpp" line="205"/>
        <location filename="../interfacesettingswidget.cpp" line="210"/>
        <source>Unchecked</source>
        <translation>Desmarcado</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="111"/>
        <source>Uses the system font for the interface, instead of the bundled Roboto font. Enabling this option may cause some UI elements to not fit within windows.</source>
        <translation>Usa a fonte do sistema na interface, em vez da fonte Roboto incluída. Ativar esta opção pode fazer com que alguns elementos da interface não caibam dentro das janelas.</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="115"/>
        <location filename="../interfacesettingswidget.cpp" line="119"/>
        <source>Disable Style Sheets</source>
        <translation>Desativar folhas de estilo</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="120"/>
        <source>Disables the use of style sheets in the application, reverting to the original &apos;Fusion&apos; style but retaining the color scheme.</source>
        <translation>Desativa o uso de folhas de estilo no aplicativo, revertendo para o estilo original “Fusão”, mantendo o esquema de cores.</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="178"/>
        <source>Starts the application in Big Picture Mode instead of the desktop interface.</source>
        <translation>Inicia o aplicativo no modo tela cheia em vez da interface de desktop.</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="183"/>
        <source>Automatically switches to fullscreen mode when a game is started.</source>
        <translation>Muda para o modo tela cheia assim que um jogo é iniciado.</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="191"/>
        <source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
        <translation>Oculta o cursor do mouse quando o emulador está no modo de tela cheia.</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="168"/>
        <source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
        <translation>Evita que a proteção de tela seja ativada enquanto a emulação está em execução.</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="104"/>
        <location filename="../interfacesettingswidget.cpp" line="110"/>
        <source>Use System Font</source>
        <translation>Usar a fonte do sistema</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="188"/>
        <source>Renders the display of the simulated console to the main window of the application, over the game list. If checked, the display will render in a separate window.</source>
        <translation>Carrega o jogo na janela principal do emulador sob a janela da lista de jogos. Se desmarcado, o jogo irá rodar em uma janela separada.</translation>
    </message>
    <message>
        <source>Pauses the emulator when a game is started.</source>
        <translation type="vanished">Pausa a emulação quando um jogo é iniciado.</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="162"/>
        <source>Determines whether a prompt will be displayed to confirm closing the game.</source>
        <translation>Define se será exibida uma mensagem solicitando confirmação para fechar o jogo.</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="164"/>
        <source>Automatically saves the system state when closing the game or exiting. You can then resume directly from where you left off next time.</source>
        <translation>Salva automaticamente o estado do sistema ao fechar o jogo ou sair. Podendo assim retomar diretamente de onde parou na próxima vez.</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="170"/>
        <source>Prevents inputs from being processed when another application is active.</source>
        <translation>Impede que as entradas sejam processadas quando outro aplicativo estiver ativo.</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="172"/>
        <source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
        <translation>Pausa o emulador quando a janela é minimizada ou na mudança de foco para outro aplicativo aberto, e retoma quando volta ao foco.</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="176"/>
        <source>Pauses the emulator when a controller with bindings is disconnected.</source>
        <translation>Pausa o emulador quando um controle já configurado é desconectado.</translation>
    </message>
    <message>
        <source>Backs up any previous save state when creating a new save state, with a .bak extension.</source>
        <translation type="vanished">Faz cópia de segurança de qualquer estado salvo anterior ao criar um novo estado salvo, com a extensão .bak.</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="180"/>
        <source>Shows the game you are currently playing as part of your profile in Discord.</source>
        <translation>Mostra o jogo que estiver jogando no seu perfil no Discord quando conectado.</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="185"/>
        <source>Switches between full screen and windowed when the window is double-clicked.</source>
        <translation>Alterna entre tela cheia e janela quando a janela é clicada duas vezes.</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="194"/>
        <source>Hides the main window of the application while the game is displayed in a separate window.</source>
        <translation>Oculta a janela principal do aplicativo enquanto o jogo é exibido em uma janela separada.</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="196"/>
        <source>Displays the log in the main window of the application while a game is running.</source>
        <translation>Exibe o registro na janela principal do aplicativo enquanto um jogo está em execução.</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="198"/>
        <source>Prevents resizing of the window while a game is running.</source>
        <translation>Impede o redimensionamento da janela enquanto um jogo está em execução.</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="200"/>
        <source>Automatically resizes the window to match the internal resolution. &lt;strong&gt;For high internal resolutions, this will create very large windows.&lt;/strong&gt;</source>
        <translation>Redimensiona a janela automaticamente para corresponder à resolução interna. &lt;strong&gt;Para resoluções maiores, serão geradas janelas muito grandes. &lt;/strong&gt;</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="206"/>
        <source>Disables the rounding of windows automatically applied in Windows 11, which may obscure parts of the content.</source>
        <translation>Desativa o arredondamento das janelas aplicado automaticamente no Windows 11, que pode ocultar partes do conteúdo.</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="211"/>
        <source>Calculates the true scaling factor for your display, avoiding the downsampling applied by MacOS.</source>
        <translation>Determina a escala real da tela, contornando a redução de escala do macOS.</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="216"/>
        <source>Language</source>
        <translation>Idioma</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="216"/>
        <source>System Language</source>
        <translation>Idioma do sistema</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="217"/>
        <source>Selects the language for the application. Please note that not all parts of the application may be translated for a given language.</source>
        <translation>Seleciona o idioma do aplicativo. Nem todas as partes do aplicativo podem estar traduzidas para um determinado idioma.</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="230"/>
        <source>Theme</source>
        <translation>Tema</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="231"/>
        <source>Selects the theme for the application.</source>
        <translation>Seleciona o tema para o aplicativo.</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="233"/>
        <source>Update Channel</source>
        <translation>Canal de atualização</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="235"/>
        <source>Selects the channel that will be checked for updates to the application. The &lt;strong&gt;preview&lt;/strong&gt; channel contains the latest changes, and may be unstable. The &lt;strong&gt;latest&lt;/strong&gt; channel tracks the latest release.</source>
        <translation>Escolha o canal que será verificado para atualizações do aplicativo. O canal &lt;strong&gt;&quot;preview&quot;&lt;/strong&gt; pré-lançamento, contém as alterações mais recentes e pode ser instável. O canal &lt;strong&gt;&quot;latest&quot;&lt;/strong&gt;contém melhorias mais recentes e com maior estabilidade.</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="239"/>
        <source>Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.</source>
        <translation>Verifica automaticamente se há atualizações na inicialização. As atualizações podem ser adiadas para mais tarde ou totalmente ignoradas.</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="133"/>
        <source>%1 (%2)</source>
        <translation>%1 (%2)</translation>
    </message>
    <message>
        <source>Unavailable</source>
        <translation type="vanished">Indisponível</translation>
    </message>
</context>
<context>
    <name>JogCon</name>
    <message>
        <location filename="../../core/jogcon.cpp" line="593"/>
        <source>Failed to create force feedback device for Port {}:
{}</source>
        <translation>Falha ao criar o dispositivo de feedback de força para a porta {}:
{}</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="618"/>
        <source>D-Pad Up</source>
        <translation>D-Pad para cima</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="619"/>
        <source>D-Pad Right</source>
        <translation>D-Pad para a direita</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="620"/>
        <source>D-Pad Down</source>
        <translation>D-Pad para baixo</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="621"/>
        <source>D-Pad Left</source>
        <translation>D-Pad para a esquerda</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="622"/>
        <source>Triangle</source>
        <translation>Triângulo</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="623"/>
        <source>Circle</source>
        <translation>Círculo</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="624"/>
        <source>Cross</source>
        <translation>Cruz</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="625"/>
        <source>Square</source>
        <translation>Quadrado</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="626"/>
        <source>Select</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="627"/>
        <source>Start</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="628"/>
        <source>L1</source>
        <translation>L1</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="629"/>
        <source>R1</source>
        <translation>R1</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="630"/>
        <source>L2</source>
        <translation>L2</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="631"/>
        <source>R2</source>
        <translation>R2</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="632"/>
        <source>Mode</source>
        <translation>Modo</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="634"/>
        <source>Steering Left</source>
        <translation>Direção esquerda</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="635"/>
        <source>Steering Right</source>
        <translation>Direção direita</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="639"/>
        <source>Mode LED</source>
        <translation>Modo do LED</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="642"/>
        <source>Vibration Motor</source>
        <translation>Motor de vibração</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="645"/>
        <source>Force Feedback Device</source>
        <translation>Dispositivo de realimentação de força</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="653"/>
        <source>Analog Deadzone</source>
        <translation>Zona morta do analógico</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="654"/>
        <source>Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.</source>
        <translation>Define a zona morta do analógico, por exemplo:. a fração do movimento do analógico que será ignorada.</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="657"/>
        <source>Analog Sensitivity</source>
        <translation>Sensibilidade do analógico</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="658"/>
        <source>Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
        <translation>Define o fator de escala do eixo do analógico. Um valor entre 130% e 140% é recomendável quando estiver usando controles mais recentes, por exemplo: Dualshock 4 e controles de Xbox One.</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="661"/>
        <source>Button/Trigger Deadzone</source>
        <translation>Botão/Gatilho zona morta</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="662"/>
        <source>Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.</source>
        <translation>Define a zona morta para acionamento de botões e gatilhos, ou seja, a fração do gatilho que será ignorada.</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="666"/>
        <source>Steering Hold Deadzone</source>
        <translation>Zona morta de retenção da direção</translation>
    </message>
    <message>
        <location filename="../../core/jogcon.cpp" line="667"/>
        <source>Sets the deadzone for holding the wheel at the set position, i.e. when it will not trigger an effect.</source>
        <translation>Define a zona morta para manter o volante na posição definida, ou seja, quando ele não acionará um efeito.</translation>
    </message>
</context>
<context>
    <name>Justifier</name>
    <message>
        <location filename="../../core/justifier.cpp" line="340"/>
        <source>Pointer/Aiming</source>
        <translation>Ponteiro/Mira</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="341"/>
        <source>Trigger</source>
        <translation>Gatilho</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="342"/>
        <source>Shoot Offscreen</source>
        <translation>Atirar para fora da tela</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="343"/>
        <source>Start</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="344"/>
        <source>Back</source>
        <translation>Voltar</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="346"/>
        <source>Relative Left</source>
        <translation>Relativo para esquerda</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="347"/>
        <source>Relative Right</source>
        <translation>Relativo para direita</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="348"/>
        <source>Relative Up</source>
        <translation>Relativo para cima</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="349"/>
        <source>Relative Down</source>
        <translation>Relativo para baixo</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="362"/>
        <source>Crosshair Image Path</source>
        <translation>Caminho da imagem da mira</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="363"/>
        <source>Path to an image to use as a crosshair/cursor.</source>
        <translation>Caminho da imagem a ser usada como cursor.</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="365"/>
        <source>Crosshair Image Scale</source>
        <translation>Escala de mira</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="366"/>
        <source>Scale of crosshair image on screen.</source>
        <translation>Escala da mira em tela.</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="368"/>
        <source>Cursor Color</source>
        <translation>Cor do cursor</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="369"/>
        <source>Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)</source>
        <translation>Aplica uma cor às imagens de mira escolhidas, pode ser usado por vários jogadores. Especifique no formato HTML/CSS (por exemplo, #aabbcc)</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="373"/>
        <source>X Scale</source>
        <translation>Dimensão X (verticalmente)</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="374"/>
        <source>Scales X coordinates relative to the center of the screen.</source>
        <translation>Dimensionar coordenadas X em relação ao centro da tela .</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="376"/>
        <source>Line Start Offset</source>
        <translation>Deslocamento do início da linha</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="377"/>
        <source>Offset applied to lightgun vertical position that the Justifier will first trigger on.</source>
        <translation>Deslocamento aplicado à posição vertical da pistola em que será acionado pela primeira vez.</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="380"/>
        <source>Line End Offset</source>
        <translation>Deslocamento do final da linha</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="381"/>
        <source>Offset applied to lightgun vertical position that the Justifier will last trigger on.</source>
        <translation>Deslocamento aplicado à posição vertical da pistola em que será acionado pela última vez.</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="383"/>
        <source>Tick Offset</source>
        <translation>Deslocamento de tique (gatilho)</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="384"/>
        <source>Offset applied to lightgun horizontal position that the Justifier will trigger on.</source>
        <translation>Deslocamento aplicado à posição horizontal da pistola em que será acionado.</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="386"/>
        <source>Off-Screen Out-Of-Bounds Frames</source>
        <translation>Quadros fora da tela e fora dos limites</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="387"/>
        <source>Number of frames that the Justifier is pointed out-of-bounds for an off-screen shot.</source>
        <translation>Número de quadros em que a pistola é apontada para fora dos limites para um tiro fora da tela.</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="389"/>
        <location filename="../../core/justifier.cpp" line="392"/>
        <source>Off-Screen Trigger Frames</source>
        <translation>Quadros de acionamento fora da tela</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="390"/>
        <source>Number of frames that the trigger is held for an off-screen shot.</source>
        <translation>Número de quadros em que o gatilho é mantido para uma foto fora da tela.</translation>
    </message>
    <message>
        <location filename="../../core/justifier.cpp" line="393"/>
        <source>Number of frames that the Justifier is pointed out-of-bounds after the trigger is released, for an off-screen shot.</source>
        <translation>Número de quadros em que a pistola é apontado para fora dos limites depois que o gatilho é liberado, para uma quadro fora da tela.</translation>
    </message>
</context>
<context>
    <name>LogLevel</name>
    <message>
        <source>None</source>
        <translation type="vanished">Nenhum</translation>
    </message>
    <message>
        <source>Error</source>
        <translation type="vanished">Erro</translation>
    </message>
    <message>
        <source>Warning</source>
        <translation type="vanished">Alerta</translation>
    </message>
    <message>
        <source>Information</source>
        <translation type="vanished">Informação</translation>
    </message>
    <message>
        <source>Developer</source>
        <translation type="vanished">Desenvolvedor</translation>
    </message>
    <message>
        <source>Verbose</source>
        <translation type="vanished">Detalhado</translation>
    </message>
    <message>
        <source>Debug</source>
        <translation type="vanished">Depurar</translation>
    </message>
    <message>
        <source>Trace</source>
        <translation type="vanished">Rastreio</translation>
    </message>
</context>
<context>
    <name>LogWidget</name>
    <message>
        <location filename="../logwindow.cpp" line="64"/>
        <source>Dropped %1 log messages, please use file or system console logging.
</source>
        <translation>Mensagens de registro %1 descartadas, use o arquivo ou o registro do console do sistema.
</translation>
    </message>
</context>
<context>
    <name>LogWindow</name>
    <message>
        <location filename="../logwindow.cpp" line="301"/>
        <source>Log Window - %1 [%2]</source>
        <translation>Janela de registro - %1 [%2]</translation>
    </message>
    <message>
        <location filename="../logwindow.cpp" line="305"/>
        <source>Log Window</source>
        <translation>Janela de registro</translation>
    </message>
    <message>
        <location filename="../logwindow.cpp" line="328"/>
        <source>&amp;Clear</source>
        <translation>Limpar</translation>
    </message>
    <message>
        <location filename="../logwindow.cpp" line="330"/>
        <source>&amp;Save...</source>
        <translation>Salvar...</translation>
    </message>
    <message>
        <source>Cl&amp;ose</source>
        <translation type="vanished">Fechar</translation>
    </message>
    <message>
        <location filename="../logwindow.cpp" line="333"/>
        <source>&amp;Settings</source>
        <translation>Configurações</translation>
    </message>
    <message>
        <location filename="../logwindow.cpp" line="336"/>
        <source>Log To &amp;System Console</source>
        <translation>Registro no console do sistema</translation>
    </message>
    <message>
        <location filename="../logwindow.cpp" line="340"/>
        <source>Log To &amp;Debug Console</source>
        <translation>Registrar no console de depuração</translation>
    </message>
    <message>
        <location filename="../logwindow.cpp" line="344"/>
        <source>Log To &amp;File</source>
        <translation>Registro em arquivo</translation>
    </message>
    <message>
        <location filename="../logwindow.cpp" line="350"/>
        <source>Attach To &amp;Main Window</source>
        <translation>Anexar à janela principal</translation>
    </message>
    <message>
        <location filename="../logwindow.cpp" line="354"/>
        <source>Show &amp;Timestamps</source>
        <translation>Mostrar registros de data e hora</translation>
    </message>
    <message>
        <location filename="../logwindow.cpp" line="360"/>
        <source>&amp;Log Level</source>
        <translation>Nível do registro</translation>
    </message>
    <message>
        <location filename="../logwindow.cpp" line="370"/>
        <source>&amp;Channels</source>
        <translation>Canais</translation>
    </message>
    <message>
        <source>Dropped %1 log messages, please use file or system console logging.
</source>
        <translation type="vanished">Mensagens de registro %1 descartadas, use o arquivo ou o registro do console do sistema.
</translation>
    </message>
    <message>
        <source>&amp;Filters</source>
        <translation type="vanished">Filtros</translation>
    </message>
    <message>
        <location filename="../logwindow.cpp" line="413"/>
        <source>Select Log File</source>
        <translation>Selecionar arquivo de registro</translation>
    </message>
    <message>
        <location filename="../logwindow.cpp" line="413"/>
        <source>Log Files (*.txt)</source>
        <translation>Arquivos de registro (*.txt)</translation>
    </message>
    <message>
        <source>Error</source>
        <translation type="vanished">Erro</translation>
    </message>
    <message>
        <source>Failed to open file for writing.</source>
        <translation type="vanished">Falha ao abrir o arquivo para escrita.</translation>
    </message>
    <message>
        <location filename="../logwindow.cpp" line="429"/>
        <source>Log was written to %1.
</source>
        <translation>O registro foi gravado em %1.
</translation>
    </message>
</context>
<context>
    <name>MAC_APPLICATION_MENU</name>
    <message>
        <location filename="../qthost.cpp" line="92"/>
        <source>Services</source>
        <translation>Serviços</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="93"/>
        <source>Hide %1</source>
        <translation>Ocultar %1</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="94"/>
        <source>Hide Others</source>
        <translation>Ocultar outros</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="95"/>
        <source>Show All</source>
        <translation>Mostrar tudo</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="96"/>
        <source>Preferences...</source>
        <translation>Preferências...</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="97"/>
        <source>Quit %1</source>
        <translation>Sair %1</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="98"/>
        <source>About %1</source>
        <translation>Sobre %1</translation>
    </message>
</context>
<context>
    <name>MainWindow</name>
    <message>
        <source>DuckStation</source>
        <translation type="vanished">DuckStation</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="35"/>
        <location filename="../mainwindow.ui" line="655"/>
        <location filename="../mainwindow.cpp" line="1371"/>
        <location filename="../mainwindow.cpp" line="1735"/>
        <source>Change Disc</source>
        <translation>Mudar disco</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="44"/>
        <location filename="../mainwindow.ui" line="667"/>
        <source>Cheats</source>
        <translation>Trapaças</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="53"/>
        <location filename="../mainwindow.cpp" line="876"/>
        <location filename="../mainwindow.cpp" line="1231"/>
        <source>Load State</source>
        <translation>Carregar estado</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="62"/>
        <source>Save State</source>
        <translation>Salvar estado</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="91"/>
        <source>S&amp;ettings</source>
        <translation>&amp;Configurações</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="120"/>
        <source>&amp;Help</source>
        <translation>&amp;Ajuda</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="133"/>
        <source>&amp;Debug</source>
        <translation>&amp;Depurar</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="137"/>
        <source>Switch GPU Renderer</source>
        <translation>Mudar renderizador da GPU</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="142"/>
        <source>Switch CPU Emulation Mode</source>
        <translation>Mudar modo de emulação para CPU</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="152"/>
        <source>Log Level</source>
        <translation>Nivel do registro</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="157"/>
        <source>Log Channels</source>
        <translation>Canais do registro</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="162"/>
        <source>CD-ROM Lid Control</source>
        <translation>Controle da tampa do CD-ROM</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="201"/>
        <source>&amp;View</source>
        <translation>&amp;Exibir</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="214"/>
        <source>Sort B&amp;y</source>
        <translation>Ordernar por</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="254"/>
        <source>&amp;Tools</source>
        <translation>&amp;Ferramentas</translation>
    </message>
    <message>
        <source>toolBar</source>
        <translation type="vanished">Barra de ferramentas</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="326"/>
        <source>Start &amp;Disc...</source>
        <translation>&amp;Iniciar disco...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="332"/>
        <source>Starts a new session from a physical disc.</source>
        <translation>Inicia uma nova sessão a partir de um disco físico.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="341"/>
        <source>Start &amp;BIOS</source>
        <translation>Iniciar &amp;BIOS</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="344"/>
        <source>Starts a new session without any disc inserted.</source>
        <translation>Inicia uma nova sessão sem nenhum disco.</translation>
    </message>
    <message>
        <source>&amp;Scan For New Games</source>
        <translation type="vanished">&amp;Examinar novos jogos</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="356"/>
        <source>Searches for new games added since the last refresh.</source>
        <translation>Pesquisas por novos jogos a partir da última atualização.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="365"/>
        <source>&amp;Rescan All Games</source>
        <translation>Examinar todos os jogos</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="368"/>
        <source>Rescans all games, discarding any cached information.</source>
        <translation>Verifica novamente todos os jogos, descartando qualquer informação armazenada em cache.</translation>
    </message>
    <message>
        <source>Power &amp;Off</source>
        <translation type="vanished">&amp;Desligar</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="383"/>
        <source>Ends the current session.</source>
        <translation>Encerra a sessão atual.</translation>
    </message>
    <message>
        <source>&amp;Reset</source>
        <translation type="vanished">&amp;Reiniciar</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="398"/>
        <source>Restarts the emulated system.</source>
        <translation>Reinicia o sistema.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="410"/>
        <source>&amp;Pause</source>
        <translation>Pausa&amp;r</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="413"/>
        <source>Pauses/resumes the session.</source>
        <translation>Pausa/retoma a sessão.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="422"/>
        <source>&amp;Load State</source>
        <translation>Carregar &amp;estado</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="425"/>
        <source>Restores the session state from the selected slot.</source>
        <translation>Restaura o estado da sessão a partir do compartimento escolhido.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="434"/>
        <source>&amp;Save State</source>
        <translation>Salvar &amp;estado</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="437"/>
        <source>Saves the session state to the selected slot.</source>
        <translation>Salva o estado da sessão no compartimento escolhido.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="446"/>
        <source>E&amp;xit</source>
        <translation>&amp;Sair</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="449"/>
        <source>Exits the application.</source>
        <translation>Sai da aplicação.</translation>
    </message>
    <message>
        <source>B&amp;IOS</source>
        <translation type="vanished">BIOS</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="461"/>
        <source>Configures where the system firmware is located.</source>
        <translation>Configura onde o firmware do sistema está localizado.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="470"/>
        <source>C&amp;onsole</source>
        <translation>Console</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="473"/>
        <source>Configures options related to the simulated console.</source>
        <translation>Configura opções relacionadas ao console.</translation>
    </message>
    <message>
        <source>E&amp;mulation</source>
        <translation type="vanished">Emulação</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="485"/>
        <source>Configures options related to the simulation.</source>
        <translation>Configura opções relacionadas à emulação.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="494"/>
        <source>&amp;Controllers</source>
        <translation>Controles</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="497"/>
        <source>Configures options and bindings for the emulated controllers.</source>
        <translation>Configura opções e atribuições para os controles.</translation>
    </message>
    <message>
        <source>&amp;Hotkeys</source>
        <translation type="vanished">Atalhos</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="509"/>
        <source>Configures shortcut keys for actions related to the session.</source>
        <translation>Configura teclas de atalho para ações relacionadas à sessão.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="521"/>
        <source>Configures options related to how the session content is displayed.</source>
        <translation>Configura opções relacionadas à forma como o conteúdo da sessão é exibido.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="530"/>
        <source>&amp;Post-Processing</source>
        <translation>Pós-processamento</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="533"/>
        <source>Configures post-processing effects applied after rendering the content.</source>
        <translation>Configura os efeitos de pós-processamento aplicados após a renderização do conteúdo.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="542"/>
        <source>On-&amp;Screen Display</source>
        <translation>OSD</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="545"/>
        <source>These options determine the behavior of the messages that are displayed while content is running.</source>
        <translation>Estas opções determinam o comportamento das mensagens exibidas enquanto o conteúdo está em execução.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="554"/>
        <source>Capt&amp;ure</source>
        <translation>Captura</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="557"/>
        <source>These options determine how screenshots and videos are captured by the application.</source>
        <translation>Estas opções determinam como capturas de tela e vídeos são capturados pelo aplicativo.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="569"/>
        <source>&amp;Fullscreen</source>
        <translation>Tela cheia</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="572"/>
        <source>Switches between fullscreen and windowed modes.</source>
        <translation>Alterna entre os modos de tela cheia e janela.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="584"/>
        <source>Opens a link to the GitHub repository for the application.</source>
        <translation>Abre um link para o repositório GitHub do aplicativo.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="596"/>
        <source>Opens a link to the Discord server for the application.</source>
        <translation>Abre um link para o servidor Discord do aplicativo.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="608"/>
        <source>Checks if any application updates are available for download.</source>
        <translation>Verifica se há atualizações disponíveis para baixar.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="617"/>
        <source>View Third-Party Notices...</source>
        <translation>Exibir avisos de terceiros...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="620"/>
        <source>Shows copyright and license notices for third-party libraries included with the application.</source>
        <translation>Mostra avisos de direitos autorais e licença para bibliotecas de terceiros incluídas no aplicativo.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="632"/>
        <source>Displays copyright and license notices for Qt.</source>
        <translation>Exibe avisos de direitos autorais e licença para o Qt.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="643"/>
        <source>Displays copyright and license notices for the application.</source>
        <translation>Exibe avisos de direitos autorais e licença para o aplicativo.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="658"/>
        <source>Swaps the currently-inserted disc with another disc or game.</source>
        <translation>Troca o disco atualmente inserido por outro disco ou jogo.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="670"/>
        <source>Shows the list of cheats available for this game.</source>
        <translation>Mostra a lista de trapaças disponíveis para este jogo.</translation>
    </message>
    <message>
        <source>Audio</source>
        <translation type="vanished">Áudio</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="682"/>
        <source>Configures options related to how audio from the content is played.</source>
        <translation>Configura opções relacionadas à forma como o áudio é reproduzido.</translation>
    </message>
    <message>
        <source>Achievements</source>
        <translation type="vanished">Conquistas</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="694"/>
        <source>Configures options related to RetroAchievements.</source>
        <translation>Configura opções relacionadas com RetroAchievements.</translation>
    </message>
    <message>
        <source>Folders</source>
        <translation type="vanished">Pastas</translation>
    </message>
    <message>
        <source>Configures the locations where various types of data are saved.</source>
        <translation type="vanished">Configura os locais onde vários tipos de dados são salvos.</translation>
    </message>
    <message>
        <source>Game List</source>
        <translation type="vanished">Lista de jogos</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="706"/>
        <source>Configures the locations where the application will search for game files.</source>
        <translation>Configura os locais onde o aplicativo irá procurar os arquivos do jogo.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="718"/>
        <source>Configures options related to the apperance and behavior of the application.</source>
        <translation>Configura opções relacionadas à aparência e ao comportamento do aplicativo.</translation>
    </message>
    <message>
        <source>Advanced</source>
        <translation type="vanished">Avançado</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="730"/>
        <source>Configures advanced options for the application.</source>
        <translation>Configura opções avançadas para o aplicativo.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="739"/>
        <source>Debuggi&amp;ng</source>
        <translation>Depurando</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="742"/>
        <source>Configures internal options for the application.</source>
        <translation>Configura as opções internas do aplicativo.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="751"/>
        <source>Add Game Director&amp;y...</source>
        <translation>Adicionar diretório de jogo...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="754"/>
        <source>Adds a new directory that will be searched for game files.</source>
        <translation>Adiciona um novo diretório que será pesquisado para arquivos de jogos.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="763"/>
        <location filename="../mainwindow.ui" line="778"/>
        <source>&amp;Settings</source>
        <translation>Co&amp;nfigurações</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="766"/>
        <location filename="../mainwindow.ui" line="781"/>
        <source>Opens the settings window.</source>
        <translation>Abre a janela de configurações.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="792"/>
        <source>Manually selects the disc image file to switch to.</source>
        <translation>Seleciona manualmente o arquivo de imagem do disco para o qual deseja mudar.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="800"/>
        <source>Switches to a physical disc.</source>
        <translation>Muda para um disco físico.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="808"/>
        <source>Switches to a disc in the game list.</source>
        <translation>Muda para um disco na lista de jogos.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="816"/>
        <source>Removes the disc from the emulated system.</source>
        <translation>Remove o disco do sistema.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="848"/>
        <source>Enable Safe Mode</source>
        <translation>Ativar modo seguro</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="923"/>
        <source>Takes a screenshot of the current content.</source>
        <translation>Tira uma captura de tela do conteúdo atual.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="932"/>
        <source>&amp;Memory Cards</source>
        <translation>Cartões de memória</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1091"/>
        <source>Opens the debugger for the emulated CPU.</source>
        <translation>Abre o depurador para o CPU emulado.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1106"/>
        <source>Switches to the list of available games in grid/cover view.</source>
        <translation>Alterna para a lista de jogos disponíveis no modo de visualização em grade.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1121"/>
        <source>&amp;Merge Multi-Disc Games</source>
        <translation>Mesclar jogos com vários discos</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1124"/>
        <source>Merges multiple discs that belong to the same game into a single item in the game list.</source>
        <translation>Junta vários discos que pertencem ao mesmo jogo em um único item na lista de jogos.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1139"/>
        <source>Show G&amp;rid Captions</source>
        <translation>Mostrar legendas no modo grade</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1202"/>
        <source>Close Game &amp;Without Saving</source>
        <translation>Fechar jogo sem salvar</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1205"/>
        <source>Close (No Save)</source>
        <translation>Fechar (sem salvar)</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1256"/>
        <source>Scanner</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1274"/>
        <source>Show Game Ico&amp;ns</source>
        <translation>Mostrar ícones dos jogos</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1292"/>
        <source>Capture</source>
        <translation>Captura</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1419"/>
        <source>Controller Prese&amp;ts</source>
        <translation>Predefinições de controle</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1473"/>
        <source>Refresh Achievement Database</source>
        <translation>Atualizar banco de dados de conquistas</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1476"/>
        <source>Updates the database for achievements shown in the game list.</source>
        <translation>Atualiza o banco de dados de conquistas exibidas na lista de jogos.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1503"/>
        <source>Editor</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1518"/>
        <source>Animate Game Icons</source>
        <translation>Animar ícones de jogos</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1533"/>
        <source>Prefer Achievement Icons</source>
        <translation>Preferir ícones de conquistas</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1536"/>
        <source>Prioritizes the games badges used for RetroAchievements over memory card icons.</source>
        <translation>Prioriza as etiquetas dos jogos usados para RetroAchievements em relação aos ícones do cartão de memória.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1563"/>
        <source>Automatic</source>
        <translation>Automático</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1571"/>
        <source>Closed</source>
        <translation>Fechada</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1579"/>
        <source>Open</source>
        <translation>Aberta</translation>
    </message>
    <message>
        <source>Download Achievement &amp;Icons</source>
        <translation type="vanished">Baixar ícones de conquistas</translation>
    </message>
    <message>
        <source>Downloads icons for all games from RetroAchievements.</source>
        <translation type="vanished">Baixar ícones para todos os jogos do RetroAchievements.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1551"/>
        <source>System Log</source>
        <translation>Registro de sistema</translation>
    </message>
    <message>
        <source>Show Titl&amp;es (Grid View)</source>
        <translation type="vanished">Mostrar títulos (Exibição em grade)</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1145"/>
        <source>Shows captions under the game cover in grid view.</source>
        <translation>Mostra legendas sob a capa do jogo no modo de visualização em grade.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1154"/>
        <source>Zoom &amp;In</source>
        <translation>Aumentar</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1157"/>
        <source>Increases the size of game icons or covers.</source>
        <translation>Aumenta o tamanho dos ícones ou capas dos jogos.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1166"/>
        <source>Zoom &amp;Out</source>
        <translation>Diminuir</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1169"/>
        <source>Decreases the size of game icons or covers.</source>
        <translation>Diminui o tamanho dos ícones ou capas dos jogos.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1178"/>
        <source>Refresh Grid &amp;Covers</source>
        <translation>Atualizar capas no modo grade</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1181"/>
        <source>Invalidates the cache of game covers, allowing new images to be discovered.</source>
        <translation>Invalida o cache das capas dos jogos, permitindo que novas imagens sejam descobertas.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1259"/>
        <source>Opens the memory scanner window.</source>
        <translation>Abre a janela de busca de memória.</translation>
    </message>
    <message>
        <source>Show Game Ico&amp;ns (List View)</source>
        <translation type="vanished">Exibir ícones de jogos (Exibição em modo lista)</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1277"/>
        <source>Shows icons from the memory card of each game in list view.</source>
        <translation>Mostra ícones do cartão de memória de cada jogo em modo lista.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1422"/>
        <source>Creates or edits controller presets that can be applied to games.</source>
        <translation>Cria ou edita predefinições do controle que podem ser aplicadas aos jogos.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1431"/>
        <source>&amp;Change List Background...</source>
        <translation>Alterar plano de fundo da lista...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1434"/>
        <source>Changes the background image shown in the game list/grid.</source>
        <translation>Altera a imagem de fundo exibida no modo lista de jogos.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1443"/>
        <source>Clea&amp;r List Background</source>
        <translation>Limpar o plano de fundo da lista</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1446"/>
        <source>Removes the background image shown in the game list/grid.</source>
        <translation>Remove a imagem de fundo exibida na lista de jogos.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1461"/>
        <source>Refreshes the list of unlocked achievements.</source>
        <translation>Atualiza a lista de conquistas desbloqueadas.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1488"/>
        <source>Show Locali&amp;zed Titles</source>
        <translation>Mostrar títulos localizados</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1491"/>
        <source>Shows titles for games in their native language.</source>
        <translation>Exibe os nomes dos jogos no idioma original.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1500"/>
        <source>Memory &amp;Editor</source>
        <translation>Editor de memória</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1506"/>
        <source>Opens the memory editor window.</source>
        <translation>Abre a janela do editor de memória.</translation>
    </message>
    <message>
        <source>Animate Game Icons (List View)</source>
        <translation type="vanished">Ícones de jogos animados (exibição em lista)</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1521"/>
        <source>Animates icons in the list view when selected.</source>
        <translation>Anima os ícones na visualização em modo lista quando selecionados.</translation>
    </message>
    <message>
        <source>Resumes the last save state created</source>
        <translation type="vanished">Retoma o último estado salvo criado</translation>
    </message>
    <message>
        <source>Small Toolbar Icons</source>
        <translation type="vanished">Ícones pequenos da barra de ferramentas</translation>
    </message>
    <message>
        <source>Toolbar Labels</source>
        <translation type="vanished">Etiquetas da barra de ferramentas</translation>
    </message>
    <message>
        <source>Toolbar Labels Beside Icons</source>
        <translation type="vanished">Etiquetas da barra de ferramentas ao lado dos ícones</translation>
    </message>
    <message>
        <source>Show Titles</source>
        <translation type="vanished">Mostrar títulos</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1217"/>
        <location filename="../mainwindow.cpp" line="1440"/>
        <source>Start Big Picture Mode</source>
        <translation>Iniciar em modo tela grande</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1229"/>
        <location filename="../mainwindow.cpp" line="1441"/>
        <source>Big Picture</source>
        <translation>Modo tela grande</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1241"/>
        <source>Cover Downloader</source>
        <translation>Baixar capas</translation>
    </message>
    <message>
        <source>Show Game Icons</source>
        <translation type="vanished">Mostrar ícones dos jogos</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1289"/>
        <source>Media Ca&amp;pture</source>
        <translation>Mídia e captura</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1295"/>
        <source>Starts or stops capture of video and audio from the content.</source>
        <translation>Inicia ou interrompe a captura de vídeo e áudio.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1307"/>
        <source>Opens the directory used to store texture replacements.</source>
        <translation>Abre o diretório usado para armazenar substituições de textura.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1319"/>
        <source>Invalidates the cache of available replacement textures.</source>
        <translation>Invalida o cache de texturas personalizadas disponíveis.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1328"/>
        <source>Capture GPU Frame</source>
        <translation>Captura de quadros da GPU</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1331"/>
        <source>Saves the emulated GPU commands to a file that can be later replayed.</source>
        <translation>Salva os comandos da GPU emulada em um arquivo que pode ser reproduzido posteriormente.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1339"/>
        <source>Log Timestamps</source>
        <translation>Marcações de registros</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1347"/>
        <source>Log File Timestamps</source>
        <translation>Marcações de registro de arquivo</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1355"/>
        <source>Log To System Console</source>
        <translation>Carregar para console</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1363"/>
        <source>Log To Window</source>
        <translation>Carregar para janela</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1371"/>
        <source>Log To File</source>
        <translation>Carregar para arquivo</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1380"/>
        <source>ISO Browser</source>
        <translation>Navegador de ISO</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1383"/>
        <source>Opens the ISO browser window.</source>
        <translation>Abre a janela do navegador de imagens de disco.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1395"/>
        <source>Free Camera</source>
        <translation>Câmera livre</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1398"/>
        <source>Allows you to freely move the camera in supported games.</source>
        <translation>Permite mover livremente a câmera nos jogos compatíveis.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1407"/>
        <source>Controller Test</source>
        <translation>Teste de controle</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1410"/>
        <source>Allows you to test emulated controller mappings.</source>
        <translation>Permite testar mapeamentos de controles.</translation>
    </message>
    <message>
        <source>Controller Presets</source>
        <translation type="vanished">Predefinições de controle</translation>
    </message>
    <message>
        <source>Change List Background...</source>
        <translation type="vanished">Alterar plano de fundo da lista...</translation>
    </message>
    <message>
        <source>Clear List Background</source>
        <translation type="vanished">Limpar o plano de fundo da lista</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1458"/>
        <source>Refresh Achievement &amp;Progress</source>
        <translation>Atualizar conquistas e progresso</translation>
    </message>
    <message>
        <source>Show Localized Titles</source>
        <translation type="vanished">Mostrar títulos localizados</translation>
    </message>
    <message>
        <source>Fullscreen</source>
        <translation type="vanished">Tela cheia</translation>
    </message>
    <message>
        <source>Resolution Scale</source>
        <translation type="vanished">Escala de resolução</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="581"/>
        <source>&amp;GitHub Repository...</source>
        <translation>R&amp;epositório no Github...</translation>
    </message>
    <message>
        <source>&amp;Issue Tracker...</source>
        <translation type="vanished">&amp;Problemas abertos...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="593"/>
        <source>&amp;Discord Server...</source>
        <translation>Servidor no &amp;Discord...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="605"/>
        <source>Check for &amp;Updates...</source>
        <translation>Procurar por &amp;atualizações...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="31"/>
        <source>&amp;System</source>
        <translation>&amp;Sistema</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="147"/>
        <source>Switch Crop Mode</source>
        <translation>Mudar modo de corte</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="205"/>
        <source>&amp;Window Size</source>
        <translation>&amp;Tamanho da janela</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="314"/>
        <source>Start &amp;File...</source>
        <translation>Iniciar arquivo...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="317"/>
        <source>Starts a new session using the selected file.</source>
        <translation>Inicia uma nova sessão usando o arquivo escolhido.</translation>
    </message>
    <message>
        <source>Scan For &amp;New Games</source>
        <translation type="vanished">Examinar por jogos novos</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="392"/>
        <source>&amp;Restart Game</source>
        <translation>Reinicializar o jogo</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="395"/>
        <location filename="../mainwindow.cpp" line="1311"/>
        <source>Restart</source>
        <translation>Reiniciar</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="458"/>
        <source>&amp;BIOS</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="482"/>
        <source>&amp;Emulation</source>
        <translation>Emulação</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="506"/>
        <source>Hot&amp;keys</source>
        <translation>Atalhos</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="518"/>
        <source>&amp;Graphics</source>
        <translation>&amp;Gráficos</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="629"/>
        <source>About &amp;Qt...</source>
        <translation>Sobre o &amp;QT...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="640"/>
        <source>&amp;About DuckStation...</source>
        <translation>Sobre o emulador...</translation>
    </message>
    <message>
        <source>Change Disc...</source>
        <translation type="vanished">Mudar disco...</translation>
    </message>
    <message>
        <source>Cheats...</source>
        <translation type="vanished">Trapaças...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="715"/>
        <source>&amp;Interface</source>
        <translation>Interface</translation>
    </message>
    <message>
        <source>Add Game Directory...</source>
        <translation type="vanished">Adicionar diretório de jogos...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="789"/>
        <source>From File...</source>
        <translation>Do arquivo...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="797"/>
        <source>From Device...</source>
        <translation>Do dispositivo...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="805"/>
        <source>From Game List...</source>
        <translation>Da lista de jogos...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="813"/>
        <source>Remove Disc</source>
        <translation>Remover disco</translation>
    </message>
    <message>
        <source>Resume State</source>
        <translation type="vanished">Retomar o estado</translation>
    </message>
    <message>
        <source>Global State</source>
        <translation type="vanished">Estado global</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="824"/>
        <source>Show VRAM</source>
        <translation>Mostrar VRAM</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="832"/>
        <source>Dump CPU to VRAM Copies</source>
        <translation>Despejar cópias do CPU para a VRAM</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="840"/>
        <source>Dump VRAM to CPU Copies</source>
        <translation>Despejar cópias da VRAM para o CPU</translation>
    </message>
    <message>
        <source>Disable All Enhancements</source>
        <translation type="vanished">Desativar todas as melhorias</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="853"/>
        <source>Dump RAM...</source>
        <translation>Despejar para RAM...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="858"/>
        <source>Dump VRAM...</source>
        <translation>Despejar para RAM...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="863"/>
        <source>Dump SPU RAM...</source>
        <translation>Despejar SPU para RAM...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="871"/>
        <source>Show GPU State</source>
        <translation>Mostrar estado da GPU</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="879"/>
        <source>Show CD-ROM State</source>
        <translation>Mostrar estado do CD-ROM</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="887"/>
        <source>Show SPU State</source>
        <translation>Mostrar estado do SPU</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="895"/>
        <source>Show Timers State</source>
        <translation>Mostrar estado do temporizador</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="903"/>
        <source>Show MDEC State</source>
        <translation>Mostrar estado do MDEC</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="911"/>
        <source>Show DMA State</source>
        <translation>Mostrar estado DMA</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="920"/>
        <source>&amp;Screenshot</source>
        <translation>C&amp;aptura de tela</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="935"/>
        <source>Configures options related to the emulated memory cards.</source>
        <translation>Configura opções relacionadas aos cartões de memória emulados.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="944"/>
        <location filename="../mainwindow.cpp" line="873"/>
        <source>Resume</source>
        <translation>Continuar</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="947"/>
        <source>Resumes the last save state created.</source>
        <translation>Continua pelo último estado salvo criado</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="958"/>
        <source>&amp;Toolbar</source>
        <translation>&amp;Barra de ferramentas</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2140"/>
        <source>Lock Toolbar</source>
        <translation>Bloquear barra de ferramentas</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1016"/>
        <source>&amp;Status Bar</source>
        <translation>&amp;Barra de situação</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="703"/>
        <location filename="../mainwindow.ui" line="1031"/>
        <source>Game &amp;List</source>
        <translation>Jogos em modo &amp;lista</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="353"/>
        <source>Scan &amp;For New Games</source>
        <translation>&amp;Examinar novos jogos</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="679"/>
        <source>&amp;Audio</source>
        <translation>Áudio</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="691"/>
        <source>Ac&amp;hievements</source>
        <translation>Conquistas</translation>
    </message>
    <message>
        <source>&amp;Folders</source>
        <translation type="vanished">Pastas</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="727"/>
        <source>A&amp;dvanced</source>
        <translation>Avançado</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1064"/>
        <source>Game &amp;Properties</source>
        <translation>&amp;Propriedades do jogo</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1079"/>
        <source>Opens the memory card editor.</source>
        <translation>Abre o editor do cartão de memória.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1088"/>
        <source>CPU D&amp;ebugger</source>
        <translation>Depurador de CPU</translation>
    </message>
    <message>
        <source>Enable GDB Server</source>
        <translation type="vanished">Ativar servidor GDB</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1103"/>
        <source>Game &amp;Grid</source>
        <translation>Jogos em modo grade</translation>
    </message>
    <message>
        <source>Merge Multi-Disc Games</source>
        <translation type="vanished">Mesclar jogos multidiscos</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1142"/>
        <source>Show Titles (Grid View)</source>
        <translation>Mostrar títulos (modo grade)</translation>
    </message>
    <message>
        <source>Zoom &amp;In (Grid View)</source>
        <translation type="vanished">Mais zoom (modo grade)</translation>
    </message>
    <message>
        <source>Ctrl++</source>
        <translation type="vanished">Ctrl++</translation>
    </message>
    <message>
        <source>Zoom &amp;Out (Grid View)</source>
        <translation type="vanished">Menos zoom (modo grade)</translation>
    </message>
    <message>
        <source>Ctrl+-</source>
        <translation type="vanished">Ctrl+-</translation>
    </message>
    <message>
        <source>Refresh &amp;Covers (Grid View)</source>
        <translation type="vanished">Atualizar capas (modo grade)</translation>
    </message>
    <message>
        <source>Open Memory Card Directory...</source>
        <translation type="vanished">Abrir diretório do cartão de memória...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1190"/>
        <source>Open Data Directory...</source>
        <translation>Abrir diretório de arquivos...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1193"/>
        <source>Opens the directory containing application data in your file browser.</source>
        <translation>Abre o diretório que contém os dados do aplicativo no seu navegador de arquivos.</translation>
    </message>
    <message>
        <source>Power Off &amp;Without Saving</source>
        <translation type="vanished">Desligar sem salvar</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1208"/>
        <source>Ends the current session without the option to save state.</source>
        <translation>Encerra a sessão atual sem a opção de salvar o estado.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1220"/>
        <location filename="../mainwindow.ui" line="1232"/>
        <source>Opens or closes the controller-based &quot;big picture&quot; mode.</source>
        <translation>Abre ou fecha o modo &quot;tela grande&quot; baseado no controle.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1244"/>
        <source>Opens the cover downloader window.</source>
        <translation>Abre a janela do mecanismo para baixar capas.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1253"/>
        <source>Memory &amp;Scanner</source>
        <translation>Leitor de memória</translation>
    </message>
    <message>
        <source>Show Game Icons (List View)</source>
        <translation type="vanished">Exibir ícones de jogos (exibição em modo lista)</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1304"/>
        <source>Open Texture Directory...</source>
        <translation>Abrir o diretório de texturas...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1316"/>
        <source>Reload Texture Replacements</source>
        <translation>Recarregar texturas personalizadas</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1049"/>
        <source>System &amp;Display</source>
        <translation>Sistema e &amp;vídeo</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="377"/>
        <source>Cl&amp;ose Game</source>
        <translation>Fechar jogo</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="380"/>
        <source>Close</source>
        <translation>Fechar</translation>
    </message>
    <message>
        <source>&amp;Reset Game</source>
        <translation type="vanished">Reiniciar jogo</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="961"/>
        <source>Controls whether the toolbar is visible.</source>
        <translation>Controla se a barra de ferramentas fica visível.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="969"/>
        <source>Loc&amp;k Toolbar</source>
        <translation>Bloquear barra de ferramentas</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="972"/>
        <source>Controls whether the toolbar can be moved.</source>
        <translation>Controla se a barra de ferramentas pode ser movida.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="980"/>
        <source>S&amp;mall Toolbar Icons</source>
        <translation>Ícones pequenos na barra de ferramentas</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="983"/>
        <source>Controls whether the smaller toolbar icons are displayed.</source>
        <translation>Controla se os ícones menores da barra de ferramentas são exibidos.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="991"/>
        <source>Toolbar L&amp;abels</source>
        <translation>Etiquetas da barra de ferramentas</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="994"/>
        <source>Controls whether labels are displayed alongside toolbar icons.</source>
        <translation>Controla se os rótulos são exibidos junto com os ícones da barra de ferramentas.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1002"/>
        <source>Toolbar Labels &amp;Beside Icons</source>
        <translation>Rótulos da barra de ferramentas ao lado dos ícones</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1005"/>
        <source>Controls whether labels are displayed next to or under toolbar icons.</source>
        <translation>Controla se os rótulos são exibidos ao lado ou abaixo dos ícones da barra de ferramentas.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1019"/>
        <source>Controls whether the status bar is visible.</source>
        <translation>Controla se a barra de situação fica visível.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1034"/>
        <source>Switches to the list of available games in table view.</source>
        <translation>Alterna para a lista de jogos disponíveis na visualização em grade.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1052"/>
        <source>Switches back to the game currently running.</source>
        <translation>Volta para o jogo que está sendo executado no momento.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1067"/>
        <source>Opens the configuration for the game currently running.</source>
        <translation>Abre a configuração do jogo atualmente em execução.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="1076"/>
        <source>Memory &amp;Card Editor</source>
        <translation>Editor de cartão de memória</translation>
    </message>
    <message>
        <source>Failed to get window info from widget</source>
        <translation type="vanished">Falha ao tentar obter informação da janela</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="693"/>
        <location filename="../mainwindow.cpp" line="1356"/>
        <source>Select Disc Image</source>
        <translation>Escolha uma imagem de disco</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="930"/>
        <source>Delete Save States</source>
        <translation>Apagar estados salvos</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="329"/>
        <location filename="../mainwindow.cpp" line="1331"/>
        <source>Start Disc</source>
        <translation>Iniciar disco</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="707"/>
        <source>Could not find any CD-ROM devices. Please ensure you have a CD-ROM drive connected and sufficient permissions to access it.</source>
        <translation>Não foi possível encontrar nenhum dispositivo de CD-ROM. Certifique-se de ter uma unidade de CD-ROM conectada e permissões suficientes para acessá-la.</translation>
    </message>
    <message>
        <source>All File Types (*.bin *.img *.iso *.cue *.chd *.ecm *.mds *.pbp *.exe *.psexe *.ps-exe *.psf *.minipsf *.m3u);;Single-Track Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;Error Code Modeler Images (*.ecm);;Media Descriptor Sidecar Images (*.mds);;PlayStation EBOOTs (*.pbp *.PBP);;PlayStation Executables (*.exe *.psexe *.ps-exe);;Portable Sound Format Files (*.psf *.minipsf);;Playlists (*.m3u)</source>
        <translation type="vanished">Todos os tipos de arquivo (*.bin *.img *.iso *.cue *.chd *.ecm *.mds *.pbp *.exe *.psexe *.psf *.minipsf *.m3u);;Imagens de faixa única (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;Error Code Modeler Images (*.ecm);;Media Descriptor Sidecar Images (*.mds);;PlayStation EBOOTs (*.pbp);;PlayStation Executables (*.exe *.psexe);;Arquivos de formato de som portátil (*.psf *.minipsf);;Playlists (*.m3u)</translation>
    </message>
    <message>
        <source>All File Types (*.bin *.img *.iso *.cue *.chd *.cpe *.ecm *.mds *.pbp *.elf *.exe *.psexe *.ps-exe *.psx *.psf *.minipsf *.m3u *.psxgpu);;Single-Track Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;Error Code Modeler Images (*.ecm);;Media Descriptor Sidecar Images (*.mds);;PlayStation EBOOTs (*.pbp *.PBP);;PlayStation Executables (*.cpe *.elf *.exe *.psexe *.ps-exe, *.psx);;Portable Sound Format Files (*.psf *.minipsf);;Playlists (*.m3u);;PSX GPU Dumps (*.psxgpu)</source>
        <translation type="vanished">Todos os tipos (*.bin *.img *.iso *.cue *.chd *.cpe *.ecm *.mds *.pbp *.elf *.exe *.psexe *.ps-exe *.psx *.psf *.minipsf *.m3u *.psxgpu);;Single-Track Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;Error Code Modeler Images (*.ecm);;Media Descriptor Sidecar Images (*.mds);;PlayStation EBOOTs (*.pbp *.PBP);;PlayStation Executables (*.cpe *.elf *.exe *.psexe *.ps-exe, *.psx);;Portable Sound Format Files (*.psf *.minipsf);;Playlists (*.m3u);;PSX GPU Dumps (*.psxgpu)</translation>
    </message>
    <message>
        <source>All File Types (*.bin *.img *.iso *.cue *.chd *.cpe *.ecm *.mds *.pbp *.elf *.exe *.psexe *.ps-exe *.psx *.psf *.minipsf *.m3u *.psxgpu);;Single-Track Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;Error Code Modeler Images (*.ecm);;Media Descriptor Sidecar Images (*.mds);;PlayStation EBOOTs (*.pbp *.PBP);;PlayStation Executables (*.cpe *.elf *.exe *.psexe *.ps-exe, *.psx);;Portable Sound Format Files (*.psf *.minipsf);;Playlists (*.m3u);;PSX GPU Dumps (*.psxgpu *.psxgpu.zst *.psxgpu.xz)</source>
        <translation type="vanished">Todos os tipos (*.bin *.img *.iso *.cue *.chd *.cpe *.ecm *.mds *.pbp *.elf *.exe *.psexe *.ps-exe *.psx *.psf *.minipsf *.m3u *.psxgpu);;Single-Track Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;Imagem MAME CHD (*.chd);;Error Code Modeler Images (*.ecm);;Media Descriptor Sidecar Images (*.mds);;PlayStation EBOOTs (*.pbp *.PBP);;Executaveis do PlayStation (*.cpe *.elf *.exe *.psexe *.ps-exe, *.psx);;Formato portatil de audio (*.psf *.minipsf);;Playlists (*.m3u);;PSX GPU Dumps (*.psxgpu *.psxgpu.zst *.psxgpu.xz)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="118"/>
        <source>Images (*.jpg *.jpeg *.png *.webp)</source>
        <translation>Imagens (*.jpg *.jpeg *.png *.webp)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1161"/>
        <location filename="../mainwindow.cpp" line="1250"/>
        <location filename="../mainwindow.cpp" line="1346"/>
        <location filename="../mainwindow.cpp" line="1636"/>
        <location filename="../mainwindow.cpp" line="3396"/>
        <location filename="../mainwindow.cpp" line="3413"/>
        <source>Error</source>
        <translation>Erro</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="613"/>
        <source>Paused</source>
        <translation>Pausado</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="110"/>
        <source>All File Types (*.bin *.img *.iso *.cue *.chd *.cpe *.ecm *.mds *.pbp *.ccd *.elf *.exe *.psexe *.ps-exe *.psx *.psf *.minipsf *.m3u *.psxgpu);;Single-Track Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;Error Code Modeler Images (*.ecm);;Media Descriptor Sidecar Images (*.mds);;CloneCD Images (*.ccd);;PlayStation EBOOTs (*.pbp *.PBP);;PlayStation Executables (*.cpe *.elf *.exe *.psexe *.ps-exe, *.psx);;Portable Sound Format Files (*.psf *.minipsf);;Playlists (*.m3u);;PSX GPU Dumps (*.psxgpu *.psxgpu.zst *.psxgpu.xz)</source>
        <translation>Todos os tipos (*.bin *.img *.iso *.cue *.chd *.cpe *.ecm *.mds *.pbp *.elf *.exe *.psexe *.ps-exe *.psx *.psf *.minipsf *.m3u *.psxgpu);;Single-Track Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;Imagem MAME CHD (*.chd);;Error Code Modeler Images (*.ecm);;Media Descriptor Sidecar Images (*.mds);;PlayStation EBOOTs (*.pbp *.PBP);;Executaveis do PlayStation (*.cpe *.elf *.exe *.psexe *.ps-exe, *.psx);;Formato portatil de audio (*.psf *.minipsf);;Playlists (*.m3u);;PSX GPU Dumps (*.psxgpu *.psxgpu.zst *.psxgpu.xz)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="721"/>
        <source>%1 (%2)</source>
        <translation>%1 (%2)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="725"/>
        <source>Select disc drive:</source>
        <translation>Escolha a unidade de disco:</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="896"/>
        <source>Resume (%1)</source>
        <translation>Continuar (%1)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="902"/>
        <location filename="../mainwindow.cpp" line="992"/>
        <location filename="../mainwindow.cpp" line="1039"/>
        <source>Game Save %1 (%2)</source>
        <translation>Jogo salvo %1 (%2)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="913"/>
        <source>Edit Memory Cards...</source>
        <translation>Editar cartões de memória...</translation>
    </message>
    <message>
        <source>Delete Save States...</source>
        <translation type="vanished">Apagar estados salvos...</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="936"/>
        <source>Confirm Save State Deletion</source>
        <translation>Confirmar deleção de estado salvo</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="937"/>
        <source>Are you sure you want to delete all save states for %1?

The saves will not be recoverable.</source>
        <translation>Tem certeza de que deseja apagar os estados salvos %1? Não será possivel reverter esta ação.</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="970"/>
        <source>Load From File...</source>
        <translation>Carregar do arquivo...</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="972"/>
        <location filename="../mainwindow.cpp" line="1027"/>
        <source>Select Save State File</source>
        <translation>Escolher arquivo de salvamento rápido</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="972"/>
        <location filename="../mainwindow.cpp" line="1027"/>
        <source>Save States (*.sav)</source>
        <translation>Salvamento rápido (*.sav)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="980"/>
        <source>Undo Load State (%1)</source>
        <translation>Desfazer carregar estado (%1)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="983"/>
        <source>Undo Load State</source>
        <translation>Desfazer estado carregado</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="992"/>
        <location filename="../mainwindow.cpp" line="1039"/>
        <source>Game Save %1 (Empty)</source>
        <translation>Jogo salvo %1 (Vazio)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1001"/>
        <location filename="../mainwindow.cpp" line="1048"/>
        <source>Global Save %1 (%2)</source>
        <translation>Compartimento global %1 (%2)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1001"/>
        <location filename="../mainwindow.cpp" line="1048"/>
        <source>Global Save %1 (Empty)</source>
        <translation>Compartimento global %1 (Vazio)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1022"/>
        <source>Save To File...</source>
        <translation>Salvar para arquivo...</translation>
    </message>
    <message>
        <source>Enable Cheats</source>
        <translation type="vanished">Ativar trapaças</translation>
    </message>
    <message>
        <source>Enable For All Games</source>
        <translation type="vanished">Ativar para todos os jogos</translation>
    </message>
    <message>
        <source>Enable For This Game</source>
        <translation type="vanished">Ativar para este jogo</translation>
    </message>
    <message>
        <source>Failed to enable cheats for %1.</source>
        <translation type="vanished">Falha ao ativar trapaças para %1.</translation>
    </message>
    <message>
        <source>&amp;Enabled Cheats</source>
        <translation type="vanished">&amp;Trapaças ativadas</translation>
    </message>
    <message>
        <source>&amp;Apply Cheats</source>
        <translation type="vanished">&amp;Aplicar trapaças</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="70"/>
        <source>Top</source>
        <translation>Superior</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="71"/>
        <source>Bottom</source>
        <translation>Inferior</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="72"/>
        <source>Left</source>
        <translation>Esquerda</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="73"/>
        <source>Right</source>
        <translation>Direita</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1143"/>
        <location filename="../mainwindow.cpp" line="1178"/>
        <source>Load Resume State</source>
        <translation>Carregar estado salvo</translation>
    </message>
    <message>
        <source>A resume save state was found for this game, saved at:

%1.

Do you want to load this state, or start from a fresh boot?</source>
        <translation type="vanished">Um estado de salvamento foi encontrado para este jogo, salvo em:

%1.

Você deseja que este arquivo seja carregado ou que seja reiniciado novamente?</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1149"/>
        <location filename="../mainwindow.cpp" line="1232"/>
        <source>Fresh Boot</source>
        <translation>Inicialização limpa</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1150"/>
        <location filename="../mainwindow.cpp" line="1233"/>
        <source>Delete And Boot</source>
        <translation>Excluir e iniciar</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1162"/>
        <location filename="../mainwindow.cpp" line="1251"/>
        <source>Failed to delete save state file &apos;%1&apos;.</source>
        <translation>Falha ao apagar o arquivo de estado salvo &apos;%1&apos;.</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1306"/>
        <source>Confirm Disc Change</source>
        <translation>Confirmar troca de disco</translation>
    </message>
    <message>
        <source>Do you want to swap discs or boot the new image (via system reset)?</source>
        <translation type="vanished">Deseja trocar discos ou inicializar outro (via reinicialização do sistema)?</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1310"/>
        <source>Swap Disc</source>
        <translation>Trocar disco</translation>
    </message>
    <message>
        <source>Reset</source>
        <translation type="vanished">Redefinir</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1767"/>
        <source>Select Disc...</source>
        <translation>Escolher disco...</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1947"/>
        <source>&amp;Ascending</source>
        <translation>Ascendente</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1955"/>
        <source>&amp;Descending</source>
        <translation>Decrescente</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2145"/>
        <source>Small Icons</source>
        <translation>Ícones pequenos</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2150"/>
        <source>Show Labels</source>
        <translation>Mostrar etiquetas</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2155"/>
        <source>Labels Beside Icons</source>
        <translation>Etiquetas ao lado dos ícones</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2161"/>
        <source>Position</source>
        <translation>Posição</translation>
    </message>
    <message>
        <source>Game properties is only available for scanned games.</source>
        <translation type="vanished">Propriedades do jogo estão disponíveis apenas para jogos já listados.</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2897"/>
        <source>Select Background Image</source>
        <translation>Selecionar imagem de plano de fundo</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3125"/>
        <source>Confirm Exit</source>
        <translation>Confirmar ao sair</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3125"/>
        <source>Confirm Close</source>
        <translation>Confirmar ao fechar</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3126"/>
        <source>Are you sure you want to exit the application?</source>
        <translation>Tem certeza de que deseja sair do aplicativo?</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3127"/>
        <source>Are you sure you want to close the current game?</source>
        <translation>Tem certeza de que deseja fechar o jogo atual?</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3298"/>
        <source>RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.</source>
        <translation>RA: conectado como %1 (%2, %3 normal). %4 mensagens não lidas.</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3390"/>
        <location filename="../mainwindow.cpp" line="3407"/>
        <source>Refresh Achievement Progress</source>
        <translation>Atualizar progresso de conquistas</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3398"/>
        <source>RA: Updated achievement game database.</source>
        <translation>RA: Banco de dados de conquistas atualizado.</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3415"/>
        <source>RA: Updated achievement progress database.</source>
        <translation>RA: Banco de dados de progresso de conquistas atualizado.</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3442"/>
        <source>Media Capture</source>
        <translation>Mídia e captura</translation>
    </message>
    <message>
        <source>Failed to create auto updater: %1</source>
        <translation type="vanished">Falha ao criar o atualizador automático: %1</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3539"/>
        <source>Checking for updates...</source>
        <translation>Procurando atualizações...</translation>
    </message>
    <message>
        <source>&lt;p&gt;Sorry, you are trying to update a DuckStation version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.&lt;/p&gt;&lt;p&gt;Please download an official release from from &lt;a href=&quot;https://www.duckstation.org/&quot;&gt;duckstation.org&lt;/a&gt;.&lt;/p&gt;</source>
        <translation type="vanished">&lt;p&gt;Desculpe, você está tentando atualizar uma versão do DuckStation que não é uma versão oficial do GitHub. Para evitar incompatibilidades, o atualizador automático só é ativado em versões oficiais&lt;/p&gt;&lt;p&gt;Por favor baixe a versão oficial em &lt;a href=&quot;https://www.duckstation.org/&quot;&gt;duckstation.org&lt;/a&gt;.&lt;/p&gt;</translation>
    </message>
    <message>
        <source>Cancel</source>
        <translation type="vanished">Cancelar</translation>
    </message>
    <message>
        <source>Cheat Manager</source>
        <translation type="vanished">Gerenciador de trapaças</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1440"/>
        <source>Stop Big Picture Mode</source>
        <translation>Parar modo tela cheia</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1441"/>
        <source>Exit Big Picture</source>
        <translation>Sair do modo tela cheia</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1636"/>
        <source>You must select a disc to change discs.</source>
        <translation>Você deve escolher um disco para confirmar a troca</translation>
    </message>
    <message>
        <source>All Cover Image Types (*.jpg *.jpeg *.png *.webp)</source>
        <translation type="vanished">Todos os tipos de imagem de capa (*.jpg *.jpeg *.png *.webp)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1811"/>
        <source>You must select a different file to the current cover image.</source>
        <translation>Você deve selecionar um arquivo diferente da imagem de capa atual.</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1838"/>
        <source>Failed to remove &apos;%1&apos;</source>
        <translation>Falha ao remover &apos;%1&apos;</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1848"/>
        <source>Confirm Reset</source>
        <translation>Confirmar redefinição</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1849"/>
        <source>Are you sure you want to reset the play time for &apos;%1&apos;?

This action cannot be undone.</source>
        <translation>Tem certeza de que deseja redefinir o tempo de jogo para &apos;%1&apos;?

Esta ação não poderá ser desfeita.</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1664"/>
        <location filename="../mainwindow.cpp" line="1744"/>
        <source>Properties...</source>
        <translation>Propriedades...</translation>
    </message>
    <message>
        <source>All File Types (*.bin *.img *.iso *.cue *.chd *.ecm *.mds *.pbp *.exe *.psexe *.ps-exe *.psx *.psf *.minipsf *.m3u);;Single-Track Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;Error Code Modeler Images (*.ecm);;Media Descriptor Sidecar Images (*.mds);;PlayStation EBOOTs (*.pbp *.PBP);;PlayStation Executables (*.exe *.psexe *.ps-exe, *.psx);;Portable Sound Format Files (*.psf *.minipsf);;Playlists (*.m3u)</source>
        <translation type="vanished">Todos os tipos de arquivo (*.bin *.img *.iso *.cue *.chd *.ecm *.mds *.pbp *.exe *.psexe *.psf *.minipsf *.m3u);;Imagens de faixa única (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;Error Code Modeler Images (*.ecm);;Media Descriptor Sidecar Images (*.mds);;PlayStation EBOOTs (*.pbp);;PlayStation Executables (*.exe *.psexe);;Arquivos de formato de som portátil (*.psf *.minipsf);;Playlists (*.m3u)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1055"/>
        <source>Select Cheats...</source>
        <translation>Escolher trapaças...</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1074"/>
        <source>Cheats are not enabled.</source>
        <translation>As trapaças não estão ativadas.</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1079"/>
        <source>&amp;Apply Cheat</source>
        <translation>Aplicar trapaça</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1144"/>
        <source>A resume save state was found for this game, but it is corrupted and cannot be loaded:

%1

Do you want to delete the save state and boot the game anyway?</source>
        <translation>Foi encontrado um save state para este jogo, mas ele está corrompido e não pôde ser carregado:
%1
Deseja excluir o save state e iniciar o jogo mesmo assim?</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1192"/>
        <source>&lt;strong&gt;Resume Game&lt;/strong&gt;&lt;br&gt;Do you want to load this state, or start from a fresh boot?</source>
        <translation>&lt;strong&gt;Retomar jogo&lt;/strong&gt;&lt;br&gt;Deseja carregar este estado salvo ou realizar uma inicialização limpa?</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1198"/>
        <source>Save was created on %1.</source>
        <translation>A gravação foi criada em %1.</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1307"/>
        <source>Do you want to swap discs or boot the new image via system restart?</source>
        <translation>Você quer trocar os discos ou inicializar a nova imagem reiniciando o sistema?</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1346"/>
        <source>No resume save state found.</source>
        <translation>Salvamento rápido não encontrado.</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1673"/>
        <source>Open Containing Directory...</source>
        <translation>Abrir diretório...</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1680"/>
        <source>Browse ISO...</source>
        <translation>Navegar pela ISO...</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1691"/>
        <location filename="../mainwindow.cpp" line="1752"/>
        <source>Set Cover Image...</source>
        <translation>Definir imagem de capa...</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1705"/>
        <source>Default Boot</source>
        <translation>Inicialização padrão</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1709"/>
        <source>Fast Boot</source>
        <translation>Inicialização rápida</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1715"/>
        <source>Full Boot</source>
        <translation>Inicialização completa</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1723"/>
        <source>Boot and Debug</source>
        <translation>Iniciar jogo com depurador</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1772"/>
        <source>Exclude From List</source>
        <translation>Excluir da lista</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1775"/>
        <source>Reset Play Time</source>
        <translation>Redefinir tempo de jogo</translation>
    </message>
    <message>
        <source>Select Disc</source>
        <translation type="vanished">Escolher disco</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1787"/>
        <source>Add Search Directory...</source>
        <translation>Adicionar um novo diretório...</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1796"/>
        <source>Select Cover Image</source>
        <translation>Escolher imagem de capa</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1815"/>
        <source>Cover Already Exists</source>
        <translation>Capa já existe</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1816"/>
        <source>A cover image for this game already exists, do you wish to replace it?</source>
        <translation>A capa para este jogo já existe, deseja substituí-lá?</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1810"/>
        <location filename="../mainwindow.cpp" line="1825"/>
        <location filename="../mainwindow.cpp" line="1831"/>
        <location filename="../mainwindow.cpp" line="1837"/>
        <source>Copy Error</source>
        <translation>Erro ao copiar</translation>
    </message>
    <message>
        <source>All File Types (*.bin *.img *.iso *.cue *.chd *.ecm *.mds *.pbp *.exe *.psexe *.ps-exe *.psx *.psf *.minipsf *.m3u *.psxgpu);;Single-Track Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;Error Code Modeler Images (*.ecm);;Media Descriptor Sidecar Images (*.mds);;PlayStation EBOOTs (*.pbp *.PBP);;PlayStation Executables (*.exe *.psexe *.ps-exe, *.psx);;Portable Sound Format Files (*.psf *.minipsf);;Playlists (*.m3u);;PSX GPU Dumps (*.psxgpu)</source>
        <translation type="vanished">Todos os tipos de arquivo (*.bin *.img *.iso *.cue *.chd *.ecm *.mds *.pbp *.exe *.psexe *.psf *.minipsf *.m3u);;Imagens de faixa única (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;Error Code Modeler Images (*.ecm);;Media Descriptor Sidecar Images (*.mds);;PlayStation EBOOTs (*.pbp);;PlayStation Executables (*.exe *.psexe);;Arquivos de formato de som portátil (*.psf *.minipsf);;Playlists (*.m3u)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1826"/>
        <source>Failed to remove existing cover &apos;%1&apos;</source>
        <translation>Falha ao remover capa existente &apos;%1&apos;</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1832"/>
        <source>Failed to copy &apos;%1&apos; to &apos;%2&apos;</source>
        <translation>Falha ao copiar &apos;%1&apos; para &apos;%2&apos;</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1966"/>
        <source>%1x Scale</source>
        <translation>Expandir para %1x</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2700"/>
        <location filename="../mainwindow.cpp" line="2708"/>
        <location filename="../mainwindow.cpp" line="2716"/>
        <source>Destination File</source>
        <translation>Destino do arquivo</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2700"/>
        <location filename="../mainwindow.cpp" line="2716"/>
        <source>Binary Files (*.bin)</source>
        <translation>Arquivos binários (*.bin)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2708"/>
        <source>Binary Files (*.bin);;PNG Images (*.png)</source>
        <translation>Arquivos (*.bin);;Imagens (*.png)</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="22"/>
        <source>Native</source>
        <translation>Nativo</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="24"/>
        <source>Classic Windows</source>
        <translation>Windows clássico</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="26"/>
        <source>Fusion</source>
        <translation>Fusion</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="27"/>
        <source>Dark Fusion (Gray)</source>
        <translation>Dark Fusion (cinza)</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="28"/>
        <source>Dark Fusion (Blue)</source>
        <translation>Dark Fusion (azul)</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="29"/>
        <source>Darker Fusion</source>
        <translation>Fusão mais escura</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="31"/>
        <source>Cobalt Sky</source>
        <translation>Cobalto (azul)</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="33"/>
        <source>Green Giant</source>
        <translation>Gigante verde</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="34"/>
        <source>Pinky Pals</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="32"/>
        <source>Grey Matter</source>
        <translation>Matéria cinza</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="30"/>
        <source>AMOLED</source>
        <translation>Amoled</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="35"/>
        <source>Dark Ocean</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="36"/>
        <source>Dark Ruby</source>
        <translation>Rubi escuro</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="37"/>
        <source>Purple Rain</source>
        <translation>Purple Rain (roxo)</translation>
    </message>
    <message>
        <location filename="../interfacesettingswidget.cpp" line="38"/>
        <source>QDarkStyle</source>
        <translation></translation>
    </message>
    <message>
        <source>Confirm Shutdown</source>
        <translation type="vanished">Confirmar desligamento</translation>
    </message>
    <message>
        <source>Are you sure you want to shut down the virtual machine?</source>
        <translation type="vanished">Tem certeza de que deseja desligar a máquina virtual?</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3130"/>
        <source>Save State For Resume</source>
        <translation>Salvar estado e continuar</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3236"/>
        <location filename="../mainwindow.cpp" line="3247"/>
        <location filename="../mainwindow.cpp" line="3271"/>
        <location filename="../mainwindow.cpp" line="3280"/>
        <source>Memory Card Not Found</source>
        <translation>Cartão de memória não encontrado</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3237"/>
        <source>Memory card &apos;%1&apos; does not exist. Do you want to create an empty memory card?</source>
        <translation>Cartão de memória &apos;%1&apos; não existe, você deseja criar um cartão de memória vazio?</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3272"/>
        <location filename="../mainwindow.cpp" line="3281"/>
        <source>Memory card &apos;%1&apos; could not be found. Try starting the game and saving to create it.</source>
        <translation>Cartão de memória &apos;%1&apos; não encontrado. Experimente iniciar o jogo e salvá-lo para que ele seja criado.</translation>
    </message>
    <message>
        <source>Using cheats can have unpredictable effects on games, causing crashes, graphical glitches, and corrupted saves. By using the cheat manager, you agree that it is an unsupported configuration, and we will not provide you with any assistance when games break.

Cheats persist through save states even after being disabled, please remember to reset/reboot the game after turning off any codes.

Are you sure you want to continue?</source>
        <translation type="vanished">O uso de trapaças pode ter efeitos imprevisíveis nos jogos, causando travamentos, falhas gráficas e salvamentos corrompidos. Ao usar o gerenciador de trapaças, você concorda que é uma configuração sem suporte e não forneceremos qualquer assistência caso o jogo seja interrompido.

As trapaças ficam guardadas no estado de salvamento rápido mesmo após serem desabilitadas, lembre-se de redefinir / reiniciar o jogo após desligar quaisquer códigos.

Tem certeza de que deseja continuar?</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3248"/>
        <source>Failed to create memory card &apos;%1&apos;: %2</source>
        <translation>Erro ao criar cartão de memória &apos;%1&apos;: %2</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3438"/>
        <source>%1 Files (*.%2)</source>
        <translation>%1 Arquivos (*.%2)</translation>
    </message>
    <message>
        <source>Updater Error</source>
        <translation type="vanished">Erro na atualização</translation>
    </message>
    <message>
        <source>Automatic updating is not supported on the current platform.</source>
        <translation type="vanished">Atualizações automáticas não são compatíveis com a plataforma atual.</translation>
    </message>
</context>
<context>
    <name>MediaCapture</name>
    <message>
        <location filename="../../util/media_capture.cpp" line="805"/>
        <source>Failed to load Media Foundation libraries: </source>
        <translation>Falha ao carregar bibliotecas de mídia:</translation>
    </message>
    <message>
        <location filename="../../util/media_capture.cpp" line="2013"/>
        <source>FFmpeg was not found, or is not the correct version.
You can download FFmpeg from {}.
This build of DuckStation requires FFmpeg v{}, with library versions:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}
</source>
        <translation>FFmpeg não foi encontrado ou não está em sua versão atual.
Você pode baixar o FFmpeg em {}.
Esta versão do DuckStation requer o FFmpeg {}, com as seguintes versões de biblioteca:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}</translation>
    </message>
    <message>
        <source>You may be missing one or more files, or are using the incorrect version. This build of DuckStation requires:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}
</source>
        <translation type="vanished">Pode estar faltando um ou mais arquivos ou você está usando a versão incorreta. Esta compilação do DuckStation exige:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}
</translation>
    </message>
    <message>
        <source>Media Foundation</source>
        <translation type="vanished">Mídia</translation>
    </message>
</context>
<context>
    <name>MemoryCard</name>
    <message>
        <source>{} could not be read:
{}
The memory card will NOT be saved.
You must delete the memory card manually if you want to save.</source>
        <translation type="vanished">{} não pôde ser lido:
{}
O cartão de memória NÃO será salvo.
Você deve excluir o cartão de memória manualmente se quiser salvar.</translation>
    </message>
    <message>
        <source>Failed to save memory card to &apos;{}&apos;: {}</source>
        <translation type="vanished">Erro ao salvar no cartão de memória &apos;{}&apos;: {}</translation>
    </message>
    <message>
        <source>Saved memory card to &apos;{}&apos;.</source>
        <translation type="vanished">Salvo para o cartão de memória em &apos;{}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="334"/>
        <source>Buffer is empty.</source>
        <translation>Armazenamento vazio.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="343"/>
        <source>Insufficient free blocks, {} blocks are needed, but only have {}.</source>
        <translation>Não há blocos livres suficientes, são necessários {} blocos, mas só existem {}.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="492"/>
        <source>File name must be at maximum {} characters long.</source>
        <translation>O nome do arquivo deve ter no máximo {} caracteres.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="502"/>
        <location filename="../../core/memory_card_image.cpp" line="751"/>
        <location filename="../../core/memory_card_image.cpp" line="798"/>
        <source>Save file with the same name &apos;{}&apos; already exists in memory card.</source>
        <translation>Já existe um arquivo salvo com o mesmo nome &apos;{}&apos; no cartão de memória.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="521"/>
        <location filename="../../core/memory_card_image.cpp" line="593"/>
        <location filename="../../core/memory_card_image.cpp" line="616"/>
        <source>File is incorrect size, expected {} bytes, got {} bytes.</source>
        <translation>O arquivo tem tamanho incorreto, esperado {} bytes, contém {} bytes.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="555"/>
        <source>File is incorrect size, expected at least {} bytes, got {} bytes.</source>
        <translation>O arquivo tem tamanho incorreto, esperado {} bytes, contém {} bytes.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="601"/>
        <location filename="../../core/memory_card_image.cpp" line="624"/>
        <source>Incorrect header.</source>
        <translation>Cabeçalho incorreto.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="637"/>
        <source>File must have an extension.</source>
        <translation>O arquivo precisa ter uma extensão.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="662"/>
        <source>Unknown extension &apos;{}&apos;.</source>
        <translation>Extensão desconhecida &apos;{}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="705"/>
        <source>Invalid size for save file.</source>
        <translation>Tamanho inválido do arquivo salvo.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="716"/>
        <source>Failed to read directory frame: </source>
        <translation>Falha na leitura do diretório: </translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="723"/>
        <source>Invalid size ({} bytes) reported by directory frame.</source>
        <translation>Tamanho inválido ({} bytes) informado pelo diretório.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="731"/>
        <source>Failed to read block bytes: </source>
        <translation>Falha na leitura dos bytes do bloco: </translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="738"/>
        <source>Insufficient free blocks.</source>
        <translation>Blocos livres insuficientes.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="768"/>
        <source>Invalid filename.</source>
        <translation>Nome do arquivo inválido.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="784"/>
        <source>Insufficient free blocks, needs {} blocks, but only have {}.</source>
        <translation>Não há blocos livres suficientes, é necessário {} de blocos, mas só existem {}.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="816"/>
        <source>File does not exist, or is empty.</source>
        <translation>O arquivo não existe ou está vazio.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card_image.cpp" line="830"/>
        <source>Unknown save format.</source>
        <translation>Formato de gravação desconhecido.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card.cpp" line="330"/>
        <source>Memory Card {} could not be read.</source>
        <translation>Cartão de memória {} não pôde ser lido.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card.cpp" line="331"/>
        <source>File: {0}
Error: {1}
The memory card will NOT be saved.
You must delete the memory card manually if you want to save.</source>
        <translation>Arquivo: {0}
Erro: {1}
O cartão de memória NÃO será salvo.
Você deve apagar o cartão de memória manualmente se quiser salvar.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card.cpp" line="370"/>
        <source>Failed to save memory card {}.</source>
        <translation>Falha ao salvar no cartão de memória {}.</translation>
    </message>
    <message>
        <location filename="../../core/memory_card.cpp" line="371"/>
        <source>File: {0}:
Error: {1}</source>
        <translation>Arquivo: {0}:
Erro: {1}</translation>
    </message>
    <message>
        <location filename="../../core/memory_card.cpp" line="384"/>
        <source>Memory Card Slot {}</source>
        <translation>Compartimento de cartão de memória {}</translation>
    </message>
    <message>
        <location filename="../../core/memory_card.cpp" line="385"/>
        <source>Saved card to &apos;{}&apos;.</source>
        <translation>Cartão de memória salvo em &apos;{}&apos;.</translation>
    </message>
</context>
<context>
    <name>MemoryCardEditorDialog</name>
    <message>
        <location filename="../memorycardeditorwindow.ui" line="14"/>
        <source>Memory Card Editor</source>
        <translation>Editor de cartão de memória</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.ui" line="43"/>
        <location filename="../memorycardeditorwindow.ui" line="243"/>
        <source>Icon</source>
        <translation>Ícone</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.ui" line="48"/>
        <location filename="../memorycardeditorwindow.ui" line="248"/>
        <source>Title</source>
        <translation>Título</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.ui" line="53"/>
        <location filename="../memorycardeditorwindow.ui" line="253"/>
        <source>File Name</source>
        <translation>Nome do arquivo</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.ui" line="58"/>
        <location filename="../memorycardeditorwindow.ui" line="258"/>
        <source>Blocks</source>
        <translation>Blocos</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.ui" line="68"/>
        <source>Memory Card 2:</source>
        <translation>Cartão de memória 2:</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.ui" line="129"/>
        <location filename="../memorycardeditorwindow.ui" line="170"/>
        <source>Card Modified</source>
        <translation>Cartão modificado</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.ui" line="190"/>
        <source>Memory Card 1:</source>
        <translation>Cartão de memória 1:</translation>
    </message>
    <message>
        <source>Memory Card:</source>
        <translation type="vanished">Cartão de memória:</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.ui" line="82"/>
        <location filename="../memorycardeditorwindow.ui" line="200"/>
        <source>New...</source>
        <translation>Novo...</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.ui" line="93"/>
        <location filename="../memorycardeditorwindow.ui" line="211"/>
        <source>Open...</source>
        <translation>Abrir...</translation>
    </message>
</context>
<context>
    <name>MemoryCardEditorWindow</name>
    <message>
        <source>All Memory Card Types (*.mcd *.mcr *.mc *.srm *.psm *.ps *.ddf *.mem *.vgs *.psx)</source>
        <translation type="vanished">Todos os tipos de cartão de memória (*.mcd *.mcr *.mc *.srm *.psm *.ps *.ddf *.mem *.vgs *.psx)</translation>
    </message>
    <message>
        <source>All Importable Memory Card Types (*.mcd *.mcr *.mc *.gme)</source>
        <translation type="vanished">Tipos de cartão de memória compatíveis (*.mcd *.mcr *.mc *.gme)</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="37"/>
        <source>Single Save Files (*.mcs);;All Files (*.*)</source>
        <translation>Arquivos de memória único (*.mcs);;Todos os arquivos (*.*)</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="135"/>
        <location filename="../memorycardeditorwindow.cpp" line="847"/>
        <source>Delete File</source>
        <translation>Apagar arquivo</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="136"/>
        <location filename="../memorycardeditorwindow.cpp" line="849"/>
        <source>Undelete File</source>
        <translation>Recuperar arquivo</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="137"/>
        <location filename="../memorycardeditorwindow.cpp" line="851"/>
        <source>Rename File</source>
        <translation>Renomear arquivo</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="138"/>
        <location filename="../memorycardeditorwindow.cpp" line="853"/>
        <source>Export File</source>
        <translation>Exportar arquivo</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="139"/>
        <source>&lt;&lt;</source>
        <translation>&lt;&lt;</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="140"/>
        <source>&gt;&gt;</source>
        <translation>&gt;&gt;</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="169"/>
        <source>New Card...</source>
        <translation>Novo cartão...</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="170"/>
        <source>Open Card...</source>
        <translation>Abrir cartão...</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="250"/>
        <source>Format Card</source>
        <translation>Formatar cartão</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="251"/>
        <source>Import File...</source>
        <translation>Importar arquivo...</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="252"/>
        <source>Import Card...</source>
        <translation>Importar cartão...</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="253"/>
        <source>Save</source>
        <translation>Salvar</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="542"/>
        <location filename="../memorycardeditorwindow.cpp" line="611"/>
        <location filename="../memorycardeditorwindow.cpp" line="621"/>
        <location filename="../memorycardeditorwindow.cpp" line="684"/>
        <location filename="../memorycardeditorwindow.cpp" line="741"/>
        <location filename="../memorycardeditorwindow.cpp" line="771"/>
        <location filename="../memorycardeditorwindow.cpp" line="823"/>
        <source>Error</source>
        <translation>Erro</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="417"/>
        <source> (Deleted)</source>
        <translation> (Apagado)</translation>
    </message>
    <message numerus="yes">
        <source>%n block(s) free%1</source>
        <translation type="vanished">
            <numerusform>%n bloco(s) livre%1</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="508"/>
        <location filename="../memorycardeditorwindow.cpp" line="535"/>
        <source>Select Memory Card</source>
        <translation>Escolha o cartão de memória</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="588"/>
        <source>Save memory card?</source>
        <translation>Salvar cartão de memória?</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="589"/>
        <source>Memory card &apos;%1&apos; is not saved, do you want to save before closing?</source>
        <translation>O cartão de memória &apos;%1&apos; não foi salvo, gostaria de salvar antes de fechar?</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="612"/>
        <source>Destination memory card already contains a save file with the same name (%1) as the one you are attempting to copy. Please delete this file from the destination memory card before copying.</source>
        <translation>O cartão de memória escolhido já contém um arquivo de jogo com o mesmo nome (%1) idêntico ao que você está tentando copiar. Por favor apague este arquivo primeiro antes de copiar.</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="622"/>
        <source>Insufficient blocks, this file needs %1 but only %2 are available.</source>
        <translation>Não há espaço suficiente, este cartão precisa %1 mas há somente %2 disponível.</translation>
    </message>
    <message>
        <source>Failed to read file %1:
%2</source>
        <translation type="vanished">Falha na leitura do arquivo %1:
%2</translation>
    </message>
    <message>
        <source>Failed to write file %1:
%2</source>
        <translation type="vanished">Falha na gravação do arquivo %1:
%2</translation>
    </message>
    <message>
        <source>Failed to export save file %1:
%2</source>
        <translation type="vanished">Falha na exportação do arquivo salvo %1:
%2</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="742"/>
        <source>Failed to rename save file %1:
%2</source>
        <translation>Falha ao renomear o arquivo de salvamento %1:
%2</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="772"/>
        <source>Failed to import memory card from %1:
%2</source>
        <translation>Falha ao importar o cartão de memória de %1:
%2</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="815"/>
        <source>Select Save File</source>
        <translation>Selecione o arquivo</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="824"/>
        <source>Failed to import save from %1:
%2</source>
        <translation>Falha ao importar o arquivo salvo de %1:
%2</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="855"/>
        <source>Copy File</source>
        <translation>Copiar arquivo</translation>
    </message>
    <message>
        <source>Failed to delete file %1</source>
        <translation type="vanished">Falha ao apagar arquivo %1</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="32"/>
        <source>DuckStation Memory Card (*.mcd)</source>
        <translation>Cartão de memória DuckStation (*.mcd)</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="33"/>
        <source>All Importable Memory Card Types (*.mcd *.mcr *.mc *.gme *.srm *.psm *.ps *.ddf *.mem *.vgs *.psx)</source>
        <translation>Todos os tipos de cartões de memória importáveis (*.mcd *.mcr *.mc *.gme *.srm *.psm *.ps *.ddf *.mem *.vgs *.psx)</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="543"/>
        <source>Failed to load memory card: %1</source>
        <translation>Erro ao carregar o cartão de memória: %1</translation>
    </message>
    <message numerus="yes">
        <location filename="../memorycardeditorwindow.cpp" line="485"/>
        <source>%n block(s) free</source>
        <translation>
            <numerusform>%n bloco(s) livre</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <source>Failed to save memory card: %1</source>
        <translation type="vanished">Erro ao salvar o cartão de memória: %1</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="685"/>
        <source>Failed to undelete file %1. The file may have been partially overwritten by another save.</source>
        <translation>Falha ao apagar aquivo %1. O arquivo pode ter sido parcialmente substituído por outro arquivo.</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="700"/>
        <source>Select Single Savefile</source>
        <translation>Escolher um arquivo único de save</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="763"/>
        <source>Select Import File</source>
        <translation>Selecione o arquivo a ser importado</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="793"/>
        <source>Format memory card?</source>
        <translation>Formatar cartão de memória?</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="794"/>
        <source>Formatting the memory card will destroy all saves, and they will not be recoverable. The memory card which will be formatted is located at &apos;%1&apos;.</source>
        <translation>Formatar o cartão de memória irá destruir todos os seus dados salvos, e não será possível recuperá-los. o cartão formatado será criado em &apos;%1&apos;.</translation>
    </message>
</context>
<context>
    <name>MemoryCardRenameFileDialog</name>
    <message>
        <location filename="../memorycardrenamefiledialog.ui" line="14"/>
        <source>Rename Memory Card File</source>
        <translation>Renomear o arquivo do cartão de memória</translation>
    </message>
    <message>
        <location filename="../memorycardrenamefiledialog.ui" line="44"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;WARNING: &lt;/span&gt;Renaming memory card files may result in saves becoming inaccessible or corrupted. Be sure to make backups first.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;ATENÇÃO: &lt;/span&gt;Renomear os arquivos do cartão de memória pode fazer com que os dados salvos fiquem inacessíveis ou corrompidos. Certifique-se de fazer cópias de segurança primeiro.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../memorycardrenamefiledialog.ui" line="62"/>
        <source>Original Name:</source>
        <translation>Nome original:</translation>
    </message>
    <message>
        <location filename="../memorycardrenamefiledialog.ui" line="76"/>
        <source>Region:</source>
        <translation>Região:</translation>
    </message>
    <message>
        <location filename="../memorycardrenamefiledialog.ui" line="86"/>
        <source>Serial:</source>
        <translation>Serial:</translation>
    </message>
    <message>
        <location filename="../memorycardrenamefiledialog.ui" line="96"/>
        <source>File Name:</source>
        <translation>Nome do arquivo:</translation>
    </message>
    <message>
        <location filename="../memorycardrenamefiledialog.ui" line="106"/>
        <source>Full File Name:</source>
        <translation>Nome do arquivo completo:</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="969"/>
        <source>Unknown (%1)</source>
        <translation>Desconhecido (%1)</translation>
    </message>
</context>
<context>
    <name>MemoryCardSettingsWidget</name>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="36"/>
        <source>All Memory Card Types (*.mcd *.mcr *.mc)</source>
        <translation>Todos os tipos de cartão de memória (*.mcd *.mcr *.mc)</translation>
    </message>
    <message>
        <source>Shared Settings</source>
        <translation type="vanished">Configurações compartilhadas</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="87"/>
        <location filename="../memorycardsettingswidget.cpp" line="115"/>
        <source>Open...</source>
        <translation>Abrir...</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="145"/>
        <location filename="../memorycardsettingswidget.cpp" line="161"/>
        <source>Checked</source>
        <translation>Marcado</translation>
    </message>
    <message>
        <source>Memory Card %1</source>
        <translation type="vanished">Cartão de memória %1</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="237"/>
        <source>Memory Card Type:</source>
        <translation>Tipo de cartão de memória:</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="84"/>
        <location filename="../memorycardsettingswidget.cpp" line="112"/>
        <location filename="../memorycardsettingswidget.cpp" line="253"/>
        <source>Browse...</source>
        <translation>Buscar...</translation>
    </message>
    <message>
        <source>Memory Card Directory:</source>
        <translation type="vanished">Diretório de cartão de memória:</translation>
    </message>
    <message>
        <source>Reset</source>
        <translation type="vanished">Redefinir</translation>
    </message>
    <message>
        <source>Game-Specific Card Settings</source>
        <translation type="vanished">Configurações de cartão específicas do jogo</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="156"/>
        <location filename="../memorycardsettingswidget.cpp" line="161"/>
        <source>Use Single Card For Multi-Disc Games</source>
        <translation>Use cartão único para jogos com vários discos</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="162"/>
        <source>When playing a multi-disc game and using per-game (title) memory cards, a single memory card will be used for all discs. If unchecked, a separate card will be used for each disc.</source>
        <translation>Ao jogar um jogo com vários discos e usar cartões de memória por jogo, um único cartão de memória será usado para todos os discos. Se desmarcada esta opção, um cartão separado será usado para cada disco.</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="172"/>
        <source>The memory card editor enables you to move saves between cards, as well as import cards of other formats.</source>
        <translation>O editor de cartões de memória permite que você mova arquivos salvos entre cartões, bem como importar cartões em outros formatos.</translation>
    </message>
    <message>
        <source>Memory Card Editor...</source>
        <translation type="vanished">Editor de cartão de memória...</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="99"/>
        <source>Select Memory Card Directory</source>
        <translation>Selecione o diretório do cartão de memória</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="74"/>
        <source>Save Locations</source>
        <translation>Local dos saves</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="61"/>
        <source>The number of memory cards that can be used is dependent on multitap and game support.</source>
        <translation>O número de cartões de memória que podem ser usados depende do suporte do multitap e do jogo.</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="80"/>
        <source>Memory Cards:</source>
        <translation>Cartões de memória:</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="102"/>
        <source>Memory Cards Location</source>
        <translation>Localização dos cartões de memória</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="102"/>
        <location filename="../memorycardsettingswidget.cpp" line="130"/>
        <source>Default</source>
        <translation>Padrão</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="103"/>
        <source>Specifies the directory where memory cards will be saved.</source>
        <translation>Especifica o diretório onde os cartões de memória serão salvos.</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="108"/>
        <source>Save States:</source>
        <translation>Salvamentos rápidos:</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="127"/>
        <source>Select Save States Directory</source>
        <translation>Selecione o diretório de estados salvos</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="130"/>
        <source>Save States Location</source>
        <translation>Localização dos salvamentos rápidos</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="131"/>
        <source>Specifies the directory where save states will be saved.</source>
        <translation>Especifica o diretório onde os salvamentos rápidos serão armazenados.</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="136"/>
        <source>Settings</source>
        <translation>Configurações</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="140"/>
        <location filename="../memorycardsettingswidget.cpp" line="145"/>
        <source>Create Save State Backups</source>
        <translation>Criar cópia de segurança de save states</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="146"/>
        <source>Backs up any previous save state when creating a new save state, with a .bak extension.</source>
        <translation>Faz cópia de segurança de qualquer estado salvo anterior ao criar um novo arquivo, com a extensão .bak.</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="148"/>
        <location filename="../memorycardsettingswidget.cpp" line="152"/>
        <source>Enable Global Save States</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="152"/>
        <source>Unchecked</source>
        <translation>Desmarcado</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="153"/>
        <source>When enabled, the legacy global save state slots will be available. These slots are independent of the current game.</source>
        <translation>Quando ativado, os compartimentos de arquivos de save state globais estarão disponíveis. Esses compartimentos são independentes do jogo atual.</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="167"/>
        <location filename="../memorycardsettingswidget.cpp" line="178"/>
        <source>Memory Card Editor</source>
        <translation>Editor de cartão de memória</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="210"/>
        <source>Port %1</source>
        <translation>Porta %1</translation>
    </message>
    <message numerus="yes">
        <location filename="../memorycardsettingswidget.cpp" line="215"/>
        <source>Current Multitap Mode: %1 (%n Cards)</source>
        <comment>Card Count</comment>
        <translation>
            <numerusform>Modo Multitap Atual: %1 (%n Cartões)</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="265"/>
        <source>Shared Memory Card Path:</source>
        <translation>Caminho de cartões de memória compartilhados:</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="289"/>
        <source>Select path to memory card image</source>
        <translation>Escolha o caminho para os cartões de memória</translation>
    </message>
</context>
<context>
    <name>MemoryCardType</name>
    <message>
        <source>No Memory Card</source>
        <translation type="vanished">Sem cartão de memória</translation>
    </message>
    <message>
        <source>Shared Between All Games</source>
        <translation type="vanished">Compartilhada entre jogos</translation>
    </message>
    <message>
        <source>Separate Card Per Game (Serial)</source>
        <translation type="vanished">Cartão separado por jogo (Serial)</translation>
    </message>
    <message>
        <source>Separate Card Per Game (Title)</source>
        <translation type="vanished">Cartão separado por jogo (título)</translation>
    </message>
    <message>
        <source>Separate Card Per Game (File Title)</source>
        <translation type="vanished">Separar cartão por jogo (título do arquivo)</translation>
    </message>
    <message>
        <source>Non-Persistent Card (Do Not Save)</source>
        <translation type="vanished">Cartão não persistente (não salvar)</translation>
    </message>
</context>
<context>
    <name>MemoryEditorWindow</name>
    <message>
        <location filename="../memoryeditorwindow.ui" line="14"/>
        <source>Memory Editor</source>
        <translation>Editor de memória</translation>
    </message>
    <message>
        <location filename="../memoryeditorwindow.ui" line="28"/>
        <location filename="../memoryeditorwindow.ui" line="344"/>
        <source>Address:</source>
        <translation>Endereço:</translation>
    </message>
    <message>
        <location filename="../memoryeditorwindow.ui" line="52"/>
        <source>RAM</source>
        <translation>RAM</translation>
    </message>
    <message>
        <location filename="../memoryeditorwindow.ui" line="65"/>
        <source>Scratchpad</source>
        <translation>Rascunho</translation>
    </message>
    <message>
        <location filename="../memoryeditorwindow.ui" line="75"/>
        <source>EXP1</source>
        <translation>EXP1</translation>
    </message>
    <message>
        <location filename="../memoryeditorwindow.ui" line="85"/>
        <source>BIOS</source>
        <translation>BIOS</translation>
    </message>
    <message>
        <location filename="../memoryeditorwindow.ui" line="95"/>
        <source>VRAM</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../memoryeditorwindow.ui" line="105"/>
        <source>SPU RAM</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../memoryeditorwindow.ui" line="131"/>
        <source>Search</source>
        <translation>Procurar</translation>
    </message>
    <message>
        <location filename="../memoryeditorwindow.ui" line="142"/>
        <source>Data Inspector</source>
        <translation>Inspetor de Dados</translation>
    </message>
    <message>
        <location filename="../memoryeditorwindow.ui" line="148"/>
        <source>ASCII Character:</source>
        <translation>Caractere ASCII:</translation>
    </message>
    <message>
        <location filename="../memoryeditorwindow.ui" line="176"/>
        <source>Signed Byte:</source>
        <translation>Byte assinado:</translation>
    </message>
    <message>
        <location filename="../memoryeditorwindow.ui" line="192"/>
        <source>Decimal</source>
        <translation>Decimal</translation>
    </message>
    <message>
        <location filename="../memoryeditorwindow.ui" line="202"/>
        <source>Hexadecimal</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../memoryeditorwindow.ui" line="212"/>
        <source>Octal</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../memoryeditorwindow.ui" line="237"/>
        <source>Unsigned Byte:</source>
        <translation>Byte não assinado:</translation>
    </message>
    <message>
        <location filename="../memoryeditorwindow.ui" line="246"/>
        <source>Little Endian</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../memoryeditorwindow.ui" line="256"/>
        <source>Big Endian</source>
        <translation>Big Endian</translation>
    </message>
    <message>
        <location filename="../memoryeditorwindow.ui" line="281"/>
        <source>Unsigned Halfword:</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../memoryeditorwindow.ui" line="288"/>
        <source>32-Bit Float:</source>
        <translation>32 bits flutuante:</translation>
    </message>
    <message>
        <location filename="../memoryeditorwindow.ui" line="309"/>
        <source>Unsigned Doubleword:</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../memoryeditorwindow.ui" line="358"/>
        <source>UTF-8 String:</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../memoryeditorwindow.ui" line="365"/>
        <source>64-Bit Float:</source>
        <translation>64 bits flutuante:</translation>
    </message>
    <message>
        <location filename="../memoryeditorwindow.ui" line="379"/>
        <source>Unsigned Word:</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../memoryeditorwindow.ui" line="386"/>
        <source>Signed Word:</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../memoryeditorwindow.ui" line="406"/>
        <source>Signed Halfword:</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../memoryeditorwindow.ui" line="413"/>
        <source>Signed Doubleword:</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../memoryeditorwindow.cpp" line="95"/>
        <source>Enter memory address:</source>
        <translation>Insira o endereço de memória:</translation>
    </message>
    <message>
        <location filename="../memoryeditorwindow.cpp" line="172"/>
        <location filename="../memoryeditorwindow.cpp" line="199"/>
        <source>Invalid search pattern. It should contain hex digits or question marks.</source>
        <translation>Padrão de busca inválido! Os valores devem conter digitos em hexadecimal ou pontos de exclamação.</translation>
    </message>
    <message>
        <location filename="../memoryeditorwindow.cpp" line="211"/>
        <source>Pattern not found in memory.</source>
        <translation>Padrão não encontrado na memória.</translation>
    </message>
    <message>
        <location filename="../memoryeditorwindow.cpp" line="228"/>
        <source>Pattern found at 0x%1 (passed the end of memory).</source>
        <translation>Padrão encontrado em 0x%1. (além do endereço de memória).</translation>
    </message>
    <message>
        <location filename="../memoryeditorwindow.cpp" line="235"/>
        <source>Pattern found at 0x%1.</source>
        <translation>Padrão encontrado em 0x%1.</translation>
    </message>
</context>
<context>
    <name>MemoryScannerWindow</name>
    <message>
        <location filename="../memoryscannerwindow.ui" line="14"/>
        <source>Memory Scanner</source>
        <translation>Leitor de memória</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="46"/>
        <location filename="../memoryscannerwindow.ui" line="389"/>
        <source>Address</source>
        <translation>Endereço</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="51"/>
        <location filename="../memoryscannerwindow.ui" line="399"/>
        <source>Value</source>
        <translation>Valor</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="56"/>
        <source>Previous Value</source>
        <translation>Valor anterior</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="61"/>
        <source>First Value</source>
        <translation>Primeiro valor</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="69"/>
        <source>Search Parameters</source>
        <translation>Parâmetros de busca</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="75"/>
        <source>Value:</source>
        <translation>Valor:</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="91"/>
        <source>Signed</source>
        <translation>Atríbuido</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="96"/>
        <source>Unsigned</source>
        <translation>Não atríbuido</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="108"/>
        <source>Decimal</source>
        <translation>Decimal</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="113"/>
        <source>Hex</source>
        <translation>Hexa</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="123"/>
        <source>Data Size:</source>
        <translation>Tamanho:</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="134"/>
        <source>Byte (1 byte)</source>
        <translation>Byte (1 Byte)</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="139"/>
        <source>Halfword (2 bytes)</source>
        <translation>Meia palavra (2 bytes)</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="144"/>
        <source>Word (4 bytes)</source>
        <translation>Palavra (4 bytes)</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="152"/>
        <source>Operator:</source>
        <translation>Operador:</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="210"/>
        <source>Equal to Value</source>
        <translation>Equivale a...</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="215"/>
        <source>Not Equal to Value</source>
        <translation>Diferente de...</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="230"/>
        <source>Greater Than Value</source>
        <translation>Maior que...</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="235"/>
        <source>Greater or Equal to Value</source>
        <translation>Maior ou igual...</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="450"/>
        <source>Freeze Selected Entries</source>
        <translation>Congelar entradas selecionadas</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="460"/>
        <source>Remove Selected Entries</source>
        <translation>Remover entradas selecionadas</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="220"/>
        <source>Less Than Value</source>
        <translation>Menor que...</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="225"/>
        <source>Less or Equal to Value</source>
        <translation>Menor ou igual...</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="200"/>
        <source>Increased By Value</source>
        <translation>Aumentado por...</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="195"/>
        <source>Decreased By Value</source>
        <translation>Diminuir por...</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="205"/>
        <source>Changed By Value</source>
        <translation>Alterado por...</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="190"/>
        <source>Equal to Previous Result (Unchanged Value)</source>
        <translation>Igual ao anteriror (valor inalterado)</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="185"/>
        <source>Not Equal to Previous Result (Changed Value)</source>
        <translation>Diferente do anterior (valor alterado)</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="175"/>
        <source>Greater Than Previous Result</source>
        <translation>Maior do que o anterior</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="180"/>
        <source>Greater or Equal to Previous Result</source>
        <translation>Maior ou igual ao anterior</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="165"/>
        <source>Less Than Previous Result</source>
        <translation>Menor que o anterior</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="170"/>
        <source>Less or Equal to Previous Result</source>
        <translation>Menor ou igual ao anterior</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="160"/>
        <source>Any Value (&apos;New Search&apos; or &apos;Reset Result Value&apos;)</source>
        <translation>Qualquer valor</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="243"/>
        <source>Start Address:</source>
        <translation>Endereço inicial:</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="253"/>
        <source>End Address:</source>
        <translation>Endereço final:</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="263"/>
        <source>Preset Range:</source>
        <translation>Alcance predefinido:</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="271"/>
        <source>RAM</source>
        <translation>RAM</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="276"/>
        <source>Scratchpad</source>
        <translation>Rascunho</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="281"/>
        <source>BIOS</source>
        <translation>BIOS</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="289"/>
        <source>Result Count:</source>
        <translation>Contagem de resultado:</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="296"/>
        <source>0</source>
        <translation>0</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="305"/>
        <source>New Search</source>
        <translation>Nova busca</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="315"/>
        <source>Search Again</source>
        <translation>Procurar novamente</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="325"/>
        <source>Clear Results</source>
        <translation>Limpar resultados</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="337"/>
        <source>Add Selected Results To Watch List</source>
        <translation>Adicionar resultados selecionados à lista</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="384"/>
        <source>Simple Cheat Code or Description</source>
        <translation>Código de trapaça simples ou descrição</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="394"/>
        <source>Type</source>
        <translation>Tipo</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="404"/>
        <source>Freeze</source>
        <translation>Congelar</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="420"/>
        <source>Load Watch</source>
        <translation>Carregar relógio</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="433"/>
        <source>Save Watch</source>
        <translation>Salvar temporizador</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.ui" line="440"/>
        <source>Add Manual Address</source>
        <translation>Adicionar endereço manualmente</translation>
    </message>
    <message>
        <source>Remove Selected Entries from Watch List</source>
        <translation type="vanished">Remover entradas selecionadas da lista</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.cpp" line="37"/>
        <source>Byte</source>
        <translation>Byte</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.cpp" line="37"/>
        <source>Halfword</source>
        <translation>Meia palavra</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.cpp" line="38"/>
        <source>Word</source>
        <translation>Palavra</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.cpp" line="38"/>
        <source>Signed Byte</source>
        <translation>Byte atríbuido</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.cpp" line="39"/>
        <source>Signed Halfword</source>
        <translation>Meia palavra atribuída</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.cpp" line="39"/>
        <source>Signed Word</source>
        <translation>Palavra atribuída</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.cpp" line="98"/>
        <source>Address of RAM for HxD Usage: 0x%1</source>
        <translation>Endereço de memória RAM para uso do HxD: 0x%1</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.cpp" line="331"/>
        <source>Enter manual address:</source>
        <translation>Inserir endereço manualmente:</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.cpp" line="341"/>
        <source>Select data size:</source>
        <translation>Selecione o tamanho dos dados::</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.cpp" line="406"/>
        <source>Failed to open memory editor at specified address.</source>
        <translation>Não foi possível abrir o editor de memória no endereço especificado.</translation>
    </message>
    <message>
        <location filename="../memoryscannerwindow.cpp" line="560"/>
        <source>%1 (only showing first %2)</source>
        <translation>%1 (mostrando apenas o primeiro %2)</translation>
    </message>
    <message>
        <source>Failed to create watches directory: %1</source>
        <translation type="vanished">Falha ao criar o diretório de disparadores: %1</translation>
    </message>
    <message>
        <source>Failed to save watches to file: %1</source>
        <translation type="vanished">Falha ao salvar disparadores para o arquivo: %1</translation>
    </message>
    <message>
        <source>Failed to load watches from file: %1</source>
        <translation type="vanished">Falha ao carregar disparadores a partir do arquivo: %1</translation>
    </message>
</context>
<context>
    <name>MultipleDeviceAutobindDialog</name>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="1029"/>
        <source>Select the devices from the list below that you want to bind to this controller.</source>
        <translation>Selecione a partir da lista abaixo os dispositivos que você deseja vincular a este controle.</translation>
    </message>
    <message>
        <source>Automatic Mapping</source>
        <translation type="vanished">Mapeamento automático</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="1079"/>
        <location filename="../controllerbindingwidgets.cpp" line="1094"/>
        <source>Automatic Mapping Failed</source>
        <translation>Falha no mapeamento automático</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="1080"/>
        <source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
        <translation>Nenhuma atribuição genérica foi gerada para o dispositivo &apos;%1&apos;. O controle pode não suportar o mapeamento automático gerado pelo emulador.</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="1095"/>
        <source>No devices were selected.</source>
        <translation>Nenhum dispositivo foi selecionado.</translation>
    </message>
</context>
<context>
    <name>MultitapMode</name>
    <message>
        <source>Disabled</source>
        <translation type="vanished">Desativado</translation>
    </message>
    <message>
        <source>Enable on Port 1 Only</source>
        <translation type="vanished">Ativar somente na porta 1</translation>
    </message>
    <message>
        <source>Enable on Port 2 Only</source>
        <translation type="vanished">Ativar somente na porta 2</translation>
    </message>
    <message>
        <source>Enable on Ports 1 and 2</source>
        <translation type="vanished">Ativar nas portas 1 e 2</translation>
    </message>
</context>
<context>
    <name>NeGcon</name>
    <message>
        <location filename="../../core/negcon.cpp" line="276"/>
        <source>D-Pad Up</source>
        <translation>D-Pad para cima</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="277"/>
        <source>D-Pad Right</source>
        <translation>D-Pad para a direita</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="278"/>
        <source>D-Pad Down</source>
        <translation>D-Pad para baixo</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="279"/>
        <source>D-Pad Left</source>
        <translation>D-Pad para a esquerda</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="280"/>
        <source>Start</source>
        <translation>Start</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="281"/>
        <source>A Button</source>
        <translation>Botão A</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="282"/>
        <source>B Button</source>
        <translation>Botão B</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="283"/>
        <source>I Button</source>
        <translation>Botão I</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="284"/>
        <source>II Button</source>
        <translation>Botão II</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="285"/>
        <source>Left Trigger</source>
        <translation>Gatilho esquerdo</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="286"/>
        <source>Right Trigger</source>
        <translation>Gatilho direito</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="287"/>
        <source>Steering (Twist) Left</source>
        <translation>Direção (giro) para a esquerda</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="288"/>
        <source>Steering (Twist) Right</source>
        <translation>Direção (giro) para a direita</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="296"/>
        <source>Steering Axis Deadzone</source>
        <translation>Zona morta do volante</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="297"/>
        <source>Sets deadzone for steering axis.</source>
        <translation>Define a zona morta do eixo de direção.</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="298"/>
        <source>Steering Axis Saturation</source>
        <translation>Limitação do Eixo de Direção</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="299"/>
        <source>Sets saturation for steering axis.</source>
        <translation>Define a limitação do eixo de direção.</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="300"/>
        <source>Steering Axis Linearity</source>
        <translation>Linearidade do eixo de direção</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="301"/>
        <source>Sets linearity for steering axis.</source>
        <translation>Define a sensibilidade do eixo de direção.</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="302"/>
        <source>Steering Scaling</source>
        <translation>Escala de direção</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="303"/>
        <source>Sets scaling for steering axis.</source>
        <translation>Define a escala do eixo de direção.</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="304"/>
        <source>I Button Deadzone</source>
        <translation>I Zona morta</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="305"/>
        <source>Sets deadzone for button I.</source>
        <translation>Define a zona morta para o botão I.</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="306"/>
        <source>I Button Saturation</source>
        <translation>I Limitação do botão</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="307"/>
        <source>Sets saturation for button I.</source>
        <translation>Definie a limitação para o botão I.</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="308"/>
        <source>I Button Linearity</source>
        <translation>I Linearidade do botão</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="309"/>
        <source>Sets linearity for button I.</source>
        <translation>Definine a linearidade para o botão I.</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="310"/>
        <source>I Scaling</source>
        <translation>I Escalonamento</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="311"/>
        <source>Sets scaling for button I.</source>
        <translation>Define o escalonamento para o botão I.</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="312"/>
        <source>II Button Deadzone</source>
        <translation>II Zona morta</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="313"/>
        <source>Sets deadzone for button II.</source>
        <translation>Define a zona morta para o botão II.</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="314"/>
        <source>II Button Saturation</source>
        <translation>II Limitação do botão</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="315"/>
        <source>Sets saturation for button II.</source>
        <translation>Definie a limitação para o botão II.</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="316"/>
        <source>II Button Linearity</source>
        <translation>II Linearidade do botão</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="317"/>
        <source>Sets linearity for button II.</source>
        <translation>Definine a linearidade para o botão II.</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="318"/>
        <source>II Scaling</source>
        <translation>II Escalonamento</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="319"/>
        <source>Sets scaling for button II.</source>
        <translation>Define o escalonamento para o botão II.</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="320"/>
        <source>Left Trigger Deadzone</source>
        <translation>Zona morta do gatilho esquerdo</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="321"/>
        <source>Sets deadzone for left trigger.</source>
        <translation>Define a zona morta do gatilho esquerdo.</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="322"/>
        <source>Left Trigger Saturation</source>
        <translation>Limitação do gatilho esquerdo</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="323"/>
        <source>Sets saturation for left trigger.</source>
        <translation>Define a limitação do gatilho esquerdo.</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="324"/>
        <source>Left Trigger Linearity</source>
        <translation>Linearidade do gatilho esquerdo</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="325"/>
        <source>Sets linearity for left trigger.</source>
        <translation>Define a linearidade do gatilho esquerdo.</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="326"/>
        <source>Left Trigger Scaling</source>
        <translation>Escala do gatilho esquerdo</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="327"/>
        <source>Sets scaling for left trigger.</source>
        <translation>Define a pressão para o gatilho esquerdo.</translation>
    </message>
</context>
<context>
    <name>NeGconRumble</name>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="729"/>
        <source>D-Pad Up</source>
        <translation>D-Pad para cima</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="730"/>
        <source>D-Pad Right</source>
        <translation>D-Pad para a direita</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="731"/>
        <source>D-Pad Down</source>
        <translation>D-Pad para baixo</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="732"/>
        <source>D-Pad Left</source>
        <translation>D-Pad para a esquerda</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="733"/>
        <source>Start</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="734"/>
        <source>A Button</source>
        <translation>Botão A</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="735"/>
        <source>B Button</source>
        <translation>Botão B</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="736"/>
        <source>I Button</source>
        <translation>Botão I</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="737"/>
        <source>II Button</source>
        <translation>Botão II</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="738"/>
        <source>Left Trigger</source>
        <translation>Gatilho esquerdo</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="739"/>
        <source>Right Trigger</source>
        <translation>Gatilho direito</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="740"/>
        <source>Steering (Twist) Left</source>
        <translation>Direção (giro) para a esquerda</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="741"/>
        <source>Steering (Twist) Right</source>
        <translation>Direção (giro) para a direita</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="742"/>
        <source>Analog Toggle</source>
        <translation>Alternância do analógico</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="756"/>
        <source>Steering Axis Deadzone</source>
        <translation>Zona morta do volante</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="757"/>
        <source>Sets deadzone size for steering axis.</source>
        <translation>Define a zona morta do eixo de direção</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="759"/>
        <source>Steering Axis Sensitivity</source>
        <translation>Sensibilidade do eixo de direção</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="760"/>
        <source>Sets the steering axis scaling factor.</source>
        <translation>Define o fator de escala do eixo de direção.</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="762"/>
        <source>Large Motor Vibration Bias</source>
        <translation>Direção de vibração do motor grande</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="763"/>
        <source>Sets the bias value for the large vibration motor. If vibration in some games is too weak or not functioning, try increasing this value. Negative values will decrease the intensity of vibration.</source>
        <translation>Define o valor de direcionamento para o motor grande. Se a vibração em alguns jogos estiver muito fraca ou não estiver funcionando, tente aumentar esse valor. Valores negativos diminuirão a intensidade da vibração.</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="767"/>
        <source>Small Motor Vibration Bias</source>
        <translation>Direção de vibração do motor pequeno</translation>
    </message>
    <message>
        <location filename="../../core/negcon_rumble.cpp" line="768"/>
        <source>Sets the bias value for the small vibration motor. If vibration in some games is too weak or not functioning, try increasing this value. Negative values will decrease the intensity of vibration.</source>
        <translation>Define o valor de direcionamento para o motor pequeno. Se a vibração em alguns jogos estiver muito fraca ou não estiver funcionando, tente aumentar esse valor. Valores negativos diminuirão a intensidade da vibração.</translation>
    </message>
</context>
<context>
    <name>OSDMessage</name>
    <message>
        <source>System reset.</source>
        <translation type="vanished">Sistema reiniciado.</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1219"/>
        <source>Disabling PCDrv because no root directory is specified.</source>
        <translation>PCDrv desativado porque nenhum diretório raiz foi especificado.</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1229"/>
        <source>PGXP is incompatible with the software renderer, disabling PGXP.</source>
        <translation>PGXP é incompatível com o rederizador por software, desligando PGXP.</translation>
    </message>
    <message>
        <source>Rewind is not supported on 32-bit ARM for Android.</source>
        <translation type="vanished">O retrocesso não é compatível com o a plataforma ARM de 32 bits para Android.</translation>
    </message>
    <message>
        <source>Runahead is not supported on 32-bit ARM for Android.</source>
        <translation type="vanished">Pulo de quadros não é compatível com a versão de 32Bits.</translation>
    </message>
    <message>
        <source>Rewind is disabled because runahead is enabled.</source>
        <translation type="vanished">Função de retrocesso desligada porque o avanço rápido está ligado.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4412"/>
        <source>Recompiler options changed, flushing all blocks.</source>
        <translation>As opções do recompilador foram alteradas, limpando todos os blocos.</translation>
    </message>
    <message>
        <source>Widescreen hack is now enabled, and aspect ratio is set to {}.</source>
        <translation type="vanished">Ajuste de tela panorâmica ligado, a proporção da imagem está definida para {}.</translation>
    </message>
    <message>
        <source>Widescreen hack is now disabled, and aspect ratio is set to {}.</source>
        <translation type="vanished">Ajuste de tela panorâmica desligado, a proporção da imagem foi definida para {}.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="392"/>
        <source>PGXP is now enabled.</source>
        <translation>PGXP ligado.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="393"/>
        <source>PGXP is now disabled.</source>
        <translation>PGXP desligado.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="422"/>
        <source>PGXP Depth Buffer is now enabled.</source>
        <translation>PGXP modo eixo Z desligado.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="423"/>
        <source>PGXP Depth Buffer is now disabled.</source>
        <translation>PGXP modo eixo Z desligado.</translation>
    </message>
    <message>
        <source>Texture replacements reloaded.</source>
        <translation type="vanished">Texturas personalizadas recarregadas.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="119"/>
        <source>Rewinding is not enabled.</source>
        <translation>O retrocesso não está habilitado.</translation>
    </message>
    <message>
        <source>Cannot load state for game without serial.</source>
        <translation type="vanished">Não é possível carregar o estado do jogo sem seu número de série.</translation>
    </message>
    <message>
        <source>No save state found in slot {}.</source>
        <translation type="vanished">Nenhum dado encontrado no compartimento {}.</translation>
    </message>
    <message>
        <source>Failed to load state from slot {0}:
{1}</source>
        <translation type="vanished">Falha ao carregar o estado do compartimento {0}:
{1}</translation>
    </message>
    <message>
        <source>Cannot save state for game without serial.</source>
        <translation type="vanished">Não é possível salvar o estado do jogo sem seu número de série.</translation>
    </message>
    <message>
        <source>Failed to save state to slot {0}:
{1}</source>
        <translation type="vanished">Falha ao salvar o estado no compartimento {0}:
{1}</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="287"/>
        <source>CPU clock speed control enabled ({:.3f} MHz).</source>
        <translation>Controle de velocidade do CPU ativado ({:.3f} MHz).</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="293"/>
        <source>CPU clock speed control disabled ({:.3f} MHz).</source>
        <translation>Controle de velocidade do CPU desativado ({:.3f} MHz).</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="306"/>
        <location filename="../../core/hotkeys.cpp" line="319"/>
        <location filename="../../core/hotkeys.cpp" line="332"/>
        <source>Emulation speed set to {}%.</source>
        <translation>Velocidade de emulação definida para {}%.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="442"/>
        <source>Texture modulation cropping is now enabled.</source>
        <translation>O recorte na modulação de textura agora está ativado.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="443"/>
        <source>Texture modulation cropping is now disabled.</source>
        <translation>O recorte na modulação de textura agora está desativado.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="747"/>
        <source>PGXP CPU mode is now enabled.</source>
        <translation>PGXP modo CPU ligado.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="748"/>
        <source>PGXP CPU mode is now disabled.</source>
        <translation>PGXP modo CPU desligado.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="775"/>
        <source>PGXP Preserve Projection Precision is now enabled.</source>
        <translation>PGXP Preservar precisão de projeção foi ativado.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="776"/>
        <source>PGXP Preserve Projection Precision is now disabled.</source>
        <translation>PGXP Preservar precisão de projeção foi desativado.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="791"/>
        <source>Now showing VRAM.</source>
        <translation>Mostrando VRAM.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="792"/>
        <source>Now showing display.</source>
        <translation>Exibição ativa.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="622"/>
        <source>Volume: Muted</source>
        <translation>Volume: silenciado</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="104"/>
        <source>Rewinding is disabled while runahead is enabled.</source>
        <translation>O retrocesso está desativado enquanto o pulo de quadros estiver ativado.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="108"/>
        <source>Rewinding is disabled while safe mode is enabled.</source>
        <translation>O retrocesso está desativado enquanto o modo seguro estiver ativado.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="123"/>
        <source>Rewinding unavailable.</source>
        <translation>Retroceder indisponível.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="627"/>
        <location filename="../../core/hotkeys.cpp" line="656"/>
        <location filename="../../core/hotkeys.cpp" line="671"/>
        <source>Volume: {}%</source>
        <translation>Volume: {}%</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="640"/>
        <source>CD Audio Muted.</source>
        <translation>Áudio do CD silenciado.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="641"/>
        <source>CD Audio Unmuted.</source>
        <translation>Áudio do CD religado.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3852"/>
        <source>Swapped memory card ports. Both ports have a memory card.</source>
        <translation>Portas de cartão de memória trocadas. ambas já contém cartão.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3858"/>
        <source>Swapped memory card ports. Port 2 has a memory card, Port 1 is empty.</source>
        <translation>Portas de cartão de memória trocadas. porta 2 tem um cartão de memória, porta 1 vazia.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3864"/>
        <source>Swapped memory card ports. Port 1 has a memory card, Port 2 is empty.</source>
        <translation>Portas de cartão de memória trocadas. porta 1 tem um cartão de memória, porta 2 vazia.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3869"/>
        <source>Swapped memory card ports. Neither port has a memory card.</source>
        <translation>Portas de cartão de memória trocadas. nenhuma das portas possui cartão de memória.</translation>
    </message>
    <message>
        <source>Failed to open CD image from save state &apos;{}&apos;: {}.
Using existing image &apos;{}&apos;, this may result in instability.</source>
        <translation type="vanished">Falha ao abrir a imagem do CD a partir do estado de salvamento &apos;{}&apos;: {}.
Usando a seguinte imagem &apos;{}&apos;, isso pode resultar em instabilidade.</translation>
    </message>
    <message>
        <source>No cheats are loaded.</source>
        <translation type="vanished">Nenhuma trapaça foi carregada.</translation>
    </message>
    <message>
        <source>Failed to load post-processing chain: {}</source>
        <translation type="vanished">Falha ao carregar pós-processamento: {}</translation>
    </message>
    <message>
        <location filename="../../util/postprocessing.cpp" line="450"/>
        <source>Failed to load post-processing chain.</source>
        <translation>Falha ao carregar pós-processamento.</translation>
    </message>
    <message>
        <location filename="../../util/postprocessing.cpp" line="681"/>
        <source>No post-processing shaders are selected.</source>
        <translation>Nenhum shader de pós-processamento selecionado.</translation>
    </message>
    <message>
        <location filename="../../util/postprocessing.cpp" line="687"/>
        <source>Post-processing is now enabled.</source>
        <translation>Pós-processamento ligado.</translation>
    </message>
    <message>
        <location filename="../../util/postprocessing.cpp" line="688"/>
        <source>Post-processing is now disabled.</source>
        <translation>Pós-processamento desligado.</translation>
    </message>
    <message>
        <location filename="../../core/video_presenter.cpp" line="1786"/>
        <source>Post-processing shaders reloaded.</source>
        <translation>Texturas de pós-processamento recarregadas.</translation>
    </message>
    <message>
        <source>Save state contains controller type {0} in port {1}, but {2} is used. Switching.</source>
        <translation type="vanished">O estado de salvamento contém o controle {0} na porta {1}, mas {2} está em uso. Alterando.</translation>
    </message>
    <message>
        <source>Ignoring mismatched controller type {0} in port {1}.</source>
        <translation type="vanished">Ignorando o tipo de controle incompatível {0} na porta {1}.</translation>
    </message>
    <message>
        <source>Save state contains controller type {0} in port {1}.
       Leaving {2} connected.</source>
        <translation type="vanished">Dado do estado salvo contém informação de controle {0} na porta {1}.
Deixando conectado {2}.</translation>
    </message>
    <message>
        <source>Memory card {} present in save state but not in system. Creating temporary card.</source>
        <translation type="vanished">O cartão de memória {} existe, mas não no compartimento atual.Criando cartão temporário.</translation>
    </message>
    <message>
        <source>Memory card {} from save state does not match current card data. Simulating replugging.</source>
        <translation type="vanished">O cartão de memória {} do estado salvo não corresponde aos dados atuais do cartão. Simulando a reconexão.</translation>
    </message>
    <message>
        <source>Memory card {} present in save state but not in system. Ignoring card.</source>
        <translation type="vanished">O cartão de memória {} existe, mas não no compartimento atual. Ignorando cartão de memória.</translation>
    </message>
    <message>
        <source>Memory card {} present in system but not in save state. Removing card.</source>
        <translation type="vanished">O cartão de memória {} existe, mas não no compartimento atual. Reconectando o cartão de memória.</translation>
    </message>
    <message>
        <source>Memory card {} present in system but not in save state. Replugging card.</source>
        <translation type="vanished">O cartão de memória {} existe, mas não no compartimento atual. Reconectando o cartão de memória.</translation>
    </message>
    <message>
        <location filename="../../core/cdrom.cpp" line="1079"/>
        <source>CD image preloading not available for multi-disc image &apos;{}&apos;</source>
        <translation>O pré-carregamento da imagem do CD não está disponível para jogos multi-discos &apos;{}&apos;</translation>
    </message>
    <message>
        <location filename="../../core/cdrom.cpp" line="1089"/>
        <source>Precaching CD image failed, it may be unreliable.</source>
        <translation>Pré-alocação de disco falhou, pode ser que a imagem esteja danificada.</translation>
    </message>
    <message>
        <source>Failed to read sector from disc image. The game will probably crash now.
Your dump may be corrupted, or the physical disc is scratched.</source>
        <translation type="vanished">Falha ao ler o setor de imagem do disco. O jogo provavelmente travará. Seu despejo pode estar corrompido ou o disco físico está arranhado.</translation>
    </message>
    <message>
        <source>Loading state from &apos;{}&apos;...</source>
        <translation type="vanished">Estado carregado de &apos;{}&apos;...</translation>
    </message>
    <message>
        <source>State saved to &apos;{}&apos;.</source>
        <translation type="vanished">Estado salvo em &apos;{}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="1435"/>
        <source>Game restarted.</source>
        <translation>Jogo reiniciado.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3958"/>
        <source>Failed to open disc image &apos;{}&apos;: {}.</source>
        <translation>Falha ao abrir a imagem do disco &apos;{}&apos;: {}.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3968"/>
        <source>Inserted disc &apos;{}&apos; ({}).</source>
        <translation>Disco inserido &apos;{}&apos; ({}).</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="5304"/>
        <source>Failed to save undo load state:
{}</source>
        <translation>Falha ao desfazer o carregamento:
{}</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="5978"/>
        <source>Widescreen rendering is now enabled, and aspect ratio is set to {}.</source>
        <translation>A renderização em modo widescreen foi ativada e a proporção de aspecto foi definida para {}.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="5985"/>
        <source>Widescreen rendering is now disabled, and aspect ratio is set to {}.</source>
        <translation>A renderização em modo widescreen foi desativada e a proporção de aspecto foi definida para {}.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="6001"/>
        <source>Switching to {} renderer...</source>
        <translation>Alterando para renderizador {}...</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4454"/>
        <source>Switching to {}{} GPU renderer.</source>
        <translation>Alternando para o renderizador de GPU {}{}.</translation>
    </message>
    <message>
        <source>Memory card in slot {} changed to &apos;{}&apos;.</source>
        <translation type="vanished">Cartão de memória no compartimento {} alterado para ‘{}’.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4375"/>
        <source>Switching to {} audio backend.</source>
        <translation>Alternando para o backend de áudio {}.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4398"/>
        <source>Switching to {} CPU execution mode.</source>
        <translation>Alternando para o modo de execução pelo CPU {}.</translation>
    </message>
    <message>
        <source>Memory card &apos;{}&apos; does not exist, creating.</source>
        <translation type="vanished">O cartão de memória &apos;{}&apos; não existe, criando.</translation>
    </message>
    <message>
        <source>Memory card &apos;{}&apos; could not be read: {}</source>
        <translation type="vanished">O cartão de memória &apos;{}&apos; não pôde ser lido: {}</translation>
    </message>
    <message>
        <source>Failed to save memory card to &apos;{}&apos;: {}</source>
        <translation type="vanished">Erro ao salvar para cartão de memória &apos;{}&apos;: {}</translation>
    </message>
    <message>
        <source>Saved memory card to &apos;{}&apos;.</source>
        <translation type="vanished">Salvo para o cartão de memória em &apos;{}&apos;.</translation>
    </message>
    <message>
        <source>Analog mode forcing is disabled by game settings. Controller will start in digital mode.</source>
        <translation type="vanished">Modo analógico forçado desativado pelas configurações.
Controles iniciados em modo digital.</translation>
    </message>
    <message>
        <source>Failed to initialize {} renderer, falling back to software renderer.</source>
        <translation type="vanished">Falha ao inicializar o renderizador {}, retornando ao renderizador por software.</translation>
    </message>
    <message>
        <location filename="../../core/video_thread.cpp" line="863"/>
        <source>Failed to initialize hardware renderer, falling back to software renderer.</source>
        <translation>Falha ao inicializar o renderizador de hardware; voltando para o renderizador por software.</translation>
    </message>
    <message>
        <location filename="../../core/video_thread.cpp" line="949"/>
        <source>Failed to create {} GPU device, reverting to {}.
{}</source>
        <translation>Falha ao ativar no dispositivo {}, revertendo para {}.
{}</translation>
    </message>
    <message>
        <location filename="../../core/video_thread.cpp" line="1512"/>
        <source>Failed to switch to exclusive fullscreen, using borderless instead.</source>
        <translation>Falha ao alternar para tela cheia exclusiva, usando modo sem bordas.</translation>
    </message>
</context>
<context>
    <name>OSDSettingsWidget</name>
    <message>
        <location filename="../osdsettingswidget.ui" line="29"/>
        <source>Display</source>
        <translation>Exibição</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.ui" line="35"/>
        <source>Display Scale:</source>
        <translation>Dimensionamento da tela:</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.ui" line="42"/>
        <source>%</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.ui" line="55"/>
        <source>Display Margins:</source>
        <translation>Exibir margens:</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.ui" line="62"/>
        <source>px</source>
        <translation>px</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.ui" line="72"/>
        <source>Theme:</source>
        <translation>Tema:</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.ui" line="105"/>
        <source>Messages</source>
        <translation>Mensagens</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.ui" line="118"/>
        <location filename="../osdsettingswidget.cpp" line="120"/>
        <source>Show Status Indicators</source>
        <translation>Mostrar indicadores de situação</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.ui" line="111"/>
        <location filename="../osdsettingswidget.cpp" line="117"/>
        <source>Show Messages</source>
        <translation>Mostrar mensagens</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.ui" line="82"/>
        <source>Font:</source>
        <translation>Fonte:</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.ui" line="92"/>
        <source>Overlay Font:</source>
        <translation>Fonte da sobreposição:</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.ui" line="125"/>
        <location filename="../osdsettingswidget.cpp" line="123"/>
        <source>Animate Messages</source>
        <translation>Animar mensagens</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.ui" line="132"/>
        <location filename="../osdsettingswidget.cpp" line="126"/>
        <source>Blur Message Backgrounds</source>
        <translation>Desfocar o fundo das mensagens</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.ui" line="139"/>
        <source>Error Duration:</source>
        <translation>Duração do erro:</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.ui" line="146"/>
        <location filename="../osdsettingswidget.ui" line="172"/>
        <location filename="../osdsettingswidget.ui" line="198"/>
        <location filename="../osdsettingswidget.ui" line="224"/>
        <source> seconds</source>
        <translation> segundos</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.ui" line="165"/>
        <source>Warning Duration:</source>
        <translation>Duração do alerta:</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.ui" line="191"/>
        <source>Information Duration:</source>
        <translation>Duração da informação:</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.ui" line="217"/>
        <source>Action Duration:</source>
        <translation>Duração da ação:</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.ui" line="243"/>
        <source>Display Location:</source>
        <translation>Mostrar localização:</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.ui" line="256"/>
        <source>Overlays</source>
        <translation>Sobreposições (OSD)</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.ui" line="267"/>
        <location filename="../osdsettingswidget.cpp" line="137"/>
        <source>Show FPS</source>
        <translation>Mostrar FPS</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.ui" line="274"/>
        <location filename="../osdsettingswidget.cpp" line="135"/>
        <source>Show Emulation Speed</source>
        <translation>Mostrar velocidade da emulação</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.ui" line="281"/>
        <location filename="../osdsettingswidget.cpp" line="140"/>
        <source>Show CPU Usage</source>
        <translation>Mostrar uso do CPU</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.ui" line="288"/>
        <location filename="../osdsettingswidget.cpp" line="142"/>
        <source>Show GPU Usage</source>
        <translation>Mostrar uso da GPU</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.ui" line="295"/>
        <location filename="../osdsettingswidget.cpp" line="132"/>
        <source>Show Resolution</source>
        <translation>Mostrar resolução</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.ui" line="302"/>
        <location filename="../osdsettingswidget.cpp" line="144"/>
        <source>Show GPU Statistics</source>
        <translation>Mostrar estatísticas da GPU</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.ui" line="309"/>
        <location filename="../osdsettingswidget.cpp" line="150"/>
        <source>Show Frame Times</source>
        <translation>Mostrar tempos por quadro</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.ui" line="316"/>
        <location filename="../osdsettingswidget.cpp" line="147"/>
        <source>Show Latency Statistics</source>
        <translation>Exibir estatísticas de latência</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.ui" line="323"/>
        <location filename="../osdsettingswidget.cpp" line="153"/>
        <source>Show Controller Input</source>
        <translation>Mostrar controles na tela</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.ui" line="330"/>
        <location filename="../osdsettingswidget.cpp" line="155"/>
        <source>Show Settings</source>
        <translation>Mostrar configurações</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.cpp" line="97"/>
        <source>Display Scale</source>
        <translation>Escala de exibição</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.cpp" line="98"/>
        <source>Changes the size at which on-screen elements, including status and messages are displayed.</source>
        <translation>Altera o tamanho em que os elementos na tela, incluindo status e mensagens, são exibidos.</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.cpp" line="104"/>
        <source>Theme</source>
        <translation>Tema</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.cpp" line="104"/>
        <source>Automatic</source>
        <translation>Automático</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.cpp" line="105"/>
        <source>Determines the theme to use for on-screen display elements and the Big Picture UI.</source>
        <translation>Determina o tema a ser usado nos elementos de exibição na tela e na interface do usuário do modo tela cheia.</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.cpp" line="107"/>
        <source>Font</source>
        <translation>Fonte</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.cpp" line="109"/>
        <source>Determines the font to use for on-screen display elements and the Big Picture UI.</source>
        <translation>Define a fonte a ser usada nos elementos da exibição na tela (OSD) e na interface do Big Picture.</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.cpp" line="111"/>
        <source>Overlay Font</source>
        <translation>Fonte da sobreposição</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.cpp" line="114"/>
        <source>Determines the font to use for the performance overlay.</source>
        <translation>Define a fonte a ser usada na sobreposição de desempenho.</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.cpp" line="99"/>
        <source>Display Margins</source>
        <translation>Exibir margens</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.cpp" line="101"/>
        <source>Determines the margin between the edge of the screen and on-screen messages.</source>
        <translation>Determina a margem entre a borda da tela e as mensagens na tela.</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.cpp" line="129"/>
        <source>Message Location</source>
        <translation>Localização da mensagem</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.cpp" line="131"/>
        <source>Selects which location on the screen messages are displayed.</source>
        <translation>Seleciona em que local da tela as mensagens são exibidas.</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.cpp" line="117"/>
        <location filename="../osdsettingswidget.cpp" line="120"/>
        <location filename="../osdsettingswidget.cpp" line="123"/>
        <location filename="../osdsettingswidget.cpp" line="126"/>
        <source>Checked</source>
        <translation>Marcado</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.cpp" line="118"/>
        <source>Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Errors and warnings are still displayed regardless of this setting.</source>
        <translation>Mostra mensagens na tela quando ocorrem eventos como criação/carregamento de estados salvos, captura de telas, etc. Erros e avisos continuam sendo exibidos independentemente dessa configuração.</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.cpp" line="124"/>
        <source>Enables animation for on-screen messages when they appear and disappear.</source>
        <translation>Ativa a animação das mensagens na tela quando elas aparecem e desaparecem.</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.cpp" line="127"/>
        <source>Enables a blur effect on the background behind on-screen messages to improve readability.</source>
        <translation>Ativa um efeito de desfoque no fundo atrás das mensagens na tela para melhorar a legibilidade.</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.cpp" line="132"/>
        <location filename="../osdsettingswidget.cpp" line="135"/>
        <location filename="../osdsettingswidget.cpp" line="137"/>
        <location filename="../osdsettingswidget.cpp" line="140"/>
        <location filename="../osdsettingswidget.cpp" line="142"/>
        <location filename="../osdsettingswidget.cpp" line="144"/>
        <location filename="../osdsettingswidget.cpp" line="147"/>
        <location filename="../osdsettingswidget.cpp" line="150"/>
        <location filename="../osdsettingswidget.cpp" line="153"/>
        <location filename="../osdsettingswidget.cpp" line="155"/>
        <source>Unchecked</source>
        <translation>Desmarcado</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.cpp" line="133"/>
        <source>Shows the resolution of the game in the top-right corner of the display.</source>
        <translation>Mostra resolução do jogo no canto superior esquerdo da tela.</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.cpp" line="136"/>
        <source>Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</source>
        <translation>Mostra a velocidade de emulação atual do sistema no canto superior direito da tela registrado em porcentagem.</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.cpp" line="138"/>
        <source>Shows the internal frame rate of the game in the top-right corner of the display.</source>
        <translation>Mostra o FPS atual do jogo no topo superior direito da tela.</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.cpp" line="141"/>
        <source>Shows the host&apos;s CPU usage of each system thread in the top-right corner of the display.</source>
        <translation>Mostra o uso de CPU do PC sequencialmente no canto superior direito da tela.</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.cpp" line="143"/>
        <source>Shows the host&apos;s GPU usage in the top-right corner of the display.</source>
        <translation>Mostra o uso de GPU do PC sequencialmente no canto superior direito da tela.</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.cpp" line="145"/>
        <source>Shows information about the emulated GPU in the top-right corner of the display.</source>
        <translation>Mostra informações sobre a GPU no canto superior direito da tela.</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.cpp" line="148"/>
        <source>Shows information about input and audio latency in the top-right corner of the display.</source>
        <translation>Mostra informações sobre a latência de entrada e de áudio no canto superior direito da tela.</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.cpp" line="151"/>
        <source>Shows the history of frame rendering times as a graph in the top-right corner of the display.</source>
        <translation>Mostra o histórico dos tempos de renderização de quadros como um gráfico no canto superior direito da tela.</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.cpp" line="154"/>
        <source>Shows the current controller state of the system in the bottom-left corner of the display.</source>
        <translation>Mostra quais botões estão sendo pressionados no canto inferior esquerdo da tela.</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.cpp" line="156"/>
        <source>Shows a summary of current settings in the bottom-right corner of the display.</source>
        <translation>Mostra um resumo das configurações atuais no canto inferior direito da tela.</translation>
    </message>
    <message>
        <location filename="../osdsettingswidget.cpp" line="121"/>
        <source>Shows indicators on screen when the system is not running in its &quot;normal&quot; state. For example, fast forwarding, or being paused.</source>
        <translation>Mostra indicadores na tela quando o sistema não está sendo executado em seu estado &quot;normal&quot;. Por exemplo, avanço rápido ou pausa.</translation>
    </message>
</context>
<context>
    <name>Pad</name>
    <message>
        <location filename="../../core/pad.cpp" line="219"/>
        <source>Save state contains controller type {0} in Port {1}.</source>
        <translation>Estado salvo contém informação de controle {0} na porta {1}.</translation>
    </message>
    <message>
        <location filename="../../core/pad.cpp" line="221"/>
        <source>Leaving {0} connected.</source>
        <translation>Deixando {0} conectado.</translation>
    </message>
    <message>
        <location filename="../../core/pad.cpp" line="252"/>
        <location filename="../../core/pad.cpp" line="300"/>
        <source>Memory card {} present in save state but not in system.</source>
        <translation>O cartão de memória {} existe, mas não no sistema.</translation>
    </message>
    <message>
        <location filename="../../core/pad.cpp" line="253"/>
        <source>Creating temporary card.</source>
        <translation>Criando cartão de memória temporário.</translation>
    </message>
    <message>
        <location filename="../../core/pad.cpp" line="288"/>
        <source>Memory card {} from save state does not match current card data.</source>
        <translation>Cartão de memória {} do estado salvo não corresponde aos dados do cartão atual.</translation>
    </message>
    <message>
        <location filename="../../core/pad.cpp" line="289"/>
        <source>Simulating replugging. The game may not be able to handle this.</source>
        <translation>Simulando a reconexão. Haverá conflito entre o jogo e o cartão.</translation>
    </message>
    <message>
        <location filename="../../core/pad.cpp" line="301"/>
        <source>Ignoring card.</source>
        <translation>Ignorando cartão.</translation>
    </message>
    <message>
        <location filename="../../core/pad.cpp" line="313"/>
        <location filename="../../core/pad.cpp" line="321"/>
        <source>Memory card {} present in system but not in save state.</source>
        <translation>Cartão de memória {} presente no sistema, mas não no estado salvo.</translation>
    </message>
    <message>
        <location filename="../../core/pad.cpp" line="314"/>
        <source>Removing card.</source>
        <translation>Removendo cartão.</translation>
    </message>
    <message>
        <location filename="../../core/pad.cpp" line="322"/>
        <source>Replugging card.</source>
        <translation>Reconectando o cartão.</translation>
    </message>
</context>
<context>
    <name>PlayStationMouse</name>
    <message>
        <location filename="../../core/playstation_mouse.cpp" line="203"/>
        <source>Left Button</source>
        <translation>Botão esquerdo</translation>
    </message>
    <message>
        <location filename="../../core/playstation_mouse.cpp" line="204"/>
        <source>Right Button</source>
        <translation>Botão direito</translation>
    </message>
    <message>
        <location filename="../../core/playstation_mouse.cpp" line="210"/>
        <source>Horizontal Sensitivity</source>
        <translation>Sensibilidade horizontal</translation>
    </message>
    <message>
        <location filename="../../core/playstation_mouse.cpp" line="211"/>
        <location filename="../../core/playstation_mouse.cpp" line="214"/>
        <source>Adjusts the correspondance between physical and virtual mouse movement.</source>
        <translation>Ajusta a entrada entre o movimento físico e virtual do mouse.</translation>
    </message>
    <message>
        <location filename="../../core/playstation_mouse.cpp" line="213"/>
        <source>Vertical Sensitivity</source>
        <translation>Sensibilidade vertical</translation>
    </message>
</context>
<context>
    <name>PlaystationMouse</name>
    <message>
        <location filename="../../core/playstation_mouse.cpp" line="202"/>
        <source>Pointer</source>
        <translation>Ponteiro</translation>
    </message>
</context>
<context>
    <name>PopnController</name>
    <message>
        <location filename="../../core/digital_controller.cpp" line="196"/>
        <source>Left White</source>
        <translation>Botão branco direito</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="197"/>
        <source>Left Yellow</source>
        <translation>Botão amarelo esquerdo</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="198"/>
        <source>Left Green</source>
        <translation>Botão verde esquerdo</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="199"/>
        <source>Left Blue/Sel</source>
        <translation>Botão azul esquerdo/select</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="200"/>
        <source>Middle Red/Okay</source>
        <translation>Botão do meio vermelho/ok</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="201"/>
        <source>Right Blue/Sel</source>
        <translation>Botão azul direito/select</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="202"/>
        <source>Right Green</source>
        <translation>Botão verde direito</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="203"/>
        <source>Right Yellow</source>
        <translation>Botão amarelo direito</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="204"/>
        <source>Right White</source>
        <translation>Botão branco direito</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="205"/>
        <source>Select</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="206"/>
        <source>Start</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>PostProcessing</name>
    <message>
        <source>{} [GLSL]</source>
        <translation type="vanished">{} [GLSL]</translation>
    </message>
    <message>
        <source>{} [ReShade]</source>
        <translation type="vanished">{} [ReShade]</translation>
    </message>
    <message>
        <source>{} [Slang]</source>
        <translation type="vanished">{}</translation>
    </message>
    <message>
        <location filename="../../util/postprocessing.cpp" line="229"/>
        <source>GLSL</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../util/postprocessing.cpp" line="232"/>
        <source>ReShade</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../util/postprocessing.cpp" line="235"/>
        <source>Slang</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../util/postprocessing.cpp" line="447"/>
        <source>Unknown Error</source>
        <translation>Erro desconhecido</translation>
    </message>
    <message>
        <location filename="../../util/postprocessing.cpp" line="765"/>
        <source>Failed to compile post-processing shader &apos;{}&apos;.</source>
        <translation>Falha ao compilar o sombreador de pós-processamento ‘{}’.</translation>
    </message>
    <message>
        <location filename="../../util/postprocessing.cpp" line="806"/>
        <source>Failed to resize post-processing shader &apos;{}&apos;.</source>
        <translation>Falha ao redimensionar o sombreador de pós-processamento ‘{}’.</translation>
    </message>
    <message>
        <source>Failed to compile post-processing shader &apos;{}&apos;. Disabling post-processing.
{}</source>
        <translation type="vanished">Falha ao compilar o sombreador &apos;{}&apos;. Desativando o pós-processamento.
{}</translation>
    </message>
</context>
<context>
    <name>PostProcessingChainConfigWidget</name>
    <message>
        <location filename="../postprocessingchainconfigwidget.ui" line="31"/>
        <source>Enable Post Processing</source>
        <translation>Ativar pós-processamento</translation>
    </message>
    <message>
        <location filename="../postprocessingchainconfigwidget.ui" line="51"/>
        <source>Open Directory</source>
        <translation>Abrir diretório</translation>
    </message>
    <message>
        <location filename="../postprocessingchainconfigwidget.ui" line="62"/>
        <source>&amp;Reload Shaders</source>
        <translation>&amp;Recarregar shaders</translation>
    </message>
    <message>
        <location filename="../postprocessingchainconfigwidget.ui" line="75"/>
        <source>Post Processing Chain</source>
        <translation>Lista de pós-processamentos</translation>
    </message>
    <message>
        <location filename="../postprocessingchainconfigwidget.ui" line="103"/>
        <source>Add</source>
        <translation>Adicionar</translation>
    </message>
    <message>
        <location filename="../postprocessingchainconfigwidget.ui" line="120"/>
        <source>Remove</source>
        <translation>Remover</translation>
    </message>
    <message>
        <location filename="../postprocessingchainconfigwidget.ui" line="137"/>
        <source>Clear</source>
        <translation>Limpar</translation>
    </message>
    <message>
        <location filename="../postprocessingchainconfigwidget.ui" line="154"/>
        <source>Move Up</source>
        <translation>Para cima</translation>
    </message>
    <message>
        <location filename="../postprocessingchainconfigwidget.ui" line="171"/>
        <source>Move Down</source>
        <translation>Para baixo</translation>
    </message>
    <message>
        <source>No Shaders Available</source>
        <translation type="vanished">Sem sombreadores disponíveis</translation>
    </message>
    <message>
        <source>Error</source>
        <translation type="vanished">Erro</translation>
    </message>
    <message>
        <source>Failed to add shader: %1</source>
        <translation type="vanished">Falha ao adicionar shader: %1</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="241"/>
        <source>Clear Shader Stages</source>
        <translation>Limpar fases do sombreador</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="242"/>
        <source>Are you sure you want to clear all shader stages?</source>
        <translation>Tem certeza de que deseja desfazer todas as mudanças ?</translation>
    </message>
</context>
<context>
    <name>PostProcessingOverlayConfigWidget</name>
    <message>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="29"/>
        <source>Basic Configuration</source>
        <translation>Configuração básica</translation>
    </message>
    <message>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="45"/>
        <source>Selected Preset:</source>
        <translation>Selecione uma predefinição:</translation>
    </message>
    <message>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="35"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;A border overlay is an image that is drawn around the system display. Border overlays are applied after post-processing. You can choose from the border list below, or manually configure a custom border.&lt;/p&gt;&lt;p&gt;Additional preset borders can be added to the &lt;span style=&quot; font-weight:700;&quot;&gt;resources\overlays&lt;/span&gt; folder within in the data directory.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Uma sobreposição de borda é uma imagem (moldura) desenhada ao redor da tela do sistema. As molduras são aplicadas após o pós-processamento. Você pode escolher na lista de molduras abaixo ou configurar manualmente uma moladura personalizada.&lt;/p&gt;&lt;p&gt;Outras molduras predefinidas podem ser adicionadas ao seguinte caminho &lt;span style=&quot;font-weight:700;&quot;&gt;resources\overlays&lt;/span&gt;dentro do diretório raiz do emulador.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="58"/>
        <source>Custom Configuration</source>
        <translation>Configuração personalizada</translation>
    </message>
    <message>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="64"/>
        <source>Image Path:</source>
        <translation>Caminho da imagem:</translation>
    </message>
    <message>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="76"/>
        <source>Browse...</source>
        <translation>Buscar...</translation>
    </message>
    <message>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="85"/>
        <source>Display Start:</source>
        <translation>Início da exibição:</translation>
    </message>
    <message>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="94"/>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="139"/>
        <source>X:</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="101"/>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="118"/>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="146"/>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="163"/>
        <source> pixels</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="111"/>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="156"/>
        <source>Y:</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="130"/>
        <source>Display End:</source>
        <translation>Fim da exibição:</translation>
    </message>
    <message>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="177"/>
        <location filename="../postprocessingsettingswidget.cpp" line="607"/>
        <source>Destination Alpha Blending</source>
        <translation>combinação de destino alpha</translation>
    </message>
    <message>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="184"/>
        <location filename="../postprocessingsettingswidget.cpp" line="604"/>
        <source>Alpha Blending</source>
        <translation>Combinação de alfa</translation>
    </message>
    <message>
        <location filename="../postprocessingoverlayconfigwidget.ui" line="206"/>
        <source>Export</source>
        <translation>Exportar</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="546"/>
        <source>None</source>
        <translation>Nenhum</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="547"/>
        <source>Custom...</source>
        <translation>Personalizado...</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="594"/>
        <source>Image Path</source>
        <translation>Caminho da imagem</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="594"/>
        <location filename="../postprocessingsettingswidget.cpp" line="597"/>
        <source>Unspecified</source>
        <translation>Não especificado</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="595"/>
        <source>Defines the path of the custom overlay image that will be loaded.</source>
        <translation>Define o caminho da imagem de moldura personalizada que será carregada.</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="596"/>
        <source>Display Rectangle</source>
        <translation>Retângulo de exibição</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="598"/>
        <source>Defines the area in the overlay image that the game image will be drawn into.</source>
        <translation>Define a área na imagem de moldura na qual a imagem do jogo será desenhada.</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="604"/>
        <location filename="../postprocessingsettingswidget.cpp" line="607"/>
        <source>Unchecked</source>
        <translation>Desmarcado</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="605"/>
        <source>If checked, the overlay image will be alpha blended with the framebuffer, i.e. transparency will be applied.</source>
        <translation>Se marcada, a imagem de moldura será mesclada em um canal alfa, ou seja, será aplicada transparência.</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="608"/>
        <source>If checked, the game image will be blended with the inverse amount of alpha in the overlay image. For example, an image with alpha of 0.75 will draw the game image at 25% brightness.</source>
        <translation>Se marcada, a imagem do jogo será mesclada com a quantidade inversa de alfa na imagem de moldura. Por exemplo, uma imagem com alfa de 0,75 desenhará a imagem do jogo com 25% de brilho.</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="629"/>
        <source>Select Image</source>
        <translation>Selecionar imagem</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="630"/>
        <source>All Cover Image Types (*.jpg *.jpeg *.png *.webp)</source>
        <translation>Todos os tipos de imagem de capa (*.jpg *.jpeg *.png *.webp)</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="640"/>
        <source>Export to YAML</source>
        <translation>Erro para YAML</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="640"/>
        <source>YAML Files (*.yml)</source>
        <translation>Arquivos YAML (*.yml)</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="663"/>
        <source>Export Error</source>
        <translation>Erro na exportação</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="664"/>
        <source>Failed to save file: %1</source>
        <translation>Falha ao salvar o arquivo: %1</translation>
    </message>
</context>
<context>
    <name>PostProcessingSelectShaderDialog</name>
    <message>
        <location filename="../postprocessingselectshaderdialog.ui" line="14"/>
        <source>Select Shader</source>
        <translation>Escolher sombreador</translation>
    </message>
    <message>
        <location filename="../postprocessingselectshaderdialog.ui" line="32"/>
        <source>Search...</source>
        <translation>Buscar...</translation>
    </message>
    <message>
        <location filename="../postprocessingselectshaderdialog.ui" line="55"/>
        <source>All</source>
        <translation>Todos</translation>
    </message>
    <message>
        <location filename="../postprocessingselectshaderdialog.ui" line="68"/>
        <source>GLSL</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../postprocessingselectshaderdialog.ui" line="78"/>
        <source>Reshade</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../postprocessingselectshaderdialog.ui" line="88"/>
        <source>Slang</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="680"/>
        <source>Add</source>
        <translation>Adicionar</translation>
    </message>
</context>
<context>
    <name>PostProcessingSettingsWidget</name>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="36"/>
        <source>Display</source>
        <translation>Exibição</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="38"/>
        <source>Internal</source>
        <translation>Interno</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="39"/>
        <source>Border Overlay</source>
        <translation>Moldura de borda</translation>
    </message>
</context>
<context>
    <name>PostProcessingShaderConfigWidget</name>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="462"/>
        <source>Red</source>
        <translation>Vermelho</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="462"/>
        <source>Green</source>
        <translation>Verde</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="462"/>
        <source>Blue</source>
        <translation>Azul</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="462"/>
        <source>Alpha</source>
        <translation>Alfa</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="463"/>
        <source>%1 (%2)</source>
        <translation>%1 (%2)</translation>
    </message>
</context>
<context>
    <name>QObject</name>
    <message>
        <source>Failed to open URL</source>
        <translation type="vanished">Falha ao abrir página</translation>
    </message>
    <message>
        <source>Failed to open URL.

The URL was: %1</source>
        <translation type="vanished">Falha ao abrir página %1</translation>
    </message>
</context>
<context>
    <name>QPlatformTheme</name>
    <message>
        <source>Cancel</source>
        <translation type="vanished">Cancelar</translation>
    </message>
    <message>
        <source>Reset</source>
        <translation type="vanished">Redefinir</translation>
    </message>
</context>
<context>
    <name>QtAsyncProgressThread</name>
    <message>
        <source>Error</source>
        <translation type="vanished">Erro</translation>
    </message>
    <message>
        <source>Question</source>
        <translation type="vanished">Pergunta</translation>
    </message>
    <message>
        <source>Information</source>
        <translation type="vanished">Informação</translation>
    </message>
</context>
<context>
    <name>QtHost</name>
    <message>
        <location filename="../qthost.cpp" line="693"/>
        <location filename="../qthost.cpp" line="711"/>
        <location filename="../qthost.cpp" line="1350"/>
        <source>Error</source>
        <translation>Erro</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="694"/>
        <source>An error occurred while deleting empty game settings:
{}</source>
        <translation>Ocorreu um erro ao apagar as configurações vazias:
{}</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="712"/>
        <source>An error occurred while saving game settings:
{}</source>
        <translation>Ocorreu um erro ao salvar as configurações por jogo:
{}</translation>
    </message>
    <message>
        <source>Failed to create HTTPDownloader.</source>
        <translation type="vanished">Falha ao criar protocolo HTTP.</translation>
    </message>
    <message>
        <source>Downloading %1...</source>
        <translation type="vanished">Baixando %1...</translation>
    </message>
    <message>
        <source>Download failed with HTTP status code %1.</source>
        <translation type="vanished">O download falhou com o código HTTP %1.</translation>
    </message>
    <message>
        <source>Download failed with HTTP status code %1:
%2</source>
        <translation type="vanished">O download falhou com o código HTTP %1:
%2</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="762"/>
        <source>Download failed: Data is empty.</source>
        <translation>O download falhou: Os dados estão vazios.</translation>
    </message>
    <message>
        <source>Failed to write &apos;%1&apos;.</source>
        <translation type="vanished">Falha ao gravar &apos;%1&apos;.</translation>
    </message>
    <message>
        <source>Failed to write &apos;%1&apos;:
%2</source>
        <translation type="vanished">Falha ao gravar em &apos;%1&apos;.
%2</translation>
    </message>
    <message>
        <source>Failed to open downloaded zip file.</source>
        <translation type="vanished">Falha ao abrir o arquivo compactado baixado.</translation>
    </message>
    <message>
        <source>Failed to locate &apos;%1&apos; in zip.</source>
        <translation type="vanished">Falha ao localizar &apos;%1&apos; no zip.</translation>
    </message>
    <message>
        <source>Failed to open &apos;%1&apos;: %2.</source>
        <translation type="vanished">Falha ao abrir &apos;%1&apos;: %2.</translation>
    </message>
    <message>
        <source>Failed to read &apos;%1&apos; from zip.</source>
        <translation type="vanished">Falha ao ler &apos;%1&apos; a partir do zip.</translation>
    </message>
    <message>
        <source>Failed to write to &apos;%1&apos;.</source>
        <translation type="vanished">Falha ao gravar em &apos;%1&apos;.</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1352"/>
        <source>Unfortunately, the virtual machine has abnormally shut down and cannot be recovered. Please use the available support options for further assistance, and provide information about what you were doing when the error occurred, as well as the details below:

{}</source>
        <translation>Infelizmente, a máquina virtual foi desligada de forma anormal e não pôde ser recuperada. Use as opções de suporte disponíveis para obter assistência adicional e forneça informações sobre o que você estava fazendo quando o erro ocorreu, bem como os detalhes abaixo:

{}</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="2350"/>
        <source>Yes</source>
        <translation>Sim</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="2352"/>
        <source>No</source>
        <translation>Não</translation>
    </message>
    <message>
        <source>RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.</source>
        <translation type="vanished">RA: conectado como %1 (%2, %3 normal). %4 mensagens não lidas.</translation>
    </message>
    <message>
        <source>Would you like to create a launcher shortcut for DuckStation?

This will add DuckStation to your application menu, allowing you to launch it more easily.

The shortcut will be created at:
%1</source>
        <translation type="vanished">Deseja criar um atalho para o DuckStation?

O DuckStation será adicionado ao menu de aplicativos, permitindo iniciá-lo com mais facilidade.

O atalho será criado em:
%1</translation>
    </message>
    <message>
        <source>Don&apos;t ask again</source>
        <translation type="vanished">Não perguntar novamente</translation>
    </message>
    <message>
        <source>Failed to create launcher shortcut shortcut:
%1</source>
        <translation type="vanished">Falha ao criar o atalho:
%1</translation>
    </message>
    <message>
        <source>Launcher shortcut created successfully.

You can find DuckStation in your application menu.</source>
        <translation type="vanished">Atalho criado com sucesso.

Você pode encontrar o DuckStation no menu de aplicativos.</translation>
    </message>
    <message>
        <source>The existing launcher shortcut points to a different location:

Current: %1
Shortcut: %2

Would you like to update the shortcut to point to the current location?</source>
        <translation type="vanished">O atalho existente aponta para um local diferente:

Atual: %1  
Atalho: %2  

Deseja atualizar o atalho para apontar para o local atual?</translation>
    </message>
    <message>
        <source>Failed to remove old launcher shortcut:
%1</source>
        <translation type="vanished">Falha ao remover o atalho antigo:
%1</translation>
    </message>
    <message>
        <source>Failed to create updated launcher shortcut:
%1</source>
        <translation type="vanished">Falha ao criar o atalho atualizado:
%1</translation>
    </message>
    <message>
        <source>Launcher shortcut updated successfully.</source>
        <translation type="vanished">Atalho atualizado com sucesso.</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="743"/>
        <source>Downloading {}...</source>
        <translation>Baixando {}...</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="747"/>
        <source>File Download</source>
        <translation>Baixar arquivo</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="2670"/>
        <source>System Language</source>
        <translation>Idioma do sistema</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="2688"/>
        <source>Unknown</source>
        <translation>Desconhecido</translation>
    </message>
    <message>
        <source>Controller {} connected.</source>
        <translation type="vanished">Controle {} conectado.</translation>
    </message>
    <message>
        <source>System paused because controller {} was disconnected.</source>
        <translation type="vanished">O sistema foi pausado porque o controle {} foi desconectado.</translation>
    </message>
    <message>
        <location filename="../../util/input_manager.cpp" line="1939"/>
        <source>Controller {} disconnected.</source>
        <translation>Controle {} desconectado.</translation>
    </message>
    <message>
        <source>File &apos;%1&apos; does not exist.</source>
        <translation type="vanished">O arquivo &apos;%1&apos; não existe.</translation>
    </message>
    <message>
        <source>The specified save state does not exist.</source>
        <translation type="vanished">O dado de salvamento não existe.</translation>
    </message>
    <message>
        <source>Cannot use no-gui mode, because no boot filename was specified.</source>
        <translation type="vanished">Não é possível usar o modo no-gui, porque nenhum parâmetro de inicialização foi configurado.</translation>
    </message>
    <message>
        <source>Cannot use batch mode, because no boot filename was specified.</source>
        <translation type="vanished">Não é possível usar este modo porque nenhum parâmetro de inicialização foi configurado.</translation>
    </message>
    <message>
        <source>Missing Font File</source>
        <translation type="vanished">Arquivo de fonte ausente</translation>
    </message>
    <message>
        <source>The font file &apos;%1&apos; is required for the On-Screen Display and Big Picture Mode to show messages in your language.&lt;br&gt;&lt;br&gt;Do you want to download this file now? These files are usually less than 10 megabytes in size.&lt;br&gt;&lt;br&gt;&lt;strong&gt;If you do not download this file, on-screen messages will not be readable.&lt;/strong&gt;</source>
        <translation type="vanished">O arquivo de fonte &apos;%1&apos; é necessário para que a exibição na tela e o Modo Tela Grande mostrem mensagens no seu idioma.&lt;br&gt;&lt;br&gt;Gostaria de baixar este arquivo agora? Geralmente, esses arquivos têm menos de 10 megabytes.&lt;br&gt;&lt;br&gt;&lt;strong&gt;Se você não baixar este arquivo, as mensagens na tela não ficarão legíveis.&lt;/strong&gt;</translation>
    </message>
    <message>
        <source>Downloading Files</source>
        <translation type="vanished">Baixando arquivos</translation>
    </message>
</context>
<context>
    <name>QtModalProgressCallback</name>
    <message>
        <source>DuckStation</source>
        <translation type="vanished">DuckStation</translation>
    </message>
    <message>
        <source>Cancel</source>
        <translation type="vanished">Cancelar</translation>
    </message>
    <message>
        <source>Error</source>
        <translation type="vanished">Erro</translation>
    </message>
    <message>
        <source>Question</source>
        <translation type="vanished">Pergunta</translation>
    </message>
    <message>
        <source>Information</source>
        <translation type="vanished">Informação</translation>
    </message>
</context>
<context>
    <name>SDLInputSource</name>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="50"/>
        <location filename="../../util/sdl_input_source.cpp" line="58"/>
        <source>LeftX</source>
        <translation>Eixo X analógico esquerdo (horizontal)</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="51"/>
        <location filename="../../util/sdl_input_source.cpp" line="59"/>
        <source>LeftY</source>
        <translation>Eixo Y analógico esquerdo (vertical)</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="52"/>
        <location filename="../../util/sdl_input_source.cpp" line="60"/>
        <source>RightX</source>
        <translation>Eixo X analógico direito (horizontal)</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="53"/>
        <location filename="../../util/sdl_input_source.cpp" line="61"/>
        <source>RightY</source>
        <translation>Eixo Y analógico direito (vertical)</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="54"/>
        <source>LeftTrigger</source>
        <translation>Gatilho esquerdo</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="55"/>
        <source>RightTrigger</source>
        <translation>Gatilho direito</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="62"/>
        <source>L2</source>
        <translation>L2</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="63"/>
        <source>R2</source>
        <translation>R2</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="76"/>
        <location filename="../../util/sdl_input_source.cpp" line="252"/>
        <source>A</source>
        <translation>A</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="77"/>
        <location filename="../../util/sdl_input_source.cpp" line="253"/>
        <source>B</source>
        <translation>B</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="78"/>
        <location filename="../../util/sdl_input_source.cpp" line="254"/>
        <source>X</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="79"/>
        <location filename="../../util/sdl_input_source.cpp" line="255"/>
        <source>Y</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="80"/>
        <source>Back</source>
        <translation>Voltar</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="81"/>
        <source>Guide</source>
        <translation>Guia</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="82"/>
        <source>Start</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="83"/>
        <source>LeftStick</source>
        <translation>Analógico esquerdo</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="84"/>
        <source>RightStick</source>
        <translation>Analógico direito</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="85"/>
        <source>LeftShoulder</source>
        <translation>Botão de ombro esquerdo</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="86"/>
        <source>RightShoulder</source>
        <translation>Botão de ombro direito</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="87"/>
        <location filename="../../util/sdl_input_source.cpp" line="116"/>
        <source>DPadUp</source>
        <translation>Direcional para cima</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="88"/>
        <location filename="../../util/sdl_input_source.cpp" line="117"/>
        <source>DPadDown</source>
        <translation>D-Pad para baixo</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="89"/>
        <location filename="../../util/sdl_input_source.cpp" line="118"/>
        <source>DPadLeft</source>
        <translation>D-Pad para a esquerda</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="90"/>
        <location filename="../../util/sdl_input_source.cpp" line="119"/>
        <source>DPadRight</source>
        <translation>D-Pad para a direita</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="91"/>
        <location filename="../../util/sdl_input_source.cpp" line="120"/>
        <source>Misc1</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="92"/>
        <location filename="../../util/sdl_input_source.cpp" line="121"/>
        <source>RightPaddle1</source>
        <translation>Controle analógico direito 1</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="93"/>
        <location filename="../../util/sdl_input_source.cpp" line="122"/>
        <source>LeftPaddle1</source>
        <translation>Controle analógico esquerdo 1</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="94"/>
        <location filename="../../util/sdl_input_source.cpp" line="123"/>
        <source>RightPaddle2</source>
        <translation>Controle analógico direito 2</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="95"/>
        <location filename="../../util/sdl_input_source.cpp" line="124"/>
        <source>LeftPaddle2</source>
        <translation>Controle analógico esquerdo 2</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="96"/>
        <location filename="../../util/sdl_input_source.cpp" line="125"/>
        <source>Touchpad</source>
        <translation>Painel de toque</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="97"/>
        <location filename="../../util/sdl_input_source.cpp" line="126"/>
        <source>Misc2</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="98"/>
        <location filename="../../util/sdl_input_source.cpp" line="127"/>
        <source>Misc3</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="99"/>
        <location filename="../../util/sdl_input_source.cpp" line="128"/>
        <source>Misc4</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="100"/>
        <location filename="../../util/sdl_input_source.cpp" line="129"/>
        <source>Misc5</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="101"/>
        <location filename="../../util/sdl_input_source.cpp" line="130"/>
        <source>Misc6</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="105"/>
        <location filename="../../util/sdl_input_source.cpp" line="256"/>
        <source>Cross</source>
        <translation>Cruz</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="106"/>
        <location filename="../../util/sdl_input_source.cpp" line="257"/>
        <source>Circle</source>
        <translation>Círculo</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="107"/>
        <location filename="../../util/sdl_input_source.cpp" line="258"/>
        <source>Square</source>
        <translation>Quadrado</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="108"/>
        <location filename="../../util/sdl_input_source.cpp" line="259"/>
        <source>Triangle</source>
        <translation>Triângulo</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="109"/>
        <source>Create</source>
        <translation>Criar</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="110"/>
        <source>PS</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="111"/>
        <source>Options</source>
        <translation>Opções</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="112"/>
        <source>L3</source>
        <translation>L3</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="113"/>
        <source>R3</source>
        <translation>R3</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="114"/>
        <source>L1</source>
        <translation>L1</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="115"/>
        <source>R1</source>
        <translation>R1</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="138"/>
        <source>North</source>
        <translation>Norte</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="139"/>
        <source>East</source>
        <translation>Leste</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="140"/>
        <source>South</source>
        <translation>Sul</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="141"/>
        <source>West</source>
        <translation>Oeste</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="153"/>
        <source>Turn</source>
        <translation>Giro</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="154"/>
        <source>Tilt</source>
        <translation>Inclinação</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="180"/>
        <source>Enable XBox HIDAPI Driver</source>
        <translation>Ativar driver XBox HIDAPI</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="181"/>
        <source>Enables the HIDAPI driver for XBox controllers.</source>
        <translation>Ativa o driver HIDAPI para controles do Xbox.</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="184"/>
        <source>Enable Raw Input Drivers</source>
        <translation>Ativar controles de entrada puro</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="185"/>
        <source>Enables raw input joystick drivers which can improve handling of XInput-capable devices.</source>
        <translation>Habilita drivers de controle puro que podem melhorar o uso de dispositivos compatíveis com XInput.</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="188"/>
        <source>Enable DirectInput Driver</source>
        <translation>Ativar driver DirectInput</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="189"/>
        <source>Enables compatibility with DirectInput controllers.</source>
        <translation>Permite compatibilidade com controles DirectInput.</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="191"/>
        <source>Enable XInput Driver</source>
        <translation>Ativar driver XInput</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="192"/>
        <source>Enables compatibility with XInput controllers.</source>
        <translation>Permite compatibilidade com controles XInput.</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="194"/>
        <source>Enable WGI Driver</source>
        <translation>Ativar driver WGI</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="195"/>
        <source>Enables compatibility with Windows.Gaming.Input controllers.</source>
        <translation>Permite compatibilidade com controles Windows Input.</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="197"/>
        <source>Enable GameInput Driver</source>
        <translation>Ativar driver GameInput</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="198"/>
        <source>Enables compatibility with GameInput controllers.</source>
        <translation>Permite compatibilidade com controles GameInput.</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="201"/>
        <source>Enable IOKit Driver</source>
        <translation>Ativar driver IOKit</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="202"/>
        <source>Allows the use of IOKit for controller handling.</source>
        <translation>Permite o uso do IOKit.</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="204"/>
        <source>Enable MFI Driver</source>
        <translation>Ativar driver MFI</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="205"/>
        <source>Allows the use of GCController/MFI for controller handling.</source>
        <translation>Permite o uso do GC/MFI.</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="209"/>
        <source>Force Digital Hat Inputs</source>
        <translation>Forçar entradas do direcional (digital)</translation>
    </message>
    <message>
        <location filename="../../util/sdl_input_source.cpp" line="210"/>
        <source>Forces joysticks to always treat &apos;hat&apos; axis inputs (ABS_HAT0X - ABS_HAT3Y) as 8-way digital hats without checking whether they may be analog.</source>
        <translation>Força o controle a sempre usar os eixos de entrada no modo de 8 direções (modo digital) sem a checagem de analógicos pelo meio.</translation>
    </message>
    <message>
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        <location filename="../../util/sdl_input_source.cpp" line="923"/>
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        <translation></translation>
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    <message>
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        <location filename="../../util/sdl_input_source.cpp" line="928"/>
        <location filename="../../util/sdl_input_source.cpp" line="944"/>
        <location filename="../../util/sdl_input_source.cpp" line="949"/>
        <location filename="../../util/sdl_input_source.cpp" line="956"/>
        <location filename="../../util/sdl_input_source.cpp" line="961"/>
        <source>SDL-{0}/{1}</source>
        <translation></translation>
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    <message>
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        <source>SDL-{0}/Hat{1}{2}</source>
        <translation></translation>
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    <message>
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        <source>SmallMotor</source>
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    <message>
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        <source>LargeMotor</source>
        <translation>Motor grande</translation>
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    <message>
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        <source>Haptic</source>
        <translation>Retorno háptico</translation>
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    <message>
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        <source>MuteLED</source>
        <translation>Led silenciado</translation>
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    <message>
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        <source>RGBLED</source>
        <translation>Led RGB</translation>
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    <message>
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        <source>SDL-{0}/{1}{2}{3}</source>
        <translation></translation>
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<context>
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    <message>
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        <source>Failed to create or configure audio stream, falling back to null output. The error was:
{}</source>
        <translation>Falha ao criar ou configurar o fluxo de áudio, retornando à saída nula. O erro foi:
{}</translation>
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<context>
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    <message>
        <location filename="../../core/imgui_overlays.cpp" line="951"/>
        <source>Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.</source>
        <translation>Salvo em {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.</translation>
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    <message>
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        <source>No save state slots available.</source>
        <translation>Nenhum compartimento de save state disponível.</translation>
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    <message>
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        <source>Load</source>
        <translation>Carregar</translation>
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    <message>
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        <source>Save</source>
        <translation>Salvar</translation>
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    <message>
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        <source>Select Previous</source>
        <translation>Anterior</translation>
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    <message>
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        <source>Select Next</source>
        <translation>Próximo</translation>
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    <message>
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        <source>{} ({})</source>
        <translation></translation>
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    <message>
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        <source>Unknown error.</source>
        <translation>Erro desconhecido.</translation>
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    <message>
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        <source>No save in this slot.</source>
        <translation>Não há salvamento presente nesse compartimento.</translation>
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    <message>
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        <source>Global Save Slot {} selected.</source>
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    <message>
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        <source>Save Slot {0} selected.</source>
        <translation>Compartimento de dados {0} escolhido.</translation>
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    <message>
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        <translation type="vanished">Nenhum dado de salvamento encontrado no compartimento global {}.</translation>
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    <message>
        <source>No save state found in Slot {}.</source>
        <translation type="vanished">Nenhum estado salvo encontrado no compartimento {}.</translation>
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    <message>
        <source>no save yet</source>
        <translation type="vanished">Ainda não foi salvo</translation>
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    <message>
        <source>Global Save Slot {0} selected ({1}).</source>
        <translation type="vanished">Compartimento de salvamento global {0} selecionado ({1}).</translation>
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    <message>
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        <translation type="vanished">Compartimento de dados {0} escolhido({1}).</translation>
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    <message>
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    <message>
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    <message>
        <location filename="../../core/imgui_overlays.cpp" line="1212"/>
        <source>No save present in this slot.</source>
        <translation>Não há dados nesse compartimento.</translation>
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</context>
<context>
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    <message>
        <location filename="../selectdiscdialog.ui" line="17"/>
        <source>Select the disc that you want to boot.</source>
        <translation>Escolha qual disco quer iniciar.</translation>
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    <message>
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        <translation>Disco</translation>
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    <message>
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        <translation>Nome do arquivo</translation>
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    <message>
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        <translation>Jogou pela última vez</translation>
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    <message>
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        <translation>Selecionar</translation>
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        <translation>Cancelar</translation>
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    <message>
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        <translation>Escolha disco para %1</translation>
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<context>
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    <message>
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        <translation type="vanished">Padrão: </translation>
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    <message>
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        <translation type="vanished">Redefinir</translation>
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    <message>
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        <translation type="vanished">Confirmar pasta</translation>
    </message>
    <message>
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%1

Do you want to create this directory?</source>
        <translation type="vanished">O diretório escolhido não existe:

%1

Deseja criar esse diretório?</translation>
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    <message>
        <source>Error</source>
        <translation type="vanished">Erro</translation>
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    <message>
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        <translation type="vanished">O caminho da pasta não pode estar vazio.</translation>
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    <message>
        <source>Incompatible with this game</source>
        <translation type="vanished">Incompatível com este jogo</translation>
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    <message>
        <source> [forced]</source>
        <translation type="vanished"> [forçado]</translation>
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    <message>
        <source>Incompatible with this game.</source>
        <translation type="vanished">Incompatível com este jogo.</translation>
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    <message>
        <source> [incompatible]</source>
        <translation type="vanished"> [Incompatível]</translation>
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<context>
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        <translation type="vanished">Sem rotação</translation>
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    <message>
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        <translation type="vanished">Girar 90° (sentido horário)</translation>
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    <message>
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        <translation type="vanished">Girar 180° (inversão vertical)</translation>
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        <translation type="vanished">Girar 270° (sentido horário)</translation>
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        <translation type="vanished">Automático</translation>
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    <message>
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        <translation type="vanished">Não permitido</translation>
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    <message>
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        <translation type="vanished">Permitido</translation>
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    <message>
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        <translation type="vanished">Resolução da tela</translation>
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    <message>
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        <translation type="vanished">Resolução interna</translation>
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    <message>
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        <translation type="vanished">Resolução interna (aspecto não corrigido)</translation>
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    <message>
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        <translation type="vanished">Não comprimido</translation>
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    <message>
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        <translation type="vanished">Compressão (baixa)</translation>
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        <translation type="vanished">Diminuto (Padrão)</translation>
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    <message>
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        <translation type="vanished">Compressão (alta)</translation>
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        <translation type="vanished">Zstandard (baixo)</translation>
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        <comment>LogLevel</comment>
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    <message>
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    <message>
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        <comment>LogLevel</comment>
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    <message>
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    <message>
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        <translation>XZ (baixa)</translation>
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    <message>
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        <source>XZ (Default)</source>
        <comment>GPUDumpCompressionMode</comment>
        <translation>XZ (padrão)</translation>
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    <message>
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        <source>XZ (High)</source>
        <comment>GPUDumpCompressionMode</comment>
        <translation>XZ (alta)</translation>
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    <message>
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        <source>Disabled (Flickering)</source>
        <comment>DisplayDeinterlacingMode</comment>
        <translation>Oscilação (desativada)</translation>
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    <message>
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        <source>Weave (Combing)</source>
        <comment>DisplayDeinterlacingMode</comment>
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    <message>
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        <source>Blend (Blur)</source>
        <comment>DisplayDeinterlacingMode</comment>
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    <message>
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        <source>Adaptive (FastMAD)</source>
        <comment>DisplayDeinterlacingMode</comment>
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    <message>
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        <comment>DisplayDeinterlacingMode</comment>
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    <message>
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        <comment>DisplayCropMode</comment>
        <translation>Nenhum</translation>
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    <message>
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        <comment>DisplayCropMode</comment>
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    <message>
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        <comment>DisplayCropMode</comment>
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    <message>
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        <comment>DisplayCropMode</comment>
        <translation>Todas as bordas</translation>
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    <message>
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        <comment>DisplayFineCropMode</comment>
        <translation>Nenhum</translation>
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    <message>
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        <source>Video Resolution</source>
        <comment>DisplayFineCropMode</comment>
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    <message>
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        <source>Internal Resolution</source>
        <comment>DisplayFineCropMode</comment>
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    <message>
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        <comment>DisplayFineCropMode</comment>
        <translation>Resolução da janela</translation>
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    <message>
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        <comment>DisplayAspectRatio</comment>
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    <message>
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        <comment>DisplayAspectRatio</comment>
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    <message>
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        <source>PAR 1:1</source>
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    <message>
        <source>Custom</source>
        <comment>DisplayAspectRatio</comment>
        <translation type="vanished">Personalizado</translation>
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    <message>
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        <comment>DisplayAlignment</comment>
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        <comment>DisplayAlignment</comment>
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    <message>
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        <comment>DisplayAlignment</comment>
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    <message>
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        <source>No Rotation</source>
        <comment>DisplayRotation</comment>
        <translation>Sem rotação</translation>
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    <message>
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        <source>Rotate 90° (Clockwise)</source>
        <comment>DisplayRotation</comment>
        <translation>Girar 90° (sentido horário)</translation>
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    <message>
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        <source>Rotate 180° (Vertical Flip)</source>
        <comment>DisplayRotation</comment>
        <translation>Girar 180° (inversão vertical)</translation>
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    <message>
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        <comment>DisplayRotation</comment>
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    <message>
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        <comment>ForceVideoTiming</comment>
        <translation>Detectar automaticamente</translation>
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    <message>
        <source>Disabled</source>
        <comment>ForceVideoTiming</comment>
        <translation type="vanished">Desligado</translation>
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    <message>
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        <source>MMPX Advanced (Very Slow)</source>
        <comment>GPUTextureFilter</comment>
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    <message>
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        <source>NTSC (60hz)</source>
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        <translation></translation>
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    <message>
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        <source>PAL (50hz)</source>
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        <translation></translation>
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    <message>
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        <source>Nearest-Neighbor</source>
        <comment>DisplayScalingMode</comment>
        <translation>Nearest-Neighbor</translation>
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    <message>
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        <source>Nearest-Neighbor (Integer)</source>
        <comment>DisplayScalingMode</comment>
        <translation>Nearest-Neighbor (integro)</translation>
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    <message>
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        <source>Bilinear (Smooth)</source>
        <comment>DisplayScalingMode</comment>
        <translation>Bilinear (suave)</translation>
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    <message>
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        <source>Bilinear (Hybrid)</source>
        <comment>DisplayScalingMode</comment>
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    <message>
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        <source>Bilinear (Sharp)</source>
        <comment>DisplayScalingMode</comment>
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        <comment>DisplayScalingMode</comment>
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        <source>Lanczos (Sharp)</source>
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    <message>
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        <source>Automatic</source>
        <comment>DisplayExclusiveFullscreenControl</comment>
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        <comment>DisplayExclusiveFullscreenControl</comment>
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        <comment>DisplayExclusiveFullscreenControl</comment>
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        <comment>DisplayScreenshotMode</comment>
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    <message>
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        <translation></translation>
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    <message>
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        <comment>CaptureFileNameFormat</comment>
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    <message>
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        <comment>CaptureFileNameFormat</comment>
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    <message>
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        <comment>CaptureFileNameFormat</comment>
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    <message>
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        <comment>CaptureFileNameFormat</comment>
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        <source>Top Left</source>
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    <message>
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        <comment>NotificationLocation</comment>
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    <message>
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        <comment>NotificationLocation</comment>
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        <source>Bottom Left</source>
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    <message>
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    <message>
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    <message>
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        <source>Shared Between All Games</source>
        <comment>MemoryCardType</comment>
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    <message>
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        <source>Separate Card Per Game (Serial)</source>
        <comment>MemoryCardType</comment>
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    <message>
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        <source>Separate Card Per Game (Title)</source>
        <comment>MemoryCardType</comment>
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    <message>
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        <source>Separate Card Per Game (File Title)</source>
        <comment>MemoryCardType</comment>
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        <comment>MultitapMode</comment>
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    <message>
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    <message>
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    <message>
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    <message>
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    <message>
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    <message>
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        <comment>PIODeviceType</comment>
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        <source>Cubeb</source>
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        <translation></translation>
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    <message>
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    <message>
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        <translation type="vanished">Estéreo com LFE</translation>
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    <message>
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        <translation type="vanished">Quadrafônico</translation>
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        <translation>Extensão do tempo (mudança de tempo, melhor qualidade)</translation>
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        <translation>Mídia</translation>
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        <comment>MediaCaptureBackend</comment>
        <translation></translation>
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<context>
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        <source>Use Global Setting [Enabled]</source>
        <translation type="vanished">Usar configuração global [Ligado]</translation>
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    <message>
        <source>Use Global Setting [Disabled]</source>
        <translation type="vanished">Usar configuração global [Desligado]</translation>
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    <message>
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        <translation type="vanished">Usar configuração global [%1]</translation>
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<context>
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        <location filename="../settingswindow.cpp" line="347"/>
        <location filename="../settingswindow.cpp" line="364"/>
        <location filename="../settingswindow.cpp" line="374"/>
        <location filename="../settingswindow.cpp" line="386"/>
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        <translation>Configurações</translation>
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    <message>
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        <source>settings-window</source>
        <translation></translation>
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    <message>
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        <location filename="../settingswindow.cpp" line="200"/>
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        <translation>Modo seguro</translation>
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    <message>
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        <source>Restore Defaults</source>
        <translation>Restaurar padrões</translation>
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    <message>
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        <source>Copy Global Settings</source>
        <translation>Copiar configurações globais</translation>
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    <message>
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        <source>Clear Settings</source>
        <translation>Limpar configurações</translation>
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    <message>
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        <source>Close</source>
        <translation>Fechar</translation>
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    <message>
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        <translation>Índice</translation>
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    <message>
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        <source>&lt;strong&gt;Summary&lt;/strong&gt;&lt;hr&gt;This page shows information about the selected game, and allows you to validate your disc was dumped correctly.</source>
        <translation>&lt;strong&gt;Índice&lt;/strong&gt;&lt;hr&gt;Esta página mostra informações sobre o jogo selecionado e permite que você valide se o seu jogo foi extraído do CD corretamente.</translation>
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    <message>
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        <source>Game List</source>
        <translation>Lista de jogos</translation>
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    <message>
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        <source>&lt;strong&gt;Game List Settings&lt;/strong&gt;&lt;hr&gt;The list above shows the directories which will be searched by DuckStation to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.</source>
        <translation>&lt;strong&gt;Configurações da lista de jogos&lt;/strong&gt;&lt;hr&gt;A lista acima mostra os diretórios de pesquisa aos quais o emulador irá popular com seus jogos. esses diretórios podem ser adicionados, removidos e alterados para recursivo ou não recursivo.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="110"/>
        <source>BIOS</source>
        <translation>BIOS</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="111"/>
        <source>&lt;strong&gt;BIOS Settings&lt;/strong&gt;&lt;hr&gt;These options control which BIOS and expansion port is used.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
        <translation>&lt;strong&gt;Configurações do BIOS&lt;/strong&gt;&lt;hr&gt;Essas opções controlam qual BIOS e porta de expansão são usados.&lt;br&gt;&lt;br&gt;Posicione o ponteiro do mouse sobre uma opção para obter informações adicionais e pressione Shift+Roda do mouse para rolar esse painel.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="114"/>
        <source>Console</source>
        <translation>Console</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="119"/>
        <source>Emulation</source>
        <translation>Emulação</translation>
    </message>
    <message>
        <source>&lt;strong&gt;BIOS Settings&lt;/strong&gt;&lt;hr&gt;These options control which BIOS is used and how it will be patched.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
        <translation type="vanished">&lt;strong&gt;Configurações do BIOS&lt;/strong&gt;&lt;hr&gt;Essas opções controlam qual BIOS é usado e como ele será modificado.&lt;br&gt;&lt;br&gt;Passe o ponteiro do mouse sobre uma opção para obter informações adicionais.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="116"/>
        <source>&lt;strong&gt;Console Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of the simulated console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
        <translation>&lt;strong&gt;Configurações do console&lt;/strong&gt;&lt;hr&gt;Essas opções determinam a configuração do console emulado.&lt;br&gt;&lt;br&gt;Passe o mouse sobre uma opção para obter informações adicionais.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="121"/>
        <source>&lt;strong&gt;Emulation Settings&lt;/strong&gt;&lt;hr&gt;These options determine the speed and runahead behavior of the system.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
        <translation>&lt;strong&gt;Configurações de emulação&lt;/strong&gt;&lt;hr&gt;Essas opções determinam a velocidade e o comportamento de execução do sistema.&lt;br&gt;&lt;br&gt;Passe o ponteiro do mouse sobre uma opção para obter informações adicionais.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="126"/>
        <source>Patches</source>
        <translation>Modificações</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="128"/>
        <source>&lt;strong&gt;Patches&lt;/strong&gt;&lt;hr&gt;This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, no support will be provided to users who have enabled game patches.</source>
        <translation>&lt;strong&gt;Modificações&lt;/strong&gt;&lt;hr&gt;Esta seção permite selecionar modificações opcionais a serem aplicados ao jogo, que podem proporcionar melhorias de desempenho, visuais ou de jogabilidade. A ativação de modificações podem causar comportamento imprevisível, travamento, dados corrompidos. Use as modificações por sua própria conta e risco. Não será fornecido suporte aos usuários que ativaram essas modificações.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="132"/>
        <source>Cheats</source>
        <translation>Trapaças</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="134"/>
        <source>&lt;strong&gt;Cheats&lt;/strong&gt;&lt;hr&gt;This section allows you to select which cheats you wish to enable. &lt;strong&gt;Using cheats can have unpredictable effects on games, causing crashes, graphical glitches, and corrupted saves.&lt;/strong&gt; Cheats also persist through save states even after being disabled, please remember to reset/reboot the game after turning off any codes.</source>
        <translation>&lt;strong&gt;Trapaças&lt;/strong&gt;&lt;hr&gt;Esta seção permite selecionar as trapaças que deseja ativar. &lt;strong&gt;O uso de trapaças pode ter efeitos imprevisíveis nos jogos, causando travamentos, falhas gráficas corrupção de dados salvos.&lt;/strong&gt;Trapaças também persistem nos estados salvos mesmo depois de serem desativadas. Lembre-se de reiniciar o jogo depois de desativar qualquer código de trapaça.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="141"/>
        <source>Memory Cards</source>
        <translation>Cartões de memória</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="143"/>
        <source>&lt;strong&gt;Memory Card Settings&lt;/strong&gt;&lt;hr&gt;This page lets you control what mode the memory card emulation will function in, and where the images for these cards will be stored on disk.</source>
        <translation>&lt;strong&gt;Configuração de cartão de memória&lt;/strong&gt;&lt;hr&gt;Esta página permite controlar em que modo a emulação do cartão de memória funcionará e onde as imagens desses cartões serão armazenadas.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="152"/>
        <source>On-Screen Display</source>
        <extracomment>Translators may want to shorten On-Screen Display to &quot;OSD&quot;.</extracomment>
        <translation>OSD</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="154"/>
        <source>&lt;strong&gt;On-Screen Display Settings&lt;/strong&gt;&lt;hr&gt;These options determine the behavior of the messages that are displayed while content is running.</source>
        <translation>&lt;strong&gt;Configurações de exibição na tela (OSD)&lt;/strong&gt;&lt;hr&gt;Estas opções determinam o comportamento das mensagens exibidas enquanto o conteúdo está em execução.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="159"/>
        <source>&lt;strong&gt;Post-Processing Settings&lt;/strong&gt;&lt;hr&gt;Post processing allows you to alter the appearance of the image displayed on the screen with various filters. Shaders will be executed in sequence. Additional shaders can be downloaded from &lt;a href=&quot;%1&quot;&gt;%1&lt;/a&gt;.</source>
        <translation>&lt;strong&gt;Configurações de pós-processamento&lt;/strong&gt;&lt;hr&gt;O pós-processamento permite alterar a aparência da imagem exibida na tela com vários filtros. Os sombreadores serão executados em sequência. Efeitos a parte podem ser baixados em &lt;a href=&quot;%1&quot;&gt;%1&lt;/a&gt;.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="170"/>
        <source>&lt;strong&gt;Achievement Settings&lt;/strong&gt;&lt;hr&gt;DuckStation uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at &lt;a href=&quot;%1&quot;&gt;%1&lt;/a&gt;. To view the achievement list in-game, press the hotkey for &lt;strong&gt;Open Pause Menu&lt;/strong&gt; and select &lt;strong&gt;Achievements&lt;/strong&gt; from the menu. Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
        <translation>Configurações de conquistas DuckStation usa o sistema do RetroAchievements como um banco de dados de conquistas bem como para acompanhar o seu progresso. Para usar as conquistas, crie sua conta em&lt;a href=&quot;%1&quot;&gt;%1&lt;/a&gt;Para visualizar a lista de conquistas no jogo, pressione a tecla de atalho para abrir menu de pausa e escolha conquistas a partir do menu. Passe o ponteiro do mouse sobre a opção para obter informações adicionais e pressione Shift+barra de rolagem do mouse para rolar esse painel.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="176"/>
        <source>Capture</source>
        <translation>Captura</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="178"/>
        <source>&lt;strong&gt;Capture Settings&lt;/strong&gt;&lt;hr&gt;These options determine how screenshots and videos are captured by the application.</source>
        <translation>&lt;strong&gt;Configurações de captura&lt;/strong&gt;&lt;hr&gt;Estas opções determinam como capturas de tela e vídeos são capturados pelo aplicativo.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="185"/>
        <source>&lt;strong&gt;Advanced Settings&lt;/strong&gt;&lt;hr&gt;These options control logging and internal behavior of the emulator. Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
        <translation>&lt;strong&gt;Configurações avançadas&lt;/strong&gt;&lt;hr&gt;Essas opções controlam o registro e o comportamento interno do emulador. Passe o mouse sobre uma opção para obter informações adicionais e pressione Shift+Wheel para rolar esse painel.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="192"/>
        <source>Debugging</source>
        <translation>Depuração</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="194"/>
        <source>&lt;strong&gt;Debugging Settings&lt;/strong&gt;&lt;hr&gt;These options control internal behavior of the emulator. You should not modify anything on this page without a good reason to do so.</source>
        <translation>&lt;strong&gt;Configurações de depuração&lt;/strong&gt;&lt;hr&gt;Estas opções controlam o comportamento interno do emulador. Você não deve modificar nada nesta página sem um bom motivo para isso.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="332"/>
        <source>Are you sure you want to restore the default settings? Any preferences will be lost.

You cannot undo this action.</source>
        <translation>Tem a certeza de que deseja redefinir todas as configurações? Todas as preferências serão perdidas.

Esta ação não pode ser desfeita.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="157"/>
        <source>Post-Processing</source>
        <translation>Pós-processamento</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="95"/>
        <source>Interface</source>
        <translation>Interface</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="97"/>
        <source>&lt;strong&gt;Interface Settings&lt;/strong&gt;&lt;hr&gt;These options control how the emulator looks and behaves.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
        <translation>&lt;strong&gt;Configurações de interface&lt;/strong&gt;&lt;hr&gt;Essas opções controlam a aparência e o comportamento do emulador.&lt;br&gt;&lt;br&gt;Passe o ponteiro do mouse sobre uma opção para obter informações adicionais.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="146"/>
        <source>Graphics</source>
        <translation>Gráficos</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="148"/>
        <source>&lt;strong&gt;Graphics Settings&lt;/strong&gt;&lt;hr&gt;These options control how the graphics of the emulated console are rendered. Not all options are available for the software renderer. Mouse over each option for additional information, and Shift+Wheel to scroll this panel.</source>
        <translation>&lt;strong&gt;Configurações gráficas&lt;/strong&gt;&lt;hr&gt;Essas opções controlam como os gráficos do console emulado são renderizados. Nem todas as opções estão disponíveis para o renderizador de software. Passe o ponteiro do mouse sobre cada opção para obter informações adicionais.</translation>
    </message>
    <message>
        <source>&lt;strong&gt;Post-Processing Settings&lt;/strong&gt;&lt;hr&gt;Post processing allows you to alter the appearance of the image displayed on the screen with various filters. Shaders will be executed in sequence.</source>
        <translation type="vanished">&lt;strong&gt;Configurações de pós-processamento&lt;/strong&gt;&lt;hr&gt;Esses ajustes, te permitem alterar a aparência da imagem exibida na tela com muitos filtros. os shaders serão executados em sequência.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="164"/>
        <source>Audio</source>
        <translation>Áudio</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="165"/>
        <source>&lt;strong&gt;Audio Settings&lt;/strong&gt;&lt;hr&gt;These options control the audio output of the console. Mouse over an option for additional information.</source>
        <translation>&lt;strong&gt;Configurações de áudio&lt;/strong&gt;&lt;hr&gt;Essas opções controlam a saída do som no emulador. Passe o ponteiro do mouse sobre uma das opções para obter informações adicionais.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="168"/>
        <source>Achievements</source>
        <translation>Conquistas</translation>
    </message>
    <message>
        <source>&lt;strong&gt;Achievement Settings&lt;/strong&gt;&lt;hr&gt;DuckStation uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at retroachievements.org. To view the achievement list in-game, press the hotkey for &lt;strong&gt;Open Pause Menu&lt;/strong&gt; and select &lt;strong&gt;Achievements&lt;/strong&gt; from the menu. Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
        <translation type="vanished">&lt;strong&gt;Configurações de conquistas&lt;/strong&gt;&lt;hr&gt;O DuckStation usa o RetroAchievements como um banco de dados de conquistas e para monitorar o progresso. Para usar conquistas, crie uma conta em retroachievements.org. Para ver a lista de conquistas no jogo, pressione a tecla de atalho para &lt;strong&gt;Abrir menu de pausa&lt;/strong&gt; e selecione &lt;strong&gt;Conquistas&lt;/strong&gt; no menu. Passe o ponteiro do mouse sobre uma opção para obter informações adicionais.</translation>
    </message>
    <message>
        <source>Folders</source>
        <translation type="vanished">Pastas</translation>
    </message>
    <message>
        <source>&lt;strong&gt;Folder Settings&lt;/strong&gt;&lt;hr&gt;These options control where DuckStation will save runtime data files.</source>
        <translation type="vanished">&lt;strong&gt;Configurações de pasta&lt;/strong&gt;&lt;hr&gt;Essas opções controlam onde o DuckStation salvará os arquivos de dados de tempo de execução.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="183"/>
        <source>Advanced</source>
        <translation>Avançado</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="200"/>
        <source>Unchecked</source>
        <translation>Desmarcado</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="201"/>
        <source>Disables all enhancement options, simulating the system as accurately as possible. Use to quickly determine whether an enhancement is responsible for game bugs.</source>
        <translation>Desativa todas as opções de aprimoramento, simulando o sistema com a maior precisão possível. Use para determinar rapidamente se um aprimoramento é responsável por bugs do jogo.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="331"/>
        <source>Confirm Restore Defaults</source>
        <translation>Confirmar restaurar para os padrões</translation>
    </message>
    <message>
        <source>Are you sure you want to restore the default settings? Any preferences will be lost.</source>
        <translation type="vanished">Você tem certeza de que deseja restaurar as cofigurações para o padrão? As preferências atuais serão perdidas.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="348"/>
        <source>The configuration for this game will be replaced by the current global settings.

Any current setting values will be overwritten.

Do you want to continue?</source>
        <translation>A configuração para este jogo será substituída pelas configurações globais.

Todos os valores de configuração atuais serão substituídos.

Deseja continuar?</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="365"/>
        <source>Per-game configuration copied from global settings.</source>
        <translation>Configuração individual copiada das configurações globais.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="375"/>
        <source>The configuration for this game will be cleared.

Any current setting values will be lost.

Do you want to continue?</source>
        <translation>A configuração para este jogo será apagada.

Todos os valores de configuração atuais serão perdidos.

Deseja continuar?</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="387"/>
        <source>Per-game configuration cleared.</source>
        <translation>Configuração individual apagada.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="400"/>
        <source>Recommended Value</source>
        <translation>Recomendado</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="695"/>
        <source>%1 [%2]</source>
        <translation>%1 [%2]</translation>
    </message>
</context>
<context>
    <name>SetupWizardDialog</name>
    <message>
        <location filename="../setupwizarddialog.ui" line="14"/>
        <source>DuckStation Setup Wizard</source>
        <translation>Assistente de configuração do DuckStation</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="107"/>
        <source>Graphics Setup</source>
        <translation>Configuração gráfica</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="114"/>
        <source>RetroAchievements</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="211"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Welcome to DuckStation!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing DuckStation that you view the setup guide at &lt;a href=&quot;https://github.com/stenzek/duckstation#downloading-and-running&quot;&gt;https://github.com/stenzek/duckstation#downloading-and-running&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;By default, DuckStation will connect to the server at &lt;a href=&quot;https://github.com/&quot;&gt;github.com&lt;/a&gt; to check for updates, and if available and confirmed, download update packages from &lt;a href=&quot;https://github.com/&quot;&gt;github.com&lt;/a&gt;. If you do not wish for DuckStation to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.&lt;/p&gt;&lt;p&gt;Please choose a language and theme to begin.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Bem-vindo ao DuckStation!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;Este assistente ajudará a guiá-lo através das etapas de configuração necessárias para usar o aplicativo. Se esta for a primeira vez que você instala o emulador, recomendamos que consulte o guia de configuração em &lt;a href=&quot;https://github.com/stenzek/duckstation#downloading-and-running&quot;&gt;https://github.com/stenzek/duckstation#downloading-and-running&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Por padrão, o DuckStation se conectará ao site &lt;a href=&quot;https://github.com/&quot;&gt;github.com&lt;/a&gt; para verificar se há atualizações disponíveis. Se você não deseja que o DuckStation faça nenhuma conexão de rede na inicialização, você deverá desmarcar a opção Atualizações Automáticas. A configuração de atualização automática pode ser alteradas posteriormente nas configurações da interface.&lt;/p&gt;&lt;p&gt;Escolha um idioma e um tema para começar..&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="232"/>
        <source>Language:</source>
        <translation>Idioma:</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="249"/>
        <source>Theme:</source>
        <translation>Tema:</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="259"/>
        <source>Enable Automatic Updates</source>
        <translation>Habilitar atualizações automáticas</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="297"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;DuckStation requires a PS1 or PS2 BIOS in order to run.&lt;/p&gt;&lt;p&gt;For legal reasons, you must obtain a BIOS &lt;span style=&quot; font-weight:700;&quot;&gt;from an actual PS1 unit that you own&lt;/span&gt; (borrowing doesn&apos;t count). You should use Caetla or another utility to create an image from your console&apos;s BIOS ROM on your PC.&lt;/p&gt;&lt;p&gt;Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct DuckStation to scan an alternative directory.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;O DuckStation exige um BIOS de PS1 ou PS2 para executar jogos.&lt;/p&gt;&lt;p&gt;Por motivos legais, é necessário obter um BIOS &lt;span style=&quot; font-weight:700;&quot;&gt;de uma unidade PS1 real que você possua&lt;/span&gt; (empréstimos não contam). Use o Caetla ou outro utilitário para criar uma imagem da ROM do BIOS do console no PC.&lt;/p&gt;&lt;p&gt; Após o despejo, essa imagem BIOS deve ser colocada na pasta bios dentro do diretório de dados mostrado abaixo, ou você pode instruir o DuckStation a verificar um diretório alternativo.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="312"/>
        <source>BIOS Directory:</source>
        <translation>Diretório do BIOS:</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="322"/>
        <source>Browse...</source>
        <translation>Buscar...</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="333"/>
        <source>Reset</source>
        <translation>Redefinir</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="348"/>
        <source>NTSC-J (Japan):</source>
        <translation>NTSC-J (Japão):</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="365"/>
        <source>NTSC-U/C (US/Canada):</source>
        <translation>NTSC-U/C (EUA, Canadá):</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="382"/>
        <source>PAL (Europe, Australia):</source>
        <translation>PAL (Europa, Austrália):</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="416"/>
        <source>Open in Explorer...</source>
        <translation>Abrir pasta...</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="427"/>
        <source>Refresh List</source>
        <translation>Atualizar lista</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="469"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;DuckStation will automatically scan and identify games from the selected directories below, and populate the game list. These games should be dumped from discs you own. Utilities such as ImgBurn can be used to create images of game discs in .bin/.cue format.&lt;/p&gt;&lt;p&gt;Supported formats for dumps include: &lt;span style=&quot; font-weight:700;&quot;&gt;.cue&lt;/span&gt; (Cue Sheets), &lt;span style=&quot; font-weight:700;&quot;&gt;.iso/.img&lt;/span&gt; (Single Track Image), &lt;span style=&quot; font-weight:700;&quot;&gt;.ecm&lt;/span&gt; (Error Code Modeling Image), &lt;span style=&quot; font-weight:700;&quot;&gt;.mds&lt;/span&gt; (Media Descriptor Sidecar), &lt;span style=&quot; font-weight:700;&quot;&gt;.chd&lt;/span&gt; (Compressed Hunks of Data), &lt;span style=&quot; font-weight:700;&quot;&gt;.pbp&lt;/span&gt; (PlayStation Portable, Only Decrypted).&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;DuckStation irá verificar e identificar automaticamente os jogos dos diretórios escolhidos abaixo preenchendo a lista de jogos. Esses jogos devem ser retirados dos discos que você possui. Programas como ImgBurn podem ser usados ​​para criar imagens de discos de jogos no formato .bin/.cue.&lt;/p&gt;&lt;p&gt;Os formatos suportados para dumps são: &lt;span style=&quot; font-weight:700;&quot;&gt;.cue&lt;/span&gt; (Cue Sheets), &lt;span style=&quot; font-weight:700;&quot;&gt;.iso/.img&lt;/span&gt; (Imagem de faixa única), &lt;span style=&quot; font-weight:700;&quot;&gt;.ecm&lt;/span&gt; (Error Code Modeling Image), &lt;span style=&quot; font-weight:700;&quot;&gt;.mds&lt;/span&gt; (Media Descriptor Sidecar), &lt;span style=&quot; font-weight:700;&quot;&gt;.chd&lt;/span&gt; (Compressed Hunks of Data), &lt;span style=&quot; font-weight:700;&quot;&gt;.pbp&lt;/span&gt; (PlayStation Portátil, Apenas descriptografado).&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="484"/>
        <source>Search Directories (will be scanned for games)</source>
        <translation>Examinar diretórios (serão examinados por jogos)</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="510"/>
        <source>Add...</source>
        <translation>Adicionar...</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="527"/>
        <location filename="../setupwizarddialog.cpp" line="262"/>
        <source>Remove</source>
        <translation>Remover</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="559"/>
        <source>Search Directory</source>
        <translation>Diretório de pesquisa</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="564"/>
        <source>Scan Recursively</source>
        <translation>Verificar recursivamente</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="591"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;By default, DuckStation will map your keyboard to the virtual controller.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;To use an external controller, you must map it first. &lt;/span&gt;On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.&lt;/p&gt;&lt;p&gt;To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Por padrão, o DuckStation mapeará seu teclado como um controle.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Para usar um dispositivo externo, você deve mapeá-lo primeiro. &lt;/span&gt;Nesta tela, você pode mapear automaticamente qualquer controle que esteja conectado no momento. Se o seu controle não estiver conectado no momento, pode conectá-lo agora.&lt;/p&gt;&lt;p&gt;Para alterar as atribuições do controle ou usar a função multitap, abra o menu Configurações e escolha Controle depois de concluir o assistente de configuração. .&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="601"/>
        <source>Controller Port 1</source>
        <translation>Porta do controle 1</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="617"/>
        <location filename="../setupwizarddialog.ui" line="678"/>
        <source>Controller Mapped To:</source>
        <translation>Controle mapeado para:</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="607"/>
        <location filename="../setupwizarddialog.ui" line="668"/>
        <source>Controller Type:</source>
        <translation>Tipo de controle:</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="626"/>
        <location filename="../setupwizarddialog.ui" line="687"/>
        <source>Default (Keyboard)</source>
        <translation>Padrão (teclado)</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="646"/>
        <location filename="../setupwizarddialog.ui" line="707"/>
        <source>Automatic Mapping</source>
        <translation>Mapeamento automático</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="662"/>
        <source>Controller Port 2</source>
        <translation>Porta do controle 2</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="755"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This page includes some of the commonly set graphics options in DuckStation.&lt;/p&gt;&lt;p&gt;These options are generally safe to enable, and compatible with most games. Changing the internal resolution and enabling PGXP geometry correction will significantly improve the graphical fidelity of most games.&lt;/p&gt;&lt;p&gt;It is recommended to use the &lt;span style=&quot; font-weight:700;&quot;&gt;Automatic &lt;/span&gt;renderer. You can change these options and others in &lt;span style=&quot; font-weight:700;&quot;&gt;Graphics Settings &lt;/span&gt;after completing setup.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Esta página inclui algumas das opções gráficas comumente definidas no DuckStation.&lt;/p&gt;&lt;p&gt;Essas opções são seguras para habilitar e compatíveis com a maioria dos jogos. Alterar a resolução interna e habilitar a correção de geometria PGXP melhorará significativamente a fidelidade gráfica da maioria dos jogos&lt;/p&gt;&lt;p&gt;Recomenda-se a utilização do renderizador no modo&lt;span style=&quot; font-weight:700;&quot;&gt; automático.&lt;/span&gt; Estas e outras opções podem ser alteradas no menu&lt;span style=&quot; font-weight:700;&quot;&gt; Configurações gráficas &lt;/span&gt;depois de concluir a configuração inicial.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Renderer:</source>
        <translation type="vanished">Renderizador:</translation>
    </message>
    <message>
        <source>Selects the backend to use for rendering the console/game visuals.</source>
        <translation type="vanished">Seleciona o backend a ser usado para renderizar os visuais do console/jogo.</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="779"/>
        <source>Internal Resolution:</source>
        <translation>Resolução interna:</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="786"/>
        <source>Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies to the hardware backends. &lt;br&gt;This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU.</source>
        <translation>Aumentar a resolução para mais de 1x aumentará a resolução dos polígonos e linhas em jogos 3D. Só é utilizável quando usado com placas de vídeo dedicadas. Geralmente é seguro ativar esta opção deixando assim a maior parte dos jogos com visual muito melhor em resoluções mais altas porém utiliza mais da sua placa de vídeo.</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="793"/>
        <source>Texture Filtering:</source>
        <translation>Filtro de textura:</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="800"/>
        <source>Smooths out the blockiness of magnified textures on 3D objects by using filtering. &lt;br&gt;Will have a greater effect on higher resolution scales.</source>
        <translation>Suaviza artefatos de texturas ampliadas em objetos 2D. Esse filtro se aplica somente a sprites e outros elementos 2D, como o HUD (elementos exibidos em tela).</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="807"/>
        <source>Sprite Texture Filtering:</source>
        <translation>Filtro de textura em sprites:</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="814"/>
        <source>Smooths out the blockiness of magnified textures on 2D objects by using filtering. This filter only applies to sprites and other 2D elements, such as the HUD.</source>
        <translation>Suaviza artefatos de texturas ampliadas em objetos 2D. Esse filtro se aplica somente a sprites e outros elementos 2D, como o HUD (elementos exibidos em tela).</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="835"/>
        <source>Aspect Ratio:</source>
        <translation>Proporção:</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="844"/>
        <source>Changes the aspect ratio used to display the console&apos;s output to the screen. The default is Auto (Game Native) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.</source>
        <translation>Altera a proporção de aspecto exibida na tela. O padrão é automático (resolução nativa), que se ajusta a proporção da imagem para como o jogo seria em uma TV típica da época.</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="861"/>
        <source>:</source>
        <translation>:</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="880"/>
        <source>Crop:</source>
        <translation>Corte:</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="887"/>
        <source>Determines how much of the area typically not visible on a consumer TV set to crop/hide. Some games display content in the overscan area, or use it for screen effects. May not display correctly with the &quot;All Borders&quot; setting. &quot;Only Overscan&quot; offers a good compromise between stability and hiding black borders.</source>
        <translation>Determina quanto da área normalmente não visível em um aparelho de TV deve ser cortada/oculta. Alguns jogos exibem conteúdo na área de sangria  ou a utilizam para efeitos posteriores de carregamento de tela. Pode não ser exibido corretamente com a configuração (Todas as bordas &quot;Somente área renderizada)&quot; oferece um bom resultado entre estabilidade quando preciso ocultar as bordas pretas.</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="894"/>
        <source>Scaling:</source>
        <translation>Dimensionamento:</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="901"/>
        <source>Determines how the emulated console&apos;s output is upscaled or downscaled to your monitor&apos;s resolution.</source>
        <translation>Determina como a imagem do console emulado é aumentada ou reduzida de acordo com a resolução do seu monitor.</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="930"/>
        <source>Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to the chosen display aspect ratio in 3D games. &lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source>
        <translation>Dimensiona as posições dos vértices no espaço da tela para uma proporção de tela panorâmica (widescreen), essencialmente aumentando o campo de visão de 4:3 para a proporção de tela escolhida em jogos 3D. &lt;b&gt;&lt;u&gt;Pode não ser compatível com todos os jogos.</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="933"/>
        <source>Widescreen Rendering</source>
        <translation>Renderização em tela panorâmica</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="920"/>
        <source>Reduces &quot;wobbly&quot; polygons and &quot;warping&quot; textures that are common in PS1 games. &lt;strong&gt;May not be compatible with all games.&lt;/strong&gt;</source>
        <translation>Reduz os polígonos &quot;instáveis&quot; e as texturas &quot;deformadas&quot; comuns nos jogos de PS1. &lt;strong&gt;Pode não ser compatível com todos os jogos&lt;/strong&gt;</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="923"/>
        <source>PGXP Geometry Correction</source>
        <translation>PGXP correção geométrica</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="821"/>
        <source>Dithering:</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="828"/>
        <source>Controls how dithering is applied in the emulated GPU. True Color disables dithering and produces the nicest looking gradients. Scaled options make the dither pattern less noticeable at higher resolutions. Shader Blending options perform blending in software, and are more accurate but have a &lt;strong&gt;significant&lt;/strong&gt; performance penalty.</source>
        <translation>Controla como o pontilhamento na imagem é aplicado na GPU emulada. A opção Cores reais desativa o pontilhamento e produz os gradientes de aparência mais agradável. As opções em escala tornam o padrão de pontilhamento menos perceptível em resoluções mais altas. As opções Mistura e Sombreamento realizam a mistura no software e são mais precisas, mas têm uma penalidade de desempenho significativa.</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="908"/>
        <source>FMV Scaling:</source>
        <translation>Escalonamento FMV:</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="1015"/>
        <source>RetroAchievements</source>
        <comment>Header text</comment>
        <translation>Retroachievements</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="1027"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;DuckStation supports earning achievements and leaderboard tracking with RetroAchievements.&lt;/p&gt;&lt;p&gt;If you have a RetroAchievements account, you can use the form below to log in. If not, you can register at &lt;a href=&quot;https://retroachievements.org/createaccount.php&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#99ebff;&quot;&gt;https://retroachievements.org/createaccount.php&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;A RetroAchievements account is &lt;span style=&quot; font-weight:700;&quot;&gt;not&lt;/span&gt; required to use DuckStation.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;O DuckStation oferece suporte para obtenção de conquistas e rastreamento de tabelas de classificação com RetroAchievements.&lt;/p&gt;&lt;p&gt;Se você tem uma conta no RetroAchievements, você pode usar o formulário abaixo para se conectar. Se não, você pode registrar-se em &lt;a href=&quot;https://retroachievements.org/createaccount.php&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#99ebff;&quot;&gt;https://retroachievements.org/createaccount.php&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Não é preciso uma conta no RetroAchievements &lt;span style=&quot; font-weight:700;&quot;&gt;para usar&lt;/span&gt; o DuckStation.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="1037"/>
        <source>Settings</source>
        <translation>Configurações</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="1043"/>
        <source>Enable Achievements</source>
        <translation>Ativar conquistas</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="1050"/>
        <source>Enable Hardcore Mode</source>
        <translation>Ativar modo hardcore</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="1060"/>
        <source>Account</source>
        <translation>Conta</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="1066"/>
        <source>Username:
Login token generated at:</source>
        <translation>Nome de usuário:
Token de login gerado em:</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="1079"/>
        <source>View Profile...</source>
        <translation>Ver perfil...</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="1090"/>
        <location filename="../setupwizarddialog.cpp" line="611"/>
        <source>Login...</source>
        <translation>Entrar...</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="1135"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Setup Complete!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;You are now ready to run games.&lt;/p&gt;&lt;p&gt;Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.&lt;/p&gt;&lt;p&gt;We hope you enjoy using DuckStation.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Configuração concluída!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;Agora você está pronto para rodar os jogos.&lt;/p&gt;&lt;p&gt;Outras opções estão disponíveis no menu de configurações. Você também pode usar o modo Tela grande para navegar diretamente pelo controle.&lt;/p&gt;&lt;p&gt;Esperamos que você goste de usar o DuckStation.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="79"/>
        <source>Language</source>
        <translation>Idioma</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="86"/>
        <source>BIOS Image</source>
        <translation>Imagem do BIOS</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="93"/>
        <source>Game Directories</source>
        <translation>Diretórios de jogos</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="100"/>
        <source>Controller Setup</source>
        <translation>Configuração do controle</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="121"/>
        <source>Complete</source>
        <translation>Terminado</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="163"/>
        <source>&amp;Back</source>
        <translation>&amp;Voltar</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="170"/>
        <location filename="../setupwizarddialog.cpp" line="133"/>
        <source>&amp;Next</source>
        <translation>&amp;Próximo</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="180"/>
        <source>&amp;Cancel</source>
        <translation>&amp;Cancelar</translation>
    </message>
    <message>
        <source>Warning</source>
        <translation type="vanished">Alerta</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="53"/>
        <source>No BIOS Image Found</source>
        <translation>Nenhum BIOS encontrado</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="54"/>
        <source>No BIOS images were found. DuckStation WILL NOT be able to run games without a BIOS image.

Are you sure you wish to continue without selecting a BIOS image?</source>
        <translation>Não foram encontradas imagens do BIOS. O DuckStation NÃO será capaz de executar jogos sem uma imagem do BIOS do playstation.

Tem certeza de que deseja continuar sem selecionar uma imagem do BIOS?</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="68"/>
        <source>No Game Directories Selected</source>
        <translation>Não foram selecionados diretórios de jogos</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="69"/>
        <source>No game directories have been selected. You will have to manually open any game dumps you want to play, DuckStation&apos;s list will be empty.

Are you sure you want to continue?</source>
        <translation>Nenhum diretório contendo jogos foi selecionado. Você terá que abrir manualmente todos os despejos de jogos que deseja jogar, a lista do DuckStation permanecerá vazia.

Você tem certeza de que quer continuar?</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="133"/>
        <source>&amp;Finish</source>
        <translation>&amp;Terminar</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="140"/>
        <source>Cancel Setup</source>
        <translation>Cancelar configuração</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="141"/>
        <source>Are you sure you want to cancel DuckStation setup?

Any changes have been saved, and the wizard will run again next time you start DuckStation.</source>
        <translation>Tem certeza de que deseja cancelar a configuração do DuckStation?

Todas as alterações foram salvas e o assistente será executado novamente na próxima vez que você iniciar o emulador.</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="212"/>
        <source>Select BIOS Directory</source>
        <translation>Selecionar o diretório do BIOS</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="265"/>
        <source>Open Directory...</source>
        <translation>Abrir diretório...</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="275"/>
        <source>Select Search Directory</source>
        <translation>Escolha o diretório de pesquisa</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="281"/>
        <source>Scan Recursively?</source>
        <translation>Verificar recursivamente?</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="282"/>
        <source>Would you like to scan the directory &quot;%1&quot; recursively?

Scanning recursively takes more time, but will identify files in subdirectories.</source>
        <translation>Você gostaria de analisar o diretório &quot;%1&quot; recursivamente?
Escanear o diretório desta forma demora mais tempo porém, identificará arquivos em sub-pastas.</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="453"/>
        <source>Multiple Devices...</source>
        <translation>Múltiplos dispositivos...</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="471"/>
        <source>Automatic Binding Failed</source>
        <translation>Falha no mapeamento automático</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="605"/>
        <source>Username: %1
Login token generated on %2.</source>
        <translation>Usuário: %1
Token gerado %2.</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="606"/>
        <source>Logout</source>
        <translation>Sair</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="610"/>
        <source>Not Logged In.</source>
        <translation>Não conectado.</translation>
    </message>
    <message>
        <source>Default (None)</source>
        <translation type="vanished">Padrão (Nenhum)</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="458"/>
        <source>No devices available</source>
        <translation>Nenhum dispositivo disponível</translation>
    </message>
    <message>
        <source>Automatic Binding</source>
        <translation type="vanished">Atribuição automática</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="472"/>
        <source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
        <translation>Nenhuma atribuição genérica foi gerada para o dispositivo &apos;%1&apos;. O controle pode não suportar o mapeamento automático gerado pelo emulador.</translation>
    </message>
</context>
<context>
    <name>System</name>
    <message>
        <location filename="../../core/fullscreenui.cpp" line="714"/>
        <location filename="../../core/system.cpp" line="5222"/>
        <source>Error</source>
        <translation>Erro</translation>
    </message>
    <message>
        <location filename="../../core/fullscreenui.cpp" line="715"/>
        <source>Failed to boot system: {}</source>
        <translation>Falha ao iniciar o sistema: {}</translation>
    </message>
    <message>
        <source>Failed to undo load state.</source>
        <translation type="vanished">Falha ao desfazer o estado de carregamento armazenado.</translation>
    </message>
    <message>
        <source>Failed to load state: {}</source>
        <translation type="vanished">Falha ao carregar o estado: {}</translation>
    </message>
    <message>
        <source>Failed to save state: {}</source>
        <translation type="vanished">Falha ao salvar o estado: {}</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4930"/>
        <source>Compatibility settings are not enabled. Some games may not function correctly.</source>
        <translation>As configurações de compatibilidade não estão ativadas. Alguns jogos podem não funcionar corretamente.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3066"/>
        <source>Cannot save state while memory card is being saved.</source>
        <translation>Não é possível salvar o estado enquanto o cartão de memória está sendo lido.</translation>
    </message>
    <message>
        <source>Failed to initialize {} renderer, falling back to software renderer.</source>
        <translation type="vanished">Falha ao inicializar o renderizador {}, retornando ao renderizador por software.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2330"/>
        <source>This save state was created with a different BIOS. This may cause stability issues.</source>
        <translation>Esse estado salvo foi criado com um BIOS diferente. Isso pode causar problemas de estabilidade.</translation>
    </message>
    <message>
        <source>WARNING: CPU overclock ({}%) was different in save state ({}%).</source>
        <translation type="vanished">AVISO: O overclock do CPU ({}%) era diferente no estado de salvamento ({}%).</translation>
    </message>
    <message numerus="yes">
        <source>%n cheat(s) are now active.</source>
        <translation type="vanished">
            <numerusform>%n trapaças ativadas.</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <source>%n cheat(s) are now inactive.</source>
        <translation type="vanished">
            <numerusform>%n trapaça(s) desativadas.</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="1688"/>
        <source>You are attempting to run a libcrypt protected game without an SBI file:

{0}: {1}

The game will likely not run properly.

Please check the README for instructions on how to add an SBI file.

Do you wish to continue?</source>
        <translation>Você está tentando executar um jogo protegido por criptografia libcrypt sem um arquivo SBI:

{0}: {1}

O jogo provavelmente não será executado corretamente.

Consulte o LEIAME para obter instruções sobre como adicionar um arquivo SBI.

Deseja continuar?</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4176"/>
        <source>You are attempting to run a libcrypt protected game without an SBI file:

{0}: {1}

Your dump is incomplete, you must add the SBI file to run this game. 

The name of the SBI file must match the name of the disc image.</source>
        <translation>Você está tentando executar um jogo protegido por criptografia libcrypt sem um arquivo SBI:

{0}: {1}

Seu arquivo de jogo está incompleto, você deve adicionar o arquivo SBI para executar esse jogo. 

O nome do arquivo SBI deve corresponder ao nome da imagem do disco.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4237"/>
        <source>Failed to switch to subimage {} in &apos;{}&apos;: {}.</source>
        <translation>Falha ao alternar para a subimagem {} em &apos;{}&apos;: {}.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4251"/>
        <source>Switched to sub-image {} ({}) in &apos;{}&apos;.</source>
        <translation>Alternado para a subimagem {} ({}) em &apos;{}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4262"/>
        <source>Current game does not have multiple discs.</source>
        <translation>O jogo atual não possui vários discos.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4283"/>
        <source>Could not determine current disc for switching.</source>
        <translation>Não foi possível determinar o disco atual para troca.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4295"/>
        <source>There is no previous disc to switch to.</source>
        <translation>Não há disco anterior para o qual alternar.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4296"/>
        <source>There is no next disc to switch to.</source>
        <translation>Não há um próximo disco para o qual alternar.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4310"/>
        <source>No disc found for serial {}.</source>
        <translation>Nenhum disco encontrado para o serial {}.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4785"/>
        <source>This save state was created with the following tainted options, and may be unstable.
You must save to a memory card and reset the game to clear any effects.</source>
        <translation>Este arquivo de save state foi criado com as seguintes opções e pode apresentar instabilidade.
Salve em um cartão de memória e reinicialize o jogo para limpar quaisquer mudanças.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4881"/>
        <source>CPU clock speed is set to {}% ({} / {}). This may crash games.</source>
        <translation>Velocidade do CPU configurada para {}% ({} / {}. pode causar falhas nos jogos.</translation>
    </message>
    <message>
        <source>CD-ROM read speedup set to {}x (effective speed {}x). This may crash games.</source>
        <translation type="vanished">Velocidade de leitura do CD-ROM definida como {}x (velocidade efetiva {}x). Jogos podem travar.</translation>
    </message>
    <message>
        <source>CD-ROM seek speedup set to {}. This may crash games.</source>
        <translation type="vanished">Velocidade de leitura do CD-ROM definida para {}. Jogos podem travar.</translation>
    </message>
    <message>
        <source>Instant</source>
        <translation type="vanished">Instantâneo</translation>
    </message>
    <message>
        <source>Force NTSC timings is enabled. Games may run at incorrect speeds.</source>
        <translation type="vanished">A opção forçar temporizador no modo NTSC está ativada. Os jogos serão executados em uma velocidade incorreta.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4896"/>
        <source>Multisample anti-aliasing is enabled, some games may not render correctly.</source>
        <translation>O anti-serrilhamento múltiplo está ativado, alguns jogos podem não ser renderizados corretamente.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4901"/>
        <source>Round upscaled texture coordinates is enabled. This may cause rendering errors.</source>
        <translation>A opção de arredondamento das coordenadas de textura com escalas maiores está ativada. Isso pode causar erros de renderização.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4910"/>
        <source>8MB RAM is enabled, this may be incompatible with some games.</source>
        <translation>Modo de 8 MB de RAM está ativado, o que pode ser incompatível com alguns jogos.</translation>
    </message>
    <message>
        <source>All enhancements are currently disabled.</source>
        <translation type="vanished">Todos os aprimoramentos estão desativados.</translation>
    </message>
    <message numerus="yes">
        <source>%n cheat(s) are enabled. This may crash games.</source>
        <translation type="vanished">
            <numerusform>%n trapa(s) ativadas. Pode causar travamentos nos jogos.</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <source>Host GPU device encountered an error and has recovered. This may cause broken rendering.</source>
        <translation type="vanished">O dispositivo encontrou um erro e se recuperou. Falhas na renderização poderão ocorrer.</translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="220"/>
        <source>Startup was cancelled.</source>
        <translation>A inicialização foi cancelada.</translation>
    </message>
    <message>
        <source>Saving state to &apos;{}&apos;.</source>
        <translation type="vanished">Estado salvo em &apos;{}&apos;.</translation>
    </message>
    <message>
        <source>State saved to &apos;{}&apos;.</source>
        <translation type="vanished">Estado salvo em &apos;{}&apos;.</translation>
    </message>
    <message>
        <source>Failed to save state to &apos;{0}&apos;:
{1}</source>
        <translation type="vanished">Falha ao salvar o estado no compartimento {0}:
{1}</translation>
    </message>
    <message>
        <source>This save state was created with the following tainted options, and may
       be unstable. You will need to reset the system to clear any effects.</source>
        <translation type="vanished">Esse estado salvo foi criado com opções adulteradas e pode
       ser instável. Será necessário reiniciar o sistema para eliminar quaisquer efeitos.</translation>
    </message>
    <message>
        <source>Maximum</source>
        <translation type="vanished">Máximo</translation>
    </message>
    <message>
        <source>CD-ROM read speedup set to {}. This may crash games.</source>
        <translation type="vanished">Velocidade de leitura do CD-ROM definida para {}. Jogos podem travar.</translation>
    </message>
    <message>
        <source>Force frame timings is enabled. Games may run at incorrect speeds.</source>
        <translation type="vanished">Forçar temporização de quadros está ativada. Jogos podem ser executados em velocidades incorretas.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4917"/>
        <source>Texture cache is enabled. This feature is experimental, some games may not render correctly.</source>
        <translation>O armazenamento de textura é atualmente experimental e pode causar erros de renderização em alguns jogos.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4924"/>
        <source>Fastmem mode is set to {}, this will reduce performance.</source>
        <translation>Modo fastmen definido para {}, reduções de desempenho ocorrerão.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4869"/>
        <source>Safe mode is enabled.</source>
        <translation>Modo seguro está ativado.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4813"/>
        <source>Overclock disabled.</source>
        <translation>Overclock desligado.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4815"/>
        <source>8MB RAM disabled.</source>
        <translation>8MB RAM desligado.</translation>
    </message>
    <message>
        <source>Cheats disabled.</source>
        <translation type="vanished">Trapaças desativada.</translation>
    </message>
    <message>
        <source>Patches disabled.</source>
        <translation type="vanished">Modificações desativadas.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4817"/>
        <source>Resolution scale set to 1x.</source>
        <translation>Escala de resolução definida para 1x.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4819"/>
        <source>Multisample anti-aliasing disabled.</source>
        <translation>Suavização de serrilhado desligado.</translation>
    </message>
    <message>
        <source>True color disabled.</source>
        <translation type="vanished">Cor real desativada.</translation>
    </message>
    <message>
        <source>True color debanding disabled.</source>
        <translation type="vanished">Suavização de gradientes desligada.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4888"/>
        <source>CD-ROM read/seek speedup is enabled. This may crash games.</source>
        <translation>A velocidade de leitura/busca do CD-ROM está ativada. Travamentos podem ocorrer.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4891"/>
        <source>Frame rate is not set to automatic. Games may run at incorrect speeds.</source>
        <translation>A taxa de quadros não está definida como automática. Os jogos poderão ser executados em velocidades incorretas.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4906"/>
        <source>PGXP Geometry Tolerance is not set to default. This may cause rendering errors.</source>
        <translation>A tolerância geométrica PGXP não está configurada no modo padrão. Isso pode causar erros de renderização.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4912"/>
        <source>Cached interpreter is being used, this may be incompatible with some games.</source>
        <translation>O interpretador em cache está sendo usado, o que pode ser incompatível com alguns jogos.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4821"/>
        <source>Dithering set to unscaled.</source>
        <translation>Dithering definido para não dimensionado.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="441"/>
        <source>Memory Card Mismatch</source>
        <comment>Taint</comment>
        <translation>Incompatibilidade do cartão de memória</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2398"/>
        <source>CPU Overclock Changed</source>
        <translation>Velocidade do CPU alterada</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2400"/>
        <source>The save state does not match the current configuration.
Save State: {0}%
Configuration: {1}%</source>
        <translation>O estado salvo não corresponde com a configuração atual.
Estado salvo: {0}%
Configuração: {1}%</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2850"/>
        <source>Failed to open CD image from save state.</source>
        <translation>Falha ao abrir imagem a partir do estado salvo.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2852"/>
        <source>Path: {0}
Error: {1}
Using current CD image, this may result in instability.</source>
        <translation>Caminho: {0}
Erro: {1}
Usando imagem de disco, isso pode resultar em instabilidade.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3133"/>
        <source>Global Save Slot {}</source>
        <translation>Compartimento global {}</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3135"/>
        <source>Save Slot {}</source>
        <translation>Compartimento {}</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3147"/>
        <location filename="../../core/system.cpp" line="3190"/>
        <source>Save States Unavailable</source>
        <translation>Estados salvos indisponíveis</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3148"/>
        <location filename="../../core/system.cpp" line="3191"/>
        <source>Save states require a disc inserted with a valid serial.</source>
        <translation>Os estados salvos exigem um disco inserido com um número de série válido.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3157"/>
        <source>No save state found in slot {}.</source>
        <translation>Nenhum dado encontrado no compartimento {}.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3170"/>
        <source>Loaded save state from {}.</source>
        <translation>Estado carregado de {}.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3176"/>
        <source>Failed to load state from {0}:
{1}</source>
        <translation>Falha ao carregar estado de {0}:
{1}</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3199"/>
        <source>Saving state to {}...</source>
        <translation>Salvando estado para {}...</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3211"/>
        <source>State saved to {}.</source>
        <translation>Estado salvo em {}.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3217"/>
        <source>Failed to save state to {0}:
{1}</source>
        <translation>Falha ao salvar estado para {0}:
{1}</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3672"/>
        <source>Failed to inhibit screensaver</source>
        <translation>Falha ao inibir o protetor de tela</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3673"/>
        <source>Failed to allow screensaver</source>
        <translation>Falha ao permitir o protetor de tela</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3799"/>
        <location filename="../../core/system.cpp" line="5822"/>
        <source>Memory Card Slot {}</source>
        <translation>Compartimento de cartão de memória {}</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3800"/>
        <source>Card changed to {}.</source>
        <translation>Cartão alterado para {}.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4133"/>
        <source>No valid game is running.</source>
        <translation>Nenhum jogo em execução.</translation>
    </message>
    <message>
        <source>This save state was created with the following tainted options, and may be unstable. You will need to reset the system to clear any effects.</source>
        <translation type="vanished">Salvamento rápido com configurações corrompidas; pode causar instabilidade. Reinicie o sistema.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4825"/>
        <source>Texture filtering disabled.</source>
        <translation>Filtro de textura desativado.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4828"/>
        <source>Wireframe rendering disabled.</source>
        <translation>Renderização em modo esboço desativada.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4830"/>
        <source>Textures enabled.</source>
        <translation>Texturas ativadas.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4832"/>
        <source>Vertex lighting enabled.</source>
        <translation>Iluminação por vértice ativada.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4834"/>
        <source>Downsampling disabled.</source>
        <translation>Suavização da imagem desativado.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4836"/>
        <source>Interlaced rendering enabled.</source>
        <translation>Renderização entrelaçada ativada.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4838"/>
        <source>Video timings set to default.</source>
        <translation>Temporizadores de vídeo definidos para o padrão.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4840"/>
        <source>Widescreen rendering disabled.</source>
        <translation>Renderização em tela panorâmica desativada.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4842"/>
        <source>PGXP disabled.</source>
        <translation>PGXP disabled.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4844"/>
        <source>Texture modulation cropping disabled.</source>
        <translation>Recorte na modulação de textura desativado.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4846"/>
        <source>GPU texture cache disabled.</source>
        <translation>Cache de textura da GPU desativado.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4848"/>
        <source>FMV chroma smoothing disabled.</source>
        <translation>Suavização de croma do FMV desligado.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4850"/>
        <source>CD-ROM read speedup disabled.</source>
        <translation>Velocidade de leitura CD-ROM desligado.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4852"/>
        <source>CD-ROM seek speedup disabled.</source>
        <translation>Velocidade de busca CD-ROM desligado.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4854"/>
        <source>Mute CD-ROM audio disabled.</source>
        <translation>Silenciar o áudio do CD-ROM desativado.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4856"/>
        <source>VRAM write texture replacements disabled.</source>
        <translation>Substituições de textura na VRAM desativadas.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4858"/>
        <source>Use old MDEC routines disabled.</source>
        <translation>Usar rotinas MDEC antigas desativado.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4860"/>
        <source>PIO device removed.</source>
        <translation>Dispositivo PIO removido.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4862"/>
        <source>PCDrv disabled.</source>
        <translation>PCDrv desativado.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4864"/>
        <source>PCSX Expansion Region disabled.</source>
        <translation>Região de expansão desativada.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4866"/>
        <source>Fast boot disabled.</source>
        <translation>Inicialização rápida desativada.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4933"/>
        <source>CD-ROM SubQ Skew is enabled. This will break games.</source>
        <translation>A derivação do CD-ROM no módulo SubQ está ativada. Erros poderão ocorrer.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4944"/>
        <source>One or more unsafe settings is enabled.</source>
        <translation>Uma ou mais configurações inseguras estão ativadas.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="5223"/>
        <source>Failed to save resume state: {}</source>
        <translation>Falha ao resumir o estado: {}</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="5261"/>
        <source>Undo load state</source>
        <translation>Desfazer estado de carregamento</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="5269"/>
        <source>Undo Load State</source>
        <translation>Desfazer estado carregado</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="5276"/>
        <source>Failed to load undo state, restarting game.
{}</source>
        <translation>Falha ao desfazeer o salvamento rápido; reiniciando o jogo.
{}</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="6118"/>
        <source>Failed to change GPU dump: {}</source>
        <translation>Falha ao alterar o despejo da GPU: {}</translation>
    </message>
    <message>
        <source>Failed to load undo state, resetting system.
{}</source>
        <translation type="vanished">Não foi possível carregar o estado anterior; reiniciando o sistema.
{}</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="5286"/>
        <source>Loaded undo save state created at {}.</source>
        <translation>Estado anterior criado em {} carregado.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="5466"/>
        <source>capturing audio and video</source>
        <translation>Capturando áudio e vídeo</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="5467"/>
        <source>capturing video</source>
        <translation>Capturando vídeo</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="5468"/>
        <source>capturing audio</source>
        <translation>Capturando áudio</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="5560"/>
        <source>Failed to create media capture: {0}</source>
        <translation>Falha ao criar a captura de mídia: {0}</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="5568"/>
        <source>Starting {0} to &apos;{1}&apos;.</source>
        <translation>Iniciando {0} a &apos;{1}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="5608"/>
        <source>Stopped {0} to &apos;{1}&apos;.</source>
        <translation>Terminado {0} a &apos;{1}&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="5615"/>
        <source>Stopped {0}: {1}.</source>
        <translation>Terminado {0}: {1}.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="5825"/>
        <source>Cannot use per-game memory card without a disc.
Using shared card instead.</source>
        <translation>Não é possível usar um cartão de memória por jogo sem um disco inserido.
Um cartão de memória compartilhado será usado.</translation>
    </message>
    <message>
        <source>Failed to load cheats from &apos;{}&apos;.</source>
        <translation type="vanished">Falha ao carregar os trapaças de &quot;{}&quot;.</translation>
    </message>
    <message>
        <source>Failed to save cheat list to &apos;{}&apos;.</source>
        <translation type="vanished">Falha ao salvar a lista de trapaças em &apos;{}&apos;.</translation>
    </message>
    <message>
        <source>Deleted cheat list &apos;{}&apos;.</source>
        <translation type="vanished">Lista de trapaças excluída &apos;{}&apos;.</translation>
    </message>
    <message>
        <source>Cheat &apos;{}&apos; enabled.</source>
        <translation type="vanished">Trapaça &apos;{}&apos; ativada.</translation>
    </message>
    <message>
        <source>Cheat &apos;{}&apos; disabled.</source>
        <translation type="vanished">Trapaça &apos;{}&apos; desativada.</translation>
    </message>
    <message>
        <source>Applied cheat &apos;{}&apos;.</source>
        <translation type="vanished">Trapaça aplicada &apos;{}&apos;.</translation>
    </message>
    <message>
        <source>Cheat &apos;{}&apos; is already enabled.</source>
        <translation type="vanished">A trapaça &apos;{}&apos; já está ativada.</translation>
    </message>
    <message>
        <source>Per-game memory card cannot be used for slot {} as the running game has no code. Using shared card instead.</source>
        <translation type="vanished">O cartão de memória individual não pode ser usado no compartimento {} porque o jogo em execução não possui código. Usando cartão compartilhado.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2919"/>
        <source>Save state is incompatible: minimum version is {0} but state is version {1}.</source>
        <translation>Dado de estado salvo incompatível: a versão mínima é {0}, mas o estado é referente a versão {1}.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2927"/>
        <source>Save state is incompatible: maximum version is {0} but state is version {1}.</source>
        <translation>Dado de estado salvo incompatível: a versão máxima é {0}, mas o estado é referente a versão {1}.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2857"/>
        <source>Failed to open CD image &apos;{}&apos; used by save state:
</source>
        <translation>Falha ao abrir a imagem de CD &apos;{}&apos; usada pelo estado de salvamento:
</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="434"/>
        <source>CPU Overclock</source>
        <comment>Taint</comment>
        <translation>Overclock de CPU</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="435"/>
        <source>CD-ROM Read Speedup</source>
        <comment>Taint</comment>
        <translation>Velocidade de leitura CD-ROM</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="436"/>
        <source>CD-ROM Seek Speedup</source>
        <comment>Taint</comment>
        <translation>Velocidade de busca CD-ROM</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="437"/>
        <source>Force Frame Timings</source>
        <comment>Taint</comment>
        <translation>Forçar temporizadores de quadro</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="438"/>
        <source>8MB RAM</source>
        <comment>Taint</comment>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="439"/>
        <source>Cheats</source>
        <comment>Taint</comment>
        <translation>Trapaças</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="440"/>
        <source>Game Patches</source>
        <comment>Taint</comment>
        <translation>Modificações de jogos</translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/system.cpp" line="1505"/>
        <source>You cannot pause until another %n second(s) have passed.</source>
        <translation>
            <numerusform>Você não pode pausar até que mais %n segundo(s) tenham se passado.</numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2773"/>
        <location filename="../../core/system.cpp" line="3061"/>
        <source>System is not in correct state.</source>
        <translation>O sistema não está em seu estado correto.</translation>
    </message>
    <message>
        <source>Failed to switch to subimage {} in CD image &apos;{}&apos; used by save state:
</source>
        <translation type="vanished">Falha ao alternar para a subimagem {} na imagem de CD &apos;{}&apos; usada pelo estado de salvamento:
</translation>
    </message>
    <message>
        <source>Per-game memory card cannot be used for slot {} as the running game has no title. Using shared card instead.</source>
        <translation type="vanished">O cartão de memória individual não pode ser usado no compartimento {} porque o jogo em execução não tem título. Usando cartão compartilhado.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="5880"/>
        <source>Using disc-specific memory card &apos;{}&apos; instead of per-game card.</source>
        <translation>Usando cartão de memória específico do disco &apos;{}&apos; em vez do cartão por jogo.</translation>
    </message>
    <message>
        <source>Per-game memory card cannot be used for slot {} as the running game has no path. Using shared card instead.</source>
        <translation type="vanished">O cartão de memória individual não pode ser usado no compartimento {} porque o jogo em execução não tem caminho configurado. Usando cartão compartilhado.</translation>
    </message>
    <message>
        <source>Game changed, reloading memory cards.</source>
        <translation type="vanished">Jogo trocado, recarregando cartões de memória.</translation>
    </message>
    <message>
        <location filename="../../core/bios.cpp" line="442"/>
        <source>No BIOS image found for {} region.

DuckStation requires a PS1 or PS2 BIOS in order to run.

For legal reasons, you *must* obtain a BIOS from an actual PS1 unit that you own (borrowing doesn&apos;t count).

Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -&gt; Open Data Directory).</source>
        <translation>Nenhuma imagem de BIOS encontrada para a região {}.

DuckStation exige um BIOS PS1 ou PS2 para ser executado.

Por motivos legais, você DEVE obter uma imagem do BIOS de uma unidade PS1 que seja seu (pegar emprestado não conta).

Após o despejo, essa imagem de BIOS deve ser colocada na pasta bios dentro do diretório de dados (Menu ferramentas &gt; Abrir diretório de dados).</translation>
    </message>
    <message>
        <location filename="../../core/bios.cpp" line="448"/>
        <source>No BIOS image found for {} region.</source>
        <translation>Nenhuma imagem de BIOS encontrada para região {}.</translation>
    </message>
    <message>
        <location filename="../../core/video_thread.cpp" line="732"/>
        <source>Failed to create render device:

{0}

This may be due to your GPU not supporting the chosen renderer ({1}), or because your graphics drivers need to be updated.</source>
        <translation>Falha ao criar dispositivo de renderização

{0}

Isso pode ocorrer porque sua GPU não é compatível com o renderizador escolhido ({1}) ou porque seus drivers gráficos precisam ser atualizados.</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1274"/>
        <source>Rewind has been disabled.</source>
        <translation>Retrocesso desativado.</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1275"/>
        <source>Rewind and runahead cannot be used at the same time.</source>
        <translation>A função retroceder e avançar não podem ser usadas ao mesmo tempo.</translation>
    </message>
</context>
<context>
    <name>TextureReplacementSettingsDialog</name>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="14"/>
        <source>Texture Replacement Settings</source>
        <translation>Configurações de substituição de textura</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="44"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Texture Replacement Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior of the texture replacement system. You can also export a game-specific configuration file. Each of the options is explained in the configuration file, and at &lt;a href=&quot;https://github.com/stenzek/duckstation/wiki/Texture-Replacement&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0078d4;&quot;&gt;https://github.com/stenzek/duckstation/wiki/Texture-Replacement&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Configurações de substituição de texturas&lt;/span&gt;&lt;br/&gt;Essas configurações ajustam o comportamento do sistema de substituição de textura. Você também pode exportar um arquivo de configuração específico por jogo. Cada uma das opções é explicada no arquivo de configuração e em &lt;a href=&quot;https://github.com/stenzek/duckstation/wiki/Texture-Replacement&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0078d4;&quot;&gt;https://github.com/stenzek/duckstation/wiki/Texture-Replacement&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="65"/>
        <source>Texture Dumping Mode</source>
        <translation>Modo de despejo de textura</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="71"/>
        <source>Reduce Palette Range</source>
        <translation>Reduzir a gama de paletas</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="78"/>
        <source>Dump Texture Pages</source>
        <translation>Despejar páginas de texturas</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="85"/>
        <source>Dump C16 Textures</source>
        <translation>Despejar texturas C16</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="92"/>
        <source>Dump Full Texture Pages</source>
        <translation>Despejar páginas de textura completa</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="99"/>
        <source>The texture dumping system can either operate in page mode, or write-tracking mode. Replacements can be loaded from either dump method.</source>
        <translation>O sistema de despejo de textura pode operar no modo de paginação ou no modo de rastreamento de gravação. As substituições podem ser carregadas a partir de qualquer método de despejo.</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="112"/>
        <source>Write Tracking Options</source>
        <translation>Opções de rastreamento de escrita</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="118"/>
        <source>Maximum Write Coalesce Size:</source>
        <translation>Tamanho máximo de gravação:</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="127"/>
        <location filename="../texturereplacementsettingsdialog.ui" line="150"/>
        <location filename="../texturereplacementsettingsdialog.ui" line="221"/>
        <location filename="../texturereplacementsettingsdialog.ui" line="241"/>
        <location filename="../texturereplacementsettingsdialog.ui" line="291"/>
        <location filename="../texturereplacementsettingsdialog.ui" line="311"/>
        <source>px</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="143"/>
        <location filename="../texturereplacementsettingsdialog.ui" line="234"/>
        <location filename="../texturereplacementsettingsdialog.ui" line="304"/>
        <source>x</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="168"/>
        <source>Maximum Write Splits:</source>
        <translation>Divisão máxima de gravação:</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="187"/>
        <source>Convert Copies To Writes</source>
        <translation>Converter cópias em gravações</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="194"/>
        <source>Bilinear Replacement Scaling</source>
        <translation>Dimensionamento de substituição bilinear</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="206"/>
        <source>Texture Dumping Options</source>
        <translation>Opções de despejo de textura</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="212"/>
        <location filename="../texturereplacementsettingsdialog.ui" line="282"/>
        <source>Dump Size Threshold:</source>
        <translation>Limite de tamanho de despejo:</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="254"/>
        <location filename="../texturereplacementsettingsdialog.ui" line="324"/>
        <source>Set Alpha Channel</source>
        <translation>Definir canal alfa</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="263"/>
        <source>Determines the minimum size of a texture that will be dumped. Textures with a size smaller than this value will be ignored.</source>
        <translation>Determina o tamanho mínimo da textura que será descartada. As texturas com tamanho menor que esse valor serão ignoradas.</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="276"/>
        <source>Background Dumping Options</source>
        <translation>Opções de despejo de fundo</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="333"/>
        <source>Determines the minimum size of a VRAM write that will be dumped, in background dumping mode. Uploads smaller than this size will be ignored.</source>
        <translation>Determina o tamanho mínimo de escrita de VRAM que será despejada, no modo em segundo plano. Os envios menores que esse tamanho serão ignorados.</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="374"/>
        <source>Export...</source>
        <translation>Exportar...</translation>
    </message>
    <message>
        <location filename="../texturereplacementsettingsdialog.ui" line="381"/>
        <source>Close</source>
        <translation>Fechar</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="1262"/>
        <source>Texture Replacement Configuration</source>
        <translation>Configuração de substituição de textura</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="1265"/>
        <source>Texture Replacement Configuration (config.yaml)</source>
        <translation>Configuração de substituição de textura (config.yaml)</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="1267"/>
        <source>Save As...</source>
        <translation>Salvar como...</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="1270"/>
        <source>Save Configuration</source>
        <translation>Salvar configuração</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="1270"/>
        <source>Configuration Files (config.yaml)</source>
        <translation>Arquivos de configuração (config.yaml)</translation>
    </message>
    <message>
        <location filename="../graphicssettingswidget.cpp" line="1278"/>
        <source>Write Failed</source>
        <translation>Erro de gravação</translation>
    </message>
</context>
<context>
    <name>XInputSource</name>
    <message>
        <location filename="../../util/xinput_source.cpp" line="25"/>
        <source>LeftX</source>
        <translation>Eixo X analógico esquerdo (horizontal)</translation>
    </message>
    <message>
        <location filename="../../util/xinput_source.cpp" line="26"/>
        <source>LeftY</source>
        <translation>Eixo Y analógico esquerdo (vertical)</translation>
    </message>
    <message>
        <location filename="../../util/xinput_source.cpp" line="27"/>
        <source>RightX</source>
        <translation>Eixo X analógico direito (horizontal)</translation>
    </message>
    <message>
        <location filename="../../util/xinput_source.cpp" line="28"/>
        <source>RightY</source>
        <translation>Eixo Y analógico direito (vertical)</translation>
    </message>
    <message>
        <location filename="../../util/xinput_source.cpp" line="29"/>
        <source>LeftTrigger</source>
        <translation>Gatilho esquerdo</translation>
    </message>
    <message>
        <location filename="../../util/xinput_source.cpp" line="30"/>
        <source>RightTrigger</source>
        <translation>Gatilho direito</translation>
    </message>
    <message>
        <location filename="../../util/xinput_source.cpp" line="51"/>
        <source>DPadUp</source>
        <translation>Direcional para cima</translation>
    </message>
    <message>
        <location filename="../../util/xinput_source.cpp" line="52"/>
        <source>DPadDown</source>
        <translation>D-Pad para baixo</translation>
    </message>
    <message>
        <location filename="../../util/xinput_source.cpp" line="53"/>
        <source>DPadLeft</source>
        <translation>D-Pad para a esquerda</translation>
    </message>
    <message>
        <location filename="../../util/xinput_source.cpp" line="54"/>
        <source>DPadRight</source>
        <translation>D-Pad para a direita</translation>
    </message>
    <message>
        <location filename="../../util/xinput_source.cpp" line="55"/>
        <source>Start</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../util/xinput_source.cpp" line="56"/>
        <source>Back</source>
        <translation>Voltar</translation>
    </message>
    <message>
        <location filename="../../util/xinput_source.cpp" line="57"/>
        <source>LeftStick</source>
        <translation>Analógico esquerdo</translation>
    </message>
    <message>
        <location filename="../../util/xinput_source.cpp" line="58"/>
        <source>RightStick</source>
        <translation>Analógico direito</translation>
    </message>
    <message>
        <location filename="../../util/xinput_source.cpp" line="59"/>
        <source>LeftShoulder</source>
        <translation>Botão de ombro esquerdo</translation>
    </message>
    <message>
        <location filename="../../util/xinput_source.cpp" line="60"/>
        <source>RightShoulder</source>
        <translation>Botão de ombro direito</translation>
    </message>
    <message>
        <location filename="../../util/xinput_source.cpp" line="61"/>
        <source>A</source>
        <translation>A</translation>
    </message>
    <message>
        <location filename="../../util/xinput_source.cpp" line="62"/>
        <source>B</source>
        <translation>B</translation>
    </message>
    <message>
        <location filename="../../util/xinput_source.cpp" line="63"/>
        <source>X</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../util/xinput_source.cpp" line="64"/>
        <source>Y</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../util/xinput_source.cpp" line="65"/>
        <source>Guide</source>
        <translation>Guia</translation>
    </message>
    <message>
        <location filename="../../util/xinput_source.cpp" line="403"/>
        <location filename="../../util/xinput_source.cpp" line="410"/>
        <source>XInput-{0}  {1}</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../util/xinput_source.cpp" line="415"/>
        <location filename="../../util/xinput_source.cpp" line="429"/>
        <location filename="../../util/xinput_source.cpp" line="434"/>
        <source>XInput-{0}/{1}</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../util/xinput_source.cpp" line="424"/>
        <source>XInput-{0}/{1}{2}</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../util/xinput_source.cpp" line="435"/>
        <source>SmallMotor</source>
        <translation>Motor pequeno</translation>
    </message>
    <message>
        <location filename="../../util/xinput_source.cpp" line="436"/>
        <source>LargeMotor</source>
        <translation>Motor grande</translation>
    </message>
</context>
</TS>
