<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="zh_CN">
<context>
    <name>AboutDialog</name>
    <message>
        <source>and other contributors</source>
        <translation>及其他贡献者</translation>
    </message>
    <message>
        <source>License</source>
        <translation>License</translation>
    </message>
    <message>
        <source>DuckStation Third-Party Notices</source>
        <translation>DuckStation第三方通知</translation>
    </message>
    <message>
        <source>Missing thirdparty.html file. You should request it from where-ever you obtained DuckStation.</source>
        <translation>缺失第三方html文件。您应当从您获得DuckStation的地方去索取它。</translation>
    </message>
    <message>
        <source>%1 (%2)</source>
        <translation>%1 (%2)</translation>
    </message>
    <message>
        <source>DuckStation is a free simulator/emulator of the Sony PlayStation&lt;span style=&quot;vertical-align:super;&quot;&gt;TM&lt;/span&gt; console, focusing on playability, speed, and long-term maintainability.</source>
        <translation>DuckStation是索尼PlayStation&lt;span style=&quot;vertical-align:super;&quot;&gt;TM&lt;/span&gt;游戏机的免费仿真器/模拟器，注重可玩性，速度，以及长期可维护性。</translation>
    </message>
    <message>
        <source>Authors</source>
        <translation>作者</translation>
    </message>
    <message>
        <source>DuckStation</source>
        <translation>DuckStation</translation>
    </message>
    <message>
        <source>About DuckStation</source>
        <translation>关于DuckStation</translation>
    </message>
    <message>
        <source>Icon by</source>
        <translation>图标由</translation>
    </message>
</context>
<context>
    <name>AchievementLoginDialog</name>
    <message>
        <source>Login Error</source>
        <translation>登录错误</translation>
    </message>
    <message>
        <source>RetroAchievements Login</source>
        <comment>Window title</comment>
        <translation>RetroAchievements登录</translation>
    </message>
    <message>
        <source>&amp;Login</source>
        <translation>登录(&amp;L)</translation>
    </message>
    <message>
        <source>User Name:</source>
        <translation>用户名:</translation>
    </message>
    <message>
        <source>Logging in...</source>
        <translation>登录中…</translation>
    </message>
    <message>
        <source>Login failed.
Error: %1

Please check your username and password, and try again.</source>
        <translation>登录失败。
错误: %1

请检查您的用户名和密码，然后重试。</translation>
    </message>
    <message>
        <source>Enable Achievements</source>
        <translation>启用成就</translation>
    </message>
    <message>
        <source>Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.

Do you want to enable tracking now?</source>
        <translation>成就跟踪当前没有启用。在启用跟踪之前，您的登录将没有效果。

您想要现在启用跟踪吗？</translation>
    </message>
    <message>
        <source>Enable Hardcore Mode</source>
        <translation>启用硬核模式</translation>
    </message>
    <message>
        <source>Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.

However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.

Do you want to enable hardcore mode?</source>
        <translation>硬核模式当前没有启用。启用硬核模式允许您设置时间，得分，并参与特定于游戏的排行榜。

然而，硬核模式也会禁止使用即时存档，金手指和减速功能。

您想要启用硬核模式吗？</translation>
    </message>
    <message>
        <source>Restart Game</source>
        <translation>重启游戏</translation>
    </message>
    <message>
        <source>Hardcore mode will not be enabled until the game is restarted. Do you want to restart the game now?</source>
        <translation>在重启游戏之前，硬核模式不会启用。您想要现在重启游戏吗？</translation>
    </message>
    <message>
        <source>Password:</source>
        <translation>密码:</translation>
    </message>
    <message>
        <source>Ready...</source>
        <translation>准备…</translation>
    </message>
    <message>
        <source>Please enter your user name and password for retroachievements.org below. Your password will not be saved in DuckStation, an access token will be generated and used instead.</source>
        <translation>请在下面输入您在retroachievements.org的用户名和密码。您的密码不会保存在DuckStation中，取而代之的是会生成并使用一个访问令牌。</translation>
    </message>
    <message>
        <source>&lt;strong&gt;Your RetroAchievements login token is no longer valid.&lt;/strong&gt; You must re-enter your credentials for achievements to be tracked. Your password will not be saved in DuckStation, an access token will be generated and used instead.</source>
        <translation>&lt;strong&gt;您在RetroAchievements的登录令牌不再有效。&lt;/strong&gt;您必须重新登录您的凭据用以跟踪成就。您的密码不会保存在DuckStation中，取而代之的是会生成并使用一个访问令牌。</translation>
    </message>
    <message>
        <source>RetroAchievements Login</source>
        <comment>Header text</comment>
        <translation>RetroAchievements登录</translation>
    </message>
    <message>
        <source>Login failed.</source>
        <translation>登录失败。</translation>
    </message>
</context>
<context>
    <name>AchievementSettingsWidget</name>
    <message>
        <source>Displays popup messages on events such as achievement unlocks and game completion.</source>
        <translation>在成就解锁和游戏完成等事件上显示弹出消息。</translation>
    </message>
    <message>
        <source>Shows a timer in the selected location when leaderboard challenges are active.</source>
        <translation>当排行榜挑战处于活动状态时，在所选位置显示计时器。</translation>
    </message>
    <message>
        <source>Downloads all locked achievement badges while starting the game. This will reduce delays in the images being shown when unlocking achievements.</source>
        <translation>启动游戏时下载所有尚未解锁的成就徽章。这将缩短解锁成就时显示图像的延迟。</translation>
    </message>
    <message>
        <source>Notification Location</source>
        <translation>通知位置</translation>
    </message>
    <message>
        <source>Top Left</source>
        <translation>左上角</translation>
    </message>
    <message>
        <source>Selects the screen location for achievement and leaderboard notifications.</source>
        <translation>选择成就和排行榜通知在屏幕上的显示位置。</translation>
    </message>
    <message>
        <source>Notification Size</source>
        <translation>通知大小</translation>
    </message>
    <message>
        <source>Automatic</source>
        <translation>自动</translation>
    </message>
    <message>
        <source>Determines the size of achievement notification popups. Automatic will use the same scaling as the Big Picture UI.</source>
        <translation>确定成就通知弹窗的大小。自动将使用与大视画UI相同的缩放比例。</translation>
    </message>
    <message>
        <source>Custom Notification Scale</source>
        <translation>自定义通知比例</translation>
    </message>
    <message>
        <source>100%</source>
        <translation>100%</translation>
    </message>
    <message>
        <source>Sets the custom scale percentage for achievement notifications.</source>
        <translation>设置成就通知的自定义缩放百分比。</translation>
    </message>
    <message>
        <source>Show Notifications</source>
        <translation>显示通知</translation>
    </message>
    <message>
        <source>Shows a notification or icons in the selected location when a challenge/primed achievement is active.</source>
        <translation>当挑战/已准备好的成就处于活动状态时，在所选位置显示通知或图标。</translation>
    </message>
    <message>
        <source>Indicator Location</source>
        <translation>指示器位置</translation>
    </message>
    <message>
        <source>Bottom Right</source>
        <translation>右下角</translation>
    </message>
    <message>
        <source>Selects the screen location for challenge/progress indicators, and leaderboard trackers.</source>
        <translation>选择挑战/进度指示器和排行榜跟踪器在屏幕上的显示位置。</translation>
    </message>
    <message>
        <source>Indicator Size</source>
        <translation>指示器大小</translation>
    </message>
    <message>
        <source>Determines the size of challenge/progress indicators. Automatic will use the same scaling as the Big Picture UI.</source>
        <translation>确定挑战/进度指示器的大小。自动将使用与大视画UI相同的缩放比例。</translation>
    </message>
    <message>
        <source>Custom Indicator Scale</source>
        <translation>自定义指示器比例</translation>
    </message>
    <message>
        <source>Sets the custom scale percentage for challenge/progress indicators.</source>
        <translation>设置挑战/进度指示器的自定义缩放百分比。</translation>
    </message>
    <message>
        <source>Progress Indicators</source>
        <translation>进度指示器</translation>
    </message>
    <message>
        <source>Shows a popup in the selected location when progress towards a measured achievement changes.</source>
        <translation>当可量化成就的进度发生变化时，在所选位置显示弹窗。</translation>
    </message>
    <message>
        <source>Use OSD Scale</source>
        <translation>使用OSD比例</translation>
    </message>
    <message>
        <source>Custom</source>
        <translation>自定义</translation>
    </message>
    <message>
        <source>Restart Game</source>
        <translation>重启游戏</translation>
    </message>
    <message>
        <source>Hardcore mode will not be enabled until the game is restarted. Do you want to restart the game now?</source>
        <translation>在重启游戏之前，硬核模式不会启用。您想要现在重启游戏吗？</translation>
    </message>
    <message>
        <source>Logged in as %1
Token generated at %2</source>
        <translation>登录身份: %1
令牌生成于%2</translation>
    </message>
    <message>
        <source>View Profile...</source>
        <translation>查看档案…</translation>
    </message>
    <message>
        <source>&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</source>
        <translation>成就的“挑战”模式，包括排行榜跟踪。禁用即时存档，金手指，和减速功能。</translation>
    </message>
    <message>
        <source>Test Unofficial Achievements</source>
        <translation>测试非官方成就</translation>
    </message>
    <message>
        <source>Enable Hardcore Mode</source>
        <translation>启用硬核模式</translation>
    </message>
    <message>
        <source>When enabled and logged in, DuckStation will scan for achievements on startup.</source>
        <translation>当启用并登录时，DuckStation将在启动时扫描成就。</translation>
    </message>
    <message>
        <source>When enabled, each session will behave as if no achievements have been unlocked.</source>
        <translation>当启用时，每个会话将表现得如同没有解锁成就。</translation>
    </message>
    <message>
        <source>Enable Achievements</source>
        <translation>启用成就</translation>
    </message>
    <message>
        <source>Logout</source>
        <translation>登出</translation>
    </message>
    <message>
        <source>Enable Sound Effects</source>
        <translation>启用声音效果</translation>
    </message>
    <message>
        <source>Show Leaderboard Trackers</source>
        <translation>显示排行榜跟踪器</translation>
    </message>
    <message>
        <source>Register</source>
        <translation>寄存器</translation>
    </message>
    <message>
        <source>Prefetch Badges</source>
        <translation>预取徽章</translation>
    </message>
    <message>
        <source>Notification Location:</source>
        <translation>通知位置:</translation>
    </message>
    <message>
        <source>Notification Size:</source>
        <translation>通知大小:</translation>
    </message>
    <message>
        <source>%</source>
        <translation>%</translation>
    </message>
    <message>
        <source>Progress Tracking</source>
        <translation>进度跟踪</translation>
    </message>
    <message>
        <source>Challenge Indicators:</source>
        <translation>挑战指示器:</translation>
    </message>
    <message>
        <source>Progress Indicators:</source>
        <translation>进度指示器:</translation>
    </message>
    <message>
        <source>Indicator Location:</source>
        <translation>指示器位置:</translation>
    </message>
    <message>
        <source>Indicator Size:</source>
        <translation>指示器大小:</translation>
    </message>
    <message>
        <source>Login...</source>
        <translation>登录…</translation>
    </message>
    <message>
        <source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
        <translation>为成就解锁和排行榜提交等事件播放声音效果。</translation>
    </message>
    <message>
        <source>Show Achievement Notifications</source>
        <translation>显示成就通知</translation>
    </message>
    <message>
        <source>Enable Spectator Mode</source>
        <translation>启用观众模式</translation>
    </message>
    <message>
        <source>When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server.</source>
        <translation>当启用时，DuckStation将假定全部成就都被锁定，并且不会向服务器发送任何解锁通知。</translation>
    </message>
    <message>
        <source>Displays popup messages when starting, submitting, or failing a leaderboard challenge.</source>
        <translation>在开始，提交，或挑战排行榜失败时，显示弹出消息。</translation>
    </message>
    <message>
        <source>5 seconds</source>
        <translation>5秒</translation>
    </message>
    <message numerus="yes">
        <source>%n seconds</source>
        <translation>
            <numerusform>%n秒</numerusform>
        </translation>
    </message>
    <message>
        <source>Checked</source>
        <translation>勾选</translation>
    </message>
    <message>
        <source>(Customize)</source>
        <translation>(自定义)</translation>
    </message>
    <message>
        <source>Unchecked</source>
        <translation>不勾选</translation>
    </message>
    <message>
        <source>Challenge Indicators</source>
        <translation>挑战指示器</translation>
    </message>
    <message>
        <source>Not Logged In.</source>
        <translation>未登录。</translation>
    </message>
    <message>
        <source>Enable Encore Mode</source>
        <translation>启用回演模式</translation>
    </message>
    <message>
        <source>When enabled, DuckStation will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.</source>
        <translation>当启用时，DuckStation将列出非官方集的成就。请注意，这些成就不会被RetroAchievements跟踪，所以它们每次都会解锁。</translation>
    </message>
    <message>
        <source>Show Leaderboard Notifications</source>
        <translation>显示排行榜通知</translation>
    </message>
    <message>
        <source>Settings</source>
        <translation>设置</translation>
    </message>
    <message>
        <source>Notifications</source>
        <translation>通知</translation>
    </message>
</context>
<context>
    <name>Achievements</name>
    <message>
        <source>Time</source>
        <translation>时间</translation>
    </message>
    <message>
        <source>Score</source>
        <translation>得分</translation>
    </message>
    <message>
        <source>{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.</source>
        <translation>当硬核模式处于活动状态时，无法执行{0}。您想要禁用硬核模式吗？如果您选择“否”，{0}将会被取消。</translation>
    </message>
    <message>
        <source>Hardcore mode is disabled. Leaderboards will not be tracked.</source>
        <translation>硬核模式已禁用。排行榜将不会被跟踪。</translation>
    </message>
    <message>
        <source>Unsupported Achievements</source>
        <translation>不受支持的成就</translation>
    </message>
    <message numerus="yes">
        <source>%n achievements are not supported by DuckStation.</source>
        <comment>Achievement popup</comment>
        <translation>
            <numerusform>%n成就不被DuckStation支持。</numerusform>
        </translation>
    </message>
    <message>
        <source>{} (Unofficial)</source>
        <translation>{} (非官方)</translation>
    </message>
    <message>
        <source>Leaderboard attempt started.</source>
        <translation>排行榜尝试开始。</translation>
    </message>
    <message>
        <source>Leaderboard attempt failed.</source>
        <translation>排行榜尝试失败。</translation>
    </message>
    <message>
        <source>Your Score: {}</source>
        <translation>您的得分: {}</translation>
    </message>
    <message>
        <source>Your Value: {}</source>
        <translation>您的值: {}</translation>
    </message>
    <message>
        <source>Your Time: {0} (Best: {1})</source>
        <translation>您的时间: {0} (最佳: {1})</translation>
    </message>
    <message>
        <source>Your Score: {0} (Best: {1})</source>
        <translation>您的得分: {0} (最佳: {1})</translation>
    </message>
    <message>
        <source>Your Value: {0} (Best: {1})</source>
        <translation>您的值: {0} (最佳: {1})</translation>
    </message>
    <message>
        <source>Leaderboard Position: {0} of {1}</source>
        <translation>排行榜位置: {0}/{1}</translation>
    </message>
    <message>
        <source>Challenge Started: {}</source>
        <translation>挑战开始: {}</translation>
    </message>
    <message>
        <source>Challenge Failed: {}</source>
        <translation>挑战失败: {}</translation>
    </message>
    <message>
        <source>Achievements Disconnected</source>
        <translation>成就断开连接</translation>
    </message>
    <message>
        <source>Achievements Reconnected</source>
        <translation>成就重新连接</translation>
    </message>
    <message>
        <source>All pending unlock requests have completed.</source>
        <translation>全部挂起的解锁请求已完成。</translation>
    </message>
    <message>
        <source>Downloading achievements data...</source>
        <translation>正在下载成就数据...</translation>
    </message>
    <message>
        <source>Achievement unlocks will not be submitted for this session.
Error: {}</source>
        <translation>本次阶段将不会提交成就解锁.
错误: {}</translation>
    </message>
    <message>
        <source>RetroAchievements Login Failed</source>
        <translation>RetroAchievements登录失败</translation>
    </message>
    <message numerus="yes">
        <source>Prefetching achievement badges (%n remaining)...</source>
        <comment>Achievement badge prefetch count</comment>
        <translation>
            <numerusform>正在预取成就徽章 (剩余%n个)…</numerusform>
        </translation>
    </message>
    <message>
        <source>Failed to read executable from disc.</source>
        <translation>无法从光盘读取可执行文件。</translation>
    </message>
    <message>
        <source>Achievements have been disabled.</source>
        <translation>成就已禁用。</translation>
    </message>
    <message>
        <source>Spectator mode enabled.</source>
        <translation>旁观者模式已启用。</translation>
    </message>
    <message>
        <source>All achievements are locked, and unlocks will not be recorded in your account.</source>
        <translation>所有成就均已锁定，解锁记录不会保存到您的账户。</translation>
    </message>
    <message>
        <source>Encore mode enabled.</source>
        <translation>再来一遍模式已启用。</translation>
    </message>
    <message>
        <source>All achievements are locked, but unlocks will still be recorded in your account.</source>
        <translation>所有成就均已锁定，但解锁记录仍会保存到您的账户。</translation>
    </message>
    <message>
        <source>Hardcore mode will be enabled on game restart.</source>
        <translation>硬核模式将在游戏重启时启用。</translation>
    </message>
    <message>
        <source>Game complete.
{0} and {1}.</source>
        <translation>游戏已完成。
{0}和{1}。</translation>
    </message>
    <message>
        <source>Subset complete.
{0} and {1}.</source>
        <translation>子集已完成。
{0}和{1}。</translation>
    </message>
    <message>
        <source>Your Time: {}</source>
        <translation>您的时间: {}</translation>
    </message>
    <message>
        <source>Server error in {}</source>
        <translation>服务器错误在{}</translation>
    </message>
    <message>
        <source>An unlock request could not be completed.
We will keep trying to submit this request.</source>
        <translation>解锁请求无法完成。
我们将继续尝试提交此请求。</translation>
    </message>
    <message>
        <source>Hardcore mode enabled.</source>
        <translation>硬核模式已启用。</translation>
    </message>
    <message>
        <source>Hardcore mode disabled.</source>
        <translation>硬核模式已禁用。</translation>
    </message>
    <message>
        <source>Restrictions are now active.</source>
        <translation>限制现已生效。</translation>
    </message>
    <message>
        <source>Restrictions are no longer active.</source>
        <translation>限制已不再生效。</translation>
    </message>
    <message>
        <source>Score: {} ({} softcore)
Unread messages: {}</source>
        <extracomment>Summary for login notification.</extracomment>
        <translation>得分: {} ({}软核)
未读消息: {}</translation>
    </message>
    <message>
        <source>Score: {} ({} softcore)</source>
        <extracomment>Score summary, shown in Big Picture mode.</extracomment>
        <translation>得分: {} ({}软核)</translation>
    </message>
    <message>
        <source>Refreshing game database...</source>
        <translation>正在刷新游戏数据库…</translation>
    </message>
    <message>
        <source>Last Progress Update</source>
        <comment>Pause Menu</comment>
        <translation>最后进度更新</translation>
    </message>
    <message numerus="yes">
        <source>%n achievements are not supported by DuckStation and cannot be unlocked.</source>
        <comment>Unsupported achievement count</comment>
        <translation>
            <numerusform>%n成就不被DuckStation支持，因此无法解锁。</numerusform>
        </translation>
    </message>
    <message>
        <source>Game was beaten on {0}, and completed on {1}.</source>
        <translation>游戏于{0}通关，并于{1}达成全成就。</translation>
    </message>
    <message>
        <source>Game was beaten on {0}.</source>
        <translation>游戏于{0}通关。</translation>
    </message>
    <message>
        <source>Game was completed on {0}.</source>
        <translation>游戏于{0}达成全成就。</translation>
    </message>
    <message>
        <source>User is not logged in.</source>
        <translation>用户未登录。</translation>
    </message>
    <message>
        <source>Game database is already being updated.</source>
        <translation>游戏数据库已在更新。</translation>
    </message>
    <message>
        <source>Refresh game list failed</source>
        <translation>刷新游戏列表失败</translation>
    </message>
    <message>
        <source>Refreshing achievement progress...</source>
        <translation>正在刷新成就进度…</translation>
    </message>
    <message>
        <source>Progress is already being updated.</source>
        <translation>进度正在被更新。</translation>
    </message>
    <message>
        <source>Refresh all progress failed</source>
        <translation>刷新所有进度失败</translation>
    </message>
    <message>
        <source> (Hardcore Mode)</source>
        <translation> (硬核模式)</translation>
    </message>
    <message>
        <source>Unknown</source>
        <translation>未知</translation>
    </message>
    <message>
        <source>Locked</source>
        <translation>锁定</translation>
    </message>
    <message>
        <source>Unlocked</source>
        <translation>解锁</translation>
    </message>
    <message>
        <source>Unsupported</source>
        <translation>不支持</translation>
    </message>
    <message>
        <source>Unofficial</source>
        <translation>非官方</translation>
    </message>
    <message>
        <source>Recently Unlocked</source>
        <translation>最近解锁</translation>
    </message>
    <message>
        <source>Active Challenges</source>
        <translation>活动的挑战</translation>
    </message>
    <message>
        <source>Almost There</source>
        <translation>近在咫尺</translation>
    </message>
    <message>
        <source>XXX points</source>
        <translation>XXX点数</translation>
    </message>
    <message>
        <source>{0}, {1}.</source>
        <translation>{0}, {1}。</translation>
    </message>
    <message numerus="yes">
        <source>You have unlocked {} of %n achievements</source>
        <comment>Achievement popup</comment>
        <translation>
            <numerusform>您已经解锁了{}的%n成就</numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <source>and earned {} of %n points</source>
        <comment>Achievement popup</comment>
        <translation>
            <numerusform>并获得了{}的%n点数</numerusform>
        </translation>
    </message>
    <message>
        <source>Hardcore mode is enabled. Cheats and save states are unavailable.</source>
        <translation>硬核模式已启用。金手指和即时存档不可用。</translation>
    </message>
    <message numerus="yes">
        <source>%n achievements</source>
        <comment>Mastery popup</comment>
        <translation>
            <numerusform>%n成就</numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <source>%n points</source>
        <comment>Achievement points</comment>
        <translation>
            <numerusform>%n点数</numerusform>
        </translation>
    </message>
    <message>
        <source>Confirm Hardcore Mode Disable</source>
        <translation>确认硬核模式禁用</translation>
    </message>
    <message>
        <source>Achievements Unlocked</source>
        <comment>Pause Menu</comment>
        <translation>成就已解锁</translation>
    </message>
    <message numerus="yes">
        <source>%n unlocks have not been confirmed by the server.</source>
        <comment>Pause Menu</comment>
        <translation>
            <numerusform>%n个解锁尚未得到服务器确认。</numerusform>
        </translation>
    </message>
    <message>
        <source>Most Recent</source>
        <comment>Pause Menu</comment>
        <translation>最近</translation>
    </message>
    <message>
        <source>Nearest Completion</source>
        <comment>Pause Menu</comment>
        <translation>最接近完成</translation>
    </message>
    <message>
        <source>Active Challenge Achievements</source>
        <comment>Pause Menu</comment>
        <translation>活动的挑战成就</translation>
    </message>
    <message>
        <source>Active Leaderboard Attempts</source>
        <comment>Pause Menu</comment>
        <translation>活动的排行榜尝试</translation>
    </message>
    <message>
        <source>Achievements are not available.</source>
        <translation>成就不可用。</translation>
    </message>
    <message>
        <source>Achievements are disabled in settings.</source>
        <translation>成就已在设置中禁用。</translation>
    </message>
    <message>
        <source>Core</source>
        <translation>核心</translation>
    </message>
    <message>
        <source>{0} - {1}</source>
        <translation>{0} - {1}</translation>
    </message>
    <message numerus="yes">
        <source>You have unlocked all achievements and earned %n points!</source>
        <comment>Point count</comment>
        <translation>
            <numerusform>您已经解锁了全部成就并获得了%n点数！</numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <source>You have unlocked all achievements in this subset and earned %n points!</source>
        <comment>Point count</comment>
        <translation>
            <numerusform>您已经解锁了此子集中的全部成就并获得了%n点数！</numerusform>
        </translation>
    </message>
    <message>
        <source>You have unlocked {0} of {1} achievements in this subset, earning {2} of {3} possible points.</source>
        <translation>您已经解锁了此子集{1}项成就中的{0}项，并获得了{3}点数中的{2}点。</translation>
    </message>
    <message>
        <source>This subset has no achievements.</source>
        <translation>此子集没有成就。</translation>
    </message>
    <message>
        <source>Subset was beaten on {0}, and completed on {1}.</source>
        <translation>此子集已于{0}通关，并于{1}完成。</translation>
    </message>
    <message>
        <source>Subset was beaten on {0}.</source>
        <translation>此子集已于{0}通关。</translation>
    </message>
    <message>
        <source>Subset was completed on {0}.</source>
        <translation>此子集已于{0}完成。</translation>
    </message>
    <message>
        <source>Not Confirmed</source>
        <translation>未确认</translation>
    </message>
    <message>
        <source>Unlocked in Softcore</source>
        <translation>在软核模式中解锁</translation>
    </message>
    <message>
        <source>Change Subset</source>
        <translation>更改子集</translation>
    </message>
    <message>
        <source>Pin Achievement</source>
        <translation>固定成就</translation>
    </message>
    <message>
        <source>Missable</source>
        <translation>可错过</translation>
    </message>
    <message>
        <source>Progression</source>
        <translation>进度</translation>
    </message>
    <message>
        <source>Win Condition</source>
        <translation>获胜条件</translation>
    </message>
    <message>
        <source>Change Selection</source>
        <translation>更改选择</translation>
    </message>
    <message>
        <source>View Details</source>
        <translation>查看详情</translation>
    </message>
    <message>
        <source>Back</source>
        <translation>返回</translation>
    </message>
    <message numerus="yes">
        <source>This game has %n leaderboards.</source>
        <comment>Leaderboard count</comment>
        <translation>
            <numerusform>此游戏有%n排行榜。</numerusform>
        </translation>
    </message>
    <message>
        <source>Rank</source>
        <translation>排名</translation>
    </message>
    <message>
        <source>Name</source>
        <translation>名称</translation>
    </message>
    <message>
        <source>Value</source>
        <translation>值</translation>
    </message>
    <message>
        <source>Date Submitted</source>
        <translation>日期提交</translation>
    </message>
    <message>
        <source>Open Leaderboard</source>
        <translation>打开排行榜</translation>
    </message>
    <message>
        <source>Downloading leaderboard data, please wait...</source>
        <translation>下载排行榜数据中，请稍候…</translation>
    </message>
    <message>
        <source>Loading...</source>
        <translation>载入中…</translation>
    </message>
    <message>
        <source>Leaderboards are not available.</source>
        <translation>排行榜不可用。</translation>
    </message>
    <message>
        <source>This game has no leaderboards.</source>
        <translation>此游戏没有排行榜。</translation>
    </message>
    <message numerus="yes">
        <source>This subset has %n leaderboards.</source>
        <comment>Leaderboard count</comment>
        <translation>
            <numerusform>此子集有%n个排行榜。</numerusform>
        </translation>
    </message>
    <message>
        <source>Change Page</source>
        <translation>更改页面</translation>
    </message>
    <message>
        <source>View Profile</source>
        <translation>查看档案</translation>
    </message>
    <message>
        <source>Just now</source>
        <translation>刚刚</translation>
    </message>
    <message numerus="yes">
        <source>%n minutes ago</source>
        <comment>Relative time</comment>
        <translation>
            <numerusform>%n分钟前</numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <source>%n hours ago</source>
        <comment>Relative time</comment>
        <translation>
            <numerusform>%n小时前</numerusform>
        </translation>
    </message>
    <message>
        <source>Today</source>
        <translation>今天</translation>
    </message>
    <message>
        <source>Yesterday</source>
        <translation>昨天</translation>
    </message>
    <message numerus="yes">
        <source>%n days ago</source>
        <comment>Relative time</comment>
        <translation>
            <numerusform>%n天前</numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <source>%n weeks ago</source>
        <comment>Relative time</comment>
        <translation>
            <numerusform>%n周前</numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <source>%n months ago</source>
        <comment>Relative time</comment>
        <translation>
            <numerusform>%n个月前</numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <source>%n years ago</source>
        <comment>Relative time</comment>
        <translation>
            <numerusform>%n年前</numerusform>
        </translation>
    </message>
    <message>
        <source>Leaderboard download failed</source>
        <translation>排行榜下载失败</translation>
    </message>
    <message>
        <source>Overriding executable</source>
        <translation>覆盖可执行文件</translation>
    </message>
    <message>
        <source>Resuming state</source>
        <translation>继续档</translation>
    </message>
    <message>
        <source>You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.</source>
        <translation>您已经解锁了{0}的{1}成就，获得了{2}的{3}可能的点数。</translation>
    </message>
    <message>
        <source>Unlocked: {} | {:.1f}% of players have this achievement</source>
        <translation>已解锁: {} | {:.1f}%的玩家拥有此成就</translation>
    </message>
    <message>
        <source>{:.1f}% of players have this achievement</source>
        <translation>{:.1f}%的玩家拥有此成就</translation>
    </message>
    <message>
        <source>Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.</source>
        <translation>无法提交分数，因为硬核模式已关闭。因此排行榜仅限读取。</translation>
    </message>
    <message>
        <source>Loading state</source>
        <translation>读档</translation>
    </message>
    <message>
        <source>This game has no achievements.</source>
        <translation>此游戏没有成就。</translation>
    </message>
</context>
<context>
    <name>AdvancedSettingsWidget</name>
    <message>
        <source>User Preference</source>
        <translation>用户偏好</translation>
    </message>
    <message>
        <source>Log To System Console</source>
        <translation>日志记录到系统游戏机</translation>
    </message>
    <message>
        <source>Logging</source>
        <translation>日志记录</translation>
    </message>
    <message>
        <source>Logs messages to duckstation.log in the user directory.</source>
        <translation>将消息记录到用户数据目录中的duckstation.log。</translation>
    </message>
    <message>
        <source>Logs messages to the debug console where supported.</source>
        <translation>将消息记录到所支持的调试游戏机。</translation>
    </message>
    <message>
        <source>Select Cache Directory</source>
        <translation>选择缓存目录</translation>
    </message>
    <message>
        <source>Select Covers Directory</source>
        <translation>选择封面目录</translation>
    </message>
    <message>
        <source>Includes the elapsed time since the application start in window and console logs.</source>
        <translation>在窗口和游戏机日志中包含本应用程序自启动以后经过的时间。</translation>
    </message>
    <message>
        <source>Includes the elapsed time since the application start in file logs.</source>
        <translation>在文件日志中包含本应用程序自启动以后经过的时间。</translation>
    </message>
    <message>
        <source>Default</source>
        <translation>默认</translation>
    </message>
    <message>
        <source>Specifies the directory where compiled shaders and game list data will be stored.</source>
        <translation>指定用于存储已编译着色器和游戏列表数据的目录。</translation>
    </message>
    <message>
        <source>Specifies the directory where game cover images that are used in the game grid and Big Picture UI will be stored.</source>
        <translation>指定用于存储游戏网格和大视画UI所用游戏封面图像的目录。</translation>
    </message>
    <message>
        <source>Enable RAIntegration (Development Only)</source>
        <translation>启用RAIntegration (仅限开发)</translation>
    </message>
    <message>
        <source>When enabled, DuckStation will load the RAIntegration DLL which allows for achievement development.&lt;br&gt;The RA_Integration.dll file must be placed in the same directory as the DuckStation executable.</source>
        <translation>启用后，DuckStation将加载允许成就开发的RAIntegration DLL。&lt;br&gt;RA_Integration.dll文件必须放在与DuckStation可执行文件相同的目录中。</translation>
    </message>
    <message>
        <source>Current Cache Size: %1 MB (%2 MB in %3 objects)</source>
        <translation>当前缓存大小: %1 MB (%3个对象，共%2 MB)</translation>
    </message>
    <message>
        <source>Log Level:</source>
        <translation>日志级别:</translation>
    </message>
    <message>
        <source>Log Channels</source>
        <translation>日志频道</translation>
    </message>
    <message>
        <source>Log To Window</source>
        <translation>日志记录到窗口</translation>
    </message>
    <message>
        <source>Log Timestamps</source>
        <translation>日志时间戳</translation>
    </message>
    <message>
        <source>Log File Timestamps</source>
        <translation>日志文件时间戳</translation>
    </message>
    <message>
        <source>Interface Settings</source>
        <translation>界面设置</translation>
    </message>
    <message>
        <source>Enable RAIntegration</source>
        <translation>启用RAIntegration</translation>
    </message>
    <message>
        <source>Cache Directory</source>
        <translation>缓存目录</translation>
    </message>
    <message>
        <source>Used for storing compiled shaders and game list data.</source>
        <translation>用于存储已编译着色器和游戏列表数据。</translation>
    </message>
    <message>
        <source>Browse...</source>
        <translation>浏览…</translation>
    </message>
    <message>
        <source>Open...</source>
        <translation>打开…</translation>
    </message>
    <message>
        <source>Reset</source>
        <translation>重置</translation>
    </message>
    <message>
        <source>Covers Directory</source>
        <translation>封面目录</translation>
    </message>
    <message>
        <source>Used for storing covers in the game grid/Big Picture UIs.</source>
        <translation>用于存放游戏网格/大视画UI的封面。</translation>
    </message>
    <message>
        <source>Web Cache</source>
        <translation>网络缓存</translation>
    </message>
    <message>
        <source>Refresh</source>
        <translation>刷新</translation>
    </message>
    <message>
        <source>Clear</source>
        <translation>清除</translation>
    </message>
    <message>
        <source>Log To Debug Console</source>
        <translation>日志记录到调试游戏机</translation>
    </message>
    <message>
        <source>Sets the verbosity of messages logged. Higher levels will log more messages.</source>
        <translation>设置记录的消息的冗长程度。更高的级别将记录更多的消息。</translation>
    </message>
    <message>
        <source>Logs messages to the console window.</source>
        <translation>将消息记录到游戏机窗口。</translation>
    </message>
    <message>
        <source>Log Level</source>
        <translation>日志级别</translation>
    </message>
    <message>
        <source>Information</source>
        <translation>信息</translation>
    </message>
    <message>
        <source>Unchecked</source>
        <translation>不勾选</translation>
    </message>
    <message>
        <source>Shows a debug menu bar with additional statistics and quick settings.</source>
        <translation>显示带有额外统计信息和快速设置的调试菜单栏。</translation>
    </message>
    <message>
        <source>Log To File</source>
        <translation>日志记录到文件</translation>
    </message>
    <message>
        <source>Show Debug Menu</source>
        <translation>显示调试菜单</translation>
    </message>
    <message>
        <source>Logs messages to the window.</source>
        <translation>将消息记录到窗口。</translation>
    </message>
</context>
<context>
    <name>AnalogController</name>
    <message>
        <source>L1</source>
        <translation>L1</translation>
    </message>
    <message>
        <source>L2</source>
        <translation>L2</translation>
    </message>
    <message>
        <source>L3</source>
        <translation>L3</translation>
    </message>
    <message>
        <source>R1</source>
        <translation>R1</translation>
    </message>
    <message>
        <source>R2</source>
        <translation>R2</translation>
    </message>
    <message>
        <source>R3</source>
        <translation>R3</translation>
    </message>
    <message>
        <source>Cross</source>
        <translation>叉叉</translation>
    </message>
    <message>
        <source>Start</source>
        <translation>开始</translation>
    </message>
    <message>
        <source>Invert Left/Right</source>
        <translation>翻转 左/右</translation>
    </message>
    <message>
        <source>Not Inverted</source>
        <translation>未翻转</translation>
    </message>
    <message>
        <source>Allows you to use the right analog stick to control the shoulder buttons (L1/R1), as well as the buttons.</source>
        <translation>允许您使用右模拟摇杆控制肩部按钮 (L1/R1) 以及各个按钮。</translation>
    </message>
    <message>
        <source>Use Right Analog for Trigger Buttons</source>
        <translation>使用右模拟摇杆控制肩部按钮</translation>
    </message>
    <message>
        <source>Allows you to use the right analog stick to control the trigger buttons (L2/R2), as well as the buttons.</source>
        <translation>允许您使用右模拟摇杆控制扳机按钮 (L2/R2) 以及各个按钮。</translation>
    </message>
    <message>
        <source>Button/Trigger Deadzone</source>
        <translation>按钮/触发器死区</translation>
    </message>
    <message>
        <source>Analog Deadzone</source>
        <translation>模拟死区</translation>
    </message>
    <message>
        <source>Inverts the direction of the right analog stick.</source>
        <translation>翻转右模拟遥杆的方向。</translation>
    </message>
    <message>
        <source>Controller {} is locked to digital mode by the game.</source>
        <translation>控制器{}被游戏锁定为数字模式。</translation>
    </message>
    <message>
        <source>Circle</source>
        <translation>圆圈</translation>
    </message>
    <message>
        <source>Invert Right Stick</source>
        <translation>翻转右摇杆</translation>
    </message>
    <message>
        <source>Controller {} switched to analog mode.</source>
        <translation>控制器{}切换为模拟模式。</translation>
    </message>
    <message>
        <source>Select</source>
        <translation>选择</translation>
    </message>
    <message>
        <source>Square</source>
        <translation>方块</translation>
    </message>
    <message>
        <source>Controller {} is locked to analog mode by the game.</source>
        <translation>控制器{}被游戏锁定为模拟模式。</translation>
    </message>
    <message>
        <source>Analog LED</source>
        <translation>模拟指示灯</translation>
    </message>
    <message>
        <source>Invert Left/Right + Up/Down</source>
        <translation>翻转 左/右+上/下</translation>
    </message>
    <message>
        <source>Never</source>
        <translation>从未</translation>
    </message>
    <message>
        <source>Digital Mode Only</source>
        <translation>仅限数字模式</translation>
    </message>
    <message>
        <source>Analog and Digital Modes</source>
        <translation>模拟和数字模式</translation>
    </message>
    <message>
        <source>Automatically Enable Analog Mode</source>
        <translation>自动启用模拟模式</translation>
    </message>
    <message>
        <source>Forces the controller to analog mode when the game is started/restarted.</source>
        <translation>启动/重启游戏时强制控制器进入模拟模式。</translation>
    </message>
    <message>
        <source>Use Left Analog for D-Pad in Digital Mode</source>
        <translation>在数字模式下使用左模拟控制十字方向键</translation>
    </message>
    <message>
        <source>Allows you to use the left analog stick to control the d-pad in digital mode, as well as the buttons.</source>
        <translation>允许您在数字模式下使用左模拟摇杆来控制十字方向键，以及按钮。</translation>
    </message>
    <message>
        <source>Use Right Analog for Shoulder Buttons</source>
        <translation>使用右模拟控制肩部按钮</translation>
    </message>
    <message>
        <source>Large Motor Vibration Bias</source>
        <translation>大电机振动偏移量</translation>
    </message>
    <message>
        <source>Sets the bias value for the large vibration motor. If vibration in some games is too weak or not functioning, try increasing this value. Negative values will decrease the intensity of vibration.</source>
        <translation>设置大振动电机的偏移量值。如果在某些游戏中振动太弱或不起作用，请尝试增加此值。负值将降低振动强度。</translation>
    </message>
    <message>
        <source>Small Motor Vibration Bias</source>
        <translation>小电机振动偏移量</translation>
    </message>
    <message>
        <source>Sets the bias value for the small vibration motor. If vibration in some games is too weak or not functioning, try increasing this value. Negative values will decrease the intensity of vibration.</source>
        <translation>设置小振动电机的偏移量值。如果在某些游戏中振动太弱或不起作用，请尝试增加此值。负值将降低振动强度。</translation>
    </message>
    <message>
        <source>Inverts the direction of the left analog stick.</source>
        <translation>翻转左模拟遥杆的方向。</translation>
    </message>
    <message>
        <source>Triangle</source>
        <translation>三角</translation>
    </message>
    <message>
        <source>Invert Up/Down</source>
        <translation>翻转 上/下</translation>
    </message>
    <message>
        <source>Controller {} switched to digital mode.</source>
        <translation>控制器{}切换为数字模式。</translation>
    </message>
    <message>
        <source>D-Pad Up</source>
        <translation>十字方向键 上</translation>
    </message>
    <message>
        <source>D-Pad Right</source>
        <translation>十字方向键 右</translation>
    </message>
    <message>
        <source>D-Pad Down</source>
        <translation>十字方向键 下</translation>
    </message>
    <message>
        <source>D-Pad Left</source>
        <translation>十字方向键 左</translation>
    </message>
    <message>
        <source>Analog Toggle</source>
        <translation>模拟切换</translation>
    </message>
    <message>
        <source>Left Stick Left</source>
        <translation>左摇杆 左</translation>
    </message>
    <message>
        <source>Left Stick Right</source>
        <translation>左摇杆 右</translation>
    </message>
    <message>
        <source>Left Stick Down</source>
        <translation>左摇杆 下</translation>
    </message>
    <message>
        <source>Left Stick Up</source>
        <translation>左摇杆 上</translation>
    </message>
    <message>
        <source>Right Stick Left</source>
        <translation>右摇杆 左</translation>
    </message>
    <message>
        <source>Right Stick Right</source>
        <translation>右摇杆 右</translation>
    </message>
    <message>
        <source>Right Stick Down</source>
        <translation>右摇杆 下</translation>
    </message>
    <message>
        <source>Right Stick Up</source>
        <translation>右摇杆 上</translation>
    </message>
    <message>
        <source>Large Motor</source>
        <translation>大电机</translation>
    </message>
    <message>
        <source>Small Motor</source>
        <translation>小电机</translation>
    </message>
    <message>
        <source>Analog Sensitivity</source>
        <translation>模拟灵敏度</translation>
    </message>
    <message>
        <source>Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
        <translation>设置模拟摇杆轴的缩放系数。当使用最新的控制器时，例如DualShock 4、Xbox One控制器，建议使用130%到140%之间的值。</translation>
    </message>
    <message>
        <source>Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.</source>
        <translation>设置激活按钮/触发器的死区，也就是触发器中会被忽略的小部分。</translation>
    </message>
    <message>
        <source>Invert Left Stick</source>
        <translation>翻转左摇杆</translation>
    </message>
    <message>
        <source>Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.</source>
        <translation>设置模拟摇杆的死区，也就是摇杆移动中会被忽略的小部分。</translation>
    </message>
    <message>
        <source>Mode LED</source>
        <translation>模式指示灯</translation>
    </message>
</context>
<context>
    <name>AnalogJoystick</name>
    <message>
        <source>L1</source>
        <translation>L1</translation>
    </message>
    <message>
        <source>L2</source>
        <translation>L2</translation>
    </message>
    <message>
        <source>L3</source>
        <translation>L3</translation>
    </message>
    <message>
        <source>R1</source>
        <translation>R1</translation>
    </message>
    <message>
        <source>R2</source>
        <translation>R2</translation>
    </message>
    <message>
        <source>R3</source>
        <translation>R3</translation>
    </message>
    <message>
        <source>Cross</source>
        <translation>叉叉</translation>
    </message>
    <message>
        <source>Start</source>
        <translation>开始</translation>
    </message>
    <message>
        <source>Invert Left/Right</source>
        <translation>翻转 左/右</translation>
    </message>
    <message>
        <source>Not Inverted</source>
        <translation>未翻转</translation>
    </message>
    <message>
        <source>Analog Deadzone</source>
        <translation>模拟死区</translation>
    </message>
    <message>
        <source>Inverts the direction of the right analog stick.</source>
        <translation>翻转右模拟遥杆的方向。</translation>
    </message>
    <message>
        <source>Circle</source>
        <translation>圆圈</translation>
    </message>
    <message>
        <source>Invert Right Stick</source>
        <translation>翻转右摇杆</translation>
    </message>
    <message>
        <source>Select</source>
        <translation>选择</translation>
    </message>
    <message>
        <source>Square</source>
        <translation>方块</translation>
    </message>
    <message>
        <source>Invert Left/Right + Up/Down</source>
        <translation>翻转 左/右+上/下</translation>
    </message>
    <message>
        <source>Inverts the direction of the left analog stick.</source>
        <translation>翻转左模拟遥杆的方向。</translation>
    </message>
    <message>
        <source>Triangle</source>
        <translation>三角</translation>
    </message>
    <message>
        <source>Invert Up/Down</source>
        <translation>翻转 上/下</translation>
    </message>
    <message>
        <source>D-Pad Up</source>
        <translation>十字方向键 上</translation>
    </message>
    <message>
        <source>D-Pad Right</source>
        <translation>十字方向键 右</translation>
    </message>
    <message>
        <source>D-Pad Down</source>
        <translation>十字方向键 下</translation>
    </message>
    <message>
        <source>D-Pad Left</source>
        <translation>十字方向键 左</translation>
    </message>
    <message>
        <source>Mode Toggle</source>
        <translation>模式切换</translation>
    </message>
    <message>
        <source>Left Stick Left</source>
        <translation>左摇杆 左</translation>
    </message>
    <message>
        <source>Left Stick Right</source>
        <translation>左摇杆 右</translation>
    </message>
    <message>
        <source>Left Stick Down</source>
        <translation>左摇杆 下</translation>
    </message>
    <message>
        <source>Left Stick Up</source>
        <translation>左摇杆 上</translation>
    </message>
    <message>
        <source>Right Stick Left</source>
        <translation>右摇杆 左</translation>
    </message>
    <message>
        <source>Right Stick Right</source>
        <translation>右摇杆 右</translation>
    </message>
    <message>
        <source>Right Stick Down</source>
        <translation>右摇杆 下</translation>
    </message>
    <message>
        <source>Right Stick Up</source>
        <translation>右摇杆 上</translation>
    </message>
    <message>
        <source>Mode LED</source>
        <translation>模式指示灯</translation>
    </message>
    <message>
        <source>Analog Sensitivity</source>
        <translation>模拟灵敏度</translation>
    </message>
    <message>
        <source>Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
        <translation>设置模拟摇杆轴的缩放系数。当使用最新的控制器时，例如DualShock 4、Xbox One控制器，建议使用130%到140%之间的值。</translation>
    </message>
    <message>
        <source>Invert Left Stick</source>
        <translation>翻转左摇杆</translation>
    </message>
    <message>
        <source>Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.</source>
        <translation>设置模拟摇杆的死区，也就是摇杆移动中会被忽略的小部分。</translation>
    </message>
</context>
<context>
    <name>AudioSettingsWidget</name>
    <message>
        <source>%1%</source>
        <translation>%1%</translation>
    </message>
    <message>
        <source>100%</source>
        <translation>100%</translation>
    </message>
    <message>
        <source>Audio Backend</source>
        <translation>音频后端</translation>
    </message>
    <message>
        <source>Buffer Size:</source>
        <translation>缓冲大小:</translation>
    </message>
    <message>
        <source>Stretch Mode:</source>
        <translation>拉伸模式:</translation>
    </message>
    <message>
        <source>0 ms</source>
        <translation>0毫秒</translation>
    </message>
    <message>
        <source>Reset Buffer Size</source>
        <translation>重置缓冲区大小</translation>
    </message>
    <message>
        <source>Maximum Latency: 0 ms (0 ms stretch + 0 ms buffer + 0 ms output)</source>
        <translation>最大延迟: 0毫秒 (0毫秒拉伸 + 0毫秒缓冲 + 0毫秒输出)</translation>
    </message>
    <message>
        <source>Sequence Length:</source>
        <translation>序列长度:</translation>
    </message>
    <message>
        <source>Reset Sequence Length</source>
        <translation>重置序列长度</translation>
    </message>
    <message>
        <source>Seek Window:</source>
        <translation>搜寻窗口:</translation>
    </message>
    <message>
        <source>Reset Seek Window</source>
        <translation>重置搜寻窗口</translation>
    </message>
    <message>
        <source>Overlap:</source>
        <translation>重叠:</translation>
    </message>
    <message>
        <source>Reset Overlap</source>
        <translation>重置重叠长度</translation>
    </message>
    <message>
        <source>Use Quick Seek</source>
        <translation>使用快速搜寻</translation>
    </message>
    <message>
        <source>Use Anti-Aliasing Filter</source>
        <translation>使用抗锯齿过滤器</translation>
    </message>
    <message>
        <source>Reset Output Volume</source>
        <translation>重置输出音量</translation>
    </message>
    <message>
        <source>Output Volume:</source>
        <translation>输出音量:</translation>
    </message>
    <message>
        <source>Reset Volume</source>
        <translation>重置音量</translation>
    </message>
    <message>
        <source>Reset Fast Forward Volume</source>
        <translation>重置快进音量</translation>
    </message>
    <message>
        <source>Mute CD Audio</source>
        <translation>静音CD音轨</translation>
    </message>
    <message>
        <source>Mute All Sound</source>
        <translation>静音全部声音</translation>
    </message>
    <message>
        <source>Controls the volume of the audio played on the host.</source>
        <translation>控制本机播放的音频音量。</translation>
    </message>
    <message>
        <source>Output Volume</source>
        <translation>输出音量</translation>
    </message>
    <message>
        <source>Output Latency:</source>
        <translation>输出延迟:</translation>
    </message>
    <message>
        <source>Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable background music in some games.</source>
        <translation>强制静音CD-ROM中的CD-DA和XA音轨。可用于在某些游戏中禁用背景音乐。</translation>
    </message>
    <message>
        <source>Minimal</source>
        <translation>最小</translation>
    </message>
    <message>
        <source>Prevents the emulator from producing any audible sound.</source>
        <translation>防止模拟器产生任何可听见的声音。</translation>
    </message>
    <message>
        <source>The buffer size determines the size of the chunks of audio which will be pulled by the host. Smaller values reduce the output latency, but may cause hitches if the emulation speed is inconsistent. Note that the Cubeb backend uses smaller chunks regardless of this value, so using a low value here may not significantly change latency.</source>
        <translation>缓冲大小决定本机将拉动的音频块的大小。较小的值可减少输出延迟，但如果模拟速度不一致，则可能引起故障。请注意，Cubeb后端使用更小的块而不管该值如何，因此在这里使用低值可能不会显著改变延迟。</translation>
    </message>
    <message>
        <source>Controls</source>
        <translation>控制</translation>
    </message>
    <message>
        <source>Output Device:</source>
        <translation>输出设备:</translation>
    </message>
    <message>
        <source>Configuration</source>
        <translation>配置</translation>
    </message>
    <message>
        <source>Backend:</source>
        <translation>后端:</translation>
    </message>
    <message>
        <source>Unchecked</source>
        <translation>不勾选</translation>
    </message>
    <message>
        <source>N/A</source>
        <translation>N/A</translation>
    </message>
    <message>
        <source>Resets volume back to the global/inherited setting.</source>
        <translation>将音量重置回全局/继承设置。</translation>
    </message>
    <message>
        <source>Resets volume back to the default, i.e. full.</source>
        <translation>将音量重置回默认，即最大。</translation>
    </message>
    <message>
        <source>Stretch Sequence Length</source>
        <translation>拉伸序列长度</translation>
    </message>
    <message>
        <source>Determines how long individual sequences are when the time-stretch algorithm chops the audio. Longer sequences can improve quality but increase latency.</source>
        <translation>确定时间拉伸算法切分音频时各个序列的长度。较长的序列可以提高质量，但会增加延迟。</translation>
    </message>
    <message>
        <source>Stretch Seek Window</source>
        <translation>拉伸搜寻窗口</translation>
    </message>
    <message>
        <source>Controls how wide a window the algorithm searches for the best overlap position when joining consecutive sequences. Larger windows may yield better joins at the cost of increased CPU work.</source>
        <translation>控制算法在连接连续序列时搜索最佳重叠位置的窗口宽度。较大的窗口可能带来更好的衔接，但会增加CPU开销。</translation>
    </message>
    <message>
        <source>Stretch Overlap Length</source>
        <translation>拉伸重叠长度</translation>
    </message>
    <message>
        <source>Specifies how long two consecutive sequences are overlapped when mixed back together. Greater overlap can make transitions smoother but increases latency.</source>
        <translation>指定混合连续序列时两个序列的重叠时长。更长的重叠可使过渡更平滑，但会增加延迟。</translation>
    </message>
    <message>
        <source>Enable Quick Seek</source>
        <translation>启用快速搜寻</translation>
    </message>
    <message>
        <source>Checked</source>
        <translation>勾选</translation>
    </message>
    <message>
        <source>Enables the quick seeking algorithm in the time-stretch routine. Reduces CPU usage at a minor cost to audio quality.</source>
        <translation>启用时间拉伸例程中的快速搜寻算法。可降低CPU使用率，但会略微降低音频质量。</translation>
    </message>
    <message>
        <source>Enable Anti-Alias Filter</source>
        <translation>启用抗锯齿过滤器</translation>
    </message>
    <message>
        <source>Enables an anti-aliasing filter used by the pitch transposer. Disabling it may reduce quality when pitch shifting but can slightly reduce CPU usage.</source>
        <translation>启用音调转换器使用的抗锯齿过滤器。禁用后可能降低变调时的质量，但可略微降低CPU使用率。</translation>
    </message>
    <message>
        <source>Resets value back to the global/inherited setting.</source>
        <translation>将值重置为全局/继承设置。</translation>
    </message>
    <message>
        <source>Resets value back to the default.</source>
        <translation>将值重置为默认值。</translation>
    </message>
    <message>
        <source>Default</source>
        <translation>默认</translation>
    </message>
    <message>
        <source>%1 [Unavailable]</source>
        <translation>%1 [不可用]</translation>
    </message>
    <message>
        <source>Maximum Latency: %1 ms (%2 ms stretch + %3 ms buffer + %4 ms output)</source>
        <translation>最大延迟: %1毫秒 (%2毫秒拉伸 + %3毫秒缓冲 + %4毫秒输出)</translation>
    </message>
    <message>
        <source>Maximum Latency: %1 ms (%2 ms stretch + %3 ms buffer, minimum output latency unknown)</source>
        <translation>最大延迟: %1毫秒 (%2毫秒拉伸 + %3毫秒缓冲，最小输出延迟未知)</translation>
    </message>
    <message>
        <source>Maximum Latency: %1 ms (%2 ms buffer + %3 ms output)</source>
        <translation>最大延迟: %1毫秒 (%2毫秒缓冲+%3毫秒输出)</translation>
    </message>
    <message>
        <source>Maximum Latency: %1 ms (minimum output latency unknown)</source>
        <translation>最大延迟: %1毫秒 (最小输出延迟未知)</translation>
    </message>
    <message>
        <source>The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.</source>
        <translation>音频后端决定如何将模拟器生成的帧提交给本机。Cubeb提供最低的延迟，如果遇到问题，请尝试SDL后端。空后端禁用全部本机音频输出。</translation>
    </message>
    <message>
        <source>Stretch Mode</source>
        <translation>拉伸模式</translation>
    </message>
    <message>
        <source>Output Latency</source>
        <translation>输出延迟</translation>
    </message>
    <message>
        <source>Fast Forward Volume:</source>
        <translation>快进音量:</translation>
    </message>
    <message>
        <source>Controls the volume of the audio played on the host when fast forwarding.</source>
        <translation>控制快进时本机播放的音频音量。</translation>
    </message>
    <message>
        <source>When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast forward/slowdown audio at a small cost to performance.</source>
        <translation>当运行在100%以外的速度时，调整音频上的节奏而不是掉帧。以较小的性能成本产生更好的快进/慢进音频。</translation>
    </message>
    <message>
        <source>Time Stretching</source>
        <translation>时间拉伸</translation>
    </message>
    <message>
        <source>%</source>
        <translation>%</translation>
    </message>
    <message>
        <source>%1 ms</source>
        <translation>%1毫秒</translation>
    </message>
    <message>
        <source>Buffer Size</source>
        <translation>缓冲大小</translation>
    </message>
    <message>
        <source>Determines how much latency there is between the audio being picked up by the host API, and played through speakers.</source>
        <translation>确定从本机API捕获音频到通过扬声器播放之间存在多少延迟。</translation>
    </message>
    <message>
        <source>Minimal Output Latency</source>
        <translation>最小输出延迟</translation>
    </message>
    <message>
        <source>When enabled, the minimum supported output latency will be used for the host API.</source>
        <translation>当启用时，本机API将使用最小支持的输出延迟。</translation>
    </message>
    <message>
        <source>Fast Forward Volume</source>
        <translation>快进音量</translation>
    </message>
</context>
<context>
    <name>AudioStream</name>
    <message>
        <source>Default</source>
        <translation>默认</translation>
    </message>
</context>
<context>
    <name>AutoUpdaterDialog</name>
    <message>
        <source>&lt;h2&gt;Save State Warning&lt;/h2&gt;&lt;p&gt;Installing this update will make your save states &lt;b&gt;incompatible&lt;/b&gt;. Please ensure you have saved your games to memory card before installing this update or you will lose progress.&lt;/p&gt;</source>
        <translation>&lt;h2&gt;保存即时档案警告&lt;/h2&gt;&lt;p&gt;安装此更新将会使您的即时存档因版本差异导致&lt;b&gt;不兼容&lt;/b&gt;。在安装此更新之前，请确保您已经将您的游戏保存到记忆卡，否则您将失去进度。&lt;/p&gt;</translation>
    </message>
    <message>
        <source>Remind Me Later</source>
        <translation>稍后提醒我</translation>
    </message>
    <message>
        <source>Current Version: </source>
        <translation>当前版本: </translation>
    </message>
    <message>
        <source>Download Size:</source>
        <translation>下载大小:</translation>
    </message>
    <message>
        <source>Skip This Update</source>
        <translation>跳过这个更新</translation>
    </message>
    <message>
        <source>Do not show again</source>
        <translation>不再显示</translation>
    </message>
    <message>
        <source>Failed to retrieve or download update:

%1

You can manually update DuckStation by re-downloading the latest release. Do you want to open the download page now?</source>
        <translation>无法获取或下载更新:

%1

您可以通过重新下载最新版本来手动更新DuckStation。您想要现在打开下载页面吗？</translation>
    </message>
    <message>
        <source>Updater Error</source>
        <translation>更新程序错误</translation>
    </message>
    <message>
        <source>No updates are currently available. Please try again later.</source>
        <translation>当前没有可用的更新。请稍后再试。</translation>
    </message>
    <message>
        <source>%1 (%2)</source>
        <translation>%1 (%2)</translation>
    </message>
    <message>
        <source>%1 MB</source>
        <translation>%1 MB</translation>
    </message>
    <message>
        <source>Updater Warning</source>
        <translation>更新程序警告</translation>
    </message>
    <message>
        <source>&lt;h1&gt;Inconsistent Application State&lt;/h1&gt;&lt;h3&gt;The update zip is missing the current executable:&lt;/h3&gt;&lt;div align=&quot;center&quot;&gt;&lt;pre&gt;%1&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;This is usually a result of manually renaming the file.&lt;/strong&gt; Continuing to install this update may result in a broken installation if the renamed executable is used. The DuckStation executable should be named:&lt;/p&gt;&lt;div align=&quot;center&quot;&gt;&lt;pre&gt;%2&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Do you want to continue anyway?&lt;/p&gt;</source>
        <translation>&lt;h1&gt;应用程序状态不一致&lt;/h1&gt;&lt;h3&gt;更新压缩包缺少当前可执行文件:&lt;/h3&gt;&lt;div align=&quot;center&quot;&gt;&lt;pre&gt;%1&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;这通常是手动重命名文件造成的。&lt;/strong&gt;如果继续安装此更新，使用重命名后的可执行文件可能会导致安装损坏。DuckStation可执行文件应命名为:&lt;/p&gt;&lt;div align=&quot;center&quot;&gt;&lt;pre&gt;%2&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;您仍然想要继续吗？&lt;/p&gt;</translation>
    </message>
    <message>
        <source>Failed to remove updater exe after update:
%1</source>
        <translation>无法在升级后删除exe更新程序:
%1</translation>
    </message>
    <message>
        <source>Loading...</source>
        <translation>载入中…</translation>
    </message>
    <message>
        <source>Download and Install...</source>
        <translation>下载并安装…</translation>
    </message>
    <message>
        <source>New Version: </source>
        <translation>新版本: </translation>
    </message>
    <message>
        <source>Update Available</source>
        <translation>可用更新</translation>
    </message>
    <message>
        <source>&lt;h2&gt;Changes:&lt;/h2&gt;</source>
        <translation>&lt;h2&gt;更改:&lt;/h2&gt;</translation>
    </message>
    <message>
        <source>Automatic Updater</source>
        <translation>自动更新程序</translation>
    </message>
    <message>
        <source>Stable Releases</source>
        <translation>稳定版本</translation>
    </message>
    <message>
        <source>Preview Releases</source>
        <translation>预览版本</translation>
    </message>
</context>
<context>
    <name>AutoUpdaterWindow</name>
    <message>
        <source>Downloading Update...</source>
        <translation>正在下载更新…</translation>
    </message>
    <message>
        <source>Processing Update...</source>
        <translation>正在处理更新…</translation>
    </message>
</context>
<context>
    <name>BIOSSettingsWidget</name>
    <message>
        <source>Device Type</source>
        <translation>设备类型</translation>
    </message>
    <message>
        <source>None</source>
        <translation>无</translation>
    </message>
    <message>
        <source>Simulates a device plugged into the console&apos;s parallel port. Usually these are flash cartridges, and require some sort of image dump to function.</source>
        <translation>模拟插入游戏机并行接口的设备。通常这些是闪存盒卡，需要某种图像转储才能运行。</translation>
    </message>
    <message>
        <source>Image Path</source>
        <translation>图像路径</translation>
    </message>
    <message>
        <source>Empty</source>
        <translation>空</translation>
    </message>
    <message>
        <source>Sets the path to the image used for flash cartridges.</source>
        <translation>设置闪存盒卡所用图像的路径。</translation>
    </message>
    <message>
        <source>Checked</source>
        <translation>勾选</translation>
    </message>
    <message>
        <source>Simulates the position of the switch on the cartridge. Most cartridges require the switch to be on for it to activate on startup.</source>
        <translation>模拟盒卡上开关的位置。大多数盒卡要求开关处于打开状态，以便在启动时激活。</translation>
    </message>
    <message>
        <source>Stores any images made to the cartridge&apos;s flash storage back to the host&apos;s file system. &lt;strong&gt;This will overwrite your cartridge dump,&lt;/strong&gt; you should ensure you have a backup first.</source>
        <translation>将做到盒卡闪存中的任何图像存储回本机的文件系统。&lt;strong&gt;这将覆盖您的盒卡转储，&lt;/strong&gt;您应该先确保您有备份。</translation>
    </message>
    <message>
        <source>Select BIOS Directory</source>
        <translation>选择BIOS目录</translation>
    </message>
    <message>
        <source>Use Global Setting</source>
        <translation>使用全局设置</translation>
    </message>
    <message>
        <source>Auto-Detect</source>
        <translation>自动检测</translation>
    </message>
    <message>
        <source>Unknown</source>
        <translation>未知</translation>
    </message>
    <message>
        <source>%1 (Missing)</source>
        <translation>%1 (缺失)</translation>
    </message>
    <message>
        <source>Select PIO Image</source>
        <translation>选择PIO镜像</translation>
    </message>
    <message>
        <source>Enable TTY Logging</source>
        <translation>启用TTY日志记录</translation>
    </message>
    <message>
        <source>NTSC-U/C (US/Canada):</source>
        <translation>NTSC-U/C (美国/加拿大):</translation>
    </message>
    <message>
        <source>Refresh BIOS List</source>
        <translation>刷新BIOS列表</translation>
    </message>
    <message>
        <source>Open...</source>
        <translation>打开…</translation>
    </message>
    <message>
        <source>Reset</source>
        <translation>重置</translation>
    </message>
    <message>
        <source>Parallel Port</source>
        <translation>并行接口</translation>
    </message>
    <message>
        <source>Device Type:</source>
        <translation>设备类型:</translation>
    </message>
    <message>
        <source>Image Path:</source>
        <translation>图像路径:</translation>
    </message>
    <message>
        <source>Cartridge Switch On</source>
        <translation>盒卡开关打开</translation>
    </message>
    <message>
        <source>Allow Image Writes</source>
        <translation>允许图像写入</translation>
    </message>
    <message>
        <source>Options</source>
        <translation>选项</translation>
    </message>
    <message>
        <source>DuckStation will search for BIOS images in this directory.</source>
        <translation>DuckStation将在此目录中搜索BIOS文件。</translation>
    </message>
    <message>
        <source>Browse...</source>
        <translation>浏览…</translation>
    </message>
    <message>
        <source>BIOS Directory</source>
        <translation>BIOS目录</translation>
    </message>
    <message>
        <source>NTSC-J (Japan):</source>
        <translation>NTSC-J (日本):</translation>
    </message>
    <message>
        <source>Unchecked</source>
        <translation>不勾选</translation>
    </message>
    <message>
        <source>Logs BIOS calls to printf(). Not all games contain debugging messages.</source>
        <translation>记录BIOS对printf()的调用。并非全部游戏都包含调试消息。</translation>
    </message>
    <message>
        <source>BIOS Selection</source>
        <translation>BIOS选择</translation>
    </message>
    <message>
        <source>PAL (Europe, Australia):</source>
        <translation>PAL (欧洲，澳大利亚):</translation>
    </message>
</context>
<context>
    <name>CDImage</name>
    <message>
        <source>{0} uses a sample rate of {1}hz and has {2} channels.
WAV files must be stereo and use a sample rate of 44100hz.</source>
        <translation>{0}使用{1}hz的采样率，并具有{2}个通道。
WAV文件必须是立体声，并使用44100hz的采样率。</translation>
    </message>
    <message>
        <source>Audio</source>
        <comment>TrackMode</comment>
        <translation>声音</translation>
    </message>
    <message>
        <source>Mode 1</source>
        <comment>TrackMode</comment>
        <translation>模式1</translation>
    </message>
    <message>
        <source>Mode 1/Raw</source>
        <comment>TrackMode</comment>
        <translation>模式1/原始</translation>
    </message>
    <message>
        <source>Mode 2</source>
        <comment>TrackMode</comment>
        <translation>模式2</translation>
    </message>
    <message>
        <source>Mode 2/Form 1</source>
        <comment>TrackMode</comment>
        <translation>模式2/形式1</translation>
    </message>
    <message>
        <source>Mode 2/Form 2</source>
        <comment>TrackMode</comment>
        <translation>模式2/形式2</translation>
    </message>
    <message>
        <source>Mode 2/Mix</source>
        <comment>TrackMode</comment>
        <translation>模式2/混合</translation>
    </message>
    <message>
        <source>Mode 2/Raw</source>
        <comment>TrackMode</comment>
        <translation>模式2/原始</translation>
    </message>
    <message numerus="yes">
        <source>%n tracks covering {0} MB ({1} MB on disk)</source>
        <comment>Number of tracks</comment>
        <translation>
            <numerusform>%n个轨道，涵盖{0} MB (磁盘占用{1} MB)</numerusform>
        </translation>
    </message>
</context>
<context>
    <name>CDImageHasher</name>
    <message>
        <source>Computing hash for Track {}...</source>
        <translation>正在计算轨道{}的哈希值…</translation>
    </message>
</context>
<context>
    <name>CDROM</name>
    <message>
        <source>Disc Read Error</source>
        <translation>光盘读取错误</translation>
    </message>
    <message>
        <source>The game will probably crash now.
Your dump may be corrupted, or the physical disc is scratched.</source>
        <translation>游戏现在很可能会崩溃。
您的转储可能已损坏，或者实体光盘有划痕。</translation>
    </message>
</context>
<context>
    <name>CaptureSettingsWidget</name>
    <message>
        <source>Screenshots</source>
        <translation>屏幕截图</translation>
    </message>
    <message>
        <source>Screenshot Size:</source>
        <translation>屏幕截图大小:</translation>
    </message>
    <message>
        <source>Quality:</source>
        <translation>质量:</translation>
    </message>
    <message>
        <source>%</source>
        <translation>%</translation>
    </message>
    <message>
        <source>File Name Format:</source>
        <translation>文件名格式:</translation>
    </message>
    <message>
        <source>Save Location:</source>
        <translation>保存位置:</translation>
    </message>
    <message>
        <source>Browse...</source>
        <translation>浏览…</translation>
    </message>
    <message>
        <source>Open...</source>
        <translation>打开…</translation>
    </message>
    <message>
        <source>Reset</source>
        <translation>重置</translation>
    </message>
    <message>
        <source>Media Capture</source>
        <translation>媒体捕获</translation>
    </message>
    <message>
        <source>Backend:</source>
        <translation>后端:</translation>
    </message>
    <message>
        <source>Container:</source>
        <translation>文件格式:</translation>
    </message>
    <message>
        <source>Capture Video</source>
        <translation>捕获视频</translation>
    </message>
    <message>
        <source>Capture Audio</source>
        <translation>捕获音频</translation>
    </message>
    <message>
        <source>Codec:</source>
        <translation>编解码器:</translation>
    </message>
    <message>
        <source>Bitrate:</source>
        <translation>比特率:</translation>
    </message>
    <message>
        <source> kbps</source>
        <extracomment>Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language.</extracomment>
        <translation>kbps</translation>
    </message>
    <message>
        <source>Resolution:</source>
        <translation>分辨率:</translation>
    </message>
    <message>
        <source>x</source>
        <translation>x</translation>
    </message>
    <message>
        <source>Auto</source>
        <translation>自动</translation>
    </message>
    <message>
        <source>Extra Arguments</source>
        <translation>额外参数</translation>
    </message>
    <message>
        <source>Select Screenshots Directory</source>
        <translation>选择屏幕截图目录</translation>
    </message>
    <message>
        <source>Select Media Capture Directory</source>
        <translation>选择媒体捕获目录</translation>
    </message>
    <message>
        <source>Screenshot Size</source>
        <translation>屏幕截图大小</translation>
    </message>
    <message>
        <source>Screen Resolution</source>
        <translation>屏幕分辨率</translation>
    </message>
    <message>
        <source>Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.</source>
        <translation>确定将保存屏幕截图的分辨率。内置分辨率能保留更多细节，但会影响文件大小。</translation>
    </message>
    <message>
        <source>Save Location</source>
        <translation>保存位置</translation>
    </message>
    <message>
        <source>Default</source>
        <translation>默认</translation>
    </message>
    <message>
        <source>Specifies the directory where screenshots will be saved.</source>
        <translation>指定用于保存屏幕截图的目录。</translation>
    </message>
    <message>
        <source>Save Name</source>
        <translation>保存名称</translation>
    </message>
    <message>
        <source>Determines the format of the filename used when saving screenshots, and whether a subdirectory is created per-game.</source>
        <translation>确定保存屏幕截图时使用的文件名格式，以及是否为每个游戏创建子目录。</translation>
    </message>
    <message>
        <source>Screenshot Format</source>
        <translation>屏幕截图格式</translation>
    </message>
    <message>
        <source>Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.</source>
        <translation>选择将用于保存屏幕截图的格式。JPEG产生较小的文件，但丢失细节。</translation>
    </message>
    <message>
        <source>Screenshot Quality</source>
        <translation>屏幕截图质量</translation>
    </message>
    <message>
        <source>Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.</source>
        <translation>选择压缩屏幕截图的质量。对于JPEG来说，较高的数值能保留更多细节，而对于PNG来说，则能减小文件大小。</translation>
    </message>
    <message>
        <source>Backend</source>
        <translation>后端</translation>
    </message>
    <message>
        <source>Selects the framework that is used to encode video/audio.</source>
        <translation>选择用于编码视频/音频的框架。</translation>
    </message>
    <message>
        <source>Container</source>
        <translation>文件格式</translation>
    </message>
    <message>
        <source>Determines the file format used to contain the captured audio/video.</source>
        <translation>确定用于包含捕获的音频/视频的文件格式。</translation>
    </message>
    <message>
        <source>Specifies the directory where media capture (video/audio) will be saved.</source>
        <translation>指定用于保存媒体捕获内容 (视频/音频) 的目录。</translation>
    </message>
    <message>
        <source>Checked</source>
        <translation>勾选</translation>
    </message>
    <message>
        <source>Captures video to the chosen file when media capture is started. If unchecked, the file will only contain audio.</source>
        <translation>开始媒体捕获时，将视频捕获到所选的文件中。如果不勾选，该文件将仅包含音频。</translation>
    </message>
    <message>
        <source>Video Codec</source>
        <translation>视频编解码器</translation>
    </message>
    <message>
        <source>Selects which Video Codec to be used for media capture. &lt;b&gt;If unsure, leave it on default.&lt;/b&gt;</source>
        <translation>选择用于媒体捕获的视频编解码器。&lt;b&gt;如果不确定，请保持默认。&lt;/b&gt;</translation>
    </message>
    <message>
        <source>Video Bitrate</source>
        <translation>视频比特率</translation>
    </message>
    <message>
        <source>%1 kbps</source>
        <translation>%1 kbps</translation>
    </message>
    <message>
        <source>Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.</source>
        <translation>设置要使用的视频比特率。比特率越大，视频质量越好，但文件大小也越大。</translation>
    </message>
    <message>
        <source>Automatic Resolution</source>
        <translation>自动分辨率</translation>
    </message>
    <message>
        <source>Unchecked</source>
        <translation>不勾选</translation>
    </message>
    <message>
        <source>When checked, the video capture resolution will follows the internal resolution of the running game. &lt;b&gt;Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can cause system slowdown.&lt;/b&gt;</source>
        <translation>当勾选后，视频捕获分辨率将与运行中游戏的内置分辨率一致。&lt;b&gt;使用此设置时要小心，尤其是在进行放大时，因为较高的内置分辨率 (4倍以上) 可能会导致系统运行速度变慢。&lt;/b&gt;</translation>
    </message>
    <message>
        <source>Enable Extra Video Arguments</source>
        <translation>启用额外视频参数</translation>
    </message>
    <message>
        <source>Allows you to pass arguments to the selected video codec.</source>
        <translation>允许您将参数传递给所选的视频编解码器。</translation>
    </message>
    <message>
        <source>Extra Video Arguments</source>
        <translation>额外视频参数</translation>
    </message>
    <message>
        <source>Empty</source>
        <translation>空</translation>
    </message>
    <message>
        <source>Parameters passed to the selected video codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;crf = 21 : preset = veryfast&quot;</source>
        <translation>传递给所选视频编解码器的参数。&lt;br&gt;&lt;b&gt;您必须使用&apos;=&apos;将键与值分隔开，并使用&apos;:&apos;将两对彼此分隔开。&lt;/b&gt;&lt;br&gt;例如: &quot;crf = 21 : preset = veryfast&quot;</translation>
    </message>
    <message>
        <source>Captures audio to the chosen file when media capture is started. If unchecked, the file will only contain video.</source>
        <translation>开始媒体捕获时，将音频捕获到所选的文件中。如果不勾选，该文件将仅包含视频。</translation>
    </message>
    <message>
        <source>Audio Codec</source>
        <translation>音频编解码器</translation>
    </message>
    <message>
        <source>Selects which Audio Codec to be used for media capture. &lt;b&gt;If unsure, leave it on default.&lt;/b&gt;</source>
        <translation>选择用于媒体捕获的音频编解码器。&lt;b&gt;如果不确定，请保持默认。&lt;/b&gt;</translation>
    </message>
    <message>
        <source>Audio Bitrate</source>
        <translation>音频比特率</translation>
    </message>
    <message>
        <source>Sets the audio bitrate to be used.</source>
        <translation>设置要使用的音频比特率。</translation>
    </message>
    <message>
        <source>Enable Extra Audio Arguments</source>
        <translation>启用额外音频参数</translation>
    </message>
    <message>
        <source>Allows you to pass arguments to the selected audio codec.</source>
        <translation>允许您将参数传递给所选的音频编解码器。</translation>
    </message>
    <message>
        <source>Extra Audio Arguments</source>
        <translation>额外音频参数</translation>
    </message>
    <message>
        <source>Parameters passed to the selected audio codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;compression_level = 4 : joint_stereo = 1&quot;</source>
        <translation>传递给所选音频编解码器的参数。&lt;br&gt;&lt;b&gt;您必须使用&apos;=&apos;将键与值分隔开，并使用&apos;:&apos;将两对彼此分隔开。&lt;/b&gt;&lt;br&gt;例如: &quot;compression_level = 4 : joint_stereo = 1&quot;</translation>
    </message>
    <message>
        <source>%1 (%2)</source>
        <translation>%1 (%2)</translation>
    </message>
</context>
<context>
    <name>CheatCodeEditorDialog</name>
    <message>
        <source>Enter Group Name</source>
        <translation>输入分组名</translation>
    </message>
    <message>
        <source>Enter name for the code group. Using backslashes (\) will create sub-trees.</source>
        <translation>输入代码组的名称。使用反斜杠 (\) 将创建子树。</translation>
    </message>
    <message>
        <source>Error</source>
        <translation>错误</translation>
    </message>
    <message>
        <source>Name cannot be empty.</source>
        <translation>名称不能为空。</translation>
    </message>
    <message>
        <source>Instructions cannot be empty.</source>
        <translation>说明不能为空。</translation>
    </message>
    <message>
        <source>The entered cheat code is not valid:

%1

Trying to use this cheat will not work as expected. Do you want to continue?</source>
        <translation>输入的金手指代码无效：

%1

尝试使用此金手指将无法达到预期效果。您想要继续吗？</translation>
    </message>
    <message>
        <source>A code with the name &apos;%1&apos; already exists.</source>
        <translation>已经存在一个名称为&apos;%1&apos;的代码。</translation>
    </message>
    <message>
        <source>Failed to save cheat code:
%1</source>
        <translation>无法保存金手指代码:
%1</translation>
    </message>
    <message>
        <source>Ungrouped</source>
        <translation>未分组</translation>
    </message>
    <message>
        <source>New...</source>
        <translation>新建…</translation>
    </message>
</context>
<context>
    <name>Cheats</name>
    <message>
        <source>Gameshark</source>
        <translation>金手指</translation>
    </message>
    <message>
        <source>Assembly</source>
        <translation>汇编</translation>
    </message>
    <message>
        <source>Manual</source>
        <translation>手动操作</translation>
    </message>
    <message>
        <source>Automatic (Frame End)</source>
        <translation>自动操作 (帧结束)</translation>
    </message>
    <message numerus="yes">
        <source>%n game patches are active.</source>
        <comment>OSD Message</comment>
        <translation>
            <numerusform>%n游戏补丁处于活动状态。</numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <source>%n cheats are enabled.</source>
        <comment>OSD Message</comment>
        <translation>
            <numerusform>%n金手指已启用。</numerusform>
        </translation>
    </message>
    <message>
        <source>This may crash games.</source>
        <translation>这可能会导致游戏崩溃。</translation>
    </message>
    <message>
        <source>No cheats/patches are found or enabled.</source>
        <translation>未发现或启用任何金手指/补丁。</translation>
    </message>
    <message numerus="yes">
        <source>%n cheats</source>
        <comment>Cheats blocked by hardcore mode</comment>
        <translation>
            <numerusform>%n金手指</numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <source>%n patches</source>
        <comment>Patches blocked by hardcore mode</comment>
        <translation>
            <numerusform>%n补丁</numerusform>
        </translation>
    </message>
    <message>
        <source>{0} and {1} disabled by achievements hardcore mode/safe mode.</source>
        <translation>通过成就硬核模式/安全模式禁用{0}和{1}。</translation>
    </message>
    <message>
        <source>{} disabled by achievements hardcore mode/safe mode.</source>
        <translation>通过成就硬核模式/安全模式禁用{}。</translation>
    </message>
    <message>
        <source>Cheat &apos;{}&apos; applied.</source>
        <translation>金手指&apos;{}&apos;已应用。</translation>
    </message>
    <message>
        <source>Failed to parse cheat code</source>
        <translation>无法解析金手指代码</translation>
    </message>
</context>
<context>
    <name>ColorPickerButton</name>
    <message>
        <source>Select LED Color</source>
        <translation>选择指示灯颜色</translation>
    </message>
</context>
<context>
    <name>ConsoleSettingsWidget</name>
    <message>
        <source>100% (33.87MHz)</source>
        <translation>100% (33.87MHz)</translation>
    </message>
    <message>
        <source>2x</source>
        <translation>2x</translation>
    </message>
    <message>
        <source>3x</source>
        <translation>3x</translation>
    </message>
    <message>
        <source>4x</source>
        <translation>4x</translation>
    </message>
    <message>
        <source>5x</source>
        <translation>5x</translation>
    </message>
    <message>
        <source>6x</source>
        <translation>6x</translation>
    </message>
    <message>
        <source>Switch to Next Disc on Stop</source>
        <translation>在停止时切换到下一张光盘</translation>
    </message>
    <message>
        <source>100%</source>
        <translation>100%</translation>
    </message>
    <message>
        <source>Reduces the simulated time for the CD-ROM sled to move to different areas of the disc. Can improve loading times, but crash games which do not expect the CD-ROM to operate faster.</source>
        <translation>减少CD-ROM滑橇移动到光盘不同区域的模拟时间。这能缩短加载时间，但可能导致那些不支持CD-ROM操作更快的游戏发生崩溃。</translation>
    </message>
    <message>
        <source>Enable Clock Speed Control (Overclocking/Underclocking)</source>
        <translation>启用主频控制 (超频/降频)</translation>
    </message>
    <message>
        <source>Recompiler (Fastest)</source>
        <translation>重新编译器 (最快)</translation>
    </message>
    <message>
        <source>Auto-Detect</source>
        <translation>自动检测</translation>
    </message>
    <message>
        <source>Utilizes the chosen frame timing regardless of the active region. This feature can be used to force PAL games to run at 60Hz and NTSC games to run at 50Hz. For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster or slower. For variable frame rate games, it may not affect the speed.</source>
        <translation>无论活动区域如何，均使用所选的帧计时。此功能可用于强制PAL游戏以60Hz运行，NTSC游戏以50Hz运行。对于大多数速度与帧率相关的游戏，这将导致游戏运行速度大约快或慢17%。对于可变帧率的游戏，它可能不会影响速度。</translation>
    </message>
    <message>
        <source>Enables an additional 6MB of RAM to obtain a total of 2+6 = 8MB, usually present on dev consoles. Games have to use a larger heap size for this additional RAM to be usable. Titles which rely on memory mirrors may break, so it should only be used with compatible mods.</source>
        <translation>启用额外的6MB内存以获得总共2+6=8MB内存，通常出现在开发型游戏机。游戏必须使用更大的堆大小才能使用这些额外的内存。依赖于内存镜像的标题可能会破裂，所以它应当仅被用于可兼容的mod。</translation>
    </message>
    <message>
        <source>Enable Recompiler ICache</source>
        <translation>启用重新编译器ICache</translation>
    </message>
    <message>
        <source>Skips the boot animation. Safe to enable.</source>
        <translation>跳过启动动画。可以安全启用。</translation>
    </message>
    <message>
        <source>Fast forwards through the early loading process when fast booting, saving time. Results may vary between games.</source>
        <translation>快速启动时会快进通过早期加载过程，以节省时间。结果可能因游戏而异。</translation>
    </message>
    <message>
        <source>Fast forwards through memory card access, both loading and saving. Can reduce waiting times in games that frequently access memory cards.</source>
        <translation>以快进方式通过记忆卡访问，包括加载和保存。可以减少频繁访问记忆卡的游戏的等待时间。</translation>
    </message>
    <message>
        <source>Automatically switches to the next disc in the game when the game stops the CD-ROM motor. No switch will occur if the last disc in the game is already selected. &lt;strong&gt;Does not work for all games.&lt;/strong&gt;</source>
        <translation>当游戏停止CD-ROM电机时，自动切换到游戏中的下一张光盘。如果已经选择了游戏中的最后一张光盘，则不会进行切换。&lt;strong&gt;并非对所有游戏都有效。&lt;/strong&gt;</translation>
    </message>
    <message>
        <source>Ignores the subchannel provided by the drive when using physical discs, instead always generating subchannel data. Won&apos;t work with libcrypt games, but can improve read reliability on some drives.</source>
        <translation>忽略使用物理光盘时驱动器提供的子渠道，而始终生成子通道数据。不可用于libcrypt游戏，但能提高某些驱动器的读取可靠性。</translation>
    </message>
    <message>
        <source>Yes, I will confirm bugs without overclocking before reporting.</source>
        <translation>好的，在提交报告之前，我会在没有超频的情况下确认错误。</translation>
    </message>
    <message>
        <source>Simulates stalls in the recompilers when the emulated CPU would have to fetch instructions into its cache. Makes games run closer to their console framerate, at a small cost to performance. Interpreter mode always simulates the instruction cache.</source>
        <translation>当模拟的CPU需要将指令读入其缓存时，会模拟重新编译器中的停顿。这能让游戏运行帧率更接近主机水平，但会略微损耗性能。解释器模式则始终模拟指令缓存。</translation>
    </message>
    <message>
        <source>CPU Emulation</source>
        <translation>CPU模拟</translation>
    </message>
    <message>
        <source>Enable 8MB RAM (Dev Console)</source>
        <translation>启用8MB内存 (开发型游戏机)</translation>
    </message>
    <message>
        <source>Region</source>
        <translation>区域</translation>
    </message>
    <message>
        <source>Frame Rate</source>
        <translation>帧率</translation>
    </message>
    <message>
        <source>Enabling CPU overclocking will break games, cause bugs, reduce performance and can significantly increase system requirements.

By enabling this option you are agreeing to not create any bug reports unless you have confirmed the bug also occurs with overclocking disabled.

This warning will only be shown once.</source>
        <translation>启用CPU超频将破坏游戏，导致错误，降低性能，并会显著增加系统需求。

通过启用此选项，即表示您同意不创建任何错误报告，除非您已确认该错误也在禁用超频的情况下发生。

此警告将仅显示一次。</translation>
    </message>
    <message>
        <source>None (Double Speed)</source>
        <translation>无 (2倍速)</translation>
    </message>
    <message>
        <source>2x (Quad Speed)</source>
        <translation>2x (4倍速)</translation>
    </message>
    <message>
        <source>Maximum (Safer)</source>
        <translation>最大 (更安全)</translation>
    </message>
    <message>
        <source>None (Normal Speed)</source>
        <translation>无 (正常速度)</translation>
    </message>
    <message>
        <source>Overclocking Percentage</source>
        <translation>超频百分比</translation>
    </message>
    <message>
        <source>Determines the emulated hardware type.</source>
        <translation>确定模拟硬件类型。</translation>
    </message>
    <message>
        <source>Speeds up CD-ROM reads by the specified factor. Only applies to double-speed reads, and is ignored when audio is playing. May improve loading speeds in some games, at the cost of breaking others.</source>
        <translation>以指定的系数加快CD-ROM的读取速度。仅适用于2倍速读取，并在播放音频时被忽略。可能会提高某些游戏的加载速度，但代价是破坏其他游戏。</translation>
    </message>
    <message>
        <source>CD-ROM Seek Speedup</source>
        <translation>CD-ROM搜寻加速</translation>
    </message>
    <message>
        <source>CD-ROM Read Speedup</source>
        <translation>CD-ROM读取加速</translation>
    </message>
    <message>
        <source>Region:</source>
        <translation>区域:</translation>
    </message>
    <message>
        <source>Selects the percentage of the normal clock speed the emulated hardware will run at.</source>
        <translation>选择模拟硬件将运行时正常主频的百分比。</translation>
    </message>
    <message>
        <source>Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. In some cases also eliminates stutter when games initiate audio track playback.</source>
        <translation>将游戏镜像加载到内存中。对于在游戏过程中可能变得不可靠的网络路径非常有用。在某些情况下，还可以消除游戏启动音轨播放时的卡顿。</translation>
    </message>
    <message>
        <source>No, take me back to safety.</source>
        <translation>不好，带我返回安全模式。</translation>
    </message>
    <message>
        <source>Unchecked</source>
        <translation>不勾选</translation>
    </message>
    <message>
        <source>Preload Image To RAM</source>
        <translation>预加载镜像到内存</translation>
    </message>
    <message>
        <source>Console</source>
        <translation>游戏机</translation>
    </message>
    <message>
        <source>%1% (%2MHz)</source>
        <translation>%1% (%2MHz)</translation>
    </message>
    <message>
        <source>Preload Image to RAM</source>
        <translation>预加载镜像到内存</translation>
    </message>
    <message>
        <source>Execution Mode:</source>
        <translation>执行模式:</translation>
    </message>
    <message>
        <source>Determines how the emulated CPU executes instructions.</source>
        <translation>确定模拟CPU如何执行指令。</translation>
    </message>
    <message>
        <source>Execution Mode</source>
        <translation>执行模式</translation>
    </message>
    <message>
        <source>CD-ROM Emulation</source>
        <translation>CD-ROM模拟</translation>
    </message>
    <message>
        <source>4x (8x Speed)</source>
        <translation>4x (8倍速)</translation>
    </message>
    <message>
        <source>Read Speedup:</source>
        <translation>读取加速:</translation>
    </message>
    <message>
        <source>Fast Boot</source>
        <translation>快速启动</translation>
    </message>
    <message>
        <source>Fast Forward Boot</source>
        <translation>快进启动</translation>
    </message>
    <message>
        <source>Fast Forward Memory Card Access</source>
        <translation>快进记忆卡访问</translation>
    </message>
    <message>
        <source>Frame Rate:</source>
        <translation>帧率:</translation>
    </message>
    <message>
        <source>Ignore Drive Subcode</source>
        <translation>忽略驱动器子码</translation>
    </message>
    <message>
        <source>Apply Image Patches</source>
        <translation>应用镜像补丁</translation>
    </message>
    <message>
        <source>Seek Speedup:</source>
        <translation>搜寻加速:</translation>
    </message>
    <message>
        <source>3x (6x Speed)</source>
        <translation>3x (6倍速)</translation>
    </message>
    <message>
        <source>When this option is chosen, the clock speed set below will be used.</source>
        <translation>当选择此选项时，将使用下列设置的主频。</translation>
    </message>
    <message>
        <source>Automatically applies patches to disc images when they are present in the same directory. Currently only PPF patches are supported with this option.</source>
        <translation>当补丁和光盘镜像共存于同一目录中时，自动应用补丁，目前这个选项仅支持PPF补丁。</translation>
    </message>
    <message>
        <source>6x (12x Speed)</source>
        <translation>6x (12倍速)</translation>
    </message>
    <message>
        <source>5x (10x Speed)</source>
        <translation>5x (10倍速)</translation>
    </message>
    <message>
        <source>CPU Overclocking Warning</source>
        <translation>CPU超频警告</translation>
    </message>
</context>
<context>
    <name>Controller</name>
    <message>
        <source>Controller {} switched to analog mode.</source>
        <translation>控制器{}切换为模拟模式。</translation>
    </message>
    <message>
        <source>Controller {} switched to digital mode.</source>
        <translation>控制器{}切换为数字模式。</translation>
    </message>
    <message>
        <source>Controller {} switched to JogCon mode.</source>
        <translation>控制器{}切换为JogCon模式。</translation>
    </message>
    <message>
        <source>Controller {} switched to Digital mode.</source>
        <translation>控制器{}切换为数字模式。</translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget</name>
    <message>
        <source>Automatic Mapping</source>
        <translation>自动映射</translation>
    </message>
    <message>
        <source>Bindings</source>
        <translation>绑定</translation>
    </message>
    <message>
        <source>Macros</source>
        <translation>宏</translation>
    </message>
    <message>
        <source>Clear Mapping</source>
        <translation>清除映射</translation>
    </message>
    <message>
        <source>Controller Type</source>
        <translation>控制器类型</translation>
    </message>
    <message>
        <source>Multiple devices...</source>
        <translation>多个设备...</translation>
    </message>
    <message>
        <source>Automatic Mapping Failed</source>
        <translation>自动映射失败</translation>
    </message>
    <message>
        <source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
        <translation>没有为设备&apos;%1&apos;生成通用绑定。控制器/源可能不支持自动映射。</translation>
    </message>
    <message>
        <source>Controller %1 %2</source>
        <translation>控制器%1 %2</translation>
    </message>
    <message>
        <source>Axes</source>
        <translation>轴</translation>
    </message>
    <message>
        <source>Buttons</source>
        <translation>按钮</translation>
    </message>
    <message>
        <source>Settings</source>
        <translation>设置</translation>
    </message>
    <message>
        <source>Are you sure you want to clear all mappings for this controller? This action cannot be undone.</source>
        <translation>您确定想要清除此控制器的所有映射吗？此操作不可撤销。</translation>
    </message>
    <message>
        <source>No devices available</source>
        <translation>没有可用的设备</translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_AnalogController</name>
    <message>
        <source>L1</source>
        <translation>L1</translation>
    </message>
    <message>
        <source>L2</source>
        <translation>L2</translation>
    </message>
    <message>
        <source>L3</source>
        <translation>L3</translation>
    </message>
    <message>
        <source>R1</source>
        <translation>R1</translation>
    </message>
    <message>
        <source>R2</source>
        <translation>R2</translation>
    </message>
    <message>
        <source>R3</source>
        <translation>R3</translation>
    </message>
    <message>
        <source>Analog LED</source>
        <translation>模拟指示灯</translation>
    </message>
    <message>
        <source>Up</source>
        <translation>上</translation>
    </message>
    <message>
        <source>Down</source>
        <translation>下</translation>
    </message>
    <message>
        <source>Left</source>
        <translation>左</translation>
    </message>
    <message>
        <source>D-Pad</source>
        <translation>十字方向键</translation>
    </message>
    <message>
        <source>Cross</source>
        <translation>叉叉</translation>
    </message>
    <message>
        <source>Right</source>
        <translation>右</translation>
    </message>
    <message>
        <source>Start</source>
        <translation>开始</translation>
    </message>
    <message>
        <source>Right Analog</source>
        <translation>右模拟</translation>
    </message>
    <message>
        <source>Left Analog</source>
        <translation>左模拟</translation>
    </message>
    <message>
        <source>Analog</source>
        <translation>模拟</translation>
    </message>
    <message>
        <source>Circle</source>
        <translation>圆圈</translation>
    </message>
    <message>
        <source>Select</source>
        <translation>选择</translation>
    </message>
    <message>
        <source>Square</source>
        <translation>方块</translation>
    </message>
    <message>
        <source>Large Motor</source>
        <translation>大电机</translation>
    </message>
    <message>
        <source>Triangle</source>
        <translation>三角</translation>
    </message>
    <message>
        <source>Face Buttons</source>
        <translation>面按钮</translation>
    </message>
    <message>
        <source>Small Motor</source>
        <translation>小电机</translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_AnalogJoystick</name>
    <message>
        <source>L1</source>
        <translation>L1</translation>
    </message>
    <message>
        <source>L2</source>
        <translation>L2</translation>
    </message>
    <message>
        <source>L3</source>
        <translation>L3</translation>
    </message>
    <message>
        <source>R1</source>
        <translation>R1</translation>
    </message>
    <message>
        <source>R2</source>
        <translation>R2</translation>
    </message>
    <message>
        <source>R3</source>
        <translation>R3</translation>
    </message>
    <message>
        <source>Up</source>
        <translation>上</translation>
    </message>
    <message>
        <source>Down</source>
        <translation>下</translation>
    </message>
    <message>
        <source>Left</source>
        <translation>左</translation>
    </message>
    <message>
        <source>Mode</source>
        <translation>模式</translation>
    </message>
    <message>
        <source>D-Pad</source>
        <translation>十字方向键</translation>
    </message>
    <message>
        <source>Cross</source>
        <translation>叉叉</translation>
    </message>
    <message>
        <source>Right</source>
        <translation>右</translation>
    </message>
    <message>
        <source>Start</source>
        <translation>开始</translation>
    </message>
    <message>
        <source>Right Analog</source>
        <translation>右模拟</translation>
    </message>
    <message>
        <source>Left Analog</source>
        <translation>左模拟</translation>
    </message>
    <message>
        <source>Circle</source>
        <translation>圆圈</translation>
    </message>
    <message>
        <source>Select</source>
        <translation>选择</translation>
    </message>
    <message>
        <source>Square</source>
        <translation>方块</translation>
    </message>
    <message>
        <source>Triangle</source>
        <translation>三角</translation>
    </message>
    <message>
        <source>Face Buttons</source>
        <translation>面按钮</translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_DigitalController</name>
    <message>
        <source>L1</source>
        <translation>L1</translation>
    </message>
    <message>
        <source>L2</source>
        <translation>L2</translation>
    </message>
    <message>
        <source>R1</source>
        <translation>R1</translation>
    </message>
    <message>
        <source>R2</source>
        <translation>R2</translation>
    </message>
    <message>
        <source>Up</source>
        <translation>上</translation>
    </message>
    <message>
        <source>Down</source>
        <translation>下</translation>
    </message>
    <message>
        <source>Left</source>
        <translation>左</translation>
    </message>
    <message>
        <source>D-Pad</source>
        <translation>十字方向键</translation>
    </message>
    <message>
        <source>Cross</source>
        <translation>叉叉</translation>
    </message>
    <message>
        <source>Right</source>
        <translation>右</translation>
    </message>
    <message>
        <source>Start</source>
        <translation>开始</translation>
    </message>
    <message>
        <source>Circle</source>
        <translation>圆圈</translation>
    </message>
    <message>
        <source>Select</source>
        <translation>选择</translation>
    </message>
    <message>
        <source>Square</source>
        <translation>方块</translation>
    </message>
    <message>
        <source>Triangle</source>
        <translation>三角</translation>
    </message>
    <message>
        <source>Face Buttons</source>
        <translation>面按钮</translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_GunCon</name>
    <message>
        <source>A</source>
        <translation>A</translation>
    </message>
    <message>
        <source>B</source>
        <translation>B</translation>
    </message>
    <message>
        <source>Up</source>
        <translation>上</translation>
    </message>
    <message>
        <source>Down</source>
        <translation>下</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;By default, lightguns will use the mouse pointer. To use the mouse, you &lt;span style=&quot; font-weight:700;&quot;&gt;do not&lt;/span&gt; need to configure any bindings apart from the trigger and buttons. Aiming only needs to be set when you want to use multiple mice.&lt;/p&gt;&lt;p&gt;If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be &lt;span style=&quot; font-weight:700;&quot;&gt;left unbound&lt;/span&gt;.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;NOTE: &lt;/span&gt;Mouse mapping must be enabled in Global Settings to bind your PC&apos;s mouse.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;默认情况下，光枪将使用鼠标指针。要使用鼠标，除了扳机和按钮外，您&lt;span style=&quot; font-weight:700;&quot;&gt;无需&lt;/span&gt;配置任何绑定。仅当您想要使用多个鼠标时，才需要设置瞄准。&lt;/p&gt;&lt;p&gt;如果您想要使用控制器，或使用模拟控制器而非鼠标的光枪，则应将其绑定到相对瞄准。否则，相对瞄准应&lt;span style=&quot; font-weight:700;&quot;&gt;保持未绑定&lt;/span&gt;。&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;注意: &lt;/span&gt;必须在全局设置中启用鼠标映射，才能绑定电脑的鼠标。&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Aiming</source>
        <translation>瞄准</translation>
    </message>
    <message>
        <source>Fire</source>
        <translation>射击</translation>
    </message>
    <message>
        <source>Left</source>
        <translation>左</translation>
    </message>
    <message>
        <source>Right</source>
        <translation>右</translation>
    </message>
    <message>
        <source>Pointer Setup</source>
        <translation>指针设置</translation>
    </message>
    <message>
        <source>Relative Aiming</source>
        <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
        <translation>相对瞄准</translation>
    </message>
    <message>
        <source>Trigger</source>
        <translation>触发器</translation>
    </message>
    <message>
        <source>Side Buttons</source>
        <translation>侧按钮</translation>
    </message>
    <message>
        <source>Fire Offscreen</source>
        <translation>屏幕外射击</translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_Justifier</name>
    <message>
        <source>Trigger</source>
        <translation>触发器</translation>
    </message>
    <message>
        <source>Fire Offscreen</source>
        <translation>屏幕外射击</translation>
    </message>
    <message>
        <source>Aiming</source>
        <translation>瞄准</translation>
    </message>
    <message>
        <source>Fire</source>
        <translation>射击</translation>
    </message>
    <message>
        <source>Side Buttons</source>
        <translation>侧按钮</translation>
    </message>
    <message>
        <source>Back</source>
        <translation>返回</translation>
    </message>
    <message>
        <source>Start</source>
        <translation>开始</translation>
    </message>
    <message>
        <source>Relative Aiming</source>
        <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
        <translation>相对瞄准</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;By default, lightguns will use the mouse pointer. To use the mouse, you &lt;span style=&quot; font-weight:700;&quot;&gt;do not&lt;/span&gt; need to configure any bindings apart from the trigger and buttons. Aiming only needs to be set when you want to use multiple mice.&lt;/p&gt;&lt;p&gt;If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be &lt;span style=&quot; font-weight:700;&quot;&gt;left unbound&lt;/span&gt;.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;NOTE: &lt;/span&gt;Mouse mapping must be enabled in Global Settings to bind your PC&apos;s mouse.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;默认情况下，光枪将使用鼠标指针。要使用鼠标，除了扳机和按钮外，您&lt;span style=&quot; font-weight:700;&quot;&gt;无需&lt;/span&gt;配置任何绑定。仅当您想要使用多个鼠标时，才需要设置瞄准。&lt;/p&gt;&lt;p&gt;如果您想要使用控制器，或使用模拟控制器而非鼠标的光枪，则应将其绑定到相对瞄准。否则，相对瞄准应&lt;span style=&quot; font-weight:700;&quot;&gt;保持未绑定&lt;/span&gt;。&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;注意: &lt;/span&gt;必须在全局设置中启用鼠标映射，才能绑定电脑的鼠标。&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Down</source>
        <translation>下</translation>
    </message>
    <message>
        <source>Left</source>
        <translation>左</translation>
    </message>
    <message>
        <source>Up</source>
        <translation>上</translation>
    </message>
    <message>
        <source>Right</source>
        <translation>右</translation>
    </message>
    <message>
        <source>Pointer Setup</source>
        <translation>指针设置</translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_Mouse</name>
    <message>
        <source>Left</source>
        <translation>左</translation>
    </message>
    <message>
        <source>Right</source>
        <translation>右</translation>
    </message>
    <message>
        <source>Buttons</source>
        <translation>按钮</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;NOTE: &lt;/span&gt;Mouse mapping must be enabled in Global Settings to bind your PC&apos;s mouse.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;注意: &lt;/span&gt;必须在全局设置中启用鼠标映射，才能绑定电脑的鼠标。&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Pointer</source>
        <translation>指针</translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_NeGcon</name>
    <message>
        <source>A</source>
        <translation>A</translation>
    </message>
    <message>
        <source>B</source>
        <translation>B</translation>
    </message>
    <message>
        <source>I</source>
        <translation>I</translation>
    </message>
    <message>
        <source>L</source>
        <translation>L</translation>
    </message>
    <message>
        <source>R</source>
        <translation>R</translation>
    </message>
    <message>
        <source>II</source>
        <translation>II</translation>
    </message>
    <message>
        <source>Up</source>
        <translation>上</translation>
    </message>
    <message>
        <source>Down</source>
        <translation>下</translation>
    </message>
    <message>
        <source>Left</source>
        <translation>左</translation>
    </message>
    <message>
        <source>D-Pad</source>
        <translation>十字方向键</translation>
    </message>
    <message>
        <source>Right</source>
        <translation>右</translation>
    </message>
    <message>
        <source>Start</source>
        <translation>开始</translation>
    </message>
    <message>
        <source>Steering/Twist</source>
        <translation>转向/扭转</translation>
    </message>
    <message>
        <source>Face Buttons</source>
        <translation>面按钮</translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_NeGconRumble</name>
    <message>
        <source>D-Pad</source>
        <translation>十字方向键</translation>
    </message>
    <message>
        <source>Down</source>
        <translation>下</translation>
    </message>
    <message>
        <source>Left</source>
        <translation>左</translation>
    </message>
    <message>
        <source>Up</source>
        <translation>上</translation>
    </message>
    <message>
        <source>Right</source>
        <translation>右</translation>
    </message>
    <message>
        <source>Start</source>
        <translation>开始</translation>
    </message>
    <message>
        <source>L</source>
        <translation>L</translation>
    </message>
    <message>
        <source>R</source>
        <translation>R</translation>
    </message>
    <message>
        <source>Face Buttons</source>
        <translation>面按钮</translation>
    </message>
    <message>
        <source>I</source>
        <translation>I</translation>
    </message>
    <message>
        <source>II</source>
        <translation>II</translation>
    </message>
    <message>
        <source>B</source>
        <translation>B</translation>
    </message>
    <message>
        <source>A</source>
        <translation>A</translation>
    </message>
    <message>
        <source>Steering/Twist</source>
        <translation>转向/扭转</translation>
    </message>
    <message>
        <source>Analog</source>
        <translation>模拟</translation>
    </message>
    <message>
        <source>Large Motor</source>
        <translation>大电机</translation>
    </message>
    <message>
        <source>Small Motor</source>
        <translation>小电机</translation>
    </message>
</context>
<context>
    <name>ControllerCustomSettingsWidget</name>
    <message>
        <source>Browse...</source>
        <translation>浏览…</translation>
    </message>
    <message>
        <source>Select File</source>
        <translation>选择文件</translation>
    </message>
    <message>
        <source>Restore Default Settings</source>
        <translation>恢复默认设置</translation>
    </message>
</context>
<context>
    <name>ControllerGlobalSettingsWidget</name>
    <message>
        <source>10</source>
        <translation>10</translation>
    </message>
    <message>
        <source>SDL Input Source</source>
        <translation>SDL输入源</translation>
    </message>
    <message>
        <source>Detected Devices</source>
        <translation>检测设备</translation>
    </message>
    <message>
        <source>The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.</source>
        <translation>多接头能使多达8个控制器连接到游戏机。每个多接头提供4个接口。并不是全部游戏都支持多接头。</translation>
    </message>
    <message>
        <source>Enable Touchpad</source>
        <translation>启用触摸板</translation>
    </message>
    <message>
        <source>Enable DualSense Player LED</source>
        <translation>启用双感应手柄玩家指示灯</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The XInput source provides support for controllers that use the XInput protocol. This source should &lt;span style=&quot; font-weight:700;&quot;&gt;only&lt;/span&gt; be used if you are using a XInput wrapper library.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;XInput源为使用XInput协议的控制器提供支持。&lt;span style=&quot; font-weight:700;&quot;&gt;仅&lt;/span&gt;当您使用XInput包装器库时才应使用此源。&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Mapping Settings</source>
        <translation>映射设置</translation>
    </message>
    <message>
        <source>By default, mapping mouse movement and device sensors is disabled to avoid accidential bindings when manually mapping.</source>
        <translation>默认情况下会禁用鼠标移动和设备传感器映射，以免手动映射时意外绑定。</translation>
    </message>
    <message>
        <source>Allows the mouse to be mapped to emulated controls. By default movement of the mouse will be ignored.</source>
        <translation>允许将鼠标映射到模拟控制。默认情况下会忽略鼠标移动。</translation>
    </message>
    <message>
        <source>Allows sensors such as accelerometers to be mapped to emulated controls. By default sensors will be ignored.</source>
        <translation>允许将加速度计等传感器映射到模拟控制。默认情况下会忽略传感器。</translation>
    </message>
    <message>
        <source>Enable Sensor Mapping</source>
        <translation>启用传感器映射</translation>
    </message>
    <message>
        <source>Profile Settings</source>
        <translation>控制方案设置</translation>
    </message>
    <message>
        <source>Controller LED Settings</source>
        <translation>控制器指示灯设置</translation>
    </message>
    <message>
        <source>Enable SDL Input Source</source>
        <translation>启用SDL输入源</translation>
    </message>
    <message>
        <source>Controller Multitap</source>
        <translation>多接头控制器</translation>
    </message>
    <message>
        <source>Use Raw Input</source>
        <translation>使用Raw输入</translation>
    </message>
    <message>
        <source>Enables the player LED on DualSense controllers.</source>
        <translation>启用DualSense控制器上的玩家LED。</translation>
    </message>
    <message>
        <source>Adjusts LED settings for controllers with configurable LEDs.</source>
        <translation>调整带有可配置LED的控制器的LED设置。</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables the SDL input source and detection of controllers.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;启用SDL输入源和控制器检测。&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Allows rumble and LED effects for DualShock 4 / DualSense controllers in Bluetooth mode. This option is not required for wired connections.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Enabling enhanced reports may result in your controller being unusable in other applications until it is turned off and on again.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;允许蓝牙模式下的DualShock 4 / DualSense控制器使用震动和LED效果。有线连接不需要此选项。&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;启用增强报告可能导致控制器在其他应用程序中无法使用，直到将其关闭并再次开启。&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>DualShock 4 / DualSense Enhanced Mode (Bluetooth Only)</source>
        <translation>DualShock 4 / DualSense增强模式 (仅限蓝牙)</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The SDL input source supports most controllers, and is the preferred option. Enhanced mode may be required for the Vibration/LED functionality of DualShock 4 / DualSense pads in Bluetooth mode. You can also edit &lt;a href=&quot;ADVANCED_SDL_OPTIONS&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#99ebff;&quot;&gt;advanced options&lt;/span&gt;&lt;/a&gt; which control device-specific behavior.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;SDL输入源支持大多数控制器，是首选选项。蓝牙模式下DualShock 4 / DualSense手柄的震动/LED功能可能需要增强模式。您还可以编辑用于控制设备特定行为的&lt;a href=&quot;ADVANCED_SDL_OPTIONS&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#99ebff;&quot;&gt;高级选项&lt;/span&gt;&lt;/a&gt;。&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Allows use of the touchpad for DualShock 4 / DualSense controllers as a pointer, for use with lightguns.</source>
        <translation>允许将DualShock 4 / DualSense控制器的触摸板用作指针，以便搭配光枪使用。</translation>
    </message>
    <message>
        <source>Enable XInput Source</source>
        <translation>启用XInput输入源</translation>
    </message>
    <message>
        <source>DirectInput Source</source>
        <translation>DirectInput输入源</translation>
    </message>
    <message>
        <source>The DirectInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL is recommended instead.</source>
        <translation>DirectInput输入源支持不兼容XInput的旧式控制器。建议改用SDL访问这些控制器。</translation>
    </message>
    <message>
        <source>Enable DirectInput Source</source>
        <translation>启用DirectInput输入源</translation>
    </message>
    <message>
        <source>Mouse/Pointer Source</source>
        <translation>鼠标/指针源</translation>
    </message>
    <message>
        <source>Vertical Sensitivity:</source>
        <translation>垂直灵敏度:</translation>
    </message>
    <message>
        <source>Uses raw input for mice input. Enable if you wish to use multiple mice/lightguns.</source>
        <translation>对鼠标输入使用原始输入。如果您想使用多个鼠标/光枪，请启用此选项。</translation>
    </message>
    <message>
        <source>Using raw input improves precision when you bind controller sticks to the mouse pointer. Also enables multiple mice to be used.</source>
        <translation>当您将控制器摇杆绑定到鼠标指针时，使用Raw输入可以提高精度。还可以使用多个鼠标。</translation>
    </message>
    <message>
        <source>When these options are enabled, input sources and hotkeys can be set in this input profile, and will be used instead of the global source/hotkey configuration. By default, sources and hotkeys are always shared between all profiles.</source>
        <translation>启用这些选项后，可以在此输入配置中设置输入源和热键，并取代全局输入源/热键配置。默认情况下，所有配置始终共用输入源和热键。</translation>
    </message>
    <message>
        <source>Use Profile Input Sources</source>
        <translation>使用配置中的输入源</translation>
    </message>
    <message>
        <source>Use Profile Hotkeys</source>
        <translation>使用配置中的热键</translation>
    </message>
    <message>
        <source>XInput Source</source>
        <translation>XInput源</translation>
    </message>
    <message>
        <source>Enable Mouse Mapping</source>
        <translation>启用鼠标映射</translation>
    </message>
    <message>
        <source>Multitap Mode:</source>
        <translation>多接头模式:</translation>
    </message>
    <message>
        <source>Horizontal Sensitivity:</source>
        <translation>水平灵敏度:</translation>
    </message>
    <message>
        <source>Advanced SDL Options</source>
        <translation>高级SDL选项</translation>
    </message>
    <message>
        <source>Error</source>
        <translation>错误</translation>
    </message>
    <message>
        <source>No SDL devices are currently connected.</source>
        <translation>当前未连接任何SDL设备。</translation>
    </message>
    <message>
        <source>&lt;strong&gt;Controller LED Settings&lt;/strong&gt;&lt;br&gt;
The &quot;alternate&quot; color is used when analog mode is active.</source>
        <translation>&lt;strong&gt;控制器指示灯设置&lt;/strong&gt;&lt;br&gt;
当模拟模式激活时，将使用&quot;替代&quot;颜色。</translation>
    </message>
    <message>
        <source>Alternate Mode:</source>
        <translation>替代模式:</translation>
    </message>
    <message>
        <source>Normal Mode:</source>
        <translation>常规模式:</translation>
    </message>
</context>
<context>
    <name>ControllerMacroEditWidget</name>
    <message>
        <source>Binds/Buttons</source>
        <translation>绑定/按钮</translation>
    </message>
    <message>
        <source>Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.</source>
        <translation>选择您想要用此宏来触发的按钮。全部按钮均同时激活。</translation>
    </message>
    <message>
        <source>Pressure</source>
        <translation>压力</translation>
    </message>
    <message>
        <source>For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.</source>
        <translation>对于压力感应按钮，该滑块用于控制宏激活时模拟的力的大小。</translation>
    </message>
    <message>
        <source>100%</source>
        <translation>100%</translation>
    </message>
    <message>
        <source>Press To Toggle</source>
        <translation>按下以切换</translation>
    </message>
    <message>
        <source>Deadzone:</source>
        <translation>死区:</translation>
    </message>
    <message>
        <source>Controller %1 Macro %2</source>
        <translation>控制器%1宏%2</translation>
    </message>
    <message>
        <source>%1%</source>
        <translation>%1%</translation>
    </message>
    <message>
        <source>Set Frequency</source>
        <translation>设置频率</translation>
    </message>
    <message numerus="yes">
        <source>Macro will toggle buttons every %n frame(s).</source>
        <translation>
            <numerusform>宏将每隔%n帧切换一次按钮。</numerusform>
        </translation>
    </message>
    <message>
        <source>Macro will toggle every N frames.</source>
        <translation>宏将每N帧触发一次。</translation>
    </message>
    <message>
        <source>Not Configured</source>
        <translation>未配置</translation>
    </message>
    <message>
        <source>Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.</source>
        <translation>选择触发器以激活此宏。这可以是单个按钮，也可以是多个按钮的组合 (和弦)。按住Shift后点击下方，可绑多个触发器。</translation>
    </message>
    <message>
        <source>Trigger</source>
        <translation>触发器</translation>
    </message>
    <message>
        <source>Frequency: </source>
        <translation>频率: </translation>
    </message>
    <message>
        <source>Frequency</source>
        <translation>频率</translation>
    </message>
    <message>
        <source>Macro will not repeat.</source>
        <translation>宏将不会重复。</translation>
    </message>
</context>
<context>
    <name>ControllerMacroWidget</name>
    <message>
        <source>Macro %1
%2</source>
        <translation>宏%1
%2</translation>
    </message>
    <message>
        <source>Controller Port %1 Macros</source>
        <translation>控制器接口%1宏</translation>
    </message>
</context>
<context>
    <name>ControllerSettingsWindow</name>
    <message>
        <source>DuckStation Controller Settings</source>
        <translation>DuckStation控制器设置</translation>
    </message>
    <message>
        <source>Editing Preset:</source>
        <translation>编辑预设:</translation>
    </message>
    <message>
        <source>New Preset</source>
        <translation>新建预设</translation>
    </message>
    <message>
        <source>Apply Preset</source>
        <translation>应用预设</translation>
    </message>
    <message>
        <source>Delete Preset</source>
        <translation>删除预设</translation>
    </message>
    <message>
        <source>Copy Global Settings</source>
        <translation>套用全局设置</translation>
    </message>
    <message>
        <source>Restore Defaults</source>
        <translation>恢复默认值</translation>
    </message>
    <message>
        <source>Error</source>
        <translation>错误</translation>
    </message>
    <message>
        <source>Per-game controller configuration reset to global settings.</source>
        <translation>游戏各自控制器配置重置为全局设置。</translation>
    </message>
    <message>
        <source>Global Settings</source>
        <translation>全局设置</translation>
    </message>
    <message>
        <source>DuckStation Controller Presets</source>
        <translation>DuckStation控制器预设</translation>
    </message>
    <message>
        <source>Create Controller Preset</source>
        <translation>创建控制器预设</translation>
    </message>
    <message>
        <source>Enter the name for the new controller preset:</source>
        <translation>输入新控制器预设的名称:</translation>
    </message>
    <message>
        <source>A preset with the name &apos;%1&apos; already exists.</source>
        <translation>已经存在一个名称为&apos;%1&apos;的预设。</translation>
    </message>
    <message>
        <source>Do you want to copy all bindings from the currently-selected preset to the new preset? Selecting No will create a completely empty preset.</source>
        <translation>您想要将全部绑定从当前选择的预设复制到一个新的预设吗？选择“否”将创建一个完全空的预设。</translation>
    </message>
    <message>
        <source>Do you want to copy the current hotkey bindings from global settings to the new controller preset?</source>
        <translation>您想要将当前热键绑定从全局设置复制到一个新的控制器预设吗？</translation>
    </message>
    <message>
        <source>Load Controller Preset</source>
        <translation>加载控制器预设</translation>
    </message>
    <message>
        <source>Are you sure you want to apply the controller preset named &apos;%1&apos;?

All current global bindings will be removed, and the preset bindings loaded.

You cannot undo this action.</source>
        <translation>您确定想要应用名称为&apos;%1&apos;的控制器预设吗？

当前所有的全局绑定都将被移除，并加载该预设绑定。

您无法撤销此操作。</translation>
    </message>
    <message>
        <source>Delete Controller Preset</source>
        <translation>删除控制器预设</translation>
    </message>
    <message>
        <source>Are you sure you want to delete the controller preset named &apos;%1&apos;?

You cannot undo this action.</source>
        <translation>您确定想要删除名称为&apos;%1&apos;的控制器预设吗？

您无法撤销此操作。</translation>
    </message>
    <message>
        <source>Are you sure you want to restore the default controller configuration?

All bindings and configuration will be lost. You cannot undo this action.</source>
        <translation>您确定想要恢复默认控制器配置吗？

全部绑定和配置都将丢失，您无法撤销此操作。</translation>
    </message>
    <message>
        <source>Controller preset reset to global settings.</source>
        <translation>控制器预设重置为全局设置。</translation>
    </message>
    <message>
        <source>Controller Port %1
%2</source>
        <translation>控制器接口%1
%2</translation>
    </message>
    <message>
        <source>Hotkeys</source>
        <translation>热键</translation>
    </message>
    <message>
        <source>The controller preset named &apos;%1&apos; cannot be found.</source>
        <translation>无法找到名称为&apos;%1&apos;的控制器预设。</translation>
    </message>
</context>
<context>
    <name>ControllerType</name>
    <message>
        <source>Not Connected</source>
        <translation>没有连接</translation>
    </message>
    <message>
        <source>GunCon</source>
        <translation>光枪</translation>
    </message>
    <message>
        <source>NeGcon</source>
        <translation>NeGcon</translation>
    </message>
    <message>
        <source>Digital Controller</source>
        <translation>数字控制器</translation>
    </message>
    <message>
        <source>Pop&apos;n Controller</source>
        <translation>Pop&apos;n控制器</translation>
    </message>
    <message>
        <source>Densha de Go! Controller</source>
        <translation>次世代电车GO!控制器</translation>
    </message>
    <message>
        <source>Analog Controller</source>
        <translation>模拟控制器</translation>
    </message>
    <message>
        <source>Analog Joystick</source>
        <translation>模拟操纵杆</translation>
    </message>
    <message>
        <source>Justifier</source>
        <translation>Justifier</translation>
    </message>
    <message>
        <source>Mouse</source>
        <translation>鼠标</translation>
    </message>
    <message>
        <source>JogCon</source>
        <translation>JogCon</translation>
    </message>
    <message>
        <source>NeGcon (Rumble)</source>
        <translation>NeGcon (隆响声)</translation>
    </message>
</context>
<context>
    <name>CoreThread</name>
    <message>
        <source>%1x%2</source>
        <translation>%1x%2</translation>
    </message>
    <message>
        <source>Error</source>
        <translation>错误</translation>
    </message>
    <message>
        <source>Failed to boot system: %1</source>
        <translation>无法启动系统: %1</translation>
    </message>
    <message>
        <source>Cannot change GPU dump state without restarting the system.</source>
        <translation>不重启系统便无法更改GPU转储状态。</translation>
    </message>
    <message>
        <source>Failed to load state: %1</source>
        <translation>无法载入即时档案: %1</translation>
    </message>
    <message>
        <source>Memory Card Busy</source>
        <translation>记忆卡无空闲</translation>
    </message>
    <message>
        <source>WARNING: Your game is still saving to the memory card. Continuing to %1 may IRREVERSIBLY DESTROY YOUR MEMORY CARD. We recommend resuming your game and waiting 5 seconds for it to finish saving.

Do you want to %1 anyway?</source>
        <translation>警告：您的游戏仍在向记忆卡保存数据。继续%1可能会不可逆转地破坏您的记忆卡。我们建议您继续游戏运行，并等待它5秒以完成保存。

您到底想不想%1？</translation>
    </message>
    <message>
        <source>Achievement Unlocks Unconfirmed</source>
        <translation>成就解锁未确认</translation>
    </message>
    <message>
        <source>%1 achievement unlocks have not been confirmed by the server. Continuing to %2 will result in loss of these unlocks. Once network connectivity has been re-established, these unlocks will be confirmed automatically.

Do you want to %2 anyway?</source>
        <translation>%1项成就解锁尚未得到服务器确认。继续%2将导致这些解锁记录丢失。网络连接恢复后，这些解锁记录将自动得到确认。

您仍然想要%2吗？</translation>
    </message>
    <message>
        <source>shut down</source>
        <translation>关闭</translation>
    </message>
    <message>
        <source>reset</source>
        <translation>重置</translation>
    </message>
    <message>
        <source>change disc</source>
        <translation>更换光盘</translation>
    </message>
    <message>
        <source>Failed to switch to subimage %1</source>
        <translation>无法切换为子镜像%1</translation>
    </message>
    <message>
        <source>Confirm Download</source>
        <translation>确认下载</translation>
    </message>
    <message>
        <source>Your DuckStation installation does not have the padtest application available.

This file is approximately 206KB, do you want to download it now?</source>
        <translation>您的DuckStation安装没有可用的padtest应用程序。

该文件约206KB，您想现在下载吗？</translation>
    </message>
    <message>
        <source>Failed to download padtest application: %1</source>
        <translation>无法下载padtest应用程序: %1</translation>
    </message>
    <message>
        <source>State saved to %1.</source>
        <translation>即时档案保存到%1。</translation>
    </message>
    <message>
        <source>Failed to save state: %1</source>
        <translation>无法保存即时档案: %1</translation>
    </message>
    <message>
        <source>No Image</source>
        <translation>无图像</translation>
    </message>
    <message>
        <source>Game: %1 FPS</source>
        <translation>游戏: %1帧/秒</translation>
    </message>
    <message>
        <source>Video: %1 FPS (%2%)</source>
        <translation>视频: %1帧/秒 (%2%)</translation>
    </message>
</context>
<context>
    <name>CoverDownloadWindow</name>
    <message>
        <source>Download Covers</source>
        <translation>下载封面</translation>
    </message>
    <message>
        <source>DuckStation can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.</source>
        <translation>DuckStation可以自动为尚未设置封面的游戏下载封面图。我们不托管任何封面图片，用户必须自行提供图片来源。</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Depending on your jurisdiction, &lt;span style=&quot; font-weight:700;&quot;&gt;game covers may be copyrighted&lt;/span&gt;. You are only authorized to use this tool with &lt;span style=&quot; font-weight:700;&quot;&gt;your own servers and images&lt;/span&gt;.&lt;/p&gt;&lt;p&gt;In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; Title of the game.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${savetitle}:&lt;/span&gt; Title of the game including the region.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${localizedtitle}:&lt;/span&gt; Localized (native language) title of the game.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; Name component of the game&apos;s filename.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; Serial of the game.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Example:&lt;/span&gt; https://www.example-not-a-real-domain.com/covers/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;根据您所在的司法管辖区，&lt;span style=&quot; font-weight:700;&quot;&gt;游戏封面可能受版权保护&lt;/span&gt;。您只能将此工具用于&lt;span style=&quot; font-weight:700;&quot;&gt;您自己的服务器和图像&lt;/span&gt;。&lt;/p&gt;&lt;p&gt;请在下框中指定封面下载URL，每行一个模板URL。可以使用以下变量:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; 游戏标题。&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${savetitle}:&lt;/span&gt; 包含区域信息的游戏标题。&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${localizedtitle}:&lt;/span&gt; 游戏的本地化 (母语) 标题。&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; 游戏文件名中的名称部分。&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; 游戏序列号。&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;示例:&lt;/span&gt; https://www.example-not-a-real-domain.com/covers/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>By default, the downloaded covers will be saved with the game&apos;s title. If this is not desired, you can check the &quot;Use Serial File Names&quot; box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used.</source>
        <translation>默认情况下，下载的封面将以游戏标题保存。如果这不合您要求，您可以勾选下面的“使用序号文件名”框。当使用同一游戏的多个区域时，使用序号而不是游戏标题可以防止冲突。</translation>
    </message>
    <message>
        <source>Use Serial File Names</source>
        <translation>使用序号文件名</translation>
    </message>
    <message>
        <source>Waiting to start...</source>
        <translation>等待开始…</translation>
    </message>
    <message>
        <source>Start</source>
        <translation>开始</translation>
    </message>
    <message>
        <source>Close</source>
        <translation>关闭</translation>
    </message>
    <message>
        <source>Download complete.</source>
        <translation>下载完成。</translation>
    </message>
    <message>
        <source>Stop</source>
        <translation>停止</translation>
    </message>
</context>
<context>
    <name>DDGoController</name>
    <message>
        <source>Select</source>
        <translation>选择</translation>
    </message>
    <message>
        <source>Start</source>
        <translation>开始</translation>
    </message>
    <message>
        <source>A</source>
        <translation>A</translation>
    </message>
    <message>
        <source>B</source>
        <translation>B</translation>
    </message>
    <message>
        <source>C</source>
        <translation>C</translation>
    </message>
    <message>
        <source>Power Off</source>
        <translation>关机</translation>
    </message>
    <message>
        <source>Power 1</source>
        <translation>功率1</translation>
    </message>
    <message>
        <source>Power 2</source>
        <translation>功率2</translation>
    </message>
    <message>
        <source>Power 3</source>
        <translation>功率3</translation>
    </message>
    <message>
        <source>Power 4</source>
        <translation>功率4</translation>
    </message>
    <message>
        <source>Power 5</source>
        <translation>功率5</translation>
    </message>
    <message>
        <source>Brake Released</source>
        <translation>制动松开</translation>
    </message>
    <message>
        <source>Brake 1</source>
        <translation>制动1</translation>
    </message>
    <message>
        <source>Brake 3</source>
        <translation>制动3</translation>
    </message>
    <message>
        <source>Brake 5</source>
        <translation>制动5</translation>
    </message>
    <message>
        <source>Brake 6</source>
        <translation>制动6</translation>
    </message>
    <message>
        <source>Brake 7</source>
        <translation>制动7</translation>
    </message>
    <message>
        <source>Brake 8</source>
        <translation>制动8</translation>
    </message>
    <message>
        <source>Brake Emergency</source>
        <translation>紧急制动</translation>
    </message>
    <message>
        <source>Power</source>
        <translation>功率</translation>
    </message>
    <message>
        <source>Brake</source>
        <translation>制动</translation>
    </message>
    <message>
        <source>Analog Deadzone</source>
        <translation>模拟死区</translation>
    </message>
    <message>
        <source>Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.</source>
        <translation>设置模拟摇杆的死区，也就是摇杆移动中会被忽略的小部分。</translation>
    </message>
    <message>
        <source>Analog Sensitivity</source>
        <translation>模拟灵敏度</translation>
    </message>
    <message>
        <source>Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
        <translation>设置模拟摇杆轴的缩放系数。当使用最新的控制器时，例如DualShock 4、Xbox One控制器，建议使用130%到140%之间的值。</translation>
    </message>
    <message>
        <source>Power Transition Frames</source>
        <translation>功率转换框架</translation>
    </message>
    <message>
        <source>Sets the number of frames that the controller will report the transitioning/inbetween state when changing power level.</source>
        <translation>设置控制器在改变功率级别时报告过渡/中间状态的帧数。</translation>
    </message>
    <message>
        <source>Brake Transition Frames</source>
        <translation>制动转换框架</translation>
    </message>
    <message>
        <source>Sets the number of frames that the controller will report the transitioning/inbetween state when changing brake level.</source>
        <translation>设置控制器在改变制动级别时报告过渡/中间状态的帧数。</translation>
    </message>
    <message>
        <source>Brake 2</source>
        <translation>制动2</translation>
    </message>
    <message>
        <source>Brake 4</source>
        <translation>制动4</translation>
    </message>
</context>
<context>
    <name>DebuggerAddBreakpointDialog</name>
    <message>
        <source>Add Breakpoint</source>
        <translation>添加断点</translation>
    </message>
    <message>
        <source>Address:</source>
        <translation>地址:</translation>
    </message>
    <message>
        <source>Type:</source>
        <translation>类型:</translation>
    </message>
    <message>
        <source>Execute</source>
        <translation>执行</translation>
    </message>
    <message>
        <source>Read</source>
        <translation>读取</translation>
    </message>
    <message>
        <source>Write</source>
        <translation>写入</translation>
    </message>
</context>
<context>
    <name>DebuggerRegistersModel</name>
    <message>
        <source>Value</source>
        <translation>值</translation>
    </message>
    <message>
        <source>Register</source>
        <translation>寄存器</translation>
    </message>
</context>
<context>
    <name>DebuggerStackModel</name>
    <message>
        <source>Value</source>
        <translation>值</translation>
    </message>
    <message>
        <source>&lt;invalid&gt;</source>
        <translation>&lt;无效&gt;</translation>
    </message>
    <message>
        <source>Address</source>
        <translation>地址</translation>
    </message>
</context>
<context>
    <name>DebuggerWindow</name>
    <message>
        <source>#</source>
        <translation>#</translation>
    </message>
    <message>
        <source>F5</source>
        <translation>F5</translation>
    </message>
    <message>
        <source>F9</source>
        <translation>F9</translation>
    </message>
    <message>
        <source>F10</source>
        <translation>F10</translation>
    </message>
    <message>
        <source>F11</source>
        <translation>F11</translation>
    </message>
    <message>
        <source>RAM</source>
        <translation>内存</translation>
    </message>
    <message>
        <source>BIOS</source>
        <translation>BIOS</translation>
    </message>
    <message>
        <source>EXP1</source>
        <translation>EXP1</translation>
    </message>
    <message>
        <source>Enter memory address:</source>
        <translation>输入内存地址:</translation>
    </message>
    <message>
        <source>Stack</source>
        <translation>堆栈</translation>
    </message>
    <message>
        <source>Trace</source>
        <translation>追踪</translation>
    </message>
    <message>
        <source>Go To PC</source>
        <translation>转到电脑</translation>
    </message>
    <message>
        <source>&amp;Go To PC</source>
        <translation>转到电脑(&amp;G)</translation>
    </message>
    <message>
        <source>Invalid search pattern. It should contain hex digits or question marks.</source>
        <translation>无效的搜索模式。它应当包含十六进制数字或问号。</translation>
    </message>
    <message>
        <source>Step &amp;Over</source>
        <translation>跨越(&amp;O)</translation>
    </message>
    <message>
        <source>Breakpoints</source>
        <translation>断点</translation>
    </message>
    <message>
        <source>&amp;Close</source>
        <translation>关闭(&amp;C)</translation>
    </message>
    <message>
        <source>&amp;Debug</source>
        <translation>调试(&amp;D)</translation>
    </message>
    <message>
        <source>&amp;Trace</source>
        <translation>追踪(&amp;T)</translation>
    </message>
    <message>
        <source>&amp;Clear Breakpoints</source>
        <translation>清除断点(&amp;C)</translation>
    </message>
    <message>
        <source>Ctrl+D</source>
        <translation>Ctrl+D</translation>
    </message>
    <message>
        <source>Ctrl+G</source>
        <translation>Ctrl+G</translation>
    </message>
    <message>
        <source>VRAM</source>
        <translation>VRAM</translation>
    </message>
    <message>
        <source>SPU RAM</source>
        <translation>SPU RAM</translation>
    </message>
    <message>
        <source>Type</source>
        <translation>类型</translation>
    </message>
    <message>
        <source>&amp;Add Breakpoint</source>
        <translation>添加断点(&amp;A)</translation>
    </message>
    <message>
        <source>Ctrl+P</source>
        <translation>Ctrl+P</translation>
    </message>
    <message>
        <source>Ctrl+T</source>
        <translation>Ctrl+T</translation>
    </message>
    <message>
        <source>Memory</source>
        <translation>存储器</translation>
    </message>
    <message>
        <source>Search</source>
        <translation>搜索</translation>
    </message>
    <message>
        <source>Toggle Breakpoint</source>
        <translation>断点开关</translation>
    </message>
    <message>
        <source>Pattern found at 0x%1 (passed the end of memory).</source>
        <translation>在0x%1找到了模式 (通过了内存的末端)。</translation>
    </message>
    <message>
        <source>Hit Count</source>
        <translation>响应次数</translation>
    </message>
    <message>
        <source>Clear Breakpoints</source>
        <translation>清除断点</translation>
    </message>
    <message>
        <source>Toggle &amp;Breakpoint</source>
        <translation>断点开关(&amp;B)</translation>
    </message>
    <message>
        <source>Go To &amp;Address</source>
        <translation>转到地址(&amp;A)</translation>
    </message>
    <message>
        <source>Failed to add step-out breakpoint, are you in a valid function?</source>
        <translation>无法添加跨出断点，您处于有效函数中吗？</translation>
    </message>
    <message>
        <source>Trace logging started to cpu_log.txt.
This file can be several gigabytes, so be aware of SSD wear.</source>
        <translation>追踪日志记录开始写入cpu_log.txt。
此文件能达到几个GB，所以请注意固态硬盘的耐受。</translation>
    </message>
    <message>
        <source>Address</source>
        <translation>地址</translation>
    </message>
    <message>
        <source>Scratchpad</source>
        <translation>暂存器</translation>
    </message>
    <message>
        <source>Pattern not found.</source>
        <translation>没有找到模式。</translation>
    </message>
    <message>
        <source>Go To Address</source>
        <translation>转到地址</translation>
    </message>
    <message>
        <source>Ctrl+F9</source>
        <translation>Ctrl+F9</translation>
    </message>
    <message>
        <source>Pattern found at 0x%1.</source>
        <translation>在0x%1找到了模式。</translation>
    </message>
    <message>
        <source>Step Out</source>
        <translation>跨出</translation>
    </message>
    <message>
        <source>Disassembly</source>
        <translation>反汇编</translation>
    </message>
    <message>
        <source>toolBar</source>
        <translation>工具栏</translation>
    </message>
    <message>
        <source>Ctrl+F10</source>
        <translation>Ctrl+F10</translation>
    </message>
    <message>
        <source>Ctrl+F11</source>
        <translation>Ctrl+F11</translation>
    </message>
    <message>
        <source>Ctrl+Del</source>
        <translation>Ctrl+Del</translation>
    </message>
    <message>
        <source>Debugger</source>
        <translation>调试器</translation>
    </message>
    <message>
        <source>Step Into</source>
        <translation>跨进</translation>
    </message>
    <message>
        <source>Step Over</source>
        <translation>跨越</translation>
    </message>
    <message>
        <source>Step O&amp;ut</source>
        <translation>跨出(&amp;U)</translation>
    </message>
    <message>
        <source>&amp;Step Into</source>
        <translation>跨进(&amp;S)</translation>
    </message>
    <message>
        <source>Enter code address:</source>
        <translation>输入代码地址:</translation>
    </message>
    <message>
        <source>Trace logging to cpu_log.txt stopped.</source>
        <translation>追踪日志记录写入cpu_log.txt已停止。</translation>
    </message>
    <message>
        <source>&amp;Remove</source>
        <translation>删除(&amp;R)</translation>
    </message>
    <message>
        <source>&amp;Patch Instruction</source>
        <translation>修补指令(&amp;P)</translation>
    </message>
    <message>
        <source>&amp;Nop Instruction</source>
        <translation>空操作指令(&amp;N)</translation>
    </message>
    <message>
        <source>View in &amp;Dump</source>
        <translation>在转储中查看(&amp;D)</translation>
    </message>
    <message>
        <source>&amp;Follow Load/Store</source>
        <translation>跟随加载/存储(&amp;F)</translation>
    </message>
    <message>
        <source>Failed to read the instruction at 0x%1.</source>
        <translation>无法读取位于0x%1的指令。</translation>
    </message>
    <message>
        <source>Patch Instruction</source>
        <translation>修补指令</translation>
    </message>
    <message>
        <source>Enter replacement instruction for 0x%1:</source>
        <translation>输入用于替换0x%1处指令的新指令:</translation>
    </message>
    <message>
        <source>Invalid Instruction</source>
        <translation>无效指令</translation>
    </message>
    <message>
        <source>Failed to write patched instruction to 0x%1.</source>
        <translation>无法写入位于0x%1的修补指令。</translation>
    </message>
    <message>
        <source>Patched instruction at 0x%1.</source>
        <translation>已修补位于0x%1的指令。</translation>
    </message>
    <message>
        <source>Failed to add breakpoint. A breakpoint may already exist at this address.</source>
        <translation>无法添加断点。在该地址可能已经存在一个断点。</translation>
    </message>
    <message>
        <source>Failed to remove breakpoint. This breakpoint may not exist.</source>
        <translation>无法删除断点。此断点可能不存在。</translation>
    </message>
    <message>
        <source>&amp;Dump Address</source>
        <translation>转储地址(&amp;D)</translation>
    </message>
    <message>
        <source>&amp;Run To Cursor</source>
        <translation>运行到光标(&amp;R)</translation>
    </message>
    <message>
        <source>Run To Cursor</source>
        <translation>运行到光标</translation>
    </message>
    <message>
        <source>Registers</source>
        <translation>寄存器</translation>
    </message>
    <message>
        <source>Add Breakpoint</source>
        <translation>添加断点</translation>
    </message>
    <message>
        <source>Pause/Continue</source>
        <translation>暂停/继续</translation>
    </message>
    <message>
        <source>&amp;Pause/Continue</source>
        <translation>暂停/继续(&amp;P)</translation>
    </message>
    <message>
        <source>CPU Debugger</source>
        <translation>CPU调试器</translation>
    </message>
    <message>
        <source>No address selected.</source>
        <translation>没有所选的地址。</translation>
    </message>
    <message>
        <source>Invalid address. It should be in hex (0x12345678 or 12345678)</source>
        <translation>地址无效。地址应为十六进制格式（0x12345678 或 12345678）</translation>
    </message>
</context>
<context>
    <name>DebuggingSettingsWidget</name>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Changing these settings may cause games to become unstable or crash.&lt;/span&gt; Do not change any settings on this page if you do not know what you are doing, or understand what the impact of the change will be.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;更改这些设置可能导致游戏不稳定或崩溃。&lt;/span&gt;如果您不清楚自己在做什么，或不了解更改造成的影响，请勿更改此页面上的任何设置。&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Reset To Default</source>
        <translation>重置为默认值</translation>
    </message>
    <message>
        <source>Option</source>
        <translation>选项</translation>
    </message>
    <message>
        <source>Value</source>
        <translation>值</translation>
    </message>
    <message>
        <source>Select folder for %1</source>
        <translation>选择 %1 的文件夹</translation>
    </message>
    <message>
        <source>Apply Game Settings</source>
        <translation>应用游戏设置</translation>
    </message>
    <message>
        <source>Apply Compatibility Settings</source>
        <translation>应用兼容性设置</translation>
    </message>
    <message>
        <source>Load Devices From Save States</source>
        <translation>从即时存档载入设备</translation>
    </message>
    <message>
        <source>Pause On Start</source>
        <translation>开始时暂停</translation>
    </message>
    <message>
        <source>Save State Compression</source>
        <translation>保存即时档案压缩</translation>
    </message>
    <message>
        <source>Display Active Start Offset</source>
        <translation>显示活动的起始偏移量</translation>
    </message>
    <message>
        <source>Display Active End Offset</source>
        <translation>显示活动的结束偏移量</translation>
    </message>
    <message>
        <source>Display Line Start Offset</source>
        <translation>显示线起始偏移量</translation>
    </message>
    <message>
        <source>Display Line End Offset</source>
        <translation>显示线结束偏移量</translation>
    </message>
    <message>
        <source>DMA Max Slice Ticks</source>
        <translation>DMA最大片段时数</translation>
    </message>
    <message>
        <source> cycles</source>
        <translation> 周期</translation>
    </message>
    <message>
        <source>DMA Halt Ticks</source>
        <translation>DMA停顿时数</translation>
    </message>
    <message>
        <source>GPU FIFO Size</source>
        <translation>GPU的FIFO大小</translation>
    </message>
    <message>
        <source> words</source>
        <translation> 字</translation>
    </message>
    <message>
        <source>GPU Max Runahead</source>
        <translation>GPU最大超前运行</translation>
    </message>
    <message>
        <source>Enable Recompiler Memory Exceptions</source>
        <translation>启用重新编译器内存异常</translation>
    </message>
    <message>
        <source>Enable Recompiler Block Linking</source>
        <translation>启用重新编译器块链接</translation>
    </message>
    <message>
        <source>Enable Recompiler Fast Memory Access</source>
        <translation>启用重新编译器快速内存访问</translation>
    </message>
    <message>
        <source>CD-ROM Mechacon Version</source>
        <translation>CD-ROM机械控制器版本</translation>
    </message>
    <message>
        <source>CD-ROM Readahead Sectors</source>
        <translation>CD-ROM预读扇区</translation>
    </message>
    <message>
        <source> sectors</source>
        <translation> 扇区</translation>
    </message>
    <message>
        <source>CD-ROM Max Read Speedup Cycles</source>
        <translation>CD-ROM最大读取加速周期</translation>
    </message>
    <message>
        <source>CD-ROM Max Seek Speedup Cycles</source>
        <translation>CD-ROM最大搜寻加速周期</translation>
    </message>
    <message>
        <source>CD-ROM Disable Speedup on MDEC</source>
        <translation>CD-ROM禁用MDEC上的加速</translation>
    </message>
    <message>
        <source>CD-ROM Region Check</source>
        <translation>CD-ROM区域检查</translation>
    </message>
    <message>
        <source>CD-ROM SubQ Skew</source>
        <translation>CD-ROM子通道Q偏斜</translation>
    </message>
    <message>
        <source>Allow Booting Without SBI File</source>
        <translation>没有SBI文件情况下允许启动</translation>
    </message>
    <message>
        <source>Enable GDB Server</source>
        <translation>启用GDB服务器</translation>
    </message>
    <message>
        <source>GDB Server Port</source>
        <translation>GDB服务器端口</translation>
    </message>
    <message>
        <source>Enable PCSX Expansion Region</source>
        <translation>启用PCSX扩展区域</translation>
    </message>
    <message>
        <source>Export Shared Memory</source>
        <translation>导出共用内存</translation>
    </message>
    <message>
        <source>Redirect SIO to TTY</source>
        <translation>重定向SIO到TTY</translation>
    </message>
    <message>
        <source>Enable PCDrv</source>
        <translation>启用PCDrv</translation>
    </message>
    <message>
        <source>Enable PCDrv Writes</source>
        <translation>启用PCDrv写入</translation>
    </message>
    <message>
        <source>PCDrv Root Directory</source>
        <translation>PCDrv根目录</translation>
    </message>
</context>
<context>
    <name>DigitalController</name>
    <message>
        <source>L1</source>
        <translation>L1</translation>
    </message>
    <message>
        <source>L2</source>
        <translation>L2</translation>
    </message>
    <message>
        <source>R1</source>
        <translation>R1</translation>
    </message>
    <message>
        <source>R2</source>
        <translation>R2</translation>
    </message>
    <message>
        <source>Cross</source>
        <translation>叉叉</translation>
    </message>
    <message>
        <source>Start</source>
        <translation>开始</translation>
    </message>
    <message>
        <source>D-Pad Up</source>
        <translation>十字方向键 上</translation>
    </message>
    <message>
        <source>D-Pad Right</source>
        <translation>十字方向键 右</translation>
    </message>
    <message>
        <source>D-Pad Down</source>
        <translation>十字方向键 下</translation>
    </message>
    <message>
        <source>D-Pad Left</source>
        <translation>十字方向键 左</translation>
    </message>
    <message>
        <source>Circle</source>
        <translation>圆圈</translation>
    </message>
    <message>
        <source>Select</source>
        <translation>选择</translation>
    </message>
    <message>
        <source>Square</source>
        <translation>方块</translation>
    </message>
    <message>
        <source>Triangle</source>
        <translation>三角</translation>
    </message>
</context>
<context>
    <name>EditGameSerialDialog</name>
    <message>
        <source>Edit Game Serial</source>
        <translation>编辑游戏序列号</translation>
    </message>
    <message>
        <source>Changing the serial for a game will make it appear as a different game, and will not share save data or settings with the original game.

Clicking Reset will restore the serial back to the value scanned from in the disc image.</source>
        <translation>更改游戏的序列号会使其显示为另一个游戏，并且不会与原游戏共用保存数据或设置。

点击重置会将序列号恢复为从光盘镜像扫描得到的值。</translation>
    </message>
    <message>
        <source>Path:</source>
        <translation>路径:</translation>
    </message>
    <message>
        <source>New Serial:</source>
        <translation>新序列号:</translation>
    </message>
    <message>
        <source>This game currently has a custom serial set.</source>
        <translation>此游戏当前设置了自定义序列号。</translation>
    </message>
</context>
<context>
    <name>EmptyGameListWidget</name>
    <message>
        <source>Scan For New Games</source>
        <translation>扫描新游戏</translation>
    </message>
    <message>
        <source>Add Game Directory...</source>
        <translation>添加游戏目录…</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;No games in supported formats were found.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Please add a directory with games to begin.&lt;/p&gt;&lt;p&gt;Game dumps in the following formats will be scanned and listed:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;没有找到格式支持的游戏。&lt;/span&gt;&lt;/p&gt;&lt;p&gt;请添加一个游戏目录开始。&lt;/p&gt;&lt;p&gt;以下格式的游戏转储将会被扫描并列出:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
</context>
<context>
    <name>EmulationSettingsWidget</name>
    <message>
        <source>Turbo Speed:</source>
        <translation>涡轮速度:</translation>
    </message>
    <message>
        <source>User Preference</source>
        <translation>用户偏好</translation>
    </message>
    <message>
        <source>Disabled</source>
        <translation>禁用</translation>
    </message>
    <message>
        <source>Turbo Speed</source>
        <translation>涡轮速度</translation>
    </message>
    <message>
        <source>Adjusts the emulation speed so the console&apos;s refresh rate matches the host&apos;s refresh rate when VSync is enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync To Host Refresh Rate will not take effect if the console&apos;s refresh rate is too far from the host&apos;s refresh rate. Users with variable refresh rate displays should disable this option.</source>
        <translation>调整模拟速度，使得在垂直同步启用时，游戏机的刷新率与本机的刷新率一致。这可能会产生最流畅的动画，但潜在的代价是模拟速度增加不到1%。如果游戏机的刷新率与本机的刷新率相差太远，同步到本机的刷新率将不会生效。使用可变刷新率显示的用户应当禁用此选项。</translation>
    </message>
    <message>
        <source>Checked</source>
        <translation>勾选</translation>
    </message>
    <message>
        <source>Enabling this option will ensure every frame the console renders is displayed to the screen, at a consistent rate, for optimal frame pacing. If you have a GSync/FreeSync display, enable this option. If you are having difficulties maintaining full speed, or are getting audio glitches, try disabling this option.</source>
        <translation>启用此选项将确保游戏机渲染的每一帧都以一致的速率显示在屏幕上，以获得最佳的帧间距。如果您有GSync/FreeSync显示器，请启用此选项。如果您难以保持全速，或者出现音频故障，尝试禁用此选项。</translation>
    </message>
    <message>
        <source>Reduces input latency by delaying the start of frame until closer to the presentation time. This may cause dropped frames on slower systems with higher frame time variance, if the buffer size is not sufficient.</source>
        <translation>通过延迟帧开始直到更接近呈现时间来减少输入延迟。如果缓冲区大小不够，在较慢的系统上出现较高帧时间变化时可能引起掉帧。</translation>
    </message>
    <message>
        <source>Frame Time Buffer</source>
        <translation>帧时间缓冲</translation>
    </message>
    <message>
        <source>%1 ms</source>
        <translation>%1毫秒</translation>
    </message>
    <message>
        <source>Specifies the amount of buffer time added, which reduces the additional sleep time introduced. Higher values increase input latency, but decrease the risk of overrun, or missed frames. Lower values require faster hardware.</source>
        <translation>指定增加的缓冲时间大小，以减少引入的额外睡眠时间。较高的值增加输入延迟，但降低超支或错过框架的风险。较低的值需要更快的硬件。</translation>
    </message>
    <message>
        <source>Skips the presentation/display of frames that are not unique. Can be combined with driver-level frame generation to increase perceptible frame rate. Can result in worse frame pacing, and is not compatible with syncing to host refresh.</source>
        <translation>跳过非唯一的帧呈现/显示。可以与驱动程序级帧生成相结合，以提高可感知的帧率。可能导致帧间距变差，并且与本机刷新同步不兼容。</translation>
    </message>
    <message>
        <source>Uses the software renderer when creating rewind states to prevent additional VRAM usage. Especially useful when upscaling, as this will significantly reduce the system requirements for rewinding.</source>
        <translation>在创建倒带用即时档案时使用软件渲染器，以避免额外的显存消耗。在放大时尤其有用，这会显著降低倒带的系统需求。</translation>
    </message>
    <message>
        <source>Activates runahead when analog input changes, which significantly increases system requirements.</source>
        <translation>在模拟输入发生变化时激活超前运行，这会显著增加系统需求。</translation>
    </message>
    <message>
        <source>Unlimited</source>
        <translation>无限制</translation>
    </message>
    <message>
        <source>1 Frame</source>
        <translation>1帧</translation>
    </message>
    <message>
        <source>Speed Control</source>
        <translation>速度控制</translation>
    </message>
    <message>
        <source>Runahead:</source>
        <translation>超前运行:</translation>
    </message>
    <message>
        <source>Rewind Save Frequency:</source>
        <translation>倒带保存频率:</translation>
    </message>
    <message>
        <source>Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements.</source>
        <translation>倒带未启用。请注意，启用倒带可能会显著增加系统需求。</translation>
    </message>
    <message>
        <source>10 Frames</source>
        <translation>10帧</translation>
    </message>
    <message>
        <source>6 Frames</source>
        <translation>6帧</translation>
    </message>
    <message>
        <source>Normal Speed:</source>
        <translation>正常速度:</translation>
    </message>
    <message>
        <source>%</source>
        <translation>%</translation>
    </message>
    <message>
        <source>Reset Normal Speed</source>
        <translation>重置正常速度</translation>
    </message>
    <message>
        <source>Reset Fast Forward Speed</source>
        <translation>重置快进速度</translation>
    </message>
    <message>
        <source>Reset Turbo Speed</source>
        <translation>重置加速速度</translation>
    </message>
    <message>
        <source>Latency Control</source>
        <translation>延迟控制</translation>
    </message>
    <message>
        <source>Vertical Sync (VSync)</source>
        <translation>垂直同步 (VSync)</translation>
    </message>
    <message>
        <source>Reduce Input Latency</source>
        <translation>减少输入延迟</translation>
    </message>
    <message>
        <source>Skip Duplicate Frame Display</source>
        <translation>跳过重复帧显示</translation>
    </message>
    <message>
        <source>Frame Time Buffer:</source>
        <translation>帧时间缓冲:</translation>
    </message>
    <message>
        <source> Milliseconds</source>
        <translation> 毫秒</translation>
    </message>
    <message>
        <source>Rewind</source>
        <translation>倒带</translation>
    </message>
    <message>
        <source>Use Software Renderer (Low VRAM Mode)</source>
        <translation>使用软件渲染器 (低显存模式)</translation>
    </message>
    <message>
        <source>7 Frames</source>
        <translation>7帧</translation>
    </message>
    <message>
        <source>8 Frames</source>
        <translation>8帧</translation>
    </message>
    <message>
        <source>9 Frames</source>
        <translation>9帧</translation>
    </message>
    <message>
        <source>Enable for Analog Input</source>
        <translation>启用模拟输入</translation>
    </message>
    <message>
        <source>2 Frames</source>
        <translation>2帧</translation>
    </message>
    <message>
        <source>3 Frames</source>
        <translation>3帧</translation>
    </message>
    <message>
        <source>4 Frames</source>
        <translation>4帧</translation>
    </message>
    <message>
        <source>5 Frames</source>
        <translation>5帧</translation>
    </message>
    <message>
        <source> Frames</source>
        <translation>帧</translation>
    </message>
    <message>
        <source>Enable Rewinding</source>
        <translation>启用倒带</translation>
    </message>
    <message>
        <source>&lt;b&gt;Enable Rewinding:&lt;/b&gt; Saves state periodically so you can rewind any mistakes while playing.&lt;br&gt; &lt;b&gt;Rewind Save Frequency:&lt;/b&gt; How often a rewind state will be created. Higher frequencies have greater system requirements.&lt;br&gt; &lt;b&gt;Rewind Buffer Size:&lt;/b&gt; How many saves will be kept for rewinding. Higher values have greater memory requirements.</source>
        <translation>&lt;b&gt;启用倒带：&lt;/b&gt;周期地自动保存即时档案以使您可以在游戏时倒回任何错误。&lt;br&gt; &lt;b&gt;倒带保存频率：&lt;/b&gt;倒带用即时档案的创建频率。频率越高对系统的需求就越大。&lt;br&gt; &lt;b&gt;倒带缓冲大小：&lt;/b&gt;倒带用即时档案的保留数量。数值越高对内存的需求就越大。</translation>
    </message>
    <message>
        <source>Optimal Frame Pacing</source>
        <translation>最佳帧间距</translation>
    </message>
    <message>
        <source>Sync To Host Refresh Rate</source>
        <translation>同步到本机刷新率</translation>
    </message>
    <message>
        <source>Rewind Buffer Size:</source>
        <translation>倒带缓冲大小:</translation>
    </message>
    <message>
        <source> Seconds</source>
        <translation>秒</translation>
    </message>
    <message>
        <source>Unchecked</source>
        <translation>不勾选</translation>
    </message>
    <message numerus="yes">
        <source>Rewind for %n frame(s), lasting %1 second(s) will require %2MB of RAM and %3MB of VRAM.</source>
        <translation>
            <numerusform>倒带%n帧，持续%1秒将需要%2MB内存和%3MB显存。</numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <source>Rewind for %n frame(s), lasting %1 second(s) will require %2MB of RAM.</source>
        <translation>
            <numerusform>倒带%n帧，持续%1秒将需要%2MB内存。</numerusform>
        </translation>
    </message>
    <message>
        <source>Rewind is disabled because runahead is enabled. Runahead will significantly increase system requirements.</source>
        <translation>倒带已禁用，因为启用了超前运行。超前运行会显著增加系统需求。</translation>
    </message>
    <message>
        <source>Sets the fast forward speed. This speed will be used when the fast forward hotkey is pressed/toggled.</source>
        <translation>设置快进速度。这个速度将在快进热键被按下/切换时使用。</translation>
    </message>
    <message>
        <source>Use Global Setting [Unlimited]</source>
        <translation>使用全局设置 [无限制]</translation>
    </message>
    <message>
        <source>Use Global Setting [%1%]</source>
        <translation>使用全局设置 [%1%]</translation>
    </message>
    <message>
        <source>N/A</source>
        <translation>N/A</translation>
    </message>
    <message>
        <source>% (Normal Speed)</source>
        <translation>%（正常速度）</translation>
    </message>
    <message>
        <source>Sets the turbo speed. This speed will be used when the turbo hotkey is pressed/toggled. Turboing will take priority over fast forwarding if both hotkeys are pressed/toggled.</source>
        <translation>设置涡轮速度。这个速度将在涡轮热键被按下/切换时使用。如果同时按下/切换两个热键，涡轮将优先于快进。</translation>
    </message>
    <message>
        <source>Synchronizes presentation of the console&apos;s frames to the host. Enabling may result in smoother animations, at the cost of increased input lag. &lt;strong&gt;GSync/FreeSync users should enable Optimal Frame Pacing instead.&lt;/strong&gt;</source>
        <translation>将游戏机的帧呈现同步到本机。启用它可能会带来更顺畅的动画，但代价是会增加输入延迟。&lt;strong&gt;GSync/FreeSync用户应启用最佳帧间距。&lt;/strong&gt;</translation>
    </message>
    <message>
        <source>Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.</source>
        <translation>设置目标模拟速度。不能保证达到这个速度，如果不能，模拟器将以它能管理的速度运行。</translation>
    </message>
    <message>
        <source>Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements.</source>
        <translation>提前模拟系统并回滚/回放以减少输入滞后。非常高的系统需求。</translation>
    </message>
    <message>
        <source>Runahead</source>
        <translation>超前运行</translation>
    </message>
    <message>
        <source>Emulation Speed</source>
        <translation>模拟速度</translation>
    </message>
    <message>
        <source>Rewinding</source>
        <translation>倒带</translation>
    </message>
    <message>
        <source>Fast Forward Speed:</source>
        <translation>快进速度:</translation>
    </message>
    <message>
        <source>Fast Forward Speed</source>
        <translation>快进速度</translation>
    </message>
</context>
<context>
    <name>FullscreenUI</name>
    <message>
        <source>1x</source>
        <translation>1x</translation>
    </message>
    <message>
        <source>2x</source>
        <translation>2x</translation>
    </message>
    <message>
        <source>3x</source>
        <translation>3x</translation>
    </message>
    <message>
        <source>4x</source>
        <translation>4x</translation>
    </message>
    <message>
        <source>5x</source>
        <translation>5x</translation>
    </message>
    <message>
        <source>6x</source>
        <translation>6x</translation>
    </message>
    <message>
        <source>7x</source>
        <translation>7x</translation>
    </message>
    <message>
        <source>8x</source>
        <translation>8x</translation>
    </message>
    <message>
        <source>A cover already exists for this game. Are you sure that you want to overwrite it?</source>
        <translation>此游戏的封面已存在。您确定想要覆盖它吗？</translation>
    </message>
    <message>
        <source>About</source>
        <translation>关于</translation>
    </message>
    <message>
        <source>Achievement Unlocks Unconfirmed</source>
        <translation>成就解锁未确认</translation>
    </message>
    <message>
        <source>Achievements: </source>
        <translation>成就: </translation>
    </message>
    <message>
        <source>Activates runahead when analog input changes, which significantly increases system requirements.</source>
        <translation>在模拟输入发生变化时激活超前运行，这会显著增加系统需求。</translation>
    </message>
    <message>
        <source>Adjusts the emulation speed so the console&apos;s refresh rate matches the host when VSync is enabled.</source>
        <translation>调整模拟速度，使得在垂直同步启用时，游戏机的刷新率与本机的刷新率一致。</translation>
    </message>
    <message>
        <source>Advanced Display Options</source>
        <translation>高级显示选项</translation>
    </message>
    <message>
        <source>Advanced Rendering Options</source>
        <translation>高级渲染选项</translation>
    </message>
    <message>
        <source>Alpha Blending</source>
        <translation>Alpha混合</translation>
    </message>
    <message>
        <source>Always Track Uploads</source>
        <translation>始终跟踪上传</translation>
    </message>
    <message>
        <source>An error occurred while deleting empty game settings:
{}</source>
        <translation>删除空游戏设置时发生错误:
{}</translation>
    </message>
    <message>
        <source>An error occurred while saving game settings:
{}</source>
        <translation>保存游戏设置时发生错误:
{}</translation>
    </message>
    <message>
        <source>Attempts to detect one pixel high/wide lines that rely on non-upscaled rasterization behavior, filling in gaps introduced by upscaling.</source>
        <translation>尝试检测依赖于非放大光栅化行为的一个像素高/宽的线条，填补由放大带来的空白。</translation>
    </message>
    <message>
        <source>Audio Control</source>
        <translation>音频控制</translation>
    </message>
    <message>
        <source>Back</source>
        <translation>返回</translation>
    </message>
    <message>
        <source>Change Page</source>
        <translation>更改页面</translation>
    </message>
    <message>
        <source>Change Selection</source>
        <translation>更改选择</translation>
    </message>
    <message>
        <source>Change View</source>
        <translation>更改视图</translation>
    </message>
    <message>
        <source>Changes settings for the application.</source>
        <translation>更改本应用程序的设置。</translation>
    </message>
    <message>
        <source>Chooses the language used for UI elements.</source>
        <translation>选择用于UI元素的语言。</translation>
    </message>
    <message>
        <source>Completely exits the application, returning you to your desktop.</source>
        <translation>完全退出本应用程序，带您回到您的桌面。</translation>
    </message>
    <message>
        <source>Configuration</source>
        <translation>配置</translation>
    </message>
    <message>
        <source>Contributor List</source>
        <translation>贡献者名单</translation>
    </message>
    <message>
        <source>Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</source>
        <translation>找不到任何CD/DVD-ROM设备。请确保您已连接驱动器，并有足够的权限访问它。</translation>
    </message>
    <message>
        <source>Create New...</source>
        <translation>创建新...</translation>
    </message>
    <message>
        <source>Deinterlacing Mode</source>
        <translation>逐行扫描模式</translation>
    </message>
    <message>
        <source>Desktop Mode</source>
        <translation>桌面模式</translation>
    </message>
    <message>
        <source>Determines that field that the game list will be sorted by.</source>
        <translation>确定游戏列表将按哪个字段排序。</translation>
    </message>
    <message>
        <source>Determines the format that screenshots will be saved/compressed with.</source>
        <translation>确定将保存/压缩屏幕截图的格式。</translation>
    </message>
    <message>
        <source>Determines the size of screenshots created by DuckStation.</source>
        <translation>确定DuckStation创建的屏幕截图的大小。</translation>
    </message>
    <message>
        <source>Determines which algorithm is used to convert interlaced frames to progressive for display on your system.</source>
        <translation>确定使用哪种算法将隔行帧转换为逐行帧，以便在您的系统上显示。</translation>
    </message>
    <message>
        <source>Disable Mailbox Presentation</source>
        <translation>禁用Mailbox呈现</translation>
    </message>
    <message>
        <source>Enable Cheats</source>
        <translation>启用金手指</translation>
    </message>
    <message>
        <source>Ensures every frame generated is displayed for optimal pacing. Enable for variable refresh displays, such as GSync/FreeSync. Disable if you are having speed or sound issues.</source>
        <translation>确保生成的每一帧以最佳间距显示。如果您有速度或声音问题，请禁用。启用可变刷新显示器，例如GSync/FreeSync。如果您有速度或声音问题，请禁用。</translation>
    </message>
    <message>
        <source>Enter Value</source>
        <translation>输入值</translation>
    </message>
    <message>
        <source>Error</source>
        <translation>错误</translation>
    </message>
    <message>
        <source>Exit DuckStation</source>
        <translation>退出DuckStation</translation>
    </message>
    <message>
        <source>Exits Big Picture mode, returning to the desktop interface.</source>
        <translation>退出大视画模式，回到本软件的桌面界面。</translation>
    </message>
    <message>
        <source>File Size</source>
        <translation>文件大小</translation>
    </message>
    <message>
        <source>Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.</source>
        <translation>强制使用FIFO而不是Mailbox呈现，即双缓冲而不是三缓冲。通常会导致更差的帧间距。</translation>
    </message>
    <message>
        <source>Frame Time Buffer</source>
        <translation>帧时间缓冲</translation>
    </message>
    <message>
        <source>Game Serial</source>
        <translation>游戏序列号</translation>
    </message>
    <message>
        <source>Game Title</source>
        <translation>游戏标题</translation>
    </message>
    <message>
        <source>Game serial updated.</source>
        <translation>游戏序列号已更新。</translation>
    </message>
    <message>
        <source>Game title updated.</source>
        <translation>游戏标题已更新。</translation>
    </message>
    <message>
        <source>Gamepad Button Type</source>
        <translation>手柄按钮类型</translation>
    </message>
    <message>
        <source>Genre: </source>
        <translation>游戏类型: </translation>
    </message>
    <message>
        <source>Global</source>
        <translation>全局</translation>
    </message>
    <message>
        <source>Global Settings</source>
        <translation>全局设置</translation>
    </message>
    <message>
        <source>Graphics Settings</source>
        <translation>图像设置</translation>
    </message>
    <message>
        <source>Hardcore mode will not be enabled until the game is restarted. Do you want to restart the game now?</source>
        <translation>在重启游戏之前，硬核模式不会启用。您想要现在重启游戏吗？</translation>
    </message>
    <message>
        <source>Hash Calculation Failed</source>
        <translation>哈希计算失败</translation>
    </message>
    <message>
        <source>Hotkeys</source>
        <translation>热键</translation>
    </message>
    <message>
        <source>Internal Resolution</source>
        <translation>内置分辨率</translation>
    </message>
    <message>
        <source>Latency Control</source>
        <translation>延迟控制</translation>
    </message>
    <message>
        <source>Launch Options</source>
        <translation>启动选项</translation>
    </message>
    <message>
        <source>Launch a game from a file, disc, or starts the console without any disc inserted.</source>
        <translation>从文件，光盘来启动游戏，或在未插入任何光盘的情况下来启动游戏机。</translation>
    </message>
    <message>
        <source>Line Detection</source>
        <translation>线检测</translation>
    </message>
    <message>
        <source>List Settings</source>
        <translation>列表设置</translation>
    </message>
    <message>
        <source>Load Global State</source>
        <translation>载入全局即时档案</translation>
    </message>
    <message>
        <source>Memory Card Busy</source>
        <translation>记忆卡无空闲</translation>
    </message>
    <message>
        <source>Merge Multi-Disc Games</source>
        <translation>合并多光盘游戏</translation>
    </message>
    <message>
        <source>Merges multi-disc games into one item in the game list.</source>
        <translation>在游戏列表中将多光盘游戏合并为一个项目。</translation>
    </message>
    <message>
        <source>Multitap</source>
        <translation>多接头</translation>
    </message>
    <message>
        <source>Navigate</source>
        <translation>导航</translation>
    </message>
    <message>
        <source>No, resume the game.</source>
        <translation>不，继续游戏。</translation>
    </message>
    <message>
        <source>OK</source>
        <translation>好</translation>
    </message>
    <message>
        <source>%d ms</source>
        <translation>%d毫秒</translation>
    </message>
    <message>
        <source> (%u MB on disk)</source>
        <translation> (磁盘上有%uMB)</translation>
    </message>
    <message>
        <source>${title}: Title of the game.
${filetitle}: Name component of the game&apos;s filename.
${serial}: Serial of the game.</source>
        <translation>${title}: 游戏标题。
${filetitle}: 含游戏文件名的组合名称。
${serial}: 游戏序号。</translation>
    </message>
    <message>
        <source>%.1f ms</source>
        <translation>%.1f毫秒</translation>
    </message>
    <message>
        <source>%d cycles</source>
        <translation>%d周期</translation>
    </message>
    <message>
        <source>%g seconds</source>
        <translation>%g秒</translation>
    </message>
    <message>
        <source>%u MB</source>
        <translation>%uMB</translation>
    </message>
    <message>
        <source>-</source>
        <translation>-</translation>
    </message>
    <message>
        <source>10x</source>
        <translation>10x</translation>
    </message>
    <message>
        <source>11x</source>
        <translation>11x</translation>
    </message>
    <message>
        <source>12x</source>
        <translation>12x</translation>
    </message>
    <message>
        <source>13x</source>
        <translation>13x</translation>
    </message>
    <message>
        <source>14x</source>
        <translation>14x</translation>
    </message>
    <message>
        <source>15x</source>
        <translation>15x</translation>
    </message>
    <message>
        <source>16x</source>
        <translation>16x</translation>
    </message>
    <message>
        <source>&lt;not computed&gt;</source>
        <translation>&lt;未计算&gt;</translation>
    </message>
    <message>
        <source>A resume save state was found for this game, but it is corrupted and cannot be loaded:

{}

Do you want to delete the save state and boot the game anyway?</source>
        <translation>发现此游戏的续玩即时存档，但该存档已损坏，无法载入:

{}

您想要删除该即时存档并仍然启动游戏吗？</translation>
    </message>
    <message>
        <source>AMOLED</source>
        <translation>黑曜</translation>
    </message>
    <message>
        <source>Achievement Unlock/Count</source>
        <translation>成就解锁/计数</translation>
    </message>
    <message>
        <source>Allows booting to continue even without a required SBI file. These games will not run correctly.</source>
        <translation>即使没有必需的SBI文件，也允许启动过程继续进行。这些游戏将无法正常运行。</translation>
    </message>
    <message>
        <source>Animate Messages</source>
        <translation>消息动画</translation>
    </message>
    <message>
        <source>Animates windows opening/closing and changes between views in the Big Picture UI.</source>
        <translation>使大视画UI中打开/关闭窗口以及切换视图具有动画效果。</translation>
    </message>
    <message>
        <source>Appearance</source>
        <translation>外观</translation>
    </message>
    <message>
        <source>Applies a blur effect to the background behind on-screen messages to improve readability.</source>
        <translation>对屏幕消息背后的背景应用模糊效果，以提高可读性。</translation>
    </message>
    <message>
        <source>Applies a blur effect to the background when a menu is open to improve readability.</source>
        <translation>菜单打开时对背景应用模糊效果，以提高可读性。</translation>
    </message>
    <message>
        <source>Are you sure you want to clear all mappings for this controller?

You cannot undo this action.</source>
        <translation>您确定想要清除此控制器的所有映射吗？

您无法撤销此操作。</translation>
    </message>
    <message>
        <source>Are you sure you want to restore the default controller configuration?

All bindings and configuration will be lost. You cannot undo this action.</source>
        <translation>您确定想要恢复默认控制器配置吗？

全部绑定和配置都将丢失，您无法撤销此操作。</translation>
    </message>
    <message>
        <source>Are you sure you want to restore the default settings? Any preferences will be lost.

You cannot undo this action.</source>
        <translation>您确定想要恢复默认设置吗？任何偏好设置都将会被抹去。

您无法撤销此操作。</translation>
    </message>
    <message>
        <source>Automatic</source>
        <translation>自动</translation>
    </message>
    <message>
        <source>Automatically Resize Window</source>
        <translation>自动调整窗口大小</translation>
    </message>
    <message>
        <source>Automatically resizes the window to match the internal resolution.</source>
        <translation>自动调整窗口大小以匹配内置分辨率。</translation>
    </message>
    <message>
        <source>Automatically saves the system state when closing the game or exiting. You can then resume directly from where you left off next time.</source>
        <translation>在关闭游戏或退出本应用程序时，系统自动保存即时档案。您下次可直接从上次中断的地方继续。</translation>
    </message>
    <message>
        <source>Automatically switches to the next disc in the game when the game stops the CD-ROM motor. Does not work for all games.</source>
        <translation>当游戏停止CD-ROM电机时，自动切换到游戏中的下一张光盘。并非对所有游戏都有效。</translation>
    </message>
    <message>
        <source>Bindings</source>
        <translation>绑定</translation>
    </message>
    <message>
        <source>Blur Backgrounds</source>
        <translation>模糊背景</translation>
    </message>
    <message>
        <source>Blur Message Backgrounds</source>
        <translation>模糊消息背景</translation>
    </message>
    <message>
        <source>Border Overlay</source>
        <translation>边框覆盖</translation>
    </message>
    <message>
        <source>Bottom: </source>
        <translation>底: </translation>
    </message>
    <message>
        <source>Buttons</source>
        <translation>按钮</translation>
    </message>
    <message>
        <source>Challenge Indicators</source>
        <translation>挑战指示器</translation>
    </message>
    <message>
        <source>Change Disc Set Title</source>
        <translation>更改光盘集标题</translation>
    </message>
    <message>
        <source>Change Game Serial</source>
        <translation>更改游戏序列号</translation>
    </message>
    <message>
        <source>Change Game Title</source>
        <translation>更改游戏标题</translation>
    </message>
    <message>
        <source>Change Serial</source>
        <translation>更改序列号</translation>
    </message>
    <message>
        <source>Change Title</source>
        <translation>更改标题</translation>
    </message>
    <message>
        <source>Cheats</source>
        <translation>金手指</translation>
    </message>
    <message>
        <source>Clear Mappings</source>
        <translation>清除映射</translation>
    </message>
    <message>
        <source>Clear Web Cache</source>
        <translation>清除网络缓存</translation>
    </message>
    <message>
        <source>Clears all cached images in the web cache.</source>
        <translation>清除网络缓存中的所有已缓存图像。</translation>
    </message>
    <message>
        <source>Close Without Saving</source>
        <translation>关闭而不保存</translation>
    </message>
    <message>
        <source>Close and Save State</source>
        <translation>关闭并保存即时档案</translation>
    </message>
    <message>
        <source>Cobalt Sky</source>
        <translation>钴蓝天空</translation>
    </message>
    <message>
        <source>Compatibility</source>
        <translation>兼容性</translation>
    </message>
    <message>
        <source>Confirm Game Close</source>
        <translation>确认游戏关闭</translation>
    </message>
    <message>
        <source>Controller mapping cleared.</source>
        <translation>控制器映射已清除。</translation>
    </message>
    <message>
        <source>Controller preset &apos;{}&apos; loaded.</source>
        <translation>控制器预设&apos;{}&apos;已加载。</translation>
    </message>
    <message>
        <source>Controller preset &apos;{}&apos; saved.</source>
        <translation>控制器预设&apos;{}&apos;已保存。</translation>
    </message>
    <message>
        <source>Controls how dithering is applied in the emulated GPU. True Color disables dithering and produces the nicest looking gradients.</source>
        <translation>控制在模拟GPU中应用抖动的方式。真彩色会禁用抖动并产生最好看的渐变。</translation>
    </message>
    <message>
        <source>Copy Serial</source>
        <translation>复制序列号</translation>
    </message>
    <message>
        <source>Copy Title</source>
        <translation>复制标题</translation>
    </message>
    <message>
        <source>Cover Download Error</source>
        <translation>封面下载错误</translation>
    </message>
    <message>
        <source>Cover Downloader</source>
        <translation>封面下载器</translation>
    </message>
    <message>
        <source>Cover set.</source>
        <translation>封面已设置。</translation>
    </message>
    <message>
        <source>Crops vertex colours to 5:5:5 before modulating with the texture colour, which typically results in more visible banding.</source>
        <translation>在与纹理颜色调制之前将顶点颜色裁剪为5:5:5，通常会产生更明显的色带。</translation>
    </message>
    <message>
        <source>Custom</source>
        <translation>自定义</translation>
    </message>
    <message>
        <source>Custom Indicator Scale</source>
        <translation>自定义指示器比例</translation>
    </message>
    <message>
        <source>Custom Notification Scale</source>
        <translation>自定义通知比例</translation>
    </message>
    <message>
        <source>Dark</source>
        <translation>深色</translation>
    </message>
    <message>
        <source>Dark Ocean</source>
        <translation>深海暗色</translation>
    </message>
    <message>
        <source>Dark Ruby</source>
        <translation>深黑红宝石</translation>
    </message>
    <message>
        <source>Database updated.</source>
        <translation>数据库已更新。</translation>
    </message>
    <message>
        <source>Deadzone</source>
        <translation>死区</translation>
    </message>
    <message>
        <source>Default Value</source>
        <translation>默认值</translation>
    </message>
    <message>
        <source>Delete And Boot</source>
        <translation>删除并启动</translation>
    </message>
    <message>
        <source>Depending on your jurisdiction, game covers may be copyrighted. You are only authorized to use this tool with your own servers and images.</source>
        <translation>根据您所在的司法管辖区，游戏封面可能受版权保护。您只能将此工具用于您自己的服务器和图像。</translation>
    </message>
    <message>
        <source>Determines how long action confirmation messages are displayed on screen.</source>
        <translation>确定操作确认消息在屏幕上的显示时长。</translation>
    </message>
    <message>
        <source>Determines how long error messages are displayed on screen.</source>
        <translation>确定错误消息在屏幕上的显示时长。</translation>
    </message>
    <message>
        <source>Determines how long informational messages are displayed on screen.</source>
        <translation>确定信息消息在屏幕上的显示时长。</translation>
    </message>
    <message>
        <source>Determines how long warning messages are displayed on screen.</source>
        <translation>确定警告消息在屏幕上的显示时长。</translation>
    </message>
    <message>
        <source>Determines how much to crop the display area.</source>
        <translation>确定显示区域的裁剪量。</translation>
    </message>
    <message>
        <source>Determines the format of the screenshot file names.</source>
        <translation>确定屏幕截图的文件名格式。</translation>
    </message>
    <message>
        <source>Determines the scaling algorithm used when 24-bit content is active, typically FMVs.</source>
        <translation>确定24位内容处于活动状态时所使用的缩放算法，通常是FMV。</translation>
    </message>
    <message>
        <source>Determines the size of achievement notification popups.</source>
        <translation>确定成就通知弹窗的大小。</translation>
    </message>
    <message>
        <source>Determines the size of challenge/progress indicators.</source>
        <translation>确定挑战/进度指示器的大小。</translation>
    </message>
    <message>
        <source>Determines whether a prompt will be displayed to confirm closing the game.</source>
        <translation>在关闭游戏或退出本应用程序时，选择是否显示提示，以确认关闭操作。</translation>
    </message>
    <message>
        <source>Disable Background Input</source>
        <translation>禁用后台输入</translation>
    </message>
    <message>
        <source>Disable Speedup on MDEC</source>
        <translation>禁用MDEC上的加速</translation>
    </message>
    <message>
        <source>Disable Textures</source>
        <translation>禁用纹理</translation>
    </message>
    <message>
        <source>Disable Vertex Lighting</source>
        <translation>禁用顶点光照</translation>
    </message>
    <message>
        <source>Disable Window Resizing</source>
        <translation>禁用窗口大小调整</translation>
    </message>
    <message>
        <source>Disables texture emulation in the GPU, forcing all primitives to only show vertex colours.</source>
        <translation>禁用GPU中的纹理模拟，强制所有图元仅显示顶点颜色。</translation>
    </message>
    <message>
        <source>Disables vertex lighting in the GPU, forcing all primitives to only show raw texture colours.</source>
        <translation>禁用GPU中的顶点光照，强制所有图元仅显示原始纹理颜色。</translation>
    </message>
    <message>
        <source>Disc</source>
        <translation>光盘</translation>
    </message>
    <message>
        <source>Disc Set Title</source>
        <translation>光盘集标题</translation>
    </message>
    <message>
        <source>Disc Set Title (*)</source>
        <translation>光盘集标题 (*)</translation>
    </message>
    <message>
        <source>Disc set title copied to clipboard.</source>
        <translation>光盘集标题已复制到剪贴板。</translation>
    </message>
    <message>
        <source>Displays only the game title in the list, instead of the title and serial/file name.</source>
        <translation>仅在列表中显示游戏标题，而非标题与序列号/文件名。</translation>
    </message>
    <message>
        <source>Dithering</source>
        <translation>色彩抖动</translation>
    </message>
    <message>
        <source>Draws a border around the currently-selected item for readability.</source>
        <translation>在当前选定的项目周围绘制边框以提高可读性。</translation>
    </message>
    <message>
        <source>DuckStation can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.</source>
        <translation>DuckStation可以自动为尚未设置封面的游戏下载封面图。我们不托管任何封面图片，用户必须自行提供图片来源。</translation>
    </message>
    <message>
        <source>Enable Achievements to see your user summary.</source>
        <translation>启用成就来查看您的用户摘要。</translation>
    </message>
    <message>
        <source>Enable GPU-Based Validation</source>
        <translation>启用基于GPU的验证</translation>
    </message>
    <message>
        <source>Enable GPU-based validation when supported by the host&apos;s renderer API. Only for developer use.</source>
        <translation>当本机的渲染器API支持时启用基于GPU的验证。仅供开发人员使用。</translation>
    </message>
    <message>
        <source>Enables animation for on-screen messages when they appear and disappear.</source>
        <translation>启用屏幕消息出现和消失时的动画。</translation>
    </message>
    <message>
        <source>Enables manual fine cropping of the display area, while preserving the aspect ratio of the image. Useful for removing black borders in certain games.</source>
        <translation>启用显示区域的手动精细裁剪，同时保持图像宽高比。可用于去除某些游戏中的黑边。</translation>
    </message>
    <message>
        <source>Enables smooth scrolling of menus in the Big Picture UI.</source>
        <translation>启用大视画UI中菜单的平滑滚动。</translation>
    </message>
    <message>
        <source>Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg</source>
        <translation>范例: https://www.example-not-a-real-domain.com/covers/${serial}.jpg</translation>
    </message>
    <message>
        <source>Exit</source>
        <translation>退出</translation>
    </message>
    <message>
        <source>Frame Rate</source>
        <translation>帧率</translation>
    </message>
    <message>
        <source>Password</source>
        <translation>密码</translation>
    </message>
    <message>
        <source>Path</source>
        <translation>路径</translation>
    </message>
    <message>
        <source>Toggles the macro when the button is pressed, instead of held.</source>
        <translation>按下按钮 (而不是按住) 时切换宏。</translation>
    </message>
    <message>
        <source>Trigger</source>
        <translation>触发器</translation>
    </message>
    <message>
        <source>Type</source>
        <translation>类型</translation>
    </message>
    <message>
        <source>Session: {}</source>
        <translation>会话: {}</translation>
    </message>
    <message>
        <source>Enable Stage</source>
        <translation>启用层</translation>
    </message>
    <message>
        <source>FMV Scaling</source>
        <translation>FMV缩放</translation>
    </message>
    <message>
        <source>Maximum (Safer)</source>
        <translation>最大 (更安全)</translation>
    </message>
    <message>
        <source>Prefer OpenGL ES Context</source>
        <translation>优先选择OpenGL ES上下文</translation>
    </message>
    <message>
        <source>Reset Settings</source>
        <translation>重置设置</translation>
    </message>
    <message>
        <source>Rewind for {0} frames, lasting {1:.2f} seconds will require {2} MB of RAM and {3} MB of VRAM.</source>
        <translation>倒带{0}帧，持续{1:.2f}秒将需要{2}MB内存和{3}MB显存。</translation>
    </message>
    <message>
        <source>Rewind for {0} frames, lasting {1:.2f} seconds will require {2} MB of RAM.</source>
        <translation>倒带{0}帧，持续{1:.2f}秒将需要{2}MB内存。</translation>
    </message>
    <message>
        <source>Runahead for Analog Input</source>
        <translation>模拟输入超前运行</translation>
    </message>
    <message>
        <source>Save</source>
        <translation>保存</translation>
    </message>
    <message>
        <source>Save Locations</source>
        <translation>保存位置</translation>
    </message>
    <message>
        <source>Save State Directory</source>
        <translation>即时存档目录</translation>
    </message>
    <message>
        <source>Save State On Game Close</source>
        <translation>游戏关闭时保存即时档案</translation>
    </message>
    <message>
        <source>Sets the custom scale percentage for achievement notifications.</source>
        <translation>设置成就通知的自定义缩放百分比。</translation>
    </message>
    <message>
        <source>Sets the custom scale percentage for challenge/progress indicators.</source>
        <translation>设置挑战/进度指示器的自定义缩放百分比。</translation>
    </message>
    <message>
        <source>Sets the minimum delay for the &apos;Maximum&apos; read speedup level.</source>
        <translation>设置&apos;最大&apos;读取加速级别的最小延迟。</translation>
    </message>
    <message>
        <source>Sets the minimum delay for the &apos;Maximum&apos; seek speedup level.</source>
        <translation>设置&apos;最大&apos;搜寻加速级别的最小延迟。</translation>
    </message>
    <message>
        <source>Show All</source>
        <translation>显示全部</translation>
    </message>
    <message>
        <source>Show Messages</source>
        <translation>显示消息</translation>
    </message>
    <message>
        <source>Show Nearby</source>
        <translation>显示附近</translation>
    </message>
    <message>
        <source>Shows a notification or icons in the selected location when a challenge/primed achievement is active.</source>
        <translation>当挑战/已准备好的成就处于活动状态时，在所选位置显示通知或图标。</translation>
    </message>
    <message>
        <source>Shows a popup in the selected location when progress towards a measured achievement changes.</source>
        <translation>当可量化成就的进度发生变化时，在所选位置显示弹窗。</translation>
    </message>
    <message>
        <source>Shows a timer in the selected location when leaderboard challenges are active.</source>
        <translation>当排行榜挑战处于活动状态时，在所选位置显示计时器。</translation>
    </message>
    <message>
        <source>Top: </source>
        <translation>顶: </translation>
    </message>
    <message>
        <source>Tries to detect FMVs and disable read speedup during games that don&apos;t use XA streaming audio.</source>
        <translation>尝试检测FMV并在不使用XA串流音讯的游戏中停用读取加速功能。</translation>
    </message>
    <message>
        <source>Ungrouped</source>
        <translation>未分组</translation>
    </message>
    <message>
        <source>Update Progress</source>
        <translation>更新进度</translation>
    </message>
    <message>
        <source>Upscales the game&apos;s rendering by the specified multiplier.</source>
        <translation>按照指定的倍数对游戏的渲染进行放大。</translation>
    </message>
    <message>
        <source>Use Old MDEC Routines</source>
        <translation>使用旧的MDEC惯例</translation>
    </message>
    <message>
        <source>Use Separate Disc Settings</source>
        <translation>使用单独的光盘设置</translation>
    </message>
    <message>
        <source>Uses a second thread for drawing graphics. Provides a significant speed improvement particularly with the software renderer, and is safe to use.</source>
        <translation>使用第二个线程来绘制图形。尤其在使用软件渲染器时，速度有明显提高，而且使用起来很安全。</translation>
    </message>
    <message>
        <source>Uses native resolution coordinates for 2D polygons, instead of precise coordinates. Can fix misaligned UI in some games, but otherwise should be left disabled.</source>
        <translation>使用2D多边形的原设分辨率坐标，而不是精确坐标。可以修复某些游戏中未对齐的UI，但除此之外应保持禁用状态。</translation>
    </message>
    <message>
        <source>Uses separate game settings for each disc of multi-disc games. Can only be set on the first/main disc.</source>
        <translation>对多光盘游戏的每张光盘使用单独的游戏设置。只能在第一张/主光盘上设置。</translation>
    </message>
    <message>
        <source>Vertex Cache</source>
        <translation>顶点缓存</translation>
    </message>
    <message>
        <source>Vertical Sync (VSync)</source>
        <translation>垂直同步 (VSync)</translation>
    </message>
    <message>
        <source>WARNING: Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</source>
        <translation>警告: 激活金手指可能会导致不可预测的行为，崩溃、软锁定或损坏保存的游戏。</translation>
    </message>
    <message>
        <source>WARNING: Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</source>
        <translation>警告: 激活游戏补丁可能会导致不可预测的行为，崩溃、软锁定或损坏保存的游戏。</translation>
    </message>
    <message>
        <source>WARNING: Your game is still saving to the memory card. Continuing to {0} may IRREVERSIBLY DESTROY YOUR MEMORY CARD. We recommend resuming your game and waiting 5 seconds for it to finish saving.

Do you want to {0} anyway?</source>
        <translation>警告：您的游戏仍在向记忆卡保存数据。继续{0}可能会不可逆转地破坏您的记忆卡。我们建议您继续游戏运行，并等待它5秒以完成保存。

您到底想不想{0}？</translation>
    </message>
    <message>
        <source>When Big Picture mode is started, the game list will be displayed instead of the main menu.</source>
        <translation>当启动大视画模式时，将会显示游戏列表而非主菜单。</translation>
    </message>
    <message>
        <source>Widescreen Rendering</source>
        <translation>宽屏渲染</translation>
    </message>
    <message>
        <source>Device Settings</source>
        <translation>设备设置</translation>
    </message>
    <message>
        <source>Automatic Mapping</source>
        <translation>自动映射</translation>
    </message>
    <message>
        <source>Close</source>
        <translation>关闭</translation>
    </message>
    <message>
        <source>Login</source>
        <translation>登录</translation>
    </message>
    <message>
        <source>Title</source>
        <translation>标题</translation>
    </message>
    <message>
        <source>Selects the resolution scale that will be applied to the final image. 1x will downsample to the original console resolution.</source>
        <translation>选择将应用于最终图像的分辨率比例。1x将缩减采样到原始的游戏机分辨率。</translation>
    </message>
    <message>
        <source>Sets the target emulation speed. It is not guaranteed that this speed will be reached on all systems.</source>
        <translation>设置目标模拟速度。不能保证在所有系统上都能达到这个速度。</translation>
    </message>
    <message>
        <source>How many saves will be kept for rewinding. Higher values have greater memory requirements.</source>
        <translation>倒带用即时档案的保留数量。数值越高对内存的需求就越大。</translation>
    </message>
    <message>
        <source>&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</source>
        <translation>成就的“挑战”模式，包括排行榜跟踪。禁用即时存档，金手指，和减速功能。</translation>
    </message>
    <message>
        <source>GPU Renderer</source>
        <translation>GPU渲染器</translation>
    </message>
    <message>
        <source>Disabled</source>
        <translation>禁用</translation>
    </message>
    <message>
        <source>Smooths out the blockiness of magnified textures on 3D objects.</source>
        <translation>平滑3D物体上放大纹理的块状。</translation>
    </message>
    <message>
        <source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
        <translation>在模拟器处于全屏模式时隐藏鼠标指针/光标。</translation>
    </message>
    <message>
        <source>Game Slot {0}##game_slot_{0}</source>
        <translation>游戏档位{0}##游戏_档位_{0}</translation>
    </message>
    <message>
        <source>Switches between full screen and windowed when the window is double-clicked.</source>
        <translation>当双击窗口时，在全屏模式与窗口模式之间切换。</translation>
    </message>
    <message>
        <source>Moves this shader lower in the chain, applying it later.</source>
        <translation>移动此着色器到链中更低的位置，更晚地应用它。</translation>
    </message>
    <message>
        <source>Audio Backend</source>
        <translation>音频后端</translation>
    </message>
    <message>
        <source>Texture Replacements</source>
        <translation>纹理替换</translation>
    </message>
    <message>
        <source>Shared Card Name</source>
        <translation>共用记忆卡名称</translation>
    </message>
    <message>
        <source>Runahead/Rewind</source>
        <translation>超前运行/倒带</translation>
    </message>
    <message>
        <source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
        <translation>在最小化窗口或切换到其他应用程序时暂停模拟器，在切换回模拟器时取消暂停。</translation>
    </message>
    <message>
        <source>Spectator Mode</source>
        <translation>观众模式</translation>
    </message>
    <message>
        <source>Turbo Speed</source>
        <translation>涡轮速度</translation>
    </message>
    <message>
        <source>Moves this shader higher in the chain, applying it earlier.</source>
        <translation>移动此着色器到链中更高的位置，更早地应用它。</translation>
    </message>
    <message>
        <source>Adds a new shader to the chain.</source>
        <translation>添加一个新的着色器到链。</translation>
    </message>
    <message>
        <source>Simulates the region check present in original, unmodified consoles.</source>
        <translation>模拟原始的，未修改的游戏机中存在的区域检查。</translation>
    </message>
    <message>
        <source>Use Global Setting</source>
        <translation>使用全局设置</translation>
    </message>
    <message>
        <source>Adds a new directory to the game search list.</source>
        <translation>在游戏搜索列表中添加一个新目录。</translation>
    </message>
    <message>
        <source>Borderless Fullscreen</source>
        <translation>无边框全屏</translation>
    </message>
    <message>
        <source>Double-Click Toggles Fullscreen</source>
        <translation>双击切换全屏</translation>
    </message>
    <message>
        <source>Fine Crop Amount</source>
        <translation>精细裁剪量</translation>
    </message>
    <message>
        <source>Fine Crop Mode</source>
        <translation>精细裁剪模式</translation>
    </message>
    <message>
        <source>Font</source>
        <translation>字体</translation>
    </message>
    <message>
        <source>Macro {}</source>
        <translation>宏{}</translation>
    </message>
    <message>
        <source>Performance enhancement - jumps directly between blocks instead of returning to the dispatcher.</source>
        <translation>性能增强——直接跳到块之间，而不是返回到分配器。</translation>
    </message>
    <message>
        <source>Pin to OSD</source>
        <translation>固定到OSD</translation>
    </message>
    <message>
        <source>PlayStation</source>
        <translation>PlayStation</translation>
    </message>
    <message>
        <source>Plays sound effects when navigating and activating menus.</source>
        <translation>导航和激活菜单时播放音效。</translation>
    </message>
    <message>
        <source>Prefetch Badges</source>
        <translation>预取徽章</translation>
    </message>
    <message>
        <source>Reset Play Time</source>
        <translation>重置游戏时长</translation>
    </message>
    <message>
        <source>Port {} Controller Type</source>
        <translation>接口{}控制器类型</translation>
    </message>
    <message>
        <source>Value: {} | Default: {} | Minimum: {} | Maximum: {}</source>
        <translation>值: {} | 默认: {} | 最小: {} | 最大: {}</translation>
    </message>
    <message>
        <source>Sound Effects</source>
        <translation>声音效果</translation>
    </message>
    <message>
        <source>No resume save state found.</source>
        <translation>没有找到可继续即时存档。</translation>
    </message>
    <message>
        <source>When enabled, the minimum supported output latency will be used for the host API.</source>
        <translation>当启用时，本机API将使用最小支持的输出延迟。</translation>
    </message>
    <message>
        <source>Determines how large the on-screen messages and monitor are.</source>
        <translation>确定同屏消息和显示器的大小。</translation>
    </message>
    <message>
        <source>Log To System Console</source>
        <translation>日志记录到系统游戏机</translation>
    </message>
    <message>
        <source>Uses perspective-correct interpolation for colors, which can improve visuals in some games.</source>
        <translation>使用透视校正插值的颜色，这可以改善某些游戏的视觉效果。</translation>
    </message>
    <message>
        <source>Increases the field of view from 4:3 to the chosen display aspect ratio in 3D games.</source>
        <translation>在3D游戏中将视野从4:3增加到所选的显示宽高比。</translation>
    </message>
    <message>
        <source>On-Screen Display</source>
        <translation>同屏显示</translation>
    </message>
    <message>
        <source>Auto-Detect</source>
        <translation>自动检测</translation>
    </message>
    <message>
        <source>How often a rewind state will be created. Higher frequencies have greater system requirements.</source>
        <translation>倒带用即时档案的创建频率。频率越高对系统的需求就越大。</translation>
    </message>
    <message>
        <source>Forces a full rescan of all games previously identified.</source>
        <translation>强制完全重新扫描之前识别的所有游戏。</translation>
    </message>
    <message>
        <source>Preload Replacement Textures</source>
        <translation>预加载替换纹理</translation>
    </message>
    <message>
        <source>Show Enhancement Settings</source>
        <translation>显示增强设置</translation>
    </message>
    <message>
        <source>Shows the host&apos;s GPU usage in the top-right corner of the display.</source>
        <translation>在显示右上角显示本机的GPU使用情况。</translation>
    </message>
    <message>
        <source>Memory Card Port {}</source>
        <translation>记忆卡接口{}</translation>
    </message>
    <message>
        <source>Automatic based on window size</source>
        <translation>自动根据窗口尺寸</translation>
    </message>
    <message>
        <source>Load Devices From Save States</source>
        <translation>从即时存档载入设备</translation>
    </message>
    <message>
        <source>Perspective Correct Textures</source>
        <translation>透视校正纹理</translation>
    </message>
    <message>
        <source>Enable debugging when supported by the host&apos;s renderer API. Only for developer use.</source>
        <translation>当本机的渲染器API支持时启用调试。仅供开发人员使用。</translation>
    </message>
    <message>
        <source>Use Software Renderer For Readbacks</source>
        <translation>使用软件渲染器进行回读</translation>
    </message>
    <message>
        <source>Test Unofficial Achievements</source>
        <translation>测试非官方成就</translation>
    </message>
    <message>
        <source>Mute CD Audio</source>
        <translation>静音CD音轨</translation>
    </message>
    <message>
        <source>Load Resume State</source>
        <translation>载入可继续即时档案</translation>
    </message>
    <message>
        <source>Start the console without any disc inserted.</source>
        <translation>启动游戏机而不插入任何光盘。</translation>
    </message>
    <message>
        <source>Failed to load shader {}. It may be invalid.
Error was:</source>
        <translation>无法加载着色器{}。它可能是无效的。
错误是:</translation>
    </message>
    <message>
        <source>{} does not exist.</source>
        <translation>{}不存在。</translation>
    </message>
    <message>
        <source>Logging Settings</source>
        <translation>日志记录设置</translation>
    </message>
    <message>
        <source>Enable TTY Logging</source>
        <translation>启用TTY日志记录</translation>
    </message>
    <message>
        <source>Selects the resolution to use in fullscreen modes.</source>
        <translation>选择要在全屏模式下使用的分辨率。</translation>
    </message>
    <message>
        <source>Aspect Ratio</source>
        <translation>宽高比</translation>
    </message>
    <message>
        <source>Reduces &quot;wobbly&quot; polygons by attempting to preserve the fractional component through memory transfers.</source>
        <translation>尝试通过内存传输来保留部分的构成组件，从而减少“抖动的”多边形。</translation>
    </message>
    <message>
        <source>Per-game controller configuration initialized with global settings.</source>
        <translation>游戏各自控制器配置初始化为全局设置。</translation>
    </message>
    <message>
        <source>Emulation Settings</source>
        <translation>模拟设置</translation>
    </message>
    <message>
        <source>Mute All Sound</source>
        <translation>静音全部声音</translation>
    </message>
    <message>
        <source>Unlimited</source>
        <translation>无限制</translation>
    </message>
    <message>
        <source>Determines quality of audio when not running at 100% speed.</source>
        <translation>当不以100％速度运行时，确定音频的质量。</translation>
    </message>
    <message>
        <source>Controls the volume of the audio played on the host.</source>
        <translation>控制本机播放的音频音量。</translation>
    </message>
    <message>
        <source>Output Volume</source>
        <translation>输出音量</translation>
    </message>
    <message>
        <source>Speeds up CD-ROM seeks by the specified factor. May improve loading speeds in some games, and break others.</source>
        <translation>以指定的系数加快CD-ROM的搜寻速度。可能会提高某些游戏的加载速度，但破坏其他游戏。</translation>
    </message>
    <message>
        <source>Resume Game</source>
        <translation>继续游戏</translation>
    </message>
    <message>
        <source>Enable Recompiler ICache</source>
        <translation>启用重新编译器ICache</translation>
    </message>
    <message>
        <source>Remove From List</source>
        <translation>从列表中移除</translation>
    </message>
    <message>
        <source>Achievement Notifications</source>
        <translation>成就通知</translation>
    </message>
    <message>
        <source>Enable Fast Boot</source>
        <translation>启用快速启动</translation>
    </message>
    <message>
        <source>1 Frame</source>
        <translation>1帧</translation>
    </message>
    <message>
        <source>Enable SDL Input Source</source>
        <translation>启用SDL输入源</translation>
    </message>
    <message>
        <source>Rewind Save Slots</source>
        <translation>倒带保存档位</translation>
    </message>
    <message>
        <source>Remove From Chain</source>
        <translation>从链中移除</translation>
    </message>
    <message>
        <source>Game Grid</source>
        <translation>游戏网格</translation>
    </message>
    <message>
        <source>Game List</source>
        <translation>游戏列表</translation>
    </message>
    <message>
        <source>Logs messages to duckstation.log in the user directory.</source>
        <translation>将消息记录到用户数据目录中的duckstation.log。</translation>
    </message>
    <message>
        <source>Logs messages to the debug console where supported.</source>
        <translation>将消息记录到所支持的调试游戏机。</translation>
    </message>
    <message>
        <source>Stage {}: {}</source>
        <translation>层{}: {}</translation>
    </message>
    <message>
        <source>Removed stage {} ({}).</source>
        <translation>已移除层{} ({})。</translation>
    </message>
    <message>
        <source>Not Scanning Subdirectories</source>
        <translation>不扫描子目录</translation>
    </message>
    <message>
        <source>Reverses the game list sort order from the default (usually ascending to descending).</source>
        <translation>将游戏列表的排序顺序从默认顺序反转 (通常是从升序改为降序)。</translation>
    </message>
    <message>
        <source>Rewind is disabled because runahead is enabled. Runahead will significantly increase system requirements.</source>
        <translation>倒带已禁用，因为启用了超前运行。超前运行会显著增加系统需求。</translation>
    </message>
    <message>
        <source>Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements.</source>
        <translation>倒带未启用。请注意，启用倒带可能会显著增加系统需求。</translation>
    </message>
    <message>
        <source>Scan For New Games</source>
        <translation>扫描新游戏</translation>
    </message>
    <message>
        <source>Preload Images to RAM</source>
        <translation>预加载镜像到内存</translation>
    </message>
    <message>
        <source>The audio backend determines how frames produced by the emulator are submitted to the host.</source>
        <translation>音频后端决定如何将模拟器生成的帧提交给本机。</translation>
    </message>
    <message>
        <source>Game settings have been cleared for &apos;{}&apos;.</source>
        <translation>&apos;{}&apos;的游戏设置已经被清除。</translation>
    </message>
    <message>
        <source>Sets the fast forward speed. It is not guaranteed that this speed will be reached on all systems.</source>
        <translation>设置快进速度。不能保证在所有系统上都能达到这个速度。</translation>
    </message>
    <message>
        <source>Clear Shaders</source>
        <translation>清除着色器</translation>
    </message>
    <message>
        <source>Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable background music in some games.</source>
        <translation>强制静音CD-ROM中的CD-DA和XA音轨。可用于在某些游戏中禁用背景音乐。</translation>
    </message>
    <message>
        <source>Shows the current controller state of the system in the bottom-left corner of the display.</source>
        <translation>在显示左下角显示系统的当前控制器状态。</translation>
    </message>
    <message>
        <source>Delete State</source>
        <translation>删除即时档案</translation>
    </message>
    <message>
        <source>Uses a blit presentation model instead of flipping. This may be needed on some systems.</source>
        <translation>使用位块传输呈现模型而不是翻转。在某些系统上可能需要这样。</translation>
    </message>
    <message>
        <source>Covers Directory</source>
        <translation>封面目录</translation>
    </message>
    <message>
        <source>When enabled and logged in, DuckStation will scan for achievements on startup.</source>
        <translation>当启用并登录时，DuckStation将在启动时扫描成就。</translation>
    </message>
    <message>
        <source>Speed Control</source>
        <translation>速度控制</translation>
    </message>
    <message>
        <source>Memory Card Directory</source>
        <translation>记忆卡目录</translation>
    </message>
    <message>
        <source>User Name</source>
        <translation>用户名</translation>
    </message>
    <message>
        <source>Uses OpenGL ES even when desktop OpenGL is supported. May improve performance on some SBC drivers.</source>
        <translation>即使桌面OpenGL受支持，仍使用OpenGL ES。可能会提高某些SBC驱动程序的性能。</translation>
    </message>
    <message>
        <source>Uses localized (native language) titles in the game list.</source>
        <translation>在游戏列表中使用本地化 (母语) 标题。</translation>
    </message>
    <message>
        <source>Utilizes the chosen frame rate regardless of the game&apos;s setting.</source>
        <translation>无论游戏设置如何，均使用所选的帧率。</translation>
    </message>
    <message>
        <source>Value Range</source>
        <translation>值范围</translation>
    </message>
    <message>
        <source>When enabled, each session will behave as if no achievements have been unlocked.</source>
        <translation>当启用时，每个会话将表现得如同没有解锁成就。</translation>
    </message>
    <message>
        <source>Toggle every %d frames</source>
        <translation>每%d帧触发一次</translation>
    </message>
    <message>
        <source>Global Slot {0} - {1}##global_slot_{0}</source>
        <translation>全局档位{0} - {1}##全局_档位_{0}</translation>
    </message>
    <message>
        <source>Move Up</source>
        <translation>上移</translation>
    </message>
    <message>
        <source>Downloads covers from a user-specified URL template.</source>
        <translation>从用户指定的URL模板下载封面。</translation>
    </message>
    <message>
        <source>CPU Emulation</source>
        <translation>CPU模拟</translation>
    </message>
    <message>
        <source>Default: Enabled</source>
        <translation>默认: 启用</translation>
    </message>
    <message>
        <source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
        <translation>禁止激活屏幕保护程序，同时防止本机在模拟运行时休眠。</translation>
    </message>
    <message>
        <source>Cancel</source>
        <translation>取消</translation>
    </message>
    <message>
        <source>Enable Discord Presence</source>
        <translation>启用Discord-Presence</translation>
    </message>
    <message>
        <source>Enable Achievements</source>
        <translation>启用成就</translation>
    </message>
    <message>
        <source>Create</source>
        <translation>创建</translation>
    </message>
    <message>
        <source>Show Resolution</source>
        <translation>显示分辨率</translation>
    </message>
    <message>
        <source>Automatic mapping failed, no devices are available.</source>
        <translation>自动映射失败，没有可用的设备。</translation>
    </message>
    <message>
        <source>Rendering</source>
        <translation>渲染</translation>
    </message>
    <message>
        <source>Failed to delete save state.</source>
        <translation>无法删除即时存档。</translation>
    </message>
    <message>
        <source>Overlays or replaces normal triangle drawing with a wireframe/line view.</source>
        <translation>用线框/线视图覆盖或替换常规三角形绘图。</translation>
    </message>
    <message>
        <source>10 Frames</source>
        <translation>10帧</translation>
    </message>
    <message>
        <source>6 Frames</source>
        <translation>6帧</translation>
    </message>
    <message>
        <source>7 Frames</source>
        <translation>7帧</translation>
    </message>
    <message>
        <source>8 Frames</source>
        <translation>8帧</translation>
    </message>
    <message>
        <source>9 Frames</source>
        <translation>9帧</translation>
    </message>
    <message>
        <source>2 Frames</source>
        <translation>2帧</translation>
    </message>
    <message>
        <source>3 Frames</source>
        <translation>3帧</translation>
    </message>
    <message>
        <source>4 Frames</source>
        <translation>4帧</translation>
    </message>
    <message>
        <source>5 Frames</source>
        <translation>5帧</translation>
    </message>
    <message>
        <source>Game title copied to clipboard.</source>
        <translation>游戏标题复制到剪贴板。</translation>
    </message>
    <message>
        <source>Enable Rewinding</source>
        <translation>启用倒带</translation>
    </message>
    <message>
        <source>Downsampling</source>
        <translation>缩减采样</translation>
    </message>
    <message>
        <source>Toggle Fast Forward</source>
        <translation>快进开关</translation>
    </message>
    <message>
        <source>Post-processing shaders reloaded.</source>
        <translation>后处理着色器已重新加载。</translation>
    </message>
    <message>
        <source>Discord Server</source>
        <translation>Discord服务器</translation>
    </message>
    <message>
        <source>Prevents the emulator from producing any audible sound.</source>
        <translation>防止模拟器产生任何可听见的声音。</translation>
    </message>
    <message>
        <source>Per-Game Configuration</source>
        <translation>游戏各自配置</translation>
    </message>
    <message>
        <source>Logout</source>
        <translation>登出</translation>
    </message>
    <message>
        <source>Failed to load &apos;{}&apos;.</source>
        <translation>无法加载&apos;{}&apos;。</translation>
    </message>
    <message>
        <source>&quot;PlayStation&quot; and &quot;PSX&quot; are registered trademarks of Sony Interactive Entertainment Europe Limited. This software is not affiliated in any way with Sony Interactive Entertainment.</source>
        <translation>“PlayStation”和“PSX”是索尼互动娱乐欧洲有限公司的注册商标。本软件不以任何方式隶属于索尼互动娱乐公司。</translation>
    </message>
    <message>
        <source>Last Played</source>
        <translation>最近游玩</translation>
    </message>
    <message>
        <source>Time Played</source>
        <translation>游玩时长</translation>
    </message>
    <message>
        <source>Sets the turbo speed. It is not guaranteed that this speed will be reached on all systems.</source>
        <translation>设置涡轮转速。不能保证在所有系统上都能达到这个速度。</translation>
    </message>
    <message>
        <source>Removes this shader from the chain.</source>
        <translation>从链中移除此着色器。</translation>
    </message>
    <message>
        <source>CPU Mode</source>
        <translation>CPU模式</translation>
    </message>
    <message>
        <source>Loads all replacement texture to RAM, reducing stuttering at runtime.</source>
        <translation>将全部替换纹理加载到内存，减少运行时的卡顿。</translation>
    </message>
    <message>
        <source>Search Directories</source>
        <translation>搜索目录</translation>
    </message>
    <message>
        <source>Region</source>
        <translation>区域</translation>
    </message>
    <message>
        <source>Reduces polygon Z-fighting through depth testing. Low compatibility with games.</source>
        <translation>通过深度测试减少多边形Z冲突。与游戏的兼容性低。</translation>
    </message>
    <message>
        <source>Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</source>
        <translation>在显示右上角以百分比显示系统的当前模拟速度。</translation>
    </message>
    <message>
        <source>Add Shader</source>
        <translation>添加着色器</translation>
    </message>
    <message>
        <source>Patches the BIOS to skip the boot animation. Safe to enable.</source>
        <translation>修补BIOS以跳过开机动画。安全启用。</translation>
    </message>
    <message>
        <source>Serial</source>
        <translation>序号</translation>
    </message>
    <message>
        <source>Enable Subdirectory Scanning</source>
        <translation>启用子目录扫描</translation>
    </message>
    <message>
        <source>Memory Card {} Type</source>
        <translation>记忆卡{}格式</translation>
    </message>
    <message>
        <source>Perspective Correct Colors</source>
        <translation>透视校正颜色</translation>
    </message>
    <message>
        <source>Scanning Subdirectories</source>
        <translation>扫描子目录</translation>
    </message>
    <message>
        <source>Clears a shader from the chain.</source>
        <translation>从链中清除一个着色器。</translation>
    </message>
    <message>
        <source>None (Double Speed)</source>
        <translation>无 (2倍速)</translation>
    </message>
    <message>
        <source>SDL DualShock 4 / DualSense Enhanced Mode</source>
        <translation>SDL双震动手柄4/双感应手柄增强模式</translation>
    </message>
    <message>
        <source>Game Properties</source>
        <translation>游戏属性</translation>
    </message>
    <message>
        <source>Displays popup messages on events such as achievement unlocks and leaderboard submissions.</source>
        <translation>在诸如成就解锁和排行榜提交等事件中显示弹出消息。</translation>
    </message>
    <message>
        <source>Interface Settings</source>
        <translation>界面设置</translation>
    </message>
    <message>
        <source>Disable Subdirectory Scanning</source>
        <translation>禁用子目录扫描</translation>
    </message>
    <message>
        <source>Reload Shaders</source>
        <translation>重新加载着色器</translation>
    </message>
    <message>
        <source>Debugging Settings</source>
        <translation>调试设置</translation>
    </message>
    <message>
        <source>Shows enhancement settings in the bottom-right corner of the screen.</source>
        <translation>在屏幕右下角显示增强设置。</translation>
    </message>
    <message>
        <source>Controller Settings</source>
        <translation>控制器设置</translation>
    </message>
    <message>
        <source>Controller Port {}</source>
        <translation>控制器接口{}</translation>
    </message>
    <message>
        <source>Optimal Frame Pacing</source>
        <translation>最佳帧间距</translation>
    </message>
    <message>
        <source>Window Animations</source>
        <translation>窗口动画</translation>
    </message>
    <message>
        <source>Writes backgrounds that can be replaced to the dump directory.</source>
        <translation>将可替换的背景写入转储目录。</translation>
    </message>
    <message>
        <source>Yes</source>
        <translation>是</translation>
    </message>
    <message>
        <source>{} is not a valid disc image.</source>
        <translation>{}不是有效的光盘镜像。</translation>
    </message>
    <message>
        <source>Crop Mode</source>
        <translation>裁剪模式</translation>
    </message>
    <message>
        <source>Use Debug GPU Device</source>
        <translation>使用调试GPU设备</translation>
    </message>
    <message>
        <source>OSD Scale</source>
        <translation>OSD比例</translation>
    </message>
    <message>
        <source>Controls</source>
        <translation>控制</translation>
    </message>
    <message>
        <source>Load State</source>
        <translation>载入即时档案</translation>
    </message>
    <message>
        <source>Sync To Host Refresh Rate</source>
        <translation>同步到本机刷新速率</translation>
    </message>
    <message>
        <source>Renames existing save states when saving to a backup file.</source>
        <translation>当将现有的即时存档保存为备份文件时，重命名该存档。</translation>
    </message>
    <message>
        <source>Attempts to map the selected port to a chosen controller.</source>
        <translation>尝试将选定接口映射到所选控制器。</translation>
    </message>
    <message>
        <source>Options</source>
        <translation>选项</translation>
    </message>
    <message>
        <source>Patches</source>
        <translation>补丁</translation>
    </message>
    <message>
        <source>BIOS for {}</source>
        <translation>{}的BIOS</translation>
    </message>
    <message>
        <source>Slow Boot</source>
        <translation>慢速启动</translation>
    </message>
    <message>
        <source>Sort Reversed</source>
        <translation>排序颠倒</translation>
    </message>
    <message>
        <source>Determines how much of the area typically not visible on a consumer TV set to crop/hide.</source>
        <translation>确定在消费者电视机上通常不可见的区域中有多少要裁剪/隐藏。</translation>
    </message>
    <message>
        <source>Determines how the emulated console&apos;s output is upscaled or downscaled to your monitor&apos;s resolution.</source>
        <translation>确定如何将模拟游戏机的输出放大或缩小到您的显示器的分辨率。</translation>
    </message>
    <message>
        <source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
        <translation>为成就解锁和排行榜提交等事件播放声音效果。</translation>
    </message>
    <message>
        <source>Console Settings</source>
        <translation>游戏机设置</translation>
    </message>
    <message>
        <source>Copy Settings</source>
        <translation>套用设置</translation>
    </message>
    <message>
        <source>Back To Pause Menu</source>
        <translation>返回暂停菜单</translation>
    </message>
    <message>
        <source>Hardcore Mode</source>
        <translation>硬核模式</translation>
    </message>
    <message>
        <source>BIOS Directory</source>
        <translation>BIOS目录</translation>
    </message>
    <message>
        <source>Audio Settings</source>
        <translation>音频设置</translation>
    </message>
    <message>
        <source>Recompiler Fast Memory Access</source>
        <translation>重新编译器快速内存访问</translation>
    </message>
    <message>
        <source>The SDL input source supports most controllers.</source>
        <translation>SDL输入源支持大多数控制器。</translation>
    </message>
    <message>
        <source>Save State</source>
        <translation>保存即时档案</translation>
    </message>
    <message>
        <source>File Title</source>
        <translation>文件标题</translation>
    </message>
    <message>
        <source>2x (Quad Speed)</source>
        <translation>2x (4倍速)</translation>
    </message>
    <message>
        <source>Makes games run closer to their console framerate, at a small cost to performance.</source>
        <translation>这能让游戏运行帧率更接近主机水平，但会略微损耗性能。</translation>
    </message>
    <message>
        <source>Log To Debug Console</source>
        <translation>日志记录到调试游戏机</translation>
    </message>
    <message>
        <source>Downsampling Display Scale</source>
        <translation>缩减采样显示比例</translation>
    </message>
    <message>
        <source>Saves state periodically so you can rewind any mistakes while playing.</source>
        <translation>周期地自动保存即时档案以使您可以在游戏时倒回任何错误。</translation>
    </message>
    <message>
        <source>Sets the verbosity of messages logged. Higher levels will log more messages.</source>
        <translation>设置记录的消息的冗长程度。更高的级别将记录更多的消息。</translation>
    </message>
    <message>
        <source>Timing out in {:.0f} seconds...</source>
        <translation>{:.0f}秒种后超时…</translation>
    </message>
    <message>
        <source>Preserve Projection Precision</source>
        <translation>保留投影精度</translation>
    </message>
    <message>
        <source>None (Normal Speed)</source>
        <translation>无 (正常速度)</translation>
    </message>
    <message>
        <source>No Game Selected</source>
        <translation>没有所选的游戏</translation>
    </message>
    <message>
        <source>Overclocking Percentage</source>
        <translation>超频百分比</translation>
    </message>
    <message>
        <source>Post-Processing Settings</source>
        <translation>后处理设置</translation>
    </message>
    <message>
        <source>Post-processing chain cleared.</source>
        <translation>后处理链清理。</translation>
    </message>
    <message>
        <source>Rescan All Games</source>
        <translation>重新扫描全部游戏</translation>
    </message>
    <message>
        <source>Default View</source>
        <translation>默认视图</translation>
    </message>
    <message>
        <source>Default Boot</source>
        <translation>默认启动</translation>
    </message>
    <message>
        <source>Uses perspective-correct interpolation for texture coordinates, straightening out warped textures.</source>
        <translation>对纹理坐标使用透视校正插值，矫直扭曲的纹理。</translation>
    </message>
    <message>
        <source>Save Screenshot</source>
        <translation>保存屏幕截图</translation>
    </message>
    <message>
        <source>Uses game-specific settings for controllers for this game.</source>
        <translation>为此游戏的控制器使用特定于游戏的设置。</translation>
    </message>
    <message>
        <source>GPU Adapter</source>
        <translation>GPU适配器</translation>
    </message>
    <message>
        <source>Clean Boot</source>
        <translation>全新启动</translation>
    </message>
    <message>
        <source>PGXP Geometry Correction</source>
        <translation>PGXP几何校正</translation>
    </message>
    <message>
        <source>BIOS to use when emulating {} consoles.</source>
        <translation>在模拟{}游戏机时使用的BIOS。</translation>
    </message>
    <message>
        <source>Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay.</source>
        <translation>将游戏镜像加载到内存中。对于在游戏过程中可能变得不可靠的网络路径非常有用。</translation>
    </message>
    <message>
        <source>Logs messages to the console window.</source>
        <translation>将消息记录到游戏机窗口。</translation>
    </message>
    <message>
        <source>Show CPU Usage</source>
        <translation>显示CPU使用</translation>
    </message>
    <message>
        <source>Show GPU Usage</source>
        <translation>显示GPU使用</translation>
    </message>
    <message>
        <source>Encore Mode</source>
        <translation>回演模式</translation>
    </message>
    <message>
        <source>When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server.</source>
        <translation>当启用时，DuckStation将假定全部成就都被锁定，并且不会向服务器发送任何解锁通知。</translation>
    </message>
    <message>
        <source>From File...</source>
        <translation>从文件…</translation>
    </message>
    <message>
        <source>Determines the emulated hardware type.</source>
        <translation>确定模拟硬件类型。</translation>
    </message>
    <message>
        <source>Advanced Settings</source>
        <translation>高级设置</translation>
    </message>
    <message>
        <source>When playing a multi-disc game and using per-game (title) memory cards, use a single memory card for all discs.</source>
        <translation>在玩多光盘游戏且选用每个游戏独立记忆卡 (标题) 时，请为所有光盘使用同一张记忆卡。</translation>
    </message>
    <message>
        <source>Culling Correction</source>
        <translation>剔除校正</translation>
    </message>
    <message>
        <source>Automatic mapping completed for {}.</source>
        <translation>{}的自动映射完成。</translation>
    </message>
    <message>
        <source>Downsamples the rendered image prior to displaying it. Can improve overall image quality in mixed 2D/3D games.</source>
        <translation>在显示渲染图像之前对其进行缩减采样。对混合2D/3D游戏可以提高整体图像质量。</translation>
    </message>
    <message>
        <source>Provides vibration and LED control support over Bluetooth.</source>
        <translation>通过蓝牙提供振动和指示灯控制支持。</translation>
    </message>
    <message>
        <source>Operations</source>
        <translation>操作</translation>
    </message>
    <message>
        <source>Pause On Start</source>
        <translation>开始时暂停</translation>
    </message>
    <message>
        <source>Not Logged In</source>
        <translation>未登录</translation>
    </message>
    <message>
        <source>Displays popup messages when starting, submitting, or failing a leaderboard challenge.</source>
        <translation>在开始，提交，或挑战排行榜失败时，显示弹出消息。</translation>
    </message>
    <message>
        <source>Achievements</source>
        <translation>成就</translation>
    </message>
    <message>
        <source>Pause On Focus Loss</source>
        <translation>失去焦点时暂停</translation>
    </message>
    <message>
        <source>Are you sure you want to clear the current post-processing chain? All configuration will be lost.</source>
        <translation>您确定想要清除当前的后处理链吗？全部配置都将丢失。</translation>
    </message>
    <message>
        <source>Set Input Binding</source>
        <translation>设置输入绑定</translation>
    </message>
    <message>
        <source>Leaderboard Notifications</source>
        <translation>排行榜通知</translation>
    </message>
    <message>
        <source>Changes the aspect ratio used to display the console&apos;s output to the screen.</source>
        <translation>对游戏机输出到屏幕的显示进行宽高比的更改。</translation>
    </message>
    <message>
        <source>When enabled, memory cards and controllers will be overwritten when save states are loaded.</source>
        <translation>当启用时，记忆卡和控制器将在载入即时存档时被覆盖。</translation>
    </message>
    <message>
        <source>Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs.</source>
        <translation>当显示24位内容 (通常是FMV) 时，切换回4:3显示宽高比。</translation>
    </message>
    <message>
        <source>Automatically applies patches to disc images when they are present, currently only PPF is supported.</source>
        <translation>当补丁和光盘镜像共存时，自动应用补丁，目前仅支持PPF。</translation>
    </message>
    <message>
        <source>Log Level</source>
        <translation>日志级别</translation>
    </message>
    <message>
        <source>Show Speed</source>
        <translation>显示速度</translation>
    </message>
    <message>
        <source>Start File</source>
        <translation>启动文件</translation>
    </message>
    <message>
        <source>Start BIOS</source>
        <translation>启动BIOS</translation>
    </message>
    <message>
        <source>6x (for 1440p)</source>
        <translation>6x (适合1440p)</translation>
    </message>
    <message>
        <source>Show Controller Input</source>
        <translation>显示控制器输入</translation>
    </message>
    <message>
        <source>5x (for 1080p)</source>
        <translation>5x (适合1080p)</translation>
    </message>
    <message>
        <source>Enable 8MB RAM</source>
        <translation>启用8MB内存</translation>
    </message>
    <message>
        <source>Close Game</source>
        <translation>关闭游戏</translation>
    </message>
    <message>
        <source>Temporarily disables all enhancements, useful when testing.</source>
        <translation>暂时禁用全部增强功能，在测试时很有用。</translation>
    </message>
    <message>
        <source>Close Menu</source>
        <translation>关闭菜单</translation>
    </message>
    <message>
        <source>Memory Card Settings</source>
        <translation>记忆卡设置</translation>
    </message>
    <message>
        <source>No save present in this slot.</source>
        <translation>此档位中目前没有保存。</translation>
    </message>
    <message>
        <source>Adds additional precision to PGXP data post-projection. May improve visuals in some games.</source>
        <translation>为PGXP数据后投影增加额外的精度。可以改善某些游戏的视觉效果。</translation>
    </message>
    <message>
        <source>Enable Recompiler Memory Exceptions</source>
        <translation>启用重新编译器内存异常</translation>
    </message>
    <message>
        <source>Enable Region Check</source>
        <translation>启用区域检查</translation>
    </message>
    <message>
        <source>Clears all settings set for this game.</source>
        <translation>清除此游戏的全部设置。</translation>
    </message>
    <message>
        <source>Scaling</source>
        <translation>缩放</translation>
    </message>
    <message>
        <source>Selects the percentage of the normal clock speed the emulated hardware will run at.</source>
        <translation>选择模拟硬件将运行时正常主频的百分比。</translation>
    </message>
    <message>
        <source>Game path copied to clipboard.</source>
        <translation>游戏路径复制到剪贴板。</translation>
    </message>
    <message>
        <source>Enables an additional three controller slots on each port. Not supported in all games.</source>
        <translation>在每个接口上启用额外的3个控制器档位。并非所有游戏都支持。</translation>
    </message>
    <message>
        <source>Quick Save</source>
        <translation>快速保存</translation>
    </message>
    <message>
        <source>Determines how much latency there is between the audio being picked up by the host API, and played through speakers.</source>
        <translation>确定从本机API捕获音频到通过扬声器播放之间存在多少延迟。</translation>
    </message>
    <message>
        <source>Controller Type</source>
        <translation>控制器类型</translation>
    </message>
    <message>
        <source>Enable XInput Input Source</source>
        <translation>启用XInput输入源</translation>
    </message>
    <message>
        <source>Pauses the emulator when a game is started.</source>
        <translation>在游戏开始时暂停模拟器。</translation>
    </message>
    <message>
        <source>Achievements Settings</source>
        <translation>成就设置</translation>
    </message>
    <message>
        <source>PGXP (Precision Geometry Transform Pipeline)</source>
        <translation>PGXP (精确几何转换管线)</translation>
    </message>
    <message>
        <source>Input Sources</source>
        <translation>输入源</translation>
    </message>
    <message>
        <source>Delete Save</source>
        <translation>删除保存</translation>
    </message>
    <message>
        <source>Add Search Directory</source>
        <translation>添加搜索目录</translation>
    </message>
    <message>
        <source>Use Single Card For Multi-Disc Games</source>
        <translation>为多光盘游戏使用单记忆卡</translation>
    </message>
    <message>
        <source>Rewind Save Frequency</source>
        <translation>倒带保存频率</translation>
    </message>
    <message>
        <source>Select Macro {} Binds</source>
        <translation>设置宏{}绑定</translation>
    </message>
    <message>
        <source>BIOS Settings</source>
        <translation>BIOS设置</translation>
    </message>
    <message>
        <source>Sets a threshold for discarding precise values when exceeded. May help with glitches in some games.</source>
        <translation>设置一个阈值，当超过时丢弃精确值。可能有助于解决某些游戏中的故障。</translation>
    </message>
    <message>
        <source>Fast Boot</source>
        <translation>快速启动</translation>
    </message>
    <message>
        <source>Sort By</source>
        <translation>排序依据</translation>
    </message>
    <message>
        <source>Cover Settings</source>
        <translation>封面设置</translation>
    </message>
    <message>
        <source>Logs BIOS calls to printf(). Not all games contain debugging messages.</source>
        <translation>记录BIOS对printf()的调用。并非全部游戏都包含调试消息。</translation>
    </message>
    <message>
        <source>Enable Post Processing</source>
        <translation>启用后处理</translation>
    </message>
    <message>
        <source>Duck icon by icons8 (https://icons8.com/icon/74847/platforms.undefined.short-title)</source>
        <translation>鸭子图标由icons8 (https://icons8.com/icon/74847/platforms.undefined.short-title)</translation>
    </message>
    <message>
        <source>Show Status Indicators</source>
        <translation>显示状态指示器</translation>
    </message>
    <message>
        <source>Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread.</source>
        <translation>通过在工作线程上异步读取/解压缩CD数据来减少模拟中的故障。</translation>
    </message>
    <message>
        <source>Game Quick Save</source>
        <translation>游戏快速保存</translation>
    </message>
    <message>
        <source>Enable Recompiler Block Linking</source>
        <translation>启用重新编译器块链接</translation>
    </message>
    <message>
        <source>Shows a visual history of frame times in the upper-left corner of the display.</source>
        <translation>在显示左上角显示帧时间的可视历史记录。</translation>
    </message>
    <message>
        <source>Shows the current rendering resolution of the system in the top-right corner of the display.</source>
        <translation>在显示右上角显示系统的当前渲染分辨率。</translation>
    </message>
    <message>
        <source>Identifies any new files added to the game directories.</source>
        <translation>标识添加到游戏目录的任何新文件。</translation>
    </message>
    <message>
        <source>Launch a game from images scanned from your game directories.</source>
        <translation>以您的游戏目录扫描出的镜像来启动游戏。</translation>
    </message>
    <message>
        <source>Default</source>
        <translation>默认</translation>
    </message>
    <message>
        <source>Summary</source>
        <translation>摘要</translation>
    </message>
    <message>
        <source>Details</source>
        <translation>详情</translation>
    </message>
    <message>
        <source>Download Covers</source>
        <translation>下载封面</translation>
    </message>
    <message>
        <source>Start Fullscreen</source>
        <translation>全屏启动</translation>
    </message>
    <message>
        <source>The selected memory card image will be used in shared mode for this slot.</source>
        <translation>所选的记忆卡文件将在共用模式下用于此档位。</translation>
    </message>
    <message>
        <source>Game type copied to clipboard.</source>
        <translation>游戏格式复制到剪贴板。</translation>
    </message>
    <message>
        <source>Log To File</source>
        <translation>日志记录到文件</translation>
    </message>
    <message>
        <source>Game serial copied to clipboard.</source>
        <translation>游戏序号复制到剪贴板。</translation>
    </message>
    <message>
        <source>Game List Settings</source>
        <translation>游戏列表设置</translation>
    </message>
    <message>
        <source>Sets which sort of memory card image will be used for slot {}.</source>
        <translation>设置档位{}将使用哪种类型的记忆卡文件。</translation>
    </message>
    <message>
        <source>Failed to copy text to clipboard.</source>
        <translation>无法复制文本到剪贴板。</translation>
    </message>
    <message>
        <source>Open in File Browser</source>
        <translation>在文件浏览器中打开</translation>
    </message>
    <message>
        <source>Push a controller button or axis now.</source>
        <translation>现在按下控制器按钮或轴。</translation>
    </message>
    <message>
        <source>Selects the GPU to use for rendering.</source>
        <translation>选择用于渲染的GPU。</translation>
    </message>
    <message>
        <source>Uses PGXP for all instructions, not just memory operations.</source>
        <translation>对全部指令使用PGXP，而不仅仅是内存操作。</translation>
    </message>
    <message>
        <source>Threaded Rendering</source>
        <translation>线程渲染</translation>
    </message>
    <message>
        <source>Region: </source>
        <translation>区域: </translation>
    </message>
    <message>
        <source>Behavior</source>
        <translation>行为</translation>
    </message>
    <message>
        <source>Enables the replacement of background textures in supported games.</source>
        <translation>允许在支持的游戏中替换背景纹理。</translation>
    </message>
    <message>
        <source>No save states found.</source>
        <translation>没有找到即时存档。</translation>
    </message>
    <message>
        <source>Buffer Size</source>
        <translation>缓冲大小</translation>
    </message>
    <message>
        <source>Stretch Mode</source>
        <translation>拉伸模式</translation>
    </message>
    <message>
        <source>Setting {} binding {}.</source>
        <translation>设置{}绑定{}。</translation>
    </message>
    <message>
        <source>Launch a game by selecting a file/disc image.</source>
        <translation>通过选择文件/光盘镜像来启动游戏。</translation>
    </message>
    <message>
        <source>Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements.</source>
        <translation>提前模拟系统并回滚/回放以减少输入滞后。非常高的系统需求。</translation>
    </message>
    <message>
        <source>Enables an additional 6MB of RAM to obtain a total of 2+6 = 8MB, usually present on dev consoles.</source>
        <translation>启用额外的6MB内存以获得总共2+6=8MB内存，通常出现在开发型游戏机。</translation>
    </message>
    <message>
        <source>Game region copied to clipboard.</source>
        <translation>游戏区域复制到剪贴板。</translation>
    </message>
    <message>
        <source>Runahead</source>
        <translation>超前运行</translation>
    </message>
    <message>
        <source>Unknown</source>
        <translation>未知</translation>
    </message>
    <message>
        <source>Compatibility: </source>
        <translation>兼容性: </translation>
    </message>
    <message>
        <source>When enabled, DuckStation will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.</source>
        <translation>当启用时，DuckStation将列出非官方集的成就。这些成就不会被RetroAchievements跟踪。</translation>
    </message>
    <message>
        <source>Game compatibility rating copied to clipboard.</source>
        <translation>游戏兼容性评定复制到剪贴板。</translation>
    </message>
    <message>
        <source>Emulation Speed</source>
        <translation>模拟速度</translation>
    </message>
    <message>
        <source>Automatically switches to fullscreen mode when the program is started.</source>
        <translation>在程序开始时自动切换为全屏模式。</translation>
    </message>
    <message>
        <source>Enable Overclocking</source>
        <translation>启动超频</translation>
    </message>
    <message>
        <source>Move Down</source>
        <translation>下移</translation>
    </message>
    <message>
        <source>Determines how the emulated CPU executes instructions.</source>
        <translation>确定模拟CPU如何执行指令。</translation>
    </message>
    <message>
        <source>Global Slot {0}##global_slot_{0}</source>
        <translation>全局档位{0}##全局_档位_{0}</translation>
    </message>
    <message>
        <source>Increases the precision of polygon culling, reducing the number of holes in geometry.</source>
        <translation>提高多边形剔除的精度，减少几何图形中孔的数量。</translation>
    </message>
    <message>
        <source>%.2f Seconds</source>
        <translation>%.2f秒</translation>
    </message>
    <message>
        <source>%d Frames</source>
        <translation>%d帧</translation>
    </message>
    <message>
        <source>%d sectors</source>
        <translation>%d扇区</translation>
    </message>
    <message>
        <source>Capture</source>
        <translation>捕获</translation>
    </message>
    <message>
        <source>Depth Clear Threshold</source>
        <translation>深度清除阈值</translation>
    </message>
    <message>
        <source>Depth Test Transparent Polygons</source>
        <translation>深度测试透明多边形</translation>
    </message>
    <message>
        <source>Destination Alpha Blending</source>
        <translation>目标Alpha混合</translation>
    </message>
    <message>
        <source>Determines how much button pressure is ignored before activating the macro.</source>
        <translation>确定在激活宏之前忽略多少按钮压力。</translation>
    </message>
    <message>
        <source>Determines how much pressure is simulated when macro is active.</source>
        <translation>确定宏激活时模拟的压力大小。</translation>
    </message>
    <message>
        <source>Determines the area of the overlay image that the display will be drawn within.</source>
        <translation>确定显示将绘制的覆盖图像的区域。</translation>
    </message>
    <message>
        <source>Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).</source>
        <translation>确定宏切换按钮开和关 (又称自动触发) 的频率。</translation>
    </message>
    <message>
        <source>Determines the margin between the edge of the screen and on-screen messages.</source>
        <translation>确定屏幕边缘和同屏消息之间的边距。</translation>
    </message>
    <message>
        <source>Determines the rotation of the simulated TV screen.</source>
        <translation>确定模拟电视屏幕的旋转。</translation>
    </message>
    <message>
        <source>Disable on 2D Polygons</source>
        <translation>禁用在2D多边形</translation>
    </message>
    <message>
        <source>Display Area</source>
        <translation>显示区域</translation>
    </message>
    <message>
        <source>Do you want to continue from the automatic save created at {}?</source>
        <translation>您想要从创建于{}的自动存档继续吗？</translation>
    </message>
    <message>
        <source>Downloads all locked achievement badges while starting the game. This will reduce delays in the images being shown when unlocking achievements.</source>
        <translation>启动游戏时下载所有尚未解锁的成就徽章。这将缩短解锁成就时显示图像的延迟。</translation>
    </message>
    <message>
        <source>DuckStation is a free simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability.</source>
        <translation>DuckStation是索尼PlayStation(TM) 游戏机的免费仿真器/模拟器，注重可玩性，速度，以及长期可维护性。</translation>
    </message>
    <message>
        <source>Dump Replaced Textures</source>
        <translation>转储替换的纹理</translation>
    </message>
    <message>
        <source>Dumps textures that have replacements already loaded.</source>
        <translation>转储已经加载替换的纹理。</translation>
    </message>
    <message>
        <source>Enable Global Save States</source>
        <translation>启用全局即时存档</translation>
    </message>
    <message>
        <source>Enable Texture Cache</source>
        <translation>启用纹理缓存</translation>
    </message>
    <message>
        <source>Enable Texture Dumping</source>
        <translation>启用纹理转储</translation>
    </message>
    <message>
        <source>Enable Texture Replacements</source>
        <translation>启用纹理替换</translation>
    </message>
    <message>
        <source>Enable VRAM Write Dumping</source>
        <translation>启用显存写入转储</translation>
    </message>
    <message>
        <source>Enable VRAM Write Replacement</source>
        <translation>启用显存写入替换</translation>
    </message>
    <message>
        <source>Enable/Disable the Player LED on DualSense controllers.</source>
        <translation>启用/禁用双感应手柄控制器上的玩家指示灯。</translation>
    </message>
    <message>
        <source>Enables caching of guest textures, required for texture replacement.</source>
        <translation>启用缓存客户纹理，这是纹理替换所必需的。</translation>
    </message>
    <message>
        <source>Enables depth testing for semi-transparent polygons. Usually these include shadows, and tend to clip through the ground when depth testing is enabled.</source>
        <translation>启用半透明多边形的深度测试。通常这些多边形包含阴影，并且在启用深度测试时往往会穿过地面。</translation>
    </message>
    <message>
        <source>Enables dumping of textures to image files, which can be replaced. Not compatible with all games.</source>
        <translation>允许将纹理转储到图像文件，并可对其进行替换。并非与所有游戏兼容。</translation>
    </message>
    <message>
        <source>Enables loading of cheats for this game from DuckStation&apos;s database.</source>
        <translation>允许从DuckStation的数据库加载该游戏的金手指。</translation>
    </message>
    <message>
        <source>Enables loading of replacement textures. Not compatible with all games.</source>
        <translation>启用替换纹理的加载。并非与所有游戏兼容。</translation>
    </message>
    <message>
        <source>Enables the cheats that are selected below.</source>
        <translation>启用下面选择的金手指。</translation>
    </message>
    <message>
        <source>Enables the older, less accurate MDEC decoding routines. May be required for old replacement backgrounds to match/load.</source>
        <translation>启用较旧的、精度较低的MDEC解码例程。可能需要旧的替换背景方能匹配/加载。</translation>
    </message>
    <message>
        <source>Enter a new serial for this game.</source>
        <translation>输入此游戏的新序列号。</translation>
    </message>
    <message>
        <source>Enter a new title for this disc set.</source>
        <translation>输入此光盘集的新标题。</translation>
    </message>
    <message>
        <source>Enter a new title for this game.</source>
        <translation>输入此游戏的新标题。</translation>
    </message>
    <message>
        <source>Enter the name of the controller preset you wish to create.</source>
        <translation>输入您想要创建的控制器预设的名称。</translation>
    </message>
    <message>
        <source>Error Message Duration</source>
        <translation>错误消息持续时间</translation>
    </message>
    <message>
        <source>FMV Chroma Smoothing</source>
        <translation>FMV色度平滑</translation>
    </message>
    <message>
        <source>Failed to copy cover: {}</source>
        <translation>无法复制封面: {}</translation>
    </message>
    <message>
        <source>Failed to delete existing cover: {}</source>
        <translation>无法删除现有封面: {}</translation>
    </message>
    <message>
        <source>Failed to load resume save state info.</source>
        <translation>无法载入续玩即时存档信息。</translation>
    </message>
    <message>
        <source>Failed to save controller preset &apos;{}&apos;.</source>
        <translation>无法保存控制器预设&apos;{}&apos;。</translation>
    </message>
    <message>
        <source>Failed to save custom serial.</source>
        <translation>无法保存自定义序列号。</translation>
    </message>
    <message>
        <source>Failed to save custom title.</source>
        <translation>无法保存自定义标题。</translation>
    </message>
    <message>
        <source>Fast Forward Boot</source>
        <translation>快进启动</translation>
    </message>
    <message>
        <source>Fast Forward Memory Card Access</source>
        <translation>快进记忆卡访问</translation>
    </message>
    <message>
        <source>Fast forwards through memory card access, both loading and saving. Can reduce waiting times in games that frequently access memory cards.</source>
        <translation>以快进方式通过记忆卡访问，包括加载和保存。可以减少频繁访问记忆卡的游戏的等待时间。</translation>
    </message>
    <message>
        <source>Fast forwards through the early loading process when fast booting, saving time. Results may vary between games.</source>
        <translation>快速启动时会快进通过早期加载过程，以节省时间。结果可能因游戏而异。</translation>
    </message>
    <message>
        <source>Force 4:3 For FMVs</source>
        <translation>FMV强制4:3</translation>
    </message>
    <message>
        <source>Forces texture upload tracking to be enabled regardless of whether it is needed.</source>
        <translation>强制启用纹理上传跟踪，无论是否需要。</translation>
    </message>
    <message>
        <source>Frequency</source>
        <translation>频率</translation>
    </message>
    <message>
        <source>Game Display</source>
        <translation>游戏显示</translation>
    </message>
    <message>
        <source>Game Patches</source>
        <translation>游戏补丁</translation>
    </message>
    <message>
        <source>Geometry Tolerance</source>
        <translation>几何公差</translation>
    </message>
    <message>
        <source>Green Giant</source>
        <translation>绿巨人</translation>
    </message>
    <message>
        <source>Grey Matter</source>
        <translation>灰质</translation>
    </message>
    <message>
        <source>If disabled, the shader in this stage will not be applied.</source>
        <translation>若禁用，此层的着色器将不生效。</translation>
    </message>
    <message>
        <source>If enabled, the display will be blended with the transparency of the overlay image.</source>
        <translation>如果启用，显示将与覆盖图像的透明度混合。</translation>
    </message>
    <message>
        <source>If enabled, the transparency of the overlay image will be applied.</source>
        <translation>如果启用，将应用覆盖图像的透明度。</translation>
    </message>
    <message>
        <source>Ignore Drive Subcode</source>
        <translation>忽略驱动器子码</translation>
    </message>
    <message>
        <source>Ignores the subchannel provided by the drive when using physical discs, instead always generating subchannel data. Can improve read reliability on some drives.</source>
        <translation>在使用物理光盘时忽略驱动器提供的子通道，而是始终生成子通道数据。可以在某些驱动器上提高读取可靠性。</translation>
    </message>
    <message>
        <source>Image Path</source>
        <translation>图像路径</translation>
    </message>
    <message>
        <source>In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</source>
        <translation>在下面的表中，指定要下载封面的URL，每行一个模板URL。可用的变量如下:</translation>
    </message>
    <message>
        <source>Includes the elapsed time since the application start in file logs.</source>
        <translation>在文件日志中包含本应用程序自启动以后经过的时间。</translation>
    </message>
    <message>
        <source>Includes the elapsed time since the application start in window and console logs.</source>
        <translation>在窗口和游戏机日志中包含本应用程序自启动以后经过的时间。</translation>
    </message>
    <message>
        <source>Indicator Location</source>
        <translation>指示器位置</translation>
    </message>
    <message>
        <source>Indicator Scale</source>
        <translation>指示器比例</translation>
    </message>
    <message>
        <source>Informational Message Duration</source>
        <translation>信息消息持续时间</translation>
    </message>
    <message>
        <source>Language</source>
        <translation>语言</translation>
    </message>
    <message>
        <source>Language: </source>
        <translation>语言: </translation>
    </message>
    <message>
        <source>Last Played: </source>
        <translation>最近游玩: </translation>
    </message>
    <message>
        <source>Leaderboard Trackers</source>
        <translation>排行榜跟踪器</translation>
    </message>
    <message>
        <source>Left: </source>
        <translation>左: </translation>
    </message>
    <message>
        <source>Light</source>
        <translation>浅色</translation>
    </message>
    <message>
        <source>List Compact Mode</source>
        <translation>列表紧凑模式</translation>
    </message>
    <message>
        <source>Load Database Cheats</source>
        <translation>加载数据库金手指</translation>
    </message>
    <message>
        <source>Load Preset</source>
        <translation>加载预设</translation>
    </message>
    <message>
        <source>Log File Timestamps</source>
        <translation>日志文件时间戳</translation>
    </message>
    <message>
        <source>Log Timestamps</source>
        <translation>日志时间戳</translation>
    </message>
    <message>
        <source>Logging In...</source>
        <translation>登录中...</translation>
    </message>
    <message>
        <source>Logging in to RetroAchievements...</source>
        <translation>正在登录到RetroAchievements...</translation>
    </message>
    <message>
        <source>Login Failed.
Error: {}
Please check your username and password, and try again.</source>
        <translation>登录失败。
错误: {}
请检查您的用户名和密码，然后重试。</translation>
    </message>
    <message>
        <source>Maximum Read Speedup Cycles</source>
        <translation>最大化读取加速周期</translation>
    </message>
    <message>
        <source>Maximum Seek Speedup Cycles</source>
        <translation>最大化搜寻加速周期</translation>
    </message>
    <message>
        <source>Menu Background</source>
        <translation>菜单背景</translation>
    </message>
    <message>
        <source>Menu Borders</source>
        <translation>菜单边框</translation>
    </message>
    <message>
        <source>Message Location</source>
        <translation>消息位置</translation>
    </message>
    <message>
        <source>N/A</source>
        <translation>N/A</translation>
    </message>
    <message>
        <source>No</source>
        <translation>否</translation>
    </message>
    <message>
        <source>No LED</source>
        <translation>无指示灯</translation>
    </message>
    <message>
        <source>No Vibration</source>
        <translation>无振动</translation>
    </message>
    <message>
        <source>No cheats are available for this game.</source>
        <translation>此游戏没有可用的金手指。</translation>
    </message>
    <message>
        <source>No controller presets available.</source>
        <translation>没有可用的控制器预设。</translation>
    </message>
    <message>
        <source>No devices with LEDs were detected.</source>
        <translation>没有检测到带有指示灯的设备。</translation>
    </message>
    <message>
        <source>No devices with vibration motors were detected.</source>
        <translation>没有检测到带有振动电机的设备。</translation>
    </message>
    <message>
        <source>No patches are available for this game.</source>
        <translation>此游戏没有可用的补丁。</translation>
    </message>
    <message>
        <source>None</source>
        <translation>无</translation>
    </message>
    <message>
        <source>Notification Location</source>
        <translation>通知位置</translation>
    </message>
    <message>
        <source>Notification Size</source>
        <translation>通知大小</translation>
    </message>
    <message>
        <source>Notifications</source>
        <translation>通知</translation>
    </message>
    <message>
        <source>On-Screen Display Message Durations</source>
        <translation>同屏显示消息持续时间</translation>
    </message>
    <message>
        <source>Only measured achievements can be pinned.</source>
        <translation>只能固定可量化成就。</translation>
    </message>
    <message>
        <source>Open Containing Directory</source>
        <translation>打开包含目录</translation>
    </message>
    <message>
        <source>Open To Game List</source>
        <translation>打开到游戏列表</translation>
    </message>
    <message>
        <source>Open on RetroAchievements</source>
        <translation>在RetroAchievements上打开</translation>
    </message>
    <message>
        <source>Overlay Font</source>
        <translation>叠加层字体</translation>
    </message>
    <message>
        <source>PGXP Depth Buffer</source>
        <translation>PGXP深度缓冲</translation>
    </message>
    <message>
        <source>Parent Directory</source>
        <translation>上级目录</translation>
    </message>
    <message>
        <source>Pause On Controller Disconnection</source>
        <translation>控制器断开连接时暂停</translation>
    </message>
    <message>
        <source>Pauses the emulator when a controller with bindings is disconnected.</source>
        <translation>当带有绑定的控制器断开连接时，暂停模拟器。</translation>
    </message>
    <message>
        <source>Pinky Pals</source>
        <translation>小粉红</translation>
    </message>
    <message>
        <source>Please enter your user name and password for retroachievements.org below. Your password will not be saved in DuckStation, an access token will be generated and used instead.</source>
        <translation>请在下面输入您在retroachievements.org的用户名和密码。您的密码不会保存在DuckStation中，取而代之的是会生成并使用一个访问令牌。</translation>
    </message>
    <message>
        <source>Press To Toggle</source>
        <translation>按下以切换</translation>
    </message>
    <message>
        <source>Pressure</source>
        <translation>压力</translation>
    </message>
    <message>
        <source>Prevents inputs from being processed when another application is active.</source>
        <translation>当其他应用程序处于活动状态时阻止处理输入。</translation>
    </message>
    <message>
        <source>Prevents resizing of the window while a game is running.</source>
        <translation>禁止在游戏运行时调整窗口大小。</translation>
    </message>
    <message>
        <source>Progress Indicators</source>
        <translation>进度指示器</translation>
    </message>
    <message>
        <source>Progress Tracking</source>
        <translation>进度跟踪</translation>
    </message>
    <message>
        <source>Progress database updated.</source>
        <translation>进度数据库已更新。</translation>
    </message>
    <message>
        <source>Purple Rain</source>
        <translation>紫雨</translation>
    </message>
    <message>
        <source>Quick Message Duration</source>
        <translation>快速消息持续时间</translation>
    </message>
    <message>
        <source>Reduce Input Latency</source>
        <translation>减少输入延迟</translation>
    </message>
    <message>
        <source>Reduces input latency by delaying the start of frame until closer to the presentation time.</source>
        <translation>通过延迟帧开始直到更接近呈现时间来减少输入延迟。</translation>
    </message>
    <message>
        <source>Reduces the size of save states by compressing the data before saving.</source>
        <translation>在保存前压缩数据，从而缩减即时存档的大小。</translation>
    </message>
    <message>
        <source>Refresh Achievement Database</source>
        <translation>刷新成就数据库</translation>
    </message>
    <message>
        <source>Refresh Achievement Progress</source>
        <translation>刷新成就进度</translation>
    </message>
    <message>
        <source>Refreshes the list of unlocked achievements.</source>
        <translation>刷新已解锁成就列表。</translation>
    </message>
    <message>
        <source>Release Date: </source>
        <translation>发行日期: </translation>
    </message>
    <message>
        <source>Removes all bindings for this controller port.</source>
        <translation>移除该控制器接口的所有绑定。</translation>
    </message>
    <message>
        <source>Replaces these settings with a previously saved controller preset.</source>
        <translation>用先前保存的控制器预设替换这些设置。</translation>
    </message>
    <message>
        <source>Reset</source>
        <translation>重置</translation>
    </message>
    <message>
        <source>Reset Controller Settings</source>
        <translation>重置控制器设置</translation>
    </message>
    <message>
        <source>Reset Serial</source>
        <translation>重置序列号</translation>
    </message>
    <message>
        <source>Reset Title</source>
        <translation>重置标题</translation>
    </message>
    <message>
        <source>Reset To Default</source>
        <translation>重置为默认值</translation>
    </message>
    <message>
        <source>Resets all settings to the defaults.</source>
        <translation>将所有设置重置为默认值。</translation>
    </message>
    <message>
        <source>Restart Game</source>
        <translation>重启游戏</translation>
    </message>
    <message>
        <source>Restore Defaults</source>
        <translation>恢复默认值</translation>
    </message>
    <message>
        <source>Resume Last Session</source>
        <translation>继续前次节点</translation>
    </message>
    <message>
        <source>Return To Game</source>
        <translation>返回游戏</translation>
    </message>
    <message>
        <source>Return to desktop mode, or exit the application.</source>
        <translation>回到桌面模式，或退出本应用程序。</translation>
    </message>
    <message>
        <source>Return to the previous menu.</source>
        <translation>返回前一个菜单。</translation>
    </message>
    <message>
        <source>Right: </source>
        <translation>右: </translation>
    </message>
    <message>
        <source>Round Upscaled Texture Coordinates</source>
        <translation>纹理坐标放大取整</translation>
    </message>
    <message>
        <source>Rounds texture coordinates instead of flooring when upscaling. Can fix misaligned textures in some games, but break others, and is incompatible with texture filtering.</source>
        <translation>当放大时，对纹理坐标采取四舍五入，而不是向下舍入。可以修复某些游戏中未对齐的纹理，但会破坏其他游戏，并且与纹理过滤不兼容。</translation>
    </message>
    <message>
        <source>Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater performance when using graphical enhancements with the hardware renderer.</source>
        <translation>并行运行软件渲染器，进行显存回读。在某些系统上，当使用硬件渲染器的图像增强时，这可能会带来更好的性能。</translation>
    </message>
    <message>
        <source>SDL DualSense Player LED</source>
        <translation>SDL双感应手柄玩家指示灯</translation>
    </message>
    <message>
        <source>Safe Mode</source>
        <translation>安全模式</translation>
    </message>
    <message>
        <source>Save Controller Preset</source>
        <translation>保存控制器预设</translation>
    </message>
    <message>
        <source>Save Preset</source>
        <translation>保存预设</translation>
    </message>
    <message>
        <source>Save State Compression</source>
        <translation>保存即时档案压缩</translation>
    </message>
    <message>
        <source>Save as Serial File Names</source>
        <translation>另存为序号文件名</translation>
    </message>
    <message>
        <source>Save state deleted.</source>
        <translation>即时存档已删除。</translation>
    </message>
    <message>
        <source>Saved {}</source>
        <translation>保存{}</translation>
    </message>
    <message>
        <source>Scaled Interlacing</source>
        <translation>缩放隔行扫描</translation>
    </message>
    <message>
        <source>Scales line skipping in interlaced rendering to the internal resolution, making it less noticeable. Usually safe to enable.</source>
        <translation>将隔行渲染中的跳行缩放到内置分辨率，使其不那么明显。通常可以安全启用。</translation>
    </message>
    <message>
        <source>Screen Margins</source>
        <translation>屏幕边距</translation>
    </message>
    <message>
        <source>Screen Position</source>
        <translation>屏幕位置</translation>
    </message>
    <message>
        <source>Screen Rotation</source>
        <translation>屏幕旋转</translation>
    </message>
    <message>
        <source>Screenshot Directory</source>
        <translation>屏幕截图目录</translation>
    </message>
    <message>
        <source>Screenshot File Name Format</source>
        <translation>屏幕截图文件名格式</translation>
    </message>
    <message>
        <source>Screenshot Format</source>
        <translation>屏幕截图格式</translation>
    </message>
    <message>
        <source>Screenshot Quality</source>
        <translation>屏幕截图质量</translation>
    </message>
    <message>
        <source>Screenshot Size</source>
        <translation>屏幕截图大小</translation>
    </message>
    <message>
        <source>Scroll Page</source>
        <translation>滚动页面</translation>
    </message>
    <message>
        <source>Search</source>
        <translation>搜索</translation>
    </message>
    <message>
        <source>Search on redump.info</source>
        <translation>在redump.info上搜索</translation>
    </message>
    <message>
        <source>Select</source>
        <translation>选择</translation>
    </message>
    <message>
        <source>Select Disc</source>
        <translation>选择光盘</translation>
    </message>
    <message>
        <source>Select Disc Drive</source>
        <translation>选择光盘驱动</translation>
    </message>
    <message>
        <source>Select Disc for {}</source>
        <translation>选择{}的光盘</translation>
    </message>
    <message>
        <source>Select Game</source>
        <translation>选择游戏</translation>
    </message>
    <message>
        <source>Select State</source>
        <translation>选择即时档案</translation>
    </message>
    <message>
        <source>Select from the list of preset borders, or manually specify a custom configuration.</source>
        <translation>从预设边框列表中选择，或手动指定自定义配置。</translation>
    </message>
    <message>
        <source>Selected Preset</source>
        <translation>选择的预设</translation>
    </message>
    <message>
        <source>Selects between Xbox/PlayStation button icons in the footer and input binding.</source>
        <translation>选择页脚和输入绑定中使用Xbox还是PlayStation按钮图标。</translation>
    </message>
    <message>
        <source>Selects the backend to use for rendering the console/game visuals.</source>
        <translation>选择用于渲染游戏机/游戏视觉效果的后端。</translation>
    </message>
    <message>
        <source>Selects the color style to be used for Big Picture UI.</source>
        <translation>选择用于大视画UI的颜色样式。</translation>
    </message>
    <message>
        <source>Selects the font used for UI text.</source>
        <translation>选择UI文本使用的字体。</translation>
    </message>
    <message>
        <source>Selects the font used for the performance overlay.</source>
        <translation>选择性能叠加层使用的字体。</translation>
    </message>
    <message>
        <source>Selects the quality at which screenshots will be compressed.</source>
        <translation>选择压缩屏幕截图的质量。</translation>
    </message>
    <message>
        <source>Selects the screen location for achievement and leaderboard notifications.</source>
        <translation>选择成就和排行榜通知在屏幕上的显示位置。</translation>
    </message>
    <message>
        <source>Selects the screen location for challenge/progress indicators, and leaderboard trackers.</source>
        <translation>选择挑战/进度指示器和排行榜跟踪器在屏幕上的显示位置。</translation>
    </message>
    <message>
        <source>Selects the type of emulated controller for this port.</source>
        <translation>选择此接口的模拟控制器的类型。</translation>
    </message>
    <message>
        <source>Selects the view that the game list will open to.</source>
        <translation>选择游戏列表将打开的视图。</translation>
    </message>
    <message>
        <source>Selects which location on the screen messages are displayed.</source>
        <translation>选择消息在屏幕上的显示位置。</translation>
    </message>
    <message>
        <source>Serial (*)</source>
        <translation>序号 (*)</translation>
    </message>
    <message>
        <source>Serial:</source>
        <translation>序号:</translation>
    </message>
    <message>
        <source>Set Cover Image</source>
        <translation>设置封面图片</translation>
    </message>
    <message>
        <source>Settings reset to default.</source>
        <translation>设置重置为默认值。</translation>
    </message>
    <message>
        <source>Show Achievement Trophy Icons</source>
        <translation>显示成就奖杯图标</translation>
    </message>
    <message>
        <source>Show GPU Statistics</source>
        <translation>显示GPU统计信息</translation>
    </message>
    <message>
        <source>Show Grid View Titles</source>
        <translation>显示网格视图标题</translation>
    </message>
    <message>
        <source>Show Latency Statistics</source>
        <translation>显示延迟统计信息</translation>
    </message>
    <message>
        <source>Show Localized Titles</source>
        <translation>显示本地化标题</translation>
    </message>
    <message>
        <source>Shows a background image or shader when a game isn&apos;t running. Backgrounds are located in resources/fullscreenui/backgrounds in the data directory.</source>
        <translation>在游戏未运行时显示背景图片或着色器。背景位于数据目录下的 resources/fullscreenui/backgrounds 中。</translation>
    </message>
    <message>
        <source>Shows information about input and audio latency in the top-right corner of the display.</source>
        <translation>在显示右上角显示关于输入和音频延迟的信息。</translation>
    </message>
    <message>
        <source>Shows information about the emulated GPU in the top-right corner of the display.</source>
        <translation>在显示右上角显示关于模拟的GPU的信息。</translation>
    </message>
    <message>
        <source>Shows on-screen-display messages when events occur. Errors and warnings are still displayed regardless of this setting.</source>
        <translation>在事件发生时显示同屏显示消息。无论此设置如何，错误和警告仍会显示。</translation>
    </message>
    <message>
        <source>Shows the game you are currently playing as part of your profile in Discord.</source>
        <translation>显示您当前正在玩的游戏并将它们作为您在Discord的个人资料的一部分。</translation>
    </message>
    <message>
        <source>Shows the host&apos;s CPU usage of each system thread in the top-right corner of the display.</source>
        <translation>在显示右上角显示本机各系统线程的CPU占用率。</translation>
    </message>
    <message>
        <source>Shows titles underneath the images in the game grid view.</source>
        <translation>在游戏网格视图中显示图片下方的标题。</translation>
    </message>
    <message>
        <source>Shows trophy icons in game grid when games have achievements or have been mastered.</source>
        <translation>当游戏取得成就或已掌握时，在游戏网格中显示奖杯图标。</translation>
    </message>
    <message>
        <source>Size: </source>
        <translation>大小: </translation>
    </message>
    <message>
        <source>Skip Duplicate Frame Display</source>
        <translation>跳过重复帧显示</translation>
    </message>
    <message>
        <source>Skips the presentation/display of frames that are not unique. Can result in worse frame pacing.</source>
        <translation>跳过非唯一的帧呈现/显示。可能导致帧间距变差。</translation>
    </message>
    <message>
        <source>Smooth Scrolling</source>
        <translation>平滑滚动</translation>
    </message>
    <message>
        <source>Smooths out blockyness between colour transitions in 24-bit content, usually FMVs.</source>
        <translation>平滑24位内容 (通常是FMV) 中颜色过渡之间的块状。</translation>
    </message>
    <message>
        <source>Smooths out the blockiness of magnified textures on 2D objects.</source>
        <translation>平滑2D物体上放大纹理的块状。</translation>
    </message>
    <message>
        <source>Sort Alphabetically</source>
        <translation>按字母顺序排序</translation>
    </message>
    <message>
        <source>Sorts the cheat list alphabetically by the name of the code.</source>
        <translation>按代码名称的字母顺序排列金手指列表。</translation>
    </message>
    <message>
        <source>Specifies the amount of buffer time added, which reduces the additional sleep time introduced.</source>
        <translation>指定增加的缓冲时间大小，以减少引入的额外睡眠时间。</translation>
    </message>
    <message>
        <source>Sprite Texture Filtering</source>
        <translation>精灵纹理过滤</translation>
    </message>
    <message>
        <source>Start Disc</source>
        <translation>启动光盘</translation>
    </message>
    <message>
        <source>Start Download</source>
        <translation>开始下载</translation>
    </message>
    <message>
        <source>Start Game</source>
        <translation>启动游戏</translation>
    </message>
    <message>
        <source>Start In Big Picture Mode</source>
        <translation>以大视画模式启动</translation>
    </message>
    <message>
        <source>Start a game from a disc in your PC&apos;s DVD drive.</source>
        <translation>以您电脑DVD驱动器中的光盘来启动游戏。</translation>
    </message>
    <message>
        <source>Starts the application in Big Picture Mode instead of the desktop interface.</source>
        <translation>启动应用程序时进入大视画模式，而非桌面界面。</translation>
    </message>
    <message>
        <source>Stores the current settings to a controller preset.</source>
        <translation>将当前设置存储到控制器预置。</translation>
    </message>
    <message>
        <source>Support for controllers that use the XInput protocol. XInput should only be used if you are using a XInput wrapper library.</source>
        <translation>支持使用XInput协议的控制器。仅当您使用XInput包装器库时才应使用XInput。</translation>
    </message>
    <message>
        <source>Swap Gamepad Confirm/Cancel Buttons</source>
        <translation>交换手柄确认/取消按钮</translation>
    </message>
    <message>
        <source>Swaps the confirm/cancel buttons on the gamepad, using {0} for confirming and {1} for cancelling.</source>
        <translation>交换手柄上的确认/取消按钮，使用{0}确认，使用{1}取消。</translation>
    </message>
    <message>
        <source>Switch to Next Disc on Stop</source>
        <translation>在停止时切换到下一张光盘</translation>
    </message>
    <message>
        <source>Synchronizes presentation of the console&apos;s frames to the host. GSync/FreeSync users should enable Optimal Frame Pacing instead.</source>
        <translation>将游戏机的帧呈现同步到本机。GSync/FreeSync用户应启用最佳帧间距。</translation>
    </message>
    <message>
        <source>Texture Modulation Cropping (&quot;Old/v0&quot; GPU)</source>
        <translation>纹理调制裁剪 (&quot;旧版/v0&quot; GPU)</translation>
    </message>
    <message>
        <source>Textures Directory</source>
        <translation>纹理目录</translation>
    </message>
    <message>
        <source>Theme</source>
        <translation>主题</translation>
    </message>
    <message>
        <source>This game was not scanned by DuckStation. Some functionality is not available.</source>
        <translation>此游戏未被DuckStation扫描。部分功能不可用。</translation>
    </message>
    <message>
        <source>Time Played: </source>
        <translation>游玩时长: </translation>
    </message>
    <message>
        <source>Title (*)</source>
        <translation>标题 (*)</translation>
    </message>
    <message>
        <source>Title:</source>
        <translation>标题:</translation>
    </message>
    <message>
        <source>To use achievements, please log in with your retroachievements.org account.</source>
        <translation>要使用成就，请使用您的retroachievements.org帐户登录。</translation>
    </message>
    <message>
        <source>Toggle Fullscreen</source>
        <translation>全屏开关</translation>
    </message>
    <message>
        <source>Track</source>
        <translation>轨道</translation>
    </message>
    <message>
        <source>Track hash copied to clipboard.</source>
        <translation>轨道哈希值已复制到剪贴板。</translation>
    </message>
    <message>
        <source>Unpin from OSD</source>
        <translation>从OSD取消固定</translation>
    </message>
    <message>
        <source>Update Database</source>
        <translation>更新数据库</translation>
    </message>
    <message>
        <source>Updates the database for achievements shown in the game list.</source>
        <translation>更新游戏列表中显示的成就数据库。</translation>
    </message>
    <message>
        <source>Use OSD Scale</source>
        <translation>使用OSD比例</translation>
    </message>
    <message>
        <source>Use Per-Game Hotkeys</source>
        <translation>使用每个游戏的热键</translation>
    </message>
    <message>
        <source>Use Per-Game Input Sources</source>
        <translation>使用每个游戏的输入源</translation>
    </message>
    <message>
        <source>Use Software Renderer (Low VRAM Mode)</source>
        <translation>使用软件渲染器 (低显存模式)</translation>
    </message>
    <message>
        <source>Use This Directory</source>
        <translation>使用此目录</translation>
    </message>
    <message>
        <source>Uses game-specific configuration for hotkeys. If disabled, global hotkeys will be used.</source>
        <translation>使用游戏专用的热键配置。如果禁用，将使用全局热键。</translation>
    </message>
    <message>
        <source>Uses game-specific configuration for input sources. If disabled, the global configuration will be used.</source>
        <translation>使用游戏专用的输入源配置。如果禁用，将使用全局配置。</translation>
    </message>
    <message>
        <source>Uses the software renderer when creating rewind states to prevent additional VRAM usage. Especially useful when upscaling.</source>
        <translation>在创建倒带用即时档案时使用软件渲染器，以避免额外的显存消耗。在放大时尤其有用。</translation>
    </message>
    <message>
        <source>Verify</source>
        <translation>校验</translation>
    </message>
    <message>
        <source>Verifying Image</source>
        <translation>正在验证镜像</translation>
    </message>
    <message>
        <source>Warning Message Duration</source>
        <translation>警告消息持续时间</translation>
    </message>
    <message>
        <source>Web Cache Size: {0} MB ({1} MB in {2} objects)</source>
        <translation>网络缓存大小: {0} MB ({2}个对象，共{1} MB)</translation>
    </message>
    <message>
        <source>Web cache cleared.</source>
        <translation>网络缓存已清除。</translation>
    </message>
    <message>
        <source>When enabled, the legacy global save state slots will be available. These slots are independent of the current game.</source>
        <translation>启用后，将提供旧版全局即时存档档位。这些档位独立于当前游戏。</translation>
    </message>
    <message>
        <source>Xbox</source>
        <translation>Xbox</translation>
    </message>
    <message>
        <source>restart</source>
        <translation>重启</translation>
    </message>
    <message>
        <source>{0} achievement unlocks have not been confirmed by the server. Continuing to {1} will result in loss of these unlocks. Once network connectivity has been re-established, these unlocks will be confirmed automatically.

Do you want to {1} anyway?</source>
        <translation>{0}项成就解锁尚未得到服务器确认。继续{1}将导致这些解锁记录丢失。网络连接恢复后，这些解锁记录将自动得到确认。

您仍然想要{1}吗？</translation>
    </message>
    <message>
        <source>{} of {}</source>
        <translation>{}/{}</translation>
    </message>
    <message>
        <source>{} pinned.</source>
        <translation>{}已固定。</translation>
    </message>
    <message>
        <source>{} unpinned.</source>
        <translation>{}已取消固定。</translation>
    </message>
    <message>
        <source>{} | Start: {} | Length: {}</source>
        <translation>{} | 起点: {} | 长度: {}</translation>
    </message>
    <message>
        <source>Uncompressed Size</source>
        <translation>不压缩的大小</translation>
    </message>
    <message>
        <source>Unknown File Size</source>
        <translation>未知文件大小</translation>
    </message>
    <message>
        <source>Yes, {} now and risk memory card corruption.</source>
        <translation>是的，{}现在，接受存储卡有可能损坏的风险。</translation>
    </message>
    <message>
        <source>change disc</source>
        <translation>更换光盘</translation>
    </message>
    <message>
        <source>shut down</source>
        <translation>关闭</translation>
    </message>
    <message>
        <source>{} Frames</source>
        <translation>{}帧</translation>
    </message>
    <message>
        <source>{} deleted.</source>
        <translation>{}删除。</translation>
    </message>
    <message>
        <source>All Time: {}</source>
        <translation>全部时长: {}</translation>
    </message>
    <message>
        <source>Settings</source>
        <translation>设置</translation>
    </message>
    <message>
        <source>Execution Mode</source>
        <translation>执行模式</translation>
    </message>
    <message>
        <source>Multitap Mode</source>
        <translation>多接头模式</translation>
    </message>
    <message>
        <source>Default: Disabled</source>
        <translation>默认: 禁用</translation>
    </message>
    <message>
        <source>Speeds up CD-ROM reads by the specified factor. May improve loading speeds in some games, and break others.</source>
        <translation>以指定的系数加快CD-ROM的读取速度。可能会提高某些游戏的加载速度，但破坏其他游戏。</translation>
    </message>
    <message>
        <source>BIOS Selection</source>
        <translation>BIOS选择</translation>
    </message>
    <message>
        <source>Fullscreen Resolution</source>
        <translation>全屏分辨率</translation>
    </message>
    <message>
        <source>CD-ROM Emulation</source>
        <translation>CD-ROM模拟</translation>
    </message>
    <message>
        <source>9x (for 4K)</source>
        <translation>9x (适合4K)</translation>
    </message>
    <message>
        <source>Controller settings reset to default.</source>
        <translation>控制器设置重置为默认值。</translation>
    </message>
    <message>
        <source>Change Disc</source>
        <translation>更换光盘</translation>
    </message>
    <message>
        <source>Undo Load State</source>
        <translation>撤销载入即时档案</translation>
    </message>
    <message>
        <source>Allow Booting Without SBI File</source>
        <translation>没有SBI文件情况下允许启动</translation>
    </message>
    <message>
        <source>Select Device</source>
        <translation>选择设备</translation>
    </message>
    <message>
        <source>Resets all configuration to defaults (including bindings).</source>
        <translation>重置全部配置为默认值 (包括绑定)。</translation>
    </message>
    <message>
        <source>Backend Settings</source>
        <translation>后端设置</translation>
    </message>
    <message>
        <source>Login token generated on {}</source>
        <translation>登录令牌生成于{}</translation>
    </message>
    <message>
        <source>If not enabled, the current post processing chain will be ignored.</source>
        <translation>如果未启用，则将忽略当前的后处理链。</translation>
    </message>
    <message>
        <source>GitHub Repository</source>
        <translation>GitHub仓库</translation>
    </message>
    <message>
        <source>Game settings initialized with global settings for &apos;{}&apos;.</source>
        <translation>将&apos;{}&apos;的游戏设置初始化为全局设置。</translation>
    </message>
    <message>
        <source>Leaderboards</source>
        <translation>排行榜</translation>
    </message>
    <message>
        <source>Create Save State Backups</source>
        <translation>创建即时存档备份</translation>
    </message>
    <message>
        <source>Shader {} added as stage {}.</source>
        <translation>着色器{}添加为层{}。</translation>
    </message>
    <message>
        <source>Uses screen positions to resolve PGXP data. May improve visuals in some games.</source>
        <translation>使用屏幕位置来解析PGXP数据。可以改善某些游戏的视觉效果。</translation>
    </message>
    <message>
        <source>Hide Cursor In Fullscreen</source>
        <translation>全屏时隐藏光标</translation>
    </message>
    <message>
        <source>Copies the current global settings to this game.</source>
        <translation>套用当前全局设置到此游戏中。</translation>
    </message>
    <message>
        <source>Clear Settings</source>
        <translation>清除设置</translation>
    </message>
    <message>
        <source>4x (8x Speed)</source>
        <translation>4x (8倍速)</translation>
    </message>
    <message>
        <source>Readahead Sectors</source>
        <translation>预读扇区</translation>
    </message>
    <message>
        <source>Minimal Output Latency</source>
        <translation>最小输出延迟</translation>
    </message>
    <message>
        <source>Show Frame Times</source>
        <translation>显示帧时间</translation>
    </message>
    <message>
        <source>Enables alignment and bus exceptions. Not needed for any known games.</source>
        <translation>启用对齐和总线异常。任何已知的游戏都不需要。</translation>
    </message>
    <message>
        <source>Output Latency</source>
        <translation>输出延迟</translation>
    </message>
    <message>
        <source>Controls the volume of the audio played on the host when fast forwarding.</source>
        <translation>控制快进时本机播放的音频音量。</translation>
    </message>
    <message>
        <source>Inhibit Screensaver</source>
        <translation>禁用屏幕保护程序</translation>
    </message>
    <message>
        <source>Determines the position on the screen when black borders must be added.</source>
        <translation>当黑色边框必须添加时，确定其在屏幕上的位置。</translation>
    </message>
    <message>
        <source>Reloads the shaders from disk, applying any changes.</source>
        <translation>从磁盘重新加载着色器，应用任何更改。</translation>
    </message>
    <message>
        <source>Wireframe Rendering</source>
        <translation>线框渲染</translation>
    </message>
    <message>
        <source>3x (for 720p)</source>
        <translation>3x (适合720p)</translation>
    </message>
    <message>
        <source>Shows persistent icons when turbo is active or when paused.</source>
        <translation>当涡轮处于活动状态或暂停时，显示持久图标。</translation>
    </message>
    <message>
        <source>Use Blit Swap Chain</source>
        <translation>使用位块传输交换链</translation>
    </message>
    <message>
        <source>Apply Image Patches</source>
        <translation>应用镜像补丁</translation>
    </message>
    <message>
        <source>3x (6x Speed)</source>
        <translation>3x (6倍速)</translation>
    </message>
    <message>
        <source>When this option is chosen, the clock speed set below will be used.</source>
        <translation>当选择此选项时，将使用下列设置的主频。</translation>
    </message>
    <message>
        <source>Toggle Analog</source>
        <translation>模拟切换</translation>
    </message>
    <message>
        <source>Copy Global Settings</source>
        <translation>套用全局设置</translation>
    </message>
    <message>
        <source>Shows the number of frames (or v-syncs) displayed per second by the system in the top-right corner of the display.</source>
        <translation>在显示右上角显示系统的每秒显示帧数 (或垂直同步)。</translation>
    </message>
    <message>
        <source>Show FPS</source>
        <translation>显示帧率</translation>
    </message>
    <message>
        <source>Texture Filtering</source>
        <translation>纹理过滤</translation>
    </message>
    <message>
        <source>Select Disc Image</source>
        <translation>选择光盘镜像</translation>
    </message>
    <message>
        <source>Avoids calls to C++ code, significantly speeding up the recompiler.</source>
        <translation>避免调用C++代码，显著提高重新编译器的速度。</translation>
    </message>
    <message>
        <source>Automatic mapping failed for {}.</source>
        <translation>{}的自动映射失败。</translation>
    </message>
    <message>
        <source>Copies the global controller configuration to this game.</source>
        <translation>套用全局控制器配置到此游戏中。</translation>
    </message>
    <message>
        <source>6x (12x Speed)</source>
        <translation>6x (12倍速)</translation>
    </message>
    <message>
        <source>5x (10x Speed)</source>
        <translation>5x (10倍速)</translation>
    </message>
    <message>
        <source>Sets a threshold for discarding the emulated depth buffer. May help in some games.</source>
        <translation>设置丢弃模拟深度缓冲区的阈值。可能对某些游戏有帮助。</translation>
    </message>
    <message>
        <source>Failed to delete {}.</source>
        <translation>无法删除{}。</translation>
    </message>
    <message>
        <source>Read Speedup</source>
        <translation>读取加速</translation>
    </message>
    <message>
        <source>Fast Forward Volume</source>
        <translation>快进音量</translation>
    </message>
    <message>
        <source>Determines the amount of audio buffered before being pulled by the host API.</source>
        <translation>确定在被本机API提取之前缓冲的音频数量。</translation>
    </message>
    <message>
        <source>Seek Speedup</source>
        <translation>搜寻加速</translation>
    </message>
    <message>
        <source>Fast Forward Speed</source>
        <translation>快进速度</translation>
    </message>
    <message numerus="yes">
        <source>%n seconds remaining</source>
        <comment>Loading time</comment>
        <translation>
            <numerusform>剩余%n秒</numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <source>%n minutes remaining</source>
        <comment>Loading time</comment>
        <translation>
            <numerusform>剩余%n分</numerusform>
        </translation>
    </message>
</context>
<context>
    <name>GPU</name>
    <message>
        <source>Failed to save screenshot:
{}</source>
        <translation>无法保存屏幕截图:
{}</translation>
    </message>
    <message>
        <source>Saving screenshot to &apos;{}&apos;.</source>
        <translation>保存屏幕截图到&apos;{}&apos;。</translation>
    </message>
    <message>
        <source>Saved screenshot to &apos;{}&apos;.</source>
        <translation>保存屏幕截图到&apos;{}&apos;。</translation>
    </message>
    <message>
        <source>Failed to save screenshot to &apos;{}&apos;.</source>
        <translation>无法保存屏幕截图到&apos;{}&apos;。</translation>
    </message>
    <message>
        <source>Failed to start GPU trace:</source>
        <translation>无法启动GPU追踪:</translation>
    </message>
    <message>
        <source>Saving {0} frame GPU trace to &apos;{1}&apos;.</source>
        <translation>保存{0}帧GPU追踪到&apos;{1}&apos;。</translation>
    </message>
    <message>
        <source>Saving multi-frame frame GPU trace to &apos;{1}&apos;.</source>
        <translation>保存多画格帧GPU追踪到&apos;{1}&apos;。</translation>
    </message>
    <message>
        <source>Failed to close GPU trace:</source>
        <translation>无法关闭GPU追踪:</translation>
    </message>
    <message>
        <source>Saved GPU trace to &apos;{}&apos;.</source>
        <translation>保存GPU追踪到&apos;{}&apos;。</translation>
    </message>
    <message>
        <source>Compressing GPU trace &apos;{}&apos;...</source>
        <translation>压缩GPU追踪&apos;{}&apos;...</translation>
    </message>
    <message>
        <source>Failed to save GPU trace to &apos;{}&apos;:</source>
        <translation>无法保存GPU追踪到&apos;{}&apos;:</translation>
    </message>
</context>
<context>
    <name>GPU_HW</name>
    <message>
        <source>Compiling Shaders...</source>
        <translation>正在编译着色器...</translation>
    </message>
    <message>
        <source>{} of {} pipelines</source>
        <translation>{}/{}管线</translation>
    </message>
    <message>
        <source>Internal resolution set to {0}x ({1}x{2}).</source>
        <translation>内置分辨率设置为{0}x ({1}x{2})。</translation>
    </message>
    <message>
        <source>Internal resolution set to {0}x.</source>
        <translation>内部分辨率设置为{0}x。</translation>
    </message>
    <message>
        <source>Multisample anti-aliasing set to {}x (SSAA).</source>
        <translation>多重采样抗锯齿设置为{}x (SSAA)。</translation>
    </message>
    <message>
        <source>Multisample anti-aliasing set to {}x.</source>
        <translation>多重采样抗锯齿设置为{}x。</translation>
    </message>
    <message>
        <source>{}x MSAA is not supported, using {}x instead.</source>
        <translation>不支持{}x MSAA，使用{}x代替。</translation>
    </message>
    <message>
        <source>SSAA is not supported, using MSAA instead.</source>
        <translation>不支持SSAA，使用MSAA代替。</translation>
    </message>
    <message>
        <source>Texture filter &apos;{}/{}&apos; is not supported with the current renderer.</source>
        <translation>当前渲染器不支持纹理过滤器&apos;{}/{}&apos;。</translation>
    </message>
    <message>
        <source>Shader blending is not supported by your current GPU.</source>
        <translation>您当前的GPU不支持着色器混合。</translation>
    </message>
    <message>
        <source>It requires framebuffer fetch, feedback loops, or rasterizer order views.</source>
        <translation>这需要帧缓冲读取、反馈循环或光栅化器顺序视图。</translation>
    </message>
    <message>
        <source>PGXP depth buffer is not supported by your current GPU or renderer.</source>
        <translation>您当前的GPU或渲染器不支持PGXP深度缓冲。</translation>
    </message>
    <message>
        <source>Multisample anti-aliasing is not supported when using shader blending.</source>
        <translation>当使用着色器混合时不支持多重采样抗锯齿。</translation>
    </message>
    <message>
        <source>Geometry shaders are not supported by your GPU, and are required for wireframe rendering.</source>
        <translation>您的GPU不支持几何着色器，需要线框渲染。</translation>
    </message>
    <message>
        <source>Resolution scale {0}x is not divisible by downsample scale {1}x, downsampling disabled.</source>
        <translation>分辨率比例{0}x不能被缩减采样比例{1}x整除，缩减采样已禁用。</translation>
    </message>
    <message>
        <source>Resolution scale {0}x is not divisible by downsample scale {1}x, using {2}x instead.</source>
        <translation>分辨率比例{0}x不能被缩减采样比例{1}x整除，使用{2}x代替。</translation>
    </message>
    <message>
        <source>Resolution scale {0}x not supported for adaptive downsampling, using {1}x.</source>
        <translation>分辨率比例{0}x不支持自适应缩减采样，使用{1}x。</translation>
    </message>
    <message>
        <source>Failed to allocate {}x{} texture for cache:
{}</source>
        <translation>无法为缓存分配{}x{}纹理:
{}</translation>
    </message>
    <message>
        <source>Preloading replacement textures...</source>
        <translation>正在预加载替换纹理...</translation>
    </message>
    <message>
        <source>{0} of {1} textures</source>
        <translation>{0}/{1}纹理</translation>
    </message>
    <message numerus="yes">
        <source>%n replacement textures found.</source>
        <comment>Replacement texture count</comment>
        <translation>
            <numerusform>找到%n个替换纹理。</numerusform>
        </translation>
    </message>
    <message>
        <source>No replacement textures found.</source>
        <translation>没有找到替换纹理。</translation>
    </message>
</context>
<context>
    <name>GameCheatCodeChoiceEditorDialog</name>
    <message>
        <source>Cheat Choice Editor</source>
        <translation>金手指选择编辑器</translation>
    </message>
    <message>
        <source>Name</source>
        <translation>名称</translation>
    </message>
    <message>
        <source>Value</source>
        <translation>值</translation>
    </message>
    <message>
        <source>Add Cheat</source>
        <translation>添加金手指</translation>
    </message>
    <message>
        <source>Remove Cheat</source>
        <translation>删除金手指</translation>
    </message>
    <message>
        <source>Error</source>
        <translation>错误</translation>
    </message>
    <message>
        <source>At least one option must be defined.</source>
        <translation>必须至少定义一个选项。</translation>
    </message>
    <message>
        <source>The option &apos;%1&apos; is defined twice.</source>
        <translation>选项&apos;%1&apos;被定义了两次。</translation>
    </message>
    <message>
        <source>The option &apos;%1&apos; does not have a valid value. It must be a number.</source>
        <translation>选项&apos;%1&apos;没有有效值。它必须是一个数字。</translation>
    </message>
</context>
<context>
    <name>GameCheatCodeEditorDialog</name>
    <message>
        <source>Cheat Code Editor</source>
        <translation>金手指代码编辑器</translation>
    </message>
    <message>
        <source>Name:</source>
        <translation>名称:</translation>
    </message>
    <message>
        <source>Description:</source>
        <translation>描述:</translation>
    </message>
    <message>
        <source>Group:</source>
        <translation>分组:</translation>
    </message>
    <message>
        <source>Type:</source>
        <translation>类型:</translation>
    </message>
    <message>
        <source>Activation:</source>
        <translation>激活:</translation>
    </message>
    <message>
        <source>Options:</source>
        <translation>选项:</translation>
    </message>
    <message>
        <source>None</source>
        <translation>无</translation>
    </message>
    <message>
        <source>Choice</source>
        <translation>选择</translation>
    </message>
    <message>
        <source>Range</source>
        <translation>范围</translation>
    </message>
    <message>
        <source>Edit Choices...</source>
        <translation>编辑选择...</translation>
    </message>
</context>
<context>
    <name>GameCheatSettingsWidget</name>
    <message>
        <source>Enable Cheats</source>
        <translation>启用金手指</translation>
    </message>
    <message>
        <source>Search...</source>
        <translation>搜索…</translation>
    </message>
    <message>
        <source>Sort Alphabetically</source>
        <translation>按字母顺序排序</translation>
    </message>
    <message>
        <source>Add Cheat</source>
        <translation>添加金手指</translation>
    </message>
    <message>
        <source>Remove Cheat</source>
        <translation>删除金手指</translation>
    </message>
    <message>
        <source>Disable All Cheats</source>
        <translation>禁用全部金手指</translation>
    </message>
    <message>
        <source>Reload Cheats</source>
        <translation>重新加载金手指</translation>
    </message>
    <message>
        <source>Load Database Cheats</source>
        <translation>加载数据库金手指</translation>
    </message>
    <message>
        <source>Clear List</source>
        <translation>清除列表</translation>
    </message>
    <message>
        <source>Import...</source>
        <translation>导入…</translation>
    </message>
    <message>
        <source>Export...</source>
        <translation>导出…</translation>
    </message>
    <message>
        <source>Add Cheat...</source>
        <translation>添加金手指...</translation>
    </message>
    <message>
        <source>Edit Cheat...</source>
        <translation>编辑金手指...</translation>
    </message>
    <message>
        <source>Do not show again</source>
        <translation>不再显示</translation>
    </message>
    <message>
        <source>From File...</source>
        <translation>从文件…</translation>
    </message>
    <message>
        <source>From Text...</source>
        <translation>从文本…</translation>
    </message>
    <message>
        <source>PCSXR/Libretro Cheat Files (*.cht *.txt);;All Files (*.*)</source>
        <translation>PCSXR/Libretro金手指文件 (*.cht *.txt);;全部文件 (*.*)</translation>
    </message>
    <message>
        <source>Import Cheats</source>
        <translation>导入金手指</translation>
    </message>
    <message>
        <source>Error</source>
        <translation>错误</translation>
    </message>
    <message>
        <source>Failed to read file:
%1</source>
        <translation>无法读取文件:
%1</translation>
    </message>
    <message>
        <source>Cheat File Text:</source>
        <translation>金手指文件文本:</translation>
    </message>
    <message>
        <source>Failed to save file:
%1</source>
        <translation>无法保存文件:
%1</translation>
    </message>
    <message>
        <source>This code is from the built-in cheat database, and cannot be removed. To hide this code, uncheck the &quot;Load Database Cheats&quot; option.</source>
        <translation>此代码来自内置金手指数据库，无法删除。要隐藏此代码，请取消勾选“加载数据库金手指”选项。</translation>
    </message>
    <message>
        <source>Enable Game Settings</source>
        <translation>启用游戏设置</translation>
    </message>
    <message>
        <source>Game settings are currently disabled. This is NOT the default. Enabling this cheat will not have any effect until game settings are enabled.

Do you want to enable game settings now?</source>
        <translation>游戏设置当前已禁用。这不是默认状态。在启用游戏设置之前，启用此金手指不会产生任何效果。

您想要现在启用游戏设置吗？</translation>
    </message>
    <message>
        <source>Cheats are not currently enabled for this game. Enabling this cheat will not have any effect until cheats are enabled for this game.

Do you want to enable cheats now?</source>
        <translation>此游戏的金手指当前未启用。在为此游戏启用金手指之前，启用此金手指不会产生任何效果。

您想要现在启用金手指吗？</translation>
    </message>
    <message>
        <source>Confirm Removal</source>
        <translation>确认删除</translation>
    </message>
    <message>
        <source>You are removing the code named &apos;%1&apos;. You cannot undo this action, are you sure you wish to delete this code?</source>
        <translation>您正在删除名为&apos;%1&apos;的代码。您无法撤销此操作，您确定要删除此代码吗？</translation>
    </message>
    <message>
        <source>PCSXR Cheat Files (*.cht);;All Files (*.*)</source>
        <translation>PCSXR金手指文件 (*.cht);;全部文件 (*.*)</translation>
    </message>
    <message>
        <source>Export Cheats</source>
        <translation>导出金手指</translation>
    </message>
    <message>
        <source>Failed to save cheat file:
%1</source>
        <translation>无法保存金手指文件:
%1</translation>
    </message>
    <message>
        <source>You are removing all cheats manually added for this game. This action cannot be reversed.

Any database cheats will still be loaded and present unless you uncheck the &quot;Load Database Cheats&quot; option.

Are you sure you want to continue?</source>
        <translation>您正在删除为此游戏手动添加的所有金手指。此操作无法撤销。

除非您取消勾选“加载数据库金手指”选项，否则任何数据库金手指仍将加载并显示。

您确定想要继续吗？</translation>
    </message>
</context>
<context>
    <name>GameDatabase</name>
    <message>
        <source>Unknown</source>
        <translation>未知</translation>
    </message>
    <message>
        <source>Display cropping set to {}.</source>
        <translation>显示裁剪设置为{}。</translation>
    </message>
    <message>
        <source>Deinterlacing set to {}.</source>
        <translation>逐行扫描设置为{}。</translation>
    </message>
    <message>
        <source>CPU recompiler disabled.</source>
        <translation>CPU重新编译器已禁用。</translation>
    </message>
    <message>
        <source>Unknown</source>
        <comment>CompatibilityRating</comment>
        <translation>未知</translation>
    </message>
    <message>
        <source>Doesn&apos;t Boot</source>
        <comment>CompatibilityRating</comment>
        <translation>无法启动</translation>
    </message>
    <message>
        <source>Crashes In Intro</source>
        <comment>CompatibilityRating</comment>
        <translation>崩溃于开场</translation>
    </message>
    <message>
        <source>Crashes In-Game</source>
        <comment>CompatibilityRating</comment>
        <translation>崩溃于游戏中</translation>
    </message>
    <message>
        <source>Graphical/Audio Issues</source>
        <comment>CompatibilityRating</comment>
        <translation>图像/音频问题</translation>
    </message>
    <message>
        <source>No Issues</source>
        <comment>CompatibilityRating</comment>
        <translation>没有错误</translation>
    </message>
    <message>
        <source>Force Interpreter</source>
        <comment>GameDatabase::Trait</comment>
        <translation>强制解释器</translation>
    </message>
    <message>
        <source>Force Software Renderer</source>
        <comment>GameDatabase::Trait</comment>
        <translation>强制软件渲染器</translation>
    </message>
    <message>
        <source>Force Software Renderer For Readbacks</source>
        <comment>GameDatabase::Trait</comment>
        <translation>强制软件渲染器进行回读</translation>
    </message>
    <message>
        <source>Force Round Texture Coordinates</source>
        <comment>GameDatabase::Trait</comment>
        <translation>强制取整纹理坐标</translation>
    </message>
    <message>
        <source>Force Deinterlacing</source>
        <comment>GameDatabase::Trait</comment>
        <translation>强制逐行扫描</translation>
    </message>
    <message>
        <source>Force Full Boot</source>
        <comment>GameDatabase::Trait</comment>
        <translation>强制完全启动</translation>
    </message>
    <message>
        <source>Disable Automatic Analog Mode</source>
        <comment>GameDatabase::Trait</comment>
        <translation>禁用自动模拟模式</translation>
    </message>
    <message>
        <source>Disable Multitap</source>
        <comment>GameDatabase::Trait</comment>
        <translation>禁用多接头</translation>
    </message>
    <message>
        <source>Disable CD-ROM Read Speedup</source>
        <comment>GameDatabase::Trait</comment>
        <translation>禁用CD-ROM读取加速</translation>
    </message>
    <message>
        <source>Disable CD-ROM Seek Speedup</source>
        <comment>GameDatabase::Trait</comment>
        <translation>禁用CD-ROM搜寻加速</translation>
    </message>
    <message>
        <source>Disable CD-ROM Speedup on MDEC</source>
        <comment>GameDatabase::Trait</comment>
        <translation>禁用MDEC上的CD-ROM加速</translation>
    </message>
    <message>
        <source>Disable True Color</source>
        <comment>GameDatabase::Trait</comment>
        <translation>禁用真彩色</translation>
    </message>
    <message>
        <source>Disable Full True Color</source>
        <comment>GameDatabase::Trait</comment>
        <translation>禁用全真彩色</translation>
    </message>
    <message>
        <source>Disable Upscaling</source>
        <comment>GameDatabase::Trait</comment>
        <translation>禁用放大</translation>
    </message>
    <message>
        <source>Disable Texture Filtering</source>
        <comment>GameDatabase::Trait</comment>
        <translation>禁用纹理过滤</translation>
    </message>
    <message>
        <source>Disable Sprite Texture Filtering</source>
        <comment>GameDatabase::Trait</comment>
        <translation>禁用精灵纹理过滤</translation>
    </message>
    <message>
        <source>Disable Scaled Dithering</source>
        <comment>GameDatabase::Trait</comment>
        <translation>禁用缩放色彩抖动</translation>
    </message>
    <message>
        <source>Disable Scaled Interlacing</source>
        <comment>GameDatabase::Trait</comment>
        <translation>禁用缩放隔行扫描</translation>
    </message>
    <message>
        <source>Disable Widescreen</source>
        <comment>GameDatabase::Trait</comment>
        <translation>禁用宽屏</translation>
    </message>
    <message>
        <source>Disable PGXP</source>
        <comment>GameDatabase::Trait</comment>
        <translation>禁用PGXP</translation>
    </message>
    <message>
        <source>Disable PGXP Culling</source>
        <comment>GameDatabase::Trait</comment>
        <translation>禁用PGXP剔除</translation>
    </message>
    <message>
        <source>Disable PGXP Texture Correction</source>
        <comment>GameDatabase::Trait</comment>
        <translation>禁用PGXP纹理校正</translation>
    </message>
    <message>
        <source>Disable PGXP Color Correction</source>
        <comment>GameDatabase::Trait</comment>
        <translation>禁用PGXP颜色校正</translation>
    </message>
    <message>
        <source>Disable PGXP Depth Buffer</source>
        <comment>GameDatabase::Trait</comment>
        <translation>禁用PGXP深度缓冲</translation>
    </message>
    <message>
        <source>Disable PGXP on 2D Polygons</source>
        <comment>GameDatabase::Trait</comment>
        <translation>禁用PGXP在2D多边形</translation>
    </message>
    <message>
        <source>Force PGXP Vertex Cache</source>
        <comment>GameDatabase::Trait</comment>
        <translation>强制PGXP顶点缓存</translation>
    </message>
    <message>
        <source>Force PGXP CPU Mode</source>
        <comment>GameDatabase::Trait</comment>
        <translation>强制PGXP处于CPU模式</translation>
    </message>
    <message>
        <source>Force Recompiler ICache</source>
        <comment>GameDatabase::Trait</comment>
        <translation>强制重编译器ICache</translation>
    </message>
    <message>
        <source>Force CD-ROM SubQ Skew</source>
        <comment>GameDatabase::Trait</comment>
        <translation>强制CD-ROM子通道Q偏斜</translation>
    </message>
    <message>
        <source>Is LibCrypt Protected</source>
        <comment>GameDatabase::Trait</comment>
        <translation>受LibCrypt保护</translation>
    </message>
    <message>
        <source>Fast boot disabled.</source>
        <translation>快速启动已禁用。</translation>
    </message>
    <message>
        <source>Multitap disabled.</source>
        <translation>多接头已禁用。</translation>
    </message>
    <message>
        <source>Hardware rendering disabled.</source>
        <translation>硬件渲染已禁用。</translation>
    </message>
    <message>
        <source>Software renderer readbacks enabled.</source>
        <translation>软件渲染器回读已启用。</translation>
    </message>
    <message>
        <source>Scaled interlacing disabled.</source>
        <translation>缩放隔行扫描已禁用。</translation>
    </message>
    <message>
        <source>Upscaling disabled.</source>
        <translation>放大已禁用。</translation>
    </message>
    <message>
        <source>Texture filtering disabled.</source>
        <translation>纹理过滤已禁用。</translation>
    </message>
    <message>
        <source>Sprite texture filtering disabled.</source>
        <translation>精灵纹理过滤已禁用。</translation>
    </message>
    <message>
        <source>Widescreen rendering disabled.</source>
        <translation>宽屏渲染已禁用。</translation>
    </message>
    <message>
        <source>PGXP geometry correction disabled.</source>
        <translation>PGXP几何校正已禁用。</translation>
    </message>
    <message>
        <source>PGXP culling correction disabled.</source>
        <translation>PGXP剔除校正已禁用。</translation>
    </message>
    <message>
        <source>PGXP perspective correct textures disabled.</source>
        <translation>PGXP透视校正纹理已禁用。</translation>
    </message>
    <message>
        <source>PGXP perspective correct colors disabled.</source>
        <translation>PGXP透视校正颜色已禁用。</translation>
    </message>
    <message>
        <source>PGXP preserve projection precision disabled.</source>
        <translation>PGXP保留投影精度已禁用。</translation>
    </message>
    <message>
        <source>PGXP vertex cache enabled.</source>
        <translation>PGXP顶点缓存已启用。</translation>
    </message>
    <message>
        <source>Force Shader Blending</source>
        <comment>GameDatabase::Trait</comment>
        <translation>强制着色器混合</translation>
    </message>
    <message>
        <source>Force Full True Color</source>
        <comment>GameDatabase::Trait</comment>
        <translation>强制全真彩色</translation>
    </message>
    <message>
        <source>CD-ROM read speedup disabled.</source>
        <translation>CD-ROM读取加速已禁用。</translation>
    </message>
    <message>
        <source>CD-ROM seek speedup disabled.</source>
        <translation>CD-ROM搜寻加速已禁用。</translation>
    </message>
    <message>
        <source>Disable CD-ROM speedup on MDEC is enabled, but it is not required for this game.</source>
        <translation>禁用MDEC上的CD-ROM加速已启用，但该游戏并不需要此功能。</translation>
    </message>
    <message>
        <source>Dithering set to {}.</source>
        <translation>色彩抖动设置为{}。</translation>
    </message>
    <message>
        <source>MSAA disabled.</source>
        <translation>MSAA已禁用。</translation>
    </message>
    <message>
        <source>PGXP Vertex Cache is enabled, but it is not required for this game. This may cause rendering errors.</source>
        <translation>PGXP顶点缓存已启用，但此游戏不需要它。这可能会导致渲染错误。</translation>
    </message>
    <message>
        <source>PGXP CPU mode enabled.</source>
        <translation>PGXP的CPU模式已启用。</translation>
    </message>
    <message>
        <source>PGXP CPU mode is enabled, but it is not required for this game. This may cause rendering errors.</source>
        <translation>PGXP的CPU模式已启用，但此游戏不需要它。这可能会导致渲染错误。</translation>
    </message>
    <message>
        <source>PGXP depth buffer disabled.</source>
        <translation>PGXP深度缓冲已禁用。</translation>
    </message>
    <message>
        <source>PGXP disabled on 2D polygons.</source>
        <translation>PGXP已禁用在2D多边形。</translation>
    </message>
    <message>
        <source>Compatibility settings for this game have been applied.</source>
        <translation>此游戏的兼容性设置已经被应用。</translation>
    </message>
    <message>
        <source>Settings</source>
        <translation>设置</translation>
    </message>
    <message>
        <source>Title</source>
        <translation>标题</translation>
    </message>
    <message>
        <source>Serial</source>
        <translation>序号</translation>
    </message>
    <message>
        <source>Disable Fast Forward Memory Card Access</source>
        <comment>GameDatabase::Trait</comment>
        <translation>禁用快进记忆卡访问</translation>
    </message>
    <message>
        <source>Disable All Borders Crop</source>
        <comment>GameDatabase::Trait</comment>
        <translation>禁用全部边框裁剪</translation>
    </message>
    <message>
        <source>Fast forward memory card access disabled.</source>
        <translation>快进记忆卡访问已禁用。</translation>
    </message>
    <message>
        <source>Please configure a supported controller from the following list:</source>
        <translation>请从以下列表中配置受支持的控制器:</translation>
    </message>
    <message>
        <source>Controller in Port {0} ({1}) is not supported for this game.</source>
        <translation>端口{0}中的控制器 ({1}) 不受此游戏支持。</translation>
    </message>
    <message>
        <source>This game does not support multitap, but multitap is enabled.</source>
        <translation>此游戏不支持多接头，但多接头已启用。</translation>
    </message>
    <message>
        <source>This may result in dropped controller inputs.</source>
        <translation>这可能导致控制器输入丢失。</translation>
    </message>
    <message>
        <source>Sort Title</source>
        <translation>排序标题</translation>
    </message>
    <message>
        <source>Localized Title</source>
        <translation>本地化标题</translation>
    </message>
    <message>
        <source>Save Title</source>
        <translation>保存标题</translation>
    </message>
    <message>
        <source>Languages</source>
        <translation>语言</translation>
    </message>
    <message>
        <source>Rating</source>
        <translation>评定</translation>
    </message>
    <message>
        <source>Version Tested</source>
        <translation>已测试版本</translation>
    </message>
    <message>
        <source>Comments</source>
        <translation>注释</translation>
    </message>
    <message>
        <source>Supported Controllers</source>
        <translation>支持的控制器</translation>
    </message>
    <message>
        <source>Traits</source>
        <translation>特性</translation>
    </message>
    <message>
        <source>Display Active Start Offset</source>
        <translation>显示活动的起始偏移量</translation>
    </message>
    <message>
        <source>Display Active End Offset</source>
        <translation>显示活动的结束偏移量</translation>
    </message>
    <message>
        <source>Display Line Start Offset</source>
        <translation>显示线起始偏移量</translation>
    </message>
    <message>
        <source>Display Line End Offset</source>
        <translation>显示线结束偏移量</translation>
    </message>
    <message>
        <source>Display Crop Mode</source>
        <translation>显示裁剪模式</translation>
    </message>
    <message>
        <source>Display Deinterlacing Mode</source>
        <translation>显示逐行扫描模式</translation>
    </message>
    <message>
        <source>CPU Overclock Percent</source>
        <translation>CPU超频百分比</translation>
    </message>
    <message>
        <source>DMA Max Slice Ticks</source>
        <translation>DMA最大片段时数</translation>
    </message>
    <message>
        <source>DMA Halt Ticks</source>
        <translation>DMA停顿时数</translation>
    </message>
    <message>
        <source>CD-ROM Max Seek Speedup Cycles</source>
        <translation>CD-ROM最大搜寻加速周期</translation>
    </message>
    <message>
        <source>CD-ROM Max Read Speedup Cycles</source>
        <translation>CD-ROM最大读取加速周期</translation>
    </message>
    <message>
        <source>GPU FIFO Size</source>
        <translation>GPU的FIFO大小</translation>
    </message>
    <message>
        <source>GPU Max Runahead</source>
        <translation>GPU最大超前运行</translation>
    </message>
    <message>
        <source>Verifying Image</source>
        <translation>正在验证镜像</translation>
    </message>
    <message>
        <source>Revision: {}</source>
        <translation>修订版: {}</translation>
    </message>
    <message>
        <source>No known dump found that matches this hash.</source>
        <translation>未找到与此哈希值匹配的已知转储。</translation>
    </message>
    <message>
        <source>Serial Mismatch: Disc {} vs Hash {}</source>
        <translation>序列号不匹配: 光盘{}，哈希{}</translation>
    </message>
    <message>
        <source>GPU Line Detect Mode</source>
        <translation>GPU线检测模式</translation>
    </message>
    <message>
        <source>PGXP Tolerance</source>
        <translation>PGXP公差</translation>
    </message>
    <message>
        <source>PGXP Depth Clear Threshold</source>
        <translation>PGXP深度清除阈值</translation>
    </message>
    <message>
        <source>PGXP Preserve Projection Precision</source>
        <translation>PGXP保留投影精度</translation>
    </message>
    <message>
        <source>Disc Set</source>
        <translation>光盘设置</translation>
    </message>
</context>
<context>
    <name>GameList</name>
    <message>
        <source>{}s</source>
        <translation>{}秒</translation>
    </message>
    <message>
        <source>None</source>
        <translation>无</translation>
    </message>
    <message>
        <source>Never</source>
        <translation>从未</translation>
    </message>
    <message>
        <source>Disc</source>
        <comment>EntryType</comment>
        <translation>光盘</translation>
    </message>
    <message>
        <source>Disc Set</source>
        <comment>EntryType</comment>
        <translation>光盘设置</translation>
    </message>
    <message>
        <source>PS-EXE</source>
        <comment>EntryType</comment>
        <translation>PS-EXE</translation>
    </message>
    <message>
        <source>Playlist</source>
        <comment>EntryType</comment>
        <translation>播放列表</translation>
    </message>
    <message>
        <source>PSF</source>
        <comment>EntryType</comment>
        <translation>PSF</translation>
    </message>
    <message>
        <source>Unknown</source>
        <translation>未知</translation>
    </message>
    <message>
        <source>URL template must contain at least one of ${title}, ${savetitle}, ${filetitle}, or ${serial}.</source>
        <translation>URL模板必须至少包含${title}，${savetitle}，${filetitle}，或${serial}当中之一。</translation>
    </message>
    <message>
        <source>No URLs to download enumerated.</source>
        <translation>没有列出可下载的URL。</translation>
    </message>
    <message>
        <source>Today</source>
        <translation>今天</translation>
    </message>
    <message numerus="yes">
        <source>%n seconds</source>
        <translation>
            <numerusform>%n秒</numerusform>
        </translation>
    </message>
    <message>
        <source>Scanning directory &apos;{}&apos;...</source>
        <translation>扫描目录&apos;{}&apos;...</translation>
    </message>
    <message>
        <source>Scanning &apos;{}&apos;...</source>
        <translation>扫描&apos;{}&apos;...</translation>
    </message>
    <message>
        <source>{}h {}m</source>
        <translation>{}时{}分</translation>
    </message>
    <message>
        <source>{}m {}s</source>
        <translation>{}分{}秒</translation>
    </message>
    <message>
        <source>{}h {}m {}s</source>
        <translation>{}时{}分{}秒</translation>
    </message>
    <message>
        <source>Yesterday</source>
        <translation>昨天</translation>
    </message>
    <message numerus="yes">
        <source>%n hours</source>
        <translation>
            <numerusform>%n小时</numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <source>%n minutes</source>
        <translation>
            <numerusform>%n分钟</numerusform>
        </translation>
    </message>
</context>
<context>
    <name>GameListListView</name>
    <message>
        <source>Unknown</source>
        <translation>未知</translation>
    </message>
</context>
<context>
    <name>GameListModel</name>
    <message>
        <source>Size</source>
        <translation>大小</translation>
    </message>
    <message>
        <source>Year</source>
        <translation>年份</translation>
    </message>
    <message>
        <source>Genre</source>
        <translation>游戏类型</translation>
    </message>
    <message>
        <source>Unknown</source>
        <translation>未知</translation>
    </message>
    <message>
        <source>No Achievements</source>
        <translation>无成就</translation>
    </message>
    <message>
        <source>%1/%2 achievements unlocked</source>
        <translation>%1/%2成就解锁</translation>
    </message>
    <message>
        <source>%1 unlocked in hardcore mode</source>
        <translation>%1在硬核模式下解锁</translation>
    </message>
    <message>
        <source>Icon</source>
        <translation>图标</translation>
    </message>
    <message>
        <source>Title</source>
        <translation>标题</translation>
    </message>
    <message>
        <source>Data Size</source>
        <translation>数据大小</translation>
    </message>
    <message>
        <source>Achievements</source>
        <translation>成就</translation>
    </message>
    <message>
        <source>Last Played</source>
        <translation>最近游玩</translation>
    </message>
    <message>
        <source>Time Played</source>
        <translation>游玩时长</translation>
    </message>
    <message>
        <source>Region</source>
        <translation>区域</translation>
    </message>
    <message>
        <source>Serial</source>
        <translation>序号</translation>
    </message>
    <message>
        <source>Compatibility</source>
        <translation>兼容性</translation>
    </message>
    <message>
        <source>Players</source>
        <translation>玩家</translation>
    </message>
    <message>
        <source>File Title</source>
        <translation>文件标题</translation>
    </message>
    <message>
        <source>Publisher</source>
        <translation>出版商</translation>
    </message>
    <message>
        <source>Developer</source>
        <translation>开发商</translation>
    </message>
</context>
<context>
    <name>GameListSearchDirectoriesModel</name>
    <message>
        <source>Search Directory</source>
        <translation>搜索目录</translation>
    </message>
    <message>
        <source>Scan Recursively</source>
        <translation>深度扫描</translation>
    </message>
</context>
<context>
    <name>GameListSettingsWidget</name>
    <message>
        <source>Add</source>
        <translation>添加</translation>
    </message>
    <message>
        <source>Open Directory...</source>
        <translation>打开目录…</translation>
    </message>
    <message>
        <source>Would you like to scan the directory &quot;%1&quot; recursively?

Scanning recursively takes more time, but will identify files in subdirectories.</source>
        <translation>是否要深度扫描“%1”目录？

深度扫描需要更多时间，但会识别子目录中文件。</translation>
    </message>
    <message>
        <source>Select Directory</source>
        <translation>选择目录</translation>
    </message>
    <message>
        <source>Scan For New Games</source>
        <translation>扫描新游戏</translation>
    </message>
    <message>
        <source>Excluded Paths (will not be scanned)</source>
        <translation>排除路径 (将不扫描)</translation>
    </message>
    <message>
        <source>Remove</source>
        <translation>删除</translation>
    </message>
    <message>
        <source>File...</source>
        <translation>文件...</translation>
    </message>
    <message>
        <source>Folder...</source>
        <translation>文件夹...</translation>
    </message>
    <message>
        <source>Rescan All Games</source>
        <translation>重新扫描全部游戏</translation>
    </message>
    <message>
        <source>Select Search Directory</source>
        <translation>选择搜索目录</translation>
    </message>
    <message>
        <source>Select Path</source>
        <translation>选择路径</translation>
    </message>
    <message>
        <source>Search Directories (will be scanned for games)</source>
        <translation>搜索目录 (将扫描游戏)</translation>
    </message>
    <message>
        <source>Scan Recursively?</source>
        <translation>深度扫描？</translation>
    </message>
</context>
<context>
    <name>GameListWidget</name>
    <message>
        <source>Game Grid</source>
        <translation>游戏网格</translation>
    </message>
    <message>
        <source>Game List</source>
        <translation>游戏列表</translation>
    </message>
    <message>
        <source>Merge Multi-Disc Games</source>
        <translation>合并多光盘游戏</translation>
    </message>
    <message>
        <source>Show Localized Icons</source>
        <translation>显示本地化图标</translation>
    </message>
    <message>
        <source>Show Game Icons</source>
        <translation>显示游戏图标</translation>
    </message>
    <message>
        <source>Show Titles</source>
        <translation>显示标题</translation>
    </message>
    <message>
        <source>Search...</source>
        <translation>搜索…</translation>
    </message>
    <message>
        <source>All Regions</source>
        <translation>全部区域</translation>
    </message>
    <message>
        <source>All Types</source>
        <translation>全部格式</translation>
    </message>
    <message>
        <source>.cue (Cue Sheets)
.iso (Single Track Image)
.ecm (Error Code Modeling Image)
.mds (Media Descriptor Sidecar)
.ccd (CloneCD Image)
.chd (Compressed Hunks of Data)
.pbp (PlayStation Portable, Only Decrypted)</source>
        <translation>.cue（提示单）
.iso（单轨镜像）
.ecm（错误代码建模镜像）
.mds（媒体描述符附属文件）
.ccd（克隆CD镜像）
.chd（压缩数据块）
.pbp（PlayStation Portable，仅解密版）</translation>
    </message>
    <message>
        <source>Cover scale: %1%</source>
        <translation>封面比例: %1%</translation>
    </message>
    <message>
        <source>Icon size: %1%</source>
        <translation>图标大小: %1%</translation>
    </message>
</context>
<context>
    <name>GamePatchDetailsWidget</name>
    <message>
        <source>Patch Title</source>
        <translation>补丁标题</translation>
    </message>
    <message>
        <source>Enabled</source>
        <translation>启用</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Author: &lt;/span&gt;Patch Author&lt;/p&gt;&lt;p&gt;Description would go here&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;作者: &lt;/span&gt;补丁作者&lt;/p&gt;&lt;p&gt;描述将放在这里&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;strong&gt;Author: &lt;/strong&gt;%1%2&lt;br&gt;%3</source>
        <translation>&lt;strong&gt;作者: &lt;/strong&gt;%1%2&lt;br&gt;%3</translation>
    </message>
    <message>
        <source>Unknown</source>
        <translation>未知</translation>
    </message>
    <message>
        <source>&lt;br&gt;&lt;strong&gt;Not permitted in RetroAchievements hardcore mode.&lt;/strong&gt;</source>
        <translation>&lt;br&gt;&lt;strong&gt;不允许在RetroAchievements硬核模式中使用。&lt;/strong&gt;</translation>
    </message>
    <message>
        <source>No description provided.</source>
        <translation>未提供描述。</translation>
    </message>
</context>
<context>
    <name>GamePatchSettingsWidget</name>
    <message>
        <source>Disable All Patches</source>
        <translation>禁用全部补丁</translation>
    </message>
    <message>
        <source>Reload Patches</source>
        <translation>重载加载补丁</translation>
    </message>
    <message>
        <source>No patches are available for this game.</source>
        <translation>此游戏没有可用的补丁。</translation>
    </message>
</context>
<context>
    <name>GameSummaryWidget</name>
    <message>
        <source>#</source>
        <translation>#</translation>
    </message>
    <message>
        <source>N/A</source>
        <translation>N/A</translation>
    </message>
    <message>
        <source>Hash</source>
        <translation>哈希值</translation>
    </message>
    <message>
        <source>Mode</source>
        <translation>模式</translation>
    </message>
    <message>
        <source>Start</source>
        <translation>开始</translation>
    </message>
    <message>
        <source>Controller Preset:</source>
        <translation>控制器预设:</translation>
    </message>
    <message>
        <source>Restore Title</source>
        <translation>恢复标题</translation>
    </message>
    <message>
        <source>Disc Set Title:</source>
        <translation>光盘集标题:</translation>
    </message>
    <message>
        <source>Restore Disc Set Title</source>
        <translation>恢复光盘集标题</translation>
    </message>
    <message>
        <source>Change Serial</source>
        <translation>更改序列号</translation>
    </message>
    <message>
        <source>Restore Region</source>
        <translation>恢复区域</translation>
    </message>
    <message>
        <source>Hashes:</source>
        <translation>哈希值:</translation>
    </message>
    <message>
        <source>Metadata:</source>
        <translation>元数据:</translation>
    </message>
    <message>
        <source>Verify</source>
        <translation>校验</translation>
    </message>
    <message>
        <source>Type:</source>
        <translation>格式:</translation>
    </message>
    <message>
        <source>Languages:</source>
        <translation>语言:</translation>
    </message>
    <message>
        <source>Uses separate game settings for each disc of multi-disc games. Can only be set on the first/main disc.</source>
        <translation>对多光盘游戏的每张光盘使用单独的游戏设置。只能在第一张/主光盘上设置。</translation>
    </message>
    <message>
        <source>Use Separate Disc Settings</source>
        <translation>使用单独的光盘设置</translation>
    </message>
    <message>
        <source>&lt;not computed&gt;</source>
        <translation>&lt;未计算&gt;</translation>
    </message>
    <message>
        <source>Controllers:</source>
        <translation>控制器:</translation>
    </message>
    <message>
        <source>Length</source>
        <translation>长度</translation>
    </message>
    <message>
        <source>Use Global Settings</source>
        <translation>使用全局设置</translation>
    </message>
    <message>
        <source>Status</source>
        <translation>状态</translation>
    </message>
    <message>
        <source>Title:</source>
        <translation>标题:</translation>
    </message>
    <message>
        <source>Image Path:</source>
        <translation>镜像路径:</translation>
    </message>
    <message>
        <source>%1-%2 memory card blocks</source>
        <translation>%1-%2记忆卡格</translation>
    </message>
    <message>
        <source>Game Specific Configuration</source>
        <translation>游戏特定配置</translation>
    </message>
    <message>
        <source>Show Default Flag</source>
        <translation>显示默认旗帜</translation>
    </message>
    <message>
        <source>%1 (Custom)</source>
        <translation>%1 (自定义)</translation>
    </message>
    <message>
        <source> by </source>
        <translation> 作者: </translation>
    </message>
    <message>
        <source>%1 (published by %2)</source>
        <translation>%1 (发行商: %2)</translation>
    </message>
    <message>
        <source>published by %1</source>
        <translation>发行商: %1</translation>
    </message>
    <message numerus="yes">
        <source>%n player(s)</source>
        <translation>
            <numerusform>%n名玩家</numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <source>%n memory card block(s)</source>
        <translation>
            <numerusform>%n个记忆卡区块</numerusform>
        </translation>
    </message>
    <message>
        <source>Track %1</source>
        <translation>轨道%1</translation>
    </message>
    <message>
        <source>This game was not scanned by DuckStation. Some functionality is not available.</source>
        <translation>此游戏未被DuckStation扫描。部分功能不可用。</translation>
    </message>
    <message>
        <source>Compatibility Report</source>
        <translation>兼容性报告</translation>
    </message>
    <message>
        <source>Per-game controller configuration initialized with global settings.</source>
        <translation>游戏各自控制器配置初始化为全局设置。</translation>
    </message>
    <message>
        <source>Verifying Image</source>
        <translation>正在验证镜像</translation>
    </message>
    <message>
        <source>Hash Calculation Failed</source>
        <translation>哈希计算失败</translation>
    </message>
    <message>
        <source>Search on redump.info</source>
        <translation>在redump.info上搜索</translation>
    </message>
    <message>
        <source>Region:</source>
        <translation>区域:</translation>
    </message>
    <message>
        <source>Released %1</source>
        <translation>%1发行</translation>
    </message>
    <message>
        <source>Serial:</source>
        <translation>序号:</translation>
    </message>
    <message>
        <source>Tracks:</source>
        <translation>轨道:</translation>
    </message>
    <message>
        <source>Edit...</source>
        <translation>编辑…</translation>
    </message>
    <message>
        <source>Unknown</source>
        <translation>未知</translation>
    </message>
    <message>
        <source>Compatibility:</source>
        <translation>兼容性:</translation>
    </message>
    <message>
        <source>%1-%2 players</source>
        <translation>%1-%2玩家</translation>
    </message>
    <message>
        <source>Release Info:</source>
        <translation>发行信息:</translation>
    </message>
</context>
<context>
    <name>GraphicsSettingsWidget</name>
    <message>
        <source>Renderer:</source>
        <translation>渲染器:</translation>
    </message>
    <message>
        <source>Adapter:</source>
        <translation>适配器:</translation>
    </message>
    <message>
        <source>Rendering</source>
        <translation>渲染</translation>
    </message>
    <message>
        <source>Internal Resolution:</source>
        <translation>内置分辨率:</translation>
    </message>
    <message>
        <source>Automatic (Based on Window Size)</source>
        <translation>自动 (基于窗口大小)</translation>
    </message>
    <message>
        <source>1x Native (Default)</source>
        <translation>1x 原设 (默认)</translation>
    </message>
    <message>
        <source>3x Native (for 720p)</source>
        <translation>3x 原设 (适合 720p)</translation>
    </message>
    <message>
        <source>5x Native (for 1080p)</source>
        <translation>5x 原设 (适合 1080p)</translation>
    </message>
    <message>
        <source>6x Native (for 1440p)</source>
        <translation>6x 原设 (适合 1440p)</translation>
    </message>
    <message>
        <source>9x Native (for 4K)</source>
        <translation>9x 原设 (适合 4K)</translation>
    </message>
    <message>
        <source>Down-Sampling:</source>
        <translation>缩减采样:</translation>
    </message>
    <message>
        <source>x</source>
        <translation>x</translation>
    </message>
    <message>
        <source>Texture Filtering:</source>
        <translation>纹理过滤:</translation>
    </message>
    <message>
        <source>Aspect Ratio:</source>
        <translation>宽高比:</translation>
    </message>
    <message>
        <source>:</source>
        <translation>:</translation>
    </message>
    <message>
        <source>Crop:</source>
        <translation>裁剪:</translation>
    </message>
    <message>
        <source>Scaling:</source>
        <translation>缩放:</translation>
    </message>
    <message>
        <source>PGXP Geometry Correction</source>
        <translation>PGXP几何校正</translation>
    </message>
    <message>
        <source>PGXP Depth Buffer (Low Compatibility)</source>
        <translation>PGXP深度缓冲 (低兼容性)</translation>
    </message>
    <message>
        <source>Force 4:3 For FMVs</source>
        <translation>FMV强制4:3</translation>
    </message>
    <message>
        <source>FMV Chroma Smoothing</source>
        <translation>FMV色度平滑</translation>
    </message>
    <message>
        <source>Widescreen Rendering</source>
        <translation>宽屏渲染</translation>
    </message>
    <message>
        <source>Deinterlacing:</source>
        <translation>逐行扫描:</translation>
    </message>
    <message>
        <source>Advanced</source>
        <translation>高级</translation>
    </message>
    <message>
        <source>Display Options</source>
        <translation>显示选项</translation>
    </message>
    <message>
        <source>Exclusive Fullscreen:</source>
        <translation>独占全屏:</translation>
    </message>
    <message>
        <source>Screen Position:</source>
        <translation>屏幕位置:</translation>
    </message>
    <message>
        <source>Threaded Rendering</source>
        <translation>线程渲染</translation>
    </message>
    <message>
        <source>Use Blit Swap Chain</source>
        <translation>使用位块传输交换链</translation>
    </message>
    <message>
        <source>Rendering Options</source>
        <translation>渲染选项</translation>
    </message>
    <message>
        <source>Line Detection:</source>
        <translation>线检测:</translation>
    </message>
    <message>
        <source>Software Renderer Readbacks</source>
        <translation>软件渲染器回读</translation>
    </message>
    <message>
        <source>Multi-Sampling:</source>
        <translation>多重采样:</translation>
    </message>
    <message>
        <source>PGXP</source>
        <translation>PGXP</translation>
    </message>
    <message>
        <source>Geometry Tolerance:</source>
        <translation>几何公差:</translation>
    </message>
    <message>
        <source>px</source>
        <translation>px</translation>
    </message>
    <message>
        <source>Depth Clear Threshold:</source>
        <translation>深度清除阈值:</translation>
    </message>
    <message>
        <source>Perspective Correct Textures</source>
        <translation>透视校正纹理</translation>
    </message>
    <message>
        <source>Perspective Correct Colors</source>
        <translation>透视校正颜色</translation>
    </message>
    <message>
        <source>Culling Correction</source>
        <translation>剔除校正</translation>
    </message>
    <message>
        <source>Preserve Projection Precision</source>
        <translation>保留投影精度</translation>
    </message>
    <message>
        <source>CPU Mode</source>
        <translation>CPU模式</translation>
    </message>
    <message>
        <source>Vertex Cache</source>
        <translation>顶点缓存</translation>
    </message>
    <message>
        <source>Sprite Texture Filtering:</source>
        <translation>精灵纹理过滤:</translation>
    </message>
    <message>
        <source>Disable Mailbox Presentation</source>
        <translation>禁用Mailbox呈现</translation>
    </message>
    <message>
        <source>Round Upscaled Texture Coordinates</source>
        <translation>纹理坐标放大取整</translation>
    </message>
    <message>
        <source>Max Queued Frames:</source>
        <translation>最大排队帧数:</translation>
    </message>
    <message>
        <source>Scaled Interlacing</source>
        <translation>缩放隔行扫描</translation>
    </message>
    <message>
        <source>Dithering:</source>
        <translation>色彩抖动:</translation>
    </message>
    <message>
        <source>Disable on 2D Polygons</source>
        <translation>禁用在2D多边形</translation>
    </message>
    <message>
        <source>Depth Test Transparent Polygons</source>
        <translation>深度测试透明多边形</translation>
    </message>
    <message>
        <source>FMV Scaling:</source>
        <translation>FMV缩放:</translation>
    </message>
    <message>
        <source>Prefer OpenGL ES Context</source>
        <translation>优先选择OpenGL ES上下文</translation>
    </message>
    <message>
        <source>Disable Compute Shaders</source>
        <translation>禁用计算着色器</translation>
    </message>
    <message>
        <source>Disable Compressed Textures</source>
        <translation>禁用压缩纹理</translation>
    </message>
    <message>
        <source>Use GPU-Based Validation</source>
        <translation>使用基于GPU的验证</translation>
    </message>
    <message>
        <source>General Settings</source>
        <translation>常规设置</translation>
    </message>
    <message>
        <source>Enable VRAM Write Replacement</source>
        <translation>启用显存写入替换</translation>
    </message>
    <message>
        <source>Preload Texture Replacements</source>
        <translation>预加载纹理替换</translation>
    </message>
    <message>
        <source>Use Old MDEC Routines</source>
        <translation>使用旧的MDEC惯例</translation>
    </message>
    <message>
        <source>Enable VRAM Write Dumping</source>
        <translation>启用显存写入转储</translation>
    </message>
    <message>
        <source>Debugging</source>
        <translation>调试</translation>
    </message>
    <message>
        <source>Wireframe Mode:</source>
        <translation>线框模式:</translation>
    </message>
    <message>
        <source>Texture Replacement</source>
        <translation>纹理替换</translation>
    </message>
    <message>
        <source>Enable Texture Cache</source>
        <translation>启用纹理缓存</translation>
    </message>
    <message>
        <source>Enable Texture Dumping</source>
        <translation>启用纹理转储</translation>
    </message>
    <message>
        <source>Enable Texture Replacement</source>
        <translation>启用纹理替换</translation>
    </message>
    <message>
        <source>Dump Replaced Textures</source>
        <translation>转储替换的纹理</translation>
    </message>
    <message>
        <source>Always Track Uploads</source>
        <translation>始终跟踪上传</translation>
    </message>
    <message>
        <source>VRAM Write (Background) Replacement</source>
        <translation>显存写入 (背景) 替换</translation>
    </message>
    <message>
        <source>Textures Directory</source>
        <translation>纹理目录</translation>
    </message>
    <message>
        <source>Open...</source>
        <translation>打开…</translation>
    </message>
    <message>
        <source>Directory to load replacement textures from, and save dumps to.</source>
        <translation>用于加载替换纹理，以及保存转储的目录。</translation>
    </message>
    <message>
        <source>Fine Crop Mode:</source>
        <translation>精细裁剪模式:</translation>
    </message>
    <message>
        <source>Reset Fine Cropping</source>
        <translation>重置精细裁剪</translation>
    </message>
    <message>
        <source>Fine Crop Size:</source>
        <translation>精细裁剪大小:</translation>
    </message>
    <message>
        <source>Left:</source>
        <translation>左:</translation>
    </message>
    <message>
        <source>Top:</source>
        <translation>上:</translation>
    </message>
    <message>
        <source>Right:</source>
        <translation>右:</translation>
    </message>
    <message>
        <source>Bottom:</source>
        <translation>下:</translation>
    </message>
    <message>
        <source>Texture Modulation Cropping (&quot;Old/v0 GPU&quot;)</source>
        <translation>纹理调制裁剪 (&quot;旧版/v0 GPU&quot;)</translation>
    </message>
    <message>
        <source>Reset Geometry Tolerance</source>
        <translation>重置几何容差</translation>
    </message>
    <message>
        <source>Reset Depth Clear Threshold</source>
        <translation>重置深度清除阈值</translation>
    </message>
    <message>
        <source>Browse...</source>
        <translation>浏览…</translation>
    </message>
    <message>
        <source>Reset</source>
        <translation>重置</translation>
    </message>
    <message>
        <source>Disable Textures</source>
        <translation>禁用纹理</translation>
    </message>
    <message>
        <source>Disable Vertex Lighting</source>
        <translation>禁用顶点光照</translation>
    </message>
    <message>
        <source>GPU Dump Recording/Playback</source>
        <translation>GPU转储录制/回放</translation>
    </message>
    <message>
        <source>Dump Compression Mode:</source>
        <translation>转储压缩模式:</translation>
    </message>
    <message>
        <source>Fast Dump Playback</source>
        <translation>快速转储回放</translation>
    </message>
    <message>
        <source>Device Options</source>
        <translation>设备选项</translation>
    </message>
    <message>
        <source>Disable Framebuffer Fetch</source>
        <translation>禁用帧缓冲获取</translation>
    </message>
    <message>
        <source>Disable Memory Import</source>
        <translation>禁用记忆卡导入</translation>
    </message>
    <message>
        <source>Disable Rasterizer Order Views</source>
        <translation>禁用光栅化器顺序视图</translation>
    </message>
    <message>
        <source>Disable Texture Copy To Self</source>
        <translation>禁用纹理复制到自身</translation>
    </message>
    <message>
        <source>Disable Dual-Source Blending</source>
        <translation>禁用双源混合</translation>
    </message>
    <message>
        <source>Use Debug Device</source>
        <translation>使用调试设备</translation>
    </message>
    <message>
        <source>Disable Shader Cache</source>
        <translation>禁用着色器缓存</translation>
    </message>
    <message>
        <source>Disable Texture Buffers</source>
        <translation>禁用纹理缓冲</translation>
    </message>
    <message>
        <source>Renderer</source>
        <translation>渲染器</translation>
    </message>
    <message>
        <source>Adapter</source>
        <translation>适配器</translation>
    </message>
    <message>
        <source>(Default)</source>
        <translation>(默认)</translation>
    </message>
    <message>
        <source>If your system contains multiple GPUs or adapters, you can select which GPU you wish to use for the hardware renderers. &lt;br&gt;This option is only supported in Direct3D and Vulkan. OpenGL will always use the default device.</source>
        <translation>如果您的系统包含多个GPU或适配器，您可以选择想使用哪个GPU作为硬件渲染器。&lt;br&gt;此选项仅在Direct3D和Vulkan中受支持，OpenGL将始终使用默认设备。</translation>
    </message>
    <message>
        <source>Internal Resolution</source>
        <translation>内置分辨率</translation>
    </message>
    <message>
        <source>Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies to the hardware backends. &lt;br&gt;This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU.</source>
        <translation>将此值设置为超过1x将提高渲染3D多边形和线条的分辨率。仅适用于硬件后端。&lt;br&gt;此选项通常是安全的，大多数游戏在高分辨率下看起来很好。更高的分辨率需要更强大的GPU。</translation>
    </message>
    <message>
        <source>Down-Sampling</source>
        <translation>缩减采样</translation>
    </message>
    <message>
        <source>Disabled</source>
        <translation>禁用</translation>
    </message>
    <message>
        <source>Downsamples the rendered image prior to displaying it. Can improve overall image quality in mixed 2D/3D games, but should be disabled for pure 3D games.</source>
        <translation>在显示渲染图像之前对其进行缩减采样。对混合2D/3D游戏可以提高整体图像质量，但对于纯3D游戏应当禁用。</translation>
    </message>
    <message>
        <source>Down-Sampling Display Scale</source>
        <translation>缩减采样显示比例</translation>
    </message>
    <message>
        <source>1x</source>
        <translation>1x</translation>
    </message>
    <message>
        <source>Selects the resolution scale that will be applied to the final image. 1x will downsample to the original console resolution.</source>
        <translation>选择将应用于最终图像的分辨率比例。1x将缩减采样到原始的游戏机分辨率。</translation>
    </message>
    <message>
        <source>Texture Filtering</source>
        <translation>纹理过滤</translation>
    </message>
    <message>
        <source>Aspect Ratio</source>
        <translation>宽高比</translation>
    </message>
    <message>
        <source>Changes the aspect ratio used to display the console&apos;s output to the screen. The default is Auto (Game Native) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.</source>
        <translation>对游戏机输出到屏幕的显示进行宽高比的更改。默认是自动 (游戏原设)，它将自动调整宽高比，以匹配那个时代的典型电视上呈现的游戏。</translation>
    </message>
    <message>
        <source>Deinterlacing</source>
        <translation>逐行扫描</translation>
    </message>
    <message>
        <source>Crop</source>
        <translation>裁剪</translation>
    </message>
    <message>
        <source>Determines how much of the area typically not visible on a consumer TV set to crop/hide. Some games display content in the overscan area, or use it for screen effects. May not display correctly with the &quot;All Borders&quot; setting. &quot;Only Overscan&quot; offers a good compromise between stability and hiding black borders.</source>
        <translation>确定在消费者电视机上通常不可见的区域中有多少要裁剪/隐藏。有些游戏在过扫描区域显示内容，或将其用于屏幕效果。在“全部边框”设置下可能无法正确显示。“仅过扫描区域”在稳定性和隐藏黑色边框之间提供了一个很好的折衷。</translation>
    </message>
    <message>
        <source>Scaling</source>
        <translation>缩放</translation>
    </message>
    <message>
        <source>Bilinear (Smooth)</source>
        <translation>双线性 (光滑)</translation>
    </message>
    <message>
        <source>Determines how the emulated console&apos;s output is upscaled or downscaled to your monitor&apos;s resolution.</source>
        <translation>确定如何将模拟游戏机的输出放大或缩小到您的显示器的分辨率。</translation>
    </message>
    <message>
        <source>Unchecked</source>
        <translation>不勾选</translation>
    </message>
    <message>
        <source>Checked</source>
        <translation>勾选</translation>
    </message>
    <message>
        <source>Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to the chosen display aspect ratio in 3D games. &lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source>
        <translation>将屏幕空间中的顶点位置缩放为宽屏宽高比，从本质上将3D游戏中的视野从4:3增加到所选的显示宽高比。&lt;b&gt;&lt;u&gt;可能不兼容全部游戏。&lt;/u&gt;&lt;/b&gt;</translation>
    </message>
    <message>
        <source>Reduces &quot;wobbly&quot; polygons and &quot;warping&quot; textures that are common in PS1 games. &lt;strong&gt;May not be compatible with all games.&lt;/strong&gt;</source>
        <translation>减少在PS1游戏中常见的“抖动”多边形和扭曲纹理。&lt;strong&gt;可能不兼容全部游戏。&lt;/strong&gt;</translation>
    </message>
    <message>
        <source>PGXP Depth Buffer</source>
        <translation>PGXP深度缓冲</translation>
    </message>
    <message>
        <source>Attempts to reduce polygon Z-fighting by testing pixels against the depth values from PGXP. Low compatibility, but can work well in some games. Other games may need a threshold adjustment.</source>
        <translation>通过测试像素与PGXP的深度值来尝试减少多边形Z冲突。低兼容性，但在某些游戏中可以工作得很好。其他游戏可能需要调整阈值。</translation>
    </message>
    <message>
        <source>Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs.</source>
        <translation>当显示24位内容 (通常是FMV) 时，切换回4:3显示宽高比。</translation>
    </message>
    <message>
        <source>Smooths out blockyness between colour transitions in 24-bit content, usually FMVs.</source>
        <translation>平滑24位内容 (通常是FMV) 中颜色过渡之间的块状。</translation>
    </message>
    <message>
        <source>Fullscreen Mode</source>
        <translation>全屏模式</translation>
    </message>
    <message>
        <source>Borderless Fullscreen</source>
        <translation>无边框全屏</translation>
    </message>
    <message>
        <source>Chooses the fullscreen resolution and frequency.</source>
        <translation>选择全屏分辨率和频率。</translation>
    </message>
    <message>
        <source>Exclusive Fullscreen Control</source>
        <translation>独占全屏控制</translation>
    </message>
    <message>
        <source>Automatic</source>
        <translation>自动</translation>
    </message>
    <message>
        <source>Controls whether exclusive fullscreen can be utilized by Vulkan drivers.</source>
        <translation>控制Vulkan驱动程序是否可以使用独占全屏。</translation>
    </message>
    <message>
        <source>Position</source>
        <translation>位置</translation>
    </message>
    <message>
        <source>Determines the position on the screen when black borders must be added.</source>
        <translation>当黑色边框必须添加时，确定其在屏幕上的位置。</translation>
    </message>
    <message>
        <source>Sprite Texture Filtering</source>
        <translation>精灵纹理过滤</translation>
    </message>
    <message>
        <source>Smooths out the blockiness of magnified textures on 2D objects by using filtering. This filter only applies to sprites and other 2D elements, such as the HUD.</source>
        <translation>使用过滤平滑2D物体上放大纹理的块状。此过滤器仅适用于精灵和其他2D元素，例如HUD。</translation>
    </message>
    <message>
        <source>Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.</source>
        <translation>强制使用FIFO而不是Mailbox呈现，即双缓冲而不是三缓冲。通常会导致更差的帧间距。</translation>
    </message>
    <message>
        <source>Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.</source>
        <translation>当使用Direct3D 11渲染器时，使用位块传输呈现模型而不是翻转。这通常会导致性能降低，但对于某些流应用程序或在某些系统上打开帧率可能需要这样。</translation>
    </message>
    <message>
        <source>Line Detection</source>
        <translation>线检测</translation>
    </message>
    <message>
        <source>Attempts to detect one pixel high/wide lines that rely on non-upscaled rasterization behavior, filling in gaps introduced by upscaling.</source>
        <translation>尝试检测依赖于非放大光栅化行为的一个像素高/宽的线条，填补由放大带来的空白。</translation>
    </message>
    <message>
        <source>Multi-Sampling</source>
        <translation>多重采样</translation>
    </message>
    <message>
        <source>Uses multi-sampled anti-aliasing when rendering 3D polygons. Can improve visuals with a lower performance requirement compared to upscaling, &lt;strong&gt;but often introduces rendering errors.&lt;/strong&gt;</source>
        <translation>在渲染3D多边形时使用多重采样抗锯齿。与放大相比，能以更低的性能要求改善视觉效果，&lt;strong&gt;但往往会带来渲染错误。&lt;/strong&gt;</translation>
    </message>
    <message>
        <source>Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater performance when using graphical enhancements with the hardware renderer.</source>
        <translation>并行运行软件渲染器，进行显存回读。在某些系统上，当使用硬件渲染器的图像增强时，这可能会带来更好的性能。</translation>
    </message>
    <message>
        <source>Rounds texture coordinates instead of flooring when upscaling. Can fix misaligned textures in some games, but break others, and is incompatible with texture filtering.</source>
        <translation>当放大时，对纹理坐标采取四舍五入，而不是向下舍入。可以修复某些游戏中未对齐的纹理，但会破坏其他游戏，并且与纹理过滤不兼容。</translation>
    </message>
    <message>
        <source>Geometry Tolerance</source>
        <translation>几何公差</translation>
    </message>
    <message>
        <source>-1.00px (Disabled)</source>
        <translation>-1.00px (禁用)</translation>
    </message>
    <message>
        <source>Discards precise geometry when it is found to be offset past the specified threshold. This can help with games that have vertices significantly moved by PGXP, but is still a hack/workaround.</source>
        <translation>当发现精确几何图形的偏移量超过指定阈值时，将舍弃该图形。这有助于处理因PGXP而导致顶点发生显著位移的游戏，但本质上仍属于临时修复/变通方案。</translation>
    </message>
    <message>
        <source>Depth Clear Threshold</source>
        <translation>深度清除阈值</translation>
    </message>
    <message>
        <source>Determines the increase in depth that will result in the depth buffer being cleared. Can help with depth issues in some games, but is still a hack/workaround.</source>
        <translation>定义深度增量的阈值，当达到该值时将触发对深度缓冲区的清除操作。可帮助解决某些游戏中的深度问题，但本质上仍属于临时修复/变通方案。</translation>
    </message>
    <message>
        <source>Uses perspective-correct interpolation for texture coordinates, straightening out warped textures. Requires geometry correction enabled.</source>
        <translation>对纹理坐标使用透视校正插值，矫直扭曲的纹理。需要启用几何校正。</translation>
    </message>
    <message>
        <source>Uses perspective-correct interpolation for vertex colors, which can improve visuals in some games, but cause rendering errors in others. Requires geometry correction enabled.</source>
        <translation>为顶点颜色使用透视校正插值，这可以改善某些游戏的视觉效果，但在其他游戏中会导致渲染错误。需要启用几何校正。</translation>
    </message>
    <message>
        <source>Increases the precision of polygon culling, reducing the number of holes in geometry. Requires geometry correction enabled.</source>
        <translation>提高多边形剔除的精度，减少几何图形中孔的数量。需要启用几何校正。</translation>
    </message>
    <message>
        <source>Adds additional precision to PGXP data post-projection. May improve visuals in some games.</source>
        <translation>为PGXP数据后投影增加额外的精度。可以改善某些游戏的视觉效果。</translation>
    </message>
    <message>
        <source>Uses PGXP for all instructions, not just memory operations. Required for PGXP to correct wobble in some games, but has a high performance cost.</source>
        <translation>对全部指令使用PGXP，而不仅仅是内存操作。需要PGXP来校正某些游戏中的抖动，但有高的性能成本。</translation>
    </message>
    <message>
        <source>Uses screen-space vertex positions to obtain precise positions, instead of tracking memory accesses. Can provide PGXP compatibility for some games, but &lt;strong&gt;generally provides no benefit.&lt;/strong&gt;</source>
        <translation>使用屏幕空间顶点位置来获取精确的位置，而不是跟踪内存访问。可以为某些游戏提供PGXP兼容性，但是&lt;strong&gt;通常不会带来任何好处。&lt;/strong&gt;</translation>
    </message>
    <message>
        <source>Uses native resolution coordinates for 2D polygons, instead of precise coordinates. Can fix misaligned UI in some games, but otherwise should be left disabled. The game database will enable this automatically when needed.</source>
        <translation>使用2D多边形的原设分辨率坐标，而不是精确坐标。可以修复某些游戏中未对齐的UI，但除此之外应保持禁用状态。游戏数据库会在需要时自动启用。</translation>
    </message>
    <message>
        <source>Select Textures Directory</source>
        <translation>选择纹理目录</translation>
    </message>
    <message>
        <source>Smooths out the blockiness of magnified textures on 3D objects by using filtering. &lt;br&gt;Will have a greater effect on higher resolution scales.</source>
        <translation>使用过滤平滑3D物体上放大纹理的块状。&lt;br&gt;在较高的分辨率比例下会有更好的效果。</translation>
    </message>
    <message>
        <source>Determines which algorithm is used to convert interlaced frames to progressive for display on your system. Using progressive rendering provides the best quality output, but some games require interlaced rendering.</source>
        <translation>确定使用哪种算法将隔行帧转换为逐行帧，以便在您的系统上显示。使用逐行渲染可以提供最佳质量的输出，但有些游戏需要隔行扫描渲染。</translation>
    </message>
    <message>
        <source>Uses a second thread for drawing graphics. Provides a significant speed improvement particularly with the software renderer, and is safe to use.</source>
        <translation>使用第二个线程来绘制图形。尤其在使用软件渲染器时，速度有明显提高，而且使用起来很安全。</translation>
    </message>
    <message>
        <source>Scales line skipping in interlaced rendering to the internal resolution. This makes the combing less obvious at higher resolutions. Usually safe to enable.</source>
        <translation>将隔行渲染中的跳行缩放到内置分辨率。这会使梳理在较高分辨率下不那么明显。通常可以安全启用。</translation>
    </message>
    <message>
        <source>Default</source>
        <translation>默认</translation>
    </message>
    <message>
        <source>Enable GPU-based validation when supported by the renderer API. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</source>
        <translation>当渲染器API支持时启用基于GPU的验证。&lt;strong&gt;仅供开发人员使用。&lt;/strong&gt;</translation>
    </message>
    <message>
        <source>Custom</source>
        <translation>自定义</translation>
    </message>
    <message>
        <source>Loads all replacement texture to RAM, reducing stuttering at runtime.</source>
        <translation>将全部替换纹理加载到内存，减少运行时的卡顿。</translation>
    </message>
    <message>
        <source>Enables the older, less accurate MDEC decoding routines. May be required for old replacement backgrounds to match/load.</source>
        <translation>启用较旧的、精度较低的MDEC解码例程。可能需要旧的替换背景方能匹配/加载。</translation>
    </message>
    <message>
        <source>Writes backgrounds that can be replaced to the dump directory.</source>
        <translation>将可替换的背景写入转储目录。</translation>
    </message>
    <message>
        <source>Wireframe Mode</source>
        <translation>线框模式</translation>
    </message>
    <message>
        <source>Draws a wireframe outline of the triangles rendered by the console&apos;s GPU, either as a replacement or an overlay.</source>
        <translation>为游戏机的GPU渲染的三角形绘制线框轮廓，作为替代或覆盖。</translation>
    </message>
    <message>
        <source>Enables depth testing for semi-transparent polygons. Usually these include shadows, and tend to clip through the ground when depth testing is enabled. Depth writes for semi-transparent polygons are disabled regardless of this setting.</source>
        <translation>启用半透明多边形的深度测试。通常这些多边形包含阴影，并且在启用深度测试时往往会穿过地面。无论此设置如何，半透明多边形的深度写入都会被禁用。</translation>
    </message>
    <message>
        <source>Enables caching of guest textures, required for texture replacement. &lt;strong&gt;The texture cache is currently experimental, and may cause rendering errors in some games.&lt;/strong&gt;</source>
        <translation>启用缓存客户纹理，这是纹理替换所必需的。&lt;strong&gt;纹理缓存目前还处于试验阶段，并可能在某些游戏中导致渲染错误。&lt;/strong&gt;</translation>
    </message>
    <message>
        <source>Enable Texture Replacements</source>
        <translation>启用纹理替换</translation>
    </message>
    <message>
        <source>Enables loading of replacement textures. Not compatible with all games.</source>
        <translation>启用替换纹理的加载。并非与所有游戏兼容。</translation>
    </message>
    <message>
        <source>Forces texture upload tracking to be enabled regardless of whether it is needed. Reduces performance, but allows toggling replacements on and off. &lt;strong&gt;Not required for replacements to load, &lt;/strong&gt;normally tracking is automatically enabled when needed.</source>
        <translation>强制启用纹理上传跟踪，无论是否需要。降低性能，但允许切换替换的开启和关闭。&lt;strong&gt;替换加载时不需要，&lt;/strong&gt;通常跟踪会在需要时自动启用。</translation>
    </message>
    <message>
        <source>Enables dumping of textures to image files, which can be replaced. Not compatible with all games.</source>
        <translation>允许将纹理转储到图像文件，并可对其进行替换。并非与所有游戏兼容。</translation>
    </message>
    <message>
        <source>Dumps textures that have replacements already loaded.</source>
        <translation>转储已经加载替换的纹理。</translation>
    </message>
    <message>
        <source>Enables the replacement of background textures in supported games.</source>
        <translation>允许在支持的游戏中替换背景纹理。</translation>
    </message>
    <message>
        <source>Disables texture emulation in the GPU, forcing all primitives to only show vertex colours.</source>
        <translation>禁用GPU中的纹理模拟，强制所有图元仅显示顶点颜色。</translation>
    </message>
    <message>
        <source>Disables vertex lighting in the GPU, forcing all primitives to only show raw texture colours.</source>
        <translation>禁用GPU中的顶点光照，强制所有图元仅显示原始纹理颜色。</translation>
    </message>
    <message>
        <source>Enable debugging when supported by the host&apos;s renderer API. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</source>
        <translation>当本机的渲染器API支持时启用调试。&lt;strong&gt;仅供开发人员使用。&lt;/strong&gt;</translation>
    </message>
    <message>
        <source>Uses OpenGL ES even when desktop OpenGL is supported. May improve performance on some SBC drivers.</source>
        <translation>即使桌面OpenGL受支持，仍使用OpenGL ES。可能会提高某些SBC驱动程序的性能。</translation>
    </message>
    <message>
        <source>Forces shaders to be compiled for every run of the program. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</source>
        <translation>每次运行程序时都强制编译着色器。&lt;strong&gt;仅供开发人员使用。&lt;/strong&gt;</translation>
    </message>
    <message>
        <source>Prevents dual-source blending from being used. Useful for testing broken graphics drivers. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</source>
        <translation>防止使用双源混合。用于测试损坏的图像驱动程序。&lt;strong&gt;仅供开发人员使用。&lt;/strong&gt;</translation>
    </message>
    <message>
        <source>Prevents the framebuffer fetch extensions from being used. Useful for testing broken graphics drivers. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</source>
        <translation>防止使用帧缓冲获取扩展。用于测试损坏的图像驱动程序。&lt;strong&gt;仅供开发人员使用。&lt;/strong&gt;</translation>
    </message>
    <message>
        <source>Forces VRAM updates through texture updates, instead of texture buffers and draws. Useful for testing broken graphics drivers. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</source>
        <translation>通过纹理更新强制更新显存，而不是纹理缓冲和绘制。用于测试损坏的图像驱动程序。&lt;strong&gt;仅供开发人员使用。&lt;/strong&gt;</translation>
    </message>
    <message>
        <source>Disable Texture Copies To Self</source>
        <translation>禁用纹理副本到自身</translation>
    </message>
    <message>
        <source>Disables the use of self-copy updates for the VRAM texture. Useful for testing broken graphics drivers. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</source>
        <translation>禁用显存纹理的自我复制更新的使用。用于测试损坏的图像驱动程序。&lt;strong&gt;仅供开发人员使用。&lt;/strong&gt;</translation>
    </message>
    <message>
        <source>Disables the use of host memory importing. Useful for testing broken graphics drivers. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</source>
        <translation>禁用本机内存导入。用于测试损坏的图像驱动程序。&lt;strong&gt;仅供开发人员使用。&lt;/strong&gt;</translation>
    </message>
    <message>
        <source>Disables the use of rasterizer order views. Useful for testing broken graphics drivers. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</source>
        <translation>禁用光栅化器顺序视图。用于测试损坏的图像驱动程序。&lt;strong&gt;仅供开发人员使用。&lt;/strong&gt;</translation>
    </message>
    <message>
        <source>Disables the use of compute shaders. Useful for testing broken graphics drivers. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</source>
        <translation>禁用计算着色器。用于测试损坏的图像驱动程序。&lt;strong&gt;仅供开发人员使用。&lt;/strong&gt;</translation>
    </message>
    <message>
        <source>Disables the use of compressed textures. Useful for testing broken graphics drivers. &lt;strong&gt;Only for developer use.&lt;/strong&gt;</source>
        <translation>禁止压缩纹理的使用。用于测试损坏的图像驱动程序。&lt;strong&gt;仅供开发人员使用。&lt;/strong&gt;</translation>
    </message>
    <message>
        <source>PGXP is not enabled. Increasing the resolution without enabling PGXP will result in visible polygon glitches.</source>
        <translation>未启用PGXP。在未启用PGXP的情况下提高分辨率会导致明显的多边形瑕疵。</translation>
    </message>
    <message>
        <source>%1x Native</source>
        <translation>%1 倍原始分辨率</translation>
    </message>
    <message>
        <source>&lt;h3&gt;Changing the renderer is not recommended!&lt;/h3&gt;&lt;p&gt;The &lt;strong&gt;Automatic&lt;/strong&gt; option provides the best experience, selecting the optimal renderer for your graphics adapter. There is &lt;strong&gt;no visual or performance advantage&lt;/strong&gt; to using a different renderer, and you risk the application breaking due to driver bugs.&lt;br&gt;&lt;br&gt;If you continue with changing the renderer, &lt;strong&gt;do not ask for support&lt;/strong&gt;.&lt;br&gt;&lt;br&gt;Are you sure you want to change the renderer?&lt;/p&gt;</source>
        <translation>&lt;h3&gt;不建议更改渲染器！&lt;/h3&gt;&lt;p&gt;&lt;strong&gt;自动&lt;/strong&gt;选项会为您的图形适配器选择最佳渲染器，从而提供最佳体验。使用其他渲染器&lt;strong&gt;不会带来任何视觉或性能优势&lt;/strong&gt;，并可能因驱动程序错误导致应用程序发生故障。&lt;br&gt;&lt;br&gt;如果您坚持更改渲染器，&lt;strong&gt;请勿寻求支持&lt;/strong&gt;。&lt;br&gt;&lt;br&gt;您确定想要更改渲染器吗？&lt;/p&gt;</translation>
    </message>
    <message>
        <source>Use Global Setting</source>
        <translation>使用全局设置</translation>
    </message>
    <message>
        <source>Selects the backend to use for rendering the console/game visuals. &lt;br&gt;Depending on your system and hardware, Direct3D 11 and OpenGL hardware backends may be available. &lt;br&gt;The software renderer offers the best compatibility, but is the slowest and does not offer any enhancements.</source>
        <translation>选择用于渲染游戏机/游戏视觉效果的后端。&lt;br&gt;根据您的系统和硬件，Direct3D 11和OpenGL硬件后端可能可用。&lt;br&gt;软件渲染器提供最佳兼容性，但速度最慢且不提供任何增强功能。</translation>
    </message>
    <message>
        <source>Dithering</source>
        <translation>色彩抖动</translation>
    </message>
    <message>
        <source>Controls how dithering is applied in the emulated GPU. True Color disables dithering and produces the nicest looking gradients. Scaled options make the dither pattern less noticeable at higher resolutions. Shader Blending options perform blending in software, and are more accurate but have a &lt;strong&gt;significant&lt;/strong&gt; performance penalty.</source>
        <translation>控制在模拟GPU中应用抖动的方式。真彩色会禁用抖动并产生最好看的渐变。缩放选项使抖动图案在高分辨率下不那么明显。着色器混合选项在软件中执行混合，更精确，但性能会受到&lt;strong&gt;显著&lt;/strong&gt;的影响。</translation>
    </message>
    <message>
        <source>FMV Scaling</source>
        <translation>FMV缩放</translation>
    </message>
    <message>
        <source>Determines the scaling algorithm used when 24-bit content is active, typically FMVs.</source>
        <translation>确定24位内容处于活动状态时所使用的缩放算法，通常是FMV。</translation>
    </message>
    <message>
        <source>Fine Crop Mode</source>
        <translation>精细裁剪模式</translation>
    </message>
    <message>
        <source>None</source>
        <translation>无</translation>
    </message>
    <message>
        <source>Enables manual fine cropping of the display area, while preserving the aspect ratio of the image. Useful for removing black borders in certain games.</source>
        <translation>启用显示区域的手动精细裁剪，同时保持图像宽高比。可用于去除某些游戏中的黑边。</translation>
    </message>
    <message>
        <source>Texture Modulation Cropping (&quot;Old/v0&quot; GPU)</source>
        <translation>纹理调制裁剪 (&quot;旧版/v0&quot; GPU)</translation>
    </message>
    <message>
        <source>Crops vertex colours to 5:5:5 before modulating with the texture colour, which typically results in more visible banding. This is a characteristic of the &quot;old&quot; GPUs found in early model consoles.</source>
        <translation>在与纹理颜色调制之前将顶点颜色裁剪为5:5:5，通常会产生更明显的色带。这是早期型号游戏机所用“旧版”GPU的特征。</translation>
    </message>
    <message>
        <source>%1 [Unavailable]</source>
        <translation>%1 [不可用]</translation>
    </message>
    <message>
        <source>%1x MSAA</source>
        <translation>%1x MSAA</translation>
    </message>
    <message>
        <source>%1x SSAA</source>
        <translation>%1x SSAA</translation>
    </message>
</context>
<context>
    <name>GunCon</name>
    <message>
        <source>Cursor Color</source>
        <translation>光标颜色</translation>
    </message>
    <message>
        <source>Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)</source>
        <translation>将颜色应用于所选的十字准星图像，可用于多个玩家。以HTML/CSS格式指定 (例如 #aabbcc)</translation>
    </message>
    <message>
        <source>Scales X coordinates relative to the center of the screen.</source>
        <translation>相对于屏幕中心缩放X坐标。</translation>
    </message>
    <message>
        <source>Crosshair Image Path</source>
        <translation>十字准星图像路径</translation>
    </message>
    <message>
        <source>Pointer/Aiming</source>
        <translation>指针/瞄准</translation>
    </message>
    <message>
        <source>Trigger</source>
        <translation>触发器</translation>
    </message>
    <message>
        <source>Shoot Offscreen</source>
        <translation>屏幕外射击</translation>
    </message>
    <message>
        <source>A</source>
        <translation>A</translation>
    </message>
    <message>
        <source>B</source>
        <translation>B</translation>
    </message>
    <message>
        <source>Relative Left</source>
        <translation>相对 左</translation>
    </message>
    <message>
        <source>Relative Right</source>
        <translation>相对 右</translation>
    </message>
    <message>
        <source>Relative Up</source>
        <translation>相对 上</translation>
    </message>
    <message>
        <source>Relative Down</source>
        <translation>相对 下</translation>
    </message>
    <message>
        <source>Path to an image to use as a crosshair/cursor.</source>
        <translation>十字准星/光标图像的路径。</translation>
    </message>
    <message>
        <source>Scale of crosshair image on screen.</source>
        <translation>屏幕内十字准星图像的缩放。</translation>
    </message>
    <message>
        <source>Line Offset</source>
        <translation>线偏移</translation>
    </message>
    <message>
        <source>Offset applied to lightgun vertical position.</source>
        <translation>应用到光枪垂直位置的偏移。</translation>
    </message>
    <message>
        <source>Tick Offset</source>
        <translation>时数偏移量</translation>
    </message>
    <message>
        <source>Offset applied to lightgun horizontal position.</source>
        <translation>应用到光枪水平位置的偏移。</translation>
    </message>
    <message>
        <source>Crosshair Image Scale</source>
        <translation>十字准星图像缩放</translation>
    </message>
    <message>
        <source>X Scale</source>
        <translation>X缩放</translation>
    </message>
</context>
<context>
    <name>HotkeySettingsWidget</name>
    <message>
        <source>Search...</source>
        <translation>搜索…</translation>
    </message>
</context>
<context>
    <name>Hotkeys</name>
    <message>
        <source>Audio</source>
        <translation>声音</translation>
    </message>
    <message>
        <source>Toggle Fullscreen</source>
        <translation>全屏开关</translation>
    </message>
    <message>
        <source>Toggle PGXP</source>
        <translation>PGXP开关</translation>
    </message>
    <message>
        <source>Toggle Mute</source>
        <translation>静音开关</translation>
    </message>
    <message>
        <source>Select Next Save Slot</source>
        <translation>选择后一个档位</translation>
    </message>
    <message>
        <source>Save Game State 10</source>
        <translation>保存游戏即时档案10</translation>
    </message>
    <message>
        <source>Toggle PGXP Depth Buffer</source>
        <translation>PGXP深度缓冲开关</translation>
    </message>
    <message>
        <source>Load Game State 10</source>
        <translation>载入游戏即时档案10</translation>
    </message>
    <message>
        <source>Toggle Pause</source>
        <translation>暂停开关</translation>
    </message>
    <message>
        <source>Toggle Software Rendering</source>
        <translation>软件渲染开关</translation>
    </message>
    <message>
        <source>Volume Down</source>
        <translation>减小音量</translation>
    </message>
    <message>
        <source>Frame Step</source>
        <translation>帧进</translation>
    </message>
    <message>
        <source>Reload Texture Replacements</source>
        <translation>重新加载纹理替换</translation>
    </message>
    <message>
        <source>Reset Emulation Speed</source>
        <translation>重置模拟速度</translation>
    </message>
    <message>
        <source>Volume Up</source>
        <translation>增大音量</translation>
    </message>
    <message>
        <source>Debugging</source>
        <translation>调试</translation>
    </message>
    <message>
        <source>Toggle PGXP CPU Mode</source>
        <translation>PGXP的CPU模式开关</translation>
    </message>
    <message>
        <source>Open Pause Menu</source>
        <translation>打开暂停菜单</translation>
    </message>
    <message>
        <source>Rewind</source>
        <translation>倒带</translation>
    </message>
    <message>
        <source>System</source>
        <translation>系统</translation>
    </message>
    <message>
        <source>Reload Post Processing Shaders</source>
        <translation>重新加载后处理着色器</translation>
    </message>
    <message>
        <source>Save States</source>
        <translation>保存即时档案</translation>
    </message>
    <message>
        <source>Select Previous Save Slot</source>
        <translation>选择前一个档位</translation>
    </message>
    <message>
        <source>Load From Selected Slot</source>
        <translation>从所选档位载入</translation>
    </message>
    <message>
        <source>Save Global State 1</source>
        <translation>保存全局即时档案1</translation>
    </message>
    <message>
        <source>Save Global State 2</source>
        <translation>保存全局即时档案2</translation>
    </message>
    <message>
        <source>Save Global State 3</source>
        <translation>保存全局即时档案3</translation>
    </message>
    <message>
        <source>Save Global State 4</source>
        <translation>保存全局即时档案4</translation>
    </message>
    <message>
        <source>Save Global State 5</source>
        <translation>保存全局即时档案5</translation>
    </message>
    <message>
        <source>Save Global State 6</source>
        <translation>保存全局即时档案6</translation>
    </message>
    <message>
        <source>Save Global State 7</source>
        <translation>保存全局即时档案7</translation>
    </message>
    <message>
        <source>Save Global State 8</source>
        <translation>保存全局即时档案8</translation>
    </message>
    <message>
        <source>Save Global State 9</source>
        <translation>保存全局即时档案9</translation>
    </message>
    <message>
        <source>Open Achievement List</source>
        <translation>打开成就列表</translation>
    </message>
    <message>
        <source>Decrease Resolution Scale</source>
        <translation>降低分辨率比例</translation>
    </message>
    <message>
        <source>Save Global State 10</source>
        <translation>保存全局即时档案10</translation>
    </message>
    <message>
        <source>Save Screenshot</source>
        <translation>保存屏幕截图</translation>
    </message>
    <message>
        <source>Increase Emulation Speed</source>
        <translation>提高模拟速度</translation>
    </message>
    <message>
        <source>Decrease Emulation Speed</source>
        <translation>降低模拟速度</translation>
    </message>
    <message>
        <source>Toggle Clock Speed Control (Overclocking)</source>
        <translation>主频控制开关 (超频)</translation>
    </message>
    <message>
        <source>Graphics</source>
        <translation>图像</translation>
    </message>
    <message>
        <source>Toggle On-Screen Display</source>
        <translation>同屏显示开关</translation>
    </message>
    <message>
        <source>Rotate Display Clockwise</source>
        <translation>顺时针旋转显示</translation>
    </message>
    <message>
        <source>Interface</source>
        <translation>界面</translation>
    </message>
    <message>
        <source>Rotate Display Counterclockwise</source>
        <translation>逆时针旋转显示</translation>
    </message>
    <message>
        <source>Save State and Select Next Slot</source>
        <translation>保存即时档案并选择后一个档位</translation>
    </message>
    <message>
        <source>Load Global State 1</source>
        <translation>载入全局即时档案1</translation>
    </message>
    <message>
        <source>Load Global State 2</source>
        <translation>载入全局即时档案2</translation>
    </message>
    <message>
        <source>Load Global State 3</source>
        <translation>载入全局即时档案3</translation>
    </message>
    <message>
        <source>Load Global State 4</source>
        <translation>载入全局即时档案4</translation>
    </message>
    <message>
        <source>Load Global State 5</source>
        <translation>载入全局即时档案5</translation>
    </message>
    <message>
        <source>Load Global State 6</source>
        <translation>载入全局即时档案6</translation>
    </message>
    <message>
        <source>Load Global State 7</source>
        <translation>载入全局即时档案7</translation>
    </message>
    <message>
        <source>Load Global State 8</source>
        <translation>载入全局即时档案8</translation>
    </message>
    <message>
        <source>Load Global State 9</source>
        <translation>载入全局即时档案9</translation>
    </message>
    <message>
        <source>Power Off System</source>
        <translation>关机</translation>
    </message>
    <message>
        <source>Load Global State 10</source>
        <translation>载入全局即时档案10</translation>
    </message>
    <message>
        <source>Change Disc</source>
        <translation>更换光盘</translation>
    </message>
    <message>
        <source>Undo Load State</source>
        <translation>撤销载入即时档案</translation>
    </message>
    <message>
        <source>Increase Resolution Scale</source>
        <translation>提高分辨率比例</translation>
    </message>
    <message>
        <source>Toggle Post-Processing</source>
        <translation>后处理开关</translation>
    </message>
    <message>
        <source>Swap Memory Card Slots</source>
        <translation>交换记忆卡档位</translation>
    </message>
    <message>
        <source>Open Cheat Settings</source>
        <translation>打开金手指设置</translation>
    </message>
    <message>
        <source>Fast Forward (Hold)</source>
        <translation>快进 (按住)</translation>
    </message>
    <message>
        <source>Fast Forward (Toggle)</source>
        <translation>快进 (切换)</translation>
    </message>
    <message>
        <source>Turbo (Hold)</source>
        <translation>涡轮 (按住)</translation>
    </message>
    <message>
        <source>Turbo (Toggle)</source>
        <translation>涡轮 (切换)</translation>
    </message>
    <message>
        <source>Restart Game</source>
        <translation>重启游戏</translation>
    </message>
    <message>
        <source>Switch to Previous Disc</source>
        <translation>切换到上一张光盘</translation>
    </message>
    <message>
        <source>Switch to Next Disc</source>
        <translation>切换到下一张光盘</translation>
    </message>
    <message>
        <source>Toggle Media Capture</source>
        <translation>媒体捕获开关</translation>
    </message>
    <message>
        <source>Toggle Texture Modulation Cropping</source>
        <translation>切换纹理调制裁剪</translation>
    </message>
    <message>
        <source>Record Single Frame GPU Trace</source>
        <translation>录制单帧GPU追踪</translation>
    </message>
    <message>
        <source>Record Multi-Frame GPU Trace</source>
        <translation>录制多帧GPU追踪</translation>
    </message>
    <message>
        <source>Freecam Toggle</source>
        <translation>自由镜头开关</translation>
    </message>
    <message>
        <source>Free Camera</source>
        <translation>自由镜头</translation>
    </message>
    <message>
        <source>Freecam Reset</source>
        <translation>自由镜头重置</translation>
    </message>
    <message>
        <source>Freecam Move Left</source>
        <translation>自由镜头向左移动</translation>
    </message>
    <message>
        <source>Freecam Move Right</source>
        <translation>自由镜头向右移动</translation>
    </message>
    <message>
        <source>Freecam Move Up</source>
        <translation>自由镜头向上移动</translation>
    </message>
    <message>
        <source>Freecam Move Down</source>
        <translation>自由镜头向下移动</translation>
    </message>
    <message>
        <source>Freecam Move Forward</source>
        <translation>自由镜头向前移动</translation>
    </message>
    <message>
        <source>Freecam Move Backward</source>
        <translation>自由镜头向后移动</translation>
    </message>
    <message>
        <source>Freecam Rotate Left</source>
        <translation>自由镜头向左旋转</translation>
    </message>
    <message>
        <source>Freecam Rotate Right</source>
        <translation>自由镜头向右旋转</translation>
    </message>
    <message>
        <source>Freecam Rotate Forward</source>
        <translation>自由镜头向前旋转</translation>
    </message>
    <message>
        <source>Freecam Rotate Backward</source>
        <translation>自由镜头向后旋转</translation>
    </message>
    <message>
        <source>Freecam Roll Left</source>
        <translation>自由镜头向左滚动</translation>
    </message>
    <message>
        <source>Freecam Roll Right</source>
        <translation>自由镜头向右滚动</translation>
    </message>
    <message>
        <source>Select Next Slot and Save State</source>
        <translation>选择下一个档位并保存即时存档</translation>
    </message>
    <message>
        <source>Save Game State 1</source>
        <translation>保存游戏即时档案1</translation>
    </message>
    <message>
        <source>Save Game State 2</source>
        <translation>保存游戏即时档案2</translation>
    </message>
    <message>
        <source>Save Game State 3</source>
        <translation>保存游戏即时档案3</translation>
    </message>
    <message>
        <source>Save Game State 4</source>
        <translation>保存游戏即时档案4</translation>
    </message>
    <message>
        <source>Save Game State 5</source>
        <translation>保存游戏即时档案5</translation>
    </message>
    <message>
        <source>Save Game State 6</source>
        <translation>保存游戏即时档案6</translation>
    </message>
    <message>
        <source>Save Game State 7</source>
        <translation>保存游戏即时档案7</translation>
    </message>
    <message>
        <source>Save Game State 8</source>
        <translation>保存游戏即时档案8</translation>
    </message>
    <message>
        <source>Save Game State 9</source>
        <translation>保存游戏即时档案9</translation>
    </message>
    <message>
        <source>Toggle PGXP Preserve Projection Precision</source>
        <translation>PGXP保留投影精度开关</translation>
    </message>
    <message>
        <source>Toggle VRAM View</source>
        <translation>显存视图开关</translation>
    </message>
    <message>
        <source>Load Game State 1</source>
        <translation>载入游戏即时档案1</translation>
    </message>
    <message>
        <source>Load Game State 2</source>
        <translation>载入游戏即时档案2</translation>
    </message>
    <message>
        <source>Load Game State 3</source>
        <translation>载入游戏即时档案3</translation>
    </message>
    <message>
        <source>Load Game State 4</source>
        <translation>载入游戏即时档案4</translation>
    </message>
    <message>
        <source>Load Game State 5</source>
        <translation>载入游戏即时档案5</translation>
    </message>
    <message>
        <source>Load Game State 6</source>
        <translation>载入游戏即时档案6</translation>
    </message>
    <message>
        <source>Load Game State 7</source>
        <translation>载入游戏即时档案7</translation>
    </message>
    <message>
        <source>Load Game State 8</source>
        <translation>载入游戏即时档案8</translation>
    </message>
    <message>
        <source>Load Game State 9</source>
        <translation>载入游戏即时档案9</translation>
    </message>
    <message>
        <source>Open Leaderboard List</source>
        <translation>打开排行榜列表</translation>
    </message>
    <message>
        <source>Toggle CD Audio Mute</source>
        <translation>CD音轨静音开关</translation>
    </message>
    <message>
        <source>Save To Selected Slot</source>
        <translation>保存到所选档位</translation>
    </message>
    <message>
        <source>Toggle Widescreen</source>
        <translation>宽屏开关</translation>
    </message>
</context>
<context>
    <name>ISOBrowserWindow</name>
    <message>
        <source>ISO Browser</source>
        <translation>ISO浏览器</translation>
    </message>
    <message>
        <source>File:</source>
        <translation>文件:</translation>
    </message>
    <message>
        <source>Open...</source>
        <translation>打开…</translation>
    </message>
    <message>
        <source>Name</source>
        <translation>名称</translation>
    </message>
    <message>
        <source>Date</source>
        <translation>日期</translation>
    </message>
    <message>
        <source>Size</source>
        <translation>大小</translation>
    </message>
    <message>
        <source>Extract</source>
        <translation>提取</translation>
    </message>
    <message>
        <source>Extract (XA)</source>
        <translation>提取 (XA)</translation>
    </message>
    <message>
        <source>Extract (Raw)</source>
        <translation>提取 (Raw)</translation>
    </message>
    <message>
        <source>Close</source>
        <translation>关闭</translation>
    </message>
    <message>
        <source>ISO Browser - %1</source>
        <translation>ISO浏览器 -%1</translation>
    </message>
    <message>
        <source>Select File</source>
        <translation>选择文件</translation>
    </message>
    <message>
        <source>&amp;Open</source>
        <translation>打开(&amp;O)</translation>
    </message>
    <message>
        <source>&amp;Extract</source>
        <translation>提取(&amp;E)</translation>
    </message>
    <message>
        <source>Extract (&amp;XA)</source>
        <translation>提取 (&amp;XA)</translation>
    </message>
    <message>
        <source>Extract (&amp;Raw)</source>
        <translation>提取 (&amp;Raw)</translation>
    </message>
    <message>
        <source>Extract File</source>
        <translation>提取文件</translation>
    </message>
    <message>
        <source>Extracting {}...</source>
        <translation>正在提取{}…</translation>
    </message>
    <message>
        <source>%1 KB</source>
        <translation>%1KB</translation>
    </message>
    <message>
        <source>&lt;Parent Directory&gt;</source>
        <translation>&lt;上级 目录&gt;</translation>
    </message>
</context>
<context>
    <name>InputBindingDialog</name>
    <message>
        <source>Bindings for %1:</source>
        <translation>%1的绑定:</translation>
    </message>
    <message>
        <source>Push Button/Axis... [%1]</source>
        <translation>按下按钮/轴… [%1]</translation>
    </message>
    <message>
        <source>%1%</source>
        <translation>%1%</translation>
    </message>
    <message>
        <source>Remove Binding</source>
        <translation>移除绑定</translation>
    </message>
    <message>
        <source>Edit Bindings</source>
        <translation>编辑绑定</translation>
    </message>
    <message>
        <source>Sensitivity:</source>
        <translation>灵敏度:</translation>
    </message>
    <message>
        <source>100%</source>
        <translation>100%</translation>
    </message>
    <message>
        <source>Deadzone:</source>
        <translation>死区:</translation>
    </message>
    <message>
        <source>Reset Sensitivity</source>
        <translation>重置灵敏度</translation>
    </message>
    <message>
        <source>Reset Deadzone</source>
        <translation>重置死区</translation>
    </message>
    <message>
        <source>Add Binding</source>
        <translation>添加绑定</translation>
    </message>
    <message>
        <source>Bindings for Controller0/ButtonCircle</source>
        <translation>绑定控制器0/按钮圈圈</translation>
    </message>
    <message>
        <source>Clear Bindings</source>
        <translation>清除绑定</translation>
    </message>
</context>
<context>
    <name>InputBindingWidget</name>
    <message>
        <source>Left-click to change binding.
Shift-click to set multiple bindings.</source>
        <translation>左键单击可更改绑定。
按住 Shift 键单击可设置多个绑定。</translation>
    </message>
    <message>
        <source>Right-click to remove binding.</source>
        <translation>右键单击以移除绑定。</translation>
    </message>
    <message>
        <source>No binding set.</source>
        <translation>没有绑定设置。</translation>
    </message>
    <message>
        <source>Push Button/Axis... [%1]</source>
        <translation>按下按钮/轴… [%1]</translation>
    </message>
    <message>
        <source>Error</source>
        <translation>错误</translation>
    </message>
    <message>
        <source>No devices with vibration motors were detected.</source>
        <translation>没有检测到带有振动电机的设备。</translation>
    </message>
    <message>
        <source>No devices with LEDs were detected.</source>
        <translation>没有检测到带有指示灯的设备。</translation>
    </message>
    <message>
        <source>&lt;strong&gt;%1&lt;/strong&gt;&lt;br&gt;Select the device and effect to map this bind to.</source>
        <translation>&lt;strong&gt;%1&lt;/strong&gt;&lt;br&gt;选择要将此绑定映射到的设备和效果。</translation>
    </message>
    <message numerus="yes">
        <source>%n bindings</source>
        <translation>
            <numerusform>%n绑定</numerusform>
        </translation>
    </message>
</context>
<context>
    <name>InputManager</name>
    <message>
        <source>X</source>
        <translation>X</translation>
    </message>
    <message>
        <source>Y</source>
        <translation>Y</translation>
    </message>
    <message>
        <source>WheelX</source>
        <translation>滚轮X</translation>
    </message>
    <message>
        <source>WheelY</source>
        <translation>滚轮Y</translation>
    </message>
    <message>
        <source>LeftButton</source>
        <translation>左键</translation>
    </message>
    <message>
        <source>RightButton</source>
        <translation>右键</translation>
    </message>
    <message>
        <source>MiddleButton</source>
        <translation>中键</translation>
    </message>
    <message>
        <source>Keyboard/{}</source>
        <translation>键盘/{}</translation>
    </message>
    <message>
        <source>Pointer-{0}/{1}</source>
        <translation>指针-{0}/{1}</translation>
    </message>
    <message>
        <source>Multiple Devices</source>
        <translation>多个设备</translation>
    </message>
    <message>
        <source>None</source>
        <translation>无</translation>
    </message>
    <message>
        <source>Controller {} connected.</source>
        <translation>控制器{}已连接。</translation>
    </message>
    <message>
        <source>System paused because controller {} was disconnected.</source>
        <translation>系统暂停，因为控制器{}已断开连接。</translation>
    </message>
    <message>
        <source>Keyboard</source>
        <translation>键盘</translation>
    </message>
    <message>
        <source>Mouse</source>
        <translation>鼠标</translation>
    </message>
</context>
<context>
    <name>InterfaceSettingsWidget</name>
    <message>
        <source>Behavior</source>
        <translation>行为</translation>
    </message>
    <message>
        <source>Pause On Focus Loss</source>
        <translation>失去焦点时暂停</translation>
    </message>
    <message>
        <source>Inhibit Screensaver</source>
        <translation>禁用屏幕保护程序</translation>
    </message>
    <message>
        <source>Enable Discord Presence</source>
        <translation>启用Discord-Presence</translation>
    </message>
    <message>
        <source>Pause On Controller Disconnection</source>
        <translation>控制器断开连接时暂停</translation>
    </message>
    <message>
        <source>Confirm Game Close</source>
        <translation>确认游戏关闭</translation>
    </message>
    <message>
        <source>Save State On Game Close</source>
        <translation>游戏关闭时保存即时档案</translation>
    </message>
    <message>
        <source>Disable Background Input</source>
        <translation>禁用后台输入</translation>
    </message>
    <message>
        <source>Start In Big Picture Mode</source>
        <translation>以大视画模式启动</translation>
    </message>
    <message>
        <source>Game Display</source>
        <translation>游戏显示</translation>
    </message>
    <message>
        <source>Start Fullscreen</source>
        <translation>全屏启动</translation>
    </message>
    <message>
        <source>Double-Click Toggles Fullscreen</source>
        <translation>双击切换全屏</translation>
    </message>
    <message>
        <source>Render To Separate Window</source>
        <translation>渲染到分离窗口</translation>
    </message>
    <message>
        <source>Hide Main Window When Running</source>
        <translation>运行时隐藏主窗口</translation>
    </message>
    <message>
        <source>Display System Log In Main Window</source>
        <translation>在主窗口中显示系统日志</translation>
    </message>
    <message>
        <source>Disable Window Resizing</source>
        <translation>禁用窗口大小调整</translation>
    </message>
    <message>
        <source>Hide Cursor In Fullscreen</source>
        <translation>全屏时隐藏光标</translation>
    </message>
    <message>
        <source>Automatically Resize Window</source>
        <translation>自动调整窗口大小</translation>
    </message>
    <message>
        <source>Appearance</source>
        <translation>外观</translation>
    </message>
    <message>
        <source>Language:</source>
        <translation>语言:</translation>
    </message>
    <message>
        <source>Theme:</source>
        <translation>主题:</translation>
    </message>
    <message>
        <source>Updates</source>
        <translation>升级</translation>
    </message>
    <message>
        <source>Update Channel:</source>
        <translation>更新频道:</translation>
    </message>
    <message>
        <source>Current Version:</source>
        <translation>当前版本:</translation>
    </message>
    <message>
        <source>Enable Automatic Update Check</source>
        <translation>启用自动更新检查</translation>
    </message>
    <message>
        <source>Check for Updates...</source>
        <translation>检查更新…</translation>
    </message>
    <message>
        <source>Checked</source>
        <translation>勾选</translation>
    </message>
    <message>
        <source>Determines whether a prompt will be displayed to confirm closing the game.</source>
        <translation>在关闭游戏或退出本应用程序时，选择是否显示提示，以确认关闭操作。</translation>
    </message>
    <message>
        <source>Automatically saves the system state when closing the game or exiting. You can then resume directly from where you left off next time.</source>
        <translation>在关闭游戏或退出本应用程序时，系统自动保存即时档案。您下次可直接从上次中断的地方继续。</translation>
    </message>
    <message>
        <source>Unchecked</source>
        <translation>不勾选</translation>
    </message>
    <message>
        <source>Disable Window Rounded Corners</source>
        <translation>禁用窗口圆角</translation>
    </message>
    <message>
        <source>Use Fractional Window Scale</source>
        <translation>使用小数窗口缩放</translation>
    </message>
    <message>
        <source>Use System Font</source>
        <translation>使用系统字体</translation>
    </message>
    <message>
        <source>Uses the system font for the interface, instead of the bundled Roboto font. Enabling this option may cause some UI elements to not fit within windows.</source>
        <translation>界面使用系统字体，而非内置的Roboto字体。启用此选项可能导致部分UI元素无法适应窗口。</translation>
    </message>
    <message>
        <source>Disable Style Sheets</source>
        <translation>禁用样式表</translation>
    </message>
    <message>
        <source>Disables the use of style sheets in the application, reverting to the original &apos;Fusion&apos; style but retaining the color scheme.</source>
        <translation>禁用应用程序中的样式表，恢复为原始“Fusion”样式，但保留配色方案。</translation>
    </message>
    <message>
        <source>Prevents inputs from being processed when another application is active.</source>
        <translation>当其他应用程序处于活动状态时阻止处理输入。</translation>
    </message>
    <message>
        <source>Starts the application in Big Picture Mode instead of the desktop interface.</source>
        <translation>启动应用程序时进入大视画模式，而非桌面界面。</translation>
    </message>
    <message>
        <source>Automatically switches to fullscreen mode when a game is started.</source>
        <translation>在游戏开始时自动切换为全屏模式。</translation>
    </message>
    <message>
        <source>Switches between full screen and windowed when the window is double-clicked.</source>
        <translation>当双击窗口时，在全屏模式与窗口模式之间切换。</translation>
    </message>
    <message>
        <source>Hides the main window of the application while the game is displayed in a separate window.</source>
        <translation>隐藏本应用程序的主窗口，同时在单独的窗口中显示游戏。</translation>
    </message>
    <message>
        <source>Displays the log in the main window of the application while a game is running.</source>
        <translation>游戏运行时在应用程序主窗口中显示日志。</translation>
    </message>
    <message>
        <source>Prevents resizing of the window while a game is running.</source>
        <translation>禁止在游戏运行时调整窗口大小。</translation>
    </message>
    <message>
        <source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
        <translation>在模拟器处于全屏模式时隐藏鼠标指针/光标。</translation>
    </message>
    <message>
        <source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
        <translation>禁止激活屏幕保护程序，同时防止本机在模拟运行时休眠。</translation>
    </message>
    <message>
        <source>Renders the display of the simulated console to the main window of the application, over the game list. If checked, the display will render in a separate window.</source>
        <translation>将模拟游戏机的显示内容渲染到本应用程序的主窗口中，并覆盖游戏列表。若勾选此选项，则显示内容将在分离窗口中渲染。</translation>
    </message>
    <message>
        <source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
        <translation>在最小化窗口或切换到其他应用程序时暂停模拟器，在切换回模拟器时取消暂停。</translation>
    </message>
    <message>
        <source>Pauses the emulator when a controller with bindings is disconnected.</source>
        <translation>当带有绑定的控制器断开连接时，暂停模拟器。</translation>
    </message>
    <message>
        <source>Shows the game you are currently playing as part of your profile in Discord.</source>
        <translation>显示您当前正在玩的游戏并将它们作为您在Discord的个人资料的一部分。</translation>
    </message>
    <message>
        <source>Automatically resizes the window to match the internal resolution. &lt;strong&gt;For high internal resolutions, this will create very large windows.&lt;/strong&gt;</source>
        <translation>自动调整窗口大小以匹配内置分辨率。&lt;strong&gt;对于高内置分辨率，这将创建非常大的窗口。&lt;/strong&gt;</translation>
    </message>
    <message>
        <source>Disables the rounding of windows automatically applied in Windows 11, which may obscure parts of the content.</source>
        <translation>禁用Windows 11自动应用的窗口圆角，该效果可能会遮挡部分内容。</translation>
    </message>
    <message>
        <source>Calculates the true scaling factor for your display, avoiding the downsampling applied by MacOS.</source>
        <translation>计算显示器的实际缩放系数，避免MacOS应用的下采样。</translation>
    </message>
    <message>
        <source>Language</source>
        <translation>语言</translation>
    </message>
    <message>
        <source>System Language</source>
        <translation>系统语言</translation>
    </message>
    <message>
        <source>Selects the language for the application. Please note that not all parts of the application may be translated for a given language.</source>
        <translation>选择本应用程序的语言。请注意，并非本应用程序的所有部分都已翻译成给定的语言。</translation>
    </message>
    <message>
        <source>Theme</source>
        <translation>主题</translation>
    </message>
    <message>
        <source>Selects the theme for the application.</source>
        <translation>选择本应用程序的主题。</translation>
    </message>
    <message>
        <source>Update Channel</source>
        <translation>更新频道</translation>
    </message>
    <message>
        <source>Selects the channel that will be checked for updates to the application. The &lt;strong&gt;preview&lt;/strong&gt; channel contains the latest changes, and may be unstable. The &lt;strong&gt;latest&lt;/strong&gt; channel tracks the latest release.</source>
        <translation>选择用于检查本应用程序更新的频道。&lt;strong&gt;preview&lt;/strong&gt;频道包含最新更改，但可能不稳定。&lt;strong&gt;latest&lt;/strong&gt;频道则跟踪最近的正式版本。</translation>
    </message>
    <message>
        <source>Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.</source>
        <translation>启动时自动检查程序的更新，可以选择稍后更新或完全跳过。</translation>
    </message>
    <message>
        <source>%1 (%2)</source>
        <translation>%1 (%2)</translation>
    </message>
</context>
<context>
    <name>JogCon</name>
    <message>
        <source>Failed to create force feedback device for Port {}:
{}</source>
        <translation>无法为接口创建力反馈设备 {}:
{}</translation>
    </message>
    <message>
        <source>D-Pad Up</source>
        <translation>十字方向键 上</translation>
    </message>
    <message>
        <source>D-Pad Right</source>
        <translation>十字方向键 右</translation>
    </message>
    <message>
        <source>D-Pad Down</source>
        <translation>十字方向键 下</translation>
    </message>
    <message>
        <source>D-Pad Left</source>
        <translation>十字方向键 左</translation>
    </message>
    <message>
        <source>Triangle</source>
        <translation>三角</translation>
    </message>
    <message>
        <source>Circle</source>
        <translation>圆圈</translation>
    </message>
    <message>
        <source>Cross</source>
        <translation>叉叉</translation>
    </message>
    <message>
        <source>Square</source>
        <translation>方块</translation>
    </message>
    <message>
        <source>Select</source>
        <translation>选择</translation>
    </message>
    <message>
        <source>Start</source>
        <translation>开始</translation>
    </message>
    <message>
        <source>L1</source>
        <translation>L1</translation>
    </message>
    <message>
        <source>R1</source>
        <translation>R1</translation>
    </message>
    <message>
        <source>L2</source>
        <translation>L2</translation>
    </message>
    <message>
        <source>R2</source>
        <translation>R2</translation>
    </message>
    <message>
        <source>Mode</source>
        <translation>模式</translation>
    </message>
    <message>
        <source>Steering Left</source>
        <translation>转向 左</translation>
    </message>
    <message>
        <source>Steering Right</source>
        <translation>转向 右</translation>
    </message>
    <message>
        <source>Mode LED</source>
        <translation>模式指示灯</translation>
    </message>
    <message>
        <source>Vibration Motor</source>
        <translation>振动电机</translation>
    </message>
    <message>
        <source>Force Feedback Device</source>
        <translation>力反馈设备</translation>
    </message>
    <message>
        <source>Analog Deadzone</source>
        <translation>模拟死区</translation>
    </message>
    <message>
        <source>Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.</source>
        <translation>设置模拟摇杆的死区，也就是摇杆移动中会被忽略的小部分。</translation>
    </message>
    <message>
        <source>Analog Sensitivity</source>
        <translation>模拟灵敏度</translation>
    </message>
    <message>
        <source>Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
        <translation>设置模拟摇杆轴的缩放系数。当使用最新的控制器时，例如DualShock 4、Xbox One控制器，建议使用130%到140%之间的值。</translation>
    </message>
    <message>
        <source>Button/Trigger Deadzone</source>
        <translation>按钮/触发器死区</translation>
    </message>
    <message>
        <source>Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.</source>
        <translation>设置激活按钮/触发器的死区，也就是触发器中会被忽略的小部分。</translation>
    </message>
    <message>
        <source>Steering Hold Deadzone</source>
        <translation>转向保持死区</translation>
    </message>
    <message>
        <source>Sets the deadzone for holding the wheel at the set position, i.e. when it will not trigger an effect.</source>
        <translation>设置将滚轮保持在设定位置的死区，也就是当它不会触发效果时。</translation>
    </message>
</context>
<context>
    <name>Justifier</name>
    <message>
        <source>Pointer/Aiming</source>
        <translation>指针/瞄准</translation>
    </message>
    <message>
        <source>Trigger</source>
        <translation>触发器</translation>
    </message>
    <message>
        <source>Shoot Offscreen</source>
        <translation>屏幕外射击</translation>
    </message>
    <message>
        <source>Start</source>
        <translation>开始</translation>
    </message>
    <message>
        <source>Back</source>
        <translation>返回</translation>
    </message>
    <message>
        <source>Relative Left</source>
        <translation>相对 左</translation>
    </message>
    <message>
        <source>Relative Right</source>
        <translation>相对 右</translation>
    </message>
    <message>
        <source>Relative Up</source>
        <translation>相对 上</translation>
    </message>
    <message>
        <source>Relative Down</source>
        <translation>相对 下</translation>
    </message>
    <message>
        <source>Crosshair Image Path</source>
        <translation>十字准星图像路径</translation>
    </message>
    <message>
        <source>Path to an image to use as a crosshair/cursor.</source>
        <translation>十字准星/光标图像的路径。</translation>
    </message>
    <message>
        <source>Crosshair Image Scale</source>
        <translation>十字准星图像缩放</translation>
    </message>
    <message>
        <source>Scale of crosshair image on screen.</source>
        <translation>屏幕内十字准星图像的缩放。</translation>
    </message>
    <message>
        <source>Cursor Color</source>
        <translation>光标颜色</translation>
    </message>
    <message>
        <source>Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)</source>
        <translation>将颜色应用于所选的十字准星图像，可用于多个玩家。以HTML/CSS格式指定 (例如 #aabbcc)</translation>
    </message>
    <message>
        <source>X Scale</source>
        <translation>X缩放</translation>
    </message>
    <message>
        <source>Scales X coordinates relative to the center of the screen.</source>
        <translation>相对于屏幕中心缩放X坐标。</translation>
    </message>
    <message>
        <source>Line Start Offset</source>
        <translation>线起始偏移量</translation>
    </message>
    <message>
        <source>Offset applied to lightgun vertical position that the Justifier will first trigger on.</source>
        <translation>应用于光枪垂直位置的偏移量，该偏移量是Justifier最先触发光枪的位置。</translation>
    </message>
    <message>
        <source>Line End Offset</source>
        <translation>线结束偏移量</translation>
    </message>
    <message>
        <source>Offset applied to lightgun vertical position that the Justifier will last trigger on.</source>
        <translation>应用于光枪垂直位置的偏移量，该偏移量是Justifier最后触发光枪的位置。</translation>
    </message>
    <message>
        <source>Tick Offset</source>
        <translation>时数偏移量</translation>
    </message>
    <message>
        <source>Offset applied to lightgun horizontal position that the Justifier will trigger on.</source>
        <translation>应用于光枪水平位置的偏移量，Justifier将在该位置触发光枪。</translation>
    </message>
    <message>
        <source>Off-Screen Out-Of-Bounds Frames</source>
        <translation>屏幕外出界帧</translation>
    </message>
    <message>
        <source>Number of frames that the Justifier is pointed out-of-bounds for an off-screen shot.</source>
        <translation>在屏幕外射击时，Justifier指向出界的帧数。</translation>
    </message>
    <message>
        <source>Off-Screen Trigger Frames</source>
        <translation>屏幕外触发帧</translation>
    </message>
    <message>
        <source>Number of frames that the trigger is held for an off-screen shot.</source>
        <translation>屏幕外射击时按住触发器的帧数。</translation>
    </message>
    <message>
        <source>Number of frames that the Justifier is pointed out-of-bounds after the trigger is released, for an off-screen shot.</source>
        <translation>对于屏幕外的射击，释放触发器后，Justifier指向出界的帧数。</translation>
    </message>
</context>
<context>
    <name>LogWidget</name>
    <message>
        <source>Dropped %1 log messages, please use file or system console logging.
</source>
        <translation>掉线%1日志信息，请使用文件或系统游戏机日志记录。
</translation>
    </message>
</context>
<context>
    <name>LogWindow</name>
    <message>
        <source>Attach To &amp;Main Window</source>
        <translation>附加到主窗口(&amp;M)</translation>
    </message>
    <message>
        <source>&amp;Clear</source>
        <translation>清除(&amp;C)</translation>
    </message>
    <message>
        <source>Log To &amp;File</source>
        <translation>日志记录到文件(&amp;F)</translation>
    </message>
    <message>
        <source>Show &amp;Timestamps</source>
        <translation>显示时间戳(&amp;T)</translation>
    </message>
    <message>
        <source>Log Window</source>
        <translation>日志窗口</translation>
    </message>
    <message>
        <source>&amp;Channels</source>
        <translation>频道(&amp;C)</translation>
    </message>
    <message>
        <source>Log Files (*.txt)</source>
        <translation>日志文件 (*.txt)</translation>
    </message>
    <message>
        <source>Select Log File</source>
        <translation>选择日志文件</translation>
    </message>
    <message>
        <source>Log was written to %1.
</source>
        <translation>日志被写入到%1。
</translation>
    </message>
    <message>
        <source>Log Window - %1 [%2]</source>
        <translation>日志窗口 - %1 [%2]</translation>
    </message>
    <message>
        <source>&amp;Log Level</source>
        <translation>日志级别(&amp;L)</translation>
    </message>
    <message>
        <source>&amp;Save...</source>
        <translation>保存(&amp;S)…</translation>
    </message>
    <message>
        <source>Log To &amp;Debug Console</source>
        <translation>日志记录到调试游戏机(&amp;D)</translation>
    </message>
    <message>
        <source>&amp;Settings</source>
        <translation>设置(&amp;S)</translation>
    </message>
    <message>
        <source>Log To &amp;System Console</source>
        <translation>日志记录到系统游戏机(&amp;S)</translation>
    </message>
</context>
<context>
    <name>MAC_APPLICATION_MENU</name>
    <message>
        <source>Hide Others</source>
        <translation>隐藏其他</translation>
    </message>
    <message>
        <source>Quit %1</source>
        <translation>退出%1</translation>
    </message>
    <message>
        <source>About %1</source>
        <translation>关于%1</translation>
    </message>
    <message>
        <source>Preferences...</source>
        <translation>偏好…</translation>
    </message>
    <message>
        <source>Services</source>
        <translation>服务</translation>
    </message>
    <message>
        <source>Hide %1</source>
        <translation>隐藏%1</translation>
    </message>
    <message>
        <source>Show All</source>
        <translation>显示全部</translation>
    </message>
</context>
<context>
    <name>MainWindow</name>
    <message>
        <source>&amp;Help</source>
        <translation>帮助(&amp;H)</translation>
    </message>
    <message>
        <source>&amp;View</source>
        <translation>视图(&amp;V)</translation>
    </message>
    <message>
        <source>Boot and Debug</source>
        <translation>启动和调试</translation>
    </message>
    <message>
        <source>Set Cover Image...</source>
        <translation>设置封面图片…</translation>
    </message>
    <message>
        <source>E&amp;xit</source>
        <translation>退出(&amp;X)</translation>
    </message>
    <message>
        <source>Error</source>
        <translation>错误</translation>
    </message>
    <message>
        <source>Lock Toolbar</source>
        <translation>锁定工具栏</translation>
    </message>
    <message>
        <source>&amp;Memory Cards</source>
        <translation>记忆卡(&amp;M)</translation>
    </message>
    <message>
        <source>Save To File...</source>
        <translation>保存到文件…</translation>
    </message>
    <message>
        <source>You must select a disc to change discs.</source>
        <translation>您必须选择一张光盘用以更换光盘。</translation>
    </message>
    <message>
        <source>Show Timers State</source>
        <translation>显示计时器状态</translation>
    </message>
    <message>
        <source>Exit Big Picture</source>
        <translation>退出大视画</translation>
    </message>
    <message>
        <source>Switch CPU Emulation Mode</source>
        <translation>切换CPU模拟模式</translation>
    </message>
    <message>
        <source>Dump CPU to VRAM Copies</source>
        <translation>转储CPU到显存副本</translation>
    </message>
    <message>
        <source>Dump SPU RAM...</source>
        <translation>转储SPU内存…</translation>
    </message>
    <message>
        <source>You must select a different file to the current cover image.</source>
        <translation>您必须选择与当前封面图片不同的文件。</translation>
    </message>
    <message>
        <source>Reset Play Time</source>
        <translation>重置游戏时长</translation>
    </message>
    <message>
        <source>Start &amp;Disc...</source>
        <translation>启动光盘(&amp;D)…</translation>
    </message>
    <message>
        <source>Cover Already Exists</source>
        <translation>封面已经存在</translation>
    </message>
    <message>
        <source>System &amp;Display</source>
        <translation>系统显示(&amp;D)</translation>
    </message>
    <message>
        <source>Confirm Disc Change</source>
        <translation>确认更换光盘</translation>
    </message>
    <message>
        <source>Memory card &apos;%1&apos; could not be found. Try starting the game and saving to create it.</source>
        <translation>找不到记忆卡&apos;%1&apos;。尝试开始游戏并保存创建它。</translation>
    </message>
    <message>
        <source>Edit Memory Cards...</source>
        <translation>编辑记忆卡…</translation>
    </message>
    <message>
        <source>Game &amp;Properties</source>
        <translation>游戏属性(&amp;P)</translation>
    </message>
    <message>
        <source>Load Resume State</source>
        <translation>载入可继续即时档案</translation>
    </message>
    <message>
        <source>&amp;Debug</source>
        <translation>调试(&amp;D)</translation>
    </message>
    <message>
        <source>&amp;Pause</source>
        <translation>暂停(&amp;P)</translation>
    </message>
    <message>
        <source>&amp;Tools</source>
        <translation>工具(&amp;T)</translation>
    </message>
    <message>
        <source>Full Boot</source>
        <translation>完全启动</translation>
    </message>
    <message>
        <source>&amp;GitHub Repository...</source>
        <translation>GitHub仓库(&amp;G)…</translation>
    </message>
    <message>
        <source>Resume (%1)</source>
        <translation>继续 (%1)</translation>
    </message>
    <message>
        <source>Save State For Resume</source>
        <translation>保存即时档案以便下次继续</translation>
    </message>
    <message>
        <source>Global Save %1 (%2)</source>
        <translation>全局保存%1 (%2)</translation>
    </message>
    <message>
        <source>&amp;Post-Processing</source>
        <translation>后处理(&amp;P)</translation>
    </message>
    <message>
        <source>Takes a screenshot of the current content.</source>
        <translation>截取当前内容的屏幕快照。</translation>
    </message>
    <message>
        <source>Configures options related to the emulated memory cards.</source>
        <translation>配置与模拟记忆卡相关的选项。</translation>
    </message>
    <message>
        <source>Controls whether the toolbar is visible.</source>
        <translation>控制工具栏是否可见。</translation>
    </message>
    <message>
        <source>Loc&amp;k Toolbar</source>
        <translation>锁定工具栏(&amp;K)</translation>
    </message>
    <message>
        <source>Controls whether the toolbar can be moved.</source>
        <translation>控制工具栏是否可移动。</translation>
    </message>
    <message>
        <source>S&amp;mall Toolbar Icons</source>
        <translation>小工具栏图标(&amp;M)</translation>
    </message>
    <message>
        <source>Controls whether the smaller toolbar icons are displayed.</source>
        <translation>控制是否显示较小的工具栏图标。</translation>
    </message>
    <message>
        <source>Toolbar L&amp;abels</source>
        <translation>工具栏标签(&amp;A)</translation>
    </message>
    <message>
        <source>Controls whether labels are displayed alongside toolbar icons.</source>
        <translation>控制标签是否显示在工具栏图标旁边。</translation>
    </message>
    <message>
        <source>Toolbar Labels &amp;Beside Icons</source>
        <translation>工具栏标签并列图标(&amp;B)</translation>
    </message>
    <message>
        <source>Controls whether labels are displayed next to or under toolbar icons.</source>
        <translation>控制标签是否显示在工具栏图标旁边或下方。</translation>
    </message>
    <message>
        <source>Controls whether the status bar is visible.</source>
        <translation>控制状态栏是否可见。</translation>
    </message>
    <message>
        <source>Switches to the list of available games in table view.</source>
        <translation>切换到表格视图下的可用游戏列表。</translation>
    </message>
    <message>
        <source>Switches back to the game currently running.</source>
        <translation>切换回当前正在运行的游戏。</translation>
    </message>
    <message>
        <source>Opens the configuration for the game currently running.</source>
        <translation>打开当前正在运行的游戏的配置。</translation>
    </message>
    <message>
        <source>Opens the memory card editor.</source>
        <translation>打开记忆卡编辑器。</translation>
    </message>
    <message>
        <source>CPU D&amp;ebugger</source>
        <translation>CPU调试器(&amp;E)</translation>
    </message>
    <message>
        <source>Are you sure you want to reset the play time for &apos;%1&apos;?

This action cannot be undone.</source>
        <translation>您确定想要重置&apos;%1&apos;的游戏时长吗？

此操作不可撤销。</translation>
    </message>
    <message>
        <source>Show MDEC State</source>
        <translation>显示MDEC状态</translation>
    </message>
    <message>
        <source>&amp;Window Size</source>
        <translation>窗口尺寸(&amp;W)</translation>
    </message>
    <message>
        <source>Saves the session state to the selected slot.</source>
        <translation>保存会话状态到所选档位。</translation>
    </message>
    <message>
        <source>Opens the debugger for the emulated CPU.</source>
        <translation>打开模拟CPU的调试器。</translation>
    </message>
    <message>
        <source>Switches to the list of available games in grid/cover view.</source>
        <translation>切换到网格/封面视图下的可用游戏列表。</translation>
    </message>
    <message>
        <source>&amp;Merge Multi-Disc Games</source>
        <translation>合并多光盘游戏(&amp;M)</translation>
    </message>
    <message>
        <source>Merges multiple discs that belong to the same game into a single item in the game list.</source>
        <translation>将属于同一游戏的多个光盘合并为游戏列表中的单个项目。</translation>
    </message>
    <message>
        <source>Shows captions under the game cover in grid view.</source>
        <translation>在网格视图中于游戏封面下方显示说明文字。</translation>
    </message>
    <message>
        <source>Zoom &amp;In</source>
        <translation>放大(&amp;I)</translation>
    </message>
    <message>
        <source>Increases the size of game icons or covers.</source>
        <translation>增大游戏图标或封面的尺寸。</translation>
    </message>
    <message>
        <source>Zoom &amp;Out</source>
        <translation>缩小(&amp;O)</translation>
    </message>
    <message>
        <source>Decreases the size of game icons or covers.</source>
        <translation>减小游戏图标或封面的尺寸。</translation>
    </message>
    <message>
        <source>Memory card &apos;%1&apos; does not exist. Do you want to create an empty memory card?</source>
        <translation>记忆卡&apos;%1&apos;不存在。您想要创建一个空的记忆卡吗？</translation>
    </message>
    <message>
        <source>Start Big Picture Mode</source>
        <translation>启动大视画模式</translation>
    </message>
    <message>
        <source>Dump VRAM to CPU Copies</source>
        <translation>转储显存到CPU副本</translation>
    </message>
    <message>
        <source>Cheats</source>
        <translation>金手指</translation>
    </message>
    <message>
        <source>View Third-Party Notices...</source>
        <translation>查看第三方通知…</translation>
    </message>
    <message>
        <source>Classic Windows</source>
        <translation>经典Windows</translation>
    </message>
    <message>
        <source>Fusion</source>
        <translation>融合</translation>
    </message>
    <message>
        <source>Darker Fusion</source>
        <translation>暗黑融合</translation>
    </message>
    <message>
        <source>Cobalt Sky</source>
        <translation>钴蓝天空</translation>
    </message>
    <message>
        <source>Green Giant</source>
        <translation>绿巨人</translation>
    </message>
    <message>
        <source>Pinky Pals</source>
        <translation>小粉红</translation>
    </message>
    <message>
        <source>Grey Matter</source>
        <translation>灰质</translation>
    </message>
    <message>
        <source>AMOLED</source>
        <translation>黑曜</translation>
    </message>
    <message>
        <source>Dark Ocean</source>
        <translation>深海暗色</translation>
    </message>
    <message>
        <source>Dark Ruby</source>
        <translation>深黑红宝石</translation>
    </message>
    <message>
        <source>Purple Rain</source>
        <translation>紫雨</translation>
    </message>
    <message>
        <source>Dump RAM...</source>
        <translation>转储内存…</translation>
    </message>
    <message>
        <source>Confirm Reset</source>
        <translation>确认重置</translation>
    </message>
    <message>
        <source>Native</source>
        <translation>本地</translation>
    </message>
    <message>
        <source>Select disc drive:</source>
        <translation>选择光盘驱动:</translation>
    </message>
    <message>
        <source>Paused</source>
        <translation>暂停</translation>
    </message>
    <message>
        <source>Show Titles (Grid View)</source>
        <translation>显示标题 (网格视图)</translation>
    </message>
    <message>
        <source>Resume</source>
        <translation>继续</translation>
    </message>
    <message>
        <source>From Device...</source>
        <translation>从设备…</translation>
    </message>
    <message>
        <source>Memory &amp;Card Editor</source>
        <translation>记忆卡编辑器(&amp;C)</translation>
    </message>
    <message>
        <source>Binary Files (*.bin)</source>
        <translation>二进制文件 (*.bin)</translation>
    </message>
    <message>
        <source>Could not find any CD-ROM devices. Please ensure you have a CD-ROM drive connected and sufficient permissions to access it.</source>
        <translation>找不到任何CD-ROM设备。请确保您已连接CD-ROM驱动器，并有足够的权限访问它。</translation>
    </message>
    <message>
        <source>Load State</source>
        <translation>载入即时档案</translation>
    </message>
    <message>
        <source>Switch GPU Renderer</source>
        <translation>切换GPU渲染器</translation>
    </message>
    <message>
        <source>Start &amp;BIOS</source>
        <translation>启动BIOS(&amp;B)</translation>
    </message>
    <message>
        <source>&amp;Load State</source>
        <translation>载入即时档案(&amp;L)</translation>
    </message>
    <message>
        <source>Start &amp;File...</source>
        <translation>启动文件(&amp;F)…</translation>
    </message>
    <message>
        <source>Show VRAM</source>
        <translation>显示显存</translation>
    </message>
    <message>
        <source>RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.</source>
        <translation>RA: 以%1 (%2, %3软核) 登录。%4未读消息。</translation>
    </message>
    <message>
        <source>Delete And Boot</source>
        <translation>删除并启动</translation>
    </message>
    <message>
        <source>Big Picture</source>
        <translation>大视画</translation>
    </message>
    <message>
        <source>About &amp;Qt...</source>
        <translation>关于Qt(&amp;Q)…</translation>
    </message>
    <message>
        <source>Check for &amp;Updates...</source>
        <translation>检查更新(&amp;U)…</translation>
    </message>
    <message>
        <source>&amp;Rescan All Games</source>
        <translation>重新扫描全部游戏(&amp;R)</translation>
    </message>
    <message>
        <source>Binary Files (*.bin);;PNG Images (*.png)</source>
        <translation>二进制文件 (*.bin);;PNG图片 (*.png)</translation>
    </message>
    <message>
        <source>Game &amp;Grid</source>
        <translation>游戏网格(&amp;G)</translation>
    </message>
    <message>
        <source>Game &amp;List</source>
        <translation>游戏列表(&amp;L)</translation>
    </message>
    <message>
        <source>Save State</source>
        <translation>保存即时档案</translation>
    </message>
    <message>
        <source>Log Level</source>
        <translation>日志级别</translation>
    </message>
    <message>
        <source>Log Channels</source>
        <translation>日志频道</translation>
    </message>
    <message>
        <source>CD-ROM Lid Control</source>
        <translation>CD-ROM舱盖控制</translation>
    </message>
    <message>
        <source>Sort B&amp;y</source>
        <translation>排序依据(&amp;Y)</translation>
    </message>
    <message>
        <source>Starts a new session using the selected file.</source>
        <translation>使用所选文件启动新会话。</translation>
    </message>
    <message>
        <source>Starts a new session from a physical disc.</source>
        <translation>从实体光盘启动新会话。</translation>
    </message>
    <message>
        <source>Starts a new session without any disc inserted.</source>
        <translation>在未插入任何光盘的情况下启动新会话。</translation>
    </message>
    <message>
        <source>Scan &amp;For New Games</source>
        <translation>扫描新游戏(&amp;F)</translation>
    </message>
    <message>
        <source>Searches for new games added since the last refresh.</source>
        <translation>搜索自上次刷新以来新增的游戏。</translation>
    </message>
    <message>
        <source>Rescans all games, discarding any cached information.</source>
        <translation>重新扫描所有游戏，并清除所有缓存信息。</translation>
    </message>
    <message>
        <source>Cl&amp;ose Game</source>
        <translation>关闭游戏(&amp;O)</translation>
    </message>
    <message>
        <source>Ends the current session.</source>
        <translation>结束当前会话。</translation>
    </message>
    <message>
        <source>Close</source>
        <translation>关闭</translation>
    </message>
    <message>
        <source>Restarts the emulated system.</source>
        <translation>重启模拟系统。</translation>
    </message>
    <message>
        <source>Pauses/resumes the session.</source>
        <translation>暂停/恢复会话。</translation>
    </message>
    <message>
        <source>Restores the session state from the selected slot.</source>
        <translation>从所选档位恢复会话状态。</translation>
    </message>
    <message>
        <source>&amp;Save State</source>
        <translation>保存即时档案(&amp;S)</translation>
    </message>
    <message>
        <source>Exits the application.</source>
        <translation>退出本应用程序。</translation>
    </message>
    <message>
        <source>&amp;BIOS</source>
        <translation>BIOS(&amp;B)</translation>
    </message>
    <message>
        <source>Configures where the system firmware is located.</source>
        <translation>配置系统固件所在的位置。</translation>
    </message>
    <message>
        <source>Configures options related to the simulated console.</source>
        <translation>配置与模拟游戏机相关的选项。</translation>
    </message>
    <message>
        <source>&amp;Emulation</source>
        <translation>模拟(&amp;E)</translation>
    </message>
    <message>
        <source>Configures options related to the simulation.</source>
        <translation>配置与模拟相关的选项。</translation>
    </message>
    <message>
        <source>Configures options and bindings for the emulated controllers.</source>
        <translation>配置模拟控制器的选项和绑定。</translation>
    </message>
    <message>
        <source>Hot&amp;keys</source>
        <translation>热键(&amp;K)</translation>
    </message>
    <message>
        <source>Configures shortcut keys for actions related to the session.</source>
        <translation>配置会话相关操作的快捷键。</translation>
    </message>
    <message>
        <source>&amp;Graphics</source>
        <translation>图像(&amp;G)</translation>
    </message>
    <message>
        <source>Configures options related to how the session content is displayed.</source>
        <translation>配置与会话内容显示方式相关的选项。</translation>
    </message>
    <message>
        <source>Configures post-processing effects applied after rendering the content.</source>
        <translation>配置在内容渲染后应用的后处理效果。</translation>
    </message>
    <message>
        <source>On-&amp;Screen Display</source>
        <translation>同屏显示(&amp;S)</translation>
    </message>
    <message>
        <source>These options determine the behavior of the messages that are displayed while content is running.</source>
        <translation>这些选项确定内容运行时所显示消息的行为。</translation>
    </message>
    <message>
        <source>Capt&amp;ure</source>
        <translation>捕获(&amp;U)</translation>
    </message>
    <message>
        <source>These options determine how screenshots and videos are captured by the application.</source>
        <translation>这些选项确定应用程序捕获屏幕截图和视频的方式。</translation>
    </message>
    <message>
        <source>&amp;Fullscreen</source>
        <translation>全屏(&amp;F)</translation>
    </message>
    <message>
        <source>Switches between fullscreen and windowed modes.</source>
        <translation>在全屏模式与窗口模式之间切换。</translation>
    </message>
    <message>
        <source>Opens a link to the GitHub repository for the application.</source>
        <translation>打开本应用程序的GitHub仓库链接。</translation>
    </message>
    <message>
        <source>Opens a link to the Discord server for the application.</source>
        <translation>打开本应用程序的Discord服务器链接。</translation>
    </message>
    <message>
        <source>Checks if any application updates are available for download.</source>
        <translation>检查是否有可供下载的应用程序更新。</translation>
    </message>
    <message>
        <source>Shows copyright and license notices for third-party libraries included with the application.</source>
        <translation>显示本应用程序所包含的第三方库的版权和许可声明。</translation>
    </message>
    <message>
        <source>Displays copyright and license notices for Qt.</source>
        <translation>显示Qt的版权和许可声明。</translation>
    </message>
    <message>
        <source>Displays copyright and license notices for the application.</source>
        <translation>显示本应用程序的版权和许可声明。</translation>
    </message>
    <message>
        <source>Swaps the currently-inserted disc with another disc or game.</source>
        <translation>将当前插入的光盘与另一张光盘或游戏进行交换。</translation>
    </message>
    <message>
        <source>Shows the list of cheats available for this game.</source>
        <translation>显示此游戏可用的金手指列表。</translation>
    </message>
    <message>
        <source>&amp;Audio</source>
        <translation>音频(&amp;A)</translation>
    </message>
    <message>
        <source>Configures options related to how audio from the content is played.</source>
        <translation>配置与内容音频播放方式相关的选项。</translation>
    </message>
    <message>
        <source>Ac&amp;hievements</source>
        <translation>成就(&amp;H)</translation>
    </message>
    <message>
        <source>Configures options related to RetroAchievements.</source>
        <translation>配置与RetroAchievements相关的选项。</translation>
    </message>
    <message>
        <source>System Log</source>
        <translation>系统日志</translation>
    </message>
    <message>
        <source>Automatic</source>
        <translation>自动</translation>
    </message>
    <message>
        <source>Closed</source>
        <translation>关闭</translation>
    </message>
    <message>
        <source>Open</source>
        <translation>打开</translation>
    </message>
    <message>
        <source>Configures the locations where the application will search for game files.</source>
        <translation>配置本应用程序搜索游戏文件的位置。</translation>
    </message>
    <message>
        <source>&amp;Interface</source>
        <translation>界面(&amp;I)</translation>
    </message>
    <message>
        <source>Configures options related to the apperance and behavior of the application.</source>
        <translation>配置与本应用程序的外观和行为相关的选项。</translation>
    </message>
    <message>
        <source>A&amp;dvanced</source>
        <translation>高级(&amp;D)</translation>
    </message>
    <message>
        <source>Configures advanced options for the application.</source>
        <translation>为本应用程序配置高级选项。</translation>
    </message>
    <message>
        <source>Debuggi&amp;ng</source>
        <translation>调试(&amp;N)</translation>
    </message>
    <message>
        <source>Configures internal options for the application.</source>
        <translation>配置应用程序的内部选项。</translation>
    </message>
    <message>
        <source>Add Game Director&amp;y...</source>
        <translation>添加游戏目录(&amp;Y)…</translation>
    </message>
    <message>
        <source>Adds a new directory that will be searched for game files.</source>
        <translation>添加将用于搜索游戏文件的新目录。</translation>
    </message>
    <message>
        <source>Opens the settings window.</source>
        <translation>打开设置窗口。</translation>
    </message>
    <message>
        <source>Manually selects the disc image file to switch to.</source>
        <translation>手动选择要切换到的光盘镜像文件。</translation>
    </message>
    <message>
        <source>Switches to a physical disc.</source>
        <translation>切换到实体光盘。</translation>
    </message>
    <message>
        <source>From Game List...</source>
        <translation>从游戏列表…</translation>
    </message>
    <message>
        <source>Switches to a disc in the game list.</source>
        <translation>切换到游戏列表中的某张光盘。</translation>
    </message>
    <message>
        <source>Removes the disc from the emulated system.</source>
        <translation>从模拟系统中移除光盘。</translation>
    </message>
    <message>
        <source>Enable Safe Mode</source>
        <translation>启用安全模式</translation>
    </message>
    <message>
        <source>Show G&amp;rid Captions</source>
        <translation>显示网格标题(&amp;R)</translation>
    </message>
    <message>
        <source>Refresh Grid &amp;Covers</source>
        <translation>刷新网格封面(&amp;C)</translation>
    </message>
    <message>
        <source>Invalidates the cache of game covers, allowing new images to be discovered.</source>
        <translation>清除游戏封面缓存，以便识别新图片。</translation>
    </message>
    <message>
        <source>Opens the directory containing application data in your file browser.</source>
        <translation>在文件浏览器中打开包含应用程序数据的目录。</translation>
    </message>
    <message>
        <source>Close Game &amp;Without Saving</source>
        <translation>关闭游戏而不保存(&amp;W)</translation>
    </message>
    <message>
        <source>Close (No Save)</source>
        <translation>关闭 (不保存)</translation>
    </message>
    <message>
        <source>Opens the memory scanner window.</source>
        <translation>打开内存扫描器窗口。</translation>
    </message>
    <message>
        <source>Scanner</source>
        <translation>扫描器</translation>
    </message>
    <message>
        <source>&amp;Restart Game</source>
        <translation>重启游戏(&amp;R)</translation>
    </message>
    <message>
        <source>Restart</source>
        <translation>重启</translation>
    </message>
    <message>
        <source>Show Game Ico&amp;ns</source>
        <translation>显示游戏图标(&amp;N)</translation>
    </message>
    <message>
        <source>Capture</source>
        <translation>捕获</translation>
    </message>
    <message>
        <source>Editor</source>
        <translation>编辑器</translation>
    </message>
    <message>
        <source>Animate Game Icons</source>
        <translation>动画游戏图标</translation>
    </message>
    <message>
        <source>Prefer Achievement Icons</source>
        <translation>偏好成就图标</translation>
    </message>
    <message>
        <source>Prioritizes the games badges used for RetroAchievements over memory card icons.</source>
        <translation>优先显示用于RetroAchievements的游戏徽章，而非记忆卡图标。</translation>
    </message>
    <message>
        <source>Shows icons from the memory card of each game in list view.</source>
        <translation>以列表视图显示每个游戏的记忆卡图标。</translation>
    </message>
    <message>
        <source>Controller Prese&amp;ts</source>
        <translation>控制器预设(&amp;T)</translation>
    </message>
    <message>
        <source>Creates or edits controller presets that can be applied to games.</source>
        <translation>创建或编辑可应用于游戏的控制器预设。</translation>
    </message>
    <message>
        <source>&amp;Change List Background...</source>
        <translation>变更列表背景...(&amp;C)</translation>
    </message>
    <message>
        <source>Changes the background image shown in the game list/grid.</source>
        <translation>更改游戏列表/网格中显示的背景图片。</translation>
    </message>
    <message>
        <source>Clea&amp;r List Background</source>
        <translation>清除列表背景(&amp;R)</translation>
    </message>
    <message>
        <source>Removes the background image shown in the game list/grid.</source>
        <translation>移除游戏列表/网格中显示的背景图片。</translation>
    </message>
    <message>
        <source>Refreshes the list of unlocked achievements.</source>
        <translation>刷新已解锁成就列表。</translation>
    </message>
    <message>
        <source>Refresh Achievement Database</source>
        <translation>刷新成就数据库</translation>
    </message>
    <message>
        <source>Updates the database for achievements shown in the game list.</source>
        <translation>更新游戏列表中显示的成就数据库。</translation>
    </message>
    <message>
        <source>Show Locali&amp;zed Titles</source>
        <translation>显示本地化标题(&amp;Z)</translation>
    </message>
    <message>
        <source>Shows titles for games in their native language.</source>
        <translation>以游戏的原生语言显示其标题。</translation>
    </message>
    <message>
        <source>Memory &amp;Editor</source>
        <translation>内存编辑器(&amp;E)</translation>
    </message>
    <message>
        <source>Opens the memory editor window.</source>
        <translation>打开内存编辑器窗口。</translation>
    </message>
    <message>
        <source>Animates icons in the list view when selected.</source>
        <translation>在列表视图中选中图标时使其产生动画效果。</translation>
    </message>
    <message>
        <source>Ends the current session without the option to save state.</source>
        <translation>结束当前会话，无保存即时档案的选项。</translation>
    </message>
    <message>
        <source>Opens or closes the controller-based &quot;big picture&quot; mode.</source>
        <translation>打开或关闭基于控制器的“大视画”模式。</translation>
    </message>
    <message>
        <source>Opens the cover downloader window.</source>
        <translation>打开封面下载器窗口。</translation>
    </message>
    <message>
        <source>Memory &amp;Scanner</source>
        <translation>内存扫描器(&amp;S)</translation>
    </message>
    <message>
        <source>Media Ca&amp;pture</source>
        <translation>媒体捕获(&amp;P)</translation>
    </message>
    <message>
        <source>Starts or stops capture of video and audio from the content.</source>
        <translation>开始或停止从内容中捕获视频和音频。</translation>
    </message>
    <message>
        <source>Open Texture Directory...</source>
        <translation>打开纹理目录...</translation>
    </message>
    <message>
        <source>Opens the directory used to store texture replacements.</source>
        <translation>打开用于存储纹理替换的目录。</translation>
    </message>
    <message>
        <source>Reload Texture Replacements</source>
        <translation>重新加载纹理替换</translation>
    </message>
    <message>
        <source>Invalidates the cache of available replacement textures.</source>
        <translation>使可用替换纹理的缓存失效。</translation>
    </message>
    <message>
        <source>Capture GPU Frame</source>
        <translation>捕获GPU帧</translation>
    </message>
    <message>
        <source>Saves the emulated GPU commands to a file that can be later replayed.</source>
        <translation>将模拟的GPU指令保存到后续可以重播的文件中。</translation>
    </message>
    <message>
        <source>Log Timestamps</source>
        <translation>日志时间戳</translation>
    </message>
    <message>
        <source>Log File Timestamps</source>
        <translation>日志文件时间戳</translation>
    </message>
    <message>
        <source>Log To System Console</source>
        <translation>日志记录到系统游戏机</translation>
    </message>
    <message>
        <source>Log To Window</source>
        <translation>日志记录到窗口</translation>
    </message>
    <message>
        <source>Log To File</source>
        <translation>日志记录到文件</translation>
    </message>
    <message>
        <source>ISO Browser</source>
        <translation>ISO浏览器</translation>
    </message>
    <message>
        <source>Opens the ISO browser window.</source>
        <translation>打开ISO浏览器窗口。</translation>
    </message>
    <message>
        <source>Free Camera</source>
        <translation>自由镜头</translation>
    </message>
    <message>
        <source>Allows you to freely move the camera in supported games.</source>
        <translation>允许您在支持的游戏中自由移动相机。</translation>
    </message>
    <message>
        <source>Controller Test</source>
        <translation>控制器测试</translation>
    </message>
    <message>
        <source>Allows you to test emulated controller mappings.</source>
        <translation>允许您测试模拟控制器的映射。</translation>
    </message>
    <message>
        <source>Refresh Achievement &amp;Progress</source>
        <translation>刷新成就进度(&amp;P)</translation>
    </message>
    <message>
        <source>Select Cover Image</source>
        <translation>选择封面图片</translation>
    </message>
    <message>
        <source>Default Boot</source>
        <translation>默认启动</translation>
    </message>
    <message>
        <source>Add Search Directory...</source>
        <translation>添加搜索目录…</translation>
    </message>
    <message>
        <source>Swap Disc</source>
        <translation>交换光盘</translation>
    </message>
    <message>
        <source>Top</source>
        <translation>顶</translation>
    </message>
    <message>
        <source>Bottom</source>
        <translation>底</translation>
    </message>
    <message>
        <source>Left</source>
        <translation>左</translation>
    </message>
    <message>
        <source>Right</source>
        <translation>右</translation>
    </message>
    <message>
        <source>Images (*.jpg *.jpeg *.png *.webp)</source>
        <translation>图片 (*.jpg *.jpeg *.png *.webp)</translation>
    </message>
    <message>
        <source>Delete Save States</source>
        <translation>删除即时存档</translation>
    </message>
    <message>
        <source>Undo Load State (%1)</source>
        <translation>撤销载入即时档案 (%1)</translation>
    </message>
    <message>
        <source>Select Cheats...</source>
        <translation>选择金手指...</translation>
    </message>
    <message>
        <source>Cheats are not enabled.</source>
        <translation>金手指没有启用。</translation>
    </message>
    <message>
        <source>&amp;Apply Cheat</source>
        <translation>应用金手指(&amp;A)</translation>
    </message>
    <message>
        <source>A resume save state was found for this game, but it is corrupted and cannot be loaded:

%1

Do you want to delete the save state and boot the game anyway?</source>
        <translation>发现此游戏的续玩即时存档，但该存档已损坏，无法载入:

%1

您想要删除该即时存档并仍然启动游戏吗？</translation>
    </message>
    <message>
        <source>&lt;strong&gt;Resume Game&lt;/strong&gt;&lt;br&gt;Do you want to load this state, or start from a fresh boot?</source>
        <translation>&lt;strong&gt;继续游戏&lt;/strong&gt;&lt;br&gt;您想要载入该即时档案，还是从全新启动开始？</translation>
    </message>
    <message>
        <source>Save was created on %1.</source>
        <translation>保存创建于%1。</translation>
    </message>
    <message>
        <source>Do you want to swap discs or boot the new image via system restart?</source>
        <translation>您想要交换光盘，还是通过重启系统启动新镜像？</translation>
    </message>
    <message>
        <source>No resume save state found.</source>
        <translation>没有找到可继续即时存档。</translation>
    </message>
    <message>
        <source>Browse ISO...</source>
        <translation>浏览ISO...</translation>
    </message>
    <message>
        <source>Select Disc...</source>
        <translation>选择光盘...</translation>
    </message>
    <message>
        <source>&amp;Ascending</source>
        <translation>升序(&amp;A)</translation>
    </message>
    <message>
        <source>&amp;Descending</source>
        <translation>降序(&amp;D)</translation>
    </message>
    <message>
        <source>Small Icons</source>
        <translation>小图标</translation>
    </message>
    <message>
        <source>Show Labels</source>
        <translation>显示标签</translation>
    </message>
    <message>
        <source>Labels Beside Icons</source>
        <translation>标签并列图标</translation>
    </message>
    <message>
        <source>Position</source>
        <translation>位置</translation>
    </message>
    <message>
        <source>Checking for updates...</source>
        <translation>正在检查更新…</translation>
    </message>
    <message>
        <source>Select Background Image</source>
        <translation>选择背景图片</translation>
    </message>
    <message>
        <source>Confirm Exit</source>
        <translation>确认退出</translation>
    </message>
    <message>
        <source>Confirm Close</source>
        <translation>确认关闭</translation>
    </message>
    <message>
        <source>Are you sure you want to exit the application?</source>
        <translation>您确定想要退出本应用程序吗？</translation>
    </message>
    <message>
        <source>Are you sure you want to close the current game?</source>
        <translation>您确定想要关闭当前游戏吗？</translation>
    </message>
    <message>
        <source>Failed to create memory card &apos;%1&apos;: %2</source>
        <translation>无法创建记忆卡&apos;%1&apos;: %2</translation>
    </message>
    <message>
        <source>Refresh Achievement Progress</source>
        <translation>刷新成就进度</translation>
    </message>
    <message>
        <source>RA: Updated achievement game database.</source>
        <translation>RA: 已更新成就游戏数据库。</translation>
    </message>
    <message>
        <source>RA: Updated achievement progress database.</source>
        <translation>RA: 更新了成就进度数据库。</translation>
    </message>
    <message>
        <source>%1 Files (*.%2)</source>
        <translation>%1文件 (*.%2)</translation>
    </message>
    <message>
        <source>%1 (%2)</source>
        <translation>%1 (%2)</translation>
    </message>
    <message>
        <source>Show GPU State</source>
        <translation>显示GPU状态</translation>
    </message>
    <message>
        <source>Show SPU State</source>
        <translation>显示SPU状态</translation>
    </message>
    <message>
        <source>From File...</source>
        <translation>从文件…</translation>
    </message>
    <message>
        <source>A cover image for this game already exists, do you wish to replace it?</source>
        <translation>此游戏的封面图片已经存在，您想要替换它吗？</translation>
    </message>
    <message>
        <source>Load From File...</source>
        <translation>从文件载入…</translation>
    </message>
    <message>
        <source>Global Save %1 (Empty)</source>
        <translation>全局保存%1 (空)</translation>
    </message>
    <message>
        <source>Game Save %1 (Empty)</source>
        <translation>游戏保存%1 (空)</translation>
    </message>
    <message>
        <source>QDarkStyle</source>
        <translation>暗夜</translation>
    </message>
    <message>
        <source>Start Disc</source>
        <translation>启动光盘</translation>
    </message>
    <message>
        <source>Cover Downloader</source>
        <translation>封面下载器</translation>
    </message>
    <message>
        <source>Fresh Boot</source>
        <translation>全新启动</translation>
    </message>
    <message>
        <source>Save States (*.sav)</source>
        <translation>即时存档 (*.sav)</translation>
    </message>
    <message>
        <source>&amp;About DuckStation...</source>
        <translation>关于DuckStation(&amp;A)…</translation>
    </message>
    <message>
        <source>Open Containing Directory...</source>
        <translation>打开包含目录…</translation>
    </message>
    <message>
        <source>%1x Scale</source>
        <translation>%1x 缩放</translation>
    </message>
    <message>
        <source>Fast Boot</source>
        <translation>快速启动</translation>
    </message>
    <message>
        <source>Memory Card Not Found</source>
        <translation>没有找到记忆卡</translation>
    </message>
    <message>
        <source>Failed to copy &apos;%1&apos; to &apos;%2&apos;</source>
        <translation>无法复制&apos;%1&apos;到&apos;%2&apos;</translation>
    </message>
    <message>
        <source>Stop Big Picture Mode</source>
        <translation>停止大视画模式</translation>
    </message>
    <message>
        <source>Copy Error</source>
        <translation>复制错误</translation>
    </message>
    <message>
        <source>Resumes the last save state created.</source>
        <translation>继续最近一次创建的即时存档。</translation>
    </message>
    <message>
        <source>&amp;Toolbar</source>
        <translation>工具栏(&amp;T)</translation>
    </message>
    <message>
        <source>Show CD-ROM State</source>
        <translation>显示CD-ROM状态</translation>
    </message>
    <message>
        <source>Dark Fusion (Blue)</source>
        <translation>灰黑融合 (蓝)</translation>
    </message>
    <message>
        <source>&amp;Screenshot</source>
        <translation>屏幕截图(&amp;S)</translation>
    </message>
    <message>
        <source>Dark Fusion (Gray)</source>
        <translation>灰黑融合 (灰)</translation>
    </message>
    <message>
        <source>&amp;System</source>
        <translation>系统(&amp;S)</translation>
    </message>
    <message>
        <source>&amp;Status Bar</source>
        <translation>状态栏(&amp;S)</translation>
    </message>
    <message>
        <source>&amp;Controllers</source>
        <translation>控制器(&amp;C)</translation>
    </message>
    <message>
        <source>Remove Disc</source>
        <translation>移除光盘</translation>
    </message>
    <message>
        <source>Show DMA State</source>
        <translation>显示DMA状态</translation>
    </message>
    <message>
        <source>S&amp;ettings</source>
        <translation>设置(&amp;E)</translation>
    </message>
    <message>
        <source>&amp;Settings</source>
        <translation>设置(&amp;S)</translation>
    </message>
    <message>
        <source>Switch Crop Mode</source>
        <translation>切换裁剪模式</translation>
    </message>
    <message>
        <source>Failed to remove &apos;%1&apos;</source>
        <translation>无法移除&apos;%1&apos;</translation>
    </message>
    <message>
        <source>Change Disc</source>
        <translation>更换光盘</translation>
    </message>
    <message>
        <source>Undo Load State</source>
        <translation>撤销载入即时档案</translation>
    </message>
    <message>
        <source>C&amp;onsole</source>
        <translation>游戏机(&amp;O)</translation>
    </message>
    <message>
        <source>Properties...</source>
        <translation>属性…</translation>
    </message>
    <message>
        <source>Select Save State File</source>
        <translation>选择即时存档文件</translation>
    </message>
    <message>
        <source>&amp;Discord Server...</source>
        <translation>Discord服务器(&amp;D)…</translation>
    </message>
    <message>
        <source>Game Save %1 (%2)</source>
        <translation>游戏保存%1 (%2)</translation>
    </message>
    <message>
        <source>Confirm Save State Deletion</source>
        <translation>确认即时存档删除</translation>
    </message>
    <message>
        <source>Exclude From List</source>
        <translation>从列表中排除</translation>
    </message>
    <message>
        <source>Failed to remove existing cover &apos;%1&apos;</source>
        <translation>无法移除现有封面&apos;%1&apos;</translation>
    </message>
    <message>
        <source>Media Capture</source>
        <translation>媒体捕获</translation>
    </message>
    <message>
        <source>Are you sure you want to delete all save states for %1?

The saves will not be recoverable.</source>
        <translation>您确定想要删除%1的全部即时存档吗？

这些存档将是不可恢复的。</translation>
    </message>
    <message>
        <source>All File Types (*.bin *.img *.iso *.cue *.chd *.cpe *.ecm *.mds *.pbp *.ccd *.elf *.exe *.psexe *.ps-exe *.psx *.psf *.minipsf *.m3u *.psxgpu);;Single-Track Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;Error Code Modeler Images (*.ecm);;Media Descriptor Sidecar Images (*.mds);;CloneCD Images (*.ccd);;PlayStation EBOOTs (*.pbp *.PBP);;PlayStation Executables (*.cpe *.elf *.exe *.psexe *.ps-exe, *.psx);;Portable Sound Format Files (*.psf *.minipsf);;Playlists (*.m3u);;PSX GPU Dumps (*.psxgpu *.psxgpu.zst *.psxgpu.xz)</source>
        <translation>所有文件类型 (*.bin *.img *.iso *.cue *.chd *.cpe *.ecm *.mds *.pbp *.ccd *.elf *.exe *.psexe *.ps-exe *.psx *.psf *.minipsf *.m3u *.psxgpu);;单轨原始镜像 (*.bin *.img *.iso);;Cue表单 (*.cue);;MAME CHD镜像 (*.chd);;错误代码模型镜像 (*.ecm);;媒体描述符附属镜像 (*.mds);;CloneCD镜像 (*.ccd);;PlayStation EBOOT (*.pbp *.PBP);;PlayStation可执行文件 (*.cpe *.elf *.exe *.psexe *.ps-exe, *.psx);;便携式声音格式文件 (*.psf *.minipsf);;播放列表 (*.m3u);;PSX GPU转储 (*.psxgpu *.psxgpu.zst *.psxgpu.xz)</translation>
    </message>
    <message>
        <source>Failed to delete save state file &apos;%1&apos;.</source>
        <translation>无法删除即时存档文件&apos;%1&apos;。</translation>
    </message>
    <message>
        <source>Destination File</source>
        <translation>目标文件</translation>
    </message>
    <message>
        <source>Select Disc Image</source>
        <translation>选择光盘镜像</translation>
    </message>
    <message>
        <source>Open Data Directory...</source>
        <translation>打开数据目录…</translation>
    </message>
    <message>
        <source>Dump VRAM...</source>
        <translation>转储显存…</translation>
    </message>
</context>
<context>
    <name>MediaCapture</name>
    <message>
        <source>H.264 with Software Encoding</source>
        <comment>VideoCodec</comment>
        <translation>H.264（软件编码）</translation>
    </message>
    <message>
        <source>H.264 with Hardware Encoding</source>
        <comment>VideoCodec</comment>
        <translation>H.264（硬件编码）</translation>
    </message>
    <message>
        <source>HEVC with Software Encoding</source>
        <comment>VideoCodec</comment>
        <translation>HEVC（软件编码）</translation>
    </message>
    <message>
        <source>HEVC with Hardware Encoding</source>
        <comment>VideoCodec</comment>
        <translation>HEVC（硬件编码）</translation>
    </message>
    <message>
        <source>VP9 with Software Encoding</source>
        <comment>VideoCodec</comment>
        <translation>VP9（软件编码）</translation>
    </message>
    <message>
        <source>VP9 with Hardware Encoding</source>
        <comment>VideoCodec</comment>
        <translation>VP9（硬件编码）</translation>
    </message>
    <message>
        <source>AV1 with Software Encoding</source>
        <comment>VideoCodec</comment>
        <translation>AV1（软件编码）</translation>
    </message>
    <message>
        <source>AV1 with Hardware Encoding</source>
        <comment>VideoCodec</comment>
        <translation>AV1（硬件编码）</translation>
    </message>
    <message>
        <source>Advanced Audio Coding</source>
        <comment>AudioCodec</comment>
        <translation>高级音频编码</translation>
    </message>
    <message>
        <source>MPEG-2 Audio Layer III</source>
        <comment>AudioCodec</comment>
        <translation>MPEG-2 音频层 III</translation>
    </message>
    <message>
        <source>Uncompressed PCM</source>
        <comment>AudioCodec</comment>
        <translation>未压缩 PCM</translation>
    </message>
    <message>
        <source>Failed to load Media Foundation libraries: </source>
        <translation>无法加载Media Foundation库: </translation>
    </message>
    <message>
        <source>Audio Video Interleave</source>
        <comment>ContainerFormat</comment>
        <translation>音频视频交错格式</translation>
    </message>
    <message>
        <source>MPEG-4 Part 14</source>
        <comment>ContainerFormat</comment>
        <translation>MPEG-4 第 14 部分</translation>
    </message>
    <message>
        <source>MPEG-2 Audio Layer III</source>
        <comment>ContainerFormat</comment>
        <translation>MPEG-2 音频层 III</translation>
    </message>
    <message>
        <source>Waveform Audio File Format</source>
        <comment>ContainerFormat</comment>
        <translation>波形音频文件格式</translation>
    </message>
    <message>
        <source>FFmpeg was not found, or is not the correct version.
You can download FFmpeg from {}.
This build of DuckStation requires FFmpeg v{}, with library versions:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}
</source>
        <translation>未找到FFmpeg，或者版本不正确。
您可以从{}下载FFmpeg。
此版本的DuckStation需要FFmpeg v{}，其库版本要求如下：
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}
</translation>
    </message>
    <message>
        <source>Matroska Media Container</source>
        <comment>ContainerFormat</comment>
        <translation>Matroska 媒体容器</translation>
    </message>
    <message>
        <source>QuickTime File Format</source>
        <comment>ContainerFormat</comment>
        <translation>QuickTime 文件格式</translation>
    </message>
    <message>
        <source>Media Foundation</source>
        <comment>MediaCaptureBackend</comment>
        <translation>Media Foundation</translation>
    </message>
    <message>
        <source>FFmpeg</source>
        <comment>MediaCaptureBackend</comment>
        <translation>FFmpeg</translation>
    </message>
</context>
<context>
    <name>MemoryCard</name>
    <message>
        <source>Buffer is empty.</source>
        <translation>缓冲是空的。</translation>
    </message>
    <message>
        <source>Insufficient free blocks, {} blocks are needed, but only have {}.</source>
        <translation>空闲块不足，{}个块被需要，但是只有{}个。</translation>
    </message>
    <message>
        <source>File name must be at maximum {} characters long.</source>
        <translation>文件名长度最多必须为{}个字符。</translation>
    </message>
    <message>
        <source>Save file with the same name &apos;{}&apos; already exists in memory card.</source>
        <translation>记忆卡中已存在同名&apos;{}&apos;的保存文件。</translation>
    </message>
    <message>
        <source>File is incorrect size, expected {} bytes, got {} bytes.</source>
        <translation>文件大小不正确，预期为{}字节，实际为{}字节。</translation>
    </message>
    <message>
        <source>File is incorrect size, expected at least {} bytes, got {} bytes.</source>
        <translation>文件大小不正确，预期为至少{}字节，实际为{}字节。</translation>
    </message>
    <message>
        <source>Incorrect header.</source>
        <translation>标头不正确。</translation>
    </message>
    <message>
        <source>File must have an extension.</source>
        <translation>文件必须有扩展名。</translation>
    </message>
    <message>
        <source>Unknown extension &apos;{}&apos;.</source>
        <translation>未知的扩展名&apos;{}&apos;。</translation>
    </message>
    <message>
        <source>Invalid size for save file.</source>
        <translation>保存文件的大小无效。</translation>
    </message>
    <message>
        <source>Failed to read directory frame: </source>
        <translation>无法读取目录帧: </translation>
    </message>
    <message>
        <source>Invalid size ({} bytes) reported by directory frame.</source>
        <translation>目录帧报告的大小 ({}字节) 无效。</translation>
    </message>
    <message>
        <source>Failed to read block bytes: </source>
        <translation>无法读取块字节: </translation>
    </message>
    <message>
        <source>Insufficient free blocks.</source>
        <translation>空闲块不足。</translation>
    </message>
    <message>
        <source>Invalid filename.</source>
        <translation>无效文件名。</translation>
    </message>
    <message>
        <source>Insufficient free blocks, needs {} blocks, but only have {}.</source>
        <translation>空闲块不足，需要{}个块，但是只有{}个。</translation>
    </message>
    <message>
        <source>File does not exist, or is empty.</source>
        <translation>文件不存在，或为空。</translation>
    </message>
    <message>
        <source>Unknown save format.</source>
        <translation>未知的保存格式。</translation>
    </message>
    <message>
        <source>Memory Card {} could not be read.</source>
        <translation>记忆卡{}无法读取。</translation>
    </message>
    <message>
        <source>File: {0}
Error: {1}
The memory card will NOT be saved.
You must delete the memory card manually if you want to save.</source>
        <translation>文件: {0}
错误: {1}
记忆卡将不会被保存。
如果您想保存记忆卡数据，必须手动删除记忆卡。</translation>
    </message>
    <message>
        <source>Failed to save memory card {}.</source>
        <translation>无法保存记忆卡{}。</translation>
    </message>
    <message>
        <source>File: {0}:
Error: {1}</source>
        <translation>文件: {0}:
错误: {1}</translation>
    </message>
    <message>
        <source>Memory Card Slot {}</source>
        <translation>记忆卡档位{}</translation>
    </message>
    <message>
        <source>Saved card to &apos;{}&apos;.</source>
        <translation>已保存记忆卡到&apos;{}&apos;。</translation>
    </message>
</context>
<context>
    <name>MemoryCardEditorDialog</name>
    <message>
        <source>Icon</source>
        <translation>图标</translation>
    </message>
    <message>
        <source>Title</source>
        <translation>标题</translation>
    </message>
    <message>
        <source>File Name</source>
        <translation>文件名称</translation>
    </message>
    <message>
        <source>Blocks</source>
        <translation>格</translation>
    </message>
    <message>
        <source>Memory Card 2:</source>
        <translation>记忆卡2:</translation>
    </message>
    <message>
        <source>New...</source>
        <translation>新建…</translation>
    </message>
    <message>
        <source>Open...</source>
        <translation>打开…</translation>
    </message>
    <message>
        <source>Card Modified</source>
        <translation>记忆卡已修改</translation>
    </message>
    <message>
        <source>Memory Card 1:</source>
        <translation>记忆卡1:</translation>
    </message>
    <message>
        <source>Memory Card Editor</source>
        <translation>记忆卡编辑器</translation>
    </message>
</context>
<context>
    <name>MemoryCardEditorWindow</name>
    <message>
        <source>Single Save Files (*.mcs);;All Files (*.*)</source>
        <translation>单个保存文件 (*.mcs);;全部文件 (*.*)</translation>
    </message>
    <message>
        <source>Delete File</source>
        <translation>删除文件</translation>
    </message>
    <message>
        <source>Undelete File</source>
        <translation>还原文件</translation>
    </message>
    <message>
        <source>Rename File</source>
        <translation>重命名文件</translation>
    </message>
    <message>
        <source>Export File</source>
        <translation>导出文件</translation>
    </message>
    <message>
        <source>&lt;&lt;</source>
        <translation>&lt;&lt;复制</translation>
    </message>
    <message>
        <source>&gt;&gt;</source>
        <translation>复制&gt;&gt;</translation>
    </message>
    <message>
        <source>New Card...</source>
        <translation>新建记忆卡…</translation>
    </message>
    <message>
        <source>Open Card...</source>
        <translation>打开记忆卡…</translation>
    </message>
    <message>
        <source>Format Card</source>
        <translation>格式化记忆卡</translation>
    </message>
    <message>
        <source>Import File...</source>
        <translation>导入文件…</translation>
    </message>
    <message>
        <source>Import Card...</source>
        <translation>导入记忆卡…</translation>
    </message>
    <message>
        <source>Save</source>
        <translation>保存</translation>
    </message>
    <message>
        <source>Error</source>
        <translation>错误</translation>
    </message>
    <message numerus="yes">
        <source>%n block(s) free</source>
        <translation>
            <numerusform>%n格 空余</numerusform>
        </translation>
    </message>
    <message>
        <source>Copy File</source>
        <translation>复制文件</translation>
    </message>
    <message>
        <source> (Deleted)</source>
        <translation> (已删除)</translation>
    </message>
    <message>
        <source>Select Memory Card</source>
        <translation>选择记忆卡</translation>
    </message>
    <message>
        <source>Save memory card?</source>
        <translation>保存记忆卡？</translation>
    </message>
    <message>
        <source>Memory card &apos;%1&apos; is not saved, do you want to save before closing?</source>
        <translation>记忆卡&apos;%1&apos;未保存，您想要在关闭前保存吗？</translation>
    </message>
    <message>
        <source>Destination memory card already contains a save file with the same name (%1) as the one you are attempting to copy. Please delete this file from the destination memory card before copying.</source>
        <translation>目标记忆卡已经包含一个与您正在尝试复制的文件同名 (%1) 的保存文件。复制前请先在目标记忆卡中删除该文件。</translation>
    </message>
    <message>
        <source>Insufficient blocks, this file needs %1 but only %2 are available.</source>
        <translation>块不足，此文件需要%1格，但仅有%2格可用。</translation>
    </message>
    <message>
        <source>Failed to rename save file %1:
%2</source>
        <translation>无法重命名保存文件%1:
%2</translation>
    </message>
    <message>
        <source>Failed to import memory card from %1:
%2</source>
        <translation>无法导入记忆卡来自%1:
%2</translation>
    </message>
    <message>
        <source>Select Save File</source>
        <translation>选择保存文件</translation>
    </message>
    <message>
        <source>Failed to import save from %1:
%2</source>
        <translation>无法导入保存来自%1:
%2</translation>
    </message>
    <message>
        <source>DuckStation Memory Card (*.mcd)</source>
        <translation>DuckStation记忆卡 (*.mcd)</translation>
    </message>
    <message>
        <source>All Importable Memory Card Types (*.mcd *.mcr *.mc *.gme *.srm *.psm *.ps *.ddf *.mem *.vgs *.psx)</source>
        <translation>全部记忆卡格式 (*.mcd *.mcr *.mc *.gme *.srm *.psm *.ps *.ddf *.mem *.vgs *.psx)</translation>
    </message>
    <message>
        <source>Failed to load memory card: %1</source>
        <translation>无法读取记忆卡: %1</translation>
    </message>
    <message>
        <source>Failed to undelete file %1. The file may have been partially overwritten by another save.</source>
        <translation>无法还原文件%1。该文件可能已被其他保存部分覆盖。</translation>
    </message>
    <message>
        <source>Select Single Savefile</source>
        <translation>选择单个保存文件</translation>
    </message>
    <message>
        <source>Select Import File</source>
        <translation>选择导入文件</translation>
    </message>
    <message>
        <source>Format memory card?</source>
        <translation>格式化记忆卡？</translation>
    </message>
    <message>
        <source>Formatting the memory card will destroy all saves, and they will not be recoverable. The memory card which will be formatted is located at &apos;%1&apos;.</source>
        <translation>格式化记忆卡会破坏全部存档，而且它们是无法恢复的。将被格式化的记忆卡位于&apos;%1&apos;。</translation>
    </message>
</context>
<context>
    <name>MemoryCardRenameFileDialog</name>
    <message>
        <source>Rename Memory Card File</source>
        <translation>重命名记忆卡文件</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;WARNING: &lt;/span&gt;Renaming memory card files may result in saves becoming inaccessible or corrupted. Be sure to make backups first.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;警告: &lt;/span&gt;重命名记忆卡文件可能会导致存档无法访问或损坏。请务必先进行备份。&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Original Name:</source>
        <translation>原始名称:</translation>
    </message>
    <message>
        <source>Region:</source>
        <translation>区域:</translation>
    </message>
    <message>
        <source>Serial:</source>
        <translation>序号:</translation>
    </message>
    <message>
        <source>File Name:</source>
        <translation>文件名称:</translation>
    </message>
    <message>
        <source>Full File Name:</source>
        <translation>完整文件名称:</translation>
    </message>
    <message>
        <source>Unknown (%1)</source>
        <translation>未知 (%1)</translation>
    </message>
</context>
<context>
    <name>MemoryCardSettingsWidget</name>
    <message>
        <source>Select path to memory card image</source>
        <translation>选择记忆卡文件的路径</translation>
    </message>
    <message>
        <source>Open...</source>
        <translation>打开…</translation>
    </message>
    <message>
        <source>Select Memory Card Directory</source>
        <translation>选择记忆卡目录</translation>
    </message>
    <message>
        <source>Browse...</source>
        <translation>浏览…</translation>
    </message>
    <message>
        <source>Checked</source>
        <translation>勾选</translation>
    </message>
    <message>
        <source>Use Single Card For Multi-Disc Games</source>
        <translation>为多光盘游戏使用单记忆卡</translation>
    </message>
    <message>
        <source>When playing a multi-disc game and using per-game (title) memory cards, a single memory card will be used for all discs. If unchecked, a separate card will be used for each disc.</source>
        <translation>在玩多光盘游戏且选用每个游戏独立记忆卡 (标题) 时，所有光盘将共用一张记忆卡。如果不勾选，每一张光盘将使用各自独立的记忆卡。</translation>
    </message>
    <message>
        <source>All Memory Card Types (*.mcd *.mcr *.mc)</source>
        <translation>全部记忆卡格式 (*.mcd *.mcr *.mc)</translation>
    </message>
    <message>
        <source>The number of memory cards that can be used is dependent on multitap and game support.</source>
        <translation>可用记忆卡数量取决于多接头和游戏支持。</translation>
    </message>
    <message>
        <source>Save Locations</source>
        <translation>保存位置</translation>
    </message>
    <message>
        <source>Memory Cards:</source>
        <translation>记忆卡:</translation>
    </message>
    <message>
        <source>Memory Cards Location</source>
        <translation>记忆卡位置</translation>
    </message>
    <message>
        <source>Default</source>
        <translation>默认</translation>
    </message>
    <message>
        <source>Specifies the directory where memory cards will be saved.</source>
        <translation>指定用于保存记忆卡的目录。</translation>
    </message>
    <message>
        <source>Save States:</source>
        <translation>即时存档:</translation>
    </message>
    <message>
        <source>Select Save States Directory</source>
        <translation>选择即时存档目录</translation>
    </message>
    <message>
        <source>Save States Location</source>
        <translation>即时存档位置</translation>
    </message>
    <message>
        <source>Specifies the directory where save states will be saved.</source>
        <translation>指定用于保存即时存档的目录。</translation>
    </message>
    <message>
        <source>Settings</source>
        <translation>设置</translation>
    </message>
    <message>
        <source>Create Save State Backups</source>
        <translation>创建即时存档备份</translation>
    </message>
    <message>
        <source>Backs up any previous save state when creating a new save state, with a .bak extension.</source>
        <translation>当创建新的即时存档时，备份之前的即时存档，扩展名为 .bak。</translation>
    </message>
    <message>
        <source>Enable Global Save States</source>
        <translation>启用全局即时存档</translation>
    </message>
    <message>
        <source>Unchecked</source>
        <translation>不勾选</translation>
    </message>
    <message>
        <source>When enabled, the legacy global save state slots will be available. These slots are independent of the current game.</source>
        <translation>启用后，将提供旧版全局即时存档档位。这些档位独立于当前游戏。</translation>
    </message>
    <message>
        <source>Memory Card Editor</source>
        <translation>记忆卡编辑器</translation>
    </message>
    <message>
        <source>Port %1</source>
        <translation>端口%1</translation>
    </message>
    <message numerus="yes">
        <source>Current Multitap Mode: %1 (%n Cards)</source>
        <comment>Card Count</comment>
        <translation>
            <numerusform>当前多接头模式: %1 (%n张记忆卡)</numerusform>
        </translation>
    </message>
    <message>
        <source>Shared Memory Card Path:</source>
        <translation>共用记忆卡路径:</translation>
    </message>
    <message>
        <source>The memory card editor enables you to move saves between cards, as well as import cards of other formats.</source>
        <translation>记忆卡编辑器使您能够在记忆卡之间移动存档，以及导入其他格式的记忆卡。</translation>
    </message>
    <message>
        <source>Memory Card Type:</source>
        <translation>记忆卡类型:</translation>
    </message>
</context>
<context>
    <name>MemoryEditorWindow</name>
    <message>
        <source>Memory Editor</source>
        <translation>内存编辑器</translation>
    </message>
    <message>
        <source>Address:</source>
        <translation>地址:</translation>
    </message>
    <message>
        <source>RAM</source>
        <translation>内存</translation>
    </message>
    <message>
        <source>Scratchpad</source>
        <translation>暂存器</translation>
    </message>
    <message>
        <source>EXP1</source>
        <translation>EXP1</translation>
    </message>
    <message>
        <source>BIOS</source>
        <translation>BIOS</translation>
    </message>
    <message>
        <source>VRAM</source>
        <translation>VRAM</translation>
    </message>
    <message>
        <source>SPU RAM</source>
        <translation>SPU RAM</translation>
    </message>
    <message>
        <source>Search</source>
        <translation>搜索</translation>
    </message>
    <message>
        <source>Data Inspector</source>
        <translation>数据检查器</translation>
    </message>
    <message>
        <source>ASCII Character:</source>
        <translation>ASCII字符:</translation>
    </message>
    <message>
        <source>Signed Byte:</source>
        <translation>有符号字节:</translation>
    </message>
    <message>
        <source>Decimal</source>
        <translation>十进制</translation>
    </message>
    <message>
        <source>Hexadecimal</source>
        <translation>十六进制</translation>
    </message>
    <message>
        <source>Octal</source>
        <translation>八进制</translation>
    </message>
    <message>
        <source>Unsigned Byte:</source>
        <translation>无符号字节:</translation>
    </message>
    <message>
        <source>Little Endian</source>
        <translation>小端序</translation>
    </message>
    <message>
        <source>Big Endian</source>
        <translation>大端序</translation>
    </message>
    <message>
        <source>Unsigned Halfword:</source>
        <translation>无符号半字:</translation>
    </message>
    <message>
        <source>32-Bit Float:</source>
        <translation>32位浮点数:</translation>
    </message>
    <message>
        <source>Unsigned Doubleword:</source>
        <translation>无符号双字:</translation>
    </message>
    <message>
        <source>UTF-8 String:</source>
        <translation>UTF-8字符串:</translation>
    </message>
    <message>
        <source>64-Bit Float:</source>
        <translation>64位浮点数:</translation>
    </message>
    <message>
        <source>Unsigned Word:</source>
        <translation>无符号单字:</translation>
    </message>
    <message>
        <source>Signed Word:</source>
        <translation>有符号单字:</translation>
    </message>
    <message>
        <source>Signed Halfword:</source>
        <translation>有符号半字:</translation>
    </message>
    <message>
        <source>Signed Doubleword:</source>
        <translation>有符号双字:</translation>
    </message>
    <message>
        <source>Enter memory address:</source>
        <translation>输入内存地址:</translation>
    </message>
    <message>
        <source>Invalid search pattern. It should contain hex digits or question marks.</source>
        <translation>无效的搜索模式。它应当包含十六进制数字或问号。</translation>
    </message>
    <message>
        <source>Pattern not found in memory.</source>
        <translation>内存中未找到模式。</translation>
    </message>
    <message>
        <source>Pattern found at 0x%1 (passed the end of memory).</source>
        <translation>在0x%1找到了模式 (通过了内存的末端)。</translation>
    </message>
    <message>
        <source>Pattern found at 0x%1.</source>
        <translation>在0x%1找到了模式。</translation>
    </message>
</context>
<context>
    <name>MemoryScannerWindow</name>
    <message>
        <source>Memory Scanner</source>
        <translation>内存扫描器</translation>
    </message>
    <message>
        <source>Address</source>
        <translation>地址</translation>
    </message>
    <message>
        <source>Value</source>
        <translation>值</translation>
    </message>
    <message>
        <source>Previous Value</source>
        <translation>前一个值</translation>
    </message>
    <message>
        <source>First Value</source>
        <translation>第一个值</translation>
    </message>
    <message>
        <source>Search Parameters</source>
        <translation>搜索参数</translation>
    </message>
    <message>
        <source>Value:</source>
        <translation>值:</translation>
    </message>
    <message>
        <source>Signed</source>
        <translation>有符号</translation>
    </message>
    <message>
        <source>Unsigned</source>
        <translation>无符号</translation>
    </message>
    <message>
        <source>Decimal</source>
        <translation>十进制</translation>
    </message>
    <message>
        <source>Hex</source>
        <translation>十六进制</translation>
    </message>
    <message>
        <source>Data Size:</source>
        <translation>数据大小:</translation>
    </message>
    <message>
        <source>Byte (1 byte)</source>
        <translation>字节 (1字节)</translation>
    </message>
    <message>
        <source>Halfword (2 bytes)</source>
        <translation>半字 (2字节)</translation>
    </message>
    <message>
        <source>Word (4 bytes)</source>
        <translation>单字 (4字节)</translation>
    </message>
    <message>
        <source>Operator:</source>
        <translation>操作符:</translation>
    </message>
    <message>
        <source>Any Value (&apos;New Search&apos; or &apos;Reset Result Value&apos;)</source>
        <translation>任何值 (&apos;新建搜索&apos;或&apos;重置结果值&apos;)</translation>
    </message>
    <message>
        <source>Less Than Previous Result</source>
        <translation>小于前一个结果</translation>
    </message>
    <message>
        <source>Less or Equal to Previous Result</source>
        <translation>小于或等于前一个结果</translation>
    </message>
    <message>
        <source>Greater Than Previous Result</source>
        <translation>大于前一个结果</translation>
    </message>
    <message>
        <source>Greater or Equal to Previous Result</source>
        <translation>大于或等于前一个结果</translation>
    </message>
    <message>
        <source>Not Equal to Previous Result (Changed Value)</source>
        <translation>不等于前一个结果 (值有变化)</translation>
    </message>
    <message>
        <source>Equal to Previous Result (Unchanged Value)</source>
        <translation>等于前一个结果 (值未变化)</translation>
    </message>
    <message>
        <source>Decreased By Value</source>
        <translation>按值减少</translation>
    </message>
    <message>
        <source>Increased By Value</source>
        <translation>按值增加</translation>
    </message>
    <message>
        <source>Changed By Value</source>
        <translation>按值更改</translation>
    </message>
    <message>
        <source>Equal to Value</source>
        <translation>等于值</translation>
    </message>
    <message>
        <source>Not Equal to Value</source>
        <translation>不等于值</translation>
    </message>
    <message>
        <source>Less Than Value</source>
        <translation>小于值</translation>
    </message>
    <message>
        <source>Less or Equal to Value</source>
        <translation>小于或等于值</translation>
    </message>
    <message>
        <source>Greater Than Value</source>
        <translation>大于值</translation>
    </message>
    <message>
        <source>Greater or Equal to Value</source>
        <translation>大于或等于值</translation>
    </message>
    <message>
        <source>Start Address:</source>
        <translation>开始地址:</translation>
    </message>
    <message>
        <source>End Address:</source>
        <translation>结束地址:</translation>
    </message>
    <message>
        <source>Preset Range:</source>
        <translation>预设范围:</translation>
    </message>
    <message>
        <source>RAM</source>
        <translation>内存</translation>
    </message>
    <message>
        <source>Scratchpad</source>
        <translation>暂存器</translation>
    </message>
    <message>
        <source>BIOS</source>
        <translation>BIOS</translation>
    </message>
    <message>
        <source>Result Count:</source>
        <translation>结果计数:</translation>
    </message>
    <message>
        <source>0</source>
        <translation>0</translation>
    </message>
    <message>
        <source>New Search</source>
        <translation>新建搜索</translation>
    </message>
    <message>
        <source>Search Again</source>
        <translation>再次搜索</translation>
    </message>
    <message>
        <source>Clear Results</source>
        <translation>清除结果</translation>
    </message>
    <message>
        <source>Add Selected Results To Watch List</source>
        <translation>将选定结果添加到观察列表</translation>
    </message>
    <message>
        <source>Simple Cheat Code or Description</source>
        <translation>简单金手指代码或描述</translation>
    </message>
    <message>
        <source>Type</source>
        <translation>类型</translation>
    </message>
    <message>
        <source>Freeze</source>
        <translation>冻结</translation>
    </message>
    <message>
        <source>Load Watch</source>
        <translation>加载监视</translation>
    </message>
    <message>
        <source>Save Watch</source>
        <translation>保存监视</translation>
    </message>
    <message>
        <source>Add Manual Address</source>
        <translation>添加手动地址</translation>
    </message>
    <message>
        <source>Freeze Selected Entries</source>
        <translation>冻结所选的条目</translation>
    </message>
    <message>
        <source>Remove Selected Entries</source>
        <translation>移除所选的条目</translation>
    </message>
    <message>
        <source>Byte</source>
        <translation>字节</translation>
    </message>
    <message>
        <source>Halfword</source>
        <translation>半字</translation>
    </message>
    <message>
        <source>Word</source>
        <translation>单字</translation>
    </message>
    <message>
        <source>Signed Byte</source>
        <translation>有符号字节</translation>
    </message>
    <message>
        <source>Signed Halfword</source>
        <translation>有符号半字</translation>
    </message>
    <message>
        <source>Signed Word</source>
        <translation>有符号单字</translation>
    </message>
    <message>
        <source>Address of RAM for HxD Usage: 0x%1</source>
        <translation>HxD使用的内存地址: 0x%1</translation>
    </message>
    <message>
        <source>Enter manual address:</source>
        <translation>输入手动地址:</translation>
    </message>
    <message>
        <source>Select data size:</source>
        <translation>选择数据大小:</translation>
    </message>
    <message>
        <source>Failed to open memory editor at specified address.</source>
        <translation>无法在指定地址打开内存编辑器。</translation>
    </message>
    <message>
        <source>%1 (only showing first %2)</source>
        <translation>%1 (仅显示第一个%2)</translation>
    </message>
</context>
<context>
    <name>MultipleDeviceAutobindDialog</name>
    <message>
        <source>Select the devices from the list below that you want to bind to this controller.</source>
        <translation>从下面的列表中选择您想要绑定到此控制器的设备。</translation>
    </message>
    <message>
        <source>Automatic Mapping Failed</source>
        <translation>自动映射失败</translation>
    </message>
    <message>
        <source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
        <translation>没有为设备&apos;%1&apos;生成通用绑定。控制器/源可能不支持自动映射。</translation>
    </message>
    <message>
        <source>No devices were selected.</source>
        <translation>没有选择任何设备。</translation>
    </message>
</context>
<context>
    <name>NeGcon</name>
    <message>
        <source>D-Pad Up</source>
        <translation>十字方向键 上</translation>
    </message>
    <message>
        <source>D-Pad Right</source>
        <translation>十字方向键 右</translation>
    </message>
    <message>
        <source>D-Pad Down</source>
        <translation>十字方向键 下</translation>
    </message>
    <message>
        <source>D-Pad Left</source>
        <translation>十字方向键 左</translation>
    </message>
    <message>
        <source>Start</source>
        <translation>开始</translation>
    </message>
    <message>
        <source>A Button</source>
        <translation>A按钮</translation>
    </message>
    <message>
        <source>B Button</source>
        <translation>B按钮</translation>
    </message>
    <message>
        <source>I Button</source>
        <translation>I按钮</translation>
    </message>
    <message>
        <source>II Button</source>
        <translation>II按钮</translation>
    </message>
    <message>
        <source>Left Trigger</source>
        <translation>左触发器</translation>
    </message>
    <message>
        <source>Right Trigger</source>
        <translation>右触发器</translation>
    </message>
    <message>
        <source>Steering (Twist) Left</source>
        <translation>转向 (扭转) 左</translation>
    </message>
    <message>
        <source>Steering (Twist) Right</source>
        <translation>转向 (扭转) 右</translation>
    </message>
    <message>
        <source>Sets deadzone for steering axis.</source>
        <translation>设置转向轴的死区。</translation>
    </message>
    <message>
        <source>Steering Axis Saturation</source>
        <translation>转向轴饱和度</translation>
    </message>
    <message>
        <source>Sets saturation for steering axis.</source>
        <translation>设置转向轴的饱和度。</translation>
    </message>
    <message>
        <source>Steering Axis Linearity</source>
        <translation>转向轴线性度</translation>
    </message>
    <message>
        <source>Sets linearity for steering axis.</source>
        <translation>设置转向轴的线性度。</translation>
    </message>
    <message>
        <source>Steering Scaling</source>
        <translation>转向缩放</translation>
    </message>
    <message>
        <source>Sets scaling for steering axis.</source>
        <translation>设置转向轴的缩放。</translation>
    </message>
    <message>
        <source>I Button Deadzone</source>
        <translation>I按钮死区</translation>
    </message>
    <message>
        <source>Sets deadzone for button I.</source>
        <translation>设置按钮I的死区。</translation>
    </message>
    <message>
        <source>I Button Saturation</source>
        <translation>I按钮饱和度</translation>
    </message>
    <message>
        <source>Sets saturation for button I.</source>
        <translation>设置按钮I的饱和度。</translation>
    </message>
    <message>
        <source>I Button Linearity</source>
        <translation>I按钮线性度</translation>
    </message>
    <message>
        <source>Sets linearity for button I.</source>
        <translation>设置按钮I的线性度。</translation>
    </message>
    <message>
        <source>I Scaling</source>
        <translation>I缩放</translation>
    </message>
    <message>
        <source>Sets scaling for button I.</source>
        <translation>设置按钮I的缩放。</translation>
    </message>
    <message>
        <source>II Button Deadzone</source>
        <translation>II按钮死区</translation>
    </message>
    <message>
        <source>Sets deadzone for button II.</source>
        <translation>设置按钮II的死区。</translation>
    </message>
    <message>
        <source>II Button Saturation</source>
        <translation>II按钮饱和度</translation>
    </message>
    <message>
        <source>Sets saturation for button II.</source>
        <translation>设置按钮II的饱和度。</translation>
    </message>
    <message>
        <source>II Button Linearity</source>
        <translation>II按钮线性度</translation>
    </message>
    <message>
        <source>Sets linearity for button II.</source>
        <translation>设置按钮II的线性度。</translation>
    </message>
    <message>
        <source>II Scaling</source>
        <translation>II缩放</translation>
    </message>
    <message>
        <source>Sets scaling for button II.</source>
        <translation>设置按钮II的缩放。</translation>
    </message>
    <message>
        <source>Left Trigger Deadzone</source>
        <translation>左触发器死区</translation>
    </message>
    <message>
        <source>Sets deadzone for left trigger.</source>
        <translation>设置左触发器的死区。</translation>
    </message>
    <message>
        <source>Left Trigger Saturation</source>
        <translation>左触发器饱和度</translation>
    </message>
    <message>
        <source>Sets saturation for left trigger.</source>
        <translation>设置左触发器的饱和度。</translation>
    </message>
    <message>
        <source>Left Trigger Linearity</source>
        <translation>左触发器线性度</translation>
    </message>
    <message>
        <source>Sets linearity for left trigger.</source>
        <translation>设置左触发器的线性度。</translation>
    </message>
    <message>
        <source>Left Trigger Scaling</source>
        <translation>左触发器缩放</translation>
    </message>
    <message>
        <source>Sets scaling for left trigger.</source>
        <translation>设置左触发器的缩放。</translation>
    </message>
    <message>
        <source>Steering Axis Deadzone</source>
        <translation>转向轴死区</translation>
    </message>
</context>
<context>
    <name>NeGconRumble</name>
    <message>
        <source>D-Pad Up</source>
        <translation>十字方向键 上</translation>
    </message>
    <message>
        <source>D-Pad Right</source>
        <translation>十字方向键 右</translation>
    </message>
    <message>
        <source>D-Pad Down</source>
        <translation>十字方向键 下</translation>
    </message>
    <message>
        <source>D-Pad Left</source>
        <translation>十字方向键 左</translation>
    </message>
    <message>
        <source>Start</source>
        <translation>开始</translation>
    </message>
    <message>
        <source>A Button</source>
        <translation>A按钮</translation>
    </message>
    <message>
        <source>B Button</source>
        <translation>B按钮</translation>
    </message>
    <message>
        <source>I Button</source>
        <translation>I按钮</translation>
    </message>
    <message>
        <source>II Button</source>
        <translation>II按钮</translation>
    </message>
    <message>
        <source>Left Trigger</source>
        <translation>左触发器</translation>
    </message>
    <message>
        <source>Right Trigger</source>
        <translation>右触发器</translation>
    </message>
    <message>
        <source>Steering (Twist) Left</source>
        <translation>转向 (扭转) 左</translation>
    </message>
    <message>
        <source>Steering (Twist) Right</source>
        <translation>转向 (扭转) 右</translation>
    </message>
    <message>
        <source>Analog Toggle</source>
        <translation>模拟切换</translation>
    </message>
    <message>
        <source>Steering Axis Deadzone</source>
        <translation>转向轴死区</translation>
    </message>
    <message>
        <source>Sets deadzone size for steering axis.</source>
        <translation>设置转向轴死区大小。</translation>
    </message>
    <message>
        <source>Steering Axis Sensitivity</source>
        <translation>转向轴灵敏度</translation>
    </message>
    <message>
        <source>Sets the steering axis scaling factor.</source>
        <translation>设置转向轴的缩放系数。</translation>
    </message>
    <message>
        <source>Large Motor Vibration Bias</source>
        <translation>大电机振动偏移量</translation>
    </message>
    <message>
        <source>Sets the bias value for the large vibration motor. If vibration in some games is too weak or not functioning, try increasing this value. Negative values will decrease the intensity of vibration.</source>
        <translation>设置大振动电机的偏移量值。如果在某些游戏中振动太弱或不起作用，请尝试增加此值。负值将降低振动强度。</translation>
    </message>
    <message>
        <source>Small Motor Vibration Bias</source>
        <translation>小电机振动偏移量</translation>
    </message>
    <message>
        <source>Sets the bias value for the small vibration motor. If vibration in some games is too weak or not functioning, try increasing this value. Negative values will decrease the intensity of vibration.</source>
        <translation>设置小振动电机的偏移量值。如果在某些游戏中振动太弱或不起作用，请尝试增加此值。负值将降低振动强度。</translation>
    </message>
</context>
<context>
    <name>OSDMessage</name>
    <message>
        <source>Disabling PCDrv because no root directory is specified.</source>
        <translation>禁用PCDrv，因为没有指定根目录。</translation>
    </message>
    <message>
        <source>PGXP is incompatible with the software renderer, disabling PGXP.</source>
        <translation>PGXP与软件渲染器不兼容，禁用PGXP。</translation>
    </message>
    <message>
        <source>Recompiler options changed, flushing all blocks.</source>
        <translation>重新编译器选项已更改，刷新全部区块。</translation>
    </message>
    <message>
        <source>PGXP is now enabled.</source>
        <translation>PGXP现已启用。</translation>
    </message>
    <message>
        <source>PGXP is now disabled.</source>
        <translation>PGXP现已禁用。</translation>
    </message>
    <message>
        <source>PGXP Depth Buffer is now enabled.</source>
        <translation>PGXP深度缓冲现已启用。</translation>
    </message>
    <message>
        <source>PGXP Depth Buffer is now disabled.</source>
        <translation>PGXP深度缓冲现已禁用。</translation>
    </message>
    <message>
        <source>Rewinding is not enabled.</source>
        <translation>倒带未启用。</translation>
    </message>
    <message>
        <source>PGXP Preserve Projection Precision is now enabled.</source>
        <translation>PGXP保留投影精度现已启用。</translation>
    </message>
    <message>
        <source>PGXP Preserve Projection Precision is now disabled.</source>
        <translation>PGXP保留投影精度现已禁用。</translation>
    </message>
    <message>
        <source>Now showing VRAM.</source>
        <translation>现在显示显存。</translation>
    </message>
    <message>
        <source>Now showing display.</source>
        <translation>现在显示显示。</translation>
    </message>
    <message>
        <source>CPU clock speed control enabled ({:.3f} MHz).</source>
        <translation>CPU主频控制已启用 ({:.3f}MHz)。</translation>
    </message>
    <message>
        <source>CPU clock speed control disabled ({:.3f} MHz).</source>
        <translation>CPU主频控制已禁用 ({:.3f}MHz)。</translation>
    </message>
    <message>
        <source>Emulation speed set to {}%.</source>
        <translation>模拟速度设置为{}%。</translation>
    </message>
    <message>
        <source>PGXP CPU mode is now enabled.</source>
        <translation>PGXP的CPU模式现已启用。</translation>
    </message>
    <message>
        <source>PGXP CPU mode is now disabled.</source>
        <translation>PGXP的CPU模式现已禁用。</translation>
    </message>
    <message>
        <source>Volume: Muted</source>
        <translation>音量: 静音</translation>
    </message>
    <message>
        <source>Rewinding is disabled while runahead is enabled.</source>
        <translation>启用超前运行时无法倒带。</translation>
    </message>
    <message>
        <source>Rewinding is disabled while safe mode is enabled.</source>
        <translation>启用安全模式时无法倒带。</translation>
    </message>
    <message>
        <source>Rewinding unavailable.</source>
        <translation>倒带不可用。</translation>
    </message>
    <message>
        <source>Texture modulation cropping is now enabled.</source>
        <translation>纹理调制裁剪现已启用。</translation>
    </message>
    <message>
        <source>Texture modulation cropping is now disabled.</source>
        <translation>纹理调制裁剪现已禁用。</translation>
    </message>
    <message>
        <source>Volume: {}%</source>
        <translation>音量: {}%</translation>
    </message>
    <message>
        <source>CD Audio Muted.</source>
        <translation>CD音轨静音。</translation>
    </message>
    <message>
        <source>CD Audio Unmuted.</source>
        <translation>CD音轨解除静音。</translation>
    </message>
    <message>
        <source>Game restarted.</source>
        <translation>游戏已重启。</translation>
    </message>
    <message>
        <source>Swapped memory card ports. Both ports have a memory card.</source>
        <translation>交换记忆卡接口。两个接口都有记忆卡。</translation>
    </message>
    <message>
        <source>Swapped memory card ports. Port 2 has a memory card, Port 1 is empty.</source>
        <translation>交换记忆卡接口。接口2有一个记忆卡，接口1是空的。</translation>
    </message>
    <message>
        <source>Swapped memory card ports. Port 1 has a memory card, Port 2 is empty.</source>
        <translation>交换记忆卡接口。接口1有一个记忆卡，接口2是空的。</translation>
    </message>
    <message>
        <source>Swapped memory card ports. Neither port has a memory card.</source>
        <translation>交换记忆卡接口。两个接口都没有记忆卡。</translation>
    </message>
    <message>
        <source>Widescreen rendering is now enabled, and aspect ratio is set to {}.</source>
        <translation>宽屏渲染现已启用，宽高比设置为{}。</translation>
    </message>
    <message>
        <source>Widescreen rendering is now disabled, and aspect ratio is set to {}.</source>
        <translation>宽屏渲染现已禁用，宽高比设置为{}。</translation>
    </message>
    <message>
        <source>Failed to load post-processing chain.</source>
        <translation>无法加载后处理链。</translation>
    </message>
    <message>
        <source>No post-processing shaders are selected.</source>
        <translation>未选择任何后处理着色器。</translation>
    </message>
    <message>
        <source>Post-processing is now enabled.</source>
        <translation>后处理现已启用。</translation>
    </message>
    <message>
        <source>Post-processing is now disabled.</source>
        <translation>后处理现已禁用。</translation>
    </message>
    <message>
        <source>Post-processing shaders reloaded.</source>
        <translation>后处理着色器已重新加载。</translation>
    </message>
    <message>
        <source>CD image preloading not available for multi-disc image &apos;{}&apos;</source>
        <translation>光盘镜像预加载不适用于多光盘镜像&apos;{}&apos;</translation>
    </message>
    <message>
        <source>Precaching CD image failed, it may be unreliable.</source>
        <translation>预缓存光盘镜像失败，这可能导致不稳定。</translation>
    </message>
    <message>
        <source>Failed to open disc image &apos;{}&apos;: {}.</source>
        <translation>无法打开光盘镜像&apos;{}&apos;: {}。</translation>
    </message>
    <message>
        <source>Inserted disc &apos;{}&apos; ({}).</source>
        <translation>插入光盘&apos;{}&apos; ({})。</translation>
    </message>
    <message>
        <source>Switching to {}{} GPU renderer.</source>
        <translation>切换为{}{}GPU渲染器。</translation>
    </message>
    <message>
        <source>Switching to {} audio backend.</source>
        <translation>切换为{}音频后端。</translation>
    </message>
    <message>
        <source>Switching to {} CPU execution mode.</source>
        <translation>切换为{}CPU执行模式。</translation>
    </message>
    <message>
        <source>Failed to save undo load state:
{}</source>
        <translation>无法保存撤销载入的即时档案:
{}</translation>
    </message>
    <message>
        <source>Switching to {} renderer...</source>
        <translation>切换为{}渲染器…</translation>
    </message>
    <message>
        <source>Failed to initialize hardware renderer, falling back to software renderer.</source>
        <translation>无法初始化硬件渲染器，正在退回到软件渲染器。</translation>
    </message>
    <message>
        <source>Failed to create {} GPU device, reverting to {}.
{}</source>
        <translation>无法创建{}GPU设备，恢复到{}。
{}</translation>
    </message>
    <message>
        <source>Failed to switch to exclusive fullscreen, using borderless instead.</source>
        <translation>无法切换到独占全屏，改为使用无边框模式。</translation>
    </message>
</context>
<context>
    <name>OSDSettingsWidget</name>
    <message>
        <source>Display</source>
        <translation>显示</translation>
    </message>
    <message>
        <source>Display Scale:</source>
        <translation>显示比例:</translation>
    </message>
    <message>
        <source>%</source>
        <translation>%</translation>
    </message>
    <message>
        <source>Display Margins:</source>
        <translation>显示边距:</translation>
    </message>
    <message>
        <source>px</source>
        <translation>px</translation>
    </message>
    <message>
        <source>Theme:</source>
        <translation>主题:</translation>
    </message>
    <message>
        <source>Font:</source>
        <translation>字体:</translation>
    </message>
    <message>
        <source>Overlay Font:</source>
        <translation>叠加层字体:</translation>
    </message>
    <message>
        <source>Messages</source>
        <translation>消息</translation>
    </message>
    <message>
        <source>Show Messages</source>
        <translation>显示消息</translation>
    </message>
    <message>
        <source>Show Status Indicators</source>
        <translation>显示状态指示器</translation>
    </message>
    <message>
        <source>Animate Messages</source>
        <translation>消息动画</translation>
    </message>
    <message>
        <source>Blur Message Backgrounds</source>
        <translation>模糊消息背景</translation>
    </message>
    <message>
        <source>Error Duration:</source>
        <translation>错误持续时间:</translation>
    </message>
    <message>
        <source> seconds</source>
        <translation> 秒</translation>
    </message>
    <message>
        <source>Warning Duration:</source>
        <translation>警告持续时间:</translation>
    </message>
    <message>
        <source>Information Duration:</source>
        <translation>信息持续时间:</translation>
    </message>
    <message>
        <source>Action Duration:</source>
        <translation>操作持续时间:</translation>
    </message>
    <message>
        <source>Display Location:</source>
        <translation>显示位置:</translation>
    </message>
    <message>
        <source>Overlays</source>
        <translation>叠加层</translation>
    </message>
    <message>
        <source>Show FPS</source>
        <translation>显示帧率</translation>
    </message>
    <message>
        <source>Show Emulation Speed</source>
        <translation>显示模拟速度</translation>
    </message>
    <message>
        <source>Show CPU Usage</source>
        <translation>显示CPU使用</translation>
    </message>
    <message>
        <source>Show GPU Usage</source>
        <translation>显示GPU使用</translation>
    </message>
    <message>
        <source>Show Resolution</source>
        <translation>显示分辨率</translation>
    </message>
    <message>
        <source>Show GPU Statistics</source>
        <translation>显示GPU统计信息</translation>
    </message>
    <message>
        <source>Show Frame Times</source>
        <translation>显示帧时间</translation>
    </message>
    <message>
        <source>Show Latency Statistics</source>
        <translation>显示延迟统计信息</translation>
    </message>
    <message>
        <source>Show Controller Input</source>
        <translation>显示控制器输入</translation>
    </message>
    <message>
        <source>Show Settings</source>
        <translation>显示设置</translation>
    </message>
    <message>
        <source>Display Scale</source>
        <translation>显示比例</translation>
    </message>
    <message>
        <source>Changes the size at which on-screen elements, including status and messages are displayed.</source>
        <translation>更改屏幕上元素的大小，包括状态和消息。</translation>
    </message>
    <message>
        <source>Display Margins</source>
        <translation>显示边距</translation>
    </message>
    <message>
        <source>Determines the margin between the edge of the screen and on-screen messages.</source>
        <translation>确定屏幕边缘和同屏消息之间的边距。</translation>
    </message>
    <message>
        <source>Theme</source>
        <translation>主题</translation>
    </message>
    <message>
        <source>Automatic</source>
        <translation>自动</translation>
    </message>
    <message>
        <source>Determines the theme to use for on-screen display elements and the Big Picture UI.</source>
        <translation>确定同屏显示元素和大视画UI使用的主题。</translation>
    </message>
    <message>
        <source>Font</source>
        <translation>字体</translation>
    </message>
    <message>
        <source>Determines the font to use for on-screen display elements and the Big Picture UI.</source>
        <translation>确定同屏显示元素和大视画UI使用的字体。</translation>
    </message>
    <message>
        <source>Overlay Font</source>
        <translation>叠加层字体</translation>
    </message>
    <message>
        <source>Determines the font to use for the performance overlay.</source>
        <translation>确定性能叠加层使用的字体。</translation>
    </message>
    <message>
        <source>Checked</source>
        <translation>勾选</translation>
    </message>
    <message>
        <source>Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Errors and warnings are still displayed regardless of this setting.</source>
        <translation>在创建/载入即时存档、截取屏幕截图等事件发生时显示同屏显示消息。无论此设置如何，错误和警告仍会显示。</translation>
    </message>
    <message>
        <source>Shows indicators on screen when the system is not running in its &quot;normal&quot; state. For example, fast forwarding, or being paused.</source>
        <translation>当系统未以其“正常”状态运行时，在屏幕上显示指示器。例如，快进或暂停。</translation>
    </message>
    <message>
        <source>Enables animation for on-screen messages when they appear and disappear.</source>
        <translation>启用屏幕消息出现和消失时的动画。</translation>
    </message>
    <message>
        <source>Enables a blur effect on the background behind on-screen messages to improve readability.</source>
        <translation>对屏幕消息背后的背景启用模糊效果，以提高可读性。</translation>
    </message>
    <message>
        <source>Message Location</source>
        <translation>消息位置</translation>
    </message>
    <message>
        <source>Selects which location on the screen messages are displayed.</source>
        <translation>选择消息在屏幕上的显示位置。</translation>
    </message>
    <message>
        <source>Unchecked</source>
        <translation>不勾选</translation>
    </message>
    <message>
        <source>Shows the resolution of the game in the top-right corner of the display.</source>
        <translation>在显示右上角显示游戏的分辨率。</translation>
    </message>
    <message>
        <source>Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</source>
        <translation>在显示右上角以百分比显示系统的当前模拟速度。</translation>
    </message>
    <message>
        <source>Shows the internal frame rate of the game in the top-right corner of the display.</source>
        <translation>在显示右上角显示游戏的内置帧率。</translation>
    </message>
    <message>
        <source>Shows the host&apos;s CPU usage of each system thread in the top-right corner of the display.</source>
        <translation>在显示右上角显示本机各系统线程的CPU占用率。</translation>
    </message>
    <message>
        <source>Shows the host&apos;s GPU usage in the top-right corner of the display.</source>
        <translation>在显示右上角显示本机的GPU使用情况。</translation>
    </message>
    <message>
        <source>Shows information about the emulated GPU in the top-right corner of the display.</source>
        <translation>在显示右上角显示关于模拟的GPU的信息。</translation>
    </message>
    <message>
        <source>Shows information about input and audio latency in the top-right corner of the display.</source>
        <translation>在显示右上角显示关于输入和音频延迟的信息。</translation>
    </message>
    <message>
        <source>Shows the history of frame rendering times as a graph in the top-right corner of the display.</source>
        <translation>在显示右上角以图表形式显示帧渲染时间的历史记录。</translation>
    </message>
    <message>
        <source>Shows the current controller state of the system in the bottom-left corner of the display.</source>
        <translation>在显示左下角显示系统的当前控制器状态。</translation>
    </message>
    <message>
        <source>Shows a summary of current settings in the bottom-right corner of the display.</source>
        <translation>在显示右下角显示当前设置的摘要。</translation>
    </message>
</context>
<context>
    <name>Pad</name>
    <message>
        <source>Save state contains controller type {0} in Port {1}.</source>
        <translation>即时存档包含控制器类型{0}位于端口{1}中。</translation>
    </message>
    <message>
        <source>Leaving {0} connected.</source>
        <translation>保持{0}处于连接状态。</translation>
    </message>
    <message>
        <source>Memory card {} present in save state but not in system.</source>
        <translation>记忆卡{}已接入即时存档，但未接入系统。</translation>
    </message>
    <message>
        <source>Creating temporary card.</source>
        <translation>创建临时记忆卡。</translation>
    </message>
    <message>
        <source>Memory card {} from save state does not match current card data.</source>
        <translation>即时存档中的记忆卡{}数据与当前记忆卡数据不匹配。</translation>
    </message>
    <message>
        <source>Simulating replugging. The game may not be able to handle this.</source>
        <translation>模拟重插。游戏可能无法兼容该操作。</translation>
    </message>
    <message>
        <source>Ignoring card.</source>
        <translation>忽略记忆卡。</translation>
    </message>
    <message>
        <source>Memory card {} present in system but not in save state.</source>
        <translation>记忆卡{}已接入系统，但未接入即时存档。</translation>
    </message>
    <message>
        <source>Removing card.</source>
        <translation>移除记忆卡。</translation>
    </message>
    <message>
        <source>Replugging card.</source>
        <translation>重插记忆卡。</translation>
    </message>
</context>
<context>
    <name>PlayStationMouse</name>
    <message>
        <source>Left Button</source>
        <translation>左键</translation>
    </message>
    <message>
        <source>Right Button</source>
        <translation>右键</translation>
    </message>
    <message>
        <source>Horizontal Sensitivity</source>
        <translation>水平灵敏度</translation>
    </message>
    <message>
        <source>Adjusts the correspondance between physical and virtual mouse movement.</source>
        <translation>调整物理和虚拟鼠标移动之间的对应关系。</translation>
    </message>
    <message>
        <source>Vertical Sensitivity</source>
        <translation>垂直灵敏度</translation>
    </message>
</context>
<context>
    <name>PlaystationMouse</name>
    <message>
        <source>Pointer</source>
        <translation>指针</translation>
    </message>
</context>
<context>
    <name>PopnController</name>
    <message>
        <source>Left White</source>
        <translation>左 白</translation>
    </message>
    <message>
        <source>Left Yellow</source>
        <translation>左 黄</translation>
    </message>
    <message>
        <source>Left Green</source>
        <translation>左 绿</translation>
    </message>
    <message>
        <source>Left Blue/Sel</source>
        <translation>左 蓝/选择</translation>
    </message>
    <message>
        <source>Middle Red/Okay</source>
        <translation>中 红/确定</translation>
    </message>
    <message>
        <source>Right Blue/Sel</source>
        <translation>右 蓝/选择</translation>
    </message>
    <message>
        <source>Right Green</source>
        <translation>右 绿</translation>
    </message>
    <message>
        <source>Right Yellow</source>
        <translation>右 黄</translation>
    </message>
    <message>
        <source>Right White</source>
        <translation>右 白</translation>
    </message>
    <message>
        <source>Select</source>
        <translation>选择</translation>
    </message>
    <message>
        <source>Start</source>
        <translation>开始</translation>
    </message>
</context>
<context>
    <name>PostProcessing</name>
    <message>
        <source>GLSL</source>
        <translation>GLSL</translation>
    </message>
    <message>
        <source>ReShade</source>
        <translation>ReShade</translation>
    </message>
    <message>
        <source>Slang</source>
        <translation>Slang</translation>
    </message>
    <message>
        <source>Unknown Error</source>
        <translation>未知错误</translation>
    </message>
    <message>
        <source>Failed to compile post-processing shader &apos;{}&apos;.</source>
        <translation>无法编译后处理着色器&apos;{}&apos;。</translation>
    </message>
    <message>
        <source>Failed to resize post-processing shader &apos;{}&apos;.</source>
        <translation>无法调整后处理着色器&apos;{}&apos;大小。</translation>
    </message>
</context>
<context>
    <name>PostProcessingChainConfigWidget</name>
    <message>
        <source>Enable Post Processing</source>
        <translation>启用后处理</translation>
    </message>
    <message>
        <source>Open Directory</source>
        <translation>打开目录</translation>
    </message>
    <message>
        <source>&amp;Reload Shaders</source>
        <translation>重新加载着色器(&amp;R)</translation>
    </message>
    <message>
        <source>Post Processing Chain</source>
        <translation>后处理链</translation>
    </message>
    <message>
        <source>Add</source>
        <translation>添加</translation>
    </message>
    <message>
        <source>Remove</source>
        <translation>删除</translation>
    </message>
    <message>
        <source>Clear</source>
        <translation>清除</translation>
    </message>
    <message>
        <source>Move Up</source>
        <translation>上移</translation>
    </message>
    <message>
        <source>Move Down</source>
        <translation>下移</translation>
    </message>
    <message>
        <source>Clear Shader Stages</source>
        <translation>清除着色器阶段</translation>
    </message>
    <message>
        <source>Are you sure you want to clear all shader stages?</source>
        <translation>您确定想要清除全部着色器层吗？</translation>
    </message>
</context>
<context>
    <name>PostProcessingOverlayConfigWidget</name>
    <message>
        <source>Basic Configuration</source>
        <translation>基本配置</translation>
    </message>
    <message>
        <source>Selected Preset:</source>
        <translation>选择的预设:</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;A border overlay is an image that is drawn around the system display. Border overlays are applied after post-processing. You can choose from the border list below, or manually configure a custom border.&lt;/p&gt;&lt;p&gt;Additional preset borders can be added to the &lt;span style=&quot; font-weight:700;&quot;&gt;resources\overlays&lt;/span&gt; folder within in the data directory.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;边框覆盖是绘制在系统显示屏周围的图像。边框覆盖是在后期处理后应用的。您可以从下面的边框列表中进行选择，也可以手动配置自定义边框。&lt;/p&gt;&lt;p&gt;其他预设边框可添加到数据目录下的&lt;span style=&quot; font-weight:700;&quot;&gt;resources\overlays&lt;/span&gt;文件夹中。&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Custom Configuration</source>
        <translation>自定义配置</translation>
    </message>
    <message>
        <source>Image Path:</source>
        <translation>图像路径:</translation>
    </message>
    <message>
        <source>Browse...</source>
        <translation>浏览…</translation>
    </message>
    <message>
        <source>Display Start:</source>
        <translation>显示起点:</translation>
    </message>
    <message>
        <source>X:</source>
        <translation>X:</translation>
    </message>
    <message>
        <source> pixels</source>
        <translation>像素</translation>
    </message>
    <message>
        <source>Y:</source>
        <translation>Y:</translation>
    </message>
    <message>
        <source>Display End:</source>
        <translation>显示终点:</translation>
    </message>
    <message>
        <source>Destination Alpha Blending</source>
        <translation>目标Alpha混合</translation>
    </message>
    <message>
        <source>Alpha Blending</source>
        <translation>Alpha混合</translation>
    </message>
    <message>
        <source>Export...</source>
        <translation>导出…</translation>
    </message>
    <message>
        <source>None</source>
        <translation>无</translation>
    </message>
    <message>
        <source>Custom...</source>
        <translation>自定义...</translation>
    </message>
    <message>
        <source>Image Path</source>
        <translation>图像路径</translation>
    </message>
    <message>
        <source>Unspecified</source>
        <translation>未指定</translation>
    </message>
    <message>
        <source>Defines the path of the custom overlay image that will be loaded.</source>
        <translation>定义将加载的自定义覆盖图像的路径。</translation>
    </message>
    <message>
        <source>Display Rectangle</source>
        <translation>显示矩形</translation>
    </message>
    <message>
        <source>Defines the area in the overlay image that the game image will be drawn into.</source>
        <translation>定义覆盖图像中将绘制游戏图像的区域。</translation>
    </message>
    <message>
        <source>Unchecked</source>
        <translation>不勾选</translation>
    </message>
    <message>
        <source>If checked, the overlay image will be alpha blended with the framebuffer, i.e. transparency will be applied.</source>
        <translation>若勾选此选项，覆盖图像将与帧缓冲进行alpha混合，即应用透明度。</translation>
    </message>
    <message>
        <source>If checked, the game image will be blended with the inverse amount of alpha in the overlay image. For example, an image with alpha of 0.75 will draw the game image at 25% brightness.</source>
        <translation>若勾选此选项，游戏图像将与覆盖图像中alpha值的倒数混合。例如，alpha值为0.75的图像将以25%的亮度绘制游戏图像。</translation>
    </message>
    <message>
        <source>Select Image</source>
        <translation>选择镜像</translation>
    </message>
    <message>
        <source>All Cover Image Types (*.jpg *.jpeg *.png *.webp)</source>
        <translation>全部封面图片格式 (*.jpg *.jpeg *.png *.webp)</translation>
    </message>
    <message>
        <source>Export to YAML</source>
        <translation>导出到YAML</translation>
    </message>
    <message>
        <source>YAML Files (*.yml)</source>
        <translation>YAML文件 (*.yml)</translation>
    </message>
    <message>
        <source>Export Error</source>
        <translation>导出错误</translation>
    </message>
    <message>
        <source>Failed to save file: %1</source>
        <translation>无法保存文件: %1</translation>
    </message>
</context>
<context>
    <name>PostProcessingSelectShaderDialog</name>
    <message>
        <source>Select Shader</source>
        <translation>选择着色器</translation>
    </message>
    <message>
        <source>Search...</source>
        <translation>搜索…</translation>
    </message>
    <message>
        <source>All</source>
        <translation>全部</translation>
    </message>
    <message>
        <source>GLSL</source>
        <translation>GLSL</translation>
    </message>
    <message>
        <source>Reshade</source>
        <translation>Reshade</translation>
    </message>
    <message>
        <source>Slang</source>
        <translation>Slang</translation>
    </message>
    <message>
        <source>Add</source>
        <translation>添加</translation>
    </message>
</context>
<context>
    <name>PostProcessingSettingsWidget</name>
    <message>
        <source>Display</source>
        <translation>显示</translation>
    </message>
    <message>
        <source>Internal</source>
        <translation>内置</translation>
    </message>
    <message>
        <source>Border Overlay</source>
        <translation>边框覆盖</translation>
    </message>
</context>
<context>
    <name>PostProcessingShaderConfigWidget</name>
    <message>
        <source>Red</source>
        <translation>红</translation>
    </message>
    <message>
        <source>Blue</source>
        <translation>蓝</translation>
    </message>
    <message>
        <source>Alpha</source>
        <translation>Alpha</translation>
    </message>
    <message>
        <source>Green</source>
        <translation>绿</translation>
    </message>
    <message>
        <source>%1 (%2)</source>
        <translation>%1 (%2)</translation>
    </message>
</context>
<context>
    <name>QtHost</name>
    <message>
        <source>Would you like to create a launcher shortcut for DuckStation?

This will add DuckStation to your application menu, allowing you to launch it more easily.

The shortcut will be created at:
%1</source>
        <translation>是否要为 DuckStation 创建启动器快捷方式？

这会将 DuckStation 添加到应用程序菜单中，方便您启动。

快捷方式将创建于：
%1</translation>
    </message>
    <message>
        <source>Don&apos;t ask again</source>
        <translation>不再询问</translation>
    </message>
    <message>
        <source>Failed to create launcher shortcut shortcut:
%1</source>
        <translation>无法创建启动器快捷方式：
%1</translation>
    </message>
    <message>
        <source>Launcher shortcut created successfully.

You can find DuckStation in your application menu.</source>
        <translation>启动器快捷方式创建成功。

您可以在应用程序菜单中找到 DuckStation。</translation>
    </message>
    <message>
        <source>The existing launcher shortcut points to a different location:

Current: %1
Shortcut: %2

Would you like to update the shortcut to point to the current location?</source>
        <translation>现有启动器快捷方式指向其他位置：

当前位置：%1
快捷方式：%2

是否要更新快捷方式，使其指向当前位置？</translation>
    </message>
    <message>
        <source>Failed to remove old launcher shortcut:
%1</source>
        <translation>无法删除旧的启动器快捷方式：
%1</translation>
    </message>
    <message>
        <source>Failed to create updated launcher shortcut:
%1</source>
        <translation>无法创建更新后的启动器快捷方式：
%1</translation>
    </message>
    <message>
        <source>Launcher shortcut updated successfully.</source>
        <translation>启动器快捷方式更新成功。</translation>
    </message>
    <message>
        <source>Error</source>
        <translation>错误</translation>
    </message>
    <message>
        <source>An error occurred while deleting empty game settings:
{}</source>
        <translation>删除空游戏设置时发生错误:
{}</translation>
    </message>
    <message>
        <source>An error occurred while saving game settings:
{}</source>
        <translation>保存游戏设置时发生错误:
{}</translation>
    </message>
    <message>
        <source>Downloading {}...</source>
        <translation>正在下载{}…</translation>
    </message>
    <message>
        <source>File Download</source>
        <translation>文件下载</translation>
    </message>
    <message>
        <source>Download failed: Data is empty.</source>
        <translation>无法下载: 数据为空。</translation>
    </message>
    <message>
        <source>Unfortunately, the virtual machine has abnormally shut down and cannot be recovered. Please use the available support options for further assistance, and provide information about what you were doing when the error occurred, as well as the details below:

{}</source>
        <translation>很遗憾，虚拟机已异常关闭，无法恢复。请使用可用的支持选项以获取进一步的帮助，并提供发生错误时您正在执行的操作的信息以及以下详细信息:

{}</translation>
    </message>
    <message>
        <source>Yes</source>
        <translation>是</translation>
    </message>
    <message>
        <source>No</source>
        <translation>否</translation>
    </message>
    <message>
        <source>System Language</source>
        <translation>系统语言</translation>
    </message>
    <message>
        <source>Unknown</source>
        <translation>未知</translation>
    </message>
    <message>
        <source>File &apos;%1&apos; does not exist.</source>
        <translation>文件“%1”不存在。</translation>
    </message>
    <message>
        <source>The specified save state does not exist.</source>
        <translation>指定的即时存档不存在。</translation>
    </message>
    <message>
        <source>Cannot use no-gui mode, because no boot filename was specified.</source>
        <translation>未指定启动文件名，无法使用无图形界面模式。</translation>
    </message>
    <message>
        <source>Cannot use batch mode, because no boot filename was specified.</source>
        <translation>未指定启动文件名，无法使用批处理模式。</translation>
    </message>
    <message>
        <source>Controller {} disconnected.</source>
        <translation>控制器{}已断开连接。</translation>
    </message>
</context>
<context>
    <name>SDLInputSource</name>
    <message>
        <source>LeftX</source>
        <translation>左X轴</translation>
    </message>
    <message>
        <source>LeftY</source>
        <translation>左Y轴</translation>
    </message>
    <message>
        <source>RightX</source>
        <translation>右X轴</translation>
    </message>
    <message>
        <source>RightY</source>
        <translation>右Y轴</translation>
    </message>
    <message>
        <source>LeftTrigger</source>
        <translation>左扳机</translation>
    </message>
    <message>
        <source>RightTrigger</source>
        <translation>右扳机</translation>
    </message>
    <message>
        <source>L2</source>
        <translation>L2</translation>
    </message>
    <message>
        <source>R2</source>
        <translation>R2</translation>
    </message>
    <message>
        <source>A</source>
        <translation>A</translation>
    </message>
    <message>
        <source>B</source>
        <translation>B</translation>
    </message>
    <message>
        <source>X</source>
        <translation>X</translation>
    </message>
    <message>
        <source>Y</source>
        <translation>Y</translation>
    </message>
    <message>
        <source>Back</source>
        <translation>返回</translation>
    </message>
    <message>
        <source>Guide</source>
        <translation>导航键</translation>
    </message>
    <message>
        <source>Start</source>
        <translation>开始</translation>
    </message>
    <message>
        <source>LeftStick</source>
        <translation>左摇杆</translation>
    </message>
    <message>
        <source>RightStick</source>
        <translation>右摇杆</translation>
    </message>
    <message>
        <source>LeftShoulder</source>
        <translation>左肩键</translation>
    </message>
    <message>
        <source>RightShoulder</source>
        <translation>右肩键</translation>
    </message>
    <message>
        <source>DPadUp</source>
        <translation>十字键上</translation>
    </message>
    <message>
        <source>DPadDown</source>
        <translation>十字键下</translation>
    </message>
    <message>
        <source>DPadLeft</source>
        <translation>十字键左</translation>
    </message>
    <message>
        <source>DPadRight</source>
        <translation>十字键右</translation>
    </message>
    <message>
        <source>Misc1</source>
        <translation>其他1</translation>
    </message>
    <message>
        <source>RightPaddle1</source>
        <translation>右拨片1</translation>
    </message>
    <message>
        <source>LeftPaddle1</source>
        <translation>左拨片1</translation>
    </message>
    <message>
        <source>RightPaddle2</source>
        <translation>右拨片2</translation>
    </message>
    <message>
        <source>LeftPaddle2</source>
        <translation>左拨片2</translation>
    </message>
    <message>
        <source>Touchpad</source>
        <translation>触摸板</translation>
    </message>
    <message>
        <source>Misc2</source>
        <translation>其他2</translation>
    </message>
    <message>
        <source>Misc3</source>
        <translation>其他3</translation>
    </message>
    <message>
        <source>Misc4</source>
        <translation>其他4</translation>
    </message>
    <message>
        <source>Misc5</source>
        <translation>其他5</translation>
    </message>
    <message>
        <source>Misc6</source>
        <translation>其他6</translation>
    </message>
    <message>
        <source>Cross</source>
        <translation>叉叉</translation>
    </message>
    <message>
        <source>Circle</source>
        <translation>圆圈</translation>
    </message>
    <message>
        <source>Square</source>
        <translation>方块</translation>
    </message>
    <message>
        <source>Triangle</source>
        <translation>三角</translation>
    </message>
    <message>
        <source>Create</source>
        <translation>创建</translation>
    </message>
    <message>
        <source>PS</source>
        <translation>PS</translation>
    </message>
    <message>
        <source>Options</source>
        <translation>选项</translation>
    </message>
    <message>
        <source>L3</source>
        <translation>L3</translation>
    </message>
    <message>
        <source>R3</source>
        <translation>R3</translation>
    </message>
    <message>
        <source>L1</source>
        <translation>L1</translation>
    </message>
    <message>
        <source>R1</source>
        <translation>R1</translation>
    </message>
    <message>
        <source>North</source>
        <translation>北</translation>
    </message>
    <message>
        <source>East</source>
        <translation>东</translation>
    </message>
    <message>
        <source>South</source>
        <translation>南</translation>
    </message>
    <message>
        <source>West</source>
        <translation>西</translation>
    </message>
    <message>
        <source>Turn</source>
        <translation>转向</translation>
    </message>
    <message>
        <source>Tilt</source>
        <translation>倾斜</translation>
    </message>
    <message>
        <source>Enable XBox HIDAPI Driver</source>
        <translation>启用XBox HIDAPI驱动程序</translation>
    </message>
    <message>
        <source>Enables the HIDAPI driver for XBox controllers.</source>
        <translation>为XBox控制器启用HIDAPI驱动程序。</translation>
    </message>
    <message>
        <source>Enable Raw Input Drivers</source>
        <translation>启用Raw输入驱动程序</translation>
    </message>
    <message>
        <source>Enables raw input joystick drivers which can improve handling of XInput-capable devices.</source>
        <translation>启用Raw输入操纵杆驱动程序，可以改善支持XInput的设备的操控性。</translation>
    </message>
    <message>
        <source>Enable DirectInput Driver</source>
        <translation>启用DirectInput驱动程序</translation>
    </message>
    <message>
        <source>Enables compatibility with DirectInput controllers.</source>
        <translation>启用对DirectInput控制器的兼容性。</translation>
    </message>
    <message>
        <source>Enable XInput Driver</source>
        <translation>启用XInput驱动程序</translation>
    </message>
    <message>
        <source>Enables compatibility with XInput controllers.</source>
        <translation>启用对XInput控制器的兼容性。</translation>
    </message>
    <message>
        <source>Enable WGI Driver</source>
        <translation>启用WGI驱动程序</translation>
    </message>
    <message>
        <source>Enables compatibility with Windows.Gaming.Input controllers.</source>
        <translation>启用对Windows.Gaming.Input控制器的兼容性。</translation>
    </message>
    <message>
        <source>Enable GameInput Driver</source>
        <translation>启用GameInput驱动程序</translation>
    </message>
    <message>
        <source>Enables compatibility with GameInput controllers.</source>
        <translation>启用对GameInput控制器的兼容性。</translation>
    </message>
    <message>
        <source>Enable IOKit Driver</source>
        <translation>启用IOKit驱动程序</translation>
    </message>
    <message>
        <source>Allows the use of IOKit for controller handling.</source>
        <translation>允许使用IOKit进行控制器处理。</translation>
    </message>
    <message>
        <source>Enable MFI Driver</source>
        <translation>启用MFI驱动程序</translation>
    </message>
    <message>
        <source>Allows the use of GCController/MFI for controller handling.</source>
        <translation>允许使用GCController/MFI进行控制器处理。</translation>
    </message>
    <message>
        <source>Force Digital Hat Inputs</source>
        <translation>强制数字帽子输入</translation>
    </message>
    <message>
        <source>Forces joysticks to always treat &apos;hat&apos; axis inputs (ABS_HAT0X - ABS_HAT3Y) as 8-way digital hats without checking whether they may be analog.</source>
        <translation>强制操纵杆始终将&apos;帽子&apos;轴输入 (ABS_HAT0X - ABS_HAT3Y) 视为8向数字帽子，而不检查它们是否是模拟的。</translation>
    </message>
    <message>
        <source>SDL-{0}  {1}</source>
        <translation>SDL-{0}  {1}</translation>
    </message>
    <message>
        <source>SDL-{0}/{1}</source>
        <translation>SDL-{0}/{1}</translation>
    </message>
    <message>
        <source>SDL-{0}/Hat{1}{2}</source>
        <translation>SDL-{0}/方向帽{1}{2}</translation>
    </message>
    <message>
        <source>SmallMotor</source>
        <translation>小型马达</translation>
    </message>
    <message>
        <source>LargeMotor</source>
        <translation>大型马达</translation>
    </message>
    <message>
        <source>Haptic</source>
        <translation>触觉反馈</translation>
    </message>
    <message>
        <source>MuteLED</source>
        <translation>静音LED</translation>
    </message>
    <message>
        <source>RGBLED</source>
        <translation>RGB LED</translation>
    </message>
    <message>
        <source>SDL-{0}/{1}{2}{3}</source>
        <translation>SDL-{0}/{1}{2}{3}</translation>
    </message>
</context>
<context>
    <name>SPU</name>
    <message>
        <source>Failed to create or configure audio stream, falling back to null output. The error was:
{}</source>
        <translation>无法创建或配置音频流，退回到空输出。错误是:
{}</translation>
    </message>
</context>
<context>
    <name>SaveStateSelectorUI</name>
    <message>
        <source>Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.</source>
        <translation>保存于{0:%H:%M}在{0:%a} {0:%Y/%m/%d}。</translation>
    </message>
    <message>
        <source>No save state slots available.</source>
        <translation>没有可用的即时存档档位。</translation>
    </message>
    <message>
        <source>Load</source>
        <translation>载入</translation>
    </message>
    <message>
        <source>Save</source>
        <translation>保存</translation>
    </message>
    <message>
        <source>{} ({})</source>
        <translation>{} ({})</translation>
    </message>
    <message>
        <source>No save present in this slot.</source>
        <translation>此档位中目前没有保存。</translation>
    </message>
    <message>
        <source>Unknown error.</source>
        <translation>未知错误。</translation>
    </message>
    <message>
        <source>Global Slot {}</source>
        <translation>全局档位{}</translation>
    </message>
    <message>
        <source>Game Slot {}</source>
        <translation>游戏档位{}</translation>
    </message>
    <message>
        <source>No save in this slot.</source>
        <translation>此档位中没有保存。</translation>
    </message>
    <message>
        <source>Global Save Slot {} selected.</source>
        <translation>已选定全局保存档位{}。</translation>
    </message>
    <message>
        <source>Save Slot {0} selected.</source>
        <translation>已选定保存档位{0}。</translation>
    </message>
    <message>
        <source>Select Next</source>
        <translation>选择后一个</translation>
    </message>
    <message>
        <source>Select Previous</source>
        <translation>选择前一个</translation>
    </message>
</context>
<context>
    <name>SelectDiscDialog</name>
    <message>
        <source>Select the disc that you want to boot.</source>
        <translation>选择要启动的光盘。</translation>
    </message>
    <message>
        <source>Disc</source>
        <translation>光盘</translation>
    </message>
    <message>
        <source>File Name</source>
        <translation>文件名称</translation>
    </message>
    <message>
        <source>Last Played</source>
        <translation>最近游玩</translation>
    </message>
    <message>
        <source>Select</source>
        <translation>选择</translation>
    </message>
    <message>
        <source>Cancel</source>
        <translation>取消</translation>
    </message>
    <message>
        <source>Select Disc for %1</source>
        <translation>选择%1的光盘</translation>
    </message>
</context>
<context>
    <name>SettingWidgetBinder</name>
    <message>
        <source>Use Global Setting [%1]</source>
        <translation>使用全局设置 [%1]</translation>
    </message>
    <message>
        <source>Use Global Setting [Enabled]</source>
        <translation>使用全局设置 [启用]</translation>
    </message>
    <message>
        <source>Use Global Setting [Disabled]</source>
        <translation>使用全局设置 [禁用]</translation>
    </message>
    <message>
        <source>Global: </source>
        <translation>全局：</translation>
    </message>
    <message>
        <source>Confirm Folder</source>
        <translation>确认文件夹</translation>
    </message>
    <message>
        <source>The chosen directory does not currently exist:

%1

Do you want to create this directory?</source>
        <translation>所选目录当前不存在：

%1

是否要创建此目录？</translation>
    </message>
    <message>
        <source>Error</source>
        <translation>错误</translation>
    </message>
    <message>
        <source>Folder path cannot be empty.</source>
        <translation>文件夹路径不能为空。</translation>
    </message>
    <message>
        <source>Incompatible with this game</source>
        <translation>与此游戏不兼容</translation>
    </message>
    <message>
        <source>%1 [incompatible]</source>
        <translation>%1 [不兼容]</translation>
    </message>
    <message>
        <source>%1 [forced]</source>
        <translation>%1 [强制]</translation>
    </message>
</context>
<context>
    <name>Settings</name>
    <message>
        <source>None</source>
        <comment>LogLevel</comment>
        <translation>无</translation>
    </message>
    <message>
        <source>Error</source>
        <comment>LogLevel</comment>
        <translation>错误</translation>
    </message>
    <message>
        <source>Warning</source>
        <comment>LogLevel</comment>
        <translation>警告</translation>
    </message>
    <message>
        <source>Information</source>
        <comment>LogLevel</comment>
        <translation>信息</translation>
    </message>
    <message>
        <source>Verbose</source>
        <comment>LogLevel</comment>
        <translation>详尽</translation>
    </message>
    <message>
        <source>Developer</source>
        <comment>LogLevel</comment>
        <translation>开发商</translation>
    </message>
    <message>
        <source>Debug</source>
        <comment>LogLevel</comment>
        <translation>调试</translation>
    </message>
    <message>
        <source>Trace</source>
        <comment>LogLevel</comment>
        <translation>追踪</translation>
    </message>
    <message>
        <source>Auto-Detect</source>
        <comment>ConsoleRegion</comment>
        <translation>自动检测</translation>
    </message>
    <message>
        <source>NTSC-J (Japan)</source>
        <comment>ConsoleRegion</comment>
        <translation>NTSC-J (日本)</translation>
    </message>
    <message>
        <source>NTSC-U/C (US, Canada)</source>
        <comment>ConsoleRegion</comment>
        <translation>NTSC-U/C (美国，加拿大)</translation>
    </message>
    <message>
        <source>PAL (Europe, Australia)</source>
        <comment>ConsoleRegion</comment>
        <translation>PAL (欧洲，澳大利亚)</translation>
    </message>
    <message>
        <source>NTSC-J (Japan)</source>
        <comment>DiscRegion</comment>
        <translation>NTSC-J (日本)</translation>
    </message>
    <message>
        <source>NTSC-U/C (US, Canada)</source>
        <comment>DiscRegion</comment>
        <translation>NTSC-U/C (美国，加拿大)</translation>
    </message>
    <message>
        <source>PAL (Europe, Australia)</source>
        <comment>DiscRegion</comment>
        <translation>PAL (欧洲，澳大利亚)</translation>
    </message>
    <message>
        <source>Other</source>
        <comment>DiscRegion</comment>
        <translation>其他</translation>
    </message>
    <message>
        <source>Non-PS1</source>
        <comment>DiscRegion</comment>
        <translation>非PS1</translation>
    </message>
    <message>
        <source>Interpreter (Slowest)</source>
        <comment>CPUExecutionMode</comment>
        <translation>解释器 (最慢)</translation>
    </message>
    <message>
        <source>Cached Interpreter (Faster)</source>
        <comment>CPUExecutionMode</comment>
        <translation>缓存解释器 (较快)</translation>
    </message>
    <message>
        <source>Recompiler (Fastest)</source>
        <comment>CPUExecutionMode</comment>
        <translation>重新编译器 (最快)</translation>
    </message>
    <message>
        <source>Disabled (Slowest)</source>
        <comment>CPUFastmemMode</comment>
        <translation>禁用 (最慢)</translation>
    </message>
    <message>
        <source>MMap (Hardware, Fastest, 64-Bit Only)</source>
        <comment>CPUFastmemMode</comment>
        <translation>内存映射 (硬件，最快，仅64位)</translation>
    </message>
    <message>
        <source>LUT (Faster)</source>
        <comment>CPUFastmemMode</comment>
        <translation>LUT (较快)</translation>
    </message>
    <message>
        <source>Automatic</source>
        <comment>GPURenderer</comment>
        <translation>自动</translation>
    </message>
    <message>
        <source>Direct3D 11</source>
        <comment>GPURenderer</comment>
        <translation>Direct3D 11</translation>
    </message>
    <message>
        <source>Direct3D 12</source>
        <comment>GPURenderer</comment>
        <translation>Direct3D 12</translation>
    </message>
    <message>
        <source>Metal</source>
        <comment>GPURenderer</comment>
        <translation>金属</translation>
    </message>
    <message>
        <source>Vulkan</source>
        <comment>GPURenderer</comment>
        <translation>Vulkan</translation>
    </message>
    <message>
        <source>OpenGL</source>
        <comment>GPURenderer</comment>
        <translation>OpenGL</translation>
    </message>
    <message>
        <source>Software</source>
        <comment>GPURenderer</comment>
        <translation>软件</translation>
    </message>
    <message>
        <source>Nearest-Neighbor</source>
        <comment>GPUTextureFilter</comment>
        <translation>最近邻</translation>
    </message>
    <message>
        <source>Bilinear</source>
        <comment>GPUTextureFilter</comment>
        <translation>双线性</translation>
    </message>
    <message>
        <source>Bilinear (No Edge Blending)</source>
        <comment>GPUTextureFilter</comment>
        <translation>双线性 (无边缘混合)</translation>
    </message>
    <message>
        <source>JINC2 (Slow)</source>
        <comment>GPUTextureFilter</comment>
        <translation>JINC2 (慢)</translation>
    </message>
    <message>
        <source>JINC2 (Slow, No Edge Blending)</source>
        <comment>GPUTextureFilter</comment>
        <translation>JINC2 (慢，无边缘混合)</translation>
    </message>
    <message>
        <source>xBR (Very Slow)</source>
        <comment>GPUTextureFilter</comment>
        <translation>xBR (非常慢)</translation>
    </message>
    <message>
        <source>xBR (Very Slow, No Edge Blending)</source>
        <comment>GPUTextureFilter</comment>
        <translation>xBR (非常慢，无边缘混合)</translation>
    </message>
    <message>
        <source>Scale2x (EPX)</source>
        <comment>GPUTextureFilter</comment>
        <translation>Scale2x (EPX)</translation>
    </message>
    <message>
        <source>Scale3x (Slow)</source>
        <comment>GPUTextureFilter</comment>
        <translation>Scale3x (慢)</translation>
    </message>
    <message>
        <source>MMPX (Slow)</source>
        <comment>GPUTextureFilter</comment>
        <translation>MMPX (慢)</translation>
    </message>
    <message>
        <source>MMPX Enhanced (Slow)</source>
        <comment>GPUTextureFilter</comment>
        <translation>MMPX增强 (慢)</translation>
    </message>
    <message>
        <source>MMPX Advanced (Very Slow)</source>
        <comment>GPUTextureFilter</comment>
        <translation>MMPX高级 (非常慢)</translation>
    </message>
    <message>
        <source>Unscaled</source>
        <comment>GPUDitheringMode</comment>
        <translation>不缩放</translation>
    </message>
    <message>
        <source>Unscaled (Shader Blending)</source>
        <comment>GPUDitheringMode</comment>
        <translation>不缩放 (着色器混合)</translation>
    </message>
    <message>
        <source>Scaled</source>
        <comment>GPUDitheringMode</comment>
        <translation>缩放</translation>
    </message>
    <message>
        <source>Scaled (Shader Blending)</source>
        <comment>GPUDitheringMode</comment>
        <translation>缩放 (着色器混合)</translation>
    </message>
    <message>
        <source>True Color</source>
        <comment>GPUDitheringMode</comment>
        <translation>真彩色</translation>
    </message>
    <message>
        <source>True Color (Full)</source>
        <comment>GPUDitheringMode</comment>
        <translation>真彩色 (全)</translation>
    </message>
    <message>
        <source>Disabled</source>
        <comment>GPULineDetectMode</comment>
        <translation>禁用</translation>
    </message>
    <message>
        <source>Quads</source>
        <comment>GPULineDetectMode</comment>
        <translation>四边形</translation>
    </message>
    <message>
        <source>Triangles (Basic)</source>
        <comment>GPULineDetectMode</comment>
        <translation>三角形 (基础)</translation>
    </message>
    <message>
        <source>Triangles (Aggressive)</source>
        <comment>GPULineDetectMode</comment>
        <translation>三角形 (激进)</translation>
    </message>
    <message>
        <source>Disabled</source>
        <comment>GPUDownsampleMode</comment>
        <translation>禁用</translation>
    </message>
    <message>
        <source>Box (Downsample 3D/Smooth All)</source>
        <comment>GPUDownsampleMode</comment>
        <translation>盒式 (缩减采样3D/平滑全部)</translation>
    </message>
    <message>
        <source>Adaptive (Preserve 3D/Smooth 2D)</source>
        <comment>GPUDownsampleMode</comment>
        <translation>自适应 (保留3D/平滑2D)</translation>
    </message>
    <message>
        <source>Disabled</source>
        <comment>GPUWireframeMode</comment>
        <translation>禁用</translation>
    </message>
    <message>
        <source>Overlay Wireframe</source>
        <comment>GPUWireframeMode</comment>
        <translation>覆盖线框</translation>
    </message>
    <message>
        <source>Only Wireframe</source>
        <comment>GPUWireframeMode</comment>
        <translation>仅有线框</translation>
    </message>
    <message>
        <source>Disabled</source>
        <comment>GPUDumpCompressionMode</comment>
        <translation>禁用</translation>
    </message>
    <message>
        <source>Zstandard (Low)</source>
        <comment>GPUDumpCompressionMode</comment>
        <translation>Zstandard (低)</translation>
    </message>
    <message>
        <source>Zstandard (Default)</source>
        <comment>GPUDumpCompressionMode</comment>
        <translation>Zstandard (默认)</translation>
    </message>
    <message>
        <source>Zstandard (High)</source>
        <comment>GPUDumpCompressionMode</comment>
        <translation>Zstandard (高)</translation>
    </message>
    <message>
        <source>XZ (Low)</source>
        <comment>GPUDumpCompressionMode</comment>
        <translation>XZ (低)</translation>
    </message>
    <message>
        <source>XZ (Default)</source>
        <comment>GPUDumpCompressionMode</comment>
        <translation>XZ (默认)</translation>
    </message>
    <message>
        <source>XZ (High)</source>
        <comment>GPUDumpCompressionMode</comment>
        <translation>XZ (高)</translation>
    </message>
    <message>
        <source>Disabled (Flickering)</source>
        <comment>DisplayDeinterlacingMode</comment>
        <translation>禁用 (闪烁)</translation>
    </message>
    <message>
        <source>Weave (Combing)</source>
        <comment>DisplayDeinterlacingMode</comment>
        <translation>编织 (梳理)</translation>
    </message>
    <message>
        <source>Blend (Blur)</source>
        <comment>DisplayDeinterlacingMode</comment>
        <translation>混合 (模糊)</translation>
    </message>
    <message>
        <source>Adaptive (FastMAD)</source>
        <comment>DisplayDeinterlacingMode</comment>
        <translation>自适应 (FastMAD)</translation>
    </message>
    <message>
        <source>Progressive (Optimal)</source>
        <comment>DisplayDeinterlacingMode</comment>
        <translation>逐行扫描 (最佳)</translation>
    </message>
    <message>
        <source>None</source>
        <comment>DisplayCropMode</comment>
        <translation>无</translation>
    </message>
    <message>
        <source>Only Overscan Area</source>
        <comment>DisplayCropMode</comment>
        <translation>仅过扫描区域</translation>
    </message>
    <message>
        <source>Only Overscan Area (Aspect Uncorrected)</source>
        <comment>DisplayCropMode</comment>
        <translation>仅过扫描区域 (宽高比未校正)</translation>
    </message>
    <message>
        <source>All Borders</source>
        <comment>DisplayCropMode</comment>
        <translation>全部边框</translation>
    </message>
    <message>
        <source>All Borders (Aspect Uncorrected)</source>
        <comment>DisplayCropMode</comment>
        <translation>全部边框 (宽高比未校正)</translation>
    </message>
    <message>
        <source>None</source>
        <comment>DisplayFineCropMode</comment>
        <translation>无</translation>
    </message>
    <message>
        <source>Video Resolution</source>
        <comment>DisplayFineCropMode</comment>
        <translation>视频分辨率</translation>
    </message>
    <message>
        <source>Internal Resolution</source>
        <comment>DisplayFineCropMode</comment>
        <translation>内置分辨率</translation>
    </message>
    <message>
        <source>Window Resolution</source>
        <comment>DisplayFineCropMode</comment>
        <translation>窗口分辨率</translation>
    </message>
    <message>
        <source>Auto (Game Native)</source>
        <comment>DisplayAspectRatio</comment>
        <translation>自动 (游戏原设)</translation>
    </message>
    <message>
        <source>Stretch To Fill</source>
        <comment>DisplayAspectRatio</comment>
        <translation>拉伸后填充</translation>
    </message>
    <message>
        <source>PAR 1:1</source>
        <comment>DisplayAspectRatio</comment>
        <translation>像素宽高比 1:1</translation>
    </message>
    <message>
        <source>Left / Top</source>
        <comment>DisplayAlignment</comment>
        <translation>左/顶</translation>
    </message>
    <message>
        <source>Center</source>
        <comment>DisplayAlignment</comment>
        <translation>中</translation>
    </message>
    <message>
        <source>Right / Bottom</source>
        <comment>DisplayAlignment</comment>
        <translation>右/底</translation>
    </message>
    <message>
        <source>No Rotation</source>
        <comment>DisplayRotation</comment>
        <translation>无旋转</translation>
    </message>
    <message>
        <source>Rotate 90° (Clockwise)</source>
        <comment>DisplayRotation</comment>
        <translation>旋转 90° (顺时针)</translation>
    </message>
    <message>
        <source>Rotate 180° (Vertical Flip)</source>
        <comment>DisplayRotation</comment>
        <translation>旋转 180° (垂直翻转)</translation>
    </message>
    <message>
        <source>Rotate 270° (Clockwise)</source>
        <comment>DisplayRotation</comment>
        <translation>旋转 270° (顺时针)</translation>
    </message>
    <message>
        <source>Auto-Detect</source>
        <comment>ForceVideoTiming</comment>
        <translation>自动检测</translation>
    </message>
    <message>
        <source>NTSC (60hz)</source>
        <comment>ForceVideoTiming</comment>
        <translation>NTSC (60hz)</translation>
    </message>
    <message>
        <source>PAL (50hz)</source>
        <comment>ForceVideoTiming</comment>
        <translation>PAL (50hz)</translation>
    </message>
    <message>
        <source>Nearest-Neighbor</source>
        <comment>DisplayScalingMode</comment>
        <translation>最近邻</translation>
    </message>
    <message>
        <source>Nearest-Neighbor (Integer)</source>
        <comment>DisplayScalingMode</comment>
        <translation>最近邻 (整数)</translation>
    </message>
    <message>
        <source>Bilinear (Smooth)</source>
        <comment>DisplayScalingMode</comment>
        <translation>双线性 (光滑)</translation>
    </message>
    <message>
        <source>Bilinear (Hybrid)</source>
        <comment>DisplayScalingMode</comment>
        <translation>双线性 (混合)</translation>
    </message>
    <message>
        <source>Bilinear (Sharp)</source>
        <comment>DisplayScalingMode</comment>
        <translation>双线性 (锐化)</translation>
    </message>
    <message>
        <source>Bilinear (Integer)</source>
        <comment>DisplayScalingMode</comment>
        <translation>双线性 (整数)</translation>
    </message>
    <message>
        <source>Lanczos (Sharp)</source>
        <comment>DisplayScalingMode</comment>
        <translation>Lanczos (锐化)</translation>
    </message>
    <message>
        <source>Automatic</source>
        <comment>DisplayExclusiveFullscreenControl</comment>
        <translation>自动</translation>
    </message>
    <message>
        <source>Disallowed</source>
        <comment>DisplayExclusiveFullscreenControl</comment>
        <translation>不允许</translation>
    </message>
    <message>
        <source>Allowed</source>
        <comment>DisplayExclusiveFullscreenControl</comment>
        <translation>允许</translation>
    </message>
    <message>
        <source>Screen Resolution</source>
        <comment>DisplayScreenshotMode</comment>
        <translation>屏幕分辨率</translation>
    </message>
    <message>
        <source>Internal Resolution</source>
        <comment>DisplayScreenshotMode</comment>
        <translation>内置分辨率</translation>
    </message>
    <message>
        <source>Internal Resolution (Aspect Uncorrected)</source>
        <comment>DisplayScreenshotMode</comment>
        <translation>内置分辨率 (宽高比未校正)</translation>
    </message>
    <message>
        <source>PNG</source>
        <comment>DisplayScreenshotFormat</comment>
        <translation>PNG</translation>
    </message>
    <message>
        <source>JPEG</source>
        <comment>DisplayScreenshotFormat</comment>
        <translation>JPEG</translation>
    </message>
    <message>
        <source>WebP</source>
        <comment>DisplayScreenshotFormat</comment>
        <translation>WebP</translation>
    </message>
    <message>
        <source>Timestamp</source>
        <comment>CaptureFileNameFormat</comment>
        <translation>时间戳</translation>
    </message>
    <message>
        <source>Game and Timestamp</source>
        <comment>CaptureFileNameFormat</comment>
        <translation>游戏和时间戳</translation>
    </message>
    <message>
        <source>Timestamp in Game Folder</source>
        <comment>CaptureFileNameFormat</comment>
        <translation>游戏文件夹中的时间戳</translation>
    </message>
    <message>
        <source>Game and Timestamp in Game Folder</source>
        <comment>CaptureFileNameFormat</comment>
        <translation>游戏文件夹中的游戏和时间戳</translation>
    </message>
    <message>
        <source>Top Left</source>
        <comment>NotificationLocation</comment>
        <translation>左上角</translation>
    </message>
    <message>
        <source>Top Center</source>
        <comment>NotificationLocation</comment>
        <translation>顶部中央</translation>
    </message>
    <message>
        <source>Top Right</source>
        <comment>NotificationLocation</comment>
        <translation>右上角</translation>
    </message>
    <message>
        <source>Bottom Left</source>
        <comment>NotificationLocation</comment>
        <translation>左下角</translation>
    </message>
    <message>
        <source>Bottom Center</source>
        <comment>NotificationLocation</comment>
        <translation>底部中央</translation>
    </message>
    <message>
        <source>Bottom Right</source>
        <comment>NotificationLocation</comment>
        <translation>右下角</translation>
    </message>
    <message>
        <source>Disabled</source>
        <comment>AchievementChallengeIndicatorMode</comment>
        <translation>禁用</translation>
    </message>
    <message>
        <source>Show Persistent Icons</source>
        <comment>AchievementChallengeIndicatorMode</comment>
        <translation>显示持久图标</translation>
    </message>
    <message>
        <source>Show Temporary Icons</source>
        <comment>AchievementChallengeIndicatorMode</comment>
        <translation>显示临时图标</translation>
    </message>
    <message>
        <source>Show Notifications</source>
        <comment>AchievementChallengeIndicatorMode</comment>
        <translation>显示通知</translation>
    </message>
    <message>
        <source>Disabled</source>
        <comment>AchievementProgressIndicatorMode</comment>
        <translation>禁用</translation>
    </message>
    <message>
        <source>Show Icon</source>
        <comment>AchievementProgressIndicatorMode</comment>
        <translation>显示图标</translation>
    </message>
    <message>
        <source>Show Icon and Title</source>
        <comment>AchievementProgressIndicatorMode</comment>
        <translation>显示图标和标题</translation>
    </message>
    <message>
        <source>No Memory Card</source>
        <comment>MemoryCardType</comment>
        <translation>没有记忆卡</translation>
    </message>
    <message>
        <source>Shared Between All Games</source>
        <comment>MemoryCardType</comment>
        <translation>全部游戏共用记忆卡</translation>
    </message>
    <message>
        <source>Separate Card Per Game (Serial)</source>
        <comment>MemoryCardType</comment>
        <translation>每个游戏独立记忆卡 (序号)</translation>
    </message>
    <message>
        <source>Separate Card Per Game (Title)</source>
        <comment>MemoryCardType</comment>
        <translation>每个游戏独立记忆卡 (标题)</translation>
    </message>
    <message>
        <source>Separate Card Per Game (File Title)</source>
        <comment>MemoryCardType</comment>
        <translation>每个游戏独立记忆卡 (文件标题)</translation>
    </message>
    <message>
        <source>Non-Persistent Card (Do Not Save)</source>
        <comment>MemoryCardType</comment>
        <translation>非持久记忆卡 (不保存)</translation>
    </message>
    <message>
        <source>Disabled</source>
        <comment>MultitapMode</comment>
        <translation>禁用</translation>
    </message>
    <message>
        <source>Enable on Port 1 Only</source>
        <comment>MultitapMode</comment>
        <translation>仅启用接口1</translation>
    </message>
    <message>
        <source>Enable on Port 2 Only</source>
        <comment>MultitapMode</comment>
        <translation>仅启用接口2</translation>
    </message>
    <message>
        <source>Enable on Ports 1 and 2</source>
        <comment>MultitapMode</comment>
        <translation>启用接口1和接口2</translation>
    </message>
    <message>
        <source>Uncompressed</source>
        <comment>SaveStateCompressionMode</comment>
        <translation>不压缩</translation>
    </message>
    <message>
        <source>Deflate (Low)</source>
        <comment>SaveStateCompressionMode</comment>
        <translation>Deflate (低)</translation>
    </message>
    <message>
        <source>Deflate (Default)</source>
        <comment>SaveStateCompressionMode</comment>
        <translation>Deflate (默认)</translation>
    </message>
    <message>
        <source>Deflate (High)</source>
        <comment>SaveStateCompressionMode</comment>
        <translation>Deflate (高)</translation>
    </message>
    <message>
        <source>Zstandard (Low)</source>
        <comment>SaveStateCompressionMode</comment>
        <translation>Zstandard (低)</translation>
    </message>
    <message>
        <source>Zstandard (Default)</source>
        <comment>SaveStateCompressionMode</comment>
        <translation>Zstandard (默认)</translation>
    </message>
    <message>
        <source>Zstandard (High)</source>
        <comment>SaveStateCompressionMode</comment>
        <translation>Zstandard (高)</translation>
    </message>
    <message>
        <source>XZ (Low)</source>
        <comment>SaveStateCompressionMode</comment>
        <translation>XZ (低)</translation>
    </message>
    <message>
        <source>XZ (Default)</source>
        <comment>SaveStateCompressionMode</comment>
        <translation>XZ (默认)</translation>
    </message>
    <message>
        <source>XZ (High)</source>
        <comment>SaveStateCompressionMode</comment>
        <translation>XZ (高)</translation>
    </message>
    <message>
        <source>None</source>
        <comment>PIODeviceType</comment>
        <translation>无</translation>
    </message>
    <message>
        <source>Xplorer/Xploder Cartridge</source>
        <comment>PIODeviceType</comment>
        <translation>Xplorer/Xploder 盒卡</translation>
    </message>
    <message>
        <source>Null (No Output)</source>
        <comment>AudioBackend</comment>
        <translation>空 (没有输出)</translation>
    </message>
    <message>
        <source>Cubeb</source>
        <comment>AudioBackend</comment>
        <translation>Cubeb</translation>
    </message>
    <message>
        <source>SDL</source>
        <comment>AudioBackend</comment>
        <translation>SDL</translation>
    </message>
    <message>
        <source>XAudio2</source>
        <comment>AudioBackend</comment>
        <translation>XAudio2</translation>
    </message>
    <message>
        <source>Off (Noisy)</source>
        <comment>AudioStretchMode</comment>
        <translation>关闭 (噪声)</translation>
    </message>
    <message>
        <source>Resampling (Pitch Shift)</source>
        <comment>AudioStretchMode</comment>
        <translation>重新取样 (音高移位)</translation>
    </message>
    <message>
        <source>Time Stretch (Tempo Change, Best Sound)</source>
        <comment>AudioStretchMode</comment>
        <translation>时间拉伸 (节奏变化，最佳声音)</translation>
    </message>
</context>
<context>
    <name>SettingsWindow</name>
    <message>
        <source>DuckStation Settings</source>
        <translation>DuckStation设置</translation>
    </message>
    <message>
        <source>Safe Mode</source>
        <translation>安全模式</translation>
    </message>
    <message>
        <source>Restore Defaults</source>
        <translation>恢复默认值</translation>
    </message>
    <message>
        <source>Copy Global Settings</source>
        <translation>套用全局设置</translation>
    </message>
    <message>
        <source>Clear Settings</source>
        <translation>清除设置</translation>
    </message>
    <message>
        <source>Close</source>
        <translation>关闭</translation>
    </message>
    <message>
        <source>Summary</source>
        <translation>摘要</translation>
    </message>
    <message>
        <source>&lt;strong&gt;Summary&lt;/strong&gt;&lt;hr&gt;This page shows information about the selected game, and allows you to validate your disc was dumped correctly.</source>
        <translation>&lt;strong&gt;摘要&lt;/strong&gt;&lt;hr&gt;此页面显示所选游戏的相关信息，并允许您验证您的光盘是否被正确转储。</translation>
    </message>
    <message>
        <source>Game List</source>
        <translation>游戏列表</translation>
    </message>
    <message>
        <source>&lt;strong&gt;Game List Settings&lt;/strong&gt;&lt;hr&gt;The list above shows the directories which will be searched by DuckStation to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.</source>
        <translation>&lt;strong&gt;游戏列表设置&lt;/strong&gt;&lt;hr&gt;上面的列表显示了DuckStation即将搜索的目录，用于其构成游戏列表。搜索目录可以添加、删除，并切换为深度搜索/非深度搜索。</translation>
    </message>
    <message>
        <source>BIOS</source>
        <translation>BIOS</translation>
    </message>
    <message>
        <source>&lt;strong&gt;BIOS Settings&lt;/strong&gt;&lt;hr&gt;These options control which BIOS and expansion port is used.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
        <translation>&lt;strong&gt;BIOS设置&lt;/strong&gt;&lt;hr&gt;这些选项控制使用哪个BIOS和扩展端口。&lt;br&gt;&lt;br&gt;将鼠标移至选项上可获取更多信息，Shift键+滚轮可滚动该面板。</translation>
    </message>
    <message>
        <source>Console</source>
        <translation>游戏机</translation>
    </message>
    <message>
        <source>Emulation</source>
        <translation>模拟</translation>
    </message>
    <message>
        <source>Interface</source>
        <translation>界面</translation>
    </message>
    <message>
        <source>&lt;strong&gt;Interface Settings&lt;/strong&gt;&lt;hr&gt;These options control how the emulator looks and behaves.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
        <translation>&lt;strong&gt;界面设置&lt;/strong&gt;&lt;hr&gt;这些选项控制模拟器的外观和行为。&lt;br&gt;&lt;br&gt;将鼠标移至选项上可获取更多信息，Shift键+滚轮可滚动该面板。</translation>
    </message>
    <message>
        <source>&lt;strong&gt;Console Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of the simulated console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
        <translation>&lt;strong&gt;游戏机设置&lt;/strong&gt;&lt;hr&gt;这些选项决定了模拟游戏机的配置。&lt;br&gt;&lt;br&gt;将鼠标移至选项上可获取更多信息，Shift键+滚轮可滚动该面板。</translation>
    </message>
    <message>
        <source>&lt;strong&gt;Emulation Settings&lt;/strong&gt;&lt;hr&gt;These options determine the speed and runahead behavior of the system.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
        <translation>&lt;strong&gt;模拟设置&lt;/strong&gt;&lt;hr&gt;这些选项决定了系统的速度和超前运行行为。&lt;br&gt;&lt;br&gt;将鼠标移至选项上可获取更多信息，Shift键+滚轮可滚动该面板。</translation>
    </message>
    <message>
        <source>Patches</source>
        <translation>补丁</translation>
    </message>
    <message>
        <source>&lt;strong&gt;Patches&lt;/strong&gt;&lt;hr&gt;This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, no support will be provided to users who have enabled game patches.</source>
        <translation>&lt;strong&gt;补丁&lt;/strong&gt;&lt;hr&gt;此部分允许您选择应用于游戏的可选补丁，这些补丁可能会提供性能、视觉或游戏体验方面的改进。激活游戏补丁可能会导致不可预测的行为，崩溃、软锁定或损坏保存的游戏。使用补丁的风险由您自行承担，启用游戏补丁的用户将不会获得任何支持。</translation>
    </message>
    <message>
        <source>Cheats</source>
        <translation>金手指</translation>
    </message>
    <message>
        <source>&lt;strong&gt;Cheats&lt;/strong&gt;&lt;hr&gt;This section allows you to select which cheats you wish to enable. &lt;strong&gt;Using cheats can have unpredictable effects on games, causing crashes, graphical glitches, and corrupted saves.&lt;/strong&gt; Cheats also persist through save states even after being disabled, please remember to reset/reboot the game after turning off any codes.</source>
        <translation>&lt;strong&gt;金手指&lt;/strong&gt;&lt;hr&gt;本部分允许您选择要启用的金手指。&lt;strong&gt;使用金手指会对游戏产生不可预测的影响，导致崩溃，图形故障，以及存档损坏。&lt;/strong&gt;即使在被禁用后，金手指仍会通过即时存档而持续存在，请记得在关闭任何代码后重置/重启游戏。</translation>
    </message>
    <message>
        <source>Memory Cards</source>
        <translation>记忆卡</translation>
    </message>
    <message>
        <source>&lt;strong&gt;Memory Card Settings&lt;/strong&gt;&lt;hr&gt;This page lets you control what mode the memory card emulation will function in, and where the images for these cards will be stored on disk.</source>
        <translation>&lt;strong&gt;记忆卡设置&lt;/strong&gt;&lt;hr&gt;此页允许您分配记忆卡的工作模式，以及指定这些记忆卡将要存储在磁盘上的文件位置。</translation>
    </message>
    <message>
        <source>Graphics</source>
        <translation>图像</translation>
    </message>
    <message>
        <source>&lt;strong&gt;Graphics Settings&lt;/strong&gt;&lt;hr&gt;These options control how the graphics of the emulated console are rendered. Not all options are available for the software renderer. Mouse over each option for additional information, and Shift+Wheel to scroll this panel.</source>
        <translation>&lt;strong&gt;图像设置&lt;/strong&gt;&lt;hr&gt;这些选项控制模拟游戏机图像的渲染方式。并非所有选项都适用于软件渲染器。将鼠标移至每个选项上可获取更多信息，Shift键+滚轮可滚动该面板。</translation>
    </message>
    <message>
        <source>On-Screen Display</source>
        <extracomment>Translators may want to shorten On-Screen Display to &quot;OSD&quot;.</extracomment>
        <translation>同屏显示</translation>
    </message>
    <message>
        <source>&lt;strong&gt;On-Screen Display Settings&lt;/strong&gt;&lt;hr&gt;These options determine the behavior of the messages that are displayed while content is running.</source>
        <translation>&lt;strong&gt;同屏显示设置&lt;/strong&gt;&lt;hr&gt;这些选项确定内容运行时所显示消息的行为。</translation>
    </message>
    <message>
        <source>&lt;strong&gt;Post-Processing Settings&lt;/strong&gt;&lt;hr&gt;Post processing allows you to alter the appearance of the image displayed on the screen with various filters. Shaders will be executed in sequence. Additional shaders can be downloaded from &lt;a href=&quot;%1&quot;&gt;%1&lt;/a&gt;.</source>
        <translation>&lt;strong&gt;后处理设置&lt;/strong&gt;&lt;hr&gt;后处理允许您使用各种过滤器改变屏幕上显示图像的外观。着色器将按顺序执行。更多着色器可从&lt;a href=&quot;%1&quot;&gt;%1&lt;/a&gt;下载。</translation>
    </message>
    <message>
        <source>Capture</source>
        <translation>捕获</translation>
    </message>
    <message>
        <source>&lt;strong&gt;Capture Settings&lt;/strong&gt;&lt;hr&gt;These options determine how screenshots and videos are captured by the application.</source>
        <translation>&lt;strong&gt;捕获设置&lt;/strong&gt;&lt;hr&gt;这些选项确定应用程序捕获屏幕截图和视频的方式。</translation>
    </message>
    <message>
        <source>&lt;strong&gt;Advanced Settings&lt;/strong&gt;&lt;hr&gt;These options control logging and internal behavior of the emulator. Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
        <translation>&lt;strong&gt;高级设置&lt;/strong&gt;&lt;hr&gt;这些选项控制模拟器的日志记录和内置行为。将鼠标移至选项上可获取更多信息，Shift键+滚轮可滚动该面板。</translation>
    </message>
    <message>
        <source>Are you sure you want to restore the default settings? Any preferences will be lost.

You cannot undo this action.</source>
        <translation>您确定想要恢复默认设置吗？任何偏好设置都将会被抹去。

您无法撤销此操作。</translation>
    </message>
    <message>
        <source>Post-Processing</source>
        <translation>后处理</translation>
    </message>
    <message>
        <source>Audio</source>
        <translation>声音</translation>
    </message>
    <message>
        <source>&lt;strong&gt;Audio Settings&lt;/strong&gt;&lt;hr&gt;These options control the audio output of the console. Mouse over an option for additional information.</source>
        <translation>&lt;strong&gt;音频设置&lt;/strong&gt;&lt;hr&gt;这些选项控制游戏机的音频输出。将鼠标移至选项上可获取更多信息。</translation>
    </message>
    <message>
        <source>Achievements</source>
        <translation>成就</translation>
    </message>
    <message>
        <source>&lt;strong&gt;Achievement Settings&lt;/strong&gt;&lt;hr&gt;DuckStation uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at &lt;a href=&quot;%1&quot;&gt;%1&lt;/a&gt;. To view the achievement list in-game, press the hotkey for &lt;strong&gt;Open Pause Menu&lt;/strong&gt; and select &lt;strong&gt;Achievements&lt;/strong&gt; from the menu. Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
        <translation>&lt;strong&gt;成就设置&lt;/strong&gt;&lt;hr&gt;DuckStation使用RetroAchievements作为成就数据库并以此来跟踪进度。要使用成就，请在&lt;a href=&quot;%1&quot;&gt;%1&lt;/a&gt;注册一个账户。要查看游戏中的成就列表，按下热键&lt;strong&gt;打开暂停菜单&lt;/strong&gt;并从菜单中选择&lt;strong&gt;成就&lt;/strong&gt;。将鼠标移至选项上可获取更多信息，Shift键+滚轮可滚动该面板。</translation>
    </message>
    <message>
        <source>Advanced</source>
        <translation>高级</translation>
    </message>
    <message>
        <source>Debugging</source>
        <translation>调试</translation>
    </message>
    <message>
        <source>&lt;strong&gt;Debugging Settings&lt;/strong&gt;&lt;hr&gt;These options control internal behavior of the emulator. You should not modify anything on this page without a good reason to do so.</source>
        <translation>&lt;strong&gt;调试设置&lt;/strong&gt;&lt;hr&gt;这些选项控制模拟器的内部行为。没有充分理由时，请勿修改此页面上的任何内容。</translation>
    </message>
    <message>
        <source>Unchecked</source>
        <translation>不勾选</translation>
    </message>
    <message>
        <source>Disables all enhancement options, simulating the system as accurately as possible. Use to quickly determine whether an enhancement is responsible for game bugs.</source>
        <translation>禁用所有增强选项，尽可能精确地模拟系统。用于快速确定增强功能是否导致游戏错误。</translation>
    </message>
    <message>
        <source>Confirm Restore Defaults</source>
        <translation>确认恢复默认值</translation>
    </message>
    <message>
        <source>The configuration for this game will be replaced by the current global settings.

Any current setting values will be overwritten.

Do you want to continue?</source>
        <translation>此游戏的配置将被当前的全局设置所取代。

任何当前设置值都将被覆盖。

您想要继续吗？</translation>
    </message>
    <message>
        <source>Per-game configuration copied from global settings.</source>
        <translation>游戏各自配置套用全局设置。</translation>
    </message>
    <message>
        <source>The configuration for this game will be cleared.

Any current setting values will be lost.

Do you want to continue?</source>
        <translation>此游戏的配置将被清除。

任何当前设置值都将丢失。

您想要继续吗？</translation>
    </message>
    <message>
        <source>Per-game configuration cleared.</source>
        <translation>游戏各自配置已清除。</translation>
    </message>
    <message>
        <source>Recommended Value</source>
        <translation>推荐值</translation>
    </message>
    <message>
        <source>%1 [%2]</source>
        <translation>%1 [%2]</translation>
    </message>
</context>
<context>
    <name>SetupWizardDialog</name>
    <message>
        <source>&amp;Back</source>
        <translation>上一页(&amp;B)</translation>
    </message>
    <message>
        <source>&amp;Next</source>
        <translation>下一页(&amp;N)</translation>
    </message>
    <message>
        <source>Automatic Mapping</source>
        <translation>自动映射</translation>
    </message>
    <message>
        <source>Reset</source>
        <translation>重置</translation>
    </message>
    <message>
        <source>Open Directory...</source>
        <translation>打开目录…</translation>
    </message>
    <message>
        <source>Open in Explorer...</source>
        <translation>在文件资源管理器打开…</translation>
    </message>
    <message>
        <source>Are you sure you want to cancel DuckStation setup?

Any changes have been saved, and the wizard will run again next time you start DuckStation.</source>
        <translation>您确定想要取消DuckStation的设置吗？

所有更改都已被保存，向导将在您下次启动DuckStation时再次运行。</translation>
    </message>
    <message>
        <source>Would you like to scan the directory &quot;%1&quot; recursively?

Scanning recursively takes more time, but will identify files in subdirectories.</source>
        <translation>是否要深度扫描“%1”目录？

深度扫描需要更多时间，但会识别子目录中的文件。</translation>
    </message>
    <message>
        <source>NTSC-U/C (US/Canada):</source>
        <translation>NTSC-U/C (美国/加拿大):</translation>
    </message>
    <message>
        <source>Add...</source>
        <translation>添加…</translation>
    </message>
    <message>
        <source>Language:</source>
        <translation>语言:</translation>
    </message>
    <message>
        <source>BIOS Image</source>
        <translation>BIOS文件</translation>
    </message>
    <message>
        <source>Graphics Setup</source>
        <translation>图像设置</translation>
    </message>
    <message>
        <source>RetroAchievements</source>
        <translation>RetroAchievements</translation>
    </message>
    <message>
        <source>Remove</source>
        <translation>删除</translation>
    </message>
    <message>
        <source>Theme:</source>
        <translation>主题:</translation>
    </message>
    <message>
        <source>Complete</source>
        <translation>完成</translation>
    </message>
    <message>
        <source>Browse...</source>
        <translation>浏览…</translation>
    </message>
    <message>
        <source>NTSC-J (Japan):</source>
        <translation>NTSC-J (日本):</translation>
    </message>
    <message>
        <source>Language</source>
        <translation>语言</translation>
    </message>
    <message>
        <source>Default (Keyboard)</source>
        <translation>默认 (键盘)</translation>
    </message>
    <message>
        <source>Internal Resolution:</source>
        <translation>内置分辨率:</translation>
    </message>
    <message>
        <source>Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies to the hardware backends. &lt;br&gt;This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU.</source>
        <translation>将此值设置为超过1x将提高渲染3D多边形和线条的分辨率。仅适用于硬件后端。&lt;br&gt;此选项通常是安全的，大多数游戏在高分辨率下看起来很好。更高的分辨率需要更强大的GPU。</translation>
    </message>
    <message>
        <source>Texture Filtering:</source>
        <translation>纹理过滤:</translation>
    </message>
    <message>
        <source>Smooths out the blockiness of magnified textures on 3D objects by using filtering. &lt;br&gt;Will have a greater effect on higher resolution scales.</source>
        <translation>使用过滤平滑3D物体上放大纹理的块状。&lt;br&gt;在较高的分辨率比例下会有更好的效果。</translation>
    </message>
    <message>
        <source>Sprite Texture Filtering:</source>
        <translation>精灵纹理过滤:</translation>
    </message>
    <message>
        <source>Smooths out the blockiness of magnified textures on 2D objects by using filtering. This filter only applies to sprites and other 2D elements, such as the HUD.</source>
        <translation>使用过滤平滑2D物体上放大纹理的块状。此过滤器仅适用于精灵和其他2D元素，例如HUD。</translation>
    </message>
    <message>
        <source>Aspect Ratio:</source>
        <translation>宽高比:</translation>
    </message>
    <message>
        <source>Changes the aspect ratio used to display the console&apos;s output to the screen. The default is Auto (Game Native) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.</source>
        <translation>对游戏机输出到屏幕的显示进行宽高比的更改。默认是自动 (游戏原设)，它将自动调整宽高比，以匹配那个时代的典型电视上呈现的游戏。</translation>
    </message>
    <message>
        <source>:</source>
        <translation>:</translation>
    </message>
    <message>
        <source>Crop:</source>
        <translation>裁剪:</translation>
    </message>
    <message>
        <source>Determines how much of the area typically not visible on a consumer TV set to crop/hide. Some games display content in the overscan area, or use it for screen effects. May not display correctly with the &quot;All Borders&quot; setting. &quot;Only Overscan&quot; offers a good compromise between stability and hiding black borders.</source>
        <translation>确定在消费者电视机上通常不可见的区域中有多少要裁剪/隐藏。有些游戏在过扫描区域显示内容，或将其用于屏幕效果。在“全部边框”设置下可能无法正确显示。“仅过扫描区域”在稳定性和隐藏黑色边框之间提供了一个很好的折衷。</translation>
    </message>
    <message>
        <source>Scaling:</source>
        <translation>缩放:</translation>
    </message>
    <message>
        <source>Determines how the emulated console&apos;s output is upscaled or downscaled to your monitor&apos;s resolution.</source>
        <translation>确定如何将模拟游戏机的输出放大或缩小到您的显示器的分辨率。</translation>
    </message>
    <message>
        <source>Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to the chosen display aspect ratio in 3D games. &lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source>
        <translation>将屏幕空间中的顶点位置缩放为宽屏宽高比，从本质上将3D游戏中的视野从4:3增加到所选的显示宽高比。&lt;b&gt;&lt;u&gt;可能不兼容全部游戏。&lt;/u&gt;&lt;/b&gt;</translation>
    </message>
    <message>
        <source>Widescreen Rendering</source>
        <translation>宽屏渲染</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;DuckStation supports earning achievements and leaderboard tracking with RetroAchievements.&lt;/p&gt;&lt;p&gt;If you have a RetroAchievements account, you can use the form below to log in. If not, you can register by clicking the Register button below.&lt;/p&gt;&lt;p&gt;A RetroAchievements account is &lt;span style=&quot; font-weight:700;&quot;&gt;not&lt;/span&gt; required to use DuckStation.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;DuckStation支持通过RetroAchievements获得成就和跟踪排行榜。&lt;/p&gt;&lt;p&gt;如果您已有 RetroAchievements 账号，可以使用下方表单登录。如果没有，您可以点击下方的“注册”按钮创建账号。&lt;/p&gt;&lt;p&gt;使用DuckStation&lt;span style=&quot; font-weight:700;&quot;&gt;不&lt;/span&gt;需要RetroAchievements帐户。&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Register</source>
        <translation>寄存器</translation>
    </message>
    <message>
        <source>Reduces &quot;wobbly&quot; polygons and &quot;warping&quot; textures that are common in PS1 games. &lt;strong&gt;May not be compatible with all games.&lt;/strong&gt;</source>
        <translation>减少在PS1游戏中常见的“抖动”多边形和扭曲纹理。&lt;strong&gt;可能不兼容全部游戏。&lt;/strong&gt;</translation>
    </message>
    <message>
        <source>PGXP Geometry Correction</source>
        <translation>PGXP几何校正</translation>
    </message>
    <message>
        <source>Dithering:</source>
        <translation>色彩抖动:</translation>
    </message>
    <message>
        <source>Interface Selection</source>
        <translation>界面选择</translation>
    </message>
    <message>
        <source>View Selection</source>
        <translation>视图选择</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;DuckStation will automatically scan and identify games from the selected directories below, and populate the game list. These games should be dumped from discs you own. Utilities such as ImgBurn can be used to create images of game discs in .bin/.cue format.&lt;/p&gt;&lt;p&gt;Supported formats for dumps include: %1&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;DuckStation将从以下选择的目录中自动扫描并识别游戏，并填充游戏列表。这些游戏应当从您自己的光盘中转储而来。像Imgburn之类的应用程序可被用于创建.bin/.cue格式的游戏光盘镜像。&lt;/p&gt;&lt;p&gt;支持的转储格式包括: %1&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;By default, DuckStation will map your keyboard to the virtual controller. &lt;span style=&quot; font-weight:700;&quot;&gt;To use an external controller, you must map it first. &lt;/span&gt;On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.&lt;/p&gt;&lt;p&gt;To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;默认情况下，DuckStation会将键盘映射到虚拟控制器。&lt;span style=&quot; font-weight:700;&quot;&gt;要使用外部控制器，必须先进行映射。&lt;/span&gt;在此屏幕上，您可以自动映射当前连接的任何控制器。如果控制器当前尚未连接，可以现在插入。&lt;/p&gt;&lt;p&gt;要更详细地更改控制器绑定或使用多接头，请在完成设置向导后打开设置菜单并选择控制器。&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Pause Menu Hotkey</source>
        <translation>暂停菜单热键</translation>
    </message>
    <message>
        <source>Pressing this key will open the pause menu when ingame, allowing you to load/save state, change settings, and perform other functions without needing to use a mouse. Click the button to change the trigger.</source>
        <translation>在游戏中按下此键将打开暂停菜单，使您无需使用鼠标即可载入/保存即时存档、更改设置以及执行其他功能。点击按钮可更改触发键。</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This page includes some of the commonly set graphics options in DuckStation.&lt;/p&gt;&lt;p&gt;These options are generally safe to enable, and compatible with most games. Changing the internal resolution and enabling PGXP geometry correction will significantly improve the graphical fidelity of most games.&lt;/p&gt;&lt;p&gt;You can change these options and others in &lt;span style=&quot; font-weight:700;&quot;&gt;Graphics Settings &lt;/span&gt;after completing setup.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;本页包含DuckStation中一些常用的图形选项。&lt;/p&gt;&lt;p&gt;这些选项通常可以安全启用，并且兼容大多数游戏。更改内部分辨率并启用PGXP几何校正会显著提高大多数游戏的图形保真度。&lt;/p&gt;&lt;p&gt;完成设置后，您可以在&lt;span style=&quot; font-weight:700;&quot;&gt;图形设置&lt;/span&gt;中更改这些选项及其他选项。&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Controls how dithering is applied in the emulated GPU. True Color disables dithering and produces the nicest looking gradients. Scaled options make the dither pattern less noticeable at higher resolutions. Shader Blending options perform blending in software, and are more accurate but have a &lt;strong&gt;significant&lt;/strong&gt; performance penalty.</source>
        <translation>控制在模拟GPU中应用抖动的方式。真彩色会禁用抖动并产生最好看的渐变。缩放选项使抖动图案在高分辨率下不那么明显。着色器混合选项在软件中执行混合，更精确，但性能会受到&lt;strong&gt;显著&lt;/strong&gt;的影响。</translation>
    </message>
    <message>
        <source>FMV Scaling:</source>
        <translation>FMV缩放:</translation>
    </message>
    <message>
        <source>RetroAchievements</source>
        <comment>Header text</comment>
        <translation>RetroAchievements</translation>
    </message>
    <message>
        <source>Settings</source>
        <translation>设置</translation>
    </message>
    <message>
        <source>Enable Achievements</source>
        <translation>启用成就</translation>
    </message>
    <message>
        <source>Enable Hardcore Mode</source>
        <translation>启用硬核模式</translation>
    </message>
    <message>
        <source>View Profile...</source>
        <translation>查看档案…</translation>
    </message>
    <message>
        <source>Login...</source>
        <translation>登录…</translation>
    </message>
    <message>
        <source>Choose the interface DuckStation should show when it starts. Desktop Mode is designed for mouse and keyboard use, while Big Picture Mode is optimized for navigation with a controller on a TV.

You can change this at a later time by toggling the &quot;Start In Big Picture Mode&quot; setting in Interface Settings.</source>
        <translation>选择DuckStation启动时应显示的界面。桌面模式专为鼠标和键盘操作而设计，大视画模式则针对在电视上使用控制器导航进行了优化。

您可以稍后在界面设置中切换“以大视画模式启动”设置来更改此选项。</translation>
    </message>
    <message>
        <source>Desktop Mode</source>
        <translation>桌面模式</translation>
    </message>
    <message>
        <source>Big Picture Mode</source>
        <translation>大视画模式</translation>
    </message>
    <message>
        <source>Choose how games should initially be displayed in both Desktop and Big Picture Mode. List View shows detailed information in columns, while Grid View shows game cover art.

You can change this option at a later time by using the toolbar in Desktop Mode or shortcuts in Big Picture Mode.</source>
        <translation>选择游戏最初在桌面模式和大视画模式中的显示方式。列表视图以列形式显示详细信息，网格视图则显示游戏封面。

您可以稍后使用桌面模式中的工具栏或大视画模式中的快捷方式更改此选项。</translation>
    </message>
    <message>
        <source>List View</source>
        <translation>列表视图</translation>
    </message>
    <message>
        <source>Grid View</source>
        <translation>网格视图</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Setup Complete!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;You are now ready to run games.&lt;/p&gt;&lt;p&gt;Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.&lt;/p&gt;&lt;p&gt;We hope you enjoy using DuckStation.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;设置完成！&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;您现已准备好运行游戏了。&lt;/p&gt;&lt;p&gt;在设置菜单下有更多的选项可用。您还可以使用大视画UI以游戏手柄进行完全导航。&lt;/p&gt;&lt;p&gt;我们希望您愉快使用DuckStation。&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Select Search Directory</source>
        <translation>选择搜索目录</translation>
    </message>
    <message>
        <source>Automatic Binding Failed</source>
        <translation>自动绑定失败</translation>
    </message>
    <message>
        <source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
        <translation>没有为设备&apos;%1&apos;生成通用绑定。控制器/源可能不支持自动映射。</translation>
    </message>
    <message>
        <source>&amp;Cancel</source>
        <translation>取消(&amp;C)</translation>
    </message>
    <message>
        <source>Cancel Setup</source>
        <translation>取消设置</translation>
    </message>
    <message>
        <source>&amp;Finish</source>
        <translation>结束(&amp;F)</translation>
    </message>
    <message>
        <source>No BIOS Image Found</source>
        <translation>未找到BIOS镜像</translation>
    </message>
    <message>
        <source>No BIOS images were found. DuckStation WILL NOT be able to run games without a BIOS image.

Are you sure you wish to continue without selecting a BIOS image?</source>
        <translation>没有找到BIOS文件。DuckStation无法在缺少BIOS文件情况下运行游戏。

您确定想要在没有选择BIOS文件的情况下继续吗？</translation>
    </message>
    <message>
        <source>No Game Directories Selected</source>
        <translation>未选择游戏目录</translation>
    </message>
    <message>
        <source>Select BIOS Directory</source>
        <translation>选择BIOS目录</translation>
    </message>
    <message>
        <source>Open Pause Menu</source>
        <translation>打开暂停菜单</translation>
    </message>
    <message>
        <source>Multiple Devices...</source>
        <translation>多个设备...</translation>
    </message>
    <message>
        <source>PGXP is not enabled. Increasing the resolution without enabling PGXP will result in visible polygon glitches.</source>
        <translation>未启用PGXP。在未启用PGXP的情况下提高分辨率会导致明显的多边形瑕疵。</translation>
    </message>
    <message>
        <source>Logged in as %1
Token generated at %2</source>
        <translation>登录身份: %1
令牌生成于%2</translation>
    </message>
    <message>
        <source>Logout</source>
        <translation>登出</translation>
    </message>
    <message>
        <source>Not Logged In.</source>
        <translation>未登录。</translation>
    </message>
    <message>
        <source>Search Directories (will be scanned for games)</source>
        <translation>搜索目录 (将扫描游戏)</translation>
    </message>
    <message>
        <source>Refresh List</source>
        <translation>刷新列表</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;DuckStation requires a PS1 or PS2 BIOS in order to run.&lt;/p&gt;&lt;p&gt;For legal reasons, you must obtain a BIOS &lt;span style=&quot; font-weight:700;&quot;&gt;from an actual PS1 unit that you own&lt;/span&gt; (borrowing doesn&apos;t count). You should use Caetla or another utility to create an image from your console&apos;s BIOS ROM on your PC.&lt;/p&gt;&lt;p&gt;Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct DuckStation to scan an alternative directory.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;DuckStation需要PS1或PS2 BIOS才能运行。&lt;/p&gt;&lt;p&gt;出于法律原因，您必须&lt;span style=&quot; font-weight:700;&quot;&gt;从您拥有的实体PS1设备获取BIOS&lt;/span&gt; (借的不算)。您应该在您的个人电脑上使用Caetla或其他工具，从游戏机的BIOS ROM中创建文件。&lt;/p&gt;&lt;p&gt;一旦转储后，该BIOS文件应当放置在以下显示的数据目录内的bios文件夹中，或者您可以指示DuckStation去扫描一个备选目录。&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Controller Port 1</source>
        <translation>控制器接口1</translation>
    </message>
    <message>
        <source>Controller Port 2</source>
        <translation>控制器接口2</translation>
    </message>
    <message>
        <source>Enable Automatic Updates</source>
        <translation>启用自动更新</translation>
    </message>
    <message>
        <source>No game directories have been selected. You will have to manually open any game dumps you want to play, DuckStation&apos;s list will be empty.

Are you sure you want to continue?</source>
        <translation>没有选择游戏目录。您必须手动打开任何您想玩的游戏转储，DuckStation的列表将是空的。

您确定想要继续吗？</translation>
    </message>
    <message>
        <source>Scan Recursively?</source>
        <translation>深度扫描？</translation>
    </message>
    <message>
        <source>Game Directories</source>
        <translation>游戏目录</translation>
    </message>
    <message>
        <source>DuckStation Setup Wizard</source>
        <translation>DuckStation设置向导</translation>
    </message>
    <message>
        <source>Controller Mapped To:</source>
        <translation>控制器映射到:</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Welcome to DuckStation!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing DuckStation that you view the setup guide at &lt;a href=&quot;https://github.com/stenzek/duckstation#downloading-and-running&quot;&gt;https://github.com/stenzek/duckstation#downloading-and-running&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;By default, DuckStation will connect to the server at &lt;a href=&quot;https://github.com/&quot;&gt;github.com&lt;/a&gt; to check for updates, and if available and confirmed, download update packages from &lt;a href=&quot;https://github.com/&quot;&gt;github.com&lt;/a&gt;. If you do not wish for DuckStation to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.&lt;/p&gt;&lt;p&gt;Please choose a language and theme to begin.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;欢迎来到DuckStation！&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;此向导将帮助指导您完成使用本应用程序所需的配置步骤。如果这是您第一次安装DuckStation，建议您到&lt;a href=&quot;https://github.com/stenzek/duckstation#downloading-and-running&quot;&gt;https://github.com/stenzek/duckstation#downloading-and-running&lt;/a&gt;查看安装指南。&lt;/p&gt;&lt;p&gt;默认情况下，DuckStation将连接到服务器&lt;a href=&quot;https://github.com/&quot;&gt;github.com&lt;/a&gt;去检查更新，如果确认有了可用的，将会从&lt;a href=&quot;https://github.com/&quot;&gt;github.com&lt;/a&gt;下载升级包。如果您不希望DuckStation在启动时进行任何网络连接，您现在应当取消勾选自动更新选项。自动更新设置稍后可以在界面设置中随时更改。&lt;/p&gt;&lt;p&gt;请选择一种语言和主题开始。&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>No devices available</source>
        <translation>没有可用的设备</translation>
    </message>
    <message>
        <source>PAL (Europe, Australia):</source>
        <translation>PAL (欧洲，澳大利亚):</translation>
    </message>
    <message>
        <source>Controller Type:</source>
        <translation>控制器类型:</translation>
    </message>
    <message>
        <source>Controller Setup</source>
        <translation>控制器设置</translation>
    </message>
    <message>
        <source>BIOS Directory:</source>
        <translation>BIOS目录:</translation>
    </message>
</context>
<context>
    <name>System</name>
    <message>
        <source>Error</source>
        <translation>错误</translation>
    </message>
    <message>
        <source>Failed to boot system: {}</source>
        <translation>无法启动系统: {}</translation>
    </message>
    <message>
        <source>Compatibility settings are not enabled. Some games may not function correctly.</source>
        <translation>兼容性设置未启用。一些游戏可能无法正常运行。</translation>
    </message>
    <message>
        <source>Cannot save state while memory card is being saved.</source>
        <translation>记忆卡正在存盘时无法保存即时档案。</translation>
    </message>
    <message>
        <source>This save state was created with a different BIOS. This may cause stability issues.</source>
        <translation>此即时存档是由不同的BIOS创建的。这可能会导致稳定性问题。</translation>
    </message>
    <message>
        <source>Save state is incompatible: minimum version is {0} but state is version {1}.</source>
        <translation>即时存档不兼容: 最低版本为{0}但即时档案版本为{1}。</translation>
    </message>
    <message>
        <source>Save state is incompatible: maximum version is {0} but state is version {1}.</source>
        <translation>即时存档不兼容: 最高版本为{0}但即时档案版本为{1}。</translation>
    </message>
    <message>
        <source>Failed to open CD image &apos;{}&apos; used by save state:
</source>
        <translation>无法打开光盘镜像&apos;{}&apos;，正被即时存档占用中:
</translation>
    </message>
    <message>
        <source>CPU Overclock</source>
        <comment>Taint</comment>
        <translation>CPU超频</translation>
    </message>
    <message>
        <source>CD-ROM Read Speedup</source>
        <comment>Taint</comment>
        <translation>CD-ROM读取加速</translation>
    </message>
    <message>
        <source>CD-ROM Seek Speedup</source>
        <comment>Taint</comment>
        <translation>CD-ROM搜寻加速</translation>
    </message>
    <message>
        <source>Force Frame Timings</source>
        <comment>Taint</comment>
        <translation>强制帧计时</translation>
    </message>
    <message>
        <source>8MB RAM</source>
        <comment>Taint</comment>
        <translation>8MB内存</translation>
    </message>
    <message>
        <source>Cheats</source>
        <comment>Taint</comment>
        <translation>金手指</translation>
    </message>
    <message>
        <source>Game Patches</source>
        <comment>Taint</comment>
        <translation>游戏补丁</translation>
    </message>
    <message numerus="yes">
        <source>You cannot pause until another %n second(s) have passed.</source>
        <translation>
            <numerusform>您必须等待%n秒后才能暂停。</numerusform>
        </translation>
    </message>
    <message>
        <source>CPU Overclock Changed</source>
        <translation>CPU超频已更改</translation>
    </message>
    <message>
        <source>The save state does not match the current configuration.
Save State: {0}%
Configuration: {1}%</source>
        <translation>即时存档与当前配置不匹配。
即时存档: {0}%
配置: {1}%</translation>
    </message>
    <message>
        <source>System is not in correct state.</source>
        <translation>系统处于不正确状态。</translation>
    </message>
    <message>
        <source>Failed to open CD image from save state.</source>
        <translation>无法从即时存档打开光盘镜像。</translation>
    </message>
    <message>
        <source>Path: {0}
Error: {1}
Using current CD image, this may result in instability.</source>
        <translation>路径: {0}
错误: {1}
使用当前的光盘映像，这可能会导致不稳定。</translation>
    </message>
    <message>
        <source>PGXP Geometry Tolerance is not set to default. This may cause rendering errors.</source>
        <translation>PGXP几何公差未设置为默认值。这可能会导致渲染错误。</translation>
    </message>
    <message>
        <source>One or more unsafe settings is enabled.</source>
        <translation>已启用一项或多项不安全设置。</translation>
    </message>
    <message>
        <source>Using disc-specific memory card &apos;{}&apos; instead of per-game card.</source>
        <translation>使用特定于光盘的记忆卡&apos;{}&apos;而不是独立记忆卡。</translation>
    </message>
    <message>
        <source>You are attempting to run a libcrypt protected game without an SBI file:

{0}: {1}

The game will likely not run properly.

Please check the README for instructions on how to add an SBI file.

Do you wish to continue?</source>
        <translation>您正在尝试在没有SBI文件的情况下运行libcrypt保护的游戏:

{0}: {1}

游戏可能无法正常运行。

请查看README中关于如何添加一个SBI文件的说明。

您想要继续吗？</translation>
    </message>
    <message>
        <source>You are attempting to run a libcrypt protected game without an SBI file:

{0}: {1}

Your dump is incomplete, you must add the SBI file to run this game. 

The name of the SBI file must match the name of the disc image.</source>
        <translation>您正在尝试在没有SBI文件的情况下运行libcrypt保护的游戏:

{0}: {1}

您的转储是不完整的，您必须添加SBI文件来运行此游戏。

SBI文件的名称必须匹配光盘镜像的名称。</translation>
    </message>
    <message>
        <source>Failed to switch to subimage {} in &apos;{}&apos;: {}.</source>
        <translation>无法切换为子镜像{}在&apos;{}&apos;: {}。</translation>
    </message>
    <message>
        <source>Switched to sub-image {} ({}) in &apos;{}&apos;.</source>
        <translation>切换为子镜像{} ({}) 在&apos;{}&apos;。</translation>
    </message>
    <message>
        <source>Current game does not have multiple discs.</source>
        <translation>当前游戏没有多光盘。</translation>
    </message>
    <message>
        <source>Could not determine current disc for switching.</source>
        <translation>无法确定当前用于切换的光盘。</translation>
    </message>
    <message>
        <source>There is no previous disc to switch to.</source>
        <translation>没有上一张光盘可切换。</translation>
    </message>
    <message>
        <source>There is no next disc to switch to.</source>
        <translation>没有下一张光盘可切换。</translation>
    </message>
    <message>
        <source>No disc found for serial {}.</source>
        <translation>没有找到序号{}的光盘。</translation>
    </message>
    <message>
        <source>CPU clock speed is set to {}% ({} / {}). This may crash games.</source>
        <translation>CPU主频设置为{}% ({} / {})。这可能会导致游戏崩溃。</translation>
    </message>
    <message>
        <source>CD-ROM read/seek speedup is enabled. This may crash games.</source>
        <translation>CD-ROM读取/搜寻加速已启用。这可能会导致游戏崩溃。</translation>
    </message>
    <message>
        <source>Frame rate is not set to automatic. Games may run at incorrect speeds.</source>
        <translation>帧率未设置为自动。游戏可能以不正确的速度运行。</translation>
    </message>
    <message>
        <source>Dithering set to unscaled.</source>
        <translation>色彩抖动设置为不缩放。</translation>
    </message>
    <message>
        <source>Cached interpreter is being used, this may be incompatible with some games.</source>
        <translation>正在使用缓存解释器，这可能与某些游戏不兼容。</translation>
    </message>
    <message>
        <source>Texture cache is enabled. This feature is experimental, some games may not render correctly.</source>
        <translation>纹理缓存已启用。此功能还处于试验阶段，某些游戏可能无法正确渲染。</translation>
    </message>
    <message>
        <source>Fastmem mode is set to {}, this will reduce performance.</source>
        <translation>快速内存模式设置为{}，这会降低性能。</translation>
    </message>
    <message>
        <source>Safe mode is enabled.</source>
        <translation>安全模式已启用。</translation>
    </message>
    <message>
        <source>Memory Card Mismatch</source>
        <comment>Taint</comment>
        <translation>记忆卡不匹配</translation>
    </message>
    <message>
        <source>Global Save Slot {}</source>
        <translation>全局保存档位{}</translation>
    </message>
    <message>
        <source>Save Slot {}</source>
        <translation>保存档位{}</translation>
    </message>
    <message>
        <source>Save States Unavailable</source>
        <translation>即时存档不可用</translation>
    </message>
    <message>
        <source>Save states require a disc inserted with a valid serial.</source>
        <translation>即时存档需要插入带有有效序列号的光盘。</translation>
    </message>
    <message>
        <source>No save state found in slot {}.</source>
        <translation>没有在档位{}找到即时存档。</translation>
    </message>
    <message>
        <source>Loaded save state from {}.</source>
        <translation>从{}载入了即时存档。</translation>
    </message>
    <message>
        <source>Failed to load state from {0}:
{1}</source>
        <translation>无法从{0}载入即时档案:
{1}</translation>
    </message>
    <message>
        <source>Saving state to {}...</source>
        <translation>正在保存即时档案到{}...</translation>
    </message>
    <message>
        <source>State saved to {}.</source>
        <translation>即时档案已保存到{}。</translation>
    </message>
    <message>
        <source>Failed to save state to {0}:
{1}</source>
        <translation>无法保存即时档案到{0}:
{1}</translation>
    </message>
    <message>
        <source>Failed to inhibit screensaver</source>
        <translation>无法禁止屏幕保护程序</translation>
    </message>
    <message>
        <source>Failed to allow screensaver</source>
        <translation>无法允许屏幕保护程序</translation>
    </message>
    <message>
        <source>Memory Card Slot {}</source>
        <translation>记忆卡档位{}</translation>
    </message>
    <message>
        <source>Card changed to {}.</source>
        <translation>记忆卡已切换至{}。</translation>
    </message>
    <message>
        <source>No valid game is running.</source>
        <translation>没有正在运行的有效游戏。</translation>
    </message>
    <message>
        <source>This save state was created with the following tainted options, and may be unstable.
You must save to a memory card and reset the game to clear any effects.</source>
        <translation>此即时存档是在启用以下有污点选项时创建的，可能不稳定。
您必须保存到记忆卡并重启游戏才能清除所有影响。</translation>
    </message>
    <message>
        <source>Overclock disabled.</source>
        <translation>超频已禁用。</translation>
    </message>
    <message>
        <source>8MB RAM disabled.</source>
        <translation>8MB内存已禁用。</translation>
    </message>
    <message>
        <source>Resolution scale set to 1x.</source>
        <translation>分辨率比例设置为1x。</translation>
    </message>
    <message>
        <source>Multisample anti-aliasing disabled.</source>
        <translation>多重采样抗锯齿已禁用。</translation>
    </message>
    <message>
        <source>Texture filtering disabled.</source>
        <translation>纹理过滤已禁用。</translation>
    </message>
    <message>
        <source>Wireframe rendering disabled.</source>
        <translation>线框渲染已禁用。</translation>
    </message>
    <message>
        <source>Textures enabled.</source>
        <translation>纹理已启用。</translation>
    </message>
    <message>
        <source>Vertex lighting enabled.</source>
        <translation>顶点光照已启用。</translation>
    </message>
    <message>
        <source>Downsampling disabled.</source>
        <translation>下采样已禁用。</translation>
    </message>
    <message>
        <source>Interlaced rendering enabled.</source>
        <translation>隔行渲染已启用。</translation>
    </message>
    <message>
        <source>Video timings set to default.</source>
        <translation>视频计时设置为默认值。</translation>
    </message>
    <message>
        <source>Widescreen rendering disabled.</source>
        <translation>宽屏渲染已禁用。</translation>
    </message>
    <message>
        <source>PGXP disabled.</source>
        <translation>PGXP已禁用。</translation>
    </message>
    <message>
        <source>Texture modulation cropping disabled.</source>
        <translation>纹理调制裁剪已禁用。</translation>
    </message>
    <message>
        <source>GPU texture cache disabled.</source>
        <translation>GPU纹理缓存已禁用。</translation>
    </message>
    <message>
        <source>FMV chroma smoothing disabled.</source>
        <translation>FMV色度平滑已禁用。</translation>
    </message>
    <message>
        <source>CD-ROM read speedup disabled.</source>
        <translation>CD-ROM读取加速已禁用。</translation>
    </message>
    <message>
        <source>CD-ROM seek speedup disabled.</source>
        <translation>CD-ROM搜寻加速已禁用。</translation>
    </message>
    <message>
        <source>Mute CD-ROM audio disabled.</source>
        <translation>静音CD-ROM音轨已禁用。</translation>
    </message>
    <message>
        <source>VRAM write texture replacements disabled.</source>
        <translation>显存写入纹理替换已禁用。</translation>
    </message>
    <message>
        <source>Use old MDEC routines disabled.</source>
        <translation>使用旧的MDEC惯例已禁用。</translation>
    </message>
    <message>
        <source>PIO device removed.</source>
        <translation>PIO设备已移除。</translation>
    </message>
    <message>
        <source>PCDrv disabled.</source>
        <translation>PCDrv已禁用。</translation>
    </message>
    <message>
        <source>PCSX Expansion Region disabled.</source>
        <translation>PCSX扩展区域已禁用。</translation>
    </message>
    <message>
        <source>Fast boot disabled.</source>
        <translation>快速启动已禁用。</translation>
    </message>
    <message>
        <source>CD-ROM SubQ Skew is enabled. This will break games.</source>
        <translation>CD-ROM子通道Q偏斜已启用。这会破坏游戏。</translation>
    </message>
    <message>
        <source>Undo load state</source>
        <translation>撤销载入即时存档</translation>
    </message>
    <message>
        <source>Failed to load undo state, restarting game.
{}</source>
        <translation>无法载入撤销即时存档，正在重启游戏。
{}</translation>
    </message>
    <message>
        <source>Cannot use per-game memory card without a disc.
Using shared card instead.</source>
        <translation>没有光盘，无法使用每个游戏独立记忆卡。
将改用共用记忆卡。</translation>
    </message>
    <message>
        <source>Failed to change GPU dump: {}</source>
        <translation>无法更改GPU转储: {}</translation>
    </message>
    <message>
        <source>Multisample anti-aliasing is enabled, some games may not render correctly.</source>
        <translation>多重采样抗锯齿已启用，一些游戏可能无法正确渲染。</translation>
    </message>
    <message>
        <source>Round upscaled texture coordinates is enabled. This may cause rendering errors.</source>
        <translation>纹理坐标放大取整已启用。这可能会导致渲染错误。</translation>
    </message>
    <message>
        <source>8MB RAM is enabled, this may be incompatible with some games.</source>
        <translation>8MB内存已启用，这可能与某些游戏不兼容。</translation>
    </message>
    <message>
        <source>Failed to save resume state: {}</source>
        <translation>无法保存可继续即时档案: {}</translation>
    </message>
    <message>
        <source>Undo Load State</source>
        <translation>撤销载入即时档案</translation>
    </message>
    <message>
        <source>Loaded undo save state created at {}.</source>
        <translation>已载入在{}创建的撤销即时存档。</translation>
    </message>
    <message>
        <source>capturing audio and video</source>
        <translation>捕获音频和视频</translation>
    </message>
    <message>
        <source>capturing video</source>
        <translation>捕获视频</translation>
    </message>
    <message>
        <source>capturing audio</source>
        <translation>捕获音频</translation>
    </message>
    <message>
        <source>Failed to create media capture: {0}</source>
        <translation>无法创建媒体捕获: {0}</translation>
    </message>
    <message>
        <source>Starting {0} to &apos;{1}&apos;.</source>
        <translation>正在开始{0}到&apos;{1}&apos;。</translation>
    </message>
    <message>
        <source>Stopped {0} to &apos;{1}&apos;.</source>
        <translation>停止{0}到&apos;{1}&apos;。</translation>
    </message>
    <message>
        <source>Stopped {0}: {1}.</source>
        <translation>停止{0}: {1}。</translation>
    </message>
    <message>
        <source>No BIOS image found for {} region.

DuckStation requires a PS1 or PS2 BIOS in order to run.

For legal reasons, you *must* obtain a BIOS from an actual PS1 unit that you own (borrowing doesn&apos;t count).

Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -&gt; Open Data Directory).</source>
        <translation>没有找到适用{}区域的BIOS文件。

DuckStation需要PS1或PS2 BIOS才能够运行。

出于法律原因，您*必须*从您拥有的实体PS1设备获取BIOS (借用不算)。

一旦转储后，该BIOS文件应当放置在数据目录内的bios文件夹中 (工具菜单-&gt;打开数据目录)。</translation>
    </message>
    <message>
        <source>No BIOS image found for {} region.</source>
        <translation>没有找到适用{}区域的BIOS文件。</translation>
    </message>
    <message>
        <source>Failed to create render device:

{0}

This may be due to your GPU not supporting the chosen renderer ({1}), or because your graphics drivers need to be updated.</source>
        <translation>无法创建渲染器设备:

{0}

这可能是因为您的GPU不支持所选的渲染器({1})，或因为您的图形驱动程序需要更新。</translation>
    </message>
    <message>
        <source>Startup was cancelled.</source>
        <translation>启动被取消。</translation>
    </message>
    <message>
        <source>Rewind has been disabled.</source>
        <translation>倒带已经被禁用。</translation>
    </message>
    <message>
        <source>Rewind and runahead cannot be used at the same time.</source>
        <translation>倒带和超前运行不能同时使用。</translation>
    </message>
</context>
<context>
    <name>TextureReplacementSettingsDialog</name>
    <message>
        <source>Texture Replacement Settings</source>
        <translation>纹理替换设置</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Texture Replacement Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior of the texture replacement system. You can also export a game-specific configuration file. Each of the options is explained in the configuration file, and at &lt;a href=&quot;https://github.com/stenzek/duckstation/wiki/Texture-Replacement&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0078d4;&quot;&gt;https://github.com/stenzek/duckstation/wiki/Texture-Replacement&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;纹理替换设置&lt;/span&gt;&lt;br/&gt;这些设置可对纹理替换系统的行为进行微调。您还可以导出游戏特定的配置文件。配置文件中对每个选项都有说明，并可在&lt;a href=&quot;https://github.com/stenzek/duckstation/wiki/Texture-Replacement&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0078d4;&quot;&gt;https://github.com/stenzek/duckstation/wiki/Texture-Replacement&lt;/span&gt;&lt;/a&gt;中查看。&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Texture Dumping Mode</source>
        <translation>纹理转储模式</translation>
    </message>
    <message>
        <source>Reduce Palette Range</source>
        <translation>减少调色板范围</translation>
    </message>
    <message>
        <source>Dump Texture Pages</source>
        <translation>转储纹理页面</translation>
    </message>
    <message>
        <source>Dump C16 Textures</source>
        <translation>转储C16纹理</translation>
    </message>
    <message>
        <source>Dump Full Texture Pages</source>
        <translation>转储完整纹理页面</translation>
    </message>
    <message>
        <source>The texture dumping system can either operate in page mode, or write-tracking mode. Replacements can be loaded from either dump method.</source>
        <translation>纹理转储系统可在页面模式或写入跟踪模式下运行。可通过任一种转储方式加载替换内容。</translation>
    </message>
    <message>
        <source>Write Tracking Options</source>
        <translation>写入跟踪选项</translation>
    </message>
    <message>
        <source>Maximum Write Coalesce Size:</source>
        <translation>最大写入合并大小:</translation>
    </message>
    <message>
        <source>px</source>
        <translation>px</translation>
    </message>
    <message>
        <source>x</source>
        <translation>x</translation>
    </message>
    <message>
        <source>Maximum Write Splits:</source>
        <translation>最大写入拆分:</translation>
    </message>
    <message>
        <source>Convert Copies To Writes</source>
        <translation>转换副本到写入</translation>
    </message>
    <message>
        <source>Bilinear Replacement Scaling</source>
        <translation>双线性替换缩放</translation>
    </message>
    <message>
        <source>Texture Dumping Options</source>
        <translation>纹理转储选项</translation>
    </message>
    <message>
        <source>Dump Size Threshold:</source>
        <translation>转储大小阈值:</translation>
    </message>
    <message>
        <source>Set Alpha Channel</source>
        <translation>设置Alpha通道</translation>
    </message>
    <message>
        <source>Determines the minimum size of a texture that will be dumped. Textures with a size smaller than this value will be ignored.</source>
        <translation>确定将转储的纹理的最小大小。小于此值的纹理将被忽略。</translation>
    </message>
    <message>
        <source>Background Dumping Options</source>
        <translation>背景转储选项</translation>
    </message>
    <message>
        <source>Determines the minimum size of a VRAM write that will be dumped, in background dumping mode. Uploads smaller than this size will be ignored.</source>
        <translation>确定在后台转储模式下将转储的显存写入的最小大小。小于此大小的上传将被忽略。</translation>
    </message>
    <message>
        <source>Export...</source>
        <translation>导出…</translation>
    </message>
    <message>
        <source>Close</source>
        <translation>关闭</translation>
    </message>
    <message>
        <source>Texture Replacement Configuration</source>
        <translation>纹理替换配置</translation>
    </message>
    <message>
        <source>Texture Replacement Configuration (config.yaml)</source>
        <translation>纹理替换配置 (config.yaml)</translation>
    </message>
    <message>
        <source>Save As...</source>
        <translation>另存为...</translation>
    </message>
    <message>
        <source>Save Configuration</source>
        <translation>保存配置</translation>
    </message>
    <message>
        <source>Configuration Files (config.yaml)</source>
        <translation>配置文件 (config.yaml)</translation>
    </message>
    <message>
        <source>Write Failed</source>
        <translation>写入失败</translation>
    </message>
</context>
<context>
    <name>XInputSource</name>
    <message>
        <source>LeftX</source>
        <translation>左X轴</translation>
    </message>
    <message>
        <source>LeftY</source>
        <translation>左Y轴</translation>
    </message>
    <message>
        <source>RightX</source>
        <translation>右X轴</translation>
    </message>
    <message>
        <source>RightY</source>
        <translation>右Y轴</translation>
    </message>
    <message>
        <source>LeftTrigger</source>
        <translation>左扳机</translation>
    </message>
    <message>
        <source>RightTrigger</source>
        <translation>右扳机</translation>
    </message>
    <message>
        <source>DPadUp</source>
        <translation>十字键上</translation>
    </message>
    <message>
        <source>DPadDown</source>
        <translation>十字键下</translation>
    </message>
    <message>
        <source>DPadLeft</source>
        <translation>十字键左</translation>
    </message>
    <message>
        <source>DPadRight</source>
        <translation>十字键右</translation>
    </message>
    <message>
        <source>Start</source>
        <translation>开始</translation>
    </message>
    <message>
        <source>Back</source>
        <translation>返回</translation>
    </message>
    <message>
        <source>LeftStick</source>
        <translation>左摇杆</translation>
    </message>
    <message>
        <source>RightStick</source>
        <translation>右摇杆</translation>
    </message>
    <message>
        <source>LeftShoulder</source>
        <translation>左肩键</translation>
    </message>
    <message>
        <source>RightShoulder</source>
        <translation>右肩键</translation>
    </message>
    <message>
        <source>A</source>
        <translation>A</translation>
    </message>
    <message>
        <source>B</source>
        <translation>B</translation>
    </message>
    <message>
        <source>X</source>
        <translation>X</translation>
    </message>
    <message>
        <source>Y</source>
        <translation>Y</translation>
    </message>
    <message>
        <source>Guide</source>
        <translation>导航键</translation>
    </message>
    <message>
        <source>XInput-{0}  {1}</source>
        <translation>XInput-{0}  {1}</translation>
    </message>
    <message>
        <source>XInput-{0}/{1}</source>
        <translation>XInput-{0}/{1}</translation>
    </message>
    <message>
        <source>XInput-{0}/{1}{2}</source>
        <translation>XInput-{0}/{1}{2}</translation>
    </message>
    <message>
        <source>SmallMotor</source>
        <translation>小型马达</translation>
    </message>
    <message>
        <source>LargeMotor</source>
        <translation>大型马达</translation>
    </message>
</context>
</TS>
