Files
dolphin/Source/Core/Core/Src/VolumeHandler.h
T
XTra.KrazzY c779f95b87 -Wii System Menu now recognizes DVDs using the Load Disc/Eject feature!
Games hang though (probably due to unknown ES call)
-/dev/di IPC: Cleaned up code and fixed a bug (which I used to accidentally find out what I did), added Volume eject feature for VolumeHandler. 
-Partially documented Wii DVD cover flags.
-Files opened in Wii Read-Write mode are now set to append.
-Removed annoying overhead-ish "Idle" log message.

As for /dev/di: Someone clearly didn't know what he was doing in that file. Someone freed memory which didn't belong to that file and then complained about a crash. Needless to say the problem is now solved.

Big TODO on the /dev/di code though, ExecuteCommand is practically doing nothing but reading.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3365 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 00:14:48 +00:00

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1.4 KiB
C++

// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// Disc volume handler. It's here because Wii discs can consist of multiple volumes.
// GC discs are seen as one big volume.
#ifndef _VOLUMEHANDLER_H_
#define _VOLUMEHANDLER_H_
#include <string>
#include "CommonTypes.h"
#include "Volume.h"
namespace VolumeHandler
{
bool SetVolumeName(const std::string& _rFullPath);
void SetVolumeDirectory(const std::string& _rFullPath, bool _bIsWii);
u32 Read32(u64 _Offset);
bool ReadToPtr(u8* ptr, u64 _dwOffset, u64 _dwLength);
bool RAWReadToPtr(u8* ptr, u64 _dwOffset, u64 _dwLength);
bool GetTMDOffset(u32 _Partition, u64& _Offset);
bool IsValid();
bool IsWii();
DiscIO::IVolume *GetVolume();
void EjectVolume();
} // namespace
#endif