mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2026-09-10 14:42:59 +02:00
This implements MIOS's PPC bootstrapping functionality, which enables users to start a GameCube game from the Wii System Menu. Because we aren't doing Starlet LLE (and don't have a boot1), we can just jump to MIOS when the emulated software does an ES_LAUNCH or uses ioctlv 0x25 to launch BC. Note that the process is more complex on a real Wii and goes through several more steps before getting to MIOS: * The System Menu detects a GameCube disc and launches BC (1-100) instead of the game. [Dolphin does this too.] * BC, which is reportedly very similar to boot1, lowers the Hollywood clock speed to the Flipper's and then launches boot2. * boot2 sees the lowered clock speed and launches MIOS (1-101) instead of the System Menu. MIOS runs instead of IOS in GC mode and has an embedded GC IPL (which is the code actually responsible for loading the disc game) and a PPC bootstrap code. To get things working properly, we simply need to load both to memory, then jump to the bootstrap code at 0x3400. Obviously, because of the way this works, a real MIOS is required.
539 lines
13 KiB
C++
539 lines
13 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/Assert.h"
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/FPURoundMode.h"
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#include "Common/Logging/Log.h"
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#include "Common/MathUtil.h"
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#include "Core/ConfigManager.h"
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#include "Core/CoreTiming.h"
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#include "Core/HW/CPU.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/SystemTimers.h"
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#include "Core/Host.h"
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#include "Core/PowerPC/CPUCoreBase.h"
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#include "Core/PowerPC/Interpreter/Interpreter.h"
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#include "Core/PowerPC/JitInterface.h"
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#include "Core/PowerPC/PPCTables.h"
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#include "Core/PowerPC/PowerPC.h"
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namespace PowerPC
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{
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// STATE_TO_SAVE
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PowerPCState ppcState;
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static CPUCoreBase* s_cpu_core_base = nullptr;
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static bool s_cpu_core_base_is_injected = false;
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Interpreter* const s_interpreter = Interpreter::getInstance();
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static CoreMode s_mode = CoreMode::Interpreter;
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Watches watches;
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BreakPoints breakpoints;
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MemChecks memchecks;
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PPCDebugInterface debug_interface;
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static CoreTiming::EventType* s_invalidate_cache_thread_safe;
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static void InvalidateCacheThreadSafe(u64 userdata, s64 cyclesLate)
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{
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ppcState.iCache.Invalidate(static_cast<u32>(userdata));
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}
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u32 CompactCR()
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{
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u32 new_cr = 0;
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for (int i = 0; i < 8; i++)
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{
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new_cr |= GetCRField(i) << (28 - i * 4);
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}
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return new_cr;
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}
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void ExpandCR(u32 cr)
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{
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for (int i = 0; i < 8; i++)
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{
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SetCRField(i, (cr >> (28 - i * 4)) & 0xF);
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}
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}
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void DoState(PointerWrap& p)
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{
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// some of this code has been disabled, because
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// it changes registers even in MODE_MEASURE (which is suspicious and seems like it could cause
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// desyncs)
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// and because the values it's changing have been added to CoreTiming::DoState, so it might
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// conflict to mess with them here.
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// rSPR(SPR_DEC) = SystemTimers::GetFakeDecrementer();
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// *((u64 *)&TL) = SystemTimers::GetFakeTimeBase(); //works since we are little endian and TL
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// comes first :)
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p.DoArray(ppcState.gpr);
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p.Do(ppcState.pc);
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p.Do(ppcState.npc);
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p.DoArray(ppcState.cr_val);
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p.Do(ppcState.msr);
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p.Do(ppcState.fpscr);
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p.Do(ppcState.Exceptions);
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p.Do(ppcState.downcount);
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p.Do(ppcState.xer_ca);
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p.Do(ppcState.xer_so_ov);
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p.Do(ppcState.xer_stringctrl);
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p.DoArray(ppcState.ps);
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p.DoArray(ppcState.sr);
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p.DoArray(ppcState.spr);
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p.DoArray(ppcState.tlb);
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p.Do(ppcState.pagetable_base);
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p.Do(ppcState.pagetable_hashmask);
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ppcState.iCache.DoState(p);
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if (p.GetMode() == PointerWrap::MODE_READ)
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{
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IBATUpdated();
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DBATUpdated();
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}
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// SystemTimers::DecrementerSet();
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// SystemTimers::TimeBaseSet();
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JitInterface::DoState(p);
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}
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static void ResetRegisters()
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{
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memset(ppcState.ps, 0, sizeof(ppcState.ps));
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memset(ppcState.sr, 0, sizeof(ppcState.sr));
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memset(ppcState.gpr, 0, sizeof(ppcState.gpr));
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memset(ppcState.spr, 0, sizeof(ppcState.spr));
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/*
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0x00080200 = lonestar 2.0
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0x00088202 = lonestar 2.2
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0x70000100 = gekko 1.0
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0x00080100 = gekko 2.0
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0x00083203 = gekko 2.3a
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0x00083213 = gekko 2.3b
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0x00083204 = gekko 2.4
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0x00083214 = gekko 2.4e (8SE) - retail HW2
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*/
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ppcState.spr[SPR_PVR] = 0x00083214;
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ppcState.spr[SPR_HID1] = 0x80000000; // We're running at 3x the bus clock
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ppcState.spr[SPR_ECID_U] = 0x0d96e200;
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ppcState.spr[SPR_ECID_M] = 0x1840c00d;
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ppcState.spr[SPR_ECID_L] = 0x82bb08e8;
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ppcState.fpscr = 0;
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ppcState.pc = 0;
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ppcState.npc = 0;
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ppcState.Exceptions = 0;
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for (auto& v : ppcState.cr_val)
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v = 0x8000000000000001;
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DBATUpdated();
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IBATUpdated();
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TL = 0;
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TU = 0;
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SystemTimers::TimeBaseSet();
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// MSR should be 0x40, but we don't emulate BS1, so it would never be turned off :}
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ppcState.msr = 0;
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rDEC = 0xFFFFFFFF;
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SystemTimers::DecrementerSet();
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}
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static void InitializeCPUCore(int cpu_core)
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{
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PPCTables::InitTables(cpu_core);
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// We initialize the interpreter because
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// it is used on boot and code window independently.
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s_interpreter->Init();
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switch (cpu_core)
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{
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case PowerPC::CORE_INTERPRETER:
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s_cpu_core_base = s_interpreter;
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break;
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default:
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s_cpu_core_base = JitInterface::InitJitCore(cpu_core);
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if (!s_cpu_core_base) // Handle Situations where JIT core isn't available
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{
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WARN_LOG(POWERPC, "Jit core %d not available. Defaulting to interpreter.", cpu_core);
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s_cpu_core_base = s_interpreter;
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}
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break;
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}
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if (s_cpu_core_base != s_interpreter)
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{
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s_mode = CoreMode::JIT;
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}
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else
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{
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s_mode = CoreMode::Interpreter;
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}
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}
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void Init(int cpu_core)
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{
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// NOTE: This function runs on EmuThread, not the CPU Thread.
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// Changing the rounding mode has a limited effect.
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FPURoundMode::SetPrecisionMode(FPURoundMode::PREC_53);
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s_invalidate_cache_thread_safe =
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CoreTiming::RegisterEvent("invalidateEmulatedCache", InvalidateCacheThreadSafe);
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Reset();
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InitializeCPUCore(cpu_core);
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ppcState.iCache.Init();
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if (SConfig::GetInstance().bEnableDebugging)
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breakpoints.ClearAllTemporary();
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}
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void Reset()
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{
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ppcState.pagetable_base = 0;
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ppcState.pagetable_hashmask = 0;
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ppcState.tlb = {};
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ResetRegisters();
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ppcState.iCache.Reset();
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}
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void ScheduleInvalidateCacheThreadSafe(u32 address)
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{
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if (CPU::GetState() == CPU::State::CPU_RUNNING)
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CoreTiming::ScheduleEvent(0, s_invalidate_cache_thread_safe, address,
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CoreTiming::FromThread::NON_CPU);
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else
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PowerPC::ppcState.iCache.Invalidate(static_cast<u32>(address));
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}
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void Shutdown()
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{
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InjectExternalCPUCore(nullptr);
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JitInterface::Shutdown();
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s_interpreter->Shutdown();
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s_cpu_core_base = nullptr;
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}
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CoreMode GetMode()
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{
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return !s_cpu_core_base_is_injected ? s_mode : CoreMode::Interpreter;
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}
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static void ApplyMode()
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{
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switch (s_mode)
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{
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case CoreMode::Interpreter: // Switching from JIT to interpreter
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s_cpu_core_base = s_interpreter;
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break;
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case CoreMode::JIT: // Switching from interpreter to JIT.
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// Don't really need to do much. It'll work, the cache will refill itself.
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s_cpu_core_base = JitInterface::GetCore();
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if (!s_cpu_core_base) // Has a chance to not get a working JIT core if one isn't active on host
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s_cpu_core_base = s_interpreter;
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break;
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}
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}
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void SetMode(CoreMode new_mode)
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{
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if (new_mode == s_mode)
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return; // We don't need to do anything.
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s_mode = new_mode;
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// If we're using an external CPU core implementation then don't do anything.
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if (s_cpu_core_base_is_injected)
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return;
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ApplyMode();
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}
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const char* GetCPUName()
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{
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return s_cpu_core_base->GetName();
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}
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void InjectExternalCPUCore(CPUCoreBase* new_cpu)
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{
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// Previously injected.
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if (s_cpu_core_base_is_injected)
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s_cpu_core_base->Shutdown();
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// nullptr means just remove
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if (!new_cpu)
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{
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if (s_cpu_core_base_is_injected)
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{
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s_cpu_core_base_is_injected = false;
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ApplyMode();
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}
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return;
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}
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new_cpu->Init();
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s_cpu_core_base = new_cpu;
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s_cpu_core_base_is_injected = true;
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}
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void SingleStep()
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{
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s_cpu_core_base->SingleStep();
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}
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void RunLoop()
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{
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s_cpu_core_base->Run();
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Host_UpdateDisasmDialog();
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}
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void UpdatePerformanceMonitor(u32 cycles, u32 num_load_stores, u32 num_fp_inst)
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{
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switch (MMCR0.PMC1SELECT)
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{
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case 0: // No change
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break;
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case 1: // Processor cycles
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PowerPC::ppcState.spr[SPR_PMC1] += cycles;
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break;
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default:
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break;
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}
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switch (MMCR0.PMC2SELECT)
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{
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case 0: // No change
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break;
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case 1: // Processor cycles
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PowerPC::ppcState.spr[SPR_PMC2] += cycles;
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break;
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case 11: // Number of loads and stores completed
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PowerPC::ppcState.spr[SPR_PMC2] += num_load_stores;
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break;
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default:
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break;
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}
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switch (MMCR1.PMC3SELECT)
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{
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case 0: // No change
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break;
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case 1: // Processor cycles
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PowerPC::ppcState.spr[SPR_PMC3] += cycles;
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break;
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case 11: // Number of FPU instructions completed
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PowerPC::ppcState.spr[SPR_PMC3] += num_fp_inst;
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break;
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default:
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break;
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}
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switch (MMCR1.PMC4SELECT)
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{
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case 0: // No change
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break;
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case 1: // Processor cycles
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PowerPC::ppcState.spr[SPR_PMC4] += cycles;
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break;
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default:
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break;
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}
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if ((MMCR0.PMC1INTCONTROL && (PowerPC::ppcState.spr[SPR_PMC1] & 0x80000000) != 0) ||
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(MMCR0.PMCINTCONTROL && (PowerPC::ppcState.spr[SPR_PMC2] & 0x80000000) != 0) ||
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(MMCR0.PMCINTCONTROL && (PowerPC::ppcState.spr[SPR_PMC3] & 0x80000000) != 0) ||
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(MMCR0.PMCINTCONTROL && (PowerPC::ppcState.spr[SPR_PMC4] & 0x80000000) != 0))
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PowerPC::ppcState.Exceptions |= EXCEPTION_PERFORMANCE_MONITOR;
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}
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void CheckExceptions()
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{
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u32 exceptions = ppcState.Exceptions;
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// Example procedure:
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// set SRR0 to either PC or NPC
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// SRR0 = NPC;
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// save specified MSR bits
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// SRR1 = MSR & 0x87C0FFFF;
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// copy ILE bit to LE
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// MSR |= (MSR >> 16) & 1;
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// clear MSR as specified
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// MSR &= ~0x04EF36; // 0x04FF36 also clears ME (only for machine check exception)
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// set to exception type entry point
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// NPC = 0x00000x00;
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// TODO(delroth): Exception priority is completely wrong here: depending on
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// the instruction class, exceptions should be executed in a given order,
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// which is very different from the one arbitrarily chosen here. See §6.1.5
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// in 6xx_pem.pdf.
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if (exceptions & EXCEPTION_ISI)
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{
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SRR0 = NPC;
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// Page fault occurred
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SRR1 = (MSR & 0x87C0FFFF) | (1 << 30);
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MSR |= (MSR >> 16) & 1;
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MSR &= ~0x04EF36;
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PC = NPC = 0x00000400;
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DEBUG_LOG(POWERPC, "EXCEPTION_ISI");
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ppcState.Exceptions &= ~EXCEPTION_ISI;
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}
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else if (exceptions & EXCEPTION_PROGRAM)
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{
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SRR0 = PC;
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// say that it's a trap exception
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SRR1 = (MSR & 0x87C0FFFF) | 0x20000;
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MSR |= (MSR >> 16) & 1;
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MSR &= ~0x04EF36;
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PC = NPC = 0x00000700;
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DEBUG_LOG(POWERPC, "EXCEPTION_PROGRAM");
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ppcState.Exceptions &= ~EXCEPTION_PROGRAM;
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}
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else if (exceptions & EXCEPTION_SYSCALL)
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{
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SRR0 = NPC;
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SRR1 = MSR & 0x87C0FFFF;
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MSR |= (MSR >> 16) & 1;
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MSR &= ~0x04EF36;
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PC = NPC = 0x00000C00;
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DEBUG_LOG(POWERPC, "EXCEPTION_SYSCALL (PC=%08x)", PC);
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ppcState.Exceptions &= ~EXCEPTION_SYSCALL;
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}
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else if (exceptions & EXCEPTION_FPU_UNAVAILABLE)
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{
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// This happens a lot - GameCube OS uses deferred FPU context switching
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SRR0 = PC; // re-execute the instruction
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SRR1 = MSR & 0x87C0FFFF;
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MSR |= (MSR >> 16) & 1;
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MSR &= ~0x04EF36;
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PC = NPC = 0x00000800;
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DEBUG_LOG(POWERPC, "EXCEPTION_FPU_UNAVAILABLE");
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ppcState.Exceptions &= ~EXCEPTION_FPU_UNAVAILABLE;
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}
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else if (exceptions & EXCEPTION_FAKE_MEMCHECK_HIT)
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{
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ppcState.Exceptions &= ~EXCEPTION_DSI & ~EXCEPTION_FAKE_MEMCHECK_HIT;
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}
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else if (exceptions & EXCEPTION_DSI)
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{
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SRR0 = PC;
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SRR1 = MSR & 0x87C0FFFF;
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MSR |= (MSR >> 16) & 1;
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MSR &= ~0x04EF36;
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PC = NPC = 0x00000300;
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// DSISR and DAR regs are changed in GenerateDSIException()
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DEBUG_LOG(POWERPC, "EXCEPTION_DSI");
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ppcState.Exceptions &= ~EXCEPTION_DSI;
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}
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else if (exceptions & EXCEPTION_ALIGNMENT)
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{
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// This never happens ATM
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// perhaps we can get dcb* instructions to use this :p
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SRR0 = PC;
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SRR1 = MSR & 0x87C0FFFF;
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MSR |= (MSR >> 16) & 1;
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MSR &= ~0x04EF36;
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PC = NPC = 0x00000600;
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// TODO crazy amount of DSISR options to check out
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DEBUG_LOG(POWERPC, "EXCEPTION_ALIGNMENT");
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ppcState.Exceptions &= ~EXCEPTION_ALIGNMENT;
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}
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// EXTERNAL INTERRUPT
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else
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{
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CheckExternalExceptions();
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}
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}
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void CheckExternalExceptions()
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{
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u32 exceptions = ppcState.Exceptions;
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// EXTERNAL INTERRUPT
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if (exceptions && (MSR & 0x0008000)) // Handling is delayed until MSR.EE=1.
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{
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if (exceptions & EXCEPTION_EXTERNAL_INT)
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{
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// Pokemon gets this "too early", it hasn't a handler yet
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SRR0 = NPC;
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SRR1 = MSR & 0x87C0FFFF;
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MSR |= (MSR >> 16) & 1;
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MSR &= ~0x04EF36;
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PC = NPC = 0x00000500;
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DEBUG_LOG(POWERPC, "EXCEPTION_EXTERNAL_INT");
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ppcState.Exceptions &= ~EXCEPTION_EXTERNAL_INT;
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_dbg_assert_msg_(POWERPC, (SRR1 & 0x02) != 0, "EXTERNAL_INT unrecoverable???");
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}
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else if (exceptions & EXCEPTION_PERFORMANCE_MONITOR)
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{
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SRR0 = NPC;
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SRR1 = MSR & 0x87C0FFFF;
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MSR |= (MSR >> 16) & 1;
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MSR &= ~0x04EF36;
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PC = NPC = 0x00000F00;
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DEBUG_LOG(POWERPC, "EXCEPTION_PERFORMANCE_MONITOR");
|
|
ppcState.Exceptions &= ~EXCEPTION_PERFORMANCE_MONITOR;
|
|
}
|
|
else if (exceptions & EXCEPTION_DECREMENTER)
|
|
{
|
|
SRR0 = NPC;
|
|
SRR1 = MSR & 0x87C0FFFF;
|
|
MSR |= (MSR >> 16) & 1;
|
|
MSR &= ~0x04EF36;
|
|
PC = NPC = 0x00000900;
|
|
|
|
DEBUG_LOG(POWERPC, "EXCEPTION_DECREMENTER");
|
|
ppcState.Exceptions &= ~EXCEPTION_DECREMENTER;
|
|
}
|
|
else
|
|
{
|
|
_dbg_assert_msg_(POWERPC, 0, "Unknown EXT interrupt: Exceptions == %08x", exceptions);
|
|
ERROR_LOG(POWERPC, "Unknown EXTERNAL INTERRUPT exception: Exceptions == %08x", exceptions);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CheckBreakPoints()
|
|
{
|
|
if (PowerPC::breakpoints.IsAddressBreakPoint(PC))
|
|
{
|
|
CPU::Break();
|
|
if (PowerPC::breakpoints.IsTempBreakPoint(PC))
|
|
PowerPC::breakpoints.Remove(PC);
|
|
}
|
|
}
|
|
|
|
} // namespace
|
|
|
|
// FPSCR update functions
|
|
|
|
void UpdateFPRF(double dvalue)
|
|
{
|
|
FPSCR.FPRF = MathUtil::ClassifyDouble(dvalue);
|
|
// if (FPSCR.FPRF == 0x11)
|
|
// PanicAlert("QNAN alert");
|
|
}
|