Logo
Explore Help
Sign In
preserve-emulation/dolphin
Watch 1
Star 0
Fork 0
mirror of https://github.com/dolphin-emu/dolphin.git synced 2026-09-26 14:25:46 +02:00
Code Issues Packages Projects Releases Wiki Activity
Files
d6558e1c314a71754def04faf260b25307e22449
dolphin/Source/Core
T
History
Ryan Houdek d6558e1c31 Make the (V)LDR/(V)STR instructions support negative offsets. This fixes a bug where Arm Jit couldn't load the top 33 FPRs. Also makes it so the core can access all GPRs, FPRs, and SPRs in ppcState. This increases VPS 15-20 on SSBM intro movie on ODROIDX
2013-03-06 01:51:59 +00:00
..
AudioCommon
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
Common
Make the (V)LDR/(V)STR instructions support negative offsets. This fixes a bug where Arm Jit couldn't load the top 33 FPRs. Also makes it so the core can access all GPRs, FPRs, and SPRs in ppcState. This increases VPS 15-20 on SSBM intro movie on ODROIDX
2013-03-06 01:51:59 +00:00
Core
Make the (V)LDR/(V)STR instructions support negative offsets. This fixes a bug where Arm Jit couldn't load the top 33 FPRs. Also makes it so the core can access all GPRs, FPRs, and SPRs in ppcState. This increases VPS 15-20 on SSBM intro movie on ODROIDX
2013-03-06 01:51:59 +00:00
DiscIO
Fixed issue 5270. Don't ask me how, I just clean up code and then it works! I think it was int overflow.
2013-03-05 00:35:24 -06:00
DolphinWX
Use standard binary multiple unit symbols for game size display.
2013-03-05 14:58:30 -06:00
InputCommon
Merge branch 'master' into windows-unicode
2013-03-02 15:33:32 -06:00
VideoCommon
disable per pixel depth if depth textures aren't used
2013-03-04 20:12:58 +01:00
CMakeLists.txt
…
Powered by Gitea Version: 1.27.3 Page: 1173ms Template: 6ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API