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This makes Android players show up as "Android" instead of "Lin". (This is only visible in DolphinQt, not in the Android GUI.) I'm also unabbreviating all the existing operating system names: * Win -> Windows * Mac -> macOS * Lin -> Linux
103 lines
2.4 KiB
C++
103 lines
2.4 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "Common/Version.h"
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#include <string>
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#include "Common/scmrev.h"
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namespace Common
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{
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#define EMULATOR_NAME "Dolphin"
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#ifdef _DEBUG
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#define BUILD_TYPE_STR "Debug "
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#elif defined DEBUGFAST
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#define BUILD_TYPE_STR "DebugFast "
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#else
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#define BUILD_TYPE_STR ""
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#endif
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const std::string& GetEmulatorName()
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{
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static const std::string emulator_name = EMULATOR_NAME;
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return emulator_name;
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}
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const std::string& GetScmRevStr()
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{
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static const std::string scm_rev_str = EMULATOR_NAME " "
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// Note this macro can be empty if the master branch does not exist.
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#if 1 - SCM_COMMITS_AHEAD_MASTER - 1 != 0
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"[" SCM_BRANCH_STR "] "
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#endif
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#ifdef __INTEL_COMPILER
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BUILD_TYPE_STR SCM_DESC_STR "-ICC";
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#else
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BUILD_TYPE_STR SCM_DESC_STR;
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#endif
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return scm_rev_str;
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}
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const std::string& GetScmRevGitStr()
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{
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static const std::string scm_rev_git_str = SCM_REV_STR;
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return scm_rev_git_str;
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}
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const std::string& GetScmDescStr()
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{
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static const std::string scm_desc_str = SCM_DESC_STR;
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return scm_desc_str;
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}
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const std::string& GetScmBranchStr()
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{
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static const std::string scm_branch_str = SCM_BRANCH_STR;
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return scm_branch_str;
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}
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const std::string& GetUserAgentStr()
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{
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static const std::string user_agent_str = EMULATOR_NAME "/" SCM_DESC_STR;
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return user_agent_str;
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}
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const std::string& GetScmDistributorStr()
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{
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static const std::string scm_distributor_str = SCM_DISTRIBUTOR_STR;
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return scm_distributor_str;
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}
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const std::string& GetScmUpdateTrackStr()
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{
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static const std::string scm_update_track_str = SCM_UPDATE_TRACK_STR;
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return scm_update_track_str;
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}
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const std::string& GetNetplayDolphinVer()
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{
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#ifdef _WIN32
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static const std::string netplay_dolphin_ver = SCM_DESC_STR " Windows";
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#elif __APPLE__
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static const std::string netplay_dolphin_ver = SCM_DESC_STR " macOS";
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#elif ANDROID
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static const std::string netplay_dolphin_ver = SCM_DESC_STR " Android";
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#elif __linux__
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static const std::string netplay_dolphin_ver = SCM_DESC_STR " Linux";
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#else
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static const std::string netplay_dolphin_ver = SCM_DESC_STR;
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#endif
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return netplay_dolphin_ver;
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}
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int GetScmCommitsAheadMaster()
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{
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// Note this macro can be empty if the master branch does not exist.
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return SCM_COMMITS_AHEAD_MASTER + 0;
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}
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} // namespace Common
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