mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2026-11-10 16:19:15 +01:00
It is my opinion that nobody should use NKit disc images without being aware of the drawbacks of them. Since it seems like almost nobody who is using NKit disc images knows what NKit is (hmm, now how could that have happened...?), I am adding a warning to Dolphin so that you can't run NKit disc images without finding out about the drawbacks. In case someone really does want to use NKit disc images, the warning has a "Don't show this again" option. Unfortunately, I can't retroactively add the warning where it's most needed: in Dolphin 5.0, which does not support Wii NKit disc images.
134 lines
4.8 KiB
C++
134 lines
4.8 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include "Common/Config/Config.h"
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namespace PowerPC
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{
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enum class CPUCore;
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}
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namespace AudioCommon
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{
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enum class DPL2Quality;
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}
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namespace Config
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{
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// Main.Core
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extern const Info<bool> MAIN_SKIP_IPL;
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extern const Info<bool> MAIN_LOAD_IPL_DUMP;
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extern const Info<PowerPC::CPUCore> MAIN_CPU_CORE;
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extern const Info<bool> MAIN_JIT_FOLLOW_BRANCH;
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extern const Info<bool> MAIN_FASTMEM;
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// Should really be in the DSP section, but we're kind of stuck with bad decisions made in the past.
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extern const Info<bool> MAIN_DSP_HLE;
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extern const Info<int> MAIN_TIMING_VARIANCE;
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extern const Info<bool> MAIN_CPU_THREAD;
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extern const Info<bool> MAIN_SYNC_ON_SKIP_IDLE;
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extern const Info<std::string> MAIN_DEFAULT_ISO;
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extern const Info<bool> MAIN_ENABLE_CHEATS;
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extern const Info<int> MAIN_GC_LANGUAGE;
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extern const Info<bool> MAIN_OVERRIDE_REGION_SETTINGS;
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extern const Info<bool> MAIN_DPL2_DECODER;
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extern const Info<AudioCommon::DPL2Quality> MAIN_DPL2_QUALITY;
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extern const Info<int> MAIN_AUDIO_LATENCY;
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extern const Info<bool> MAIN_AUDIO_STRETCH;
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extern const Info<int> MAIN_AUDIO_STRETCH_LATENCY;
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extern const Info<std::string> MAIN_MEMCARD_A_PATH;
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extern const Info<std::string> MAIN_MEMCARD_B_PATH;
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extern const Info<std::string> MAIN_AGP_CART_A_PATH;
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extern const Info<std::string> MAIN_AGP_CART_B_PATH;
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extern const Info<std::string> MAIN_GCI_FOLDER_A_PATH_OVERRIDE;
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extern const Info<std::string> MAIN_GCI_FOLDER_B_PATH_OVERRIDE;
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extern const Info<bool> MAIN_CODE_SYNC_OVERRIDE;
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extern const Info<bool> MAIN_GCI_FOLDER_CURRENT_GAME_ONLY;
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extern const Info<int> MAIN_SLOT_A;
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extern const Info<int> MAIN_SLOT_B;
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extern const Info<int> MAIN_SERIAL_PORT_1;
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extern const Info<std::string> MAIN_BBA_MAC;
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Info<u32> GetInfoForSIDevice(u32 channel);
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Info<bool> GetInfoForAdapterRumble(u32 channel);
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Info<bool> GetInfoForSimulateKonga(u32 channel);
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extern const Info<bool> MAIN_WII_SD_CARD;
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extern const Info<bool> MAIN_WII_SD_CARD_WRITABLE;
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extern const Info<bool> MAIN_WII_KEYBOARD;
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extern const Info<bool> MAIN_WIIMOTE_CONTINUOUS_SCANNING;
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extern const Info<bool> MAIN_WIIMOTE_ENABLE_SPEAKER;
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extern const Info<bool> MAIN_RUN_COMPARE_SERVER;
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extern const Info<bool> MAIN_RUN_COMPARE_CLIENT;
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extern const Info<bool> MAIN_MMU;
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extern const Info<int> MAIN_BB_DUMP_PORT;
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extern const Info<bool> MAIN_SYNC_GPU;
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extern const Info<int> MAIN_SYNC_GPU_MAX_DISTANCE;
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extern const Info<int> MAIN_SYNC_GPU_MIN_DISTANCE;
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extern const Info<float> MAIN_SYNC_GPU_OVERCLOCK;
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extern const Info<bool> MAIN_FAST_DISC_SPEED;
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extern const Info<bool> MAIN_LOW_DCBZ_HACK;
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extern const Info<bool> MAIN_FPRF;
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extern const Info<bool> MAIN_ACCURATE_NANS;
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extern const Info<float> MAIN_EMULATION_SPEED;
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extern const Info<float> MAIN_OVERCLOCK;
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extern const Info<bool> MAIN_OVERCLOCK_ENABLE;
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extern const Info<bool> MAIN_RAM_OVERRIDE_ENABLE;
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extern const Info<u32> MAIN_MEM1_SIZE;
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extern const Info<u32> MAIN_MEM2_SIZE;
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// Should really be part of System::GFX, but again, we're stuck with past mistakes.
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extern const Info<std::string> MAIN_GFX_BACKEND;
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extern const Info<std::string> MAIN_GPU_DETERMINISM_MODE;
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extern const Info<std::string> MAIN_PERF_MAP_DIR;
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extern const Info<bool> MAIN_CUSTOM_RTC_ENABLE;
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extern const Info<u32> MAIN_CUSTOM_RTC_VALUE;
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extern const Info<bool> MAIN_AUTO_DISC_CHANGE;
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extern const Info<bool> MAIN_ALLOW_SD_WRITES;
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// Main.DSP
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extern const Info<bool> MAIN_DSP_CAPTURE_LOG;
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extern const Info<bool> MAIN_DSP_JIT;
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extern const Info<bool> MAIN_DUMP_AUDIO;
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extern const Info<bool> MAIN_DUMP_AUDIO_SILENT;
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extern const Info<bool> MAIN_DUMP_UCODE;
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extern const Info<std::string> MAIN_AUDIO_BACKEND;
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extern const Info<int> MAIN_AUDIO_VOLUME;
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// Main.Display
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extern const Info<std::string> MAIN_FULLSCREEN_DISPLAY_RES;
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extern const Info<bool> MAIN_FULLSCREEN;
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extern const Info<bool> MAIN_RENDER_TO_MAIN;
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extern const Info<int> MAIN_RENDER_WINDOW_XPOS;
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extern const Info<int> MAIN_RENDER_WINDOW_YPOS;
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extern const Info<int> MAIN_RENDER_WINDOW_WIDTH;
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extern const Info<int> MAIN_RENDER_WINDOW_HEIGHT;
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extern const Info<bool> MAIN_RENDER_WINDOW_AUTOSIZE;
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extern const Info<bool> MAIN_KEEP_WINDOW_ON_TOP;
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extern const Info<bool> MAIN_DISABLE_SCREENSAVER;
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// Main.General
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extern const Info<std::string> MAIN_DUMP_PATH;
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extern const Info<std::string> MAIN_LOAD_PATH;
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extern const Info<std::string> MAIN_RESOURCEPACK_PATH;
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extern const Info<std::string> MAIN_FS_PATH;
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extern const Info<std::string> MAIN_SD_PATH;
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// Main.Network
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extern const Info<bool> MAIN_NETWORK_SSL_DUMP_READ;
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extern const Info<bool> MAIN_NETWORK_SSL_DUMP_WRITE;
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extern const Info<bool> MAIN_NETWORK_SSL_VERIFY_CERTIFICATES;
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extern const Info<bool> MAIN_NETWORK_SSL_DUMP_ROOT_CA;
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extern const Info<bool> MAIN_NETWORK_SSL_DUMP_PEER_CERT;
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// Main.Interface
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extern const Info<bool> MAIN_SKIP_NKIT_WARNING;
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} // namespace Config
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