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preserve-emulation
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dolphin
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5f66cf5ed737186add9f1d93231cfa82636bb9fb
dolphin
/
Source
/
Core
/
VideoBackends
/
Vulkan
T
History
Stenzek
5f66cf5ed7
Vulkan: Only submit init/upload command buffer when it has commands
...
This way we're not submitting empty buffers when it's unnecessary.
2016-10-01 02:40:03 +10:00
..
BoundingBox.cpp
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BoundingBox.h
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CMakeLists.txt
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CommandBufferManager.cpp
Vulkan: Only submit init/upload command buffer when it has commands
2016-10-01 02:40:03 +10:00
CommandBufferManager.h
Vulkan: Only submit init/upload command buffer when it has commands
2016-10-01 02:40:03 +10:00
Constants.h
…
FramebufferManager.cpp
Vulkan: Use render-pass based clears where possible
2016-10-01 02:40:02 +10:00
FramebufferManager.h
Vulkan: Use render-pass based clears where possible
2016-10-01 02:40:02 +10:00
main.cpp
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ObjectCache.cpp
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ObjectCache.h
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PaletteTextureConverter.cpp
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PaletteTextureConverter.h
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PerfQuery.cpp
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PerfQuery.h
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RasterFont.cpp
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RasterFont.h
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Renderer.cpp
Vulkan: Use render-pass based clears where possible
2016-10-01 02:40:02 +10:00
Renderer.h
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ShaderCompiler.cpp
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ShaderCompiler.h
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StagingBuffer.cpp
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StagingBuffer.h
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StagingTexture2D.cpp
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StagingTexture2D.h
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StateTracker.cpp
Vulkan: Use render-pass based clears where possible
2016-10-01 02:40:02 +10:00
StateTracker.h
Vulkan: Use render-pass based clears where possible
2016-10-01 02:40:02 +10:00
StreamBuffer.cpp
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StreamBuffer.h
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SwapChain.cpp
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SwapChain.h
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Texture2D.cpp
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Texture2D.h
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TextureCache.cpp
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TextureCache.h
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TextureEncoder.cpp
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TextureEncoder.h
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Util.cpp
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Util.h
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VertexFormat.cpp
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VertexFormat.h
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VertexManager.cpp
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VertexManager.h
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VideoBackend.h
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Vulkan.vcxproj
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VulkanContext.cpp
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VulkanContext.h
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VulkanEntryPoints.inl
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VulkanLoader.cpp
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VulkanLoader.h
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