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preserve-emulation
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dolphin
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39ecd277d6317de9ff2dc1aecced24e2a4c25e89
dolphin
/
Source
/
Core
/
VideoCommon
/
GraphicsModSystem
/
Runtime
T
History
Joshua Vandaële
35c6a6e612
CustomPipeline: Remove unused functions
2025-12-27 09:07:42 +01:00
..
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Core / VideoCommon: Remove original custom asset loader
2025-06-06 19:20:25 -05:00
CustomPipeline.cpp
CustomPipeline: Remove unused functions
2025-12-27 09:07:42 +01:00
CustomPipeline.h
CustomPipeline: Remove unused functions
2025-12-27 09:07:42 +01:00
CustomShaderCache.cpp
VideoCommon: add method to async shader compiler to clear pending/completed work (used on shutdown), this will in turn clear up any resources that the worker items may have held onto
2025-11-21 01:17:45 -06:00
CustomShaderCache.h
…
FBInfo.cpp
C++20: Synthesize
operator!=
From
operator==
2024-10-10 20:23:55 -07:00
FBInfo.h
C++20: Synthesize
operator!=
From
operator==
2024-10-10 20:23:55 -07:00
GraphicsModAction.h
…
GraphicsModActionData.h
VideoCommon: rename GameTextureAsset into TextureAsset and make it only contain CustomTextureData. Move validation and load logic to individual functions
2025-06-06 23:03:02 -05:00
GraphicsModActionFactory.cpp
…
GraphicsModActionFactory.h
…
GraphicsModManager.cpp
Common: Remove the string parameters from the HookableEvent interface.
2025-11-06 22:34:40 -06:00
GraphicsModManager.h
…