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preserve-emulation
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dolphin
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24657f557e1fb8fc2a12666b60ba8aeafed07632
dolphin
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Source
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Core
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VideoBackends
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D3D
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Stenzek
cc851c41c1
TextureCache: Move host texture utility functions to VideoCommon
...
The appropriate place for these would be AbstractTexture, once it is finished.
2017-04-29 13:46:43 +10:00
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BoundingBox.cpp
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BoundingBox.h
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CMakeLists.txt
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D3D.vcxproj
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D3D.vcxproj.filters
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D3DBase.cpp
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D3DBase.h
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D3DBlob.cpp
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D3DBlob.h
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D3DShader.cpp
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D3DShader.h
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D3DState.cpp
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D3DState.h
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D3DTexture.cpp
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D3DTexture.h
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D3DUtil.cpp
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D3DUtil.h
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FramebufferManager.cpp
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FramebufferManager.h
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GeometryShaderCache.cpp
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GeometryShaderCache.h
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main.cpp
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NativeVertexFormat.cpp
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PerfQuery.cpp
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PerfQuery.h
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PixelShaderCache.cpp
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PixelShaderCache.h
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PSTextureEncoder.cpp
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PSTextureEncoder.h
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Render.cpp
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Render.h
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Television.cpp
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Television.h
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TextureCache.cpp
TextureCache: Move host texture utility functions to VideoCommon
2017-04-29 13:46:43 +10:00
TextureCache.h
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VertexManager.cpp
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VertexManager.h
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VertexShaderCache.cpp
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VertexShaderCache.h
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VideoBackend.h
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XFBEncoder.cpp
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XFBEncoder.h
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