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preserve-emulation
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dolphin
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12467ffcfa8c6dfceb9e150f765cce312ea354ef
dolphin
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JosJuice
3cfa233b63
VideoCommon: Use GetSpanForAddress safely in texture decoding
...
Now only VertexLoader remains... But that one might be tricky.
2024-04-20 18:31:08 +02:00
..
Clipper.cpp
…
Clipper.h
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CMakeLists.txt
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CopyRegion.h
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EfbCopy.cpp
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EfbCopy.h
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EfbInterface.cpp
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EfbInterface.h
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NativeVertexFormat.h
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Rasterizer.cpp
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Rasterizer.h
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SetupUnit.cpp
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SetupUnit.h
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SWBoundingBox.cpp
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SWBoundingBox.h
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SWGfx.cpp
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SWGfx.h
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SWmain.cpp
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SWOGLWindow.cpp
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SWOGLWindow.h
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SWRenderer.cpp
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SWRenderer.h
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SWTexture.cpp
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SWTexture.h
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SWVertexLoader.cpp
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SWVertexLoader.h
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Tev.cpp
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Tev.h
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TextureCache.h
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TextureEncoder.cpp
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TextureEncoder.h
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TextureSampler.cpp
VideoCommon: Use GetSpanForAddress safely in texture decoding
2024-04-20 18:31:08 +02:00
TextureSampler.h
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TransformUnit.cpp
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TransformUnit.h
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Vec3.h
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VideoBackend.h
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