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preserve-emulation
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dolphin
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0461fae99e72dfcbd2d2bcb8088084ca90dc4ee2
dolphin
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Core
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VideoBackends
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D3D
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iwubcode
5d571b068f
VideoBackends: rework d3d11 to specify samplers/bound textures using a bitset with a constant size, instead of hardcoding each individual enumeration value
2023-02-24 11:32:48 -06:00
..
CMakeLists.txt
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D3DBase.cpp
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D3DBase.h
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D3DBoundingBox.cpp
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D3DBoundingBox.h
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D3DGfx.cpp
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D3DGfx.h
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D3DMain.cpp
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D3DNativeVertexFormat.cpp
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D3DPerfQuery.cpp
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D3DPerfQuery.h
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D3DState.cpp
VideoBackends: rework d3d11 to specify samplers/bound textures using a bitset with a constant size, instead of hardcoding each individual enumeration value
2023-02-24 11:32:48 -06:00
D3DState.h
VideoBackends: rework d3d11 to specify samplers/bound textures using a bitset with a constant size, instead of hardcoding each individual enumeration value
2023-02-24 11:32:48 -06:00
D3DSwapChain.cpp
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D3DSwapChain.h
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D3DVertexManager.cpp
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D3DVertexManager.h
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DXPipeline.cpp
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DXPipeline.h
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DXShader.cpp
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DXShader.h
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DXTexture.cpp
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DXTexture.h
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VideoBackend.h
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