Commit Graph
127 Commits
Author SHA1 Message Date
Mihai BrodschiandJordan Woyak f9c3f06f0a Move PerformanceMetrics from global variable to System
This avoids the static initialization order fiasco between Core and VideoCommon

Co-authored-by: Jordan Woyak <jordan.woyak@gmail.com>
2026-03-14 16:42:21 +02:00
crediar 2c62214875 Added Triforce support 2026-02-15 20:14:14 -06:00
Sintendo 1e0473e44f Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
Jordan Woyak cab8d7ca01 CoreTiming: Fix percent speed display when "Rush Frame Presentation" is enabled. 2025-11-22 05:04:09 -06:00
Jordan Woyak d4f68cb164 HW/VideoInterface: Selectively throttle on "VBlank" based on "Immediate XFB" being enabled. 2025-11-11 20:01:52 -06:00
Jordan WoyakandDentomologist f289b06e0d Common: Make HookableEvent use non-static data.
Co-authored-by: Dentomologist <dentomologist@gmail.com>
2025-11-02 17:30:43 -06:00
Jordan Woyak 292f7401b3 HW/VideoInterface: Don't affect aspect ratio with VBI Frequency Override 2025-08-10 15:45:15 +02:00
Martino Fontana 832570c658 Core: Add VBI Frequency Override
This feature allows overriding the frequency of the Vertical Blank Interrupt. For many games, this means that their gameplay speed will change without affecting audio, which would be useful by itself (e.g. grinding in RPGs).

However, there are games that use delta time for their game logic, which allows them to be played at >60 FPS at the same gameplay speed!

Some games aren't dynamic though, and require a patch to adjust their game speed variable.
2025-05-12 18:54:36 +02:00
Jordan Woyak af1f07207f VideoInterface: Throttle for VBlank only when necessary. 2025-04-02 23:24:03 -05:00
Jordan Woyak c42dab6388 Core: Move CountPerformanceMarker to VideoInterface to eliminate a Throttle call. PerformanceMetrics: Fixes/Cleanups. 2025-04-02 23:23:51 -05:00
JMC47 99cde4e269 Merge pull request #13395 from jordan-woyak/vi-HORIZONTAL_BEAM_POSITION-ticks
VideoInterface: Update m_ticks_last_line_start from the event's ticks value.
2025-03-15 17:27:07 -04:00
JMC47 ca9b34a6d1 Merge pull request #13394 from jordan-woyak/odd-even-pacing
VideoInterface: Adjust even-field to match odd-field pacing when PSB values differ.
2025-03-13 21:56:36 -04:00
JMC47 0e2785a562 Merge pull request #13387 from jordan-woyak/frame-pacing
CoreTiming: Improve frame pacing
2025-03-13 14:23:18 -04:00
Jordan Woyak de01a790e1 VideoConfig: Eliminate bForceProgressive. 2025-03-10 19:02:43 -05:00
Jordan Woyak c4bd98c626 VideoInterface: Throttle before VBlank statistics counting. 2025-03-10 16:40:46 -05:00
Jordan Woyak 9675c90890 VideoInterface: Throttle prior to SI poll. 2025-03-10 16:40:46 -05:00
Jordan Woyak 5ff2af9b6a VideoInterface: Cleanup and minor fix in Update. 2025-03-04 20:39:14 -06:00
Jordan Woyak 16d75eadb5 VideoInterface: Update m_ticks_last_line_start from the event's ticks
value rather than the potentially "cycles late" value.
2025-03-04 15:33:51 -06:00
Jordan Woyak b28dcf3687 VideoInterface: Adjust even-field to match odd-field pacing when PSB values differ. 2025-03-04 04:52:24 -06:00
mitaclaw f09b71582e Core: Avoid (Some) Global System Accessor 2024-03-18 01:35:42 -07:00
Admiral H. Curtiss 95cba6be2b Core/Movie: Refactor to class, move to System.
A bit of global state remains (the `header` in `BeginRecordingInput()`) due to unclear lifetime requirements.
2024-01-15 08:05:30 +01:00
Admiral H. Curtiss fc2ec826d4 FifoPlayer: Move instance to System. 2024-01-05 20:15:18 +01:00
Admiral H. Curtiss 07c035e659 Core/SystemTimers: Refactor to class, move to System. 2024-01-04 23:35:19 +01:00
Filoppi 24004af814 Video: polish aspect ratio related code comments to make it clearer 2023-12-18 00:28:14 +02:00
Dentomologist fdb7328c73 CheatSearch: Update Current Values at end of frame
At the end of each frame automatically update the Current Value for
visible table rows in the selected and visible CheatSearchWidget (if
any). Also update all Current Values in all CheatSearchWidgets when the
State changes to Paused.

Only updating visible table rows serves to minimize the performance cost
of this feature. If the user scrolls to an un-updated cell it will
promptly be updated by either the next VIEndFieldEvent or the State
transitioning to Paused.
2023-10-31 17:34:31 -07:00
Admiral H. Curtiss 10061aa22c VI: Prevent out-of-bounds access when clock register is a nonstandard value. 2023-06-02 20:06:07 +02:00
Admiral H. Curtiss bf2f901a99 HW/SerialInterface: Refactor to class. 2023-03-12 16:08:56 +01:00
Admiral H. Curtiss 069280ddc6 HW/VideoInterface: Refactor to class. 2023-03-11 12:50:35 +01:00
Admiral H. Curtiss 2102e64299 HW/VideoInterface: Savestate members individually. 2023-03-11 12:48:02 +01:00
Admiral H. Curtiss 3b364c5c16 HW/CPU: Refactor to class, move to System. 2023-03-08 12:23:37 +01:00
Pokechu22 8802f96b7e Fix uninitialized variable warnings (C26495) 2023-02-15 19:18:39 -08:00
Pokechu22 72b4675c8f VideoInterface: Fix warning: declaration of ‘state’ shadows a previous local 2023-02-09 16:23:01 -08:00
Simonx22 df6f070a55 Core: Remove FPS, VPS and speed percentage from window title 2023-01-23 21:32:50 +01:00
Sam Belliveau 23ad07b368 Add VISkip 2023-01-14 01:56:37 -05:00
Admiral H. Curtiss 74e1577a2c HW/ProcessorInterface: Refactor to class, move to Core::System. 2023-01-04 03:00:10 +01:00
Admiral H. Curtiss c9558ecb4c CoreTiming: Refactor to class. 2022-11-27 03:47:12 +01:00
Admiral H. Curtiss 0a6fdb9c13 HW: Pass System to MMIO handlers. 2022-11-23 05:52:21 +01:00
Lobsterzelda 65c7304bd4 VideoInterface: Simplify VideoInterface savestate code
VideoInterface: Simplify savestate code in VideoInterface
2022-10-13 15:21:22 -04:00
Lioncash dbfb8408d9 HW: Use unsigned indices in RegisterMMIO where applicable
base is an unsigned variable, so we can make things little more
consistent by making the loop index unsigned so we aren't doing bit
arithmetic with signed types.

MemoryInterface already does this, so we can leave it alone.

No behavioral changes, just a consistency thing.
2022-10-11 09:27:34 -04:00
Pokechu22 e8221d7948 Common/PointerWrap: Remove DoPOD
This was added in 385d8e2b15, but became somewhat redundant with Do in 4c7bbd96e4, and completely redundant now that std::is_trivially_copyable_v is well-supported.
2022-10-06 11:25:36 -07:00
Admiral H. Curtiss 9c944d5734 HW: Move VideoInterface variables to Core::System. 2022-10-04 02:25:12 +02:00
Admiral H. Curtiss d6331c1e71 Config: Port remaining Interface settings to new config system. 2021-12-31 17:40:04 +01:00
Admiral H. Curtiss 9c4b2b65b4 Config: Port Input setting to new config system. 2021-12-30 21:50:36 +01:00
Techjar 797d0b7b1b VI: Implement post-scanout XFB output
This adds about a frame of latency, and since most games don't change
VI registers during scanout, we can get away with outputting the XFB at
the start of scanout. WWE Crush Hour is the (only currently known)
exception, which has flickering problems when doing it this way.

This adds a path to perform the output at the end of scanout, and gates
it behind an option which defaults to using the latency-reducing
pre-scanout path.
2021-08-03 23:37:50 -04:00
Pierre Bourdon e149ad4f0a treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Filoppi 3c7c2dfaa1 Implement Cursor Locking and new input focus checks for it 2021-05-27 10:31:12 +03:00
Lioncash a0f9b041a0 Core: Convert logging over to fmt pt.2
Continues the core migration of logs up to the EXI handling code.
2020-11-20 10:05:44 -05:00
JosJuice f72b756778 VideoCommon: Don't round the refresh rate
We now provide a double to the FPS counter and exact values
to FIFO recording and frame dumping.
2020-07-28 21:01:38 +02:00
JosJuice 9eb36afeb0 Core: Call Movie::FrameUpdate per field, not per line
Fixes https://bugs.dolphin-emu.org/issues/12066.

I must've only tested the frame counter with an earlier version
of the PR that broke this, not the final version...
2020-06-20 19:32:08 +02:00
JosJuice 812ad4257c Core: Skip duplicate frames when using frame advance
It used to be the case that frame advance skipped duplicate frames
(i.e. it would take 30 frame advances to get through one second
of emulated time in a 30 fps game), but this broke in 9c5c3c0.
Skipping duplicate frames making TASing less annoying.
2020-04-09 11:39:29 +02:00