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preserve-emulation/dolphin
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mirror of https://github.com/dolphin-emu/dolphin.git synced 2026-07-29 10:08:38 +02:00
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2,803 Commits 15 Branches 21 Tags
bdb41dfe2f3ffb2eb35214348fb4e1b0e19da14e
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2 Commits
Author SHA1 Message Date
donkopunchstania f5f99e8f04 clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2163 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 22:08:20 +00:00
hrydgard 3db9fb4fc1 More renaming.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1696 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 17:33:53 +00:00
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