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preserve-emulation/dolphin
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mirror of https://github.com/dolphin-emu/dolphin.git synced 2026-07-25 16:24:16 +02:00
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41,739 Commits 15 Branches 21 Tags
54773bc5d2c847bc4e070a8a647b97a9fc76bcb0
Commit Graph
8 Commits
Author SHA1 Message Date
MaiandGitHub 21300bb21b Merge pull request #12457 from iwubcode/asset_memory_limit
VideoCommon: handle asset memory going over reserved limit correctly
2024-02-16 15:46:52 -05:00
iwubcode 2ab877586d VideoCommon: make mesh asset data loadable by asset loader 2024-02-12 21:45:32 -06:00
iwubcode b669580aeb VideoCommon: handle asset memory going over reserved limit correctly by erroring when the memory is exceeded and not allowing more assets to load until memory is released 2023-12-21 01:05:56 -06:00
iwubcode 0e8f8ea930 VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps) 2023-10-10 09:58:14 -05:00
iwubcode 77511e8e7c VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader 2023-07-09 12:21:34 -05:00
iwubcode 6ea49c6746 VideoCommon: add a pixel shader asset 2023-06-30 01:32:53 -05:00
iwubcode 9d7ab47738 VideoCommon: add additional locks around asset access and usage to ensure thread safety 2023-06-05 16:19:46 -05:00
iwubcode c93940c6ee VideoCommon: add multithreaded asset loader and define a texture asset 2023-06-02 17:31:31 -05:00
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