Commit Graph
5373 Commits
Author SHA1 Message Date
JMC47 0a3aac6d85 Merge pull request #14043 from iwubcode/custom_resource
VideoCommon: separate the concept of a 'resource' from an 'asset', add Material/Shader loading
2025-12-22 17:08:02 -05:00
JMC47 d458d6d92a Merge pull request #14206 from cscd98/send-message
mingw: replace usages of SendMessage due to clash with existing function
2025-12-22 13:41:03 -05:00
JMC47 f76a2ec004 Merge pull request #14166 from jordan-woyak/immediate-xfb-limit
VideoCommon: Add setting to limit immediate swaps to one per VI.
2025-12-22 13:35:52 -05:00
JMC47 9fe177bc21 Merge pull request #14151 from iwubcode/material_asset_boolean
VideoCommon: fix MaterialAsset so that boolean parameters are written properly
2025-12-22 13:33:48 -05:00
JMC47 38a89c6365 Merge pull request #14150 from iwubcode/clear_async_compiler_work_items
VideoCommon: add method to async shader compiler to clear pending/completed work, use on shutdown
2025-12-22 13:33:25 -05:00
JMC47 7ec676b452 Merge pull request #14117 from iwubcode/end_utility_drawing
VideoCommon: avoid assuming global state exists for 'EndUtilityDrawing'
2025-12-22 13:30:30 -05:00
JMC47 0e06f5d632 Merge pull request #14114 from jordan-woyak/freelook-config-cleanup
Core: Eliminate FreeLookConfig by putting the "active config" within FreeLookCamera.
2025-12-22 13:30:12 -05:00
Craig Carnell 26b6980d1a mingw: replace SendMessage usage as clashes with existing function 2025-12-10 21:07:33 +00:00
Jordan Woyak 44a766772f VideoCommon: Add a hidden setting to cap immediate XFB swaps to one per VI. 2025-11-25 00:15:32 -06:00
iwubcode c97a947f67 VideoCommon: move resource state processing to the resource base class 2025-11-23 11:08:50 -06:00
iwubcode 5c00f07074 VideoCommon: update resource manager with a material/shader/and texture(+sampler) resource to show the complexities that warrant the resource manager system 2025-11-23 11:08:50 -06:00
iwubcode 23c637c029 VideoCommon: add custom includer to custom shaders, this will allow us to ship built-in custom shaders in the future 2025-11-23 11:04:51 -06:00
iwubcode 93a6cc80b4 VideoCommon: add some helper functions for resource logic that generates invalid textures for when a texture isn't provided for a custom asset 2025-11-23 11:04:24 -06:00
iwubcode 8016e2cfbd VideoCommon: move ApplyDriverBugs for the normal pipeline out into a utility function, add a way to hash the pipeline (using the vertex declaration instead of the native vertex format) 2025-11-23 11:04:24 -06:00
iwubcode 989ecca235 VideoCommon: add a texture pool for resource management 2025-11-23 11:04:24 -06:00
iwubcode 2d21a99205 VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource. 2025-11-23 11:04:24 -06:00
iwubcode 59d9c1772a VideoCommon: rename 'IsAnisostropicEnhancementSafe' to 'IsAnisotropicEnhancementSafe' in TextureCacheBase 2025-11-23 11:04:24 -06:00
JMC47 65f39c076e Merge pull request #14149 from iwubcode/shader_asset_vector_properties
VideoCommon: update ShaderAsset to use a vector of properties
2025-11-23 06:34:45 -05:00
JMC47 3fd8d072bf Merge pull request #14037 from jordan-woyak/presentation-timing
Add "Rush Frame Presentation" and "Smooth Early Presentation" settings.
2025-11-22 04:49:03 -05:00
iwubcode 2c646cec40 VideoCommon: update ShaderAsset to use a vector of properties, this way we ensure the order of these properties match the order of the material 2025-11-21 14:31:10 -06:00
iwubcode 1f083a60c9 VideoCommon: update ShaderAsset to remove requirement of the code name being in the shader source, this just makes it more difficult to iteratively test changes, assume shader devs know what they are doing 2025-11-21 14:29:24 -06:00
iwubcode 506e378289 VideoCommon: remove template parameter from lock guards in AsyncShaderCompiler, let type deduction do its thing and improve readability 2025-11-21 01:18:35 -06:00
iwubcode 75c66e35c6 VideoCommon: add method to async shader compiler to clear pending/completed work (used on shutdown), this will in turn clear up any resources that the worker items may have held onto 2025-11-21 01:17:45 -06:00
iwubcode 6e13a7d7e9 VideoCommon: fix MaterialAsset so that boolean parameters are written to memory as integers, matching the format internally expected by shaders 2025-11-20 23:51:34 -06:00
iwubcode a4599a1add VideoCommon: avoid assuming global state exists for 'EndUtilityDrawing', use last stored viewport/scissor rect instead 2025-11-20 00:35:01 -06:00
Jordan Woyak 2719a5673e Merge pull request #14121 from jordan-woyak/warn-silence
Common and VideoCommon: Silence a few warnings.
2025-11-19 22:09:19 -06:00
JosJuice 91c3a58889 Merge pull request #13922 from TryTwo/imgui_add_default_font
OSD/Imgui: Add a better default font
2025-11-16 13:58:18 +01:00
Jordan Woyak e630b0692e VideoCommon/FramebufferManager: Silence warning:
warning: virtual method '~FramebufferManager' is inside a 'final' class and can never be overridden [-Wunnecessary-virtual-specifier]
2025-11-15 20:32:10 -06:00
Jordan Woyak be95035cc4 Core: Eliminate FreeLookConfig by putting the "active config" within FreeLookCamera. 2025-11-12 18:01:53 -06:00
Jordan Woyak c08fda96ca Merge pull request #14100 from AndrewGDX/master
Improved stereoscopic 3D settings
2025-11-12 16:43:21 -06:00
AndrewGDX 113c86f1b4 Improved stereoscopic 3D settings 2025-11-12 12:29:03 +03:00
Jordan Woyak bf61c890ca VideoCommon/PerformanceMetrics: Display current offset between the latest frame presentation time and the intended presentation time in the "Show Frame Times" box. 2025-11-11 20:01:52 -06:00
Jordan Woyak c2a1dce246 VideoCommon: Add "Smooth Early Presentation" setting to improve frame pacing with ImmediateXFB and/or RushFramePresentation. 2025-11-11 20:01:52 -06:00
Jordan Woyak cc331feb02 VideoCommon: Make Presenter aware of the next swap time to eliminate unsafe usage of GetTicks() with ImmediateXFB + DualCore. 2025-11-11 20:01:52 -06:00
Jordan Woyak 16260040e0 CoreTiming: Add "Rush Frame Presentation" setting to throttle only once after each presentation for lower input latency. 2025-11-11 20:01:52 -06:00
JMC47 f63796c480 Merge pull request #14071 from iwubcode/avoid_config_framebuffer_manager
VideoCommon: pass the EFB buffer scale into the FramebufferManager
2025-11-11 20:58:35 -05:00
Jordan Woyak da6c65bf3b Common: Remove the string parameters from the HookableEvent interface. 2025-11-06 22:34:40 -06:00
iwubcode 2f20c12d82 VideoCommon: pass the EFB buffer scale into the FramebufferManager instead of pulling it from config, in the future this will allow us to have multiple framebuffers 2025-11-05 21:52:54 -06:00
Jordan WoyakandDentomologist f289b06e0d Common: Make HookableEvent use non-static data.
Co-authored-by: Dentomologist <dentomologist@gmail.com>
2025-11-02 17:30:43 -06:00
iwubcode ef87af2985 VideoCommon: fix wrong path to glslang include 2025-11-02 14:29:14 -06:00
JMC47 a4a4416ff2 Merge pull request #14042 from iwubcode/bp_functions_global
VideoCommon: move global variables out of BPFunctions
2025-11-02 13:17:38 -05:00
JMC47 1d9c743ef7 Merge pull request #13975 from iwubcode/shader_includes
VideoBackends / VideoCommon: add support for specifying include files in shader code
2025-11-02 13:17:28 -05:00
JosJuice da1d45dbd4 Merge pull request #14057 from TellowKrinkle/VkRenderWrongLayout
VideoCommon: Fix render to texture in wrong layout
2025-11-01 10:06:41 +01:00
JosJuice 91fd53a98c Merge pull request #14035 from Dentomologist/pauseandlock_refactoring
PauseAndLock Refactoring
2025-11-01 10:06:08 +01:00
iwubcode 6728007cb4 VideoCommon: rename ScissorResult 'm_result' to 'rectangles' to better reflect what the member is 2025-10-31 13:28:14 -05:00
iwubcode ee7c476e24 VideoCommon: move global variables out of BPFunctions 2025-10-31 13:27:50 -05:00
TellowKrinkle 21ac489d57 VideoCommon: Fix render to texture in wrong layout 2025-10-30 20:50:17 -05:00
Jordan Woyak c12d3a6d22 Merge pull request #14045 from JoshuaVandaele/warn-fix
Fix various warnings
2025-10-30 20:47:42 -05:00
Joshua Vandaële 33152740d0 CustomPipeline.cpp: Fix unused-function warning
This whole file is apparently going away soon.
2025-10-30 12:35:19 +01:00
Joshua Vandaële 280d0e7f8d MaterialAsset: Fix shadowed field 2025-10-29 11:12:31 +01:00