SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
Not doing this can cause desyncs when TASing. (I don't know
how common such desyncs would be, though. For games that
don't change rounding modes, they shouldn't be a problem.)
Added `ToggleBreakPoint` to both interface BreakPoints/MemChecks. this would allow us to toggle the state of the breakpoint.
Also the TMemCheck::is_ranged is not longer serialized to string, since can be deduce by comparing the TMemCheck::start_address and TMemCheck::end_address
Fixes https://bugs.dolphin-emu.org/issues/12327.
When we started using fmt in CheckExternalExceptions, JitArm64
mysteriously stopped working even though the code path where
fmt was used never was reached. This is because the compiler
added a function prologue and epilogue to set up the stack,
since the code path that used fmt required the use of the stack.
However, the breakage didn't actually have anything to do
with the usage of the stack in itself, but rather with the
compiler's insertion of a stack canary. In the function
epilogue, a cmp instruction was inserted to check that the
stack canary had not been overwritten during the execution
of the function. This cmp instruction overwriting the status
flags ended up having a disastrous side effect once execution
returned to code emitted by JitArm64::WriteExceptionExit.
JitArm64's dispatcher contains a branch to the "do_timing"
code which is intended to be taken if the PPC downcount is
negative. However, the dispatcher doesn't update the status
flags on its own before this conditional branch, but rather
expects the calling code to have set them as a side effect
of DoDownCount. The root cause of our bug was that
JitArm64::WriteExceptionExit was calling DoDownCount before
Check(External)Exceptions instead of after.
This issue is both severe and surprisingly difficult to find
the root cause of, so I think it would make sense to add a simple
hotfix for now. https://bugs.dolphin-emu.org/issues/12327
Converts the remaining PowerPC code over to fmt-capable logging.
Now, all that's left to convert over are the lingering remnants within
the frontend code.
"ppcState{}" is stored in the .data segment, which means the full ~4 MB
is stored in the executable.
"ppcState" is stored in the .bss segment, which means it only stores a
note that tells it to allocate and zero ~4 MB at runtime.