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do only invalid hashes instead of all textures on loading
this is a hack, but only the gpu thread is allowed to call ogl commands suggestion: create an unused texture cache, so we can move all textures there
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@@ -72,6 +72,18 @@ void TextureCache::Invalidate()
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textures.clear();
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}
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// this function is dirty hack to work around a OGL bug.
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// it is only used on loading states. It will work for normal textures,
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// but for efb2ram, it wouldn't be checked. So there may be glitches on loading
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void TextureCache::InvalidateHashes()
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{
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TexCache::iterator
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iter = textures.begin(),
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tcend = textures.end();
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for (; iter != tcend; ++iter)
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iter->second->hash = TEXHASH_INVALID;
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}
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TextureCache::~TextureCache()
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{
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Invalidate();
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