From f5d225691ed3bc56e2da589e7f548835bae090c9 Mon Sep 17 00:00:00 2001 From: JosJuice Date: Sat, 27 Jun 2026 08:18:34 +0200 Subject: [PATCH] Android: Set USAGE_MEDIA for rumble This lets rumble work even if the user has turned off the Android setting Sound and vibration > Vibration and haptics > Interactive haptics > Touch feedback. Rumble can still be disabled through Dolphin's controller bindings and through in-game settings (GameCube) or SYSCONF (Wii). --- .../input/model/ControllerInterface.kt | 19 ++++++++++++++++--- 1 file changed, 16 insertions(+), 3 deletions(-) diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/input/model/ControllerInterface.kt b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/input/model/ControllerInterface.kt index 71b37ff513..ceba48e4bf 100644 --- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/input/model/ControllerInterface.kt +++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/input/model/ControllerInterface.kt @@ -4,10 +4,12 @@ package org.dolphinemu.dolphinemu.features.input.model import android.content.Context import android.hardware.input.InputManager +import android.media.AudioAttributes import android.os.Build import android.os.Handler import android.os.HandlerThread import android.os.Looper +import android.os.VibrationAttributes import android.os.VibrationEffect import android.os.Vibrator import android.os.VibratorManager @@ -180,10 +182,21 @@ object ControllerInterface { @Keep @JvmStatic private fun vibrate(vibrator: Vibrator) { - if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) { - vibrator.vibrate(VibrationEffect.createOneShot(100, VibrationEffect.DEFAULT_AMPLITUDE)) + if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) { + vibrator.vibrate( + VibrationEffect.createOneShot(100, VibrationEffect.DEFAULT_AMPLITUDE), + VibrationAttributes.Builder().setUsage(VibrationAttributes.USAGE_MEDIA).build() + ) } else { - vibrator.vibrate(100) + val attributes = AudioAttributes.Builder().setUsage(AudioAttributes.USAGE_MEDIA).build() + if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) { + vibrator.vibrate( + VibrationEffect.createOneShot(100, VibrationEffect.DEFAULT_AMPLITUDE), + attributes + ) + } else { + vibrator.vibrate(100, attributes) + } } }