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Add mixed comments to input code, make some tooltip clearer
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@@ -44,7 +44,7 @@ void ControlGroup::AddDeadzoneSetting(SettingValue<double>* value, double maximu
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// i18n: The percent symbol.
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_trans("%"),
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// i18n: Refers to the dead-zone setting of gamepad inputs.
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_trans("Input strength to ignore.")},
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_trans("Input strength to ignore and remap.")},
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0, 0, maximum_deadzone);
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}
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