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ControllerInterface: Make UpdateInput / UpdateOutput return void
The return values here have never been checked, so it doesn't make sense to return a value to begin with.
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@@ -203,23 +203,19 @@ std::string Device::GetSource() const
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// Update I/O
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bool Device::UpdateInput()
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void Device::UpdateInput()
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{
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return (ERROR_SUCCESS == PXInputGetState(m_index, &m_state_in));
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PXInputGetState(m_index, &m_state_in);
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}
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bool Device::UpdateOutput()
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void Device::UpdateOutput()
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{
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// this if statement is to make rumble work better when multiple ControllerInterfaces are using the device
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// only calls XInputSetState if the state changed
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if (memcmp(&m_state_out, &m_current_state_out, sizeof(m_state_out)))
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{
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m_current_state_out = m_state_out;
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return (ERROR_SUCCESS == PXInputSetState(m_index, &m_state_out));
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}
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else
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{
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return true;
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PXInputSetState(m_index, &m_state_out);
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}
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}
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@@ -73,8 +73,8 @@ private:
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};
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public:
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bool UpdateInput();
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bool UpdateOutput();
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void UpdateInput() override;
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void UpdateOutput() override;
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Device(const XINPUT_CAPABILITIES& capabilities, u8 index);
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