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InputCommon / VideoCommon: remove dynamic input reloading the texture cache, this is no longer needed, assets reload automatically!
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@@ -145,17 +145,6 @@ void TextureCacheBase::Invalidate()
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texture_pool.clear();
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}
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void TextureCacheBase::ForceReload()
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{
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Invalidate();
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// Clear all current hires textures, they are invalid
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HiresTexture::Clear();
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// Load fresh
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HiresTexture::Update();
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}
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void TextureCacheBase::OnConfigChanged(const VideoConfig& config)
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{
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if (config.bHiresTextures != backup_config.hires_textures ||
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@@ -781,17 +770,10 @@ void TextureCacheBase::DoLoadState(PointerWrap& p)
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void TextureCacheBase::OnFrameEnd()
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{
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if (m_force_reload_textures.TestAndClear())
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{
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ForceReload();
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}
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else
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{
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// Flush any outstanding EFB copies to RAM, in case the game is running at an uncapped frame
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// rate and not waiting for vblank. Otherwise, we'd end up with a huge list of pending
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// copies.
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FlushEFBCopies();
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}
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// Flush any outstanding EFB copies to RAM, in case the game is running at an uncapped frame
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// rate and not waiting for vblank. Otherwise, we'd end up with a huge list of pending
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// copies.
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FlushEFBCopies();
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Cleanup(g_presenter->FrameCount());
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}
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