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DSP: move DumpDSPCode from DSPLLETools to DSPCodeUtil
This code is useful outside of DSP-LLE, and I plan to modify DSP-HLE to use it in a future commit.
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@@ -218,4 +218,44 @@ bool SaveBinary(const std::vector<u16>& code, const std::string& filename)
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return false;
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return true;
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}
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bool DumpDSPCode(const u8* code_be, int size_in_bytes, u32 crc)
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{
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const std::string binFile =
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StringFromFormat("%sDSP_UC_%08X.bin", File::GetUserPath(D_DUMPDSP_IDX).c_str(), crc);
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const std::string txtFile =
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StringFromFormat("%sDSP_UC_%08X.txt", File::GetUserPath(D_DUMPDSP_IDX).c_str(), crc);
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File::IOFile pFile(binFile, "wb");
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if (pFile)
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{
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pFile.WriteBytes(code_be, size_in_bytes);
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pFile.Close();
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}
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else
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{
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PanicAlert("Can't open file (%s) to dump UCode!!", binFile.c_str());
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return false;
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}
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// Load the binary back in.
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std::vector<u16> code;
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LoadBinary(binFile, code);
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AssemblerSettings settings;
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settings.show_hex = true;
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settings.show_pc = true;
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settings.ext_separator = '\'';
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settings.decode_names = true;
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settings.decode_registers = true;
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std::string text;
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DSPDisassembler disasm(settings);
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if (!disasm.Disassemble(0, code, 0x0000, text))
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return false;
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return File::WriteStringToFile(text, txtFile);
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}
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} // namespace DSP
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