GeometryShaderManager: Set stereo parameters in a SetConstants() call.

Doing it in SetProjectionChanged() is too early because the projection type is not set yet.
This commit is contained in:
Jules Blok committed 2014-12-20 13:16:26 +01:00
1 parent a560d8f150
commit d09af2dbba
3 files changed
+27 -13

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@@ -223,6 +223,7 @@ void VertexManager::Flush()
// set global constants
VertexShaderManager::SetConstants();
GeometryShaderManager::SetConstants();
PixelShaderManager::SetConstants();
bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass &&