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Unify the way of setting game ID, title ID, revision
The existing code from ConfigManager, ES and MIOS is merged into a new set of functions called SetRunningGameMetadata.
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@@ -437,7 +437,7 @@ TextureCacheBase::DoPartialTextureUpdates(TCacheEntryBase* entry_to_update, u8*
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void TextureCacheBase::DumpTexture(TCacheEntryBase* entry, std::string basename, unsigned int level)
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{
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std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().m_strGameID;
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std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().GetGameID();
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// make sure that the directory exists
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if (!File::Exists(szDir) || !File::IsDirectory(szDir))
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