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VideoCommon: Add names for textures and shaders
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@@ -2610,7 +2610,8 @@ bool TextureCacheBase::CreateUtilityTextures()
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{
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constexpr TextureConfig encoding_texture_config(
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EFB_WIDTH * 4, 1024, 1, 1, 1, AbstractTextureFormat::BGRA8, AbstractTextureFlag_RenderTarget);
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m_efb_encoding_texture = g_renderer->CreateTexture(encoding_texture_config);
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m_efb_encoding_texture =
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g_renderer->CreateTexture(encoding_texture_config, "EFB encoding texture");
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if (!m_efb_encoding_texture)
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return false;
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@@ -2622,7 +2623,8 @@ bool TextureCacheBase::CreateUtilityTextures()
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{
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constexpr TextureConfig decoding_texture_config(
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1024, 1024, 1, 1, 1, AbstractTextureFormat::RGBA8, AbstractTextureFlag_ComputeImage);
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m_decoding_texture = g_renderer->CreateTexture(decoding_texture_config);
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m_decoding_texture =
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g_renderer->CreateTexture(decoding_texture_config, "GPU texture decoding texture");
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if (!m_decoding_texture)
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return false;
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}
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