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fix stored memory stride for normal textures
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1 file changed
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@@ -823,6 +823,7 @@ TextureCacheBase::TCacheEntry* TextureCacheBase::Load(const u32 stage)
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entry->SetHashes(base_hash, full_hash);
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entry->is_efb_copy = false;
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entry->is_custom_tex = hires_tex != nullptr;
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entry->memory_stride = entry->BytesPerRow();
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std::string basename = "";
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if (g_ActiveConfig.bDumpTextures && !hires_tex)
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