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VideoBackends: Make TextureCache::CompileShaders return a bool
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@@ -133,7 +133,8 @@ void TextureCacheBase::OnConfigChanged(VideoConfig& config)
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config.bStereoEFBMonoDepth != backup_config.s_efb_mono_depth)
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{
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g_texture_cache->DeleteShaders();
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g_texture_cache->CompileShaders();
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if (!g_texture_cache->CompileShaders())
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PanicAlert("Failed to recompile one or more texture conversion shaders.");
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}
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}
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