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Co-authored-by: Mai <mathew1800@gmail.com>
Co-authored-by: BhaaL <bhaalsen@gmail.com>
Co-authored-by: iwubcode <iwubcode@users.noreply.github.com>
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committed 2023-02-09 18:36:20 +13:00
1 parent e0a1631659
commit 60f2b5af7b
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@@ -780,10 +780,10 @@ void TextureCacheBase::OnFrameEnd()
// Flush any outstanding EFB copies to RAM, in case the game is running at an uncapped frame
// rate and not waiting for vblank. Otherwise, we'd end up with a huge list of pending
// copies.
g_texture_cache->FlushEFBCopies();
FlushEFBCopies();
}
g_texture_cache->Cleanup(g_presenter->FrameCount());
Cleanup(g_presenter->FrameCount());
}
void TCacheEntry::DoState(PointerWrap& p)