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ShaderGenCommon: Add bit for LOD bias
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@@ -42,6 +42,7 @@ ShaderHostConfig ShaderHostConfig::GetCurrent()
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bits.manual_texture_sampling = !g_ActiveConfig.bFastTextureSampling;
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bits.manual_texture_sampling_custom_texture_sizes =
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g_ActiveConfig.ManualTextureSamplingWithHiResTextures();
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bits.backend_sampler_lod_bias = g_ActiveConfig.backend_info.bSupportsLodBiasInSampler;
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return bits;
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}
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