NetPlay: Sync CPU engine between NetPlay clients/servers

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Jasper St. Pierre committed 2014-01-08 19:42:02 -05:00
1 parent 216f4c927a
commit 3046d0e701
5 files changed
+6 -1

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@@ -266,6 +266,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
packet >> m_current_game;
packet >> g_NetPlaySettings.m_CPUthread;
packet >> g_NetPlaySettings.m_CPUcore;
packet >> g_NetPlaySettings.m_DSPEnableJIT;
packet >> g_NetPlaySettings.m_DSPHLE;
packet >> g_NetPlaySettings.m_WriteToMemcard;