VideoCommon: pass a graphics mod base path to the graphics mod, so it can lookup other relative files if necessary

This commit is contained in:
iwubcode committed 2023-02-11 00:21:40 -06:00
1 parent fbb3db71b2
commit 20dc4401c5
3 files changed
+9 -3

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@@ -8,6 +8,7 @@
#include <variant>
#include "Common/Logging/Log.h"
#include "Common/StringUtil.h"
#include "Common/VariantUtil.h"
#include "Core/ConfigManager.h"
@@ -198,7 +199,10 @@ void GraphicsModManager::Load(const GraphicsModGroupConfig& config)
const auto create_action =
[](const std::string_view& action_name, const picojson::value& json_data,
GraphicsModConfig mod_config) -> std::unique_ptr<GraphicsModAction> {
auto action = GraphicsModActionFactory::Create(action_name, json_data);
std::string base_path;
SplitPath(mod_config.GetAbsolutePath(), &base_path, nullptr, nullptr);
auto action = GraphicsModActionFactory::Create(action_name, json_data, base_path);
if (action == nullptr)
{
return nullptr;