# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Ahmet Emin, 2024
# Ali Ozderya <ozozderya@gmail.com>, 2019
# Bahadır Usta <bahadirusta@hotmail.com.tr>, 2017
# Bahadır Usta <bahadirusta@hotmail.com.tr>, 2017
# zenkyomu, 2024
# Erdoğan Şahin, 2016-2017
# Erdoğan Şahin, 2017
# Erdoğan Şahin, 2016
# i286, 2022
# Mustafa Can <m.can.elmaci@gmail.com>, 2013-2016
# nlgzrgn <nlgzrgn@live.com>, 2011
# Serdar Sağlam <teknomobil@msn.com>, 2020,2025
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2025-06-03 09:05+0200\n"
"PO-Revision-Date: 2013-01-23 13:48+0000\n"
"Last-Translator: Serdar Sağlam <teknomobil@msn.com>, 2020,2025\n"
"Language-Team: Turkish (http://app.transifex.com/dolphinemu/dolphin-emu/"
"language/tr/)\n"
"Language: tr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"

#: Source/Core/DiscIO/VolumeVerifier.cpp:1452
msgid ""
"\n"
"\n"
"Because GameCube disc images contain little verification data, there may be "
"problems that Dolphin is unable to detect."
msgstr ""
"\n"
"\n"
"GameCube disk kalıpları çok az doğrulama verisi içerdiğinden, Dolphin'in "
"tespit edemediği sorunlar olabilir."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1458
msgid ""
"\n"
"\n"
"Because this title is not for retail Wii consoles, Dolphin cannot ensure "
"that it hasn't been tampered with, even if signatures appear valid."
msgstr ""
"\n"
"\n"
"Bu yazılım perakende Wii konsolları için olmadığından, Dolphin, imzalar "
"geçerli görünse bile kurcalanmadığından emin olamaz."

#. i18n: Of each memory region, %1 is its remaining size displayed in an appropriate scale
#. of bytes (e.g. MiB), %2 is its untranslated name, and %3 is its fragmentation percentage.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:189
msgid " %1 %2 (%3% fragmented)"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameListModel.cpp:106
msgid " (Disc %1)"
msgstr " (Disk %1)"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:322
msgid "! Not"
msgstr "! Değil"

#: Source/Core/Core/Boot/Boot.cpp:264
msgid "\"{0}\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr ""
"\"{0}\" geçersiz bir GCM/ISO dosyası, ya da herhangi bir GC/Wii ISO dosyası "
"değil."

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:335
msgid "$ User Variable"
msgstr "$ Kullanıcı Değişkeni"

#. i18n: The symbol for percent.
#. i18n: The percent symbol.
#. i18n: Percentage symbol.
#. i18n: The percent symbol.
#. i18n: The symbol/abbreviation for percent.
#. i18n: The percent symbol.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:68
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:291
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:297
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:392
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:105
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:43
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:46
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:28
msgid "%"
msgstr "%"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:325
msgid "% Modulo"
msgstr "% Modulo"

#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:58
msgid ""
"%1\n"
"wants to join your party."
msgstr ""
"%1\n"
"partine katılmak istiyor."

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:72
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:79
msgid "%1 %"
msgstr "%1 %"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:325
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:351
msgid "%1 %2"
msgstr "%1 %2"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:334
msgid "%1 %2 %3"
msgstr "%1 %2 %3"

#: Source/Core/DolphinQt/AboutDialog.cpp:24
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:81
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:171
msgid "%1 (%2)"
msgstr "%1 (%2)"

#. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it,
#. a copy of it gets created with this name
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:121
msgid "%1 (Copy)"
msgstr "%1 (Kopyala)"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:100
msgid "%1 (Disc %2, Revision %3)"
msgstr "%1 (Disk %2, Revizyon %3)"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:104
msgid "%1 (Revision %3)"
msgstr "%1 (Revizyon %3)"

#. i18n: "Stock" refers to input profiles included with Dolphin
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:536
msgid "%1 (Stock)"
msgstr "%1 (Standart)"

#. i18n: %1 is the name of a compression method (e.g. Zstandard)
#: Source/Core/DolphinQt/ConvertDialog.cpp:233
msgid "%1 (recommended)"
msgstr "%1 (önerilen)"

#. i18n: %1 is the name of a compression method (e.g. LZMA)
#: Source/Core/DolphinQt/ConvertDialog.cpp:215
msgid "%1 (slow)"
msgstr "%1 (yavaş)"

#. i18n: This asterisk is added to the title of an editor to indicate that it has unsaved
#. changes
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:714
msgid "%1 *"
msgstr "%1 *"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:318
msgid ""
"%1 FIFO bytes\n"
"%2 memory bytes\n"
"%3 frames"
msgstr ""
"%1 FIFO baytları\n"
"%2 bellek baytları\n"
"%3 kareler"

#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:73
msgid "%1 Graphics Configuration"
msgstr "%1 Grafik Yapılandırması"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:352
msgid "%1 MB (MEM1)"
msgstr "%1 MB (MEM1)"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:366
msgid "%1 MB (MEM2)"
msgstr "%1 MB (MEM2)"

#. i18n: A positive number of version control commits made compared to some named branch
#: Source/Core/DolphinQt/AboutDialog.cpp:27
msgid "%1 commit(s) ahead of %2"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:141
msgid "%1 doesn't support this feature on your system."
msgstr "%1, sisteminde bu özellik desteklemiyor."

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:365
msgid "%1 doesn't support this feature."
msgstr "%1 bu özelliği desteklemiyor."

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:298
msgid ""
"%1 frame(s)\n"
"%2 object(s)\n"
"Current Frame: %3"
msgstr ""
"%1 kare\n"
"%2 nesne\n"
"Mevcut Kare: %3"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:918
msgid "%1 has joined"
msgstr "%1 katıldı"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:923
msgid "%1 has left"
msgstr "%1 ayrıldı"

#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:124
msgid "%1 has unlocked %2/%3 achievements worth %4/%5 points"
msgstr "%1 %4/%5 puan değerinde %2/%3 başarıyı açtı"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1121
msgid "%1 is not a valid ROM"
msgstr "%1 geçerli bir ROM değil"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1045
msgid "%1 is now golfing"
msgstr "Oynama sırası %1'de"

#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:123
msgid "%1 is playing %2"
msgstr "%1 %2 oynuyor"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:118
msgid "%1 memory ranges"
msgstr "%1 bellek aralığı"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:164
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:168
msgid "%1 ms"
msgstr "%1 ms"

#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:40
#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:146
msgid "%1 points"
msgstr "%1 puan"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265
msgid "%1 session found"
msgstr "%1 oturum bulundu"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265
msgid "%1 sessions found"
msgstr "%1 oturum bulundu"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:207
msgid "%1%"
msgstr "%1%"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:311
msgid "%1% (%2 MHz)"
msgstr "%1% (%2 MHz)"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:335
msgid "%1% (%2 VPS)"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:176
msgid "%1% (Normal Speed)"
msgstr "%1% (Normal Hız)"

#. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:642
msgid "%1's value is changed"
msgstr "%1'in değeri değiştirildi"

#. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:636
msgid "%1's value is hit"
msgstr "%1'nin değeri tetiklendi"

#. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:639
msgid "%1's value is used"
msgstr "%1'in değeri kullanıldı"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:177
msgid "%1, %2, %3, %4"
msgstr "%1, %2, %3, %4"

#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:137
msgid "%1/%2"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:606
msgid "%1: %2"
msgstr "%1: %2"

#: Source/Core/DolphinQt/MenuBar.cpp:1309
msgid ""
"%1: Failed to import save file. Please launch the game once, then try again."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1302
msgid ""
"%1: Failed to import save file. The given file appears to be corrupted or is "
"not a valid Wii save."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1317
msgid ""
"%1: Failed to import save file. Your NAND may be corrupt, or something is "
"preventing access to files within it. Try repairing your NAND (Tools -> "
"Manage NAND -> Check NAND...), then import the save again."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1275
msgid ""
"%1: Save data for this title already exists in the NAND. Consider backing up "
"the current data before overwriting.\n"
"\n"
"Overwrite existing save data?"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:283
msgid "%1<br><br>%2"
msgstr "%1<br><br>%2"

#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:141
msgid "%1[%2]: %3"
msgstr "%1[%2]: %3"

#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:129
msgid "%1[%2]: %3 %"
msgstr "%1[%2]: %3 %"

#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:136
msgid "%1[%2]: %3/%4 MiB"
msgstr "%1[%2]: %3/%4 MiB"

#: Source/Core/DolphinQt/GameList/GameListModel.cpp:204
msgid "%1h %2m"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:429
#, c-format
msgid "%1x MSAA"
msgstr "%1x MSAA"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:112
msgid "%1x Native (%2x%3)"
msgstr "%1x Yerel (%2x%3)"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:117
msgid "%1x Native (%2x%3) for %4"
msgstr "%1x Yerel (%2x%3) %4 için"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:437
#, c-format
msgid "%1x SSAA"
msgstr "%1x SSAA"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:330
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:348
#, c-format
msgctxt ""
msgid "%n address(es) could not be accessed in emulated memory."
msgstr "%n adres öykünen bellekte erişilemedi."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:321
#, c-format
msgctxt ""
msgid "%n address(es) remain."
msgstr "%n adres kaldı."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:320
#, c-format
msgctxt ""
msgid "%n address(es) were removed."
msgstr "%n adres kaldırıldı."

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:330
msgid "& And"
msgstr "& Ve"

#: Source/Core/DolphinQt/GBAWidget.cpp:438
msgid "&1x"
msgstr "&1x"

#: Source/Core/DolphinQt/GBAWidget.cpp:440
msgid "&2x"
msgstr "&2x"

#: Source/Core/DolphinQt/GBAWidget.cpp:442
msgid "&3x"
msgstr "&3x"

#: Source/Core/DolphinQt/GBAWidget.cpp:444
msgid "&4x"
msgstr "&4x"

#: Source/Core/DolphinQt/MenuBar.cpp:682
msgid "&About"
msgstr "&Hakkında"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:600
msgid "&Add Function"
msgstr "&Fonksiyon Ekle"

#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:362
msgid "&Add Memory Breakpoint"
msgstr "&Bellek Kesme Noktası Ekle"

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:66
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:99
msgid "&Add New Code..."
msgstr "&Yeni Kod Ekle..."

#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:48
msgid "&Add..."
msgstr "&Ekle..."

#: Source/Core/DolphinQt/MenuBar.cpp:570
msgid "&Assembler"
msgstr "&Birleştirici"

#: Source/Core/DolphinQt/MenuBar.cpp:615
msgid "&Audio Settings"
msgstr "&Ses Ayarları"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:196
msgid "&Auto Update:"
msgstr "&Otomatik Güncelle:"

#: Source/Core/DolphinQt/GBAWidget.cpp:447
msgid "&Borderless Window"
msgstr "&Çerçevesiz Pencere"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:502
msgid "&Branch Type"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:444
msgid "&Break on Hit"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:539
msgid "&Breakpoints"
msgstr "&Kesme Noktaları"

#: Source/Core/DolphinQt/MenuBar.cpp:665
msgid "&Bug Tracker"
msgstr "&Hata İzleyici"

#: Source/Core/DolphinQt/WiiUpdate.cpp:105
msgid "&Cancel"
msgstr "&İptal"

#: Source/Core/DolphinQt/MenuBar.cpp:277
msgid "&Cheats Manager"
msgstr "&Hile Yöneticisi"

#: Source/Core/DolphinQt/MenuBar.cpp:675
msgid "&Check for Updates..."
msgstr "&Güncellemeleri Denetle..."

#: Source/Core/DolphinQt/MenuBar.cpp:1066
msgid "&Clear Symbols"
msgstr "&Sembolleri Temizle"

#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:191
msgid "&Clone..."
msgstr "&Çoğalt..."

#: Source/Core/DolphinQt/MenuBar.cpp:504
msgid "&Code"
msgstr "&Kod"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:504
msgid "&Condition"
msgstr ""

#: Source/Core/DolphinQt/GBAWidget.cpp:392
msgid "&Connected"
msgstr "&Bağlandı"

#: Source/Core/DolphinQt/MenuBar.cpp:617
msgid "&Controller Settings"
msgstr "&Denetleyici Ayarları"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:433
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:576
msgid "&Copy Address"
msgstr "&Adresi Kopyala"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:137
msgid "&Create..."
msgstr "&Oluştur..."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:418
#: Source/Core/DolphinQt/GCMemcardManager.cpp:113
msgid "&Delete"
msgstr "&Sil"

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:361
msgid "&Delete Watch"
msgstr "&Gözlemciyi Kaldır"

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:340
msgid "&Delete Watches"
msgstr "&Gözlemcileri Kaldır"

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:67
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:189
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:100
msgid "&Edit Code..."
msgstr "&Kodu Düzenle..."

#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:191
msgid "&Edit..."
msgstr "&Düzenle..."

#: Source/Core/DolphinQt/MenuBar.cpp:257
msgid "&Eject Disc"
msgstr "&Diski Çıkar"

#: Source/Core/DolphinQt/MenuBar.cpp:377
msgid "&Emulation"
msgstr "&Emülasyon"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:626
msgid "&Erase Block(s)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:285
msgid "&Export"
msgstr "&Dışarı Aktar"

#: Source/Core/DolphinQt/GBAWidget.cpp:419
msgid "&Export Save Game..."
msgstr "&Oyun Kaydını Dışa Aktar..."

#: Source/Core/DolphinQt/GBAWidget.cpp:427
msgid "&Export State..."
msgstr "&Durumu Dışa Aktar..."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:117
msgid "&Export as .gci..."
msgstr "&.gci Olarak Dışarı Aktar..."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:512
#: Source/Core/DolphinQt/MenuBar.cpp:247
msgid "&File"
msgstr "&Dosya"

#: Source/Core/DolphinQt/MenuBar.cpp:637
msgid "&Font..."
msgstr "&Yazı Tipi..."

#: Source/Core/DolphinQt/MenuBar.cpp:383
msgid "&Frame Advance"
msgstr "&Kare İlerletme"

#: Source/Core/DolphinQt/MenuBar.cpp:619
msgid "&Free Look Settings"
msgstr "&Serbest Bakış Ayarları"

#: Source/Core/DolphinQt/MenuBar.cpp:1068
msgid "&Generate Symbols From"
msgstr "&Sembolleri Şuradan Getir"

#: Source/Core/DolphinQt/MenuBar.cpp:661
msgid "&GitHub Repository"
msgstr "&GitHub Repo'su"

#: Source/Core/DolphinQt/MenuBar.cpp:614
msgid "&Graphics Settings"
msgstr "&Grafik Ayarları"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:536
#: Source/Core/DolphinQt/MenuBar.cpp:652
msgid "&Help"
msgstr "&Yardım"

#: Source/Core/DolphinQt/MenuBar.cpp:618
msgid "&Hotkey Settings"
msgstr "&Kısayol Ayarları"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:260
msgid "&Import"
msgstr "&İçe Aktar"

#: Source/Core/DolphinQt/GBAWidget.cpp:416
msgid "&Import Save Game..."
msgstr "&İçeri oyun kaydı aktar"

#: Source/Core/DolphinQt/GBAWidget.cpp:424
msgid "&Import State..."
msgstr "&Durumu İçe Aktar..."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:127
msgid "&Import..."
msgstr "&İçeri aktar"

#: Source/Core/DolphinQt/MenuBar.cpp:283
msgid "&Infinity Base"
msgstr "&Infinity Base"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:602
msgid "&Insert BLR"
msgstr ""

#: Source/Core/DolphinQt/GBAWidget.cpp:457
msgid "&Interframe Blending"
msgstr "&Karelerarası Harmanlama"

#: Source/Core/DolphinQt/MenuBar.cpp:564
msgid "&JIT"
msgstr "&JIT"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:132
msgid "&Language:"
msgstr "&Dil:"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:515
msgid "&Load Branch Watch"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:400
msgid "&Load State"
msgstr "Durumu &Yükle"

#: Source/Core/DolphinQt/MenuBar.cpp:1074
msgid "&Load Symbol Map"
msgstr "&Sembol Haritasını Yükle"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:261
msgid "&Load file to current address"
msgstr "&Mevcut adrese dosya yükle"

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:343
msgid "&Lock Watches"
msgstr "&Gözlemcileri Kilitle"

#: Source/Core/DolphinQt/MenuBar.cpp:496
msgid "&Lock Widgets In Place"
msgstr "&Gereçleri Yerinde Kilitle"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:445
msgid "&Log on Hit"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:548
msgid "&Memory"
msgstr "&Hafıza"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:505
msgid "&Misc. Controls"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:816
msgid "&Movie"
msgstr "&Film"

#: Source/Core/DolphinQt/GBAWidget.cpp:430
msgid "&Mute"
msgstr "&Sustur"

#: Source/Core/DolphinQt/MenuBar.cpp:556
msgid "&Network"
msgstr "&Ağ"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:720
msgid "&No"
msgstr "&Hayır"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:136
#: Source/Core/DolphinQt/MenuBar.cpp:249 Source/Core/DolphinQt/MenuBar.cpp:251
msgid "&Open..."
msgstr "&Aç..."

#: Source/Core/DolphinQt/MenuBar.cpp:605
msgid "&Options"
msgstr "&Seçenekler"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:503
msgid "&Origin and Destination"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1094
msgid "&Patch HLE Functions"
msgstr "&HLE Fonksiyonlarını Yamala"

#: Source/Core/DolphinQt/MenuBar.cpp:379
msgid "&Pause"
msgstr "&Duraklat"

#: Source/Core/DolphinQt/MenuBar.cpp:378
msgid "&Play"
msgstr "&Oynat"

#: Source/Core/DolphinQt/GameList/GameList.cpp:422
msgid "&Properties"
msgstr "&Özellikler"

#: Source/Core/DolphinQt/MenuBar.cpp:832
msgid "&Read-Only Mode"
msgstr "&Salt-Okunur Mod"

#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:68
msgid "&Refresh List"
msgstr "&Listeyi Yenile"

#: Source/Core/DolphinQt/MenuBar.cpp:512
msgid "&Registers"
msgstr "&Kayıtlar"

#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:50
msgid "&Remove"
msgstr "&Kaldır"

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:68
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:101
msgid "&Remove Code"
msgstr "&Kodu Sil"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:591
msgid "&Rename Symbol"
msgstr ""

#: Source/Core/DolphinQt/GBAWidget.cpp:410
#: Source/Core/DolphinQt/MenuBar.cpp:381
msgid "&Reset"
msgstr "&Sıfırla"

#: Source/Core/DolphinQt/MenuBar.cpp:274
msgid "&Resource Pack Manager"
msgstr "&Kaynak Paketi Yöneticisi"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:513
msgid "&Save Branch Watch"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1075
msgid "&Save Symbol Map"
msgstr "&Sembol Haritasını Kaydet"

#: Source/Core/DolphinQt/GBAWidget.cpp:406
msgid "&Scan e-Reader Card(s)..."
msgstr "&e-Okuyucu Kart(lar)ı Tara..."

#: Source/Core/DolphinQt/MenuBar.cpp:282
msgid "&Skylanders Portal"
msgstr "&Skylanders Portal"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:181
msgid "&Speed Limit:"
msgstr "&Hız Limiti:"

#: Source/Core/DolphinQt/MenuBar.cpp:380
msgid "&Stop"
msgstr "&Durdur"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:143
msgid "&Theme:"
msgstr "&Tema:"

#: Source/Core/DolphinQt/MenuBar.cpp:521
msgid "&Threads"
msgstr "&İş parçacıkları"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:522
msgid "&Tool"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:534
msgid "&Toolbar Visibility"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:272
msgid "&Tools"
msgstr "&Araçlar"

#: Source/Core/DolphinQt/GBAWidget.cpp:402
msgid "&Unload ROM"
msgstr "&ROM'u Boşalt"

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:346
msgid "&Unlock Watches"
msgstr "&Gözlemcilerin Kilidini Aç"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:257
#: Source/Core/DolphinQt/MenuBar.cpp:469
msgid "&View"
msgstr "&Görünüm"

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/MenuBar.cpp:531
msgid "&Watch"
msgstr "&İzle"

#: Source/Core/DolphinQt/MenuBar.cpp:654
msgid "&Website"
msgstr "&Website"

#: Source/Core/DolphinQt/MenuBar.cpp:284
msgid "&Wii Speak"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:425
msgid "&Wiki"
msgstr "&Wiki"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:716
msgid "&Yes"
msgstr "&Evet"

#: Source/Core/DolphinQt/MenuBar.cpp:1512
msgid "'%1' not found, no symbol names generated"
msgstr "'%1' bulunamadı, sembol adları oluşturulmadı"

#: Source/Core/DolphinQt/MenuBar.cpp:1737
msgid "'%1' not found, scanning for common functions instead"
msgstr "'%1' bulunamadı, yerine yaygın fonksiyonlar taranıyor"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:157
msgid "(Dark)"
msgstr "(Koyu)"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:156
msgid "(Light)"
msgstr "(Açık)"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:152
msgid "(System)"
msgstr "(Sistem)"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:304
msgid "(off)"
msgstr "(kapalı)"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:323
msgid "* Multiply"
msgstr "* Çarp"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:326
msgid "+ Add"
msgstr "+ Ekle"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:338
msgid ", Comma"
msgstr ", Virgül"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:327
msgid "- Subtract"
msgstr "- Çıkar"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:382
msgid "--> %1"
msgstr "--> %1"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:231
msgid "--Unknown--"
msgstr "--Bilinmeyen--"

#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:368
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:719
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:185
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:97
msgid "..."
msgstr "..."

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:324
msgid "/ Divide"
msgstr "/ Böl"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:578
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:579
msgid "0"
msgstr "0"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:81
msgid "1 GiB"
msgstr "1 GiB"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:91
msgid "1080p"
msgstr "1080p"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:31
msgid "128 Mbit (2043 blocks)"
msgstr "128 Mbit (2043 blok)"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:78
msgid "128 MiB"
msgstr "128 MiB"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:91
msgid "1440p"
msgstr "1440p"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:215
msgid "16 Bytes"
msgstr "16 Bayt"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:85
msgid "16 GiB (SDHC)"
msgstr "16 GiB (SDHC)"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:28
msgid "16 Mbit (251 blocks)"
msgstr "16 Mbit (251 blok)"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:132
msgid "16-bit"
msgstr "16-bit"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:104
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:158
msgid "16-bit Signed Integer"
msgstr "16-bit İmzalı Tamsayı"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:96
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:146
msgid "16-bit Unsigned Integer"
msgstr "16-bit İmzasız Tamsayı"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:165
msgid "16:9"
msgstr "16:9"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:136
msgid "16x Anisotropic"
msgstr "16x Eşyönsüz"

#: Source/Core/Core/HotkeyManager.cpp:197
msgid "1x"
msgstr "1x"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:132
msgid "1x Anisotropic"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:82
msgid "2 GiB"
msgstr "2 GiB"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:79
msgid "256 MiB"
msgstr "256 MiB"

#: Source/Core/Core/HotkeyManager.cpp:198
msgid "2x"
msgstr "2x"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:133
msgid "2x Anisotropic"
msgstr "2x Eşyönsüz"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:86
msgid "32 GiB (SDHC)"
msgstr "32 GiB (SDHC)"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:29
msgid "32 Mbit (507 blocks)"
msgstr "32 Mbit (507 blok)"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:133
msgid "32-bit"
msgstr "32-bit"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:110
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:167
msgid "32-bit Float"
msgstr "32-bit Ondalıklı"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:106
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:161
msgid "32-bit Signed Integer"
msgstr "32-bit İmzalı Tamsayı"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:98
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:149
msgid "32-bit Unsigned Integer"
msgstr "32-bit İmzasız Tamsayı"

#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:358
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:485
msgid "3D"
msgstr "3D"

#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:360
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:25
msgid "3D Depth"
msgstr "3D Derinlik"

#: Source/Core/Core/HotkeyManager.cpp:199
msgid "3x"
msgstr "3x"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:213
msgid "4 Bytes"
msgstr "4 Bayt"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:83
msgid "4 GiB (SDHC)"
msgstr "4 GiB (SDHC)"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:26
msgid "4 Mbit (59 blocks)"
msgstr "4 Mbit (59 blok)"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:164
msgid "4:3"
msgstr "4:3"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:92
msgid "4K"
msgstr "4K"

#: Source/Core/Core/HotkeyManager.cpp:200
msgid "4x"
msgstr "4x"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:134
msgid "4x Anisotropic"
msgstr "4x Eşyönsüz"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:80
msgid "512 MiB"
msgstr "512 MiB"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:92
msgid "5K"
msgstr "5K"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:30
msgid "64 Mbit (1019 blocks)"
msgstr "64 Mbit (1019 blok)"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:77
msgid "64 MiB"
msgstr "64 MiB"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:111
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:170
msgid "64-bit Float"
msgstr "64-bit Ondalıklı"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:108
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:164
msgid "64-bit Signed Integer"
msgstr "64-bit İmzalı Tamsayı"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:100
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:152
msgid "64-bit Unsigned Integer"
msgstr "64-bit İmzasız Tamsayı"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:91
msgid "720p"
msgstr "720p"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:214
msgid "8 Bytes"
msgstr "8 Bayt"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:84
msgid "8 GiB (SDHC)"
msgstr "8 GiB (SDHC)"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:27
msgid "8 Mbit (123 blocks)"
msgstr "8 Mbit (123 blok)"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:131
msgid "8-bit"
msgstr "8-bit"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:102
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:155
msgid "8-bit Signed Integer"
msgstr "8-bit İmzalı Tamsayı"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:94
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:143
msgid "8-bit Unsigned Integer"
msgstr "8-bit İmzasız Tamsayı"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:93
msgid "8K"
msgstr "8K"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:135
msgid "8x Anisotropic"
msgstr "8x Eşyönsüz"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:329
msgid "< Less-than"
msgstr "< Daha az"

#: Source/Core/Core/HW/EXI/EXI_Device.h:130
msgid "<Nothing>"
msgstr "<Nothing>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:43
msgid "<System Language>"
msgstr "<System Language>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:277
msgid "<dolphin_emphasis>Disabled in Hardcore Mode.</dolphin_emphasis>"
msgstr ""
"<dolphin_emphasis>Zorlayıcı Modunda Devre Dışı Bırakıldı.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:459
msgid "<dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"<dolphin_emphasis>Emin değilseniz, bunu işaretlemeyin.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:710
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:295
msgid ""
"<font color='#ff0000'>AutoStepping timed out. Current instruction is "
"irrelevant."
msgstr ""
"<font color='#ff0000'>AutoStepping zaman aşımına uğradı. Mevcut talimat "
"ilgisiz."

#: Source/Core/DolphinQt/Updater.cpp:65
msgid ""
"<h2>A new version of Dolphin is available!</h2>Dolphin %1 is available for "
"download. You are running %2.<br> Would you like to update?<br><h4>Release "
"Notes:</h4>"
msgstr ""
"<h2>Yeni bir Dolphin sürümü mevcut!</h2>Dolphin %1 indirmeye açık. Şu anda "
"%2 sürümü bulunuyor.<br>Yükseltmek ister misin?<br><h4>Bu güncelemeyle "
"birlikte gelen yenilikler:</h4> "

#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:20
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:51
msgid ""
"<span style=\"color: red; font-weight: bold\">Error</span> on line %1 col %2"
msgstr ""
"Satır %1 sütun %2'de <span style=\"color: red; font-weight: bold\">hata</"
"span>"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:528
msgid ""
"<span style=\"color:#ffcc00\">Warning</span> invalid base address, "
"defaulting to 0"
msgstr ""
"<span style=\"color:#ffcc00\">Uyarı</span> geçersiz taban adres, varsayılan "
"olarak 0'a ayarlandı"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:328
msgid "> Greater-than"
msgstr "> -dan/-den büyük"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:332
msgid "? Conditional"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1600
#: Source/Core/DolphinQt/MainWindow.cpp:1667
msgid "A NetPlay Session is already in progress!"
msgstr "Bir NetPlay Oturumu halihazırda devam ediyor!"

#: Source/Core/Core/WiiUtils.cpp:175
msgid ""
"A different version of this title is already installed on the NAND.\n"
"\n"
"Installed version: {0}\n"
"WAD version: {1}\n"
"\n"
"Installing this WAD will replace it irreversibly. Continue?"
msgstr ""
"Bu başlığın farklı bir sürümü NAND'de zaten yüklü.\n"
"\n"
"Yüklü sürüm: {0}\n"
"WAD sürümü: {1}\n"
"\n"
"Bu WAD yüklendiğinde geri dönüşü olmayacak şekilde yüklü sürümü "
"değiştirecektir. Devam edilsin mi?"

#: Source/Core/Core/HW/DVD/DVDInterface.cpp:469
msgid "A disc is already about to be inserted."
msgstr "Zaten bir disk takılmak üzere."

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:506
msgid ""
"A group of features to make the colors more accurate, matching the color "
"space Wii and GC games were meant for."
msgstr ""
"Wii ve GC oyunlarının amaçlandığı renk alanıyla eşleşen, renkleri daha doğru "
"hale getiren bir grup özellik."

#: Source/Core/DolphinQt/Main.cpp:237
msgid "A save state cannot be loaded without specifying a game to launch."
msgstr "Başlatılacak oyun belirtilmeden 'kaydetme durumu' yüklenemez."

#: Source/Core/DolphinQt/MainWindow.cpp:981
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
"Kapanma işlemi sürüyor. Eğer mevcut öykünmeyi, kapanma işlemi tamamlanmadan "
"durdurursan, kaydedilmemiş bazı veriler kaybolabilir. Durdurulsun mu?"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:253
msgid ""
"A supported Bluetooth device could not be found.\n"
"You must manually connect your Wii Remote."
msgstr ""
"Desteklenen bir Bluetooth cihazı bulunamadı.\n"
"Wii Remote'unu manuel olarak bağlaman gerekiyor."

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:349
msgid "A sync can only be triggered when a Wii game is running."
msgstr "Senkronizasyon, ancak bir Wii oyunu çalışırken yapılabilir."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:517
msgid "A&uto Save"
msgstr ""

#. i18n: A mysterious debugging/diagnostics peripheral for the GameCube.
#: Source/Core/Core/HW/EXI/EXI_Device.h:96
msgid "AD16"
msgstr "AD16"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:114
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"If enabled, SD cards must be identical between players.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If a game is hanging on boot, it may not support Dual Core Netplay. Disable "
"Dual Core.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and may not work correctly.\n"
"Use at your own risk.\n"
msgstr ""
"UYARI:\n"
"\n"
"Tüm oyuncular aynı Dolphin sürümünü kullanmalıdır.\n"
"SD kartlar etkinleştirilirse, oyuncular arasında aynı olması gerekir.\n"
"DSP LLE kullanılıyorsa DSP ROM'lar oyuncular arasında aynı olmalıdır.\n"
"Bir oyun açılışta takılı kalıyorsa Çift Çekirdekli Netplay'i desteklemiyor "
"olabilir. Çift Çekirdeği devre dışı bırak.\n"
"Doğrudan bağlanıyorsan, ana bilgisayarın seçilen UDP bağlantı noktasını açık/"
"yönlendirilmiş olması gerekir!\n"
"\n"
"Netplay'deki Wii Remote desteği deneyseldir ve düzgün çalışmayabilir.\n"
"Kullanım riski sana ait.\n"

#: Source/Core/DolphinQt/CheatsManager.cpp:130
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:410
msgid "AR Code"
msgstr "AR Kodu"

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:72
msgid "AR Codes"
msgstr "AR Kodları"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:142
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:202
msgid "ASCII"
msgstr "ASCII"

#: Source/Core/DolphinQt/ConvertDialog.cpp:433
#: qtbase/src/gui/kernel/qplatformtheme.cpp:724
msgid "Abort"
msgstr "Durdur"

#: Source/Core/Core/Movie.cpp:1292
msgid "Aborting playback. Error in DeserializeDesiredState. byte:{0}{1}"
msgstr ""

#: Source/Core/DolphinQt/AboutDialog.cpp:17
msgid "About Dolphin"
msgstr "Dolphin Hakkında"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:58
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:252
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:51
msgid "Accelerometer"
msgstr "İvmeölçer"

#. i18n: Percentage value of accelerometer data (complementary filter coefficient).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:44
msgid "Accelerometer Influence"
msgstr "İvmeölçer Etkisi"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:76
msgid "Accuracy:"
msgstr "Doğruluk:"

#: Source/Core/DolphinQt/Config/HardcoreWarningWidget.cpp:39
msgid "Achievement Settings"
msgstr "Başarı Ayarları"

#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:29
#: Source/Core/DolphinQt/MenuBar.cpp:296
msgid "Achievements"
msgstr "Başarılar"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:172
msgid "Action"
msgstr "Eylem"

#: Source/Core/Core/ARDecrypt.cpp:474
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"{0}"
msgstr ""
"Action Replay Kod Deşifre Hatası:\n"
"Parite Kontrolü Başarısız\n"
"\n"
"Suçlu Kod:\n"
"{0}"

#: Source/Core/Core/ActionReplay.cpp:541
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Add Code "
"({2})"
msgstr ""
"Action Replay Hatası: Geçersiz boyut ({0:08x} : adres = {1:08x}) Kod Ekle'de "
"({2})"

#: Source/Core/Core/ActionReplay.cpp:633
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Fill and "
"Slide ({2})"
msgstr ""
"Action Replay Hatası: Geçersiz boyut ({0:08x} : adres = {1:08x}) Doldur ve "
"Kaydır'da ({2})"

#: Source/Core/Core/ActionReplay.cpp:414
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Ram Write "
"And Fill ({2})"
msgstr ""
"Action Replay Hatası: Geçersiz boyut ({0:08x} : adres = {1:08x}) Bellek Yaz "
"ve Doldur'da ({2})"

#: Source/Core/Core/ActionReplay.cpp:475
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Write To "
"Pointer ({2})"
msgstr ""
"Action Replay Hatası: Geçersiz boyut ({0:08x} : adres = {1:08x}) İşaretçiye "
"Yaz'da ({2})"

#: Source/Core/Core/ActionReplay.cpp:692
msgid "Action Replay Error: Invalid value ({0:08x}) in Memory Copy ({1})"
msgstr "Action Replay Hatası: Geçersiz değer ({0:08x}) Bellek Kopyala'da ({1})"

#: Source/Core/Core/ActionReplay.cpp:556
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented "
"({0})\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Action Replay Hatası: Ana Kod ve Yazma Adresi CCXXXXXX uygulanmadı ({0})\n"
"Ana kodlara gerek yok. Ana kodları kullanmayın."

#: Source/Core/Core/ActionReplay.cpp:230
msgid "Action Replay Error: invalid AR code line: {0}"
msgstr "Action Replay Hatası: geçersiz AR kod satırı: {0}"

#: Source/Core/Core/ActionReplay.cpp:804
msgid "Action Replay: Conditional Code: Invalid Size {0:08x} ({1})"
msgstr "Action Replay: Koşullu Kod: Hatalı Boyut {0:08x} ({1})"

#: Source/Core/Core/ActionReplay.cpp:771
msgid "Action Replay: Invalid Normal Code Type {0:08x} ({1})"
msgstr "Action Replay: Geçersiz Normal Kod Türü {0:08x} ({1})"

#: Source/Core/Core/ActionReplay.cpp:729
msgid "Action Replay: Normal Code 0: Invalid Subtype {0:08x} ({1})"
msgstr "Action Replay: Normal Kod 0: Geçersiz Alt Tür {0:08x} ({1})"

#: Source/Core/Core/ActionReplay.cpp:828
msgid "Action Replay: Normal Code {0}: Invalid subtype {1:08x} ({2})"
msgstr "Action Replay: Normal Kod {0}: Geçersiz alt tür {1:08x} ({2})"

#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Activate NetPlay Chat"
msgstr "NetPlay Sohbeti Etkinleştir"

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:274
msgid "Active"
msgstr "Aktif"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:80
msgid "Active Infinity Figures:"
msgstr "Etkin Infinity Figürleri:"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:165
msgid "Active thread queue"
msgstr "Etkin iş parçacığı sırası"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:180
msgid "Active threads"
msgstr "Etkin iş parçacıkları"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:320
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:191
msgid "Adapter"
msgstr "GPU"

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:71
msgid "Adapter Detected"
msgstr "GPU Algılandı"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:92
msgid "Adapter:"
msgstr "GPU:"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:56
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:74
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:48
msgid "Add"
msgstr "Ekle"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:126
msgid "Add &breakpoint"
msgstr "&Breakpoint ekle"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:31
msgid "Add New DSU Server"
msgstr "Yeni DSU Sunucusu Ekle"

#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:44
msgid "Add New USB Device"
msgstr "Yeni USB Aygıtı Ekle"

#: Source/Core/DolphinQt/GameList/GameList.cpp:512
#: Source/Core/DolphinQt/GameList/GameList.cpp:515
msgid "Add Shortcut to Desktop"
msgstr "Masaüstüne kısayol oluştur"

#: Source/Core/Core/HotkeyManager.cpp:80
msgid "Add a Breakpoint"
msgstr "Breakpoint Ekle"

#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Add a Memory Breakpoint"
msgstr "Breakpoint Ekle"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:138
msgid "Add memory &breakpoint"
msgstr "Bellek &breakpoint'i ekle"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:127
msgid "Add memory breakpoint"
msgstr "Bellek breakpoint'i ekle"

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:133
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:129
msgid "Add to &watch"
msgstr "&Gözlemci'ye ekle"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:503
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1092
msgid "Add to watch"
msgstr "Gözlemci'ye ekle"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:37
#: Source/Core/DolphinQt/Settings/PathPane.cpp:141
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:328
msgid "Add..."
msgstr "Ekle..."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:621
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:123
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:288
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:300
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:274
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:159
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:237
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
#: Source/Core/DolphinQt/MenuBar.cpp:1069
msgid "Address"
msgstr "Adres"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:45
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:167
msgid "Address Space"
msgstr "Adres Alanı"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:126
msgid "Address space by CPU state"
msgstr "CPU durumuna göre adres alanı"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:155
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:108
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:249
msgid "Address:"
msgstr "Adres:"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:468
msgid ""
"Adjust the texture filtering. Anisotropic filtering enhances the visual "
"quality of textures that are at oblique viewing angles. Force Nearest and "
"Force Linear override the texture scaling filter selected by the game."
"<br><br>Any option except 'Default' will alter the look of the game's "
"textures and might cause issues in a small number of games.<br><br>This "
"setting is disabled when Manual Texture Sampling is enabled."
"<br><br><dolphin_emphasis>If unsure, select 'Default'.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:305
msgid ""
"Adjusts audio output volume.<br><br><dolphin_emphasis>If unsure, leave this "
"at 100%.</dolphin_emphasis>"
msgstr ""

#. i18n: Refers to plastic shell of game controller (stick gate) that limits stick movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:107
msgid "Adjusts target radius of simulated stick gate."
msgstr "Simüle edilen stick gate'in hedeflenen yarıçapını ayarlar."

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:146
msgid ""
"Adjusts the VBI frequency. Also adjusts the emulated CPU's clock rate, to "
"keep it relatively the same.<br><br>Makes games run at a different frame "
"rate, making the emulation less demanding when lowered, or improving "
"smoothness when increased. This may affect gameplay speed, as it is often "
"tied to the frame rate.<br><br>WARNING: Changing this from the default "
"(100%) can and will break games and cause glitches. Do so at your own risk. "
"Please do not report bugs that occur with a non-default frequency."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:186
msgid ""
"Adjusts the accuracy at which the GPU receives texture updates from RAM."
"<br><br>The \"Safe\" setting eliminates the likelihood of the GPU missing "
"texture updates from RAM. Lower accuracies cause in-game text to appear "
"garbled in certain games.<br><br><dolphin_emphasis>If unsure, select the "
"rightmost value.</dolphin_emphasis>"
msgstr ""
"GPU'nun RAM'den doku güncellemelerini alma doğruluğunu ayarlar.<br><br>"
"\"Güvenli\" ayarı GPU'nun RAM'den doku güncellemelerini kaçırma olasılığını "
"ortadan kaldırır. Düşük doğruluklar bazı oyunlarda oyun içi metnin bozuk "
"görünmesine neden olur.<br><br><dolphin_emphasis>Emin değilsen, en sağdaki "
"değeri seçin."

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:189
msgid ""
"Adjusts the amount of RAM in the emulated console.<br><br><b>WARNING</b>: "
"Enabling this will completely break many games.<br>Only a small number of "
"games can benefit from this.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:114
msgid ""
"Adjusts the emulated CPU's clock rate.<br><br>On games that have an unstable "
"frame rate despite full emulation speed, higher values can improve their "
"performance, requiring a powerful device. Lower values reduce the emulated "
"console's performance, but improve the emulation speed.<br><br>WARNING: "
"Changing this from the default (100%) can and will break games and cause "
"glitches. Do so at your own risk. Please do not report bugs that occur with "
"a non-default clock.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:302
msgid ""
"Adjusts the quality setting of the Dolby Pro Logic II decoder. Higher "
"presets increases audio latency.<br><br><dolphin_emphasis>If unsure, select "
"High.</dolphin_emphasis>"
msgstr ""

#: Source/Core/Core/HW/EXI/EXI_Device.h:102
msgid "Advance Game Port"
msgstr "Advance Game Port"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:215
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:63
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:163
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:43
msgid "Advanced"
msgstr "Gelişmiş"

#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:243
msgid "Advanced Settings"
msgstr "Gelişmiş Ayarlar"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:475
msgid ""
"Affects how the game output is scaled to the window resolution.<br>The "
"performance mostly depends on the number of samples each method uses."
"<br>Compared to SSAA, resampling is useful in case the output "
"window<br>resolution isn't a multiplier of the native emulation resolution."
"<br><br><b>Default</b> - [fastest]<br>Internal GPU bilinear sampler which is "
"not gamma corrected.<br>This setting might be ignored if gamma correction is "
"forced on.<br><br><b>Bilinear</b> - [4 samples]<br>Gamma corrected linear "
"interpolation between pixels.<br><br><b>Bicubic</b> - [16 samples]<br>Gamma "
"corrected cubic interpolation between pixels.<br>Good when rescaling between "
"close resolutions, e.g. 1080p and 1440p.<br>Comes in various flavors:"
"<br><b>B-Spline</b>: Blurry, but avoids all lobing artifacts<br><b>Mitchell-"
"Netravali</b>: Good middle ground between blurry and lobing<br><b>Catmull-"
"Rom</b>: Sharper, but can cause lobing artifacts<br><br><b>Sharp Bilinear</"
"b> - [1-4 samples]<br>Similar to \"Nearest Neighbor\", it maintains a sharp "
"look,<br>but also does some blending to avoid shimmering.<br>Works best with "
"2D games at low resolutions.<br><br><b>Area Sampling</b> - [up to 324 "
"samples]<br>Weighs pixels by the percentage of area they occupy. Gamma "
"corrected.<br>Best for downscaling by more than 2x."
"<br><br><dolphin_emphasis>If unsure, select 'Default'.</dolphin_emphasis>"
msgstr ""

#: Source/Core/UICommon/NetPlayIndex.cpp:251
msgid "Africa"
msgstr "Afrika"

#. i18n: One of the elements in the Skylanders games. Japanese: 風. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:345
msgid "Air"
msgstr "Hava"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:116
msgid "Aligned to data type length"
msgstr "Veri türü uzunluğuna hizalanmış"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:323
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:401
msgid "All"
msgstr "Hepsi"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:585
msgid "All Assembly files"
msgstr "Tüm Assembly dosyaları"

#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:170
msgid "All Double"
msgstr "Tüm Double"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:586
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:769
#: Source/Core/DolphinQt/GCMemcardManager.cpp:363
#: Source/Core/DolphinQt/GCMemcardManager.cpp:440
#: Source/Core/DolphinQt/GCMemcardManager.cpp:591
#: Source/Core/DolphinQt/MainWindow.cpp:804
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:139
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:345
#: Source/Core/DolphinQt/Settings/PathPane.cpp:51
msgid "All Files"
msgstr "Tüm Dosyalar"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:679
msgid "All Files (*)"
msgstr "Tüm Dosyalar (*)"

#. i18n: A floating point number
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:167
msgid "All Float"
msgstr "Tüm Float"

#: Source/Core/DolphinQt/MainWindow.cpp:803
#: Source/Core/DolphinQt/Settings/PathPane.cpp:50
msgid "All GC/Wii files"
msgstr "Tüm GC/Wii dosyaları"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:160
msgid "All Hexadecimal"
msgstr "Tüm Onaltılık"

#: Source/Core/DolphinQt/MainWindow.cpp:1463
#: Source/Core/DolphinQt/MainWindow.cpp:1475
msgid "All Save States (*.sav *.s##);; All Files (*)"
msgstr "Tüm Kayıt Durumları (*.sav *.s##);; Tüm Dosyalar (*)"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:162
msgid "All Signed Integer"
msgstr "Tüm İmzalı Tamsayı"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:164
msgid "All Unsigned Integer"
msgstr "Tüm İmzasız Tamsayı"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:752
msgid "All files (*)"
msgstr "Tüm Dosyalar (*)"

#: Source/Core/Core/NetPlayServer.cpp:1217
msgid "All players' codes synchronized."
msgstr "Tüm oyuncuların kodları senkronize edildi."

#: Source/Core/Core/NetPlayServer.cpp:1159
msgid "All players' saves synchronized."
msgstr "Tüm oyuncuların kayıtları senkronize edildi."

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:150
msgid "Allow Mismatched Region Settings"
msgstr "Uyumsuz Bölge Ayarlarına İzin Ver"

#: Source/Core/DolphinQt/Main.cpp:270
msgid "Allow Usage Statistics Reporting"
msgstr "Kullanım İstatistikleri Raporlamasına İzin Ver"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:219
msgid "Allow Writes to SD Card"
msgstr "SD Karta Yazmaya İzin Ver"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:39
msgid ""
"Allows manipulation of the in-game camera.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Oyun içi kameranın manipülasyonuna izin verir.<br><br><dolphin_emphasis>Emin "
"değilseniz, bunu işaretlemeyin.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:37
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:19
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:30
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:40
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:38
msgid "Alternate Input Sources"
msgstr "Alternatif Giriş Kaynakları"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:216
msgid "Always"
msgstr "Her zaman"

#. i18n: Treat a controller as always being connected regardless of what
#. devices the user actually has plugged in
#: Source/Core/Core/HW/GCPadEmu.cpp:85
msgid "Always Connected"
msgstr "Her zaman bağlı"

#: Source/Core/DolphinQt/GBAWidget.cpp:452
msgid "Always on &Top"
msgstr "Her Zaman &Üstte"

#: Source/Core/Core/HW/DVD/DVDThread.cpp:87
msgid "An inserted disc was expected but not found."
msgstr "Takılı bir disk bekleniyordu ancak bulunamadı."

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:225
msgid "Anaglyph"
msgstr "Anaglif"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:173
msgid "Analyze"
msgstr "Analiz et"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:59
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:28
msgid "Angle"
msgstr "Açı"

#. i18n: Refers to the dead-zone setting of gyroscope input.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:40
msgid "Angular velocity to ignore and remap."
msgstr "Yok sayılacak ve yeniden eşlenecek açısal hız."

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:584
msgid "Anti-Aliasing"
msgstr "Kenar Yumuşatma"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:183
msgid "Anti-Aliasing:"
msgstr "Kenar Yumuşatma:"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:76
msgid "Any Region"
msgstr "Herhangi Bir Bölge"

#: Source/Core/DolphinQt/MenuBar.cpp:1882
msgid "Append Signature To"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1087
msgid "Append to &Existing Signature File..."
msgstr "&Mevcut İmza Dosyasına Ekle..."

#: Source/Core/DolphinQt/MenuBar.cpp:1091
msgid "Appl&y Signature File..."
msgstr "İmza Dosyasını &Uygula..."

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:509
msgid ""
"Applies a post-processing effect after rendering a frame.<br><br /"
"><dolphin_emphasis>If unsure, select (off).</dolphin_emphasis>"
msgstr ""
"Bir kareyi oluşturduktan sonra bir işlem sonrası efekti uygular.<br><br /"
"><dolphin_emphasis>Emin değilseniz, (kapalı) seçeneğini seçin.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:135
msgid "Apploader Date:"
msgstr "Apploader Tarihi:"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:738
msgid "Apply"
msgstr "Uygula"

#: Source/Core/DolphinQt/MenuBar.cpp:1905
msgid "Apply Signature File"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:173
msgid "Arbitrary Mipmap Detection"
msgstr "Rastgele Mipmap Algılama"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:281
msgid "Are you sure that you want to delete '%1'?"
msgstr "'%1'i silmek istediğinizden emin misiniz?"

#: Source/Core/DolphinQt/GameList/GameList.cpp:850
msgid "Are you sure you want to delete this file?"
msgstr "Bu dosyayı silmek istediğinizden emin misiniz?"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:241
msgid "Are you sure you want to delete this pack?"
msgstr "Bu paketi silmek istediğinizden emin misiniz?"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:272
msgid "Are you sure you want to log out of RetroAchievements?"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:502
msgid "Are you sure you want to quit NetPlay?"
msgstr "NetPlay'den çıkmak istediğinizden emin misiniz?"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:286
msgid "Are you sure you want to turn hardcore mode off?"
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:283
msgid "Are you sure?"
msgstr "Emin misiniz?"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:150
msgid "Area Sampling"
msgstr "Alan Örnekleme"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:322
msgid "Aspect Ratio"
msgstr "En-Boy Oranı"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:179
msgid "Aspect Ratio Corrected Internal Resolution"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:95
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:162
msgid "Aspect Ratio:"
msgstr "En-Boy Oranı:"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:366
msgid "Assemble"
msgstr "Birleştir"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:607
msgid "Assemble Instruction"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:234
msgid "Assembler"
msgstr "Birleştirici"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:768
msgid "Assembly File"
msgstr "Assembly Dosyası"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:298
msgid "Assign Controller Ports"
msgstr "Denetleyici Bağlantı Noktalarını Ata"

#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21
msgid "Assign Controllers"
msgstr "Denetleyici Ata"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:536
msgid ""
"At least two of the selected save files have the same internal filename."
msgstr "Seçilen kayıt dosyalarının en az ikisi aynı iç dosya adına sahip."

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:279
msgid "Attach MotionPlus"
msgstr "MotionPlus'u Tak"

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39
msgid "Audio"
msgstr "Ses"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:317
msgid "Audio Backend"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:87
msgid "Audio Backend:"
msgstr "Ses Arka Ucu:"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:177
msgid "Audio Buffer Size:"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:145
msgid "Audio Playback Settings"
msgstr ""

#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:99
msgid "Audio backend unsupported"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:33
msgid "Australia"
msgstr "Avustralya"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:92
msgid "Author"
msgstr "Yazar"

#: Source/Core/DolphinQt/AboutDialog.cpp:78
msgid "Authors"
msgstr "Yazarlar"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:73
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:76
msgid "Auto"
msgstr "Otomatik"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:83
msgid "Auto (Multiple of 640x528)"
msgstr "Otomatik (640x528'in katları)"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:459
msgid "Auto Update"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:186
msgid "Auto Update Settings"
msgstr "Otomatik Güncelleme Ayarları"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:483
msgid ""
"Auto internal resolution is not allowed in strict sync mode, as it depends "
"on window size.\n"
"\n"
"Please select a specific internal resolution."
msgstr ""
"Otomatik dahili çözünürlüğe, pencere boyutuna bağlı olduğu için sıkı "
"senkronizasyon modunda izin verilmez.\n"
"\n"
"Lütfen belirli bir dahili çözünürlük seçin."

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:266
msgid "Auto update memory values"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:121
msgid "Auto-Adjust Window Size"
msgstr "Pencere Boyutunu Otomatik Ayarla"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:63
msgid "Auto-Hide"
msgstr "Otomatik Gizle"

#: Source/Core/DolphinQt/MenuBar.cpp:1522
msgid "Auto-detect RSO modules?"
msgstr "RSO modüllerini otomatik olarak algıla?"

#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:102
msgid "Autodetect preferred microphone"
msgstr ""

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:108
msgid "Automatic"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:239
msgid "Automatically Sync with Folder"
msgstr "Otomatik Olarak Klasörle Senkronize Et"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:250
msgid ""
"Automatically adjusts the window size to the internal resolution."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Otomatik olarak pencere boyutunu dahili çözünürlüğe ayarlar."
"<br><br><dolphin_emphasis>Emin değilseniz, bunu işaretlemeyin.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:388
msgid ""
"Automatically changes the game disc when requested by games with two discs. "
"This feature requires the game to be launched in one of the following ways:"
"<br>- From the game list, with both discs being present in the game list."
"<br>- With File > Open or the command line interface, with the paths to both "
"discs being provided.<br>- By launching an M3U file with File > Open or the "
"command line interface.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:246
msgid "Automatically update Current Values"
msgstr "Otomatik olarak geçerli değerleri güncelleştirin"

#. i18n: One of the options shown below "Address Space". "Auxiliary" is the address space of ARAM
#. (Auxiliary RAM).
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:176
msgid "Auxiliary"
msgstr "Auxiliary"

#. i18n: The symbol for the unit "bytes"
#: Source/Core/UICommon/UICommon.cpp:529
msgid "B"
msgstr "B"

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:602
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT Yanlış. Dolphin şimdi kapatılacak"

#: Source/Core/Core/HW/EXI/EXI_DeviceEthernet.cpp:72
msgid ""
"BBA MAC address {0} invalid for XLink Kai. A valid Nintendo GameCube MAC "
"address must be used. Generate a new MAC address starting with 00:09:bf or "
"00:17:ab."
msgstr ""
"BBA MAC adresi {0} XLink Kai için geçersiz. Geçerli bir Nintendo GameCube "
"MAC adresi kullanılmalıdır. 00:09:bf veya 00:17:ab ile başlayan yeni bir MAC "
"adresi oluşturun."

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:73
msgid "BBA destination address"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:204
msgid "BIOS:"
msgstr "BIOS:"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:535
msgid "BP register "
msgstr "BP kaydı"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:237
msgid "Back Chain"
msgstr "Arka Zincir"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:315
msgid "Backend"
msgstr "Arka uç"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:211
msgid "Backend Multithreading"
msgstr "Arka Uç Çoklu İş Parçacığı"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:84
msgid "Backend Settings"
msgstr "Arka Uç Ayarları"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:89
msgid "Backend:"
msgstr "Arka Uç:"

#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:35
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:71
msgid "Background Input"
msgstr "Arka Plan Girdisi"

#: Source/Core/Core/FreeLookManager.cpp:96
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21
msgid "Backward"
msgstr "Geri"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:880
msgid "Bad Value Given"
msgstr "Kötü Değer Sağlandı"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:695
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:741
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:866
msgid "Bad address provided."
msgstr "Kötü adres sağlandı."

#: Source/Core/DiscIO/VolumeVerifier.cpp:353
msgid "Bad dump"
msgstr "Kötü döküm"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:701
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:747
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:872
msgid "Bad offset provided."
msgstr "Kötü ofset sağlandı."

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:710
msgid "Bad value provided."
msgstr "Kötü değer sağlandı."

#: Source/Core/DolphinQt/GameList/GameList.cpp:1016
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:241
#: Source/Core/DolphinQt/GCMemcardManager.cpp:152
#: Source/Core/DolphinQt/MenuBar.cpp:709
msgid "Banner"
msgstr "Afiş"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:154
msgid "Banner Details"
msgstr "Afiş Ayrıntıları"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:178
msgid "Banner:"
msgstr "Afiş:"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:92
msgid "Bar"
msgstr "Çubuk"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:417
msgid "Base Address"
msgstr "Baz Adres"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:189
msgid "Base priority"
msgstr "Baz önceliği"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:61
msgid "Basic"
msgstr "Temel"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:138
msgid "Basic Settings"
msgstr "Temel Ayarlar"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36
msgid "Bass"
msgstr "Bass"

#: Source/Core/DolphinQt/Main.cpp:244
msgid "Batch mode cannot be used without specifying a game to launch."
msgstr "Oyun belirtilmeden yığın işlem modu kullanılamaz."

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:295
msgid "Battery"
msgstr "Batarya"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:37
msgid "BetterJoy, DS4Windows, etc"
msgstr "BetterJoy, DS4Windows, vb."

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:149
msgid "Bicubic: B-Spline"
msgstr "Bikübik: B-Spline"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:150
msgid "Bicubic: Catmull-Rom"
msgstr "Bikübik: Catmull-Rom"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:149
msgid "Bicubic: Mitchell-Netravali"
msgstr "Bikübik: Mitchell-Netravali"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:149
msgid "Bilinear"
msgstr "Bilineer"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:427
msgid "Binary SSL"
msgstr "Binary SSL"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:428
msgid "Binary SSL (read)"
msgstr "Binary SSL (oku)"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:429
msgid "Binary SSL (write)"
msgstr "Binary SSL (yaz)"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:195
msgid "Bitrate (kbps):"
msgstr "Bit hızı (kbps):"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:307
msgid ""
"Blank figure creation failed at:\n"
"%1\n"
"\n"
"Try again with a different character."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:1026
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:255
#: Source/Core/DolphinQt/MenuBar.cpp:719
msgid "Block Size"
msgstr "Blok Boyutu"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:76
#: Source/Core/DolphinQt/ConvertDialog.cpp:64
msgid "Block Size:"
msgstr "Blok Boyutu:"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331
msgid "Blocking"
msgstr "Bloklama"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
msgid "Blocks"
msgstr "Bloklar"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50
msgid "Blue"
msgstr "Mavi"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:40
msgid "Blue Left"
msgstr "Mavi Sol"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:43
msgid "Blue Right"
msgstr "Mavi Sağ"

#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:14
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
"Bluetooth geçiş modu etkin, ancak Dolphin libusb olmadan derlendi. Geçiş "
"modu kullanılamaz."

#: Source/Core/DolphinQt/MenuBar.cpp:624
msgid "Boot to Pause"
msgstr "Önyüklendiğinde Duraklat"

#: Source/Core/DolphinQt/MainWindow.cpp:1827
msgid "BootMii NAND backup file (*.bin);;All Files (*)"
msgstr "BootMii NAND yedekleme dosyası (*.bin);;Tüm Dosyalar (*)"

#: Source/Core/DolphinQt/MainWindow.cpp:1853
msgid "BootMii keys file (*.bin);;All Files (*)"
msgstr "BootMii anahtarları dosyası (*.bin);;Tüm Dosyalar (*)"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:226
msgid "Borderless Fullscreen"
msgstr "Çerçevesiz Tam Ekran"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:358
msgid "Bottom"
msgstr "Alt"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:306
msgid "Branch"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:307
msgid "Branch (LR saved)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:308
msgid "Branch Conditional"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:309
msgid "Branch Conditional (LR saved)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:316
msgid "Branch Conditional to Count Register"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:317
msgid "Branch Conditional to Count Register (LR saved)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:312
msgid "Branch Conditional to Link Register"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:313
msgid "Branch Conditional to Link Register (LR saved)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:394
msgid "Branch Not Overwritten"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:320
msgid "Branch Type"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:389
msgid "Branch Was Overwritten"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:111
msgid "Branch Watch"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:202
msgid "Branch Watch Tool"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:733
msgid "Branch Watch Tool Help (1/4)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:746
msgid "Branch Watch Tool Help (2/4)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:754
msgid "Branch Watch Tool Help (3/4)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:766
msgid "Branch Watch Tool Help (4/4)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:734
msgid ""
"Branch Watch is a code-searching tool that can isolate branches tracked by "
"the emulated CPU by testing candidate branches with simple criteria. If you "
"are familiar with Cheat Engine's Ultimap, Branch Watch is similar to that.\n"
"\n"
"Press the \"Start Branch Watch\" button to activate Branch Watch. Branch "
"Watch persists across emulation sessions, and a snapshot of your progress "
"can be saved to and loaded from the User Directory to persist after Dolphin "
"Emulator is closed. \"Save As...\" and \"Load From...\" actions are also "
"available, and auto-saving can be enabled to save a snapshot at every step "
"of a search. The \"Pause Branch Watch\" button will halt Branch Watch from "
"tracking further branch hits until it is told to resume. Press the \"Clear "
"Branch Watch\" button to clear all candidates and return to the blacklist "
"phase."
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:747
msgid ""
"Branch Watch starts in the blacklist phase, meaning no candidates have been "
"chosen yet, but candidates found so far can be excluded from the candidacy "
"by pressing the \"Code Path Not Taken\", \"Branch Was Overwritten\", and "
"\"Branch Not Overwritten\" buttons. Once the \"Code Path Was Taken\" button "
"is pressed for the first time, Branch Watch will switch to the reduction "
"phase, and the table will populate with all eligible candidates."
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:314
msgid "Branch to Count Register"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:315
msgid "Branch to Count Register (LR saved)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:310
msgid "Branch to Link Register"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:311
msgid "Branch to Link Register (LR saved)"
msgstr ""

#. i18n: "Branch" means the version control term, not a literal tree branch.
#: Source/Core/DolphinQt/AboutDialog.cpp:63
msgid "Branch: %1"
msgstr "Branş: %1"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:164
msgid "Branches"
msgstr "Branşlar"

#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:143
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:275
msgid "Break"
msgstr "Kır"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:447
msgid "Break &and Log on Hit"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:348
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26
msgid "Breakpoint"
msgstr "Breakpoint"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:612
msgid "Breakpoint encountered! Step out aborted."
msgstr "Breakpoint ile karşılaşıldı! Adım dışına çıkma iptal edildi."

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:98
msgid "Breakpoints"
msgstr "Breakpoint'ler"

#: Source/Core/Core/HW/EXI/EXI_Device.h:105
msgid "Broadband Adapter (HLE)"
msgstr "Genişbant Adaptörü (HLE)"

#: Source/Core/Core/HW/EXI/EXI_Device.h:98
msgid "Broadband Adapter (TAP)"
msgstr "Genişbant Adaptörü (TAP)"

#: Source/Core/Core/HW/EXI/EXI_Device.h:103
msgid "Broadband Adapter (XLink Kai)"
msgstr "Genişbant Adaptörü (XLink Kai)"

#: Source/Core/Core/HW/EXI/EXI_Device.h:104
msgid "Broadband Adapter (tapserver)"
msgstr "Genişbant Adaptörü (tapserver)"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:83
msgid "Broadband Adapter DNS setting"
msgstr "Genişbant Adaptörü DNS ayarı"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:134
msgid "Broadband Adapter Error"
msgstr "Genişbant Adaptör Hatası"

#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:48
msgid "Broadband Adapter MAC Address"
msgstr "Genişbant Adaptör MAC Adresi"

#: Source/Core/DolphinQt/MenuBar.cpp:290
msgid "Browse &NetPlay Sessions...."
msgstr "&NetPlay Oturumlarına Göz Atın..."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:933
msgid "Buffer size changed to %1"
msgstr "Arabellek boyutu %1 olarak değiştirildi."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:136
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:964
msgid "Buffer:"
msgstr "Arabellek:"

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:270
msgid ""
"Buggy GPU driver detected.\n"
"Please either install the closed-source GPU driver or update your Mesa 3D "
"version."
msgstr ""
"Hatalı GPU sürücüsü tespit edildi.\n"
"Lütfen kapalı kaynaklı GPU sürücüsünü yükleyin veya Mesa 3D sürümünüzü "
"güncelleyin."

#: Source/Core/Core/HW/GCPadEmu.cpp:73
msgid "Button"
msgstr "Düğme"

#: Source/Core/Core/HW/GBAPadEmu.h:38 Source/Core/Core/HW/GCPadEmu.h:56
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:221
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:72
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:81
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:177
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:51
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:40
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:121
#: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:24
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:82
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:110
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:136
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:156
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:188
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:237
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:34
#: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:67
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:96
msgid "Buttons"
msgstr "Düğmeler"

#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:213
msgid "By: %1"
msgstr "%1"

#: Source/Core/Core/HW/GCPadEmu.cpp:55
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:31
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:31
msgid "C Stick"
msgstr "C Çubuğu"

#: Source/Core/DolphinQt/MenuBar.cpp:1086
msgid "C&reate Signature File..."
msgstr "&İmzalı Dosya Oluştur..."

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:552
msgid "CP register "
msgstr "CP kaydı "

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:65
msgid "CPU Emulation Engine:"
msgstr "CPU Öykünme Motoru"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:54
msgid "CPU Options"
msgstr "CPU Seçenekleri"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:75
msgid "CRC32:"
msgstr "CRC32:"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:34
msgid "Cached Interpreter (slower)"
msgstr "Önbellekli Yorumlayıcı (yavaş)"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:362
msgid ""
"Caches custom textures to system RAM on startup.<br><br>This can require "
"exponentially more RAM but fixes possible stuttering."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Sistemin RAM'ine özel dokuları önbellekler.<br><br>Bu, üstel olarak daha "
"fazla RAM gerektirebilir ama olası takılmaları düzeltir."
"<br><br><dolphin_emphasis>Emin değilseniz, bunu işaretlemeyin.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:109
msgid "Calculate"
msgstr "Hesapla"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:517
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.<br><br />Rarely causes slowdowns or graphical issues."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"3D nesnelerin aydınlatmasını verteks başına değil piksel başına hesaplar, "
"aydınlatılmış çokgenlerin görünümünü yumuşatır ve bireysel üçgenleri daha az "
"fark edilir hale getirir.<br><br />Nadiren yavaşlama veya grafik sorunlarına "
"neden olur.<br><br><dolphin_emphasis>Emin değilseniz, bunu işaretlemeyin.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:988
msgid "Calibrate"
msgstr "Kalibre et"

#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:980
msgid "Calibration"
msgstr "Kalibrasyon"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:44
msgid "Calibration Period"
msgstr "Kalibrasyon Periyodu"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:289
msgid "Call display list at %1 with size %2"
msgstr "%1 görüntü listesini %2 boyutunda çağır"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:151
msgid "Callers"
msgstr "Çağırıcılar"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:147
msgid "Calls"
msgstr "Çağrılar"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:139
msgid "Callstack"
msgstr "Çağrı Yığını"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:75
msgid "Camera 1"
msgstr "Kamera 1"

#. i18n: Refers to emulated wii remote camera properties.
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:238
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:246
msgid "Camera field of view (affects sensitivity of pointing)."
msgstr "Kamera görüş alanı (yönlendirme hassasiyetini etkiler)."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:572
msgid "Can only generate AR code for values in virtual memory."
msgstr "Sadece sanal bellekteki değerler için AR kodu oluşturabilir."

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:102
msgid "Can't be modified yet!"
msgstr "Henüz değiştirilemez!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:298
msgid "Can't edit villains for this trophy!"
msgstr "Bu kupa için kötü karakterler düzenlenemez!"

#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1924
msgid "Can't find Wii Remote by connection handle {0:02x}"
msgstr "Bağlantı tutamacına göre Wii Remote bulunamıyor {0:02x}"

#: Source/Core/DolphinQt/MainWindow.cpp:1593
#: Source/Core/DolphinQt/MainWindow.cpp:1660
msgid "Can't start a NetPlay Session while a game is still running!"
msgstr "Bir oyun hâlâ çalışırken bir NetPlay Oturumu başlatılamaz!"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:57
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:159
#: Source/Core/DolphinQt/MenuBar.cpp:1555
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:62
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:49
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:280
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:305
#: qtbase/src/gui/kernel/qplatformtheme.cpp:732
msgid "Cancel"
msgstr "İptal"

#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1028
msgid "Cancel Calibration"
msgstr "Kalibrasyonu İptal Et"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1053
msgid "Candidates: %1"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1056
msgid "Candidates: %1 | Excluded: %2 | Remaining: %3"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1071
msgid "Candidates: %1 | Filtered: %2 | Remaining: %3"
msgstr ""

#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:247
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr ""
"SingleStep, FIFO ile kullanılamıyor. Bunun yerine Kare İlerletme'yi kullanın."

#: Source/Core/Core/Boot/Boot_WiiWAD.cpp:40
msgid "Cannot boot this WAD because it could not be installed to the NAND."
msgstr "NAND'a yüklenemediği için bu WAD başlatılamıyor."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:290
msgid "Cannot compare against last value on first search."
msgstr "İlk aramada son değerle karşılaştırılamıyor."

#: Source/Core/Core/Boot/Boot.cpp:650
msgid "Cannot find the GC IPL."
msgstr "GC IPL bulunamadı."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:575
msgid "Cannot generate AR code for this address."
msgstr "Bu adres için AR kodu oluşturulamıyor."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:440
msgid "Cannot refresh without results."
msgstr "Sonuçlar olmadan yenilenemiyor."

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:549
msgid "Cannot set GCI folder to an empty path."
msgstr "GCI klasörünü boş bir yol olarak ayarlayamazsınız."

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:447
msgid "Cannot set memory card to an empty path."
msgstr "Bellek kartını boş bir yola ayarlayamazsınız."

#: Source/Core/Core/Boot/Boot.cpp:648
msgid "Cannot start the game, because the GC IPL could not be found."
msgstr "GC IPL bulunamadığı için oyun başlatılamıyor."

#. i18n: "Captured" is a participle here. This string is used when listing villains, not when a
#. villain was just captured
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:321
msgid "Captured villain %1:"
msgstr "Yakalanan kötü karakter %1:"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:41
msgid "Card Size"
msgstr "Kart Boyutu"

#. i18n: Refers to the "center" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:43
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:222
msgid "Center"
msgstr "Merkez"

#: Source/Core/Core/HotkeyManager.cpp:38
msgid "Center Mouse"
msgstr "Orta Fare"

#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:989
msgid "Center and Calibrate"
msgstr "Ortala ve Kalibre Et"

#: Source/Core/DolphinQt/GameList/GameList.cpp:442
msgid "Change &Disc"
msgstr "&Diski Değiştir"

#: Source/Core/DolphinQt/MenuBar.cpp:256
msgid "Change &Disc..."
msgstr "&Diski Değiştir..."

#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Change Disc"
msgstr "Diski Değiştir"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:154
msgid "Change Discs Automatically"
msgstr "Diskleri Otomatik Değiştir"

#: Source/Core/Core/Movie.cpp:1238
msgid "Change the disc to {0}"
msgstr "Diski {0} olarak değiştir"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:337
msgid ""
"Changes the appearance and color of Dolphin's buttons."
"<br><br><dolphin_emphasis>If unsure, select Clean.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:312
msgid ""
"Changes the color of the FPS counter depending on emulation speed."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Öykünme hızına bağlı olarak FPS sayacının rengini değiştirir."
"<br><br><dolphin_emphasis>Emin değilsen, bunu işaretli bırak.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:51
msgid ""
"Changes the in-game camera type during Free Look.<br><br>Six Axis: Offers "
"full camera control on all axes, akin to moving a spacecraft in zero "
"gravity. This is the most powerful Free Look option but is the most "
"challenging to use.<br> <br>First Person: Controls the free camera similarly "
"to a first person video game. The camera can rotate and travel, but roll is "
"impossible. Easy to use, but limiting.<br><br>Orbital: Rotates the free "
"camera around the original camera. Has no lateral movement, only rotation "
"and you may zoom up to the camera's origin point."
msgstr ""
"Serbest Bakış sırasında oyun içi kamera türünü değiştirir.<br><br>Altı "
"Eksen: Sıfır yerçekiminde bir uzay aracını hareket ettirmeye benzer şekilde "
"tüm eksenlerde tam kamera kontrolü sunar. Bu en güçlü Serbest Bakış "
"seçeneğidir ancak kullanımı en zor olanıdır.<br> <br>Birinci Şahıs: Serbest "
"kamerayı birinci şahıs video oyununa benzer şekilde kontrol eder. Kamera "
"dönebilir ve hareket edebilir, ancak yuvarlanmak imkansızdır. Kullanımı "
"kolay, ancak sınırlayıcı.<br><br>Orbital: Serbest kamerayı orijinal kamera "
"etrafında döndürür. Yanal hareket yoktur, sadece döndürme vardır ve "
"kameranın başlangıç noktasına kadar yakınlaştırabilirsiniz."

#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:58
msgid "Changing cheats will only take effect when the game is restarted."
msgstr "Değiştirilen hileler oyunu yeniden başlattığınızda etkili olacaktır."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:151
msgid "Channel Partition (%1)"
msgstr "Kanal Bölümü (%1)"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:276
msgid "Character entered is invalid!"
msgstr "Girilen karakter geçersiz!"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:269
msgid "Chat"
msgstr "Sohbet"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:27
msgid "Cheat Code Editor"
msgstr "Hile Kodu Düzenleyici"

#: Source/Core/DolphinQt/CheatsManager.cpp:151
msgid "Cheat Search"
msgstr "Hile Arama"

#: Source/Core/DolphinQt/CheatsManager.cpp:30
msgid "Cheats Manager"
msgstr "Hile Yöneticisi"

#: Source/Core/DolphinQt/MenuBar.cpp:325
msgid "Check NAND..."
msgstr "NAND'ı Kontrol Et..."

#: Source/Core/DolphinQt/Settings/PathPane.cpp:149
msgid "Check for Game List Changes in the Background"
msgstr "Arka Planda Oyun Listesi Değişikliklerini Kontrol Et"

#: Source/Core/DolphinQt/AboutDialog.cpp:68
msgid "Check for updates"
msgstr "Güncellemeleri kontrol et"

#: Source/Core/DolphinQt/GameList/GameList.cpp:876
msgid ""
"Check whether you have the permissions required to delete the file or "
"whether it's still in use."
msgstr ""
"Dosyanın silinmesi için gerekli izinlere sahip olup olmadığınızı veya hâlâ "
"kullanımda olup olmadığını kontrol edin."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:213
msgid "Checksum"
msgstr "Sağlama"

#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "China"
msgstr "Çin"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:218
msgid "Choose"
msgstr "Seç"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:216
msgid "Choose Folder to Extract To"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:539
msgid "Choose GCI Base Folder"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1925
msgid "Choose Priority Input File"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1930
msgid "Choose Secondary Input File"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:645
msgid "Choose a File to Open"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:435
msgid "Choose a File to Open or Create"
msgstr ""

#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:39
msgid "Clamping of rotation about the yaw axis."
msgstr "Yaw ekseni etrafında dönüşün sıkıştırılması."

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:335
msgid "Classic Buttons"
msgstr "Klasik Düğmeler"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:50
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:45
msgid "Classic Controller"
msgstr "Klasik Denetleyici"

#: Source/Core/DolphinQt/Config/LogWidget.cpp:137
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:295
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:166
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:177
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:103
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:116
msgid "Clear"
msgstr "Temizle"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:257
msgid "Clear Branch Watch"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:595
#: Source/Core/DolphinQt/MenuBar.cpp:946
msgid "Clear Cache"
msgstr "Önbelleği Temizle"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:114
msgid "Clear Slot"
msgstr "Yuvayı Temizle"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:92
msgid "Clock Override"
msgstr "Saat Hızını Geçersiz Kıl"

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:189
msgid "Clone and &Edit Code..."
msgstr "Klonla ve Kodu &Düzenle..."

#: Source/Core/DolphinQt/SearchBar.cpp:27
#: qtbase/src/gui/kernel/qplatformtheme.cpp:730
msgid "Close"
msgstr "Kapat"

#: Source/Core/DolphinQt/MenuBar.cpp:607 Source/Core/DolphinQt/MenuBar.cpp:610
msgid "Co&nfiguration"
msgstr "Ya&pılandırma"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:43
msgid "Code"
msgstr "Kod"

#. i18n: Code Buffer Size
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:390
msgid "Code Buff. Size"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:636
msgid "Code Buffer Size"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:266
msgid "Code Path Not Taken"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:261
msgid "Code Path Was Taken"
msgstr ""

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:95
msgid "Code:"
msgstr "Code:"

#: Source/Core/Core/NetPlayClient.cpp:1869
msgid "Codes received!"
msgstr "Kodlar alındı!"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:593
msgid "Color Correction"
msgstr "Renk Düzeltme"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:24
msgid "Color Correction Configuration"
msgstr "Renk Düzeltme Yapılandırması"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:195
msgid "Color Correction:"
msgstr "Renk Düzeltme:"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:58
msgid "Color Space"
msgstr "Renk Alanı"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:533
msgid "Column &Visibility"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1089
msgid "Combine &Two Signature Files..."
msgstr "İki İmza Dosyasını &Birleştir..."

#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:33
msgid "Common"
msgstr "Ortak"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:151
msgid "Comparand:"
msgstr "Karşılaştırılacak öğe:"

#: Source/Core/DiscIO/VolumeVerifier.cpp:1426
msgid ""
"Compared to the Wii disc release of the game, problems of low severity were "
"found. Despite this, it's possible that this is a good dump compared to the "
"Wii U eShop release of the game. Dolphin can't verify this."
msgstr ""
"Oyunun Wii disk sürümü ile karşılaştırıldığında, düşük şiddette sorunlar "
"bulundu. Buna rağmen, oyunun Wii U eShop sürümüne kıyasla bunun iyi bir "
"döküm olması mümkün. Dolphin bunu doğrulayamaz."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1390
msgid ""
"Compared to the Wii disc release of the game, this is a bad dump. Despite "
"this, it's possible that this is a good dump compared to the Wii U eShop "
"release of the game. Dolphin can't verify this."
msgstr ""
"Oyunun Wii disk sürümüyle karşılaştırıldığında bu kötü bir döküm. Buna "
"rağmen, oyunun Wii U eShop sürümüne kıyasla bunun iyi bir döküm olması "
"mümkün. Dolphin bunu doğrulayamaz."

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:153
msgid "Compile Shaders Before Starting"
msgstr "Başlamadan önce gölgelendiricileri derle"

#: Source/Core/VideoCommon/ShaderCache.cpp:174
msgid "Compiling Shaders"
msgstr "Gölgelendiriciler Derleniyor"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1027
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:257
#: Source/Core/DolphinQt/MenuBar.cpp:720
msgid "Compression"
msgstr "Sıkıştırma"

#: Source/Core/DolphinQt/ConvertDialog.cpp:72
msgid "Compression Level:"
msgstr "Sıkıştırma Seviyesi:"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:71
#: Source/Core/DolphinQt/ConvertDialog.cpp:68
msgid "Compression:"
msgstr "Sıkıştırma"

#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:47
msgid "Cond."
msgstr ""

#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for
#. triggering the breakpoint.
#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite
#. for triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:381
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:478
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:159
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:278
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:276
msgid "Condition"
msgstr "Koşul"

#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for
#. triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:178
msgid "Condition:"
msgstr "Koşul:"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:150
msgid "Conditional"
msgstr "Koşullu"

#. i18n: The title for a dialog that shows help for how to use conditions. If a condition is set
#. for a breakpoint, the condition becoming true is a prerequisite for triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:373
msgid "Conditional help"
msgstr "Koşullu Yardımı"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:327
msgid ""
"Conditions:\n"
"Sets an expression that is evaluated when a breakpoint is hit. If the "
"expression is false or 0, the breakpoint is ignored until hit again. "
"Statements should be separated by a comma. Only the last statement will be "
"used to determine what to do.\n"
"\n"
"Registers that can be referenced:\n"
"GPRs : r0..r31\n"
"FPRs : f0..f31\n"
"SPRs : xer, lr, ctr, dsisr, dar, dec, sdr1, srr0, srr1, tbl, tbu, pvr, "
"sprg0..sprg3, ear, ibat0u..ibat7u, ibat0l..ibat7l, dbat0u..dbat7u, dbat0l.."
"dbat07, gqr0..gqr7, hid0, hid1, hid2, hid4, iabr, dabr, wpar, dmau, dmal, "
"ecid_u, ecid_m, ecid_l, upmc1..upmc4, usia, sia, l2cr, ictc, mmcr0, mmcr1, "
"pmc1..pmc4, thrm1..thrm3\n"
"Other : pc, msr\n"
"\n"
"Functions:\n"
"Set a register: r1 = 8\n"
"Casts: s8(0xff). Available: s8, u8, s16, u16, s32, u32\n"
"Callstack: callstack(0x80123456), callstack(\"anim\")\n"
"Compare Strings: streq(r3, \"abc\"). Both parameters can be addresses or "
"string constants.\n"
"Read Memory: read_u32(0x80000000). Available: u8, s8, u16, s16, u32, s32, "
"f32, f64\n"
"Write Memory: write_u32(r3, 0x80000000). Available: u8, u16, u32, f32, f64\n"
"*currently writing will always be triggered\n"
"\n"
"Operations:\n"
"Unary: -u, !u, ~u\n"
"Math: *  / + -, power: **, remainder: %, shift: <<, >>\n"
"Compare: <, <=, >, >=, ==, !=, &&, ||\n"
"Bitwise: &, |, ^\n"
"\n"
"Examples:\n"
"r4 == 1\n"
"f0 == 1.0 && f2 < 10.0\n"
"r26 <= r0 && ((r5 + 3) & -4) * ((r6 + 3) & -4)* 4 > r0\n"
"p = r3 + 0x8, p == 0x8003510 && read_u32(p) != 0\n"
"Write and break: r4 = 8, 1\n"
"Write and continue: f3 = f1 + f2, 0\n"
"The condition must always be last\n"
"\n"
"Strings should only be used in callstack() or streq() and \"quoted\". Do not "
"assign strings to a variable.\n"
"All variables will be printed in the Memory Interface log, if there's a hit "
"or a NaN result. To check for issues, assign a variable to your equation, so "
"it can be printed.\n"
"\n"
"Note: All values are internally converted to Doubles for calculations. It's "
"possible for them to go out of range or to become NaN. A warning will be "
"given if NaN is returned, and the var that became NaN will be logged."
msgstr ""

#: Source/Core/DolphinQt/ToolBar.cpp:130
msgid "Config"
msgstr "Yapılandırma"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:87
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:153
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:157
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:233
msgid "Configure"
msgstr "Yapılandır"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:45
msgid "Configure Controller"
msgstr "Denetleyiciyi Yapılandır"

#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:38
#: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:29
msgid "Configure Dolphin"
msgstr "Dolphin'i Yapılandır"

#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:65
msgid "Configure Extension"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:270
msgid "Configure Input"
msgstr "Girdileri Yapılandır"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:270
msgid "Configure Output"
msgstr "Çıktıları Yapılandır"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:280
#: Source/Core/DolphinQt/ConvertDialog.cpp:282
#: Source/Core/DolphinQt/ConvertDialog.cpp:406
#: Source/Core/DolphinQt/GameList/GameList.cpp:668
#: Source/Core/DolphinQt/GameList/GameList.cpp:849
#: Source/Core/DolphinQt/MainWindow.cpp:996
#: Source/Core/DolphinQt/MainWindow.cpp:1793
#: Source/Core/DolphinQt/WiiUpdate.cpp:142
msgid "Confirm"
msgstr "Onayla"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:286
msgid "Confirm Hardcore Off"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:272
msgid "Confirm Logout"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:199
msgid "Confirm backend change"
msgstr "Arka uç değişikliğini onayla"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:196
msgid "Confirm on Stop"
msgstr "Durdurmayı Onayla"

#: Source/Core/DolphinQt/MenuBar.cpp:1465
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:501
#: Source/Core/DolphinQt/ResourcePackManager.cpp:240
msgid "Confirmation"
msgstr "Onay"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:105
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:205
msgid "Connect"
msgstr "Bağlan"

#: Source/Core/Core/HotkeyManager.cpp:88 Source/Core/DolphinQt/MenuBar.cpp:371
msgid "Connect Balance Board"
msgstr "Balance Board Bağla"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:160
msgid "Connect USB Keyboard"
msgstr "USB Klavye Bağla"

#: Source/Core/DolphinQt/MenuBar.cpp:363
msgid "Connect Wii Remote %1"
msgstr "Wii Remote'u Bağla: %1"

#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Connect Wii Remote 1"
msgstr "1. Wii Remote'u Bağla"

#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Connect Wii Remote 2"
msgstr "2. Wii Remote'u Bağla"

#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Connect Wii Remote 3"
msgstr "3. Wii Remote'u Bağla"

#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Connect Wii Remote 4"
msgstr "4. Wii Remote'u Bağla"

#: Source/Core/DolphinQt/MenuBar.cpp:356
msgid "Connect Wii Remotes"
msgstr "Wii Remote Bağla"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:203
msgid "Connect Wii Remotes for Emulated Controllers"
msgstr "Öykünülmüş Denetleyiciler için Wii Remote'ları Bağla"

#: Source/Core/DolphinQt/WiiUpdate.cpp:143
msgid "Connect to the Internet and perform an online system update?"
msgstr ""
"Gerçekten internete bağlanıp çevrimiçi sistem güncellemesi yapmak istiyor "
"musunuz?"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:89
msgid "Connected"
msgstr "Bağlandı"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:717
msgid "Connecting"
msgstr "Bağlanıyor"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:196
msgid "Connection Type:"
msgstr "Bağlantı Tipi:"

#: Source/Core/DiscIO/VolumeVerifier.cpp:1225
msgid "Content {0:08x} is corrupt."
msgstr "İçerik {0:08x} bozuk."

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:200
msgid "Continuous Scanning"
msgstr "Devamlı Arama"

#: Source/Core/Core/HotkeyManager.cpp:40
msgid "Control NetPlay Golf Mode"
msgstr "NetPlay Golf Modunu Kontrol Et"

#: Source/Core/Core/HW/GCPadEmu.cpp:53
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29
msgid "Control Stick"
msgstr "Kontrol Çubuğu"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:481
msgid "Controller Profile"
msgstr "Denetleyici Profili"

#: Source/Core/Core/HotkeyManager.cpp:350
msgid "Controller Profile 1"
msgstr "Denetleyici Profili 1"

#: Source/Core/Core/HotkeyManager.cpp:351
msgid "Controller Profile 2"
msgstr "Denetleyici Profili 2"

#: Source/Core/Core/HotkeyManager.cpp:352
msgid "Controller Profile 3"
msgstr "Denetleyici Profili 3"

#: Source/Core/Core/HotkeyManager.cpp:353
msgid "Controller Profile 4"
msgstr "Denetleyici Profili 4"

#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:16
msgid "Controller Settings"
msgstr "Denetleyici Ayarları"

#: Source/Core/DolphinQt/ToolBar.cpp:132
msgid "Controllers"
msgstr "Denetleyiciler"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:403
msgid ""
"Controls how fast emulation runs relative to the original hardware."
"<br><br>Values higher than 100% will emulate faster than the original "
"hardware can run, if your hardware is able to keep up. Values lower than "
"100% will slow emulation instead. Unlimited will emulate as fast as your "
"hardware is able to.<br><br><dolphin_emphasis>If unsure, select 100%.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:51
msgid ""
"Controls the base luminance of a paper white surface in nits. Useful for "
"adjusting to different environmental lighting conditions when using a HDR "
"display.<br><br>HDR output is required for this setting to take effect."
"<br><br><dolphin_emphasis>If unsure, leave this at 203.</dolphin_emphasis>"
msgstr ""
"Kağıt beyazı yüzeyin taban parlaklığını nit cinsinden kontrol eder. HDR "
"ekran kullanırken farklı ortam aydınlatma koşullarına uyum sağlamak için "
"kullanışlıdır.<br><br>Bu ayarın etkili olması için HDR çıkışı gereklidir."
"<br><br><dolphin_emphasis>Emin değilsen, bunu 203'te bırak.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:544
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.<br><br>A "
"higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"Yakınsama düzleminin mesafesini kontrol eder. Bu, sanal nesnelerin ekranın "
"önünde görüneceği mesafedir.<br><br>Daha yüksek bir değer daha güçlü ekran "
"dışı efektler yaratırken daha düşük bir değer daha rahattır."

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:156
msgid ""
"Controls the number of audio samples buffered. Lower values reduce latency "
"but may cause more crackling or stuttering.<br><br><dolphin_emphasis>If "
"unsure, set this to 80 ms.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:455
msgid ""
"Controls the rendering resolution.<br><br>A high resolution greatly improves "
"visual quality, but also greatly increases GPU load and can cause issues in "
"certain games. Generally speaking, the lower the internal resolution, the "
"better performance will be.<br><br><dolphin_emphasis>If unsure, select "
"Native.</dolphin_emphasis>"
msgstr ""
"İşleme çözünürlüğünü kontrol eder.<br><br>Yüksek bir çözünürlük görsel "
"kaliteyi büyük ölçüde artırır, ancak aynı zamanda GPU yükünü büyük ölçüde "
"artırır ve bazı oyunlarda sorunlara neden olabilir. Genel olarak, dahili "
"çözünürlük ne kadar düşük olursa, performans o kadar iyi olacaktır."
"<br><br><dolphin_emphasis>Emin değilseniz, Yerel'i seçin.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:541
msgid ""
"Controls the separation distance between the virtual cameras.<br><br>A "
"higher value creates a stronger feeling of depth while a lower value is more "
"comfortable."
msgstr ""
"Sanal kameralar arasındaki ayırma mesafesini kontrol eder.<br><br>Daha "
"yüksek bir değer daha güçlü bir derinlik hissi yaratırken, daha düşük bir "
"değer daha rahattır."

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:36
msgid ""
"Controls whether or not Dual Core should be enabled. Can improve performance "
"but can also cause issues. Defaults to <b>True</b>"
msgstr ""
"Çift Çekirdeğin etkinleştirilip etkinleştirilmeyeceğini kontrol eder. "
"Performansı artırabilir ancak sorunlara da neden olabilir. Varsayılan değer "
"<b>Etkin</b>'dir."

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:44
msgid ""
"Controls whether or not the Memory Management Unit should be emulated fully. "
"Few games require it."
msgstr ""
"Bellek Yönetim Biriminin tam olarak öykünülüp öykünülmeyeceğini ayarlar. Az "
"oyun bunu gerektirir."

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:49
msgid ""
"Controls whether to use high or low-level DSP emulation. Defaults to "
"<b>True</b>"
msgstr ""
"Yüksek veya düşük seviyeli DSP öykünmesinin kullanılıp kullanılmayacağını "
"ayarlar. Varsayılan değer <b>Etkin</b>'dir."

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:621
msgid "Convergence"
msgstr "Yakınsama"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:159
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:242
msgid "Convergence:"
msgstr "Yakınsama:"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:292
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:317
msgid "Conversion failed."
msgstr "Dönüşüm başarısız oldu."

#: Source/Core/DolphinQt/ConvertDialog.cpp:44
msgid "Convert"
msgstr "Dönüştür"

#: Source/Core/DolphinQt/GameList/GameList.cpp:440
msgid "Convert File..."
msgstr "Dosyayı dönüştür..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:404
msgid "Convert Selected Files..."
msgstr "Seçili Dosyaları Dönüştür..."

#: Source/Core/DolphinQt/ConvertDialog.cpp:79
msgid "Convert..."
msgstr "Dönüştür..."

#: Source/Core/DolphinQt/ConvertDialog.cpp:315
msgid ""
"Converting Wii disc images to GCZ without removing junk data does not save "
"any noticeable amount of space compared to converting to ISO. Do you want to "
"continue anyway?"
msgstr ""
"Wii disk görüntülerini gereksiz verileri kaldırmadan GCZ'ye dönüştürmek, "
"ISO'ya dönüştürmeye kıyasla gözle görülür miktarda alan tasarrufu sağlamaz. "
"Yine de devam etmek istiyor musun?"

#: Source/Core/DolphinQt/ConvertDialog.cpp:433
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:280
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:305
msgid "Converting..."
msgstr "Dönüştürülüyor..."

#: Source/Core/DolphinQt/ConvertDialog.cpp:441
msgid ""
"Converting...\n"
"%1"
msgstr ""
"Dönüştürülüyor...\n"
"%1"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:34
msgid ""
"Converts the colors from the color spaces that GC/Wii were meant to work "
"with to sRGB/Rec.709.<br><br>There's no way of knowing what exact color "
"space games were meant for, given there were multiple standards and most "
"games didn't acknowledge them, so it's not correct to assume a format from "
"the game disc region. Just pick the one that looks more natural to you, or "
"match it with the region the game was developed in.<br><br>HDR output is "
"required to show all the colors from the PAL and NTSC-J color spaces."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Renkleri, GC/Wii'nin birlikte çalışması amaçlanan renk alanlarından sRGB/"
"Rec.709'a dönüştürür.<br><br>Birden fazla standart olduğu ve çoğu oyunun "
"bunları kabul etmediği için oyunların tam olarak hangi renk alanı için "
"tasarlandığını bilmenin bir yolu yoktur, bu nedenle oyun diski bölgesinden "
"bir format varsaymak doğru değildir. Sadece size daha doğal görüneni seçin "
"veya oyunun geliştirildiği bölgeyle eşleştirin.<br><br>PAL ve NTSC-J renk "
"alanlarındaki tüm renkleri göstermek için HDR çıkışı gereklidir."
"<br><br><dolphin_emphasis>Emin değilseniz, bunu işaretlemeyin.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:47
msgid ""
"Converts the gamma from what the game targeted to what your current SDR "
"display targets.<br>Monitors often target sRGB. TVs often target 2.2."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Gama değerini oyunun hedeflediği değerden mevcut SDR ekranınızın hedeflediği "
"değere dönüştürür.<br>Monitörler genellikle sRGB'yi hedefler. TV'ler "
"genellikle 2.2'yi hedefler.<br><br><dolphin_emphasis>Emin değilseniz, bunu "
"işaretlemeyin.</dolphin_emphasis>"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:295
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:709
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:738
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:766
msgid "Copy"
msgstr "Kopyala"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:578
msgid "Copy &Function"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:581
msgid "Copy &Hex"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1076
msgid "Copy Address"
msgstr "Adresi kopyala"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:580
msgid "Copy Code &Line"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:641
msgid "Copy Failed"
msgstr "Kopyalama başarısız"

#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1078
msgid "Copy Hex"
msgstr "Hex'i Kopyala"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:587
msgid "Copy Tar&get Address"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1081
msgid "Copy Value"
msgstr "Değeri Kopyala"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:244
msgid "Copy to A"
msgstr "A'ya kopyala"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:244
msgid "Copy to B"
msgstr "B'ye kopyala"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:208
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:101
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:21
msgid "Core"
msgstr "Çekirdek"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:64
msgid "Correct Color Space"
msgstr "Renk Alanını Düzelt"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:93
msgid "Correct SDR Gamma"
msgstr "SDR Gamasını Düzelt"

#: Source/Core/Core/NetPlayClient.cpp:179
#: Source/Core/Core/NetPlayClient.cpp:243
msgid "Could not communicate with host."
msgstr "Ana bilgisayarla iletişim kurulamadı."

#: Source/Core/Core/NetPlayClient.cpp:145
msgid "Could not create client."
msgstr "İstemci oluşturulamadı."

#: Source/Core/Core/NetPlayClient.cpp:159
msgid "Could not create peer."
msgstr "Eş oluşturulamadı."

#: Source/Core/DolphinQt/WiiUpdate.cpp:49
msgid ""
"Could not download update files from Nintendo. Please check your Internet "
"connection and try again."
msgstr ""
"Nintendo platformundan güncelleme dosyaları indirilemedi. Lütfen internet "
"bağlantınızı kontrol edin ve tekrar deneyin."

#: Source/Core/DolphinQt/WiiUpdate.cpp:44
msgid ""
"Could not download update information from Nintendo. Please check your "
"Internet connection and try again."
msgstr ""
"Nintendo platformundan güncelleme bilgileri indirilemedi. Lütfen internet "
"bağlantınızı kontrol edin ve tekrar deneyin."

#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:165
msgid ""
"Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n"
"\n"
"The emulated console will now stop."
msgstr ""
"Bluetooth Geçişi için kullanılabilir bir Bluetooth USB adaptörü bulunamadı.\n"
"\n"
"Öykünülen konsol şimdi duracak."

#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:171
msgid ""
"Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n"
"The following error occurred when Dolphin tried to use an adapter:\n"
"{0}\n"
"\n"
"The emulated console will now stop."
msgstr ""
"Bluetooth Geçişi için kullanılabilir bir Bluetooth USB adaptörü bulunamadı.\n"
"Dolphin bir bağdaştırıcı kullanmayı denediğinde aşağıdaki hata oluştu:\n"
"{0}\n"
"\n"
"Öykünülen konsol şimdi duracak."

#: Source/Core/DolphinQt/WiiUpdate.cpp:54
msgid ""
"Could not install an update to the Wii system memory. Please refer to logs "
"for more information."
msgstr ""
"Güncelleme Wii sistem belleğine yüklenemedi. Daha fazla bilgi için lütfen "
"günlük dosyalarına göz atın."

#: Source/Core/Core/IOS/ES/ES.cpp:382
msgid ""
"Could not launch IOS {0:016x} because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"IOS {0:016x} NAND'de eksik olduğu için başlatılamadı.\n"
"Öykünülen yazılım büyük olasılıkla şimdi donacak."

#: Source/Core/Core/IOS/ES/ES.cpp:417
msgid ""
"Could not launch the Wii Menu because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Wii Menüsü NAND'de eksik olduğu için başlatılamadı.\n"
"Öykünülen yazılım büyük olasılıkla şimdi donacak."

#: Source/Core/Core/IOS/ES/ES.cpp:422
msgid ""
"Could not launch title {0:016x} because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Başlık {0:016x} NAND'de eksik olduğu için başlatılamadı.\n"
"Öykünülen yazılım büyük olasılıkla şimdi donacak."

#: Source/Core/Core/Boot/Boot.cpp:286 Source/Core/Core/Boot/Boot.cpp:303
msgid "Could not recognize file {0}"
msgstr "Dosya {0} tanınamadı."

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:280
msgid "Could not save your changes!"
msgstr "Değişiklikleriniz kaydedilemedi!"

#: Source/Core/UICommon/AutoUpdate.cpp:307
#: Source/Core/UICommon/AutoUpdate.cpp:313
msgid "Could not start updater process: {0}"
msgstr "Güncelleme işlemi başlatılamadı: {0}"

#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:139
msgid ""
"Could not write memory card file {0}.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"{0} hafıza kartı dosyası yazılamadı.\n"
"\n"
"Dolphin'i bir CD/DVD'den mi çalıştırıyorsunuz, belki kayıt dosyası yazmaya "
"karşı korumalı?\n"
"\n"
"Bunu öykünücü dizinini taşıdıktan sonra mı alıyorsunuz?\n"
"Öyleyse, seçeneklerde hafıza kartınızın konumunu yeniden belirtmeniz "
"gerekebilir."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:999
msgid "Couldn't look up central server"
msgstr "Merkezi sunucu aranamadı"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:829
msgid "Couldn't open file."
msgstr "Dosya açılamadı."

#: Source/Core/Core/HW/EXI/BBA/BuiltIn.cpp:487
msgid ""
"Couldn't open port {0}. This might stop the game's LAN mode from working "
"properly."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:832
msgid "Couldn't read file."
msgstr "Dosya okunamadı."

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:131
msgid "Country:"
msgstr "Ülke:"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:117
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:258
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:590
msgid "Create"
msgstr "Oluştur"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:296
msgid "Create Infinity File"
msgstr "Infinity Dosyası Oluştur"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:114
msgid "Create Mappings for Other Devices"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:62
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:74
msgid "Create New Memory Card"
msgstr "Yeni Hafıza Kartı Oluştur"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:521
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:626
msgid "Create Skylander File"
msgstr "Skylander Dosyası Oluştur"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:45
msgid "Create..."
msgstr "Oluştur..."

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:84
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:119
msgid "Creator:"
msgstr "Oluşturan:"

#: Source/Core/Common/MsgHandler.cpp:62
msgid "Critical"
msgstr "Kritik"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:208
msgid "Crop"
msgstr "Kırp"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:410
msgid ""
"Crops the picture from its native aspect ratio (which rarely exactly matches "
"4:3 or 16:9), to the specific user target aspect ratio (e.g. 4:3 or 16:9)."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Resmi, kendi doğal en boy oranından (nadiren 4:3 veya 16:9 ile tam olarak "
"eşleşir) belirli kullanıcı hedef en boy oranına (örneğin 4:3 veya 16:9) "
"kırpar.<br><br><dolphin_emphasis>Emin değilseniz, bunu işaretlemeyin.</"
"dolphin_emphasis>"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:79
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:175
msgid "Crossfade"
msgstr "Çapraz solma"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:217
msgid "Cull Vertices on the CPU"
msgstr "CPU'da Verteksleri Ayıkla"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:428
msgid ""
"Cull vertices on the CPU to reduce the number of draw calls required.  May "
"affect performance and draw statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Gerekli çizim çağrılarının sayısını azaltmak için CPU'daki köşeleri ayıklar. "
"Performansı ve çizim istatistiklerini etkileyebilir."
"<br><br><dolphin_emphasis>Emin değilseniz, bunu işaretlemeyin.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/MenuBar.cpp:336
msgid "Current Region"
msgstr "Mevcut Bölge"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:621
msgid "Current Value"
msgstr "Mevcut Değer"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:150
msgid "Current context"
msgstr "Mevcut bağlam"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:214
msgid "Current game"
msgstr "Mevcut oyun"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:153
msgid "Current thread"
msgstr "Mevcut iş parçacığı"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:74
msgid "Custom"
msgstr "Özel"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:74
msgid "Custom (Stretch)"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:51
msgid "Custom Address Space"
msgstr "Özel Adres Alanı"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:326
msgid "Custom Aspect Ratio Height"
msgstr "Özel En Boy Oranı Yüksekliği"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:325
msgid "Custom Aspect Ratio Width"
msgstr "Özel En Boy Oranı Genişliği"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:76
msgid "Custom Aspect Ratio:"
msgstr "Özel En Boy Oranı:"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:194
msgid "Custom RTC Options"
msgstr "Özel RTC Seçenekleri"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:102
msgid "Custom:"
msgstr "Özel:"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:112
msgid "Customize"
msgstr "Özelleştir"

#. i18n: Cycles Percent
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:402
msgid "Cycles %"
msgstr ""

#. i18n: "Cycles" means instruction cycles.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:647
msgid "Cycles Average"
msgstr ""

#. i18n: Cycles Average
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:400
msgid "Cycles Avg."
msgstr ""

#. i18n: "Cycles" means instruction cycles.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:649
msgid "Cycles Percent"
msgstr ""

#. i18n: "Cycles" means instruction cycles.
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:398
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:645
msgid "Cycles Spent"
msgstr ""

#: Source/Core/Core/HW/GBAPadEmu.h:39 Source/Core/Core/HW/GCPadEmu.h:59
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:225
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:122
#: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:51
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:37
msgid "D-Pad"
msgstr "Yön Tuşları"

#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:229
msgid "DFF file magic number is incorrect: got {0:08x}, expected {1:08x}"
msgstr ""
"DFF dosyasının sihirli numarası yanlış: {0:08x} elde edildi, {1:08x} "
"bekleniyordu"

#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:219
msgid "DFF file size is 0; corrupt/incomplete file?"
msgstr "DFF dosya boyutu 0; bozuk/eksik dosya?"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:46
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:149
msgid "DJ Turntable"
msgstr "DJ Turntable"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:41
msgid "DK Bongos"
msgstr "DK Bongos"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:314
msgid "DSP Emulation Engine"
msgstr "DSP Öykünme Motoru"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:57
msgid "DSP Emulation Engine:"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:111
msgid "DSP HLE (fast)"
msgstr "DSP HLE (hızlı)"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:53
msgid "DSP Options"
msgstr ""

#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:31
msgid "DSU Client"
msgstr "DSU İstemcisi"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:51
msgid ""
"DSU protocol enables the use of input and motion data from compatible "
"sources, like PlayStation, Nintendo Switch and Steam controllers.<br><br>For "
"setup instructions, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=DSU_Client\">refer to this page</a>."
msgstr ""
"DSU protokolü PlayStation, Nintendo Switch ve Steam denetleyicileri gibi "
"uyumlu kaynaklardan gelen giriş ve hareket verilerinin kullanılmasını sağlar."
"<br><br>Kurulum talimatları için, <a href=\"https://wiki.dolphin-emu.org/"
"index.php?title=DSU_Client\">bu sayfaya göz atın</a>."

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:40
msgid "Dance Mat"
msgstr "Dance Mat"

#. i18n: One of the elements in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:352
msgid "Dark"
msgstr "Dark"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:141
msgid "Data"
msgstr "Veri"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:145
msgid "Data Partition (%1)"
msgstr "Veri Bölümü (%1)"

#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:47
msgid "Data Transfer"
msgstr "Veri Aktarımı"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:89
msgid "Data Type"
msgstr "Veri Tipi"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:850
msgid "Data in area of file that should be unused."
msgstr "Kullanılmaması gereken dosya alanındaki veriler."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:867
msgid "Data in unrecognized format or corrupted."
msgstr "Tanınmayan bir formatta veya bozulmuş veri."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:378
msgid "Data inconsistency in GCMemcardManager, aborting action."
msgstr "GCMemcardManager'da veri tutarsızlığı, işlem iptal ediliyor."

#: Source/Core/Core/NetPlayClient.cpp:1827
msgid "Data received!"
msgstr "Veri alındı!"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:403
msgid "Datel MaxDrive/Pro files"
msgstr "Datel MaxDrive/Pro dosyaları"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:41
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:36
msgid "Dead Zone"
msgstr "Ölü Bölge"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49
msgid "Debug"
msgstr "Hata ayıkla"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:95
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:478
msgid "Debugging"
msgstr "Hata ayıklama"

#. i18n: The base 10 numeral system. Not related to non-integer numbers
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:93
msgid "Decimal"
msgstr "Ondalık"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:325
msgid "Decoding Quality"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:102
msgid "Decoding Quality:"
msgstr "Kod Çözme Kalitesi:"

#: Source/Core/Core/FreeLookManager.cpp:100
msgid "Decrease"
msgstr "Azalt"

#: Source/Core/Core/HotkeyManager.cpp:132
msgid "Decrease Convergence"
msgstr "Yakınsamayı Azalt"

#: Source/Core/Core/HotkeyManager.cpp:130
msgid "Decrease Depth"
msgstr "Derinliği Azalt"

#: Source/Core/Core/HotkeyManager.cpp:49
msgid "Decrease Emulation Speed"
msgstr "Öykünme Hızını Düşür"

#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Decrease IR"
msgstr "IR'ı Azalt"

#: Source/Core/Core/HotkeyManager.cpp:187
msgid "Decrease Selected State Slot"
msgstr "Seçili Durum Yuvasını Azalt"

#: Source/Core/Core/FreeLookManager.cpp:111
msgid "Decrease X"
msgstr "X'i Azalt"

#: Source/Core/Core/FreeLookManager.cpp:113
msgid "Decrease Y"
msgstr "Y'yi Azalt"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:131
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:149
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:167
msgid "Default"
msgstr "Varsayılan"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:175
msgid "Default Config (Read Only)"
msgstr "Varsayılan Yapılandırma (Salt Okunur)"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:116
msgid "Default Device"
msgstr "Varsayılan Cihaz"

#: Source/Core/DolphinQt/Config/LogWidget.cpp:139
msgid "Default Font"
msgstr "Varsayılan Yazı Tipi"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:185
msgid "Default ISO:"
msgstr "Varsayılan ISO:"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:156
msgid "Default thread"
msgstr "Varsayılan iş parçacığı"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:237
msgid "Defer EFB Cache Invalidation"
msgstr "EFB Önbelleği Geçersiz Kılmayı Ertele"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:55
msgid "Defer EFB Copies to RAM"
msgstr "EFB Kopyalarını RAM'e Ertele"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:432
msgid ""
"Defers invalidation of the EFB access cache until a GPU synchronization "
"command is executed. If disabled, the cache will be invalidated with every "
"draw call. <br><br>May improve performance in some games which rely on CPU "
"EFB Access at the cost of stability.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Bir GPU senkronizasyon komutu yürütülene kadar EFB erişim önbelleğinin "
"geçersiz kılınmasını erteler. Devre dışı bırakılırsa, önbellek her çizim "
"çağrısında geçersiz kılınır. <br><br>Kararlılık pahasına CPU EFB Erişimine "
"dayanan bazı oyunlarda performansı artırabilir."
"<br><br><dolphin_emphasis>Emin değilseniz, bunu işaretlemeyin.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:145
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:531
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:544
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:102
msgid "Delete"
msgstr "Sil"

#: Source/Core/DolphinQt/GameList/GameList.cpp:510
msgid "Delete File..."
msgstr "Dosyayı Sil..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:415
msgid "Delete Selected Files..."
msgstr "Seçili Dosyaları Sil..."

#: Source/Core/AudioCommon/WaveFile.cpp:38
#: Source/Core/VideoCommon/FrameDumpFFMpeg.cpp:139
msgid "Delete the existing file '{0}'?"
msgstr "Varolan '{0}' dosyasını sil?"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:618
msgid "Depth"
msgstr "Derinlik"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:156
msgid "Depth Percentage:"
msgstr "Derinlik Yüzdesi:"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:240
msgid "Depth:"
msgstr "Derinlik:"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:621
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:48
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:237
#: Source/Core/DolphinQt/GameList/GameList.cpp:1018
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:243
#: Source/Core/DolphinQt/MenuBar.cpp:711
#: Source/Core/DolphinQt/ResourcePackManager.cpp:92
msgid "Description"
msgstr "Açıklama"

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:120
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:166
msgid "Description:"
msgstr "Açıklama:"

#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:220
msgid "Description: %1"
msgstr "Açıklama: %1"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:479
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:48
msgid "Destination"
msgstr ""

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:64
msgid "Destination (UNIX socket path or address:port):"
msgstr ""

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:59
msgid "Destination (address:port):"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:349
msgid "Destination Max"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:348
msgid "Destination Min"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:347
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:480
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:50
msgid "Destination Symbol"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:187
msgid "Detached"
msgstr "Ayrılmış"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:292
msgid "Detect Input"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1556
msgid "Detecting RSO Modules"
msgstr "RSO Modülleri Algılanıyor"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:136
msgid "Deterministic dual core:"
msgstr "Deterministik çift çekirdek:"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:201
msgid "Dev (multiple times a day)"
msgstr "Geliştirme (günde birkaç kez)"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:104
msgid "Device"
msgstr "Cihaz"

#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:102
msgid "Device PID (e.g., 0305)"
msgstr "Cihaz PID (örn. 0305)"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:89
msgid "Device Settings"
msgstr "Cihaz Ayarları"

#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:100
msgid "Device VID (e.g., 057e)"
msgstr "Cihaz VID (örn. 057e)"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:151
msgid "Did not recognize %1 as a valid Riivolution XML file."
msgstr "%1 geçerli bir Riivolution XML dosyası olarak tanınmadı."

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:189
msgid "Dims the screen after five minutes of inactivity."
msgstr "Beş dakika boyunca hareketsiz kalınırsa ekranı karartır."

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:193
msgid "Direct Connection"
msgstr "Doğrudan Bağlantı"

#: Source/Core/VideoBackends/D3D/D3DMain.cpp:38
msgid "Direct3D 11"
msgstr "Direct3D 11"

#: Source/Core/DolphinQt/GBAWidget.cpp:392
msgid "Dis&connected"
msgstr "Bağlantı ke&sildi"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:108
msgid "Disable Bounding Box"
msgstr "Sınırlayıcı Kutusunu Devre Dışı Bırak"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:170
msgid "Disable Copy Filter"
msgstr "Kopyalama Filtresini Devre Dışı Bırak"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:136
msgid "Disable EFB VRAM Copies"
msgstr "EFB VRAM Kopyalarını Devre Dışı Bırak"

#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Disable Emulation Speed Limit"
msgstr "Öykünme Hızı Limitini Kapat"

#: Source/Core/DolphinQt/MenuBar.cpp:926
msgid "Disable Fastmem"
msgstr "Fastmem'i Devre Dışı Bırak"

#: Source/Core/DolphinQt/MenuBar.cpp:932
msgid "Disable Fastmem Arena"
msgstr "Fastmem Alanını Devre Dışı Bırak"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:167
msgid "Disable Fog"
msgstr "Sisi Devre Dışı Bırak"

#: Source/Core/DolphinQt/MenuBar.cpp:918
msgid "Disable JIT Cache"
msgstr "JIT Önbelleğini Devre Dışı Bırak"

#: Source/Core/DolphinQt/MenuBar.cpp:938
msgid "Disable Large Entry Points Map"
msgstr "Büyük Giriş Noktaları Haritasını Devre Dışı Bırak"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:214
msgid "Disabled"
msgstr "Devre Dışı"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:221
msgid ""
"Disables bounding box emulation.<br><br>This may improve GPU performance "
"significantly, but some games will break.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Sınırlayıcı kutu öykünmesini devre dışı bırakır.<br><br>Bu, GPU "
"performansını önemli ölçüde artırabilir, ancak bazı oyunlar bozulabilir."
"<br><br><dolphin_emphasis>Emin değilsen, bunu işaretli bırak.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:372
msgid ""
"Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all "
"upscaling.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"EFB'nin VRAM kopyasını devre dışı bırakarak RAM'e gidiş-dönüşü zorlar. Tüm "
"yukarı ölçeklendirmeyi engeller.<br><br><dolphin_emphasis>Emin değilseniz, "
"bunu işaretlemeyin.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:560
msgid ""
"Disables the blending of adjacent rows when copying the EFB. This is known "
"in some games as \"deflickering\" or \"smoothing\".<br><br>Disabling the "
"filter has no effect on performance, but may result in a sharper image. "
"Causes few graphical issues.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"EFB kopyalanırken bitişik satırların harmanlanmasını devre dışı bırakır. Bu "
"bazı oyunlarda \"titremeyi giderme\" veya \"yumuşatma\" olarak bilinir."
"<br><br>Filtrenin devre dışı bırakılmasının performans üzerinde bir etkisi "
"yoktur, ancak daha keskin bir görüntüye neden olabilir. Birkaç grafik "
"sorununa neden olur.<br><br><dolphin_emphasis>Emin değilsen, bunu işaretli "
"bırak.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:357
msgid ""
"Disables your screensaver while running a game.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:97
msgid "Disc"
msgstr "Disk"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:734
msgid "Discard"
msgstr "Vazgeç"

#. i18n: Settings that affect how achievements are displayed while playing.
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:137
msgid "Display Settings"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:187
msgid "Display Type"
msgstr "Ekran Türü"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:240
msgid "Display values in Hex"
msgstr "Değerleri Hex olarak görüntüle"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:197
msgid ""
"Displays XFB copies as soon as they are created, instead of waiting for "
"scanout.<br><br>Can cause graphical defects in some games if the game "
"doesn't expect all XFB copies to be displayed. However, turning this setting "
"on reduces latency.<br><br>Enabling this also forces an effect equivalent to "
"the Skip Presenting Duplicate Frames setting.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:28
msgid "Distance"
msgstr "Mesafe"

#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:32
msgid "Distance of travel from neutral position."
msgstr "Nötr pozisyondan seyahat mesafesi."

#: Source/Core/DolphinQt/Main.cpp:272
msgid "Do you authorize Dolphin to report information to Dolphin's developers?"
msgstr ""
"Dolphin'in geliştiricilerine bilgi bildirmesi için Dolphin'e yetki veriyor "
"musun?"

#: Source/Core/DolphinQt/MainWindow.cpp:1794
msgid "Do you want to add \"%1\" to the list of Game Paths?"
msgstr "\"%1\"yi Oyun Dizinleri listesine eklemek istiyor musun?"

#: Source/Core/DolphinQt/MenuBar.cpp:1466
msgid "Do you want to clear the list of symbol names?"
msgstr "Simge adlarının listesini temizlemek istiyor musun?"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:659
#, c-format
msgctxt ""
msgid "Do you want to delete the %n selected save file(s)?"
msgstr "%n seçili kayıt dosyasını silmek istiyor musun?"

#: Source/Core/DolphinQt/MainWindow.cpp:994
msgid "Do you want to stop the current emulation?"
msgstr "Mevcut öykünmeyi durdurmak istiyor musun?"

#: Source/Core/DolphinQt/MainWindow.cpp:989
msgid ""
"Do you want to stop the current emulation? Unsaved achievement modifications "
"detected."
msgstr ""

#: Source/Core/DolphinQt/NANDRepairDialog.cpp:86
msgid "Do you want to try to repair the NAND?"
msgstr "NAND'ı tamir etmeyi denemek ister misin?"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:101
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:322
msgid "Dolby Pro Logic II Decoder"
msgstr "Dolby Pro Logic II Kod Çözücü"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:222
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:233
msgid "Dolphin FIFO Log (*.dff)"
msgstr "Dolphin FIFO Günlüğü (*.dff)"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:344
msgid "Dolphin Game Mod Preset"
msgstr "Dolphin Oyun Modu Ayarı"

#: Source/Core/DolphinQt/MenuBar.cpp:1767
#: Source/Core/DolphinQt/MenuBar.cpp:1784
#: Source/Core/DolphinQt/MenuBar.cpp:1803
msgid "Dolphin Map File (*.map)"
msgstr "Dolphin Harita Dosyası (*.map)"

#: Source/Core/DolphinQt/MenuBar.cpp:86
msgid "Dolphin Signature CSV File"
msgstr "Dolphin İmza CSV Dosyası"

#: Source/Core/DolphinQt/MenuBar.cpp:86
msgid "Dolphin Signature File"
msgstr "Dolphin İmza Dosyası"

#: Source/Core/DolphinQt/MainWindow.cpp:1875
#: Source/Core/DolphinQt/MainWindow.cpp:1953
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin TAS Filmleri (*.dtm)"

#: Source/Core/DolphinQt/ConvertDialog.cpp:326
msgid ""
"Dolphin can't convert NKit files to non-NKit files. Converting an NKit file "
"in Dolphin will result in another NKit file.\n"
"\n"
"If you want to convert an NKit file to a non-NKit file, you can use the same "
"program as you originally used when converting the file to the NKit format.\n"
"\n"
"Do you want to continue anyway?"
msgstr ""
"Dolphin, NKit dosyalarını NKit olmayan dosyalara dönüştüremez. Dolphin'de "
"bir NKit dosyasının dönüştürülmesi başka bir NKit dosyasıyla "
"sonuçlanacaktır.\n"
"\n"
"Bir NKit dosyasını NKit olmayan dosyaya dönüştürmek istiyorsan, dosyayı NKit "
"formatına dönüştürürken kullandığın aynı programı kullanabilirsin.\n"
"\n"
"Yine de devam etmek istiyor musun?"

#: Source/Core/DolphinQt/GameList/GameList.cpp:302
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs.\n"
"Double-click here to set a games directory..."
msgstr ""
"Dolphin herhangi bir GameCube/Wii ISO'su veya WAD'i bulamadı.\n"
"Bir oyun dizini ayarlamak için buraya çift tıklayın..."

#: Source/Core/DolphinQt/ConvertDialog.cpp:528
msgid "Dolphin failed to complete the requested action."
msgstr "Dolphin istenen işlemi gerçekleştiremedi."

#. i18n: The word "free" in the standard phrase "free and open source"
#. is "free" as in "freedom" - it refers to certain properties of the
#. software's license, not the software's price. (It is true that Dolphin
#. can be downloaded at no cost, but that's not what this message says.)
#: Source/Core/DolphinQt/AboutDialog.cpp:74
msgid "Dolphin is a free and open-source GameCube and Wii emulator."
msgstr "Dolphin ücretsiz ve açık kaynaklı bir GameCube ve Wii emülatörüdür."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1380
msgid "Dolphin is currently unable to verify Triforce games."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1004
msgid "Dolphin is too old for traversal server"
msgstr "Dolphin geçiş sunucusu için çok eski"

#: Source/Core/DiscIO/VolumeVerifier.cpp:1372
msgid ""
"Dolphin is unable to verify typical TGC files properly, since they are not "
"dumps of actual discs."
msgstr ""
"Dolphin, tipik TGC dosyalarını düzgün bir şekilde doğrulayamıyor çünkü "
"bunlar gerçek disklerin dökümü değil."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1365
msgid "Dolphin is unable to verify unlicensed discs."
msgstr "Dolphin lisanssız diskleri doğrulayamıyor."

#: Source/Core/Core/HW/EXI/EXI_Device.cpp:142
msgid ""
"Dolphin was built with Cubeb disabled. The Microphone device cannot be used."
msgstr ""

#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:65
msgid "Dolphin's cheat system is currently disabled."
msgstr "Dolphin'in hile sistemi şu anda devre dışı."

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353
msgid "Domain"
msgstr "Alan"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:199
msgid "Don't Update"
msgstr "Güncelleme Yapma"

#: Source/Core/DolphinQt/NKitWarningDialog.cpp:56
msgid "Don't show this again"
msgstr "Bunu tekrar gösterme"

#: Source/Core/DiscIO/CompressedBlob.cpp:372
msgid "Done compressing disc image."
msgstr "Disk imajı sıkıştırma işlemi tamamlandı."

#. i18n: A light on the Shinkansen controller that lights up when the train doors are locked.
#. Labeled 戸じめ (in Japanese) on the actual controller.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:55
msgid "Doors Locked"
msgstr "Kapılar kilitli"

#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:144
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:204
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:156
msgid "Double"
msgstr "Double"

#: Source/Core/Core/FreeLookManager.cpp:92
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:78
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:35
#: Source/Core/DolphinQt/ResourcePackManager.cpp:44
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:18
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:25
msgid "Down"
msgstr "Aşağı"

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:102
msgid "Download Codes"
msgstr "Kodları İndir"

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:106
msgid "Download Codes from the WiiRD Database"
msgstr "WiiRD Veritabanından Kodları İndir"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:170
msgid "Download Game Covers from GameTDB.com for Use in Grid Mode"
msgstr "GameTDB.com'dan Oyun Kapaklarını Grid Modunda Kullanmak İçin İndir"

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:406
msgid "Download complete"
msgstr "İndirme tamamlandı"

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:407
msgid "Downloaded %1 codes. (added %2)"
msgstr "%1 kod indirildi. (%2 eklendi)"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:350
msgid ""
"Downloads full game covers from GameTDB.com to display in the game list's "
"Grid View. If this setting is unchecked, the game list displays a banner "
"from the game's save data, and if the game has no save file, displays a "
"generic banner instead.<br><br>List View will always use the save file "
"banners.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""

#. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft.
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:203
msgid "Drawsome Tablet"
msgstr "Drawsome Tablet"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:53
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:73
msgid "Drum Kit"
msgstr "Drum Kit"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:210
msgid "Dual Core"
msgstr "Çift Çekirdek"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:218
msgid "Dual View"
msgstr "Çift Görünüm"

#: Source/Core/Core/HW/EXI/EXI_Device.h:92
msgid "Dummy"
msgstr "Kukla"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:288
msgid "Dump &ARAM"
msgstr "&ARAM'i Dök"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:287
msgid "Dump &ExRAM"
msgstr "&ExRAM'i Dök"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:289
msgid "Dump &FakeVMEM"
msgstr "&FakeVMEM'i Dök"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:286
msgid "Dump &MRAM"
msgstr "&MRAM'i Dök"

#: Source/Core/DolphinQt/MenuBar.cpp:887
msgid "Dump Audio"
msgstr "Sesi Dök"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:155
msgid "Dump Base Textures"
msgstr "Baz Dokuları Dök"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:126
msgid "Dump EFB Target"
msgstr "EFB Hedefini Dök"

#: Source/Core/DolphinQt/MenuBar.cpp:881
msgid "Dump Frames"
msgstr "Kareleri Dök"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:381
msgid "Dump GameCube BBA traffic"
msgstr "GameCube BBA trafiğini dök"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:156
msgid "Dump Mip Maps"
msgstr "Mip Map'leri Dök"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:202
msgid "Dump Path:"
msgstr "Döküm Dizini:"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:127
msgid "Dump XFB Target"
msgstr "XFB Hedefini Dök"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:376
msgid "Dump decrypted SSL reads"
msgstr "Şifrelenmiş SSL okumalarını dök"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:377
msgid "Dump decrypted SSL writes"
msgstr "Şifrelenmiş SSL yazılarını dök"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:370
msgid "Dump options"
msgstr "Döküm Ayarları"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:380
msgid "Dump peer certificates"
msgstr "Eş sertifikalarını dök"

#. i18n: CA stands for certificate authority
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:379
msgid "Dump root CA certificates"
msgstr "Kök CA sertifikalarını dök"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:344
msgid ""
"Dumps decoded game textures based on the other flags to User/Dump/Textures/"
"&lt;game_id&gt;/.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Diğer bayraklara göre kodu çözülmüş oyun dokularını User/Dump/Textures/&lt;"
"game_id&gt;/ dizinine döker.<br><br><dolphin_emphasis>Emin değilsen, bunu "
"işaretsiz bırak.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:366
msgid ""
"Dumps the contents of EFB copies to User/Dump/Textures/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"EFB kopyalarının içeriğini User/Dump/Textures/ dizinine döker."
"<br><br><dolphin_emphasis>Emin değilsen, bunu işaretsiz bırak.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:369
msgid ""
"Dumps the contents of XFB copies to User/Dump/Textures/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"XFB kopyalarının içeriğini User/Dump/Textures/ dizinine döker."
"<br><br><dolphin_emphasis>Emin değilsen, bunu işaretsiz bırak.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:58
msgid "Duration of Turbo Button Press (frames):"
msgstr "Turbo Düğmesine Basma Süresi (kare):"

#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:64
msgid "Duration of Turbo Button Release (frames):"
msgstr "Turbo Düğmesini Bırakma Süresi (kare):"

#: Source/Core/DiscIO/Enums.cpp:95
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:83
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:175
msgid "Dutch"
msgstr "Flemenkçe"

#: Source/Core/DolphinQt/MenuBar.cpp:266
msgid "E&xit"
msgstr "&Çıkış"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:177
msgid "EFB copy %1"
msgstr "EFB kopyası %1"

#: Source/Core/Core/HW/EXI/BBA/TAP_Win32.cpp:216
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version {0}.{1} -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"HATA: Dolphin'in bu sürümü, en az {0}.{1} sürümü olan bir TAP-Win32 sürücüsü "
"gerektirir. -- Dolphin dağıtımını yakın zamanda yükselttiysen, Windows'un "
"yeni sürücüyü görmesini sağlamak için muhtemelen bu noktada bilgisayarınızı "
"yeniden başlatman gerekir."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:189
msgid ""
"Each player sends their own inputs to the game, with equal buffer size for "
"all players, configured by the host.\n"
"Suitable for competitive games where fairness and minimal latency are most "
"important."
msgstr ""
"Her oyuncu, oyuna kendi girişlerini eşit arabellek boyutuyla gönderir. Bu "
"ayar ev sahibi tarafından yapılandırılır.\n"
"Adaletin ve minimum gecikmenin çok önemli olduğu rekabetçi oyunlar için "
"uygundur."

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:129
msgid "Early Memory Updates"
msgstr "Erken Hafıza Güncellemeleri"

#. i18n: One of the elements in the Skylanders games. Japanese: 土. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:339
msgid "Earth"
msgstr "Dünya"

#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "East Asia"
msgstr "Doğu Asya"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:40
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:60
msgid "Edit Breakpoint"
msgstr "Breakpoint'i Düzenle"

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:240
msgid "Edit Conditional"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:240
msgid "Edit conditional expression"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:530
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:543
msgid "Edit..."
msgstr "Düzenle..."

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:200
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:216
msgid "Editor"
msgstr "Editör"

#. i18n: Effective Address
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:388
msgid "Eff. Address"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:160
msgid "Effect"
msgstr "Efekt"

#. i18n: One of the options shown below "Address Space". "Effective" addresses are the addresses
#. used directly by the CPU and may be subject to translation via the MMU to physical addresses.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:173
msgid "Effective"
msgstr "Efektif"

#. i18n: "Effective" means this memory address might be translated within the MMU.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:635
msgid "Effective Address"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:370
msgid "Effective address %1 has no physical address translation."
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:189
msgid "Effective priority"
msgstr "Efektif önceliği"

#: Source/Core/UICommon/UICommon.cpp:530
msgid "EiB"
msgstr "EiB"

#: Source/Core/Core/HotkeyManager.cpp:29
msgid "Eject Disc"
msgstr "Diski Çıkar"

#. i18n: Elements are a trait of Skylanders figures. For official translations of this term,
#. check the Skylanders SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:287
msgid "Element"
msgstr "Element"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:46
msgid "Embedded Frame Buffer (EFB)"
msgstr "Gömülü Kare Arabelleği (EFB)"

#: Source/Core/Core/State.cpp:635
msgid "Empty"
msgstr "Boş"

#: Source/Core/Core/Core.cpp:230
msgid "Emu Thread already running"
msgstr "Öykünme iş parçacığı zaten çalışıyor"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:110
msgid "Emulate Disc Speed"
msgstr "Disk Hızını Öykün"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:66
msgid "Emulate Infinity Base"
msgstr "Infinity Base'i Öykün"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:144
msgid "Emulate Skylander Portal"
msgstr "Skylander Portal'ı Öykün"

#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:53
msgid "Emulate Wii Speak"
msgstr ""

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:199
msgid "Emulate the Wii's Bluetooth adapter"
msgstr "Wii'nin Bluetooth adaptörünü öykün"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:41
msgid ""
"Emulate the disc speed of real hardware. Disabling can cause instability. "
"Defaults to <b>True</b>"
msgstr ""
"Gerçek donanımın disk hızını öykünün. Devre dışı bırakmak kararsızlığa neden "
"olabilir. Varsayılan değer <b>Etkin</b>'dir."

#: Source/Core/DolphinQt/MenuBar.cpp:281
msgid "Emulated USB Devices"
msgstr "Öykünen USB Cihazları"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:235
msgid "Emulated Wii Remote"
msgstr "Öykünen Wii Remote"

#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:277
msgid ""
"Emulated memory size mismatch!\n"
"Current: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n"
"DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)"
msgstr ""
"Öykünen bellek boyutu uyuşmazlığı!\n"
"Mevcut: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n"
"DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)"

#: Source/Core/Core/HotkeyManager.cpp:343
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26
msgid "Emulation Speed"
msgstr "Öykünme hızı"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:30
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:36
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:154
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:137
msgid "Enable"
msgstr "Etkinleştir"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:107
msgid "Enable API Validation Layers"
msgstr "API Doğrulama Katmanlarını Etkinleştir"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:146
msgid "Enable Cheats"
msgstr "Hileleri Etkinleştir"

#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:53
msgid "Enable Controller Inpu&t"
msgstr "Denetleyici Giri&şini Etkinleştir"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:198
msgid "Enable Custom RTC"
msgstr "Özel RTC'yi Etkinleştir"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:172
msgid "Enable Debugging UI"
msgstr "Hata Ayıklama Arayüzünü Etkinleştir"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:112
msgid "Enable Discord Presence"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:105
msgid "Enable Dual Core"
msgstr "Çift Çekirdeği Etkinleştir"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:143
msgid "Enable Dual Core (speedhack)"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:98
msgid "Enable Emulated CPU Clock Override"
msgstr "Öykünen CPU Saat Hızını Geçersiz Kılmayı Etkinleştir"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:162
msgid "Enable Emulated Memory Size Override"
msgstr "Öykünen Bellek Boyutu Geçersiz Kılmayı Etkinleştir"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:99
msgid "Enable Encore Achievements"
msgstr "Encore Başarımlarını Etkinleştir"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:107
msgid "Enable FPRF"
msgstr "FPRF'i Etkinleştir"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:139
msgid "Enable Graphics Mods"
msgstr "Grafik Modlarını Etkinleştir"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:79
msgid "Enable Hardcore Mode"
msgstr "Zorlayıcı Modu Etkinleştir"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:81
msgid ""
"Enable Hardcore Mode on RetroAchievements.<br><br>Hardcore Mode is intended "
"to provide an experience as close to gaming on the original hardware as "
"possible. RetroAchievements rankings are primarily oriented towards Hardcore "
"points (Softcore points are tracked but not as heavily emphasized) and "
"leaderboards require Hardcore Mode to be on.<br><br>To ensure this "
"experience, the following features will be disabled, as they give emulator "
"players an advantage over console players:<br>- Loading states<br>-- Saving "
"states is allowed<br>- Emulator speeds below 100%<br>-- Frame advance is "
"disabled<br>-- Turbo is allowed<br>- Cheats<br>- Memory patches<br>-- File "
"patches are allowed<br>- Debug UI<br>- "
"Freelook<br><br><dolphin_emphasis>This cannot be turned on while a game is "
"playing.</dolphin_emphasis><br>Close your current game before enabling."
"<br>Be aware that turning Hardcore Mode off while a game is running requires "
"the game to be closed before re-enabling."
msgstr ""
"RetroAchievements'da Zorlayıcı Modunu etkinleştirir.<br><br>Zorlayıcı Modu, "
"orijinal donanımda oyun oynamaya mümkün olduğunca yakın bir deneyim "
"sağlamayı amaçlamaktadır. RetroAchievements sıralamaları öncelikli olarak "
"Zorlayıcı puanlarına yöneliktir (Kolay Mod puanları takip edilir ancak o "
"kadar vurgulanmaz) ve lider tabloları Zorlayıcı Modunun açık olmasını "
"gerektirir.<br><br>Bu deneyimi sağlamak için, öykünücü oyuncularına, konsol "
"oyuncularına göre avantaj sağladıkları için aşağıdaki özellikler devre dışı "
"bırakılacaktır:<br>- Yükleme durumları<br>-- Kaydetme durumlarına izin "
"verilir<br>- %100'den düşük öykünme hızı<br>-- Kare ilerlemesi devre "
"dışı<br>-- Turbo'ya izin verilir<br>- Hileler<br>- Bellek yamaları<br>-- "
"Dosya yamalarına izin verilir<br>- Hata ayıklama arayüzü<br>- Serbest "
"Bakış<br><br><dolphin_emphasis>Bu, oyun oynanırken etkinleştirilemez.</"
"dolphin_emphasis><br>Etkinleştirmeden önce mevcut oyununuzu kapatın.<br>Bir "
"oyun çalışırken Zorlayıcı Modunu kapatmanın, yeniden etkinleştirmeden önce "
"oyunun kapatılmasını gerektirdiğini unutmayın."

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:120
msgid "Enable Iterative Input Mapping"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:957
msgid "Enable JIT Block Profiling"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:106
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:71
msgid "Enable MMU"
msgstr "MMU'yu Etkinleştir"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:178
msgid "Enable Play Time Tracking"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:116
msgid "Enable Progress Notifications"
msgstr "İlerleme Bildirimlerini Etkinleştir"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:210
msgid "Enable Progressive Scan"
msgstr "Progresif Taramayı Etkinleştir"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:64
msgid "Enable RetroAchievements.org Integration"
msgstr "RetroAchievements.org Entegrasyonunu Etkinleştir"

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:39
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:353
msgid "Enable Rumble"
msgstr "Rumble'ı Etkinleştir"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:158
msgid "Enable Screen Saver"
msgstr "Ekran Koruyucusunu Etkinleştir"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:202
msgid "Enable Speaker Data"
msgstr "Hoparlör Verisini Etkinleştir"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:105
msgid "Enable Spectator Mode"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:93
msgid "Enable Unofficial Achievements"
msgstr "Resmi Olmayan Başarımları Etkinleştir"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:234
msgid "Enable Usage Statistics Reporting"
msgstr "Kullanım İstatistikleri Raporlamasını Etkinleştir"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:130
msgid "Enable VBI Frequency Override"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:159
msgid "Enable WiiConnect24 via WiiLink"
msgstr "WiiLink Aracılığıyla WiiConnect24'u Etkinleştir"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:100
msgid "Enable Wireframe"
msgstr "Wireframe'i Etkinleştir"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:85
msgid "Enable Write-Back Cache (slow)"
msgstr "Geri Yazma Önbelleğini Etkinleştir (yavaş)"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:126
msgid ""
"Enable emulated disc speed. Disabling this can cause crashes and other "
"problems in some games. (ON = Compatible, OFF = Unlocked)"
msgstr ""
"Öykünen disk hızını etkinleştirir. Bunu devre dışı bırakmak bazı oyunlarda "
"çökmelere ve diğer sorunlara neden olabilir. (AÇIK = Uyumlu, KAPALI = "
"Limitsiz)"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:66
msgid ""
"Enable integration with RetroAchievements for earning achievements and "
"competing in leaderboards.<br><br>Must log in with a RetroAchievements "
"account to use. Dolphin does not save your password locally and uses an API "
"token to maintain login."
msgstr ""
"Başarımlar kazanmak ve liderlik tablolarında yarışmak için RetroAchievements "
"ile entegrasyonu etkinleştirir.<br><br>Kullanmak için bir RetroAchievements "
"hesabı ile giriş yapmalısın. Dolphin şifreni yerel olarak kaydetmez ve "
"oturum açmayı sürdürmek için bir API belirteci kullanır."

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:118
msgid ""
"Enable progress notifications on achievements.<br><br>Displays a brief popup "
"message whenever the player makes progress on an achievement that tracks an "
"accumulated value, such as 60 out of 120 stars."
msgstr ""
"Başarımlarda ilerleme bildirimlerini etkinleştirir.<br><br>Oyuncu, örneğin "
"120 yıldızdan 60'ı gibi birikmiş bir değeri takip eden bir başarımda "
"ilerleme kaydettiğinde kısa bir açılır mesaj görüntülenir."

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:101
msgid ""
"Enable unlocking achievements in Encore Mode.<br><br>Encore Mode re-enables "
"achievements the player has already unlocked on the site so that the player "
"will be notified if they meet the unlock conditions again, useful for custom "
"speedrun criteria or simply for fun.<br><br>Setting takes effect on next "
"game load."
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:107
msgid ""
"Enable unlocking achievements in Spectator Mode.<br><br>While in Spectator "
"Mode, achievements and leaderboards will be processed and displayed on "
"screen, but will not be submitted to the server.<br><br>If this is on at "
"game launch, it will not be turned off until game close, because a "
"RetroAchievements session will not be created.<br><br>If this is off at game "
"launch, it can be toggled freely while the game is running."
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:95
msgid ""
"Enable unlocking unofficial achievements as well as official achievements."
"<br><br>Unofficial achievements may be optional or unfinished achievements "
"that have not been deemed official by RetroAchievements and may be useful "
"for testing or simply for fun.<br><br>Setting takes effect on next game load."
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:299
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only. <br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:121
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"Birkaç oyun için gerekli olan Kayar Nokta Sonuç Bayrağı (FPRF) hesaplamasını "
"etkinleştirir. (AÇIK = Uyumlu, Kapalı = Hızlı)"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:566
msgid ""
"Enables detection of arbitrary mipmaps, which some games use for special "
"distance-based effects.<br><br>May have false positives that result in "
"blurry textures at increased internal resolution, such as in games that use "
"very low resolution mipmaps. Disabling this can also reduce stutter in games "
"that frequently load new textures.<br><br>This setting is disabled when GPU "
"Texture Decoding is enabled.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:87
msgid ""
"Enables emulation of the CPU write-back cache.<br>Enabling will have a "
"significant impact on performance.<br>This should be left disabled unless "
"absolutely needed.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"CPU geri yazma önbelleğinin öykünmesini etkinleştirir.<br>Etkinleştirmek "
"performansı önemli ölçüde düşürür.<br>Kesinlikle gerekmedikçe bu özellik "
"devre dışı kalmalıdır.<br><br><dolphin_emphasis>Emin değilsen, bunu "
"işaretsiz bırak.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:418
msgid ""
"Enables multithreaded command submission in backends where supported. "
"Enabling this option may result in a performance improvement on systems with "
"more than two CPU cores. Currently, this is limited to the Vulkan backend."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Desteklendiği durumlarda arka uçlarda çok iş parçacıklı komut gönderimini "
"etkinleştirir. Bu seçeneğin etkinleştirilmesi, ikiden fazla CPU çekirdeği "
"olan sistemlerde performans artışı sağlayabilir. Şu anda bu özellik Vulkan "
"arka ucu ile sınırlıdır.<br><br><dolphin_emphasis>Emin değilsen, bunu "
"işaretsiz bırak.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:414
msgid ""
"Enables progressive scan if supported by the emulated software. Most games "
"don't have any issue with this.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
"Öykünen yazılım tarafından destekleniyorsa progresif taramayı etkinleştirir. "
"Çoğu oyun bununla ilgili herhangi bir sorun yaşamaz."
"<br><br><dolphin_emphasis>Emin değilsen, bunu işaretsiz bırak.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:574
msgid ""
"Enables scRGB HDR output (if supported by your graphics backend and "
"monitor). Fullscreen might be required.<br><br>This gives post process "
"shaders more room for accuracy, allows \"AutoHDR\" post-process shaders to "
"work, and allows to fully display the PAL and NTSC-J color spaces."
"<br><br>Note that games still render in SDR internally."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Grafik arka ucunuz ve monitörünüz tarafından destekleniyorsa scRGB HDR "
"çıkışını etkinleştirir. Tam ekran gerekebilir.<br><br>Bu, işlem sonrası "
"gölgelendiricilere doğruluk için daha fazla alan sağlar, \"AutoHDR\" işlem "
"sonrası gölgelendiricilerin çalışmasına izin verir ve PAL ve NTSC-J renk "
"alanlarının tam olarak görüntülenmesine olanak tanır.<br><br>Oyunların hâlâ "
"dahili olarak SDR'da işlendiğini unutmayın.<br><br><dolphin_emphasis>Emin "
"değilsen, bunu işaretsiz bırak.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:211
msgid ""
"Enables texture decoding using the GPU instead of the CPU.<br><br>This may "
"result in performance gains in some scenarios, or on systems where the CPU "
"is the bottleneck.<br><br>If this setting is enabled, Arbitrary Mipmap "
"Detection will be disabled.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:119
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Bazı oyunlar için gerekli olan Bellek Yönetim Birimini etkinleştirir. (AÇIK "
"= Uyumlu, KAPALI = Hızlı)"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:73
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Bazı oyunlar için gerekli olan Bellek Yönetim Birimini (MMU) etkinleştirir. "
"(AÇIK = Uyumlu, KAPALI = Hızlı)<br><br><dolphin_emphasis>Emin değilsen, bunu "
"işaretsiz bırak.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:191
msgid ""
"Enables the WiiLink service for WiiConnect24 channels.\n"
"WiiLink is an alternate provider for the discontinued WiiConnect24 Channels "
"such as the Forecast and Nintendo Channels\n"
"Read the Terms of Service at: https://www.wiilink24.com/tos"
msgstr ""
"WiiConnect24 kanalları için WiiLink hizmetini etkinleştirir.\n"
"WiiLink, Forecast ve Nintendo Kanalları gibi durdurulan WiiConnect24 "
"Kanalları için alternatif bir sağlayıcıdır\n"
"Hizmet Koşullarını şu adresten okuyabilirsin: https://www.wiilink24.com/tos"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:378
msgid ""
"Enables the use of AR and Gecko cheat codes which can be used to modify "
"games' behavior. These codes can be configured with the Cheats Manager in "
"the Tools menu.<br><br>This setting cannot be changed while emulation is "
"active.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:339
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues. On the Vulkan and D3D backends, this also "
"enables debug symbols for the compiled shaders.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Video arka ucu tarafından yapılan API çağrılarının doğrulanmasını sağlar. "
"Grafik sorunlarının ayıklanmasına yardımcı olabilir. Vulkan ve D3D arka "
"uçlarında bu, derlenen gölgelendiriciler için hata ayıklama sembollerini de "
"etkinleştirir.<br><br><dolphin_emphasis>Emin değilsen, bunu işaretsiz bırak."
"</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:395
msgid ""
"Encodes frame dumps using the Ut Video codec. If this option is unchecked, a "
"lossy Xvid codec will be used.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""

#. i18n: Character encoding
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:43
msgid "Encoding"
msgstr "Kodlama"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:616
msgid ""
"Encountered the following errors while opening save files:\n"
"%1\n"
"\n"
"Aborting import."
msgstr ""
"Kayıt dosyaları açılırken aşağıdaki hatalarla karşılaşıldı:\n"
"%1\n"
"\n"
"İçe aktarım iptal ediliyor."

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:275
msgid "End Addr"
msgstr ""

#: Source/Core/Core/NetPlayServer.cpp:133
msgid "Enet Didn't Initialize"
msgstr "Enet Başlatılamadı"

#: Source/Core/DiscIO/Enums.cpp:80
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:81
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:170
msgid "English"
msgstr "İngilizce"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:211
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:79
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:61
msgid "Enhancements"
msgstr "İyileştirmeler"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:87
msgid "Enter IP address of device running the XLink Kai Client:"
msgstr "XLink Kai istemcisini çalıştıran cihazın IP adresini girin:"

#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:58
msgid "Enter USB device ID"
msgstr "USB cihaz ID'sini girin"

#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:276
msgid "Enter address to watch:"
msgstr "Gözlemek için adres girin:"

#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:39
msgid "Enter new Broadband Adapter MAC address:"
msgstr "Yeni Geniş Bant Adaptörü MAC adresini girin:"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:301
msgid "Enter password"
msgstr "Şifreyi gir"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:78
msgid "Enter the DNS server to use:"
msgstr "Kullanılacak DNS sunucusunu girin:"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:62
msgid ""
"Enter the IP address and port of the tapserver instance you want to connect "
"to."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1527
msgid "Enter the RSO module address:"
msgstr "RSO modül adresini girin:"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:196
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:252
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:262
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:265
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:379
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:385
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:652
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:270
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:311
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:229
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:256
#: Source/Core/DolphinQt/ConvertDialog.cpp:425
#: Source/Core/DolphinQt/ConvertDialog.cpp:472
#: Source/Core/DolphinQt/ConvertDialog.cpp:527
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:105
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:614
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:625
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1092
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1106
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:255
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:369
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:695
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:701
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:710
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:722
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:741
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:747
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:762
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:770
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:794
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:801
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:283
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:433
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:244
#: Source/Core/DolphinQt/GBAWidget.cpp:583
#: Source/Core/DolphinQt/GCMemcardManager.cpp:347
#: Source/Core/DolphinQt/GCMemcardManager.cpp:377
#: Source/Core/DolphinQt/Main.cpp:220 Source/Core/DolphinQt/Main.cpp:236
#: Source/Core/DolphinQt/Main.cpp:243 Source/Core/DolphinQt/MainWindow.cpp:324
#: Source/Core/DolphinQt/MainWindow.cpp:332
#: Source/Core/DolphinQt/MainWindow.cpp:1172
#: Source/Core/DolphinQt/MainWindow.cpp:1592
#: Source/Core/DolphinQt/MainWindow.cpp:1599
#: Source/Core/DolphinQt/MainWindow.cpp:1659
#: Source/Core/DolphinQt/MainWindow.cpp:1666
#: Source/Core/DolphinQt/MainWindow.cpp:1772
#: Source/Core/DolphinQt/MenuBar.cpp:229 Source/Core/DolphinQt/MenuBar.cpp:1421
#: Source/Core/DolphinQt/MenuBar.cpp:1511
#: Source/Core/DolphinQt/MenuBar.cpp:1534
#: Source/Core/DolphinQt/MenuBar.cpp:1549
#: Source/Core/DolphinQt/MenuBar.cpp:1581
#: Source/Core/DolphinQt/MenuBar.cpp:1606
#: Source/Core/DolphinQt/MenuBar.cpp:1823
#: Source/Core/DolphinQt/MenuBar.cpp:1835
#: Source/Core/DolphinQt/MenuBar.cpp:1847
#: Source/Core/DolphinQt/MenuBar.cpp:1869
#: Source/Core/DolphinQt/MenuBar.cpp:1895
#: Source/Core/DolphinQt/MenuBar.cpp:1947
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:316
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:482
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:743
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:988
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1111
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1121
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:336
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:342
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:349
#: Source/Core/DolphinQt/RenderWidget.cpp:125
#: Source/Core/DolphinQt/ResourcePackManager.cpp:204
#: Source/Core/DolphinQt/ResourcePackManager.cpp:225
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:447
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:463
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:484
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:505
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:549
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:586
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:609
#: Source/Core/DolphinQt/Translation.cpp:321
msgid "Error"
msgstr "Hata"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:456
msgid "Error Log"
msgstr "Hata Günlüğü"

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:75
msgid "Error Opening Adapter: %1"
msgstr "Adaptör Açılırken Hata Oluştu: %1"

#: Source/Core/Core/NetPlayServer.cpp:1511
msgid "Error collecting save data!"
msgstr "Kayıt verileri toplanırken hata oluştu!"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:276
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:600
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:607
msgid "Error converting value"
msgstr "Değer dönüştürülürken hata oluştu"

#: Source/Core/DolphinQt/Translation.cpp:322
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"Seçili dil yüklenirken hata oluştu. Sistem varsayılanına geri dönülüyor."

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:210
msgid "Error obtaining session list: %1"
msgstr "Oturum listesi alınırken hata oluştu: %1"

#: Source/Core/DolphinQt/MainWindow.cpp:325
msgid "Error occurred while loading some texture packs"
msgstr "Bazı doku paketleri yüklenirken bir hata oluştu"

#: Source/Core/Core/NetPlayClient.cpp:1856
msgid "Error processing codes."
msgstr "Kodlar işlenirken hata oluştu."

#: Source/Core/Core/NetPlayClient.cpp:1828
msgid "Error processing data."
msgstr "Veri işlenirken hata oluştu."

#: Source/Core/Core/NetPlayCommon.cpp:60
msgid "Error reading file: {0}"
msgstr "Dosya okunurken hata oluştu: {0}"

#: Source/Core/Core/NetPlayServer.cpp:1547
msgid "Error synchronizing cheat codes!"
msgstr "Hile kodları eşitlenirken hata oluştu!"

#: Source/Core/Core/NetPlayServer.cpp:1533
msgid "Error synchronizing save data!"
msgstr "Kayıt verileri eşitlenirken hata oluştu!"

#: Source/Core/Core/NetPlayCommon.cpp:214
msgid "Error writing file: {0}"
msgstr "Dosya yazılırken hata oluştu: {0}"

#: Source/Core/Common/ChunkFile.h:310
msgid ""
"Error: After \"{0}\", found {1} ({2:#x}) instead of save marker {3} ({4:"
"#x}). Aborting savestate load..."
msgstr ""
"Hata: \"{0}\"'dan sonra, kayıt işareti {3} ({4:#x}) yerine {1} ({2:#x}) "
"bulundu. Kayıt durumu yüklemesi iptal ediliyor..."

#: Source/Core/Core/HW/GBACore.cpp:192
msgid "Error: GBA{0} failed to create core"
msgstr "Hata: GBA{0} çekirdek oluşturmada başarısız oldu"

#: Source/Core/Core/HW/GBACore.cpp:347
msgid "Error: GBA{0} failed to load the BIOS in {1}"
msgstr "Hata: GBA{0} {1} için BIOS yüklemede başarısız oldu"

#: Source/Core/Core/HW/GBACore.cpp:212
msgid "Error: GBA{0} failed to load the ROM in {1}"
msgstr "Hata: GBA{0} {1} için ROM yüklemede başarısız oldu"

#: Source/Core/Core/HW/GBACore.cpp:366
msgid "Error: GBA{0} failed to load the save in {1}"
msgstr "Hata: GBA{0} {1} için kayıt yüklemede başarısız oldu"

#: Source/Core/Core/HW/GBACore.cpp:341
msgid "Error: GBA{0} failed to open the BIOS in {1}"
msgstr "Hata: GBA{0} {1} için BIOS açmada başarısız oldu"

#: Source/Core/Core/HW/GBACore.cpp:182
msgid "Error: GBA{0} failed to open the ROM in {1}"
msgstr "Hata: GBA{0} {1} için ROM açmada başarısız oldu"

#: Source/Core/Core/HW/GBACore.cpp:360
msgid "Error: GBA{0} failed to open the save in {1}"
msgstr "Hata: GBA{0} {1} için kayıt açmada başarısız oldu"

#: Source/Core/Core/HW/SI/SI_Device.cpp:176
msgid "Error: This build does not support emulated GBA controllers"
msgstr "Hata: Bu derleme öykünen GBA denetleyicilerini desteklemiyor"

#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:339
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""
"Hata: Shift JIS yazı tiplerine erişilmeye çalışılıyor ancak bunlar yüklü "
"değil. Oyunlar yazı tiplerini doğru göstermeyebilir veya çökebilir."

#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:334
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""
"Hata: Windows-1252 yazı tiplerine erişilmeye çalışılıyor ancak bunlar yüklü "
"değil. Oyunlar yazı tiplerini doğru göstermeyebilir veya çökebilir."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1322
msgid "Errors were found in {0} blocks in the {1} partition."
msgstr "{1} bölümündeki {0} blokta hatalar bulundu."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1333
msgid "Errors were found in {0} unused blocks in the {1} partition."
msgstr "{1} bölümündeki {0} kullanılmayan blokta hatalar bulundu."

#. i18n: This button name refers to a gameplay element in DJ Hero
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:61
msgid "Euphoria"
msgstr "Euphoria"

#: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:338
#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "Europe"
msgstr "Avrupa"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:142
msgid "Exclusive Ubershaders"
msgstr "Ayrıcalıklı Uber Gölgelendiriciler"

#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Exit"
msgstr "Çıkış"

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1075
msgid "Expected + or closing paren."
msgstr "+ veya kapatma parantezi bekleniyor."

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:854
msgid "Expected arguments: {0}"
msgstr ""

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:839
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1042
msgid "Expected closing paren."
msgstr "Kapatma parantezi bekleniyor."

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1010
msgid "Expected colon."
msgstr ""

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:766
msgid "Expected end of expression."
msgstr "İfadenin sonu bekleniyor."

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1061
msgid "Expected name of input."
msgstr "Giriş ismi bekleniyor."

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1052
msgid "Expected opening paren."
msgstr "Açık parantez bekleniyor."

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:921
msgid "Expected start of expression."
msgstr "İfadenin başlangıcı bekleniyor."

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:895
msgid "Expected variable name."
msgstr "Değişken ismi bekleniyor."

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:232
msgid "Experimental"
msgstr "Deneysel"

#: Source/Core/DolphinQt/MenuBar.cpp:354
msgid "Export All Wii Saves"
msgstr "Tüm Wii Kayıtlarını Dışa Aktar"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:423
#: Source/Core/DolphinQt/GCMemcardManager.cpp:448
#: Source/Core/DolphinQt/GCMemcardManager.cpp:493
#: Source/Core/DolphinQt/GCMemcardManager.cpp:500
msgid "Export Failed"
msgstr "Dışa Aktarma Başarısız Oldu"

#: Source/Core/Core/HotkeyManager.cpp:60
msgid "Export Recording"
msgstr "Kaydı Dışa Aktar"

#: Source/Core/DolphinQt/MenuBar.cpp:825
msgid "Export Recording..."
msgstr "Kaydı Dışa Aktar..."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:438
msgid "Export Save File"
msgstr "Kayıt Dosyasını Dışa Aktar"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:455
msgid "Export Save Files"
msgstr "Kayıt Dosyalarını Dışa Aktar"

#: Source/Core/DolphinQt/GameList/GameList.cpp:495
msgid "Export Wii Save"
msgstr "Wii Kaydını Dışa Aktar"

#: Source/Core/DolphinQt/GameList/GameList.cpp:411
msgid "Export Wii Saves"
msgstr "Wii Kayıtlarını Dışa Aktar"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:118
msgid "Export as .&gcs..."
msgstr ".&gcs Olarak Dışarı Aktar..."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:119
msgid "Export as .&sav..."
msgstr ".&sav Olarak Dışarı Aktar..."

#: Source/Core/DolphinQt/MenuBar.cpp:1346
#, c-format
msgctxt ""
msgid "Exported %n save(s)"
msgstr "%n kayıt dışa aktarıldı"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:267
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:461
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:47
msgid "Extension"
msgstr "Eklenti"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:129
msgid "Extension Motion Input"
msgstr "Eklenti Hareket Girişi"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:130
msgid "Extension Motion Simulation"
msgstr "Eklenti Hareket Simülasyonu"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:525
msgid "External"
msgstr "Harici"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:85
msgid "External Frame Buffer (XFB)"
msgstr "Harici Kare Arabelleği (XFB)"

#: Source/Core/DolphinQt/MenuBar.cpp:326
msgid "Extract Certificates from NAND"
msgstr "NAND'den Sertifikaları Çıkar"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:269
msgid "Extract Entire Disc..."
msgstr "Tüm Diski Çıkar..."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:293
msgid "Extract Entire Partition..."
msgstr "Tüm Bölümü Çıkar..."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:300
msgid "Extract File..."
msgstr "Dosyayı Çıkar..."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:242
msgid "Extract Files..."
msgstr "Dosyaları Çıkar..."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:252
msgid "Extract System Data..."
msgstr "Sistem Verilerini Çıkar..."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:356
msgid "Extracting All Files..."
msgstr "Tüm Dosyalar Çıkarılıyor..."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:357
msgid "Extracting Directory..."
msgstr "Dizin Çıkarılıyor..."

#. i18n: FD stands for file descriptor (and in this case refers to sockets, not regular files)
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331
msgid "FD"
msgstr "FD"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:40
#: Source/Core/DolphinQt/MenuBar.cpp:279
msgid "FIFO Player"
msgstr "FIFO Oynatıcısı"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:150
msgid "Failed loading XML."
msgstr "XML yüklenemedi."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:348
msgid ""
"Failed opening memory card:\n"
"%1"
msgstr ""
"Bellek kartı açılamadı:\n"
"%1"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:459
msgid "Failed to add this session to the NetPlay index: %1"
msgstr "Bu oturum NetPlay dizinine eklenemedi: %1"

#: Source/Core/DolphinQt/MenuBar.cpp:1896
msgid "Failed to append to signature file '%1'"
msgstr "İmza dosyasına eklenemedi: '%1'"

#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:667
msgid "Failed to claim interface for BT passthrough: {0}"
msgstr "BT geçişi için arayüz talep edilemedi: {0}"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:664
msgid "Failed to clear Skylander!"
msgstr "Skylander silinemedi!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:665
msgid "Failed to clear the Skylander from slot %1!"
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:109
msgid "Failed to connect to Redump.org"
msgstr "Redump.org'a bağlanılamadı."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:989
msgid "Failed to connect to server: %1"
msgstr "Sunucuya bağlanılamadı: %1"

#: Source/Core/VideoBackends/D3D/D3DMain.cpp:153
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:129
msgid "Failed to create D3D swap chain"
msgstr "D3D takas zinciri oluşturulamadı"

#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:111
msgid "Failed to create D3D12 context"
msgstr "D3D12 bağlamı oluşturulamadı"

#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:120
msgid "Failed to create D3D12 global resources"
msgstr "D3D12 küresel kaynakları oluşturulamadı"

#: Source/Core/VideoBackends/D3D/D3DBase.cpp:60
msgid "Failed to create DXGI factory"
msgstr "DXGI factory oluşturulamadı"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:306
msgid "Failed to create Infinity file"
msgstr "Infinity dosyası oluşturulamadı"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:788
msgid "Failed to create Skylander file!"
msgstr "Skylander dosyası oluşturulamadı!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:789
msgid ""
"Failed to create Skylander file:\n"
"%1\n"
"\n"
"The Skylander may already be on the portal."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1298
msgid ""
"Failed to delete NetPlay GBA{0} save file. Verify your write permissions."
msgstr ""
"NetPlay GBA{0} kayıt dosyası silinemedi. Yazma izinlerinizi doğrulayın."

#: Source/Core/Core/NetPlayClient.cpp:1088
msgid "Failed to delete NetPlay memory card. Verify your write permissions."
msgstr "NetPlay hafıza kartı silinemedi. Yazma izinlerinizi doğrulayın."

#: Source/Core/DolphinQt/GameList/GameList.cpp:875
msgid "Failed to delete the selected file."
msgstr "Seçilen dosya silinemedi."

#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:660
msgid "Failed to detach kernel driver for BT passthrough: {0}"
msgstr "BT geçişi için çekirdek sürücüsü ayrılamadı: {0}"

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:379
msgid "Failed to download codes."
msgstr "Kodlar indirilemedi."

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:795
msgid "Failed to dump %1: Can't open file"
msgstr "1 dökümü yapılamadı: Dosya açılamıyor"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:802
msgid "Failed to dump %1: Failed to write to file"
msgstr "1 dökümü yapılamadı: Dosyaya yazılamadı"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:489
msgctxt ""
msgid "Failed to export %n out of %1 save file(s)."
msgstr "%1 kayıt dosyasından %n tanesi dışa aktarılamadı."

#: Source/Core/DolphinQt/GameList/GameList.cpp:610
msgid "Failed to export the following save files:"
msgstr "Aşağıdaki kayıt dosyaları dışa aktarılamadı:"

#: Source/Core/DolphinQt/MenuBar.cpp:1421
msgid "Failed to extract certificates from NAND"
msgstr "NAND'den sertifikalar çıkarılamadı"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386
msgid "Failed to extract file."
msgstr "Dosya çıkarılamadı."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:262
msgid "Failed to extract system data."
msgstr "Sistem verileri çıkarılamadı."

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:655
msgid ""
"Failed to find new filename.\n"
"{0}\n"
" will be overwritten"
msgstr ""
"Yeni dosya adı bulunamadı.\n"
"{0}\n"
"üzerine yazılacaktır"

#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:55
msgid "Failed to find one or more D3D symbols"
msgstr "Bir veya daha fazla D3D sembolü bulunamadı"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:566
msgid "Failed to import \"%1\"."
msgstr "\"%1\" içe aktarılamadı."

#: Source/Core/DolphinQt/MenuBar.cpp:1233
msgid ""
"Failed to import save file. Please launch the game once, then try again."
msgstr ""
"Kayıt dosyası içe aktarılamadı. Lütfen oyunu başlatın ve tekrar deneyin."

#: Source/Core/DolphinQt/MenuBar.cpp:1227
msgid ""
"Failed to import save file. The given file appears to be corrupted or is not "
"a valid Wii save."
msgstr ""
"Kayıt dosyası içe aktarılamadı. Verilen dosya bozuk veya geçersiz bir Wii "
"kaydı olabilir."

#: Source/Core/DolphinQt/MenuBar.cpp:1240
msgid ""
"Failed to import save file. Your NAND may be corrupt, or something is "
"preventing access to files within it. Try repairing your NAND (Tools -> "
"Manage NAND -> Check NAND...), then import the save again."
msgstr ""
"Kayıt dosyası içe aktarılamadı. NAND'ınız bozulmuş veya bir şey içindeki "
"dosyalara erişimi engelliyor olabilir. NAND'ınızı onarmayı deneyin (Araçlar -"
"> NAND'ı Yönet -> NAND'ı Kontrol Et...), ardından kaydı tekrar içe aktarın."

#: Source/Core/DolphinQt/MainWindow.cpp:1172
msgid "Failed to init core"
msgstr "Çekirdek başlatılamadı"

#: Source/Core/VideoBackends/D3D/D3DBase.cpp:117
msgid ""
"Failed to initialize Direct3D.\n"
"Make sure your video card supports at least D3D 10.0\n"
"{0}"
msgstr ""
"Direct3D başlatılamadı.\n"
"Ekran kartınızın en az D3D 10.0 desteklediğinden emin olun\n"
"{0}"

#: Source/Core/VideoCommon/VideoBackendBase.cpp:316
msgid "Failed to initialize renderer classes"
msgstr "Görüntü işleyici sınıfları başlatılamadı"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:205
msgid "Failed to install pack: %1"
msgstr "Paket kurulamadı: %1"

#: Source/Core/DolphinQt/GameList/GameList.cpp:654
#: Source/Core/DolphinQt/MenuBar.cpp:1197
msgid "Failed to install this title to the NAND."
msgstr "Bu başlık NAND'a kurulamadı."

#: Source/Core/DolphinQt/MainWindow.cpp:1694
msgid ""
"Failed to listen on port %1. Is another instance of the NetPlay server "
"running?"
msgstr ""
"Port %1 dinlemesi başarısız oldu. Birden fazla NetPlay sunucusu çalışıyor "
"olabilir mi?"

#: Source/Core/DolphinQt/MenuBar.cpp:1549
#: Source/Core/DolphinQt/MenuBar.cpp:1606
msgid "Failed to load RSO module at %1"
msgstr "%1 için RSO modülü yüklenemedi"

#: Source/Core/VideoBackends/D3D/D3DBase.cpp:46
msgid "Failed to load d3d11.dll"
msgstr "d3d11.dll yüklenemedi"

#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:38
msgid "Failed to load dxgi.dll"
msgstr "dxgi.dll yüklenemedi"

#: Source/Core/DolphinQt/MenuBar.cpp:1835
msgid "Failed to load map file '%1'"
msgstr "Harita dosyası yüklenemedi '%1'"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:832
msgid "Failed to load the Skylander file!"
msgstr "Skylander dosyası yüklenemedi!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:833
msgid ""
"Failed to load the Skylander file:\n"
"%1"
msgstr ""

#: Source/Core/Core/Boot/Boot.cpp:602
msgid "Failed to load the executable to memory."
msgstr "Yürütülebilir dosya belleğe yüklenemedi."

#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:44
msgid ""
"Failed to load {0}. If you are using Windows 7, try installing the KB4019990 "
"update package."
msgstr ""
"{0} yüklenemedi. Windows 7 kullanıyorsan KB4019990 güncelleştirme paketini "
"yüklemeyi dene."

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:651
msgid "Failed to modify Skylander!"
msgstr "Skylander modifiye edilemedi!"

#: Source/Core/DolphinQt/MenuBar.cpp:230
msgid "Failed to open \"%1\" for writing."
msgstr ""

#: Source/Android/jni/MainAndroid.cpp:467
msgid "Failed to open \"{0}\" for writing."
msgstr ""

#: Source/Core/DolphinQt/GBAWidget.cpp:583
#: Source/Core/DolphinQt/MainWindow.cpp:1772
#: Source/Core/DolphinQt/RenderWidget.cpp:125
msgid "Failed to open '%1'"
msgstr ""

#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:643
msgid "Failed to open Bluetooth device {:04x}:{:04x}: {}"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1107
msgid "Failed to open Branch Watch snapshot \"%1\""
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124
msgid "Failed to open config file!"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:731
msgid "Failed to open file"
msgstr ""

#: Source/Core/Core/NetPlayCommon.cpp:26
msgid "Failed to open file \"{0}\"."
msgstr ""

#: Source/Core/Core/NetPlayCommon.cpp:184
msgid "Failed to open file \"{0}\". Verify your write permissions."
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:266
msgid ""
"Failed to open file in external editor.\n"
"Make sure there's an application assigned to open INI files."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:863
msgid "Failed to open file."
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1693
msgid "Failed to open server"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:175
msgid "Failed to open the Infinity file!"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:176
msgid ""
"Failed to open the Infinity file:\n"
"%1\n"
"\n"
"The file may already be in use on the base."
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:807
msgid "Failed to open the Skylander file!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:808
msgid ""
"Failed to open the Skylander file:\n"
"%1\n"
"\n"
"The file may already be in use on the portal."
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:473
msgid "Failed to open the input file \"%1\"."
msgstr ""

#: Source/Core/DiscIO/CompressedBlob.cpp:285 Source/Core/DiscIO/FileBlob.cpp:58
#: Source/Core/DiscIO/WIABlob.cpp:2049
msgid ""
"Failed to open the output file \"{0}\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:218
#: Source/Core/DiscIO/VolumeVerifier.cpp:317
msgid "Failed to parse Redump.org data"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:303
msgid "Failed to parse given value into target data type."
msgstr ""

#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:213
msgid "Failed to read DFF file."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:865
msgid "Failed to read from file."
msgstr ""

#: Source/Core/DiscIO/CompressedBlob.cpp:376 Source/Core/DiscIO/FileBlob.cpp:98
#: Source/Core/DiscIO/WIABlob.cpp:2064
msgid "Failed to read from the input file \"{0}\"."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:424
#: Source/Core/DolphinQt/GCMemcardManager.cpp:642
msgid "Failed to read selected savefile(s) from memory card."
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:185
msgid "Failed to read the Infinity file!"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:186
msgid ""
"Failed to read the Infinity file:\n"
"%1\n"
"\n"
"The file was too small."
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:818
msgid "Failed to read the Skylander file!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:819
msgid ""
"Failed to read the Skylander file:\n"
"%1\n"
"\n"
"The file was too small."
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:732
msgid ""
"Failed to read the contents of file:\n"
"%1"
msgstr ""

#: Source/Core/Core/Movie.cpp:992
msgid "Failed to read {0}"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:669
msgid "Failed to remove file."
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:454
msgid ""
"Failed to remove junk data from file \"%1\".\n"
"\n"
"Would you like to convert it without removing junk data?"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:684
msgid "Failed to remove this title from the NAND."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1112
msgid "Failed to reset NetPlay GCI folder. Verify your write permissions."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1143
msgid "Failed to reset NetPlay NAND folder. Verify your write permissions."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1149
msgid "Failed to reset NetPlay redirect folder. Verify your write permissions."
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1093
msgid "Failed to save Branch Watch snapshot \"%1\""
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:244
msgid "Failed to save FIFO log."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1824
msgid "Failed to save code map to path '%1'"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1869
msgid "Failed to save signature file '%1'"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1848
msgid "Failed to save symbol map to path '%1'"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1948
msgid "Failed to save to signature file '%1'"
msgstr ""

#: Source/Core/Core/Core.cpp:519
msgid ""
"Failed to sync SD card with folder. All changes made this session will be "
"discarded on next boot if you do not manually re-issue a resync in Config > "
"Wii > SD Card Settings > {0}!"
msgstr ""

#: Source/Core/DolphinQt/ResourcePackManager.cpp:226
msgid "Failed to uninstall pack: %1"
msgstr ""

#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:77
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "BT.DINF 'den SYSCONF 'a yazma başarısız"

#: Source/Core/Core/NetPlayClient.cpp:1179
msgid "Failed to write Mii data."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1264
msgid "Failed to write Wii save."
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131
msgid "Failed to write config file!"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:574
#: Source/Core/DolphinQt/GCMemcardManager.cpp:677
#: Source/Core/DolphinQt/GCMemcardManager.cpp:692
msgid "Failed to write modified memory card to disk."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1277
msgid "Failed to write redirected save."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:448
msgid "Failed to write savefile to disk."
msgstr ""

#: Source/Core/DiscIO/CompressedBlob.cpp:380
#: Source/Core/DiscIO/FileBlob.cpp:104 Source/Core/DiscIO/WIABlob.cpp:2068
msgid ""
"Failed to write the output file \"{0}\".\n"
"Check that you have enough space available on the target drive."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:652
#: Source/Core/DolphinQt/GameList/GameList.cpp:682
#: Source/Core/DolphinQt/GameList/GameList.cpp:874
#: Source/Core/DolphinQt/MenuBar.cpp:1197
msgid "Failure"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:187
msgid "Fair Input Delay"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:209
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:463
msgid "Fallback Region"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:220
msgid "Fallback Region:"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:232
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:81
msgid "Fast"
msgstr "Hızlı"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:106
msgid "Fast Depth Calculation"
msgstr "Hızlı Derinlik Hesaplaması"

#: Source/Core/Core/FreeLookManager.cpp:108
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:25
msgid "Field of View"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:249
msgid "Figure Number:"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:367
msgid "Figure type"
msgstr ""

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:47
msgid "File Details"
msgstr "Dosya Ayrıntıları"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1025
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:253
#: Source/Core/DolphinQt/MenuBar.cpp:718
msgid "File Format"
msgstr "Dosya Biçimi"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:66
msgid "File Format:"
msgstr "Dosya Biçimi:"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:87
msgid "File Info"
msgstr "Dosya Bilgisi"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1020
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:247
#: Source/Core/DolphinQt/MenuBar.cpp:713
msgid "File Name"
msgstr "Dosya Adı"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1021
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:249
#: Source/Core/DolphinQt/MenuBar.cpp:714
msgid "File Path"
msgstr "Dosya Yolu"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1024
#: Source/Core/DolphinQt/MenuBar.cpp:717
msgid "File Size"
msgstr "Dosya Boyutu"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:59
msgid "File Size:"
msgstr "Dosya Boyutu:"

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:385
msgid "File contained no codes."
msgstr "Dosya kod içermemektedir."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:150
msgid "Filename"
msgstr ""

#: Source/Core/DiscIO/CompressedBlob.cpp:292
msgid "Files opened, ready to compress."
msgstr "Dosyalar açıldı, sıkıştırılmaya hazır."

#: Source/Core/Core/Boot/Boot.cpp:94
msgid ""
"Files specified in the M3U file \"{0}\" were not found:\n"
"{1}"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:835
msgid "Filesize does not match any known GameCube Memory Card size."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:838
msgid "Filesize in header mismatches actual card size."
msgstr ""

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:91
msgid "Filesystem"
msgstr "Dosya sistemi"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:170
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:348
msgid "Fill Audio Gaps"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:103
msgid "Filters"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:157
msgid "Find &Next"
msgstr "Bul &Sonraki"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:158
msgid "Find &Previous"
msgstr "Bul &Önceki"

#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1013
msgid "Finish Calibration"
msgstr "Kalibrasyonu Bitir"

#: Source/Core/DolphinQt/WiiUpdate.cpp:110
msgid ""
"Finishing the update...\n"
"This can take a while."
msgstr ""

#. i18n: One of the elements in the Skylanders games. Japanese: 火. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:336
msgid "Fire"
msgstr ""

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:47
msgid "First Person"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:128
msgid "Fix Checksums"
msgstr "Sağlamayı Düzelt"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:691
msgid "Fix Checksums Failed"
msgstr ""

#. i18n: "Fixed" here means that the alignment is always the same
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:208
msgid "Fixed Alignment"
msgstr ""

#. i18n: A floating point number
#. i18n: Floating-point (non-integer) number
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:203
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:154
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97
msgid "Float"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:572
msgid "Follow &Branch"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:981
msgid "For best results please slowly move your input to all possible regions."
msgstr ""

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:42
msgid ""
"For setup instructions, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=Broadband_Adapter\">refer to this page</a>."
msgstr ""

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:91
msgid ""
"For setup instructions, <a href=\"https://www.teamxlink.co.uk/wiki/Dolphin"
"\">refer to this page</a>."
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:73
msgid "Force 16:9"
msgstr "16:9'a Zorla"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:169
msgid "Force 24-Bit Color"
msgstr "24-Bit Renge Zorla"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:73
msgid "Force 4:3"
msgstr "4:3'e Zorla"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:143
msgid "Force Linear and 16x Anisotropic"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:139
msgid "Force Linear and 1x Anisotropic"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:140
msgid "Force Linear and 2x Anisotropic"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:141
msgid "Force Linear and 4x Anisotropic"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:142
msgid "Force Linear and 8x Anisotropic"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:139
msgid "Force Listen Port:"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:137
msgid "Force Nearest and 1x Anisotropic "
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:498
msgid "Forced off because %1 doesn't support VS expansion."
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:495
msgid "Forced on because %1 doesn't support geometry shaders."
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:523
msgid ""
"Forces the game to output graphics at any aspect ratio by expanding the view "
"frustum without stretching the image.<br>This is a hack, and its results "
"will vary widely game to game (it often causes the UI to stretch).<br>Game-"
"specific AR/Gecko-code aspect ratio patches are preferable over this if "
"available.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:555
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.<br><br>Has no impact on "
"performance and causes few graphical issues.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:340
msgid ""
"Forces the render window to stay on top of other windows and applications."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:60
msgid "Format:"
msgstr "Biçim:"

#: Source/Core/Core/FreeLookManager.cpp:95
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:20
msgid "Forward"
msgstr "İleri"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:149
msgid "Forward port (UPnP)"
msgstr "İletme portu (UPnP)"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:468
msgid "Found %1 results for \"%2\""
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:339
#, c-format
msgctxt ""
msgid "Found %n address(es)."
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:156
msgid "Frame %1"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:53 Source/Core/Core/HotkeyManager.cpp:344
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:21
msgid "Frame Advance"
msgstr "Kare İlerletme"

#: Source/Core/Core/HotkeyManager.cpp:54
msgid "Frame Advance Decrease Speed"
msgstr "Kare İlerletme Hızını Düşür"

#: Source/Core/Core/HotkeyManager.cpp:55
msgid "Frame Advance Increase Speed"
msgstr "Kare İlerletme Hızını Arttır"

#: Source/Core/Core/HotkeyManager.cpp:56
msgid "Frame Advance Reset Speed"
msgstr "Kare İlerletme Hızını Sıfırla"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:174
msgid "Frame Dumping"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:112
msgid "Frame Range"
msgstr "Çerçeve Aralığı"

#: Source/Core/VideoCommon/FrameDumper.cpp:327
msgid "Frame dump image(s) '{0}' already exists. Overwrite?"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:142
msgid "Frames to Record:"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:36
msgid "France"
msgstr "Fransa"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:312
msgid "Free Blocks: %1"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:313
msgid "Free Files: %1"
msgstr ""

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:49
msgid "Free Look Control Type"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:497
msgid "Free Look Controller %1"
msgstr ""

#: Source/Core/DolphinQt/Config/FreeLookWindow.cpp:19
msgid "Free Look Settings"
msgstr ""

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:61
msgid ""
"Free Look allows for manipulation of the in-game camera. Different camera "
"types are available from the dropdown.<br><br>For detailed instructions, <a "
"href=\"https://wiki.dolphin-emu.org/index.php?title=Free_Look\">refer to "
"this page</a>."
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:183
msgid "Free memory:"
msgstr ""

#: Source/Core/Core/FreeLookManager.cpp:318
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:25
msgid "FreeLook"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:356
msgid "Freelook"
msgstr "Serbest Bakış"

#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Freelook Toggle"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:86
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:82
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:172
msgid "French"
msgstr "Fransızca"

#. i18n: Refers to a number of actions per second in Hz.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:151
msgid "Frequency"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:69
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:131
msgid "Frets"
msgstr "Perdeler"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:300
msgid "From"
msgstr "Buradan"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:249
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:101
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:116
msgid "From:"
msgstr ""

#: Source/Core/DolphinQt/ToolBar.cpp:125
msgid "FullScr"
msgstr "Tam Ekran"

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:274
msgid "Function"
msgstr "Fonksiyon"

#. i18n: Settings that affect the functionality of unlocking achievements.
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:131
msgid "Function Settings"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:342
msgid "Functions"
msgstr ""

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:43
msgid "GBA (Integrated)"
msgstr ""

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:45
msgid "GBA (TCP)"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:110
msgid "GBA Cartridge Path:"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:366
msgid "GBA Core"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:35
msgid "GBA Port %1"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:193
msgid "GBA Settings"
msgstr ""

#: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:27
msgid "GBA TAS Input %1"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:367
msgid "GBA Volume"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:368
msgid "GBA Window Size"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:841
msgid "GBA%1 ROM changed to \"%2\""
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:846
msgid "GBA%1 ROM disabled"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:38
msgid "GC Port %1"
msgstr ""

#: Source/Core/Core/HW/EXI/EXI_Device.h:101
msgid "GCI Folder"
msgstr "GCI Klasörü"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:116
msgid "GCI Folder Path:"
msgstr ""

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:428
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:348
msgid "GCZ GC/Wii images (*.gcz)"
msgstr ""

#: Source/Core/VideoCommon/CommandProcessor.cpp:708
msgid ""
"GFX FIFO: Unknown Opcode ({0:#04x} @ {1}, preprocess={2}).\n"
"\n"
"{3}\n"
"\n"
"Further errors will be sent to the Video Backend log and Dolphin will now "
"likely crash or hang."
msgstr ""

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:181
msgid "GL_MAX_TEXTURE_SIZE is {0} - must be at least 1024."
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:70
msgid "GPU Texture Decoding"
msgstr "GPU Doku Çözücüsü"

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:236
msgid ""
"GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:96
msgid "GPU: OGL ERROR: Does your video card support OpenGL 2.0?"
msgstr ""

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:254
msgid ""
"GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:279
msgid ""
"GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n"
"GPU: Does your video card support OpenGL 3.3?"
msgstr ""

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:263
msgid ""
"GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n"
"GPU: Does your video card support OpenGL 3.1?"
msgstr ""

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:245
msgid ""
"GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:103
msgid ""
"GPU: OGL ERROR: Need OpenGL version 3.\n"
"GPU: Does your video card support OpenGL 3?"
msgstr ""

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:466
msgid ""
"GPU: OGL ERROR: Need at least GLSL 1.30\n"
"GPU: Does your video card support OpenGL 3.0?\n"
"GPU: Your driver supports GLSL {0}"
msgstr ""

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:169
msgid ""
"GPU: OGL ERROR: Number of attributes {0} not enough.\n"
"GPU: Does your video card support OpenGL 2.x?"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:243
msgid "Game"
msgstr "Oyun"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:430
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:488
msgid "Game Boy Advance"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:646
msgid "Game Boy Advance Carts (*.gba)"
msgstr "Game Boy Advance Kartuşu (*.gba)"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:833
msgid ""
"Game Boy Advance ROMs (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom *.bin);;"
"All Files (*)"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:429
msgid "Game Boy Advance at Port %1"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:73
msgid "Game Color Space:"
msgstr ""

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:70
msgid "Game Config"
msgstr "Oyun Yapılandırması"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:88
msgid "Game Details"
msgstr "Oyun Ayrıntıları"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:120
msgid "Game Folders"
msgstr "Oyun Klasörleri"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:88
msgid "Game Gamma"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:86
msgid "Game Gamma:"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:1022
#: Source/Core/DolphinQt/MenuBar.cpp:715
msgid "Game ID"
msgstr "Oyun ID'si"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:130
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:111
msgid "Game ID:"
msgstr "Oyun ID'si:"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:638
msgid "Game Status"
msgstr "Oyun Durumları"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:833
msgid "Game changed to \"%1\""
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:646
msgid ""
"Game file has a different hash; right-click it, select Properties, switch to "
"the Verify tab, and select Verify Integrity to check the hash"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:649
msgid "Game has a different disc number"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:651
msgid "Game has a different revision"
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1753
msgid "Game is already running!"
msgstr "Oyun zaten çalışıyor!"

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:499
msgid ""
"Game overwrote with another games save. Data corruption ahead {0:#x}, {1:#x}"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:653
msgid "Game region does not match"
msgstr ""

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41
msgid "GameCube"
msgstr "GameCube"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:443
msgid "GameCube Controller"
msgstr ""

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:38
msgid "GameCube Controller Adapter (USB)"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35
msgid "GameCube Controller Adapter at Port %1"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:442
msgid "GameCube Controller at Port %1"
msgstr ""

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:78
msgid "GameCube Controllers"
msgstr "GameCube Kontrolcüleri"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:435
msgid "GameCube Keyboard"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:434
msgid "GameCube Keyboard at Port %1"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:100
msgid "GameCube Memory Card Manager"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:363
msgid "GameCube Memory Cards"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:437
msgid "GameCube Memory Cards (*.raw *.gcp)"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:447
msgid "GameCube Microphone Slot %1"
msgstr ""

#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:27
msgid "GameCube TAS Input %1"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:80
msgid "Gamma"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:103
msgid "Gate Size"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:411
msgid "Gecko (04)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:412
msgid "Gecko (C0)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:413
msgid "Gecko (C2)"
msgstr ""

#: Source/Core/DolphinQt/CheatsManager.cpp:134
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:74
msgid "Gecko Codes"
msgstr "Gecko Kodları"

#: Source/Core/Core/HotkeyManager.cpp:338
#: Source/Core/Core/HotkeyManager.cpp:340
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:198
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:209
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:60
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:120
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:473
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:495
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37
msgid "General"
msgstr "Genel"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:458
msgid "General and Options"
msgstr "Genel ve Seçenekler"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:507
msgid "Generate Action Replay Code(s)"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:235
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:469
msgid "Generate a New Statistics Identity"
msgstr "Yeni bir İstatistik Kimliği Oluşturun"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:438
msgid ""
"Generate a new anonymous ID for your usage statistics. This will cause any "
"future statistics to be unassociated with your previous statistics."
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:589
msgid "Generated AR code(s)."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1505
msgid "Generated symbol names from '%1'"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:83
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:81
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:171
msgid "German"
msgstr "Almanca"

#: Source/Core/DiscIO/Enums.cpp:39
msgid "Germany"
msgstr "Almanya"

#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:157
msgid "GetDeviceList failed: {0}"
msgstr ""

#: Source/Core/UICommon/UICommon.cpp:529
msgid "GiB"
msgstr ""

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:405
msgid "Giant"
msgstr ""

#. i18n: Figures for the game Skylanders: Giants. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:265
msgid "Giants"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:199
msgid "Golf Mode"
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:343
msgid "Good dump"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:204
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:31
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:482
#: Source/Core/DolphinQt/ToolBar.cpp:131
msgid "Graphics"
msgstr "Grafikler"

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:76
msgid "Graphics Mods"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:354
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:20
msgid "Graphics Toggles"
msgstr "Grafik Geçişleri"

#: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:49
msgid "Graphics mods are currently disabled."
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:512
msgid ""
"Greatly increases the quality of textures generated using render-to-texture "
"effects.<br><br>Slightly increases GPU load and causes relatively few "
"graphical issues. Raising the internal resolution will improve the effect of "
"this setting. <br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:47
msgid "Green"
msgstr "Yeşil"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:38
msgid "Green Left"
msgstr "Yeşil Sol"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41
msgid "Green Right"
msgstr "Yeşil Sağ"

#: Source/Core/DolphinQt/MenuBar.cpp:690
msgid "Grid View"
msgstr "Sütun Görünümü"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:64
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:120
msgid "Guitar"
msgstr "Gitar"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:254
msgid "Gyroscope"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:226
msgid "HDMI 3D"
msgstr "HDMI 3D"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:130
msgid "HDR"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:139
msgid "HDR Paper White Nits"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:137
msgid "HDR Paper White Nits:"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:176
msgid "HDR Post-Processing"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:59
msgid "HLE (recommended)"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:213
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:62
msgid "Hacks"
msgstr "Hileler"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:168
msgid "Head"
msgstr ""

#: qtbase/src/gui/kernel/qplatformtheme.cpp:736
msgid "Help"
msgstr "Yardım"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:131
msgid "Hero level:"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:125
msgid "Hex"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:194
msgid "Hex 16"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:195
msgid "Hex 32"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:193
msgid "Hex 8"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:141
msgid "Hex Byte String"
msgstr ""

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:150
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
msgid "Hexadecimal"
msgstr "Hexadecimal"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30
msgid "Hide"
msgstr "Gizle"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:524
msgid "Hide &Controls"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:790
msgid "Hide All"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:93
msgid "Hide In-Game Sessions"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:92
msgid "Hide Incompatible Sessions"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:236
msgid "Hide Remote GBAs"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:389
msgid ""
"Hides the mouse cursor whenever it is inside the render window and the "
"render window is focused.<br><br><dolphin_emphasis>If unsure, select &quot;"
"On Movement&quot;.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:207
msgid "High"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:105
msgid "High (Latency ~40 ms)"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:105
msgid "Highest (Latency ~80 ms)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:282
msgid "Highlight color"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:277
msgid "Highlight recently changed values"
msgstr ""

#. i18n: Refers to how hard emulated drum pads are struck.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:66
msgid "Hit Strength"
msgstr ""

#. i18n: FOV stands for "Field of view".
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:234
msgid "Horizontal FOV"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:152
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:206
msgid "Host"
msgstr "Barındırma"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:311
msgid "Host Code:"
msgstr ""

#. i18n: Host Far Code Size
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:396
msgid "Host F. Size"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:614
msgid "Host Far Code Cache"
msgstr ""

#. i18n: "Far Code" refers to the far code cache of Dolphin's JITs.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:642
msgid "Host Far Code Size"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:193
msgid "Host Input Authority"
msgstr ""

#. i18n: Host Near Code Size
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:394
msgid "Host N. Size"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:613
msgid "Host Near Code Cache"
msgstr ""

#. i18n: "Near Code" refers to the near code cache of Dolphin's JITs.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:640
msgid "Host Near Code Size"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:195
msgid ""
"Host has control of sending all inputs to the game, as received from other "
"players, giving the host zero latency but increasing latency for others.\n"
"Suitable for casual games with 3+ players, possibly on unstable or high "
"latency connections."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:942
msgid "Host input authority disabled"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:942
msgid "Host input authority enabled"
msgstr ""

#. i18n: "near" and "far" refer to the near code cache and far code cache of Dolphin's JITs.
#. %1 and %2 are instruction counts from the near and far code caches, respectively. %3 is a
#. percentage calculated from how inefficient (in other words, "blown-up") a given JIT block's
#. recompilation was when considering the host instruction count vs the PPC instruction count.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:241
msgid "Host instruction count: %1 near %2 far (%3% blowup)"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:548
msgid "Host with NetPlay"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353
msgid "Hostname"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:489
msgid "Hotkey Settings"
msgstr "Kısayol Tuşu Ayarları"

#: Source/Core/Core/HotkeyManager.cpp:214
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:257
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:41
msgid "Hotkeys"
msgstr "Kısayol Tuşları"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:174
msgid "Hotkeys Require Window Focus"
msgstr "Kısayol Tuşları Pencere Odağı Gerektirir"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:143
msgid "Hybrid Ubershaders"
msgstr ""

#. i18n: The symbol/abbreviation for hertz (cycles per second).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:153
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:38
msgid "Hz"
msgstr "Hz"

#: Source/Core/DolphinQt/NKitWarningDialog.cpp:53
msgid "I am aware of the risks and want to continue"
msgstr "Risklerin farkındayım ve devam etmek istiyorum"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:239
msgid "ID"
msgstr "ID"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:600
msgid "ID entered is invalid!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:576
msgid "ID:"
msgstr ""

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:144
msgid "IOS Version:"
msgstr ""

#: Source/Core/Core/IOS/Network/SSL.cpp:181
msgid ""
"IOS: A file required for SSL services ({0}) is invalid. Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""

#: Source/Core/Core/IOS/Network/SSL.cpp:166
msgid ""
"IOS: Could not read a file required for SSL services ({0}). Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:311
msgid "IP Address:"
msgstr "IP Adresi:"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64
msgid "IPL Settings"
msgstr "IPL Ayarları"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:50
msgid "IR"
msgstr "Kızılötesi"

#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:362
msgid "IR Sensitivity:"
msgstr "Kızılötesi Hassasiyeti:"

#: Source/Core/DolphinQt/ConvertDialog.cpp:88
msgid ""
"ISO: A simple and robust format which is supported by many programs. It "
"takes up more space than any other format.\n"
"\n"
"GCZ: A basic compressed format which is compatible with most versions of "
"Dolphin and some other programs. It can't efficiently compress junk data "
"(unless removed) or encrypted Wii data.\n"
"\n"
"WIA: An advanced compressed format which is compatible with Dolphin "
"5.0-12188 and later, and a few other programs. It can efficiently compress "
"encrypted Wii data, but not junk data (unless removed).\n"
"\n"
"RVZ: An advanced compressed format which is compatible with Dolphin "
"5.0-12188 and later. It can efficiently compress both junk data and "
"encrypted Wii data."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:156
msgid "Icon"
msgstr "Simge"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:201
msgid ""
"Identical to Host Input Authority, except the \"Host\" (who has zero "
"latency) can be switched at any time.\n"
"Suitable for turn-based games with timing-sensitive controls, such as golf."
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:362
msgid "Identity Generation"
msgstr ""

#: Source/Core/DolphinQt/Main.cpp:274
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:170
msgid ""
"If checked, all Wii saves will be used instead of only the save of the game "
"being started. Useful when switching games mid-session. Has no effect if No "
"Save Data is selected."
msgstr ""

#: Source/Core/Core/HW/GCPadEmu.cpp:86
msgid ""
"If checked, the emulated controller is always connected.\n"
"If unchecked, the connection state of the emulated controller is linked\n"
"to the connection state of the real default device (if there is one)."
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:207
msgid ""
"If enabled, then all memory updates happen at once before the first frame."
"<br><br>Causes issues with many fifologs, but can be useful for testing."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:432
msgid ""
"If selected, Dolphin can collect data on its performance, feature usage, "
"emulated games, and configuration, as well as data on your system's hardware "
"and operating system.<br><br>No private data is ever collected. This data "
"helps us understand how people and emulated games use Dolphin and prioritize "
"our efforts. It also helps us identify rare configurations that are causing "
"bugs, performance and stability issues."
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:211
msgid ""
"If unchecked, then playback of the fifolog stops after the final frame."
"<br><br>This is generally only useful when a frame-dumping option is enabled."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55
#: qtbase/src/gui/kernel/qplatformtheme.cpp:728
msgid "Ignore"
msgstr "Yoksay"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:526
msgid "Ignore &Apploader Branch Hits"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:52
msgid "Ignore Format Changes"
msgstr "Birim Değişimini Yoksay"

#: Source/Core/DolphinQt/Main.cpp:77
msgid "Ignore for this session"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:168
msgid ""
"Ignores any changes to the EFB format.<br><br>Improves performance in many "
"games without any negative effect. Causes graphical defects in a small "
"number of other games.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:163
msgid ""
"Ignores any requests from the CPU to read from or write to the EFB. "
"<br><br>Improves performance in some games, but will disable all EFB-based "
"graphical effects or gameplay-related features.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:92
msgid "Immediately Present XFB"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:451
msgid ""
"Implements fullscreen mode with a borderless window spanning the whole "
"screen instead of using exclusive mode. Allows for faster transitions "
"between fullscreen and windowed mode, but slightly increases input latency, "
"makes movement less smooth and slightly decreases performance."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:323
msgid "Import BootMii NAND Backup..."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:551
#: Source/Core/DolphinQt/GCMemcardManager.cpp:565
#: Source/Core/DolphinQt/GCMemcardManager.cpp:573
#: Source/Core/DolphinQt/GCMemcardManager.cpp:615
msgid "Import Failed"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:587
msgid "Import Save File(s)"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:350
msgid "Import Wii Save..."
msgstr "Wii Kayıtlarını Al..."

#: Source/Core/DolphinQt/MenuBar.cpp:352
msgid "Import Wii Saves..."
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1836
msgid "Importing NAND backup"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1846
#, c-format
msgid ""
"Importing NAND backup\n"
" Time elapsed: %1s"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:367
msgid ""
"In the event of an error, Dolphin will halt to inform you of the error and "
"present choices on how to proceed. With this option disabled, Dolphin will "
"\"ignore\" all errors. Emulation will not be halted and you will not be "
"notified.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224
msgid "In-Game?"
msgstr "Oyunda?"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:225
msgid ""
"Includes the contents of the embedded frame buffer (EFB) and upscaled EFB "
"copies in save states. Fixes missing and/or non-upscaled textures/objects "
"when loading states at the cost of additional save/load time."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:225
msgid "Incorrect hero level value!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:248
msgid "Incorrect last placed time!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:242
msgid "Incorrect last reset time!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:219
msgid "Incorrect money value!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:231
msgid "Incorrect nickname!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:237
msgid "Incorrect playtime value!"
msgstr ""

#: Source/Core/Core/FreeLookManager.cpp:101
msgid "Increase"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:133
msgid "Increase Convergence"
msgstr "Yakınsamayı Arttır"

#: Source/Core/Core/HotkeyManager.cpp:131
msgid "Increase Depth"
msgstr "Derinliği Arttır"

#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Increase Emulation Speed"
msgstr "Emülasyon Hızını Arttır"

#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Increase IR"
msgstr "IR'yi Arttır"

#: Source/Core/Core/HotkeyManager.cpp:186
msgid "Increase Selected State Slot"
msgstr ""

#: Source/Core/Core/FreeLookManager.cpp:110
msgid "Increase X"
msgstr ""

#: Source/Core/Core/FreeLookManager.cpp:112
msgid "Increase Y"
msgstr ""

#: Source/Core/Core/FreeLookManager.cpp:116
msgid "Incremental Rotation"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:43
msgid "Incremental Rotation (rad/sec)"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:200
msgid "Infinity Figure Creator"
msgstr ""

#. i18n: Window for managing Disney Infinity figures
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:42
msgid "Infinity Manager"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:297
msgid "Infinity Object (*.bin);;"
msgstr ""

#. i18n: Refers to a setting controling the influence of accelerometer data.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:48
msgid ""
"Influence of accelerometer data on pitch and roll. Higher values will reduce "
"drift at the cost of noise. Consider values between 1% and 3%."
msgstr ""

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:68
#: Source/Core/DolphinQt/ConvertDialog.cpp:102
msgid "Info"
msgstr "Bilgi"

#: Source/Core/Common/MsgHandler.cpp:59
#: Source/Core/DolphinQt/GameList/GameList.cpp:738
#: Source/Core/DolphinQt/GameList/GameList.cpp:800
#: Source/Core/DolphinQt/MenuBar.cpp:1504
#: Source/Core/DolphinQt/MenuBar.cpp:1747
msgid "Information"
msgstr "Bilgilendirme"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:176
msgid "Inhibit Screensaver During Emulation"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:370
msgid "Inject"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:438
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:276
#: Source/Core/DolphinQt/MenuBar.cpp:1527
#: Source/Core/DolphinQt/MenuBar.cpp:1587
#: Source/Core/DolphinQt/MenuBar.cpp:1854
#: Source/Core/DolphinQt/MenuBar.cpp:1879
msgid "Input"
msgstr "Giriş"

#. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:30
msgid "Input strength required for activation."
msgstr ""

#. i18n: Refers to the dead-zone setting of gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:45
msgid "Input strength to ignore and remap."
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:439
msgid "Insert &BLR"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:436
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:603
msgid "Insert &NOP"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:291
msgid "Insert Input"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:291
msgid "Insert Output"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:217
msgid "Insert SD Card"
msgstr "SD Kart Ekle"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:40
#: Source/Core/DolphinQt/ResourcePackManager.cpp:321
msgid "Install"
msgstr "Kur"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:154
msgid "Install Partition (%1)"
msgstr ""

#: Source/Core/DolphinQt/Updater.cpp:87
msgid "Install Update"
msgstr "Güncellemeyi Kur"

#: Source/Core/DolphinQt/MenuBar.cpp:321
msgid "Install WAD..."
msgstr "WAD Kur..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:465
msgid "Install to the NAND"
msgstr ""

#. i18n: Short for "Instruction"
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:47
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:161
msgid "Instr."
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:46
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:478
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:19
msgid "Instruction"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:101
msgid "Instruction Breakpoint"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1976
msgid "Instruction:"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:123
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:59
msgid "Instruction: %1"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:740
msgid ""
"Instructions executed:   %1\n"
"Value contained in:\n"
"Registers:   %2\n"
"Memory:   %3"
msgstr ""

#. i18n: Refers to the intensity of shaking an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:141
msgid "Intensity"
msgstr "Intensity"

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38
msgid "Interface"
msgstr "Arayüz"

#: Source/Core/Core/State.cpp:671
msgid "Internal LZ4 Error - Tried decompressing {0} bytes"
msgstr ""

#: Source/Core/Core/State.cpp:329
msgid "Internal LZ4 Error - compression failed"
msgstr ""

#: Source/Core/Core/State.cpp:691
msgid "Internal LZ4 Error - decompression failed ({0}, {1}, {2})"
msgstr ""

#: Source/Core/Core/State.cpp:704
msgid "Internal LZ4 Error - payload size mismatch ({0} / {1}))"
msgstr ""

#: Source/Core/Core/NetPlayCommon.cpp:67 Source/Core/Core/NetPlayCommon.cpp:151
msgid "Internal LZO Error - compression failed"
msgstr "İç LZO Hatası - Sıkıştırma başarısız."

#: Source/Core/Core/NetPlayCommon.cpp:208
#: Source/Core/Core/NetPlayCommon.cpp:291
msgid "Internal LZO Error - decompression failed"
msgstr "Dahili LZO Hatası - genişletme başarısız"

#: Source/Core/Core/State.cpp:538
msgid ""
"Internal LZO Error - decompression failed ({0}) ({1}) \n"
"Unable to retrieve outdated savestate version info."
msgstr ""

#: Source/Core/Core/State.cpp:551
msgid ""
"Internal LZO Error - failed to parse decompressed version cookie and version "
"string length ({0})"
msgstr ""

#: Source/Core/Core/State.cpp:566
msgid ""
"Internal LZO Error - failed to parse decompressed version string ({0} / {1})"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:355
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:581
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:27
msgid "Internal Resolution"
msgstr "Dahili Çözünürlük"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:179
msgid "Internal Resolution:"
msgstr "Dahili Çözünürlük:"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:578
msgid "Internal error while generating AR code."
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:33
msgid "Interpreter (slowest)"
msgstr "Yorumlayıcı (çok yavaş)"

#: Source/Core/DolphinQt/MenuBar.cpp:898
msgid "Interpreter Core"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:799
msgid "Invalid Expression."
msgstr ""

#: Source/Core/UICommon/AutoUpdate.cpp:218
msgid "Invalid JSON received from auto-update service : {0}"
msgstr ""

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:168
msgid "Invalid Mixed Code"
msgstr "Geçersiz Karma Kod"

#: Source/Core/DolphinQt/MainWindow.cpp:333
msgid "Invalid Pack %1 provided: %2"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:27
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:23
msgid "Invalid Player ID"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1534
msgid "Invalid RSO module address: %1"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:376
msgid "Invalid callstack"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:841
msgid "Invalid checksums."
msgstr ""

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:158
msgid "Invalid game."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1988
msgid "Invalid host"
msgstr "Geçersiz host"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:256
msgid "Invalid input for the field \"%1\""
msgstr ""

#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:433
msgid "Invalid input provided"
msgstr ""

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:527
msgid "Invalid literal."
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:375
msgid "Invalid parameters given to search."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:316
msgid "Invalid password provided."
msgstr ""

#: Source/Core/Core/Movie.cpp:916
msgid "Invalid recording file"
msgstr "Hatalı çekim dosyası"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:395
msgid "Invalid search parameters (no object selected)"
msgstr "Geçersiz arama parametreleri (nesne seçilmedi)"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:422
msgid "Invalid search string (couldn't convert to number)"
msgstr "Geçersiz arama dizesi (sayıya dönüştürülemedi)"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:405
msgid "Invalid search string (only even string lengths supported)"
msgstr "Geçersiz arama dizesi (sadece düz dize uzunluğu destekleniyor)"

#: Source/Core/Core/Movie.cpp:1274
msgid "Invalid serialized length:{0} in PlayWiimote. byte:{1}"
msgstr ""

#: Source/Core/DolphinQt/Main.cpp:220
msgid "Invalid title ID."
msgstr ""

#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:283
msgid "Invalid watch address: %1"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:421
msgid "Invert &Condition"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:425
msgid "Invert &Decrement Check"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:92
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:83
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:174
msgid "Italian"
msgstr "İtalyanca"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:258
msgid ""
"Italics mark default game settings, bold marks user settings.\n"
"Right-click to remove user settings.\n"
"Graphics tabs don't display the value of a default game setting.\n"
"Anti-Aliasing settings are disabled when the global graphics backend doesn't "
"match the game setting."
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:42
msgid "Italy"
msgstr "İtalya"

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:413
msgid "Item"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:896
msgid "JIT"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:910
msgid "JIT Block Linking Off"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:515
msgid "JIT Blocks"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1047
msgid "JIT Branch Off"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1019
msgid "JIT FloatingPoint Off"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1026
msgid "JIT Integer Off"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1004
msgid "JIT LoadStore Floating Off"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:976
msgid "JIT LoadStore Off"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1012
msgid "JIT LoadStore Paired Off"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:990
msgid "JIT LoadStore lXz Off"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:983
msgid "JIT LoadStore lbzx Off"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:997
msgid "JIT LoadStore lwz Off"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:970
msgid "JIT Off (JIT Core)"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1033
msgid "JIT Paired Off"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:36
msgid "JIT Recompiler for ARM64 (recommended)"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:35
msgid "JIT Recompiler for x86-64 (recommended)"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1054
msgid "JIT Register Cache Off"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1040
msgid "JIT SystemRegisters Off"
msgstr ""

#: Source/Core/Core/PowerPC/CachedInterpreter/CachedInterpreter.cpp:323
#: Source/Core/Core/PowerPC/Jit64/Jit.cpp:854
#: Source/Core/Core/PowerPC/JitArm64/Jit.cpp:1045
msgid ""
"JIT failed to find code space after a cache clear. This should never happen. "
"Please report this incident on the bug tracker. Dolphin will now exit."
msgstr ""

#: Source/Android/jni/MainAndroid.cpp:441
#: Source/Android/jni/MainAndroid.cpp:457
msgid "JIT is not active"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:340
msgid "Japan"
msgstr "Japonya"

#: Source/Core/DiscIO/Enums.cpp:77
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:169
msgid "Japanese"
msgstr "Japonca"

#. i18n: The translation of this string should be consistent with the translation of the
#. string "Western (Windows-1252)". Because of this, you may want to parse "Japanese" as
#. "a character encoding which is from Japan / used in Japan" rather than "the Japanese language".
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:38
msgid "Japanese (Shift-JIS)"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:299
msgid ""
"Kaos is the only villain for this trophy and is always unlocked. No need to "
"edit anything!"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:681
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:297
msgid "Keep Running"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:195
msgid "Keep Window on Top"
msgstr "Pencereyi Önde Tut"

#. i18n: This label is followed by a dropdown where the user can select things like "is equal to"
#. or "is less than or equal to", followed by another dropdown where the user can select "any
#. value", "last value", or "this value:". These three UI elements are intended to form a sentence
#. together. Because the UI elements can't be reordered by a translation, you may have to give
#. up on the idea of having them form a sentence depending on the grammar of your target language.
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:186
msgid "Keep addresses where value in memory"
msgstr ""

#: Source/Core/Core/HW/GCKeyboard.cpp:20
msgid "Keyboard"
msgstr "Klavye"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:46
msgid "Keyboard Controller"
msgstr ""

#: Source/Core/Core/HW/GCKeyboardEmu.cpp:60
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:64
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:68
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:72
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:76
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:80
msgid "Keys"
msgstr "Tuşlar"

#: Source/Core/UICommon/UICommon.cpp:529
msgid "KiB"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:297
msgid "Kick Player"
msgstr "Oyuncuyu At"

#: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:342
msgid "Korea"
msgstr "Kore"

#: Source/Core/DiscIO/Enums.cpp:104
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:178
msgid "Korean"
msgstr "Korece"

#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.h:73
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:238
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:48
msgid "L"
msgstr "L"

#: Source/Core/DolphinQt/GBAWidget.cpp:398
msgid "L&oad ROM..."
msgstr ""

#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.h:77
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:242
msgid "L-Analog"
msgstr "L-Analog"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:61
msgid "LLE Interpreter (very slow)"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:60
msgid "LLE Recompiler (slow)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:237
msgid "LR Save"
msgstr ""

#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
msgid "Label"
msgstr "Etiket"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:407
msgid "Language"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:621
msgid "Last Value"
msgstr ""

#. i18n: A timestamp for when the Skylander was most recently used
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:159
msgid "Last placed:"
msgstr ""

#. i18n: A timestamp for when the Skylander was most recently reset
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:149
msgid "Last reset:"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:341
msgid "Latency"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:135
msgid "Latency:  000 ms"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:133
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:214
msgid "Latency: %1 ms"
msgstr ""

#: Source/Core/DolphinQt/NANDRepairDialog.cpp:81
msgid "Launching these titles may also fix the issues."
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:62
msgid "Leaderboards"
msgstr ""

#: Source/Core/Core/FreeLookManager.cpp:93
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:33
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:41
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:215
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:19
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:26
msgid "Left"
msgstr "Sol"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:222
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:55
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:95
msgid "Left Stick"
msgstr "Sol Çubuk"

#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:65
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:166
msgid "Left Table"
msgstr ""

#: Source/Core/DolphinQt/TAS/IRWidget.cpp:19
msgid ""
"Left click to set the IR value.\n"
"Right click to re-center it."
msgstr ""

#: Source/Core/DolphinQt/TAS/StickWidget.cpp:20
msgid ""
"Left click to set the stick value.\n"
"Right click to re-center it."
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:75
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Tuşu belirlemek için sol, \n"
"temizlemek için orta, \n"
"daha çok seçenek için sağ tıklatın."

#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:79
msgid ""
"Left/Right-click to configure output.\n"
"Middle-click to clear."
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:383
msgid ""
"Lets you use languages and other region-related settings that the game may "
"not be designed for. May cause various crashes and bugs.<br><br>This setting "
"cannot be changed while emulation is active.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:235
msgid "Levers"
msgstr ""

#: Source/Core/DolphinQt/AboutDialog.cpp:77
msgid "License"
msgstr "Lisans"

#. i18n: One of the elements in the Skylanders games. Japanese: ライフ. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:342
msgid "Life"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:53
msgid "Lift"
msgstr ""

#. i18n: Noun. This is used as a label for a control group that represents lights on controllers.
#. i18n: One of the elements in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:52
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:239
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:355
msgid "Light"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:141
msgid "Limit Chunked Upload Speed:"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:725
msgid "List Columns"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:687
msgid "List View"
msgstr "Liste Görünümü"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:96
msgid "Listening"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:143
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:179
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:104
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:118
msgid "Load"
msgstr "Yükle"

#: Source/Core/DolphinQt/MenuBar.cpp:1079
msgid "Load &Bad Map File..."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1078
msgid "Load &Other Map File..."
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:516
msgid "Load Branch Watch &From..."
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:647
msgid "Load Branch Watch Snapshot"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:122
msgid "Load Custom Textures"
msgstr "Özel Dokuları Yükle"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:113
msgid "Load File"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:306
msgid "Load GameCube Main Menu"
msgstr "GameCube Ana Menüsü'nü Yükle"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:149
msgid "Load Host's Save Data Only"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:364
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22
msgid "Load Last State"
msgstr "Son Durumu Yükle"

#: Source/Core/DolphinQt/MenuBar.cpp:1766
#: Source/Core/DolphinQt/MenuBar.cpp:1783
msgid "Load Map File"
msgstr ""

#: Source/Core/DolphinQt/Settings/PathPane.cpp:211
msgid "Load Path:"
msgstr "Yükleme Yolu:"

#: Source/Core/Core/HotkeyManager.cpp:189
msgid "Load ROM"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:115
msgid "Load Slot"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:185
#: Source/Core/Core/HotkeyManager.cpp:361
msgid "Load State"
msgstr "Durumu Yükle"

#: Source/Core/Core/HotkeyManager.cpp:170
msgid "Load State Last 1"
msgstr "Son 1. Durumu Yükle"

#: Source/Core/Core/HotkeyManager.cpp:179
msgid "Load State Last 10"
msgstr "Son 10. Durumu Yükle"

#: Source/Core/Core/HotkeyManager.cpp:171
msgid "Load State Last 2"
msgstr "Son 2. Durumu Yükle"

#: Source/Core/Core/HotkeyManager.cpp:172
msgid "Load State Last 3"
msgstr "Son 3. Durumu Yükle"

#: Source/Core/Core/HotkeyManager.cpp:173
msgid "Load State Last 4"
msgstr "Son 4. Durumu Yükle"

#: Source/Core/Core/HotkeyManager.cpp:174
msgid "Load State Last 5"
msgstr "Son 5. Durumu Yükle"

#: Source/Core/Core/HotkeyManager.cpp:175
msgid "Load State Last 6"
msgstr "Son 6. Durumu Yükle"

#: Source/Core/Core/HotkeyManager.cpp:176
msgid "Load State Last 7"
msgstr "Son 7. Durumu Yükle"

#: Source/Core/Core/HotkeyManager.cpp:177
msgid "Load State Last 8"
msgstr "Son 8. Durumu Yükle"

#: Source/Core/Core/HotkeyManager.cpp:178
msgid "Load State Last 9"
msgstr "Son 9. Durumu Yükle"

#: Source/Core/Core/HotkeyManager.cpp:135
msgid "Load State Slot 1"
msgstr "1. Durumu Yükle"

#: Source/Core/Core/HotkeyManager.cpp:144
msgid "Load State Slot 10"
msgstr "10. Durumu Yükle"

#: Source/Core/Core/HotkeyManager.cpp:136
msgid "Load State Slot 2"
msgstr "2. Durumu Yükle"

#: Source/Core/Core/HotkeyManager.cpp:137
msgid "Load State Slot 3"
msgstr "3. Durumu Yükle"

#: Source/Core/Core/HotkeyManager.cpp:138
msgid "Load State Slot 4"
msgstr "4. Durumu Yükle"

#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Load State Slot 5"
msgstr "5. Durumu Yükle"

#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Load State Slot 6"
msgstr "6. Durumu Yükle"

#: Source/Core/Core/HotkeyManager.cpp:141
msgid "Load State Slot 7"
msgstr "7. Durumu Yükle"

#: Source/Core/Core/HotkeyManager.cpp:142
msgid "Load State Slot 8"
msgstr "8. Durumu Yükle"

#: Source/Core/Core/HotkeyManager.cpp:143
msgid "Load State Slot 9"
msgstr "9. Durumu Yükle"

#: Source/Core/DolphinQt/MenuBar.cpp:401
msgid "Load State from File"
msgstr "Dosyadan Durum Yükle"

#: Source/Core/DolphinQt/MenuBar.cpp:402
msgid "Load State from Selected Slot"
msgstr "Seçili Yuvadan Durum Yükle"

#: Source/Core/DolphinQt/MenuBar.cpp:403
msgid "Load State from Slot"
msgstr "Yuvadan Durum Yükle"

#: Source/Core/DolphinQt/MenuBar.cpp:1125
msgid "Load Wii System Menu %1"
msgstr "Wii Sistem Menüsünü Yükle %1"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:154
msgid "Load and Write Host's Save Data"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:145
msgid "Load from Selected Slot"
msgstr "Seçili Yuvadan Yükle"

#: Source/Core/DolphinQt/MenuBar.cpp:461
msgid "Load from Slot %1 - %2"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1124
msgid "Load vWii System Menu %1"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:155
msgid "Load..."
msgstr "Yükle..."

#: Source/Core/DolphinQt/MenuBar.cpp:1748
msgid "Loaded symbols from '%1'"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:358
msgid ""
"Loads custom textures from User/Load/Textures/&lt;game_id&gt;/ and User/Load/"
"DynamicInputTextures/&lt;game_id&gt;/.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:376
msgid ""
"Loads graphics mods from User/Load/GraphicsMods/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:530
msgid "Local"
msgstr "Yerel"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:222
msgid "Lock Mouse Cursor"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:111
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97
msgid "Locked"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:382
msgid ""
"Locks the mouse cursor to the Render Widget as long as it has focus. You can "
"set a hotkey to unlock it.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/LogWidget.cpp:34
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:275
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:242
msgid "Log"
msgstr "Günlük"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:22
msgid "Log Configuration"
msgstr "Günlük Yapılandırması"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:74
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:196
msgid "Log In"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:951
msgid "Log JIT Instruction Coverage"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:75
msgid "Log Out"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:80
msgid "Log Render Time to File"
msgstr "Render Süresini Dosyaya Yaz"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:59
msgid "Log Types"
msgstr "Geçmiş Türü"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:52
msgid "Logger Outputs"
msgstr "Geçmiş Çıkışı"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:76
msgid "Login Failed"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:46
msgid "Login Failed - Invalid Username/Password"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:49
msgid "Login Failed - No Internet Connection"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:52
msgid "Login Failed - Server Error"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:322
msgid ""
"Logs the render time of every frame to User/Logs/render_time.txt.<br><br>Use "
"this feature to measure Dolphin's performance.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:130
msgid "Loop"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:982
msgid "Lost connection to NetPlay server..."
msgstr ""

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:201
msgid "Low"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:104
msgid "Low (Latency ~20 ms)"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:104
msgid "Lowest (Latency ~10 ms)"
msgstr ""

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:76
msgid "MD5:"
msgstr "MD5:"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:212
msgid "MMU"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:294
msgid "MORIBUND"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:401
msgid "MadCatz Gameshark files"
msgstr ""

#. i18n: One of the elements in the Skylanders games. Japanese: まほう. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:327
msgid "Magic"
msgstr ""

#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:29
msgid "Main Stick"
msgstr "Ana Çubuk"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:429
msgid "Make &Unconditional"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:226
msgid "Make sure that the hero level value is between 0 and 100!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:249
msgid "Make sure that the last placed datetime value is valid!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:243
msgid "Make sure that the last reset datetime value is valid!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:220
msgid "Make sure that the money value is between 0 and 65000!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:232
msgid "Make sure that the nickname is between 0 and 15 characters long!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:238
msgid "Make sure that the playtime value is valid!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:652
msgid "Make sure there is a Skylander in slot %1!"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:1019
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:245
#: Source/Core/DolphinQt/MenuBar.cpp:712
msgid "Maker"
msgstr ""

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:132
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:165
msgid "Maker:"
msgstr "Yapımcı:"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:529
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.<br><br>Disabling fog will break some games which rely on "
"proper fog emulation.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:322
msgid "Manage NAND"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:239
msgid "Manual Texture Sampling"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:638
msgid "Mapping"
msgstr ""

#: Source/Core/Core/HW/EXI/EXI_Device.h:94
msgid "Mask ROM"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:902
msgid "Match Found"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:964
msgid "Max Buffer:"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:574
msgid "Max Effective Address"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:932
msgid "Max buffer size changed to %1"
msgstr ""

#. i18n: Refers to tilting an emulated Wii Remote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:32
msgid "Maximum tilt angle."
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:195
msgid "May cause slow down in Wii Menu and some games."
msgstr "Bu Wii Menüsünde ve bazı oyunlarda yavaşlamaya neden olabilir."

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:228
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:204
msgid "Medium"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:46
msgid "Memory"
msgstr "Hafıza"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:119
msgid "Memory Breakpoint"
msgstr ""

#: Source/Core/Core/HW/EXI/EXI_Device.h:93
msgid "Memory Card"
msgstr "Hafıza Kartı"

#: Source/Core/DolphinQt/MenuBar.cpp:315
msgid "Memory Card Manager"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:104
msgid "Memory Card Path:"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:156
msgid "Memory Override"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:226
msgid "Memory breakpoint options"
msgstr ""

#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:203
msgid "MemoryCard: ClearBlock called on invalid address ({0:#x})"
msgstr ""

#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:174
msgid "MemoryCard: Read called with invalid source address ({0:#x})"
msgstr ""

#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:186
msgid "MemoryCard: Write called with invalid destination address ({0:#x})"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1817
msgid ""
"Merging a new NAND over your currently selected NAND will overwrite any "
"channels and savegames that already exist. This process is not reversible, "
"so it is recommended that you keep backups of both NANDs. Are you sure you "
"want to continue?"
msgstr ""

#: Source/Core/UICommon/UICommon.cpp:529
msgid "MiB"
msgstr ""

#: Source/Core/Core/HW/EXI/EXI_Device.h:97 Source/Core/Core/HW/GCPadEmu.h:62
#: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:449
msgid "Microphone"
msgstr "Mikrofon"

#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:60
msgid "Microphone Configuration"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:571
msgid "Min Effective Address"
msgstr ""

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:411
msgid "Mini"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:204
msgid "Misc"
msgstr "Çeşitli"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:153
msgid "Misc Settings"
msgstr "Çeşitli Ayarlar"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:410
msgid "Misc. Controls"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:844
msgid "Mismatch between free block count in header and actually unused blocks."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:847
msgid "Mismatch between internal data structures."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1113
msgid ""
"Mismatched ROMs\n"
"Selected: {0}\n"
"- Title: {1}\n"
"- Hash: {2:02X}\n"
"Expected:\n"
"- Title: {3}\n"
"- Hash: {4:02X}"
msgstr ""

#: Source/Core/Core/HW/EXI/EXI_Device.h:106
msgid "Modem Adapter (tapserver)"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:32
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25
msgid "Modifier"
msgstr "Değiştirici"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:335
msgid ""
"Modifies textures to show the format they're encoded in.<br><br>May require "
"an emulation reset to apply.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:116
msgid "Modify Slot"
msgstr ""

#. i18n: %1 is a name
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:63
msgid "Modifying Skylander: %1"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1555
#: Source/Core/DolphinQt/MenuBar.cpp:1706
msgid "Modules found: %1"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:127
msgid "Money:"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:182
msgid "Mono"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:147
msgid "Monoscopic Shadows"
msgstr "Monoskopik Gölgeler"

#: Source/Core/DolphinQt/Config/LogWidget.cpp:139
msgid "Monospaced Font"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:460
msgid "Motion Input"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:459
msgid "Motion Simulation"
msgstr ""

#: Source/Core/Core/HW/GCPadEmu.cpp:77
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:283
msgid "Motor"
msgstr "Motor"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:206
msgid "Mouse Cursor Visibility"
msgstr ""

#: Source/Core/Core/FreeLookManager.cpp:89
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:22
msgid "Move"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:345
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:23
msgid "Movie"
msgstr "Film"

#: Source/Core/Core/Movie.cpp:955
msgid ""
"Movie {0} indicates that it starts from a savestate, but {1} doesn't exist. "
"The movie will likely not sync!"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:584
msgid "Multiple errors while generating AR codes."
msgstr ""

#. i18n: Controller input values are multiplied by this percentage value.
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:382
msgid "Multiplier"
msgstr ""

#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:63
msgid "Mute"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:172
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:345
msgid "Mute When Disabling Speed Limit"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:311
msgid ""
"Mutes the audio when overriding the emulation speed limit (default hotkey: "
"Tab). <br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""

#: qtbase/src/gui/kernel/qplatformtheme.cpp:722
msgid "N&o to All"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1376
#: Source/Core/DolphinQt/MenuBar.cpp:1385
#: Source/Core/DolphinQt/MenuBar.cpp:1403
#: Source/Core/DolphinQt/MenuBar.cpp:1407
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:29
msgid "NAND Check"
msgstr ""

#: Source/Core/DolphinQt/NKitWarningDialog.cpp:32
msgid "NKit Warning"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:121 Source/Core/DolphinQt/MenuBar.cpp:308
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:222
msgid "NTSC-J"
msgstr "NTSC-J"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:69
msgid "NTSC-J (ARIB TR-B9)"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:130
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:222
msgid "NTSC-K"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:69
msgid "NTSC-M (SMPTE 170M)"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:42
msgid ""
"NTSC-M and NTSC-J target gamma ~2.2. PAL targets gamma ~2.8.<br>None of the "
"two were necessarily followed by games or TVs.<br>2.35 is a good generic "
"value for all regions.<br><br>If a game allows you to chose a gamma value, "
"match it here.<br><br><dolphin_emphasis>If unsure, leave this at 2.35.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:124 Source/Core/DolphinQt/MenuBar.cpp:310
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:222
msgid "NTSC-U"
msgstr "NTSC-U"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:61
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:164
#: Source/Core/DolphinQt/ResourcePackManager.cpp:92
msgid "Name"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:1138
msgid "Name for a new tag:"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:1150
msgid "Name of the tag to remove:"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:163
msgid "Name of your session shown in the server browser"
msgstr ""

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:89
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:118
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:123
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:164
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:171
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:109
msgid "Name:"
msgstr "İsim:"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:83
msgid "Native (640x528)"
msgstr "Yerel (640x528)"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:399
#: Source/Core/DolphinQt/GCMemcardManager.cpp:406
msgid "Native GCI File"
msgstr "Yerel GCI Dosyası"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:102
msgid "NetPlay"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:34
msgid "NetPlay Session Browser"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:34
msgid "NetPlay Setup"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:48
msgid "Netherlands"
msgstr "Hollanda"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:156
msgid ""
"Netplay will start using the Host's save data, and any save data created or "
"modified during the Netplay session will remain in the Host's local saves."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:151
msgid ""
"Netplay will start using the Host's save data, but any save data created or "
"modified during the Netplay session will be discarded at the end of the "
"session."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:146
msgid ""
"Netplay will start without any save data, and any created save data will be "
"discarded at the end of the Netplay session."
msgstr ""

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:147
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:185
msgid "Network"
msgstr "Ağ"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:385
msgid "Network dump format:"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:213
msgid "Never"
msgstr ""

#: Source/Core/DolphinQt/Updater.cpp:85
msgid "Never Auto-Update"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:365
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:176
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:101
msgid "New"
msgstr "Yeni"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:28
msgid "New Breakpoint"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:706
msgid "New File"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:708
msgid "New File (%1)"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:123
msgid "New Search"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:543
msgid "New Tag..."
msgstr "Yeni Etiket..."

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:363
msgid "New identity generated."
msgstr "Yeni kimlik oluşturuldu."

#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:35
msgid "New instruction:"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:1138
msgid "New tag"
msgstr "Yeni etiket"

#: Source/Core/Core/HotkeyManager.cpp:95 Source/Core/Core/HotkeyManager.cpp:99
#: Source/Core/Core/HotkeyManager.cpp:103
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Next Game Profile"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:86
msgid "Next Match"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:93 Source/Core/Core/HotkeyManager.cpp:97
#: Source/Core/Core/HotkeyManager.cpp:101
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Next Profile"
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:296
msgid "Nickname is too long."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:199
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:137
msgid "Nickname:"
msgstr "Kullanıcı Adı:"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245
msgid "No"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:79
msgid "No Adapter Detected"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:210
msgid "No Alignment"
msgstr ""

#: Source/Core/Core/Config/MainSettings.h:17
msgid "No Audio Output"
msgstr ""

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:70
#: Source/Core/DolphinQt/ConvertDialog.cpp:217
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:191
msgid "No Compression"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:914
msgid "No Match"
msgstr "Eşleşme Yok"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:144
msgid "No Save Data"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:85
msgid "No data to modify!"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:540
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:557
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:572
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:724
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:727
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:730
msgid "No description available"
msgstr "Açıklama yok"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:853
msgid "No errors."
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:93
msgid "No extension selected."
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:330
msgid "No file loaded / recorded."
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:372
msgid "No game is running."
msgstr ""

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:165
msgid "No game running."
msgstr ""

#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:196
msgid "No graphics mod selected"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:59
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:107
msgid "No input"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1387
msgid "No issues have been detected."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:655
msgid "No matching game was found"
msgstr ""

#: Source/Core/Core/Boot/Boot.cpp:100
msgid "No paths found in the M3U file \"{0}\""
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:1419
msgid "No problems were found."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:1413
msgid ""
"No problems were found. This does not guarantee that this is a good dump, "
"but since Wii titles contain a lot of verification data, it does mean that "
"there most likely are no problems that will affect emulation."
msgstr ""

#: Source/Core/InputCommon/InputConfig.cpp:59
msgid "No profiles found for game setting '{0}'"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:142
msgid "No recording loaded."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:738
#: Source/Core/DolphinQt/GameList/GameList.cpp:800
msgid "No save data found."
msgstr ""

#: Source/Core/Core/State.cpp:1020
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:35
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:125
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:423
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:235
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:424
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:121
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:139
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:80
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:862
msgid "None"
msgstr "Hiçbiri"

#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "North America"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:475
msgid "Not all players have the game. Do you really want to start?"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:529
#, c-format
msgctxt ""
msgid ""
"Not enough free blocks on the target memory card. At least %n free block(s) "
"required."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:522
#, c-format
msgctxt ""
msgid ""
"Not enough free files on the target memory card. At least %n free file(s) "
"required."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:655
msgid "Not found"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:28
msgid ""
"Note: motion input may require configuring alternate input sources before "
"use."
msgstr ""

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:85
msgid "Notes:"
msgstr "Notlar:"

#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:41
msgid "Nothing to configure"
msgstr ""

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:45
msgid "Notice"
msgstr "Duyuru"

#. i18n: Null is referring to the null video backend, which renders nothing
#: Source/Core/VideoBackends/Null/NullBackend.cpp:83
msgid "Null"
msgstr ""

#. i18n: Refering to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:155
msgid "Number of shakes per second."
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:33
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:104
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:32
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:27
msgid "Nunchuk"
msgstr "Nunchuk"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:186
msgid "Nunchuk Accelerometer"
msgstr ""

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:279
msgid "Nunchuk Buttons"
msgstr ""

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:91
msgid "Nunchuk Stick"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:121
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:643
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:60
#: qtbase/src/gui/kernel/qplatformtheme.cpp:708
msgid "OK"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:175
msgid "Object %1"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:24
msgid "Object 1 Size"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:22
msgid "Object 1 X"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:23
msgid "Object 1 Y"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:27
msgid "Object 2 Size"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:25
msgid "Object 2 X"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:26
msgid "Object 2 Y"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:30
msgid "Object 3 Size"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:28
msgid "Object 3 X"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:29
msgid "Object 3 Y"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:33
msgid "Object 4 Size"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:31
msgid "Object 4 X"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:32
msgid "Object 4 Y"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:97
msgid "Object Range"
msgstr "Nesne Aralığı"

#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "Oceania"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:157
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:225
msgid "Off"
msgstr "Kapalı"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:115
msgid "Offset"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:155
msgid "On"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:211
msgid "On Movement"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:423
msgid ""
"On backends that support both using the geometry shader and the vertex "
"shader for expanding points and lines, selects the vertex shader for the "
"job.  May affect performance.<br><br>%1"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:755
msgid ""
"Once in the reduction phase, it is time to start narrowing down the "
"candidates shown in the table. Further reduce the candidates by checking "
"whether a code path was or was not taken since the last time it was checked. "
"It is also possible to reduce the candidates by determining whether a branch "
"instruction has or has not been overwritten since it was first hit. Filter "
"the candidates by branch kind, branch condition, origin or destination "
"address, and origin or destination symbol name.\n"
"\n"
"After enough passes and experimentation, you may be able to find function "
"calls and conditional code paths that are only taken when an action is "
"performed in the emulated software."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:657
msgid "Online &Documentation"
msgstr "Çevrimiçi &Belgeler"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:50
msgid "Only Show Collection"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1879
msgid ""
"Only append symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""

#: Source/Core/DolphinQt/Config/HardcoreWarningWidget.cpp:38
msgid "Only approved codes will be applied in hardcore mode."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1854
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:27
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:364
#: Source/Core/DolphinQt/ToolBar.cpp:116
#: qtbase/src/gui/kernel/qplatformtheme.cpp:714
msgid "Open"
msgstr "Aç"

#: Source/Core/DolphinQt/GameList/GameList.cpp:509
msgid "Open &Containing Folder"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:262
msgid "Open &User Folder"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:42
msgid "Open Achievements"
msgstr ""

#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:67
#: Source/Core/DolphinQt/ResourcePackManager.cpp:39
msgid "Open Directory..."
msgstr "Dizin Aç..."

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:221
msgid "Open FIFO Log"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:505
msgid "Open GameCube &Save Folder"
msgstr ""

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:65
msgid "Open Riivolution XML..."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:493
msgid "Open Wii &Save Folder"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:382
msgid "Open dump folder"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:203
msgid "Open in External Editor"
msgstr ""

#: Source/Core/AudioCommon/OpenALStream.cpp:117
msgid "OpenAL: can't create context for device {0}"
msgstr ""

#: Source/Core/AudioCommon/OpenALStream.cpp:99
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: Ses aygıtları bulunamıyor"

#: Source/Core/AudioCommon/OpenALStream.cpp:109
msgid "OpenAL: can't open device {0}"
msgstr ""

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:74
msgid "OpenGL"
msgstr "OpenGL"

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:72
msgid "OpenGL ES"
msgstr "OpenGL ES"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:318
msgid "Operators"
msgstr ""

#: Source/Core/Core/HW/GCPadEmu.h:63
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:286
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:37
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:76
#: Source/Core/DolphinQt/ConvertDialog.cpp:84
#: Source/Core/DolphinQt/GBAWidget.cpp:435
msgid "Options"
msgstr "Seçenekler"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:51
msgid "Orange"
msgstr "Turuncu"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:47
msgid "Orbital"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:478
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:48
msgid "Origin"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:346
msgid "Origin Max"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:345
msgid "Origin Min"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:344
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:480
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:50
msgid "Origin Symbol"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:352
msgid "Origin and Destination"
msgstr ""

#: Source/Core/Core/FreeLookManager.cpp:104
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:116
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:101
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:29
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:231
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:356
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:431
msgid "Other"
msgstr "Diğer"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:158
msgid "Other Partition (%1)"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:365
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:25
msgid "Other State Hotkeys"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:487
msgid "Other State Management"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:217
msgid "Other game..."
msgstr "Diğer oyun..."

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:446
msgid "Output"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:332
msgid "Output Device"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:124
msgid "Output Device:"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:590
msgid "Output Resampling"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:191
msgid "Output Resampling:"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:700
msgid "Overwritten"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:821
msgid "P&lay Input Recording..."
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:127 Source/Core/DolphinQt/MenuBar.cpp:313
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:222
msgid "PAL"
msgstr "PAL"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:70
msgid "PAL (EBU)"
msgstr ""

#. i18n: PCAP is a file format
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:426
msgid "PCAP"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:200
msgid "PNG Compression Level"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:199
msgid "PNG Compression Level:"
msgstr ""

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:205
msgid "PNG image file (*.png);; All Files (*)"
msgstr ""

#. i18n: PPC Feature Flags
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:386
msgid "PPC Feat. Flags"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:633
msgid "PPC Feature Flags"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:611
msgid "PPC Instruction Coverage"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:601
msgid "PPC vs Host"
msgstr ""

#: Source/Core/Common/FatFsUtil.h:13
msgid "Pack SD Card Now"
msgstr ""

#: Source/Core/Core/HW/GBAPad.cpp:13 Source/Core/Core/HW/GCPad.cpp:17
msgid "Pad"
msgstr "Kol"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:58
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:80
msgid "Pads"
msgstr "Kollar"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:162
msgid "Parameters"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:217
msgid "Parse as Hex"
msgstr ""

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:151
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:238
msgid "Parsing Error"
msgstr "Ayrıştırma Hatası"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:226
msgid "Passive"
msgstr ""

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:190
msgid "Passthrough a Bluetooth adapter"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:71
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:166
msgid "Password"
msgstr "Parola"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:165
msgid "Password for joining your game (leave empty for none)"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
msgid "Password?"
msgstr "Parola?"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:40
msgid "Patch Editor"
msgstr ""

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:63
msgid "Patch name"
msgstr ""

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:71
msgid "Patches"
msgstr "Yamalar"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:53
msgid "Path:"
msgstr "Yol:"

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40
#: Source/Core/DolphinQt/Settings/PathPane.cpp:27
msgid "Paths"
msgstr "Yollar"

#: Source/Core/DolphinQt/ToolBar.cpp:159
msgid "Pause"
msgstr "Duraklat"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:580
msgid "Pause Branch Watch"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:842
msgid "Pause at End of Movie"
msgstr "Filmin Sonunda Duraklat"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:204
msgid "Pause on Focus Loss"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:77
msgid "Pause on Panic"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:79
msgid ""
"Pauses the emulation if a Read/Write or Unknown Instruction panic occurs."
"<br>Enabling will affect performance.<br>The performance impact is the same "
"as having Enable MMU on.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:379
msgid ""
"Pauses the game whenever the render window isn't focused."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#. i18n: Refers to tilting an emulated Wii Remote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:40
msgid "Peak angular velocity (measured in turns per second)."
msgstr ""

#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:55
msgid "Peak velocity of movements to neutral position."
msgstr ""

#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:46
msgid "Peak velocity of outward swing movements."
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:163
msgid "Per-Pixel Lighting"
msgstr "Piksel Aydınlatması"

#: Source/Core/DolphinQt/MenuBar.cpp:334
msgid "Perform Online System Update"
msgstr "İnternet Üzerinden Sistem Güncellemesi Yap"

#: Source/Core/DolphinQt/GameList/GameList.cpp:453
msgid "Perform System Update"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:79
msgid "Performance Sample Window (ms)"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:89
msgid "Performance Sample Window (ms):"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:65
msgid "Performance Statistics"
msgstr ""

#. i18n: One of the options shown below "Address Space". "Physical" is the address space that
#. reflects how devices (e.g. RAM) is physically wired up.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:179
msgid "Physical"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:129
msgid "Physical address space"
msgstr ""

#: Source/Core/UICommon/UICommon.cpp:530
msgid "PiB"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1457
msgid "Pick a debug font"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:638
msgid "Ping"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:29
msgid "Pitch Down"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:28
msgid "Pitch Up"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:1015
#: Source/Core/DolphinQt/MenuBar.cpp:708
msgid "Platform"
msgstr "Platform"

#: Source/Core/DolphinQt/ToolBar.cpp:122 Source/Core/DolphinQt/ToolBar.cpp:166
msgid "Play"
msgstr "Oynat"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:172
msgid "Play / Record"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:59
msgid "Play Recording"
msgstr "Çekimi Oynat"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:84
msgid "Play Set/Power Disc"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:127
msgid "Playback Options"
msgstr "Oynatma Seçenekleri"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:638
msgid "Player"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:90
msgid "Player One"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:92
msgid "Player One Ability One"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:94
msgid "Player One Ability Two"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:96
msgid "Player Two"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:98
msgid "Player Two Ability One"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:100
msgid "Player Two Ability Two"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:292
msgid "Players"
msgstr "Oyuncular"

#: Source/Core/UICommon/DBusUtils.cpp:56 Source/Core/UICommon/DBusUtils.cpp:77
#: Source/Core/UICommon/DBusUtils.cpp:97 Source/Core/UICommon/DBusUtils.cpp:120
msgid "Playing a game"
msgstr ""

#. i18n: The total amount of time the Skylander has been used for
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:143
msgid "Playtime:"
msgstr ""

#. i18n: Please leave SyncOnSkipIdle and True untranslated.
#. The user needs to enter these terms as-is in an INI file.
#: Source/Core/VideoCommon/CommandProcessor.cpp:689
msgid ""
"Please change the \"SyncOnSkipIdle\" setting to \"True\"! It's currently "
"disabled, which makes this problem very likely to happen."
msgstr ""

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:166
msgid ""
"Please start a game before starting a search with standard memory regions."
msgstr ""

#. i18n: "Point" refers to the action of pointing a Wii Remote.
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:224
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:229
msgid "Point"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:250
msgid "Point (Passthrough)"
msgstr ""

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:85
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:66
msgid "Port %1"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:213
msgid "Port %1 ROM:"
msgstr ""

#: Source/Core/Core/HW/EXI/BBA/BuiltIn.cpp:518
msgid ""
"Port {0} is already in use. This might stop the game's LAN mode from working "
"properly."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:103
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:137
msgid "Port:"
msgstr "Port:"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:161
msgid "Portal Slots"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:975
msgid "Possible desync detected: %1 might have desynced at frame %2"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:596
msgid "Post-Processing Effect"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:199
msgid "Post-Processing Effect:"
msgstr "Post-Processing Efekti:"

#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:44
msgid "Post-Processing Shader Configuration"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:88
msgid "Power Disc Three"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:86
msgid "Power Disc Two"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:108
msgid "Precision Frame Timing"
msgstr ""

#. i18n: VS is short for vertex shaders.
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:215
msgid "Prefer VS for Point/Line Expansion"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:123
msgid "Prefetch Custom Textures"
msgstr ""

#: Source/Core/Core/Movie.cpp:1173
msgid "Premature movie end in PlayController. {0} + {1} > {2}"
msgstr ""

#: Source/Core/Core/Movie.cpp:1263
msgid "Premature movie end in PlayWiimote. {0} + 1 > {1}"
msgstr ""

#: Source/Core/Core/Movie.cpp:1283
msgid "Premature movie end in PlayWiimote. {0} + {1} > {2}"
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:97
msgid ""
"Preparing to update...\n"
"This can take a while."
msgstr ""
"Güncelleştirilmeye hazırlanılıyor...\n"
"Bu biraz zaman alabilir."

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:89
msgid "Presets"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Press Sync Button"
msgstr "Sync düğmesine basın"

#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:32
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:52
msgid "Pressure"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:303
msgid ""
"Prevents shader compilation stuttering by not rendering waiting objects. Can "
"work in scenarios where Ubershaders doesn't, at the cost of introducing "
"visual glitches and broken effects.<br><br><dolphin_emphasis>Not "
"recommended, only use if the other options give poor results.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:96 Source/Core/Core/HotkeyManager.cpp:100
#: Source/Core/Core/HotkeyManager.cpp:104
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Previous Game Profile"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:87
msgid "Previous Match"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:94 Source/Core/Core/HotkeyManager.cpp:98
#: Source/Core/Core/HotkeyManager.cpp:102
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Previous Profile"
msgstr ""

#. i18n: In this context, a primitive means a point, line, triangle or rectangle.
#. Do not translate the word primitive as if it was an adjective.
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:615
msgid "Primitive %1"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:98
msgid "Private"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:97
msgid "Private and Public"
msgstr ""

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:64
msgid "Problem"
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:1444
msgid ""
"Problems with high severity were found. The game will most likely not work "
"at all."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:1433
msgid ""
"Problems with low severity were found. They will most likely not prevent the "
"game from running."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:1439
msgid ""
"Problems with medium severity were found. The whole game or certain parts of "
"the game might not work correctly."
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:141
msgid "Profile"
msgstr "Profil"

#: Source/Core/Core/HotkeyManager.cpp:347
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:24
msgid "Program Counter"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:60
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:345
#: Source/Core/DolphinQt/ConvertDialog.cpp:435
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:282
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:307
msgid "Progress"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:364
msgid ""
"Prompts you to confirm that you want to end emulation when you press Stop."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:99
msgid "Public"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:589
msgid "Purge Game List Cache"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:737
msgid "Put IPL ROMs in User/GC/<region>."
msgstr ""

#: qtbase/src/gui/kernel/qguiapplication.cpp:234
msgctxt ""
"Translate this string to the string 'LTR' in left-to-right languages or to "
"'RTL' in right-to-left languages (such as Hebrew and Arabic) to get proper "
"widget layout."
msgid "QT_LAYOUT_DIRECTION"
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1604
msgid "Quality of Service (QoS) couldn't be enabled."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1600
msgid "Quality of Service (QoS) was successfully enabled."
msgstr ""

#: Source/Core/Common/MsgHandler.cpp:60
#: Source/Core/DolphinQt/ConvertDialog.cpp:453
#: Source/Core/DolphinQt/GCMemcardManager.cpp:661
#: Source/Core/DolphinQt/MainWindow.cpp:1816
msgid "Question"
msgstr "Soru"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:137
msgid "Quit"
msgstr "Çık"

#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.h:75
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:240
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:49
msgid "R"
msgstr "R"

#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.h:79
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:244
msgid "R-Analog"
msgstr "R-Analog"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:285
msgid "READY"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1071
msgid "RSO Modules"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1522
msgid "RSO auto-detection"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:288
msgid "RUNNING"
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:356
msgid "RVZ GC/Wii images (*.rvz)"
msgstr ""

#. i18n: A range of memory addresses
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:127
msgid "Range"
msgstr "Aralık"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:75
msgid "Range End: "
msgstr ""

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:73
msgid "Range Start: "
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementLeaderboardWidget.cpp:149
msgid "Rank %1"
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:409
msgid "Raw"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:180
msgid "Raw Internal Resolution"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:605
msgid "Re&place Instruction"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:600
msgid "Re-initialize software JIT block profiling data."
msgstr ""

#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:134
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:275
msgid "Read"
msgstr ""

#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation or write operation occurs.
#. The string is not a command to read and write something or to allow reading and writing.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:233
msgid "Read and write"
msgstr "Oku ve yaz"

#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation occurs.
#. The string does not mean "read-only" in the sense that something cannot be written to.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:237
msgid "Read only"
msgstr "Salt okunur"

#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:138
msgid "Read or Write"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:61
msgid "Read-Only Mode"
msgstr ""

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:201
msgid "Real Balance Board"
msgstr "Gerçek Balance Board"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:235
msgid "Real Wii Remote"
msgstr "Gerçek Wii Remote"

#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:390
msgid "Received invalid Wii Remote data from Netplay."
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:479
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:49
msgid "Recent Hits"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:29
msgid "Recenter"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:577
msgid "Recompiles Physical Address"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:157
msgid "Record"
msgstr "Çek"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:232
msgid "Record Inputs"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:146
msgid "Recording"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:139
msgid "Recording Options"
msgstr "Çekim Seçenekleri"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:326
msgid "Recording..."
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:31
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:48
msgid "Red"
msgstr "Kırmızı"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:39
msgid "Red Left"
msgstr "Kırmızı Sol"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42
msgid "Red Right"
msgstr "Kırmızı Sağ"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:461
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting "
"in smoother edges on objects. Increases GPU load and sometimes causes "
"graphical issues.<br><br>SSAA is significantly more demanding than MSAA, but "
"provides top quality geometry anti-aliasing and also applies anti-aliasing "
"to lighting, shader effects, and textures.<br><br><dolphin_emphasis>If "
"unsure, select None.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:88
msgid "Redump.org Status:"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:202
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:111
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:193
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:196
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:89
#: Source/Core/DolphinQt/ResourcePackManager.cpp:42
#: Source/Core/DolphinQt/ToolBar.cpp:117
msgid "Refresh"
msgstr "Yenile"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:228
msgid "Refresh Current Values"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:30
msgid "Refresh Game List"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:401
msgid "Refresh failed. Please run the game for a bit and try again."
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:415
msgid "Refreshed current values."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:301
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:198
msgid "Refreshing..."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:1023
#: Source/Core/DolphinQt/MenuBar.cpp:716
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
msgid "Region"
msgstr "Bölge"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:107
msgid "Region:"
msgstr ""

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:27
msgid "Registers"
msgstr "Kayıtlar"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:62
msgid "Relative Input"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:33
msgid "Relative Input Hold"
msgstr ""

#. i18n: Releases is a noun.
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:201
msgid "Releases (every few months)"
msgstr ""

#: Source/Core/DolphinQt/Updater.cpp:86
msgid "Remind Me Later"
msgstr ""

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:40
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:129
#: Source/Core/DolphinQt/ResourcePackManager.cpp:41
#: Source/Core/DolphinQt/Settings/PathPane.cpp:142
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:329
msgid "Remove"
msgstr "Kaldır"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:669
#: Source/Core/DolphinQt/GCMemcardManager.cpp:676
msgid "Remove Failed"
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:76
msgid "Remove Junk Data (Irreversible):"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:544
msgid "Remove Tag..."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:1150
msgid "Remove tag"
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:302
msgid ""
"Removing junk data does not save any space when converting to ISO (unless "
"you package the ISO file in a compressed file format such as ZIP "
"afterwards). Do you want to continue anyway?"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:933
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:967
msgid "Rename Symbol"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:190
msgid "Render Window"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:126
msgid "Render to Main Window"
msgstr "Ana Pencereye Dönüştür"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:326
msgid ""
"Renders the scene as a wireframe.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""

#. i18n: Repeat Instructions
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:392
msgid "Repeat Instr."
msgstr ""

#. i18n: This means to say it is a count of PPC instructions recompiled more than once.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:638
msgid "Repeat Instructions"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:308
msgid ""
"Repeat existing audio during lag spikes to prevent stuttering."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:408
msgid "Report: GCIFolder Writing to unallocated block {0:#x}"
msgstr ""

#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:23
msgid "Request to Join Your Party"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:347
msgid ""
"Requires the render window to be focused for hotkeys to take effect."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/Core/FreeLookManager.cpp:102
#: Source/Core/Core/HotkeyManager.cpp:33 Source/Core/Core/HotkeyManager.cpp:191
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:990
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:165
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:195
#: qtbase/src/gui/kernel/qplatformtheme.cpp:740
msgid "Reset"
msgstr "Sıfırla"

#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:249
msgid "Reset All"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:631
msgid "Reset Ignore Panic Handler"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:230
msgid "Reset Results"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:391
msgid "Reset Traversal Server"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:392
msgid "Reset Traversal Server to %1:%2"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:91
msgid "Reset Traversal Settings"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:373
msgid "Reset Values"
msgstr ""

#: Source/Core/Core/FreeLookManager.cpp:106
msgid "Reset View"
msgstr ""

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:198
msgid "Reset all saved Wii Remote pairings"
msgstr "Kaydedilen tüm Wii Remote eşleştirmelerini sıfırla"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:184
msgid "Resolution Type:"
msgstr ""

#: Source/Core/DolphinQt/ResourcePackManager.cpp:26
msgid "Resource Pack Manager"
msgstr ""

#: Source/Core/DolphinQt/Settings/PathPane.cpp:222
msgid "Resource Pack Path:"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:321
msgid "Restart Required"
msgstr "Yeniden Başlatma Gerekli"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:742
msgid "Restore Defaults"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:609
msgid "Restore Instruction"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:298
msgid "RetroAchievements Development"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:744
#: qtbase/src/gui/kernel/qplatformtheme.cpp:726
msgid "Retry"
msgstr "Tekrar Dene"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:51
msgid "Return Speed"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:638
msgid "Revision"
msgstr ""

#: Source/Core/DolphinQt/AboutDialog.cpp:65
msgid "Revision: %1"
msgstr ""

#: Source/Core/Core/FreeLookManager.cpp:94
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:34
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:45
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:218
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:20
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:27
msgid "Right"
msgstr "Sağ"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:223
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:59
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:99
msgid "Right Stick"
msgstr "Sağ Çubuk"

#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:68
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:171
msgid "Right Table"
msgstr ""

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:139
msgid "Riivolution XML files"
msgstr ""

#. i18n: Refers to the "rim" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:224
msgid "Rim"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:32
msgid "Rocker Down"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:31
msgid "Rocker Up"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:30
msgid "Roll Left"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:31
msgid "Roll Right"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:524
msgid "Room ID"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:496
msgid "Rotation"
msgstr ""

#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:63
msgid "Rotation applied at extremities of swing."
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:230
msgid ""
"Rounds 2D vertices to whole pixels and rounds the viewport size to a whole "
"number.<br><br>Fixes graphical problems in some games at higher internal "
"resolutions. This setting has no effect when native internal resolution is "
"used.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:767
msgid ""
"Rows in the table can be left-clicked on the origin, destination, and symbol "
"columns to view the associated address in Code View. Right-clicking the "
"selected row(s) will bring up a context menu.\n"
"\n"
"If the origin, destination, or symbol columns are right-clicked, an action "
"copy the relevant address(es) to the clipboard will be available, and an "
"action to set a breakpoint at the relevant address(es) will be available. "
"Note that, for the origin / destination symbol columns, these actions will "
"only be enabled if every row in the selection has a symbol.\n"
"\n"
"If the instruction column of a row selection is right-clicked, an action to "
"invert the branch instruction's condition and an action to invert the branch "
"instruction's decrement check will be available, but only if the branch "
"instruction is a conditional one.\n"
"\n"
"If the condition column of a row selection is right-clicked, an action to "
"make the branch instruction unconditional will be available, but only if the "
"branch instruction is a conditional one.\n"
"\n"
"If the origin column of a row selection is right-clicked, an action to "
"replace the branch instruction at the origin(s) with a NOP instruction (No "
"Operation) will be available.\n"
"\n"
"If the destination column of a row selection is right-clicked, an action to "
"replace the instruction at the destination(s) with a BLR instruction (Branch "
"to Link Register) will be available, but will only be enabled if the branch "
"instruction at every origin updates the link register.\n"
"\n"
"If the origin / destination symbol column of a row selection is right-"
"clicked, an action to replace the instruction at the start of the symbol(s) "
"with a BLR instruction will be available, but will only be enabled if every "
"row in the selection has a symbol.\n"
"\n"
"All context menus have the action to delete the selected row(s) from the "
"candidates."
msgstr ""

#: Source/Core/Core/HW/GCPadEmu.h:61
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:35
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:71
msgid "Rumble"
msgstr "Gümbürtü"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:598
msgid "Run &to Here"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:397
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:643
msgid "Run Count"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:198
msgid "Run GBA Cores in Dedicated Threads"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:680
msgid "Run Until"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:634
msgid "Run Until (Ignoring Breakpoints)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:179
msgid "Run until hit (ignoring breakpoints)"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:51
msgid "Russia"
msgstr "Rusya"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:226
msgid "SD Card"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:264
msgid "SD Card File Size:"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:507
msgid "SD Card Image (*.raw);;All Files (*)"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:231
msgid "SD Card Path:"
msgstr "SD Kart Yolu:"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:211
msgid "SD Card Settings"
msgstr ""

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:186
msgid "SD Root:"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:253
msgid "SD Sync Folder:"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:97
msgid "SDR Display Gamma Target"
msgstr ""

#: Source/Core/Core/HW/GBAPadEmu.h:45
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:42
msgid "SELECT"
msgstr ""

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:77
msgid "SHA-1:"
msgstr "SHA-1:"

#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:43
msgid "SHA1 Digest"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:186
msgid "SP1:"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:348
msgid "SSL context"
msgstr ""

#. i18n: The START/PAUSE button on GameCube controllers
#: Source/Core/Core/HW/GBAPadEmu.h:46 Source/Core/Core/HW/GCPadEmu.cpp:49
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:43
msgid "START"
msgstr "START TUŞU"

#: Source/Core/DolphinQt/MenuBar.cpp:1083
msgid "Sa&ve Code"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:416
msgid "Sa&ve State"
msgstr "&Durumu Kaydet"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:224
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:73
msgid "Safe"
msgstr "Güvenli"

#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:144
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:371
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:180
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:105
#: qtbase/src/gui/kernel/qplatformtheme.cpp:710
msgid "Save"
msgstr "Kaydet"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:712
msgid "Save All"
msgstr "Tümünü Kaydet"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:514
msgid "Save Branch Watch &As..."
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:630
msgid "Save Branch Watch Snapshot"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1935
msgid "Save Combined Output File As"
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:378
msgid "Save Converted Image"
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:369
msgid "Save Converted Images"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:609
#: Source/Core/DolphinQt/GameList/GameList.cpp:614
#: Source/Core/DolphinQt/MenuBar.cpp:1345
msgid "Save Export"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:232
msgid "Save FIFO Log"
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:302
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:773
msgid "Save File To"
msgstr ""

#. i18n: Noun (i.e. the data saved by the game)
#: Source/Core/DolphinQt/GBAWidget.cpp:415
msgid "Save Game"
msgstr ""

#: Source/Core/DolphinQt/GBAWidget.cpp:250
msgid "Save Game Files (*.sav);;All Files (*)"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1213
#: Source/Core/DolphinQt/MenuBar.cpp:1223
#: Source/Core/DolphinQt/MenuBar.cpp:1226
#: Source/Core/DolphinQt/MenuBar.cpp:1232
#: Source/Core/DolphinQt/MenuBar.cpp:1239
#: Source/Core/DolphinQt/MenuBar.cpp:1274
#: Source/Core/DolphinQt/MenuBar.cpp:1328
msgid "Save Import"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1801
msgid "Save Map File"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:181
msgid "Save Oldest State"
msgstr "En Eski Durumu kaydet"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:342
msgid "Save Preset"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1953
msgid "Save Recording File As"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1857
msgid "Save Signature File"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:184
#: Source/Core/Core/HotkeyManager.cpp:362
#: Source/Core/DolphinQt/GBAWidget.cpp:423
msgid "Save State"
msgstr "Durumu Kaydet"

#: Source/Core/Core/HotkeyManager.cpp:147
msgid "Save State Slot 1"
msgstr "1. Duruma Kaydet"

#: Source/Core/Core/HotkeyManager.cpp:156
msgid "Save State Slot 10"
msgstr "10. Duruma Kaydet"

#: Source/Core/Core/HotkeyManager.cpp:148
msgid "Save State Slot 2"
msgstr "2. Duruma Kaydet"

#: Source/Core/Core/HotkeyManager.cpp:149
msgid "Save State Slot 3"
msgstr "3. Duruma Kaydet"

#: Source/Core/Core/HotkeyManager.cpp:150
msgid "Save State Slot 4"
msgstr "4. Duruma Kaydet"

#: Source/Core/Core/HotkeyManager.cpp:151
msgid "Save State Slot 5"
msgstr "5. Duruma Kaydet"

#: Source/Core/Core/HotkeyManager.cpp:152
msgid "Save State Slot 6"
msgstr "6. Duruma Kaydet"

#: Source/Core/Core/HotkeyManager.cpp:153
msgid "Save State Slot 7"
msgstr "7. Duruma Kaydet"

#: Source/Core/Core/HotkeyManager.cpp:154
msgid "Save State Slot 8"
msgstr "8. Duruma Kaydet"

#: Source/Core/Core/HotkeyManager.cpp:155
msgid "Save State Slot 9"
msgstr "9. Duruma Kaydet"

#: Source/Core/DolphinQt/MenuBar.cpp:417
msgid "Save State to File"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:419
msgid "Save State to Oldest Slot"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:418
msgid "Save State to Selected Slot"
msgstr "Durumu Seçili Slot'a Kaydet"

#: Source/Core/DolphinQt/MenuBar.cpp:420
msgid "Save State to Slot"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1080
msgid "Save Symbol Map &As..."
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:112
msgid "Save Texture Cache to State"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:486
msgid "Save and Load State"
msgstr ""

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:68
msgid "Save as Preset..."
msgstr ""

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:193
msgid "Save as..."
msgstr "Farklı kaydet..."

#: Source/Core/DolphinQt/MenuBar.cpp:1214
msgid ""
"Save data for this title already exists in the NAND. Consider backing up the "
"current data before overwriting.\n"
"\n"
"Overwrite existing save data?"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:219
msgid "Save in Same Directory as the ROM"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:157
msgid "Save to Selected Slot"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:462
msgid "Save to Slot %1 - %2"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:156
msgid "Save..."
msgstr "Kaydet..."

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:333
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr ""
"Kaydedilmiş Wii Remote eşleştirmeleri, yalnızca bir Wii oyunu açıkken "
"sıfırlanabilir."

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:225
msgid "Saves:"
msgstr ""

#: Source/Core/Core/Movie.cpp:1001
msgid "Savestate movie {0} is corrupted, movie recording stopping..."
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:161
msgid "Scaled EFB Copy"
msgstr "Boyutlandırılmış EFB Kopyası"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:315
msgid "Scan succeeded."
msgstr ""

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:78
msgid "Scanning for adapters..."
msgstr ""

#: Source/Core/DolphinQt/ToolBar.cpp:126
msgid "ScrShot"
msgstr "Ekran Görüntüsü"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:153
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:85
#: Source/Core/DolphinQt/MenuBar.cpp:597 Source/Core/DolphinQt/MenuBar.cpp:599
msgid "Search"
msgstr "Ara"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:110
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:114
msgid "Search Address"
msgstr "Adres Ara"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:83
msgid "Search Current Object"
msgstr "Şu Anki Nesneyi Ara"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:146
msgid "Search Subfolders"
msgstr "Alt Klasörleri Ara"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:226
msgid "Search and Filter"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:379
msgid ""
"Search currently not possible in virtual address space. Please run the game "
"for a bit and try again."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:953
msgid "Search for an Instruction"
msgstr "Bir talimat ara"

#: Source/Core/DolphinQt/SearchBar.cpp:29
msgid "Search games..."
msgstr "Oyun ara..."

#: Source/Core/DolphinQt/MenuBar.cpp:1976
msgid "Search instruction"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:234
msgid "Search:"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:59
msgid "Section that contains all Action Replay cheat codes."
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:56
msgid "Section that contains all Gecko cheat codes."
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:62
msgid "Section that contains all graphics related settings."
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:34
msgid "Section that contains most CPU and Hardware related settings."
msgstr ""

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:409
msgid "Security options"
msgstr ""

#. i18n: If the user selects a file, Branch Watch will save to that file.
#. If the user presses Cancel, Branch Watch will save to a file in the user folder.
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:810
msgid ""
"Select Branch Watch Snapshot Auto-Save File (for user folder location, "
"cancel)"
msgstr ""

#: Source/Core/DolphinQt/Settings/PathPane.cpp:71
msgid "Select Dump Path"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:589
#: Source/Core/DolphinQt/MenuBar.cpp:1339
msgid "Select Export Directory"
msgstr ""

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:147
msgid "Select Figure File"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:678
msgid "Select GBA BIOS"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:827
msgid "Select GBA ROM"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:707
msgid "Select GBA Saves Path"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1852
msgid "Select Keys File (OTP/SEEPROM Dump)"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:21
msgid "Select Last State"
msgstr ""

#: Source/Core/DolphinQt/Settings/PathPane.cpp:82
msgid "Select Load Path"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1826
msgid "Select NAND Backup"
msgstr ""

#: Source/Core/DolphinQt/Settings/PathPane.cpp:93
msgid "Select Resource Pack Path"
msgstr ""

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:138
msgid "Select Riivolution XML file"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:505
msgid "Select SD Card Image"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1204
msgid "Select Save File"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1250
msgid "Select Save Folder"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:484
msgid "Select Skylander Collection"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:556
msgid "Select Skylander File"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:463
msgid "Select Slot %1 - %2"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:363
msgid "Select State"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:433
msgid "Select State Slot"
msgstr "Durum Yuvası Seç"

#: Source/Core/Core/HotkeyManager.cpp:159
msgid "Select State Slot 1"
msgstr "Durum Yuvası 1 Seç"

#: Source/Core/Core/HotkeyManager.cpp:168
msgid "Select State Slot 10"
msgstr "Durum Yuvası 10 Seç"

#: Source/Core/Core/HotkeyManager.cpp:160
msgid "Select State Slot 2"
msgstr "Durum Yuvası 2 Seç"

#: Source/Core/Core/HotkeyManager.cpp:161
msgid "Select State Slot 3"
msgstr "Durum Yuvası 3 Seç"

#: Source/Core/Core/HotkeyManager.cpp:162
msgid "Select State Slot 4"
msgstr "Durum Yuvası 4 Seç"

#: Source/Core/Core/HotkeyManager.cpp:163
msgid "Select State Slot 5"
msgstr "Durum Yuvası 5 Seç"

#: Source/Core/Core/HotkeyManager.cpp:164
msgid "Select State Slot 6"
msgstr "Durum Yuvası 6 Seç"

#: Source/Core/Core/HotkeyManager.cpp:165
msgid "Select State Slot 7"
msgstr "Durum Yuvası 7 Seç"

#: Source/Core/Core/HotkeyManager.cpp:166
msgid "Select State Slot 8"
msgstr "Durum Yuvası 8 Seç"

#: Source/Core/Core/HotkeyManager.cpp:167
msgid "Select State Slot 9"
msgstr "Durum Yuvası 9 Seç"

#: Source/Core/DolphinQt/MenuBar.cpp:1183
msgid "Select Title to Install to NAND"
msgstr ""

#: Source/Core/DolphinQt/Settings/PathPane.cpp:105
msgid "Select WFS Path"
msgstr ""

#: Source/Core/DolphinQt/Settings/PathPane.cpp:60
msgid "Select Wii NAND Root"
msgstr "Wii NAND Kök Seç"

#: Source/Core/DolphinQt/GameList/GameList.cpp:314
#: Source/Core/DolphinQt/Settings/PathPane.cpp:39
msgid "Select a Directory"
msgstr "Bir Dizin Seç"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:204
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:583
#: Source/Core/DolphinQt/GBAWidget.cpp:217
#: Source/Core/DolphinQt/GBAWidget.cpp:249
#: Source/Core/DolphinQt/MainWindow.cpp:799
#: Source/Core/DolphinQt/MainWindow.cpp:1463
#: Source/Core/DolphinQt/MainWindow.cpp:1475
msgid "Select a File"
msgstr "Bir Dosya Seç"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:522
msgid "Select a Folder to Sync with the SD Card Image"
msgstr ""

#: Source/Core/DolphinQt/Settings/PathPane.cpp:47
msgid "Select a Game"
msgstr "Bir Oyun Seç"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:751
msgid "Select a file"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:18
msgid "Select a game"
msgstr "Bir oyun seç"

#: Source/Core/DolphinQt/GBAWidget.cpp:195
msgid "Select e-Reader Cards"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1587
msgid "Select the RSO module address:"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1875
msgid "Select the Recording File to Play"
msgstr ""

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:192
msgid "Select the Virtual SD Card Root"
msgstr ""

#: Source/Core/DolphinQt/Config/LogWidget.cpp:139
msgid "Selected Font"
msgstr ""

#: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:245
msgid "Selected controller profile does not exist"
msgstr "Seçilmiş kontrolcü profili yok"

#: Source/Core/Core/NetPlayServer.cpp:1348
#: Source/Core/Core/NetPlayServer.cpp:1726
#: Source/Core/Core/NetPlayServer.cpp:2054
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:491
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:896
msgid "Selected game doesn't exist in game list!"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:232
msgid "Selected thread callstack"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:210
msgid "Selected thread context"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:375
msgid ""
"Selects a hardware adapter to use.<br><br><dolphin_emphasis>%1 doesn't "
"support this feature.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:372
msgid ""
"Selects a hardware adapter to use.<br><br><dolphin_emphasis>If unsure, "
"select the first one.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:330
msgid ""
"Selects an output device to use.<br><br><dolphin_emphasis>If unsure, select "
"Default Device.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:379
msgid ""
"Selects how frame dumps (videos) and screenshots are going to be captured."
"<br>If the game or window resolution change during a recording, multiple "
"video files might be created.<br>Note that color correction and cropping are "
"always ignored by the captures.<br><br><b>Window Resolution</b>: Uses the "
"output window resolution (without black bars).<br>This is a simple dumping "
"option that will capture the image more or less as you see it.<br><b>Aspect "
"Ratio Corrected Internal Resolution</b>: Uses the Internal Resolution (XFB "
"size), and corrects it by the target aspect ratio.<br>This option will "
"consistently dump at the specified Internal Resolution regardless of how the "
"image is displayed during recording.<br><b>Raw Internal Resolution</b>: Uses "
"the Internal Resolution (XFB size) without correcting it with the target "
"aspect ratio.<br>This will provide a clean dump without any aspect ratio "
"correction so users have as raw as possible input for external editing "
"software.<br><br><dolphin_emphasis>If unsure, leave this at \"Aspect Ratio "
"Corrected Internal Resolution\".</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:283
msgid ""
"Selects how the Digital Signal Processor (DSP) is emulated. Determines how "
"the audio is processed and what system features are available."
"<br><br><b>HLE</b> - High Level Emulation of the DSP. Fast, but not always "
"accurate. Lacks Dolby Pro Logic II decoding.<br><br><b>LLE Recompiler</b> - "
"Low Level Emulation of the DSP, via a recompiler. Slower, but more accurate. "
"Enables Dolby Pro Logic II decoding on certain audio backends.<br><br><b>LLE "
"Interpreter</b> - Low Level Emulation of the DSP, via an interpreter. "
"Slowest, for debugging purposes only. Not recommended."
"<br><br><dolphin_emphasis>If unsure, select HLE.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:534
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of "
"depth if the necessary hardware is present. Heavily decreases emulation "
"speed and sometimes causes issues.<br><br>Side-by-Side and Top-and-Bottom "
"are used by most 3D TVs.<br>Anaglyph is used for Red-Cyan colored glasses."
"<br>HDMI 3D is used when the monitor supports 3D display resolutions."
"<br>Passive is another type of 3D used by some TVs."
"<br><br><dolphin_emphasis>If unsure, select Off.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:257
msgid ""
"Selects which aspect ratio to use for displaying the game.<br><br>The aspect "
"ratio of the image sent out by the original consoles varied depending on the "
"game and rarely exactly matched 4:3 or 16:9. Some of the image would be cut "
"off by the edges of the TV, or the image wouldn't fill the TV entirely. By "
"default, Dolphin shows the whole image without distorting its proportions, "
"which means it's normal for the image to not entirely fill your display."
"<br><br><b>Auto</b>: Mimics a TV with either a 4:3 or 16:9 aspect ratio, "
"depending on which type of TV the game seems to be targeting."
"<br><br><b>Force 16:9</b>: Mimics a TV with a 16:9 (widescreen) aspect ratio."
"<br><br><b>Force 4:3</b>: Mimics a TV with a 4:3 aspect ratio."
"<br><br><b>Stretch to Window</b>: Stretches the image to the window size. "
"This will usually distort the image's proportions.<br><br><b>Custom</b>: "
"Mimics a TV with the specified aspect ratio. This is mostly intended to be "
"used with aspect ratio cheats/mods.<br><br><b>Custom (Stretch)</b>: Similar "
"to `Custom`, but stretches the image to the specified aspect ratio. This "
"will usually distort the image's proportions, and should not be used under "
"normal circumstances.<br><br><dolphin_emphasis>If unsure, select Auto.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:293
msgid ""
"Selects which audio API to use internally.<br><br><dolphin_emphasis>If "
"unsure, select %1.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:239
msgid ""
"Selects which graphics API to use internally.<br><br>The software renderer "
"is extremely slow and only useful for debugging, so any of the other "
"backends are recommended. Different games and different GPUs will behave "
"differently on each backend, so for the best emulation experience it is "
"recommended to try each and select the backend that is least problematic."
"<br><br><dolphin_emphasis>If unsure, select %1.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:409
msgid ""
"Selects which update track Dolphin uses when checking for updates at "
"startup. If a new update is available, Dolphin will show a list of changes "
"made since your current version and ask you if you want to update."
"<br><br>The Dev track has the latest version of Dolphin which often updates "
"multiple times per day. Select this track if you want the newest features "
"and fixes.<br><br>The Releases track has an update every few months. Some "
"reasons you might prefer to use this track:<br>- You prefer using versions "
"that have had additional testing.<br>- NetPlay requires players to have the "
"same Dolphin version, and the latest Release version will have the most "
"players to match with.<br>- You frequently use Dolphin's savestate system, "
"which doesn't guarantee backward compatibility of savestates between Dolphin "
"versions. If this applies to you, make sure you make an in-game save before "
"updating (i.e. save your game in the same way you would on a physical "
"GameCube or Wii), then load the in-game save after updating Dolphin and "
"before making any new savestates.<br><br>Selecting \"Don't Update\" will "
"prevent Dolphin from automatically checking for updates."
"<br><br><dolphin_emphasis>If unsure, select Releases.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:272
msgid "Send"
msgstr "Gönder"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:355
msgid "Sensor Bar Position:"
msgstr "Sensör Çubuğu Konumu:"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:372
msgid ""
"Separates CPU and GPU emulation work to separate threads. Reduces single-"
"thread burden by spreading Dolphin's heaviest load across two cores, which "
"usually improves performance. However, it can result in glitches and crashes."
"<br><br>This setting cannot be changed while emulation is active."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:313
msgid ""
"Serial and/or version data is missing from {0}\n"
"Please append \"{1}\" (without the quotes) to the datfile URL when "
"downloading\n"
"Example: {2}"
msgstr ""

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:50
msgid "Server IP Address"
msgstr ""

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:52
msgid "Server Port"
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1985
msgid "Server rejected traversal attempt"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:126
msgid "Set &Value"
msgstr "&Değeri Ayarla"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:442
msgid "Set Brea&kpoint"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:359
msgid "Set Memory Card File for Slot A"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:360
msgid "Set Memory Card File for Slot B"
msgstr ""

#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:77 Source/Core/DolphinQt/ToolBar.cpp:114
msgid "Set PC"
msgstr "PC'yi Ayarla"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:595
msgid "Set Symbol &End Address"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:593
msgid "Set Symbol &Size"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:990
msgid "Set Symbol End Address"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:437
msgid "Set as &Default ISO"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:187
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"Wii çözünürlük ayarını, PAL oyunları için 50Hz (576i) yerine 60Hz (480i) "
"olarak ayarlar.\n"
"Tüm oyunlarda çalışmayabilir."

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:194
msgid "Sets the Wii system language."
msgstr "Wii sistem dilini ayarlar."

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:296
msgid ""
"Sets the audio latency in milliseconds. Higher values may reduce audio "
"crackling. Certain backends only.<br><br><dolphin_emphasis>If unsure, leave "
"this at 20 ms.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:343
msgid ""
"Sets the language displayed by Dolphin's user interface.<br><br>Changes to "
"this setting only take effect once Dolphin is restarted."
"<br><br><dolphin_emphasis>If unsure, select &lt;System Language&gt;.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:428
msgid ""
"Sets the region used for titles whose region cannot be determined "
"automatically.<br><br>This setting cannot be changed while emulation is "
"active."
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:396
msgid ""
"Sets the style of Dolphin's user interface. Any custom styles that you have "
"added will be presented here, allowing you to switch to them."
"<br><br><dolphin_emphasis>If unsure, select (System).</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:54
msgid ""
"Sets up the search using standard MEM1 and (on Wii) MEM2 mappings in virtual "
"address space. This will work for the vast majority of games."
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:59
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:70
msgid "Settings"
msgstr "Ayarlar"

#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:447
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMemory: setting.txt dosyası oluşturulamıyor"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:64
msgid "Severity"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:137
msgid "Shader Compilation"
msgstr "Gölgelendirici Derlemesi"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:48
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:225
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:29
msgid "Shake"
msgstr "Salla"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:150
msgid "Sharp Bilinear"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:232
msgid "Shinkansen"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:23
msgid "Shinkansen Controller"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:75
#, c-format
msgid "Show % Speed"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:471
msgid "Show &Log"
msgstr "&Günlüğü Göster"

#: Source/Core/DolphinQt/MenuBar.cpp:484
msgid "Show &Toolbar"
msgstr "Araç Çubuğunu Gös&ter"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:202
msgid "Show Active Title in Window Title"
msgstr "Etkin Başlığı Pencere Başlığında Göster"

#: Source/Core/DolphinQt/MenuBar.cpp:789
msgid "Show All"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:775
msgid "Show Australia"
msgstr "Avusturalya'yı Göster"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:158
msgid "Show Current Game on Discord"
msgstr "Discord'da Mevcut Oyunu Göster"

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:130
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:304
msgid "Show Disabled Codes First"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:749
msgid "Show ELF/DOL"
msgstr "ELF/DOL'u Göster"

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:129
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:303
msgid "Show Enabled Codes First"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:69
msgid "Show FPS"
msgstr "FPS'yi Göster"

#: Source/Core/DolphinQt/MenuBar.cpp:860
msgid "Show Frame Counter"
msgstr "Kare Sayacını Göster"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:70
msgid "Show Frame Times"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:776
msgid "Show France"
msgstr "Fransızları Göster"

#: Source/Core/DolphinQt/MenuBar.cpp:746
msgid "Show GameCube"
msgstr "GameCube'leri Göster"

#: Source/Core/DolphinQt/MenuBar.cpp:777
msgid "Show Germany"
msgstr "Almanları göster"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:234
msgid "Show Golf Mode Overlay"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:203
msgid "Show Infinity Base"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:866
msgid "Show Input Display"
msgstr "Görüntü Girişini Göster"

#: Source/Core/DolphinQt/MenuBar.cpp:778
msgid "Show Italy"
msgstr "İtalyanları Göster"

#: Source/Core/DolphinQt/MenuBar.cpp:772
msgid "Show JPN"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:779
msgid "Show Korea"
msgstr "Korelileri Göster"

#: Source/Core/DolphinQt/MenuBar.cpp:854
msgid "Show Lag Counter"
msgstr "Takılma Sayacını Göster"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:160
msgid "Show Language:"
msgstr "Dili Göster:"

#: Source/Core/DolphinQt/MenuBar.cpp:477
msgid "Show Log &Configuration"
msgstr "Geçmiş &Yapılandırmasını Göster"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:124
msgid "Show NetPlay Messages"
msgstr "NetPlay Mesajlarını Göster"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:120
msgid "Show NetPlay Ping"
msgstr "NetPlay Ping'ini Göster"

#: Source/Core/DolphinQt/MenuBar.cpp:780
msgid "Show Netherlands"
msgstr "Hollanda'yı Göster"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:200
msgid "Show On-Screen Display Messages"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:773
msgid "Show PAL"
msgstr "PAL'ları Göster"

#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:75 Source/Core/DolphinQt/ToolBar.cpp:112
msgid "Show PC"
msgstr "PC'yi Göster"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:74
msgid "Show Performance Graphs"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:752
msgid "Show Platforms"
msgstr "Platformları Göster"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:103
msgid "Show Projection Statistics"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:787
msgid "Show Regions"
msgstr "Bölgeleri Göster"

#: Source/Core/DolphinQt/MenuBar.cpp:848
msgid "Show Rerecord Counter"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:781
msgid "Show Russia"
msgstr "Rusya'yı Göster"

#: Source/Core/Core/HotkeyManager.cpp:202
msgid "Show Skylanders Portal"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:782
msgid "Show Spain"
msgstr "İspanya'yı Göster"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:77
msgid "Show Speed Colors"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:102
msgid "Show Statistics"
msgstr "İstatistikleri Göster"

#: Source/Core/DolphinQt/MenuBar.cpp:873
msgid "Show System Clock"
msgstr "Sistem Saatini Göster"

#: Source/Core/DolphinQt/MenuBar.cpp:783
msgid "Show Taiwan"
msgstr "Tayvanlıları Göster"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:585
msgid "Show Target in Memor&y"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:747
msgid "Show Triforce"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:774
msgid "Show USA"
msgstr "Amerikanları Göster"

#: Source/Core/DolphinQt/MenuBar.cpp:785
msgid "Show Unknown"
msgstr "Bilinmeyenleri Göster"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:72
msgid "Show VBlank Times"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:71
msgid "Show VPS"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:748
msgid "Show WAD"
msgstr "WAD'ları Göster"

#: Source/Core/DolphinQt/MenuBar.cpp:745
msgid "Show Wii"
msgstr "Wii'leri Göster"

#: Source/Core/DolphinQt/MenuBar.cpp:784
msgid "Show World"
msgstr "Dünyayı Göster"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:583
msgid "Show in &Memory"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:529
msgid "Show in Code"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:542
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:358
msgid "Show in Memory"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1088
msgid "Show in code"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:502
msgid "Show in memory"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:143
msgid "Show in server browser"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:273
msgid ""
"Shows Dolphin's debugging user interface. This lets you view and modify a "
"game's code and memory contents, set debugging breakpoints, examine network "
"requests, and more.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:284
msgid ""
"Shows chat messages, buffer changes, and desync alerts while playing NetPlay."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:304
msgid ""
"Shows frametime graph along with statistics as a representation of emulation "
"performance.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:372
msgid ""
"Shows on-screen display messages over the render window. These messages "
"disappear after several seconds.<br><br><dolphin_emphasis>If unsure, leave "
"this checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:308
#, c-format
msgid ""
"Shows the % speed of emulation compared to full speed."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:376
msgid ""
"Shows the active game title in the render window's title bar."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:292
msgid ""
"Shows the average time in ms between each distinct rendered frame alongside "
"the standard deviation.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:300
msgid ""
"Shows the average time in ms between each rendered frame alongside the "
"standard deviation.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:393
msgid ""
"Shows the mouse cursor at all times.<br><br><dolphin_emphasis>If unsure, "
"select &quot;On Movement&quot;.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:386
msgid ""
"Shows the mouse cursor briefly whenever it has recently moved, then hides it."
"<br><br><dolphin_emphasis>If unsure, select this mode.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:288
msgid ""
"Shows the number of distinct frames rendered per second as a measure of "
"visual smoothness.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:296
msgid ""
"Shows the number of frames rendered per second as a measure of emulation "
"speed.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:281
msgid ""
"Shows the player's maximum ping while playing on NetPlay."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:332
msgid ""
"Shows various projection statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:329
msgid ""
"Shows various rendering statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:397
msgid ""
"Shows which game is active and the duration of your current play session in "
"your Discord status.<br><br>This setting cannot be changed while emulation "
"is active.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:225
msgid "Side-by-Side"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:263
msgid "Sideways Hold"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:260
msgid "Sideways Toggle"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:306
msgid "Sideways Wii Remote"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1070
msgid "Signature Database"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:149
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:200
msgid "Signed 16"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:150
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:201
msgid "Signed 32"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:148
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:199
msgid "Signed 8"
msgstr ""

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:151
msgid "Signed Integer"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:98
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:176
msgid "Simplified Chinese"
msgstr "Basitleştirilmiş Çince"

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:40
msgid "Simulate DK Bongos"
msgstr "DK Bongos'u Taklit Et"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:47
msgid "Six Axis"
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:61
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:251
msgid "Size"
msgstr "Boyut"

#: Source/Core/Core/HotkeyManager.cpp:72 Source/Core/DolphinQt/ToolBar.cpp:110
msgid "Skip"
msgstr "Atla"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:144
msgid "Skip Drawing"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:49
msgid "Skip EFB Access from CPU"
msgstr "CPU'dan EFB'ye erişimi atla"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:68
msgid "Skip Main Menu"
msgstr "Ana Menü'yü Atla"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:93
msgid "Skip Presenting Duplicate Frames"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:235
msgid ""
"Skips Vertical Blank Interrupts when lag is detected, allowing for smooth "
"audio playback when emulation speed is not 100%. <br><br>Enabling this also "
"forces the effect of the Skip Presenting Duplicate Frames setting."
"<br><br><dolphin_emphasis>WARNING: Can cause freezes and compatibility "
"issues.</dolphin_emphasis> <br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:204
msgid ""
"Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. "
"This may improve performance on low-end devices, while making frame pacing "
"less consistent.<br><br>Disable this option for optimal frame pacing."
"<br><br>This setting is unavailable when Immediately Present XFB or VBI Skip "
"is enabled. In those cases, duplicate frames are never presented."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:403
msgid "Skylander"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:175
msgid "Skylander %1"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:557
msgid "Skylander (*.sky *.bin *.dmp *.dump);;All Files (*)"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:626
msgid "Skylander (*.sky);;All Files (*)"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:215
msgid "Skylander Collection Path:"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:522
msgid "Skylander not found in this collection. Create new file?"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:45
msgid "Skylanders Manager"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:95
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:140
msgid "Slider Bar"
msgstr "Kaydırma Çubuğu"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:134
msgid "Slot A"
msgstr "Slot A"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:158
msgid "Slot A:"
msgstr "Yuva A:"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:134
msgid "Slot B"
msgstr "Slot B"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:172
msgid "Slot B:"
msgstr "Yuva B:"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:33
msgid "Snap the thumbstick position to the nearest octagonal axis."
msgstr ""

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325
msgid "Socket table"
msgstr ""

#: Source/Core/VideoBackends/Software/SWmain.cpp:48
msgid "Software Renderer"
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:1312
msgid "Some of the data could not be read."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:1040
msgid ""
"Some padding data that should be zero is not zero. This can make the game "
"freeze at certain points."
msgstr ""

#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:47
msgid "Some settings cannot be changed when emulation is running."
msgstr ""

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:257
msgid ""
"Some values you provided are invalid.\n"
"Please check the highlighted values."
msgstr ""

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:128
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:302
msgid "Sort Alphabetically"
msgstr "Alfabetik Sırala"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:180
msgid "Sound:"
msgstr "Ses:"

#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "South America"
msgstr "Güney Amerika"

#: Source/Core/DiscIO/Enums.cpp:54
msgid "Spain"
msgstr "İspanya"

#: Source/Core/DiscIO/Enums.cpp:89
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:82
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:173
msgid "Spanish"
msgstr "İspanyolca"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:289
msgid "Speaker Pan"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:369
msgid "Speaker Volume:"
msgstr "Hoparlör Ses Seviyesi:"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:141
msgid "Specialized (Default)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:192
msgid "Specific"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:400
msgid ""
"Specifies the zlib compression level to use when saving PNG images (both for "
"screenshots and framedumping).<br><br>Since PNG uses lossless compression, "
"this does not affect the image quality; instead, it is a trade-off between "
"file size and compression time.<br><br>A value of 0 uses no compression at "
"all.  A value of 1 uses very little compression, while the maximum value of "
"9 applies a lot of compression.  However, for PNG files, levels between 3 "
"and 6 are generally about as good as level 9 but finish in significantly "
"less time.<br><br><dolphin_emphasis>If unsure, leave this at 6.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/Core/FreeLookManager.cpp:98
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:42
msgid "Speed"
msgstr "Hız"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:454
msgid "Speed Limit"
msgstr ""

#. i18n: Figures for the game Skylanders: Spyro's Adventure. The game has the same title in all
#. countries it was released in, except Japan, where it's named スカイランダーズ スパイロの大冒険.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:262
msgid "Spyro's Adventure"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:190
msgid "Stack end"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:190
msgid "Stack start"
msgstr ""

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:36
msgid "Standard Controller"
msgstr "Standart Denetleyici"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:66
msgid "Start"
msgstr "Başlat"

#: Source/Core/DolphinQt/MenuBar.cpp:289
msgid "Start &NetPlay..."
msgstr "&Netplay'i Başlat..."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:252
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:586
msgid "Start Branch Watch"
msgstr ""

#: Source/Core/DolphinQt/CheatsManager.cpp:138
msgid "Start New Cheat Search"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:153
msgid "Start Profiling"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:819
msgid "Start Re&cording Input"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:58
msgid "Start Recording"
msgstr "Çekimi Başlat"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:87
msgid "Start in Fullscreen"
msgstr ""

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:48
msgid "Start with Riivolution Patches"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:432
msgid "Start with Riivolution Patches..."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:878
msgid "Started game"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:74
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:186
msgid "State"
msgstr ""

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:39
msgid "Steering Wheel"
msgstr "Direksiyon"

#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/DolphinQt/ToolBar.cpp:103
msgid "Step"
msgstr ""

#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:65
msgid "Step Into"
msgstr ""

#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:71 Source/Core/DolphinQt/ToolBar.cpp:109
msgid "Step Out"
msgstr ""

#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:68 Source/Core/DolphinQt/ToolBar.cpp:106
msgid "Step Over"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:616
msgid "Step out successful!"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:614
msgid "Step out timed out!"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:537
msgid "Step over in progress..."
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:512
msgid "Step successful!"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:346
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:21
msgid "Stepping"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:183
msgid "Stereo"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:615
msgid "Stereoscopic 3D Mode"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:238
msgid "Stereoscopic 3D Mode:"
msgstr "Stereoskopik 3D Modu:"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:140
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:221
msgid "Stereoscopy"
msgstr "Stereoskopi"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:78
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:88
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:178
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:73
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:106
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:124
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:151
msgid "Stick"
msgstr "Çubuk"

#: Source/Core/Core/HotkeyManager.cpp:32
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:158
#: Source/Core/DolphinQt/ToolBar.cpp:124
msgid "Stop"
msgstr "Durdur"

#: Source/Core/DolphinQt/MenuBar.cpp:822
msgid "Stop Playing/Recording Input"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:153
msgid "Stop Profiling"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:412
msgid "Stopped game"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:216
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:53
msgid "Store EFB Copies to Texture Only"
msgstr "EFB Kopyalarını Sadece Dokuya Kaydet"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:219
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:89
msgid "Store XFB Copies to Texture Only"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:173
msgid ""
"Stores EFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.<br><br>Enabled = EFB Copies to "
"Texture<br>Disabled = EFB Copies to RAM (and "
"Texture)<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:192
msgid ""
"Stores XFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.<br><br>Enabled = XFB Copies to "
"Texture<br>Disabled = XFB Copies to RAM (and "
"Texture)<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:74
msgid "Stretch to Window"
msgstr "Pencereye Göre Ayarla"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:178
msgid "Strict Settings Sync"
msgstr ""

#. i18n: Data type used in computing
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:95
msgid "String"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:129
msgid "Strum"
msgstr "Tıngırtı"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:436
msgid "Style"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:147
msgid "Style:"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:27
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:192
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:206
msgid "Stylus"
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:259
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:299
#: Source/Core/DolphinQt/ConvertDialog.cpp:536
#: Source/Core/DolphinQt/GameList/GameList.cpp:652
#: Source/Core/DolphinQt/GameList/GameList.cpp:682
#: Source/Core/DolphinQt/MenuBar.cpp:238 Source/Core/DolphinQt/MenuBar.cpp:1192
#: Source/Core/DolphinQt/MenuBar.cpp:1416
msgid "Success"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:458
msgid "Successfully added to the NetPlay index"
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:537
#, c-format
msgctxt ""
msgid "Successfully converted %n image(s)."
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:300
msgid "Successfully deleted '%1'."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:497
msgctxt ""
msgid "Successfully exported %n out of %1 save file(s)."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:614
msgid "Successfully exported save files"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1417
msgid "Successfully extracted certificates from NAND"
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384
msgid "Successfully extracted file."
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:260
msgid "Successfully extracted system data."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1329
msgid "Successfully imported %1 save file(s) with %2 failure(s)"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1223
msgid "Successfully imported save file."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:653
#: Source/Core/DolphinQt/MenuBar.cpp:1193
msgid "Successfully installed this title to the NAND."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:683
msgid "Successfully removed this title from the NAND."
msgstr ""

#. i18n: Figures for the games Skylanders: SuperChargers (not available for the Wii) and
#. Skylanders: SuperChargers Racing (available for the Wii). The games have the same titles in
#. all countries they were released in. They were not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:275
msgid "SuperChargers"
msgstr ""

#: Source/Core/DolphinQt/AboutDialog.cpp:79
msgid "Support"
msgstr "Destek"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:589
msgid "Supported file formats"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:218
msgid "Supports SD and SDHC. Default size is 128 MB."
msgstr ""

#. i18n: Surround audio (Dolby Pro Logic II)
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:185
msgid "Surround"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:188
msgid "Suspended"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:233
msgid "Swap Eyes"
msgstr ""

#. i18n: Figures for the game Skylanders: Swap Force. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:268
msgid "Swap Force"
msgstr ""

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:407
msgid "Swapper"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:548
msgid ""
"Swaps the left and right eye. Most useful in side-by-side stereoscopy mode."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:54
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:227
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:35
msgid "Swing"
msgstr "Hareket"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:243
msgid "Switch to A"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:243
msgid "Switch to B"
msgstr ""

#. i18n: "Symbol" means debugging symbol (its name in particular).
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:408
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:656
msgid "Symbol"
msgstr "Sembol"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:991
msgid "Symbol End Address (%1):"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:581
msgid "Symbol Name"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:933
msgid "Symbol Name:"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:967
msgid "Symbol Size (%1):"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:163
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:143
#: Source/Core/DolphinQt/MenuBar.cpp:1064
msgid "Symbols"
msgstr "Semboller"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:194
msgid "Sync"
msgstr "Senkronize Et"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:176
msgid "Sync AR/Gecko Codes"
msgstr ""

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:197
msgid "Sync real Wii Remotes and pair them"
msgstr "Gerçek Wii Remote'ları senkronize edin ve onları eşleştirin"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:108
msgid "Synchronize GPU thread"
msgstr "GPU işlemini eşitle"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:123
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"core mode. (ON = Compatible, OFF = Fast)"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:241
msgid ""
"Synchronizes the SD Card with the SD Sync Folder when starting and ending "
"emulation."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1440
msgid "Synchronizing AR codes..."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1373
msgid "Synchronizing Gecko codes..."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1056
msgid "Synchronizing save data..."
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:78
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:167
msgid "System Language:"
msgstr "Sistem Dili:"

#: Source/Core/DolphinQt/MenuBar.cpp:838
msgid "TAS Input"
msgstr "TAS Girişi"

#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:476
msgid "TAS Tools"
msgstr "TAS Araçları"

#: Source/Core/DolphinQt/GameList/GameList.cpp:523
#: Source/Core/DolphinQt/GameList/GameList.cpp:1029
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:261
#: Source/Core/DolphinQt/MenuBar.cpp:722
msgid "Tags"
msgstr "Etiketler"

#. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon".
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:38
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:219
msgid "Taiko Drum"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:171
msgid "Tail"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:57
msgid "Taiwan"
msgstr "Tayvan"

#: Source/Core/Core/HotkeyManager.cpp:35 Source/Core/DolphinQt/MenuBar.cpp:385
msgid "Take Screenshot"
msgstr "Ekran Görüntüsü Al"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:722
msgid "Target address range is invalid."
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:701
msgid ""
"Target value was overwritten by current instruction.\n"
"Instructions executed:   %1"
msgstr ""

#. i18n: One of the elements in the Skylanders games. Japanese: マシン. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:333
msgid "Tech"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:293
msgid "Test Output"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:632
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:649
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:812
msgid "Text file (*.txt);;All Files (*)"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:223
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:64
msgid "Texture Cache"
msgstr "Doku Önbelleği"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:247
msgid "Texture Cache Accuracy"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:151
msgid "Texture Dumping"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:587
msgid "Texture Filtering"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:187
msgid "Texture Filtering:"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:106
msgid "Texture Format Overlay"
msgstr "Doku Biçimi Kaplaması"

#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:237
msgid ""
"The DFF's minimum loader version ({0}) exceeds the version of this FIFO "
"Player ({1})"
msgstr ""

#: Source/Core/VideoBackends/D3D/D3DMain.cpp:57
msgid ""
"The Direct3D 11 renderer requires support for features not supported by your "
"system configuration. You may still use this backend, but you will encounter "
"graphical artifacts in certain games.\n"
"\n"
"Do you really want to switch to Direct3D 11? If unsure, select 'No'."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:596
msgid "The H3 hash table for the {0} partition is not correct."
msgstr ""

#: Source/Core/Core/Boot/Boot.cpp:445
msgid "The IPL file is not a known good dump. (CRC32: {0:x})"
msgstr ""

#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:479
msgid "The Masterpiece partitions are missing."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1408
msgid ""
"The NAND could not be repaired. It is recommended to back up your current "
"data and start over with a fresh NAND."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1403
msgid "The NAND has been repaired."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:995
msgid ""
"The TMD is not correctly signed. If you move or copy this title to the SD "
"Card, the Wii System Menu will not launch it anymore and will also refuse to "
"copy or move it back to the NAND."
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:177
msgid "The amount of money this Skylander has. Between 0 and 65000"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:316
msgid ""
"The amount of time the FPS and VPS counters will sample over.<br><br>The "
"higher the value, the more stable the FPS/VPS counter will be, but the "
"slower it will be to update.<br><br><dolphin_emphasis>If unsure, leave this "
"at 1000ms.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:464
msgid "The channel partition is missing."
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:33
msgid ""
"The controls under Accelerometer and Gyroscope are designed to interface "
"directly with motion sensor hardware. They are not intended for mapping "
"traditional buttons, triggers or axes. You might need to configure alternate "
"input sources before using these controls."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:460
msgid "The data partition is missing."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:496
msgid ""
"The data partition is not at its normal position. This will affect the "
"emulated loading times. You will be unable to share input recordings and use "
"NetPlay with anyone who is using a good dump."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:609
msgid ""
"The data size for the {0} partition is not evenly divisible by the block "
"size."
msgstr ""

#: Source/Android/jni/WiiUtils.cpp:114
msgid "The decryption keys need to be appended to the NAND backup file."
msgstr ""

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:68
msgid ""
"The default value \"%1\" will work with a local tapserver and newserv. You "
"can also enter a network location (address:port) to connect to a remote "
"tapserver."
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:426
msgid ""
"The destination file cannot be the same as the source file\n"
"\n"
"Please select another destination path for \"%1\""
msgstr ""

#: Source/Core/Core/Movie.cpp:352
msgid ""
"The disc change to \"{0}\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""

#: Source/Core/Core/HW/DVD/DVDThread.cpp:275
msgid "The disc could not be read (at {0:#x} - {1:#x})."
msgstr ""

#: Source/Core/Core/HW/DVD/DVDInterface.cpp:436
msgid "The disc that was about to be inserted couldn't be found."
msgstr "Takılacak olan disk bulunamadı."

#: Source/Core/DolphinQt/NANDRepairDialog.cpp:36
msgid ""
"The emulated NAND is damaged. System titles such as the Wii Menu and the Wii "
"Shop Channel may not work correctly."
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:34
msgid "The emulated Wii console has been updated."
msgstr "Sanal Wii konsolu güncellendi."

#: Source/Core/DolphinQt/WiiUpdate.cpp:39
msgid "The emulated Wii console is already up-to-date."
msgstr "Sanal Wii konsolu zaten güncel."

#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:137
msgid "The entered MAC address is invalid."
msgstr ""

#. i18n: Here, PID means Product ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:140
msgid "The entered PID is invalid."
msgstr "Girilen PID geçersiz."

#. i18n: Here, VID means Vendor ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:133
msgid "The entered VID is invalid."
msgstr "Girilen VID geçersiz."

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:652
msgid "The expression contains a syntax error."
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:485
msgid ""
"The file\n"
"%1\n"
"is either corrupted or not a GameCube memory card file.\n"
"%2"
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:407
msgid ""
"The file %1 already exists.\n"
"Do you wish to replace it?"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:281
msgid ""
"The file associated to this file was closed! Did you clear the slot before "
"saving?"
msgstr ""

#: Source/Core/AudioCommon/WaveFile.cpp:60
msgid ""
"The file {0} could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""

#: Source/Core/AudioCommon/WaveFile.cpp:52
msgid "The file {0} was already open, the file header will not be written."
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:464
msgid ""
"The filename %1 does not conform to Dolphin's region code format for memory "
"cards. Please rename this file to either %2, %3, or %4, matching the region "
"of the save files that are on it."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:430
msgid "The filesystem is invalid or could not be read."
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:587
msgid ""
"The folder %1 does not conform to Dolphin's region code format for GCI "
"folders. Please rename this folder to either %2, %3, or %4, matching the "
"region of the save files that are in it."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:773
msgid ""
"The format that the disc image is saved in does not store the size of the "
"disc image."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:879
msgid "The game ID is inconsistent."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:890
msgid "The game ID is unusually short."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:871
msgid "The game ID is {0} but should be {1}."
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:73
msgid "The game disc does not contain any usable update information."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:293
msgid "The game is currently running."
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:66
msgid ""
"The game's region does not match your console's. To avoid issues with the "
"system menu, it is not possible to update the emulated console using this "
"disc."
msgstr ""

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:714
msgid ""
"The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need "
"to turn this off in the graphics driver's settings in order for Dolphin to "
"work.\n"
"\n"
"(MSAA with {0} samples found on default framebuffer)"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:154
msgid "The hashes do not match!"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:150
msgid "The hashes match!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:178
msgid ""
"The hero level of this Skylander. Only seen in Skylanders: Spyro's "
"Adventures. Between 0 and 100"
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:187
msgid ""
"The host code is too long.\n"
"Please recheck that you have the correct code."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:468
msgid "The install partition is missing."
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:185
msgid "The last time the figure has been placed on a portal"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:183
msgid ""
"The last time the figure has been reset. If the figure has never been reset, "
"the first time the figure was placed on a portal"
msgstr ""

#: Source/Core/Core/HW/EXI/EXI.cpp:50
msgid ""
"The movie indicates that a memory card should be inserted into {0:n}, but "
"one is not currently inserted (instead, {1} is inserted).  For the movie to "
"sync properly, please change the selected device to Memory Card or GCI "
"Folder."
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:180
msgid "The nickname for this Skylander. Limited to 15 characters"
msgstr ""

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:159
msgid "The patches in %1 are not for the selected game or game revision."
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:271
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:312
msgid "The profile '%1' does not exist"
msgstr ""

#: Source/Core/Core/Movie.cpp:209
msgid "The recorded game ({0}) is not the same as the selected game ({1})"
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:908
msgid ""
"The region code does not match the game ID. If this is because the region "
"code has been modified, the game might run at the wrong speed, graphical "
"elements might be offset, or the game might not run at all."
msgstr ""

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:197
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "Ortaya çıkan şifresi çözülmüş AR kodu herhangi bir satır içermiyor."

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:506
msgid ""
"The same file can't be used in multiple slots; it is already used by %1."
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:610
msgid ""
"The same folder can't be used in multiple slots; it is already used by %1."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:290
msgid "The server and client's NetPlay versions are incompatible."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:286
msgid "The server is full."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:299
msgid "The server sent an unknown error message."
msgstr ""

#: Source/Core/VideoBackends/Software/SWmain.cpp:53
msgid ""
"The software renderer is significantly slower than other backends and is "
"only recommended for debugging purposes.\n"
"\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""

#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:968
msgid "The specified common key index is {0} but should be {1}."
msgstr ""

#: Source/Core/Core/Boot/Boot.cpp:203
msgid "The specified file \"{0}\" does not exist"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1366
msgid ""
"The system-reserved part of your NAND contains %1 blocks (%2 KiB) of data, "
"out of an allowed maximum of %3 blocks (%4 KiB)."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:544
msgid "The target memory card already contains a file \"%1\"."
msgstr ""

#. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game)
#: Source/Core/DiscIO/VolumeVerifier.cpp:986
msgid "The ticket is not correctly signed."
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:182
msgid "The total time this figure has been used inside a game in seconds"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:176
msgid "The toy code for this figure. Only available for real figures."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:518
msgid "The type of a partition could not be read."
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:86
msgid "The type of this Skylander does not have any data that can be modified!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:93
msgid "The type of this Skylander is unknown!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:100
msgid ""
"The type of this Skylander is unknown, or can't be modified at this time!"
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:60
msgid ""
"The update has been cancelled. It is strongly recommended to finish it in "
"order to avoid inconsistent system software versions."
msgstr ""
"Güncelleştirme iptal edildi. Sistemin dengesiz çalışmasını istemiyorsanız, "
"yeni sürüm güncelleştirmelerini tamamlamanız önerilir."

#: Source/Core/DiscIO/VolumeVerifier.cpp:679
msgid "The update partition does not contain the IOS used by this title."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:456
msgid "The update partition is missing."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:487
msgid "The update partition is not at its normal position."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1358
msgid ""
"The user-accessible part of your NAND contains %1 blocks (%2 KiB) of data, "
"out of an allowed maximum of %3 blocks (%4 KiB)."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:638
msgid "The {0} partition does not have a valid file system."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:567
msgid "The {0} partition does not seem to contain valid data."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:589
msgid "The {0} partition is not correctly signed."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:534
msgid "The {0} partition is not properly aligned."
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:402
msgid "Theme"
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:444
msgid "There are too many partitions in the first partition table."
msgstr ""

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:806
msgid ""
"There are unsaved changes in \"%1\".\n"
"\n"
"Do you want to save before closing?"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:614
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:625
msgid "There is nothing to save!"
msgstr ""

#: Source/Core/Core/State.cpp:1030
msgid "There is nothing to undo!"
msgstr "Geri alacak hiçbirşey yok!"

#: Source/Core/DolphinQt/GameList/GameList.cpp:516
msgid "There was an issue adding a shortcut to the desktop"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:36
msgid ""
"These controls are designed to interface directly with motion sensor "
"hardware. They are not intended for mapping traditional buttons, triggers or "
"axes. You might need to configure alternate input sources before using these "
"controls."
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:263
msgid "These settings override core Dolphin settings."
msgstr ""

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:169
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
"Bu Action Replay kodu, hem şifrelenmiş hem de şifrelenmemiş satırlar "
"içeriyor; doğru girdiğinizden emin olmanız gerekir.\n"
"\n"
"Şifrelenmemiş tüm satırları silmek istiyor musunuz?"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:252
msgid "This Gecko code doesn't contain any lines."
msgstr ""

#. i18n: You may want to leave the term "ERROR #002" untranslated,
#. since the emulated software always displays it in English.
#: Source/Core/DiscIO/VolumeVerifier.cpp:933
msgid ""
"This Korean title is set to use an IOS that typically isn't used on Korean "
"consoles. This is likely to lead to ERROR #002."
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:103
msgid "This Skylander type can't be modified yet!"
msgstr ""

#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:152
msgid "This USB device is already whitelisted."
msgstr "Bu USB aygıtı zaten beyaz listeye eklenmiş."

#: Source/Core/Core/ConfigManager.cpp:372
msgid "This WAD is not bootable."
msgstr "Bu WAD önyüklenebilir değil."

#: Source/Core/Core/ConfigManager.cpp:367
msgid "This WAD is not valid."
msgstr ""

#: Source/Core/Core/ActionReplay.cpp:913
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"Bu Action Replay simülatörü, kodların kendisini düzenlemesini desteklemiyor."

#: Source/Core/Common/x64CPUDetect.cpp:84
msgid ""
"This build of Dolphin is not natively compiled for your CPU.\n"
"Please run the ARM64 build of Dolphin for a better experience."
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:282
#: Source/Core/DolphinQt/GameList/GameList.cpp:851
msgid "This cannot be undone!"
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:820
msgid "This debug disc image has the size of a retail disc image."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:843
msgid "This disc image has an unusual size."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:837
msgid ""
"This disc image has an unusual size. This will likely make the emulated "
"loading times longer. You will likely be unable to share input recordings "
"and use NetPlay with anyone who is using a good dump."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:1005
msgid ""
"This disc image is in the NKit format. It is not a good dump in its current "
"form, but it might become a good dump if converted back. The CRC32 of this "
"file might match the CRC32 of a good dump even though the files are not "
"identical."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:793
msgid ""
"This disc image is too small and lacks some data. If your dumping program "
"saved the disc image as several parts, you need to merge them into one file."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:790
msgid ""
"This disc image is too small and lacks some data. The problem is most likely "
"that this is a dual-layer disc that has been dumped as a single-layer disc."
msgstr ""

#: Source/Core/VideoCommon/CommandProcessor.cpp:703
msgid ""
"This error is usually caused by the emulated GPU desyncing with the emulated "
"CPU, but your current settings make this unlikely to happen. If this error "
"is stopping the game from working, please report it to the developers."
msgstr ""

#: Source/Core/VideoCommon/CommandProcessor.cpp:696
msgid ""
"This error is usually caused by the emulated GPU desyncing with the emulated "
"CPU. Turn off the \"Dual Core\" setting to avoid this."
msgstr ""

#: Source/Core/DiscIO/NANDImporter.cpp:116
msgid "This file does not contain a valid Wii filesystem."
msgstr ""

#: Source/Core/DiscIO/NANDImporter.cpp:55
msgid "This file does not look like a BootMii NAND backup."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:765
msgid ""
"This game has been hacked to fit on a single-layer DVD. Some content such as "
"pre-rendered videos, extra languages or entire game modes will be broken. "
"This problem generally only exists in illegal copies of games."
msgstr ""

#: Source/Core/VideoCommon/VideoBackendBase.cpp:146
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""
"Bu oyunun düzgün çalışması için sınırlayıcı kutu emülasyonu gerekiyor ancak "
"grafik kartınız veya sürücünüz bunu desteklemiyor. Sonuç olarak, oyunu "
"oynarken hata ve donma sorunları ile karşılaşacaksınız."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1404
msgid "This is a bad dump."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:1397
msgid ""
"This is a bad dump. This doesn't necessarily mean that the game won't run "
"correctly."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:1357
msgid ""
"This is a good dump according to Redump.org, but Dolphin has found problems. "
"This might be a bug in Dolphin."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:1352
msgid "This is a good dump."
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:528
msgid "This only applies to the initial boot of the emulated software."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:302
msgid "This session requires a password:"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:215
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/AboutDialog.cpp:76
msgid "This software should not be used to play games you do not legally own."
msgstr ""

#: Source/Core/Core/ConfigManager.cpp:390
msgid "This title cannot be booted."
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:941
msgid "This title is set to use an invalid IOS."
msgstr ""

#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:955
msgid "This title is set to use an invalid common key."
msgstr ""

#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:325
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = {0:08x}) - forcing AX."
msgstr ""

#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:316
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = {0:08x}) - forcing AXWii."
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:152
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr ""
"Bu değer, grafik yapılandırmasında ayarlanan yakınsama değerine eklenir."

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:150
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr "Bu değer, grafik yapılandırmasında ayarlanan derinlik ile çarpılır."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:376
msgid ""
"This will also filter unconditional branches.\n"
"To filter for or against unconditional branches,\n"
"use the Branch Type filter options."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:161
msgid ""
"This will limit the speed of chunked uploading per client, which is used for "
"save sync."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:180
msgid ""
"This will sync additional graphics settings, and force everyone to the same "
"internal resolution.\n"
"May prevent desync in some games that use EFB reads. Please ensure everyone "
"uses the same video backend."
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:147
msgid "Thread context"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:26
msgid "Threads"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:26
msgid "Threshold"
msgstr "Eşik"

#: Source/Core/UICommon/UICommon.cpp:530
msgid "TiB"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:51
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:226
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:32
msgid "Tilt"
msgstr "Eğim"

#. i18n: Time Percent
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:407
msgid "Time %"
msgstr ""

#. i18n: "ns" is an abbreviation of nanoseconds.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:653
msgid "Time Average (ns)"
msgstr ""

#. i18n: Time Average (ns)
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:405
msgid "Time Avg. (ns)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:654
msgid "Time Percent"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:1028
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:259
#: Source/Core/DolphinQt/MenuBar.cpp:721
msgid "Time Played"
msgstr ""

#. i18n: "ns" is an abbreviation of nanoseconds.
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:403
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:651
msgid "Time Spent (ns)"
msgstr ""

#. i18n: Refers to the "Calibration" setting of gyroscope input.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:48
msgid "Time period of stable input to trigger calibration. (zero to disable)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:294
msgid "Timed Out"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:1017
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:237
#: Source/Core/DolphinQt/GCMemcardManager.cpp:154
#: Source/Core/DolphinQt/MenuBar.cpp:710
msgid "Title"
msgstr "Başlık"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:309
msgid "To"
msgstr "Buraya"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:198
msgid "To log in, stop the current emulation."
msgstr ""

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:132
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:103
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:118
msgid "To:"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:382
msgid "Toggle &Fullscreen"
msgstr "&Tam Ekran Moduna Geç"

#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Toggle 3D Anaglyph"
msgstr "3D Anaglif'i Aç/Kapat"

#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Toggle 3D Side-by-Side"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Toggle 3D Top-Bottom"
msgstr ""

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:62
msgid "Toggle All Log Types"
msgstr "Tüm Geçmiş Türlerini Seç"

#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Toggle Aspect Ratio"
msgstr "En-boy Oranını Aç/Kapat"

#: Source/Core/Core/HotkeyManager.cpp:79
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1097
msgid "Toggle Breakpoint"
msgstr "Kesim Noktasını Aç/Kapat"

#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Toggle Crop"
msgstr "Kırpmayı Aç/Kapat"

#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Toggle Custom Textures"
msgstr "Özel Dokuları Aç/Kapat"

#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Toggle EFB Copies"
msgstr "EFB Kopyalarını Aç/Kapat"

#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Toggle Fog"
msgstr "Sisi Aç/Kapat"

#: Source/Core/Core/HotkeyManager.cpp:34
msgid "Toggle Fullscreen"
msgstr "Tam Ekran Moduna Geç"

#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Toggle Pause"
msgstr "Duraklat Aç/Kapat"

#: Source/Core/Core/HotkeyManager.cpp:89
msgid "Toggle SD Card"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Toggle Skip EFB Access"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Toggle Texture Dumping"
msgstr "Doku Dökümünü Aç/Kapat"

#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Toggle USB Keyboard"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Toggle Wii Speak Mute"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Toggle XFB Copies"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Toggle XFB Immediate Mode"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:590
msgid "Toggle software JIT block profiling (will clear the JIT cache)."
msgstr ""

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1096
msgid "Tokenizing failed."
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:277
msgid "Tool Controls"
msgstr ""

#: Source/Core/DolphinQt/ToolBar.cpp:29
msgid "Toolbar"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:357
msgid "Top"
msgstr "Üst"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:225
msgid "Top-and-Bottom"
msgstr "Üst-ve-Alt"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:479
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:49
msgid "Total Hits"
msgstr ""

#. i18n: Refers to an amount of rotational movement about the "pitch" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:55
msgid "Total Pitch"
msgstr ""

#. i18n: Refers to an amount of rotational movement about the "yaw" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:46
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:35
msgid "Total Yaw"
msgstr ""

#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:59
msgid "Total rotation about the pitch axis."
msgstr ""

#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:50
msgid "Total rotation about the yaw axis."
msgstr ""

#. i18n: Refering to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:145
msgid "Total travel distance."
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:30
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:51
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:195
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:210
msgid "Touch"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:122
msgid "Toy code:"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:360
msgid ""
"Tracks the time you spend playing games and shows it in the List View (as "
"hours/minutes).<br><br>This setting cannot be changed while emulation is "
"active.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:101
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:177
msgid "Traditional Chinese"
msgstr "Geleneksel Çince"

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:420
msgid "Trap"
msgstr ""

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:409
msgid "Trap Master"
msgstr ""

#. i18n: Figures for the game Skylanders: Trap Team. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:271
msgid "Trap Team"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:999
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1003
msgid "Traversal Error"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:194
msgid "Traversal Server"
msgstr "Geçiş Sunucusu"

#: Source/Core/Core/NetPlayClient.cpp:1982
msgid "Traversal server timed out connecting to the host"
msgstr "Geçiş sunucusunun ana bilgisayar bağlantısı zaman aşımına uğradı"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:53
msgid ""
"Tries to translate branches ahead of time, improving performance in most "
"cases. Defaults to <b>True</b>"
msgstr ""

#: Source/Core/Core/HW/EXI/EXI_Device.h:99
msgid "Triforce Baseboard"
msgstr ""

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:128
msgid "Triforce ID:"
msgstr ""

#: Source/Core/Core/HW/GCPadEmu.h:60
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:224
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:33
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:63
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:38
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:213
msgid "Triggers"
msgstr "Tetikler"

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:415
msgid "Trophy"
msgstr ""

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:127
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:274
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353
msgid "Type"
msgstr "Tür"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:209
msgid "Type-based Alignment"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:49
msgid "Typical GameCube/Wii Address Space"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:297
msgid "UNKNOWN"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:30
msgid "USA"
msgstr "AMERİKA"

#: Source/Core/DolphinQt/Config/Mapping/HotkeyUSBEmu.cpp:21
msgid "USB Device Emulation"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:483
msgid "USB Emulation"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:369
msgid "USB Emulation Devices"
msgstr ""

#: Source/Core/Core/HW/EXI/EXI_Device.h:100
msgid "USB Gecko"
msgstr "USB Gecko"

#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:131
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:138
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:151
msgid "USB Whitelist Error"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:288
msgid ""
"Ubershaders are never used. Stuttering will occur during shader compilation, "
"but GPU demands are low.<br><br>Recommended for low-end hardware. "
"<br><br><dolphin_emphasis>If unsure, select this mode.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:293
msgid ""
"Ubershaders will always be used. Provides a near stutter-free experience at "
"the cost of very high GPU performance requirements."
"<br><br><dolphin_emphasis>Don't use this unless you encountered stuttering "
"with Hybrid Ubershaders and have a very powerful GPU.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:298
msgid ""
"Ubershaders will be used to prevent stuttering during shader compilation, "
"but specialized shaders will be used when they will not cause stuttering."
"<br><br>In the best case it eliminates shader compilation stuttering while "
"having minimal performance impact, but results depend on video driver "
"behavior."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1581
msgid "Unable to auto-detect RSO module"
msgstr ""

#: Source/Core/UICommon/AutoUpdate.cpp:208
msgid "Unable to contact update server."
msgstr ""

#: Source/Core/UICommon/AutoUpdate.cpp:280
msgid "Unable to create updater copy."
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:99
msgid "Unable to modify Skylander!"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:762
msgid "Unable to open file."
msgstr ""

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:152
msgid ""
"Unable to parse line %1 of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:239
msgid ""
"Unable to parse line %1 of the entered Gecko code as a valid code. Make sure "
"you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:770
msgid "Unable to read file."
msgstr ""

#: Source/Core/UICommon/AutoUpdate.cpp:285
msgid "Unable to set permissions on updater copy."
msgstr ""

#: Source/Core/DiscIO/NANDImporter.cpp:296
msgid "Unable to write to file {0}"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:97
msgid "Unbound"
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:344
msgid "Uncompressed GC/Wii images (*.iso *.gcm)"
msgstr ""

#. i18n: One of the elements in the Skylanders games. Japanese: アンデッド. For official
#. translations in other languages, check the SuperChargers manual at
#. https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:349
msgid "Undead"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:182 Source/Core/DolphinQt/MenuBar.cpp:404
msgid "Undo Load State"
msgstr "Durum Yüklemeyi Geri Al"

#: Source/Core/Core/HotkeyManager.cpp:183 Source/Core/DolphinQt/MenuBar.cpp:421
msgid "Undo Save State"
msgstr "Durum Kaydetmeyi Geri Al"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:320
msgid "Uninstall"
msgstr "Kaldır"

#: Source/Core/DolphinQt/GameList/GameList.cpp:466
msgid "Uninstall from the NAND"
msgstr "NAND'dan kaldır"

#: Source/Core/DolphinQt/GameList/GameList.cpp:669
msgid ""
"Uninstalling the WAD will remove the currently installed version of this "
"title from the NAND without deleting its save data. Continue?"
msgstr ""
"Yüklü olan WAD dosyası, herhangi bir kayıt verisi silinmeden NAND'dan "
"kaldırılacaktır. Devam edilsin mi?"

#: Source/Core/DolphinQt/MenuBar.cpp:344
msgid "United States"
msgstr "ABD"

#: Source/Core/Core/State.cpp:639 Source/Core/DiscIO/Enums.cpp:63
#: Source/Core/DiscIO/Enums.cpp:107 Source/Core/DiscIO/Enums.cpp:133
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:86
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:45
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:68
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:126
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:130
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:762
msgid "Unknown"
msgstr "Bilinmeyen"

#. i18n: "Var" is short for "variant"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:58
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:857
msgid "Unknown (Id:%1 Var:%2)"
msgstr ""

#: Source/Core/Core/HW/DVD/DVDInterface.cpp:1183
msgid "Unknown DVD command {0:08x} - fatal error"
msgstr ""

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:112
msgid "Unknown Device"
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1340
msgid "Unknown SYNC_CODES message received with id: {0}"
msgstr ""

#: Source/Core/Core/NetPlayServer.cpp:1246
msgid ""
"Unknown SYNC_GECKO_CODES message with id:{0} received from player:{1} "
"Kicking player!"
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1041
msgid "Unknown SYNC_SAVE_DATA message received with id: {0}"
msgstr ""

#: Source/Core/Core/NetPlayServer.cpp:1189
msgid ""
"Unknown SYNC_SAVE_DATA message with id:{0} received from player:{1} Kicking "
"player!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:92
msgid "Unknown Skylander type!"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:135
msgid "Unknown address space"
msgstr ""

#: Source/Core/DolphinQt/ResourcePackManager.cpp:120
msgid "Unknown author"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:173
msgid "Unknown data type"
msgstr ""

#: Source/Core/DiscIO/VolumeVerifier.cpp:355
msgid "Unknown disc"
msgstr "Bilinmeyen disk"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:383
msgid "Unknown error occurred."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1991
msgid "Unknown error {0:x}"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:869
msgid "Unknown error."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:483
msgid "Unknown message received with id : {0}"
msgstr ""

#: Source/Core/Core/NetPlayServer.cpp:1254
msgid "Unknown message with id:{0} received from player:{1} Kicking player!"
msgstr ""

#. i18n: This is used to create a file name. The string must end in ".sky".
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:537
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:621
msgid "Unknown(%1 %2).sky"
msgstr ""

#. i18n: This is used to create a file name. The string must end in ".bin".
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:292
msgid "Unknown(%1).bin"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:169
msgid "Unlimited"
msgstr "Sınırsız"

#: Source/Core/Core/HotkeyManager.cpp:190
msgid "Unload ROM"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Unlock Cursor"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:106
msgid "Unlocked"
msgstr ""

#. i18n: %1 is a date/time.
#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:101
msgid "Unlocked at %1"
msgstr ""

#: Source/Core/Common/FatFsUtil.h:14
msgid "Unpack SD Card Now"
msgstr ""

#: Source/Core/DiscIO/FileBlob.cpp:87
msgid "Unpacking"
msgstr "Açma"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:309
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:805
msgid "Unsaved Changes"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:146
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:197
msgid "Unsigned 16"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:147
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:198
msgid "Unsigned 32"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:145
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:196
msgid "Unsigned 8"
msgstr ""

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:152
msgid "Unsigned Integer"
msgstr ""

#: Source/Core/Core/FreeLookManager.cpp:91
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:77
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:34
#: Source/Core/DolphinQt/ResourcePackManager.cpp:43
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:20
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:17
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:24
msgid "Up"
msgstr "Yukarı"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:283
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:371
msgid "Update"
msgstr "Güncelle"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:148
msgid "Update Partition (%1)"
msgstr ""

#: Source/Core/DolphinQt/Updater.cpp:78
msgid "Update after closing Dolphin"
msgstr ""

#: Source/Core/DolphinQt/Updater.cpp:61
msgid "Update available"
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:59
msgid "Update cancelled"
msgstr "Güncelleştirme iptal edildi"

#: Source/Core/DolphinQt/WiiUpdate.cpp:33
#: Source/Core/DolphinQt/WiiUpdate.cpp:38
msgid "Update completed"
msgstr "Güncelleştirme tamamlandı"

#: Source/Core/DolphinQt/WiiUpdate.cpp:43
#: Source/Core/DolphinQt/WiiUpdate.cpp:48
#: Source/Core/DolphinQt/WiiUpdate.cpp:53
#: Source/Core/DolphinQt/WiiUpdate.cpp:65
#: Source/Core/DolphinQt/WiiUpdate.cpp:72
msgid "Update failed"
msgstr "Güncelleştirme başarısız"

#: Source/Core/DolphinQt/WiiUpdate.cpp:98
msgid "Updating"
msgstr "Güncelleştiriliyor"

#: Source/Core/DolphinQt/WiiUpdate.cpp:124
msgid ""
"Updating title %1...\n"
"This can take a while."
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:264
msgid "Upright Hold"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:261
msgid "Upright Toggle"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:303
msgid "Upright Wii Remote"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:229
msgid "Usage Statistics Reporting Settings"
msgstr "İstatistik Raporlama Ayarları"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:81
msgid "Use 8.8.8.8 for normal DNS, else enter your custom one"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:168
msgid "Use All Wii Save Data"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:167
msgid "Use Built-In Database of Game Names"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:236
msgid "Use Full Resolution Per Eye"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:189
msgid "Use Lossless Codec (Ut Video)"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:171
msgid "Use Mouse Controlled Pointing"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:157
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "PAL60 Modunu Kullan (EuRGB60)"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:198
msgid "Use Panic Handlers"
msgstr "Önemli Hataları Bildir"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:114
msgid ""
"Use RetroAchievements rich presence in your Discord status.<br><br>Show "
"Current Game on Discord must be enabled."
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:438
msgid ""
"Use a manual implementation of texture sampling instead of the graphics "
"backend's built-in functionality.<br><br>This setting can fix graphical "
"issues in some games on certain GPUs, most commonly vertical lines on FMVs. "
"In addition to this, enabling Manual Texture Sampling will allow for correct "
"emulation of texture wrapping special cases (at 1x IR or when scaled EFB is "
"disabled, and with custom textures disabled) and better emulates Level of "
"Detail calculation.<br><br>This comes at the cost of potentially worse "
"performance, especially at higher internal resolutions.<br><br>If this "
"setting is enabled, the Texture Filtering setting will be disabled."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:154
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
"İki göz için tek bir derinlik aralığı kullanır. Bazı oyunlar için gereklidir."

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:65
msgid "Use memory mapper configuration at time of scan"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:63
msgid "Use physical addresses"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:61
msgid "Use virtual addresses when possible"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:182
msgid "User Config"
msgstr "Kullanıcı Yapılandırması"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:120
msgid "User Interface"
msgstr "Kullanıcı Arayüzü"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:368
msgid "User Variables"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:370
msgid ""
"User defined variables usable in the control expression.\n"
"You can use them to save or retrieve values between\n"
"inputs and outputs of the same parent controller."
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:69
msgid "Username"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:334
msgid ""
"Uses Dolphin's database of properly formatted names in the game list's Title "
"column.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:217
msgid ""
"Uses a less accurate algorithm to calculate depth values.<br><br>Causes "
"issues in a few games, but can result in a decent speed increase depending "
"on the game and/or GPU.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:110
msgid ""
"Uses high resolution timers and \"busy waiting\" for improved frame pacing."
"<br><br>This will marginally increase power usage."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:246
msgid ""
"Uses the entire screen for rendering.<br><br>If disabled, a render window "
"will be created instead.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:253
msgid ""
"Uses the main Dolphin window for rendering rather than a separate render "
"window.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/AboutDialog.cpp:67
msgid "Using Qt %1"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1050
msgid "Using TTL %1 for probe packet"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:599
msgid "Usually used for light objects"
msgstr ""

#. i18n: A normal matrix is a matrix used for transforming normal vectors. The word "normal"
#. does not have its usual meaning here, but rather the meaning of "perpendicular to a
#. surface".
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:592
msgid "Usually used for normal matrices"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:586
msgid "Usually used for position matrices"
msgstr ""

#. i18n: Tex coord is short for texture coordinate
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:596
msgid "Usually used for tex coord matrices"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:117
msgid "Utility"
msgstr "Gereçler"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:85
msgid "V-Sync"
msgstr "Dikey Eşitleme"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:124
msgid "VBI Frequency Override"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:113
msgid "VBI Skip"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:130
msgid "Value"
msgstr "Değer"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:714
msgid "Value tracked to current instruction."
msgstr ""

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:157
msgid "Value:"
msgstr "Değer:"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:607
msgid "Variant entered is invalid!"
msgstr ""

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:577
msgid "Variant:"
msgstr ""

#. i18n: One of the figure types in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:418
msgid "Vehicle"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:36
msgid "Velocity"
msgstr ""

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:42
msgid "Verbosity"
msgstr "Ayrıntı seviyesi"

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:85
msgid "Verify"
msgstr ""

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:102
msgid "Verify Integrity"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:413
msgid "Verify certificates"
msgstr ""

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:159
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:161
msgid "Verifying"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:225
#: Source/Core/DolphinQt/ResourcePackManager.cpp:92
msgid "Version"
msgstr "Sürüm"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:110
msgid "Vertex Rounding"
msgstr "Vertex Yuvarlaması"

#. i18n: FOV stands for "Field of view".
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:242
msgid "Vertical FOV"
msgstr ""

#. i18n: Refers to a positional offset applied to an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:39
msgid "Vertical Offset"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:214
msgid "Video"
msgstr "Video"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:625
msgid "View &Code"
msgstr ""

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:142
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:132
msgid "View &code"
msgstr "&Kodu görüntüle"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:140
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:131
msgid "View &memory"
msgstr "&Hafızayı görüntüle"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:31
msgid "Virtual Notches"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:132
msgid "Virtual address space"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:342
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:24
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:69
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:336
msgid "Volume"
msgstr "Ses"

#: Source/Core/Core/HotkeyManager.cpp:45 Source/Core/Core/HotkeyManager.cpp:193
msgid "Volume Down"
msgstr "Sesi yükselt"

#: Source/Core/Core/HotkeyManager.cpp:47 Source/Core/Core/HotkeyManager.cpp:195
msgid "Volume Toggle Mute"
msgstr "Sesi Kapat/Aç"

#: Source/Core/Core/HotkeyManager.cpp:46 Source/Core/Core/HotkeyManager.cpp:194
msgid "Volume Up"
msgstr "Sesi Yükselt"

#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:78
#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:81
#, c-format
msgid "Volume modifier (value: %1dB)"
msgstr ""

#: Source/Core/VideoBackends/Vulkan/VideoBackend.h:18
msgid "Vulkan"
msgstr "Vulkan"

#: Source/Core/DolphinQt/MenuBar.cpp:1184
msgid "WAD files (*.wad)"
msgstr "WAD dosyaları (*.wad)"

#: Source/Core/Core/WiiUtils.cpp:140
msgid "WAD installation failed: Could not create Wii Shop log files."
msgstr ""

#: Source/Core/Core/WiiUtils.cpp:108
msgid "WAD installation failed: Could not finalise title import."
msgstr ""
"WAD kurulumu başarısız oldu: Başlığın içe aktarılma işlemi tamamlanamadı."

#: Source/Core/Core/WiiUtils.cpp:98
msgid "WAD installation failed: Could not import content {0:08x}."
msgstr ""

#: Source/Core/Core/WiiUtils.cpp:82
msgid "WAD installation failed: Could not initialise title import (error {0})."
msgstr ""

#: Source/Core/Core/WiiUtils.cpp:60
msgid "WAD installation failed: The selected file is not a valid WAD."
msgstr ""
"WAD kurulumu başarısız oldu: Seçilen dosya geçerli bir WAD dosyası değil."

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:291
msgid "WAITING"
msgstr ""

#: Source/Core/DolphinQt/NANDRepairDialog.cpp:44
msgid ""
"WARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. By "
"continuing, the following title(s) will be removed:"
msgstr ""

#: Source/Core/Core/Config/MainSettings.h:23
msgid "WASAPI (Exclusive Mode)"
msgstr ""

#: Source/Core/DolphinQt/Settings/PathPane.cpp:231
msgid "WFS Path:"
msgstr ""

#: Source/Core/DolphinQt/ConvertDialog.cpp:352
msgid "WIA GC/Wii images (*.wia)"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:117
msgid "Wait for Alternate Input Mappings"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:236
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:458
msgid "Waiting for first scan..."
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:308
msgid ""
"Waits for all shaders to finish compiling before starting a game. Enabling "
"this option may reduce stuttering or hitching for a short time after the "
"game is started, at the cost of a longer delay before the game starts. For "
"systems with two or fewer cores, it is recommended to enable this option, as "
"a large shader queue may reduce frame rates."
"<br><br><dolphin_emphasis>Otherwise, if unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:276
msgid ""
"Waits for vertical blanks in order to prevent tearing.<br><br>Decreases "
"performance if emulation speed is below 100%.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:179
msgid ""
"Waits until the game synchronizes with the emulated GPU before writing the "
"contents of EFB copies to RAM.<br><br>Reduces the overhead of EFB RAM "
"copies, providing a performance boost in many games, at the risk of breaking "
"those which do not safely synchronize with the emulated GPU."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/Common/MsgHandler.cpp:61
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:332
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:348
#: Source/Core/DolphinQt/MenuBar.cpp:1736
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:474
msgid "Warning"
msgstr "Uyarı"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:118
msgid ""
"Warning: A GCI folder override path is currently configured for this slot. "
"Adjusting the GCI path here will have no effect."
msgstr ""

#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:54
msgid ""
"Warning: Analog inputs may reset to controller values at random. In some "
"cases this can be fixed by adding a deadzone."
msgstr ""

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:612
msgid ""
"Warning: Number of blocks indicated by the BAT ({0}) does not match that of "
"the loaded file header ({1})"
msgstr ""

#: Source/Core/Core/Movie.cpp:1050
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"{0} > {1}) (input {2} > {3}). You should load another save before "
"continuing, or load this state with read-only mode off."
msgstr ""

#: Source/Core/Core/Movie.cpp:1025
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte {0} < {1}) (frame {2} < {3}). You should load another save before "
"continuing."
msgstr ""

#: Source/Core/Core/Movie.cpp:1076
msgid ""
"Warning: You loaded a save whose movie mismatches on byte {0} ({1:#x}). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""

#: Source/Core/Core/Movie.cpp:1092
msgid ""
"Warning: You loaded a save whose movie mismatches on frame {0}. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is {1} frames long and the savestate's "
"movie is {2} frames long.\n"
"\n"
"On frame {3}, the current movie presses:\n"
"Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, "
"DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, "
"AnalogY={19}, CX={20}, CY={21}, Connected={22}\n"
"\n"
"On frame {23}, the savestate's movie presses:\n"
"Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, "
"DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, "
"AnalogY={39}, CX={40}, CY={41}, Connected={42}"
msgstr ""

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:31
msgid "Watch"
msgstr "İzle"

#. i18n: One of the elements in the Skylanders games. Japanese: 水. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:330
msgid "Water"
msgstr ""

#: Source/Core/DolphinQt/ResourcePackManager.cpp:92
msgid "Website"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:34
msgid "Western (Windows-1252)"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:91
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:138
msgid "Whammy"
msgstr "Darbe"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:551
msgid ""
"Whether each eye gets full or half image resolution when using side-by-side "
"or above-and-below 3D.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:353
msgid ""
"Whether to dump base game textures to User/Dump/Textures/&lt;game_id&gt;/.  "
"This includes arbitrary base textures if 'Arbitrary Mipmap Detection' is "
"enabled in Enhancements.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:348
msgid ""
"Whether to dump mipmapped game textures to User/Dump/Textures/&lt;"
"game_id&gt;/.  This includes arbitrary mipmapped textures if 'Arbitrary "
"Mipmap Detection' is enabled in Enhancements.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:341
msgid "Whitelisted USB Passthrough Devices"
msgstr "Beyaz Listeye Alınmış USB Geçiş Aygıtları"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:166
msgid "Widescreen Hack"
msgstr "Geniş Ekran Hilesi"

#: Source/Core/Core/HotkeyManager.cpp:349
#: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:20
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:42
msgid "Wii"
msgstr "Wii"

#. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
#. which is (usually) the first thing users see when a Wii console starts.
#: Source/Core/Core/TitleDatabase.cpp:89
msgid "Wii Menu"
msgstr "Wii Menüsü"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:193
msgid "Wii NAND Root:"
msgstr "Wii NAND Kök Dizini:"

#: Source/Core/Core/HW/Wiimote.cpp:101
msgid "Wii Remote"
msgstr "Wii Remote"

#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:31
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:36
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:457
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:231
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:43
msgid "Wii Remote %1"
msgstr ""

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:113
msgid "Wii Remote Accelerometer"
msgstr ""

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:271
msgid "Wii Remote Buttons"
msgstr ""

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:146
msgid "Wii Remote Gyroscope"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:349
msgid "Wii Remote Settings"
msgstr "Wii Remote Ayarları"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:187
msgid "Wii Remotes"
msgstr "Wii Remote Kontrolcüleri"

#. i18n: Window for managing the Wii Speak microphone
#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:28
msgid "Wii Speak Manager"
msgstr ""

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:458
msgid "Wii TAS Input %1 - Classic Controller"
msgstr ""

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:477
msgid "Wii TAS Input %1 - Wii Remote"
msgstr ""

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:437
msgid "Wii TAS Input %1 - Wii Remote + Nunchuk"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:480
msgid "Wii and Wii Remote"
msgstr "Wii ve Wii Remote"

#: Source/Core/DiscIO/VolumeVerifier.cpp:104
msgid "Wii data is not public yet"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1205
msgid "Wii save files (*.bin);;All Files (*)"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:87
msgid "WiiTools Signature MEGA File"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:179
msgid "Window Resolution"
msgstr "Pencere Çözünürlüğü"

#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:25
#: Source/Core/DolphinQt/GBAWidget.cpp:437
msgid "Window Size"
msgstr "Pencere Boyutu"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:535
msgid "Wipe &Inspection Data"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:963
msgid "Wipe JIT Block Profiling Data"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:599
msgid "Wipe Profiling"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:399
msgid "Wipe Recent Hits"
msgstr ""

#: Source/Core/DolphinQt/Config/LogWidget.cpp:135
msgid "Word Wrap"
msgstr "Sözcük Kaydırma"

#: Source/Core/DiscIO/Enums.cpp:60
msgid "World"
msgstr "Dünya"

#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:136
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:276
msgid "Write"
msgstr "Yaz"

#: Source/Core/DolphinQt/MenuBar.cpp:966
msgid "Write JIT Block Log Dump"
msgstr ""

#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a write operation occurs.
#. The string does not mean "write-only" in the sense that something cannot be read from.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:241
msgid "Write only"
msgstr "Sadece yaz"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56
msgid "Write to Console"
msgstr "Konsola Yaz"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55
msgid "Write to File"
msgstr "Dosyaya Yaz"

#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:141
msgid "Write to Log"
msgstr ""

#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:145
msgid "Write to Log and Break"
msgstr ""

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:57
msgid "Write to Window"
msgstr "Pencereye Yaz"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:649
msgid "Wrong disc number"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:645
msgid "Wrong hash"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:653
msgid "Wrong region"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:651
msgid "Wrong revision"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:238
msgid "Wrote to \"%1\"."
msgstr ""

#: Source/Android/jni/MainAndroid.cpp:473
msgid "Wrote to \"{0}\"."
msgstr ""

#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:123
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:163
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:190
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:129
msgid "X"
msgstr "X"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:567
msgid "XF register "
msgstr "XF kaydı "

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:93
msgid "XLink Kai BBA Destination Address"
msgstr ""

#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:129
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:169
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:196
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:131
msgid "Y"
msgstr "Y"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:32
msgid "Yaw Left"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:33
msgid "Yaw Right"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:32
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49
msgid "Yellow"
msgstr "Sarı"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245
msgid "Yes"
msgstr "Evet"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:718
msgid "Yes to &All"
msgstr "&Tümüne Evet"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:273
msgid ""
"You are about to pack the content of the folder at %1 into the file at %2. "
"All current content of the file will be deleted. Are you sure you want to "
"continue?"
msgstr ""

#: Source/Core/DolphinQt/NKitWarningDialog.cpp:39
msgid ""
"You are about to run an NKit disc image. NKit disc images cause problems "
"that don't happen with normal disc images. These problems include:\n"
"\n"
"• The emulated loading times are longer\n"
"• You can't use NetPlay with people who have normal disc images\n"
"• Input recordings are not compatible between NKit disc images and normal "
"disc images\n"
"• Savestates are not compatible between NKit disc images and normal disc "
"images\n"
"• Some games can crash, such as Super Paper Mario and Metal Gear Solid: The "
"Twin Snakes\n"
"• Wii games don't work at all in older versions of Dolphin and in many other "
"programs\n"
"\n"
"Are you sure you want to continue anyway?"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:298
msgid ""
"You are about to unpack the content of the file at %2 into the folder at %1. "
"All current content of the folder will be deleted. Are you sure you want to "
"continue?"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/GCKeyboardEmu.cpp:30
msgid ""
"You are configuring a \"Keyboard Controller\". This device is exclusively "
"for \"Phantasy Star Online Episode I & II\". If you are unsure, turn back "
"now and configure a \"Standard Controller\"."
msgstr ""

#: Source/Core/UICommon/AutoUpdate.cpp:226
msgid "You are running the latest version available on this update track."
msgstr ""

#: Source/Core/Core/DSP/DSPCore.cpp:89
msgid ""
"You are using an old free DSP ROM made by the Dolphin Team.\n"
"Due to emulation accuracy improvements, this ROM no longer works correctly.\n"
"\n"
"Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User "
"folder to use the most recent free DSP ROM, or replace them with good dumps "
"from a real GameCube/Wii.\n"
"\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""

#: Source/Core/Core/IOS/ES/ES.cpp:338
msgid ""
"You cannot use the Wii Shop Channel without using your own device "
"credentials.\n"
"Please refer to the NAND usage guide for setup instructions: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
msgstr ""
"Kendi cihaz kimlik bilgilerinizi kullanmadan Wii Shop Channel'ı "
"kullanamazsınız.\n"
"Kurulum talimatları için lütfen NAND kullanım kılavuzuna göz atın: https://"
"dolphin-emu.org/docs/guides/nand-usage-guide/"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:310
msgid ""
"You have %1 unsaved assembly tabs open\n"
"\n"
"Do you want to save all and exit?"
msgstr ""

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:229
msgid "You have to enter a name."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:342
msgid "You must provide a name for your session!"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:350
msgid "You must provide a region for your session!"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:322
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "Değişikliğin etkili olması için Dolphin'i yeniden başlatmalısınız."

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:336
msgid "You must select a game to host!"
msgstr ""

#: Source/Core/Core/DSP/DSPCore.cpp:75
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"\n"
"Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User "
"folder to use the free DSP ROM, or replace them with good dumps from a real "
"GameCube/Wii.\n"
"\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1378
msgid ""
"Your NAND contains more data than allowed. Wii software may behave "
"incorrectly or not allow saving."
msgstr ""

#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:135
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:175
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:202
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:133
msgid "Z"
msgstr "Z"

#: Source/Core/Core/ActionReplay.cpp:946
msgid "Zero 3 code not supported"
msgstr "Sıfır 3 kodu desteklenmemektedir"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1067
msgid "Zero candidates remaining."
msgstr ""

#: Source/Core/Core/ActionReplay.cpp:966
msgid "Zero code unknown to Dolphin: {0:08x}"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:532
msgid "[ ... ]"
msgstr "[ ... ]"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:536
#: Source/Core/DolphinQt/Config/Mapping/MappingCommon.cpp:61
msgid "[ Press Now ]"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:100
msgid "[%1, %2]"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:110
msgid "[%1, %2] and [%3, %4]"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:331
msgid "^ Xor"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:176
msgid "aligned"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:209
msgid "any value"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:113
msgid "auto"
msgstr "otomatik"

#. i18n: The symbol/abbreviation for centimeters.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:41
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:30
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:143
msgid "cm"
msgstr "cm"

#: Source/Core/VideoBackends/D3D12/DX12Context.cpp:108
msgid "d3d12.dll could not be loaded."
msgstr "d3d12.dll yüklenemedi."

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:725
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:745
msgid "default"
msgstr "varsayılan"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:747
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:414
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:127
msgid "disconnected"
msgstr ""

#: Source/Core/DolphinQt/GBAWidget.cpp:195
msgid "e-Reader Cards (*.raw);;All Files (*)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:191
msgid "errno"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:114
msgid "fake-completion"
msgstr "sahte-tamamlama"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:379
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:321
msgid "false"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:190
msgid "is equal to"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:198
msgid "is greater than"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:200
msgid "is greater than or equal to"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:194
msgid "is less than"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:196
msgid "is less than or equal to"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:192
msgid "is not equal to"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:208
msgid "last value"
msgstr "son değer"

#. i18n: The symbol/abbreviation for meters per second.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:44
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:53
msgid "m/s"
msgstr ""

#: Source/Core/DolphinQt/GBAWidget.cpp:218
msgid ""
"mGBA Save States (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 *."
"ss9);;All Files (*)"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:113
msgid "none"
msgstr "hiçbiri"

#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:80
msgid "or select a device"
msgstr "ya da bir aygıt seçin"

#. i18n: "s" is the symbol for seconds.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:46
msgid "s"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:101
msgid "sRGB"
msgstr "sRGB"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:206
msgid "this value:"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:375
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:323
msgid "true"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:35
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:185
msgid "uDraw GameTablet"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:176
msgid "unaligned"
msgstr ""

#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo
#. rather than the game mode as a whole, so please use the singular form. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:701
msgid "{0} (Masterpiece)"
msgstr ""

#: Source/Core/UICommon/GameFile.cpp:843
msgid "{0} (NKit)"
msgstr ""

#: Source/Core/Core/Boot/Boot.cpp:452
msgid "{0} IPL found in {1} directory. The disc might not be recognized"
msgstr ""

#: Source/Core/Core/NetPlayServer.cpp:1238
msgid "{0} failed to synchronize codes."
msgstr ""

#: Source/Core/Core/NetPlayServer.cpp:1180
msgid "{0} failed to synchronize."
msgstr ""

#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:209
msgid ""
"{0} is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""

#: Source/Core/DiscIO/CompressedBlob.cpp:263
#: Source/Core/DiscIO/WIABlob.cpp:1709
msgid "{0} of {1} blocks. Compression ratio {2}%"
msgstr ""

#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:200
msgid "{0} was not a directory, moved to *.original"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:334
msgid "| Or"
msgstr ""

#. i18n: This message uses curly quotes in English. If you want to use curly quotes
#. in your translation, please use the type of curly quotes that's appropriate for
#. your language. If you aren't sure which type is appropriate, see
#. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features
#: Source/Core/DolphinQt/AboutDialog.cpp:92
msgid ""
"© 2003-2024+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. "
"Dolphin is not affiliated with Nintendo in any way."
msgstr ""

#. i18n: The symbol/abbreviation for degrees (unit of angular measure).
#. i18n: The degrees symbol.
#. i18n: The symbol/abbreviation for degrees (unit of angular measure).
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:236
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:244
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:33
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:48
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:57
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:61
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:37
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30
msgid "°"
msgstr "°"

#. i18n: "°/s" is the symbol for degrees (angular measurement) divided by seconds.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:38
msgid "°/s"
msgstr "°/s"

#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:53
msgid "✔ Invite"
msgstr "✔ Davet"

#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54
msgid "✖ Decline"
msgstr "✖ Reddet"
