Files
azahar/src/input_common/sdl/sdl_impl.h
T
NovaChild 38e6e79024 Desktop: Controller improvements - readable labels, controller hotkeys, option to apply profiles to all controllers (#1717)
* controller hotkey support and SDL refactor to use GameController API,
which adds more user-readable names to controller input maps

* Add "Press A (right) button" command to input automap that will map in nintendo layout if the user has a nintendo layout / prefers to match letters rather than position.

* honor shortcut context with controller hotkeys

* fix profiles not saving correctly

* analog_from_keyboard display fix, build error fix

* attempt to fix event_queue bugs

* Do not signal savestate if system is powered off

---------

Co-authored-by: PabloMK7 <hackyglitch2@gmail.com>
2026-07-10 17:09:34 +02:00

79 lines
2.9 KiB
C++

// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <atomic>
#include <memory>
#include <thread>
#include <unordered_map>
#include "common/settings.h"
#include "common/threadsafe_queue.h"
#include "input_common/sdl/sdl_joystick.h"
namespace InputCommon::SDL {
class SDLButtonFactory;
class SDLAnalogFactory;
class SDLMotionFactory;
class SDLTouchFactory;
class SDLState : public State {
public:
/// Initializes and registers SDL device factories
SDLState();
/// Unregisters SDL device factories and shut them down.
~SDLState() override;
/// Handle SDL_Events for joysticks from SDL_PollEvent
void HandleGameControllerEvent(const SDL_Event& event);
// returns a pointer to a vector of joysticks that match the needs of this device.
// will be a pointer because it will be updated when new joysticks are added
std::shared_ptr<std::vector<std::shared_ptr<SDLJoystick>>> GetJoysticksByGUID(
const std::string& guid);
std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id);
Common::ParamPackage GetSDLControllerButtonBind(const Common::ParamPackage a_button_params,
Settings::NativeButton::Values button);
Common::ParamPackage GetSDLControllerAnalogBindByGUID(const std::string& guid, int port,
Settings::NativeAnalog::Values analog);
/// Get all DevicePoller that use the SDL backend for a specific device type
Pollers GetPollers(Polling::DeviceType type) override;
/// Used by the Pollers during config
std::atomic<bool> polling = false;
Common::SPSCQueue<SDL_Event> event_queue;
static constexpr size_t MAX_EVENT_QUEUE_SIZE = 10000;
private:
void InitJoystick(int joystick_index);
void CloseJoystick(SDL_JoystickID instance_id);
/// Needs to be called before SDL_QuitSubSystem.
void CloseJoysticks();
/// Map of GUID of a list of corresponding virtual Joysticks
std::unordered_map<std::string, std::shared_ptr<std::vector<std::shared_ptr<SDLJoystick>>>>
joystick_map;
// This vector keeps a list of all joysticks, ignoring guid
std::shared_ptr<std::vector<std::shared_ptr<SDLJoystick>>> joystick_vector =
std::make_shared<std::vector<std::shared_ptr<SDLJoystick>>>();
std::mutex joystick_map_mutex;
std::shared_ptr<SDLTouchFactory> touch_factory;
std::shared_ptr<SDLButtonFactory> button_factory;
std::shared_ptr<SDLAnalogFactory> analog_factory;
std::shared_ptr<SDLMotionFactory> motion_factory;
bool start_thread = false;
std::atomic<bool> initialized = false;
std::thread poll_thread;
// maximum events allowed in the queue - if more than this are there, something is wrong
};
} // namespace InputCommon::SDL