mirror of
https://github.com/azahar-emu/azahar.git
synced 2026-07-11 01:34:03 +02:00
38e6e79024
* controller hotkey support and SDL refactor to use GameController API, which adds more user-readable names to controller input maps * Add "Press A (right) button" command to input automap that will map in nintendo layout if the user has a nintendo layout / prefers to match letters rather than position. * honor shortcut context with controller hotkeys * fix profiles not saving correctly * analog_from_keyboard display fix, build error fix * attempt to fix event_queue bugs * Do not signal savestate if system is powered off --------- Co-authored-by: PabloMK7 <hackyglitch2@gmail.com>
48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
// Copyright Citra Emulator Project / Azahar Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QDialogButtonBox>
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#include <QKeySequenceEdit>
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#include <QVBoxLayout>
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#include "citra_qt/util/sequence_dialog/sequence_dialog.h"
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SequenceDialog::SequenceDialog(QWidget* parent) : QDialog(parent) {
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setWindowTitle(tr("Enter a hotkey"));
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key_sequence = new QKeySequenceEdit;
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#if QT_VERSION >= QT_VERSION_CHECK(6, 5, 0)
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key_sequence->setMaximumSequenceLength(1);
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key_sequence->setFinishingKeyCombinations({});
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#endif
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auto* const buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
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buttons->setCenterButtons(true);
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auto* const layout = new QVBoxLayout(this);
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layout->addWidget(key_sequence);
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layout->addWidget(buttons);
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connect(buttons, &QDialogButtonBox::accepted, this, &QDialog::accept);
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connect(buttons, &QDialogButtonBox::rejected, this, &QDialog::reject);
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}
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SequenceDialog::~SequenceDialog() = default;
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QKeySequence SequenceDialog::GetSequence() {
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#if QT_VERSION >= QT_VERSION_CHECK(6, 5, 0)
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return key_sequence->keySequence();
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#else
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// Only the first key is returned. The other 3, if present, are ignored.
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return QKeySequence(key_sequence->keySequence()[0]);
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#endif
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}
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bool SequenceDialog::focusNextPrevChild(bool next) {
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return false;
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}
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void SequenceDialog::closeEvent(QCloseEvent*) {
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reject();
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}
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