mirror of
https://github.com/Vita3K/Vita3K.git
synced 2026-07-11 01:34:23 +02:00
208 lines
6.9 KiB
C++
208 lines
6.9 KiB
C++
// Vita3K emulator project
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// Copyright (C) 2021 Vita3K team
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License along
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// with this program; if not, write to the Free Software Foundation, Inc.,
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// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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#include "SceAudio.h"
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#include <util/lock_and_find.h>
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enum SceAudioOutMode {
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SCE_AUDIO_OUT_MODE_MONO = 0,
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SCE_AUDIO_OUT_MODE_STEREO = 1
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};
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enum SceAudioOutPortType {
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//! Used for main audio output, freq must be set to 48000 Hz
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SCE_AUDIO_OUT_PORT_TYPE_MAIN = 0,
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//! Used for Background Music port
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SCE_AUDIO_OUT_PORT_TYPE_BGM = 1,
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//! Used for voice chat port
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SCE_AUDIO_OUT_PORT_TYPE_VOICE = 2
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};
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enum SceAudioOutErrorCode {
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SCE_AUDIO_OUT_ERROR_NOT_OPENED = 0x80260001,
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SCE_AUDIO_OUT_ERROR_BUSY = 0x80260002,
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SCE_AUDIO_OUT_ERROR_INVALID_PORT = 0x80260003,
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SCE_AUDIO_OUT_ERROR_INVALID_POINTER = 0x80260004,
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SCE_AUDIO_OUT_ERROR_PORT_FULL = 0x80260005,
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SCE_AUDIO_OUT_ERROR_INVALID_SIZE = 0x80260006,
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SCE_AUDIO_OUT_ERROR_INVALID_FORMAT = 0x80260007,
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SCE_AUDIO_OUT_ERROR_INVALID_SAMPLE_FREQ = 0x80260008,
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SCE_AUDIO_OUT_ERROR_INVALID_VOLUME = 0x80260009,
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SCE_AUDIO_OUT_ERROR_INVALID_PORT_TYPE = 0x8026000A,
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SCE_AUDIO_OUT_ERROR_INVALID_FX_TYPE = 0x8026000B,
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SCE_AUDIO_OUT_ERROR_INVALID_CONF_TYPE = 0x8026000C,
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SCE_AUDIO_OUT_ERROR_OUT_OF_MEMORY = 0x8026000D
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};
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enum SceAudioOutChannelFlag {
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SCE_AUDIO_VOLUME_FLAG_L_CH = 1, //!< Left Channel
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SCE_AUDIO_VOLUME_FLAG_R_CH = 2 //!< Right Channel
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};
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EXPORT(int, sceAudioOutGetAdopt) {
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return UNIMPLEMENTED();
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}
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EXPORT(int, sceAudioOutGetConfig) {
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return UNIMPLEMENTED();
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}
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EXPORT(int, sceAudioOutGetPortVolume_forUser) {
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return UNIMPLEMENTED();
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}
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EXPORT(int, sceAudioOutOpenPort, SceAudioOutPortType type, int len, int freq, SceAudioOutMode mode) {
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if (type < SCE_AUDIO_OUT_PORT_TYPE_MAIN || type > SCE_AUDIO_OUT_PORT_TYPE_VOICE) {
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return RET_ERROR(SCE_AUDIO_OUT_ERROR_INVALID_PORT_TYPE);
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}
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if (type == SCE_AUDIO_OUT_PORT_TYPE_MAIN && freq != 48000) {
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return RET_ERROR(SCE_AUDIO_OUT_ERROR_INVALID_SAMPLE_FREQ);
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}
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if ((mode != SCE_AUDIO_OUT_MODE_MONO) && (mode != SCE_AUDIO_OUT_MODE_STEREO)) {
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return RET_ERROR(SCE_AUDIO_OUT_ERROR_INVALID_FORMAT);
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}
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if (len <= 0) {
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return RET_ERROR(SCE_AUDIO_OUT_ERROR_INVALID_SIZE);
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}
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const int channels = (mode == SCE_AUDIO_OUT_MODE_MONO) ? 1 : 2;
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const AudioStreamPtr stream(SDL_NewAudioStream(AUDIO_S16LSB, channels, freq, host.audio.ro.spec.format, host.audio.ro.spec.channels, host.audio.ro.spec.freq), SDL_FreeAudioStream);
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if (!stream) {
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return RET_ERROR(SCE_AUDIO_OUT_ERROR_NOT_OPENED);
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}
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const AudioOutPortPtr port = std::make_shared<AudioOutPort>();
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port->ro.len_bytes = len * channels * sizeof(int16_t);
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port->shared.stream = stream;
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const std::lock_guard<std::mutex> lock(host.audio.shared.mutex);
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const int port_id = host.audio.shared.next_port_id++;
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host.audio.shared.out_ports.emplace(port_id, port);
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return port_id;
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}
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EXPORT(int, sceAudioOutOutput, int port, const void *buf) {
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const AudioOutPortPtr prt = lock_and_find(port, host.audio.shared.out_ports, host.audio.shared.mutex);
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if (!prt) {
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return RET_ERROR(SCE_AUDIO_OUT_ERROR_INVALID_PORT);
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}
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const ThreadStatePtr thread = lock_and_find(thread_id, host.kernel.threads, host.kernel.mutex);
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if (!thread) {
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return RET_ERROR(SCE_AUDIO_OUT_ERROR_INVALID_PORT);
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}
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// Put audio to the port's stream and see how much is left to play.
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std::unique_lock<std::mutex> lock(prt->shared.mutex);
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SDL_AudioStreamPut(prt->shared.stream.get(), buf, prt->ro.len_bytes);
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const int available = SDL_AudioStreamAvailable(prt->shared.stream.get());
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// If there's lots of audio left to play, stop this thread.
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// The audio callback will wake it up later when it's running out of data.
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if (available > host.audio.ro.spec.size) {
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prt->shared.thread = thread_id;
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lock.unlock();
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std::unique_lock<std::mutex> mlock(thread->mutex);
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if (thread->status != ThreadStatus::run)
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return 0;
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thread->status = ThreadStatus::wait;
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thread->status_cond.wait(mlock, [&]() { return thread->status == ThreadStatus::run; });
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}
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return 0;
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}
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EXPORT(int, sceAudioOutGetRestSample) {
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return UNIMPLEMENTED();
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}
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EXPORT(int, sceAudioOutOpenExtPort) {
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return UNIMPLEMENTED();
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}
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EXPORT(int, sceAudioOutReleasePort) {
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return UNIMPLEMENTED();
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}
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EXPORT(int, sceAudioOutSetAdoptMode) {
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return UNIMPLEMENTED();
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}
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EXPORT(int, sceAudioOutSetAdopt_forUser) {
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return UNIMPLEMENTED();
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}
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EXPORT(int, sceAudioOutSetAlcMode) {
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return UNIMPLEMENTED();
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}
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EXPORT(int, sceAudioOutSetCompress) {
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return UNIMPLEMENTED();
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}
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EXPORT(int, sceAudioOutSetConfig) {
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return UNIMPLEMENTED();
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}
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EXPORT(int, sceAudioOutSetEffectType) {
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return UNIMPLEMENTED();
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}
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EXPORT(int, sceAudioOutSetPortVolume_forUser) {
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return UNIMPLEMENTED();
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}
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EXPORT(int, sceAudioOutSetVolume, int port, SceAudioOutChannelFlag ch, int *vol) {
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if (!ch) // no channel selected, no changes
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return 0;
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const AudioOutPortPtr prt = lock_and_find(port, host.audio.shared.out_ports, host.audio.shared.mutex);
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// Unsure of what happens if only one channel is selected, this will break if program passes a size 1 int array
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const int left = (ch & SCE_AUDIO_VOLUME_FLAG_L_CH) ? vol[0] : prt->left_channel_volume;
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const int right = (ch & SCE_AUDIO_VOLUME_FLAG_R_CH) ? vol[1] : prt->right_channel_volume;
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const float volume_level = (static_cast<float>(left + right) / static_cast<float>(SCE_AUDIO_VOLUME_0DB * 2));
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const int volume = static_cast<int>(SDL_MIX_MAXVOLUME * volume_level);
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prt->volume = volume;
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// then update channel volumes in case there was a change
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prt->left_channel_volume = left;
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prt->right_channel_volume = right;
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return 0;
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}
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BRIDGE_IMPL(sceAudioOutGetAdopt)
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BRIDGE_IMPL(sceAudioOutGetConfig)
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BRIDGE_IMPL(sceAudioOutGetPortVolume_forUser)
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BRIDGE_IMPL(sceAudioOutGetRestSample)
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BRIDGE_IMPL(sceAudioOutOpenExtPort)
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BRIDGE_IMPL(sceAudioOutOpenPort)
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BRIDGE_IMPL(sceAudioOutOutput)
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BRIDGE_IMPL(sceAudioOutReleasePort)
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BRIDGE_IMPL(sceAudioOutSetAdoptMode)
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BRIDGE_IMPL(sceAudioOutSetAdopt_forUser)
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BRIDGE_IMPL(sceAudioOutSetAlcMode)
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BRIDGE_IMPL(sceAudioOutSetCompress)
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BRIDGE_IMPL(sceAudioOutSetConfig)
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BRIDGE_IMPL(sceAudioOutSetEffectType)
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BRIDGE_IMPL(sceAudioOutSetPortVolume_forUser)
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BRIDGE_IMPL(sceAudioOutSetVolume)
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